Minion Guide for Twisted Metal 2
Version 1.2 12-9-99
By Videogameman (
[email protected])
DISCLAIMER
This FAQ is to be used for personal uses only. This FAQ can be
reproduced only in a web page if you have written permission (by
e-mail) and that nothing has been changed in it.
The tactics isn't done, so please don't e-mail me about that. This
is the first in a string of TM2 character guides, hope you injoy it.
Table of Contence:
I. Story and Character Info
II. Weapons
III. Advanced Attacks
IV. Tactics and Combos
V. Vs.
VI. Ending
One little note, I'm not putting in the controls because you
should already know them.
I. Story and Character Info
In the original Twisted Metal Calypso took Minion's powers after
he won the contest. Now he's back for revenge.
Character's Story (from the game):
You found me. I don't know how but now you and I are linked... We
are one...on a ission to find the man who took our life, our power.
Together we shall bring down Calypso.
Handling: Intermediate
Armor: *****
Special: ***** - Damage 65. Recharge Time: 14 secs
Speed: **** - 126 top, 168 turbo
II. Weapons
There are a total of seven weapons (Napalm, 3 types of Missiles,
Remote Mine, Lighning, Ricochet) and your machine gun. Each one does
a different amount of damage and has different perposes in the game.
There are also Specials and advanced attacks (i.e. Ice Missile,
Napalm, etc...) which require special attack energy (a different
section).
The damage shown was done on Mr. Grim. If you are going against
a car that has more armor then is will do less damage.
Machine Gun
Damage: 1 1/4
Homing: No
Amount per pick-up: None
Special Notes: Unlimited ammo, short range, also shoots out of
Minion's back
Even though this weapon does the least amount of damage it is
great in combos and can do more damage once a code is put in.
Fire Missile
Damage: 8
Homing: Slight
Amount per pick-up: 2
Special Notes: None
Only use this attack when your opponent is either coming at you,
in a battle with someone else, or when they are frozen because they
will most likely dodge the incoming missile. If you miss with one of
these missile don't worry because there are lots of them on a battle
field.
Homing Missile:
Damage: 12
Homing: Yes
Amount per pick-up: 2
Special Notes: None
This is a great missile. It will always hit its target unless it
hits something else first or its opponent has a shield up. The
damage isn't very good but you can hit your opponent from the
opposite side of the field with ease.
Power Missle:
Damage: 18
Homing: No
Amount per pick-up: 2
Special Notes: Shoots in a straight line and is hard to find.
This is the most powerful missile. The only time you should use
it is when your opponent is frozen, your are raming into your
opponent, or your opponent is either Dark Tooth or Hammerhead
(because they are slow and can't dodge) or else you might miss and
waste a good missile.
Ricochet:
Damage: 9+ (increases during time)
Homing: No
Amount per pick-up: 2
Special Notes: Will bounce off of anything that isn't a car or
something that you can blow up.
Your opponent will start to roll (or just get shoot back) when
they get hit with this attack (a great set-up for a missile or your
special). The only problem with this attack (besides that is can't
home in) is that the damage is pretty back and if you are going too
fast when you use this attack you will run into it.
I like to use this weapon when I'm on the roof tops in Paris or
whenever I'm above the other cars because this weapon will just drop
down and start to bounce around, making it very hard to dodge. For
some real fun go to Moscow and blow up the ramps then put in God Mode
and just keep shooting these. After a while it will be a mad house
and you can test your luck/skill by driving down to the teleporter or
back up while trying not to get hit.
Napalm:
Damage: 17+ (up to 45 if they burn)
Homing: Slight
Amount per pick-up: 2
Special Notes: Limited range but great damage.
This attack can hit opponent above or below you (great for
getting opponent out from ditches and for knocking them out of the
air(i.e. Grasshopper)). The damage is great, even if they do put out
the fire. It is hard to hit your opponent with this attack mainly
because the will dodge or they are out of range. See tactics to see
how to solve this problem.
Remote Mine:
Damage: 25- (decreases with distance)
Homing: No
Amount per pick-up: 1
Special Notes: Will detonate if your opponent runs into it or once
you press X (defualt button setting).
This is the most powerful weapon in the game (second if your
opponent can't put the fire out from the Napalm). This weapon is
great for traps and as a rear attack (opponent is chasing you and you
drop this weapon behind you). If you can't get any of those to work
then just freeze them then hit them with this sucker. See tactics
for areas where you should use this attack.
Lightning:
Damage: 9 per blast (usually two blasts)
Homing: Yes
Amount per pick-up: 2
Special Notes: Will come out of a generator (in L.A., Moscow, and
Hong Kong)
This attack doesn't do a lot of damage but is great for annoying
opponents and for throwing them off cource (giving you time to either
attack or retreat if low on health/weapons). You can't really use
this in combos unless you freeze them then hit them with this attack
and possibly others.
Special *Minion's Special* -
Damage: 65
Homing: Yes
Recharge Time: 16 seconds
This is the best special in the game because it does great
damage, freezes, and recharges very quickly. This should be your
main weapon (a no brainer). If you are afraid that your opponent
will dodge it then just ram them first then fire away. There is only
one problem with it, the freeze missile it slower then other
missiles, so your opponent might get hit with the first three
missiles, but dodge the freeze.
III. Advanced Attacks
Every character has these attacks. They are done by a special
button sequence. Each attack takes away some of your advanced attack
energy from the advanced attack energy bar located above your weapon
picture. These attacks are your key to success so learn them well.
Just incase you are wondering, you have a total of 94 advanced
attack energy points.
Ice Missile (L,R,U):
Damage: 9
Homing: Yes
Amount of Energy required: 38
Special Notes: Great if you run out of specials.
As the name says, this missile freezes your opponent. It is a
rather slow weapon so use it wisely. This is the attack that usually
starts combos for every character besides you (you have your special
to do that for you).
Napalm (R,L,U):
Damage: 17+ (up to 45 if they don't put the fire out)
Homing: No
Amount of Energy required: 38
Special Notes: Limited range, but great damage.
This attack can hit opponent above or below you (great for
getting opponent out from ditches and for knocking them out of the
air(i.e. Grasshopper)). The damage is great, even if they do put out
the fire. It is hard to hit your opponent with this attack mainly
because the will dodge or they are out of range. See tactics to see
how to solve this problem.
Shield (U,U,R):
Damage: None *
Homing: No
Amount of Energy required: 38
Special Notes: You can't take any damage while this is up but you
will still fly around if you get hit with something
(and you can still died by falling off cliffs and
ledges)
Use this weapon to stop incoming missiles and other weapons of
war. Even though you don't take a lot of damage from attacks anyway,
you can still be frozen and can still get a huge chunck of your life
taken way from you if you get hit with some weapons. This is why you
can always do this advanced attack. The shield can do a little
damage to your opponents if you run into them, but that doesn't
really matter because you already do a lot of damage by ramming them.
*Does a little bit if you ram them.
Jump (U,U,L):
Damage: None *
Homing: No
Amount of Energy required: 12
Special Notes: Minion jumps, but not very high.
Because you are so big you can't jump over missile, but you can
still land on cars. I really haven't found a perpose for this
advanced attack for Minion, but for smaller cars that jump higher
this is a great attack.
*It can do damage if you land on a car.
Mine (R,L,D):
Damage: 13
Homing: No
Amount of Energy required: 30
Special Notes: Only lasts a couple seconds.
The damage isn't as good as the remote mine, but it doesn't take
up a lot of advanced attack energy. The only time you should use
this attack is when you are (for some reason) being chased by another
car. Sure you could drop a remote mine or hit them with a Rear
Attack, but that would be too easy. If you feel like being mean then
try to set up a trap with these (which is very hard to do). If you
want to knock one then loof in the Tactics section.
Rear Attack (L,R,D):
Damage: Depending on weapon used
Homing: Yes/No/Slight (depending on weapon used)
Amount of Energy required: None
Special Notes: None
This is one of the best advanced attacks (if you want to call it
one because it doesn't use any advanced attack energy). If you are
being chased then shoot them with with your special, homing missile,
or a remote mine (the best one). The possibilities for this advanced
attacks are almost unlimited.
Rear Ice Missile (L,R,U,L,R,D):
Damage: 9
Homing: Yes
Amount of Energy required: 38
Special Notes: Can not have any weapon selected to do this.
This is great. You can freeze the opponent behind you while you
go and collect weapons or items. You can not have any weapon
selected to do this. If you want to do this advanced attack when you
have weapons then just use all of one weapon (try to keep only one
Fire Missile). You will then have a blank space will appear where you
weapon should be. Now you can shoot this attack.
Rear Napalm (R,L,U,L,R,D):
Damage: 17+ (up to 45 if they stay on fire)
Homing: Slight
Amount of Energy required: 38
Special Notes: Can not have any weapon selected to do this.
This attack isn't very good because it is hard to hit your
opponent with Napalms while you both of you are driving at top speed.
Minion's Special (U,D,U,U, Machine Gun):
Damage: 65
Homing: Yes
Amount of Energy required: 84
Special Notes:
If you are out of you specials and don't have anything left to
hit your opponent with then you should freeze then ram them. If you
don't want to do that then hit them with this then ram them.
Overall, this is a wast of your advanced attack energy, don't do it.
Invisibility (R,D,L,U):
Damage: None
Homing: No
Amount of Energy required: 38
Special Notes: You can still be seen on the radar.
This is a waste of you advaced attack energy. You will be
invisibly for around four seconds but you can still be seen on your
radar. The only time you should do this is in two player mode once
you have frozen your opponent and you are coming in for you final
hit. It looks pretty cool when your opponent is frozen and then, for
no reason, blows up (because you just ramed them). Other then that,
a waste.
IV. Tactics & Combos
This section will talk about each level and general tactics. If
you want more information on how to beat each character in each
different level then please read the Vs. section on that character.
~Overall Tactics~
The best thing about Minion is his Special. It causes massive
damage (around 65) and recharges every 16 seconds or so. Minion also
has the most armor of any car (besides Darktooth) and have great
speed. So overall, Minion is the best car in the game.
If you want to be really effective with Minion then learn how to
combo. This is when you freeze your opponent with a regular freeze
or with you special then hit them with another attack. Some combos
are very damaging while other aren't. If you want to keep a combo
going then keep your opponent frozen (in other words keep hitting
them with you special). If you want to see some long combo then go
against the computer in hard mode (Mr. Grim and Roadkill will do some
long ones on you). Please see the combo section for a list of the
most basic combos.
If you can't combo then just ram everybody. It does great damage
and is very easy to do, just keep hitting turbo. If you want you can
throw a couple specials in for massive damage.
If you are low on health then freeze you opponent then drive by
them while shooting missiles out of you back. Of cource if you are
going against an opponent low on health then you should gaurd the
full health. Some people may consider this cheap, but it really
isn't. If they are a good player then they will just go to another
health while you just wait by a full health looking like a fool.
For each city I will list in order the name of the city, where
the healths are located (full healths and other healths). After that
there will be "What can you demolish?" and finally some tactics and
stratagies for that city.
L.A.
Full Health:
In the cage.
Other Health:
Along side the fire pit.
By a demolished building.
Between the cage and the tunnels.
Above the three small hills.
What can you demolish?
The four legs lightning conductors.
The bridge to the full health.
The three fountains.
The two ice-cream shops.
Glass in the tunnels.
The Hollywood sign.
Tactics: Try to stay out in the open. It is a lot easier to kill
enemies this way because they usually come at you one at a time.
Just special and combo.
I don't usually use or pick up lightning because I does little
damage and most of the time enemies don't come close to the
conductor. If you are running low on ammo you can go and blow a
conductor "leg" up. Once you do a weapon will pop up under the
overhead power conductor (in other words, you blow a leg up you get a
weapon).
If you drive around on the road you will usually find a couple
opponents that are too chicken to come fight you face to face (i.e.
Spectre and some others). Don't drive to fast because you will start
to run into the fence and will become a sitting target for opponents.
Some opponents like to hide on the tunnel. An easy way to flush
them out is to shoot a couple Ricos into it then charge in and blow
them away with you specials.
Don't fight around the fire pit because you may catch on fight
because of your size. Even though it might not do a lot of damage
you may find yourself short on turbo.
Talking about turbo, there is a lot of it in this level. Leave
only one opponent then run around and pick up the turbo on the
highway and some Remote Mine (ontop of the tunnel and in a box close
to the cage).
Moscow - Suicide Slide
Other Health:
At the top of the slide.
One the item pad.
Where all the bridges meet.
What can you demolish?
The lighning conductor.
The four bridges.
Some of the signs.
Tactics: If you choose to blow up the bridges rather then fighting
on the bottom would be the best because you would have more room and
it is easy to retreat to the top. Once up there shoot down a couple
Ricos for some fun. Also when you are on the top you can easily pick
off enemies fighting on the bottom with you special and Homing
Missiles.
If you don't blow up the bridges then just drive around the top
ramming everyone you see (and don't forget to freeze/special them
first). This is also great place to pick up Homing Missiles, there
are lots of them on the bridges.
There are not a lot of enemies in this level but it is still hard
because they usually double or even triple team you. If they do this
then hope Thumper isn't one of them and just ram and special them all
to death. After you destroy one then they usually will run off. The
other thing that makes this level so hard is that there are only
three healths (and no full healths). If you blow the bridges up then
there are only two. And one of those two are always there, unless
you pick it up. The other only appears at the start of the match.
Paris - Monumetal Disaster
Other Health:
In the Louvre.
Above the left founain.
Ontop of the first building that you can reach when the Tower falls.
Ontop of the building to the right when you are on the second floor
of the Louvre.
What can you demolish?
The Eiffel Tower.
The tour buses.
Cars.
Trees.
The paintings in the Louvre.
Tactics: The best thing to do is not to blow up the Eiffel Tower
because the enemies will just cluster up there and it is hard to get
to them without taking major damage.
There are a few ambush points in this level. This best is the
second floor of the Louvre. Once you teleport up there you can
either turbo onto the roof to you right and collect weapons and
health or you can sit back and wait for someone to teleport up there.
Once they do, freeze them then ram them off of the building. This
is a good tactic unless your opponent is either Axel or Twister,
because as soon as they teleport up they will special you.
Another ambush point would be inside of the Eiffel Tower. Once
your opponent teleports up there just special and try to knock them
off. Most opponents will just teleport up there then drive off.
After you hit them with your special or a couple missiles they will
teleport up then attack you. By this time they won't have a lot of
life left, but they can still pose a threat.
Another thing that you shouldn't do is to chase small cars around
the city and in small allies because they can always out maneuver you
while shooting missiles out of there back (as well as dropping Mines
or Remote Mines).
You should fight under the Eiffel Tower or on the second floor of
the Louvre. These places have an open space where you can shoot
opponents below or right infront of you.
Amazonia - Amizonia Firewalk
Full Health:
In the underground tunnel.
Other Health:
In the left passage in the non-teleporter temple.
In the middle of the bridge that crosses the center lava lake.
On the island.
What can you demolish?
The two statues.
The door to the teleporter.
The two openings on the temple.
Tactics: If you want to go against one opponent at a time then go to
the temple with the teleporter in it and wage war outside of it. One
by one they will come to you. Just special and combo them to death.
If you want to try to ambush your opponent then go behind then temple
and rush them with a flurry of missiles. If they start to crowd you
then just go into the temple and teleport onto the island. Then when
they teleport to it just special them, but some of them are not that
smart and they will drive across the lava, causing damage to
themselves. Once you see them coming just sit back and fire off a
couple missiles and/or specials. This will make short work out of
them.
Of cource there are the age old tricks like hiding in the tunnel
and either busting out at an opponent or placing a remote mine at the
entrence or the tunnel and blowing them away once they enter. I
myself like to stop on the bridge and wait for enemies to follow me,
then I ram them off and run for my life. You may/may not like this
tactic, but it does work, sometimes.
If you ever get hit bay a Napalm then their is a little pond on
one side of the bridge, but it is usually too far away to do you any
good.
If you are running low on life/weapons then go to the temple
without the teleporter and blow up the two doors (the oddly colored
sections if the wall facing the bridge). In the right one there is a
health and some other weapons, in the left there are only a weapon.
One little note, Minion is the boss of this level, but since you
are Minion there isn't a boss that you have to go against.
New York - The Big Leap
Full Health:
At the bottom of the elevator saft.
Other Health:
In the swimming pool.
Ontop of the roof with the fashion billboard.
What can you demolish?
The Statue of Liberty.
All the green glass.
The cooler on the black topped building.
The fashion billboard.
The elevator door.
Tactics: This is a dangerous level for Minion because he can easily
fall off of the buildings, but you can always knock opponents off.
If you stay on open rooftops (i.e. the building with the cooler
on the top) then enemies will come to you. When they do just blow
them away with specials and other weapons. From any of these
rooftops you can ram/jump to another. Just make sure that you ahve
enough speed to make each jump.
If you are on the lower level of the building with the fashion
magazine then you will usually get knocked off because opponents like
Axel and Mr. Slam will knock/throw you off. It is also dangerous
because there isn't a lot of space for you to move around in. If you
do get stuck down there then just freeze everyone and get onto one of
the two teleporters.
If you are on the brownish roof that is connected to the building
with green glass and has two stories then prepare for a battle
because there are usually atleast two opponents there ready to kill
you. If you need to escape then either get onto the top of the
building or go to the green glass building and make you escape.
If you find yourself on the two story grayish building then get
to the top or another building because I usually get knocked off or
get hurt badly because you are an open target there (you can get hit
from the brownish building and even the top of the green glass
building. I personly don't like that building for reasons already
stated.
Antarctica - The Drop Zone
Other Health:
Ontop of the ramp (the BIG one).
Ontop of the ice bridge on the only piece of ice that doesn't fall.
On the ramp in the ravine one the opposite side from the next health.
In the square ice structure.
One the ice island that you can teleport to.
What can you demolish?
All the towers.
Each chunk of ice.
Tactics: This can be a difficult level because the level is always
shrinking. If you want to be daring then fight on the pieces of ice
that are about to fall. Once another enemy comes onto the ice just
freeze them and get off! This is very risky, but worth it if you
survive.
If you feel like ambushing your opponent then teleport to the ice
island and wait for for your opponents to follow. Once they pop up
then wait for them to get close to the edge and then rico them. If
they don't fall off then just special and ram them off. Some
opponents will try to jump from the mainland to the island. This is
instant suicide, so don't try it (I did, once). If you just layback
and let your opponents fight each other then they will usually fall
off, or if you fall off then some will follow you.
You can also ambush your opponents from above if you get on the
ice bridge and wait. If they don't come up after you then you can
jump off and land on them causing massive damage if done right. If
you can't do that then just stay ontop and wait for opponents to
follow you up. As soon as you see one let missiles fly. Or if you
want to be sneeker then put a remote mine ontop of the ram leading up
and a couple or regular mines. As soon as they reach the top, wham!
they loose half of their life, if not all of it. You can also rain
Napalms down on your opponents if that feels fit.
You can do the same thing on the big ramp with the health at the
top, but it isn't as good. Becareful, Spectre's Ghost Missiles can
still hit you, where ever you are (make sure to kill him first,
before he messes up your plans).
Holland - Field of Screams
Full Health:
In the windmill with the short grass.
Other Health:
Next to the other windmill.
In the bail of hay by the fence across from that windmill.
Across from the short grass windmill.
In another bail of hay somewhere.
What can you demolish?
The two windmills.
Bails of hay.
Tactics: This is the best level in the game. There is lots of space
for you to drive freely. Unfortunatly you are being attacked by nine
other opponents in this level.
You can always be sure that your specials will hit someone if you
fire them into crowds. Once everyone of frozen then just drive
through and drop a remote mine while shooting Homing Missiles at them
as you make you get away.
Once you have knocked off some people then it may be time for a
health recarge. There are healths everywhere in this level, and the
full health is in the windmill with the short grass. If that
windmill hasn't been blown up by know it should be the place to go.
If your opponents are too much for you then blow up the windmill
with the short grass (after you have collected the full health).
Once in there you can pick up a remote mine and will be protected
from enemy attacks until they figure out that they can still hit you
from where the door used to be. So just turn around and fend for
yourself until you have run out of ammo. Once you do then make a run
for it and collect as many weapons as you can.
Hong Kong - Hong Kong Krunch
Full Health:
In the building with the teleporter.
Other Health:
In the subway.
On a dead-end by the dock.
On the other dead end opposite of the one above.
By the car by the dock.
Straight out of the building by the docks.
What can you demolish?
The cars.
The subway cars.
Tactics: This level isn't all that good because Minion is huge.
Sure he can still drive down the road as fast as anyone, but you
usually run into things along the way (including opponents).
The best thing to do in this level is to just attack one opponent
at a time (or two if things are tough). Try to stay at one end of
the battle field and your opponents at the other. That way once they
start to come after you you can shoot off all five of you specials
and some Homing Missiles before they can even react.
You can ambush your opponents by waiting on the tunnel bridges.
This is a great place to be because you can hit opponents as they
drive by. Beware that you can not hit opponents that are under you,
but they can still hit you with a Remote Mine while they are under
you. You can also get hit by opponents how are in the tunnels and by
Ricos that they shoot into them.
One thing that you should not do is to get yourself stuck in
a dead end with one or more enemies attacking you. That is an easy
way to get yourself killed. Another thing is to go into the
building. When you are in there you can hit opponents with
lightning, but you can also get hit by it. The only real safe place
is on the second floor. This is where you can pick up weapons, shoot
lightning and not get hit, plus you can drop Ricos down and blow away
other opponents. Unfortunatly you can still get hit and opponents
will go up and attack you.
Combos:
Ice Blast -> (Machine Gun) -> Power Missile
Ice Blast -> (Machine Gun) -> Remote Mine
Ice Blast -> (Machine Gun) -> Napalm
Ice Blast -> (Machine Gun) -> Special
Ice Blast -> (Machine Gun) -> Ram
Ice Blast -> (Machine Gun) -> Power Missile -> Ram
Ice Blast -> (Machine Gun) -> Special -> Ram
Ice Blast -> (Machine Gun) -> Special -> Power Missile
Ice Blast -> (Machine Gun) -> Special -> Power Missile -> Ram
Ice Blast -> (Machine Gun) -> Special -> Remote Mine
Ice Blast -> (Machine Gun) -> Special -> Power Missile (x1 or 2)
-> Ram
Ice Blast -> (Machine Gun) -> Homing Missiles -> Special -> Power
Missile -> Special -> Ram
Special -> Special -> Special -> Special -> Special -> Special ->
Special -> Special *
These are not all of the combos, but these are the main combos. All
the other combos are like this but longer or have different weapons
in different orders.
* You must have five special to start with, then you must have
another special regenerate before the sixth special. You can do the
sixth special by doing the advanced attack Minion's special (U,D,U,U,
Machine Gun). This combo can only done on Darthtooth's first form
because anyother opponent will die before the sixth special.
V. Vs.
This section is should help you on how to beat computer/human
opponents. If you want information on each city then please read the
tactics section.
Axel:
Handling: Intermediate
Armor: ***
Special: *** - damage 15 (DWD). Recharge Time: 17 secs
Speed: ** - 101 top, 138 turbo
Computer: The computer alway has specials ready for you (even
though you can only have up to five at a time, he has atleast seven).
Just stay away from him and pummel him with specials and any other
weapon that you have.
Human: If they are smart they will stay away or try to lurer you
to edge of a cliff then try to knock you off. Besides this it should
be another easy fight.
Grasshopper:
Handling: Tight
Armor: *
Special: ** - Damage 22. Recharge Time: 25 secs
Speed: *** - 119 top, 157 turbo
Computer: Always has specials when she attacks. When she does
this then just Napalm her out of the air. This will do great damage
and it is very hard to miss her when she is right infront of your
face. Just be careful that you don't catch on fire when she rams
into (she on fire because you just nailed her with a Napalm).
Human: They may try to ambush you with her special from you back
or side. If they do hit you with it then just turn and ram her. If
she is smart and freezes you before you can do this then be sure to
put on you sheild before she hits you. She will bounce off and then
you can combo her with you special to just about any other attack.
Hammerhead:
Handling: Sluggish
Armor: ***
Special: *** - Damage 23. Recharge Time: 1 minute 6 secs
Speed: * - 94 top, 138 turbo
Computer: Whenever you see him then you should put up your
shield because he will be coming at you with freeze missiles. If he
does freeze you then he'll hit you with his special. Since
Hammerhead is huge he will usually be out in the open. Even when he
is in the open he can't dodge your special (or other attacks for that
matter) because he is too slow and can't turn. So once you see him
then let him have it. He should be one of the first people to go.
The only other problem for you is that he has a lot of armor. So it
may be a little while before he goes down.
Human: If he gets himself stuck in narrow/small spaces then
please be sure to combo him. Another easy fight.
Mr. Grim:
Handling: Tight
Armor: *
Special: ***** - Damage 35. Recharge Time: 1 minute 8 secs
Speed: **** - 124 top, 166 turbo
Computer: This guy loves to freeze you. If he ever gets a chance
he'll keep you frozen while he pummels you with more freeze blasts
while hitting you with this machine gun, special, and fire missiles.
If it wasn't for your armor this should kill you, there for always
put up your shield before attacking him. If you manage to
freeze/special him then just ram and freeze him again. If you can do
that he should only last a few seconds.
Human: This should be a very easy fight. If you ever see him
then just keep shooting specials until he is done for. If that
doesn't kill him then nothing will.
Mr. Slam:
Handling: Sluggish
Armor: ****
Special: ***** - Each slam is 30, 15 on you. Recharge Time: 55 secs
Speed: * - 91 top, 138 turbo
Computer: Just like Hammerhead this guy will try to freeze you
then special you. Fortunatly he can't throw you, he just sort-of
pushes you aside. He can still toss you off cliffs, so stay away
from them. Just like Hammerhead he also has a lot of armor and can
take almost everything you shoot at him. So even if you are shooting
missiles like crazy he will still shoot an ice blast at you.
Human: Yet another easy fight (yes there will be harder fights
down the road). Just make sure he doesn't freeze you.
Outlaw:
Handling: Intermediate
Armor: **
Special: *** - Damage 10 per hit. Recharge Time: 45 secs
Speed: **** - 126 top, 168 turbo
Computer: One of the hardest fights (told you there would be a
tough one) for you. She will usually be the last one to go. After
you have defeated everone she will have to go and find her. Once you
do she will nail you with her special then run off as fast as she
can. Once she grabs you in her special then drop a Remote Mine then
detonate it after you put your shield on. This will make the
computer rethink it's stratagie and your sanity. If the computer
desides to go kamikaze then just special her a couple times.
Human: Since this car is small it can ambush you with easy (when
you are in Paris or Hong Kong). She will probably freeze you then
special and finally run off like a chicken.
Roadkill:
Handling: Intermediate
Armor: **
Special: *** - Damage 18 and 45 on return. Recharge Time: 23 secs
Speed: *** - 117 top, 156 turbo
Computer: This can be a tough fight if he comes out with three
freeze blasts. Once/if he does that then you will probably die
because he won't let up for another couple of vollies of freezes,
specials, and just about any other thing that he has. Once he stops
then special him a couple times or combo. If he doesn't come out
with a couple freezes then just ram him then shoot him with a power
missile. Also beware of his special. It does a lot of damage on the
way back.
Human: If you opponent is good/cheap then he/she will freeze you
then will get right up to you and shoot his special attack a light
angle while freezeing you again. Therefor the boomerangs will come
back and kill you (if timed right it should kill you). Besides that
then it should be an easy fight.
Shadow:
Handling: Intermediate
Armor: **
Special: **** - Damage 25- (DWD). Recharge Time: 18 secs
Speed: *** - 112 top, 149 turbo
Computer: This guy doesn't do a lot besides shooting it's
special every couple of minutes. If you want this to stop the be
sure to get close to him. Since his special will damage him if he is
too close. Once you are close you should ram and/or special and/or
combo. Other then that it should be an easy fight.
Human: When played by a human the fight becomes more dangerous
because Shadow gets continues remote mine (er... his special). If
you let him get the chance then he will/can freeze then special you
until it either runs out advanced attack energy or specials.
Spectre:
Handling: Tight
Armor: *
Special: **** - Damage 14. Recharge Time: 12 secs
Speed: **** - 129 top, 171 turbo
Computer: Spectre is the fastest car in the game (he beat
Twister by 1 mph). He will prove this by running around the track
like a chicken with it's head cut off. Even though he doesn't frreze
very often he will always use this special to keep you away from him.
Very rarely does he ever want to fight out in the open. To beat him
you will have to charge after him and trap him into a dead end. If
there is not a dead end around then just stay away from him and
shooting Homing Missiles or your special at him. After a while he
will go down.
Human: This can be a very easy/hard fight depending on where you
are. If you are in Paris then this is going to be and extremely hard
fight. If you are in Holland then it should only last a few seconds.
Since his special will go through buildings he will stay on roof
tops or on the other side of a building or object that can not be
blown up. When he comes down or runs off to another hiding place you
should chance him and shoot your specials at him. If you are in
Paris then you shouldn't chase him because you won't be able to go
down all the allies and still put up a fight. Instead try to cut him
off at intersections.
Sweet Tooth:
Handling: Sluggish
Armor: ****
Special: *** - Damage 17. Recharge Time: 12 secs
Speed: * - 91 top, 138 turbo
Computer: Sweet Tooth is another law breaker. He can shoot out
seven specials in a row (I've seen it). But those special don't do a
lot of damage and can only slightly home in on opponents. The best
thing to do is to just ram him. Sweet Tooth rolls excessively. You
should use that to your advantage. Do this by ramming him on the
side and keep the turbo button held down until his is done for.
Human: This is an easier fight because Sweet Tooth can not shoot
out seven specials in a row. Use the same tactics as above for an
easy win.
Thumper:
Handling: Intermediate
Armor: **
Special: **** - Damage 60+ (to 96 if they burn). Recharge Time: 34 sc
Speed: *** - 110 top, 147 turbo
Computer: The computer will only use two attacks. They are his
Ultimate Flamethrower and his Napalm. Each can do massive damage if
you don't put out the flames. This will be an easy fight if you just
stay away and keep hitting him with your special. If he does get
close to you then be sure to get away as soon as you can. If you do
get caught in the Flamethrower then be sure to either turbo away or
to put up your shield. Beware, his Flamethrower can go through some
walls.
Human: More likely then not you he will charge at you and won't
let up until you are eating flames. You can take this to your
advantage. Once he get up close then either freeze or special him
then combo. If you are going against someone who knows what they are
doing they will try to freeze you first then blow flames in you face.
This is a deadly tactic. If they know how to freeze then stay away
from them and pummel them with specials from a distance.
Twister:
Handling: Ultra Tight
Armor: *
Special: **** - Damage 30-. Recharge Time: 7 secs
Speed: ***** - 140 top, 170 turbo
Computer: She will always have her special on unless you catch
her by surprise. If you are lucky enough to do this then freeze her
they pummel her with missiles while you back away. You do not want
to freeze then ram because she will break out of the ice and hit you
with her special. Once she is doing her special she can't dodge very
well, so let everything fly.
Human: Whatever you do against a human, don't get stuck in a
ally with her. She can chain all of her special together to form a
Tornado of Death. You can always stop her from doing this by droping
a Remote Mine and blow both of you away. It will do much more damage
to her then to you. Once you get her down on life (using this methed
or any other that you can think of) gaurd to extra life icons.
Whenever you see her, blow her away with you special. Sure you can
do this to anyone, but I felt like putting it here.
Warthog:
Handling: Sluggish
Armor: ****
Special: *** - Damage 20-25 (25 if fireballs). Recharge Time: 33 secs
Speed: ** - 100 top, 138 turbo
Computer: This guy doesn't do a lot besides shoot his special.
He may freeze you every once and a while, but usually he will just
sit back and come attack you at the perfect time (and therefor gets
blown up). Remeber, just because you have lots of armor doesn't mean
that you can take every missile. Since his special has three
missiles you should put up your shield when you see them coming. You
may see Warthog using the same tactics as you are. This is mainly
because you are a more powerful copy of him. Once more thing, after
a certain distance Warthog's missiles will turn into fireballs.
These fireballs do a little more damage then the regular missiles
(the same thing happens to your missiles in your special).
Human: This can be a tough fight if your opponent is smart and
tries to ambush you. If not they may try to fight you face to face.
This is very good because you have more armor, you are faster, can
turn, and have a better special then he does. So if he decides to go
face to face with you then be sure to blow him away with your
specials. If he doesn't want to do this then he may try to ambush
you. This can be very dangerous because his special does good
damage, but since he can't turn then he might be on the recieving end
on the ambush (he would be on the recieving end because of his
inablitlity to turn, and therefor won't be able to chase you around,
hope that makes since to you).
~Boss~
Darktooth (stage 1): There are may ways to beat Darktooth. The
easiest way is to just pummel him with your specials whenever you see
him. It will take ten specials to defeat him, so this may be a long
fight. If you run out of specials then just shoot Power Missiles
instead. The best away to attack him is to ambush him or hit him
from behind. It is hard to hit him from behind because he is usually
chasing you, but if you out run him and get him stuck in an ally then
you should be able to get one or two shots off before he can return
fire. The other way is to let him come to you. Once he rounds a
corner then let everyting fly (while backing up). Once he starts to
shoot at you you should be on another road getting ready to do the
same thing again. If you run out of weapons the use your turbo and
get as far away from him as you can, then pick up weapon and go back.
When he only has a little bit of life left then he may wait for you
to come to him. One of his best ambush points is ontop of tunnel
bridge. Once he stayed up there and it took a little while to kill
him. If he does this then rush him and try to get under the bridge.
Once you are under he will not be able to hit you (unless he gets
down, then you can finish him off with you specials), so put up you
shield and drop a remote mine and detonate it before you shield runs
out.
There are two things that you should not do. This first is to
get into the tunnel and try to ambush him when he comes after you.
This may/may not work. If he knows that its an ambush then he won't
come up. What he will do is do to another tunnel entrance and shoot
Ricos into it (he has an infinite amount also, believe me). If he
does come in then you will have to get out of there because he will
charge at you and fire everything that he has. The other thing that
you shouldn't do is to go into the building with the lightning
conductor (or the only building that you can go into to). If you go
in there he will come in and blow you away (there isn't anywhere you
can hide). If you really need the full life then you can go in, but
get out fast or else you won't need the full life anymore.
Darktooth (stage 2): This is an easy fight. Just let him come to
you and blow him away with you specials and anyother weapons that you
have left over. This should only take a few seconds to complete.
VI. Ending & Credits
Minion's Ending:
Minion walks up to Calypso, grabs him, and throws him into @#$%
while Calypso is pleading for his life.
Credits:
RWhite: For making the big Twisted Metal 2 faq, which helped me creat
this (I DIDN'T COPY, he gave me the idea).
GameFAQs: For posting it.
God: For giving me my writting abilities plus much more.
Thank you for reading this guide to Minion, hope it helped you in
your playing. (More to be added)