Twisted Metal 2

  Welcome to Twisted Metal 2. I have strategies, passwords, secret codes
  and lots of other stuff related to Twisted Metal 2. I hope you enjoy this
  and feel free to send me your suggestions, comments, questions and
  criticisms to [email protected]. Thanks!

  Josh Harring
  Last Updated: 12/17/97

  Hello everyone, sorry this hasn't been updated in a few months, but
  here's the newest update. Thanks to everyone who mailed me the Statue
  of Liberty trick, it's posted now. And yes, I've heard the Mona Lisa
  code rumor. It's supposed to let you view a hidden video clip when you
  input it at the Singletrac screen, but the simple fact is I can't get
  it to work, nor have I heard from anyone who has gotten it to work
  either. Therefore, I am concluding that it is just a wild rumor that
  has gotten out of control. And because I don't post false rumors on
  this page, it's not on here. It's funny, no one seems to know what's
  ON the actual video clip itself, just that it exists. Sounds like a
  rumor to me. And to everyone who mailed me questions about Dark Tooth,
  here's the story: He is NOT playable any other way except through the
  Game Shark code listed below. There is no other code, honest. So
  please, no more questions. Thanks and enjoy. - JH

Table of Contents

  1. The Weapons
  2. The Special Weapons
  3. General Strategies
  4. Advanced Attacks
  5. Strategies Against Each Car
  6. Beating the Bosses
  7. Secret Codes
  8. Passwords
  9. Level Strategies

 The Weapons

  You can pick up a number of weapon icons in this game, and each weapon
  has its own different strengths and weaknesses. Here I will offer my
  opinion as to how effective the weapons are. This list is in order of
  effectiveness from best to worst.

  1. Homing - This weapon is great because you don't have to aim it at
  all. Just fire at someone ahead of you, and if there are no walls or
  other barriers in your way, it will probably hit the enemy. Although
  it doesn't do a particularly high amount of damage, its high hit rate
  makes up for that. This is a great weapon for fast cars, because you
  can turn toward someone, fire, and then scram before they know what
  hit them.

  2. Power - Another great weapon, if you're an accurate shooter. Its
  drawback is that it goes completely straight with no homing
  capability. However, if you can hit someone with it, it will take a
  sizable chunk out of someone's life meter, especially the small cars.
  Try and use this weapon when you are close to someone, so as to
  increase the chance of hitting them.

  3. Fire - This is a good weapon when you're out of Homings and Powers.
  It is kind of weak, but it has some homing capability, although not
  nearly as much as the Homing missile. This is another good weapon for
  close battles, because firing long distance at somebody with this
  weapon is not very wise. If they change directions or make a hard

  turn, the Fire will probably miss.

  4. Napalm - This is a decent weapon, although not very accurate. It
  arcs up into the air, and then comes down to the ground. You have to
  find the correct range to hit someone with it. However, you can hit an
  enemy with Napalm if they are very close to you (and I mean really
  close). It is very good in certain situations, for example on top of
  the museum in Paris. You can sit on the ledge and fire Napalm and it
  can hit enemies down at street level. It also leaves a fire when it
  lands, which burns for about ten seconds. A car that is either hit
  with Napalm or drives through the fire will start burning and losing
  energy.

  5. Remote - This is the most powerful of all weapon pick-ups, but also
  the most dangerous. It can hurt you as well as enemies. Press the
  weapon button once to leave the Remote bomb, and then press the button
  again to detonate the bomb. Anyone within range of the explosion will
  be blasted high into the air and have lots of energy taken away. The
  closer an enemy is to the bomb, the more damage it causes. A bomb can
  also be detonated by someone running into it. It is useful in certain
  places (blowing up the Eiffel Tower is popular), and against certain
  enemies, especially the bosses because they follow you. However, if
  you're not careful in your use of the Remote Bomb, you'll end up being
  the one taking the damage.

  6. Ricochet - This is a very, very dangerous weapon. It sends out a
  moving bomb that ricochets (hence the name) off of walls and
  buildings. The longer it stays active, the more damage it will cause.
  It is dangerous because it can blindside you when you don't even know
  it's there, and also, if you are travelling at full speed when you
  launch the bomb, it will hit YOU immediately. So make sure that you
  are not moving forward when you fire it. It knocks its victim back a
  great distance, so it can be useful for knocking enemies off ledges to
  their death. (I know a great trick for New York involving Rico bombs,
  but I'll get to that later.) Just be wary.

  7. Lightning - This isn't a particularly useful weapon. It can only be
  used in certain levels, the ones with some kind of electrical source
  (L.A., Moscow, and Hong Kong). When you fire the Lightning, it
  originates from this electrical source, zapping anyone within range,
  including you. It can be very detrimental to your success if you are
  careless with it, and sometimes the enemy won't even get damaged by
  it! Not very worth picking up.

 The Special Weapons

  Each car has its own signature Special Weapon. I will again rate them
  according to effectiveness. A Special Weapon regenerates on its own -
  there is no Special Weapon pick-up. I also mention how long it takes
  to regenerate, and also the maximum number of Specials that can be
  carried.

  1. Minion's Special - This weapon is amazing. It fires off three giant
  missiles and a Freeze ball which can cause great damage. If someone's
  in front of you, they're almost guaranteed to get pelted by this

  weapon. Also, usually after it hits, the enemy will be frozen, so that
  means it's a great time to kick in the Turbo and smash into them. They
  will either die or be severely hurt. This weapon is part of what makes
  Minion the most dominating vehicle in the game.
  Regeneration time: Long
  Maximum Number: 3

  2. Mr. Grimm's Skull - Simply put, this weapon is awesome. It is like
  a souped up Power Missile. Hitting someone with it will cause them to
  lose a ridiculous amount of energy. Two or three skulls will kill just
  about anyone. It has the same drawback as the Power Missile, though -
  you have to aim it. Therefore, it is great for close battles.
  Regeneration time: Long
  Maximum number: 3

  3. Sweet Tooth's Napalm Cones - Another powerful weapon. A great
  tactic to use is to corner someone and relentlessly fire Napalm Cones
  at them. They'll take a huge beating. The Cones also remain active for
  a very long time to make up for their slow speed. They also possess
  decent homing capability. A drawback is that they only remain at the
  same height, in other words, you can't hit somebody above or below you
  with them.
  Regeneration time: Short
  Maximum number: 5

  4. Axel's Shockwave Supernova - This weapon is powerful and can hit
  several enemies at the same time. A burst of energy radiates outward
  from Axel when you fire. Anyone within range will be blasted up into
  the air and lose tons of energy. The closer Axel is to the opponent,
  the more damage they take. It's a great weapon to use if you're
  surrounded, and also for drive-by blastings.
  Regeneration time: Long
  Maximum number: 3

  5. Warthog's Patriot Missiles - This is an excellent weapon that fires
  off three big missiles at the same time. If you are close to the
  enemy, this weapon will cause enormous damage. It can also hit from
  long-range, although it is not as powerful that way. It has about the
  homing capabilities of the Fire Missile, meaning that they're not a
  sure hit, but pretty good. They also regenerate fairly quickly.
  Regeneration time: Medium
  Maximum number: 5

  6. Spectre's Ghost Missile - This weapon has a capability that most
  weapons don't possess - it can go through walls, floors, and ceilings.
  And it almost always hits for good damage. If you can hide yourself,
  you can sit and fire off Ghost Missiles as the enemies try to get at
  you. (Try the elevator shaft in New York.) The bad part is that it
  takes forever to regenerate and it's not quite as powerful as some
  weapons.
  Regeneration time: Long
  Maximum number: 5

  7. Outlaw 2's Lightning - This weapon has decent power and usually
  hits enemies twice. They get blasted into the air when it hits. It is
  excellent for drive-by shooting, because Outlaw 2 is also a fast car.
  You have to be fairly close to the enemy to hit them, though.
  Regeneration time: Long
  Maximum number: 3

  8. Roadkill's Boomerang - This weapon possesses a special capability -
  if you can hit an enemy with it on its way back, it will cause three
  times as much damage. That can be a severe blow to someone's life

  meter. However, it is difficult to do that, and its normal power is
  just average. But it still is a decent weapon and complements the
  weapon pick-ups.
  Regeneration time: Short
  Maximum number: 5

  9. Thumper's Flamethrower - This weapon shoots out a stream of flames
  from the hood of the car, burning anyone it touches. To use it to its
  best effectiveness, freeze the enemy first, then go up to them, stop,
  and fire this weapon. It will cause outstanding damage, possibly more
  than half the opponent's life meter. However, if you touch the burning
  car, you'll start burning, too. Also, it's not good for drive-bys.
  Regeneration time: Medium
  Maximum number: 3

  10. Shadow's Specter of Death - This weapon is kind of like a moving
  Remote Bomb. When you fire it, a little black specter flies straight
  out from your car. You then press the weapon button again to
  "detonate" the specter. Anyone within its range will get blasted.
  However it can be difficult to use effectively, because it's hard to
  judge exactly where the specter is after you fire it. Also, you
  actually have to detonate it - it will pass right through someone if
  you don't press the button.
  Regeneration time: Medium
  Maximum number: 5

  11. Twister's Tornado - This weapon is interesting because it spins
  the enemy around and around in the air, causing damage as long as the
  enemy is in the tornado. A good tactic to use is to freeze someone,
  then go up to them and use this. In fact, you can be "cheap" and use
  it again and again as soon as it stops. However, you're a sitting duck
  while you're spinning someone in place, and it will barely cause
  damage to someone if you try to use it in a drive-by.
  Regeneration time: Medium
  Maximum number: 3

  12. Grasshopper's Leap 'N Slam - This weapon propels you up into the
  air to come crashing down on some unsuspecting foe. It looks cool, but
  it's really not very effective. You can be hit in midair, and that
  will nullify the special. Also, because you're smashing into someone,
  you will take a little damage from the hit. And they can blast the
  heck out of you after you hit them because you'll be stopped.
  Regeneration time: Medium
  Maximum number: 5

  13. Hammerhead's Monster Crush - This special isn't really a weapon.
  Basically, you just run over someone, like a monster truck would. It
  causes good damage, especially to small cars, but you have to actually
  ram someone to do it, and of course, they can fire upon you as you try
  to reach them. It's really not very useful.
  Regeneration time: N/A
  Maximum number: N/A

  14. Mr. Slam's Ground Smash - This also really isn't a weapon. Mr.
  Slam picks up someone and slams them into the ground repeatedly. (I
  like the glass breaking sound effects.) However, it's hard to hit
  someone because you have to be right next to them and then you have to
  activate the Special. It is time-consuming and you're a sitting duck
  while you're doing it and as you try to get into position.
  Regeneration time: Short

  Maximum number: 3

  Note: On the Car Info screens, the Special Weapon is rated on its
  power, not its ease of use or range.

 General Strategies

  These are strategies to use in general battle.

  1. Learn the layout of the level as soon as possible. This will help
  you to retain your sense of direction. Also, learn where you can find
  weapons and health power-ups. That knowledge is invaluable when you
  are in need. I like to run laps on certain levels like L.A., going all
  along the road and then going up to the flat surface, collecting
  weapons all the time. Because the weapons regenerate, you can almost
  always find weapons somewhere.

  2. There are actually two kinds of health power-ups: a normal one and
  a super one. The normal one recharges about one-third of your life
  meter, and the super one recharges it fully. Learn where they are in
  the levels and get one when you have less than half energy. However,
  try and save the super one for when you're really hurting, don't waste
  it. Also, be aware that your enemies can take the health power-ups and
  recharge themselves.

  3. Shoot all small stationary structures. Many of them hide power-ups
  for you. You can also shoot at some walls (especially in Amazonia) to
  open up hidden rooms that usually hold stuff.

  4. Don't get into shoot-outs with your enemies. There's many of them
  and one of you. Learn to use hit-and-run tactics, even if you're using
  a well-armored car. Going toe-to-toe is not good for your well-being.

  5. Changing the skill level changes the enemy's firing rate. They fire
  about twice as fast on Hard as they do on Medium. Also, be aware that
  the enemy possesses an infinite number of weapons, which is why Sweet
  Tooth can fire off ten napalm cones at once or Mr. Slam can freeze you
  8 straight times. For a human player, this is impossible, but not for
  the computer. See why you don't want to get into shoot-outs?

  6. Running over 10 pedestrians will recharge your life the equivalent
  of a normal health power-up.

  7. Use your shield! It can save your hide when you're taking a
  pounding. You should also use it when you're approaching someone who's
  firing at you. If you learn how to use your shield effectively, you
  will last a lot longer. I was once able to survive in Holland for
  almost two and a half minutes with a sliver of life remaining through
  timely use of the shield.

  8. The radar is an invaluable tool, so make sure you understand how to
  use it. It comes in quite handy during the boss battles if you can't
  see them on screen. Not knowing where a boss is can be very hazardous
  to your health.

  9. If someone is chasing you, fire behind you with a homing missile or
  if you have a projectile Special, use that. You don't want people on
  your tail because they can fire away and by the time you turn around
  they'll have damaged you a lot.

  10. If you get set on fire, use Turbo and the flames will go out. This
  can save you from a lot of damage. However, doing this causes you to

  use up five extra turbos so be wary.

 Advanced Attacks

  Advanced Attacks are performed by pressing a button sequence during
  the game. You can use these any time you have enough power in the
  Advanced Attack meter (seen above your weapons display). Here are the
  attacks and the buttons to press:
  Freeze: Left, Right, Up
  Napalm: Right, Left, Up
  Shield: Up, Up, Right
  Jump: Up, Up, Left
  Reverse attack: Left, Right, Down
  Land mine: Right, Left, Down
  Invisibility: Right, Down, Left, Up
  Reverse Freeze (must be out of weapons): Left, Right, Down, Left,
  Right, Up
  Reverse Napalm (must be out of weapons): Left, Right, Down, Right,
  Left, Up
  Minion Special (must have a nearly full meter): Up, Down, Up, Up, R2
  Homing Napalm: Obtain three Napalm. Shoot one off, and hold in both L2
  and R2. While holding those buttons, press Up, Down, Down, Left, Left,
  Left, Right, Right. If you do it correctly, you will have 12+ Napalm,
  and in 1-player mode the words "Homing Napalm" will appear at the top
  of the screen.
  Sell Your Soul (trade weapons for energy): Down, Up, Right, Left, Up,
  Up, Down, Down

 Strategies against each car

  These strategies are for fighting the computer's cars.

  vs. Roadkill: He can be a pain. Watch out for his Boomerangs -
  sometimes they can hit you on the way back if you're not paying
  attention. He can cause sizable damage to you so be careful. He
  doesn't have great armor or speed so use your preferred weapons on
  him.

  vs. Twister: She has one of the lightest armors, so it's easy to
  damage her. However, she is very fast, and often uses "now you see me,
  now you don't" tactics. Use homing missiles because they have a better
  chance of hitting her than other weapons. Don't get close to her,
  though, or else she'll use her Tornado and there's really not much you
  can do when you're being spun around.

  vs. Axel: What a menace! Don't get anywhere near him or you'll be
  sorry when he pounds you with his Shockwave. Also, he fires homing
  missiles at you which can be a big problem. Fire from a distance and
  then run. Don't get trapped by him. He's one of the most difficult
  enemies.

  vs. Mr. Slam: He has great armor so it will take a while to get rid of
  him. Hit him with powerful weapons if you can because he's pretty slow
  and doesn't dodge very much. However, he likes to freeze you,
  especially on the Hard level, and he can do it over and over again and
  also do his Ground Smash while you're frozen. Be careful.

  vs. Shadow: Do not chase him! He will fire his Specter of Death behind
  him and hurt you badly. Sometimes it's difficult to see the Specter so
  watch out. Try and approach him from the side and watch out for the
  Rico bombs he likes to fire.

  vs. Sweet Tooth: He's another pain in the butt. He'll fire his Napalm
  Cones at you and they'll follow you relentlessly for a long time. You
  might think you've outrun them, when SMASH! They hit you. Also he
  likes Homing missiles and he has excellent armor. He'll take a lot of
  punishment before he goes down.


  vs. Hammerhead: He's not too bad, just don't let him ram you. His
  armor is not as good as the other big vehicles. He does like to shoot
  Rico bombs and Fire missiles, so don't get too complacent. Some good
  hit-and-run tactics will get him out of your hair.

  vs. Mr. Grimm: He goes down very quickly because he has little armor.
  However, be wary of his Freeze and Skull because even Mr. Grimm can
  waste you. The good thing about his Skull is that it's not really very
  accurate. Except of course, if you're frozen...

  vs. Warthog: Stay at a distance from him because his Patriot missiles
  will pound you if you're near him. He's another guy who lasts a while,
  but if you shoot and dodge, you'll be able to get him without much
  trouble.

  vs. Outlaw 2: Another vehicle to stay away from. She'll zap you with
  her Lightning if you're near her. If you stay away and fire long-range
  projectiles, though, she'll be gone soon enough.

  vs. Grasshopper: Yeehaa! Watch out for her Special. If you hear it,
  look up at the radar to see if she's coming toward you. Put up your
  shield if she is. Also, if she's in front of you and she does it, fire
  a homing missile to stop her. She can also fire the Freeze backwards
  so be careful if you chase her.

  vs. Thumper: Don't get front of him. He'll fire his Special and roast
  you alive. Also, he fires Napalm like it was going out of style. It's
  easily avoidable but be careful anyway. Fire away at him with whatever
  you want.

  vs. Spectre: He's among the worst, primarily because of his Ghost
  missiles. The instant you hear them being fired, put up your shield.
  If you don't, you'll probably get blasted by them. Take him out as
  soon as you can. He doesn't have great armor so take him out with
  powerful weapons to get rid of him faster.

 Beating the Bosses

  vs. Minion: Minion can be a tough customer, but there's a fairly easy
  way to get rid of him.

  Part of Amazonia's layout is a giant circle with a bridge going across
  the diameter. The general method I use to defeat Minion is to have him
  chase me around the circle, firing behind me at him. Basically, I get
  far ahead of him, and then stop to let him catch up. I usually stop at
  one of the wide sections of the ground, and not the narrow ones. I
  have my rear view mirror on, and wait for him to come up from behind.
  When he gets close enough, I fire behind me (left, right, down) and
  then take off using Turbo. Usually I put up my shield, too. (up, up,
  right)

  I usually use Powers or Homings to attack him, although if I have a
  vehicle with a projectile Special, I'll use that instead. Using this
  method, I can gradually wear down Minion without putting myself at
  much risk. I do take a couple hits while I'm running away from him
  after firing, but usually they don't hurt that bad. If I get to the
  point where I'm starting to need health, I just take a detour across
  the bridge to grab the Health power-up that's there, instead of going
  around the circle.


  This method has been very effective for me, and I can usually beat him
  without losing a life.

  By the way, because Minion follows you wherever you go, a great weapon
  to use is a Remote bomb on him. Just drop it on one of the narrow
  sections of road and let him run into it.

  vs. Minion, Strategy #2: (From [email protected]) Shoot a hole in the
  temple at the end of the bridge, and drive inside. Wait for Minion to
  drive back and forth. He will not attack you, but you can shoot him
  from this safe spot.

  vs. Dark Tooth: This giant ice cream truck is vicious. Get cornered
  and you're basically dead. However, as with Minion, there is a pretty
  reliable method that I have discovered that is effective at beating
  Dark Tooth.

  Hong Kong's level contains a giant temple-like structure with three
  entrances. Two of those entrances are directly across from one
  another. Here's what to do:

  If you exit the temple by one of those two entrances and go straight,
  you end up at a T-junction with a dead end on one side. (There's a
  Rico bomb down the dead end on one side of the city, and a Fire
  missile down the dead end on the other side.) Stop at the T-junction,
  facing away from the dead end, in other words, towards the water down
  at the other end. Wait there until Dark Tooth comes (watch your
  radar). He will appear at the intersection in front of you. The
  instant that happens, fire something at him and head back down the
  street to the temple again (use Turbo and put up your Shield because
  he'll chase you). Inside the temple, race towards the exit on the
  opposite side (you can jump over the teleporter). Once outside, go
  straight to the T-junction and stop. Dark Tooth will not follow you
  straight through the temple, for some reason. Sit and wait for him
  again to appear at the intersection in front of you, and then repeat
  the process. This wears him down, slowly but surely. Use a projectile
  Special if your car has one. If you run out of weapons, there are
  actually four dead ends you can go down this side of the city. Each
  one of them has weapons for you. Also, at the T-junction while you're
  waiting for Dark Tooth, the parked cars in front of you have a Health
  power-up and a Fire missile.

  Do not go into the train tunnel to get weapons, because Dark Tooth
  will sit at one of the exits waiting for you and blast you.

  Do not go onto the top level of the temple (except if you're
  absolutely desperate for the super Health power-up that's up there),
  because Dark Tooth will sit in the center and blast you while you're
  up there. This method has worked very well for me, with any car.

  Don't forget that you can get a password for just Dark Tooth so you
  don't have to go through killing everyone in Hong Kong again. Pause
  the game and copy the password. Also, because he follows you as you're
  running away (like Minion does), Remote Bombs are great. You can even
  be more daring and fire Napalm behind you as you're heading towards
  the temple. Because he's so big, it'll hit him and set him on fire.

  Believe it or not, you can also freeze Dark Tooth.

  And one more thing: after you destroy the truck, you still have to
  fight the flaming head that was on top of the truck. But the same
  method works on him, and he has much less armor.

 Secret Codes!

  Input these codes at the Car Select screen to make these cars
  playable:

  Sweet Tooth - Up, L1, Triangle, Right
  Minion - L1, Up, Down, Left

  Input these codes at the Choose Battleground screen in the two-player
  Challenge Match mode to access these secret levels:

  Cyburbia from Twisted Metal 1 - Down, Up, L1, R1
  Rooftop from Twisted Metal 1 - Down, Left, R1, Down
  Swampland from Jet Moto - Up, Down, Right, R1
  Thanks to [email protected] for these next three codes.
  INVINCIBILITY: Hold L1 and R1, and press Up, Down, Left, Right, Right,
  Left, Down, Up
  INFINITE WEAPONS: Hold L2 and R2, and press Up, Down, Left, Right,
  Right, Left, Down, Up
  MEGA GUNS: Hold R2, and press Up, Down, Left, Right, Right, Left,
  Down, Up
  From the Twisted Metal 2 FAQ:
  DARK TOOTH Game Shark Code: 8003434A 0E0E

 Passwords

  Axel
  Moscow: X, Triangle, X, X, Space, Space
  Paris: Circle, Triangle, Square, Space, Triangle, Space
  Amazonia: Triangle, Triangle, Square, Circle, Circle, Space
  New York: Space, Triangle, Square, Square, X, Space
  Antarctica: X, X, Triangle, Square, Triangle, Circle
  Holland: Circle, X, Circle, Triangle, Circle, Circle
  Hong Kong: Triangle, X, Circle, X, X, Circle
  Dark Tooth: Triangle, Square, Triangle, Square, Space, Square

  Grasshopper
  Moscow: Triangle, X, Circle, Space, Space, Space
  Paris: X, Triangle, Circle, Square, Square, Circle
  Amazonia: Space, X, Circle, Circle, Triangle, Circle
  New York: Circle, Triangle, X, Circle, Space, Square
  Antarctica: X, Square, Square, Circle, Space, Triangle
  Holland: Triangle, Triangle, X, Square, Circle, Triangle
  Hong Kong: Circle, Square, Square, Square, Triangle, X
  Dark Tooth: X, Space, X, Square, Square, Space

  Hammerhead
  Moscow: Space, Triangle, X, X, X, Space
  Paris: Space, X, Triangle, Square, X, Triangle
  Amazonia: Triangle, Space, Space, Space, X, Circle
  New York: Triangle, Triangle, X, Triangle, X, X
  Antarctica: Triangle, X, Triangle, Circle, X, Square
  Holland: Triangle, Square, Square, X, Square, Space
  Hong Kong: Circle, Triangle, Circle, Square, Square, Triangle
  Dark Tooth: Circle, Circle, Circle, Space, Triangle, X

  Mr. Grimm
  Moscow: Triangle, Triangle, X, X, Circle, Space
  Paris: Circle, X, Triangle, Circle, Triangle, X
  Amazonia: X, Square, Square, Triangle, Triangle, Triangle
  New York: Triangle, Space, Space, Circle, X, Circle
  Antarctica: Circle, Triangle, X, Triangle, X, Space
  Holland: X, X, Triangle, Space, Circle, X
  Hong Kong: Space, X, Circle, Triangle, Square, Square
  Dark Tooth: Space, Square, Triangle, Circle, Circle, Triangle

  Mr. Slam
  Moscow: X, X, Triangle, Square, X, Space
  Paris: X, Space, Space, Circle, X, Square
  Amazonia: Circle, Triangle, Square, Space, Square, X
  New York: Triangle, X, Circle, Square, Space, Circle

  Antarctica: Triangle, Space, Triangle, Circle, Triangle, Triangle
  Holland: Space, Circle, Space, Space, Circle, Space
  Hong Kong: Square, Space, Space, Triangle, Space, Triangle
  Dark Tooth: Square, Space, Square, Triangle, Circle, X

  Outlaw 2
  Moscow: Space, X, Circle, Space, Triangle, Space
  Paris: Triangle, Triangle, X, Circle, Triangle, Space
  Amazonia: Triangle, Square, Square, Square, Triangle, Space
  New York: Circle, X, Triangle, Triangle, Triangle, Space
  Antarctica: X, Triangle, Circle, X, Triangle, Space
  Holland: X, Square, Square, Space, Triangle, Space
  Hong Kong: Space, Triangle, X, Square, X, X
  Dark Tooth: Space, Circle, X, Space, Triangle, Space

  Roadkill
  Moscow: Circle, X, Triangle, Square, Square, Space
  Paris: Triangle, Space, Triangle, Space, Space, Circle
  Amazonia: X, X, Triangle, Circle, Square, Triangle
  New York: Circle, Space, Space, X, Space, X
  Antarctica: Space, Triangle, Square, X, Circle, Space
  Holland: X, Space, Space, Triangle, Space, Square
  Hong Kong: Triangle, Triangle, Square, Triangle, Circle, Triangle
  Dark Tooth: Triangle, Circle, X, Triangle, Square, X

  Shadow
  Moscow: Square, Space, Space, Triangle, Triangle, Space
  Paris: X, X, Circle, Space, Triangle, X
  Amazonia: X, Triangle, X, Square, Circle, Triangle
  New York: X, Space, Space, X, Circle, Square
  Antarctica: Circle, X, Circle, Circle, X, Circle
  Holland: Circle, Triangle, Square, Triangle, Square, Space
  Hong Kong: Circle, Space, Triangle, Space, Square, X
  Dark Tooth: Circle, Triangle, Space, Triangle, Circle

  Spectre
  Moscow: Circle, Triangle, X, X, Triangle, Space
  Paris: Space, Triangle, Square, Circle, Circle, X
  Amazonia: Circle, X, Triangle, Square, Triangle, X
  New York: Space, X, Circle, X, X, Triangle
  Antarctica: X, Space, Space, Space, Circle, Triangle
  Holland: Triangle, Space, Space, Square, X, Square
  Hong Kong: X, Triangle, X, Triangle, Circle, Square
  Dark Tooth: X, Circle, Circle, Circle, Space, Triangle

  Thumper
  Moscow: Circle, Space, Space, Triangle, X, Space
  Paris: X, Square, Square, Circle, Circle, Triangle
  Amazonia: Triangle, X, Circle, Space, Square, Space
  New York: X, X, Triangle, Triangle, X, Triangle
  Antarctica: Triangle, Triangle, Square, Space, Space, Space
  Holland: X, Triangle, X, Space, Square, Triangle
  Hong Kong: Triangle, Space, Space, Square, Triangle, Space
  Dark Tooth: Triangle, Space, Square, Square, X, Circle

  Twister
  Moscow: X, Space, Space, Triangle, Circle, Space
  Paris: Triangle, X, Circle, Circle, X, Triangle
  Amazonia: Space, Triangle, Square, X, Square, Circle
  New York: X, Triangle, X, Circle, X, Space
  Antarctica: Circle, Space, Space, X, Square, Triangle
  Holland: Space, X, X, Space, Space, Circle
  Hong Kong: X, X, Triangle, X, Square, Space
  Dark Tooth: X, Square, Space, Square, Triangle, Circle

  Warthog
  Moscow: Triangle, Space, Space, Triangle, Square, Space
  Paris: Triangle, Square, Square, Square, X, Square
  Amazonia: Circle, Square, Square, Circle, X, X

  New York: X, Square, Square, Space, X, Circle
  Antarctica: Space, X, Circle, Triangle, Space, Square
  Holland: Triangle, X, Triangle, Square, Space, X
  Hong Kong: Circle, X, Triangle, Circle, Space, Circle
  Dark Tooth: Circle, Square, Space, Circle, Circle, Square

  Note: Sweet Tooth and Minion do not have passwords.

 The Levels

  1. Los Angeles:
  Enemies: 6
  Locations of Health:
  Next to the tunnels
  Next to the pit of fire
  Next to the burnt-out building near the pit of fire
  Over the area with the 3 small jumps in the road
  In the small caged area across the bridge(super)
  Strategies:

  Blow up the hot dog stands to find weapons.

  Destroy the four "legs" of the electrical source to get weapons.
  Use the ramps to get on top of the tunnels to find weapons and a
  teleporter which takes you directly to the small caged area.

  You can break the glass in the tunnels by driving through it.

  You can blow up the bridge by setting a Remote bomb on or below it.

  You can blow up the Hollywood sign by jumping and firing a missile at
  it.

  A nice tactic to use is to go all the way along the road, grabbing
  weapons, then when you reach the tunnels, go up to the flat area and
  grab all the weapons. Do this over and over again, firing at enemies
  who get near you. You'll keep replenishing your weapons, and you'll be
  moving most of the time so you're a difficult target.

  If you are Warthog, Spectre, or Minion, a cool tactic to use is to use
  the ramp to jump on top of the tunnels, and then just sit there facing
  the hot dog stands. If anyone comes into that area, fire your Special
  at them. The good thing about this spot is that nobody can really hit
  you.

  2. Moscow:
  Enemies: 5
  Locations of Health:
  In the center on the glowing object
  On the upper level
  Strategies:

  Every so often, the Weapons Generator in the center of the area above
  the ramps will produce a weapon inside of a red beam. Jump through the
  red beam using the ramp and you will collect the weapon. Also, every
  once in a great while, there will be a super Health power-up inside of
  that beam instead of a weapon. Get it while it's there, regardless of
  what your health is.

  You can blow up any of the ramps by placing a Remote bomb on them.

  You can blow up the Weapons Generator by firing Napalm at it!

  You can blow up both the Weapons Generator and all of the ramps by
  placing a Remote bomb on the glowing object in the center.

  Weapons can be found on three of the ramps, and also underneath them.

  Firing Napalm at the banners hanging on the wall will burn them away.
  One of them reveals a secret code.

  Because this level is so small, it is very fast-paced. Run laps around
  the top, firing at enemies. You can use Homing missiles while up top
  to hit enemies down below. Watch out for Rico bombs running rampant.

  3. Paris:
  Enemies: 6
  Locations of Health:
  Inside the museum
  On the rooftops (2)
  Above one of the fountains

  Strategies:

  This level is the easiest one if you know what to do. Use the
  teleporter inside the museum to get onto the ledge above it. On this
  ledge, move back into the corner on the right side. When your enemies
  teleport up here, they will drive off the ledge! You are safe from
  harm this way. Before they drive off the ledge, though, shoot them
  with something to damage them. Your enemies will just keep teleporting
  and falling over and over again and you can blast them without getting
  hurt. Also, they might cluster down in the street and fight each
  other. You can fire Napalm (left, right, up) at them while they're
  down there to cause even more damage. If you run out of weapons, just
  use machine guns. It just takes longer. You might think this is a
  wimpy way to play, but it works wonders. Also, if you're going to do
  this, don't blow up the Eiffel Tower. If you do, then the enemies will
  have access to the rooftops and can shoot at you from there. Leaving
  the Eiffel Tower standing forces them to remain down in the street.

  You can blow up the Eiffel Tower by placing a Remote bomb either
  inside it or under it. Once you blow it up, a ramp is created that
  leads to the rooftops, where there are Health power-ups and weapons.

  Shoot the parked vehicles and statues to uncover weapons.

  To get something over a fountain, sit in the center of the fountain
  and let the water push you upward.

  There are weapons inside the Eiffel Tower, too.

  Shoot the Mona Lisa with Napalm to burn the picture away and reveal a
  secret code.

  4. Amazonia:
  Enemies: 6
  Locations of Health:
  On the island
  On the bridge
  In the temple at one end of the bridge
  In the underground tunnel(super)
  Strategies:

  The lava in this level gradually drains your energy away the longer
  you drive on it.

  You can shoot at the temple at one end of the bridge to reveal two
  hidden rooms. In one of these rooms, there are three buttons. Shoot
  each of these buttons to reveal Turbo, Napalm, and a Health power-up.

  Shoot at the center of the temple across the section with several
  ramps to reveal a hidden room. Inside this room, you can use the
  teleporter to go to the island, which has weapons and a Health
  power-up.

  Shoot at the giant statues to reveal the underground tunnel. In this
  tunnel, you can find weapons and a super Health power-up.

  I like to run laps around the circle in this level, going up the
  temple ramp to get the two Homing missiles up there, and also jumping
  over the ramps at the other end to get to the island.

  After you defeat everyone in this level, you have to fight Minion.

  5. New York:
  Enemies: 6
  Locations of Health:
  On top of the structures with pointed roofs
  In the swimming pool
  In the elevator shaft(super)
  Strategies:

  YOU CAN BLOW UP THE STATUE OF LIBERTY!!! :) To do so, simply shoot at
  her with missiles or whatnot, and she'll turn into a girl wearing a
  bikini.


  You can drive off a ledge to your death quite easily in this level if
  you don't know where you're going. Make sure that if you're going to
  drive off an edge, there's something beneath you!

  This level is much easier if you know a simple trick. For this trick,
  you need Rico bombs. You can find 4 of them in this level, in these
  locations: 1) Under the brown ramp on the brown building, 2) On the
  top tier of the light gray building, 3) In a corner of the dark gray
  building, and 4) Between two of the structures with pointed roofs.
  When you've got your bombs, go the lower tier of the light gray
  building, and face the ramp that leads to the upper tier. Sit about 5
  or 6 "squares" away from the ramp. When somebody comes down the ramp,
  as soon as they reach the bottom, fire a Rico bomb. It will hit the
  enemy, knocking them off the ledge! They will fall to their death.
  This trick is wonderful. Make sure your timing is accurate, though.
  Also, watch your radar to make sure no one is approaching you from the
  sides. You can use your radar to tell when someone is on the upper
  tier, because they will be near you, but their "dot" will be flashing.
  That indicates that they are on a different tier than you are,
  obviously the upper one.

  On top of the dark gray building is a light gray structure. Shoot this
  structure, and you will reveal a hole. Fall down the hole and you will
  land in a swimming pool (with a Health power-up near you). There are
  Fire missiles around the edge of the pool, and if you go around the
  corner, you will find more weapons in the locker room. You can leave
  this area by driving through the glass past the locker rooms.

  To get the Power missiles on top of that light gray structure,
  jump(up, up, left) on top of it, stop, and jump straight up.

  If you fall into the dark gray building's indentation in its side, you
  will land in an area with a teleporter. This teleporter takes you to
  the upper tier of the light gray building. You can also go through a
  narrow space and then turn right to be where the structures with
  pointed roofs are. Drive straight past them and you will see a glass
  office building. Drive through the glass and you will see an elevator
  door and a teleporter. The teleporter takes you on top of the
  building, where you can jump to either the brown building, or the top
  of the pointed roofs. If you destroy the elevator door and go in the
  shaft, you'll find a super Health power-up.

  On top of the pointed roofs there's a poster. Drive through it to
  reveal a Power missile. If you're going fast enough, you can drive
  into one of the upper tiers of the glass office building, where you
  can find weapons and also the elevator shaft. (Does anyone think the
  guy on the poster looks a little like Dennis Rodman?)

  On the brown building, you'll find a ramp that leads down into the
  glass office building. When you go through the glass, you'll actually
  be on the middle tier of the office building.


  If you fall in the right place between buildings, you'll see a secret
  code made out of red lights.

  6. Antarctica:
  Enemies: 7
  Locations of Health: On one of the ramps in the middle ravine
  On top of the red ramps
  In the center of a square hole in an ice structure
  On top of the large white plateau
  Strategies:

  Because this level is set on a glacier, every so often part of the
  glacier will fall into the water. You can tell when this is going to
  happen when steam rises out of a section of ice. Don't fall with it,
  or you'll die. You can also drive off the edge of the glacier.

  You can use the falling ice to your advantage, though. Here are a
  couple of tricks to use. You can use the red ramp to jump on top of
  the other red ramp (the one with the Health power-up on it), and on
  that ramp no one can reach you because it's elevated off the ground.
  You can just sit here on this ramp, and watch the ice fall (and your
  enemies fall with it). If you're patient, you can beat the level this
  way without harm. However, if too much time passes, the red ramps will
  fall into the water, so get off of them when they do. When that
  happens, you can drive onto the large white plateau with the white
  ramps at either end of it. This never falls into the ocean so you can
  sit here. However, every so often, someone will come up one of the
  ramps and you'll have to fight them. You can try and trick them into
  driving off the plateau by driving off it yourself, but be careful of
  enemies below you. This strategy works better than running around the
  level, getting hit constantly and possibly falling off the glacier.

  You can shoot the little towers to reveal weapons.

  The teleport in this level takes you to a small island with weapons on
  it.

  The middle ravine area also has lots of weapons for the taking, and
  ramps leading out of it.

  7. Holland:
  Enemies: 9
  Locations of Health: In a haystack opposite a windmill
  In a haystack near a windmill
  In a corner opposite a windmill
  Next to a windmill
  Inside a windmill(super)
  Strategies:

  This is the worst level. Nine against one in a wide open field with no
  cover is not my idea of fairness. Don't stop moving in this level, and
  use your shield a lot, and you may have a chance. And don't think
  about hiding in the windmills, because the enemies will blow them up.

  The teleports next to each windmill will take you inside of them,
  where you can find weapons and a super Health power-up in one of them.

  Shoot the haystacks to reveal weapons.

  8. Hong Kong:
  Enemies: 8
  Locations of Health: In a parked car
  Down a dead end (2)
  In the intersection at the center of the water area
  In the train tunnel
  In the temple(super)
  Strategies:

  You can jump over the fence using the ramps, but it's kind of
  pointless to do so because the water on the other side kills you. :)

  You can find weapons in the water area, next to the fence.


  Shoot the parked cars to reveal weapons.

  Inside the temple, use the teleport to go to the center of the top
  tier. Once there, drive off one of the ramps using Turbo to reach the
  ledge at the perimeter of the temple. Here you can drive around the
  perimeter to find weapons and a super Health power-up.

  You can find lots of weapons in the train tunnel, but be careful of
  the trains. There's one going in each direction. You can shoot them to
  blow them up, but they come back. You can also jump on top of the
  trains. Doing so will recharge your weapons every time the train
  drives through an opening. There's also a secret code on top of the
  trains (hard to read, though).

  The strategy I like to use in this level is getting all the weapons in
  the water area, then inside the temple, then in the train tunnel,
  shooting at whoever is in my way. I do this over and over again. It
  takes a lot of time, but you gradually wear down everyone, and they'll
  start dropping like flies eventually. After you beat this level, you
  fight Dark Tooth. You can get a separate password for just the Dark
  Tooth battle so you don't have to beat everyone in Hong Kong again.

  Know anything I haven't mentioned here? E-mail me!

  Happy hunting! :)

                        Email: [email protected]