Tomorrow Never Dies
FAQ/Walkthrough

Table of Contents

I - Introduction
Legal Information
Version History

II - Walkthrough

001.0 - Outpost, Russian Border
002.0 - Arms Bazaar, Russian Border
003.0 - Carver Media, Hamburg
004.0 - Pressing Engagement, Hamburg
005.0 - Hotel Atlantic, Hamburg
006.0 - Convoy, Swiss Alps
007.0 - Ski Ridge, Hokkaido
008.0 - CMGN Tower, Saigon
009.0 - Market District, Saigon
010.0 - Stealth Boat, Ha Long Bay

Welcome to my Tomorrow Never Dies FAQ.

Any questions, comments, corrections, or contributions are welcome, my email
is tarrun75(at)gmail(dot)com. Please make sure to add something related to
Tomorrow Never Dies in the subject line so I don't have to figure out what
game you're talking about. Also, questions regarding something that's already
covered in the guide will not be answered. Credit will be given to anything
sent to me that I add or major corrections. For corrections, please email me
only if it's something really important, something that will clearly confuse
anyone reading.

Legal information:
This document is copyrighted Tarrun 2005. This guide may not be reproduced
under any circumstance except for personal or private use. It may not be
placed on any web site, magazine or otherwise distributed publicly without
advanced written permission. This guide may not be used for profit, and may
only be used on the following websites:

http://www.gamefaqs.com
http://www.mi6.co.uk

Use of this work on any other web site or as a part of any public display is
a violation of copyright and is strictly prohibited.


Version History:

First Submission: April 16th - April 23rd - Version 1.0 completed.


001.0 - Outpost, Russian Border

Objectives:
- Laser designate the satellite dish
- Obtain the security card and escape

001.1 - Laser designate the satellite dish

First off, sneak up behind the guard standing by the barrel and use a stealth
kill on him. Now turn around and collect all of the ammo and health. Now head
over to the gate and find the two guys walking around in the next area. Use
the first person view to kill them before opening the gate. Stay on the left
side of the entryway and go around the tanks on the left. Enter the small
building and kill the guard. Leave the building and use your new sniper rifle
to kill the guard in the tower. One or two guards will react to their
partner's death and run towards you, so kill them both. Before proceeding,
check out behind the building; destroy the crate and pick up the light body
armor.

When you continue up the hill, run up to the top of the guard tower and pick
up a second light armor. Past the tower is a helipad being guarded by a lone
guard, so kill him. Take a left at the helipad and stop halfway down the
slope; two guards are walking around in front (or possibly running up to
attack you), so kill them. Use your sniper rifle to kill the soldiers in the
building and guard tower, and then kill the one near the passageway on the
right. Pick up the heavy armor inside the building and then check out the
tower.

The guard tower is surrounded by a fence; the only entrance is being blocked
by a barrel, so destroy is and head inside. At the top of the tower is light
armor, and the crate next to it has an extra life. By now, a few soldiers
should have appeared, so kill them from behind the fence. When you're the
only thing still alive, proceed through the passageway.

As the passageway curves around, use your rifle to snipe the guard at the end
or sneak up behind him and use a stealth kill. Run up the hill on the left
and kill the soldier in the tower on the far left, and the other two guys
walking around. Head back down the hill and collect the items from the
heliport's barrels and crates. If you're low on armor, pick up the light
armor in the guard tower. When all of that's finished, head over to the
passageway where you entered and use the Laser on the satellite dish.

001.2 - Obtain the security card

After the satellite is destroyed, a helicopter arrives to drop soldiers. As
they're sliding down the rope, use that time to take them out before they
even get the opportunity to attack you. The third guy to drop down is
carrying the Access Card, but kill all five guys before picking it up.

When the helicopter flies away, run over to the blast door and use the Access
Card to open it.

001.3 - Escape on skies

There really isn't a strategy for the escape; I'm almost positive that it was
used just to be fun, so don't worry about dying or anything. In fact, the
enemies don't even shoot at you, they just jab you with their poles, so just
do your best to fend them off and pick up the numerous medkits lying around.
When the cinematic plays and the new guys join the chase, try taking some of
the jumps. After showing off a little, you eventually ski off the edge of the
mountain and open your British flag-parachute (wrong movie, but I'll still
take it) and complete the mission.


002.0 - Arms Bazaar, Russian Border

Objectives:
- Photograph the scud, mortars, and chopper
- Locate the cockpit key

002.1 - Photograph the scud, mortars, and chopper

How convenient, the scud is directly in front of you. Run a little forward to
get a better view, but wait for the guard to present himself. Kill him, and
then take the photo. Right of the scud is a door being guarded by a soldier,
so kill him and run over to the right side of the compound. Kill the guy
standing next to the mortars and pick up the medkit behind the jeep. Take a
photo of the mortars and then turn around. Throw a mine on green crates and
detonate it. The blast reveals the chopper being guarded by four soldiers;
kill them and take the last photo.

002.2 - Locate the cockpit key

Head over to the door to trigger the cinematic; if you haven't seen the film,
there's a jet equipped with a nuclear bomb in the bazaar that will wreak
havoc if it goes off when the missile arrives and destroys the place. If only
we had a key...

You have two minutes to find the key, which is plenty of time even if you
don't know where it is. But since we do, all the better. To the right of you
is a guard tower with a large medkit lying next to it; pick it up and go
around the tower. Behind it is a black crate (or is that a tank?) with a
soldier standing next to it. Kill the soldier and pick up the cockpit key he
drops. Head over to the jet (don't forget to pick up the extra life near the
end of the jet) and get inside. Another time to screw around! Shoot
erratically and blow everything up; after spinning around a few times, you
take off and complete the mission.


003.0 - Carver Media, Hamburg

Objectives:
- Destroy the central computer
- Rendezvous with Paris
- Cut the power

003.1 - Destroy the central computer

Run down the stairs and kill the guy standing at the bottom. There are two
other guys in the next room, so kill them and pick up the Door Remote between
the two shelves. Head through the door and kill the two guys through the
glass. Inside the room surrounded in glass is the central computer, so
destroy it.

003.2 - Rendezvous with Paris

Go around the glass room and head through the door at the end of the hall.
Kill the guard inside and pick up the ammo and Elevator Card. Return to the
elevator near the glass room and take it to the next floor. There are three
guys in this next room, one in the right, left, and center. Use the walls for
cover and take them out. Collect all of the ammo and health in the room and
head towards the doorway. Kill the guard on the right of the first doorway
and continue down the hall to meet Paris.

003.3 - Cut the power

You get knocked out and put in a prison; so the first thing to do is get out.
Stand next to the mirror and use the Cufflinks to break it. Pick up the
pistol on the table and shoot the guard, along with the other two that enter
soon after. Behind the table is the power control. Shoot it to shut it down.

003.4 - Escape

Head out into the hall and kill the guy in the glass room. There's another
guard in front of the door on the other side. Head inside the room near the
entrance and kill the three guards; a fourth and final guard comes down from
the stairs and attacks you, so take him out too. Run up the stairs to finish.


004.0 - Pressing Engagement

Objectives:
- Find Gupta's briefcase
- Retrieve the hidden encoder

004.1 - Find Gupta's briefcase

When you begin, head around the corner and kill the guard. Continue down the
hall and open the second down on the right, the only unlocked door in this
area, and pick up the light armors and medkits.

At the end of the hall is a pair of guards, one on each side of the room.
Kill them both, along with a third guard that enters from the door on the
left. Inside the room he came from is a few medkits, so pick them up before
continuing down the hall. Down the stairs is the printing room, which has
guards on both the bottom level and on a ledge above the presses.

Kill the guards on the main level and head to the far right corner, killing
the guards on the ledge as you go (there are about three of them). Once in
the back, take the path on the right and kill the guard in between the two
barrels. Behind him is Gupta's briefcase, so open it up to get the Access
Card.

004.2 - Retrieve the hidden encoder

Return to the room right at the top of the stairs leading to the printing
presses. Unlock the double doors by using the fingerprint scanner and head
inside. The last door on the right (another set of double doors) is where the
encoder is hidden. Inside that room is a pair of filing cabinets that are a
little out of place. Push the one nearest the wall into the corner (Action
Button near the filing cabinet) to reveal the safe behind the painting. Use
the fingerprint scanner again to open the safe and collect the encoder.

004.3 - Escape from the building

Remember the room where Gupta's briefcase was? To the left of that path was
another that leads to the exit. In that hall is a pair of barrels with a
guard hiding behind each one. Use the closest barrel for cover and use the
first person view to pick them off. Continue down the hall and head to the
back right corner of the area; a few guys are hanging around on the ground
level along with a few on the ledge above. Focus on killing the ones on your
level and getting to the back of the room, which is the exit. Get there to
complete the mission.


005.0 - Hotel Atlantic, Hamburg

Objectives:
- Talk to the bartender
- Meet with Paris

005.1 - Talk to the bartender

Notice that you don't begin the game with your pistol equipped. Take that as
a hint; guards won't attack you if you're unarmed, which means you can sneak
up behind them fairly easily. However, I'd still suggest killing everyone
because, let's face it, you'll have to fight them eventually. There are two
guys in the parking lot, so use your car for cover and take them out (you can
also sneak up behind one, equip your pistol and knock him out, and then shoot
the second guard). Unequip your weapon on continue through the doors on the
right. There's a guard walking up and down the hall as well as a bartender
(not the one we're looking for). Wait for the guard to walk over to you and
knock him out after he turns around. Since you killed him out of the
bartender's sight, unequip your pistol and head over to him. In front of him,
reequip your gun and quickly kill him.

Unarm yourself and head through the doors at the end of the hall. There are
two guards in here as well as two bartenders. The bartender nearest you on
the left (wearing a red jacket) is the one we need to speak with, so don't
kill him (it isn't difficult to avoid since he doesn't attack you). Run
behind the bartender at the far left side of the bar and kill him. If you
were far away enough, the other two guards shouldn't have seen you. Sneak up
behind one of them and knock him out, and then quickly run over to the next
one and do the same.

Now talk to the red-jacketed bartender. After some dialogue, he pulls a gun
on you, but Bond's too quick for him. Go around the bar and pick up the key
chain he drops.

005.2 - Meet with Paris

Head through the door behind the bar and kill the guard to your right. You
have to access the elevator, but the power isn't on right now. Return to the
parking lot and enter the room behind your car, which is now unlocked, thanks
to the bartender's key chain. Pick up the items in the room and switch the
power on. Guards will be randomly attacking you from now on, so always watch
your back.

Return to the elevator and head upstairs. Enter the first door on your left
and head into the next room; "The Doctor" is waiting for you.

Considering that this is the first boss fight in the game, it might be easy
or difficult to get used to the fighting strategy. Unlike common enemies,
bosses constantly run around, making it impossible to stay in one place for
too long. The key is to always be moving, so strafe and shoot almost all of
the time. The one exception to this is if you want to get a few headshots in;
it isn't that difficult if you can do it quick enough.

If you haven't used your rifle throughout the mission then you should have
plenty of ammo to use against him. Also, make sure to avoid his throwing
stars, since they do heavy amounts of damage (luckily, they're slow enough to
dodge). If you're low on health, there's a door around the corner from the
door you enter that has heavy body armor inside.

Before meeting Paris, head through the double doors opposite of the room with
the heavy armor, there are some items that are worth picking up. Check out
both the right and left ends of the hall, one end has a set of gas bombs, and
the other leads to and extra life.

Once all of that has been collected, return to the main room and head up the
stairs. Watch for any guards and head to the last room to find Paris alive
and well. All that's left to do is escape, so take the lead and clear the
path for the two of you. Use the elevator to get back down and return to your
car to finish the mission.


006.0 - Convoy, Swiss Alps

Objectives:
- Rendezvous with Q
- Destroy the terrorist convoy

006.1 - Rendezvous with Q

First off, turn around and pick up the heavy armor near the blockade. Now,
equip your sniper rifle and shoot the guard through the trees (shouldn't be
too hard with the infrared sights). Collect his weapon and face the right
side of the area to find another sniper. Kill him and pick up his ammo; use
this perch to pick off two more guards through the trees on the left. Return
to the street; there are two more guards, one by the blockade and one in the
trees on the right. Take them both out from a distance and head around the
blockade to meet Q.

006.2 - Destroy the terrorist convoy

Your car is equipped with ten rockets and a machine gun with unlimited ammo;
your mission is to destroy all eight convoy vehicles. While at first, this
might look like a joke mission, be careful not to screw around too much or
you'll quickly lose a life. Try and stay at least a three cars' distance away
from each convoy vehicle to be able to avoid the mines they drop. Avoid using
the missiles until the last convoy truck, a heavily armored jeep that fires
rockets at you, which can cause a lot of damage in a short amount of time.
Don't forget to pick up the medkits and rockets lying on the side of the road
either.

When the entire convoy is destroyed, the mission ends.


007.0 - Ski Ridge, Hokkaido

Objectives:
- Infiltrate the camp on skis
- Disable the security system and obtain the security card
- Eliminate Isagura


007.1 - Infiltrate the camp on skis

Like before, there really isn't much to say about the skiing section of the
mission. Once again some guards will chase after you, jabbing at you with
their poles as you ski down the mountain, fending them off and avoiding
trees.

There's only one slight catch: there's a section where the slope narrows and
you have to ski past a cliff that's littered with medkits. Don't be fooled,
it's VERY easy to fall off if you try to grab a few of the medkits, and you
lose a life for plummeting to your death (no parachute to save you this
time).

007.2 - Disable the security system

When you reach the base, equip your infrared sniper rifle and pick off the
three guys walking around outside. In front of you to the left is a cabin,
you run over to the window and shoot the guy inside with through the windows.
Head inside (the door's on the other side) and pick up the ammo and medkits.

Leave the cabin and continue deeper into the base. There are three more guys
past the helipad, so take them down with your rifle before they get a chance
to attack. Enter the second cabin and collect the items; the security setup
is also in here, so knock the power out.

007.3 - Obtain the security pass

The main gate is now unlocked, so head over to it and open it up. You're
greeted by a few guards, so give them some quality time with your pistol or
rifle, depending on how hard they come at you. On your left is a guard tower;
at the top is the security pass we need. Pick it up and head over to the
opening of the base in the far right corner, but be careful of any new guys
that have appeared.

Open the base's door with the security card and head down the hall, picking
up the medkits as you go. Get ready for a tough fight ahead.

007.4 - Eliminate Isagura

Isagura is easily the most difficult part of the game that you've experienced
yet. He main weapon is a machine gun, which is bad enough, but he also
occasionally tosses a gas grenade. If you see one being thrown or exploding
(can't miss that green gas), immediately run to the opposite side of the room
to avoid taking any damage.

Like with the last boss, you always have to be moving if you want to stay
alive. You can use the two pillars on either side of the room for brief cover
to reload a weapon or even try and shoot him in the head through first
person. If you run out of ammo on your 9MM auto, resort to the assault rifle
(ammo will spawn in the center of the room every so often).

When Isagura's dead, head through the door to complete the mission.


008.0 - CMGN Tower, Saigon

Objectives:
- Activate the roof elevator
- Destroy the weapon crates
- Retrieve data disk

008.1 - Activate the roof elevator

Immediately turn around and kill the two guys standing to your right. Run
over to their bodies and pick up their ammo. A guard on the higher level will
shoot at you, so use the stairs as cover while you take him down. Head up the
stairs and kill the guard at the top; three more guys are waiting for you on
your left, but you can peek around the corner of the building and kill them
without much of a hassle. Don't forget the heavy armor on the right.

Run left and kill the guy behind the black crates on your left. There's
another heavy armor next to him, but you shouldn't really need it. Continue
forward and take a right, two guards are hanging around at the end. Kill them
both and pick up the Utility Key that is dropped. Now take the left path to
reach the utility box that controls the elevator. Turn the power on and
return to the elevator (might want to think about getting that second heavy
armor, since you aren't coming back here).

008.2 - Destroy the weapon crates

Take a left from the elevator and kill the guy down the hall. Head down and
enter the room with the glass doors. Two guards are inside, so kill them and
check out the stereo in the left corner. Push it open (Action Button) and
kill the guard in the secret room; the elevator key is in here, so pick it up
and continue down the hall. There are two more bad guys a little farther up,
but there's an extra life here as well. Pick it up and continue, killing
about four more guards as you go. After passing the armory and killing the
group of guys there, you're returned to the elevator, so use the key to enter
the next level down.

When you exit the elevator, check out the door on the left. A cinematic plays
where you're knocked out and captured.

After breaking free and picking up your pistol in the cinematic, quickly kill
the guard and run down the hall. Open the door and kill the two guards inside
by using the door as cover. Do you see those large crates that those guys
were using as cover? Those are the weapon crates (smart place to hide), so
unload ammo into it until both of them are destroyed.

008.3 - Retrieve the data disk

Collect the items in this room and continue onward. Two more guys attack you
in the large computer room, so kill them and enter the room in the far right
corner. The data disk is on the table in the back.

All that's left to do now is escape. Return to the computer room and run to
the end of the long room on the left. Behind the couch is a large mirror that
looks more than just a little out of place. Shoot it to break it and reveal
the exit, where Wai Lin is waiting for you.


009.0 - Market District, Saigon

Objectives:
- Acquire the RL66
- Destroy the barricades
- Defeat the helicopter
- Decode the data disk

009.1 - Acquire the RL66

Since Carver has bribed the military police into killing Bond on sight, Wai
Lin takes up the fight. You're job is to get to your base to decode the data
disk and locate Carver's stealth boat. Make sure to watch out for any
civilians in the streets and only attack the police (they're wearing green
uniforms).

When you begin, run down the street and shoot the soldier around the corner.
Enter the door next to him and shoot the guy on the higher level. Behind some
crates on your left is another soldier, so blow up the crates to kill him in
the blast. Leave the room through to door on the opposite side and enter the
streets. There's a guy on your left, so kill him, but go right instead. Go up
the stairs and kill each soldier hiding in the doorways of the buildings
(there are three of them). In front of each doorway is a light armor, so pick
up two of them and continue down the stairs at the end.

At the bottom of the stairs is a doorway. Behind it is another soldier, so
kill him and enter a bar with two more guys. Kill them both (watch out for
the civilian) and continue on into the streets. Go up the street and take a
right; kill the cop in front of the door and head inside, down the stairs to
a small room with rifle ammo, heavy armor, and an extra life. Head back
outside and go to the other end of the street. Kill the other cop and go
through the doorway and fight the soldier with the RL66.

Despite the fact that being caught in the blast of one of the rockets deals
heavy amounts of damage, this is actually an easy fight. The first thing do
is kill the two regular soldiers in the top left and back right. Now for the
guy with the RL66, always make sure that one of those large objects on each
side of the room is in between the two of you. The soldier won't attack you
if there isn't a direct shot, so take that time to get in headshots with your
rifle. When he runs around to get in line with you, run behind the other one
and repeat this strategy.

009.2 - Destroy the barricades

When he dies, he drops his RL66 rocket launcher, which you can use to destroy
the barricades. When you go to leave the room, use the door on the left and
head down the stairs. Take a right and kill the soldier by the doorway.
Strafe back and forth to avoid the gunfire by the barricade and hide in the
doorway where the soldier was. Use the first person view and peek around the
corner, quickly fire a rocket to destroy the barricade. Run over to the now-
destroyed barricade and return to the room where you fought the soldier with
the RL66. Go through the other door and back to the bar; kill the soldier in
front of the barroom door. Retrace your steps through the bar and up the
stairs to the buildings with all of light armors. Pick up any of the armors
that are still left and go down the stairs that lead back to the streets.

From the stairs, head straight down the street and kill the soldier near the
barricade. Look through first person and destroy the barricade, and then the
other behind it. The barricades' destruction will catch the attention of two
soldiers on the other side of the barricade, so kill them both.

Now return to the very beginning of the level. After going through the room
just before the beginning (where the soldier was hiding behind the crates),
take a right to find the last two barricades. Destroy them and kill the guy
that attacks you; there's another guard on the roof to your right, so use
first person to take him down.

Head through the barricade by squeezing between the lamppost and the building
wall on the right and head down the street. Two guards on the roof straight
ahead are waiting to ambush you, so kill them from a distance. Continue
around the corner, but take the next right that seemingly leads to a dead
end. You might notice that the back left wall looks a little choppy (even by
the Playstation's standards). Fire a rocket into the corner to reveal a
secret passage that leads to an upper level filled with goodies. After
running up the stairs, look through first person and find the two soldiers
hiding behind the small blockade set up. Collect the medkits, ammo, and heavy
armor and return to the entrance of the passage. Run over to the blockade and
head through the tunnel in the far right.

009.3 - Defeat the helicopter

Through the fence is a large area where you fight a military helicopter. It
fires its machine gun for the first half of the battle, but switches over to
missiles later on. You should have 15-20 rockets left, which is plenty on top
of the spare rockets littered around the area.

The best way to take down the chopper is to hide behind the large truck on
the right, since you won't be shot at. The helicopter will begin to circle
around to get a shot at you, so wait for it in first person. Just before it
comes into view, fire a rocket so that it hits the very front of the chopper.
After firing, quickly strafe to the other end of the truck to avoid any
gunfire.

Repeat this 15 or so times to take the helicopter down.

009.4 - Decode the data disk

Head through the wooden fence in the back on the area and kill the two guards
on the other side. Enter the tunnel on the left to reach your hideout.

The way to decode the data disk is by entering a random combination of
buttons (Triangle, Square, Circle, and X), although you never use a button
more than once. If one of the buttons in the combination is correct, it
blinks for a second to let you know. The correct combination is X, Triangle,
Square, and Circle, but if you forget it isn't that difficult to figure out.

Decoding the disk completes the mission.


010.0 - Stealth Boat, Ha Long Bay

Objectives:
- Contact M via communications link
- Rescue Wai Lin
- Find the missile panel and stop the launch
- Defeat Carver

010.1 - Contact M via communications link

You once again take on the role of Bond; you and Wai Lin board Carver's
stealth boat and set off in different directions. You also have an upgraded
version of your pistol, which fires faster and is slightly more powerful.

When you begin, take a left and kill the guy on the other side of the door.
Run down the hall and enter the room at the end; kill the guard on the other
side behind the crates and continue down the hall on the right. Enter the
door on the left and use the communications link to contact M.

010.2 - Rescue Wai Lin

After contacting M, you overhear Carver talking to his right-hand man; Wai
Lin's been kidnapped, so before stopping the nuke launch we have to rescue
her.

Leave the communications room and head back to the beginning of the level.
Two new guards are waiting for you, so kill them and pick up the blue
security card that one of them drops. Proceed down the hall and enter the
next room on the right, which can now be unlocked, thanks to your new
security card. Shoot the guard in the room and pick up the yellow security
card, as well as some medkits and light armor.

Once you're back at the beginning of the mission, head through the door with
the yellow lights above it (door with yellow lights is unlocked by the yellow
card, makes sense). Down the hall is a guard hiding behind some barrels.
Continue down the hallway and kill two pairs of guards. Head through the last
door on the right and pick up all of the items (heavy armor and some ammo).
Through the next door is Mr. Stamper.

This fight is just ridiculous. Stand next to the right wall and look through
the small gap in between the wall and the crates. Look through first person
and get in as many headshots as you can. Even if he fires a grenade at you
and it destroys the crates, it won't inflict damage and the crates won't be
completely destroyed, so don't worry about that. After killing Stamper, pick
up his GL40 grenade launcher and the cell key.

Enter the prison through the door behind you and unlock Wai Lin's cell. She
gives you a key that she found (amazing that no one thought to frisk her)
before running off to finish her half of the mission. Inside of the other
cell is an extra life, so be sure to grab it before continuing.

010.3 - Find the missile panel

Leave the prison through the door to the right of Wai Lin's cell and run down
the hall, killing guards, and unlock the door at the end. Kill the two guards
and enter the next door, which leads to the Missile Room. Run down the ramp
and kill the two guys on the second level; proceed down the next level,
collect some of the medkits (there are probably too many for you to carry)
and check out the missile control panel in the corner of the lowest level.

010.4 - Defeat Carver

The joke's on you, though, because you need a keycard to access it. And guess
who's in possession of that card. That's right, good old Carver, who appears
to mock you before running off. A group of guards appear and shoot at you, so
quickly run up to the top level to avoid being killed. On one side of the
third level is a glass door, head inside and kill the two guys and proceed to
the next room, which contains a lone guard with a key to the Missile Control
Room.

Once you have the key, leave the bridge and take a left. Unlock the door with
your key and go inside. There are some containers that are blocking your
path, so destroy them and kill the guards as you go through the maze of
crates. When you reach the end, you get to fight Carver.

If you're looking for an amazing final fight, then you're out of luck here.
Even though Carver is equipped with an assault rifle that can quickly drain
your life gauge, he's one of the easiest bosses to defeat. Simply equip your
GL40 and strafe into the room, shooting as you enter. You only need to hit
Carver three or four times to kill him.

010.5 - Stop the launch and escape

Before he dies, Carver sets the stealth boat to destruct in three minutes,
meaning that you have to stop the launch of the nuke and escape within that
time. It's not as difficult as it sounds, you should be able to escape and
still have at least a minute and a half.

The first thing to do is to stop the launch. Pick up the Missile Panel
Control key from Carver and leave the room. Run down to the missile panel and
disable the nuke; don't bother fighting all of the enemies, since there are
an infinite number of them. Now run up to the third level and escape through
the same door that you first entered this room in. Run down the hall and kill
the pair of guards that attack you. Keep going and you'll come up to the door
leading to the exit. When you open it, you'll find three guards have set up a
blockade of flammable barrels in front of the door. Shoot the barrels to
destroy them and possibly take the guards out in the process. When they're
dead, run over to the ladder and climb down to complete the mission.


Congratulations of completing Tomorrow Never Dies. If you finished on 007,
then you get the full ending; otherwise you see a message telling you to try
playing the game on the harder difficulty.