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                 *JAMES BOND 007- TOMORROW NEVER DIES*
                  ===================================
                     *FAQ/WALKTHROUGH Version 1.1*
                      =========================
                          *By: FFantasy X2*
                           ===============



This is an FAQ on James Bond 007- Tomorrow Never Dies for Playstation.
T.N.D. was released near Christmas time 99. However, it differs a lot
from Goldeneye for N64. It is more like the Tomb Raider series of
games. You are James Bond, seeing his whole body as you move. T.N.D. is
quite difficult to control at first, but after a while, you get the
hang of it. T.N.D. features that differ from Goldeneye are these: New
missions, new Weapons, different views, amazing movie graphics from the
movie, new storyline, and more. Here are some tips before playing the
game:
Always save after missions, regardless of your status.
When you find new weapons, build up ammo before using them.
Use Medi-Kits when your health is near yellow - orange.
Always look for hidden sniping enemies, and gun them down.
When you are aiming at an enemy, a head-shot will instantly kill him.
You will never run out of PK7 bullets.
Golden 007 symbols are extra lives.
Always listen to M's briefing, or check the Objectives screen if you
are uncertain about what to do in your mission.
In stages that are outdoors, enemies drop keycards; you usually will
not find them.
Your auto-target will only trigger when an enemy is near.
Side-stepping (strafing) with the R2 and L2 buttons works well.
Your gadgets can be used by selecting the weapons (triangle) and
pressing left on the D-Pad (or analog).
Blown up barrels or other things usually contain Medi-Kits.
Alarms may trigger unexpectedly, and swarms of enemies may come.
Different weapons have different zoom-in lengths. You can't always zoom
in like a sniper rifle.
While fighting bosses, strafing, and aiming at their head will result
an easier fight.

With that knowledge, you should be pretty confident starting the game.
T.N.D. is a very strategic game, and you should plan where, when, and
how you take out each enemy, unless there are bunches of them.

My FAQ:
=======
I am writing this FAQ / Walkthrough in different versions. I will
update each version every (about) week – 2 weeks. Each update will
contain an added stage (mission), and maybe some hints or tips I found.
In the end, after I have updated my FAQ to the last mission, I *may
*not post a new version. If I find out any helpful stuff, hidden codes,
or anything else, send it to me, and I *may post another version. How
to read the walkthrough section: Each mission has a separate section. I
will state the objectives, and how to complete them. I will also try to
give locations of any armor, ammo, or weapons. My e-mail address is
[email protected]: Please E-mail me ANYTHING you know about T.N.D.
(You will be given proper acknowledgement for anything you send in.
I'll post your screen name in my credits)

Versions:
========
Version 1.2- I've added another stage. Many questions are raving about
where to find the 'secret encoder' in the printing press stage. I got
this stage up as quickly as possible. Also, a couple more codes have
been added.

Version 1.1- I've updated to my second version, and added a bit. Here's
what I've added: A walkthrough for the second and third missions; the
Arms Bazaar, Russian Border, and Carver Media, Hamburg. I've also
posted a few more codes (4), and a frequently asked questions section.

Version 1.0- This is my first version! I'm gonna have a list of the
codes, and a walkthrough for the first stage. Not much, but it is a
start.

Contents:
========
I. Walkthrough
Stage 1. Military Outpost, Russian Border
Stage 2. Arms Bazaar, Russian Border
Stage 3. Carver Media, Hamburg
Stage 4. Pressing Engagement, Hamburg
II. Code List
III. Frequently asked questions
IV. Credits


===============
I. Walkthrough
===============

Stage 1. Military Outpost, Russian Border
=========================================
The first stage in the game is the Military Outpost, on the Russian
Border. Your Mission Objectives are:
1.      Laser Designate Satellite Dish
2.      Obtain security Card
3.      Escape on Skis
That's it. You start the game standing with your PK7. Immediately snipe
the guy in front of you (near the flaming barrel), and pick up the ammo
on your left. Get his Assault Rifle, and move on. The whole stage is
made up of a pattern. There will usually be a couple of guys just
shooting their rifles, and a guy sniping from above. Always try to take
out the rifle-men where the sniperer can't see you. When you kill the
guy using the Sniper Rifle, pick it up, it's useful! Once you've built
up enough ammo for the Assault Rifle, use it. But be careful not to run
out, for you will need it later in the stage. Use Medi-Kits when your
health is yellow-orange. An easy way to stock up on Medi-Kits is to
blow up barrels. Most every barrel in the whole stage contains a Medi-
Kit. There also is a Light Armor in the second sniping base (on
ground). When you enter the cave passage, the mission gets tricky. With
your Assault Rifle, run out to the road and shoot down every guy. This
may take a few Medi-Kits, but you have to do it. After the rifle-men
are out of the way, run behind one of the large tank thingies, and
snipe the guy that's shooting from above. After every enemy is wiped
out, select your laser designator. Next, hold in square, and aim at the
satellite dish. Press X to designate. A plane will fly in, and drop a
missile on the satellite. Go try to open the door, but you need a
security card to open it. Then, a helicopter comes, and starts dropping
soldiers. Take out your Assault Rifle, and go near the ladder. Just
keep shooting them down quickly, and you won't get hurt. The second
soldier drops the keycard. There is actually a glitch in this section,
you can let the chopper keep coming back, and keep getting more
security cards! But it doesn't do any good. The door will take you to a
long snow hill. You must escape on skis. Here are the controls on skis:
R1 = poke pole right. L1 = Poke pole left. Up on D-Pad = Crouch down
and go fast. Down on D-Pad = Slow down. There are a LOT of medi-kits
along the way that you don't select, but instantly heal your health.
There are two ways to execute the skiing part. The cheating (much
easier) way, and the honest way. The cheating way is simple. Just enter
the invincible bond code (only works on skis and in cars). Here is the
honest way: When you start skiing, a few Russian skiers, trying to stop
your mission join you. This is a very easy task. They really won't kill
you, or hurt you that much. All you have to do is poke em' with your
poles, and they'll fall pretty quick. Next, 3 different skiers join
you. This is even easier, because there is a big jump coming up. After
you do this awesome walking in thin air trick off a huge jump, power
ski your way to the end of the stage. They won't have a chance to catch
up to you, unless you bang into a tree. When Bond parachutes off a
jump, your mission is complete. Stage one is completed. ---!End!---

Stage 2. Arms Bazaar, Russian Border
====================================
Bond's next mission (after he has parachuted of a cliff and escaped
from the skiers) is to evacuate an armed jet to avoid causing a nuclear
explosion. Here are the objectives:
1.      Photograph Chopper
2.      Photograph Mortas
3.      Photograph Scud
4.      Locate Cockpit Key (and fly the jet away)
When you start the mission, wait about 5 seconds, and snipe the enemy
wearing a white coat. After you've done that, think of your objectives.
First, you have to photograph the weapons present in the area. Those
weapons would be the Helicopter, Mortas, and Scud. Actually, the
chopper comes last. First, you must photograph the other 2 weapons. It
doesn't matter which order you go in, just as long as you get the
picture. The quality of the picture doesn't matter either. The Scud is
a vehicle with a rocket on top of it. It is located to the left of
where you are standing when you start the game. The Mortas is actually
3 objects. I really can't explain them, but they are located right near
the Jeep Wrangler looking SUV. Once those two pictures have been taken,
it's time to photograph the helicopter. If you've noticed, there is a
section of covered boxes that seal off about a half of the area. You
must blow this up. Before you do this, take time to pick up the Light
Armor to the right of it. Now, take out your STK. Mines, and the
Designator. Throw a mine in the vertex where the two sides meet, and
detonate the mine. Take out your Assault Rifle, and terminate the
rifleman near the chopper. Next, take a picture of it. Once all of that
is done, you can open the door. You hear from Bond's walky-talky that
they couldn't abort the missile. You now have two minutes to find the
cockpit key, and evacuate the jet. This is not as easy as it seems
though. To find the key is a very tough task if you don't know where to
look. Before you head out, make SURE you have an Assault Rifle ready to
go. When you are ready, here's what to do: Run out into the area, and
go to the very northeast of the area. There will be about 3 guys there.
One of them holds the cockpit key. Obtain it quickly, and gun down some
more enemies. Don't bother with the drone guns. There is an extra life
near the jet. When you are done getting the extra life, enter the jet.
You will now rotate until you've blown up most of the stuff. When
everything is blown up, you will take off, and complete the stage.
Enjoy the movie sequence! ---!End!---

Stage 3. Carver Media, Hamburg
==============================
This stage takes the difficulty up a notch, and is much tougher than
the first two stages. Your objectives are:
1.      Rendezvous with Paris
2.      Cut the power
3.      Destroy Central Computer
4.      Escape
When you start the mission, you must god down the stairs, and snipe the
guard from behind. The next room has two soldiers playing poker. Shoot
em' down, and collect the door remote from the locker. Also, there is
armor behind the crate. Open the big steel doors, and you will come to
an area with blue glass surrounding the central computer. You must
break the glass, and shoot the guards operating the computer. Once that
is done, blow up the computer with your PK7. Go back to the hallway,
and follow the hallway to the last door. Inside that room is one guard,
and the elevator key. Use the elevator key to go to the second floor.
Right when you come out, take out your Assault Rifle. There are a bunch
of riflemen here. Gun em' down, and collect the Medi-Kits. Right down
the hallway is where Paris, Carver's wife stands. Be SURE not to shoot
her, or else you'll have to redo the whole mission. Talk to her, and at
the end of your conversation, Elliot Carver will suggest to take you on
a tour. His other worker will knock you out. You wake up in a room with
a BIG mirror. You also (on the down side) have no weapons. To break the
glass, use your cufflink gadget. You must execute this next part
EXTREMELY fast. If you don't, you'll die in an instant. Right when the
glass breaks, immediately pick up the PK7 on the table, and shoot the
guard. Pick up his keycard, and get ready to shoot. A flow of guards
will come in through the door, so be aiming at the door. When the flow
of guards has stopped, and the keycard is in your position, shut of the
power. You can do this by pulling the lever on the power console, which
is in the same room. When the power is shut off, the screen will go
red. You probably already destroyed the central computer, so you must
now evacuate. (Also, in the door where you picked up the elevator key,
there is an extra life.) Go back to the big steel doors, and open them
up (must have picked up keycard from the guard). Take out your assault
rifle, and shoot all of the remaining soldiers. When everyone is
eliminated, go back to the entrance of the stage, and you will complete
the mission. ---!End!---

Stage 4. Pressing Engagement, Hamburg (Submitted by: Rusty3357)
=====================================
This stage is even harder then the Carver Media. Here are your
objectives:
1.      Find Gupta's Briefcase
2.      Retrieve hidden Encoder
3.      Escape from building
4.      Minimize Civilian Casualties
Start by killing the first guard. You can choose to stealth kill him or
shoot him, but a stealth kill won't alert the other guards (you can't
see them yet). In the door behind him there are: two medi-kits, one
case of ammo, and a heavy armor. Continue down the hall until you see
two more guards. These guards will see you, so you have to shoot them.
After killing the guards, another will run out of the room on the left.
This room contains two large med kits. Continue down the hall until you
get into the printing room. (The main theme of this room is to stick to
the right wall). There are four men with guns on the raised walkway.
The first two are on your left, kill them fast, 'cause they can snipe
you very easily. You know they are dead when they scream, and fall into
the printing press. Go straight, and there will be two more.  Behind
two barrels there, is an extra life. When you have killed the two men,
hug the right wall until you see two separate ways to go. In one, there
is a lot of guys (left one- this is the way out). The other has one guy
and has the briefcase with the card you need. Examine the briefcase
using O, and go back to the electronically locked door. Use your
fingerprint scanner to open it. Inside one of the rooms is a room with
many filing cabinets, and art along the wall. Go to the upper right
filing cabinets. Stand behind the one touching it and to the left of
the cabinet against the wall. You will receive a prompt to press the
"O" button. This will open the hidden safe. Use the finger print
scanner to open it, and get the encoder. You will now have to escape.
There are new guards in the hallway, so be careful. Go back to the
printing press room. This time go in the passage that you didn't go in
the last time (the left path). Kill the men, and you will go to another
printing room. I just ran through this because there are about 5-6
guys. Run to the end of the hall and out the door. This is the end of
the mission. ---!End!---

=============
II. Code List
=============
Unlike Goldeneye for N64, Tomorrow Never Dies has a different system of
achieving cheats, or codes. You actually don't have to achieve them,
just enter them in. The codes aren't like "Invincibility, and Paintball
Mode. Or, Tiny Bond (as in Goldeneye). They are more like Full health,
Minimum health, and stuff like that. There are two types of codes in
T.N.D.- The mission codes, and before mission codes. Mission codes can
be entered while playing a mission, at the pause menu screen. Before
mission codes have to be accessed at the main menu screen. Here is the
list of codes. If you want, you should print this list off:

#NOTICE# You must ALWAYS enter this: select, select, circle, circle,
before entering a code in. If you don't, the code won't work.
Here is the key: select = select, U = up (on D-Pad), D = down, X = X, O
= O, square = square, L1 = L1, R1 = R1, and triangle = triangle, and so
on. * = Newly added codes.

In Mission Codes (at pause menu):
================
Full Health – U, U, select.
Minimum Health – D, D, select.
Thin Air Bond- U,U,U,U. (walk through walls, trees, attacks don't hurt)
Automatically complete mission – select, O.
Defensive Bond- U, select. (enemy bullets do no damage)
All weapons- L1, L1, R1, R1. (throughout mission)
Invisible Surface- select, select, O, O.
Speedy Bond- square, square, O, O.
Invincible skiing and driving Bond- triangle, triangle, triangle,
triangle. (Note- This is only available while on skis, or driving
Bond's BMW)
Invincible Bond – triangle, select.
*Freeze all objects – select, select, triangle, triangle.
*Cheat Camera - R2, R2. (Allows you to view the whole stage on a map,
using the d-pad to move around)
*Debug Mode - L2, R2, L2.

Before Mission Codes (at any menu screen before mission):
====================
Play all missions – L1, L1, O, L1, L1.
See all movies – L1, L1, L1, L1, L1, L1, L1. (X7)

Simple. That's all of the codes (I think). I'm still trying different
combos, searching for "Hidden Weapons" and "Extra Lives". If I have
missed any codes, please e-mail me at [email protected] Thanks.


===============================
III. Frequently asked Questions
===============================
When the first version of this FAQ came out, I got TONS of mail. Most
questions people asked where all the same! So I've decided to make a
Frequently asked Questions section. This section will just have some of
the most asked questions I get through e-mail:

1.      Where is the secret encoder in the printing press stage?

Answer: In a small room with many file cabinets, and art along the
wall. Go up to 2 cabinets, which sort of overlap, and press O when you
are standing to the left of them. This reveals a secret safe behind a
picture of art. Use your fingerprint scanner gadget to open the safe.
Inside is the secret encoder.

2.      How do I power up the service elevator in the hotel stage?

Answer: Once you've examined the service elevator, go back to Bond's
BMW. There is a door right by the car, go in it. Inside, there is a
button. Press the button using O, and go back to the service elevator,
it will be in service. If it is not, you didn't press the button right.

3.      How do I escape the room where Carver puts you in (carver media)
without dying?

Answer: Use your cufflinks to break the glass. Right away, pick up the
PK7 on the table, shoot the guard, and aim at the door. Every time a
guard comes in, shoot him. When the flow of guards has stopped, look on
the ground for a keycard.

Once I get more mail, asking the same question, I'll post that
question. If you have a question, e-mail me!


===========
IV. Credits
===========
Before I end this FAQ, I'd like to thank a few people (screen names):

Walkthrough section: Thanks KAUSHGT, Asuru for inspiring me to write
FAQ's, and Rusty3357, for submitting the 4th stage walkthrough (I made
some corrections, but it was a very detailed walkthrough:)

Code section: Thanks DaOne911, MattMatt119, Dave (www.cheatcc.com), and
[email protected].

======================================================================
That's all for version 1.2. Remember to 'refresh' this page every time
you visit, to see if I've posted version 1.2. Also, this FAQ is C
copyright, so ask me first if you want to use something from it, or
post a link to it. Thanks for reading, and remember to e-mail me. ^_^
======================================================================