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                                      |The World Is Not Enough|
                                      \=======================/


Introduction

       Hello, I am Derek Scott and I made this walkthrough because I could not find
one in an easy to understand format.  This one is for agent difficulty, but 007
is the same with more/harder enemies.  This is for the PSX system.  I hope that
this is easier to understand, but if you have any questions, comments,
concerns, or something to add, mail me at [email protected]
<mailto:[email protected]> (no threat mail, chain mail, etc.)

Weapons

To the best of my knowledge this is a complete weapons list, I will replay the
game to check again though.
-  WOLFRAM P2K-The P2K is your standard issue firearm.  It is lightweight,
efficient, and comes equipped with a silencer.
-  AR36 SNIPER RIFLE-Designed for covert missions, this is a superbly accurate
rifle with a telescopic sight.  However, the bolt action makes it slow to fire
and reload.
-  BELGIQUE PS100-A high-powered automatic weapon.  It has excellent stopping
power, but limited accuracy.
-  MEYER TMP-The Meyer TMP is a small machine gun with a high rate of fire.
-  FRINESI SHOTGUN-A high-powered shotgun, however it is slow on the reload.
-  FRINESI AUTO-A very powerful gun that holds 10 rounds at a time, has a
medium rate of fire, but an extremely long load time.
-  KAZAKOVICH AK-57-A accurate machine gun with a rapid rate of fire and
limited telescopic sight.
-  GRENADE LAUNCHER-A part of the Kazakovich AK-57 that shoots grenades a fair
distance, very slow on the reload.
-  INGALLS TYPE 20-An Uzi-type gun with a high rate of fire and fair accuracy.
-  IAC DEFENDER-A very powerful pistol with a slow rate of fire and reload.
-  GAS GRENADE-A grenade that temporarily makes anyone who passes through it
pass out temporarily.
-  FRAG GRENADE-A grenade that explodes and can destroy obstructions such as
barrels and kill your enemy.
-  KOFFLER KSS-A machine gun with a rapid rate of fire and a limited telescopic
site, not extremely accurate though.
-  UNARMED-A punch attack that can kill the enemy while remaining fairly quiet.

Gadgets

Also a complete list to my knowledge, mail me if you have anything to add.
-  CELL PHONE STUNNER-This handy device, disguised as a cellular phone, can be
used to deliver an electric shock that can disable an enemy without causing
permanent damage.  The stunner uses an internal power supply that is good for
100 charges, but automatically charges when not in use.
-  FLASH BANG-A flash bang disguised as a miniature flashlight.  These are used
to disorient targets allowing you to subdue them without inflicting permanent
damage.
-  GRAPPLING HOOK WATCH-A fashionable timepiece containing a miniature
grappling hook with 50’ high-tensile microfilament, able to support up to 800
lbs.
-  NIGHT VISION GOGGLES-These glasses allow the wearer to see with improved
vision in the darkest environments.
-  VLF DISRUPTOR-Disguised as an ordinary fountain pen, this useful device is
used to disrupt electrical fields.
-  FINGERPRINT SCANNER-A handy device used to copy an individual’s fingerprints
from items in order to open high-security locks.  First you must find an item
with scannable prints to record them.  Then, take the fingerprint scanner with
the scanned prints to a security lock, and use the scanner to open the door.
-  CREDIT CARD LOCKPICK-An ingenious lock pick disguised as a credit card that
when activated, can be used to open some locked doors.
-  TELEPHONE BUG-A tiny transceiver device used for bugging telephones.  When
the bug has been placed, it will broadcast any received conversations.
-  MICRO-CAMERA-A pocket-sized, hi-resolution camera that can be used to gather
evidence.
-  VIDEO CAMERA ROCKET LAUNCHER-A powerful guided weapon disguised as a video
camera with visual and audio lock-on indicators.  When the sights on the
viewfinder change to a yellowish-orange color and an audible “Locked-On”
message plays, the camera is locked-on to the target.
-  PEN EXPLOSIVE-Disguised as an ordinary pen, this explosive device can be
used to destroy objects that impede your progress.
-  TRANQUILIZER GUN-A gun that shoots darts that subdue enemies for a short
period of time.
-  RADIATION DETECTOR-Disguised as a credit card it measures your personal
radiation intake, when the icon gets red you will start losing health.

Items

-  LIGHT ARMOR-Increases your damage resistance by 25%.  Each hit you take
removes a unit from your armor meter.
-  HEAVY ARMOR-Increases your damage resistance to 100%.  Each hit you take
removes a unit from your armor meter.
-  AMMO CLIP-Adds ammunition to a specific weapon.



Miscellaneous items

       As always, mail me if you want me to add anything.
-  CREDIT VOUCHER-$25,000 given to you by Zukovsky in the Russian Roulette
mission.
-  AARKOV’S ID CARD-An ID card you take off of Davidov after killing him.
-  SECURITY CARD-A swipe card you retrieve in Masquerade to open doors.
-  RADIATION BADGE-A card that allows you to pass some guards in Masquerade.
-  FLARE GUN-A gun you receive in City of Walkways to light up a helicopter.
-  WRENCH-Use this to turn on a steam vent and light it up with the flare gun
to blow up the helicopter in City of Walkways
-  BULLION’S KEY-A key used to open a door leading to the imprisoned M
-  M’S KEYCARD-A keycard you get from M so you can retrieve weapons and a pen
explosive to free her.


Q & A

Q: I can’t advance in levels, what is wrong?

A: If you have any cheats on, you will not be able to advance in the level, so
only use cheats either once you have beaten the game, if you want to test the
level first, or on a level you have already completed.

Q: Dr. Jones always dies when I am passing through the opening/closing doors in
masquerade, why is this?

A: You need to kill ALL of the guards in the room before leaving it, I know
this sounds cheap, but I can’t really figure it out either, and my only other
guess is she is following you through the doors, and she gets smashed in
between.

Cheats

       There are several cheats you can acquire in The World Is Not Enough.  Some you
have to be in 007 mode, others you can be in either.  The way to get them
though is to get the best time or score on a mission.  You can look a little
further down to look at what cheat there are.  You cannot advance in levels
with cheats on.  You can toggle a cheat on by going to options and pressing
left or right to toggle it on and off.
(0=007 mode, A=Agent mode, BT=Best Time, HS=High Score)
                                Mode           Mission                   Motive
-  All Weapons:                   0             Turncoat                    BT
-  Stealthy Bond:                A/0           Night Watch                  HS
-  Invulnerable:                  0             Meltdown                    BT
-  Power Goons:                  A/0        Russian Roulette                BT
-  Power Guns:                   A/0           Flashpoint                   HS
-  Infinite Ammo:                A/0          Fallen Angel                  HS

Tips

-  Use your P2K in most situations, it is silenced and therefore allows you to
get by more guards without them knowing you are there.
-  Turn the auto-assist on.  It helps a lot!
-  Whenever possible subdue guards instead of killing them, this makes your
score go up as well as letting you avoid getting hurt if you sneak up on them.
-  Turn Hold Crouch off, this allows you to keep an extra finger free in case
any emergency pops up.
-  Being stealthy instead of just shooting everyone is a very good strategy
that not only lets you keep more health for points, but also better accuracy
because you will not have to shoot much.
-  *Levels are given point attributes by Efficiency, Accuracy, Health, and Time.
       Efficiency**-How well you listen to orders and execute them.
       Accuracy**-Percentage of how many bullets hit your target compared to how many
you shoot.  In Russian Roulette, it is how many hands you win compared to how
many you play.
       Health**-this is pretty straightforward.
       Time***-There is a set time in which you should be able to complete the
mission; it has different points for different times.
       *-0-5stars total=Black gun, 6-10=bronze gun, 11-15=silver gun, 16=gold gun
(mail me if this is wrong)
       **-0%-20%=0 stars, 20%-40%=1 star, 40%-60%=2 stars, 60%-80%=3 stars, and
80%-100%=4 stars
       ***-Stars given varies per mission
       The point in getting a golden gun is to get the cheats.
-  When against a group of enemies coming from an unseen area, run towards
them, because the longer you stay where you are, the more enemies will come.
-  Headshots are 1 hit kills against regular enemies, when the situation
allows, aim for the head.
-  Time is only counted when you are playing, not in cut scenes, in your in
game menu, or when listening to MI6 messages!
-  Always move; never stay in one place too long.



Game Walkthrough

Level 1: Courier


M’s Briefing
-  Interrogate Lachaise
-  Get Briefcase Of Money
-  Escape
-  Do not Harm Civilians
R’s Gadgets
-  VLF Disruptor
-  Flashlight Flash Bang
-  Finger Print Scanner
Moneypenny’s Advice
-  “James, do take care of yourself and remember to bring me back a souvenir
from the trip.”

First Floor

When you start this level do not walk up to the lady at the reception desk,
just simply pull out the VLF disruptor R gave you, turn it on, and pass through
the metal detector.  When you enter the next room walk up to the guard by the
door, and instead of blowing him all over the place, walk backwards and he will
walk to the window allowing you to pass through the door.  Go to the elevator
and open it by pressing the button that is highlighted and press the button
inside the elevator to access the second floor.

Second Floor

Read the MI6 message and then walk to the first corner, you will notice a
camera patrolling the area, instead of shooting it and running down your
accuracy (cameras are not counted as hitting a target) wait for it to turn down
to the hall where the lens cannot see you and run under the camera, when the
camera turns back, run down the new hall and all the way to the end and turn
left, you will evade both cameras if done correctly.  Now the next camera is
somewhat tricky, the easiest way to get past it is to wait for it to turn right
(your right, not its right) and run to the cover of the inlet in the wall, when
the camera turns away, enter the door behind the camera.
After entering the door, you will hear a camera yet again, don’t worry, it is
the last one in courier.  When the camera turns left, run down the hall under
the camera and enter the door at the very end of the hallway.  Go to the next
door (no obstructions in the hallway you are in) and open it and crouch.  Pass
by the doorway with the guards in it and when you get a little way down the
hall stand up and run to the end of the hall and open the elevator and access
the third floor.

Third Floor

This floor is the toughest to get through without killing anyone, but it can be
done.  Crouch and turn left and follow behind the guard.  Take the first right
possible after following the guard and you will see a slanted picture, use the
action button to turn it and head to the next room (crouch before entering the
room behind the bookshelf that just moved) and stung the guard with your
stunner.  Take the fingerprint off of the guard’s thermos and grab the heavy
armor.  Wait for the guard to revive himself and stun him again.  After
stunning the guard twice use your fingerprint scanner on the door with the
picture of the lock on it and turn right, run to the end of the hall and use
the fingerprint scanner to open the door.  You will see a cut scene, and
Lachaise will be killed by the assistant in the room, grab the briefcase and
break the window in it before the police come to complete the mission.

Mission Complete!
(If you did everything right, you get a golden gun)

Level 2: King’s Ransom


M’s Briefing
-  Apprehend The Assassin
-  Do Not Harm Civilians
-  Do Not Harm Assassin
R’s Gadgets
-  Grappling Hook Watch
Moneypenny’s Advice
-  “This mission should be fairly easy for you James, you’ve never seemed to
have trouble catching women.”

This level is pretty straightforward; you will need no gadgets until the end to
catch onto the hot air balloon.  This is a shoot em’ up level and is a lot of
fun.  When you enter the level (darn, no boat ride for you!) grab the armor and
follow the assassin, if you take too long, you will lose the assassin and fail
the mission.  Ignore the snipers and use your grappling hook watch at the end
to catch the balloon.

Mission Complete!

Level 3: Cold Reception

M’s Briefing
-  Protect Elektra
-  Destroy Parahawks
R’s Gadgets
-  Inflatable Jacket
Moneypenny’s Advice
-  “James, don’t mix business with pleasure, remember this is a shadow
operation, shadows stay in front or behind, never on top.”

       Ooohhh, you get to go skiing with Elektra King, but it is not as fun as you
hoped it would be, and parahawks (snowmobiles with parachutes and big fan like
blades to propel itself through the air) assault you as you are fighting a land
battle while skiing downhill, but you are 007, so this should be easy for you.
       Shoot the two people who run towards you and go to the left behind the crate
and grab the sniper rifle, kill the guards on the pipes then take down the
parahawk with 2 shots of the AR36.  Ski down the mountain and be careful around
crates because enemies are likely behind them, an easy way to prevent getting
hurt by the enemies behind the crates is to slow down on your skis as soon as
you see one and take out your sniper rifle on it.
       When you reach the bottom, you will see Elektra, instead of running up to her,
stop and shoot the men on the pipes with the sniper rifle, get a little closer
to Elektra and men will come at you, kill them and walk up to Elektra, she will
run under a pipe.  Shoot at the parahawks, but do not go towards Elektra, if
you do enemies will continuously bombard you taking your attention away from
the parahawks.


Mission Complete!

Level 4: Russian Roulette


M’s Briefing
-  Interrogate Zukovsky
-  Win Money
R’s Gadgets
-  Credit Card Lock pick
Moneypenny’s Advice
-  “Another chance to gamble on love James, I hope you don’t lose your shirt.”

       This level has no enemies and is a fun level if you like blackjack.  Walk up
to the girl at the bar and talk to her, when you walk away, a guard by a door
will move to talk to her, use your credit card lock pick to unlock the door and
enter it, you learn that Zukovsky will give information that you need if you
can bring him back $100 grand.  He gives you a credit voucher for $25k,
although you get an extra $1k somewhere.  Go to the door being guarded and show
the guard your credit voucher and he will allow you to pass, go up to the table
and you will begin playing blackjack.  I usually bet half of my money until
$20,000 is less than half and I bet $20,000 until I am near $100,000 then I
just bet the difference, if you get the $100,000 rather quickly and have a
winning ratio of 4 out of 5 or better, you will get a golden gun on the mission
and you will get the power goon cheat. (Remember: no cheats, or you will not be
allowed to advance in level)

Mission Complete!
(Golden gun is easy to get if done correctly)

Level 5: Night Watch


M’s Briefing
-  Bug All Telephones
-  Avoid Villa Guards
-  Photograph Evidence
-  Get Davidov ID card
R’s Gadgets
-  Tranquilizer Gun
-  Micro-Camera
-  Telephone Bug
-  Credit Card Lock Pick
Moneypenny’s Advice
-  “I see you’re going to be keeping an eye on Davidov this mission, I’m
curious who’s going to be keeping an eye on you.”

At first this level was hard for me because of all of the sneaking around,
etc., but I found a way where it is fairly easy to complete the mission, when
you enter the mission in Elektra’s bedroom go to the room opposite of her bed
and bug the phone in that room.  Now leave Elektra’s room and sneak up to the
staircase.  Use the sniper mode to lean and shoot the guard with a tranquilizer
gun.  Go up to the guard and punch him to death using sniper mode (the only way
you can kill the guards).  You now have a choice of 4 rooms to enter, enter the
one to the right of the staircase (lock pick it first) and tranquilize and
punch the guard to death (yay, tranquilizer darts behind the bar!) and take a
picture of the screen in front of you.
Next go to the room to the left of the staircase, not the one right next to the
staircase, but the one parallel to the first room you entered, lock pick it and
grab your armor (you’ll need it later).  Enter the room in front of the
staircase now, tranquilize the guard the guard and kill him.  Bug the phone and
go to the last door by the staircase.  Tranquilize the guard (yet again) and
kill him.  Bug the phone, leave the kitchen and turn right and enter the room
(you know how to pick locks by now).  Take a picture of the letter and go to
the room straight down the hall.  Look at the nice weapons in the garage and
then leave the room.  Go to the elevator near the room where you took the
picture of the letter and go upstairs in it.  Wait for the guard to get near,
Tranquilize and kill him.  Bug the phone in the room right near the elevator,
enter the room it is connected to by a hallway and turn on the radio, wait for
the guard to come, tranquilize and kill him.  Leave through the door the guard
came through and turn left then right, see those two rooms?  There is a phone
in one and a computer with evidence in the other, go back to the elevator and
downstairs.  MI6 alerts you that Davidov is in the villa, so go back to the
staircase and talk with him, he sends guards at you, so kill them (you can
finally use a real gun) and enter the door you just left then enter the garage.
Kill the guards that Davidov sends and shoot Davidov, he is pretty resistant,
but he will finally go down, the easiest way to keep from dying is to shoot him
while he is reloading.  Grab his ID card and go to the car.

Mission Complete!

Level 6: Masquerade

M’s Briefing
-  Find Renard
-  Do Not Harm Technicians
-  Do Not Harm Soldiers
-  Retrieve Locator Card
-  Escape
R’s Gadgets
-  Night Vision Glasses
-  Grappling Hook Watch
Moneypenny’s Advice
-  “Looking at the Christmas Jones dossier I see that she is quite attractive
and also a nuclear physicist, lets try to keep that relationship plutonic,
shall we?”

Go straight down the hall and pull out your ID card, show it to the guard and
go into the room and grab the security card off of the table in there and head
back to where you started except go down to the other hall and into the room on
your left.  Grab the gun, ammo, and armor, and leave the room (make sure to
toggle the gun off in your inventory menu to avoid trouble).  The two guards
will not let you by so put on your night vision glasses and hit the switch in
the hall, the lights will go out.  Stay to the right side of the hall and pull
your security card out and swipe it through the card reader. Go to the door at
the end of the hall and enter it.  You can take your glasses off now and head
down the hall on the right and show your ID badge to the guard.  Go into the
room and grab the radiation badge off of the table.  Exit the room and turn
left and you will see a room on the same side of the hall as the room you were
just in, go into it and show the guard at the end of the hall your radiation
badge, go into the room to the panel at the back and switch it to unlock the
elevator.
Go back to the part with the two staircases and walk past the guards and enter
the elevator.  You will see a cut scene with Dr. Jones and guards will come up
and start shooting.  Protect Dr. Jones because that is their main target.
After a little while she opens the sliding door, make sure all the guards in
the room are dead and go to them.  Make sure to go quickly because the doors
close right after they open and shoot the guards, one of the crates has full
armor so take that and shoot through the barrel and guards and go to the
elevator with Renard.  There will be a short cut scene, you cannot diffuse the
bomb so turn around, you will see a red box around a chain, take out your
Grappling Hook Watch and shoot towards the box.

Mission Complete!

Level 7: Flashpoint

M’s Briefing
-  Stop The Bomb
-  Rescue The Hostages
-  Protect Dr. Jones
R’s Gadgets
-  Flashlight Flash Bang
-  Night Vision Glasses
Moneypenny’s Advice
-  “James, you obviously have a personal attachment to this case, the question
is, who is it?  Elektra or Christmas?”

I am going to split this into two ways you can do this, so try both and see
which you are better at.

Way #1

Leave the room with M in it and talk to the technician in the control room.  Go
to Channel 1 and crouch, kill the guards with your P2K outside of the room with
the hostages, then either run in and shoot all the guards, or use your flash
bang to blind them, then kill them, flip the switch, and leave the way you came
except go to the room on the left right before the control c door and grab the
gas grenades and the IAC Defender (what a great pistol).  Go to the Channel 2
door through the control room and shoot all the guards, save the hostages and
flip the switch (Déjà vu?).  Go back to the control room and through to Channel
3, shoot the guards, save the hostages, flip the switch.  When you go back to
the control room there are guards their, kill them and go to Pipeline A.  Put
on your night vision glasses and run through Pipeline A making sure to grab the
armor at every point you can.  When you exit you will see Christmas, she says
she can make the maintenance rig go online if you give her a minute, shoot all
the guards, you can try your IAC Defender on them, and when she is done walk up
to the maintenance rig.

Way #2

       This is very similar to the first way.  Go to the technician to find out how
to get through the pipeline.  Go to channel 1 kill the guard around the corner
with your P2K, another guard will come out of the door, kill him too.  Go into
the room and use your flash bang to blind everyone then shoot them and flip the
switch.  Go the way you came and don’t forget to stop by the room with the IAC
Defender, Gas Grenades, and Armor.  DO NOT go through the Control C door, way
#2 gives you more weapons, armor, and ammo, but it may be a little slower.  Go
through every unlabeled door for ammo, weapons, and armor.  Go through the door
labeled Channel 2 and kill everyone (except hostages) you can use your gas
grenade or flash bang, or even both, flip the switch.  Go to every unlabeled
room to stock up on more things, then go to the door labeled Channel 3.  Do the
same thing as always then go to the control room and kill the guards.  When you
are finished killing them, go to Pipeline A and put on your night vision
glasses.  Kill everyone, and keep moving so more guards do not come.  When you
get to Christmas keep the guards at bay (IAC Defender=1 shot kills) and go to
the maintenance rig when she is finished.

Mission Complete!

Level 8: City Of Walkways

Robinson’s Briefing
-  Protect Zukovsky
-  Protect Dr. Jones
-  Destroy Helicopters
-  Escape Across Pipeline
R’s Gadgets
-  Rocket Launcher
Moneypenny’s Advice
-  “James, maybe you can bring me back some caviar, that is if you don’t
destroy the whole factory first.”

Shoot the guards outside the room and head towards the stairs while shooting
more guards go up the stairs and through the door.  Shoot the guard outside and
destroy the helicopters refilling rockets as needed from your car, after
destroying 2, go to the yellow sign and jump down onto the pipeline.  Enter the
shack and kill the guards, make sure to grab the armor from the crate at the
foot of the stairs you are going towards.  Grab the wrench and exit the shack.
You will be confronted by many guards and the helicopter with blades, go down
the stairs on your right and go into the shack and grab the flare gun, shoot
all the enemies, run up the stairs, turn right and run into the shack all the
way down the path.  You will see a valve, but you can’t turn it by hand, take
out your wrench and turn it on, take out your flare gun and light the gas line
with the helicopter up.

Mission Complete!

Level 9: Turncoat


Robinson’s Briefing
-  Capture Bullion Alive
-  Disable Terrorist Threat
-  Protect Civilians
R’s Gadgets
-  Pen Explosive
Moneypenny’s Advice
-  “Bullion’s most distinguishing feature is his gold teeth, it shouldn’t be
hard to spot him.”

The idea of this level is very similar to the King’s Ransom level.  It is
almost a pure shoot em’ up level.  Make sure to get the snipers and do not hurt
the civilians!  When you enter the subway, take out your AR36 and snipe the men
behind the pillars and enter the train.  Make sure to kill all the guards on
the train.  They like to hide in places where you can’t see them until it is
too late, so keep your guard up, when you exit the subway you will see Bullion,
but he planted a bomb in the ventilation shaft, and you have to save everyone
because you are James Bond.  Blow the door with your Pen Explosive and shoot
your way all the way back to the bomb.  Shoot the 4 panels that circle around
the bomb to expose the bomb core and use your cell phone stunner to disable it.
Go back to the station and up the stairs, follow Bullion, but do not harm him
and you will see a cut scene.

Mission Complete!

Level 10: Fallen Angel


Robinson’s Briefing
-  Find M
-  Free M
-  Defeat Gabor
-  Confront Elektra
R’s Gadgets
-  None
Moneypenny’s Advice
-  “James, what can I say?  I just wish you were in my hands instead of the
hands of the enemy.”

This level is a little tricky, but what is a game without a few challenges?
The message says to lie low until you find your guns, but I find that only
hurts you more than help you.  Wait for the guard in the left hall to come down
(crouch while waiting) then spring out and punch him to death, steal the
Kazakovich AK-57 and wait for the next guard to come and shoot him.  Go into
all the room and collect the various weapons, gadgets, and armor.  Crouch and
do a head shot with your P2K on both of the remaining guards.  Collect the
guard’s bullets and head up the stairs, do not stop and stay to kill guards,
because more will come until you reach the landing.  Enter the door and kill
the guard with your P2K and crouch and walk down the hall.  Kill the guard in
the hallway and turn towards the room and kill the guard in it.  Bullion is in
the room, so take out your Kazakovich (conserving your grenades for Gabor) and
shoot at him and he will finally keel over, steal his key and all the other
things in the room and go up a flight of stairs (keep on going until you get to
the landing so no more guards come) and use your lock pick to open the door.
Turn left and kill the guard in their with your silenced pistol and grab the
armor now if you need it, or you can save it for later.  Go through the archway
and hug the right wall (crouching still) and down the guard in the room with
your P2K.  From the doorway snipe both the guards, who will not notice you
there, or their partner fall and go into the hall.  Go down the small staircase
and you will see a small cut scene with M.  Take your newly acquired keycard
and go one flight down.  Go to the doors with the swipe lock and grab the Pen
Explosive and the Type 20 and go back upstairs.  Blow M out of her cell and she
says she can unlock all of the doors in the castle if you give her a few
moments, so stand on the stairway and kill the two guards who come and leave M
behind (grab the armor if you did not take it earlier).  Go up the last flight
of stairs (whilst killing guards) and enter the door.  You will see a cut scene
with Elektra and Gabor.  Gabor will attack you, hide behind the crates until
his henchmen come out, kill them and run into the room to refill on armor if
you need to, and use your new sniping spot to hurt Gabor.  If you have
Grenades, launch them at him (very effective) and when he gets hurt enough
another door opens with 2 more henchmen and heavy armor, kill them and grab the
armor.  Repeat until he dies and use his keycard to open the last door.  Kill
Elektra before she has a chance at M (Elektra only takes one bullet).

Mission Complete!

Level 11: Meltdown

M’s Briefing
-  Find And Defeat Renard
-  Rescue Dr. Jones
-  Escape From Submarine
R’s Gadgets
-  Radiation Detector
Moneypenny’s Advice
-  “Be careful James, Renard is obviously a madman, be ready for anything.”

Okay, the last level, and a pretty good one at that.  When you start, turn
right and open the hatch.  Crouch and enter the first door on your left and get
the ammo and go into the first door on your left to pick up heavy armor.  The
next door alerts the guards around the area that you are there, so be ready.
Shoot the guard in the room and get the key.  Kill the first couple of guys who
come through the door and then exit the room and kill the men with armor.  They
give you one of the best guns in the game, the Frinesi Auto.  Refill on armor
that the men drop and go down the hall to the way you did not go and unlock the
door, crouch, and open it.  Take out your P2K and snipe everyone in the room
before entering it (three people in the room) and refill on armor and ammo
before leaving through the door at the end.  Open the hatch on the floor and
enter the torpedo room, hit the switch on the wall to move the torpedoes, see
that vent on the floor?  Shoot it open and move through it and shoot the other
side.  You will see a cut scene and Renard will shoot at you, look to where he
ran and shoot at him from the other side.  After he takes some damage, he will
run.  The pipes in front of you shoot out hot steam that will take damage from
so navigate your way through carefully killing the guards who are hiding behind
the pipes.  At the end of the pipes another guard will walk by, shoot him and
follow the path to the door, crouch and enter it.  Renard is at the end of the
hallway, so shoot at him and he will blow up the extinguisher near you.  Follow
the path he took and you will see a room with a radiation symbol so take out
your radiation detector and turn it on.  I think the most effective way to get
rid of the guards in the radiation room is to open the door and walk in and out
of the room quickly.  The guards will follow you out and you can shoot them
from the safety of the non-radiated room.  There will most likely be two guards
left if you did this correctly, they will be near the end of the maze.  Kill
them quickly and exit through the other side where Renard will take a potshot
at you.  If you need armor go back to the other side of the maze, wait for the
radiation to wear off then go towards the armor and back to the same side, let
it wear off again then go to the other side where Renard shot at you.  Enter
the door at the end of the hall and take out a powerful gun.  Shoot the guards,
who charge at you and the panels in the middle of the room with the blue
lights, shoot them until you can see the insides (and shoot the crates for
heavy armor) and go to the door where you see Renard.  Open the lock and enter.
Renard’s plan backfires and he ends up on the wall with the tube stuck through
him, grab his key and run back to Christmas.  Go into the Torpedo room, which
is the one where you shot the grates out right near Christmas’s cell and walk
toward the torpedo doors.

Mission Complete!

       You will see the ending cut scene and the credits, now try the game in 007
difficulty and reuse this guide!  You can earn all the cheats in 007 mode.
Good Luck!

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respective trademark and copyright holders.


Copyright 2003 Derek Scott