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||__/ / // \\ || || | | ||_/| ||__/ /
|.. \' //___\\ || || | | ||"\| |.. \'
_|| \ \__//"""""\\__||_ _||__/_' _||_.-/ _|| \ \_
'"" ""''"" ""''""' '""""" '""""" '"" ""'
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( :------M--U--S--I--C------G--U--I--D--E------: )
'----------------------------------------------'
V1.0
Copyright (C) 2002 by Matthew "Counterpoint" McLellan
Email:
[email protected]
Web Page:
http://ctpoint.tripod.com
=======================================================================
Table of Contents
-----------------------------------------------------------------------
Section 1 - Introduction & History
Section 2 - Track List
Section 3 - Track Locations?
Section 4 - Questions and Answers
Section 5 - Credits and Legal Information
Section 6 - Final Words
=======================================================================
Section 1: Introduction & History
-----------------------------------------------------------------------
The Tomb Raider game soundtrack is arguably one of the best soundtracks
ever created for a game. The fully orchestrated score sounds great,
especially considering that it uses all synthesized instruments.
The reason for this guide is to provide players with a 'map' of all the
locations and events that trigger the music tracks. This is mostly
intended for the PC users who missed out on the mood created by this
soundtrack.
To the best of my knowledge, the information in this guide is complete
and accurate.
History:
07-28-2002
This guide is created. Some track information might be missing.
=======================================================================
Section 2: Track List
-----------------------------------------------------------------------
Since Track 1 is actually the data track for the game, it has not been
included in this listing. (Just add one to the track number to get
the actual track numbers as they appear on the PSX game CD.)
Also, I have given descriptive names to the tracks to help identify
them, as there are no track titles available as far as I know. These
names are _not_ official and have _not_ been approved of by Core
Design.
The tracks listed here are ordered as they appear on the PSX game CD.
I have not confirmed if the Sega Saturn version is the same.
I have not verified this, but apparently tracks 01 and 04 were the only
tracks available in the PC version.
-----------------------------------------------------------------------
Track Name
-----------------------------------------------------------------------
01 - Lara's Theme
02 - An Abandoned Chamber
03 - Lara's Theme (Short)
04 - Ambient Noises
05 - Escaping Danger
06 - Architecture of the Past
07 - Battle in the Ancient Courtyard
08 - The Trapped Hallway
09 - Ruins of a Lost Civilization
10 - Danger
11 - An Ancient Door Opens
12 - Secret
13 - ??? (Sounds like a slow version of 12)
14 - Age Old Artifact
15 - Suprise Attack
16 - Another Deserted Place
17 - Derelict Mechanism
18 - ??? (It's an excerpt from 01)
19 - More Danger
20 - ??? (Similar to 09)
21 - Lara and Natla in the Machine Room
22 - Lara and Larson
23 - Natla Activates the Pyramid
24 - Lara in the Tomb of Tihocan
25 - Tutorial - Welcome
26 - Tutorial - D Pad
27 - Tutorial - Jumping I
28 - Tutorial - Jumping II
29 - Tutorial - Main Hall
30 - Tutorial - Vaulting I
31 - Tutorial - Ballroom
32 - Tutorial - Walking I
33 - Tutorial - Walking II
34 - Tutorial - Looking
35 - Tutorial - Jump and Grab I
36 - Tutorial - Climb Up
37 - Tutorial - Running Jump I
38 - Tutorial - Running Jump II
39 - Tutorial - Jump and Grab II
40 - Tutorial - Nice
41 - Tutorial - Vaulting II
42 - Tutorial - Shinnying and Climbing
43 - Tutorial - Drop Down I
44 - Tutorial - Drop Down II
45 - Tutorial - Drop Down III
46 - Tutorial - Go Swimming
47 - Tutorial - Swimming I
48 - Tutorial - Swimming II
49 - Tutorial - Conclusion
50 - The Bald Thug
51 - The Cowboy
52 - Larson in Egypt
53 - Demonic Natla
54 - Pierre
55 - The Skater
-----------------------------------------------------------------------
Tracks named "???" are music tracks that I was unable to trigger.
Either I missed the area or event that triggers them, or they were not
included in the actual game but are present on the CD. If you have any
information regarding these tracks, please contact me by email
(
[email protected] ). If I can verify any information sent to me,
I'll update this guide and add you to the credits, so don't forget to
sign your message. :)
=======================================================================
Section 3: Track Locations
-----------------------------------------------------------------------
The following is a list of all in-game events. Warning, there may be
a few spoilers in here since many of the tracks are set off by key
plot development events.
Tracks: Locations:
-----------------------------------------------------------------------
Level 1 - Caves
-----------------------------------------------------------------------
Track 04 Starts immediately when you begin
Ambient Noises the level.
Track 10 After the first 'green room', you
Danger descend a staircase and flip a
switch to open the door.
Track 07 After jumping over a pit with a
Battle in the Ancient Courtyard bear in it, you descend some stairs
and enter a courtyard where you are
attacked by 2 wolves.
Track 11 When you flip the switch on the
An Ancient Door Opens wall in the same room.
Track 08 As you climb the long set of stairs
A Trapped Hallway through the door that just opened.
Track 15 A lone wolf charges you on the
Suprise Attack upper landing where the final
switch is found.
-----------------------------------------------------------------------
Level 2 - The City of Vilcabamba
-----------------------------------------------------------------------
Track 04 While swimming underwater in the
Ambient Noises first area.
Track 02 When you enter the skull room with
An Abandoned Chamber the moveable block in the far wall.
Track 03 During the climb up the left tower
Lara's Theme (Short) in the second area.
Track 11 When you flip the switch at the top
An Ancient Door Opens of the left tower.
Track 08 When you enter the hallway with the
A Trapped Hallway swinging blades.
-----------------------------------------------------------------------
Level 3 - Lost Valley
-----------------------------------------------------------------------
Track 04 As soon as the level begins.
Ambient Noises
Track 15 When a rather large enemy charges
Suprise Attack at you in the valley.
Track 14 When you pick up the machine cog at
Age Old Artifact the top of a rock pile.
Track 16 Right before you cross the broken
Another Deserted Place bridge across the valley.
Track 14 When you pick up the machine cog on
Age Old Artifact the far side of the bridge.
Track 17 Immediately after flipping the
Derelict Mechanism switch next to the machine.
-----------------------------------------------------------------------
Level 4 - Tomb of Qualopec
-----------------------------------------------------------------------
Track 04 Once you reach the crossroads
Ambient Noises before the three puzzle rooms.
Track 16 The first room with a lever in the
Another Deserted Place area with the bird paintings.
Track 15 As soon as you grab the piece of
Evading Danger the Scion.
Track 22 Cut-scene after defeating Larson.
Lara and Larson
-----------------------------------------------------------------------
Level 5 - St. Francis' Folley
-----------------------------------------------------------------------
Track 07 The room with the door that closes
Battle in the Ancient Courtyard when you enter and traps you in
with a group of apes.
Track 06 Upon entering the large chamber
Architecture of the Past with four doors belonging to four
gods.
Track 15 When you enter the Thor room and
Evading Danger lightning is set off.
Track 02 When you enter the chamber of
An Abandoned Chamber Neptune.
Track 04 When you enter the chamber of
Ambient Noises Damocles.
-----------------------------------------------------------------------
Level 6 - Colosseum
-----------------------------------------------------------------------
Track 04 Immediately upon starting the
Ambient Noise level.
Track 09 After opening the main doors and
Ruins of a Lost Civilization entering the Colosseum.
-----------------------------------------------------------------------
Level 7 - Palace Midas
-----------------------------------------------------------------------
Track 03 When you reach the top landing
Lara's Theme (Short) with five switches that open the
trials.
Track 07
Battle in the Ancient Courtyard Upon entering the Fire Trial.
Track 06 When you see the top of the
Architecture of the Past Aquaduct for the first time.
Track 04 The area where you have to shinny
Ambient Noise and leap across to a tunnel under
the Aquaduct.
Track 19 Up on a ledge above the pool where
More Danger the level begins. A lion charges
at you from the other side.
Track 09 Upon entering the chamber
Ruins of a Lost Civilization containing the hand of Midas.
-----------------------------------------------------------------------
Level 8 - The Cistern
-----------------------------------------------------------------------
Track 03 Upon entering the large, main
Lara's Theme (Short) area.
Track 04 After unlocking a door and entering
Ambient Noise a room with two apes. Pierre
attacks as you climb to the top.
-----------------------------------------------------------------------
Level 9 - Tomb of Tihocan
-----------------------------------------------------------------------
Track 04 After exiting the first large room
Ambient Noise where you must raise the water
level.
Track 16 Upon entering the door that
Another Deserted Place requires 2 keys, right before a
long slide.
Track 17 When you approach the front of
Derelict Mechanism the tomb with the two centaur
statues.
Track 54 Pierre taunts you when you
Pierre encounter him for the last time.
Track 24 Cut-scene at the end of the level.
Lara in the Tomb of Tihocan
-----------------------------------------------------------------------
Level 10 - City of Khamoon
-----------------------------------------------------------------------
Track 04 Top of the hill on the border of
Ambient Noise the area with the first sphinx.
Track 03 When you jump in the pool, swim
Lara's Theme (Short) down a long hall with a door at the
end, and pull a lever on the wall.
-----------------------------------------------------------------------
Level 11 - Obelisk of Khamoon
-----------------------------------------------------------------------
Track 03 Just before entering the square
Lara's Theme (Short) room with several doors hidden
behind moveable blocks.
Track 04 While climbing ledges on a wall in
Ambient Noise the room with two panthers when
you first enter.
Track 19 As soon as you touch the floor in
More Danger a large chamber with 2 mummies. It
is in one of the four puzzle rooms.
Track 02 When you emerge next to the sphinx
An Abandoned Chamber at the end of the level.
-----------------------------------------------------------------------
Level 12 - Sanctuary of the Scion
-----------------------------------------------------------------------
Track 09 When you run through the narrow gap
Ruins of a Lost Civilization on the Sphinx's side near a door.
Track 06 When you enter the Sphinx.
Architecture of the Past
Track 52 When you enter the room with the
Larson in Egypt Scion.
-----------------------------------------------------------------------
Level 13 - Natla's Mines
-----------------------------------------------------------------------
Track 02 As the level begins and Lara swims
An Abandoned Chamber into the cavern.
Track 14 When you enter the room with the
Age Old Artifact crane where you get Lara's guns
back.
Track 11 When you pull the lever in the
An Ancient Door Opens alcove above the room just past
the drill.
Track 51 Cowboy's speech when you enter his
The Cowboy area.
Track 55 As soon as you shoot at the skater.
The Skater
Track 50 When you reach the pyramid's
The Bald Thug entrance.
Track 23 Natla's cut-scene when you complete
Natla Activates the Pyramid the level.
-----------------------------------------------------------------------
Level 14 - Atlantis
-----------------------------------------------------------------------
Track 04 At the start of the level.
Ambient Noise
Track 14 Low platform in the first room
Age Old Artifact with water.
Track 04 In a hallway after the room that
Ambient Noise fills with lava.
Track 07 Triggers when you enter the mimic's
Battle in the Ancient Courtyard room.
Track 21 Cut-scene at the end of the level.
Lara and Natla in the Machine Room
-----------------------------------------------------------------------
Level 15 - The Great Pyramid
-----------------------------------------------------------------------
Track 07 As soon as the level begins.
Battle in the Ancient Courtyard
Track 15 When you shoot the Scion.
Suprise Attack
Track 05 When you enter the final hall and
Escaping Danger confront Natla.
Track 53 When Natla rises up to fight Lara
Demonic Natla a second time.
=======================================================================
Section 4: Questions and Answers
-----------------------------------------------------------------------
Q: What kind of equipment was used to record the orchestral music?
A: Nathan McCree used a Roland JV-90 synthesizer with an SR-JV80
expansion board (Orchestra).
Q: Why was the music left out of the PC version?
A: Apparently switching music tracks during the game on earlier CD-ROM
models would cause a delay during which the game would freeze.
=======================================================================
Section 5: Credits and Legal Information
-----------------------------------------------------------------------
This document is the property of Matt "Counterpoint" McLellan. This
guide may be copied and distributed as long as it is not altered in any
way.
The music in Tomb Raider was written by Nathan McCree and is the
property of Core Design.
Tomb Raider, Lara Croft, and all game characters mentioned in this
guide are trademarks of Core Design.
PSX is a trademark of Sony.
Sega Saturn is a trademark of Sega.
Information in the Q&A section was obtained from an interview of Nathan
McCree by Matthew Florianz. It can be found at:
http://www.fod-online.com/articles_mccree.html
=======================================================================
Section 6: Final Words
-----------------------------------------------------------------------
Thanks to Core Design for a great game, and to Nathan McCree for his
amazing work on the soundtrack.
This work is dedicated to my friend, DarkStar, who is a fellow TR fan
and missed out on the music since he only played the PC version.
-----------------------------------------------------------------------