=======================================================================
Tobal 2 FAQ v1.3
by John Lacano and Frostbyte
=======================================================================
This FAQ is maintained by John Lacano (
[email protected]).
Thanks to:
-Ignacio Lucas (
[email protected]) for providing various information,
including the Load method for obtaining monsters.
-Mark Bradley (
[email protected]) for helping with the potions and
stones and for making the excellent potion description pictures.
-Justin Sison (
[email protected]) for providing the winning pose code
and various other information.
-Additional moves provided by
[email protected],
[email protected],
and
[email protected].
Legal Stuff:
This document is (c)1997 John Lacano. All rights reserved. No part of
this document may be reproduced without the express written consent of
John Lacano. No part of this document may be changed in any manner.
This document may be freely distributed for personal use provided it is
not charged for. No part of this document may be included in any
magazines, CD-ROM compilations, or pay web sites.
Tobal 2 and all characters are (C)1996, 1997 SquareSoft. All rights
reserved.
=======================================================================
Version Info
=======================================================================
v1.3 Added Rumors section (5.3).
Updates to Quest Tips section (3.6).
Added poison food tip (3.5).
v1.2 Added dungeon locations for beginners (3.6).
Method for obtaining Dual Horn (5.1).
Choose winning pose code added (5.2).
Father/Priest correction (4.4).
Number of Floors for Castle and Cave (4.3).
v1.1 Updated monster list, hidden characters.
Added "returns" to make everything look good on the web(comments?).
HTML version available, e-mail me for info. -John
v1.0 Added Mark's moves.
Added Mark2's moves.
v0.9 Corrected potion information.
Dance code, repeat speech code.
Practice with "F" monsters trick.
Analog controller projectile.
Basic quest moves added.
Chocobo and Dog moves added.
v0.8 More quest tips, potion info, and stone info.
Added potion RGB list.
Added character backgrounds.
Updated moves (Chuji,Epon,Ill,Gren).
Fixed spacing problem on monster list.
v0.7 Added Moves Section provided by FrostByte.
Added Monster List.
Another reorganization (sorry!).
v0.6 More Potion Information.
Analog Controller Information.
v0.5 Added Potions and Stones section to Quest Mode.
Added unblockable attacks and counters.
Renamed Menu Translations to FAQ.
v0.4 Added Version Info, Index, and Quest mode information.
Also did a little reorganizing and tweaking.
v0.3 Added the replay menu options.
v0.2 Added hidden character info.
v0.1 Initial release.
=======================================================================
INDEX
=======================================================================
1.0 MENUS
1.1 Tournament
1.2 VS
1.3 Quest
1.4 Training
1.5 Option
2.0 CHARACTERS
2.1 Common Moves Legend
2.2 Character Moves
2.2.1 Chuji Wu
2.2.2 Epon
2.2.3 Oliems
2.2.4 Hom
2.2.5 Fei Pusu
2.2.6 Ill Goga
2.2.7 Mary Ivonskaya
2.2.8 Gren Kuts
2.2.9 Chaco Yutani
2.2.10 Doctor V
2.2.11 Mufu
2.2.12 Nork the Mysterious
2.2.13 Emperor Udan
2.2.14 Mark
2.2.15 Mark2
2.2.16 Chocobo
2.2.17 Dog
2.3 Move Tips
2.4 Character Backgrounds
3.0 QUEST MODE
3.1 Moves
3.2 Status Screen
3.3 Potions
3.4 Stones
3.5 Food
3.6 Quest Tips
4.0 MONSTERS
4.1 Methods to Unlock Monsters
4.2 Using the Monsters
4.3 Dungeons
4.4 List
5.0 EXTRAS
5.1 Hidden Characters
5.2 Codes
5.3 Rumors
=======================================================================
1.0 MENUS
=======================================================================
Main Screen:
-TOURNAMENT
-VS
-QUEST
-TRAINING
-OPTION
-----------------------------------------------------------------------
1.1 TOURNAMENT
-----------------------------------------------------------------------
Pick a character and start fighting. (duh!)
See Using Monsters (section 4.2) for info on the red, blue, green,
and gray monsters.
-----------------------------------------------------------------------
1.2 VS
-----------------------------------------------------------------------
Two player mode.
See Using Monsters (section 4.2) for info on the red, blue, green,
and gray monsters.
-----------------------------------------------------------------------
1.3 QUEST
-----------------------------------------------------------------------
Initial choices:
-New Game
-Continue
During the Quest Mode, pressing select will bring up the following menu:
-Item
-Sleep
-Equip Stone
In town, there is a Church, speaking with the priest will bring up this:
-Save
-About Saving
-Don't Save
-----------------------------------------------------------------------
1.4 TRAINING
-----------------------------------------------------------------------
Select a character to practice with.
Push L2 and R2 to reset characters to the center of the ring.
See Using Monsters (section 4.2) for info on the red and blue monsters.
While in Training Mode, press Start to get the following menu:
-Player*
-Computer*
-Control Data (display controller input)
-Status (display damage info and button grid)
-Slow Motion (the higher the number, the slower the game)
-Color Change**
-Practice Reversals (push guard and square when OK flashes)
-Character Select (choose new characters)
-Return to Title (leave training mode)
-Exit (resume training)
*Options for Player and Computer from left to right, Player starts at
Controller 1, Computer starts at Controller 2.
-Controller 1
-Controller 2
-Enemy (computer controlled opponent)
-Syagami (crouching)
-Guard (always defends)
-1 Hit Guard (defends after one hit)
-Down (stays down after a fall)
-Jump (jumps up and down)
-High Attack
-Middle Attack
-Low Attack
**Choosing this option will bring up a menu of the clothes your fighter
is wearing. Select an item by moving up or down. The three numbers at
the top represent the amount of Red, Green and Blue in that order.
Move left or right to select a color. Add more of a certain color by
pushing triangle, reduce a color by pushing X. Clear will reset your
fighter to normal colors.
-----------------------------------------------------------------------
1.5 OPTION
-----------------------------------------------------------------------
-Game Options (see below)
-Button Configuration
-Memory Card (see below)
-Replay (see below)
-Screen Adjust
-Theater (move left or right to select movie)
-About the Analog Controller
The analog controller has three different settings:
digital (no light), analog pad (red light), and
analog stick (green light). To use analog control
without the vibrations, use the setting for the
analog stick.
[NOTE: You'll probably want to use the Free Setting
in the button configuration and change the button
positions if you use the analog stick mode.]
-Return to Title
Game Options
------------
-Difficulty
-Number or Rounds to Win
-Time Limit
-Endurance Mode (OFF, recover 10%, recover 20%, etc.)
-Sound (STEREO, Mono)
-Exit
Memory Card
-----------
-Auto Save (OFF, on)
-Save
-Load
-Exit
Replay (FIGHT MEMCARD displayed at top of screen)
------
-Smooth(?) Motion Program (ON, off)
This option should be ON, otherwise the game will look terrible.
-Save Replays (OFF, on)
Brings up save options after a fight (FILE, New File, Don't Save)
-View Replays (see below)
-Exit
[NOTE: If you use an analog controller, saved fights will not be
recorded correctly. You can still save fights, but when you view them
later it won't be the same fight.]
View Replays Menu
-----------------
-Files (if you have saved any)
-Create New File
-Rename File
-Erase File
-View Demo Fights
-Exit
Viewing Options (appears after selecting a file or View Demo Fights)
---------------
-View Once
-View Continuous
-Copy [not available for demos]
-Move [not available for demos]
-Delete (NO, yes) [not available for demos]
Camera (appears after View Once or View Continuous is selected)
------
-Normal
-Dramatic
-Control Yourself
-Look at Player 1
-Look at Player 2
Power Gauge (appears after camera mode is selected)
-----------
-Present
-Absent
=======================================================================
2.0 CHARACTERS
=======================================================================
-----------------------------------------------------------------------
2.1 Common Move Legend (all facing right)
-----------------------------------------------------------------------
f/F = forward/hold = tap/hold your direction pad to the right
b/B = back/hold = tap/hold left
u/U = up/hold = tap/hold up
d/D = down/hold = tap/hold down
J = jump = (default L1 or L2)
G = guard = (default R1 or R2)
H = high attack = (default Triangle)
M = mid attack = (default Square)
L = low attack = (default the X button)
A = action = (default the circle button) only used in Quest Mode
f,f = quick dash
f,F = run
b,b = quick escape
b,B = skip backwards
f/b+G+H = roundhouse
f/b+G+L = low sweep
Throws:
G+M = grab
d+G+M = low grab (hold block to keep grabbing)
After Grab: (offense / your grab)
f/b/d/u = move
tap U = high punch combos
tap D = low shin kick
M = throw
f,b = push back
After Grab: (defense / opponent's grab)
f/b/d/u = counter their move
b,b = escape
U = high blow escape
D = low kick escape
G+M = throw
Counters:
(after throw) G+M = counter throw/escape/reversal
(after block) f+M = counter attack
Recovery Moves
air
G+M = recover from juggles.
ground
J+G (hold) = stay grounded
J = flip recovery
H = recover and high attack
M = recover and mid attack
L = recover and low attack
f/d/b/u = directional roll.
Distance Attack
b+M, b/B = chi attack (hold back to increase your power at the cost of
your own life.)
=======================================================================
2.2 Character Moves
=======================================================================
Move listed with a (*) is an extended chain move they are very hard to
pull, you can only execute them with PRECISE button presses. Use the
practice mode and the combo bar to practice these. You'll know if you
pull one of these off, usually these moves are accompanied by a star
trail.
-----------------------------------------------------------------------
2.2.1 Chuji Wu
-----------------------------------------------------------------------
height: 175 cm
weight: 70 kg
age : 18
Throws
(grab) M : Over-shoulder Trip
(grab) b+M : Back Toss
(grab) f+M : Forward Trip
(grab) u/d+M : Shoulder Toss
(grab)(pull) f+M : Tackle
(tackle) H : Face Punch
(tackle) L : Low Punch
(tackle) M : Back Toss
(side grab) M : Hip Toss
(side grab) M : Shoulder Toss
(back grab) M : Gut Throw.
Normal Attacks
H,M : Punch, Side Kick
H,L : Punch, Sweep
H,H,H : 2 Punches, Roundhouse
H,H,M : 2 Punches, Gut punch
*HHM,M : 2 Punches, Power Gut Punch
*HHM,M,L : 2 Punches, Sweep Fakeout
H,H,L : 2 Punches, Sweep
H,H,f+L : 2 Punches, Forward Sweep
L,L : Low kick, Sweep
L,M,M : Low kick, Side Kick, Cartwheel
*LM,M : Low kick, Side Kick, Power Sweep
f+M : Shoulder attack
b+H : Back fist
b+M : Back flip
b/d/u+L : Monkey Sweep
b/d/u+L,M : Monkey Sweep, Horse Kick
*b/d/u+L,L : Monkey Sweep, Power Sweep
f,f+M : Power Punch
f,f+H : Heel Kick
b,b+M : Reverse Flip
d+M : Left Upper
u+M : Right Upper
G+H,H : High Kick, Roundhouse
G+B+H,M : Left Hook, Right Hook
*G+B+HM,M : Left Hook, Right Hook, Power Punch
G+B+M,M : Power Punch, Uppercut
*G+B+M,H : Super Punch
G+F+M,M : Uppercut, Uppercut
G+L : Low Sweep
*G+L,M : Right Hook Fakeout
*G+L,M,M : Low Sweep, Double Scissors Kick
*G+L,M,M,M : Low Sweep, Triple Scissors Kick
[Hold briefly M],M: Elbow, Backhand
Turning Attacks (back turned)
H,H,H,L,M,M : Backfist, 2 Punches, Trip, Side Kick, Reverse Flip
H,H,H,L,L : Backfist, 2 Punches, Trip, Sweep
*HHHLM,L : Backfist, 2 Punches, Trip, Side Kick, Power Sweep
H,H,M : Backfist, Punch, Gut Punch
*HHM,M : Backfist, Punch, Power Gut Punch
*HHM,M,L : Backfist, Punch, Sweep Fakeout
M : Horse Kick
Dodge Attacks
U,U/D,D+H : Jumping Roundhouse
U,U/D,D+M : Shoulder Ram
U,U/D,D+L : Trip
While Standing
(crouch) M : Double Scissors
Unblockables
b+G+M,H : Power Punch
Counters
none
-----------------------------------------------------------------------
2.2.2 Epon
-----------------------------------------------------------------------
Height: 165 cm
Weight: 50 kg
Age : 19
Throws
(grab) M : Spinning Throw
(grab) b+M : Reverse Trip
(grab) f+M : Forward Trip
(grab) u/d+M : Stomach Throw
(side grab) M : Neck Throw
(side grab) M : Judo Throw
(back grab) M : Stomach Throw
f,f+G+M : Flip Over (when enemy is crouching)
Normal Attacks
H,H,H : 3 Punches
H,H,H,f+H : 3 Punches, Knee
*HHHf+H,M : 3 Punches, Knee, Rolling Kick
H,H,H,f+H,f+L,M : 3 Punches, Knee, Sweep, Rolling Kick
H,H,G+H : 2 Punches, Roundhouse
H,H,M,M : 2 Punches, Uppercut, Reverse Crescent Kick
H,H,M,L : 2 Punches, Uppercut, Foot Sweep
H,H,H,M : 3 Punches, Elbow
*HHHM,L : 3 Punches, Low Fakeout
H,M,L : Punch, Side Kick, Sweep
*HM,L : Punch, Side Kick, Power Sweep
H,M,f+M : Punch, Side Kick, Mule Kick
H,M,M,M : Punch, Side Kick, Side Kick, Gut Punch
H,H,L : 2 Punches, Sweep
M,M : 2 Side Kicks
*M, H : Side Kick, Power Side, Mule Kick
M, L : Low Kick, Trip
L,M,H : Low Kick, Side Kick, Roundhouse
L,M,L : Low Kick, Side Kick, Sweep
L,M,M : Low Kick, 2 Side Kicks
L,M,M,f+H : Low Kick, 2 Side Kicks, Knee
*LMMf+H,M : Low Kick, 2 Side Kicks, Knee, Rolling Kick
L,M,M,f+H,f+L,M : Low Kick, 2 Side Kicks, Knee, Sweep, Rolling Kick
f+M : Mule Kick
(you can chain this into any combo starting with H)
f+M, B : Super Mule Kick (hold back to delay)
f,f+M : Crescent Kick
*f,f+M,M,L : Crescent Kick, Power Crescent Kick, Power Sweep
*f,f+L,M,L : Low Punch Fakeout
b,b+M : Rolling Heel Kick
f,f+H : Flying Heel Kick
b,b+H,L : Flying Roundhouse, Sweep
d/u/b+H,L : Crescent Heel Kick, Sweep
d/u/b+M : Reverse Crescent Kick
f/u/b+L,M : Right Sweep, Rolling Kick
f,f+L,H : Left Sweep, Crescent Kick
*f,f+L,M : Elbow Fakeout
f+H : Knee
G+H,H,H : 3 Roundhouse Kicks
G+H,M,L : Roundhouse, Uppercut, Sweep
G+H,M,M : Roundhouse, Uppercut, Crescent Kick
G+H,f+M : Roundhouse, Mule Kick
G+H,b+M : Roundhouse, Gut Punch
f+G+M : Heel Upper
f+L,M : Sweep, Low Flip
Turning Attacks (back turned)
H : High Chop
(you can chain this into any combo starting with H)
M : Reverse Crescent Kick
L : Low Swipe
Dodge Attacks
d,d+M/u,u+M : High Roundhouse Sweep
While Standing
(crouch) M : Low Crescent
Unblockables
H,M,f+M,b : High Punch, Middle Kick, Charge Kick
Counters
b+G+M : For high and middle attacks
-----------------------------------------------------------------------
2.2.3 Oliems
-----------------------------------------------------------------------
Height: 198 cm
Weight: 110 kg
Age : 20
Throws
(grab) M : Body Slam
(grab) b+M : Jumping Suplex
(grab) f+M : Back Breaker
(grab) (push) M : Shoulder Breaker
(grab) u/d+M : Stomach Throw
(side grab) M : Body Drop
(side grab) M : Side Suplex
(back grab) M : Atomic Drop
Normal Attacks
H,H,H,M : 3 Punches, Roundhouse
H,H,M,M : 2 Punches, Axe Kick
H,H,M,f+M : 2 Punches, Kick, Headbutt, Chicken Dodge
B+H,H,H,H,H : Blur Punches
B+HHHHH,M,H,H,H : Blur Punches, Gut Punch, 3 Backfists
B+HHHH,L,f+M,M : Blur Punches, Low Kick, Headbutt, Chicken Dodge
*B+HHHH,L,M : Blur Punches, Low Kick, Power Headbutt
B+HHH,M : Blur Punches, Overhead Kick
M,M : Axe Kick
f+M,M : Gut Punch, Scissors Kick
f,f+M,M,... : Headbutt, Chicken Dodge
b+M,M,M,M : 3 Uppercuts, Chop
b+M,M,H,M : 3 Uppercuts, Overhead Kick
b+M,M,H,H,L,f+M,M : 2 Uppercuts, Blur Punches, Headbutt, Hook
*b+M,M,H,H,L,M : 2 uppercuts, Blur Punches, Power Headbutt
b,b+M : Heel Kick
b,b+H : Backfist
b,b+H,H,M : Backfist, Elbow, Overhead Kick
f,f+H : Flying Heel Kick
*f,f+H,M : Flying Heel Kick, Stomp
M,f+M,M : Kick, Headbutt, Hook
f,f+M,M : Headbutt, Chicken Dodge
*L,L,.. : Infinity Low Kicks
*L,L,..,M : Infinity Low Kicks, Stomp
G+H,H,H : 3 Backfists
G+H,M,M : Backfist, Punch, Gut Punch
G+H,M,L : Backfist, Punch, Swipe
G+H,L : Backfist, Swipe
b/f+G+M,H : Charge, Roundhouse
b/f+G+M,M : Charge, Overhead Kick
b/f+G+M,L : Charge, Sweep
G+L,M,M.. : Sweep, Headbutt, Chicken Dodge
*G+L,M : Sweep, Power Headbutt
Turning Attacks (back turned)
H,M : Elbow, Overhead Kick
M : Back Flip
Dodge Attacks
u,u+M/d,d+M : Side Hook
While Standing
(crouch) f+M : Gut Punch
(crouch) f+M,M : Stomp
Unblockables
b+G+M,H : Deflect, Power Kick
b+G+M,b+M : Deflect, Axe Kick
b+G+M,L : Deflect, Foot Sweep
Counters
b+G+M : Deflects high attacks and sets up unblockable
-----------------------------------------------------------------------
2.2.4 Hom
-----------------------------------------------------------------------
Height: 180 cm
Weight: 150 kg
Age : 21
Throws
(grab) M : Head Slam
(grab) b+M : Power Bomb
(grab) f+M : Head Slam
(grab) u/d+M : Stomach Throw
(grab) (push) b+M : Sommersault Throw
(side grab) M : Elbow Throw
(side grab) M : Side Head Slam
(back grab) M : Body Toss
Normal Attacks
H,H,H : 2 Punches, Roundhouse
H,H,M,M : 3 Punches, Uppercut
H,M,M : 3 Punches
H,M,L : 2 Punches, Sweep
H,L : Punch, Sweep
*H(long tap),H,.. : Infinity Punch
*H(long tap),H..M : Infinity Punch, Mid Punch
d/u/b+H,M : Split Kick, Uppercut
d/u/b+H,L : Split Kick, Sweep
b+M,M : Double Uppercut
b+M,L : Uppercut, Sweep
f,f+M,M : Axe Kick
f,f+H : Overhead Punch
*f,f+H,M : Overhead, Spinning Punch
f,f+M,tap H : Half Axe, Power Punch
f,f+M,tap H, L : Half Axe, Sweep Fakeout
b+G+M : Extended Grab
d+J+G : Switch Off
f+M,M,b+M : 2 Kicks, Headbutt
f+M,M,H : 3 Kicks
b,b+M,L,L,L,M,(F) : Back Flip, Breakdance Kicks, (Rocket Dash)
b,b+M,M,d+M : Helicopter Kicks
L,M : Low Kick, Double Punch
f/d/u+L,L,M : 2 Low Kicks, Kick
b,b+L,L,L,L : Flip, Low Kicks
b,b+L,M,M,d+M : Flip, Low Kick, Split, Helicopter Kick
b,b+L,H : Flip, Low Kick, High Kick
G+H,M,M,... : Roundhouse, Infinity Punch
G+H,L : Roundhouse, Sweep
B+L : Rocket Dash
Turning Attacks (back turned)
none
Dodge Attacks
u/d+M : Side Chop
While Standing
(crouch) b+M : Headbutt
Unblockables
f,f+M,H,H : Stomp, Windup Punch
(keep hitting H for more power, L to cancel)
Counters
none
-----------------------------------------------------------------------
2.2.5 Fei Pusu
-----------------------------------------------------------------------
Height: 161 cm
Weight: 50 kg
Age : Unknown
Throws
(grab) M : Spinning Throw
(grab) b+M : Rolling Throw
(grab) f+M : Forward Spin
(grab) u/d+M : Stomach Throw
(grab) (push) b+M : Reverse Spin
(side grab) M : Spinning Throw
(side grab) M : Neck Throw
(back grab) M : Reverse Forward Spin
Normal Attacks
H,H,H : 2 Punches, Roundhouse
H,H,f+M : 2 Punches, Overhead Kick
H,H,b+M : 2 Punches, Backflip
f+H,M,M : 3 Punches
H,M,L : Punch, Kick, Sweep
*H,M,L,M(M),M : Punch, Kick, Sweep, Power Upper(delay), Uppercut
*H,M,L,M(M),L,L : Punch, Kick, Sweep, Power Upper(delay), Hell Sweeps
*H,M,L,M(M),L : Punch, Kick, Sweep, Sweep Fakeout
u/d/b+H : Split Kick
*u/d/b+H,M,M : Split Kick, Flame Upper, Power Upper
f,f+H : Roundhouse
M,L : Kick, Sweep
*M,L,M(M),M : Kick, Sweep, Power Upper(delay), Uppercut
*M,L,M(M),L,L : Kick, Sweep, Power Upper(delay), Hell Sweeps
*M,L,M(M),L : Kick, Sweep, Sweep Fakeout
f+M : Overhead Kick
b+M : Uppercut
b+M,(hold M) : Delayed Uppercut
b+M(M),L : Sweep Fakeout
*b+M,M : Uppercut, Power Upper
*b+M,L,L : Uppercut, Hell Sweeps
*b,b+M,L,L : Backflip, Hell Sweeps
f,f+M,M,M : Kicks, Uppercut, Sweep
*f,f+M,M,M,H,H,H,L: Kicks, Uppercut, Sweep, Punch, Punch, Backflip, Stomp
(You have to see this!)
f,f+M,(M) : Kicks, Delayed Uppercut
f,f+M,(M),L : Kicks, Sweep Fakeout
f,f+M(hold) : Punch Fakeout
f+L,L : 2 Low Kicks
*f+L,M,M : Low Kick, 2 Flame Uppers
*f+L,M : Low Kick, Roundhouse Sweep
L,M : Low Kick, Double Punch
b/u/d+L,L : Sweeps
f,f+L,M : Low Kick, Double Kick
*f,f+L,M,M : Low Kick, Heel Kick, Double Kick
d+G+H : Flying Roundhouse
G+H,M : Roundhouse, Uppercut
*G+L,L,M,L,L : Sweep, Hell Sweep, Back Flip, Hell Sweep
d+G+L,M : Low Kick, Double Kick
Turning Attacks (back turned)
M : Backflip
Dodge Attacks
u,u+M/d,d+M : Side Chop
While Standing
(crouch) f+L,H : Roll, Double Kick
(crouch) M : Heel Kick
*(crouch)M,M : Heel Kick, Double Kick
Unblockables
u+M,b/d+M,b : Sidestep, Power Punch
Counters
b+G+H : For high attacks
b+G+M : For middle attacks
b+G+L : For low attacks
-----------------------------------------------------------------------
2.2.6 Ill Goga
-----------------------------------------------------------------------
Height: 201 cm
Weight: 180 kg
Age : Unknown
Throws
(grab) M : Body Slam
(grab) b+M : Back Slam
(grab) f+M : Head Toss
(grab) u/d+M : Stomach Throw
(grab)(push) M : Body Slam
(side grab) M : Head Slam
(side grab) M : Head Slam
(back grab) M : Body Slam
(grab) hold G, M : Mount
(mount) H : High Punch
(mount) L : Low Punch
(mount) M : Throw
Normal Attacks
H,H,H : 3 Punches
H,M : Punch, Double Punch
H,M,L : Punch, Double Punch, Kick
H,L,L,H : Punch, 2 Kicks, Elbow
H,L,L,L,H : Punch, 3 Kicks, Roundhouse
b+H : Tail Swipe
*b+H,H : Power Swipe
f+H : Boot Kick
f,f+H,L : Headbutt, Low Kick
*f,f+H,H,H : Triple Headbutt
*f,f+H,H,L : Double Headbutt, Low Kick
b/d/u+M : Double Punch
b/d/u+M,H : Roundhouse Fakeout
b/d/u+M,L : Double Punch, Low Kick
b,b+M : Uppercut
f,f+M : Knee
f+M : Mid Kick
b+L(hold) : Lay down (stay down, direction to move)
b+L,L : Lay Down, Swipe
b+L,b+M : Lay Down, Uppercut
b+L,M,M,M : Lay Down, Tail Strikes
f+L,L : 2 Low Swipes
f+L,H : Swipe, Overhead Punch
f+L,M,M : Swipe, 2 Punches
G+H,H,M,M : 2 Overheads, Uppercut, Tail Swipe
G+H,L : Overhead, Sweep
G+H,M,M : Overhead, 2 Punches
b+G+M,M : Tail Swipes
G+L,M,M,M : Tail Swipes
Turning Attacks (back turned)
none
Dodge Attacks
d,d+M/u,u+H : Side Upper
While Standing
(crouch) f+M : Hammer
(crouch) b+M,M : Double Hammer
(crouch) M, f+M : Headbutt, Knee
Unblockables
b+H (hold) : Spinning Tail Whip
Counters
none
-----------------------------------------------------------------------
2.2.7 Mary Ivonskaya
-----------------------------------------------------------------------
Height: 189 cm
Weight: 140 kg
Age : 33
Throws
(grab) M : DDT
(grab) b+M : Delayed Suplex
(grab) f+M : Body Lift
(lift) M : Back Breaker
(lift) f/b/d/u+M : Direction Drop
(grab) (push) b+M : Giant Swing
(grab) u/d+M : Neck Throw
(side grab) M : Neck Drop
(side grab) M : Arm Breaker
(back grab) M : Back Suplex
f+G+M : Tackle
(tackle) H,H... : Face Punch
(tackle) L,L... : Stomach Punch
(tackle) M : Rolling Throw
(hold G) f,f + M : Ground Throw
(different from each direction)
Normal Attacks
H,H,H : 3 punches
*HH,M,H : 2 Punches, Mid Punch, Roundhouse
*HHH,M : 3 Punches, Gut Punch
H,M,L : 2 Punches, Low Kick
H,M,H,H : 3 Punches, Slap
H,M,H,L : 3 Punches, Low Kick
b+H,H : Hook Punches
b+H(hold) : Power Right Hook
*b+H,H,M : Hook Punches, Gut Punch
f+H : Power Slap
f,f+H : Drop Kick
M,H : Mid Kick, Drop Kick
M,L : Mid Kick, Sweep
f,f+M : Boot Kick
b+H : Right Hook
f+M,M : Hammer, Hammer Uppercut
b+M : Overhead Chop
b+M(hold) : Power Chop
b,b+M,M : Overhead Hammer, Uppercut
f+L,L,L : Ali Kicks
*f+L,L,M,H : Ali Kicks, Mid Kick, Drop Kick
*f+L,L,M,L : Ali Kicks, Mid Kick, Sweep
f+L,M,H : Ali Kick, Mid Kick, Roundhouse
f+L,M,M : Ali Kick, 2 Mid Kicks
b+L : Sweep
G+H : Jumping Roundhouse
G+L,M : Sweep, Power Overhead Punch
Turning Attacks (back turned)
none
Dodge Attacks
d,d+M/u,u+M : Sweep
While Standing
(crouch) M, H : Mid Punch, Roundhouse
(crouch) f+M : Gut Punch
Unblockables
b+H (hold) : Power Hook
b+M (hold) : Power Chop
G+L,M : Foot Sweep, Hopping Punch
Counters
b+G+M : For high and middle attacks
b+G+L : For low attacks
-----------------------------------------------------------------------
2.2.8 Gren Kuts
-----------------------------------------------------------------------
Height: 175 cm
Weight: 70 kg
Age : 18
Throws
(grab) M : Body Slam
(grab) b+M : Low Suplex
(grab) f+M : Shoulder Drop
(grab) u/d+M : Neck Throw
(grab) (push) b+M : Neck Throw
(side grab) M : Neck Breaker
(side grab) M : Neck Breaker
(back grab) M : Back Toss
Normal Attacks
H,H,H,M : 2 Punches, Roundhouse, Mid Sweep
H,H,H,L : 2 Punches, Roundhouse, Low Sweep
H,H,M : 2 Punches, Mid Punch
*HHM,L,b+M,M : 2 Punches, Mid Punch, Sweep, Double Sommersault
*HHM,L,M,M,M,M,M : 2 Punches, Mid Punch, Mid Kick, 2 Punches, 2 Overheads
*HHM,L,M,M,M,M(hold) 2 Punches, Mid Punch, Mid Kick, 2 Punches, Stance
then -H : Overhead Flip
or -L,b+M,M : Low Kick, Double Sommersault
*HHM,L,M,M,L,M : 2 Punches, Mid Punch, Mid Kick, Punch, Sweep, Uppercut
*HHM,L,M,L,M : 2 Punches, Mid Punch, Mid Kick, Sweep, Uppercut
H,M,L : 2 Punches, Sweep
*HML,M : 2 Punches, Sweep, Uppercut
*HM,M,L,M : 2 Punches, Uppercut, Sweep, Uppercut
*HM,H,H,H : 2 Punches, 3 Roundhouse
*HM,H,M,M,M,M : 2 Punches, Roundhouse, 2 Mid Punches, Overheads
*HM,H,M,M,M(hold) 2 Punches, Roundhouse, 2 Mid Punches, Stance
then -H : Overhead Flip
or -L,b+M,M : Low Kick, Double Sommersault
*HM,H,L,M : 2 Punches, Roundhouse, Sweep, Backflip
*HM,H,L,M : 2 Punches, Roundhouse, Sweep, Uppercut
f,f+H : High Sweep
f+M : Uppercut
b+M : Gut Punch
*b+M,L,M : Gut Punch, Sweep, Uppercut
*b+M,M,M,M : Gut Punch, Punch, 2 Overheads
b,b+M,M : Overhead Kicks
b,b+M,L,M : Overhead Kick, Sweep, Backflip
*b,b+M,L,M : Overhead Kick, Sweep, Uppercut
b+M,f : Delayed Gut Punch
f,f+M : Mid Sweep
*L,b+M,M : Low Kick, Double Sommersault
f+L : Sweep
*f+L,M,M,M,M : Sweep, 2 Punches, Overhead Kicks
*f+L,M,M,M(hold) Sweep, 2 Punches, Stance
then -H : Overhead Flip
or -L,b+M,M : Low Kick, Double Sommersault
*f,f+L,M : Sweep, Uppercut
*b,b+L,b+M,M : Sweep, Double Sommersault
G+H,H,H : 3 Roundhouse
*G+H,M,M,M : Roundhouse, Punch, Double Sommersault
*G+H,M,L,M : Roundhouse, Punch, Sweep, Uppercut
G+H,L,M : Roundhouse, Sweep, Backflip
*G+H,L,M : Roundhouse, Sweep, Uppercut
b+G+M : Flaming Scissors Kick
d+L~M : Crouch into a Slicing Spin Kick
d,d/u,u+[hold M] : Crane Stance (You can hop around in any direction)
-M : Double Axe Kick (After releasing M press again
for second one)
-H : Overhead Flip (Rises higher than Nork)
-G : Cancel Stance
d,d/u,u+H : Spin Kicks (This is his Dodge Attack)
Turning Attacks (back turned)
none
Dodge Attacks
d,d+M/u,u+M : Axe Kick
While Standing
(crouch) f+M : Uppercut
(crouch) b+M,M : Double Sommersault
(crouch) f+H : Roundhouse
Unblockables
b+G+M : Super Axe Kick
Counters
none
-----------------------------------------------------------------------
2.2.9 Chaco Yutani
-----------------------------------------------------------------------
Height: 174 cm
Weight: 58 kg
Age : 23
Throws
(grab) M : Shoulder Toss
(grab) b+M : Body Push
(grab) f+M : Tackle
(Tackle) H : Face Punch
(Tackle) L : Stomach Punch
(Tackle) M : Arm Breaker
(grab) u/d+M : Neck Throw
(side grab) M : Arm Breaker
(side grab) M : Arm Breaker
(back grab) M : Arm Breaker
Normal Attacks
H,H,H,M : 2 Punches, Double Palm Strikes
*H,HHH,M : 3 Punches, Double Palm Strikes
f+H,M : Double Palm Strikes
H,H,L : 2 Punches, Sweep
*HHL, M : 2 Punches, Scorpion Kick
*H,HHL, M : 3 Punches, Scorpion Kick
H,H,M,M : 2 Punches, Elbow, Uppercut
*H,HHMM : 3 Punches, Elbow, Uppercut
M,M : Side Kick, Heel Kick
M,H : Side Kick, High Heel Kick
*M,H : Side Kick, Spinning Heel Kick
M,G,H,f : Crouch Dash, Grab, Sidestep
M,G,H,H : Crouch Dash, Grab, Power Roundhouse
M,G,H,M : Crouch Dash, Grab, Mid Punch
*MG,H,M : Crouch Dash, Grab, Power Punch
M,G,H,L : Crouch Dash, Grab, Trip
*MG,HL,H,H : Crouch Dash, Grab, Trip, Air Spin Kick
M,G,M : Crouch Dash, Power Punch
MG,b+M,M,f+M : Crouch Dash, Overhead Hammer, Elbow, Shoulder Strike
M,G,f+H,M : Crouch Dash, Double Palm Strike
M,G,L : Crouch Dash, Trip
L,L : 2 Low Kicks
*f+L,M,M : Low Kick, 2 Spinning Heel Kicks
*f+L,M : Overhead Sweep
f+M : Uppercut Swing
M,f : Power Uppercut
d+M,D or u+M,U : Super Uppercut
b,b+H : Spinning Heel Kick
f,f+H : Spinning Roundhouse
f,f+M : Double Fist
f,f+L : Rolling Low Kick
b,b+M : Forward Flip Kick
*b,b+M,M : Flip Kick, Overhead Sweep
*b,b+M,L : Overhead Sweep
b+M,M : Mid Fist, Chop
b+M+L : Overhead Sweep
*b+M+L,M,M,... : Infinity Overhead (only when blocked)
*d+L,G, M : Back Dodge, Power Punch
*d+L,G, H : Back Dodge, Double Palm Strike
*G+L, M : Scorpion Kick
*G+L, L,... : Infinity Sweep
*G+L, L,..., M : Infinity Sweep, Scorpion Kick
G+H : Roundhouse
Turning Attacks (back turned)
H : Roundhouse
M : Shoulder Strike
Dodge Attacks
u,u+H/d,d+H : Side Flip Kick
While Standing
none
Unblockables
u+M,u/d+M,d : Charge Punch
b+L,G,H : Bend Over Backwards, High Two-handed Punch
b+L,G,M : Bend Over Backwards, Middle Punch
Counters
b+G+M : For high and middle attacks
-----------------------------------------------------------------------
2.2.10 Doctor V
-----------------------------------------------------------------------
Height: 202 cm
Weight: 105 kg
Age : 32
Throws
(grab) M : Tackle
*(tackle) M : Hold
*(hold) H : Face Punch
*(hold) L : Stomach Punch
*(hold) M : Rolling Side Throw
(grab) b+M : Guard Pull
(grab) f+M : Forward Trip
(grab) u/d+M : Neck Throw
(back grab) M : Back Trip
Normal Attacks
H,H,H,M : 2 Punches, Elbow, Side Kick
H,H,M : 2 Punches, Side Kick
H,M,L : 2 Punches, Trip
H,H,L : 2 Punches, Trip
f+H,H,M : 2 Elbows, Side Kick
f+H,H,L : 2 Elbows, Side Kick
*f+H,H,H : Elbow, 2 Power Punches
*f+H,M : Elbow, Uppercut
b+H : High Kick
b+H,M : Overhead Knee
b,b+H : Straight Arrow
b,b+H,M : Back Attack
b+M : Uppercut
f+M,M : Elbow, Knee
f,f+M : Boot Kick
b,b+M,M,L : 2 Mid Punches, Trip
f+L,M,H : Trip, Elbow, Roundhouse
*f+LMH,M,M : Trip, Elbow, Overhead Kick, Heel Kick
b+L,M : Low Kick, Horse Kick
b+G+H,H : 2 Left Hooks
b+G+H,M,M : Left Hook, Overhead, Uppercut
f+G+M : Elbow Uppercut
b+G+M,M,M : Triple Knee
*b+G+M,H : Knee, High Kick
*b+G+M,M,M : Knee, Overhead Kick, Heel Kick
*b+G+M,L : Knee, Trip
G,G (hold G) : Dodging Stance (D)
b/d/u/f : Dodge
(D) M,M,M : Triple Uppercut
(D) f+H : Super Punch
(D) f+M : Super Overhead Hammer
Turning Attacks (back turned)
none
Dodge Attacks
u+H : Spinning Elbow
While Standing
none
Unblockables
b,b+H : Posing Charge Punch (M to cancel)
b,b+M (hold) : Crouching Charge Punch (H or L to cancel)
Counters
none
-----------------------------------------------------------------------
2.2.11 Mufu
-----------------------------------------------------------------------
Throws
(grab) M : Spinning Pile Driver
(grab) b+M : Spinning Body Toss
(grab) f+M : Giant Swing
(grab) u/d+M : Body Toss
(side grab) M : Spinning Neck Throw
(side grab) M : Spinning Neck Throw
(back grab) M : Spinning Reverse Body Toss
Normal Attacks
H,H,H : Triple Hammer
f+H,H,H,H : Double Punch, Slap
f+H,M : Double Punch, Mid Kick
b+H : Heel Kick
M,M,M : Triple Mid Kick
*MM,M,M,M : 2 Mid Kicks, 2 Stomps, High Kick
*MM,MM,M,H : 2 Mid Kicks, 2 Stomps, Kick, Split Punch, Taunt
f+M,H : Split Punch, Taunt
b+M,M,M : 2 Stomps, High Kick
*b+M,M,H,H : 2 Stomps, Split Punch, Taunt
b,b+M : Uppercut
L,H : Low Kick, Heel Kick
f+L,L,L : Travelling Low Kick
f+L,M : Low Kick, Turnaround Heel Kick
*f+LL,MM,MMM : Travelling Kicks, 2 Mid Kicks, 2 Stomps, High Kick
*f+LL,MM,MM,MH : Travelling Kicks, 2 Mid Kicks, 2 Stomps, Split Punch
Turning Attacks (back turned)
M : Horse Kick
Dodge Attacks
u,u+M/d,d+M : Uppercut
While Standing
none
Unblockables
none
Counters
none
-----------------------------------------------------------------------
2.2.12 Nork the Mysterious
-----------------------------------------------------------------------
Throws
none
Normal Attacks
H,H : 2 Punches
b+H : Right Hook
b+M : Uppercut
f+M,M,M : Triple Hammers
G+H,H,M : Triple Overhead Punches
Turning Attacks (back turned)
none
Dodge Attacks
none
While Standing
(crouch) M : Uppercut
(crouch) b+M : Right Hand Splat
Unblockables
none
Counters
none
-----------------------------------------------------------------------
2.2.13 Emperor Udan
-----------------------------------------------------------------------
Throws
(grab) M : Arm Swing
(grab) b+M : Frankensteiner
(grab) f+M : Arm Swing
(grab) u/d+M : Side Toss
(grab) (push) b+M : Back Toss
(side grab) M : DDT
(side grab) M : Body Drop
(back grab) M : Belly Suplex
Normal Attacks
H,H : 2 Punches
H,M : Punch, Mid Punch
*H,M,H,H,L : 2 punches, Roundhouse, Sweep
*HM,HH,Mb+M,b+M,L : 2 punches, Roundhouse, Kick, Flip, Ram, Stomp
*HM,HH,Mb+M,M,M : 2 Punches, Roundhouse, Kick, Flip, Drop Kick, Flip
b,b+H (H) : Spinning Roundhouse (delay)
b+H : Spinning Roundhouse
f+H (H) : Forward Spinning Roundhouse (delay)
b+M,b+M,L : Double Flash Kicks
*b+M,b+M,L : Double Flash Kicks, Stomp
*b+M,b+M,M,M : Flash Kick, Drop Kick, Reverse Flip Kick
f+M : Spinning Punch
f,f+M : Flip Kick, Flash Kick
b,b+M,M,M : Drop Kick, Reverse Flip Kick
f,f+L,M,M : Low Drop Kick, Reverse Flip, Back flip
b,b+L : Low Shoulder Ram
G+H,H,L : Double Roundhouse, Sweep
*G+HH,Mb+M,b+M,L : Double Roundhouse, Kick, Flip, Ram, Stomp
*G+HH,Mb+M,M,M : Double Roundhouse, Kick, Flip, Drop Kick, Flip
Turning Attacks (back turned)
M : Drop Kick
L : Low Sweep
H : Spinning Punch
Dodge Attacks
u+H/d+H : Roundhouse
u,u+H/d,d+H : Spinning Roundhouse
u,u+M/d,d+M : Side Sommersault, Shoulder Ram
u,u+M/d,d+M,M : Side Sommersault, Stomp
u,u+M/d,d+M,L,M,M : Side Sommersault, Reverse Flip, Back Flip
While Standing
(crouch) M : Sommersault
(crouch) b+M : Flip Stomp
(Crouch) f+M,M : Reverse Flip, Back Flip
Unblockables
none
Counters
none
-----------------------------------------------------------------------
2.2.14 Mark
-----------------------------------------------------------------------
Throws
(grab) M : Shoulder Throw
(grab) b+M : Frankensteiner
(grab) f+M : Rolling Throw
(grab) u/d+M : Side Throw
(side grab) M : Side Suplex
(side grab) M : Body Drop
(back grab) M : Suplex
Normal Attacks
H,H,H : High Knee, 2 Spinning Kicks
H,H,M : High Knee, Spinning Kick, Hop Kick
H,M,M,M,M,M,M : High Knee, Axe Kick, 2 Flips, 2 Forward Flips, V Kick
H,M,L : High Knee, Axe Kick, Foot Sweep
M,M : Gut Kick, Forward Flip Kick
L,M,M : Low Kick, Side Kick, Backwards Kick
L,M,L : Low Kick, Side Kick, Foot Sweep
L,L,M,M,M : Low Kick, Foot Sweep, 2 Flip Kicks, Mule Kick
b+H,M,M : Scorpion Kick, Gut Kick, Forward Flip Kick
b+H,L,L,M,M,M : Scorpion Kick, Double Sweep, Sweep, 2 Flips, Mule Kick
b+M : V Kick
b+L : Breakdance Sweep
b,b+H : Headspin (unblockable)
b,b+M : Backflip Kick, Roll Away
b,b+M,M : Backflip Kick, Pop Up Kick
f+H,H,... : Infinite Kicks
f+M,M : Forward Flip Kick, Handstand Kick
f,f+H : Headspin
G+H,H,... : Infinite Spin Kicks (can change to below move anytime)
G+L,M,L,M...(L,M) : Infinite Low and Middle Spin Kicks
Turning Attacks (back turned)
H : High Knee
M : Back Kick
L : Low Kick
Dodge Attacks
u+H/d+H : Sidestep Kick
u+M/d+M : Side Flip Kick
u+L/d+L : Foot Sweep
While Standing
(crouch) M : Handstand Kick
Unblockables
b,b+H : Headspin
Counters
none
-----------------------------------------------------------------------
2.2.15 Mark2
-----------------------------------------------------------------------
Throws
(grab) M : Shoulder Throw
(grab) b+M : DDT
(grab) f+M : DDT
(grab) u/d+M : Side Throw
(side grab) M : Spin Throw
(side grab) M : Armbreaker
(back grab) M : Suplex
Normal Attacks
H,H : Backhand, Straight Punch
H,M : Backhand, Spin
M,H : Hook, Backhand
M,M,H : Hook, Low Backhand, Backhand
M,M,M : Hook, Low Backhand, Straight Punch
M,M,L : Hook, Low Backhand, Tail Sweep
L,H,M : Low Kick, Axe Kick, Power Gut Kick
L,M,H : Low Kick, Kick, Power Axe Kick
L,M,M : Low Kick, Kick, Power Gut Kick
L,L,L : 2 Low Kicks, Tail Sweep
b+H,M : Scorpion Kick, Tail Strike
b+M,M : 2 Flipping Tail Attacks
b,b+H : Power Tail Swat
b,b+M : Uppercut
f+M : Power Two-handed Punch
f+M,M,H : Fake Power Punch, Hopping Tail, Flipping Tail
f,f+M : Power Punch
f,f+L,L,L : Three Tail Sweeps
G+H : Tail Spin
G+L,L,L : Three Tail Sweeps
Turning Attacks (back turned)
none
Dodge Attacks
u+H/d+H : Sidestep, Kick
u+M/d+M : Flip Kick
While Standing
(crouch) H : High Kick
(crouch) M,M : V Kick, Tail Strike
(crouch) L,L,L : Three Tail Sweeps
Unblockables
hold G,M,M(timing): Power Tail Spin
G,M, release G : Power Tail Spin
Counters
none
-----------------------------------------------------------------------
2.2.16 Chocobo
-----------------------------------------------------------------------
Throws
none
Normal Attacks
H : High Peck
M : Middle Peck
L : Low Kick
f+M : Middle Kick
Turning Attacks (back turned)
none
Dodge Attacks
none
While Standing
none
Unblockables
none
Counters
none
-----------------------------------------------------------------------
2.2.17 Dog
-----------------------------------------------------------------------
Throws
f,f+G : Jump onto opponent
Normal Attacks
H,H,H : 3 Paw Scratches
M,M : Kick, Double Kick
b+H,H,H... : Bark
b,b+H : Howl
b+M : Play Dead
b+L : Growl
f+H : Pouncing Attack
f+M : Double Kick
f,f+M : Head Attack
f+L : Leg Bite
Turning Attacks (back turned)
none
Dodge Attacks
u+M (or d+M) : Side Hop
While Standing
M : Beg
Unblockables
none
Counters
none
-----------------------------------------------------------------------
2.3 Move Tips
-----------------------------------------------------------------------
Projectiles
-----------
All 10 main characters now have fireball attacks. These are done by
pressing back, sqr, back(hold). The longer you hold back, the more
powerful the projectile becomes, but it will drain your life as it is
charging.
To perform a projectile using the analog controller, push down on the
left analog stick as if it were a button (this is referred to as L3,
pushing the right analog stick is R3), then hold middle attack to
charge. Release the middle attack button to launch the projectile.
Close Range Unblockables
------------------------
For these attacks, the button combinations should be performed as fast as
possible (and usually hold the last button for a little longer). For
example, with Chuji press back+guard+sqr and try to slip you're thumb to
triangle immediately. If done correctly, you will see an aura around
your fist/foot similar to launching a projectile.
Counters
--------
You can hold back and guard and wait for an attack. The other button
should be pushed just after your opponent starts his attack but before
anything connects.
Monsters
--------
Many of the monsters are derivatives of other monsters, for example
Tri Horn is based on Dog. Usually there are a few slight differences
between similar monsters.
Some of the monsters (especially those that normally can't grab) have
special throws. These throws are done by pressing f,f+G+M. A few
examples of this are Dog, any zombies, any jellies, Mohican Penguin
(what the hell?!?), and Silver Wizard (there are probably more).
-----------------------------------------------------------------------
2.4 Character Backgrounds
-----------------------------------------------------------------------
Chuji
-----
Recently, Kuts Foundation has been bought up all of Tobal's mines and
started selfishly mining them. To this end, Kuts Foundation has been
working the miners very hard and frequently taking over it's smaller
rivals. As one of the miners who has been bought up, Chuji is now
infuriated by the practices of the company. Chuji enters the 99th
Tournament in order to strike down the head of the company, Gren Kuts.
Epon
----
Previously, Epon's father injured numerous opponents in the Tobal
tournament using a brutal style as he became the Super Tobal Man.
Having said that, the true reason he fought so hard for the prize money
was because he needed it to help Epon who suffered from a terrible
illness when she was a child. But the public bathed him with blame for
the rough fight, so he was banished by the Emperor of Martial Arts and
disappeared. Epon was told this story by her mother when she had grown,
in order to clear her father's name, she has once again entered the
Tournament.
Oliems
------
Oliems' master entered the Tobal No. 1 Tournament. However, his opponent
was a Kittaiku-seijin (Epon's father) who beat him, showering him insults
like "Chicken Bastard". Not only was the name of the famous military
champion humiliated, but rumors of the Kientakku-seijin's weakness began
to spread. In order to restore Kientakku-seijin pride and honor, Oliems
joins the Tournament aiming for the championship. [Note: Kientakku-seijin
approximates to Kentuckian in English, a little bit of Toriyama humor]
Hom
---
Recently Hom's body had become weak. He was worried that his master,
Fei, had done this to him on purpose. As long as he suffered from this
condition and did not have [?some kind of permit?], he could never be
independent. Thinking this, Hom saw Fei as an incentive to enter the
99th Tournament. Fei opposed Hom's entry saying "You will stop on your
way to your goal", but Hom didn't understand his meaning. Ignoring Fei,
Hom proceeded to enter the contest.
Fei
---
Recently, Hom's condition has worsened. In the middle of training, Hom
would stop moving and he had to be fixed. Suddenly Fei remembered that
the special Molmoran Stone was actually the Royal Stone. The point is,
Hom is a robot powered by the Royal Stone that Fei obtained after he won
the 66th Tournament. Perhaps the stone's power has become weak. The
only way to get another Royal Stone is by winning the Tobal No. 1
Tournament...
Ill
---
Ill thought that if he won the 98th Tournament, he could present his</pre><pre id="faqspan-2">
girlfriend with a nose ring [wedding ring?]. He thought it would be
good for her to see his gallantry at the Tournament, but Ill was horribly
defeated. Moreover, his girlfriend fell in love with the champion, Gren,
and couldn't stand to look at Ill. In order to win back his girlfriend's
love by defeating Gren, Ill has entered the Tournament.
Mary
----
One day a letter was delivered to Mary by Gren Kuts' butler. The letter
said that because Gren wanted to continue his study of martial arts, he
wished to block Mary from entering his Tournament. Enclosed in the
envelope was a blank check. Mary was in financial trouble because of her
family situation and because of the state of Professional Wrestling which
offered her no opponents. The lure of the prize money was too much and
Mary ignored Gren and entered the contest.
Gren
----
Gren became the Super Tobal Man by defeating Emperor Udan in the 98th
Tobal Tournament. But lately, Gren has heard terrible rumors about the
Kuts Foundation. Somehow the Foundation has been buying up land on Tobal
and committing various crimes. Thinking that this situation will injure
the honor of the Kuts' House, Gren left for Tobal in order to investigate
the Foundation. And as long as he's on Tobal, Gren has decided to join
the 99th Tournament...
Chaco
-----
In order to investigate an evil "ki" that has begun emanating from planet
Tobal, a woman, Chaco, has been dispatched from the ranks of the Galaxy
Patrol. She found the Kuts Foundation to be very suspicious and is
determined to find proof of it's wrongdoings. At the same time, the 99th
Tobal No. 1 Tournament is being held. Chaco really has three reasons for
entering the Tournament. To find new evidence, to test her martial arts
skills, and also she would like to meet once more a man she has only
glimpsed before, Gren...
Doctor V
--------
As well as being a famous surgeon, Doctor V also comes from a family of
military fighters. He believes he has taken the road of medical science
to the extreme and he can feel the limit of the latest technology. In
order to study ancient medical techniques, Doctor V has taken a trip to
the center of the Universe. The ancient medical texts mentioned a
certain stone without necessarily confirming it's existence. He also
heard that the winner of the Tobal No. 1 Tournament will be given the
Royal Stone by Emperor Udan. Thinking that this stone would be useful
in his research, Doctor V enters the competition.
Mufu
----
A native from the planet Jarungu. Since no one else understands his
language, Mufu is a very puzzling character. [Note: Jarungu approximates
to Jungle in English]
Nork
----
Like most of his race, Nork has a weak mind, but Emperor Udan has
increased his strength and size...
Udan
----
At the last tournament, the final opponent to stand against Gren was of
course Emperor Udan. However, at this tournament it seems that there
exists a competitor who is even stronger than Udan.
Mark
----
Greed has blinded the director of the Kuts Foundation, the digging in
the mountains has resulted in chaos, and after a seal in the ground was
broken, a legendary warrior has reappeared. This warrior possesses the
kind of power only spoken of in Tobal's ancient legends, and yet no one
knows where he came from. The reason for the seal inside the mountain
is unknown. Where will he go? What will he do? Everyone is getting
wrapped up in the mystery.
=======================================================================
3.0 QUEST MODE
=======================================================================
-----------------------------------------------------------------------
3.1 Quest Moves
-----------------------------------------------------------------------
These moves are specific to the quest mode. Anyone who has played Tobal
No. 1 will already be familiar with these.
u,u : Run
G : Stop
G+left (or right) : Turn
hold G, b,b : 180-degree turn
J+u : Climb (useless)
O+direction : Move without changing directions
G+O : Get item (hands must be empty)
G+M : Use item
G+H : Throw item
G+L : Set item down
G+O : Put item in bag
Select : Open menu
L2 : Turn on/off on-line manual
-----------------------------------------------------------------------
3.2 Status Screen
-----------------------------------------------------------------------
Different parts of the body gain experience according to how much they
are used. There are eight different things you can level up.
The four on the left from top to bottom are:
-Head
-Left Arm
-Left Leg
-Throw
The four on the right from top to bottom are:
-Body
-Right Hand
-Right Leg
-Defense
On the right are the Stones you have equipped.
Below that is a ratio of your food level.
Next is your money (in units of Mols).
Finally, your total time is displayed.
-----------------------------------------------------------------------
3.3 Potions
-----------------------------------------------------------------------
Those of you familiar with Tobal No. 1 will remember those pesky potions.
Potions can be bought in town or picked up from defeated monsters in the
dungeon. A potions effect is indicated by it's color, unfortunately each
time you start (or return to) a quest, all the potion colors will be
different. So in one quest a potion may increase your hit points while in
another it will poison you. Once you drink a potion, you will remember
it's effect for the rest of that dungeon (but not after saving and
returning to a game) and the effects will be listed (in Japanese).
Price Effect
----- ------
N/A Show Map for Level
N/A Grow
N/A Shrink
N/A Curse All Stones
N/A Poison (slow)
N/A Poison (fast)
N/A Increase Equipped Stone by 1
N/A Decrease Equipped Stone by 1
20 Decrease Stamina Bar by ~10
20 Decrease Life Bar by ~16
20 Stay Awake
50 Identify Unknown Items in Inventory
60 Increase Stamina Bar by ~10
60 Minus 30 Stamina Points
60 Fall Asleep
60 Decrease All Attributes by 1
60 Decrease Guard by 1
80 Increase All Attributes by 1 (arms, legs, head, etc.)
80 Increase Guard by 1
100 Hyper
100 Plus 100 Health
100 Minus 100 Health
100 X2 (multiplies effects of next potion by 2)
150 Random Effect and Uncurse Stones (White Potion)
160 Increase Life Bar by ~16
160 Instant Dizzy
250 Maximum Health
300 Muteki (can't be touched)
300 Tetsujin (all attacks are unblockable)
300 Invisible (monsters won't attack)
A new feature in Tobal 2 is the ability to mix potions. To mix two
potions together, try to throw one potion into another (works well in
corners). The resulting color is determined by somehow adding the other
two colors together. Here's a list of possible RGB values, of course
the effects will change each time you play, but this may give you
something to work with.
Color R G B
----------------------------------------
Red 191 25 26
Pink 229 51 153
Cherry Blossom 255 153 204
Red Bean 127 51 51
Tea 127 51 0
Kohaku (?) 255 204 140
Gold 204 165 38
Shu (?) 229 51 0
Lemon 255 255 51
Koge Tea (?) 63 38 0
Yellow 255 178 0
Blue-green 0 127 127
Yamabuki (?) 255 127 0
Water 51 229 229
Sky 0 153 255
Purple 114 0 165
Dark Blue 0 25 127
Gunjyo (?) 0 25 76
Gray 127 127 127
Sepia 165 89 25
Yellow-green 102 255 25
Azure 25 51 204
Oodo (?) 178 127 25
Deep Green 0 63 0
Silver 165 165 178
Green 0 127 0
Orange 255 76 0
Uguisu (?) 165 255 127
Black 25 25 25
White 229 229 229
If you continue to combine light-colored potions, you will eventually
reach the White Potion. When the White Potion is used in a combination,
the result will be the White Potion so it is useless to try to combine
it. The White potion has two effects, first it uncurses your stones,
second it has a random effect.
-----------------------------------------------------------------------
3.4 Stones
-----------------------------------------------------------------------
Also new to Tobal 2 is the ability to equip Stones. These Stones affect
different attributes depending on their colors. The colors always affect
the same attribute, but you won't know whether it will raise or lower
your stats until you use it. Once a Cursed Stone (lowers stats) is
equipped, you'll have to find a potion to remove the curse (after which
the gem can be removed).
Like the potions, these Stones can be combined (using the same method).
The resulting color of the Stones will be the color of the stationary
Stone (not the one thrown). The effects of the two stones will be
combined to form a new number.
Stones without a + or - next to the name will have an effect of +1 when
equipped, but +0 when combined. Stones with a +0 value cannot be thrown
to combine (as it would have no effect), but they can be used as the
base Stone in a combination.
Color Effects:
-Green Stone: Life Bar
-Yellow Stone: Stamina Bar
-Red Stone: Arms, Legs, or Throw
-Blue Stone: Guard
-Transparent Green Stone: Revive, equip at maximum health
-Purple Stone: Used to capture enemies
Remember, some Stones will increase an attribute and some will decrease it.
To see the effects of your equipped stones, press Select, then Start.
Numbers will appear next to the body parts affected.
-----------------------------------------------------------------------
3.5 Food
-----------------------------------------------------------------------
Most of the animal enemies you find will drop food when defeated. Before
you chow down, be sure to check the color of the food. Make sure that
the food isn't greenish gray (this food is rotten and will poison you).
Early on, most good food will be brown, but later it will be the color of
the animal defeated. For example defeating the Red Crest will give you a
red Dragon Steak, or beating a Green Lizard will get you a green Lizard
Tail. Basically, if the food isn't the color of the animal you just
defeated, don't eat it. [Note: Cheese, jellies, and bread will never be
poisoned.]
Poison food can still be useful though. Throw a piece of rotten meat near
a monster flame. After the monster becomes active, if it walks on the
food, it will eat it and become poisoned. But be careful, if you use a
piece of meat with a bone, the monster will be able to throw the bone
back at you!
Eating food while your stamina bar is at full will increase your guard
level.
Eating jellies left by certain enemies will add ten food points and also
have different effects depending on the color.
-Blue Jelly: Guard x2
-Yellow Jelly: Freezes Stamina Bar for short period (eat before a long nap)
-Red Jelly: Tetsujin (all attacks become unblockable)
-Black Jelly: Muteki (can't be touched)
-Green Jelly: plus 50 to health
-----------------------------------------------------------------------
3.6 Quest Tips
-----------------------------------------------------------------------
Dungeon Locations
-----------------
I will give the dungeon locations in relation to the Church (save point).
To get to the Church from the starting point, exit the house, turn right,
walk forward past the crossroad, and the Church will be the first (and
only) building on the right.
Practice Dungeon: Exit the Church, turn right and enter the door in the
side of the wall.
Egyptian Ruins: Exit the Church, turn left and walk to the crossroad,
turn left again and go into the door in the side of the wall (a small
patch of dark green grass forms a triangle just above the door). In the
middle of the next area, there is a house next to a hill. Enter the
house and talk to the Archaeologist. Now climb the hill next to the
house and cross the bridge to get to the Ruins. After completing the
Ruins, go back to the Archaeologist's house and talk to him again. He
will give you the key for the next level.
Desert Spaceship: Exit the Church, turn left and walk to the crossroad,
turn right and go to the arch in the side of the wall (you will be able
to see the dock and water on the other side of the arch). Go into the
small house on the dock and talk to the Gate Keeper. If you have the
Archaeologist's key, the Gate Keeper will lower the drawbridge for you.
Go across the drawbridge and through the courtyard (there is a small
fountain in the courtyard). Now you should be in a room with two doors,
an upper door and a lower door, take the lower door. Next is a room with
three doors, the door on the right takes you to a small village, there is
a shop there if you need to replenish supplies. Take the door in the
middle (straight ahead), you will come out of an igloo in the desert.
Turn right and walk to the stone path, turn left on the path and walk
straight ahead to the spaceship. The entrance to the Desert Spaceship is
the hole on the top. After beating this level, head back towards the
igloo that you came out of, but instead of turning right off of the stone
path, turn left and go to the second igloo. Inside this igloo, Priest is
waiting to give you the key to the Mine levels.
Mine Levels: Take the same path as if you were going to the Desert
Spaceship, but when you get to the room with three doors, take the door to
the left. Go to the bottom of the pit to find the entrance to the first
Mine Level. After beating Mine Level 1, you will enter into the heart of
the Mine. The door immediately to your right is the entrance to Mine Level
2, but it's locked. On the other side of the bridge there is a save point
and a shop (I reccomend you use both). Now take the staircase down to find
one of the entrances to the Mini Mine (it's better to use the lower entrance
because the key is always in the same place). Get the key from the Mini
Mine and head back to the locked door to enter Mine Level 2.
Castle: Take the same path as if you were going to the Desert Spaceship,
but when you reach the room with the upper and lower doors, take the upper
door.
Cave: Exit the Church, turn left, walk straight ahead and enter the door
in the side of the wall.
Using the Shop
--------------
To buy items, just pick up whatever you want, the cost of the items you
have picked up will be displayed in the lower right hand corner. When
you talk to the Shopkeeper, he will ask if you want to buy the items you
are holding, the top (default) response is yes, the lower response is no.
You have to either buy or drop any items you pick up, otherwise you won't
be able to leave the shop.
To sell items, drop any items you want to sell and talk to the Shopkeeper.
Again the top response is yes (sell), and the lower response is no (don't
sell).
If you don't like the selection in the shop on a particular visit, go to
the church, save your game, and reset (press L1,L2,R1,R2,Select,Start at
the same time). Now go back to your game and the items in the shop will
be different. However, if you buy an item, then the rest of the items in
the shop will only change after you go into the next dungeon.
General
-------
Probably the most important attribute to keep at a high level is Guard.
If you don't continually increase your Guard level, enemies on the lower
floors will be able to kill you in one hit. Be sure to eat a lot of food
while your Stamina is full to increase Guard.
Negative Stones can be very useful when combined. Try combining all the
negative Stones you find into a blue or green Stone. Once you get a lot
of these Stones combined, throw them at an enemy. The effect is that the
monster's guard (blue) or health (green) will be greatly reduced. After
defeating the monster, you can recover the Stone with it's power slightly
reduced. Be careful though, if you throw a Stone and miss, your enemy can
pick it up and throw it back at you.
Just as negative stones can be useful, poison food can also work to your
advantage. When you have some poison food, leave it on the ground near
a monster flame. If the monster encounters the food while moving towards
you, it will pick up the food and eat it, thus becoming poisoned.
Always try to kill all the monsters on a level, if you try to skip ahead
to the Boss, you will quickly discover that your arms and legs aren't
powerful enough to defeat the enemies.
Try not to rely too much on one single attack or combo. If you're a
puncher, make sure to keep your leg levels up because later on you will
face enemies that are too low to punch (i.e. the lizards and worms).
Except for the Practice dungeon, defeating all (or most) of the monsters
on a floor, will cause roaming monsters to appear. These monsters will
be blue flames bouncing around the halls which become monsters just like
the stationary red flames. Don't get surprised by these monsters while
taking a nap.
Desert Spaceship
----------------
There are no animals in the Desert Spaceship dungeon, so be sure to stock
up on food in town before going in.
The exit for each level of the Desert Spaceship will not appear until all
the monsters on that floor have been defeated. [Note: The exit of each
level may be linked to one certain enemy on each floor, but I haven't
verified this yet.]
Mines
-----
After passing through Mine Level 1, you will enter the heart of the Mine.
There is a Priest here to save your game and also a Shopkeeper. In order
to go on to Mine Level 2, you have to enter the Mini Mine to find the key.
In the Mini Mine, your stats will not increase and you won't receive any
items either, so get the key and get out as soon as possible. The key is
located on the lower floor.
In Mine Level 2, you will encounter Green Man. Green Man is equipped with
a Revive Stone (Transparent Green Stone), so if you beat him, he will
instantly revive and keep on fighting. But you can use this to your
advantage. When he gets low on health (his first bar of health), capture
him with a Purple Stone. After being captured, he will leave his Revive
Stone FULLY CHARGED! Pick it up and equip it for an extra life.
=======================================================================
4.0 Monsters
=======================================================================
This is a nearly complete list of all the monsters found in Tobal 2. It
also contains information on where to locate and capture monsters to use
as playable characters. There are spoilers here, so only read on if you
don't want to try to figure this out for yourself.
-----------------------------------------------------------------------
4.1 Methods to Unlock Monsters
-----------------------------------------------------------------------
Capture
-------
Any monsters located in the dungeons can be captured. First you must
have a Purple Stone, beat any monster down to about 10% health and throw
the Stone at it. The monster will die and the next monster of that type
will have a C next to its name.
Load
----
Monsters that must be loaded are not found in any dungeon (some of them
are in the overworld though). These monsters are found using the Green
Monster option in VS Mode.
The best (fastest) way to get these monsters is to set the number of
rounds to 5 and each fighters health to 16 (minimum). Also be sure to
have enough room on your memory card to save replays. Using this method
to keep fights short will allow you to save around 60 replays per slot
on your card.
Once you find a new monster, choose it for at least one fight, this will
put it on your list of monsters (however it will have F status). Now
use the Gray Monster option, it will ask for another memory card.
Remove and then re-insert your memory card and press circle.
This method may also allow you to use monsters from the dungeons.
Other
-----
Some monsters become accessible only when certain conditions are met
(such as the Totems). These methods are listed for each individual case.
-----------------------------------------------------------------------
4.2 Using the Monsters
-----------------------------------------------------------------------
These descriptions refer to the four different colored monsters available
on the character select list. They can be used in Tournament Mode, VS
Mode, and Training (only the Red and Blue are available in Training).
-Red Monster: A list of all monsters you have come in contact with
either in the quest mode or through the Green Monster option.
Controllable monsters are highlighted and marked with a C,
uncontrollable monsters are marked with an F. This option becomes
available after you encounter a monster in quest mode.
-Blue Monster: Allows you to load a saved character from the Quest Mode.
This option is available from the start of the game.
-Green Monster: Uses a saved replay to access a monster. This monster
will be unplayable and will have stats (presumably) generated by
information from the saved fight. This option becomes available after
using a monster in VS Mode.
-Gray Monster: Load monster data from another memory card. The first
time you use this, Super Trix will become a playable character. This
option becomes available after using a monster in VS Mode.
-----------------------------------------------------------------------
4.3 Dungeons
-----------------------------------------------------------------------
1. Practice [5 Floors]
2. Egyptian Ruins [8 Floors]
3. Desert Spaceship [5 Floors]
4. Mine Level 1 [5 Floors]
- Mini Mine [2 Floors]
Note: Stats will not increase in the Mini Mine
5. Mine Level 2 [7 Floors]
6. Castle [13 Floors]
7. Cave [38 Floors] (all stats are reset)
-----------------------------------------------------------------------
4.4 List
-----------------------------------------------------------------------
Num Monster Dungeon How to Access
-----------------------------------------------------------------------
001 Dog None Load (see section 5.1)
002 Brown Lizard Ruins Capture
003 Wyvern (boss) Castle Capture
004 Deino Ruins Capture
005 Cougar None ???
006 Shopkeeper None Load
007 Brown Ape Practice Capture
008 Skeleton Castle Capture
009 Silver Wizard Mine2 Capture
010 Chocobo None Load (see section 5.1)
011 Silver Gorem Castle Capture
012 Azurite Gorem Castle Capture
013 Bronze Gorem Mine 2 Capture
014 Mono Eye None Beat Normal (no continues)
015 Wraith Castle Capture
016 White Ferret Castle Capture
017 Thin Man Mine 2 Capture
018 Zircon Gorem Mine 2 Capture
019 Hound None Load (see section 5.1)
020 Nebak None Load (see section 5.1)
021 Red Zeppel None Beat Hard with a monster
022 Zombie Ruins Capture
023 Dragon Puppy None Load
024 Tategami (boss) Mine 2 Capture
025 Mad Plant None Load (see section 5.1)
026 Lich Castle Capture
027 Ripper Castle Capture
028 Totem 1st None See all Easy endings
029 Totem 2nd None See all Normal endings
030 Totem 3rd None See all Hard endings
031 Mujaki Castle Capture
032 Phantom Castle Capture
033 Axe Beak Ruins Capture
034 Blue Emu Ruins Capture
035 Cockatrice None Load
036 Blue Jelly Practice Capture
037 Tie Tamper LD Mine 2 Capture
038 Bear Ruins Capture
039 Owl Bear Mine 2 Capture
040 Red Jelly Practice Capture
041 Green Jelly None ???
042 Yellow Jelly Practice Capture
043 Executer Castle Capture
044 Punk Head Practice Capture
045 Blind Beast Castle Capture
046 Deep Blue Mine 1 Capture
047 Star Castle Capture
048 Blue Star Castle Capture
049 Red Star Castle Capture
050 Green Star Castle Capture
051 Black Star Castle Capture
052 Gray Ghoul Practice Capture
053 Green Ghoul Practice Capture
054 Blue Skeleton Castle Capture
055 Wight Castle Capture
056 Ikkaku (boss) Mine 2 Capture
057 Black Dog None Load (see section 5.1)
058 Grell Spaceship Capture
059 Penguin Practice Capture
060 Grimlock Ruins Capture
061 Knocker Ruins Capture
062 Red Cap Ruins Capture
063 Jaki Ruins Capture
064 Dark Elf None Beat Hard without continues
065 Red Crest Ruins Capture
066 Gray Mouse Practice Capture
067 White Mouse Practice Capture
068 Brown Mouse Practice Capture
069 Black Mouse Castle Capture
070 Father None ???
071 Green Lizard Ruins Capture
072 Gray Lizard Ruins Capture
073 Battle Emu Ruins Capture
074 Gaze Eye Ruins Capture
075 Small Helm Ruins Capture
076 Violet Worm Mine 1 Capture
077 Repair Droid Spaceship Capture
078 Patrol Drone Spaceship Capture
079 Alien's Cocoon (boss) Spaceship Capture
080 Attacker Spaceship Capture
081 Hammer Head Spaceship Capture
082 Dual Hammer Spaceship Capture
083 Great Hammer Spaceship Capture
084 Carrier Spaceship Capture
085 Empty Carrier Spaceship Capture
086 Heavy Attacker Spaceship Capture
087 M1 Droid Spaceship Capture
088 Power Carrier Spaceship Capture
089 Red Attacker Mine 2 Capture
090 Thor's Hammer Mine 2 Capture
091 Gae Bolg Mine 2 Capture
092 Giga Pile Mine 2 Capture
093 Pile Driver Mine 1 Capture
094 Brown Mole Practice Capture
095 Gray Mole Practice Capture
096 Red Frog Practice Capture
097 Green Frog Practice Capture
098 Yellow Frog Practice Capture
099 Gray Frog Practice Capture
100 Green Man Mine 2 Capture
101 Laser Drone Spaceship Capture
102 Vortex Shell Mine 1 Capture
103 Gharbi Castle Capture
104 Frost Bear Mine 2 Capture
105 Purple Bear Ruins Capture
106 Dark Thing Mine 1 Capture
107 Silver Ape Ruins Capture
108 Gold Ape Ruins Capture
109 Coelophysis Ruins Capture
110 Struthiomimus Castle Capture
111 Dagger Tail Castle Capture
112 Shilhpid Castle Capture
113 Dryad Castle Capture
114 Big Hand Mine 1 Capture
115 Snaky Head Mine 1 Capture
116 Bishop Mine 1 Capture
117 Undine Castle Capture
118 Water Devil Ruins Capture
119 Tie Tamper Mine 2 Capture
120 Giga Hammer Mine 2 Capture
121 Gravel Carrier Mine 2 Capture
122 Power Carrier2 Mine 2 Capture
123 Black Ferret Mine 2 Capture
124 Dual Pile Mine 1 Capture
125 Seeker Mine 1 Capture
126 Analyzer Mine 2 Capture
127 D Purple None Beat Normal with a monster
128 Feeler Spaceship Capture
129 Dark Feeler Mine 2 Capture
130 Red Spike Mine 2 Capture
131 Rock Breaker Mine 1 Capture
132 Lode Hammer Mine 1 Capture
133 Carrier LDE Mine 1 Capture
134 Power Hammer Mine 1 Capture
135 Black Worm Mine 1 Capture
136 Black Chocobo None ???
137 White Dog None Load
138 Ohma (boss) Cave Capture
139 Ohma 2 (boss) Cave Capture
140 Trix None Beat Easy with a monster
141 Super Trix None Load Monster in VS mode
142 Wiseman None Load
143 Priest None Load
144 Miner Boss None Load
145 Worker None Load
146 Inn Master None Load
147 Gate Keeper None Load
148 Elder None Load
149 Archaeologist None Load (see section 5.1)
150 Wizard Phantom Castle Capture
151 Taxim Castle Capture
152 Ghost Mine 1 Capture
153 Blind Master None Load (see section 5.1)
154 Violet Penguin Practice Capture
155 Anciant Horn None Load (see section 5.1)
156 Dual Horn None Use Gray option ?? times
157 Tri Horn None Save 100 replays
158 Spike Shield None View 100 replays
159 Brown Ferret Mine 2 Capture
160 Mohican Penguin Practice Capture
161 Orc Castle Capture
162 Dark Orc Castle Capture
163 Orc Guard Castle Capture
164 Silver Emu Castle Capture
165 Blue Lizard Castle Capture
166 Killer Ape Castle Capture
167 Violet Devil Castle Capture
168 Kasyabo Castle Capture
169 Joker Castle Capture
170 Psycho Chuji (boss) Mine 1 Capture (with Chuji)
171 Psycho Epon (boss) Mine 1 Capture (with Epon)
172 Psycho Oliems (boss) Mine 1 Capture (with Oliems)
173 Psycho Ill (boss) Mine 1 Capture (with Ill)
174 Psycho Mary (boss) Mine 1 Capture (with Mary)
175 Psycho Fei (boss) Mine 1 Capture (with Fei)
176 Psycho Hom (boss) Mine 1 Capture (with Hom)
177 Psycho Gren (boss) Mine 1 Capture (with Gren)
178 Psycho Doctor V (boss) Mine 1 Capture (with Doctor V)
179 Psycho Chaco (boss) Mine 1 Capture (with Chaco)
180 Black Attacker None Beat Easy without continues
181 Box Man Practice Capture
182 Puppet Practice Capture
183 Specter Castle Capture
184 Loader None ???
185 Berserker Castle Capture
=======================================================================
5.0 EXTRAS
=======================================================================
This section contains information about hidden characters, how to access
them and codes for the game. Those of you who want to find this stuff
out for yourself should stop reading now.
-----------------------------------------------------------------------
5.1 Hidden Characters
-----------------------------------------------------------------------
Mufu - beat easy mode
Nork - beat normal mode
Udan - beat hard mode
Trix (Toriyama Robo) - beat easy mode with a monster
D Purple - beat normal mode with a monster
Red Zeppel - beat hard mode with a monster
Black Attacker - beat easy mode without using continues
Mono Eye - beat normal without using continues
Dark Elf - beat hard mode without using continues
Super Trix - load monster data from another mem card in VS mode
(gray monster option)
Tri Horn - becomes playable after 100 replays are saved
Spike Shield - becomes playable after 100 replays are viewed
Dual Horn - use the gray monster option a certain number of times
(choose gray option, remove memcard, insert memcard, O, repeat)
Chocobo - beat Practice (1st) Dungeon
Mark - beat Egyptian Ruins (2nd) Dungeon
Dog - beat the Desert Spaceship (3rd) Dungeon
Mark2 - beat the Castle (6th) Dungeon
Totem 1st - see all 10 endings on easy mode
Totem 2nd - see all 10 endings on normal mode
Totem 3rd - see all 10 endings on hard mode
Archaeologist - this one is very rare, but can be obtained using Load Method
(see Rumors section for hints on getting Archaeologist)
Most of the Load monsters appear from replays randomly (or through some
formula which I don't understand). There are a few monsters, though,
that only appear from replays of specific monsters. Use Character 1
versus Character 2 in VS Mode and save the replay. Then use the Green
Monster option to get the resulting monster.
Result Character 1 Character 2
-----------------------------------------------------------------------
001 Dog --- Any Character --- Dog
010 Chocobo --- Any Character --- Chocobo
019 Hound 001 Dog 007 Brown Ape
020 Nebak 001 Dog 107 Silver Ape
024 Tategami 001 Dog 108 Gold Ape
025 Mad Plant 021 Red Zeppel 127 D Purple
056 Ikkaku 001 Dog 166 Killer Ape
057 Black Dog 001 Dog 167 Violet Devil
137 White Dog 001 Dog 010 Chocobo
153 Blind Master 028 Totem 1st 029 Totem 2nd
155 Anciant Horn 029 Totem 2nd 030 Totem 3rd
-----------------------------------------------------------------------
5.2 Codes
-----------------------------------------------------------------------
Adjust Size:
When selecting your character, hold down L2 and R2 and push triangle.
Now you can adjust the size of your character by pushing L2 (shrink) or
R2 (grow). This won't work on quest mode though.
Character Dance:
To make your character dance after a match (instead of playing through
Hard mode), press up+right+L2 during the replay.
Repeat Winning Speech:
As soon as your character finishes his/her victory speech, press L2+Left
to make them repeat it.
Practice With "F" Monsters:
To use a monster that has not yet been captured, select the monster right
above it on the monster list (this monster may have to be "C"), now push
O then down very quickly (almost at the same time). Unfortunately, this
will only work in Practice mode.
Eye Roll:
Move the directional pad around to move your character's eyes in their
victory pose (not really a code, but pretty neat anyway).
Repeat CG Movie:
Press select while a movie is playing to restart it from the beginning.
Choose Winning Pose:
Press up, down, left, or right to choose your winning pose and speech.
-----------------------------------------------------------------------
5.3 Rumors
-----------------------------------------------------------------------
Here are the latest rumors circulating around the Internet. Of course,
I can't confirm or deny any of these, but I will try to rate them
according to how reliable I think the sources are. One star(*) means
it's probably not true, five stars(*****) means you can safely put
some money down with your friends.
Rare Loadable Characters:
Loader and Archaeologist may be found using the Replay Method (or
Green/Gray or Load, whichever you prefer to call it), but they are
very rare. (*****)
Formula for Replay Method:
Part of the formula for generating the monsters via the Replay Method
may be the complexity of the moves used. Jeff Coleburn (
[email protected])
generated Archaeologist three times by setting up matches between the
Psycho characters and letting them fight each other. (****)
[Note: After talking to Jeff, I started doing a lot of replays with
computer controlled Psycho characters. It only took about thirty
replays to come across Archaeologist.]
Cook Food/Boil Potions:
Use an Invisibility Potion to become invisible. Now hold a piece of
rotten meat or a potion in your hand (it will be visible) and run
through a monster flame. The rotten meat should become good and the
potion should become lighter. Don't stay in the flame too long or else
your item will vanish (used or stolen by the monster). (***)
Method for obtaining Black Chocobo:
The method for obtaining Black Chocobo may have something to do with
watching the demonstration replays already stored on the disc. (**)
[Note: A lot of people have Black Chocobo, but no one knows how they
got him]