Tobal 2 (Square, 3D Fighting Game, PSX)
Dryad Moves List
V1.1  2/23/99

Written by: Richard Uyeyama (ru e ama best.com)*

* Instances of the letter "y" and the "at" symbol have been removed
 (replaced with spaces) from the above e-mail address in order to prevent
 unscrupulous UCE (unsolicited commercial e-mail) bot processes from
 adding to the amount of e-mail I already get...

The latest version of this file can be found at:
 A New Century of Fighting... Has Begun
 http://www.best.com/~ruyeyama/psx/ancofhb.html


Document formatting, organization, and wording Copyright 1998, 1999 by
Richard Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its
entirety for non-profit purposes only.  All other rights reserved.  Author
reserves the right to rescind specific or general permission, if he sees a
reason (such as loophole abuse) to do so.

Tobal 2 and all related characters are trademarks of Square Co., Ltd.
Copyright 1997 by Square Co., Ltd. / Dream Factory Co., Ltd.  All rights
reserved.



Table of Contents:

0. Document History
I. Basic Stuff
  1. About this document
  2. A few words about Dryad
  3. Notation and stuff
II. The Moves
  1. Regular Moves
  2. Running Moves
  3. Standing From Crouch
  4. Back Turned
  5. Grappling Moves
III. Thanks and Stuff


-------------------
0. Document History
-------------------

V1.1: 2/23/99
     Added G+H,*L,f,f+M,*b+M
     Added G+H,*L,*b+M
     Minor editing in a couple places
V1.0: 9/18/98
     Launch version


--------------
I. Basic Stuff
--------------

I.1  About this document

    This document is an informational resource for the Sony PlayStation
3D fighting game (J version; there is no U/C version currently) Tobal 2.
More specifically, this is a moves list for the Tobal 2 character Dryad.
I'm not gonna be covering combos, btw... just moves.  =)
    Move descriptions were written for contextual reference purposes.
These are not their official names...  =)
    If anybody finds any further Dryad moves (or any corrections/
clarifications to what I've already listed), feel free to let me know...


I.2  A few words about Dryad

    Dryad is #113 in the monster list.  She can be found in the "Castle"
dungeon in Quest Mode (capture her with a Purple Gem to make her
playable).  Dryad has 3 losing poses, but only 1 win pose...!  However,
unlike the humanoid characters on the main character bar, Dryad can
actually walk backwards without tripping over her own feet... ^^;
    So... what's a dryad?  A dryad is a wood nymph.  Nymphs, btw, are
mythological creatures that are sort of like female nature spirits.
    Related creatures in the monster list are: SHILPHID (112) and UNDINE
(117) (sylphids, or sylphs, are air nymphs; undines are water nymphs).
Shilphid and Undine have fighting styles very similar to Dryad's, so most
of the moves below should also work for them... but do note that there may
be some differences here and there...


I.3  Notation and stuff

    In denoting d-pad positions and movements, I'll be using the
following notation:

  n   neutral              Here's a visual chart:
  u   up
  d   down                          u                      u
  f   forward                   ub     uf              uf     ub
  b   back                    b     n     f          f     n     b
  df  down-forward              db     df              df     db
  db  down-back                     d                      d
  uf  up-forward
  ub  up-back                (facing right)          (facing left)

    Lowercase means a short movement/duration (or a tap), and uppercase
means to hold it in that direction for a longer duration.

Here are some other abbreviations and symbols I may employ:
  L      low attack button
  M      mid attack button
  H      high attack button
  G      guard button
  J      jump button
  bg     background
  fg     foreground
  cw     cartwheel
  BACK   noted move ends with Dryad with back towards opponent
  SIDE   noted move ends with Dryad with side towards opponent
  sfc    "standing from crouch"
  +      at the same time as
  ,      then
  =      a "then" that links commands yielding a single action
  /      or
  *      timing data has been noted for following move

    As far as the timing data, the numbers used were obtained from the
"SPECIAL" Controller Data option in Training Mode ("Controller Data" is
the third option from the top in the Training Mode menu (press START in
Training Mode).  The timing numbers below indicate the amount of time
between the noted move and the move previous to it.  The range indicates
the timing numbers which should allow the move to work...  Note: Timing
data is not necessarily guaranteed to be 100% accurate, though I have
tried to keep the numbers as accurate as I can...

    Finally, any description with (l) or (r) in it means that the move
*usually* will move in the direction of Dryad's left or right
(respectively).  Note that the move will sometimes go in the other
direction; I think the camera angle may have something to do with this...


-------------
II. The Moves
-------------

Key:
 Command                description                 notes


II.1  Regular Moves
-------------------
(Dryad is facing opponent)
 L,*L,*L                two-leg sweep
                          left leg hook sweep       Timing: 47-55
                          (see G+L)                 Timing: 47-49
 L,*L=M                 two-leg sweep
                          backwards flip kick       Timing: 47-55 + 1-9
 L,M,*f+M               two-leg sweep
                          flip kick                 BACK
                          reverse flip kick         Timing: 49-64

 M,M                    spin chop
                          spinning axe kick
 M,H                    spin chop
                          hop chop

 H                      one-legged palm thrust

 G+L,M,H                hook sweep
                          hook kick
                          high hook kick
 G+L,*b+M               hook sweep
                          (see sfc-M)               BACK, Timing: 39-49
 G+H,*L                 jump spin side kick
                          sweep spin                Timing: 34-54

 above move (G+H,*L), then one of the following:
   f+M                    (see f+M)
   *f+M                   (see sfc-M)               BACK, Timing: 49-59
   *f+H                   (see G+H)                 Timing: 39-49
   f,f+M                  forward cartwheel
     *b+M                 (see b+M)                 T: 105-112 (from *L)
   *b+M                   (see sfc-b+M)             Timing: 49-72
   *b+H                   (see b,b+H)               Timing: 39-49

 f+M                    forward flip kick (w/kiai)
 f+H,(H,)L,M,H,H,L      high kick
                          (high kick)
                          low kick
                          mid kick
                          high punch
                          high punch
                          hop hook sweep
 f+H,(H,)L,M,H,H,L=H    k,(k,)k,k,p,p
                          flying hook kick
 f+H,H,M,H,H,L          high kick
                          high kick
                          pause & mid kick
                          high punch
                          high punch
                          hop hook sweep
 f+H,H,M,H,H,L=H        (k,k,p-k,p,p)
                          flying hook kick
 f,f+M,*b+M             forward cartwheel
                          (see b+M)                 Timing: 61-69
 f,f+H,*M               flying kick                 BACK
                          reverse flip kick         Timing: 49-73

 b+M                    backwards flip kick
 b,b+M                  forward flip jump           BACK, if leap over
 b,b+M,*f+H             forward flip jump
                          (see b,b+H)               Timing: 49-64
 b,b+M,*b+M             forward flip jump
                          rev.flip k. to (l) side   SIDE, Timing: 49-64
 b,b+M(over),*f+M       forward flip jump over      BACK
                          reverse flip kick         Timing: 49-64
 b,b+H,                 forward flip double kick
   (*b+L),*f+L,*f+H       (two-leg sweep)           (Timing: 26-54)
                          breakin' sweep            Timing: 27-54 (15-54)
                          (see b,b+H)               Timing: 17-88

 u+M / d+M              diagonal forward flip jump  (u - bg; d - fg)
 u+H / d+H              (see b+M)
 u,u+M / d,d+M          diagonal forward cartwheel  (u - bg; d - fg)
 above move, then:
   *f+L                   (see G+L)                 Timing: 54-59
   f+M                    (see f+M)
   f+H                    (see f,f+H)
   b+M                    cw to Dryad's right       (usually to the r.)
   b+H                    (see b,b+H)
   (d,)u,d,u...           cw back and forth...      Timing: 48 or less
 u,u+H / d,d+H          high kick (see f+H)         (d-pad to Dryad's r.)

 J+L                    flip forward
 J+M                    jump kick
 J+H                    jump-spin chop
 J,L/M/H                hop kick


II.2  Running Moves
-------------------
(f,F to run towards opponent)
 M                      (see regular b,b+M)


II.3  Standing From Crouch
--------------------------
(execute these moves while going from a crouch to a standing position)
 M,*f+M                 backwards flip kick         BACK
                          reverse flip kick         Timing: 49-64
 *M=f                   f.flip kick to (l) side     Timing: 1-8 + 1-2
 *M=b                   backflip to (r) side        Timing: 1-8 + 1-2
                          Note: M=f/b can also be done after any move
                          labeled "sweep", except for the two-leg sweep,
                          the breakin' sweep, and the grapple sweeps; the
                          timing, however will be a bit more lenient than
                          above; for example, G+L,*M=f/b will have timing
                          of about (I haven't checked for precise
                          numbers): 44-65 + 1-10.
 H                      (see regular b+M)
 b+M                    backflip


II.4  Back Turned
-----------------
(Dryad is facing away from opponent)
 M                      flip jump away
 (sfc) M                reverse flip kick


II.5  Grappling Moves
---------------------
(G+M (or d+G+M) to grab; hold G during the following moves)

 From opponent's

   front: L             kick leg
          M             throw
          H             punch face
          b+M           suplex
          u/d+M         side throw

   back:  L             hook sweep                  BACK
          M             backdrop
          H             side kick in back

   left:  L             roundhouse sweep
          M             arm pull
          H             downward elbow to head

   right: L             hook sweep
          M             flip throw
          H             fist to the face

 Special grappling move against Chocobo, and related creatures:
   front: f,f+G+M       ride in circles             dizzies both


---------------------
III. Thanks and Stuff
---------------------

Thanks to:
    John Cavallaro, for finding some Dryad moves (G+L,*b+M; some stuff
following G+H,*L; f+H,H,M; b,b+M,*f+H/*b+M; b,b+H,(*b+L),*f+L,*f+H...)
that I'd somehow missed... =)



------------------------------------------------
The latest version of this file can be found at:
 A New Century of Fighting... Has Begun
 http://www.best.com/~ruyeyama/psx/ancofhb.html
------------------------------------------------