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= Revision 0.6 | THE ULTIMATE TOBAL 2 COMBO SHEET | Updated 6/05 =
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| .......... This file MUST be viewed in a monospace typeface!!! |
| 1234567890 or it will look like crap! Got that punchy? =) |
This document looks super awesome when printed from an MS-DOS prompt using the
generic text editor-edit.com. It can be viewed in notepad.exe and also wordpad
and still look great. Make sure "word-wrap" is off, and you are using a mono-
spaced typeface... like "courier new". PRINT FROM EDIT.COM! YOU WILL LIKE IT!
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::::::::::::::::::::::::::::::::: Disclaimer :::::::::::::::::::::::::::::::::
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Entire Contents (C)1997 Ben Cureton. All rights reserved. Reproduction in
whole or part without the express written permission of Ben Cureton is
prohibited. Ben Cureton has made every effort to determine that the
information contained in this List is accurate. However, Ben Cureton makes no
representation or warranty with respect to the, accuracy, or completeness of
the contents.
This List may be redistributed ONLY in its entirety by electronic format for
recreational usage, provided no monetary value is charged (except to cover
paper and staple costs).
Tobal 2 and All characters are (C)1996, 1997 SquareSoft. All rights reserved.
This list may not be viewed by the staff of EGM or EGM^2 or any affiliate of
SENDAI publishing. (If you don't know... you bettah axe somebody!)
(Note to EGM & EGM^2... if you do, however, decide to break the law and use
my stuff, I suggest you make sure it all works... you never know... where a
tell-tale fake combo or two might show up... *kiss*)
- Ben Cureton is
[email protected] -
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::::::::::::::::::::::::::::::::::: INFO :::::::::::::::::::::::::::::::::::::
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This sheet is for those of you who already know how to play Tobal 2. To use
this combo sheet effectively, you need to know the basic directional moves
and button presses. If you need help... check out the "Tobal 2 Super Movelist"
by Ben Cureton (tragic). Now get to it...
Mainly only 3-Hit combos and above are listed. The only reason certain 2-Hit
combos are listed are because they do significant damage.
Certain combos will only work on specific characters. Right now, the 10 basic
characters are broken up into 2 categories: Little Guys and Big Guys. Remember
that the Bigger Guys do not float as high as the Little Guys because they
weigh more.
:Little Guys: :Big Guys:
Chuji Oliems
Epon Ill
Gren Doctor V.
Chaco Hom (he's metal)
Fei Mary
Udan Mufu
Dog Mark
Chocobo Mark 2
Nork (he is ridiculously heavy!)
(Note: results may vary as some Little Guys are a tad lighter than others, and
some Big Guys are heavier than others.)
::Special Conventions::
@X - hold down indicated button for X seconds
: - requires precice timing
~ - "immediately followed by..."
[ ] - hold enclosed button until otherwise noted
- - this means "same string, but broken timing"
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::::::::::::::::::::::::: HOW TO READ/WRITE COMBOS :::::::::::::::::::::::::::
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In order to make some sense of the gibberish here... we figured you might need
a little explanation. It is actually very straight forward.
Any moves with no spaces seperating them, signifies a string... i.e. B+G+M,M.
This is Chuji's Stun Punch-Uppercut. It is one string of moves... seeing as
you cannot just perform the Uppercut without first doing the Stun Punch.
If there is a space between moves, that signifies you are to use a different
move/string not in any way connected to the first... i.e. B+G+M,M, H, H,H,L.
This first starts with the same Stun Punch-Uppercut, then moves to a seperate
single High Punch, then goes into his 2 High Punches-Sweep String.
The last important thing to know is what the :'s are for. If you have the
"Tobal 2 Super Move List" then you know they mean... "precisely timed string".
Combos that include one or more of the : symbols usually are a bit more
difficult and require alot of practice to get down. Take, for instance,
Chuji's B+G+H,M:M. This is his Left Hook-Right Hook-Stomach Punch. To perform
it... you first press B+G+H... that will perform the Right Hook... then you
follow with a M... that will perform the Left Hook... now... you must wait for
the precice moment to press the :M... or nothing will come out. Remember...
MASHING will not help you. You must time the move correctly.
For all combos listed on this sheet... it is imperative to know the "once F
always F" rule. This means: If your character is on the left side... F will
always be to the right. We made this rule because sometimes in certain combos,
your character will end up on the other side... and still have hits left in
the combo... Here is an example: Gren's WS+M, L:B+M,[F]+M, L,F+M. In this
combo... Gren first starts with an Uppercut, then a Low Kick-Flipkick, and the
[F]+M produces a longer second Flipkick which puts Gren on the other side. By
Using our "once F always F" rule... the final sequence, L,F+M is preformed by
pressing L, then away from the opponent+M. This gets confusing because away+M
in any other circumstance would simply be listed as B+M. Since this is a combo
we must adhere to the "once F always F" rule... and since F was first used as
a right pressing direction... the final F is still a right pressing direction.
If this makes no sense right now... it will in the future. In the next rev. or
so... a better and more precise explanation will be added.
Now that the basic explanation is done... go try some of the combos... If you
find one that isn't listed... use the format explained above... and send it to
us!
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::::::::::::::::::::::::::: HOW TO CREATE COMBOS :::::::::::::::::::::::::::::
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Well now that you know how to read combos that have already been created, and
write the ones you find... now it's time you learn how to create the big time
hardcore combos that will impress your freinds! =) Seeing as we have only been
messing around with the combo system for a short while... the following info
might be a bit sparse... for now. As we learn more and more about the juggle/
combo system... we will be sure to include all pertinent information in this
section. Anyway... here is what we know...
:What is a Combo?:
First things first... Know that when we say "combo" we mean a combination of
moves, all used in one sequence, that are unblockable after the initial hit
connects. That being said... you need a "combo starter". A combo starter can
be anything from: Stuns (which are move that renders your opponent helpless
for a small amount of time); Launchers (which are moves that hits your
opponent into the air, giving you the opportunity to strike them again before
they can land on the ground); Special Moves (certain special moves like sweeps
can be used to start combos).
:What is a Juggle?:
Also... when I say "juggle", I really am referring to "juggle combo". A juggle
combo consists of three main parts: #1) Initiating Hit (a move which gives you
the opportunity to tack on extra hits before your opponent can recover); #2)
Juggle Hits (the moves which keep your opponent in the air, hence "juggle");
#3) Finishing Hit (the final move which hit's your opponent on the ground
before they can get up... not required... but add's damage).
:Anatomy of a Basic Juggle:
Let's start with the primary combo starter... A Launcher. We call them
launchers because the particular move, knocks the opponent into the air, and
leaves you with an opportunity to inflict more damage before they hit the
ground. For an example I will use Chuji's Chin Bash ([D_U]+M). This is a very
simple move in which Chuji steps to the side, and hits his opponent hard in
the chin, "launching" the opponent into the air (Note: because Chuji's Chin
Bash yields different results depending on which direction is used, I will be
referring to D+M and all examples will be done from the left player side).
Once your opponent is in the air, you have an opportunity to go into the
second part of the combo, the "juggle hits". For and example, let's do H,H,L.
Remember that this is a string and all buttons follow each other in succesion.
When done correctly, you will do 2 High Punches into a Low Sweep. The combo is
up to 4 hits total.
Now let's finish it off with a "finisher". For this example let's just use a
simple F+L. Thie will perform a basic Step-In-Sweep. We just did a 5-Hit
juggle combo with all three basic parts. Here is how it looks on paper:
D+M, H,H,L, F+L 5-Hit 71
| | | | |
| | `- "Finisher" Total Hits -' |
| `- "Juggle Hits" Damage Dealt By Combo -'
`- "Initial Hit" (Launcher in this case)
:Advanced Combos:
There are a few types of Advanced Combos. Mainly they are just modified juggle
combos, with an additional element... a "Secondary Launcher". A Secondary
Launcher is a move which hits an airborne opponent, putting them into a new/
special "reeling" animation. You can distinguish this special animation from
the regular "knock up" animation by the way the character travels while in the
air. The regular flight animation is obvious: the character is knocked up, and
the hardly move/twist while in the air. The special reeling animation looks
much different. Usually the character will be traveling head-over-heels or
be doing some very quick sidespins. Once you get the opponent into this new
reeling animation, juggle hits will knock the opponent much higher into the
air. This is where the big combos come out! Let's do an example:
Again let's start with the primary combo starter... the Launcher. This time we
will use the alternate version of the Chin Bash [D_U]+M. (Note: the alternate
version will just be U+M, since I used D+M in the example before. On the left
player side... U+M knocks the opponent up slightly higher than D+M. Remember,
all examples are performed from the left player side.)
Now this is where you add in the Secondary Launcher. For this example, let's
use the original Chun Bash (D+M). When this connects, the opponent will go
into the special "reeling" animation (head-over-heels).
Well, now that the opponent is in the air, and in the special "reeling"
animation, it's your duty to take advantage. Let's just add in some basic
standing High Punches (H)... Three to be exact. H, H, H. Remember that each of
these punches are separate. They are not performed as a string, so make sure
you pause a little bit after each punch so as to give Chuji time to recover.
That way he won't go into his H,H,H string.
After each individual High Punch, you will have a small opening to add a few
more hits. Since we have bounced our opponent a considerable amount of times
now, he will be very low and following hits will not bounce him very high.
Let's use a very fast hitting string: H,H,L. This is Chuji's 2 High Punches
to Sweep string. The combo is up to 8 hits total.
Ok, now... the Finisher. Let's use the one we used before: the Step-In-Sweep
(F+L). This brings the combo to a whopping 9-Hit 109 damage combo! Not to
shabby ehh? Here's how it looks on paper:
U+M, D+M, H, H, H, H,H,L, F+L 9-Hit 109
| | '-----.-----' | | |
| | | `- "Finisher" | |
| | `- "Juggle Hits" Total Hits -' |
| `- "Secondary Launcher" Damage Dealt By Combo -'
`- "Initial Hit" (Launcher in this case)
:Other Info:
Well... basically you should have a general idea of how to read, create, and
write combos. Now you just have to come up with some. It's not very difficult.
Start with a Stun or a Launcher or even a move that knocks an opponent down
for a long period of time, then try to add as many hits as you can. The best
way to test your combos is to play in PRACTICE MODE and set the CPU dummy to
"1 Hit-Guard". That way, the dummy character will take one hit, then try to
block all following hits. If you have a true combo, the dummy will not be able
to block anything after the first hit. Get it? Cool...
Ok... when you have gotten basic combos down... and secondary launchers have
become second nature... start working on "broken timing" combos. A "broken
timing" combo is one in which you first knock your opponent into the air,
then follow with a string... but you stagger the timing so more hits will
connect". Example: Epon's awesome 11-Hit 116 Damage juggle. First you use
her launcher (F+H). Then you follow up with her Low Kick-Double Side Kick-
Knee string. Easy... Now you have to add in a "broken timing" string. Here
we add her 3-High Punches-Knee string (H,H,H,F+H), but if we do it too fast,
the string will fail to connect. To solve this... we do the first hit, then
wait for a split second before we finish the string with H,H,F+H. Here's how
it looks like paper:
F+H, L,M,M,F+H, H-H,H,F+H, B+M 11-Hit 116
| '------.---------' | | |
| | | `- "Finisher" | |
| | `- "Broken Timing String" Total Hits -' |
| `- "Juggle Hits" Damage Dealt By Combo -'
`- "Initial Hit" (Launcher in this case)
Also... remember to try funky combinations of moves in your combos. Those
which you think might not be the best for juggles, might turn out to be better
than you though. Many times I have found that a sweep or a low kick puts an
airborne opponent into the special "reeling" animation... which of course led
to new and exiting combos... Have Fun!!! More to come as we learn ourselves!
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:::::::::::::::::::::::::::::::: THE COMBOS ::::::::::::::::::::::::::::::::::
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::Chuji::
:Little Guy Combos:
*Note: Due to the different launching heights of D+M/U+M, all of these combos
work only from the left player side. To get them to work on the right
player side, simple switch D+M/U+M. (In effect you are doing the same
exact combo, but due to the fact that you are on a different side, you
now must reverse the launcher command) Ie. D+M, H,M on the left right
player side would be U+M, H,M...
Commands Hits Damage
B+G+M, D,D+M 2-Hit 62
D+M, H,M 3-Hit 48
U+M, F+G+M,M 3-Hit 54
D+M, H,L 3-Hit 55
U+M, F+G+M, B+M 3-Hit 58
D+M, H,H,M 4-Hit 59
D+M, H,H,L 4-Hit 59
D+M, H,H,H 4-Hit 63
U+M, G+H,H, B+M 4-Hit 66
D+M, L,M:L 4-Hit 68
U+M, B+G+H,M:M 4-Hit 72
B+G+M,M, F+J+M, B+G+M 4-Hit 80
WS+M, F+G+L:L,M,M 5-Hit 69
D+M, H,L, L,L 5-Hit 74
U+M, D+M, H, H, B+G+M 5-Hit 75
U+M, G+H,H, H, D+M 5-Hit 75
U+M, G+H,H, H, F+M 5-Hit 76
U+M, G+H,H, H, F,F+M 5-Hit 76
U+M, D+M, H, D+L:L 5-Hit 79
D+M, H,L, WS+M,M 5-Hit 79
U+M, G+H,H, H, B+M 5-Hit 80
D+M, L,M:L, F+L 5-Hit 80
D+M, U+M, M, M~M,M 5-Hit 85
U+M, G+H,H, H, [D,D or U,U]+M 5-Hit 94
WS+M:M,M,M, WS+M,M 6-Hit 73
U+M, G+H,H, H, H,M 6-Hit 81
U+M, D+M, H, H, H, B+G+M 6-Hit 83
WS+M,M, WS+M,M, L,L 6-Hit 83
U+M, G+H,H, H, D+L:L 6-Hit 85
U+M, D+M, H, G+H, H, D+M 6-Hit 86
U+M, G+H,H, H, H,L 6-Hit 88
U+M, D+M, H, G+H, H, [M] 6-Hit 91
U+M, D+M, H, G+H, H, F,F+H 6-Hit 91
U+M, D+M, H, G+H, H, B+M 6-Hit 91
U+M, D+M, H, G+H, H, B,B+M 6-Hit 91
B+G+M,M, F+G+M,M, B+G+M,M 6-Hit 92
B+G+M,M, D+M, H, M,F+L~M 6-Hit 96
B+G+M,M, U+M, F+G+M,M, J+M 6-Hit 98
B+G+M,M, U+M, G+H, M,F+L~M 6-Hit 99
B+G+M,M, U+M, F+G+M,M, F+L 6-Hit 100
U+M, D+M, H, G+H, H, H, L 7-Hit 88
U+M, D+M, H, G+H, H, H,M 7-Hit 92
U+M, D+M, H, G+H, H, H, F+G+M 7-Hit 92
U+M, D+M, H, G+H, H, H, D+L 7-Hit 92
B+G+M,M, G+H,H, F+G+L:L,M 7-Hit 94
U+M, D+M, H, H, G+H,H, D+L 7-Hit 94
U+M, D+M, H, G+H, H, H, F+M 7-Hit 95
U+M, D+M, H, G+H, H, H, F,F+M 7-Hit 95
U+M, D+M, H, H, G+H,H, F+L 7-Hit 96
D+M, H,L, WS+M,M, L,F+L 7-Hit 98
U+M, D+M, H, G+H, H, H, [D,D or U,U]+M 7-Hit 99
U+M, G+H,H, H, L,M:L 7-Hit 100
B+G+M,M, F+G+M,M, F+G+L:L,M 7-Hit 100
U+M, G+H,H, H, G+L:M,M 7-Hit 100
D+M, M,F+L:M,M, L,L 7-Hit 102
B+G+M,M, D+M, WS+M,M, L,L 7-Hit 102
U+M, D+M, H, H, B+G+H,M:H 7-Hit 105
B+G+M,M, U+M, F+G+M,M, B+G+M,M 7-Hit 106
B+G+M,M, F+G+M, F+G+L:L:M,M 7-Hit 107
B+G+M,M, F+J+M, WS+M,M, L,L 7-Hit 107
U+M, G+H,H, H, B+G+H,M:M 7-Hit 108
B+G+M,M, D+M, G+H, H, B+M, J+G 7-Hit 113
B+G+M,M, D+M, G+H, H, G+H, D,D+M 7-Hit 119
U+M, D+M, H, H, H, H,H,F+L 8-Hit 94
U+M, M,F+L:M:M,M,M, F+G+L 8-Hit 95
U+M, D+M, H, H, H, H,H,L 8-Hit 97
U+M, D+M, H, G+H, H, H, M,F+L 8-Hit 100
U+M, G+H,H, H, H, H,M, F+L 8-Hit 101
U+M, D+M, H, H, H, G+H,H, F+L 8-Hit 104
U+M, D+M, H, G+H, H, H,M, L 8-Hit 104
B+G+M,M, U+M, L, WS+M,M, L,L 8-Hit 108
B+G+M,M, H,L, WS+M,M, L,L 8-Hit 109
B+G+M,M, U+M, H, F+G+M,M, F+G+L:L 8-Hit 109
B+G+M,M, D+M, H, WS+M,M, L,L 8-Hit 109
B+G+M,M, G+H,H, H, L,M,M 8-Hit 113
B+G+M,M, G+H,H, H, G+H,H, F+L 8-Hit 114
B+G+M,M, D+M, G+H, WS+M,M, L,L 8-Hit 109
B+G+M,M, G+H,H, M,F+L:M,M 8-Hit 119
B+G+M,M, D+M, H, H, H, H, F+G+L:L 9-Hit 102
B+G+M,M, G+H,H, H, H, H,H,F+L 9-Hit 108
B+G+M,M, M,F+L:M:M,M,M, F+H+M 9-Hit 110
B+G+M,M, D+M, H, H, H, H,H,L 9-Hit 112
B+G+M,M, G+H,H, H, H, H,H,L 9-Hit 115
B+G+M,M, G+H,H, H, G+H,H, F+G+L:L 9-Hit 117
B+G+M,M, D+M, H, H, H, G+H,H, F+L 9-Hit 119
B+G+M,M, D+M, H, H, H, G+H,H, D+L 9-Hit 119
B+G+M,M, D+M, G+H, H, G+F+L:L:M 9-Hit 122
B+G+M,M, D+M, H, G+H, H, G+H,H, F+L 9-Hit 125
B+G+M,M, D+M, G+H, H, M,F+L:M,M 9-Hit 130
B+G+M,M, G+H,H, M,F+L:M,M, F+L 9-Hit 131
B+G+M,M, G+H,H, H, B+G+H,M:M, F+G+L 9-Hit 132
B+G+M,M, G+H,H, H, B+G+H,M:M, F+L 9-Hit 135
B+G+M,M, D+M, G+H, H, B+G+H,M:M, F+L 9-Hit 138
B+G+M,M, D+M, H, H, H, H,H,M, F+L 10-Hit 124
B+G+M,M, D+M, H, H, H, H,H,L F+L 10-Hit 124
B+G+M,M, G+H,H, H, H, H,H,L, F+L 10-Hit 127
B+G+M,M, G+H,H, H, H, H,H,M, F+L 10-Hit 127
B+G+M,M, D+M, G+H, H, H, H,H,M, F+L 10-Hit 130
B+G+M,M, D+M, G+H, H, H, H,H,L, F+L 10-Hit 130
B+G+M,M, D+M, H, H, M,F+L:M,M, D+L 10-Hit 134
B+G+M,M, D+M, H, H, M,F+L:M,M, F+L 10-Hit 136
B+G+M,M, D+M, G+H, H, M,F+L:M,M, F+G+M 10-Hit 139
B+G+M,M, D+M, G+H, H, M,F+L:M,M, B+L 10-Hit 140
B+G+M,M, D+M, G+H, H, B+G+H,M:M, F+G+L:L 10-Hit 141
B+G+M,M, D+M, G+H, H, M,F+L:M,M, F+L 10-Hit 142
==============================================================================
::Epon::
:Little Guy Combos:
Commands Hits Damage
WS+M, F+L 2-Hit 37
WS+M, F,F+L 2-Hit 42
WS+M, F,F+M 2-Hit 46
WS+M, B,B+M 2-Hit 50
B+M, F+L 3-Hit 46
F,F+H, F+L 3-Hit 48
F,F+H, F,F+L 3-Hit 52
[U_D]+H, F,F+M 3-Hit 53
WS+M, B+M 3-Hit 57
[U_D]+H, B,B+M 3-Hit 57
F+H, H, L, WS+M 4-Hit 44
F+H, L,M,L 4-Hit 49
F+H, H,M,L 4-Hit 50
F+H, H,H,H,M:L 5-Hit 46
F+H, H, L,M, F+L 5-Hit 49
F+H, H, L,M, F,F+L 5-Hit 52
F+H, H,M,L F+L 5-Hit 57
F+H, H,M,L, F,F+L 5-Hit 60
F+H, H, B+M, F,F+L 5-Hit 60
F+H, H,M,F+M, L 5-Hit 65
F+H, H,H,H, L, WS+M 6-Hit 53
F+H, H,H,H, M,M 6-Hit 54
F+H, H,H,H, M, L 6-Hit 54
F+H, H,H,M,L, L 6-Hit 59
F+H, H,H,H,F+H, G+H 6-Hit 62
F+H, H,H,M,L, WS+M 6-Hit 71
F+H, H,M,L, B+M 6-Hit 74
F+H, L,M,M,F+H, G+H 6-Hit 77
F+H, H,H,H,F+H, L, WS+M 7-Hit 67
F+H, H, L,M,M,F+H, L 7-Hit 73
F+H, H,H,M,M, F+L 7-Hit 74
F+H, H,H,M,M, F+M 7-Hit 75
F+H, H,H,H,F+H:M, L 7-Hit 75
F+H, H, L,M,M,F+H, F,F+M 7-Hit 78
F+H, H,H,M,M, F,F+M 7-Hit 79
F+H, H, L,M,M,F+H,F+L 7-Hit 80
F+H, L,M,M,F+H, L, WS+M 7-Hit 82
F+H, H,H,M,M, B,B+M 7-Hit 82
F+H, L,M,M,F+H:M, L 7-Hit 90
F+H, L,M,M,F+H, B+M 7-Hit 90
F+H, H,H,H, H,H,H, L 8-Hit 51
F+H, H,H,H, H,H,M,L 8-Hit 62
F+H, H,H,H,F+H, H, L, WS+M 8-Hit 71
F+H, H,H,H,F+H, M:H 8-Hit 72
F+H, H,H,H,F+H, H, M,L 8-Hit 72
F+H, L,M,M,F+H, H, M,L 8-Hit 84
F+H, L,M,M,F+H, H, L, WS+M 8-Hit 86
F+H, L,M,M,F+H, M:H 8-Hit 87
F+H, H, L,M,M,F+H:M, L 8-Hit 88
F+H, L,M,M,F+H, H,H,G+H 8-Hit 88
F+H, L,M,M,F+H, M,L, F+M 8-Hit 90
F+H, H,H,H,F+H, H,H, B+M 9-Hit 80
F+H, L,M,M,F+H, H,H,H,M 9-Hit 90
F+H, L,M,M,F+H, H,H,M,L 9-Hit 91
F+H, L,M,M,F+H, H,H, B+M 9-Hit 95
F+H, L,M,M,F+H, H,M,M,M 9-Hit 109
F+H, H,H,H,F+M, H, H,M, B+M 10-Hit 90
F+H, H,H,H,F+H, H,H,M,M 10-Hit 90
F+H, L,M,M,F+H, H,H,H,F+H,F+L 10-Hit 96
F+H, L,M,M,F+H, H,H,M,M 10-Hit 105
F+H, L,M,M,F+H, H, H,M, B+M 10-Hit 105
F+H, H,H,H,F+H, H, H,H,H,F+H,F+L 11-Hit 88
F+H, H,H,H,F+H, H, H,H,M,M 11-Hit 94
F+H, H,H,H,F+H, H,H,H,F+H, B+M 11-Hit 98
F+H, L,M,M,F+H, H, H,H,H,F+H,F+L 11-Hit 103
F+H, L,M,M,F+H, H, H,H,M,M 11-Hit 109
F+H, L,M,M,F+H, H,H,H,F+H, B+M 11-Hit 116
F+H, H,H,H,F+H, H, H,H,H,F+H, B+M 12-Hit 105
F+H, L,M,M,F+H, H, H,H,H,F+H, B+M 12-Hit 117
==============================================================================
::Oliems::
:Little Guy Combos::
Commands Hits Damage
B,B+M, M, L 3-Hit 51
B,B+M, M, M 3-Hit 51
B,B+M, F+M, G+L 3-Hit 57
B,B+M, M-M 3-Hit 62
B,B+M, M,F+M, L 4-Hit 76
B,B+M, N,F+M, B,B+M 4-Hit 76
B,B+M, M,F+M,M 4-Hit 79
B,B+M, M,F+M, G+L 4-Hit 79
B,B+M, M,F+M, F+J+M 4-Hit 83
B,B+M, H,H,M, L 5-Hit 65
B,B+M, H,H,M, F+J+L 5-Hit 66
B,B+M, H,H,M-M 5-Hit 75
B,B+M, H,H,M,F+M,[U_D] 6-Hit 77
B,B+M, H,H,M,F+M, L 6-Hit 89
B,B+M, H,H,M,F+M, G+L 6-Hit 92
B,B+M, H,H,M,F+M, F+J+M 6-Hit 96
B,B+M, M,F+M,[U_D],F+M, G+L 6-Hit 100
==============================================================================
::Hom::
:Little Guy Combos:
Commands Hits Damage
B+M,M, F+M 3-Hit 60
B+M,M, F+L 3-Hit 61
B+M,M, J+L 3-Hit 70
B+M,M, G+L 3-Hit 70
B+M, H,L, F+M 4-Hit 61
B+M, H,L, F+L 4-Hit 63
B+M, H,L, G+L 4-Hit 68
B+M, H,L, J+L 4-Hit 69
B+M,M, F,F+M,M 4-Hit 87
B+M, H,M,L, F+M 5-Hit 74
B+M, H,M,L, F+L 5-Hit 76
B+M, H,M,L, G+L 5-Hit 81
B+M, H,M,L, J+L 5-Hit 82
B+M, H,L, F,F+M,M 5-Hit 86
B+M, H,H,M,M, F+M 6-Hit 81
B+M, H,H,M,M, F+L 6-Hit 83
B+M, H,H,M,M, J+M 6-Hit 86
B+M, H,H,M,M, G+L 6-Hit 90
B+M, H,M,L, F,F+M,M 6-Hit 99
==============================================================================
::Fei::
:Little Guy Combos:
Commands Hits Damage
F+M, G+L 3-Hit 42
F+M, F+L 3-Hit 46
F+M~[B], M 3-Hit 46
F+M, B+L 3-Hit 53
F,F+[M], G+H, G+L 3-Hit 64
F,F+[M], G+H, F,F+L 3-Hit 68
F,F+[M], B+M, B,B+M 3-Hit 71
F,F+[M], B+M:L 3-Hit 71
F,F+[M], B,B+M, F+J+G 3-Hit 75
F,F+[M], F,F+H,B, M 3-Hit 84
F,F+[M], F,F+H, B+L 3-Hit 91
WS+M:M, F,F+L:M 4-Hit 53
F,F+[M], H,H, F,F+L 4-Hit 55
WS+M:M, L,M 4-Hit 56
F+M~[B], L,M 4-Hit 62
F,F+[M], M,L, F,F+L 4-Hit 63
F,F+[M], H,H,H 4-Hit 66
F,F+[M], F,F+M,M, F+L 4-Hit 70
F,F+[M], L,M, B+L 4-Hit 75
F,F+[M], B+M, L,M 4-Hit 79
F,F+[M], B+M, F,F+M,M 4-Hit 79
F,F+[M], H,H,F+M, G+L 5-Hit 62
F,F+[M], H,H, L,M 5-Hit 69
F,F+[M], H,M,L, B+L 5-Hit 74
F,F+[M], H,H,F+M, B+L 6-Hit 84
F,F+[M], H,M,L:M, L 6-Hit 87
F,F+[M], H,M,L:M, B+L 6-Hit 95
F,F+[M], H,M,L:M:L 6-Hit 101
==============================================================================
::Mary::
:Little Guy Combos::
Commands Hits Damage
B,B+M,M, B+L 3-Hit 80
WS~F+M, B+[M], F+J+M 3-Hit 85
B,B+M,M, M,L 4-Hit 91
B,B+M,M, M,H 4-Hit 98
WS~F+M, B,B+M,M, B+L 4-Hit 100
B,B+M,M, B,B, H,M,L 5-Hit 91
B,B+M,M, F+L,L,L 5-Hit 93
B,B+M,M, B,B, H,M,L 5-Hit 96
WS~F+M, B,B+M,M, F+G+M, L 5-Hit 107
WS~F+M, B,B+M,M, M,H 5-Hit 118
WS~F+M, B,B+M,M, F+J+M, F+G+M 5-Hit 122
B,B+M,M, F+L,L:M,L 6-Hit 111
WS~F+M, B,B+M,M, F+L,L,L 6-Hit 113
B,B+M,M, F+L,L:M,H 6-Hit 117
WS~F+M, B,B+M,M, B,B, H,M,L, L 7-Hit 118
WS~F+M, B,B+M,M, B,B, H,H,H, L 7-Hit 120
WS~F+M, B,B+M,M, B,B, H,H:M, G+L 7-Hit 130
WS~F+M, B,B+M,M, F+L,L:M,L 7-Hit 131
WS~F+M, B,B+M,M, F+L,L:M,H 7-Hit 137
-
WS~F+M, B,B+M,M, F+J+M, F+G+M,X+G+M, F,F+G+M:G+M (don't even worry!!)
Only because this combo is, to date, the hardest combo* in the game, I feel
I should give it it's own explanation. First it starts off with a Stun Punch
(WS~F+M), then... go immediately into the Jumping Knuckle Smash-Rising Hammer
(B,B+M,M), after that, the hard part begins... wait for Mary's hand to come
back down to her side, then immediately press F+J+M... make sure that you are
doing the full length/full height kick... now... this is the hardest part of
the combo... the grab. If the combo went smoothly up to this point, Mary's
back should be toward the screen. Quickly press B+G+M to grab the opponent out
of the air. If you can do it... the combo is smooth sailing from here on. Now
just slam down the opponent with the Super Stomach Knee Drop (X+G+M - "X" is
the direction of Mary's chest) then pick them off the ground with a quick
F,F+G+M:G+M. Truthfully, veteran players should be able to escape the two
throw parts, but since this combo surprises even the person performing it when
it happens, you probably won't get very many escapes... =)
* Like I said... tecnically not a "combo"... it's almost 100% guaranteed if
you can perform it... (not 100% damage... i mean completablity =)...)
==============================================================================
::Ill::
:Little Guy Combos:
Commands Hits Damage
B+G+M, H,H,H 4-Hit 92
B+L,B+M, B+G+M, H,M 4-Hit 126
B,B+M, H,L,L,L 5-Hit 70
B+L,B+M, H,L,L,L 5-Hit 80
B,B+M, F+L,H,M, B+L,L 5-Hit 88
B+G+M, H,L,L,L 5-Hit 90
B,B+M, G+H,M,M, G+L 5-Hit 93
B+L,B+M, B+G+M, H, F+G+M,M 5-Hit 123
B,B+M, F+L,H,M, M, L 6-Hit 107
B,B+M, G+H,H,M, H,M 6-Hit 124
B+L,B+M, G+H,H,M, H,M 6-Hit 134
B+L,B+M, B+G+M, H,M, B+G+M, L 6-Hit 170
B+L,B+M, B+G+M, H, H,M, B+G+M, L 7-Hit 175
B,B+M, H,L,H, B+G+M-M,M, L 8-Hit 125
B+L,B+M, H,L,H, B+G+M-M,M, L 8-Hit 125
B,B+M, G+H,H,M, G+H,H,M, L 8-Hit 138
B,B+M, G+H,H,M, F+L,M,M, L 8-Hit 145
B+G+M H,L,H, B+G+M,M,M, L 8-Hit 150
B+L,B+M, G+H,H,M, F+L,M,M, L 8-Hit 155
B,B+M, G+H,H,M, G+L,M,M,M, L 9-Hit 127
B,B+M, F+L,H,M, F+J+M, B+G+M,M,M, L 9-Hit 155
B,B+M, G+H,H,M, F,F+M, B+G+M,M,M, L 9-Hit 164
B+L,B+M, F+L,H,M, F+J+M, B+G+M,M,M, L 9-Hit 165
B+G+M-M,M, H,M, B+G+M,M,M, L 9-Hit 170
B+L,B+M, G+H,H,M, F,F+M, B+G+M,M,M, L 9-Hit 174
B+L,B+M, B+G+M H H,M, B+G+M,M,M, L 9-Hit 192
B+L,B+M, B+G+M, H,M,L, F,F, B+G+M,M,M, L 9-Hit 210
B,B+M, G+H,H,M, G+H,H,M, B+G,M,M,M 10-Hit 163
B,B+M, G+H,H,M, F,F+H,L, B+G+M,M,M, L 10-Hit 167
B,B+M, G+H,H,M, [G+H,M_ G+H,H], B+G+M,M,M, L 10-Hit 171
B+L,B+M, G+H,H,M, G+H,H,M, B+G,M,M,M 10-Hit 173
B+L,B+M, G+H,H,M, F,F+H,L, B+G+M,M,M, L 10-Hit 177
B,B+M, G+H,H,M, F+G+M,M, B+G+M,M,M, L 10-Hit 178
B,B+M, G+H,H,M, F,F+H:H, B+G+M,M,M, L 10-Hit 178
B,B+M, G+H,H,M, G+H,L, B+G+M,M,M, L 10-Hit 181
B+L,B+M, G+H,H,M, [G+H,M_ G+H,H], B+G+M,M,M, L 10-Hit 181
B+L,B+M, G+H,H,M, F+G+M,M, B+G+M,M,M, L 10-Hit 188
B+L,B+M, G+H,H,M, F,F+H:H, B+G+M,M,M, L 10-Hit 188
B+L,B+M, G+H,H,M, G+H,L, B+G+M,M,M, L 10-Hit 191
:Big Guy Combos:
Commands Hits Damage
G+F+M,M G+B+M,M,M, H,H,H, L 9-Hit 154
==============================================================================
::Gren::
:Little Guy Combos:
Commands Hits Damage
WS~B+M,F+M, L,B+M 4-Hit 68
WS+M, L:B+M,M, B+G+M 5-Hit 81
WS~B+M, L:B+M, G+H,M:B+M 6-Hit 81
WS+M, L:B+M, L:B+M,M 6-Hit 90
WS+M, L:B+M,[F]+M, L~F+M 6-Hit 90
WS~B+M, L:B+M,[F]+M, L~F+M 6-Hit 90
WS+M, H,M:M:L,M 6-Hit 91
WS~B+M, L:B+M, G+H, H,H,L 7-hit 83
WS+M, L:B+M, H,H,H,L 7-Hit 88
WS+M, H,M:M:L, L,B+H 7-Hit 90
WS+M, L:B+M, G+H,L:M, L 7-Hit 105
WS+M, L:B+M, G+H,L:M, B+L 7-Hit 112
WS+M, L:B+M, G+H,L:M, J+L 7-Hit 113
WS+M, L:B+M, H, H,H,H,L 8-Hit 95
==============================================================================
::Doctor V::
:Little Guy Combos:
Commands Hits Damage
G~[G],F,N+M, F+G+M 2-Hit 76
G~[G],F,N+M, B,M,B@2 2-Hit 180
B+M, B+G+M, F,F+M 3-Hit 51
B+M, B+G+M, B,F+L 3-Hit 58
G~[G],F,N+M, F+G+M, F,F+M 3-Hit 71
G~[G],F,N+M, F+G+M, B,F+L 3-Hit 79
B+M, B+M, F+G+M, F,F+M 4-Hit 65
B+M, F+M,M, B+F+L 4-Hit 75
G~[G],F,N+M-M,M, B+M 4-Hit 81
G~[G],F,N+M, B+M, B+M, B,B+M 4-Hit 85
G~[G],F,N+M-M,M, F+L 4-Hit 86
G~[G],F,N+M-M,M,[U_D]+L 4-Hit 86
B+M, B+M, H, B,B+M, B+G+M 5-Hit 76
G~[G],F,N+M, F+L,M,H~M~M 5-Hit 92
B+M, B+M, B+G+M,M:H 5-Hit 96
G~[G],F,N+M, B+M, B+M, F,F+M, F+L 5-Hit 99
G~[G],F,N+M, B+M, B+M, G+H, F+L 5-Hit 100
G~[G],F,N+M, F+L,M,H, J+L 5-Hit 100
G~[G],F,N+M, B+M, B+M, F+G+M, F+L 5-Hit 106
B+M, B+M, B+G+M,M:L, L 6-Hit 89
B+M, B+M, H, H, F+G+M, B,F+L 6-Hit 92
B+M, B+M, H, H, B,B+M, B,F+L 6-Hit 92
B+M, B+M, H, H, F+H:M 6-Hit 95
B+M, B+M, B+G+M,M,M, L 6-Hit 99
B+M, B+M, B+G+M,M,M, F,F+M 6-Hit 106
G~[G],F,N+M, B+M, F+L,M,H~M~M 6-Hit 106
G~[G],F,N+M, B+M, B+M, B+L,M, F+L 6-Hit 109
B+M, B+M, B+G+M,M,M, B,F+L 6-Hit 113
G~[G],F,N+M, B+M, B+M, F+M-M, F+L 6-Hit 116
B+M, B+M, H, H, F+M,M, B,F+L 7-Hit 102
B+M, B+M, H, H, B,B+M,M,L 7-Hit 109
B+M, B+M, H, H, F+H:M, B,F+L 7-Hit 110
B+M, B+M, H, B+H,M,M, B,F+L 7-Hit 119
G~[G],F,N+M, B+M, B+M, B+G+M,M,M, F,F+M 7-Hit 133
G~[G],F,N+M, B+M, B+M, B+G+M,M,M, B,F+L 7-Hit 140
B+M, B+M, H, H, H, H,M,L 8-Hit 102
G~[G],F,N+M, B+M, B+M, H, H, F+M,M, B,F+L 8-Hit 129
G~[G],F,N+M, B+M, B+M, H, H, B,B+M,M,L 8-Hit 136
G~[G],F,N+M, B+M, B+M, H, H, H, H,M,L 9-Hit 119
G~[G],F,N+M, B+M, B+M, H, H, H, F+M,M, L 9-Hit 120
==============================================================================
::Chaco-Yutani::
:Little Guy Combos:
Commands Hits Damage
[D+M~D_U+M~U], F+J+M, M~G,M 3-Hit 80
M~G,H,L:M,M, G+L 4-Hit 45
M~F, M:H, L 4-Hit 59
M~F, B+M,M, B,B+M~L 4-Hit 62
M~F, G+L~M, M, M~G,M 4-Hit 71
WS+[M], M, L,L 4-Hit 72
M~F, M~F, F+J+M, F+L~M 4-Hit 73
M~G,B+M:M:F+M, F,F+L 4-Hit 91
M~G,H,L:M,M, L,L 5-Hit 51
M~F, B+M,M, L,L 5-Hit 59
M~F, M,M, L,L 5-Hit 59
M~F, M~F, B+M,M, F+L~M 5-Hit 76
M~F, M~F, M~F, F,F+M, F,F+M 5-Hit 85
[D+M~D_U+M~U], M~F, B+M,M, F+L~M 5-Hit 86
M~F, M~F, M~F, F+J+M, F+L~M 5-Hit 87
M~F, M~F, M~F, F+J+M, F,F+M 5-Hit 89
[D+M~D_U+M~U], M~F, M~F, F+J+M, F+L~M 5-Hit 97
M~F, H,H,L, L,L 6-Hit 52
M~F, H,H,L~M, H, M~G,M 6-Hit 71
[D+M~D_U+M~U], H,H,L~M, H, M~G,M 6-Hit 81
M~F, M~F, M~F, M~F, F+L:M 6-Hit 86
M~F, M~F, M~F, M~F, M, B,B+M 6-Hit 90
M~F, M~F, M~F, M~F, M, F+L~M 6-Hit 90
M~F, M~F, M~F, M~F, M~F, F,F+L 6-Hit 94
M~F, M~F, M~F, M~F, M~F, F+L~M 6-Hit 94
M~F, M~F, M~F, M~F, F+H, F,F+L 6-Hit 95
[D+M~D_U+M~U], M~F, M~F, M~F, F+L:M 6-Hit 96
M~F, M~F, M~F, M~F, F,F+M, F,F+L 6-Hit 97
M~F, M~F, M~F, M~F, F,F+M, F+L~M 6-Hit 97
M~F, M~F, M~F, F+H,M, F+L~M 6-Hit 98
[D+M~D_U+M~U], M~F, M~F, M~F, M, F+L~M 6-Hit 100
M~F, M~F, M~F, M~F, F+J+G, F+L~M 6-Hit 101
[D+M~D_U+M~U], M~F, M~F, M~F, M~F, F+L~M 6-Hit 104
[D+M~D_U+M~U], M~F, M~F, F+H, F,F+L 6-Hit 105
[D+M~D_U+M~U], M~F, M~F, F+H,M, F+L~M 6-Hit 108
[D+M~D_U+M~U], M~F, M~F, M~F, F+J+M, F,F+L 6-Hit 111
M~F, M~F, M~F, M~F, M~F,RUN+M 6-Hit 114
[D+M~D_U+M~U], M~F, M~F, M~F, M~F, RUN+M 6-Hit 124
M~G,H,L:M,M, H, M:H, L 7-Hit 80
M~F, G+L~M, H, H, M,H, F+L~M 7-Hit 85
[D+M~D_U+M~U], G+L~M, H, H, M,H, F+L~M 7-Hit 95
M~G,H,L:M,M, H, H,H,H, L 8-Hit 74
==============================================================================
::Mufu::
:Little Guy Combos::
Commands Hits Damage
B,B+M, G+H, G+L 3-Hit 72
B,B+M, F+L,L,L 4-Hit 66
B,B+M, B,B+M, L, J+G 4-Hit 80
B,B+M, B,B+M, L,H 4-Hit 86
B,B+M, F+H, F+L,L,L 5-Hit 76
B,B+M, F+L,L,L, L 5-Hit 78</pre><pre id="faqspan-2">
B,B+M, J+M, F+L,L,L 5-Hit 85
B,B+M, G+H, F+L,L,L 5-Hit 92
B,B+M, F+M, F+L,L,L 5-Hit 100
B,B+M, H,H, F+L,L,L 6-Hit 84
B,B+M, B,B+M, L, F+L,L,L 6-Hit 95
B,B+M, M,M:M,M,M 6-Hit 130
B,B+M, F+L,L,L, F+L,L,L 7-Hit 98
B,B+M, M,M,M, F+L,L,L 7-Hit 115
B,B+M, B,B+M, M,M, F+L,L,L 7-Hit 119
B,B+M, B+M,M,M, F+L,L,L 7-Hit 126
B,B+M, B+M,M:M, F+L,L,L 7-Hit 130
B,B+M, B,B+M, M,M:M,M,M 7-Hit 151
==============================================================================
::Nork::
:Little Guy Combos:
Commands Hits Damage
[U_D_B]+M, F+J+L 2-Hit 85
WS+M, F+M,M 3-Hit 55
WS+M, B+H, J+L 3-Hit 86
WS+M, [U_D_B]+M, run up, F+J+L 3-Hit 94
WS+M, G+H,H,M 4-Hit 136
==============================================================================
::Udan::
:Little Guy Combos:
Commands Hits Damage
F,F+M,M, L, WS~B+M 4-Hit 100
F,F+M,M, L, F,F+M 4-Hit 103
F,F+M,M, L, B+L 4-Hit 103
F,F+M,M, L, F,F+M 4-Hit 103
F,F+M,M, H, F,F+M,M 5-Hit 118
F,F+M,M, L, L, B,B+M 5-Hit 120
F,F+M,M, B+M,B+M~M,M 5-Hit 150
F,F+M,M, L, L, L, F+L 6-Hit 115
F,F+M,M, L, L, L, B+L 6-Hit 115
F,F+M,M, L, L, L, F,F+M 6-Hit 123
F,F+M,M, L, L, L, B,B+M 6-Hit 130
F,F+M,M, L, WS+M, L, WS~B+M 6-Hit 131
F,F+M,M, L, WS+M, L, F,F+M 6-Hit 134
F,F+M,M, L, WS+M, L, F+L 6-Hit 134
F,F+M,M, L, M, L, F+L 6-Hit 134
F,F+M,M, L, WS+M, L, B,B+M 6-Hit 141
F,F+M,M, L, L, WS+M, B,B+M 6-Hit 141
F,F+M,M, L, WS+M, H,H, L 7-Hit 133
F,F+M,M, L, WS+M, H,H, B+M 7-Hit 151
F,F+M,M, L, WS+M, H,H, F+M 7-Hit 151
F,F+M,M, L, WS+M, H,H, B,B+M 7-Hit 158
F,F+M,M, L, M, H,H, F,F+M,M 8-Hit 158
==============================================================================
:Mark:
:Little Guy Combos:
Commands Hits Damage
==============================================================================
::Mark 2::
:Little Guy Combos:
Commands Hits Damage
B,B+M, M,M,L,L,L 6-Hit 104
==============================================================================
:Dog: (hehe... for fun!)
:Little Guy Combos:
Commands Hits Damage
F+J+G, F+M 2-Hit 19
F+H, F+L 2-Hit 29
F,F+M, F+L 2-Hit 34
F+H,H, F+L 3-Hit 36
F+H,H,H, F+L 4-Hit 42
F+H,H,H, L, F+L 5-Hit 52
F+H,H,H, M, F+L 5-Hit 56
==============================================================================
:::::::::::::::::::::::::::::::::: CREDITS :::::::::::::::::::::::::::::::::::
==============================================================================
:Author:
Ben Cureton (
[email protected]) tragic
:Contributors:
Justin Pierce (
[email protected]) Wind-X
Steve Jackson (
[email protected]) Uberkuma
Eric Williams (
[email protected]) Gouken8
Dan Schuster (
[email protected]) BigWang
Jason Goble (
[email protected]) J-Mann
Joey Gray (
[email protected]) MNiC
Omar Kendall (
[email protected]) SixTwo
:SquareSoft/Dream Factory:
EVERYONE!!! YOU GUYS KICK ASS! =) (hehe...)