This guide is written for the Playstation version of the game. If you are
using a PC the controls will be different and I don't know what they are, but I
guess that everything else is the same.
-----------
Version 2.0
-----------
This update is all credit to Doumah who played through the whole game detailing
items and secrets that I had missed. As a result of his meticulous work, I
have also been able to correct any errors in directions and descriptions
Thanks to Doumah's help the walkthrough is now complete with 100% for all
secrets and most of the items. Not only that, but there are now maps for all
the in-game maps. These can be seen on the GameFAQs Fifth Element FAQs page,
listed under Maps and Charts.
Doumah has also been awarded the Gold Star for having completed the challenge I
set to complete Leeloo's timed mission 6, ESCAPE FROM ZORG'S H.Q, and achieve a
perfect score.
A new challenge: if anyone can find the missing items and let me have the
details of exactly what they are and where they can be found, you too will be
awarded a Gold Star.
-----------
Search Code
-----------
Since this is getting to be a bigger file than I had anticipated I guess it is
about time. I am only going to code the walkthrough, so you can find the
mission you want more easily. I have tried to keep it simple.
All you need to do is type in the mission: M, and the number. There are 16
missions. For the dual missions add the letter L or K.
The single missions are: 1,2,3,6,10,14.
The dual missions are: 4,5,7,8,9,11,12,13,15,16.
To use the search function press Control + F and then type in the code in the
box that appears. Then press Enter. If you are using a Mac it is the Apple
command button at the side of the space bar, + F, then type in the code and
select "Next".
--------
CONTENTS
--------
A. Overview
1. Introduction
2. Opening of the Game
3. Controls
4. Game Basics
5. Hints and Tips
6. Cheat Codes for the Playstation
You might wonder why I decided to write a FAQ for a game that received very
poor reviews and was released for the PS1 in 1998. Well, you might not, since
I doubt that anyone will ever bother to read this or play such an old and
unpopular game, but less than a third of the way through and I was beginning
to wonder quite why I started on this. I suppose the simple answer is because
there is no FAQ for the game on GameFAQs. Also I had fond memories of this
game, mainly because I enjoyed the film, and because it is relatively easy. At
least it is for someone with little experience or aptitude for games that
involve a lot of shooting and hand to hand combat.
However it is no pushover. The levels are long and involve many chances for
instant death, more usually from falling than getting defeated by enemies, and
so what I hoped might be a walk in the park in terms of FAQ writing, has turned
out to be more of a marathon run.
I must warn you that this walkthrough will not present skilled ways of beating
enemies or finishing levels in record time. But it will tell you where to go
and what to do to complete each mission, how to manage the controls, and how to
find all the secrets.
I have probably overdone the detail if you are used to adventure games, but I
will not apologise for that. I need details otherwise I can easily get lost
and confused, and I like to to be told where to find everything.
August 2007 Update
I have also been fortunate, since the FAQ was first posted, to receive help
from another source, namely, from Doumah. His name appears many times in this
FAQ since I have credited him with all the secrets he found, and the comments
he made on the original walkthrough.
----------------------
2. Opening of the Game
----------------------
Select your language.
The games begins with footage from the film. Watch this and then go to the
loading screen. If you do nothing there are demos from the game of either
Leeloo or Korben.
The first screen shows:
New Game Select this to start the game with whatever settings chosen.
Load a Game Choose a save to load.
Options: Sound settings can be adjusted for music, sound and movie.
Screen settings: adjust up, down or sideways.
Light settings to adjust the brightness of the display.
Difficulty setting to choose easy/normal/hard.
Dual shock can be enabled or disabled.
Tutorial Shows the commands from game footage but you can only watch.
Credits For the game. A short list.
Difficulty
You can select from three difficulty levels, hard, normal and easy, using the
directional buttons left or right. So far as I know the only difference
between these is the difficulty in killing the enemies and not the actual
missions, except for the timing in some.
The game manual states that the easy setting "will reduce enemy hit points,
reduce the range at which enemies notice you and increase the time allocated
for timed sections". The hard difficulty has the opposite effect.
The walkthrough is based on normal difficulty.
-----------
3. Controls
-----------
Update on Joysticks
-------------------
Although I had thought that these could not be used and my walkthrough is based
on using the directional buttons for all movement, in fact they can be used if
you first press the analogue button. Thanks to Doumah for pointing this out.
The left one can be used for movement.
The right one can be used to navigate the inventory.
If you push the stick up or down this will change the weapon.
Pushing right or left will change the special ammo (if available) or navigate
through all the items if you have already selected the gun.
SELECT............. Shows the camera and lives left
SELECT + CIRCLE.... Changes the camera view
START.............. Pauses the game and allow you to quit, skips the cinematics
You can view the controls here too.
Movement
--------
MOVE FORWARDS............. UP
MOVE/CARTWHEEL BACKWARDS.. DOWN
WALK FORWARDS SLOWLY...... CIRCLE + UP
TURN RIGHT/LEFT........... RIGHT/LEFT DIRECTIONAL BUTTONS
SIDE STEP................. CIRCLE + L1/R1
DODGE..................... L1/R1
JUMP...................... TRIANGLE
JUMP AND MOVE............. TRIANGLE AND DIRECTIONAL BUTTONS
QUICK TURN................ L1 + R1
CROUCH.................... L2
Leeloo only
-----------
CRAWL............ L2 + DIRECTIONAL BUTTONS
JUMP AND HANG.... TRIANGLE AND UP
HANG AND MOVE.... TRIANGLE AND DIRECTIONAL BUTTONS
Action
------
PICK UP }
OPERATE SWITCH }.... CIRCLE
PLACE ITEM }
Fighting
--------
Both
----
BLOCK.... R2 + L2
Korben
------
FIRE WEAPON............................ X
FIRE AUXILIARY WEAPON (e.g. grenade)... R2
KICK................................... SQUARE
DIVE AND FIRE.......................... UP + SQUARE
Leeloo
------
HIT............. SQUARE
KICK............ X
JUMP KICK....... UP + SQUARE
SLIDE ATTACK.... UP + X
3 HIT COMBO..... SQUARE, SQUARE, SQUARE
3 KICK COMBO.... X, X, X
HIT AND KICK.... SQUARE, X, X
KICK AND HIT.... X, SQUARE, SQUARE
PSIONIC BLAST... UP + SQUARE + X, OR SQUARE + X then UP
The best results seem to be from holding down SQUARE and X and
then pressing UP.
--------------
4. Game Basics
--------------
1. Selecting a Mission
-----------------------
At the start of each mission there will be a multi-pass on screen. There may
be one or two. Use left/right buttons to select the one you want if there
is a choice. You have to do both missions if there are two. One will be for
Korben Dallas, a taxi driver, and ex soldier who can use firearms. The other
will be for Leeloo, the ultimate weapon brought to earth to fight evil, who
uses martial arts and psionic powers. Sometimes there is just one mission for
one of them. Each mission gives a briefing, telling you what must be done.
2. Health Meter and Lives
-------------------------
The vertical orange bar on the left of the game screen show the current health.
If it runs out you are dead. If you have lives left you restart from the last
in-game save point. The blue bar on the left of the screen is the shield.
This will protect you from a number of hits and when it runs out then your
health will decrease from hits.
Lives, ammunition and guns can be taken to the next level. Lives collected by
one character get transferred to the other as they start the next level or
mission.
3. 100% Bonus
-------------
A bonus life is always rewarded for getting a perfect score for items and
secrets. This is shown at the end of the mission. The totals given in the FAQ
for 100% completion do not include the bonus life.
3. Camera
---------
You can toggle the camera mode by pressing the O button while holding the
SELECT button. Pressing just the SELECT button will show the current camera
mode. There is a panning camera and a tail camera to choose from. The first
will give a view of the action and the second will stay behind your character.
Sometimes it is essential to change the camera view in order to see clearly
exactly where you are going.
4. Pick Ups
-----------
The ammo pick ups that are scattered around the levels and sometimes dropped by
enemies are:
KORBEN: submachine gun clips, grenade gun clips, a flame charge/bottle and
freeze charge/bottle, blue ammo for the electric gun, grenades, and
missiles.
LEELOO: grenades and contact/spiky grenades, psionic blast recharge.
Leeloo's psionic charge cannot be transferred from one mission to another, so
use it when you can. You only get one charge at a time and they do not stack.
Healing items are: a full shield, a shield power up (blue protector), a red
full heal, a health pack, an extra life.
5. Secrets
----------
Every mission contains secret areas and items which can take a little bit of
extra effort to discover. You will know if something is a secret and not an
ordinary item as there will be a small chiming sound. The secrets are not
identified in the final two missions. Maybe the developers forgot.
6. Saving the Game
------------------
There are only 5 possible saves for the game on your memory card. There are
some in-game automatic saves during every mission.
-----------------
5. Hints and Tips
-----------------
1. There is no save until the end of the mission, but each mission is divided
into stages with an automatic save so you do not have to start again at the
beginning if you die.
2. One of the nice things is that if you die and restart the mission from the
last stage save, all the enemies you have already killed stay dead, so if you
are a crap fighter (cough) you can complete a level slowly by attrition.
3. The default gun has ten bullets and you can see the number left in the green
square at the bottom right of the screen. You don't need to find more
ammunition for this gun, but Korben will reload at the end of a clip and so
pause. Leeloo has a green dot to show her psionic charge. This is activated
by pressing X, Square and UP. (Or UP, Square and X)
4. Once you get extra grenades (Leeloo) or ammunition (Korben), you can scroll
these using SELECT and R2. SELECT and R1 will change weapons for Korben.
5. Some of the items that are required for 100% completion are gained by
killing enemies. These are all listed. But just make sure you kill everyone!
6. You can jump a long way if you hold the up directional button to run and the
triangle button. When jumping you will see a shadow and you can adjust the
jump to land in the right place.
7. One of the most useful commands to remember is to press L1 and R1 to allow
you to turn around fast.
8. When facing an enemy use the down directional button to move backwards away
from them. This means that you avoid direct attacks and grenades. Korben can
continue shooting and Leeloo can throw a grenade if she has one.
9. There is no lock on or aiming ability, so just position Korben directing him
towards the enemy and press X to fire.
10. There is no separate inventory for items and extras. You just pick 'em up
and go. They are shown in the green box at the bottom right of the screen.
----------------------------------
6. Cheat Codes for the Playstation
----------------------------------
I thought I had better add a comment about these. I had a lot of problems
trying to find everything and keep enough lives for the next level while
writing the walkthrough. In fact I ended up half way through the game with
only one life at the start of mission 8 and had to backtrack to get more. Even
then, after one half of the mission had been completed, I was back to one life
for the next. This was getting very frustrating and so I turned to the cheat
codes as a source of help.
The cheat codes given on this site did not seem to work at first, and then I
found out that apparently there was a different code for the PAL version of the
game, which is the one I was playing. This code did not work either. I asked
on various forums but with such an old and unpopular game no-one could help.
Either the codes were wrong or I was doing something wrong. Since I seldom
use codes the chances were that it was me and not the codes. And so it proved
to be. In fact it was thanks to my fuse and friend Saikyo Mog that I finally
discovered how to use the cheat codes for this game.
INPUTTING THE CHEAT CODE
------------------------
The first cheat code given on GameFAQs, as contributed by KasketDarkfyre,
does in fact work for the PAL game. I assume it also does so for the NTSC
version although I have not tested this out.
You must input the button presses one at a time using single and separate
button presses, and in this order:
o------------------------------------------o
| |
| L1, then L2, then R2 then R1 then SELECT.|
| |
o------------------------------------------o
At the same time the New Game on the main menu screen must be highlighted. It
will be in red. There will be a sound if this has been done correctly. Then
press X and you are taken to a new screen.
At this screen you can choose any mission from the game and it will begin as if
it is a new game. Use the directional buttons to scroll through the missions
to access the one you want. They are identified by location.
You can also choose from various other cheat options to turn them ON. The
default setting is OFF.
These are: Unlimited (ammo: as soon as you use ammo it is replaced)
Enemies steps (the enemies will stay in position until you attack)
Shield (you are permanently shielded)
All weapons (you receive all weapons)
All objects (all the special items required for the elements)
All films (all FMVs will show one after another)
Once the cheat mode is selected you can continue to play the game and it will
stay with whatever you have selected. This means that if you save at the end
of a mission and then continue from that save, the cheat code will still be
in place.
If you quit the game using the option from the START button screen, while still
using the cheat, and return to the start again, simply press New Game and you
will be back in the cheat options screen where you can select from the options
again.
After the excerpts from the film the game begins with Ruby on screen.
Multi-pass: Korben. Press X for continue. Ruby introduces the mission.
MISSION 1 NUCLEOLAB M1
o-------------------------------------o
| |
| Korben must get into the Nucleolab |
| to find the cellular reconstruction |
| laboratory. Once there he must |
| reactivate Leeloo's materialisation |
| using the DNA key |
| |
o-------------------------------------o
Stage 1
-------
1. You are on a rooftop holding a gun. Turn around and there is a red life
pack behind you. You now have 11 lives.
2. Take a few minutes to get used to the controls if you want. Go forward and
jump up onto the low wall. Turn around using the L1 and L2 and jump across the
gap using the triangle button and UP directional button. Shoot the barrel
there for a health pack, and you can jump down from here to kill the bad guys.
However it is probably better to go down the stairs.
3. Then move forwards down the steps. There are now two open stairways. If
you go down the one on the right you will be shot at from both sides, so take
the left one first and take down the two gunmen. You can shelter from the
first behind the wall at the bottom of the stairs. The second is at the end of
the passage and will drop a health pack. Turn back and go back up the stairs.
4. Go down the first stairs and shoot the fat guy. Jump over the wall (use
triangle and the UP button) and go down right to find a health pack. (Use the
circle button to get it.) Jump back over the wall and over the next wall.
There is someone shooting at you from some way away. You cannot reach his
position, but just fire through the fence and avoid his bullets as best you
can. Shoot at the boxes to destroy them and get another health pack.
5. Continue to the left and shoot at the electrical box on the wall. Go
through the now open blue doorway. Walk across the small bridge using circle
and L1 and R1 and the directional button to move slowly, or just walk forwards!
6. >>> SECRET <<<
Half way across the bridge turn to your right, and jump across to a
teleporter that is against the wall. You will now be inside facing a long blue
and red corridor. There is a health pack, a blue protection device, and an
extra life pack. Then go inside the teleporter and you are back outside in the
first walled area.
7. Go forwards again and across the bridge. This time continue to the
platform. Jump up to the platform. Chances are that the barrels on the
walkway will have been destroyed by your battle with the gunman, so now there
is a long leap to make. If they are still there you have to shoot them anyway.
8. Press the UP direction and run forward and press triangle at the last moment
to land safely.
9. Move forward and see the ship move away. Take care as you move onto the
heli pad as the barrels will explode. Shoot them. Move onto the far small
platform and the view will change and you will hear a tiny noise. This is the
first stage completed.
Stage 2
-------
1. Jump down and continue jumping from block to block. This is tricky because
of the perspective which you cannot alter. If you die you will be back on the
small block as this is a save point. Make sure Korben is facing up the screen
and run and press triangle. Do this right he will jump to the second part of
the pathway.
2. Shoot the green glass, and jump down. There are more enemies shooting at
you down here. One will drop a health pack. This is another save place
though, and should you die again you will start again from here.
Stage 3
-------
1. Use the boxes for cover. From the entrance go straight down and to the left
near the wall there is a breakable grate. Behind that is a short corridor that
leads to a health pack. The first enemy comes as you move forward, and
another will be shooting at you. There are five enemies in total.
2. >>> SECRET <<<
The tricky bit here is how to find the secret stash.
From the entrance go forwards and a bit to the right around the boxes that are
in your way until you reach the wall. Now turn left into the darkened area.
Go down and then right into a lighter area. Search in here (no enemies) to
find two heath packs and a protection device. You will see a blue line against
your life bar once you pick up the protector. Now you have a shield which will
take damage before the life bar is affected.
3. Return to the main area and go straight down the room. Two more enemies.
Go back up to the left and there is another one hiding behind a bin to the
right. Turn left and in the corner shoot at a bin to find another health pack
if you need it.
4. Go back down the room and right to find yourself facing a darkened area. Go
on and you will see another health pack on top of the boxes in front of you.
Jump up and you will see the blue opening. This is where you want to go.
5. Now turn around and shoot the barrels on the opposite ledge. Line yourself
up and jump across to get another health pack. Shoot the two doors of the
electrical box and this deactivates the beams.
4. Go through the opening and stand on the device to beam into the next place.
This is the end of another stage.
Stage 4
-------
1. As soon as you enter this new area there will be a guy shooting at you.
Take him down.
2. This is a huge area and there is no map to help you. Basically there is one
long corridor with rooms to each side of it. Notice that some of the rooms
have enemies in them, but you cannot access the rooms just yet, and the enemies
will stay where they are for now.
3. Go down to the large room with the crystal in the centre and take out the
enemies at each of the other two exits.
There is another teleport to the right. Ignore this for now as it is not
working.
4. Go straight on and turn right. Defeat an enemy and then hit the small
machine and it will run on by itself and break through the beams. Follow it
down the corridor. Two more enemies who both throw grenades. Shoot them and
go inside the room to the right. This is the control room. There is another
blue protection ring here.
5. Jump and hit the end of the long machine arm using the circle button, and it
will swing round and destroy the grid on the opening.
Stage 5
-------
1. Jump up and go inside the dark corridor. It turns left into an area with a
large blue thing in the centre. Shoot this and you see the switches for the
doors are deactivated.
2. Jump down if you want (you will lose a little health) and go inside the
teleporter to take you back to the crystal area. Or walk back through the
tunnel and to the crystal area.
3. Now go left and down into the area with the green doors. The first room on
the left has nothing. The room on the right has an enemy and a blue protection
device and you will find the green DNA key when you kill the enemy. Another
enemy will attack you while you are there.
4. The next room on the right has a health pack. Shoot the blue box on the
wall and it deactivates the other set of lasers. The room opposite has an
enemy.
5. Go back up to the crystal area and straight through and left, into the
teleporter at the end. (The other green doors will not open.)
Stage 6
-------
1. The first enemy here is a strange red creature. Not a human. Kill it
quickly.
2. Go forwards into a lab and another creature. More appear but they are easy
to kill. There is a health pack to the right of the entrance behind the metal
grill.
3. Shoot the glass out of the container to your left at the corner of the
corridor, and a blue creature will come out. Leave it alone and it will go
down and deactivate the next set of lasers.
4. Shoot out the rest of the glass cases if you want. At the T junction there
is another red thing. Kill it.
5. Straight on is another teleporter. Leave this for now. Go left and another
red thing to kill, and a teleporter. Go in this one.
Stage 7
-------
1. You are now in a brown corridor. Two guys will shoot at you from the left
through a grid. Kill them both and then shoot at the yellow/grey box to
deactivate more lasers.
2. Go down and in the teleporter at the end of the brown corridor. Shoot the
guy who waits for you there. He and the next enemy will throw grenades at you.
Fortunately they often blow themselves up.
3. As you near the dark blue corridor another enemy appears. Shoot him too.
4. You now see that you are the other side of the grill where the two men were
shooting at you. The teleporter on the left can be used to take you back to
opposite the control room near the crystal area. But you don't need to bother
with this now. One of the closed green doors in that area was in fact this
teleporter.
5. Continue down the corridor. Kill one more enemy and go back inside the
teleporter at the end of the corridor. You are back in the lab. Go through
the lab again and take the top teleporter.
6. This brings you to the area leading to the dark blue corridor. Go down here
and enter. Kill the guard. Go behind the pod and get another red life.
Approach the lighted desk area and a message will come on screen.
Congratulations
---------------
You can now save, continue, start the level again or quit the game.
After the excerpts from the film the nest mission begins with Ruby on screen.
Multi-pass: Leeloo. Press X to continue. Ruby introduces the mission.
MISSION 2 NYPD M2
o--------------------------------------o
| |
| Korben has been arrested by the |
| police. Leeloo must get into the |
| police station and free Korben who |
| is held in a cell. |
| |
o--------------------------------------o
Leeloo's Controls
-----------------
Psionic powers: Up and square and X or square and X and then Up
Throw grenade R2 Wait until it charges up and then release the button. The
longer you wait the further you throw it
Walk slowly O
Hits lots: square x 3
Kicks: X x 3
Crouch L2 (and again to stand)
Stage 1
-------
1. Go ahead and the door opens. There is a hard to kill robot machine enemy in
the corridor. One way to destroy it is actually shown in the demo footage.
Jump up to the grid and when it gets close lash out with your feet. You can
also use the square button to hit it many times until it collapses on the
ground. It is only destroyed when it blows up. Use DOWN to cartwheel
backwards out of the way.
2. (I found a strange glitch here. By going backwards into the side of the
corridor Leeloo cart wheeled into black space and then found herself in the
police station with no enemies and a grenade on the ground. This may just have
been my game as Doumah did not find this.)
3. Assuming this does not happen, carry on down the corridor above the police
station. Then jump up and catch hold of the iron grid above your head to cross
over the low laser beam.
4. Crawl under the next one using L2 and up directional button. Jump up to
cross the last one. A door will open. This is when things start to get
harder.
Stage 2
-------
1. The machine enemy can do a lot of damage and seems to be impervious to
attack. If you can, wait until the enemies are close but not too close and use
UP + X + square to set off a psionic attack to destroy them all. You can take
them out by hitting and kicking if you can manage it. Or avoid them and the
stun gun of the big cop, and jump into the opening ahead and to the left a
little. There is a contact grenade there.
2. >>> SECRET <<<
Press R 2 to charge and then release the button facing the grid wall in the
hole to throw the grenade, and it will break. There is another psionic charge
(the white thing), a new life, a grenade and a health pack.
3. If you exit back into the corridor and turn left you can smash the grid at
the end go inside here. But leave this area for now. You will come back
later.
4. For now starting from the hole where you found the secret items, turn right
and go down the corridor which turns to the left. Avoid the machines until you
go under a second blue light. This triggers blue lasers which hem you in to
the front and back, but stop the machines. Go down a little and you will see
some yellow writing on the side wall saying "Keep Clear". Press O (circle)
next to this and the wall will open. Go through.
Stage 3
-------
1. Go right and pick up the health pack and continue round and smash the mesh.
You are now on the other side of the blue lasers. Avoiding the machine turn
left and press O beside the machine that is sitting to the right of the
corridor. This smashes the way through for you.
2. Before taking this route go through the door that was opposite the smashed
opening and turn right. Press O on the switch and this switches off the blue
lasers. The problem now it that the machines will chase you. Go around the
low shelf/wall that is to your right, and at the end there is a small opening
on the wall. Press O and you will see a small machine standing alone in a dark
room. You will get access to this eventually. Turn around and head down the
room to find a grenade on the box at the far end. Get this and throw it at the
machines to deter them for a while.
You can take them out one by one if possible, using hand and foot fighting.
Don't touch the blue lighted glass as it is electrified.
Stage 4
-------
1. Exit this area and run right past two blue lights shining down on you.
Avoid the enemy and the machines, and run on into the lower part of the police
station area.
2. Go straight on and get the new psionic charge on the ground in front of the
white lasers. Use it to destroy as many enemies as you can.
3. Go back down to the end of the room and turn left, go straight on and pick
up the grenade. Then down again to find another passage way to your right.
Go down here. (It is blue in colour.) Kill the cop. Depending on your health
kick or use the psionic power. There is a health pack behind the front desk.
(Even if you manage to kick him to the ground he will just get up again after a
couple of seconds so keep kicking and hitting.)
4. The right hand bank of machines will show you the blue windows when using O.
The next set on the right will show Korben. The end set with the big red O
will turn off the blue lasers. Action the left hand one and Korben will wave.
The last one on the left shows a grid in a room with a blue laser guard across
the entrance.
5. Go to leave the room and there are now red lasers across the corridor.
Crawl under the first two sets and there are two guards waiting for you at the
end.
Throw a grenade or fight them.
Go back through the police room. The blue lasers here are still on, so go back
up the stairs, turn right and run straight down the corridor, until you come to
the previously blocked doorway ahead of you. Go on through here.
Stage 5
--------
1. The new room is a trial room. There are two cops waiting below. Take a
moment to check out the room. After battling them for a while you should
manage to kill them both.
2. To the far left of the room is a grid behind which you can see Korben's cab,
and on the opposite wall is an opening with the small machine you saw before,
inside. Action this.
3. Now leave this room and turn left back to the grate that you kicked open at
the start of this area. Jump up and in.
Stage 6
--------
1. Walk slowly using the circle button and UP along the right hand ledge and
then jump onto the next ledge using UP and triangle. Make sure Leeloo is
facing forward. Jump again facing slightly to the left.
2. Break the grid and go in the room and kill the guard. There is a health
pack on the table.
3. Go on through the blue corridor and defeat the three machines. Three hits
each should do it, and when they are on the ground jump back so you are not
caught in the explosion. There is a red full healing thing in the centre of
the room. Go round to the right and up on the grid to get it. Don't jump, as
you will fall.
4. Opposite the entrance across this space is an opening. Go through here and
you are in the rifle range. Kill both the cops there. The end of the room has
a grenade, health pack and a blue protector. The second cop has a blue device.
5. >>> SECRET <<<
At the far end of this room where the items are, look at the wall to your
right and you will see that it is cracked. Use a grenade on this. You need to
stand back a way or else it will bounce back and not blow up the wall.
Go inside and down. You cannot break the grids but there is a handy grenade
to the right. Use this. Stand back in the corner and throw.
There is a full heal, 2 contact grenades, a grenade, in the first area, and a
third contact grenade, two lives and a psionic charge in the other.
6. Smash the grid to the right of the entrance to the range and go inside.
Jump up to hold the ceiling grid and go across to the platform to get a blue
protector and a psionic charge.
Stage 7
-------
1. Go back into the large room. Turn to the right. The first door is still
shut, the next opening is where you first entered the area, but the next door
will now open. Go down this brown corridor. There is a blue machine to your
right.
2. Action this and it uses your blue card and opens the way ahead. Go straight
on and into the end room. This is another control room. Kill the cop.
3. Action every panel here. There are three and now all doors are open. There
is a health pack and a grenade to the left on a ledge.
4. Go back into the main area again. Now you can access all the closed doors.
Be careful, because if you go through the door to the right you will not be
able to get out again, and so miss getting the extra items in these other two
rooms.
5. The door to the left contains a machine enemy and a cop. When you open the
cells in here there are 3 mangalores to fight and a red health and a contact
grenade.
6. Go through the second door to the right to find a machine, a cop and three
mangalores. There is a blue protector inside one of the cells.
7. The door to the right contains Korben. As soon as you go in here the doors
will close on you. Move on down the stairs and to the right. Action the
machine at the far end. Then that is it. The end of the level.
o--------------------------------------o
| |
| Leeloo has freed Korben, but the |
| police station is now in a state of |
| alert. Find a way out very quickly |
| otherwise they will both be trapped. |
| |
o--------------------------------------o
Stage 1
-------
1. The mission begins in the same area as the last one finished and Leeloo has
the same items available as she had collected by the end of the last mission.
There is in fact no rush at first so you can take your time to find everything.
2. Go inside the first cell to your left and hit the barrel to blast a hole in
the wall. It will damage her a bit but you need to save those grenades.
3. The third cell has a health pack and a grenade. Get these next and repair
the damage.
4. Go through the hole. There is a blue protector and a grenade. Carry on and
you can see a platform in the distance. Jump forwards to the right side and
you will land. You can throw a grenade to destroy the barrel at the far end,
or hit it. I would suggest hitting it as it is better to save the grenades.
5. Go through the opening and pick up a psionic charge. If you Action the
machine it will show you that you have switched off the electric windows. This
now starts a countdown and shows a red light. The windows will only stay
deactivated for 30 seconds.
6. There are things you need to do first before getting to those windows. So
for the time being leave this machine alone, and go out and down the red
corridor to the right. Throw a grenade at the two machines there. You will
need more for others so only use one if you can, and you can hit the other
machine with kicks, or use your psionic blast.
7. You end up in the large room with all the doors. Take out the next machine.
There is another one to the right. Get this too. Now you can take some time
to check out the doors. Three have blue lasers. The two doors closest to the
red entrance are open.
Stage 2
-------
1. The one to the right has a shut door, so go to the left blue corridor and
into the room with the tumbled locker.
2. Get the blue protector from the table and go on through the opening.
Stage 3
-------
1. You have to jump diagonally across to the left platform. This is hard to
do. Run and press triangle and UP for the best length leap, and try to stop
where you land using the circle button.
2. Then jump onto the narrow ledge in front and walk up to the doorway.
3. >>> SECRET <<<
Go inside the red corridor, and then inside the open dark hole on the right
to find another life, a grenade, and a partial protection. (If you are at full
protection destroy the machines first and return to get this as the protection
does not stack.)
4. Go up the corridor to the right and turn left, and destroy the machine
before it gets you.
5. Turn the corner and yet another machine is waiting where the corridor
narrows. Destroy this.
6. Continue on and go inside the right hand lighted room. Here are the blue
windows that lead to the outside. This is where you need to run to, to escape,
once the electricity has been turned off. Get the grenade that is there.
Stage 4
-------
1. Go out of this area and turn right and down the stairs to the police
station. Kill the machine and get the full blue protector that is straight
ahead from the entrance. Now the doorway to the teleporter is open go inside
here.
2. Leave into a blue corridor. There is a cop in the room ahead so dispatch
him with kicks and hits. Stand on the table and break the glass.
3. >>> SECRET <<<
Continue down the room and turn right and break the grid. Go in here to get
health pack, full protection psionic charge, a life and a grenade.
4. Action the machine to the right of this room to release blue laser.
5. Stand on the ledge in front of the table and prepare to jump forwards. This
can be tricky and you might fall. Maybe try standing back a bit and running
forwards first and make sure all the glass has been broken.
6. Go inside the teleporter and then you will be back in the centre of the
large area with all the doors.
Stage 5.
--------
1. Now return to the machine that you found at the beginning of all this.
2. Go down the walkway and then right. The red corridor is the second open
area in front of you.
3. Re-enter the blue room with the machine.
Stage 6
-------
1. Get ready to run for the windowed area as soon as you have actioned the
machine.
2. Use L1 and R1 to turn around and run straight down the red corridor to the
large area. Turn left and down the first blue corridor into the room with the
fallen down locker and then do the difficult jump again across to the far side
of the hidden room. Take your time with this so as not to fall.
3. Continue down the red corridor and swing left at the corner. Straight on
where the corridor narrows and then dash right into the lighted room and go
straight out of the window onto a ledge.
4. In fact you have plenty of time for this. A minute and a half on the game
counter.
Stage 7
-------
1. You can only go forwards past the windows. Be careful jumping to the next
ledge. Don't run, just jump, and check the shadow to make sure you land on the
ledge.
2. Wait a moment an an enemy will come into view. Throw the grenade you should
still have to destroy him. Then jump forwards to the large area.
3. Move forwards to the edge.
Stage 8
-------
1. You must walk across the girder. Use O and take it slowly.
2. As you approach the far side an enemy will appear and throw a grenade at
you.
?. There is another jump to make before you can reach him so do that as fast as
you can to avoid the grenade blast. If you time this correctly he will leap
off the edge of the building so you don't have to fight him.
3. There is another enemy in the distance. Use your blast or punch him towards
the edge and he too will go over.
4. Carry on to the end of the ledge and turn right, go on and at the end you
can turn right to get inside again.
5. Follow the corridor, and take out the enemy here. At the end there is a
room with a small machine to the right of the large box. Action this with O.
6. You see a door open. Go to the left side of the big box and hit a barrel
which will explode and destroy them all.
7. Pick up the extra life and go right through the door. As soon as you move
into the room the level is completed.
After a short piece of footage from the film the next stage begins. You have a
choice of Korben or Leeloo. You have to do both parts of the mission.
MISSION 4 CORNELIUS M4K
o--------------------------------------o
| |
| Father Cornelius holds the secret to |
| the absolute weapon against Evil. |
| Leeloo must find the Earth activator |
| located in his apartment. Korben |
| must bring the Fire activator to the |
| priest's apartment. |
| |
o--------------------------------------o
Korben's Mission
----------------
NOTE. Once you have more than one weapon you can change the one equipped by
pressing SELECT and L1 or R1.
Stage 1
--------
1. Turn left for a life. Go straight on and kill the first enemy. Pick up the
health pack he leaves behind.
2. Go up the stairs and kill the next enemy first. Then get the protector if
you need it, or leave it as you will come back here later.
3. You can shoot out the windows and jump across the gap to the other side. Go
inside the open doorway and immediately to the right there is a small metal
plate on the wall. Kick it to find a grenade inside. (Found by Doumah.)
Go up the left stairs and take out the enemy and then see the new weapon in the
corner. You cannot get it just yet as the small machine next to it needs a
card to activate.
4. Go down the wall and get a life from behind the large box.
5. Go back down the stairs and up to the other side. An enemy is here but he
may will teleport out when you shoot at him.
6. There are five doors here. The only one that opens is the end one. Go
inside.
Stage 2
-------
1. First go to the computer screen on the left and use the O button to activate
it. A cage drops down from the ceiling containing a box of matches. Use O
again to get these. This is the Fire activator you need.
2. Get the blue ammo on the right. Go out of the window and turn right. Stop
at the edge of the ledge and see two enemies in the distance. You have to jump
from here down to the next ledge, then go right and around to fire at the
enemies until they leave by teleporting away.
3. Go inside and up the steps. Kill the guy to the right. Get the extra life
from the table and pick up the blue card left by this enemy. Then jump over
the small ledge at the other end of the room and the brown screen will open.
4. Follow the corridor and shoot the barrels at the end. Go up and on, and you
are back in the first room that had the protector ring. Take it now if you
left it before.
5. Go outside and jump to the other side again, and go up the stairs to the
left. Use the card on the machine and take the gun using O. This has 30 shots
and will be equipped automatically. It fires an electric charge and uses the
blue ammo. You will already have picked up 30 rounds of this ammo so the gun
will now show as having 60 rounds in total.
6. Go back up the other stairs and through the end door and out onto the ledge.
Go right, jump the gap again, and this time go all the way round facing away
from the doorway, and jump over the gap to the far side. An enemy will appear.
Fire until he disappears.
Stage 3
-------
1. Go right, and up the steps and through to the right, and shoot the yellow
box on the far wall. A taxi will appear and stop so you can jump on it to
cross over the empty space. Nothing more to be done here now so go back down.
2. First go on around the corner and kill three enemies as you continue to the
left, past the fast food cart and under the wire mesh bridge.
3. Keep on going forwards and there are another two enemies. Kill them and go
right. (One of them will drop a blue ammo.) At the end of this area is a
metal stairway and a red button to the right of it. Action this and it will
show you a strip of metal that is needed to get access to the stair. Another
enemy will appear from behind you so dispatch him too.
Stage 4
-------
1. Go back and turn left at the end wall, and back down the under the wire
mesh. There is another enemy to kill. Turn around and go up the steps at the
side of the wire mesh.
2. These turn to the right for another protector and another enemy. Kill him
for another blue ammo. Be careful here as the passing cars can damage you if
they hit, though they are easy enough to avoid.
3. Turn around and head back to the steps, and you will see a ledge in front
of you. Jump onto this. As you land the window to your left will break and
there are two enemies to kill in that room. The second drops a blue ammo.
4. >>> SECRET <<<
Go back through the window and jump across the gap and break the windows and
enter the room. There is a health pack and another blue ammo. No exit and no
enemies.
5. Go back across the gap taking care not to fall.
6. Face the brown screen opposite the window and it will open. As you move
forwards expect to be attacked with a grenade. Kill this enemy fast.
7. Go forwards into this new area and there is another enemy throwing grenades.
6. The exit to the left opens out onto the traffic and you must dash across
avoiding everything. The best way is to leap.
7. Another enemy awaits. A blue ammo and a small protection are to the right.
There is a device between the two yellow things on the left. Action this to
see the door open, where the taxi was stopped above the gap.
8. Go back across the traffic. It won't hurt you too much if you get hit.
9. >>> SECRET <<<
Before going back to the taxi door, exit the room after the traffic crossing
and turn to the left. Go around the corner to the left to see another small
ledge in front of you. Run and jump onto this and then edge slowly along the
narrow ledge ahead of you using the O button to walk carefully.
As you come to the black windows to your left they will break and someone is
shooting at you. Enter the room and kill him. Pick up the extra life and blue
ammo. There is a health pack on the opposite box.
10. Continue, going out of the window and down to the left along the ledge to
the corner. Turn left and you are back at the area with the steps up to the
stopped cab.
Don't jump down yet but carry on to the next corner and go down to the left to
get two more blue ammo and an extra life. (I thought this was a secret, but
Doumah confirmed that it is in fact not counted as such.)
11. Now jump down and go up the stairs. Go through the now open door the other
side of the taxi. Get the extra life and the metal strip for the metal stairs.
Stage 5
-------
1. Go back over the cab and down the steps and to the right. Shoot the enemy
that appears here. Go down to the end wall. Turn right and action the red
circle thing on the wall to the right of the staircase. It now moves up and
you can go through the door that it was blocking.
2. Kill the enemy here.
3. Go down the corridor and into the room at the end. This is Cornelius' room
and has a lot of books and pictures. As soon as you enter the level is
complete.
Congratulations
---------------
Time
Items: 100%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 300 blue gun ammo, 2 grenades, 6 lives.
o--------------------------------------o
| |
| Father Cornelius holds the secret to |
| the absolute weapon against Evil. |
| Leeloo must find the Earth activator |
| located in his apartment. Korben |
| must bring the Fire activator to the |
| priest's apartment. |
| |
o--------------------------------------o
Leeloo's Mission
----------------
NOTE. Select + R2 or L2 will let you scroll through the grenades and the
matches if you have them.
Stage 1
-------
1. Leeloo starts at the same place as Korben, next to his taxi. Get the extra</pre><pre id="faqspan-2">
life to the left, and then go forwards and up the stairs. Kick and hit the
enemy. He will not fire a weapon. Get the protector from the table.
2. Leave by the window and jump across the gap. Go right and through the open
doorway. Before going up the stairs there is a metal plate to the right on the
wall. Kick or hit it to find a grenade inside. (Found by Dounmah.)
3. Go up the left hand stair. (There is no access through the right hand stair
door.) Use the psionic blast to kill both the guards and pick up a grenade.
Get the extra life from behind the large box. You can break the glass and
crawl out onto the ledge.
4. Go to the end and face to the right. Jump up to grab the wire mesh above
your head.
Stage 2
-------
1. This seems easy, but it isn't, as you have to avoid the cars and cabs which
can hit you and knock you off.
2. Go forward and then turn left at the corner. And stop there. Watch the
pattern of the cabs. You will see that a green one passes by in the front of
you very fast. Slowly move forwards to the edge of the first grid, and then as
soon as the green car passes you move forwards. Keep going to the end and you
should be safe.
3. Turn to face outwards from the wall, then checking for the cars as they can
still get you on the next section of the grid. Wait here first, and watch the
pattern. There is yellow cab that slowly passes you on the grid section that
you need to go down.
4. Wait until it has passed and then move out and down and then left. Wait
again to see another enemy running around in front of you. There is another
enemy in the corridor to the left.
5. When you are ready move forwards drop down and take him out. You will get
another grenade from the second enemy.
Stage 3
-------
1. >>> SECRET <<<
Use this grenade to throw at the enemy and the wall at the end of the corridor.
Use the long throw to get him and then go forwards through the hole in the wall
to get another life and a psionic charge. (The long throw is when you keep the
R2 button pressed until the charge is at the maximum.)
2. Go back and take the opening to the right. This leads to another ledge.
Stage 4 This is very hard to get the timing and movement right.
-------
1. Turn to the right and jump down from this ledge to get a health pack.
Go down and right and you see a train track. Stand still facing the track.
2. Wait until the train moves away and run across to the yellow and white doors
and go right to the end of the track to get another life.
3. This is tricky because of the crap camera so first try and get it behind you
and face the way the train goes. Stand on the actual track and you will be
facing outwards and are safe if you stay behind the doors area.
4. Wait until the train comes in and moves away and then follow it down the
track.
5. Keep running until you see a narrow track going left. Stop at the end of it
and use L1 to cartwheel left. This is faster than the alternative which is to
change to the O walking mode and walk to the left. Wait there to get your
breath back and then turn around to face the track again, and watch for the
train.
6. Use the O to walk slowly forwards, and turn up the screen to get the camera
to change focus and see up the track. But don't get too close to the main
track or the train may hit you. When the train has passed by move slowly onto
the track and run to the left. You should only move when the train has
gone past you moving to the right. You can also do a diagonal jump onto the
main track if you want to do this more quickly.
7. Then again take the left side track using L1 to cartwheel and wait, turn
around and watch for the train again. Do the same as before and wait until it
has passed you going to the right. Then move out onto the main line and run
forwards.
8. This time run up the track to the end. There is a white psionic charge
there.
9. Now taking care not to get hit by the train, turn and face outwards on the
track and when the train has left the area again move out onto the track again
and down to see a ledge to your left. Line up so you are sure to jump onto it
and jump.
Stage 5
-------
1. Go inside and defeat the enemy either by hitting or the psionic blast.
2. >>> SECRET <<<
Go back outside to the ledge and turn to the right and jump up to the next
ledge. Break the glass and go inside you get a psionic blast.
3. Go back outside and jump back to the other ledge. Use the walk command to
get back on the small ledge for safety and then jump and go back inside.
4. Go down the corridor and get the contact grenade on the left. Go through
the right hand opening and into a new area.
5. There are 3 guards here, with stunners. Use the blast on them or hit them.
They come at you one at a time so hitting will work, and they go down more
easily than the fighter you saw before.
6. Ahead is an open ledge. If you go out here it is a good idea to use the O
button to ensure you do not mistakenly move in the wrong direction and fall
off...as I did. You cannot get anywhere from here just yet.
7. Go right and turn the corner. There is a window to your left with a contact
grenade. Use O to take it and see the man inside the room.
8. Go inside the room opposite the window and turn left. Go out on the ledge
and jump across to the far side. You are attacked, so quickly get inside and
avoid being knocked off the ledge. You get a health pack from this enemy.
9. Turn to your left and get the charge.
10. That is it here. Jump back into the previous area and go to the open
window that had the grenade on the ledge.
11. Throw the grenade in through the window to blow out the wall of the room.
Wait a couple of moments and more enemies will appear in the room. Throw
another grenade to destroy them.
12. Now go back around the corner to your left and you can jump from the ledge
through to the now empty room. (If you do not have a grenade left make sure to
time the jump for when the enemies are not too close to the opening.)
13. Go on up to the stairs.
Stage 6
-------
1. To the right is an open window that takes you out onto a ledge with another
ledge leading across the traffic. Go this way first.
2. There is an enemy at the far end. Take him out however you want.
3. Carry on through the room. A yellow door will open ahead of you. Go on
into the new room and use the charge to take out the two enemies, or just hit
and kick them to death! They are easier to kill than the fighters.
4. Go on down this room and on your left next to the window is a device.
Action it with O and the door opposite the window opens. You can't go further
here so retrace your steps back to the long ledge and go back across the
traffic.
5. Once in the larger room turn right, go down and out again to the second
ledge. Here there is a boat for you to jump on and a ledge to get to the other
side.
6. Carefully make the jumps across (the traffic will not hit you), and break
the glass to enter the room. Another enemy cop with stunner approaches. Kill
him.
7. Turn to the left in the room and find another life in the room there. Now
go down the passageway and grab the contact grenade at the far end.
Stage 7
-------
1. Turn to the left and go down the stairs. Take it slowly here because there
is another train area ahead, and you don't want to die by accident having got
this far.
2. Get ready and move to the edge of the brown area just in front of the
tracks. Get in the exact position so you are facing out from the centre of the
track ahead. Wait for the train to arrive next to you, and then as it moves
back down the track, run down the track after it.
2. There is a side track to the right that you need to get on. Stop and press
R1. Catch your breath. Not far to the end now.
3. Turn to face up the track to see the next side track on the left ahead of
you. Wait until the train goes to your left and then move. Again go onto the
track and run up and stop press L1 and catch your breath on the side track.
4. There is another charge here so use O to get it and then turn around and get
ready for the next section of track.
5. Again turn to look up the track. A long way to run. Wait until the train
has passed you going to the right and then move.
6. I suggest going for broke here and just running down to the end of the track
but you can stop again to the right if you want.
Stage 8
-------
1. Go to the end of the track and a fighter attacks. Another one will soon
join in, so use the charge to blast them both.
2. Turn down the corridor to the left and then right. A yellow door ahead will
open.
3. >>> SECRET <<<
Ahead of you across the passageway is a wall with cracks in it. Blow it up
and go inside to get a life.
4. Now go down the corridor to where you can see the blue opening to Corenlius'
room.
5, A fighter will attack you. Kick and hit and get a health pack from him.
6. Jump on the desk to get a blue protector and a contact grenade.
7. Go up into the bedroom and to your left is a red pot with a white daisy.
Take this to complete the level. And thank God for that.
Congratulations
---------------
Time
Items: 100%
Secrets: 100%
o--------------------------------------o
| |
| Zorg, absolute evil's ally, has |
| captured Cornelius. Korben and |
| Leeloo must attack his headquarters |
| in order to free their friend. On |
| the way Leeloo must find the tickets |
| to Fhloston Paradise and Korben must |
| deactivate the headquarters' |
| security system by neutralising the |
| central computer |
| |
o--------------------------------------o
Again you have a choice of who goes first. Korben's mission is easier.
Korben's Mission
-----------------
NOTE. Use SELECT and R2 to scroll through all your items, and SELECT and R1 to
change weapons.
Stage 1
-------
1. You begin outside at night on top of the Zorg HQ. There is a full protector
if you turn around. Leave this until you need it.
2. Go to the right and there is a grid. Break it and there are a series of
jumps. First shoot to kill the unseen enemy.
3. For the first jump, use triangle and UP and release the Up button when the
shadow shows you are over the ledge so you don't jump too far. Look to the
left and see a light in the wall. This has the effect of changing the laser in
the door at the end when you go past it.
4. Jump to the next ledge. Do the same as before so as not to overshoot. You
see that the doorway now is open, but there is another light to your left and a
grid. Smash the grid using Square to kick it.
5. Now jump to the ledge in front of the door and see the pink lasers come on.
Turn to the left and smash the next grid.
6. Go back to the door and turn right and back to the small ledge. Turn right
down the passage, and smash the grid at the end.
7. Turn right at the end ledge and jump forwards. Then break the grid.
8. Now run and jump to the far ledge in front of the door which is now open.
Turn left and go through the door. Kill the fighter here. If you have lost
some protection you can go back and get the one at the start. Just go straight
back down and then return the same way.
Stage 2.
--------
1. Go through the now open door and onto the lift that is ahead of you. This
will move down slowly, so take your time and keep firing at the three open
doorways that appear to kill all the enemies here.
There is a spider, and two groups of fighters to defeat. Don't bother going
onto the bottom platform just yet as you need a card key to go further.
2. When the lift reaches the bottom stay on it, and go back up checking that
all enemies are dead. The best way to do this is to start at the bottom, and
face the spider entrance to kill it first. Then do a half turn to the left to
attack the fighter at the next (middle) stage. Going down from the top facing
inwards, do a half turn to the right to attack the fighter at the highest
level.
Stage 3.
-------
NOTE: The teleporters indicate whether or not you can use them by the triangle
above them. If the apex faces upwards then you cannot go anywhere. If
downwards then you can use it.
When you arrive in a teleporter the perspective has changed and this can be
confusing, as the character is facing you. You can still use the UP
directional button to move forwards, although this seems counter intuitive.
1. Step off the lift at the middle level and check all enemies are dead, and
then pick up all the items here.
A card key with blue Z on it, another blue gun with ammo, a 30 ammo blue pack
for the this gun, a health pack, a blue protection and a grenade gun clip for a
gun you don't yet have. Finally a grenade.
The teleporter will not work from here so get back on the lift.
2. Wait until the lift is descending and move forwards onto it. If you miss it
you will die.
3. From the bottom of the lift shaft, face the platform and jump when the lift
is level with it. There is a teleporter ahead. Go inside and out into a large
dark blue area.
4. The teleporter ahead is shut off with blue lasers although it is useable,
and the one to the right is operational.
5. Go left and kill the machine enemy to get a small protector. Be careful as
there will be an explosion. Don't bother with the left green area yet as there
are things you need first.
6. Go into the right teleporter and it will take you to the middle ledge area
again.
7. There is a locked door and the open access to the lift. Wait for the lift
and jump on it when it is going down.
8. Stay facing in the same direction, and jump off at the ledge facing you near
the top of the lift shaft. There will be more things to pick up here.
Another card key with a red Z on it, grenade gun clip and a 30 ammo for the
blue gun.
Both doors are shut.
9. Now get back on the left and go all the way to the bottom. Go in the bottom
opening.
Stage 4
-------
1. Go forwards into the telporter, out, and now left into the green opening.
2. Go inside this green area and up the corridor, and another door will open.
3. You are now in a green room with a shut door to the right, red lasers to the
left and ahead of you. There is a noise of shooting as some lasers fire across
the area intermittently. ~This will hurt but not kill. You cannot get through
the left hand lasers.
4. Go forwards and jump over the low lasers, and go under the high ones to the
end of this corridor, and then turn left to kill another machine. Go inside
the doorway to get a red health and blue protector.
5. Between the two doors is a machine. Use the key card and the right door
will open.
6. Go inside and the perspective changes, but just move forward to see the red
light at the bottom of the yellow wall. Use O and the lasers will be switched
off on the first left hand corridor that you could not access before.
7. Go back up the laser area jumping and avoiding the lasers and then turn
right.
Stage 5
-------
1. Go down this corridor, and stop at the end to see just in front of the
lasers shooting across the opening. In the room ahead are some large tall
machine enemies.
2. Equip the electric/stun gun and move forwards. There are four of these
enemies and in fact they are the spiders standing upright. Kill them all.
3. You are now in a large green area, with lasers blocking the way ahead, and
steps leading up to a closed door to the right.
4. Go left and doors will open into a large room with black walls and red lines
in a squared off pattern. Kill the machine which drops a small protector.
5. Move forwards and kill a second machine to the left. Get the protector and
the health pack in the top right corner.
6. To the right side of the entrance there is a machine with a blue light.
Action this and it shows you a bright yellow wall with a blue opening and two
small red squares on either side. Take a look at the machine itself for a
clue. (For now forget about this as you will come back to this later.)
7. Go to the right side of the room and there is a small pedestal on the wall
opposite the central bookcase. Action this and it lights blue and opens the
door to the left.
8. Do the same for the pedestal on the left side of the room. Go through here
and into the teleporter.
NOTE You can go either way, but if you go to the right you will not know how to
solve the puzzle that faces you in the yellow area. You can get back to this
red room by accessing the teleporter in that area.
Stage 6
-------
1. As you arrive in the new location the perspective alters. There is a
spider in front of you so just press X and kill it with the stun gun. Move
forwards.
2. Now you are in another green area with lasers guarding the corridors. There
is a door to your right, so go through here and kill the machine. This
corridor takes you back into another blue room with telporters. If you take
the central teleporter you end up back on the middle level again, near the lift
shaft. Don't bother going through to there.
3. Now take the left hand corridor and jump over the lasers to the end. Kill
the machine to the right, and get the health and protection.
4. Use the blue card key again on the machine between the two green doors.
5. The door to the left of the machine is now open. Go inside the yellow room
and use the action button at the red thing. This will to change it to blue and
switch off another set of lasers. This also opens another door.
6. Now go back jumping the lasers. At the end turn left and up the now open
corridor. (Avoid the lasers at the start here, and at the far end.)
7. You are now in another large green area with the red and black room to the
right, and steps up to another red room to your left. (You have gone in a
circle to get back here.)
Stage 7
-------
1. Go into the left red room and the doors will close on you.
2. Turn right and action the control panel to see a Zorg HQ room with two
items.
3. Go down the room and kill the guy to the right. Continue and look at the
panel to your left showing a blue corridor. Action the red control button next
to the door and go down the blue corridor that opens up.
4. >>> SECRET <<<
Avoid the white air things (they don't do much damage) and go to end to pick
up a heath pack and round the corner to get more stun gun ammo, (x2) and
another life and continue on for another health pack. Return the way you came.
5. Go back to the main red room, and turn to the right. Go behind the central
block to the end wall of the room and get another red health.
6. Here there is another console, so action this and it shows the door to the
yellow room opening, and another gun and a teleporter.
7. Go back down into the main part of the red room and action the two control
panels on the left and right. The right one shows a large blue room, and the
left shows two machines at either side of a blue room.
8. Go to the left and kill another guy. Get the grenade that he drops, and
check the control panel here. It shows another red pedestal that obviously
needs to be actioned.
9. Continue to the left and action the machine on the wall to open another
corridor ahead. (All this does is open the other end of that blue corridor so
no need to bother.)` Go to the left and the door opens. Go on down the stairs
and kill the machine.
10. Turn left and the green doors will open. Go through here.
Stage 8
-------
1. Jump the lasers again. You are now in a large area that you should
recognise. The green corridor ahead leads to the blue room. The corridor to
the left leads back to the area that has the black and red room on the right.
There is now also a new door open on your right with a teleporter not working
from here, and the entrance in black and red,
2. Go back to the red and black room and look at the pedestal to the right of
the entrance again. You'll see the open door in the yellow area with the two
red buttons on either side. CLUE. Then look more closely at the flashing
and the non-flashing lights at the top of the pedestal. These give
you the solution to the puzzle to open the door in the yellow room. The right
hand lights show two blue and one lower blue lights flashing, with the right
hand end one not flashing. The left hand side shows just one blue light
flashing at the far left.
3. Go to the right hand side and action the pedestal on the right wall. (This
should already have been activated in 5.7, but in case you missed it then...)
4. Go through the now open doorway and use the teleporter there. This brings
you to the yellow area. Shoot as soon as you arrive to kill an enemy.
5. Go down here and you arrive in the yellow room with the two items you saw
before. Kill the machine to the left and right and get the protection. The
items are in cases and of no use.
Stage 9
-------
1. Go on to either side of the room and around to the back. As you reach here
it will trigger the doors closing and an enemy appearing. Kill this fighter
and pick up the health pack and another one from behind the desk.
2. First go back out of the yellow room, and up to the now opened room on the
left of the yellow corridor. Shoot the guy in here.
3. Action the box on the right wall to open the opposite room. (The other
boxes are for Leeloo's level, so don't bother with them.) Go in here and kill
the enemy. The first box on the right of the blue windows needs a card key.
The second one uses the Blue Zorg key that you already have. This gives
access to a teleporter which goes back to the lift access area.
Stage 10
--------
1. Go back down the corridor and into the big yellow room again and around the
back where the switches are.
2. Now there is the small puzzle. You saw this area before when you actioned
the pedestal in the black and red room, and saw the lights at the top of the
pedestal.
There are three red switches on either side of the door and the first ones have
another switch facing them. When you action a switch it turns blue.
Turn the far left blue, and then the two on the right of the door blue, and the
one facing the door on the right blue too, to match the ones on the pedestal.
3. Go through the open door. More glass display cases and at last! The BIG
GUN. Use O to pick it up.
4. There are two teleporters here but only the left one works so take this.
5. You find yourself in the red room again, but now on top of the walkway above
the room.
Stage 11
--------
1. >>> TWO SECRETS <<<
Turn around and jump from here to the right and the left to get more items.
The left side has a rocket, a blue protector and a health pack.
The right side has stun gun ammo, another rocket, and an extra life. Take care
to line up properly before jumping, as you don't want to have to trek around
all the way back here if you fall.
2. Now go straight forwards. Kill the machine, (the blue gun is best for this)
and go forwards and kill another machine and a fighter who drops a grenade.
Get the blue protector and health pack that are dropped by the machines.
3. This is the blue room you saw earlier. Turn around and you see the two
small machines to the sides of the entrance. As soon as you action these a
countdown will begin so be ready to move as soon as the alarm sounds.
Action these and they trigger an alarm and a picture of your taxi waiting
outside. There is two and half minutes on the clock to get out.
4. Run back through to the red room. Jump down to the right and go left. Go
down the stairs into the green area and turn left. Kill the machine here. Go
on and jump the lasers and carry on through into the green corridor in front of
you, and into the blue teleporter room.
5. Go straight ahead into the the teleporter and emerge in the area next to the
lift. There is an enemy here so shoot to kill. It can be awkward to move
properly forwards from here because of the weird camera. Remember, just use
the UP directional button to move forwards.
6. Move straight ahead from the teleporter and wait for the lift. There is no
point jumping randomly or you might die at the bottom. If that does happen,
(gulp) so long as you still have a life left you will be back in the room where
the timer began. All enemies will already have been defeated and do not
reappear.
7. Once on the lift do a half turn to the left, and get ready to fire at an
enemy that will attack you as soon as you reach the top level, AND be ready to
jump off before the lift starts to descend again.
8. Go forwards and the blue lasers prevent you from going ahead. You have to
go to the right and jump. Then turn to the left and jump again, and once more.
Then kick at the grid, and turn left and jump up onto the ledge to the taxi.
This is the end of the level.
Congratulations
---------------
Time
Items: 100%
Secrets 100%
SAVE
TOTAL: Clips equivalent to 180 blue gun ammo, 60 grenade gun ammo, 30
submachine gun ammo, 3 missiles, 3 grenades, 2 lives.
o--------------------------------------o
| |
| Zorg, absolute evil's ally, has |
| captured Cornelius. Korben and |
| Leeloo must attack his headquarters |
| in order to free their friend. On |
| the way Leeloo must find the tickets |
| to Fhloston Paradise and Korben must |
| deactivate the headquarters' |
| security system by neutralising the |
| central computer |
| |
o--------------------------------------o
Leeloo's Mission
----------------
NOTE. This level involves a lot of precision jumping. The best way to cope
with this is to take your time. Use the O (circle) button before landing, once
you know you are in the right place to land. That way you won't fall off by
mistake.
The other thing to remember is that which ever direction you might appear to be
jumping, you always must use the UP directional button as your main direction.
It will also help to adjust the camera so it is behind Leeloo. This is
especially the case for the boxes section. Use select and O to change the
view.
Stage 1
-------
1. You start outside the Zorg headquarters at night. Go to the left and kill
the fighter in hand to hand combat, or just use a grenade. You get a key card.
2. Go on to the far left and pick up a full protector, psionic charge and
health pack. Leave this until later if you don't need them yet, as you will
be able to come back here fairly soon.
3. The door here will not open, so go back up to the next door. This also will
not open, but you can see a large machine guard ahead. Throw a grenade or use
the charge to kill the machine. (The best button combo for this is press
square and X and THEN press UP.) Your key card opens this third door.
4. Before going inside, if you go to the right of the door and smash the
barrels there you will find a blue protector and a red heal. (Again you can do
this later on if you don't need them yet.)
5. Go to the edge of the low wall and you can see a small ledge ahead with
another one higher above it. You cannot reach this yet.
6. Go inside the door and kill the fighter. Make sure you are at full or
nearly full health before continuing.
7. Go down the hallway and kick the grate on the low right to break it, and go
inside. Crouch using L2.
Stage 2
-------
1. You will be facing forwards as you enter. Be careful here as there is a
long jump down which will damage Leeloo a little. If you are OK for health
and protection, you can just drop down. Or move forwards and jump up to grab
the overhanging grid. You can hang on to the grate to go to the other
side. then turn left and edge along the side of the area to reach the lift. If
it is not in place, just wait a moment. Then go down in the lift.
2. >>> SECRET <<<
There are two medical packs and a psionic charge here. Step onto the moving
lift and go up. Use L1 and R2 to turn around on the lift. Be careful when you
get off the lift as there is only a narrow ledge. Go too far and you will fall
down to the bottom again.
3. Walk slowly forwards using O and kick out the low grate to your left.
4. Crouch and go inside here. There is a crawling spider thing that will
attack you. You can wait at the far side of the hole and use the blast to kill
it. Or, once crouched and the spider in view, throw a grenade, but this might
miss.
5. You are now in a long corridor. Turn right and press O on the red thing
next to the door to open it.
6. Go forwards into the next area.
Stage 3
-------
1. Go right and kill the fighter there to get a grenade. Go forwards from the
entrance and use O on the red machine. This lowers the platform you saw
outside and you can also see a new enemy waiting there.
2. To the left is a contact grenade. There is another one to the right in a
shelf in the wall.
3. Next to this is a blue opening with a teleporter that is not working.
4. Now you have to get back outside.
Stage 4
--------
1. Leave this room and go back under the left hand wall.
NOTE: Doumah said he laughed at the following three sections as in fact you can
just hang on the grate to get back to the other side. I thought it seemed a
bit hard.
2. Jump up to catch the grid above and move forwards to cross the gap. When
you land go forwards under the wall.
3. Now facing down the corridor be careful, as you will attacked by a fighter.
Be warned here because if you die you will be back at the start of the previous
room before making the jump.
4. Now go on outside and if needed pick up the health and protection to the far
left of the doors. These are the ones that you found at the start.
Stage 5
-------
1. Go to the right of the third door and destroy the barrels if you have not
yet done so, get the things and jump onto the low wall.
2. Then jump forwards onto the ledge and then onto the moving ledge. Don't
jump on this until it is below you. Then as it comes into view jump, and it
will rise to meet you. Be gentle with the jumps here as they are all short
ones. If you die you will be back on the first ledge.
3. Next jump onto the ledge. This time wait until you are level with it going
up. This is a short jump, so be careful not to overshoot. Take your finger
off the UP button if it looks like you are going too far forwards.
4. From here get in position a little way back from the edge, using O, and run
and jump for the ledge that is in the distance.
5. Recover fast on the corner ledge by using O as soon as you land. Now
another jump. This one is medium in length.
6. The next is higher than you are, but short in distance. Just a hop up.
7. Another short one. Next move to the right side of the ledge and jump for
the low ledge ahead of you.
8. Now to the right and up onto the ledge. No jump this time. But be careful
you do not jump off the edge.
9. Finally a leap over the low fence and onto the large area. To make sure of
this use O and take a small step back and run and jump. Go down to the end of
this area and look ahead to see some barrels. You cannot jump here but will
get there later.
10. Use a grenade to break the barred window to your left. Go inside. (Whew)
Stage 6
-------
1. The left door takes you back into the corridor that led to the room where
you found the grenades earlier.
2. Action the red switch next to the right hand door and it will open. There
is another spider machine here. Kill it, using the grenade or blast.
3. A short corridor with a door at the end. This opens into a large room. Go
left down the room and up the stairs. A clicking sound gets louder. Look
through the window to see another spider machine in the next room. You can't
get in here yet.
4. Go down to the end to get a contact grenade. Jump up onto the box by the
barred window and you will see the room below with a guard running around.
Leeloo can also be seen looking through the bars at the left side of the
screen.
5. Step back from the barred window and throw a grenade at it. It will break,
and the barrels in the corner hide a health pack.
6. Go through the opening and you are outside at the area that you couldn't
reach before that is down from the last ledge. Get the contact grenade in the
top left corner. There is also a psionic charge in the top right under some
barrels. (Found by Doumah.)
Stage 7
-------
1. Go to your right and there is another fighter. Kill him and go to the far
right to find a health pack behind some boxes at the edge of the area. Move
up, and turn left, back between the boxes to find another charge.
2. Go back towards the right hand edge, and forwards to the building. There
will be a single double layer box to your right and if you turn left hidden
between the wall and a row of boxes is a protector and a health pack.
3. As you move forwards here the camera view will change to give you the view
of a health pack at the top of the boxes to your left.
4. Carefully move back to the main area and the ordinary camera and go
forwards facing the grid area in the distance. Go past the low boxes and jump
on them facing inwards again towards the building. Jump up to the next box.
5. Use O and line up to the two boxes at the edge and jump. Then turn left
and line up to the row of boxes slightly to your right in front of the
building. This needs a run and jump.
6. Go to the end of these boxes and turn left. Jump to the top of the large
box to claim your prize. You get a great view!
You are now aiming for the upper ledge furthest away from you to the left of
the wide brown door.
7. You can jump straight to the first of the boxes in front of the doorway from
this higher box, if you first jump down on the box just to the left.
8. Still facing up the screen, jump across to the next box. (The camera is
awkward here but don't worry about it too much.) Now face diagonally towards
the ledge, and jump to the next lot of boxes. Be careful again as there is a
gap behind them. You have to get on the highest small box here to make the
final jump to the ledge.
AND if you managed all that without missing a jump I give you full marks. 10/10
Stage 8
-------
NOTE. There are a number of healing items down here. You may need then at
different stages so leave them until you are sure you need to use them.
There are two different ground floor areas divided by the central room that has
all the items.
1. Action the door to use the key card and go forwards. Take a moment to view
the area. You are on a walkway above the ground floor.
The first two doors to the right are locked. Go left from the centre block and
you can see some items inside the room.
In fact all the doors are locked and there is a large robot on the ground floor
below you. That is your clue.
2. Ahead of you is a yellow edged square. This can be moved. First jump down
to the floor and blast the robot. In one right hand corner of the area is a
psionic blast. Directly opposite on the far wall of the area is a switch box.
Action this and the central yellow platform starts to move up and down, so now
you can easily get back up to the walkway.
3. Now the whole layout of the place begins to make sense. There are in fact
two separate areas, divided by the central room that has all the items inside
it.
4. Go back up, using the moving platform and go past the central room.
5. Jump down to the floor and use your blast on the robot and spider.
6. There are two sets of large brown doors here and between them is a grey box
on the wall. Action this and the right hand door will open so you can get
outside again.
Facing the open door, turn around and go to the other end of the area and there
is a protector in the corner next to the large grey doors. From here head
left around the building to the other set of grey doors to find a health pack
on the left.
7. Go outside and search the area for a contact grenade at the far end. Kick
the barrels to the left and turn to your left just in front of the grate to see
a health pack and a blue protector. Kick the grate. This is a lift shaft but
it is not operational yet.
8. Return to the open door and turn around and you will see that there is a red
switch in the far left corner here above a tall box.
9. Go up to the box and hit the brown barrel that is standing on top of the low
box. More jumping now.
10. Basically all you have to do is to jump the line of boxes, starting from
the small one next to the pillar with the switch at the top of it, and going
down the room, then across near the entrance, and then up towards the platform.
Here are the details should you need them.
Jump into the low box. Turn and jump forward to the next box. From here
turn and jump to the next box. (I changed the camera back as the behind view
did not seem to help.) Then forwards and hit the barrel to break it. A long
forwards jump next. Then a short one diagonally. Then another long straight
jump across to the other side of the area. Best to have the camera behind
again for this one, and take a step back so you can run.
11. Another diagonal jump: a long one. Then a short jump to the platform by
the door. As soon as you land the door will open and you will be attacked. He
drops a welcome health pack. (I fell off of course.)
Stage 9
--------
1. Go inside the door and action the switch on the right hand wall. This opens
one of the doors back in the main warehouse at the upper level. The left hand
door leads back into the walkways. However there is more to do first.
2. >>> TWO SECRETS <<<
Go back to the ledge in front of the door and turn left to face that switch
on the higher part of the wall. Jump forwards onto the large box and then up
onto the little one. Another long jump to the switch. Give it your all!
Use O as soon as you land to stop from cart-wheeling off to the side. This of
course, moves the lift. Jump down and go inside the hole where the you kicked
the grate, and get onto the lift. At the top is a psionic charge and another
life. The second secret is at the bottom, where there are two contact
grenades.
3. Now jump all the way around the room again (sigh) back to the upper doorway.
Stage 10
--------
1. Go through and turn left. Ahead of you is the room with all the items.
Still locked of course.
2. Carry on past that central room to the far side.
3. Go forwards to the centre yellow square and turn left and then down into the
now open room. This is basically a large long corridor with lots of blue Zorg
symbols. Go to the right end of here to find a door that opens.
4. Go down here and the right hand door opens to reveal..guess what, no never.
Yes! The old blue teleporter room! (If you have already done Korben's mission
this will mean something, if not, never mind). There are three active
teleporters to choose from.
5. Go in the centre one and you arrive at a grey area. Kill the spider (use
your blast on it) and move forwards. To your left are a protector red full
health and psionic blast. Exit through the only door back into the long
corridor.
6. Go through the far left door back into the teleporter blue room.
Take the left one this time. You arrive at the yellow area.
Stage 11
---------
1. Move forwards and you are front of the blue glass thing and behind it are
two spider machines. Use the psionic or a grenade to attack them both. Go on
down the corridor into the room ahead. (This is same area that Korben was in
before so it will be familiar to you if you did his mission first).
2. Kill the fighter here for a health pack. There is another health pack
around the back of the desk at the back of the room.
3. As Leeloo approaches the doors here they are seen closing and another door
in the corridor opens so go back there. The new room is the first on the left.
4. Kill the fighter there. Action all four machines. Use the key card on the
machine on the wall to her right. Then use the keycard she is holding on the
machine directly opposite that one. This will open another door in the walkway
area. Finally action the two machines on the wall to open the lower part of
the corridor walls.
5. Go across the hallway to the opposite room and take out the fighter there.
Use the key card on the machine nearest the door. This opens the blue
teleporter room. Go inside and use it.
6. You are back in the hallway that had the items. Go out onto the walkway and
turn left to the centre platform and then go forwards to find the open door.
You will see a fighter waiting for you on the walkway. Get him and go inside
the treasure room. (Well it is just more items but after all this effort...)
7. Take the health pack, psionic blast and protector. Now there are two wall
machines on either side of the open door. Action them both. The left hand one
shows a small platform moving up outside the building. The right hand one
opens another door in the walkway area.
8. Leave the room and go forward to the centre platform, and then turn left to
the now open door with the red bar on the ground. More treasure! Three
contact grenades.
9. Leave this room and turn left and back into the long corridor and back into
the top right door to the transporter room. Take the left hand one again to
return to the gold area. By the way, in case you are wondering...the right
hand one takes you back to the first room inside the headquarters from the
beginning of the mission. If you go in this one, you will have to do all the
box jumping again, so I wouldn't recommend it. At least you are spared the
ledges on the outside of the building.
9. >>> SECRET <<<
Now to explore those low openings. Go through the left hand one. Heehee,
an extra life and psionic charges.
10. The other one has a grid to smash. Do this and you are outside with more
jumping ahead of you.
Stage 12
--------
1. Turn left and start the jump thing again. This is horrid because you cannot
adjust the camera for this section of jumping. The first jump is short, and
the second has a wider ledge, slightly. Use the O button to help keep your
balance on landing. You can in fact jump directly onto the second ledge if you
want.
2. The third jump is easy and short and to a longer ledge. From the end here
you have to jump up on to a small ledge. Use O to help land. Jump again, and
try not to be put off by the fact that there a grid above the landing. And now
you have to jump up and grab the grid above your head. Go to the end and drop
down on the ledge.
3. From here it looks like a dead end, but use O and face out diagonally
looking up the screen and you can see a large robot in the distance. Just
below your feet you will catch sight of the edge of a step.
4. Just move slightly forwards and Leeloo will drop down to the step below.
Now use O again to turn around and get a better look. You can see the next
step to the front, so go down again, and then turn up the screen to face the
robot in the distance. There is also a health pack in the corner between the
steps and the wall.
5. Go forward and use the blast on the robot. The door to the left is shut, so
carry on following the walkways and platforms.
6. When you reach the large black building to the left, there will be a change
of scene and you see a small insert of Zorg in the round window. Be careful
because now you will be attacked by a fighter. There is a psionic charge on
the big platform to the right. (Found by Doumah.)
7. There is another fighter on the walkway ahead. You should have a grenade,
so just use that on him. Continue on, up some steps, and you end up on a
medium sized platform facing a moving platform. YES. This is the one you set
in motion all that long time ago. Watch and you will see that the platform
stops just below you, before it starts on the way back up, so choose that
moment to get on it. A very short jump. In fact you can just walk and fall on
the lift. (Doumah noticed this.)
8. The ride up is short too. Get off onto a large flat area and pick up the
contact grenade that is in front of you. You are actually on the roof now, so
take your time to find everything that is up here. Cross over to the other
side of the roof going up the steps and straight ahead and there is a health
pack and another contact grenade.
9. >>> SECRET <<<
To the left at the end is the grid that you used before. Now jump on
top of it and walk up to see the next grid platform. Jump on this to get a
psionic blast and an extra life. Be careful here, although these are not
difficult jumps, you are now sooo near the end.
10. Go back to the centre part of the roof. Throw a bomb at the three vents
sticking up in the middle of the roof. Now drop down through the hole. There
is nothing else up on the roof.
Stage 13
---------
1. You are in the Zorg's office: the other side of the door with the red
buttons that you could not open. The teleporter to the right is not working
and the door opposite it is shut.
2. There are two more doors at either side of the room in front of Zorg's desk.
The left one takes you outside to where you killed the large robot after the
steps place.
3. Go through the one on your right. There is a spider here. Be careful of
it's grenades and use the psionic blast to kill it. Go down the short corridor
and there are two yellow tickets at the end. Touch them and that is the end of
the level.
Congratulations
---------------
Time
Items: 100%
Secrets: 100%
o----------------------------------------o
| |
| By neutralising the central computer, |
| Korben has set off a chain reaction |
| that will destroy Zorg's |
| headquarters. Fortunately for him, he |
| is out of danger but Leeloo must |
| find her way out of the building! |
| |
o--------------------------------------- o
Leeloo only Mission
-------------------
The level begins with a clock counter running. Leeloo has six minutes (game
time) to get out.
You may think this will be easy compared to the previous Leeloo level, since it
is only short. Well think again. Either you will die or run out of time.
There are no enemies, just lots of jumping against the clock. If you die you
just carry on from where you were. If you run out of time you go back to the
start.
I have indicated where all the items and secrets are to be found but honestly I
never managed to get them all in one go as I always ran out of time before I
could do that. This is the challenge then. Get them all, email me how you did
it, and your name and record will be entered in the FAQ roll call of
illustrious gold star players. (Should anyone happen to care...)
ANNOUNCEMENT: THE GOLD STAR FOR 100% COMPLETION HAS BEEN AWARDED TO DOUMAH!!!
-----------------------------------------------------------------------------
Since this FAQ was posted at GameFAQs and the challenge issued, Doumah has
claimed the GOLD STAR for beating this level with 100% completion.
I have redrafted the instructions adding Doumah's hints for the best and
fastest time. This entails accuracy as well as speed. There are a few ways in
which seconds can be saved, while making sure that you get all the secrets and
items for this level.
NOTE Use the fast sideways cart wheel when getting the switches as this saves a
few seconds. That is L1 and R1. Also use the fast turn around L1+R1.
Stage 1
-------
1. You begin exactly where the last level ended on the other side of the yellow
door and facing the door that had the tickets in front of it.
2. Go straight ahead and the door will open to the outside. Take the contact
grenade that faces you and see that there is a life on top of the large box in
front.
3. Hit the barrels to the right and go left to jump on the small box and up
onto the large one for the extra life. Turn around and jump and run down to
the far end.
4. There are two open holes on either side of the area but if you approach they
will close, so don't bother. Go on down to the end for another contact grenade
to the right, and as you go throw a grenade to destroy the barrels and the
other grid that is behind them. (Or just kick them to break them.)
***Doumah suggests: It is preferable to destroy the barrels (Stage 1.3 and 1.4)
using a punch rather than grenades. The two explosions will damage Leeloo, but
not enough to kill her.
5. Go through here. As you move things start to fall around you. Carry on and
the door opens into a small room. There are three doors and two switches.
6. Action both the switches using the R1 to cartwheel right, if you action the
left switch first. The right one opens a door somewhere as does the left. Do
a fast turn and go back outside the door where you entered, and take a look to
the right. You can easily jump to the walkway. Do this and then run forwards.
7. (If you fall you will lose a life.) Go in this room and action both the
switches. One opens another door and the other turns off half of the blue
lasers blocking the door that obviously must be the exit. Again use the
cartwheel to move from one to the other. When both have been actioned, use the
fast turn L1+R1 to gain time.
8. Run back to the centre room and you can go forwards now. Jump the gap and
into another room with two switches. Go forwards into the room and again
action the two switches that you find there.
9. Now another door has opened and the blue lasers are gone. Fast turn again.
10. Run forwards into the central room and turn to the right and go straight
through the doorway (the one that has a green switch on either side of it)
ahead and jump across. You are now in a grey larger room.
Stage 2
-------
1. Get the two health packs and action the wall switch. This operates a lift.
The lift will arrive next to the switch so get on and ride up.
***Dooumah suggests leaving the two health packs until you return to this room.
2. The perspective changes in the lift, but just be ready to move forwards when
it gets to the floor above. That means using the UP button only. (NOT the down
button)
</pre><pre id="faqspan-3">
3. Go forwards into the room and turn left. (In this room to the right are
stairs down. Leave this for now.) Go out through the open doorway to the left
and as you move forwards onto the walkway a barrel will fall and break it in
front of you so don't go too fast. Jump the gap. Again more debris will fall
and open up a hole in front of you. If you fall down here you will be back on
the floor of the central room below.
***Doumah suggests: Stop and wait for the barrel to fall.
4. Walk using O to get the extra life that is on the other side of the narrow
ledge. Getting this life is problematic. I think the best idea is to go left
to the small platform and then turn and move to get it. I did manage to walk,
but it is awkward and loses precious time.
***Doumah suggests: You can't use O here, you have to run. Run near the life
and press O to take it, don't run over it. Then do the L1+R1 180￾‹
turn. If you fall from here you should just hope to die, because there is a
high possibility to fall on the walkways of the first part, thus losing your
chance for a perfect run.
5. Then go and jump across and down to the block below to get a grenade.
(This will be here if you need one, and not if you don't). You can also notice
from here that high up ahead on the top of another grid are two extra lives.
***Doumah suggests: It's better to throw the grenade from the first block than
the second.
6. From here jump to the next small block that is under the overhead grid next
to the wall. Make this a gentle jump or you risk getting hit by the grid above
and falling to your death. Turn to face upwards. (Throw a grenade at the
barrels in the far corner to enable you to get to the corner if you have not
already done so.)
***Doumah suggests: If you have 4 minutes left when you grab the grid, you are
sure at 100% to finish the level, 70% to make a perfect run. (If you don't mess
up somewhere else.)
7. Now jump up and grab the grid and move forwards. There are two switches to
action in here. One moves the lift inside the room and the other moves a
platform that is reached when going down the stairs in the first lift room.
Get the far one first and then the middle one which moves the lift back down.
***Doumah suggests: If you position Leeloo on the lower left angle of the lift
it is possible to activate it while you are already on it. Usually the two
lifts aren't synchronised, so you have the time now to take the two
health packs.
8. Get on the lift as soon as you can. It is not a problem as it only goes
down one floor. Get off and go forwards to get on the opposite lift and go
back up to the upper room. Pick up the two health packs here if you have not
already got them.
Stage 3
-------
1. This time go to the right and down the stairs.
***Doumah suggests: If you want to get everything this is the time to get the
life that is to the far right as you enter this new area.
So turn to your right and there is a gap in the fence and some boxes ahead of
you. Jump forwards to the end box for another life and then turn and jump
back, using the boxes again, to the walkway.
2. Go to the end of the short walkway and jump on the moving platform to your
left. Make a half turn to the right and at the top move forwards. (Only a
second or so to get there.) Move forward and action the switch to open another
door. Action another larger switch to your left to make the other platform
that was to the right of the walkway move. (This is how to get those extra
lives)
***Doumah suggests: It is better to activate first the left button, and then
the one at the far side, so you can do the L1+R1 turn and jump directly on the
lift.
3. Get back on the lift and jump back to the walkway. This is awkward as the
camera is likely to be facing Leeloo. Try changing the camera to get behind
her again for this jump.
***Doumah suggests: It is possible, but involves a bunch of luck, to jump from
this lift to the other, if they are synchronised correctly.
4. >>> SECRET <<<
With the camera behind her, jump forwards onto the walkway and then again
onto the next moving platform. Make a turn to the left and at the top move
forwards to get the two extra lives. Then turn around and go back down on the
lift.
5. You can now just jump to the left forwards from this lift (facing towards
the long window) and you will land on a ledge in front of a door. Go in here.
***Doumah suggests: It is not necessary to jump from the lift to the ledge:
when the lift is low enough you can just run toward the ledge and Leeloo will
just fall exactly over it.
Stage 4
-------
1. >>> SECRET <<<
Smash the barrel to the right, and go through into an area with lots of boxes.
Before jumping up go to the end, and behind a box is another life.
2. Jump onto the small box to the right of this life and up onto the larger box
and then turn left and jump across the room, and then right, up to the top of
the next box and then turn left to jump up to the ledge.
3. Turn left and jump onto the small box and again up to the large box. From
here go out to the walkway and get the two lives. This just needs a small jump
over.
4. >>> SECRET <<<
***Doumah suggests: When coming back from STAGE 6 - 8, before jumping down from
the large block, go to the right and let Leeloo fall on a little ledge next to
it. There is one life here.
5. Now go back down the boxes and back through the grate into the hallway and
go straight on to face two grates in the end wall.
IF YOU HAVE NO TIME just go for the left hand grate.
6. >>> SECRET <<<
Kick the right hand grating and run down the tunnel. Turn to the right and
kick another grating to get a life. Stop! (There is a hole here and you don't
want to fall down into it.) Do the fast turn around.
7. Go back to the junction and turn right and carry on down here until there
is a left opening. Go through here to find another life. Then go left from
here and down, and then turn right and kick in another grate. (If you go
straight on, it will just lead you back to another grate which is the left hand
of the two at the start of these tunnels.) The final grate lies ahead and you
can chuck a grenade at it at the end to save time, or just run and kick it to
complete the level.
***Doumah suggests: The level will end when the last grate is destroyed, so you
just need to throw a grenade to end the level, you don't need to run toward it.
Congratulations
---------------
Time: 5.57...must be less than 6 minutes
Items: 100%
Secrets: 100%
SAVE
TOTAL: 2 contact grenades and 11 lives.
The clip that follows this mission is confusing to anyone who has seen the
film, as it is from the very beginning when Leeloo first meets Korben by
falling into his cab. Never mind. This is not the film, but the game of the
film. Duh.
o------------------------------------o
| |
| The New York police are after |
| Leeloo and Korben who have taken |
| refuge in the depths of New York. |
| They must both find ammunition, |
| weapons and other items they need |
| to get out of the area before they |
| are captured. |
| |
o------------------------------------o
NOTE. Both missions take place in the same area to start with, and there are
other areas that are the same though reached from different access points and
involving different enemies. Many of the items are in the same places too.
I would suggest doing Leeloo's mission first, as it is easier and it will help
you to locate yourself more easily when it comes to Korben's confusing areas.
Leeloo's mission
----------------
Stage 1
-------
1. Leeloo now has some clothes(!) She starts at the corner of a building
where the taxi has crashed. Go right and down the stairs to the corner where
there is a burning barrel. Turn right and go out to where three cops are
prowling. Use the blast to take them all out. At the corner of the stairs you
have just come down is a full protector. If you jump from the top by the taxi
you can land on the large brown trash box for another small protector. There
is a grenade hiding behind the two red barrels and the burning one next to the
upended car.
Another grenade is to the left of the broken car in the right hand corner of
the area. (In front of the green barrels.)
2. Leeloo is now in a very large area with broken cars and barrels. Go to the
left and back, under the stairs, (opposite the police car), to find a grenade
and life. You have to make a slightly awkward jump from the small box to get
to the box in front of the one with the life on it. From the life box look out
to see the steps going upwards in front of you. Jump down to the left to find
another grenade to your left behind the stairs.
3. Now go further down the main area and turn to face up, and behind the small
boxes is a red full health. Opposite here in the corner between the large
brown trash bin and the end is another grenade.
4. Now climb up the boxes to the right of the stairs in the middle and get the
blue protector. (Start from the small box on the right). You cannot get to
the grenade on the ledge at the end wall from here. It looks as if it is
possible, since the grenade is there for the taking, but somehow I failed to
manage it and gave up on this. Hm. I found that in this game, if you can't do
something that you expect to be able to do it is usually because you are wrong.
There will be an alternative way.
5. In fact there is a way to get this and it is not from the boxes. Jump onto
the police car, and get lined up to the large brown box in the far corner.
Then do a running jump onto the box. Then up onto the ledge. This can be a
bit tricky and needs a jump where you try to take off from the highest part of
the box.
6. Now get the grenade and jump over to the highest box. Change the camera to
behind Leeloo for this one. Then to the brown box in the corner. Again use O
to help nail the landing. Finally jump around the corner to the stairs by
taking a step back to the back right hand corner of the box and doing a
running jump.
7. >>> SECRET <<<
Go up the stairs to find s health pack, another life and a protector. If
you found getting the other life on the high box down here hard, you can get it
now by jumping down from the stairs.
Stage 2
-------
1. Go up on top of the police car that is next to the fence, after you have got
everything, and step backwards facing the green fence so you can run and jump
into the new area.
2. Go forwards and kill the stun wielding cop. Kicking and hitting will do it
easily. Don't go too far as there is a hole in the ground ahead.
3. There is a full protector behind the trash box nearest to the green fence.
On the other side of it is a grenade. From the right hand side jump forwards
to cross the gap. You can jump over the other side onto the left hand small
ledge and then use O to walk up and get the health pack if you have need of it.
4. There is another cop to kick to death and a large area to explore.
I will list all the items and you can pick them up when and if you need them.
There is another full blue protector on the ground. A red health on top of the
left hand broken car. Another full protector to the right side of the BAR
door.
5. Go down the passageway to the left of the bar doors and kill the cop here.
Pick up the grenade and crawl under the door to the right.
6. Carry on up the steps and you come out on top of the box in the corner of
the area. Jump from here to the ledge in front. Then turn right and through
the open doorway.
7. Turn to your left and get a contact grenade and then the red heal, and kill
the cop here. There is another contact grenade in the left hand corner by the
stairs.
8. Go up the stairs and pick up the first grenade in the corner. There is a
contact grenade to the right.
9. At the top of the stairs jump across, and then jump to the left. (If you
miss you will just be back at the bottom area and can get back here easily.)
Another poor defenceless cop. Turn the corner to find another cop. Kill him.
10. Continue to the end of this upper walkway.
Stage 3
-------
1. Turn to the left and there is a dark corner with a strange creature hiding.
Use a grenade to take him out before he can get near you. Pick up the two
contact grenades and the card he leaves behind.
2. Go back and continue on this path and kill the cop at the corner. Go on to
the end to find another contact grenade in the left hand corner.
3. Go down the path to the right and use the card key on the box at the right
and go through the now open door.
4. There is a contact grenade to the right of the door and a cop to the left.
5. Continue on and there are another couple of cops at the bottom of the
stairs. Use a grenade or the blast to get them both. The first cop drops a
health pack and there is a red health in the blue alcove ahead.
6. Go into the alcove opposite and hit the red sign there. This will action
something up above so go back up the stairs. To your right at the top of the
stairs a lift is now working.
Stage 4
-------
NOTE. The green creatures like to throw grenades and so often blow themselves
up which saves you the trouble.
1. The lift shows that odd change of perspective. Jump on and then turn around
using the L1 and R1 button presses. Stay on it until it stops and then move
forwards. You will fall down to the bottom of the lift shaft and get damaged a
bit.
2. Go to the right and then forwards and kill the green creature here.
Continue on to get a contact grenade and a red health.
3. Go back down the corridor and notice the grill to your left. Go on around
the corner and kill another green thing and press the red button.
4. Now go back and through the open door opposite the small grill in the wall.
This leads into a strange area with green walls and an orange brown floor.
5. If you stand at the door you will see another green creature and something
very much larger. They seem to be throwing grenades. Wait until it is near to
you and blast it to bits. Best to use the psionic blast on this thing as it
takes more than one grenade to kill it.
6. Go straight down to find a blue protector on your right. Turn from here and
face up the room. Keep going up until you reach a dead end and find a red
heal. Go back down and fight another green thing. Turn left and the door is
blocked. If you throw a grenade to unblock it it will not open, so don't
bother.
7. Now go up again and this time to the right, and jump up to catch the mesh
above the blue depths and move forwards. When you get to the end drop down and
pick up another contact grenade. Be careful here as the camera is awkward and
as soon as you move the door ahead will open, and another green thing appears.
8. After you have killed it go forwards and turn to the right to pick up a
blast. Another green thing. Kill it to get a key card. This whole area is
littered with boxes and barrels. Throw a grenade at the wooden wall at the end
that has some barrels in front of it. This creates a hole in the wall. Go
through.
9. More green things. Kill them and go left and throw a grenade at the huge
monster there. It will drop a health pack. Leave this area for now and
continue to kill another huge beast, who also drops a health pack. Pick up a
contact grenade on the left. (You can kill this huge beast using kicks)
10. Kick in the grid to your left and find two grenades and a blast.
11. >>> SECRET <<<
Go to the end of this green area where there is what looks like a metal
door. It isn't. Kick it open and you can see a ledge ahead and a blast to
your left. To jump this gap take a couple of steps back and then run and jump
and you can land on the ledge.
12. >>> SECRET <<<
Then line yourself up diagonally to face the other ledge to your right and
jump over to get an extra life, a red health and 2 grenades. Jump back (it
seems easier going back) and re-enter the green room. Go back down.
13. Now go to the side corridor to the right where you killed the huge thing,
collect the health pack which it dropped when you killed it, (if you haven't
already done so), and go up and kick out the grid to get outside.
Stage 5
-------
1. Kill a green thing and kick out the grid to the left. Crawl through here
and continue through another grid to arrive at another area.
2. Jump to the narrow ledge to Leeloo's left. Adjust the camera to go behind
her and then jump forwards (with her back to the wall). Use O to nail the
landing.
3. Walk slowly around the pillar to get the extra life. Then jump forwards
again. (You might need to take a run at this one, so back up the narrow path
at the side of the pillar using O and then go for it!)
3. Jump to the ledge at the far side of the area and turn to your right. The
green thing may well explode itself, or you can do so for it. Jump up to the
larger safe area and crawl under the wall.
4. A green thing will attack from your left, so kill it. Go down here and
turn right and look into the red area. Another green thing to kill. Get the
red health and action all three consoles to open all the remaining doors. (If
you watch closely you will notice that these doors reveal a hole in the floor
area.)
5. Leave the red control room. The door to the right is still shut so go left.
Go on up to the T junction. To the right is the empty area you saw from the
water jumping bit. Go left instead but be careful.
6. As you turn down here you could easily move too fast and fall down the hole
that is now in front of you. Look to the left and there is a small ledge.
Jump onto here, and then up to the far side. (The right hand side of the hole
leads to where you entered this area.)
7. Go left and there is another green thing to kill. The door to the right is
open but you can't do anything here now.
8. Another hole is ahead of you. Jump to the right of the hole and kill the
green thing. Action the small grey switch on the end wall under the window.
9. >>> SECRET <<<
Jump to the ledge to the right of the hole and kick what looks like a metal
door to break it and reveal a red heal, an extra life, a psionic blast and a
contact grenade.
10. Return across the hole by jumping left and then left again, then go left to
the open doorway. You can now cross the water.
11. Keep going until you see two green things at the end. One grenade will
kill them both.
Stage 6
--------
1. Jump up onto the first ledge to the right and get the protector. The ledge
to your left will have a grenade there if you should run out of them. There
are no enemies here. Then continue through a narrow doorway to a moving
platform.
2. Wait until it is on your level and move forwards. The usual odd camera but
not a problem here. Use 0 to adjust your position if needed.
3. >>> SECRET <<<
Before leaving the platform turn to your right and, using the UP and triangle,
jump forwards to land on a small ledge and find some more secret items. An
extra life, a red heal and a psionic charge. From here is is easy to jump back
to the moving platform when it is at the lowest.
4. Now turn to face the higher doorway and walk forwards off the platforms and
through the doorway.
5. There is a green thing in front but a large gap. There is a ledge to your
right. Adjust the camera so it gives you an overview of the ledge and Leeloo,
and then jump...whoa. NO. DON'T JUMP.
6. This is very hard to do and if you fall you lose another life. SOOO DON'T
TRY.!!! This had me fooled until I had one life left, and suddenly noticed
that there is a red switch on the far platform. You must throw a grenade to
hit the switch. Spare ones are at the entrance to the right hand side of the
area at the other side of the moving platform. You can only see this switch
when the camera is not behind Leeloo. If you can't see it change the camera
view until you can.
7. Be careful not to throw the grenade from too close to the edge or you might
fall off. (Ouch!) You can hold O while throwing. If your aim is bad the
grenade will bounce back off the overhang. The small round grenade seems to
work best. Remember to hold the R2 button down until the gauge fills up before
throwing to get the furthest distance.
8. Once the switch has been broken the overhanging part starts to move up and
down and you can jump on it. Simply jump and press O when you see your shadow
on the platform so you don't overshoot. Obviously only jump when the platform
is at the low point.
9. Once the platform is just above the level of the far side jump over there.
You find a psionic blast, a contact grenade and red heal. The door here is
shut.
10. Jump back on the lift. Ride to the top and jump off to the left to get a
health pack. From here jump up and grab the blue over grid and go to the left
and then turn to the right and drop down to get another life. Go back to the
ledge and jump back on the lift.
11. Another tricky bit. You have to jump from the platform to the blue grid to
the right. Wait until the lift is at the highest point and get as close to the
edge near the wall and to the right as you can. Then jump. Remember to use
the Up button and triangle. You cannot adjust the camera. If you miss the
jump you land on the ledge below. Try again.
12. Once you catch the grid go to the end of it, and it turns right in front of
the large blue square. Drop off here. (Not all the way to the bottom if you
can avoid it.) Fortunately this is save point.
Stage 7
-------
1. Jump into the large opening between the two blue areas. There is a grenade
to the right of the doorway and another to the left. There are two green
things ahead so chuck a spare grenade at them.
2. Now move forwards. There is a walkway going across your path and a large
monster on the top. When he gets close enough give him the psionic blast.
3. Turn to the right and jump up onto the area next to the walkway. Turn to
your left and get the items in front of the door. A health pack, psionic blast
and another extra life.
4. Go back down the walkway and kick the red box on the left to break it. This
opens the yellow small door to your right.
5. Go through here and that is the end of the level. A very down beat one.
Doumah could not get the 100% items following the walkthrough, so there
must be an error somewhere that I have not yet found. Despite playing
this mission again, I could only get 98% as well, though in my first
draft I had this listed as 100% complete.
o------------------------------------o
| |
| The New York police are after |
| Leeloo and Korben who have taken |
| refuge in the depths of New York. |
| They must both find ammunition, |
| weapons and other items they need |
| to get out of the area before they |
| are captured. |
| |
o------------------------------------o
NOTE I don't like this level. Korben can easily be killed if he gets too close
to the small machines when they explode, and the enemies in the dark
underground area are vicious. There is also a very confusing section to
navigate later in the mission, and the whole thing starts exactly the same as
it does for Leeloo which makes it a bit dull, and Korben is an awkward jumper,
and I had 12 lives at the start of this level and at the end had only one to
take through to the next, and I only found half the secrets. Not good at all.
UPDATE: ALL SECRETS FOUND!
Doumah knew I didn't have a lot of success with this level and gave it special
attention. He followed the instructions in the FAQ and fortunately ignored
some of it, and found all the secrets!
GUNS
Use select and R1 to change guns
Grenade Gun: use R2 to fire a grenade
Rocket Gun: use R2 to fire a rocket, flame or freeze
press select and R2 to change ammo for this gun. You will pick up
freeze and flame additions.
Korben's Mission
----------------
Stage 1
-------
1. Jump over the railing onto the large brown box and fire at all the enemies.
There is a blue protector here, so you might want to leave it until you need
it. The best weapon for this is the blue electric one. If you have the
missile gun, you could send a couple of missiles to target the guy to the left
and the one behind the police car.
2. There are a lot of men and machines here. One enemy is hiding near the
stairwell area to the left, and another at the end of the area behind the
collection of boxes. Another is behind the broken upended car. There are two
machine enemies at either end of the area. If they are affecting your
protection go and pick up the full protector at the corner of the bottom of the
stairs at the start of the level.
3. Then collect all the items. To the right there is s grenade in front of
the right corner green barrels, and another behind the central burning barrels.
A blue protector is behind the upended car in the centre. Another grenade
behind the large brown box down at the left. A red health is behind the
collection of boxes, and a blue protector is at the top of the boxes.
4. In the darkened area under the central stairs is a grenade on a box, another
blue gun, (use O to pick it up), and a blue protector. A grenade lies behind
the stair wall and an extra life at the top of the boxes. Once you reach here
turn around and look at the stairs to see another big gun. You want that one
OK?
5. Go to the police car next to the fence and jump on it, and then face down to
jump across to the large brown box. (I suggest equipping the default gun for
all the jumping as it seems to make it a bit easier). From here jump up to the
ledge. A single jump pressing UP and triangle should work.
6. >>> SECRET <<<
Get the grenade and change the camera to behind Korben and then jump across
to the highest box. Then to the brown box. Walk using 0 to the back edge so
you can clearly see the gun and then jump across. Use O to get the big gun.
You will here the "ping" sound that tells you that you have found a secret. If
you have this gun equipped you can see that it shows the grenades on the green
screen as well as other ammo, so I guess this is a grenade gun.
7. Go up to get the rest of the items: a health pack, extra life and blue
protector. Once you have everything it is time to get out of here.
Stage 2
-------
1. As with Leeeloo. Jump onto the police car and over the green fence. There
are two enemies and a machine to kill here. They are to the left and right
where the shadow starts. The items are in the same places as before. A full
protector is to the right of the brown box and a grenade to the left of it.
2. Go forwards and jump over the gap to the right and leave the health pack
until you need it. Shoot at the two machines to the right and the man
opposite. There is another machine to the left. They can do a lot of damage
but there is a full protector straight ahead should you need it. There is also
a red health on the destroyed car in the centre of the area.
3. Go ahead to the open passageway and there is a cop hiding behind the wall.
Go on after killing him and around the corner to find another shooter. Kill him
and you get a key card and there is a grenade here too. You cannot go further.
4. Now go to the wire fence at the end of the main area. There is another full
protector to the right of the yellow doors. Now shoot at the enemies on the
far side of the fence. Next to the Fire Exit door on the other side of the
fence is a red box. Shoot that and the fire door on this side of the fence
will open. Go through here.
5. Go in here and forwards to get a bottle of something (this is freezer fluid
for the submachine gun) and then turn the corner and kill two enemies, one of
them a machine so watch out for the explosion, and pick up a clip for the Big
gun.
6. >>> SECRET <<<
There are two red doors inside this corridor. The second one is breakable and
inside you will find a full protector, red health, blue lighting gun ammo and a
grenade gun.
This is DOUMAH'S SECRET.
Go on and turn left and through another fire door that is open. There is an
enemy to the right. Kill him first.
7. You are now in another large area. There are enemies and items here so do
it bit by bit. First go down the stairs ahead to pick up a protector and other
stuff: in fact a grenade gun clip and a grenade.
8. Go to the end of the area past the subway stairs to kill a machine behind
the large boxes and a cop hiding behind the boxes on the opposite side of the
area. You can get a full protector and ammo for the blue gun behind the boxes
on the right side.
9. Go across to the other side and kill the machine in front of the large box.
Behind the large box find a health pack, blue ammo and 2 grenades. That is
all the enemies. (I tried shooting grenades at the yellow part of the wall here
but nothing happened in case you were wondering if there might be a secret
here)
10. Now go down the subway stairs on the left side and kick the grate using the
square button. There is a full protector to the immediate right of the
entrance between the box and the metal fence. Leave this until you need it.
Stage 3
-------
NOTE: Some of the enemies from now on are very powerful and can kill Korben
very easily. To avoid this you need to use the cover that is available and
conserve your ammunition for the worst of them. The big gun with the rockets
just does not seem to work as well as it should against them.
I must apologise for my descriptions of this stage. I hate it. And may well
have got the placement of some of the enemies and items wrong. However the
identification of everything has been confirmed by Doumah so it may not be so
bad as I thought.
To summarise this area: From the entrance there is a set of stairs to the right
and two sets of stairs to the left. The right hand one leads to an end wall
and the left hand ones lead to train tracks that continue into the darkness
and into the next area.
1. Continue down the stairs. Kill the enemy here to your right. Go up the
stairs ahead of you to pick up two clips. (These are a grenade gun clip and a
submachine gun clip.) Then go back down and continue on to the left. Go
around the corner and kill the next enemy and use the key card in the box to
the right. This opens a huge area.
2. Go in here and go straight on to the end and kill another enemy, and pick up
the grenade gun clip he drops to your right and the grenade to your left.
Now things get really tricky. This area is large and dark. It is easy to get
caught unawares and be dead before you know it. The enemies throw grenades so
I suggest you do too if you can see where they are.
3. From the end where you are now go down the stairs to your right. There is a
man and a machine to your left. Kill them fast and then go onto the tracks to
pick up a grenade gun clip and a missile off to the right. There will be
another grenade gun clip on the ledge ahead. However as soon as you move
forwards you will be shot at and it is hard to know from where. SO..
4. I suggest leaving some of the items until you are sure that you have killed
all the enemies.
5. Now try going down the stairs on the left halfway down the area. Pick up a
bottle of flame thrower liquid and then go back down with the stairs to your
right. There is an enemy through the grid. Kill him, and another will come
out of the darkness ahead of you. Get him too.
6. The enemy on the platform will drop a submachine gun clip. There is a
health pack and a grenade on the ledge under the stairs. Continue on to find
another blue ammo next to the stairs that go up to your right. (These go back
up to the area where you came in)
7. Go back up these stairs and down the ones opposite and if you carry on down
the tracks you will end up at the end wall. There is a grenade to the right of
the central pillar. There is a clip on the ledge as you go back down to the
right of this area. Use O to get it. Another clip on the next part of the
central ledge. Both clips are for the grenade gun.
8. Then the area opens up to your right. Go forwards and turn back behind the
stairs to pick up a blue protection and blue ammo. There should be another
grenade gun clip if you go back to the bottom of the stairs and across to the
central ledge. (I got killed again here, so be careful!) There is another
enemy down to the right in the darkness. Another grenade gun clip will be left
when he is dead.
9. When all the enemies are dead and you have got all the items the tracks lead
on into another confusing area. This, if you have already done Leeloo's level,
is the orange floor and green walls place.
Stage 4
-------
NOTE: I found that the grenades did not explode in the water area, but the fire
gun stopped the enemies from targeting and killing Korben.
1. Go inside the opening and turn left for a grenade gun clip and a grenade,
and right for a blue protection. Carry on and turn to your right when the area
opens up a bit to get a full protector. Kill the enemy who will shoot at you
from the passageway ahead.
2. Go down this short passage and turn right (there is a grenade gun clip in
front of you when you turn), to take cover from another enemy. Go round the
wall and turn left to kill him ahead of you and get a blue ammo.
Still keeping to the right hand wall go forwards and another enemy will fire
from the left in an alcove. Dash forwards into the alcove and pick up a grenade
gun clip.
3. Another enemy will be shooting from the next open area. Take cover in the
alcove and then go on and kill him too. To the right is a grenade gun clip.
Fire at the barrels in front of the door and get another flame bottle.
4. Fire at the barrels in front of the wooden wall and a hole will open for you
to go through.
5. Go to your left to get another full protector and kill the enemy ahead in
the alcove. He drops a green card key. There is another enemy ahead to the
left. Kill him too. Keep going to this left side to get a red full heal.
The right hand side lead to the place where Leeloo grabbed the grid to go over
the water and Korben cannot do this.
6. His way out of this area is to fire at the stuff in front of the door that
is to the right of where he entered through the hole in the wall. Go forwards
and the black door opens. You can see a grenade on the ground ahead.
7. This new place has mouldy looking brown walls. Pick up the grenade and
there is a grenade gun clip to the left of the doorway. Then go left. Be very
careful as an enemy will fire a grenade at you. Doumah noticed that you can go
in a little alcove to the right inside the corridor for a full protector and
freezer fluid.
8. Continue on and fire a grenade at the next enemy before he gets you the same
way. There are barrels here which will blow up and open a hole in the wall.
Pick up a health pack and blue protection, missile and clip.
Stage 5
-------
NOTE: If you get killed at any point after this you will end up back here.
1. Now you will see another new area open up to the top left corner and this is
blue and dripping water. Go in here. There is a soldier around the corner
firing grenades. A missile fired at the wall will rebound and hit him.
2. Continue on down the corridor and turn to the left as the other two doors
at the end are both shut. There may be a grenade gun clip here to pick up from
defeating the enemy. Turn left and activate the red switch on the wall. Go
back through the door and turn left and through the now open door to the right.
(There is nothing else in the red switch corridor for you to do yet.)
3. This new corridor makes a left turn and, as expected, another enemy. Get him
with the homing missile. Then shoot at the barrels to your right and go inside
to find another grenade gun clip and another red switch. Action this. At the
end of this area next to a door is a full blue protector and a grenade gun
clip.
4. Return back down the corridor and around the corner to find another enemy.
Kill him.
5. Go through the open doorway and turn left and then right (back into the
corridor which had the first red switch.) Now the door ahead past the fan grid
is open.
6. Go in here and kill the enemy to your right. He drops a clip and there is
another to your left if you walk on the grid over the green stuff. Both for
the grenade gun.
7. Go forwards from the clip and you can see another red switch to your left
in the corner. Go to the right side corner of this switch and the door will
open which leads back to the other red switch area. The middle door to the
right of this also opens another door back into the wet blue area.
8. Press the switch and it opens a door to the right of the fan.
9. >>> SECRET <<<
Go through here and kill the enemy. Then turn first left and another door
will open ahead of you. There is an enemy here, which I didn't mention the
first time and so missed the secret.
In the corridor kill the enemy and break the door to the right. Inside there
are: full protector, grenade gun clip, a missile, red health, one life, and a
submachine gun.
This is DOUMAH'S SECRET.
10. Turn to the right (there is another fan at the end wall), and action the
red switch on the left wall. You see it open another door and catch a glimpse
of another red switch.
11. Go back to the junction where if you go right you are back in the large
green liquid room. Only turn left instead, and go through the now open door to
the right. Action the red switch and get the full blue protector.
12. Go out and towards the main dark and green area and there is another enemy
just to the right of the doorway. Using the blue gun you can get him from
around the corner before he can fire at you.
13. The new open door is to the right of the red switch in the room. Go
through here and the door to the right just leads back to the red switch
corridor, so step on the ledge ahead of you. Action the switch to the right
with the green key card. Go forwards into the lift and that is it.
Congratulations
---------------
Time
Items 100%
Secrets 100%
SAVE
TOTAL: Clips equivalent to 90 submachine ammo, 690 grenade gun ammo, 210 blue
lighting gun ammo, 3 missiles, 2 freezer fluids, 2 flamethrower fuels, 16
grenades, and 3 lives.
o--------------------------------------o
| |
| Leeloo and Korben have escaped from |
| the New York police by hiding in a |
| disused factory in which Korben must |
| locate a taxi while Leeloo looks for |
| the Water element. |
| |
o--------------------------------------o
Korben's Mission
----------------
Stage 1
-------
1. Korben begins in the area that was at the back of Leeloo's start to the
level. Pick up the grenade gun to his right and the three grenades.
2. Use any gun (but NOT the grenades as they will just bounce back) to shoot
out the yellow electrical box to the far right of the red lasers.
3. Now move forwards and out of the door. There are two gunman, one to the
left and another to the far right. There is another fighter at the entrance to
the right hand passage.
4. After killing these three there are another two down the passage, a fighter
and a green thing. Then another further on in the darkness. With the lasers
up there is no point using grenades against him but just keep firing.
5. After all visible enemies are defeated, action the red multi-pass box to the
left of the door. Go in and there are two enemies, one to the left and the
other at the top left. One grenade may well get them both. Pick up the
grenade to the right of the door and then go around the left corner.
6. Break the window and kill the green thing here. Use the default gun for
this.
7. Jump inside and pick up the grenade to the right of the room. Then action
both switches. The right switch opens the doors to the left of the red
platform in the first area and the left one opens the lasers.
8. Leave this area and return down the corridor to the large area with the red
platform. Go through the open doors to the left of the large platform and pick
up the blue gun. Shoot the glass and kill the green thing using the default
gun to save on ammunition.
9. >>> SECRET <<<
Pick up the grenade and action the switch to the left of the window in the
wall. This will show a large lift moving.
Go back into the large room and turn up and go to the far side wall to find
these items in a newly opened hole in the wall. There is a health pack and a
full protector. Be careful not to fall off the platform while getting these
items.
10. Now go back up the corridor and continue on where the lasers were. Make
sure you have killed the enemy that was behind the lasers and then go forward
to the doors. There is a double set of doors ahead. As soon as you approach
they will open and an enemy will be firing at you. Kill him quickly.
Stage 2
-------
1. Go through the doors and another enemy will be firing at you from a
distance. Move towards him and a grenade will finish him off. You are now in
a large room with a grid mesh over bright red dangerous looking fire
underneath. There is no access to your left, so continue to move forwards.
2. Taking care not to fall off the sides of the mesh floor, fire a grenade over
to the right where two enemies are firing at you. When they are dead then go
right and jump over the gap.
3. Jump again heading slightly left to the next grid. Avoid the white steam
which is lethal. Pick up the blue protection here. Stand at the far left edge
of the grid platform and look up to the next one that is out of reach. Shoot
at the grey box on the wall to the right of it. This opens up the doorway in
the wall to your right.
4. Kill the green thing here. (He is very slow to attack so this is easy to
do). Pick up the items: flame ammo, two grenades, a full red heal, another
grenade gun. Then action the switch on the console which will move the
platform that was out of reach. (Of course)
5. Leave the room and jump to your right onto the platform that moved closer.
To the right of this platform is the broken switch. The platform is not
moving. However if you turn to the left there is a smaller moving platform
going past from the left to the right. You can just jump on this and go on to
section 7. but there is a secret to be found here.
6. >>> SECRET <<<
Look left and there is a grey alcove in the far wall. You have to jump onto
the moving platform and then quickly jump again into this opening. Make sure
that Korben is lined up facing up behind the wire fence, and towards the
opening. Then wait until the platform comes into view. Don't stand too close
to the fence or it may get in your way.
Then jump as the platform moves past the opening and then jump again into the
room. Kill the green enemy and collect the items. There are four grenades,
one flamethrower ammo and an extra life. There is also a console. Press the
button and "the two evil red laser beams of doom will be deactivated!!!"
Doumah's exact description! These lasers are described in section 2.8 as they
can be avoided if you do not manage to get to this console to turn them off.
If you have turned them off there will be nothing in your way.
Now wait for the platform to come into view again and jump back on and this
time stay on it.
This is DOUMAH'S SECRET.
7. Face the way it is going and be ready to attack as someone will be firing at
you from the left behind a wall. Use the blue gun to get the enemies that are
behind the long slit window on your left and turn to face them as the platform
moves slowly forwards. There are four enemies here.
8. Once past the window crouch down using L2 to go under the first cross beam
laser and then stand and jump to go over the second one. If you are facing
the wall you are less likely to misjudge where the lasers actually crosses your
path and so avoid being hurt or pushed off.
Of course this will not be a problem if you have turned off the lasers.
9. Turn left and jump off onto the ledge and pick up a full protector and
another big gun. Be ready to attack as soon as you move forwards as the doors
will open and an enemy is there. Another attacks from further away, just
around the right hand corner. Kill him using a grenade after getting the first
one.
10. Go on and at the junction turn left. There will be another enemy here too.
Go down a little way and where you see a clip on the floor here will be three
guys shooting at you from the left hand hand room. Grenade or flame will kill
them all.
But be careful as there is another enemy firing from the right hand passage as
well so best to deal with him first if you can.
11. In this room, (the one that they were firing from before) there are two
flame bottles to the left of the door, and a red health at the far right
corner. There is a grenade in the left hand op corner. Get these then leave
and go straight through the entrance with the black and yellow stripes on the
floor.
Stage 3
--------
1. You are now in a large and confusing are that extends into the darkness
ahead and has a lower floor.
2. Turn to the right and pick up another flame bottle. Then go all the way to
the left and kill a fighter at the far corner. The flame gun works well. Get
two grenades here.
3. To get down to the lower floor you have to get on the lift at the end of the
right walkway. It goes down very slowly and you have to put up with that
strange top down camera angle that makes firing a gun and moving hard to do.
If you stand around on the upper level the enemies below will also fire up at
you.
4. I tried grenades and the flame gun from the lift but neither worked very
well. Try the blue gun. There is a fighter close to the lift and a green
thing ahead of it.
5. Once down you can move and collect the two blue protector to your left.
6. Go on left past the cars and follow the wall around until you see a large
metal door. To the right of this is a red console and another fighter and a
green thing. Kill them both and action the red console to open a door above
you. Pick up a submachine gun clip in the next corner of the wall as you
continue going left.
7. Go on around to the next double set of large metal door and get 2 grenade
gun clips and kill the green thing standing there. Then go down past the door
to kill another green thing in the far corner to get a health pack.
8. Next to this corner is a wire grid platform and a wall switch. Step on the
platform and action the switch. This takes you up again to the open doorway
you could see from the upper level. There are two green things and a cop to
your right and a fighter to your left. Kill them all.
9. Go to the left and you can break the window to see the first platform you
entered the area at the start of this stage. Don't jump out of here!
10. To the left of this window is a wall switch. Action it and two cars rise
above the ground.
11. Go back to the platform and jump onto it carefully so as not to overshoot
and it will slowly descend.
12. Go left, back to where you first got the platform down from the upper level
and ride it back up.
13. Now jump onto the pink car that is level with the central walkway. Then
move slowly forwards and jump over to the next pink car. There is now someone
firing at you so kill him. Then jump forwards to the platform ahead and get a
grenade.
(If you fall off here you will take some damage but not enough to kill you.)
14. Go through the doors ahead. Here is the taxi and the end of the level.
Congratulations
---------------
Time:
Items: 100%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 60 submachine ammo, 150 grenade gun ammo, 30 blue
gun ammo, 5 flamethrower ammo, 16 grenades and one life.
A tiny clip of the airport on the way to Fhloston Paradise will make very
little sense if you have not seen the film.
o--------------------------------------o
| |
| Leeloo and Korben have escaped from |
| the New York police by hiding in a |
| disused factory in which Korben must |
| locate a taxi while Leeloo looks for |
| the Water element. |
| |
o--------------------------------------o
Another dual mission
Leeloo's Mission
----------------
1. Stage 1
----------
NOTE. The "large" or "huge" creatures can be attacked and killed using hits
and kicks. They are aliens so I guess this means you can kill them without
worrying. (As you have been doing already with members of the NYPD)
1. Leeloo begins the level in an underground area with red lasers to her back
and a door to the front. The door will open as soon as she moves forwards.
There is a yellow box to her right which you can kick at the start, but when
you do this the door will open to reveal the guards, so I prefer to leave this
for now and take care of the enemies first. Use the blast on these two guards
as they have electric weapons and are stronger than before. In front of the
doorway is a platform with a large red area to the back of it. Go to the right
of this and kill a green creature.
2. There is an opeing down here. The other doors will not open. However go
back to the start area and kick the yellow electricity box on the wall to your
left facing the red lasers. They go and you can go into the area behind to
find three grenades. Go back to the large area.
3. Now go down to the right of the red platform and past the red sided opening.
To the left of the door half way down this corridor is a red machine on the</pre><pre id="faqspan-4">
wall. When Leeloo passes this, the lasers at the far end of this passage come
on.
4. Action this machine with O and go through the now open door. There are two
cops inside, so chuck a grenade to get them before they can think. (They are
at the left of the room.) There is another grenade to the right of the
doorway. Go around to the left and there is an open window/door leading into a
control room and a green thing there. Throw another grenade to kill him or
just kick and hit.
5. There is another grenade to the right of the two machines. Action them
both. The left hand one switches off the red lasers that were blocking your
way forward. The right hand one opens the doors to the left of the red
platform in the first large area. You can see that there is a large creature
waiting in this room.
6. When you go back to the large area a peculiar large thing will come charging
at you from the right. Chuck a grenade at it.
7. >>> SECRET <<<
Go inside the now open room to the left of the platform and break the glass.
Kill the green thing, pick up a grenade and then action the console to see a
lift with items. Go and get these as they are in a newly opened place to the
far side of the large platform room. Be careful getting in and out of this
place as there is a deep hole under the stationary platform. You get a full
protector and a health pack here.
8. Turn to your right and go back up the corridor and through where the lasers
were. Stop, and you can see through the doorway that an enemy is waiting on
the far side. Get a grenade ready and move forwards.
Stage 2
-------
1. You are now in a large area with a mesh floor and red fire underneath. Go
up and jump onto the second grid to the right to get a blue protector. You
cannot progress further here, so go back to the entrance and turn down the path
to crawl under the fence and onto the pipe.
2. Walk slowly forwards using O if need be, and when you reach the grenade turn
to your left and jump across to the small ledge for a red heal. Action the
switch to your left to move a platform.
3. Jump back to the pipe and carry on picking up the grenade (if not done so
already) and a blue protector. Jump forwards to the mesh and then left, and
then a long jump forwards to the platform ahead of you. Then jump up to the
ledge by the door.
4. From here continue onto the next pipe: just walk off the end of the mesh
without using O and you should land on it. Then use O to walk up the pipe.
Jump onto the ledge at the end and action the switch, which opens the door on
the previous ledge. (Get the camera behind Leeloo to make sure you walk off
onto the ledge properly.)
5. Walk back to the ledge and go in the door and kill the cop. A grenade works
best here. There is a grenade to the left of the door. Then action the
console. This moves a platform higher.
Stage 3
-------
1. Go back up the pipe and onto the ledge in front, and then turn right and
gently jump forwards to the new platform. Then jump up and grab the
overhanging grid and move on down it, following its twists and turns until the
end. Then let go to land on a new platform. The camera stays at a distance
until you reach the end. Check the shadow below Leeloo before letting go, to
make sure that you are above the platform.
2. Go up to the wall and turn right, and jump forwards to the next mesh and
pick up a contact grenade.
3. Face up the pipe and you may see a large creature again on the far platform.
With a bit of luck he will just fall off into the fire before you even have to
do anything. Otherwise you could throw the grenade you have just found.
4. Go forwards onto this pipe making sure you are lined up properly before
stepping off. There is another green thing ahead on the platform, but it may
blow itself up. If not throw a grenade from the pipe. Use O and hold it to
make sure you do not fall off.
5. Jump up onto the new area. Go up the steps and right to the open doorway.
Kill the two cops that appear here and go inside.
Stage 4
-------
1. Action the console to close the door and open another. Go through this new
doorway into a very richly coloured red area. You will hear an odd breathing
noise and another huge thing will come bounding forwards. Throw a grenade at
it or just hit and kick. Go into the room and around the corner and get a
health pack.
2. >>> SECRET <<<
Kick in the low grate in the wall to your right and crouch to go inside.
You will fall down into the room. Kill the green thing and get a red heal, a
full protector, a contact grenade and an extra life. Go in the teleporter and
you will be back in the red room.
3. Action the console in the red room for a lift to move up in the previous
room. Go back to that room and step inside onto the lift when it arrives.
There is no trick to this, just wait until it reaches the bottom.
4. A green thing attacks as you leave the lift and another large rat like
creature. Kill them both and then go forwards and turn left to look up the
green corridor.
Stage 5
-------
1. Go to the end of the corridor and get a contact grenade. Then kick the mesh
and kill the green thing that is ahead.
2. Go through the red edged doorway and pause before the next one, and if you
turn to your right a little, you will spot a cop hiding to the left of the
room ahead. Blast or throw a grenade.
3. Get the protector that is on a ledge to the right of the room and continue
through the next red edged doorway.
4. Jump to the next grid to get the contact grenade and then on to the next and
finally a long jump to get the extra life. Go up onto the ledge and the door
will open to reveal a teleporter. Go in.
Stage 6
-------
NOTE: You can do steps 3/4 and 5 in any order. I found that doing 5 first was
better, but it is up to you.
1. As soon as the door ahead opens a large thing will come bounding at you. If
you don't have time for a grenade it can be defeated using kicks and hits.
2. Go on forwards through the next door and on up the corridor ahead.
3. On the way look to your left and you will see a path below with another
large thing prowling down there. Wait until he is not around and has moved up
the corridor away from you then crawl through the gap at the bottom of the left
hand wall. Throw a grenade forwards to kill him and the two cops who are
waiting around the corner. Or use the blast. There is a contact grenade
behind the place where you fell onto the floor.
4. There is another guy shooting at you from further away. Get him too. Move
on into a red and blue room and pick up two grenades to your left. Around the
corner there is a lift. At the top get off into a new room and if you go
through the doors here you will be in the room that has the green thing and the
two cops. (As described in section 5.)
5. There is a green thing in the next room. There is also a cop to the right
and another one in the corridor leading from this room to the right. Kill them
all. (The cops are to your left if you have done step 4 first)
There are two grenades (one is a contact grenade) to the right of the room, so
if you get the green thing first and the other cop, and stay to the right side
you can then use one of the grenades on the other guy.
6. Now go up the long corridor from this room to another red bottomed large
area.
Stage 7
-------
1. Go forwards and do a running jump to the next platform. This is actually
quite a tricky jump and you will fall short of the far platform if you don't
make the full long jump. The best way to do it is to keep pressing the UP
button and run off the edge and THEN press triangle to complete the jump.
There is another large thing bounding around so kill it before it can push you
off the platform. OR chuck a grenade from the previous platform.
2. Go to the left and you can see a cop on the far side of the doorway. He is
shooting at you so be quick with a grenade.
3. Go on and turn to the right.
Stage 8
-------
1. The next grid walkway leads through a room with purple swirling mists.
There are two cops shooting from the right so another grenade will do for them
if you have any left.
2. You have to go this way anyway, so run forwards to the platform and kick and
hit them or use a blast if you prefer. The door to your left will open and
there are another couple of green things inside. I killed one cop with kicking
and then got the rest of them with the blast. (Or save the blast for the final
room.)
3. Go in the room and pick up the protector and then action the console to your
right. This switches off the lasers for the room opposite.
3. Go back out to the purple area and cross the walkway to the now open
console. Action this. Another door opens.
4. Back to the walkway and turn left into the now open doorway. Go left down
the room and there are two more large creatures and a green thing. Destroy
them all and go down the steps and turn left. (You could use a blast here if
you still have one.)
5. There is a cop waiting here with a gun just around the corner. Kill him
too.
6. At last. Look through the open window in this room and there is the water
element you have been trying to find. Jump through and reach it and that is
the end of the mission.
Congratulations
---------------
Time
Items: 100%
Secrets: 100%
o--------------------------------------o
| |
| Leeloo and Korben must now find a |
| into the Astroport. Once inside |
| they must look for the space shuttle |
| and Korben must find the Water |
| activator. |
| |
o--------------------------------------o
A mission for both Leeloo and Korben.
Korben's Mission
----------------
NOTE: The first stages of this are exactly the same as for Leeloo in terms of
what to find and use.
Stage 1
-------
1. Korben begins in a small room. Go forwards and the door opens. He is
facing blue lasers that lead up some stairs ahead.
2. Go right and from around the corner of the broken wall an enemy (a
mangalore), will fire at you. Kill him. Continue and follow the edge of the
green wall.
3. To your left in the middle of the green wall, there is a picture on the
wall. This is to the left of two smaller pictures advertising "Paradise" and
"Fhloston". Kick this and there is a stash of items behind it. These are a
full red heal, a full protector and two grenades. Take the grenades and maybe
leave the others for when you really need them.
4. If you continue there will be a broken bottom half of the wall in front, but
Korben cannot get in here. So carry on around the perimeter wall past the blue
lasers blocking off the area.
5. When there is an opening go through and it is the toilet area. A door will
fall off revealing a mangalore gunman in the far left toilet. Kill him and get
the health pack. At the opposite side of the area there is a grenade. There
is nothing behind the other toilet door.
6. Leave here and carry on to the right. You will come to a yellow walled
area. Stay to the left of the yellow line on the floor and take cover behind
the pillar, as there is a gunman in the far corner behind the desk. You need
to get rid of him before getting the items and weapon from this area. A homing
missile is a good idea here. He leaves a grenade behind.
7. Now go and pick up the blue gun and check the right hand line of clothes for
a key card in the uniform hanging to the right of the two green coats. If you
fire a grenade at the wall to the left of the green uniforms there are two
grenades and a health pack. (Doumah found this, but it is not a secret.)
8. Leave this yellow area and go right again and you will be back at the
stairs. Go up the left side of these and turn to the right to go under the
upper area and at your far left there is a switch in the wall. Use the card.
9. Continue on and you can now get inside the blocked off area. Pick up the
two grenades and action the switch to the left of the blue door. The stairs
are now open.
10. Go out the left hand exit and continue up the screen with the stairs to
your right. Go up.
Stage 2
-------
NOTE: This is the same again as for Leeloo and there are no enemies.
1. Do exactly the same as Leeloo and get the items here. Go forwards and jump
on the red sign and up onto the gantry. The red heal is to your left and the
full protector to the right. You have to jump onto the side platforms to reach
these.
2. If you look down from up here above the central red sign to where the large
pile of rubbish is you can see an enemy hiding behind it. I tried firing a
grenade from up here but it just bounced back off invisible scenery.
3. >>> SECRET <<<
Jump back down at the central red sign and then face the sign, as if you have
just come up the stairs, and then go to the right. At the corner head right
again and jump up on the low wall and then forwards on to the pillar with the
white light. Edge around here and jump to the pink chairs. Go up to the right
and get a blue protector and 2 health packs.
4. Then just jump down to the lower area from here and go back up the stairs.
This time go left from the centre of the stairs and jump on the low wall to go
right. Get the life from behind the box in the corner and then a grenade from
beside the white light on the right.
5. There is a grid in the corner next to the Paradise advert. You can kick it
and there is a corridor with a fan at the end. However grenades will just
bounce back if you try to use them. So leave here. There is another grid
above the toilet area, but although you can smash it with a missile, there is
not much point as he still cannot get access from this side.
Stage 3
-------
1. Now go back to the right side of the stairs, still on this upper level, and
go left past the pink chairs to find another grid. Kick this is to gain access
to a corridor. Half way down there is a door and a box next to it on the wall.
Shoot the box next to the door. You cannot destroy the fan grid here as a
grenade will just rebound.
2. Go in and kill the enemy on the right of the entrance, and the one to the
left at the end of the room, who drops a blue protector. Pick up the two
grenades to the right and the grenade gun,
3. Action the three green consoles and they each show a different area of the
airport.
4. Action the red switch on the wall and it turns off the fan in the other
corridor. The other door in this room will not open.
Stage 4
-------
1. Now go back around to the other grid on the opposite side of the upper
level. Go in here and stop about half way down the corridor and fire a grenade
at the grid. Now you the grid will smash and the fan too. Go through the open
doorway onto a walkway.
2. Go forwards across this passageway and you can see enemies waiting below.
If you try firing grenades they will not go through the fencing so don't
bother.
3. Go into the next fan room and fire at two machines there. You can also fire
a grenade at the grid to the right here to destroy it and the fan behind it.
That is the access to the other end of the corridor where the control room is
that you have just come from.
4. Now go on into the room opposite the passageway.
Stage 5
-------
1. The left hand yellow machine requires a key card that you do not have.
2. Carry on down the corridor. There is an enemy on the left. Kill him.
3. If you carry on to the end and go in the room on the right there is an
enemy to the right of the door. He drops a protector. You do not have the
card key for the machine on the right. You can look at the consoles to get the
picture of the upper gantry walkway outside.
4. In this long corridor there are two rooms that can be opened by firing at
the switches next to the doors. The fist one on the right going down the
corridor to the control room leads down a long corridor. Go right to the end
and up some stairs where you see a small green and black screen ahead.
5. There is a machine enemy to the immediate right of this. Destroy it and
then turn to the right. At the far end is a door with a red switch in the
centre.
6. Action this switch and go through the door. There are two enemies in here
both of whom are hiding. One is behind the first set of yellow lockers in
front of you ,and the other behind the lockers to the right. The one to the
right drops a grenade gun clip.
7. >>> SECRET <<<
There are many items behind a metal grid. This is mind numbingly simple to
solve how to get them yet it took me an age of firing and throwing grenades to
..um...stumble upon the solution. Kick (using square) the locker nearest to
the grid and it will fall and bust through.
Collect one grenade gun clip, one health pack, a grenade, a blue protector,
ammo for the blue gun and another life.
8. Now return to the central corridor. Go back down this corridor.
Stage 6
-------
1. Go in the second door on the left which you can shoot open if you aim at the
box beside it. This leads down to a place where there are blue lasers
blocking a doorway to the left where you can see lots of items. There is an
enemy to the right here. Kill him and carry on into the next room/area and
kill the guard to the left of the doorway. He drops a health pack. Action the
red switch on the right hand wall and it releases the lasers.
2. Go back into this room and there are tons of things to get.
DO NOT PICK UP THE KEY CARD JUST YET.
A key card, on the left and two submachine clips.
A grenade, a grenade gun clip and two blue gun ammo on the ground
Three missiles to the right.
Pick up everything except the key card. Once this is taken a countdown of 30
seconds will begin. If you do nothing then after 30 seconds Korben will be
dead!
The screen on the wall of this room will just say "restricted area" if
actioned.
3. Go back into the end room and action the red switch on the far door. Go in
and turn right and kill a machine enemy.
4. If you follow this corridor all the way up to the end there is a blue
blocked doorway and a box switch to the right of it. Action this and you have
opened the way back to the outside and finally unblocked that blue doorway.
8. Go out here and turn to the right and check the rubbish piled up. There is
a switch on the red machine thing. This needs a key card that you haven't got.
HA. Yep. This is where that 30 second key card has to be used. (I found this
out after getting blown up at every other possible keycard place...well two of
them anyway.)
Stage 7
-------
NOTE: There are a total of eight different bits of rubbish to blow up in the
first area though you do not have to destroy them all.
ALSO It is much easier to use the left stick for movement for this mission if
you can. Just press the analogue button on your controller if you have not
been using it already.
1. Go back to the area with the key card. Turn Korben to face the entrance
before actioning it to save a few extra seconds and get ready to roll. (I mean
RUN!)
2. Out the doorway and turn left. Through the door and turn right and right
again around the corner. Then straight up the corridor to the end and turn
left and then out through the right hand door and straight on to the first
machine on the rubbish dump. Action the card and it will blow up the rubbish
and not Korben!
3. But wait, that is only a a little bit of the rubbish gone. Time for another
trip. Yes. You have to do this again. Even if you have more time left the
card will only blow up one machine at a time. The card reappears each time.
4. After you have blown up the first three (and remember to jump backwards or
sideways to avoid the blast) the enemy will be in view and attacking. Kill him
and get the health pack.
Doumah notes that you don't need to blow them all up, just the central one.
But in the interests of checking everything in case of hidden items, I just
blew up everything.
5. After this there are yet more bomb places revealed. Keep going.
6. Once the centre one is destroyed there will be an enemy to kill. He is
hiding behind the first set of large boxes. There is another enemy further
down and he drops ammo for the blue gun. A whole new area is now open. But
first to open the rooms to the left and right and get the items.
7. The room to the left has a gunman. Kill him and collect a grenade gun clip,
and the water bottle on top of the big desk to the right. This is what you
have been looking for.
8. >>> SECRET <<<
Fire a grenade at the wall to the left of the counter where you found the water
bottle, and it will break to reveal another room. Go in here to get a blue
protector, a missile and a life.
This is DOUMAH"S SECRET.
9. Blow up the second pile of rubbish on the right to uncover the doorway
through to the room with the green map thing on the table. You can get back to
the key room through here more quickly. But first to get rid of the rest of
the enemies and find all the items.
Stage 8
-------
1. Move forwards into the new area (which you saw before on the console picture
in the control room). Go past the first and second set of boxes and there is
another enemy to your left behind a counter.
2. Go behind the glass box thing and there are two blue ammos to get.
3. There is another enemy firing from the opposite side of the area beyond the
boxes.
4. Continue on and kill the enemy firing from the centre boxes at the far end
of the area. He will drop a key card.
5. Go behind the glass thing to the left to find two sub machine clips. There
is another pile of rubbish here at the end that needs blowing up. But not yet.
Stage 9
-------
1. Go back down and through the first room on your left. That is the one that
has the green thing on the table. The card doesn't work here so go through the
door and up the corridor.
2. Action this yellow machine at the top of the corridor and it takes the card
and the door to your right is now open.
3. Go down this passage and kill the enemy on the left as you turn the corner.
He drops a grenade gun clip.
4. Smash the grid in front of you. You can jump down from here if you want to
check out your bearings. If you look to the right you can see the rubbish and
the final switch that has to be blown up.
5. For this final piece of crap (sorry, rubbish.. but this is so soul
destroying), you have to get the card again from the room down the left
corridor and then run up and out to stick it in that final pile.
6. So, from getting the card, go right and up the corridor, and then through
the doorway and right again all the way up the long corridor and through the
top door and down and turning left and then jump down out of the opening that
you smashed. Turn right and action that machine with O. Jump out of the way
and you are done!
7. Go through the new opening and kill two enemies, one to the left and one
straight ahead. This one drops a health pack. Go on and pick up a grenade
next to the glass thing at the far end. There is also a submachine clip behind
this.
8. Finally go up to the glass thing that is down from here to your right. It
has a small figure above a red button. Action the button and the tickets that
you got sooo long ago will be shown. At last you are on your way to the
holiday destination of a lifetime. Fhloston Paradise. (Well no, not quite yet,
I am sorry to say)
9. Go through the door that opens behind the glass thing. Again be ready to do
battle with another cop. He is to the right of the doors. He drops a
submachine gun clip so pick it up and go on down this new yellow corridor.
When you reach the door at the end this is the end of the mission.
Congratulations
---------------
Time: (another long one)
Items: 098%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 180 submachine ammo, 180 grenade gun ammo,
210 blue gun ammo, 14 grenades, 4 missiles, 3 lives.
o--------------------------------------o
| |
| Leeloo and Korben must now find a |
| into the Astroport. Once inside |
| they must look for the space shuttle |
| and Korben must find the Water |
| activator. |
| |
o--------------------------------------o
A mission for both Leeloo and Korben.
Leeloo's Mission
----------------
See Doumah's Map for Mission 9, Stage 9.
Stage 1
----------
1. Leeloo begins the level in a small room with no apparent exit. Obviously
then you just kick the grating. Then you must throw a grenade to the
opposite grating to break it too. Then jump across the gap and turn right.
2. There two very big yeti type enemies (mangalores) to kill here. Use the
blast. One of the yetis will drop a health pack and the other drops a contact
grenade. Go to the right and around the corner. The window to your right
shows a blue suspended wall that is simply the other side of the room you
started in.
3. Get the blast and go on around the next corner. Go up to the end and break
the grid to get outside. You have to crouch to go under the broken grid so do
this and drop down. Two more brown yetis to kill, so use the blast again on
them.
Stage 2
-------
1. Facing out from the wall go to your left and get the health pack that one of
the mangalore drops, and the grenade in the corner. You can break down the
toilet door to the right, but there is nothing inside. One of the yeti's will
drop a contact grenade. (He may be around the corner.)
2. Go through the open archway into a large area. Go right and right again and
down to where three garments are hanging on a clothes rail. Action the right
one to get a key card.
3. Throw a grenade at the wall to the left of the green uniforms to find two
grenades and a healthpack.
4. Keep on going around the right hand perimeter wall and past the laser
blocked stairs. In the next part there is a large picture on the wall to the
left of two smaller pictures advertising "Paradise" and "Fhloston". Kick this
and there is a red heal, full protector and two grenades.
5. Then go on across the area opposite the hole until you come to a blue
wall that has a broken lower half. Crawl under here and get the two grenades.
6. Then turn and action the switch on the wall to the left of the blue blocked
off doorway. That will disable the blue lasers to the stairs.
7. Exit by the broken wall and keep going right and you will end up back at the
toilets.
8. From here face outwards and go straight up to the roofed open area in the
centre, and to your left at the far side is a switch on the wall. Use the key
card on this, and the way back into the area with the blue lasers and the blue
blocked doorway is now open. It is straight ahead of you. (This is now
unnecessary as there is nothing more to do in here, but you could do this first
and so avoid crawling under the wall.)
9. Now go right and around and up the stairs. From the top you can go left and
right.
Stage 3
-------
NOTE. The upper level is all broken and requires jumping as usual. There are
no enemies up here.
If you run out of grenades new ones will appear on the low wall at the top of
the stairs: contact grenade on the right and grenade on the left. These will
reappear whenever you run out, so don't worry about not having grenades!
1. From the top of the stairs jump up onto the low wall ahead and then onto the
top of the red lettered sign. From here jump to the narrow grey walkway. Now
you have a good view of the whole place.
2. Go left jumping to the next part of the walkway and turn the corner. Ahead
is a long jump to another platform with a full protection.
3. Return to the centre and go right to get a full red heal. You can jump
directly down from here back to the upper level.
4. Now to explore to the left and right.
5. Go left and keep going until you are facing the half broken place where you
first jumped down into the airport. Turn right and jump across the broken area
to the far side. Use O to help you land.
6. Go up to the box in the corner and behind it is another life.
7. To the right of this box there is a grating in the wall. Kick it in and go
inside. There is a long corridor with a fan turning at the end which prevents
further movement forwards. You can throw a contact grenade to break this, and
then kill the cop for the key card that is needed later. Exit the passage back
to where you came in.
8. Opposite the grating outside on a low wall with a white light there is a
grenade. Get this.
9. Go back to the centre and go right. Then go right again and straight on.
You have to jump across the broken part again. This time the jump is harder.
10. Jump onto the low wall to your right and then forwards to the pillar with
the light on top. Walk around to the top right edge facing the pink row of
seats ahead and jump across.
11. >>> SECRET <<<
Turn right and go up to get two health packs and a blue protection.
That is all the items from this upper area.
Stage 4
-------
1. From the secret items area just jump down to the lower level and go around
and back up the stairs.
2. From the centre point at the top of the stairs go right and and then turn
left and continue until you reach another grating in the wall. Break the grid
and go inside the passage. It is the same as before, except this time there is
a door to the right that is shut with a grey wall switch to the left of the
door. Go down here and throw a grenade at the fan. You need the contact
grenade.
3. Go through this now open doorway. Continue into the room to your right and
there is a yellow machine which needs a card key. There is a shut door on your
right here, another to the left, and a gap at the bottom of the wall that is
blocked.
4. Go on down the long corridor. Another shut door is to the right and then
left, and at the end a door opens. This is a large control room. Another card
machine has red letters saying "insert". Do so.
5. This changes the appearance of the green cube on the table.
6. The green consoles in the corner operate cameras so you can see the upper
walkways in case you hadn't noticed them before I suppose. There is debris
blocking the exit that will not blow up. The green edged window near the door
shows a wall machine with a green switch on in another area.
7. Before leaving here take a closer look at the green and red colouring on the
green cube. If you look from the side of the table facing the card machine you
can see that there is a six by six squared grid with some squares coloured red.
These form a pattern that will be needed to solve a puzzle at the end of the
mission. You can try and work it out for yourself or wait until I tell you.
8. Go back up the corridor and at the top you will see that the gap at the
bottom of the wall is now open. Crawl in here.
Stage 5
-------
1. Stop and look. There is a blast on the box at the far corner. To get to
this jump from the small corner box. (You can get back through this room by
jumping on the boxes.)
2. Go to the far side of the blast box and action the red switch. There is a
luggage moving conveyor belt in front of you. (No luggage fortunately.) Get
on it and jump off to the left or right alcove that appears. The left has a
yeti and the right a health pack. There are hanging hooks which will hurt you
a little if you get in their way.
3. Now carry on and then jump to the right when you see a yeti looming in front
of you. Stand and throw a grenade to the opposite window where there are two
yetis and this will break the window, kill them, and leave behind a grenade and
contact grenade.
4. Jump across and you will see an area full of treasure but you can't get in
here yet. Turn to face the same way as the conveyor and you will see that is
ends in a rolling machine. NOT the best way to go.
5. Jump back to the middle area and face upwards to see various hooks and
lasers crossing your path ahead. You have to go up here trying to avoid
getting hit.
6. Go forwards and then to the right alcove to get a contact grenade. Forwards
again and to the left alcove for another grenade.
>>> SECRET <<<
The opposite alcove leads to a long jump with something seen at the end. Wait
until the overhead moving thing is above your head and jump up to catch it. It
will take you over the gap. Collect the treasures here. A psionic blast, two
health packs another extra life and a full blue protector. Go back over the
gap.
7. Forwards again down between the alcoves and this time the right alcove has a
contact grenade. Continue through the slowly closing and opening doors and the
left alcove has a full protection.
8. Go on to the end of the corridor. The first side opening ends in a drop.
Turn to the right and kill a yeti. Turn the corner and kick out the grate to
your left to get a full red heal. There is a window that will not break but
you can see another yeti inside the room ahead. You can use the blast here and
it should kill him.
9. Go back around and this time take the right hand dark corridor.
Stage 6
-------
NOTE. If you have already killed the yeti you can go over the gap without a
problem. If not then follow the guide.
1. This is tricky because as you travel over the gap a yeti will be firing at
you from a platform on the left and one shot can mean instant death as you will
fall. What can work then is to do a psionic blast from the edge of the area
before you jump on the moving thing. Once at the far end drop off and jump to
where the yeti was and pick up a blue protection. (He is the one you saw
through the window that would not break)
2. Carry on around the corner and jump on the slowly moving lift. Jump
forwards at the top and you are in a new large area.
Stage 7
-------
NOTE. This part involves a lot of jumping. Don't forget to use the O button to
nail the landings. If you fall you will be back at the beginning of the stage.
There is a lot of treasure to be found here and many extra lives. Make sure to
get them all.
1. First move forwards past the moving hook and face diagonally to the right
and jump to the yellow coloured ledge, then turn and jump to the larger ledge
with the extra life on it. Jump back to the long ledge and then diagonally to
the grey box.
2. From here notice a moving platform ahead of you. Get the camera behind you.
Move to the left hand edge of the box and jump to this when it is closest and
making sure to avoid the hook. Stay on this platform as it goes to the other
side of the room and jump to the side ledge to get the extra life.
3. Jump back to the moving platform and on to the yellow ledge at the left side
of the area facing up the screen. From here you can see a moving conveyor
ahead of you. Jump onto it from as far to the left as you can, but not so far
that you jump into the pillar ahead. Then jump again immediately to the box
that is slightly to the right. (You just jump forwards again as the moving
conveyor will bring you level.) By adjusting the camera you can get a better
view of the way ahead.
4. Jump from this box to the box that is to the right and then to the stopped
blue conveyor belt to get a health pack. This is a save point and if you die
after this you will be back here. (Doumah found this one.)
Then jump back across the two boxes to the far side of the room.
5. From the box go onto the ledge to your left and action the switch that is on
the wall. This starts another moving platform. Then jump to the side ledge
for another extra life.
6. From here jump onto the moving platform and then up, still on the left side
of the room, to the next yellow ledge up the screen and throw a grenade into
the left alcove to kill a yeti. Jump across here to get a blue protector.
7. Now from this ledge jump across to another darker ledge at the end of the
room. It is easy to forget about this ledge as it is shrouded in darkness.
But it is the way to get all that treasure from before.
Stage 8
-------
1. From the ledge turn left down the short passageway and get on the moving
platform to go down. Jump forwards and continue, and you end up in the
area where you killed the two yeti behind the glass and could not get inside.
2. >>> SECRET <<<
Pick up all the items here: a blue protector, an extra life, a contact grenade
to the right and another extra life, health pack and grenade to the left.
Return back to the large jumping room.
3. From the ledge jump back to the right hand alcove and then to the yellow
ledge facing towards the entrance. (If you fall now you will be back at the
treasure ledge.)
4. From here jump onto the moving platform that you actioned before. As it
reaches the other side, jump to the platform that is to your left and to the
right of the yellow ledge. Then onto the ledge and turn facing in to the room
to action a switch on the end of the yellow ledge. Then jump across to the
side ledge to get yet another life.
5. Jump back to the yellow ledge and then forwards to the newly moving
platform. You can go from the stationary platform at the left side of this
ledge and jump forwards from here.
6. As the platform reaches the end of the room jump off. There is a teleporter
ahead.
Stage 9
-------
NOTE: Check the MAP FAQ by Doumah, for a lovely and clear picture of this room
and the way around it.
1. Go forwards into a new area. To your right is a console and if you action
it you are shown the green and red grid marked map thing that you found ages
ago in that room.
2. Another puzzle then, harder than the last one though. Some of the
teleporters are visible as bubbling lights and others are invisible. If you
get in a teleporter you will find yourself back at the conveyor belt area and
have to go through the whole room jumping thing again. That is a real pain.
3. The red squares = where the teleporters are. These all take you back.
The green edged squares are where there is nothing. That means a safe place.
The white square at the corner is an item
If you go down the left side and happen to go into the first invisible
teleporter it will take you back to a room next to the conveyor belt. From
here, if you go up, you can get back to the room that had that map in it to
check it out again if you want to do that.
Here is a code to help. r = red teleporters w = white item
From the entrance X you go left and make diagonal jumps where needed to take
you to the item at A6, and then around to the exit.
A B C D E F
1 r
2 r r r
3 r r r r -- >>> exit door
4 r r r r
5 r r r
6 w r r X <<< entrance square
You have to jump to the areas that do not have a teleporter to get the item and
find the way out of here. Avoid all the areas marked with an r.
4. To be honest I found the map incredibly confusing at first as I could not
work out where the start point was. I made my own map of the area, but it may
add to the confusion so I will just explain the basic orientation, and
directions.
When you start, and face up with the wall on your left to start going around
the room, you will be at the bottom left hand corner of the room. This is
marked on the map as the bottom right hand corner.
The path way goes around the room up from the start place and then right and
down avoiding the bubbles and one or two invisible teleporters.
5. OR just use Doumah's map which makes everything absolutely clear!
Stage 10
--------
1. Once out of this room jump up to catch the overhead grid and move forwards
over the drop ahead. Watch out for the hooks that cross over. Go to the right
just before the first hook and drop down in the alcove to get a life.
2. Then jump back up to catch the grid from the right side and thus miss the
hooks completely.
3. Continue down and drop off in front of the wire mesh. Kick this and move
forwards and it is the end of the level.
Congratulations
---------------
Time: (You would not believe how long this took me...yet I still missed some
items. And again on replaying.)
o--------------------------------------o
| |
| The telephone boxes in the Astroport |
| have been boobytrapped by the evil |
| Zorg. Korben must secure the area |
| by destroying the phones that |
| successively ring. You must do this |
| quickly, very quickly! |
| |
o--------------------------------------o
Korben only Mission
-------------------
NOTE. There are no enemies and just the one area for items. This mission is
short and much easier than it looks.
Stage 1
-------
1. The mission begins in the yellow corridor from the end of the last Korben
mission.
2. >>> SECRET <<<
Go down here and kick the picture on the right hand wall opposite the exit
door. Go down the corridor here and get a nice reward.
Two blue gun ammo, one fire bottle, one ice bottle, one blue protection and an
extra life.
Doumah noticed that, after destroying the telephones the picture will explode
by itself, so this secret cannot be missed.
Stage 2
-------
1. As soon as you go through the doorway the mission starts up, and you see a
timer at the top of the screen counting down in seconds, and a red pointer at
the bottom of the screen. This is showing you the direction of the telephone
box that you must find before the timer runs out.
2. Unfortunately these are randomly generated so I cannot tell you the order
in which they appear or the directions for finding them. All I can do is to
offer some general pointers to successfully completing this mission.
3. First ignore the timer and go into the area and have a look around to get
your bearings. Do this until you have got the layout clear and know what you
are looking for. Don't worry about losing lives because you can just start the
mission again from the load screen once you are ready.
4. The layout of the area. There are a total of 14 phone boxes. They are
arranged in two lines going to the right from the entrance. The first box is
immediately to the right of where you go into the area. There is another to
your left. The others are directly opposite at the far side of the room.
Ignore the bright red topped tables that are in front of the pillars. These
are irrelevant to the mission. The telephones are grey and situated at the end
of each luggage platform that juts out into the room on both sides.
1 2 3 4 5 6 7
X X X X X X X
= = = = = = =
X X X X X X X
^
^
ENTRANCE X - Telephone Box = - Pillar
Stage 3
-------
1. The way the thing works is that you have 30 seconds in total. However the
time will stop when you get a box.
2. The box that is ringing will flash green and you must shoot it as soon as
you can. That means that you do not have to be next to it to destroy it.
3. The red pointer shows you where the box is.
4. Position yourself in the middle of the room so you can easily go back
and forth. Follow the pointer to find the general location, and then you can
turn up or down to get the right box when the pointer point up or down.
When you are ready prepare to kill 14 telephone boxes!
5. In fact it is not as hard as it sounds and I managed it with 20 seconds
still to spare. Just keep Korben moving and watch that arrow, and don't forget
to shoot. Oh and just use the default gun as it makes it easier to see where
you are going and firepower is not required so why waste your ammo.
Stage 4
-------
1. When the mission is over, simply go back to the yellow corridor and out
through the door at the end.
Congratulations
---------------
Time:
Items: 100%
Secrets: 100%
SAVE
TOTAL: Two blue gun ammo, one flame bottle, one freeze bottle, one life and one
bonus life.
o---------------------------------------o
| |
| Korben and Leeloo have succeeded in |
| getting onto the shuttle for Fhloston |
| Paradise but the Mangalores have |
| stopped the engines and taken the |
| pilots hostage. Leeloo must save |
| them by liberating the cockpit while |
| Korben reactivates the engines in the |
| machine room. |
| |
o---------------------------------------o
Leeloo's Mission
----------------
Stage 1
-------
1. The mission begins in the sleeping compartment area of the ship. These
cannot be destroyed and hold nothing.
2. Move forwards into the next area and kill the yeti (sorry mangalore). Take
the full blue protector from the table. Go to the right and get a contact
grenade from the bench.
3. Go to the area between the two alcove places and action the two consoles
that are there. The one on the left show a view of a large console with green
patterns on it which must be a view of the cockpit, and the other opens the
door leading out of this area.
4. Get the health pack from the table and go down the other sleeping area and
out through the door at the end.
5. You are now in a small grey and blue room. Kick out the grid to the left
and go through here into a red area.
Stage 2
-------
1. As you move forwards to the right three coloured ball things will drop from
the ceiling. They cannot be destroyed and will not attack you, but if you hit
them you receive a tiny amount of damage.
2. >>> SECRET <<<
Go left first and at the end the doors will open. Jump down to the left
ledge and pick up the extra life using O. The two bouncing balls will shock
you if you touch them and cannot be destroyed. Go back to the red area.
3. Go on and go right from the where you first entered. There are lots more of
these round ball creatures. Jump over the gaps in the floor and carry on until
you get to a huge open area shrouded in red mist.
4. Jump forwards to the fenced area ahead and more coloured balls will fall to
the ground in front of you. Jump to the next platform and get a contact
grenade in the corner. If you jump down between the two platforms it is instant
death.
5. Turn to the right and jump across to the lower platform. You can jump down
to the floor here and walk among the balls on the floor. There is a grenade at
the far right end. Break the fence at the end of the higher area to get back
on to this. Then exit from the door.
Stage 3
-------
1. You are now in a yellow area with red carpet. There are three doors. One
ahead and the others to the left and right.
To help keep track I am calling the rooms/doors
Left A
Centre B
Right C
2. Go to the left Room A and the door opens and 2 mangalores attack. Use blast
for a quick kill. Go inside and action the plinth at the far left corner of
the room.
This shows another door B opening and a mangalore running out. Be prepared as
he will attack you here before you can move very far.
The plinth nearest the door will blow up.
3. Now go to the centre door B which has been opened. There are four plinths
and one with a blue bottle. Action them all.
The bottom right opens the right hand door C.
The bottom left opens a door to some stairs leading up from the left Room A.
The top right one opens a door somewhere.
The one with the blue bottle behind it breaks open a new green area in the wall
ahead. (See Stage 8 for this place as you come back here later by a different
route.)
Doumah noted that the passage that opens by destroying the blue bottle is for
the sewer-like area. "If you follow the passage you'll hear the secret sound,
but there aren't any items. It's because this passage will take you to the
sewer-like area, that is considered a big secret. So this is a SECRET."
4. >>> SECRET <<<
Go through the right hand door C and get the health pack. You can break the
glass that is a drinks vending machine here, but nothing else breaks so that is
it.
Stage 4
-------
1. Go back to the left hand room A and up the stairs and along a corridor. At
the end is another door that will open and two mangalore attack.
2. Kill them and go in the control room and get a contact grenade on the left,
a health pack to the right where a small display is flashing. Action this and
it turns green and opens the door to the right.
3. Go through here and up the steps. Turn right and kill the mangalore on the
opposite ledge. Might as well use blast if you still have one.
4. Go up here avoiding the pits by jumping to the left onto the narrow ledges
next to the wire fencing. Get a blast on the first and then on the next ledge
a contact grenade. Get to the end and notice a skulls and crossbones sign on
the fence and a blue bottle on the other side. Throw a grenade and the fence
will break.
5. Jump forwards avoiding the charged swinging cable. Jump all the way to the
end wall and turn to the left and an enemy will be shooting at you. A fully
charged throw of a grenade should kill him.
6. Jump to the centre platform and go over the low fence and up to the far
right to get a blue protection.
7. Continue to the end wall and jump over the low fence facing away from the
door and get a grenade at the end. Go back and jump to the right onto the grey
unfenced platform to get back.
8. Go through the door in the wall. There is someone shooting at you from the
centre of this large area. You can ignore him and run around the edge until
you get to the path that leads to him, or use a blast. There is a blue
protector in the central area and a console which when actioned will open an
exit door from here.
9. There is s health pack on the central area of the room on the other side of
the console. You can just jump off from the steps part onto here. To get back
make a long jump to the far side of the steps. There is also a contact grenade
hiding behind the two electric charger machine at the far side of the central</pre><pre id="faqspan-5">
console. You have to do a long jump from the edge of the platform near the
entrance to get over here.
10. The exit door is in the first corner you reach to the left side of the path
to the central area.
Stage 5
-------
1. This is a huge area. If you go to the left you end up going around three
sides of the room and a shut door faces you in the far corner.
2. Instead go straight on and if you look left you will see a similar set up to
the previous room with an enemy in a central section that can be reached by a
pathway. This one does not shoot.
3. Jump over the gap to the platform and throw a grenade to kill him. Go up
and collect a blast. There is a blue protector on the other side of the
central area. You can just walk around to get it. Action the console to open
the door.
4. Now go back and right around the whole room to the door. Be careful jumping
the gaps on the second side of the room. Go through the door.
Stage 6
-------
1. You are in a new room with blue walls. Go through into the next room and
kill the waiting enemy.
2. Go up to the left hand console area and action the left hand small machine.
It turns green and opens a door. There is a grenade to your right.
3. Go on through the open door. This leads to the yellow type room with red
carpet again. Throw a grenade and it will kill the fighter and blow open the
grid that is ahead.
4. Go to the right of the room where there appears to be a door panel and it
will open. Go on and into another yellow room to find a blue protector.
5. Go back and now through the broken grid and drop down into yet another red
area with the balls.
6. >>> SECRET <<<
Go slightly right and then down and a door opens and you can get another life.
This is nearly the same procedure as before. You have to avoid the electric
balls and get the life without falling off. I found it easier to approach from
the left hand side.
7. From here go up the corridor and then left. Jump forwards and as you go
more and more balls will fall and start squeaking. Ignore them and break the
grid at the end.
8. >>> SECRET <<<
Go into this tunnel and get a blue protector around the corner and then a
contact grenade. Break the grid at the end and you are back in the dark green
area.
Stage 7
-------
NOTE: I have to admit that the overall layout of the ship is very confusing to
understand and I still can't say that I do. In fact by the time I got this far
and found myself back in a familiar area I was thoroughly confused. And I had
completely forgotten what the purpose of this mission was supposed to be.
So I started it again. And found the way through this time.
1. Jump down the ledges and go forward through the door that opens ahead of
you. The door to the right does not open. (It will open once you access the
other green area)
2. >>> SECRET <<<
Blow up the boxes on the right in front of the wire and then go forward
getting the items and missing the dangling wires. The items here are a
grenade, a health pack and at the end an extra life. The wires are a nuisance
but they won't kill you.
DOUMAH notes that when you get the life you hear the secret sound. This marks
the sewer area which is a big secret.
3. The door ahead opens. Go through and if you go left and follow the passage
you will find yourself back in the yellow room B. (No point to doing this
though.)
4. Go through the low doorway to the right of where you entered the room, and
jump across the purple water and again blow up the boxes and fence.
5. Do the same as before and get a blue protector and health pack. This time
it is slightly harder as you cannot jump up to the second ledge if you fall.
Try to position yourself to the edge of the first ledge where you cannot be hit
and jump forwards. The camera is a bit awkward too.
6. >>> SECRET <<<
Go through at the end for another health pack. You will now have realised,
if you hadn't before, that the green areas are interlinked.
7. The door ahead will open so carry on up the steps and through into the red
and dark tunnel. Follow this until you emerge again at the larger area with
the blue and brown and pink balls on the floor. This is where you first jumped
in though the broken mesh in the yellow room.
Stage 8
-------
1. Now move to the right hand side and go down two of the wide steps only and
turn right to see a grid in the wall. Kick this and enter the room there. It
is to the side of the hole in the floor and easily missable because of this.
2. Go through and you are in a new large blue area with two floors. Turn left
and blow up the boxes in the corner to get an extra life.
3. Go right from here and down the stairs. Blow up the blue bottles and crates
ahead of you and kill the enemy firing from the back of here.
4. Turn left at the end wall and action the blue switch in the corner. This
opens the path to the next room.
5. Go back up the stairs and jump across to the platform which is moving
towards you, avoiding the spinning machine, and again jump to reach the next
room.
6. You will probably land on the floor in here which is fine. Go to the far
end and there are some stairs in the corner. Go up these and throw a grenade
at the bottles and crates to make the way open. There is a fighter up here to
kill as well. There is a psioinc blast near the fighter.
7. The fighter drops a blue square disc. Action the machine on the right to
set the other two spinning machines in here in motion.
8. Then go to the end of this raised part and facing the machines break the end
fence. Now jump to the ledge that divides the two rooms, using O to make sure
you stop. Then from here jump twice to reach the next room. More details on
the jumping in the next two points if you need it.
9. Jump to the ledge when the spinning beam has passed by or it will catch you
and knock you to the floor. Now get ready for the double jump. The two
machines are spinning at exactly the same time. Just wait until the long beam
has moved slightly to the left and jump and you should get across both
platforms with ease.
10. You can always use L2 to crouch and so miss getting hit, if you think you
do not have the time to make the second jump. If you crouch on the first
platform and crawl forwards, you can stand up on the edge ready for the next
jump and will not get hit. This does not work on the second platform. However
if you keep to the right on the second one the beam will miss you.
11. Once on the next ledge you can jump down and go to the far side of the room
to pick up an extra life. An enemy will be firing at you again. You can use
the blast to kill him and that will make things a bit easier. However if you
do jump down you have to go back to the previous room again and jump all the
way through.
12. Once on the ledge to the third room and the fighter killed, you have to
jump and keep moving forwards as this is another moving platform. At the far
end, (where the enemy was firing) jump across to the landing area here.
Stage 9
-------
1. Once on the far side go around and down the steps and blow up the crates to
find a full red heal and part blue protector. Action the machine on the wall
to open the door to the next room.
2. Go through into a dark corridor and more balls on the floor and more falling
around you. As you reach the corner a mangalore will attack so whack him with
a grenade.
3. Carry on and go through the metal door. Kill the fighter and take the
grenade. Action the small flat console on your right to open the next door.
4. As you enter this room another 2 mangalores will be shooting at you. They
can do a lot of damage if Leeloo takes too many hits so I advise a grenade or
the blast if you have one, which you probably won't if you used it on the enemy
in the spinning area. Action the wall switch using the square blue card.
5. Up the stairs there are two fighter. More grenades then for them. At the
end of this room is a life and also a health pack and a blue protector all in
the alcoves to the left.
6. Go through the open door at the end of this room and it is the cockpit that
you saw at the start.
Congratulations
---------------
Time:
Items: 100%
Secrets: 100%
SAVE
TOTAL: 6 contact grenades, 8 grenades and 6 lives.
o---------------------------------------o
| |
| Korben and Leeloo have succeeded in |
| getting onto the shuttle for Fhloston |
| Paradise but the Mangalores have |
| stopped the engines and taken the |
| pilots hostage. Leeloo must save |
| them by liberating the cockpit while |
| Korben reactivates the engines in the |
| machine room. |
| |
o---------------------------------------o
Korben's Mission
----------------
Stage 1
-------
1. Korben starts the mission in the sleeping area and there is nothing to do or
get here, so go through the open doorway.
2. As soon as you go through here you will be attacked from the left by a
mangalore. Kill him and get the items. There is the full blue protector on
the table and a grenade gun clip on the left bench in the alcove behind.
3. The console on the right side will open the next door and the one on the
left will show a green and grey machine. This is the engine room, Korben's
destination.
4. The next bay to the right has a submachine gun clip. The sleeping area
opposite has nothing, so continue to the far side of the room and down the
corridor into the end part of this blue carpeted area.
5. There is another enemy in the bay to the right. Kill him and pick up the
grenade using the O action button. Turn and blow up the boxes piled on the
floor and this opens up the next area.
6. Jump onto the ledge and slowly drop to the next ledge in front of you.
7. This is a large and deep area with mesh ledges around the sides.
8. Turn up the screen and jump to the left and forwards down to the next
ledge. Pick up the grenade here.
9. Then turn right and jump from here forwards to the next ledge and get a
missile, and then jump down to the floor and go on through the passage ahead.
10. Kill the enemy firing from across the low ledge ahead and take the grenade
he leaves behind.
11. Go around to the right behind the counter and there is a door that does not
open.
12. Go left and there is a blue grid. Break this and you can see some red
machines. Grenades won't go through the opening and firing a gun does not work
so...why was there a missile left for you? Yep.
13. Go round and through the now open door and jump through the opening into a
red area with walls of machines. Go ahead down here and get two clips, one for
the grenade gun and the other for the submachine gun, and a blue ammo at the
end.
14. Then go back to where you entered and jump on a dark brown wooden cross
ledge to get the health pack. Then continue jumping from ledge to ledge. The
first two jumps are short and so use O to land safely. Then jump across to the
side wire platform and then ahead for a blue protector. Then again ahead to
the end wire platform.
Stage 2
-------
1. Turn left and go through to a new blue area. There is an enemy to kill to
the left.
2. Go right and the blue panel will open. There is another enemy firing from
the far right. Kill him too.
3. You are now in a very blue circular room with a large machine in the centre
and a glass door leading off to the right that is currently locked. To the
left of the door is an open window where the enemy was, and behind here is
another control type room.
4. Go to the control panel in the centre and action it, and you see some long
white things that are blocking a room. Press again to see another pattern in
the arrangement. One view show three lines of 3,4,2 and the next show a line
of 6 in the centre and 2 to the left with a gap in between and a 1 to the
right.
5. Go to the other side of the centre machine and action the other control
panel. This opens the door to the area next to where the enemy was.
6. There is another very blue room with another central control machine with
two panels to action. The right hand one opens a door and the other one show
those white things and this time another pattern.
The 2, 6, 1 arrangement and then a 2, 4, 3 changed pattern.
7. Facing this panel do a 180 degree turn and go straight ahead into the room
where the enemy was. Action this console and another door opens.
8. Go back into the previous room and turn left and through the doorway. The
central machine will open the doorway leading from this room into the area with
the white things you have been seeing. The other console will give you a clear
view of Korben and the current pattern of the white things. Press again and
the pattern changes.
9. If you go inside the room you find that the "white things" are in fact
threads of electrical charge going from floor to ceiling.
10. >>> SECRET <<<
Before dealing with this, go back through to the corridor before entering
the very blue area and turn up to go through the other door which is now open.
Go in here and get that fire ammo bottle and then action the console to see a
wall move in a large as yet unknown area, and reveal a card key and an extra
life.
11. Action the console in the first room again when you return to the blue area
and it will change the white things again to a new pattern of 6 to the left and
3 to the right. In other words the central space will be open, so now go
through to the far room and pass safely between the electrical charges and to
the next area.
Doumah notes: you can just mess around with the console to change the laser.
There is no particular order to it.
Stage 3
-------
1. Die on the next part of the mission and you will be back here.
2. >>> SECRET <<<
This place is blue and green and there are no enemies. There are two meshes
on either side that can be broken. The one on the right shows where a life is
up on a ledge. You can reach this from here so jump across and this is the
ledge you revealed that has the square red card.
3. Go through the left hand entrance into a new mouldy green area with
poisonous purple for a floor.
4. Turn back to face the entrance (do the R1 and L1 quick turn) after jumping
in here, and jump to the long side that is to the left of the entrance ledge as
you face it.
5. Go up and jump to the next side ledge. Then across to the exit doorway
ledge. There is a mangalore in the room.
6. There are boxes ahead which may well explode before you can shoot at them.
7. Next go into a reddish doorway and down past a white steam vent. Shoot at
the old boxes to the right to make way down the narrow grid path. Just past
the steam vent you must jump across a gap in the path.
8. Go into the red room ahead and kill the enemy to the left. Pick up the blue
ammo and grenade gun clip from the left. Go up the stairs ahead and action the
corner multipass console to open the door to a similar narrow path way.
9. The next path has two jumps to do and an enemy at the far end who, given
half a chance, will blow up the boxes that are littering the sides, and you
with them. Shoot the boxes before going too far to prevent this unfortunate
death.
10. A grenade would be good but it could easily fall in the hole so maybe just
the blue gun or even send a missile down to get the enemy and everything else.
11. At the end of the path there will be an explosion in the room ahead. There
is an enemy here too. Shoot a lot and a scene will show you that a way has
opened out of this room. (If not, you will do it in a minute.)
Stage 4
-------
1. Go in here and get the submachine gun clip and blue gun ammo from the right
ledge. Again if you go up the steps ahead there is a console in the corner to
be actioned to open the door. (If it is not already open.)
2. Another narrow path way and this time the gaps are wider and the bits to
land on much smaller so be careful jumping. Use O to land securely.
3. Take your time for the jumps. There are two narrow ledges and two steam
spurts to negotiate. At the end is another enemy to kill.
4. Two clips are to the left of the door, one for the submachine gun and the
other for the grenade gun. There is another multipass console which uses the
red card you got earlier. This opens the door ahead.
5. Go through and jump across the two small mesh platforms at either side to
reach the far side. Get a health pack a blue protector and action the console
here. This opens a door to an extra life.
6. Now return to the room and shoot at the boxes to the right. Go through.
Stage 5
-------
NOTE: You might be aware that in fact Korben is following the same route as
Leeloo only in the opposite direction. If this helps.
1. As soon as you go through the opening into the huge area there will be an
enemy firing at you. He is sheltered and hard to hit, yet he can damage Korben
badly. Your best bet is to target him with the green dot that shows when using
the missile gun and press R2 to fire at him. There is a missile waiting at the
far end of the area if you go straight ahead up the steps and to the end.
2. You can simply jump over the fence and down onto the safe flat central area
to get near him. Or jump from where you enter the room from the edge of the
steps and across to the flat area. There is a blue protector in this central
area.
3. Then go around back to the right of the entrance and jump the platforms.
Then go left again along the protected corridor and turn left at the corner
where there is another door, and then go down and up to reach the centre area.
4. Action the console here to open the door at the corner. Then go through
here.
Stage 6
-------
1. There is another enemy in the centre but this time all you need to do is
jump forwards to the next platform and turn to the right to kill him. Go up to
get two clips, one for the submachine gun and the other for the grenade gun,
and a blue ammo. Action the console here.
2. Then go back around the room towards the door. At the far end walk to the
edge of the platform, and jump across to the central flat area to find a
grenade gun clip next to the left hand electrical tower. Jump back and then go
through the door.
3. The next room has an enemy to your immediate left as you enter. Kill him,
then go down onto the central flat area to pick up a health pack. Continue on
down the room with the wall on your left and at the end of jumping over the
gaps, shoot at the boxes ahead.
4. Then go right and jump to the right ledge in front of the metal fence to
get a blue ammo, and go on down to get a grenade at the second fence ledge and
a blue protector at the far end. Return jumping back across the platforms and
go straight ahead through the broken wall.
5. >>> SECRET <<<
The next area has boxes to the right and en enemy to the left. Destroy both
and then go left to get another life. This is the door you opened ages ago.
In fact there are three more lives in here, one on each of the corner wire
ledges, so get these too before leaving. (Basically just jump on the ledges to
go around the back of the centre pillar.)
6. Then action the console up the steps if need be and carry on through the
other open door.
7. Action the rather obvious handle in front of you and this makes the platform
to your right move slowly up and down. Jump on it and ride down to the bottom.
Stage 7
-------
NOTE. The areas without the lasers have a deadly floor so avoid it. The main
annoying thing here is that if you die you start at the beginning of the stage
again.
1. You now have to go forward across one room and into the next where there are
lasers intermittently crossing the room. They do not kill but can hurt, so
move between them one at a time to get through here. If you turn to look at
the wall you can see where they come out of the triangular spot. Not exactly
hard to do.
2. Go on through the next room and into a dark corridor ahead. There is an
enemy just around the left corner. Then another room and more lasers.
3. Go on and then reach another dark corridor which turns to the right and has
another enemy. Follow this to reach another room and the lasers again.
4. Go through and you end up at what appears to be a dead end. Turn to your
left and there is a platform slowly going up and down at the end of this room.
5. When it is at its lowest, jump. Then at the top, jump off and go forwards
onto a narrow blue girder. Be gentle with the jump and use O. Then you must
pass the laser to the next girder. Jump over it is the best way.
6. Finally jump from the girder to the next room.
Stage 8
-------
NOTE: Again the lasers can hurt you and maybe push you back, but they will not
necessarily push you off the girders if you are facing forwards and pressing O.
1. This is a new stage and so if you die you will start again here.
2. Again take it slowly before you begin but this time try to jump all the way
over to the centre of the girders. Line up in the middle of the ledge and do a
long jump when the laser is off and land in the middle.
3. Do the same again only this time move close to the next laser, and then run
and jump to the safe ledge ahead.
4. This next room has three lasers going across, so you need to jump to the
centre again, but hope you land between the lasers. If you jump when they are
off you should be able to adjust your jump if need be.
5. This is the hardest bit. Move forwards between the last two lasers and then
go and jump forwards to the dark opening ahead.
6. Follow the corridor to the right and again more jumps.
7. Yet more.
8. A final set of three. And an enemy firing from the far corridor. Kill him
while on the girder and then jump.
Whew. End of that stage. I hope I counted it right.
Stage 9
-------
NOTE: Now more dodging and dancing around. The next red room has a number of
obstacles. Makes you wonder what kind of a shuttle ship this is supposed to
be. How on earth do the engineers and maintenance crew ever manage to repair
anything?
1. The room is arranged with side areas where you can wait for the central
moving lasers to pass by. Some of these have those electrical ball things so
you want to avoid them.
2. So the first right, second left, and third right side areas are no use.
3. This is simple, as you can get to the second right safe bit in one go. Then
face the wall and do a fast turn and when the lasers go back down the room jump
to the end and into the next room.
4. This blue control room has nothing of interest. Carry on into the green
room you saw at the start and take the two extra lives and two grenades that
are just sitting there.
5. Go forwards press O to action the machine twice and this is the end of the
level.
Congratulations
---------------
Time:
Items: 97% (What did I miss?)
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 150 submachine gun ammo, 2 missiles, 1 flamethrower
fuel, 180 grenade gun ammo, 6 grenades and 7 lives.
Clip of the landing and welcome and Zorg's last stand. In fact a whole lot of
story condensed into a muddled minute.
o--------------------------------------o
| |
| Zorg and the Mangalores have |
| arrived and are wreaking havoc on |
| Fhloston Paradise. Zorg plans to |
| destroy the sumptuous vessel as soon |
| as he has gathered the stones. |
| Korben must follow him to get the |
| card to deactivate the bombs while |
| Leeloo looks for the Air element |
| that is hidden in the vessel. |
| |
o--------------------------------------o
Another dual mission
Leeloo's Mission
----------------
Stage 1
-------
1. As soon as the mission begins a fighter comes running towards Leeloo. Throw
a grenade at him and then turn around to get a full red heal.
2. Go forwards through the doorway and you are in a huge hotel lobby. Go to
the right and forwards and a mangalore will appear coming down the stairs.
Throw a grenade or use the blast.
3. Wait a bit longer and a fighter will appear at the bottom of the stairs and
start firing a gun. Same as before. In fact using the blast is a good idea as
it may kill off some of the enemies on the upper floor too.
4. Go down to the end of the floor past the fountain and there is a health
pack to the left on top of a table. There is another mangalore on the way, but
the blast might have got rid of him.
5. All the small signs can be destroyed but they give nothing. The small palm
trees and the statues upstairs are not destructible
6. Go up the right hand stairs. The left hand balcony leads to a corridor that
is blocked by indestructible boxes. At the top of the stairs go right.
7. There are two entrances at the far end of the balcony. There is also
another mangalore lurking up here at the first alcove, but the blast may have
killed him depending on where you were when you used it. There is another
mangalore in the second entrance, though you can ignore him as he does not drop
anything. Go through the first alcove and the door opens. Get the blast and
go on the teleporter.
Stage 2
-------
1. Leeloo is now in a very large open space with whirring fans and blocks and a
moving hoist. If you first go left and jump on the boxes, although you cannot
reach the ledge above, you can get a better view. There is a narrow ledge
running part of the length of the area along the left hand wall. (The boxes
cannot be blown up.) There is also a ledge very high up on the far right wall.
2. Jump down and get a contact grenade. Now go along the narrow ledge until it
turns to the right. Face across the and when the blue grab is out of the way
jump across to the pillar. Go down and left again avoiding the grab and then
jump forwards to reach the far side of the room. Use O all the time while
traversing this area and you will not fall. (Doumah notes that you can avoid
all this by jumping on the little ledges to the right.)
You can also just go up the left hand ledge and jump straight forwards to the
pillar and again to the next and to the far side.
3. Once on the far side simply go right and climb up the boxes. Jump to the
ledge and crouch and crawl under the wall into a control room.
4. Check the wall and the red and green marks. Two green on the left and three
red on the right. A hint for a later small task. Action the switch on the
right and a door opens on the first ledge you could not access.
5. Crawl back and then go right and jump on top of the arm of the grab. This
will take you over to the other ledge. But there is a secret to find before
you jump off the arm.
6. >>> SECRET <<<
First walk to the end of the arm and look across to the far side of the room.
You can see an opening in the far wall with a little ledge to the right. From
the arm jump on to the ledge and then jump diagonally inside the alcove.
Inside are 2 lives.
To get back, steady Leeloo at the edge and jump to the side ledge. When the
arm is opposite jump forwards. This is not so hard as the grab will stop for a
moment at the end, and this is the time to jump
This is DOUMAH'S SECRET
7. Jump off and bomb the barrels. This opens a gap in the wall. Go through and
kill the mangalore that is walking towards you.
Stage 3
-------
1. This first area is dark with a hanging broken light. Go through and there
is a teleporter to the left and if you stand facing out over the gap ahead a
travelling overhead grid will come into view.
2. Jump up to catch it and go all the way over the gap and move forwards while
on it so you can drop off safely on the other side.
3. Go around the corner and throw a grenade at the barrels. This will break
both the wire in front and open a grate to the right of the area. Then get the
full red heal that is in the corner.
4. >>> SECRET <<<
Check the opening to your right. Use O to get the card on the ledge to the
left of the entrance. Jump across to the opening in the wall to get an extra
life. This is just above the arm of another grab.
5. Jump onto the arm of the grab and turn to your left. You can jump down to
the lower floor and boxes from here and blow up the grid in the wall. Jump
from the box into here to get a contact grenade. Then go down the boxes to the
corner of the area and up to a ledge.
6. Go in here and kill the fighter. Action the switch on the left before you
reach the teleporter and it will show you the yellow area you have just come
from. I assume this is in case you missed getting the card.
7. The teleporter takes you back to where you jumped up to the overhead moving
platform. Take this again to cross the space and at the far end go forwards to
run into two fighters. Use the blast.
8. Go on to the end of the corridor and action the red wall switch around to
the left, using the card. There will be another fighter here who leaves a
contact grenade behind. The wall switch moves a platform in the next area.
You can also see that there is a mangalore waiting at the far end here.
9. Go back up the corridor and take the right hand fork. Keep going around and
you get to another stage and the area you just saw.
Stage 4
-------
1. Well you know what you have to do next. Actually there are two ways to do
this. The easy way: jump up and grab the grid above your head and move
forwards to drop down on the platform. The hard way: jump to the platform.
This is possible if you fancy an extra challenge.
2. Once on the platform jump throw a contact grenade at the enemy and then jump
off the other side. He does not attack so long as you stay on the platform.
He drops a grenade.
3. Now carry on to the right and down the corridor. At the end there are two
exits. The one in front that goes downwards has a mangalore to kill. Carry on
and there are two fighters in the next area. Use the blast on them as there is
another one in the centre of this room.
4. Now take a look at the consoles to the right. Remember the marks on the
wall? Action these to read two green to the left and three red to the right.
5. This opens the large circular door and you can get the Air element.
6. Now go back to the other exit. Just go up and turn right. Chuck a contact
grenade to destroy the fan. (You will pick one up when you get to the area
after the platform if you don't have one.)
Stage 5
-------
NOTE. This fan area is slightly confusing so I am making it a different stage.
There is a lot of treasure in the alcoves here. You need grenades to break the
fans. You CAN jump straight across the floor fans but it is safer to go from
one small platform to the right or left one.
You must use the long spiky contact grenades for best effect on the fans and
make sure you keep the R2 button pressed for long enough to get a good throw.
1. In case you get confused, (I think I did somehow), in this area:from the
entrance the way through is one jump to the right and then two jumps directly
forwards.
2. From the entrance jump to the left and break the mesh to go and get an
extra life and contact grenade. You then can use this on the fan that blocks
the other grate.
3. Throw this grenade at the fan to your left (that is opposite the entrance)
and jump over here and break the grid. In here is a health pack and another
life.
4. Then return to the entrance and go right and blow up the spikey thing above
the fan.
5. >>> SECRET <<<
Jump right and again blow up the fan that is ahead of you. Jump left and
then right into this alcove. There is a blast here and another life behind
the grid that must be broken. Use O to get the life.
5. From here jump back to the right and throw another grenade forwards to break
the fan that is ahead of you. Jump left then right to get to this alcove.
There is a grenade and another life. From here jump right and destroy the
second spiky thing. The exit is now to your right.
Stage 6
-------
NOTE. This stage contains a lot of items so make sure to get them all.
1. You are now in a round yellow room with a fan and a hole in the centre.
2. Use a grenade on the first fan and then kick the grid and there is another
in front of the fan. Kick this one as well and then use an ordinary grenade on
the fan. Go through here.
3. >>> SECRET <<<
You are on a ledge above an area of boxes. Throw a contact grenade across
to break the fan on the ledge that is diagonally across from you to the right.
Jump over and go in here to get two extra lives and a grenade.
4. From this ledge turn up the screen and jump over to a box and ahead into
another alcove to find a grenade. There is a fighter in the alcove who drops a
health pack.
5. From here you can see another life on your left on top of the brown box.
Jump back to the first ledge and then face the box and jump on top of it to get
the life.
6. Jump to the hole in the wall to the right end of the box and kill a
mangalore who drops a health pack.
7. Go in and turn right and get on the lift. This takes you back up to the
main yellow room where you started.
8. >>> SECRET <<<
Go back through the hole in the wall and out onto the ledge and this time
turn to your left and throw a grenade to the next fan. Jump onto this ledge
and go in to find another life and a blue protector.
9. From this ledge throw another grenade to the fan on the far side to your
right. Go in here to get another life.
10. Finally jump to the end lighted alcove to pick up a grenade. There is
another fighter who drops a health pack.
11. Now that you have got all the items go down the stepped boxes from here to
the bottom.
12. There are two fighters at the bottom of the area. One blast will take them
both out and one drops a health pack. (Doumah notes that these two fighters
will already have been killed by this time as they are the ones in the alcoves,
but I am leaving this in just in case.)
Stage 7
-------
1. To your left, hidden behind some boxes on the ground floor of the area, is
an exit that leads downwards.
2. Go down the passageway. Kill the fighter here. There is a lift at the end
so get on.
3. At the top is another blast and go down the corridor to get a contact
grenade. Kick out the grate and you are at a ledge. Drop down and three
fighters will attack you. Use the blast to get them all. One will drop a
health pack.
There is a teleporter to the right of this first room. If you go in this it
will take you back to the large area with the overhead moving platform. I
tried this and a strange thing happened. As Leeloo arrived there was a fighter
actually in the teleporter the other end and it killed him instantly as she
arrived.
The option of returning there is in case you had forgotten to get the Air
element. Only this will not have happened if you have been following this
walkthrough.
Stage 8
--------
1. Go through the doorway and down the corrridor. There is a gunman. Kill him
and go down to the pink door.
2. The door at the end opens and there is a fighter to kill.
3. Go inside and you are in a very plush bedroom. Crouch down and crawl down a
small gap in the right hand wall to get a red heal and another life.
4. There is a blue protector to the left of the entrance behind the corner
unit.
5. Walk to the bed and it is the end of the level.
o--------------------------------------o
| |
| Zorg and the Mangalores have |
| arrived and are wreaking havoc on |
| Fhloston Paradise. Zorg plans to |
| destroy the sumptuous vessel as soon |
| as he has gathered the stones. |
| Korben must follow him to get the |
| card to deactivate the bombs while |
| Leeloo looks for the Air element |
| that is hidden in the vessel. |
| |
o--------------------------------------o
Korben's Mission
----------------
NOTE: Most of this mission involves killing lots of enemies and trudging
though the corridors and hallways of the hotel.
Stage 1
-------
1. Korben has changed his clothes! The mission begins with Korben in exactly
the same place as at the start of Leeloo's mission. There is a blue protector
behind him.
2. There is a mangalore behind the first desk. Kill him and continue down the
large hall to get a full protector on the far left table. Turn around and go
back to the fountain and there is another mangalore to defeat.
3. Go up the stairs and another one appears from the left. Defeat him and he
drops a grenade, and continue and you will see a red coloured machine in the
centre of the boxes area that is blocking your way.
4. Now go back and up to the right of the first stairs and around to the first
archway. Defeat the mangalore here to get a submachine gun clip and pick up
another blue protector.
5. Go to the next archway at the end of the balcony and defeat another
mangalore and get another gun clip, then go forwards and this door
opens. Action the red machine switch and this blows up the boxes that are
obstructing the exit around to the left of the stairs.
6. Now go back all the way around to where the boxes were. There will be
another enemy here to kill.
Stage 2
-------
1. Continue down the pink corridor and kill the next enemy.
2. As you approach the end doors they will open and another fighter is there.
Go inside the bedroom and around the far corner to kill another fighter and
pick up a blue protector and extra life.
3. Leave the bedroom and go on around the corner to find two more fighters.
Kill both and get the grenade from one.
4. As you go forwards a large table box thing will move across the corridor in
front of you. There is a mangalore shielding behind it. Kill him and then
turn to your right and go in the door there. Kill the fighter and pick up a
grenade gun clip from him.
5. Get the protector, blue gun ammo and a submachine gun clip and a freeze
bottle from the bed.
6. Go back into the corridor and down to the end and then turn right.
7. Another trolley table appears so blow it up and kill the fighter. Then go
in the room to the right. There is another fighter to kill and another machine
to action. AND another extra life.
8. When you action the machine you see a scene of some boxes and mangalore.
9. Go ahead and kill these three that are waiting for you, and one drops a
grenade gun clip.
10. Go on to the corner and kill another fighter and get a grenade gun clip.
11. Shoot the machine at the end of the corridor to blow a hole in the wall.
Go through here.
Stage 3
-------
1. Follow the grey passageway around the corner and then shoot at the spikey
things in the room to your left.
2. As you go on into the room a more powerfully equipped enemy, will appear.
Kill him quickly with the blue gun. Actually as Doumah noticed but I didn't,
this is Zorg! In fact, you don't kill him, just force him to teleport away.
3. Go on and kill the spiky thing that will come towards you in the narrow
passageway.
4. Go forwards and down some steps. You are now in a similar area to the one
Leeloo had where there were holes in the ground and lots of fans.
5. Jump to the left and destroy the spiky thing. There is a fan ahead so jump
to the right, and then go forwards towards the blue protector in the distance.
6. Get a missile, a blue protector and another submachine gun.
7. >>> SECRET <<<
Jump back two holes and turn right to where the fan is. Fire a missile and
this will destroy it. Go inside the tunnel to get a grenade gun clip and an
extra life.
8. Go back to the entrance again and this time jump ahead and destroy the spiky
thing and then jump forwards again to get a life and action the switch in this
room to turn off the fan. Once this is done you will start again from here if
you fall.
Stage 4
--------
1. From this room jump ahead then left and left again to get to the moving
platform. You can now walk past the fan and then destroy two more spiky things
around the corner. If you jump to the left directly from the room, there'll be
a moving fan. Destroy it with a missile and behind you'll find a submachine
gun clip. (Doumah found this.)
2. Get on the platform that is moving up and down at the end of here. Blow up
the switch and the wall collapses to reveal another pink corridor.
3. Go out here and kill two gunmen.
4. Go on and there is another enemy and a room to the left with yet another.
There will be one more firing at you from ahead. A missile will help kill him.
5. Go inside the left small room to get a grenade gun clip, a health pack and
another life.
6. Then approach the opposite door and after killing the mangalore pick up two
blue protectors and action the small red switch to open the doors ahead.
Stage 5
-------
The missiles are very useful for targeting and killing the enemies in here.
1. As soon as you go through the doors they will close behind you and a flame
will be aimed at you. Use a missile to target this shooter, or a grenade if no
missiles and go on into the new room. This again is Zorg, shouting "I'm very
disappointed!!!" (Doumah spotted this.)
2. This is the casino. Immediately ahead behind the counter is another fighter
and a blue protector.
3. Go down the room and another fighter appears to the right of the dividing
area. He leaves a submachine gun clip. Another fighter appears too.
4. Once these enemies have been defeated return to the first counter near the
entrance and look at the wall behind it. There are 7 slot machines divided
into groups of 3, 1 and 3. Press O to action the one on its own and the screen
will flip. When it goes blank turn around and there will be some items on the
green tables.
Jump on the green tables to pick up a blue ammo, another life and a grenade
gun clip.
5. Go on behind the centre counter and kill another fighter. And then three
more. They are hiding behind indestructible groups of gambling machines. The
one at the end to the right drops a blue protector.
6. >>> SECRET <<<
On the left hand side of this second room there are four slot machines that are
all coloured in red and have no green showing. Stand in front of these and
press circle and there is a room behind with a blue protector and two missiles!
This is DOUMAH's SECRET
7. Go back to the far end of the room and jump behind the counter in the centre
near the entrance to find small switch on the back wall. Action this and the
doors at the other end will open.
Stage 6
-------
1. Go through the doors and a table/trolley may well blow up. If not, then
destroy the fighter there. He will drop a submachine gun clip.
2. >>> SECRET <<<
There is a mangalore to the right. Kill him then there is another fighter
behind him and then another mangalore. Then turn to your left to see a
strangely broken wall. If it has not yet been destroyed then chuck a grenade
and go in to get two lives and a freezer bottle.
3. Go out and continue on around the corner of the hallway and kill another
fighter hiding behind a trolley.
4. Go on and another fighter appears with a large gun. This is Zorg again.
You don't actually kill him, just make him teleport away.
5. You then reach a junction hallway with corridors leading right and left.
In front is a door way that is shut and something in front of it.
6. If you turn left and right you can pick up extra grenade gun clips at
the end of both corridors.
7. Then go to the centre door and pick up the item that is in front of the
doors, and it is the end of the level.
Congratulations
---------------
Time
Items: 100%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to: 210 submachine gun ammo, 240 grenade gun ammo,
60 blue gun ammo, 3 missiles, 2 freezer fluids, 2 grenades, and 8 lives.
o--------------------------------------o
| |
| There is not much time left as |
| Ultimate Evil is now near Earth. |
| Korben must find an energy cell |
| to start a rescue shuttle to escape |
| Fhloston Paradise. Leeloo continues |
| to search for the elements, now |
| looking for the fire stone. |
| |
o--------------------------------------o
Another dual mission.
Korben's Mission and Maps
-------------------------
NOTE. Despite the fact that there is a map of the area that you can find, I got
very lost in these first stages as everything looks the same and getting the
directions right is a pain. Then the honeycomb area is even worse.
Fortunately there are now maps for both areas. Thanks Doumah!
The map titled Mission 13 (Korben and Leeloo), covers Stages 1-4. of Korben's
mission.
The map titled Mission 13 (Korben), covers Stages 6-8 of Korben's mission.
Stage 1
-------
I decided to do a small diagram to show this first area. Maybe not essential,
but it helped me.
Leads to the next area
^
^
Shut door
----------=======-------------
Stairs Stairs These lead up and back over the
alcoves going right to left.
--------- ------------
| |
/ \
/ / \ \
| / \ |
Action = | | =
| | | |
= | | = Action the red switch in the centre twice.
| | | | Do the same for the third left switch.
= \ / =
\ \/ /
\ /
| |
| |
------- |
Stairs to green |
room |
------- |
| K |
| |
------
1. From where Korben begins the mission, first take the full protector, then go
left and up the stairs and down into the green room. You can leave this until
later if you like as there is no access out of here yet.
2. There are two grids on the right hand wall that can be broken to get items:
a health pack, blue protector and grenade, and a flame bottle in the second.
You can leave these until later if you want.
3. Go back to the start place again and go forwards and then turn right to kill
a spider. Then check the switches to make sure that the items in the areas you
will be shown are accessible and not blocked by lasers. There are no items in
the alcoves. The right hand middle alcove has a red switch and the last of the
three on the left.
4. Go to the end of the area and at the doors you will see that there are
stairs leading up to the left and right. Both of the stairs lead to two long
walkways which cross over the lower level from left to right, or right to left.
They both lead to the same two walkways and this can make it confusing to
orientate yourself.
There is one red switch in each of the walkways. You have to get them both to
open the doors at the end.
5. First turn right to go up the stairs. There is a fighter here to kill. At
the end of this passage turn right and you will find a red switch on your left
half down this pathway. Action it to open one set doors.
6. Carry on to the end and kill the fighter to get the orange card.
7. Then turn and go down the central pathway to action a second red switch
which opens the second set of doors.
8. Go down the stairs again, or just drop down, and then continue through the
now open doorway.
Stage 2
-------
1. This new area is more confusing. There are no items on the lower level.
2. You enter on the upper level. There is a closed door at the end of the
passage ahead. If you fall just find some stairs and get back up to the centre
walkway again.
3. Go halfway down this central walkway and jump right to get the missile and
then either left or right ahead to land on the next walkway. To the right is a
fighter and a red switch. Go to the left to find a panel in the end wall, at
the corner. Action this using the orange card to reveal a map of the area.
4. Go back down and kill the fighter and action the red switch. This opens one
of the two sets of doors. Carry on left down the stairs and kill the next
fighter. He drops a blue key card.
5. Go on up the stairs ahead and you are back at the map. That is the right
hand side completed.
6. Jump back over to the centre walkway and jump to the left to get the flame
bottle. Jump across to the other walkway. There should be a red switch to
your right. Action this to open the next set of doors.
7. Follow the corridor around the corner and kill the spider. Keep going up
the stairs to the next red switch. This uses the blue card key to open a door
to an extra life which you will get to in a minute. Continue to kill a
fighter.
8. Jump back to the centre walkway and go down through the now open doors.
Stage 3
-------
1. There is a bright yellow pillar of light shining in the centre of the room.
2. Kill the fighter in here and action the red switch that is behind the yellow
pillar. This opens a door in the green area you went into at the start.
3. >>> SECRET <<<
Go into the left room and jump up and forwards across the gap in the floor, to
get the extra life. Then action the red switch. This opens a door in a red
area.
Stage 4
-------
1. Leave this room and walk to the other end of the pathway where the area
opens out again into a number of walled places. This is where you first came
in the area.
3. Go down either side to the far end and then to the right and up the stairs,
which takes you back into the green room where the left hand door is now open.</pre><pre id="faqspan-6">
Get the items from the smashed grids if you didn't get them at the start of the
mission.
4. Go through into the red lit corridor. At the end a door opens into the fire
area that Leeloo also had to go through.
Stage 5
-------
1. Around the first corner of the narrow ledge is a fighter. Kill him and
continue to the top of the stairs. A door will open here and a fighter will
shoot. Kill him and then look across to the platform above the fire.
2. Jump across here and then jump the left hand platforms to get an extra life
at the end.
3. Then go right to the end and get a missile, a freezer bttole and a grenade.
4. If you get hit by the steam it will set you on fire for a short time. If
you fall off you will land on the ledge below and have to climb back up the
stairs.
5. After getting the items go through the door at the top of the stairs.
Stage 6
-------
1. This is a new area with a locked door to the right and red corridors and a
spider clanking. If you fall you will survive and can continue, only you will
have to wait until a bit later to get all the secrets.
2. >>> SECRET <<<
If you can make the jump, just jump as hard and far as you can to the opposite
ledge where the spider is clanking. Kill it and get the two blue protectors
and action the red switch. This opens the door on the ledge to the left of
where you entered this area. This can now be seen to your right when you turn
around,
2. >>> SECRET <<<
This opens a higher door in the area. Go to the edge of the ledge and jump
down. Then jump up to the right hand ledge and then forwards to the newly
opened room ahead and get the two health packs here. Use the switch to open a
door to a blue room.
3. If you miss these jumps then you can get these switches later on, but not
now. It just means a little more backtracking.
4. Now turn around and jump to the opposite red area and go down the red
corridor into the large orange area. This is the confusing part.
Stage 6
-------
NOTE Another confusing area to describe. There is an in-game map and I have
tried to make a small map based on this which might help.
UPDATE: USE DOUMAH"S MAP!!! Doumah has posted a MAP for this stage. Please
refer to it for accurate details of exactly where to go and what to get.
Honestly. it is much easier to find everything if you use this map instead of
following my directions. The map includes all items and enemies and both
floors.
The orange area has many items and a number of enemies too. It is confusing
because not all the room are connected as you might expect them to be. It is
basically like a honeycomb with interconnecting rooms, some of which do not
connect so you have to go around corners to get to where you want to go.
You must find all the items and unlock all the doors (except the door to the
secret blue room) before leaving here. You also will end up going to the upper
area and getting items here too.
In case you can't get access to Doumah's map, here is my diagram of the area
and the directions for getting everything.
MAP (I am not sure that this is entirely accurate but at least it may help
to give a general idea of the layout of the ground floor of the area)
|B X--X X
A | | |
X X--X--X--X--X--X A = CONSOLE FOR RED CARD MAP
| | | | B = STAIRS UP TO THE ROOM
X--X--X--X--X--X X-D C = STAIRS GOING TO THE TOP LEVEL:closed at first
| | | D = THE DOOR TO THE SECRET BLUE ROOM:closed
X--X X--X--X X--X-C X = ROOM AREA
| | | | |
X X--X X--X--X | and -- = CONNECTIONS BETWEEN ROOMS
| | | |
X X--X--X--X--X
|
WAY IN
Directions
----------
1. From the red corridor go forwards and to get a grenade and then turn left to
kill a spider.
2. Go forwards to get the blue ammo. Turn right at the wall and forwards to
get the heath pack. Kill the enemy who drops a red card key. This can be used
to reveal the in game map of the area. Go down and right and left to get back
to the start point.
3. From here go right to the far end wall and turn up to kill a fighter .
4. At the next room get a grenade and look right to kill another fighter and
see a missile. In the missile room there is door C, to your right, which is
closed.
5. Go back one room and turn right to pick up the blue protector. Then turn
left at the end wall and go forwards to get a health pack.
6. If you go straight down this set of rooms picking up the items on the way,
at the far end is a spider and the room to the right with a console. You can
use the red card here for the map of the area. The items are a grenade gun
clip and a submachine gun clip.
7. From the card room go back to the main corridor and kill the fighter to the
right and go on down to get a blue protector.
8. Go back one room and turn right and down to the end to find a life. From
here go back again to the main corridor.
9. Turn left and right and left again and you should see a missile in front of
you. To your left are some boxes and a fighter. Shoot the boxes and the
enemy. Pick up the grenade he drops and turn right to go up the stairs.
Stage 7
-------
1. Go up the stairs and action the two consoles on either side of the window.
The left one opens a door in the the green light/green room. The right one
opens one of the doors in the orange area.
2. Go back down.
3. Go straight ahead and pick up the blue ammo. Then go left and left again to
get a freezer bottle.
4. Go back keeping left and then right to kill a fighter. Turn left to get a
grenade.
5. >>> SECRET <<<
The door in this room leads into the blue secret room you opened earlier. Go
through and get a new life. Go right and left for two more lives. There is a
flame bottle to the right as well, and a freeze bottle and another flame
bottle, another life and a freeze bottle.
Stage 8
-------
1. Exit the blue room and go back down the corridor until you can turn left.
Go left once and then turn right, keep going to the wall and turn right and you
will see the entrance to the upper level on your left diagonally across the
room.
2. Go in here and up the stairs. The slightly annoying thing here is that if
you fall you will have to reorientate yourself in the lower orange area in
order to find the way back up here. I found the easiest way to do that was to
find the entrance to the orange area and start again from there. It depends
where you fall of course.
3. Go straight to get the blue ammo. Turn to the right and jump diagonally
left to get a grenade gun clip, and then go right and jump diagonally to the
right to get an extra life.
4. Jump left again from here and then up and jump right. Get another
submachine clip. Go to the left of this place and jump up and right to get
another grenade and turn right. Then jump right and get a blue protector.
5. From here where you are facing the window, turn right facing the missile and
jump to the left. This is only a narrow ledge so use O to land. Then jump
right to the missile. Go up and get the health pack on the left.
6. Go left and up to get a freezer bottle. Go on through the corridor here.
There is a door which will open and you can get in the telporter there. Go
inside.
Stage 9
--------
1. From the teleporter go out the door. You are now back in the red carpeted
area from the beginning of this part of the mission.
Second Chance
-------------
If you turn right you have another chance to get the secret items if you failed
to get them before.
The details of these secrets are in Stage 5. Then the third secret is the blue
room, and the details are in Stage 6.
In summary: Jump down to where the spider is (or was if you have killed it
already) and get the 2 blue protectors. Action the switch here. This opens
the door to the other ledge. Jump across and get the 2 health packs and action
the switch which opens the door into the blue room in the orange area.
Then you have to find the blue room door again in the orange area, and finally
come back here.
2. From the teleporter turn left and go back down the stairs and through the
lava fire room and continue until you get back into the green room.
Stage 10
--------
1. Now go through the newly opened door at the far end and to the right. Kill
the enemy down here.
2. Go down and over the walkway into the next area. Kill the spider and go
left through the door that opens. Jump down here avoiding the lasers and the
floor if possible. These hurt but do not kill.
3. In the next room you can go left or right. These lasers will kill you if
they touch.
4. Go right jumping over the laser and avoiding the shooting one, and kill the
spider and get a blue protector. Action the switch to slow the laser.
5. Go left and kill the spider that appears as the door opens. Get the grenade
and action the switch which changes the direction of the lasers.
6. Jump from here to the right and a door opens leading up some stairs. Go up
here.
Stage 11
--------
1. This new area has a number of items to get and a shooting laser going
across in front of you. If you fall you will die. First go forward and kill
the enemy shooting from the other side of the laser.
2. Jump to your right to land on a ledge that is where you can see the grenade.
Then jump up to the next walkway and turn right to kill en enemy.
3. Jump forwards to the next ledge to get a flame bottle. Jump up to the
walkway and then go down jumping across the laser.
4. From here jump to the right to get a bottle and then back up to the walkway
and forwards to the next small ledge to get another freeze bottle, and then
forwards again to the next ledge for a missile.
5. Once you have got everything jump to the ledges at the far end of the room
and go down to where a grid appears at the right side of the area. There are
two of these and both lead to the same place. There is a health pack in front
of the left grid.
6. Break the grid and go inside and avoid the three moving balls.
Stage 12
--------
1. Go up the room and kill the spider.
2. Go through the doorway and turn right down a green passageway.
3. >>> TWO SECRETS <<<
Half way along, break the grids to the right and left to get an extra life
in each alcove.
4. Go to the end and turn right.
Stage 13
--------
NOTE The jumping the lasers bit is nerve wracking but I don't have any good
advice other to say, just jump. It seemed to work.
1. You can hear more lasers here.
2. Go up the stairs to the right and and move to the edge of the ledge to get a
good view of the area ahead. You will see a spider down there and can shoot a
grenade or wait to get to it later. It may save you the trouble and fall into
the floor and die all on its own.
3. Go down the stairs and around to the left and jump across the laser to the
far platform and pick up a blue protector.
4. Then jump right and then left again to get a freeze bottle.
5. Again forwards for another life.
6. Right again and then forwards to get another life.
7. Then jump forwards to the next place and get the flame bottle.
8. Right again and then left once more to get the health pack. If you jump
forwards again you will be back at the start.
9. Now go up the stairs and jump across the laser and the gap to the next set
of stairs.
10 There will be a fighter coming down the next set of stairs, so kill him or
he may well fall off.
11. Jump again over the gap and the lasers. Go around the corner up the stairs
and another set of lasers and another enemy ahead.
12. Jump again.
13. Now you are at the top so go on and turn left at the top platform area to
get the energy cell. Use O as usual. There are no items here.
Congratulations (Much to my amazement all items and secrets were found!!)
---------------
Time:
Items: 100%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 60 submachine gun ammo, 7 missiles, 7 freezer
bottles, 7 flamethrower fuels, 60 grenade gun clips, 9 grenades, 90 blue gun
ammo, 12 lives
o--------------------------------------o
| |
| There is not much time left as |
| Ultimate Evil is now near Earth. |
| Korben must find an energy cell |
| to start a rescue shuttle to escape |
| Fhloston Paradise. Leeloo continues |
| to search for the elements, now |
| looking for the fire stone. |
| |
o--------------------------------------o
Leeloo's Mission and Maps
-------------------------
NOTE. This a very long and complicated level with areas that are sometimes a
bit confusing. Although all secrets were found and all items except one, my
instructions may not be as clear as they should be for some parts.
Fortunately there are now maps for both areas. Thanks again Doumah!
The map titled Mission 13 (Leeloo), covers Stages 1-4 of Leeloo's mission.
The map titled Mission 13 (Korben and Leeloo), covers Stages 6-9 of Leeloo's
mission.
Stage 1
-------
1. Leeloo begins in a green room with three doors leading out of it. Only one
will open. The central area cannot be bombed or attacked. Turn around and
smash the grid. There is a full protector in here.
2. There is a second grid to the right along the same wall. Smash this grid
too and pick up a red heal. If you don't need these items now, you will return
to this room later in the mission and can get them then.
3. Go through the door that opens to the left of the first grid, and you are on
a ledge in a room that is green and brown. Throw a grenade to kill the fighter
below. Walk forwards and there are stairs down to the floor.
3. Walk across the grid path and kill the spider in the next area and then go
through the door to the right.
4. Jump down this corridor avoiding the lasers that shoot across at regular
intervals, and land on the small platforms. If you keep using O to land even
if you misjudge the lasers they cannot knock you off.
5. There is another spider to destroy in the next room. The door opposite the
corridor is shut.
Stage 2
-------
NOTE: The floor will kill you if you fall. The lasers won't kill you if they
hit.
1. Go into the room and notice the long slit windows that show a blue room to
your right. A gunman will be firing from here. A blast will kill him. You
cannot get the items in here just yet.
2. Now go to the doorway of the next room. There is a dangerous floor and a
platform ahead but there are also lasers shooting up on both sides of this
platform, so although you must jump forwards be careful to land in the centre.
3. Here take a moment to see a card on the platform to the right. There is a
psionic blast on the left platform which you may spot.
4. Turn slightly right and jump to the platform to get the card. Then jump
back to the middle of the room.
5. Jump to the left and get the blast and go forwards. Kill the spider and go
on.
6. Jump to the next block and turn left to see a hidden doorway. Jump here and
then again forward to the central platform. Jump left to open a door to a blue
room.
7. Get the red heal in here. Action the console to open a door to a blue
protector.
8. >>> SECRET <<<
Return to the main room and jump to the centre and jump left to the door to
the right of the blue room. Action the switch using the card, and this shows
you the map of the whole area. Your position is marked with a bright dot at
the bottom right corner.
Stage 3
-------
1. Jump back to the centre block and now jump forwards to the only closed door
left.
2. Turn left and there is another shut door, but this cannot be opened yet.
3. >>> SECRET <<<
So jump ahead to the middle door and there is a spider to be killed and a
grenade, extra life and contact grenade to find.
4. From here jump back to the centre and right into an open doorway to a blue
control room. Get a grenade and a contact grenade and action the two consoles.
One opens the door to the teleporter and the other the door to the purple river
area. This door connects the purple river area back into the laser area at the
start of the place, should you have forgotten any items.
The other door out of this room will not open.
5. Jump back to the central block and into the teleporter opposite
6. This takes you into the first blue control room near the entrance.
Stage 4
--------
1. Go forwards from the teleporter and get the items in the blue room: a
contact grenade and a health pack.
2. Leave this room and you are in a new area with what appears to be a river of
purple stuff going under a bridge. If you crouch and go forwards you are in a
new place and a new stage.
3. However first to get the rest of the items in the laser area.
4. Go through the right hand door from the purple area and continue to jump
through the lasers to the first place where you found the card key.
5. This time go right to get a contact grenade. If you continue and go through
the blue room and out from the other door you can jump across to the teleporter
and get back to the first blue room.
That should be everything.
Stage 5
-------
1. From the console room go out of the door and left.
2. Crawl under the bridge along the left path and turn into a blue room.
Collect the items and action the console to open a door. You will find a blue
protector and an extra life and grenade.
3. Now leave and jump forwards into the openings that form a central line in
the middle of the area. ~There are narrow platforms between each opening. So
jump with care.
4. After jumping the three ledges, jump off at the end to the left side of the
"river", to pick up a psionic blast. Then jump across to the right and down
the path.
5. Go on around the corner and through the now open door. Kill the spider and
the fighter. Use the blast before they reach you and get the orange card
key which the fighter leaves behind.
Stage 6
-------
NOTE: Doumah has a MAP for this area. If there is any confusion, just use his
very detailed and clear map. The map covers Stage 6-9.
1. This new area has a passageway that goes all the way around the outside with
two red switches in the corners. One requires the green card key that you
have, and the other a blue one that you do not have.
2. From the entrance go down either of the centre stairs and continue to the
far wall, going up the few stairs at the end.
3. There is a fighter at the far end that will drop the blue card when you kill
him.
4. From here turn left and up the stairs to the corner. Here you can use the
orange card on the long dark green switch. This opens a map of the whole area.
5. Now turn left down the walkway and kill the fighter. Action the red switch
at the corner. This opens the first of the doors.
6. Continue and go down the stairs and back to the far side of the area. This
is where you entered. Turn left and this switch will open the doors to a
secret room. Now go back past the door to the blue room where you came in and
up to the far side and around the corner to find the last red switch. This
opens the second set of the doors.
Stage 7
--------
1. From the original entrance turn right and go around the corner. Where you
see the first lighter brown floor turn up the screen to see access through.
2. Jump to the left and get the health pack there. The green beam prevents
you from jumping from that side of the triangular platform.
3. Turn and jump forwards towards the life that is two platforms away. Turn
around and jump back to the light brown path and then, if you turn right, you
can go up ahead and some doors will open. (If you turn left this takes you to
another area detailed on Stage 7.)
4. This is a new area will various items and switches to action. Go right and
into the first alcove. Get the contact grenade and action the red switch.
This shows you the location of the life you have just got and I think it turns
off the laser.
5. Be careful here as the spinning device in the corridor will kill you if it
touches you. You will be back at the start of this area when you first
entered.
6. The next alcove has a health pack and the third a blue protector. Action
the red switch here.
7. If you go to the end of the area there is a spider to kill. If you go up
the stairs there is another fighter and you are back at the start green area.
Leave this for now, as you will come back here soon.
8. Go back down the right hand side of the area and pick up a contact grenade
in the first alcove. Action the red switch.
9. The middle alcove has a health pack and the last one has a grenade.
10. Leave this area and go straight ahead down the pathway to where you can see
a yellow pillar of light ahead.
Stage 8
-------
1. >>> TWO SECRETS <<<
You come into a large area with a yellow pillar in the centre.
Kill the fighter and go right to pick up a blue protector, the first secret,
and then move forwards into the brightly lit room to get a blast and five extra
lives. This is the lighted area that you opened with the card.
2. Go back to the central pillar and turn right and action the red switch to
open a door in the first green area.
3. The other door does not open. Mow retrace your steps going straight down
the pathway and through the alcove room.
Stage 9
-------
1, Go to the far end of the area past the spinning switches, (you can down
either side) and you come to a place with a spider. Kill it and go right up
some stairs. There is a fighter up here to kill and then turn left and you
will be in the green are that you saw earlier.
2. In fact this is the same area where you began the level. If you left the
items to get later, now is the time to get them. Pick them up from the two
places where you smashed the grids at the start of the mission.
3. Go down keeping left and there is a new door that is open and a red lighted
corridor.
Stage 10
--------
1. As you reach the end of the corridor a door opens into a dark red area.
2. Go down the left hand path with the lava fire on your right. As you reach
the corner a fighter will appear. A couple of hits and he will easily fall off
the path to his death,
3. Keep going and you emerge at another corridor and another fighter who comes
from the right. He has a gun but is not hard to defeat. Go up to the top of
the stairs and the door is shut.
4. Turn right and look out over the fiery area and jump forwards to the
platform. Then jump across to the side platforms missing the steam vents.
If you fall you will land below and just have to go back up the stairs.
5. Go to the left first to get a life. Jump to the first platform when the
steam goes out and then quickly jump again to the next. There is no steam
here. Then jump over to get the life. You can stand safely at the wall before
jumping back.
6. Now do the same but go to the right side. As you jump forwards from the
last steam platform the door ahead will open.
Stage 11
--------
1. Turn to your right and get the camera behind Leeloo to see down a long room.
2. You must jump on the quickly moving platform and then to the next one, and
then around at the end of the room to the left into another passageway.
3. The vents here can set you on fire for a short while.
4. You can hear a spider clanking ahead so be prepared for a fight or use the
blast as you approach the corner.
5. You are now on a walkway above the fire area. There is a door at the end
and as it opens a fighter will be firing at you.
6. Defeat him and he drops a red card key. Follow the corridor and the door
opens to reveal yet more fiery lasers ahead and a fighter in a kind of caged
area. You can't get to him but then he can't get to you.
Stage 12
--------
1. Go right and there is in fact a walkway into this area. Throw a grenade at
him and go forward to use the red card on the machine in the centre.
2. This opens the door. Go through and this is yet another fiery area with
moving platforms.
3. They move slowly so just wait until the first one is close and jump. Then
let it take you to the left and jump forwards to the next platform so you get
the blast that lies between them.
4. Then go forwards and through the door that will open as soon as you land.
5. Turn left and jump to a lift type platform. When it goes down jump forwards
to another corridor.
Stage 13
--------
1. Use the blast to kill a spider and turn to your right and up jump ahead to
the next platform. (By the way, you need the third person camera view here.)
2. Jump to the left side of the blue ball to miss it completely.
3. Go on and this time jump to the right of the blue ball to make sure you do
fall off. It might hit you but the damage is slight.
4. Carry on jumping and at the next blue ball again jump to the right of it.
5. The behind camera now seemed best so adjust it as suits you.
6. This blue ball is at the far edge of the platform so stand back a bit before
making the next jump.
7. Keep going up jumping from ledge to ledge and using O to make sure of the
landing.
8. Three ledges from the top and a fighter is firing at you. Get your position
safely near the wall and throw a grenade at him. Use O to stabilise so you
don't fall.
9. At the top ledge where the fighter was turn left to see the platform with a
lot of items and the fire element.
10. Jump across and pick up all the items first: 4 contact and 4 ordinary
grenades. Just walk and pick them up as you move. Then action the element
from the front of the platform and that is the end of the level.
o--------------------------------------o
| |
| The Mangalores have attacked the |
| Fhloston security centre and taken |
| Cornelius hostage in order to |
| recover the stones. They have put |
| Cornelius in the reactor and Korben |
| has a few minutes to save him and |
| stop the reactor before he dies! |
| |
o--------------------------------------o
Korben only Mission
-------------------
NOTE. The mission begins showing 7 minutes on the game clock which starts to
count down immediately. There are no natural stages to this mission but for
ease of navigation I have divided it up into three.
The first stage explains the layout. The second is is you want to go ahead and
do it yourself, the third is a detailed walkthrough so you can get everything
and rescue Cornelius with time to spare!
You can always pause the game during the mission if you want to get your
bearings.
Stage 1
-------
To explain the layout of the whole mission.
Ground floor: 8 switches in total.
------------
There are two switches to action to the left of the start facing the alcove.
The next two along have X or XX on them and need key cards. These are dropped
by the mangalores when they are killed.
The next two can be actioned.
The final two have an X or XX on them and need cards.
There is one teleporter which takes you to the top floor.
Middle floor: 4 switches in rooms
------------
4 walkways leading from four locked doors to the centre pillar.
No direct access here except by jumping down from the top floor.
4 items to get
Flame bottle and a yellow door
Life and an orange door
Freeze bottle and a yellow door.
Full protector and an orange door.
Top Floor: 4 switches in rooms
---------
A ledge running all the way around the side of the circular room with a few
gaps in it.
4 locked doors.
Stage 2
-------
Do it yourself: a summary of what you need to do.
1. Action all the 4 switches that you can on the ground floor.
2. Take the teleporter to the top floor and kill two enemies inside two rooms
and action their switches.
3. Drop down to the middle floor and do the same. Get the 4 items.
4. Drop down to the ground floor and use the 4 cards to action the four
remaining switches.
5. Go back up to the top floor and enter the last two open rooms to action
switches.
6. Drop down to the middle floor and enter the two rooms here and action the
switches.
At that point Cornelius will be freed and the mission will end.
Stage 3
-------
To explain the best way to do it and get all the items before the time runs
out.
1. You start in a small alcove and as soon as you move there will be an enemy
shooting at you from the right. Kill him and he drops a health pack.
2. Move further to the right and there is another enemy who drops a blue
protector. To the right here is a teleporter.
3. The two switches to the left of the teleporter, when you are facing the side
wall away from from the centre, have red switches that require a card. There
are two more of these on the opposite side of the room.
4. Action the switches that are to the left of where you killed the last enemy,
and continue around the room passing the other two X switches, and then
actioning the next two with O as usual.
5. Go inside the teleporter to the top floor.
6. Go left and jump the gap and kill the enemy to get a key card. Then go
inside the room and action the switch.
7. Go back right and around jumping the next gap, and do the same in the room
that is opposite the first one.
8. Carefully jump down through the gap to land on the walkway for the middle
floor.
9. Get the item and kill the enemy, and action the switch in the room and then
jump around to the opposite side and do the same. If you jump near the centre
it is easier and you can get the items.
10. Then jump down to the bottom floor and now you can action all the remaining
four switches.
11. Take the teleporter up again and go inside the other two rooms and action
the switches.
12. Drop down to the middle floor and do the same making sure you get any
remaining items, and that is it.
Congratulations
---------------
Time: 00h06:32
Items: 100%
Secrets: 100%
SAVE
TOTAL: one flame bottle, one freeze bottle, one life, + one bonus life
Clip showing inside the Opera house where Zorg is up to no good.
o---------------------------------------o
| |
| Zorg is implementing his fiendish |
| plan by boobytrapping the Opera |
| with a time bomb. Korben must |
| activate the electronic posts hidden |
| in the building in order to delay the |
| countdown and then find a rescue |
| shuttle to escape! Before escaping |
| with Korben, Leeloo must get the |
| Mondoshawan key and the Air |
| activator for the Egyptian temple. |
| |
o---------------------------------------o
NOTE If you do Leeloo's mission first you will notice various small red
switches around the place. These are there for Korben's mission so if you do
her first it will help to get your bearings.
Leeloo's Mission
----------------
Stage 1
-------
1. Leeloo begins the mission in a huge red room: the Opera House. She will
automatically get a full protector. Move forward down the steps to the centre
of the room and use the blast to take out two enemies. Then explore. The door
behind her is locked.
2. Go down the right of the room on the raised part and kill an enemy at the
far end. Get the health pack he drops.
3. The door to the right will open as you approach and there are two shooters
so throw a grenade fast.
4. Before going through here continue down to your left and kill another enemy.
Pick up the blue protector from behind the second to last table. There is a
health pack behind the last table. Jump down to the main floor from here and
there is another health pack in the corner.
5. Go down the wall and get another blast at the end. Then go all the way back
to the side door and through.
6. The next door opens and there is another enemy to kill. There is a blue
protector to the right of the door and the rest of the room is empty.
7. As you go through the next door you are shown a view of the enemies in the
next room. Either use the blast or throw a grenade.
8. This is a kitchen. Break the plates. The large red switches at either
side of the doorway operate the two serving lifts.
Stage 2
--------
1. >>> SECRET <<<
First go into the right hand lift and go up and then crawl forwards to get
2 health packs, a blast, 2 contact grenades and an extra life. Then go back
down and into the other lift.
2. Go in the left hand lift and face forwards and be ready for an explosion as
you arrive at the next floor up. You have to crawl out into a new room where
there are flames coming out of some stoves and enemies firing at you.
3. Use a grenade or blast and be careful not to get burned by the flames.
4. Go up to the end of the counter and turn right. In here is an enemy to kill
and a red switch. (For Korben's mission)
5. Go along to the next room that opens, in the centre, and action the second
wheel on the left and this will douse the flames where you entered the room.
6. Go to where the left hand side door is and jump behind the low wall here to
get a heal. Neither of the doors on this side will open yet.
Stage 3
-------
1. Go back down to the entry area where the flames were, and jump up onto the
counter and smash the small grid. This reveals a wide ventilator shaft. Go
down here and around the corner to get a red heal and kick in the end grid.
Crawl through.
2. There is an enemy up ahead so kill him and then go straight on. The left
tunnel is a dead end.
3. Go to the end area and kick in all three grids. The middle one requires a
second kick to reach a large red switch. Action this to open a doorway. Turn
to get the blast in the far corner of the area opposite the right hand grid.
4. Then go in the right hand grid opening and kill the enemy for a health pack.
5. Go in the left hand one and follow the shaft until there is a moving metal
chute in front of you. When it leaves the way open jump across the gap. At
the end is a hole in the floor and you can go down here.
Stage 4
-------
1. You will fall to the ground but not do too much damage. Kick out to delay
the enemies and then use the blast to kill them both.
2. >>> SECRET <<<
You are now in a large very red and gold bedroom. If you stand on the bed
facing the room you can see a small hole to the left. Go in here to get a
protector and extra life.
3. Then jump behind the counter in the right hand corner and go down into a
cellar. Kill the enemy and then smash the barrels and pick up a health pack.
4. To the left of the entrance is a dark corner with a faint white light. Jump
up here and smash in the grid.
5. Go inside to get the Key for the Temple. Continue to crawl down this tunnel
until you emerge looking into a green area.
6. Go forwards (the camera is in front of you so just press the up directional
button).
Stage 5
-------
1. You are now in an area with purple sections in the floor and rooms that have
enemies in to the left.
2. As soon as you move forwards to the section of purple floor between the two
rooms, the left hand door will open, and two mangalores emerge. Kill them.
3. Go inside the room to get a contact grenade and action the dark console in
the left hand corner to open a door somewhere and start a warning siren. There
is a small room with a bright orange floor that seems to go nowhere.
4. Go into the second room and kill an enemy. There is a health pack and a
blast on either side of the door.
5. The third door at the end of the area does not open.
6. Go into the green teleporter. The floor turns orange when you arrive at the
next area. Then go left and break the grid to find yourself in a green
floored and orange walled corridor.
Stage 6
-------
1. Kill the one enemy here and go down and turn right. None of the doors will
open.
2. At the next junction and right turn another enemy appears. Kill him.
3. Turn to the right and these doors will open. There are two mangalores ahead
of you, so just throw a grenade to get them both,.
4. Go in here and you get a long connector thing from one of the mangalores.
5. Turn to your right to get a blue protector. Then go left and around the
corner and action the blue switch using the item you just obtained.
6. Leave this room. Go forwards and turn left. At the next junction turn
right. At the end of this corridor turn left, and you can now hear the siren
in the background.
7. The large wooden door facing you will open to reveal two mangalores. Kill
them both and go forwards to pick up a blast.
Stage 7
-------
1. You are now in a long room with the siren going. There are flashing red
lights in the floor. If you go straight on through the narrow corridor ahead
another door will open and there is a managlore to kill.
2. First go right, up the long room and get the health pack on top of the boxes
and kill the two enemies hiding, one behind the boxes and the other in the left
hand corridor.
3. Go to the right of the boxes and down a corridor to get a full protector.
If you turn left a door opens back into the kitchen where you first put out
the fire and came down in the food elevator. There is no need to go back here.
4. There is a locked see-through yellow door in the corridor, and if you return
to the long room with the wooden floor and go ahead there is another shut
yellow door ahead. Just ignore these.
5. Now go back to the first dark blue corridor in the long room and through to
the next room where there is a blast to be picked up. (There is a red switch
on the right wall of the corridor for Korben again.)
6. Turn left and go up some lighted stairs.
Stage 8
-------
1. As you turn the corner there is another enemy shooting, so throw a grenade
or use the blast to kill him.
2. You are in a long purple corridor with closed doors to the right and left.
You can see inside these rooms and some have enemies and items.
3. At the far end of the corridor there are strange blue marks on the floor and
a red light flashing .
4. Carry on around the corner and at the end a door will open on your left.
Kill the mangalore and go inside. This is a control room with four consoles
and a blue patterned floor.
5. Action the central right console and the door opposite will open. An enemy
will be shooting at you so kill it. There is nothing else here.
6. Action the console to the right of the door as you are ready to leave the
room and another room will open. This is down the corridor and the first room
on the left.
7. Go down and kill the enemy and get the full red heal.
8. The door opposite will also be open. Go inside.
Stage 9
-------
1. Stand on the ledge and look ahead to see a moving platform and white steam
vents above a deep hole.
2. Wait until the platform is roughly level and then jump and use O to make
sure you land well.
3. Then jump to the right trying to avoid the vent which can kill you if you
stand in its way for too long. (More than a second.)
4. Use O and get close to the far edge and then jump again to the other small
ledge at the other side. Then quickly jump forwards to land on a large safe
area.
Stage 10
--------
1. More jumping. First jump on to the platform the is moving up and down near
to the ledge.
2. Then from here forwards to the platform that is moving backwards and
forwards. Obviously jump to it when it is closest to you, and when you are
above it and not below it. Again use O to help with the landing.
3. Then jump sideways to the left hand ledge.
4. Now for the easy bit. Actually it is. Jump up to the overhanging blue grid
and go down here avoiding the steam vents. One is on the right and other on
the left.
5. Go to the far side of the grid where you begin and turn to face down. When
the right hand vent is off move forwards and you can go all the way down to the
end. Turn right and let go.
Stage 11
--------
1. From here go right and jump on the platform that is moving up and down.
2. Turn and jump to the left ledge and then jump up and catch the grid and move
down all the way to the end, and then turn right and jump off. The camera will
take a while to catch up with you but just keep going.
3. At the end you will see a hole in the wall ahead but you cannot reach it so
don't bother trying.
Stage 12
--------
1. Kick the grid and go through the hole. Turn to the right and at the end
there is the Air Activator. Get this and then drop down into the room ahead.
2. Touch the first of the three handles on the right and that is the end of the
mission.
o---------------------------------------o
| |
| Zorg is implementing his fiendish |
| plan by boobytrapping the Opera |
| with a time bomb. Korben must |
| activate the electronic posts hidden |
| in the building in order to delay the |
| countdown and then find a rescue |
| shuttle to escape! Before escaping |
| with Korben, Leeloo must get the |
| Mondoshawan key and the Air |
| activator for the Egyptian temple. |
| |
o---------------------------------------o
Korben's Mission
----------------
NOTE. This is a timed mission with a difference. The time is short but can be
extended. Keep finding red switches to re-set the time.
IMPORTANT: You can press a switch as many times as you like in order to re-set
it. So make sure to action the nearest switch before moving on to the next
stage.
There are eight switches in total. Some of them are a long way apart.
I will tackle each switch as a separate stage. In the game if you fail you
will die, and be sent back to the last switch point that you found. Also all
enemies and items killed or found will remain so.
-------
Stage 1
-------
LOCATION OF SWITCH: BACK OF THE STAGE IN THE CORNER.
1. The mission begins in the large red opera theatre area, and you are shown
various enemies waiting and then Korben near to a red switch on the right hand
wall.
Korben is behind the curtains on the stage. The timer is counting down from
1.30. That is one minute 30 seconds until the bomb goes off.
This switch is one of several that you must find and action and it resets
the timer.
2. First go around the curtain to the stage and kill the enemy to your left.
He drops a freezer bottle. Go down the stage to your right and jump over the
low balcony. There is a freezer bottle in the corner, and a grenade gun clip
in the middle. There are two large wooden doors that do not open.
3. Then jump over the balcony and kill the enemy who is firing from the back
of the theatre. Go back towards the stage and turn right to kill the enemy in
the corner, then carry on to the end to get a health pack and a grenade gun
clip.
Then go back and action the switch which is to the right behind the curtain.
HIT THE SWITCH
4. From the switch go down the stage staying behind the curtain, and around a
corner into a corridor. Pick up the flame bottle before going through the
door. Kill the enemy here.
5. Go to your left and behind the blue boxes is another enemy. Kill him and
pick up a blue ammo that he drops, a blue protector and a trigger device in the
right hand alcove.
6. Do a fast turn and get the grenade gun clip and blue gun. Action the
control desk ahead in this corner to open a wooden door. The next console
gives a view of the outside of the opera house door, and the one at the right
hand side shows a view of the stage front, and the blue form of the Diva.
7. The door that has been opened is down the right hand side at the far end.
There are two submachine gun clips and one grenade gun clip, a health pack and
an extra life to get here.
When you exit the control room an enemy will run in front of you. He drops a
health pack.
HIT THE SWITCH AGAIN
8. Go to the far end of the theatre and the middle doors will open. This is
the area you were able to see on the centre console.
Turn left and kill the enemy. Go left and up the steps to get a health pack
and a grenade gun clip.
9. Go all the way down this large entrance hall and a wall will break ahead of
you and an enemy appear. Kill him and turn right to get more items.
10 Go through the gap in the wall and you are in a dark blue corridor.
Continue on and turn left at the white and green light and on your left is a
red switch.
-------
Stage 2
--------
LOCATION OF SWITCH: IN THE BLUE AREA THROUGH THE BROKEN WALL TO THE RIGHT OF
THE ENTRANCE HALLWAY.
HIT THE SWITCH
1. From the switch go on and kick out the grid. You are now in an orange hotel
corridor with a green floor. Kill the enemy who is to your left.
2. Go down to where the corridor turns right and kill the enemy here. Go on
and take the next turn to the right and on through the doors that open ahead of
you.
3. Kill the enemy and pick up the blue protector in the right hand corner. then
turn and go around the other side of the door to find the blue device. Action
this and the trigger device you got behind the stage will automatically be used
and open another door.
4. From this room go forwards and then left. If time is running low:
HIT THE SWITCH AGAIN BY GOING LEFT AND BACK INTO THE DARK ROOM ON THE RIGHT.
Then go right to where the door has gone. (Or from the switch room it is left
and straight on.) There will be an enemy to kill and a full protector to get.
5. Go on and at the end of the corridor turn left.
6. The doors will open and a siren will be heard. Kill the two enemies that
approach and go inside to pick up a grenade gun clip that is dropped by one of
them, and, a little strangely, a blast for Leeloo?
7. Go straight forwards into the narrow blue opening and the switch is on the
right.
-------
Stage 3
-------
LOCATION OF SWITCH: ON THE RIGHT SIDE OF THE BLUE PASSAGEWAY OPPOSITE THE
DOORWAY TO THE LONG ROOM WITH THE WOODEN FLOOR.
HIT THE SWITCH
1. Go down the long room to the boxes at the far end and get the health pack
and kill the enemy that is hiding behind the boxes.
2. A door will open here so go through. There is a full protector ahead so get
this and then turn left up the stairs.
3. A door opens at the top to reveal the kitchen area with two enemies behind
the counter and half the stoves on fire.
-------
Stage 4
-------
LOCATION OF SWITCH: IN A SMALL ROOM IN THE KITCHEN THROUGH THE FAR END RIGHT
HAND DOOR.
1. Kill them quickly by charging straight at them and then if need be you can
go straight down to the first door and get the switch.
HIT THE SWITCH.
Or take shelter behind the counter and fire grenades at them and then there is
a health pack behind the small ledge down to the left.
2. You can jump over the counters or go back down and up the centre, and the
doors ahead will open to reveal a group of small wheels on pipes. Action the
second on the left to turn on the sprinklers and put out the fire.
3. Then turn left out of this room and go forwards into the room ahead where
the next switch is on the wall ahead.
4. Now go straight down the left side of the kitchen and jump up at the corner
and smash the grid.
5. Go through into the ventilator shaft. Follow the corridor around and when
you reach the place where there is light coming from a grid below, another grid
will break and an enemy appear. Kill him.
6. Turn left to get a full red heal. Then go on down as you cannot get through
the small grid here. (Odd this really: Korben can crouch but not crawl...)
7. At the end there is an opening leading down into a room below and you can
hear and see a mangalore.
-------
Stage 5
-------
LOCATION OF SWITCH: ON THE RIGHT WALL OF THE ROOM THAT YOU DROP DOWN INTO FROM
THE VENTILATOR SHAFT.
1. In fact there are at least three of them, some behind the glass ahead.
2. Drop a grenade on them or jump down and start firing, a lot.
2. There will be a full protector in the opening behind the glass that was
dropped by an enemy. A freeze bottle is to the right of the opening. And
there is a health pack at the other end near the teleporter.
3. The console to the right here will open the yellow door which leads back to
the passageway up to the kitchen and to the long room with the wooden floor.
4. The next switch is on the wall of the main room to the right of the yellow
door, and to the right of where you dropped down.
5. After you have got everything go inside the teleporter.
-------
Stage 6
-------
LOCATION OF SWITCH: TO THE LEFT OF THE LEDGE IN THE PURPLE ROOM WHEN YOU DROP
DOWN TO THE FLOOR.
1. You arrive at a ledge above a purple area. There are moving platforms here.
Ignore these until you are ready to go on as the switch is down on the floor.
3. Jump down and get the switch.
3. After getting the switch jump onto the moving platform above the yellow
light and face up the room.
4. Jump to the next and again to the side platform and then forwards through
the door.
HIT THE SWITCH AGAIN.
If you miss a jump don't forget to hit the switch again before trying the jumps
again.
5. Kill the enemy and check out the stairs that may have opened up to your
left. If there are barrels still there just destroy them. Leave this for now.
6. Move forwards and the right hand door opens. Kill the enemy and the
switch is on the right wall of this room, er, in fact, toilet area.
-------
Stage 7
-------
LOCATION OF SWITCH: ON THE RIGHT HAND WALL OF THE RIGHT HAND TOILET ROOM.
NOTE This is the longest stage in the mission and so you will need to hit the
switch a number of times before you have done with it.
1. The layout in this area is important as there are a lot of items to find and
grids to kick, spaces to jump, barrels to blow up and all before the time runs
out.
2. There is a health pack to the left of the main corridor. Destroy the
barrels at the far end of the corridor. The room at the end on the right has
two blue gun ammo, and a grenade gun to the left of the door and another blue
gun ammo, flame bottle and two submachine gun clips to the right.
</pre><pre id="faqspan-7">
3. You may as well go into the end corridor and kill a mangalore and get a
flame bottle and a grenade gun clip. Go back and:
HIT THE SWITCH
4. Now what you have to do is to go up the stairs and stop at the top.
5. THE PUZZLE
There is a laser beam puzzle to solve as the door way ahead is blocked with
green lasers, and if you jump forwards from ledge to ledge by the time you get
to the doorway it will be blocked.
You will hear the lasers switching as you jump past the trigger invisible
beams.
When you reach the end the exit is blocked with a crisscross of green lasers.
You can turn right and jump down back to the corridor.
6. SOLUTION TO PUZZLE
So what you do is jump the fist two holes and then kick out the grid on the
right. Go down here and around the corner and kick out another gird.
Then go back into the main corridor.
HIT THE SWITCH
Back up the stairs.
This time jump to the first ledge and kick out the grid. Now jump across the
hole in the floor and go out into the corridor again.
HIT THE SWITCH
7. Then go back around up the stairs and jump across the three holes and as you
go the lasers on the door will change, so the final ledge will show the lasers
at the full crisscross.
At this point you have got it and when you jump forwards they will be gone.
8. Go into this control room and there is a freeze bottle to your right and a
bank of consoles.
9. The one in the middle of the left three opens a door in the yellow and green
hotel area. The one directly opposite the entrance gives you sight of the
waiting aircraft. The one at the right far end opens a door in the long room.
10. Leave this room and go down left back again to the corridor.
HIT THE SWITCH
11. Then turn left and go on through the opening at the end of the main
corridor into the blue walled place. Up the stairs to the right are a grenade
gun clip and a flame bottle and an enemy. The door that was shut up here is
now open.
12. Go through and kill the mangalore.
13. You are now in the hotel corridor and if you turn left you can see that
room that had the blue trigger switch in it. Go down, turn right and then left
and you will be back in the long room!
HIT THE SWITCH
14. Go right in here and then at the end go left into the now open blue
corridor where the sirens are loudest.
15. If time is running out, just action the switch again that is in the first
blue corridor ahead of where you entered the long room.
-------
Stage 8 SORRY. STILL NOT AT SWITCH 8!!
-------
1. Go through the room and the door will open. Kill the enemy. Continue to
the next room. Pick up two submachine gun clips and one grenade gun clip, then
go forwards and the door opens.
2. Kill the mangalore ahead. Get the flame bottle. Action the computer ahead
to open another door.
3. Go out and the now open door is to your right.
4. Action the computer and it opens the opposite door and show two mangalores.
5. Go through and kill them and a third one inside the room. (Doumah did not
find a third enemy, so he may not be there if you are lucky, or I was wrong.)
6. Pick up the extra life and health pack to your left.
7. Continue on down the walkway and notice a blue box to your right. The next
switch is just around the wall the other side of the box.
-------
Stage 9
-------
LOCATION OF SWITCH: THE OTHER SIDE OF THE BLUE BOX IN THE LONG CORRIDOR OFF THE
LONG ROOM AREA.
1. Go on and pick up the submachine gun. There is an enemy shooting from
behind the fence on your left.
2. Just fire a missile and it will find him.
3. Then action the console.
4. This opens the fence to the outside and another enemy firing at you.
5. Kill him and go on, and there will be another enemy.
6. Kill him too and turn left down the side of the fenced pathway to the corner
to find a health pack and two freezer bottles.
7. Then go forwards to the yellow/green steps of the aircraft ahead. That is
the end of the mission.
Congratulations
---------------
Time:
Items : 100%
Secrets: 100%
SAVE
TOTAL: Clips equivalent to 240 submachine gun ammo, 270 grenade gun ammo,
150 blue gun ammo, 6 freezer bottles, 4 flamethrower bottles and two lives.
Clip of Bruce Willis' hand! (Blink and you miss it.)
o---------------------------------------o
| |
| Arriving in Egypt, Leeloo leaves in |
| search of the last sacred stone,the |
| Earth element. Once she has the four |
| elements Leeloo must enter the |
| sarcophagus room accessed with the |
| Mondoshawan key. Korben must find |
| the secret stones to the temple and |
| activate them. Only then can he |
| finally activate the elements and |
| save the planet from Ultimate Evil. |
| |
o---------------------------------------o
NOTE. There are two missions but you have to do them in the order of Leeloo and
then Korben. There is no choice. In these last two missions there is no
"secret" sound. However they have all been found for Leeloo's mission.
Leeloo only
------------
Stage 1
-------
1. Leeloo is inside the temple, and if you face away from the nearest door
there is a psionic blast on the right. She will automatically get a full
protector.
2. Go forwards, and in the first gap to the left between the pillars is a
contact grenade.
3. Go on down between the pillars and a large metal alien emerges from the open
doorway ahead. You need two grenades or a blast to destroy it.
4. Go outside and a group of birds will suddenly fly past. There is a health
pack behind the central broken stones just to the left.
5. Go to the right and there are two grenade gun clips (and one submachine gun
clip ?)in the corner. (Not able to be used by Leeloo but you can get them
anyway. Doumah says this is lazy programming!)
6. Go up the steps and there is a blast in the left hand corner of the orange
wall.
Stage 2
-------
1. There are two broken doorways ahead. Throw a grenade to break one of them.
2. There is another alien ahead. Use the blast to destroy it and go forwards to
get another blast and an extra life near the right wall. Go back and pick up a
blue protector from between the two entrance doorways.
3. From here go to the left side of the area and down behind the wall. At the
end there are three submachine gun clips and a health pack.
4. Go back into the main area and down to the end. Turn to your right and pick
up a health pack at the bottom of the steps.
Stage 3
-------
1. Turn left and crawl through the hole at the bottom of the wall. Go up the
stairs and get two health packs.
2. Go to the end of the balcony and turn left. Then jump to the ledge that is
between the two original entrances.
3. From here jump to the far side.
4. Go forwards and jump up to catch the grid at the left side and go down to
cross the gap.
5. Go on down the steps and crawl through the hole ahead of you.
Stage 4.
-------
1. Throw a grenade at the lone mangalore enemy here and go down onto the sand.
Get the health pack behind the wall in the corner to the right.
2. Now go on and to the left and kill another alien and then pick up two
grenades on the left hand corner of the side wall.
3. Turn around and go back to the centre and pick up a health pack. From here
go down again and get three contact grenades to the left of the open doorway.
Leave this doorway for the time being as there are some other things to do
first.
4. Now look to the right wall where there is another open doorway blocked with
metal bars. Throw a grenade to break the bars and another to kill the
mangalore that appears.
5. Crawl under the door and get a contact grenade that is just at the other
side, and then use the blast or two grenades to kill the alien that is firing
from you from behind the pillar ahead.
6. Go to the right and behind the three trees and get a blue protector.
Stage 5
-------
1. Now go on through the opening that reveals a passage edged by flaming
torches. There is a different kind of creature slowly moving towards you.
This needs two grenades to stop it.
2. You are back inside the temple, so go left and around and then you will see
a gold key under the wall ahead. You cannot crawl through the hole to get it
as there is a ledge in your way.
3. Now go all the way back out of this temple and crawl back under the broken
barred door, and then turn right to go up passage between two walls.
Stage 6
-------
1. Continue to the end and pick up a blast, and as you move forwards there will
be a quick scene to show another enemy coming from behind Leeloo.
2. Turn and use the blast and if you look up there is a blue protector on a
high ledge. If you jump up you can see more items up here.
3. For now turn and go up the steps and at the top to the left is another
alien. Kill him.
4. Now you will notice that there are 5 switches in this room. Go forwards and
check the map on the left hand wall and it gives a clue. There is another
identical map on the end wall at the bottom of the second set of stairs.
You must action the darkened plates shown on the map. That means the two
plates that are on the end wall between the two maps and the right hand one on
the other side of the room, all using O. (If you push the wrong one, just push
it again to reset it.)
5. THIS WILL OPEN THE BARRED DOOR AT THE TOP OF THE STAIRS.
6. Climb the stairs and go through the open door and get the three contact
grenades. Go forwards and get the health pack from the darkened area.
7. Turn to your right and go through the open doorway to the white floored
area. There is another health pack in the right corner.
8. Now turn left and up the stairs. There are no more items in this area.
7. Jump onto the narrow wall and go across and jump off to the sand at the end.
Stage 7
-------
1. Go through the doorway to a darker area with blue decoration and floors. Be
careful not to fall in the first two holes.
2. Follow the corridor to the end where you are in a room dripping water.
3. Jump across to the far platform. Then jump to the large left platform.
This is a save point in case you fall here.
4. Now you must jump across on the tops of the pillars. The second pillar is a
shorter jump than the first, so don't overshoot, and use O to steady your
landing.
5. From the second pillar jump to the left corner and action the switch in the
wall to see a scene and something blow out of a wall. This is in the area
where the mission started. This is another save point.
There is an odd thing here. If you climb up the two boxes Leeloo can hang from
the blue ceiling yet this does not appear to go anywhere.
Stage 8
-------
1. From here look right and there is another tomb enemy. Kill him and go down
the blue path, then turn left at the end and jump across the narrow ledges to
find a health pack behind the end blue wall.
2. Jump back to the blue floor and jump across to the further blue floor and
then go left.
3. At the end is a teleporter. Go in here.
Stage 9
-------
NOTE This is a confusing place to describe. There is a life to find over to
the left and a teleporter to reach going roughly forwards.
1. You are now in a huge area with lots of pillars reaching up from the depths.
2, Jump a small jump and use O to land just a little bit forwards on the ledge.
3. Jump forwards onto the ledge ahead. This is a save point.
Stage 10
--------
1. This is very tricky to judge the distances.
2. Go right and jump from pillar to post following the path up and left.
3. You can go left and then jump down to a narrow ledge and go on to find an
extra life. From here jump left and go on along a very narrow ledge and up to
a high pillar. This is another save point.
4. Jump to the next pillar down from here and jump right and up ahead, and up a
stepped block. From here jump slightly to the right. Continue forwards and
down another stepped set and again jumping forwards to a block that continues
to a narrow ledge.
5. Keep going on and up until you get to a narrow jutting out ledge with
another jump in front to the next narrow ledge that crosses in front of you.
5. When you reach a high point you can see a very narrow ledge at an angle
ahead of you. Jump across to this. The jump is not quite as far as it looks.
If you fall off the previous save point will place Leeloo facing the wrong way.
Turn around before continuing.
6. Jump up here you will see something sparkling in the distance. Jump
forwards heading towards the teleporter and the next ledge is another save
point. Jump left to the ledge and then forwards down to the sparkle. Go in
the teleporter to reach a new area.
Stage 11
--------
1. This is another save point. Go out and turn right to pick up a blast. Turn
and go down and get the three contact grenades at the end corner.
2. Go up the steps and as you approach the extra life the wall ahead wil break.
3. Go through here and you are back at a familiar place. This is opposite the
entrance where you had to action the three switches to get in. Turn to your
right and use the blast to kill the tomb enemy who is just inside the white
floored area.
4. Now go back to where you came in through the broken wall. Jump onto the
side wall and turn to face up the wall and jump forwards to the small ledge,
then turn and jump to the ledge to your right. Be careful as the jump is an
awkward one and if you get your position wrong you will either fall or get
burned by the flames. Use O to get to the edge of the ledge first so you can
line up for the jump.
6. The camera moves to a distance here. But just go forwards and avoid the
flames. You can do this by crawling. Use L2 and the directional Up button to
make sure you keep going in the right direction.
7. At the end of this ledge get ready to jump forwards to the narrow ledge
ahead. The camera will shift when you get to the edge. Jump forwards.
8. Then turn to face up the screen and jump forwards to the lower brown wall
ahead that goes all the way up the screen.
9. Turn right to see a mangalore. Jump down and kill him. Pick up the blast
that is in the centre of this area.
10. >>> SECRET <<<
Go to the far end and you can climb up the stones at the left. Jump to the
ledge to your left and then look forwards to see a narrow gap in the wall
ahead. Jump to this and you are on the ledge you saw ages ago. Pick up a blue
protector, two lives and a health pack here.
Now I have no doubt that this is a secret, but there is no "secret sound" in
this mission.
11. Jump back to the ledge you just came from and go back down to the area.
12. There is a door with a padlock at the end. You don't yet have the key.
Stage 12
--------
1. Go through the side exit from this area and on into another large sunny
space with many pillars. These have blue and red markings on them.
(First go left and down to get a health pack.)
2. Go straight down and turn through an opening to the right. The camera
changes and you are in an area with a grid above your head. First throw a
grenade at all the boxes.
3. Now jump up and grab the grid and go down over the burning ground. Drop
down at the end and kill the mangalore and then pick up the key you saw ages
ago.
4. To get back to the door you must now crawl under the wall as you cannot
reach the grid from this end.
5. Go back through the area, under the broken door and turn right to go through
the corridor that is to the left of the area that has the door you need to
unlock. Back around through the room with the switches and through the broken
hole in the wall. Then jump past the burning statues again. Jump down into
the area that has the locked door.
Stage 13
--------
NOTE: If at any time you fall when doing the jumping in this stage you have to
go all the way back around across the flames again. It is a real pain.
1. Go forwards and unlock the door using O.
2. Go through and you are in a large room divided by narrow paths and with
three platforms and switches. The one to the right blows open a hole in a
wall.
The one to the left blows open another hole in a wall in the first area you
were in at the start of the mission. The centre one doesn't work.
3. Now go back out and jump up the stones in the corner and onto the ledge.
4. Jump down and go all the way back again around and back through the switch
room and in front of the flames again.
5. From the wide ledge face up (away from the door area) and there is a tall
brown pillar ahead of you. Jump on to this and then jump again to the next
pillar to your left.
6. From here jump left onto a ledge in the wall and go forwards walking down
the narrow top of the wall to pick up a blast in the corner at the end.
7. Go on right and you emerge into the area that had all the blue and red
marked pillars.
8. Jump to the ledge ahead and then turn right to see the next pillar to jump
to. I change the camera to behind Leeloo for this. (Select and O).
9. Jump forward to the corner pillar and turn to your left. Jump again to the
exit pillar. Don't forget to keep using O for the landings.
10. Then turn left and jump across the area to the exit pillar. Then turn
right and jump to the next lower pillar on the same side, and again to the next
pillar in front of you. From here jump forwards to the low ledge that is in
shadow ahead of you.
11. Down in the gap between this ledge and the open window ahead are two lives
and a blast. You will get these in a minute.
12. >>> SECRET <<<
From here jump forwards to the open window and go inside to pick up the
Earth element. Crawl through the hole at the bottom of the wall and turn right
through a not very obvious opening. Get the items that are here: the two lives
and a blast. I think these are also a secret.
13. Go back through the doorway and carry on down a corridor and into a room
where you were before. Go on through and down between the pillars with flames
and outside into the open area where the broken bottom of the gate is ahead of
you.
Stage 14
--------
1. Go through the gate and turn left and jump up where the box is, and on under
the wall.
2. Jump down and go up the screen back through one of the two broken gateways.
3. Go back down into the temple area where you started the mission.
4. Look left and you will see that two of the six plaques in the side walls are
now coloured bright green. (I kind of thought that the stones would be placed
here but I was wrong about that.)
5. Go to the end of the area and the golden key will open the doors.
6. Go down a short but twisting corridor and into the area that has the four
places for the stones. There is a temple guardian who attacks you from the
right. Use the blast on him and get the full protector he leaves behind.
7. Action all four pillars using O and the stones will be placed automatically.
8. As soon as you do this the doors will shut and the mission is complete
o---------------------------------------o
| |
| Arriving in Egypt, Leeloo leaves in |
| search of the last sacred stone,the |
| Earth element. Once she has the four |
| elements Leeloo must enter the |
| sarcophagus room accessed with the |
| Mondoshawan key. Korben must find |
| the secret stones to the temple and |
| activate them. Only then can he |
| finally activate the elements and |
| save the planet from Ultimate Evil. |
| |
o---------------------------------------o
Korben's Mission
----------------
Stage 1
-------
1. Korben starts in the same place as Leeloo did for her last mission, inside
the temple and in front of the doors to the stones room. The doors are shut.
At the start of the mission he receives a full protector.
2. There is a blast to the right and a contact grenade at the first left alcove
bewteen the pillars. As he goes down towards the broken doorway the side
plaques begin to explode and turn green.
3. Get the missile gun to the right of the entrance and go outside. There is
an enemy facing you behind the stones and another to the left.
4. Pick up the grenade gun to the left and two sub machine gin clips to the
right. There is a health pack on the other side of the central stones.
5. Use the missile gun to target the alien at the right hand top of the steps
and this will also smash the door ahead. If not, use the grenade gun to break
the door. Pick up a freezer bottle dropped by the enemy. There is a psionic
blast to the far left.
6. Then go through the doorway. There is an enemy immediately to the left.
Kill him and get the grenade gun clip that he leaves behind. Also get the blue
protector from between the doors.
7. There is another alien to kill, and then go forwards and get the life and
blast from the right side of the area.
8. Go to the other side near the door and down the other side of the left hand
wall to find a health pack and two grenade gun clips and a submachine gun clip.
9. There is another health pack at the far end of the area to the right, just
in front of the steps that go up that lead nowhere.
Stage 2
-------
1. Jump on the small wall and then forwards to the stairs on the other side.
Go back down a bit to pick up two more health packs. Then go on up.
2. Go down here and turn left at the end and jump to the small ledge to the
right and then forwards to the opposite side.
3. Kill the mangalore that appears as soon as you land, and get the protector.
4. As you move forwards there is an explosion and a new way opens to the
right. There is a temple guardian here so kill it first, using grenades and
then jump to the right sandy ledge.
5. Get two submachine gun clips. From here you can jump down using some boxes
to the left and go down the corridor ahead. There is a statue of a temple
guardian at the end of the passage.
Stage 3
-------
1. As soon as you start trying to destroy the metal doorway the temple guardian
standing at the corner will start to attack you. You need three grenades or a
fair amount of firing to kill these guardians. Destroy him and the door, and
go through to be attacked again by a mangalore from the left. He may run past
to the right.
2. Kill this enemy and get the health pack. There is another barred door to
the left. Leave this for now and go right to deal with the enemies first.
3. Near the corner there is another alien to destroy. There are two more
mangalores in the area under the wall at the corner here. Get a health pack
from behind the box that is facing the corner.
Stage 4.
-------
Diagram of this area.
--------------------
(This is based on a sketch that Doumah made, but since it is not mapped in the
game, it did not warrant a full Map FAQ.)
All doors have to be broken using the grenade gun.
1. Now go back and break the left door using a grenade. Stand back so the
grenade doesn't rebound. Inside here there is another alien enemy to defeat,
and as you turn the corner there are two grenades and a blue protector.
2. Move forwards to get these and the wall breaks to reveal a temple guardian.
Kill him and collect the items.
3. Go back down the passage and past the right hand stone and turn up to see
another barred door in the distance. There are white steps to the left as you
reach the doorway.
4. Fire another grenade at this door. As you go through another mangalore will
run into view. Kill it and get a health pack. Turn right to find a blue gun a
freeze bottle and a grenade gun clip in the corner.
5. Turn around and go to the edge of the steps ahead and fire a grenade at the
door to the right. You need to fire from a distance. Inside there is anther
temple guardian to kill. There is a full blue protector to the right and two
flame bottles to the left. Get these and action the switch on the wall. This
shatters one of the plates in the temple where the mission began.
6. Leave this room and turn right. At the end of the corridor kill a mangalore
and use a grenade on the door to the right. This is the exit from this area.
7. First go right and break the door and now you are in the central passage
with the white steps at the far end.
8. >>> SECRET <<<
Fire a grenade at the lighter coloured wall to break it. Kill the alien that
is hiding in this room. Get a blue protector. Go in the small room to get
another protector and a grenade gun clip.
9. Now all you have to do is return through the door you blasted out in step 6,
and turn right to pick up a health pack.
Stage 5
-------
1. Go up the steps and kill another mangalore.
2. >>> SECRET <<<
Go just past the open door to the right and fire a grenade forwards and to the
left. There is another flimsy wall that will smash. Go in here for a blue gun
ammo, sub machine gun clip, health pack and an extra life. At the end of the
passage, just around the corner is another guardian.
3. Now go through the opening and get a blue protector and hear the squeak of
an alien. There is a flame bottle to the left by the entrance.
4. Jump up the stones to the top. There are two of them in here so kill them
using the blue gun which seems to work best. Or you can stand on the top step
and fire grenades at them. One of them drops a health pack.
5. There is a padlocked door to the right.
Stage 6
-------
1. From this room go through the open doorway. This is a save point. Then
jump across the ledges forwards and then go left under the archway.
(If you miss the jump and fall to the floor, go to the left of the pool and
climb up the boxes.)
2. This leads down some wide steps to another alien. Kill him and collect the
flame and freeze bottles and action the switch which will blow out another of
the green plaques at the start area.
3. Go on and pick up three grenades and a health pack. You can see platforms
above your head here but there is nowhere else to go, so go back.
4. From the side ledge go forwards and jump down some black boxes picking up
two grenade gun clips on the way down.
5. Go forwards and you are in a room with a pool in the centre.
6. Kill the enemy here and then jump up to the edge of the pool and across to
the right hand side. Be careful as if you fall you cannot swim and will die.
9. Go forwards and get a health pack from the boxes.
10. Jump up on the first box and then again on the box to the right. Turn
around and jump forwards to the highest box. From here jump to the ledge and
turn left. Go to the end down the ledge at the side of the wall to a platform.
Then go down the narrow corridor to your right.
11. The passage turns sharply to the left. Kill the guardian and before going
up the stairs turn to your left and go through a small opening in a wall.
12. >>> SECRET <<<
Ahead of you is a small black floating platform. Jump onto this. and then
jump to the right to get an extra life.
13. Now turn around and from here you can jump back the way you came. If you
fall you have to go back and jump up the boxes on the far side of the pool
again.
Stage 7
-------
1. Go back to the ledge and turn up to go up the stairs.
2. Be careful here as the steps have gaps in them. Jump them gently using O
for safe landings.
3. At the top the statue will break and attack you so kill it quickly.
4. Then go on to enter an area of dark red fire ahead.
5. Go forwards with care as there are holes in the floor and you will die if
you fall. The ceiling is low too so don't jump too high.
6. At the end pick up a health pack and go on down the stepped blocks. This is
a save point.
Stage 8
--------
1. Jump forwards and down to the small block in the middle of the lava ahead of
you. It is quite an awkward jump and so use O to land.
2. Then jump forwards to the narrow ledge next to the fire waterfall to your
right.
3. From here look up the room and jump to the higher ledge in front of you.
4. From here you will see a switch in the wall ahead so jump across to the
ledge in front of it. Action the switch and this puts out the fires in the
first section where you started to jump.
5. Now jump down to your right to a small ledge and then to the side wall ledge
around to the back of this small block.
6. Next jump to the block jutting out from the wall to your right. And then
forwards up to the corner where the flames were, keeping the wall to your
right.
7. Jump up to the last part of this ledge and then into the room.
8. Action the switch in here and another of the plaques will be revealed in the
first area.
9. Now go into the teleporter
Stage 9
-------
1. This brings you out just before the fire area unfortunately. I had thought
at least it could take me further back but no.
2. Now retrace your steps. Go back up and then down the stairs not forgetting
the gaps that need to be jumped.
3. Turn right and go through the narrow gap and jump down. (Or jump to get the
life if you failed to get it the first time.) Then go back up to the area with
the ledge to the right and up to the door that is locked.
4. Go back down to the main corridor and turn left and back through the area
that has the diagram, going back to the entrance of that area. This takes you
back to the room that has a pile of boxes at the far end.
5. Jump up these and then down again the other side where you are back in the
large open area.
6. Go across and to the left and through the gap that is to the right of the
tow originally barred doors that were the entrance to this whole area. A
long time ago so I hope you remember this.
7. Turn to the right and the first left into the near area that the now open
door reveals.
8. Go forwards and jump across the gap to the modoshawan statue. It does not
move. Go behind it and pick up the golden key.
Stage 10
--------
1. Now you have got to find the way back to that locked door. Can you remember
the way?
A brief reminder:
Go down the big area nearly to the far wall and jump on the blocks, then up the
steps, down the side, jump across to the other side. Go through the open gap
to the right.
Now you are back in the box room, so move down the boxes and keep going right
then left at the corner. Go left down the white stairs and then straight on,
and right and up the stairs. The right again and climb up the blocks and back
to the locked door. Action it using O.
3. Go through and down the stairs. Kill the temple statue at the end and then
jump across the pond to the teleporter. This is an easy jump as you cannot
overshoot.
4. Then you are in a new area.
Stage 11
--------
NOTE The goal here is to find all the switches to get the teleporter to work,
and to complete the activation of all the panels. The switches are behind the
walls where the element patterns are displayed.
If you die in here you will be back at the centre platform.
1. There are four enemies here visible at first. An alien and three temple
statues. These are all at different corners of the room, but they will attack
you so it is best to kill them all from the central platform where you start.
2. The alien in front of the green teleporter is easy to kill first.
With this on your left jump on the moving small platform. When it is highest
jump off to the left of the yellow element sign in front of you. Behind the
wall is a guard to kill. He will leave a full blue protector .
Get this and hit the switch.
3. Jump across to the teleporter and there is another guard waiting for you on
the next platform. Kill him too. Go up the steps and hit the switch here.
Jump on top of the ledge in front of the teleporter and jump slightly to the
right onto the moving platform.
4. From here you can jump to the ledge to the right of the glowing plates on
the wall. There is a health pack to the right. Kill the guardian who is
standing on the central ledge. Jump forwards and across to the stairs. Kill
the guardian up here and hit the switch.
The teleporter will start to function.
5. There is more to do yet though if you really want to get everything. From
here jump forwards onto the round platform and jump from here to the other side
of the pillar where you can see a blue protector. Kill the guardian to your
left and jump forwards. Get a health pack that is to the left of the pillar.
6. Now return to the teleporter.
Stage 12
--------
1. Exit the teleporter into the stones room.and get a health pack and full
protector from the alcoves on either side of the teleporter. There is another
health pack on the opposite side of the room.
2. Now approach each stone in turn, and as you do so each element will show and
the ending of the film sequence plays.
Congratulations
---------------
There is a short sequence from the ending of the film.
Time:
Items: ?
Secrets: ?
No time or percentage was given for this mission. That is mildly annoying
after trying to find everything.
TOTAL: Clips equivalent to 60 blue gun ammo, 270 grenade gun ammo, 6 grenades,
210 submachine gun ammo, 3 freezer bottles, 4 flame bottles and 3 lives.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
C. Acknowledgments/Thanks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The film maker Luc Besson for making such an imaginative film. Sad that the
game did not live up to the high standards of the film, but at least there is
some footage and a reminder of the film's magic.
GameFAQs for being such a wonderful site and for hosting this FAQ.
Special thanks to Doumah who emailed me about the FAQ, and played the whole
game using the FAQ and checking for errors and omissions. He found the secrets
I had missed and most of the items. He also checked this rewrite with great
care and attention to detail. This update is based on Doumah's meticulous work
and detailed account of all the things I missed.
Many thanks to you, Doumah.
Saikyo Mog, for cheering on the sidelines despite saying that the game was of
no interest to him, giving me the advice I needed when I needed it, and helping
to solve any problems. Indeed.
And especially thanks to Saikyo Mog who suggested trying something that in the
end worked, and at a point when I had almost given up on the game. In fact, as
he likes to remind me, if it wasn't for him I would not have written the FAQ in
the first place, so the rewrite never would have happened.
Thank you fuse. And on to Evermore!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D. Legal Stuff
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
GameFAQs.com, or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
This FAQ is copyrighted by threetimes April 2007.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
E. Draft Details
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
First draft: March 13th 2007. Completed missions 1-6.
Revision: March 14th 2007 Corrected many typing errors. Added a few minor
things.
Second draft: March 18th 2007. Completed mission 7 and mission 8 for Leeloo.
Third draft: March 22nd 2007 Completed mission 8 and Leeloo's mission 9.
Added section on cheat codes.
Fourth draft: March 25th 2007 Completed missions 9-11 and 12 for Leeloo.
Added search code.
Fifth draft: March 28th 2007 Completed mission 12 and Leeloo's mission 13.
Sixth draft: March 31st 2007 Completed mission 13 and 14 and 15.
Seventh draft:April 4th 2007 All missions completed.
Eighth draft: August 2007 Version 2.0. Major rewrite and revision of the
whole FAQ, to include all secrets.
--------------------
EIGHTH DRAFT DETAILS
--------------------
Doumah identified these levels as having secrets missing in my original FAQ.
He played through them all and gave me an accurate and detailed account of his
game with all the locations of the secrets I had missed. He also played the
rest of the game and gave me the details of any additional missing items, and
identified exactly which items were classed as secrets. The totals that now
appear at the end of every mission are from his game.
MISSION 6 ESCAPE FROM ZORG'S H.Q.(Leeloo) 20%
MISSION 7 DEPTHS OF NEW YORK (Korben) 50%
MISSION 8 THE FACTORY (Korben) 50%
MISSION 9 ASTROPORT (Korben) 66%
MISSION 11 FHLOSTON FLIGHT (Leeloo) 67%
MISSION 12 FHLOSTON PARADISE (Leeloo) 80%
MISSION 12 FHLOSTON PARADISE (Korben) 66%
I have replayed all these levels, and some more besides. I hope this is the
final version of the FAQ. (Unless someone finds the few missing items.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
F. Contact
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Any errors are my responsibility, so if you can help correct them or add
anything extra that might be useful, please let me know. Emails must be titled
FIFTH ELEMENT FAQ and can be sent to me at: -
threetimes.ajh (@) googlemail(dot)com
The main walkthrough is now complete with all secrets discovered, and most
missions 100% complete for items as well. August 2007.