|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯\   /¯) |¯¯¯¯¯|¯¯¯¯¯|
                  | |¯|_|¯| |¯¯¯| |¯¯\ \_/ /  | |¯| | |¯¯¯
                  | |  _  | |   | |   \   /   | | |    ¯|
                  | |_| |_| |_  | |    ) (    | |_| | |¯
                  |_____._____| |_|    |_|    |_____|_|
  _     _____ __________    _______   _ _______     ____  ____  ______ __
 | |   |  _  |  ____   _|  |  _  | | | |_   _  |   |  _ \|  _ \|  __| '  \
 | |   | | | | |__  | |    | | |_| |_| | | | | |   | | \ \ |_) ) |__| |¯\ \
 | |   | | | |__  | | |    | |  _|  _  | | | | |   | |  )   _ (|  __| |  ) )
 | |___| |_| |__| | | |    | |_| | | | |_| |_| |___| |_/ / | \ \ |__| |  | |
 |_____._____,____| |_|    |_____._| |_______|_____|____/|_|  \_______|  |_|
   FAQ/Walkthrough by P. Summers (Shotgunnova) / shotgunnova(@)gmail(.)c0m

   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
 III. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  IV. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
   V. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Due to the game's age, it has pretty basic controls. Players can change to a
second configuration in the main menu.
 ___________ _______________________________________________________________
| BUTTON    | FUNCTION                                                      |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D-Pad     | Controls movement (on field and menu screens)                 |
| Circle    | Toggle inventory screen                                       |
| Square    | 'Talk' button for NPCs                                        |
| Triangle  | Pick up item (or drop currently selected item)                |
| X-Button  | 'Access' button (for interacting with objects)                |
| L1 Button | Switches camera POV                                           |
| L2 Button | Switches camera POV                                           |
| R1 Button | (Hold) sprinting mode                                         |
| R2 Button | (Hold) crouching mode                                         |
|___________|_______________________________________________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
II. WALKTHROUGH                                                          [WLKT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
City of Lost Children is a movie loosely based on (or bastardizing, as some
would say) the 1995 of the same name. It's rather short and can be divided
into three main sections. The first two stretches uses the map below.

A few things before starting:

• There is an inventory limit. If it's reached -- which it can be by picking
  up all manner of refuse, like empty bottles -- select an item from the
  inventory and put it on the ground.

• Players get a game over if they're captured by the orphanage NPCs three
  times. Make sure to save a few times before then.

• The game laughably uses 15 slots in a memory card, so be prepared.
                                                   _______
                                                  |       |
                    N                             |   I | |
                    |                             |_____| |
                    |                        _____      | |
              W ----+---- E                 |  C  |     | |
                    |                    ___|___  |_____| |
                    |                   |     |         | |
                    S                   |  G   _| |  A  | |
                                        |_____|  B|_____| |
                                            __|_   _____  |
                                           |_   __|   |  _|
                            _              | | |  |___|H|_
                           | |_____________| | |  __|_    |
                        ___|___   ___________| | |    |_| |
                      _|   |   |  _________   _| |  J  ___|
                     | | D |   | |     |   |_|   |____|
                     ) ____|_  | |  E  |
                    / /      |_   _____|
                 __/ (_________| |
                / _____________  |       |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
               / /             | |       | A | Orphanage           |
               \ \_____________| |_      | B | Pelade/Cellar Area  |
                \______________  | |     | C | Kitchen             |
                               |   |     | D | Cashier's Hut       |
                               | | |     | E | Warehouse           |
                               | | |     | F | Lighthouse Area     |
                               | | |     | G | Pelade's Apartment  |
                            ___|  _|     | H | Delicatessen Area   |
                           |  _ F  |     | I | Lot/Repairman       |
                           |_|   | |     | J | Loan Shark's House  |
                             |___|_|     |___|_____________________|

The maps will make progressing much easier, so don't ignore 'em, please!

I. THE CASHIER'S HUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Miette, the protagonist girl, begins in the orphanage/thieves guild and is
tasked with robbing a cashier's hut. Speak to the headmistresses to learn
Pelade has the key, then exit into the alley. Pelade will be sitting nearby
and gives the item. (Note that he won't give it if the evil twins haven't
mentioned it.)

• If Miette pisses off the schoolhouse NPCs or Pelade, they'll throw her in
  the dungeon. The first time, she can escape using the unlocked door; the
  second requires shutting the crate under the window, then using it to boost
  out. The third leads to a game over. (A few other NPCs who can catch Miette
  can contribute to this ongoing tally.)

Enter into town, a dizzying mass of passageways. As part of the prep work,
move down to the nook by the water's edge and take the Brush. It's one of the
game's many hard-to-find items and gives no clue it's necessary, but it is.
A visual aid may be necessary (http://i.imgur.com/3iFfheN.png).

Players can move toward the cashier's hut if they wish, but it's guarded by
a nightwatchman -- he'll need to be moved to continue.

• If one trespasses by the hut, the watchman will toss Miette in a warehouse.
  To exit, climb the crate stack near the entrance shutters (the one she was
  thrown through) and plug in the fuse. At the room's other side, press the
  door button to make an exit. The path leads back to the water's edge near
  the hut.

Anyway, move to the lighthouse docks. On a crate stack, near the start, is a
metal bar (http://i.imgur.com/39wuTjh.png) to steal. Approach the lighthouse
itself and use the metal bar on the fusebox -- which resembles an open window
in PS1 graphics -- to short it out. Now, before the watchman approaches, run
to the crates on the building's other side and duck down. (Toggle the camera
POV to see how close the guard is.) If done right, Miette will comment on
staying there awhile.

Now preoccupied, the cashier's hut is free for the robbin'. Unlock it with
Pelade's key, then head inside. The goal is to steal the jewels from the
electrified cupboard. First, flip the light near the entrance (yes, this must
be done), then use the brush on the cash register to screw up the circuit.

Miette will meet One, another movie character, in the FMV.

II. THE LOAN SHARK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The evil twins' bidding now wants loot from the loan shark's place, though
they offer no aid in doing it (as before). In fact, the path to that area
isn't available by default.

To begin, take the bag of marbles from the schoolhouse's bookshelf. Be quick
about it to avoid being tossed into the cellar. Exit into the alley, then
visit the now-accessible kitchen, where a kid is making a "strong potion"
for Pelade's headaches. He'll give Miette some in exchange for his marbles.
Players can find a piece of chicken, cheese and cake around the kitchen as
well, though they're not that necessary.

Deliver the potion to Pelade to drug him. Access the rope beside him to get
the sausage and door handle, the latter of which can unlock the door atop
the stairway. Inside, flip the light (also right by door) to illuminate the
courtyard key atop Pelade's bed.

This opens the red alley door near one of the kennels. However, unlocking
it without distracting the doberman wakes up Pelade, leading to a fun-filled
cellar visit. Use the sausage, chicken or (if players found it by trashcans
across from the kennel) marrow bone. Cake, cheese and other refuse won't
work.

The new route leads to a water's edge near a delicatessen. Ignore the area
for now and visit north, to a parking lot where a mechanic is doing some car
repairs. Speak to him and wait for him to say "maybe if I try doing it this
way" -- that's the cue to steal his Pincers. Use the object on the silver
wall bell a distance away, then pocket the noisemaker.

Return to the deli waterfront and locate the blue-suited man (a Cyclops) that
guards a stairway. The bell will noticeably annoy him, but only banging it
onto the metal steps causes him to leave. Children can be so cruel...

Enter the loan shark's office. On the lit-up table by his desk is a replica
safe which, when placed upon the scales by the real safe, unlocks it. Take
the jewels inside and exit for a scene.

III. TO THE OIL RIG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The final stretch uses a new map. All inventory items from before are missing,
although with clutter potential, that's more of a positive than a negative.

               N                                 _  |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
               |                             _  |E| | A | Submarine        |
               |                       _    | | | | | B | Bar Courtyard    |
         W ----+---- E        ______  | |   | | | | | C | Ship Painter     |
               |             |C    _| |D|   | | | | | D | One's Skiff      |
               |             |  | |   | |___| | | | | E | Fisherman's Pier |
               S             |  | |___|__   __|_| | | F | Tattooist        |
                             |->| |->             | | G | Funfair Wagon    |
        _______              |  | |¯¯¯|_____   ___| |___|__________________|
       |  ___  |      _______|  | |   |     | |_______
       | |   | |___ _|  ________| |___|     |_____  G |
       | |   | |   |     |  ______|               |___|
  _____| |   | | | |  B  | |__________
 |     | |   | | | |_   _|_____  F  __|
 |  A   _|   |___|_____________|___|
 |_____|

Miette begins inside the submarine's airlock with no way out. Notice where
the periscope is on the ceiling? On the other side of the crate stack below
it, take the plank (http://i.imgur.com/74GyaK2.png). Move to the twin wall
switches nearby. Flip the one furthest from the periscope, then jam the wood
piece into it. Now when the other switch is operated, the diver bumps his
sleepy head on the shelf above. Inspect that shelf to get the airlock key.

Outside leads to more docks. Take the lighter (http://i.imgur.com/QVfPPLX.png)
en route; it's cleverly hidden behind some pathway scenery. Proceed to the
opposite side of the water, then climb the stairs to find an empty lot with a
lit-up table. Climb inside and take a candle (http://i.imgur.com/mg6AABs.png)
by some of the junk.

Near the table -- which has scissors of no use -- is a crate and pulley. Use
the candle, then the lighter, by its rope for an automatic escape scene. Do
not use the scissors, as it immediately alerts the hostess and counts toward
the three-strikes "game over" tally.

In the FMV, One and Miette hatch a plan to reach the oil rig. Players must
find two navigational tools and give them to One (point "D" on map) to end
the game.

• MAP: Find the sailor who's painting a boat; he'll change position when the
  screen is reentered. Steal his paintbrush and dip it into the orange bucket
  he's using. Use the big stairway near the painter; at its first bend, face
  the lit-up window and take the tin can.

  Next, try approaching the fisherman (point "E" on map) to find his wharf
  guarded by a Cyclops. Use the coated paintbrush on him for an FMV. Pester
  the fisherman via dialogue until he mentions he's fishing to find a dropped
  tin. Offer the can to learn valuable info about the map.

  Visit the tattooist's parlor and fiddle with the doorway's plank screw; it
  knocks the poor chap unconscious. Steal the map from his vendor booth, and
  while players are at it, take the Atomizer at the foot of an oil drum (by
  locked gate nearby).

• COMPASS: By One's location ("D" on map) is a stick laying on the pier path.
  Take it to the funfair wagon (point "G") and poke the jar of fleas. Crank
  the square-shaped organ next to the jar; this knocks out the NPC. Use the
  atomizer on his flea-ridden jacket in order to steal his compass-watch.

Revisit One's boat and give him the map and compass to end the game. Sadly,
the oil rig climax of the movie isn't portrayed in anything but an FMV.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[Q] - Is the game fun?
[A] - Honestly, it is a little fun, if only to inhabit the movie's dystopic
      world for a while. It's not an amazing point-and-click experience by
      any stretch, though.

[Q] - Should I watch the movie before playing?
[A] - Definitely. First-time players should experience the film first, not
      the knock-off game.

[Q] - I fed the dog but it doesn't get distracted!
[A] - Some items don't distract it. Use chicken, sausage or the bone.

[Q] - I'm ringing the bell but it doesn't distract the Cyclops!
[A] - Ringing it isn't enough; it needs to be banged against the loan shark's
      metal staircase. There'll be just enough room to do it.

[Q] - Since this is a PAL game, what languages are supported?
[A] - English, Italian and Spanish. They can be swapped on the main menu.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. UPDATES & CONTRIBUTORS                                               [UPDT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
3-10-2017 ----------------------------------+ Started/finished walkthrough

THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for hostin' my crap

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

 • Gametalk.com                       • cheatcc.com
 • GameFAQs.com                       • gamershell.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Cheathappens.com
 • Honestgamers.com
 • Chaptercheats.com                           E-mail me for permissions ~
 • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
BORN INTO                     Document © Shotgunnova, 1997-2016 (and countin'!)
MONEY, IT'S                  City of Lost Children namesake © respective owners
NOT A CRIME                                       E N D   O F   D O C U M E N T