Tenchu Walkthrough
Version 1.1
by Amar Kishan on 12/22/01
[email protected]
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The latest version of this FAQ can be found at:
http://www.gamefaqs.com
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i.) INTRODUCTION
This is a complete walkthrough for Tenchu: Stealth Assassins (PSX). If you
have anything to add, just contact me at: [email protected].  I hope
you enjoy the guide.  If you wish to use this guide for any purposes
(other than use for help), please email me first.  This guide is not to be
reproduced in anyway without my permission first.  This guide is copyright
2001 Amar Kishan.
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ii.) FORMAT
This guide covers several things in a particular format, which is
useful to know in order to use the guide.

Walkthrough Format:
=========================================================================
MISSON #: NAME
Difficulty: X/5 -> How hard it is to get Grand Master here
Recommended Items:
Enemies: Enemies in this mission
Innocents/Misc.: Innocents and other characters in this mission
Special Item: Item received if a ranking of Grand Master is obtained
=========================================================================

Enemy Format
[Name: Taken from Debug Mode]
HP:
Strategy:
Location: Missions they are in (e.g. 1, 3)
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iii.) VERSION HISTORY

Version 1.1 (12/22/01)
- Minor corrections

Version 1.0 (8/13/01)
- Original version

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iv.) TABLE OF CONTENTS

i.) Introduction

ii.) Format

iii.) Version History

iv.) Table of Contents

I.) Game Basics

II.) Walkthrough
Training
Mission 1: Punish the Evil Merchant
Mission 2: Deliver the Secret Message
Mission 3: Rescue the Captive Ninja
Mission 4: Cross the Checkpoint
Mission 5: Execute the Corrupt Minister
Mission 6: Infiltrate the Manji Cult
Mission 7: Destroy the Foreign Pirate
Mission 8: Cure the Princess
Mission 9: Reclaim the Castle
Mission 10: Free the Princess

III.) Enemies

III.) Items

IV.) Secrets/Misc.

V.) Credits/Disclaimer

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I.) GAME BASICS
-------------------------------------------------------------------------
A.) MOVES
-------------------------------------------------------------------------

--->MOVING<---

Press and hold UP: Run forward
Press and hold DOWN: Walk backwards
Press and hold LEFT/RIGHT: Turn left/right
Press DOWN and LEFT/RIGHT: Quickly turn left/right
Press UP/DOWN twice: Take a quick step forwards/backwards
Press LEFT/RIGHT twice: Take a quick step left/right

--->JUMPING<---

Press X: Jump (can ricochet off walls)
Press UP and X: Strong forward jump
Press DOWN and X twice: Jump backwards
Press LEFT/RIGHT and X: Jump left/right
Press O/R1 and X: Jump and turn 180 degrees
Press DOWN, UP, and X: Turns around while performing a strong forward jump

--->STEALTH MODE<---

Press O/RI: Crouch
Press O/R1 and UP/DOWN/LEFT/RIGHT: Move up/down/left/right while crouching
Press O/R1, DOWN, and LEFT/RIGHT: Turn left/right while crouching
Press 0/R1 close to a wall: Press back against wall
Press 0/R1 close to a wall and directional buttons: Move along wall
Press O/R1 and UP/DOWN/LEFT/RIGHT twice: Roll in desired direction

--->HANGING<---

By jumping close to a wall or hooking the edge with the grappling rope,
the ninja can hand off the edge.

Press LEFT/RIGHT while hanging: Move left/right
Press UP while hanging: Climb up
Press DOWN while hanging: Drop down

--->ATTACKING/DEFENDING<---

Press SQUARE: Slash (Rikimaru has a 3-hit combo; Ayame has a 4 hit combo)
Press LEFT/RIGHT and SQUARE: Turn and slash to the right/left
Press X and SQUARE: Slash while jumping
Press UP twice and SQUARE: Thrust attack
Press UP, DOWN, and SQUARE: Turnaround slash
Press LEFT/RIGHT, SQUARE, RIGHT/LEFT, SQUARE: Switchback slash (Rikimaru)
Press LEFT/RIGHT and SQUARE twice: Double left/right slash (Ayame)
Press O/R1 and SQUARE: Crouching slash
Hold DOWN while the enemy attacks: Block
Press SQUARE when arrow is in range: Knock down arrows

--->ITEMS<---

To pick up items, move close to them and move in their direction.

Press L2/R2: Select item
Press TRIANGLE: Use item
Hold TRIANGLE when using Shuriken/Sleeping Gas/Hook: Aim item
Release TRIANGLE: Fire Hook/Throw Shuriken/Launch Sleeping Gas
Press SELECT: See map

--->OTHER<---

Press L1 and directional pad: Look around
Press START: Pause/Unpause
Press SELECT/START: Quick reset

--->STEALTH KILLS<---

Press SQUARE when behind an unaware enemy: Arm amputation
Press SQUARE when directly behind an unaware enemy: Throat slit
Press SQUARE when an enemy is turning to face you: Heart stab
Press SQUARE when you are back to back with an enemy: Neck breaker
????: Decapitation

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B.) KI METER
-------------------------------------------------------------------------

Ninjas have a sixth sense that allows them to sense when other beings are
close to them.  This sixth sense, called Ki, also allows a ninja to sense
the intentions of nearby beings.

Your Ki Meter displays 2 things: a number and a symbol.  The number
represents how close another being is and the symbol represents its
intention.

SYMBOL                       MEANING
?                            This indicates the presence of an enemy or
                            innocent character who is not alert to your
                            ninja's presence.

!                            This indicates that your ninja has been
                            spotted by an enemy but has not yet been
                            identified as a threat.  The enemy must be
                            under the impression that you are a dog, cat,
                            or colleague.

!!                           This indicates that your ninja has been
                            spotted and identified as an intruder by
                            an enemy character.  The enemy will attack
                            with the intent to kill.

!?                           This indicates that an enemy nearby has been
                            alerted by suspicious sounds or a body and is
                            actively searching for an intruder.  Beware -
                            searching guards will actively scan the roof
                            tops.

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C.) MISSION SCORING
-------------------------------------------------------------------------

You are awarded points based on various aspects of the mission.

> Undetected Kills: 20 points each
> Detected Kills: 5 points each
> Spotted: 400 points if never spotted.  You lose 120 points if spotted
 once, and 20 points for each additional spotting.
> Innocents: -10 points for each innocent killed

The total number of points you earn determines your ranking.

POINTS             RANK           BENEFITS
99 and below       Thug           None
199 and below      Novice         None
299 and below      Ninja          None
399 and below      Master Ninja   Increased # of items
400 and above      Grand Master   Win a Special Item

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D.) CHARACTERS
-------------------------------------------------------------------------

--->RIKIMARU<---
A 25 year old male rigorously trained from birth in Azuma Shinobi-ryu
ninja techniques.  He wields the legendary Izayoi sword.

--->AYAME<---
A 21 year old female orphan trained since childhood as a ninja.  She
treats Princess Kiku as a sister.

--->MATSUNOSHIN GOHDA<---
The 30 year old lord of the Gohda clan.  Gohda is a wise ruler with no
desire to increase his territory.

--->NAOTADA SEKIYA<---
Lord Gohda's 57 year old minister.

--->PRINCESS KIKU<---
Lord Gohda's 12 year old daughter.

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I.) WALKTHROUGH
-------------------------------------------------------------------------

This walkthrough will tell you, among other minor details, how to complete
every mission in Tenchu: Stealth Assassins with a ranking of Grand Master.

=========================================================================
TRAINING
Difficulty: 1.5/5
Recommended Items: None
Enemies: Kerai Katana, Kerai Yari, Kerai Yumi
Innocents/Misc.: Princess Kiku, Minister Sekiya
Special Item: Super Shuriken
=========================================================================

--->STORY<---

You must prove your ability as a Ninja.

--->TIPS<---
> Ninjas live by stealth and cunning
> Never let the enemy see your face
> Fade into your surroundings

Jump over the wooden wall and enter stealth mode.  Climb along the wall
until you see a guard.  When he's facing away from you, run up and kill
him.  Now aim your grappling hook at the top of the upper wall and fire
it.  Instead of climbing up, hang there.  When the guard turns his back,
slit his throat.  Run down the hallway and enter stealth mode right before
leaving it.  From the wall, check the pool to see if there is a sentry
there. If there is, cut his throat and climb the wall.  Check the hallway
for a guard - kill him when he's looking the other way.

Now comes the hard part.  There will be one patrolling sentry and one
stationary Kerai Yumi.  When the Kerai Yumi's back is turned, quickly drop
down and kill both guards.  Quickly jump onto the step and crouch.  When
the guard behind you turns, kill him and exit the training center.

=========================================================================
MISSION 1: PUNISH THE EVIL MERCHANT
Difficulty: 1.5/5
Recommended Items: 2 Shurikens
Enemies: Rounin Katana, Rounin Yari, Rounin Yumi, Rouban Katana, Rouban
Susumata, Rouban Yumi, Dog
Innocents/Misc.: Jochu, Mekoke, Rat, Cat
Bosses: Hanbe KatanaL , Echigoya
Special Item: Lightfoot Scroll
=========================================================================

--->STORY<---

A once-honest merchant, Echigoya, has been using brutal methods to destroy
his enemies and gain wealth.  Envious of the upper classes in Japan, he
wishes to amass large amounts of wealth, regardless of the price in human
blood.  Echigoya must pay for his greed with his life.

--->TIPS<---
> Avoid the main gate
> Use the grappling hook
> Never harm the innocent

You'll start in an alley.  Grapple onto the roof to your left.  This roof
borders Echigoya's main compound; you should be able to see the garden
area.  There are a few guards in the garden, so stay to the right side of
this roof.  Run south along the roof you're next to a large building (the
building should be to your left).  Jump onto that roof and run east.  You
should see a hole in the roof.  Jump in.  If there's a sleeping guard,
dispatch him.  If there's a cat or if there's nothing there, drop down the
hole into Echigoya's room.

Echigoya's trying to have fun with the locals, but you cut the party
short.  After threatening him, Echigoya calls for his bodyguard and runs
away. After the cut scene, you'll have to face Hanbe KatanaL, Echigoya's
bodyguard.

------------------------------------------------------------------------
HANBE KATANAL
HP:100
Hanbe is quick with his katana and is capable of creating a 2-hit combo.
After this combo, Hanbe's left extremely open, so nail him with your 3 or
4 hit combo.  Repeat this tactic to kill Hanbe.  If you sideroll, Hanbe
will do a turnaround slash, leaving his back exposed.  You can make use of
that as well.
------------------------------------------------------------------------

After Hanbe's death, grapple back through the hole you entered from.  Head
off the roof of the compound and jump onto the roof (this is the other
side of the garden you saw earlier.  Head north until you can see four
large buildings to your right.  Leap onto the roof of one of them and
slowly dispatch of the guards in this area (there are usually three guards
and a dog).  Use a Shuriken on the dog when it reaches an area where none
of the others can see it (if you miss, you can either jump down and kill
it or throw your second shuriken).  When you've killed the guards, go into
the northwestern house to find Echigoya.  Echigoya calls for help, but his
bodyguards are all dead.

------------------------------------------------------------------------
ECHIGOYA
HP: 80
Echigoya is a weakling.  Although his pistol shots will hurt you, simply
slashing him once will stop him from firing his gun.  Just run right up to
him and slash him to death.
------------------------------------------------------------------------

Echigoya dies, crying about his money.  Moral: Don't be greedy or a ninja
will show up and hack you to pieces.

=========================================================================
MISSION 2: DELIVER THE SECRET MESSAGE
Difficulty: 2/5
Recommended Items: 2 Shurikens
Enemies: NinjaA Jyurur, NinjaB Katana, Kunoiti Jyute, Dog
Innocents/Misc.: Minister Sekiya, Chonin, Jochu, Mosume
Special Item: Fire-Eater Scroll
=========================================================================

--->STORY<---

A large group of outlaws has planned an attack on Lord Gohda's territory,
but you've stolen a copy of their plans.  You must deliver the plans to
Lord Gohda and circumvent the possibility of a brutal war.  Unluckily for
you, the outlaws have hired a group of ninja to intercept and terminate
you.

--->TIPS<---
> Mark your path with colored rice
> Beware of enemies on the roofs
> Never harm the innocent

Immediately grapple onto the roof to your left.  If there is a guard in
the alley below you, kill him.  If it's a merchant, forget about it.  Jump
to the next roof.  There may be a dog to your left; when it comes close,
throw your Shuriken at it.  Now jump to the next roof.  Ignore any
foes/innocents on the ground and make your way to yet another roof.
Crouch and look at the S-shaped roof in front of you.  If there is a
Kunoiti Jyute there, wait until she's facing away from you and quickly
jump onto her roof.  Try to make sure that there are no other people near
you, then execute her.  Follow the S-shaped roof to its end and jump to
the roof on your left.  You should be overlooking a street.

If there is a Mosume or Jochu there, be careful to not be seen.  Aim your
hook at the left roof across the street and fire it.  From here, just jump
from roof to roof along the left side of the back street, killing any
ninja or dogs you see on the way.  Finally, after heading east for quite a
while, you'll reach an open area with several crates.  There is usually a
sentry here OR a sleeping ninja.  Either way, there may be a rooftop
sentry across the courtyard, so dispatch of the patrolling sentry when
s/he is closest to you, and ignore the sleeping guard (unless you were
spotted earlier and need points).  Run towards the bridge near the center
of the courtyard and enter Stealth Mode.  Carefully make your way across
the bridge; there will be a NinjaA Jyurur here.  When he's not looking,
execute him and run up the path to complete the level.

You apologize for being late and deliver the message.

=========================================================================
MISSION 3: RESCUE THE CAPTIVE NINJA
Difficulty: 3/5
Recommended Items: 2 Healing Potions, 3 Grenades
Enemies: Rouban Katana, Rouban Susumata, Rouban Yumi, Wolf
Innocents/Misc.: Onikage, Ayame Kodati, Rikimaru Ninja
Bosses: Kuma and Goo Bou
Special Item: Protection Amulet
=========================================================================

--->STORY<---

A Gohda ninja has been captured and is being held in an obscure forest.
Although the ninja code forbids rescues, Lord Gohda has bent the rules and
asks you to rescue the captive ninja.

--->TIPS<---
> Beware of pitfalls
> Kill quickly and silently
> Beware of wild beasts

Turn 180 degrees and run to the rock wall.  Crouch and head north along
the wall face, avoiding any wolves or archers to your left.  You should
see a cave entrance to your right, possible with a Rouban Susumata
guarding it.  Dispatch of the Rouban if he is there and enter the cave.
Follow the cave path (ignore any branches off the main path) until you
reach a pitfall.  If there is a sentry on the other side of the pitfall,
wait for him to face the wall before jumping over the chasm and killing
him.  If not, simply jump over the pitfall.  There is another pitfall to
your left; leap over that one too.  Following the path you are on should
lead you to a gate.  This gate leads to a hole with two ledges on either
side.  There may be a sentry to your left, so grab onto the ledge and
check.  If there is, kill him.  If not, get on the ledge to your right.
You should see a land bridge in front of you (there could be an archer on
this bridge...kill him when he's facing the other way).  Once you are
halfway across the bridge you should see a doorway to your right.  Turn to
face it and aim your grappling hook at the wall above the door.  Fire the
hook and get ready to grab onto the ledge.  When you're there, enter the
door.

Carefully make your way through the tunnel and dispatch the guard right
around the corner.  Now stealthily make your way up the tunnel, pausing at
each niche (there may be an archer in one of them).  One of these niches
is a steep hallway leading to a gate - take this hallway.  After passing
through the gate, equip your grenades and follow the path to a clearing.

------------------------------------------------------------------------
GOO BOU and KUMA
HP:100 [Each]
This boss fight is actually remotely challenging.  Both Goo Bou and Kuma
(the bear) hit hard.  Don't get close to Kuma, just hurl your grenades at
him from a distance while avoiding Goo.  Once you've trounced the bear,
turn your attention to Goo.  He'll swing his club at you, leaving him open
for your combo.  Just keep counterattacking until he dies.
------------------------------------------------------------------------

The jail cell is right behind Goo and the captured ninja is either
Rikimaru or Ayame, depending on who you are playing as.  Before you can
escape the dungeon, a mysterious man (Onikage) shows up and mocks you.
After he leaves, you're free to leave the level, but this isn't the last
of that guy (you should know that).

=========================================================================
MISSION 4: CROSS THE CHECKPOINT
Difficulty: 4/5
Recommended Items: 2 Shurikens, 1 Smoke Bomb
Enemies: Asigaru Katana, Asigaru Yari, Asigaru Yumi, Wolf
Bosses: Tazu, Senjuro Akechi
Special Item: Sleeping Gas
=========================================================================

--->STORY<---

While spying in hostile lands, you learn of a massive army preparing to
attack Lord Gohda's territory.  You must report back to Lord Gohda - and
that means crossing an enemy checkpoint.

--->TIPS<---
> Sneak underneath your opponents
> Use the bridge to your advantage
> Quickness beats two-handed strength

As you approach the checkpoint, you'll be accosted by a nagi-wielding
woman.  She wants to know where you're going and why.  Thus, you have to
kill her.

------------------------------------------------------------------------
TAZU
HP:100
Tazu uses a Nagi to attack you.  She has a standard attack 2-3 hit combo
(which can be easily blocked) and a jumping attack.  If she happens to
jump over you when she executes the jumping attack, use your O + X move to
turn and face her.  To easily defeat Tazu, block her attacks and retaliate
with your combo (sounds familiar, eh?).
------------------------------------------------------------------------

Immediately grapple onto the right side the giant door in front of you.
From here, aim your hook at one of the branches of the middle tree.  Once
you're on the branch, you should see a few trees in front of you and some
guards on foot below you (and perhaps a guard on top of the tower
structure).  The tree you should grapple onto is the one that's ahead of
you and to your right.  Once on that tree, aim your hook to the tree on
your right.  You should see a bridge from your new perch.  Scan the ground
for patrols, then drop down.  In stealth mode, roll across the bridge.
Move with extreme caution when you near the other side, as there is
frequently a patroller here.  If there is, hide behind the lamp and
dispatch him when his back is turned.

Make your way forward towards a bamboo forest.  There may be an Asigaru
Yumi on either side of you; take them one at a time.  Once the Yumis are
disposed of, head towards the right side of the screen and head north.
You should reach a ledge overlooking a clearing.  There are usually three
guards and a wolf in this area, so be careful.  First, dispose of the
sentry patrolling the small path to your left.  Now is a good time to use
your Smoke Bomb.  Throw it into the clearing and dispose of all enemies in
the vicinity.  When you've indulged your bloodlust, head up the narrow
path.

There are usually two guards in this courtyard: one on the ground and one
on a tower.  Kill the sentry on the ground first, then climb up the tower
to dispose of the other guard.  Once you've cleared the courtyard, head
through the door.

A man named Senjuro Akechi, master of Myojinsoga style swordsmanship, is
guarding this end of the checkpoint. If you're playing as Rikimaru, he'll
apologize for his sister's rudeness.  If you're playing as Ayame, he'll
mock you.  Either way, he'll challenge you to a match.

------------------------------------------------------------------------
SENJURO AKECHI
HP: 120
Senjuro Akechi is a master of Myojinsoga style swordsmanship (i.e. he can
fight with two swords), meaning he is a lot stronger than Tazu.  He has
two attacks: a 3-hit combo and a whirl slash.  The 3-hit combo can be
countered with a combo of your own, but the whirl slash can pose some
problems.  Rather than end up in front of you, Senjuro will end up on your
right or left side, so you'll have to use a turnaround slash (which leaves
you open).  Thus, if he finishes on your side, wait for his next attack.
------------------------------------------------------------------------

While Rikimaru pays his respects to Senjuro, Ayame insults him.  Thus ends
the level.

=========================================================================
MISSION 5: EXECUTE THE CORRUPT MINISTER
Difficulty: 3/5
Recommended Items: 1 Shuriken, 1 Poison Rice
Enemies: Sisi Katana, Sisi Yari, Sisi Yumi, Dog
Innocents/Misc.: Nakai, Kataoka Kozuka [Rikimaru only]
Bosses: Hikone Katana, Kataoka Kutayumi [Ayame only]
Special Item: Ninja Armor
=========================================================================

--->STORY<---

Lord Gohda's finance minister, Kataoka, has been accepting bribes from
merchants like Echigoya.  Kataoka is Naotada Sekiya's son (Sekiya is
Gohda's chief adviser).  To avoid bringing shame on Sekiya's name by
overtly dealing with Kataoka, you are ordered to execute him.

--->TIPS<---
> Find the bodyguard first
> Beware of hidden archers
> Never harm the innocent

Head east from your starting point.  You should see a bridge, possibly
guarded by a Sisi Yari.  Sneak up and execute the Yari, then crouch.
Carefully make your way east again.  There may be a Sisi Yumi or a dog
here.  After executing the foe, continue east until you reach a dead end.
Turn to your left and grapple onto the roof in front of you.

There may a guard hidden under you and a guard in front of you.  To get
through this dilemma without being spotted, throw your poison rice to
the northwest.  Grapple onto the roof in front of you and execute the
guard who has come out of hiding.  Now kill the other guard.

Jump onto the northern wall (as close to the building as possible).  There
may be a Sisi Yumi here.  Destroy him, then head towards the raised
balcony.  Grab onto the balcony, but don't climb up.  If there is a sentry
here, dispatch him and head inside the house.  Kill any sentries in the
house, then go back out to the balcony.  Head north to the well.

You'll ask the bodyguard where Kataoka is, but the bodyguard isn't too
keen on answering you.

------------------------------------------------------------------------
HIKONE KATANA
HP: 150
Hikone fights just like a normal sentry would.  Once he has lost 100 HP,
he'll surrender.
------------------------------------------------------------------------

Before Hikone can tell you where Kataoka is, an arrow will pierce his
skull.  Could that arrow have been fired by Kataoka?  Anyway, grapple onto
the roof and head west from roof to roof.  You should see a small
courtyard with Kataoka in it.

-->RIKIMARU ONLY<--
Kataoka is ashamed that he has been found out and decides to commit
suicide.  Rikimaru helps him die the honorable way.

-->AYAME ONLY<--

------------------------------------------------------------------------
Kataoka KATAYUMI
HP: 100
Kataoka can fire up to three arrows at once, but has poor close-combat
skills.  Just hit him with your 4-hit combo to stop his attacks.
------------------------------------------------------------------------

Ayame mocks Kataoka (as always) as he dies.

=========================================================================
MISSION 6: INFLITRATE THE MANJI CULT
Difficulty: 2.5/5
Recommended Items: Ninja Armor, 2 Poison Rice, 3-4 Grenades, Healing
Potion
Enemies: Manji, Manjis Keitou, Manjis Engetu, Manjis Yumi
Bosses: On Andon, Onikage
Special Item: Shadow Decoy
=========================================================================

--->STORY<---

A long time ago, an evil spirit was trapped inside a stone.  The stone had
the power to control minds and alter bodies.  Recently, the Manji cult has
stolen the stone and is using it to build up an army of demons.  You must
retrieve the stone.

--->TIPS<---
> Beware of deranged cultists
> Stay alert, stay alive
> Examine the statue from top to bottom

Run to the right into the wooded area and proceed forward with caution.
About halfway up the stairs is a small, lighted area that is usually
frequented by a guard.  Kill him and continue climbing the stairs.  Once
the gate to the temple comes into view, go into stealth mode.  There is
almost always a guard here, so look closely.  When the guard's back is
turned, slit his throat and grapple onto the roof.

Follow the roof south until you see a large building in front of you.
Kill any rooftop enemies and then grapple onto the roof of the large
compound.  Scan the ground near the entrance (that would be the west face
of the building) and kill any enemies there (poison rice will help if
there are more than 1).  After the guards are dead, crouch and look
through the door of the compound to see if any guards are patrolling the
statue.  If so, wait until they are turned before destroying them.

If there are any guards on the wooden floors, use a Poison Rice roll to
lure them out.  If not, grapple onto the top of the statue to trigger a
boss fight.

The Manji cult leader, On, is not pleased with your audacity and informs
you that she has eaten the stone.  No problem, we'll just cut her open!

------------------------------------------------------------------------
ON ANDON
HP: 100
On is easily defeated.  She has a 3-4 hit combo and a whirling attack, but
both are easy to block and counter.
------------------------------------------------------------------------

After you've defeated On, Onikage shows up and challenges you to a fight.

------------------------------------------------------------------------
ONIKAGE
HP: 200
Onikage attacks quickly and ferociously.  He has a two-hit kick attack and
a somersault.  The easiest way to defeat him is to use your grenades.  If
you choose not to use them (why?), back away from Onikage to incite a
somersault and hit him while he's in the air. You only need to take off
100 HP.
------------------------------------------------------------------------

Onikage decides to finish this later (yeah, AFTER he got whooped) and runs
away, leaving the rest of the Manji cult to you.

=========================================================================
MISSION 7: DESTROY THE FOREIGN PIRATE
Difficulty: 2.5/5
Recommended Items: Ninja Armor, 2 Poison Rice, 1 Shuriken, Healing Potion
Enemies: PirateA Halbert, PirateA Teppo, PirateB Ikari
Innocents/Misc.: Chonin, Mosume
Boss: Balmer
Special Item: Resurrection Leaves
=========================================================================

--->STORY<---

The ferocious Spanish pirate, Captain Balmer, has been wreaking havoc on
the town.  You must stop him and restore the balance of trade.

--->TIPS<---
> Show no mercy to the foreign invaders
> Overcome guns with stealth
> Never harm the innocent

Carefully jump onto the bridge railing and inch close enough that you can
see a roof.  Grapple onto this roof and open your map.  See those ship?
That's where you should go.  Jump from roof to roof until you're
overlooking the shore.  There are going to be some pirates patrolling the
shores, and you need to kill them all.  If your Ki meter hints at a guard,
throw out a Poison Rice and move in for an execution.  Continue this
"genocide" as you move from house to house alongside the shore.  If you
run into any dogs, get rid of them with a Shuriken.  Once you've killed
the enemies along the shoreline, head onto the small ship.  If there are
enemies here, kill them.  Now head onto the large ship to fight Captain
Balmer.

------------------------------------------------------------------------
BALMER
HP: 150
Balmer is slow but his saber can't be blocked (when he thrusts it).  Also,
you can't knock him off the ship, so don't try.  Just slash him and block
his attacks (if he thrusts, you'll only lose around 20 HP).  When you get
to 40 HP, heal and continue the fight (this shouldn't be needed).
------------------------------------------------------------------------

Now that that's done, it's time to...

=========================================================================
MISSION 8: CURE THE PRINCESS
Difficulty: 4/5
Recommended Items: Ninja Armor, Healing Potion, 3 Shurikens, Sleeping Gas
Enemies: Tengu Jyute, Tengu Kon, Tengu Yumi, Wolf
Special Item: Chameleon Spell
=========================================================================

--->STORY<---

Princess Kiku is slowly losing her sight.  All conventional methods of
treating her ailment have failed, so you must obtain the magical herb that
grows on Mt. Shiba (it's rumored to be able to cure anything).

--->TIPS<---
> The herb is at the summit
> Watch your step
> Demons await to challenge trespassers

Getting a ranking of Grand Master in this mission is very difficult.  At
the start of the level, crouch behind the tree and scan the area for
enemies.  Kill any wolves or guards in this area, then hide behind the
next tree.  Repeat this procedure until you reach the end of the forest.
Crouch carefully and look ahead.  There is usually a sentry patrolling the
area right in front of the forest; kill him when he's walking away from
you.  Carefully sneak up on the wall and scan the ledge to your left for
enemies.  After dispatching any potential hazards, make your way forwards.
Equip the Sleeping Gas as you get close to the bridge.  The Tengu Yumi
guarding the bridge is a pain to kill without using drastic measures, so
shoot him with the gas.  After he falls asleep, kill him and cross the
bridge.

There may be a wolf to your right; feed him your shuriken.  After the
canine is dead, head to where he was and grapple onto the cliff face.
Crawl along the wall of the cave and assassinate the Tengu Jyute in it.
Follow the series of caves north, but be beware of the guards that patrol
each cave.  After you've navigated the series of caves, climb up the
narrow ledge to get your Herb.

=========================================================================
MISSION 9: RECLAIM THE CASTLE
Difficulty: 0/5
Recommended Items: 1 Healing Potion, 7 Grenades
Enemies: Kimen13 Katana, Onikarai Nagi, Onikuro En, Onikuro Crowr
Bosses: Onikage
Special Item: Dog Bone
=========================================================================

--->STORY<---

Last night, Onikage led an army of demons against one of Lord Gohda's
castles.  They quickly overwhelmed the meager defenses and overthrew the
castle.  A frontal attack is impossible and impractical; you must
infiltrate the castle and deal with the problem from within.

--->TIPS<---
> Use narrow spaces to your advantage
> Always be alert for hostile ninjas
> Be careful in the castle tower

After playing through this Mission once, I found a secret that allows you to
bypass most of the level, thus obtaining a ranking of Grand Master quite
easily.  I've outlined this technique below.

You'll start in a small area.  Grapple onto the roof in front of you and
crouch.  There is usually a sentry of some sort on the bridge, so you
should crouch and wait to kill him or her.  Now grapple onto the roof to
your right.  From the side roof, look to your left.  You should see a
lighted wall. See the roof above that wall?  Good, because you have to
grapple onto it from here (just aim your hook, you should be able to make
it).

Once you've reached the roof of the wall, run forward a little and grapple
up to the next level.  Take a few steps to the right and inch backwards
until you are nearly falling of the roof.  Now aim your hook straight up
and fire it (you should be targeting the white portion of the roof, not
the blue area).  Your character should grab onto the white portion of the
roof (facing towards the wall).  Climb up and your ninja will catch the
edge of the spikes protruding from the roof.  Now climb up onto the roof
of the castle.  (If you did this incorrectly, your ninja would grab onto
the roof spikes first, and when you try to climb, he or she will fall down).

Now make your way to the railed area to find Onikage.

------------------------------------------------------------------------
ONIKAGE
HP:200
Onikage is very, very easy, with or without grenades or healing potions.
His kicks can be very damaging, but his attack pattern is standard, and
his flying kicks leave him wide open.  Since you brought your grenades
along, just blast him with them (7 will kill him) or use them in
combination with your sword.  The one thing you should watch out for is
the healing potion that Onikage may use - simply hit him when he's using
it to knock it out of his hand.
------------------------------------------------------------------------

=========================================================================
MISSION 10: RESCUE THE PRINCESS
Difficulty: 5/5
Recommended Items: 2 Healing Potions, 7 Grenades, 3 Chameleon Spells,
2 Poison Rice
Enemies: Kabane Houton, Kabane Kabututi, Kabane Yumi, Fire Dog, Mouryo
Bosses: Onikage, Lord Mei-Oh
Special Item: Decoy Whistle
=========================================================================

--->STORY<---

Lord Mei-Oh has kidnapped Princess Kiku.  You must rescue her and destroy
Mei-Oh and Onikage once and for all.

--->TIPS<---
> Prepare for the ultimate challenge
> Flames and lava bring instant death
> Follow the princess' voice

This is the hardest mission in the game - period.  Although you don't NEED
Chameleon Spells to get Grand Master, having them will make your life a
lot easier.

At the start of this level, head left into the forest and continue north.
Once you near the first gate, crouch and check for a guard.  If there's a
guard there, cut off his head (well, maybe not) and grapple onto the roof
of the gate.  Crouch and check for another guard on the steps.  After
executing him, head up the steps until you can see a bridge.

If you're going to be spotted during this mission, it's going to happen on
the bridge. Throw out a poison rice (as close to the bridge as possible)
and put on a Chameleon Spell.  If a FireDog comes out, kill him and cross
the bridge. Only FireDogs will be able to tell that you are an impostor,
and you won't be discovered for killing them.  Run across the bridge and
through the large double doors.  Throw out another poison rice to attract
any enemies, then kill them.  Run towards the giant pillar and scan for
guards.  If there are more than one, use a Chameleon Spell and eliminate
one when the other's back is turned.  Then quickly kill the other one. Now
head through the double doors to face...Onikage!

------------------------------------------------------------------------
ONIKAGE
HP:200
Onikage is very, very easy, with or without grenades or healing potions.
His kicks can be very damaging, but his attack pattern is standard, and
his flying kicks leave him wide open.  The one thing you should watch out
for is the healing potion which Onikage may use - simply hit him when he's
using it to knock it out of his hand.
------------------------------------------------------------------------

As Onikage dies, he tells you that Kiku is held below.  One down, one to
go...

You're now in Hell (I guess), so expect to see a lot of lava and zombie
like creatures (Myouros). Head towards the edge of the hallway you're in
and peek around the corner.  If the Mouryo is looking the other way, drop
down the hole.  This area is full of Mouryos, Kabane class enemies, and
lava.  Run down the hallway you dropped into and check around the corner
for an enemy.  When he turns, slit his throat and continue down the
hallway.  Continue through this area until you see a river of lava. Follow
this river to its source and take the second to last hallway.  This leads
to another lava river.  Jump across the river and start rolling down the
hallway.  Once a guard seems to spot you (the ! sign appears), use a
Chameleon Spell and run past him.  The hallway leads to an open lava lake.
Make your way across the ledges to a small bridge.  The bridge is too
short to go across the lake, so you must grapple to the other side.  From
here, drop into another region.  From here on out there are no guards, so
just follow the linear path to the end.  Lord Mei-Oh awaits at the bottom
of the large pit (you'll know what I mean when you see it).

------------------------------------------------------------------------
LORD MEI-OH
HP:250
Lord Mei-Oh has the ability to fire lightning bolts and teleport.  When he
teleports, he'll appear behind you and thrust at you with his giant sword.
To avoid this, simply run in a curve around the room.  Since you should
have 7 Grenades and at least 1 Healing Potion remaining, all you need to
do is hit him two or three times with your sword.  Not having the Ninja
Armor equipped can make this battle pretty hard, which is why you have
Healing Potions (you DO have them, right?)
------------------------------------------------------------------------

Sit back and enjoy the ending.

-------------------------------------------------------------------------
II.) ENEMIES and INNOCENTS
-------------------------------------------------------------------------
A.) ENEMIES
-------------------------------------------------------------------------

All names were taken from the Debug Mode.

--->HUMAN<---

Kerai Katana
HP: 40
Strategy: These swordsmen can only use basic sword slashed.  Block their
initial attack and retaliate.
Location: Training

Kerai Yari
HP: 40
Strategy: These spear-wielders have a stronger attack than their
sword-bearing counterparts, but are slower.  They can stab you or whirl
their spear around to knock you down.  Just block and retaliate.
Location: Training

Kerai Yumi
HP: 40
Strategy: These archers will fire arrows in your direction and run for
cover.  Dodge or deflect their arrows and hack them to pieces (they have
no close combat skills).
Location: Training

Rounin Katana (Blue)
HP: 35
Strategy: These swordsmen can only use basic sword slashed.  Block their
initial attack and retaliate.
Location: 1

Rounin Yari (Blue)
HP: 35
Strategy: These spear-wielders have a stronger attack than their
sword-bearing counterparts, but are slower.  They can stab you or whirl
their spear around to knock you down.  Just block and retaliate.
Location: 1

Rounin Yumi (Blue)
HP: 35
Strategy: These archers will fire arrows in your direction and run for
cover.  Dodge or deflect their arrows and hack them to pieces (they have
no close combat skills).
Location: 1

Rouban Katana (Red)
HP: 40
Strategy: These swordsmen can only use basic sword slashed.  Block their
initial attack and retaliate.
Location: 1, 3

Rouban Susumata (Red)
HP: 40
Strategy: These spear-wielders have a stronger attack than their
sword-bearing counterparts, but are slower.  They can stab you or whirl
their spear around to knock you down.  Just block and retaliate.
Location: 1, 3

Rouban Yumi (Red)
HP: 40
Strategy: These archers will fire arrows in your direction and run for
cover.  Dodge or deflect their arrows and hack them to pieces (they have
no close combat skills).
Location: 1, 3

NinjaA Jyurur
HP: 90
Strategy: These claw wielding ninjas can jump onto roofs to follow you.
Their attacks are weak and easy to block.  However, they attack quickly,
so watch out.
Location: 2

NinjaB Katana
HP: 90
Strategy: These sword-bearing ninjas can jump onto roofs to follow you.
They attack much like normal swordsmen - treat them as such.
Location: 2

Kunoiti Jyute
HP: 80
Strategy: These ninjas are basically an enemy version of Ayame.  They are
fast and can jump onto roofs, but their attacks are easily blocked and
countered.
Location: 2

Asigaru Katana
HP: 60
Strategy: These sentries are just a stronger version of the swordsmen you
faced in Mission 1.
Location: 4

Asigaru Yari
HP: 60
Strategy: These sentries are just a stronger version of the spearmen you
faced in Mission 1.
Location: 4

Asigaru Yumi
HP: 50
Strategy: These sentries are just a stronger version of the archers you
faced in Mission 1.
Location: 4

Sisi Katana
HP: 65
Strategy: These sentries are just a stronger version of the swordsmen you
faced in Mission 1.
Location: 5

Sisi Yari
HP: 65
Strategy: These sentries are just a stronger version of the spearmen you
faced in Mission 1.
Location: 5

Sisi Yumi
HP: 55
Strategy: These sentries are just a stronger version of the archers you
faced in Mission 1.
Location: 5

Manjis Keitou
HP: 90
Strategy: These sentries are just a stronger version of the swordsmen you
faced in Mission 1.
Location: 6

Manjis Engetu
HP: 90
Strategy: These sentries are just a stronger version of the spearmen you
faced in Mission 1.
Location: 6

Manjis Yumi
HP: 65
Strategy: These sentries are just a stronger version of the archers you
faced in Mission 1.
Location: 6

PirateA Halbert
HP: 70
Strategy: These sentries are just a stronger version of the spearmen you
faced in Mission 1.
Location: 7

PirateA Teppo
HP: 70
Strategy: These pirates wield a powerful musket.  They should be treated
like normal archers, but remember that you can't deflect bullets.
Location: 7

PirateB Ikari
HP: 105
Strategy: These fat pirates wield an anchor.  They are slow and attack
much like On Andon in Mission 6.
Location: 7

Tengu Jyute
HP: 100
Strategy: These demons are abnormally strong versions of the Kunoiti Jyute
enemies you faced in Mission 2.
Location: 8

Tengu Kon
HP: 80
Strategy: These sentries are just a stronger version of the spearmen you
faced in Mission 1.
Location: 8

Tengu Yumi
HP: 80
Strategy: These sentries are just a stronger version of the archers you
faced in Mission 1.
Location: 8

Kimen13 Katana
HP: 120
Strategy: These demons are much stronger versions of the swordsmen you've
been facing in previous missions.
Location: 9

Onikarai Nagi
HP: 90
Strategy: These demons are abnormally strong versions of the spearmen
you've seen before.
Location: 9

Onikuro En
HP: 90
Strategy: These blade wielding enemies are much like the Tengu Jyute
enemies you just faced in Mission 9.
Location: 9

Onikuro Crowr
HP: 90
Strategy: These claw wielding enemies are much like the Tengu Jyute
enemies you just faced in Mission 9.
Location: 9

Kabane Houton
HP: 110
Strategy: These demons are weaker(!) versions of Kimen13 Katana enemies.
Location: 10

Kabane Kabututi
HP: 110
Strategy: These enemies are the strongest spearmen in the game.
Location: 10

Kabane Yumi
HP: 100
Strategy: These enemies are the strongest archers in the game.
Location: 10

--->NON-HUMAN<---

Dog
HP: 5
Strategy: Take these out with shurikens or poison rice.
Location: 1, 2, 5, 7

Wolf
HP: 10
Strategy: Take these out with shurikens or poison rice.
Location: 3, 4, 8

Manji/Mouryo
HP: 50
Strategy: These Zombie like creatures can breath fire, but have no
defensive capabilities.
Location: 6/10

Fire Dog
HP: 10
Strategy: Take these out with shurikens or poison rice.
Location: 10

-------------------------------------------------------------------------
B.) INNOCENTS
-------------------------------------------------------------------------

Never kill innocents.

Jochu: Blue girl
Mekoke: Red girl
Mosume: Red girl
Chonin: Male merchant

-------------------------------------------------------------------------
III.) ITEMS
-------------------------------------------------------------------------
There are three kinds of items in this game: Normal, Special, and Debug.

--->NORMAL ITEMS<---

Grappling Hook: A rope fitted with a metal grappling hook at one end.  It
is indispensable for sneaking into buildings without alerting enemies.

Shuriken: A throwing star made of flat metal with sharpened points.  An
excellent long-range weapon.

Caltrops: Small multi-pronged spikes designed to pierce shoes.  Drop them
behind you to discourage and injure pursuers.

Poison Rice: A rice dumpling full of paralysis poison.  Use them to
temporarily incapacitate dogs and hungry guards.

Mine: An explosive device that explodes when stepped on.

Multicolored Rice: Rice that has been dyed in five colors.  Use it as a
trail marker to avoid getting lost.

Grenades: Small clay balls containing scrap metal and explosives.  An
excellent area effect weapon.  Dud grenades can be picked up and re-used.

Smoke Bomb: A small ball filled with slow-burning explosive and corrosive
chemicals.  When thrown, it releases a noxious cloud of smoke that
temporarily blinds those in the vicinity.

Healing Potion:  A special medicine that has been passed down through the
Azuma Shinobi-ryu clan over many generations.  Imbibing the potion uplifts
the spirit and restores depleted health.

--->SPECIAL ITEMS<---

You will be awarded these items for completing missions with a ranking of
Grand Master.

Super Shuriken: Fire 8 shurikens at once.

Lightfoot Scroll: Travel at very high speeds.  Your speed is lost if you
attack someone.

Fire-eater Scroll: Allows you to breath fire.

Protection Amulet: Increases your offense and defense.

Sleeping Gas: Puts the enemy to sleep.

Ninja Armor: Reduces damage by 30%.

Shadow Decoy: Creates a diversion that disappears when attacked.

Resurrection Leaves: Revives you automatically when you die.

Chameleon Spell: Makes enemies think you are an ally.  Loses effect if you
attack someone.

Dog Bone: Summons an attack dog.

Decoy Whistle: Creates a diversion.

--->DEBUG ITEMS<---

Gun: Fires a bullet.  Can be used rapidly to quickly kill an enemy.

Yumi: Fires an arrow.  Can be used rapidly to quickly kill an enemy.

Kaen: Sets you on fire.

Lightning Bolt: Fires a lightning bolt.  Can fire up to 3 at a time.

The World: Teleport to targeted area.

-------------------------------------------------------------------------
IV.) SECRETS/MISC
-------------------------------------------------------------------------

--->DEBUG MODE<---
To enter the debug mode, choose any mission.  Once it's started, hit

Start, hold L1 & R2, Up, Triangle, Down, X, Left, Square, Right, O, Release
L1 & R2, L1, R1, L2, R2.

In the Debug Mode, you can position enemies and items and change missions.
Here's a list of the items (they appear in their Japanese names):

Shuriken: Shuriken
Smoke: Smoke Bomb
Makibisi: Caltrops
Fire: Grenades
Jirai: Mines
Kosuri: Health Potion
Kaginawa: Grappling Hook
Gun: Gun
Yumi: Arrows
Kaen: Sets you on fire
Dokudango: Poison Rice
Rikimarukochan: Shadow Decoy
Gosikimai: Multicolored
Happou: Super Shuriken
Ninken: Dog Bone
Nemurigusuri: Sleeping Gas
Kaengeki: Fire-Eater Scroll
Kawarimi: Resurrection Leaf
Goshinfuda: Protection Amulet
Manebue: Decoy Whistle
Hensin: Chameleon Spell
Shinsoku: Lightfoot Scroll
Lightning Bolt: Lightning Bolt
The World: Teleport to targeted area

--->HIDDEN BOSSES?<---

Of the 11 Missions in Tenchu, 8 have at least one boss.  However, the
Debug Mode shows us that all levels might have one, including the Training
Mission.

In the Training Mission, the Debug Mode shows an enemy called Toz Katana.
This enemy does nothing and cannot be attacked.  It may have been a boss
that never saw the light of day.

In Mission 2, the Debug Mode shows an enemy called Tuzi Katana.  This
enemy is invisible save a large katana.  He can be killed, however.
Again, probably a boss that never saw the light of day (he has 120 HP).

In Mission 8, the Debug Mode shows 2 Kuma enemies.  They never show up in
the actual mission.  Were they meant to be normal forest enemies or bosses?

-------------------------------------------------------------------------
V.) CREDITS/DISCLAIMER</pre><pre id="faqspan-2">
-------------------------------------------------------------------------
Activision: Making the game

Renick <[email protected]>: Debug Mode code

Disclaimer: This guide is copyright 2001 Amar Kishan and Tenchu: Stealth
Assassins is copyright 1998 Activision.  This guide is not official. Do
not distribute or upload at all without my permission.  This guide cannot
be reproduced in any way without my permission.