MMMMMMM   MMMMMM   MMM    MMM    MMMMM    MMM   MMM  MMM  MMM %%%%%%%
 MMMMMMM   MMMMMM   MMMM   MMM   MMMMMMM   MMM   MMM  MMM  MM%%%%  %%%%
   MMM     MMM      MMMM   MMM   MMM  MM   MMM   MMM  MMM  M%%%%    %%%
   MMM     MMM      MMMMM  MMM   MMM  MM   MMM   MMM  MMM  M%%%     %%%
   MMM     MMMMMM   MMM MMMMMM   MMM       MMMMMMMMM  MMM  MMM     %%%
   MMM     MMMMMM   MMM  MMMMM   MMM       MMMMMMMMM  MMM  MMM    %%%
   MMM     MMM      MMM   MMMM   MMM  MM   MMM   MMM  MMM  MMM  %%%
   MMM     MMM      MMM   MMMM   MMM  MM   MMM   MMM  MMM  MM%%%%
   MMM     MMMMMM   MMM    MMM   MMMMMMM   MMM   MMM  MMMMMM%%%%%%%%%%%%%%
   MMM     MMMMMM   MMM    MMM    MMMMM    MMM   MMM   MMMMMM%%%%%%%%%%%

                       BIRTH OF THE STEALTH ASSASSINS
                  Frequently Questioned Answers (spiffy version)
                            11.21.02 | version 2.0
              by razorknife <razorknife at millstreambrewing dot com>

                          -=Table of contents=-

   1.  Update info, commentary, and conventions
   2.  Some common questions
   3.  The controls
   4.  The items
   5.  The playable characters
   6.  Traps and hazards
   7.  Mission summaries
   8.  Miscellaneous hints and advice
   9.  Undocumented features (bugs)
  10.  Cheat codes
  11.  Version history
  12.  Credits/Legal

===============================================================================
1. Update info, commentary, and conventions
===============================================================================

  Thanks for checking out my guide.  I originally compiled this shortly after
  the release of Tenchu 2 in 2000.  The intent was to create a useful document
  free of spoilers for people new to the game.  Over time various sections
  have been added and contributors have given me much of the data herein.
  However, I haven't updated for quite a while and needed to clean up a lot of
  garbage that had collected over time.  I hope you find this guide useful.

  **********************
  WARNING!!  RANT AHEAD!
  **********************

  Since I released the last version of this FAQ, junk e-mail (spam) has become
  much, much more prolific.  For this reason I will now "munge", or disguise,
  the addresses listed in the FAQ.  I really hope that none of the contributor
  addresses were harvested from this document but I fear this is probably the
  case.  Since harvesting bots have gotten much more clever at de-munging
  addresses, I will simply spell out the addresses in words.  This should
  provide some measure of protection.  I hope this doesn't turn anybody off of
  sending me mail; your comments and questions are quite welcome.  Here is an
  example of my technique:

  Original:                   Looks like:
  [email protected]               Bob at dobbs dot com

  It's effective, and hey, it's fun.  Thanks for playing along.

  **********
  [END RANT]
  **********

  Hope I didn't scare anyone off there.  A final note for this section:  The
  latest version of this FAQ will always be available at www.gamefaqs.com.

  Abbreviations and conventions:
  (Note that I am assuming default button layout for this guide)

                  O - Circle button
                 /\ - Triangle button
                 [] - Square button
                  X - Cross (x) button
      [L1],[L2],etc - Obvious
  [Start], [Select] - Obvious
            D,U,L,R - Joypad directions
                U/R - Diagonal notation.  This would be Up + Right.
                [?] - KI meter:  Unaware
                [!] - KI meter:  Spotted but not identified
               [!?] - KI meter:  Enemy is alert but cannot see you
               [!!] - KI meter:  Spotted and identified
    Hit points (HP) - The amount of damage a character can take

  -Buttons separated by commas should be pressed one after another
  -Buttons separated by plus signs should be pressed simultaneously
  -If a button should be held I will note this by the command

===============================================================================
2.  Some common questions
===============================================================================

  Q. How do I drag bodies?

  A. Simple:  Hold the [R1] button when nearby, and press and hold O. Rikimaru
     and Ayame will need to sheathe their weapons first.  You will only be
     able to  drag bodies when you and the corpse are on perfectly flat ground
     to start.  Once you have them, however, you are able to drag them up and
     down shallow inclines.

     It may also be useful to note here that if you cut off an adversary's
     head or arm, you will be unable to drag them.  You can still search for
     items.

     Another bit about dragging enemies:  Try to face the direction you want
     to move the body before dragging it.  There's nothing worse than having
     to pull a U-turn with a corpse in tow and a guard straight ahead.

  Q. I used a stealth kill move; why did the move stop halfway through?

  A. This is what we in the industry call a "bug".  More specifically, I think
     it's some kind of clipping error.  If one of the characters in question
     intersects something unexpectedly, such as a wall, the code can't handle
     it and we get kicked out to the normal kill view.  Don't worry, you still
     get full credit for a stealthy kill.  To reduce the odds of this
     happening, wait until your opponent is on flat ground and not near a
     wall.  This is in my opinion the most annoying bug in the game.

  Q. I just killed this guy, and I can't search his body.  Why not?

  A. Sometimes you may kill a guard but be unable to check for items; you do
     not gain any items when searching (with [R1]), but you do not hear the
     "no item" sound.  This could be due to their positioning.  Some stealth
     kills (such as Ayame's crouching kill) leave the enemy in a strange
     position on the ground.  For whatever reason, this means you can't search
     for items.  However, if you drag their bodies for even an instant, they
     will revert to a spread-eagle pose.  Now you will be able to search them.

  Q. I need to hide but I'm aiming at somebody; how do I cancel without losing
     items?

  A. To cancel the use of an item, continue holding /\ and tap [].  This will
     put you back in the normal mode and you won't lose any items.

  Q. How do I fight the bosses?  They're too hard!

  A. Yes they are.  It wouldn't be such an issue if you could continue at the
     boss, but noooo, you have to start all over if you die.  So I usually use
     cheap tactics to beat them.  Some quick pointers:

     1. Block.  Use D or O.  Look out for attacks that you can't block
        however, such as projectiles.  Some bosses have close attacks that
        break your guard too, so watch out.
     2. If you're getting close to the end of a mission, keep your weapon out.
        You are boned if you meet a boss without a weapon ready.  Consider
        selecting an item as well.
     3. You are never too badass to run away.  Do so when you are getting
        killed, and drink a potion.  Caltrops, smoke bombs, powder, and even
        blowguns can save you by slowing your opponent down for a moment.
     4. You will be poisoned occasionally.  Be ready for this.  When it
        happens, stop, drop, and roll.  Do not run away or you will cough up
        blood every few steps.  If you roll this will not happen.  If you
        DON'T have antidote, you may still be all right if you hide and wait.
        Heal if you get close to dying.  Pray.  After a while you *might* be
        cured.  The alternative is to attack like mad hoping to kill the enemy
        before you die, but I haven't yet been in this situation.
     5. Things will get screwy in close combat.  Your enemy will slide past
        you or vice versa.  Also, there's a bug where characters will always
        slide straight back when they are hit, no matter where you hit them.
        So if you rapidly attack from behind they will slide backward past
        you!  Instead, use Riki's Crouch Slash and Tatsu's Crouch Uppercut to
        knock *most* baddies down when you attack from behind.  Rinse and
        repeat.  Ayame doesn't have this luxury so you'll have to get creative
        with her bosses.  And her bosses suck!
     6. Wear armor.  You'll take much less damage and stay on your feet more
        often.  You need to earn it first though.

  Q. How do I attain Grand Master status?

  A. GM is definitely worth the effort if you want the good items.  Here's
        what you do:

     1. Do not get spotted and identified.
     2. If there are fewer than 16 guards, you need to hunt them all down and
        you can't be identified once.  Otherwise, you need 600 points or more.
     3. Use [R1] to crouch when approaching.  This cuts down the distance the
        enemy can spot you at.  Roll away if they get too nosy.
     4. Don't kill civilians.  You lose a whopping 150 points for this.  If
        you can't resist the urge or they're just in your way, use a poison
        rice ball to do the deed.  You won't be penalized then.
     5. There are friendlies on some levels.  They know you and won't freak
        out if they see you.  I'll try to note the levels they're in below.
        Look out for small levels with lots of friendlies; they tend to steal
        your kills.
     6. Your ki meter is three dimensional.  This means that if an enemy is
        above you and you jump, the number will go up briefly.  This is great
        for figuring out where the enemy is in buildings.

  Q. How many different stealth kills are there?

  A. Each character has seven distinct stealth kills.  If the enemy is unaware
     and you attack them when nearby, the animation varies depending on
     whether you are:

        -Behind the enemy
        -To the left of the enemy
        -To the right of the enemy
        -Directly in front of the enemy
        -Crouching near the enemy
        -In midair when you press attack

     The seventh kill is a little tricky.  You have to bump the enemy just
     before you hit the attack button, so they are alerted but you're not
     identified.  This isn't easy but can be fun.  And it will accidentally
     occur sometimes.  Jeremy Drake wrote a FAQ that the describes the kills
     in gruesome detail.  Check it out if you're interested.

  Q. "HOW DO YUO CUT OFF HEADS?!!  MARK SAID HE HELD THE RESET BUTTON AND
     SELECT AND THEN RAN AT A GUY SIDEWAYS AND IT WORKED BUT I CAN'T DO IT!!!"

  A. Okay, listen.  I've seen some messed up stuff regarding decaps.  As far
     as I can tell it's COMPLETELY random.  Same with the amputations.  The
     only control you have over it, as far as I can tell, is what attack you
     use.  If it's a long range slash you might take an arm.  If it's a neck
     slice, you might get their head.  You might think you're on to something
     after you get three decaps in a row, but you're not.  This is how
     randomness works.  If you can give a reasonable explanation of why I'm
     wrong I'm willing to listen.

     Also, the PAL version is censored, apparently because Europeans will all
     go insane if they see blood on TV or something.

===============================================================================
3.  The controls
===============================================================================

  Some advice:  Don't use the analog function for this game.  There's no
  benefit and it will only mess you up.  This would be akin to playing Tekken
  with a flight sim joystick (and I know some of you do this.  Please stop,
  it's embarrasing.).

  Control Pad

     U - Move forward
     D - Move backward, as well as block (when under attack).
     L, R - Turn
     [U/L] or [U/R] - Run while turning.
     [D/L] or [D/R] - Turn more quickly.
     Double-tap any direction - Quick dash in given direction.

  [Select]

     Shows level map if applicable.  Maps don't exist on custom maps and
     training missions.

  [Start]

     Pause.  Hold [Select] and [Start] for a few seconds to quit.

  [L1] - Look

     Hold [L1] and use the d-pad to look around.  Try it while rolling,
     falling, or whenever you think it might be useful.

  [R1] - Stealth

     Many functions.  In the open, your ninja crouches.  D-pad functions
     change:

     -U,D,L, and R make you slowly crouch-step in the given direction.

     -[U/L] or [U/R] allow you to turn while crouch-stepping forward.

     -[D/L] or [D/R] allow you to turn while crouch-stepping backward.

     -Double-tapping any direction while crouching makes you roll.

     -[R1] + X allows you to do a quick reverse roll.

     -Using [R1| by a wall will make you flatten against it.  It's good for
         changing the viewpoint but doesn't do much to help you hide.

     -[R1] will search dead guards for items.

     -Also, [R1] can be combined with O to drag corpses.

     -Use [R1] to hide when treading water.  Your ninja will breathe through a
      reed.

     -Finally, [R1] + X can be used when swimming below the surface to quickly
      reverse direction.

  [L2] and [R2] - Item select

     Use these buttons to scroll the highlight from one item to the next.  The
     currently active item will be used when you press...

  /\- Use item

     Item specific techniques are listed in section four.

  []- Attack

     All the characters have a combo that will be executed if you rapidly hit
     attack.  Also, they each have a custom combo.  These are listed below.

     -While holding L,R, or D you will attack left, right, or to the
     rear, respectively.

     -While holding [R1], you will execute a crouching attack.

     -Double-tap Up and press attack for a rushing strike.

     -You can also attack while in midair.  Jump and hit attack.

     -Hold [] for about two seconds to sheathe your weapon(s).

     Any attack (NOT item) that hits an *unaware* enemy will kill them.

  X  - Jump

     -U,D,L, and R - Jump in respective direction.

     -Double-tap Up + X - Double-jump (longer range)

     -Down, then Up + X - Moonsault.

     -In midair, X can be used to jump off walls.

     -Press X when underwater to breast stroke.  Pressing it rapidly will
     allow you to swim more quickly.  If you are swimming quickly and you
     break the surface, you will perform a double-jump out of the water.  This
     makes a lot of noise so watch out.

     Also, you will need to learn how to hang from ledges.  If your ninja is
     facing a ledge while (jumping/falling) in midair, s/he will grab it and
     hang from it automatically.

        -U will climb up onto the ledge.
        -D will make the ninja let go, dropping to the ground.
        -L and R will move your ninja, hand-over-hand style, in the given
        direction.

  O  - Multi Function

     -Primary function is to block attacks.

     -Hold O + U,D,L, or R - Quick dash in given direction.

     -Hold O + [R1] AND + U,D,L, or R -  Roll in given direction.

     -Hold O + U AND + X - Double jump.

     -Double-tap O:  This is the preferred way to sheathe weapons.  Rikimaru
     and Ayame will both run faster when their weapons are sheathed.

  Character specific combos

     Rikimaru
     L + [], R + [] - Attack left, then right
     R + [], L + [] - Attack right, then left

     Ayame
     Hold L + [] twice - Double attack to the left
     Hold R + [] twice - Double attack to the right

     Tatsumaru
     [], L + [], ([],[],[]) - Attack with one punch, then kick to the left
     Follow up optional.
     [], R + [], ([],[],[]) - Attack with one punch, then kick to the right
     Again, the follow up is optional.

===============================================================================
4.  The items
===============================================================================

  You start with access to Healing Potion, Shuriken, Caltrops, and Colored
  Rice.  All other items are either found within levels or obtained by earning
  Grand Master ratings.  There are three restrictions on bringing items with
  you on missions:

     1. You are limited to bringing 12 items per mission.
     2. Of the items you bring, there can only be five different types.
     3. Certain items have their own limit which cannot be exceeded.
     4. The grappling hook is always with you and is not included in the item
        selection limits.

  I have listed base damages for the appropriate items.  Be aware that all
  but the easiest enemies are resistant to damage from items and will take
  less damage.  Usually the amount is half damage, rounding down.

  Several items are gained by earning Grand Master scores.  You need to
  earn a Grand Master rank on a certain number of levels to obtain each
  item; the numbers are listed below.  Note that when an item is unlocked
  in this way, it is available for *all* characters, not just the one that
  unlocked it.

  Grappling Hook

     Climbs ledges that are too high to jump to.  It's somewhat crippled
     compared to the first game; you can no longer grapple everything, but
     you can still use it to cover territory quickly.  Be aware that you will
     often miss grapple attempts, even with perfect positioning.  Always in
     your inventory.

  Healing Potion

     Each bottle restores you to 100% health.  They are the only items you can
     find by breaking crates or barrels.

  Shuriken (Knives in PAL version.  Don't knives make people bleed too?)

     Inflicts 15 points of damage on a target.  Not all that useful, but can
     be used to kill wolves in a single hit.  If you pick up a few during the
     level and are fighting a boss, you can quickly expend them at the
     beginning of the fight for a head start.  Don't bother aiming, just point
     in their general direction and jam on the button.  Shuriken are also a
     good distraction if enemies are getting too close.  Throw one at a wall
     behind them and they will turn to investigate.  Be careful as this alerts
     all guards.

  Caltrops

     Each package scatters four caltrops behind your ninja, each doing three
     points of damage.  They are very handy when fighting bosses, as you can
     buy time to heal or escape.  Of course, you need to avoid stepping on
     them yourself.

  Colored Rice (limit five)

     These are primarily used to mark your position on the map.  You will see
     a colored dot on the map corresponding with the location of each lump of
     rice. If you die and have a Ninja Rebirth, you will reappear at one of
     the marked locations.  These are the only official applications for this
     item, but it can also be used to mark locations where guards disappear.
     Overall, though, this item's a waste of space.

  Poison Antidote

     Necessary when you are poisoned, obviously.  Most of the time you'll find
     plenty of antidote on your enemies.  Consider bringing it if you'll be
     fighting a boss that poisons you.  Also restores 20 life.

  Smoke Bomb

     Great against bosses.  All enemies caught in the smoke will gag for
     several seconds.  Use these to get two or maybe three free hits, or just
     to escape.  Go for single, powerful attacks rather than combos.  They
     won't protect you from being spotted, however.  Look out; enemies use
     them too.

  Grenade

     Explodes on contact, dealing 30 points of damage to the target.  It has a
     relatively small blast radius.  Like the first game, you can pick up the
     dud grenades; there will be many.  Note that you can aim it using the
     look button.

  Poison Rice

     This item was weakened a bit from the first Tenchu.  Rather than being
     thrown, the rice is rolled only a short distance.  Seems to kill anyone
     who eats it.  You won't get credited or penalized for killing with this
     item.

  Air Bottle

     Restore oxygen while underwater.  Selenia suggested using them to lurk
     below the surface when setting up a stunt kill.  That's about all they're
     good for in my opinion.

  Blowgun (limit five)

     As long as enemies are not alerted, one dart will kill them.  If they are
     in [!?] or [!!] status, it will only poison them.  This is easily the
     most powerful item.  Don't waste ammo!

  Mine

     Very volatile.  Be careful not to move forward after placing it.  Note
     that you can set it off with any thrown item.  Huge blast radius as well.
     Does 35 damage.

  Blinding Powder

     Wide arc, but limited range.  If it connects, the enemy will not know
     where you are for several seconds.  Not really that different from smoke
     bombs, except your victim may start attacking in the wrong direction,
     allowing you to attack from behind more easily.

  Sleeping Gas (limit three)

     Unlocked after getting two Grand Master ratings.  Bounces a few times,
     then breaks, emitting a cloud of gas.  Thankfully, your ninja is not
     affected by his own gas (insert joke here).  Anyone caught in the gas
     falls asleep for about 10 seconds.  You can aim it with the [L1] button.
     If there are several enemies close together, use it to get multiple
     undetected kills more easily.

  Ninja Camoflage (limit three)

     Unlocked after getting four Grand Master ratings.  This item makes your
     ninja invisible for about 30 seconds, or until an enemy is hit or killed.
     Handy for those hard to kill soldiers or to bypass areas unseen.  In some
     areas you can take advantage of this item to both get around innocent
     people to grab items, then to kill a nearby guard, with one use.  Do so
     when possible.  This item won't work against bosses.

  Exploding Arrow (limit three)

     Unlocked after getting six Grand Master ratings.  Your basic exploding
     arrow, with a respectable area of affect.  25 damage.  One minor nit:
     where's the bow?

  Leaves of Stealth (limit two)

     Unlocked after getting 10 Grand Master ratings.  Each one will teleport
     you just behind a nearby enemy.  Really not worth using in boss fights,
     as there is a long pause between activating it and it actually working.
     Also, it fails when the enemy is far away and unaware, which is when
     you'd really like to use it.  I've seen a few uses for it that are pretty
     cool, such as passing through wall, but haven't bothered with it myself.

  Ninja Armor (limit one)

     Unlocked after getting 15 Grand Master ratings.  Worth the effort,
     however, as all damage taken is reduced by 50%, and then rounded down.

  Dragon's Breath (limit one)

     Unlocked after attaining 20 Grand Master ratings.  This is the big one.
     It does 60 points of damage to enemies in three directions:  front/left,
     forward, and front/right, simultaneously.  Bring one along for missions
     with boss battles against several opponents, like Ayame's 'Quarantine
     Village' and Tatsumaru's 'Head of Lord Toda'.  If it's a choice between
     this and the armor, however, take the armor.

  Ninja Rebirth (limit one)

     Unlocked after you reach 25 Grand Master ratings.  Basically, this will
     bring you to life when you are killed.  If you're on land, there'll be a
     long  fade out, and you will return to either a location that you've
     placed colored rice or a random location.  If you're in the water when
     you die, your location does not change.  If you drown, you will not be
     revived.  Again, if it's between this and the armor, take the armor.

  *WARNING*

     You gain items with high scores, but LOSE items with very low scores.
     Also, as long as the system is not reset, any items you use during a
     failed mission are lost, even if you quit and choose not to save.  If you
     wish to retry a level but not to lose items, you must avoid saving when
     prompted, then reload from the memory card after quitting.  This can be
     done via the options menu.  Be careful not to accidentally save rather
     than load!  In a way, keeping your items like this is cheating, but don't
     let it bother you.  I consider the default behavior to be a bug.

===============================================================================
5.  The playable characters
===============================================================================

  Below I have listed brief descriptions of the playable characters as well as
  information on their attacks and gameplay attributes.  Note that damages
  vary depending on the target; the amounts listed below are accurate for
  Motohide's archers but are expected to vary against other opponents.  The
  proportions should remain consistent; therefore, you can expect each hit of
  Ayame's rushing attack to be approximately three times more powerful than
  each hit of her crouching attack.  I've also rated the ranges and speeds of
  each attack, with a rating of one being poor and a rating of five being
  excellent.

  The speed ratings reflect the recovery time of an attack rather than its
  execution time.  In other words, if an attack is rated high in the recovery
  column, after you use it you are more capable of defending yourself or
  launching a different attack.  In the case of combos, the recovery rating
  represents the recovery time with the assumption that the move in question
  is the last attack used.

  *                          -=Rikimaru=-                                  *

  Rikimaru is arguably the most powerful playable character in the game.  All
  of his attacks have a very comfortable reach and are reasonably fast.
  Several of his attacks do great damage too.  In sum, he's a well balanced
  and highly effective character.

     Attack          Damage          Range (1-5)     Recovery (1-5)

     Basic 1         8               4               4
     Basic 2         12              4               2
     Basic 3         21              4               3
     Left/Right      9/26            4/4             3/1
     Right/Left      9/17            4/3             2/2
     Reverse         21              3               3
     Rush            14              5               3
     Crouch          26              3               1
     Jump            15              2               1

  *                            -=Ayame=-                                   *

  I don't like playing as Ayame.  Her range is not good and her attacks feel
  awkward.  Perhaps to compensate, some of her attacks do massive damage.  Her
  dash speed is the best of the three ninja, but her attack recovery times are
  the worst.

     Attack          Damage          Range (1-5)     Recovery (1-5)

     Basic 1         7               2               3
     Basic 2         8               2               1
     Basic 3         8               3               N/A
     Basic 4         13              3               2
     Basic 5         15              3               N/A
     Basic 6         15              3               2
     Left/Left       9/16            4/2             1/1
     Right/Right     8/15            3/1             1/1
     Reverse         27              3               2
     Rush            18/18           4/5             3
     Crouch          6/6             1/3             4
     Jump            12              2               1

  *                          -=Tatsumaru=-                                 *

  Tatsumaru's recovery speed and range vary wildly depending on which attack
  he is using. Generally the first three moves of his basic combo, used
  repeatedly and with a touch of variety, are all that is needed.  He is
  probably the most fun to use when you just want to beat people up.

     Attack          Damage          Range (1-5)     Recovery (1-5)

     Basic 1         5               2               2
     Basic 2         5               2               3
     Basic 3         10              3               4
     Basic 4         8               3               2
     Basic 5         25              5               1
     Kick left*      14              4               2
     Kick right*     12              3               2
     Left            15              5               1
     Right           12              3               3
     Reverse         25              3               4
     Rush            16              5               1
     Crouching       27              1               1
     Jump            14              3               1

     *  These moves are part of Tatsumaru's custom combo.  They can be used by
        holding left or right at the second part of his combo.

===============================================================================
6. Traps and hazards
===============================================================================

  There are a lot of traps in this game, and most can only be seen when you
  stumble into them.  Hopefully the information below can even the odds a bit.
  This section is sorted from the least to the most dangerous traps.

  Tripwire alarms

     Consists of several cans hanging on a string. When they are hit, they
     alert all other characters on the map.  They are almost everywhere, but
     are usually pretty easy to spot.  Avoid touching them or disturbing them
     in any way and you shouldn't have any problems.  If you do set one off,
     as long as you're far enough away from the enemy you should be okay. Just
     lay low until they are no longer alerted.  One thing to be aware of; the
     alarm graphic is two-dimensional, so if you approach from the wrong
     angle, you may have trouble seeing them.

     You can use these to your advantage, as well.  If you're not sure the
     level is clear, try walking over an alarm and see if anyone reacts.
     However, if there are civilians on the map this won't work.

  Nightingale floors

     A contributor sent me information on Nightingale floors.  Basically these
     are floors rigged to sound like birds chirping whenever someone walks
     over them.  It's a security measure and a decoration of sorts.  They are
     pretty interesting; try a Google search for lots of cool links.

     Walking or running over these will alert all enemies.   If you roll or
     crouch-walk over these, they won't make any noise.  And you *can* see
     them if you look carefully at the walls.  It's probably easier to just
     trigger them and then hide, though.

  Falling from really high places

     This can be trouble in Hard mode since you'll alert all enemies and will
     be immobile for a moment.  At least you will never take damage from
     hitting the ground.  Good thing you're a ninja, right?

  Smoke traps

     Touchplate activated, these pose a minor threat by alerting your enemies,
     and immobilizing you momentarily (much as a smoke bomb does).  At least
     you won't take any damage.  There is a smoke trap in the training
     mission; you'll find it if you fall into a trench after the fourth enemy.
     Enjoy.

  Water

     This is only a threat in that you will drown if you stay under too long.
     Other than that you have sharks, which are pretty rare, and then there's
     the splashing sound you make when you fall in.  Also, if you have two or
     more archers pelting you while you're on the surface, you may not be able
     to escape.  So maybe it's not so safe after all.

  Torches and other forms of fire

     Coupled with your character's strange ability to scale a two meter torch
     by simply rolling or walking onto it from ground level, torches take on a
     completely new threat level.  Be very careful not to run onto one, since
     you'll not only take some damage but will alert everyone present.  You
     can use torches to your advantage in boss fights by tricking the enemy
     into walking into them, or by forcing them onto one with your attacks.

     In its other forms, fire is less threatening.  Simply avoid wandering
     into a wall of flame and you should be fine.

  Arrow traps

     These are somewhat rare in Story mode. They are activated by floor
     touchplates located nearby.  You won't take much damage from these, but
     the enemies will be alerted when they hear your ninja shouting in pain.

  Spear traps

     Very similar to the arrow traps in style and execution.  The biggest
     difference is that these do more damage.  You will have your first
     opportunity to see them in action in the training mission.

  Mines

     You won't have much trouble spotting these; a large lump in the terrain
     should be all the warning you need to stay clear.  Should you step on
     one, the explosion will alert all enemies, as well as dealing a hefty 35
     points of damage.  Sometimes wandering guards will happen across them;
     they will take damage, then start hunting for you (as if it's YOUR
     fault).

     You can use items such as poison rice or grenades to defuse mines if they
     are in your way.  You can use primary weapons as well, though some
     characters are better at it than others:  Rikimaru can easily use his
     sword on mines, but Tatsumaru can only use his jumping attack, and Ayame
     can only (safely) hit a mine with the final hit of her basic combo.

  Rock trap

     Basically, a rock perched precariously on a cliff or sharp incline.  If
     you step in the wrong place, it'll roll down the hill and smack you along
     the way. You'll get a brief warning when you hear the unmistakable
     "heavy-thing-rolling" sound; get out of the way, then make yourself
     scarce.  Enemies will be alerted by either the screams of pain, or the
     shattering of the rock when it hits a surface.

  Collapsing floors

     Watch out for these on "man made" surfaces, such as bridges and flooring.
     They will make a rapid-fire creaking sound, and give way after a second
     or so.  You'll even be able to see the floor creeping down if you're
     standing on one of them.  If you notice one or more of the above, move.
     Otherwise, you'll probably end up somewhere you don't want to be, such
     as...

  Bottomless pits

     The old favorite.  These can be anywhere but are usually pretty rare.  A
     notable example is the training mission, which has a hallway full of
     collapsing tiles suspended over a bottomless pit, followed by a corridor
     with arrow traps along the walls (hint:  RUN).  Generally, if you can't
     see the ground and you're not sure if it's there, assume it isn't.
     Bottomless pits really are the worst trap to stumble into, since you will
     have to restart the mission all over again.  Be careful.

     By the way, don't try dragging bodies into the bottomless pits.  Fun as
     it may sound, it's also VERY risky, since you will probably fall in along
     with them.

===============================================================================
7.  Mission summaries
===============================================================================

  This part of the guide is not a walkthrough per se, because there are simply
  too many different approaches to the game.  While it's possible to list a
  step-by-step approach to the levels (and many have tried), it isn't really
  practical, and it also limits you far too much.  Instead, I'll give you the
  most important info and let you work out the details.  I hope this approach
  will give you just the right amount of information.

  I've listed the following information for each level:

  1. Item locations
  2. Whether enemies will have items
  3. Whether wild animals, civilians, and/or friendlies are present
  4. Boss description and tips
  5. Number of enemies (known to vary on some levels)
  6. Maximum possible score
  7. Maximum times you can be spotted and still win with Grand Master

  North refers to the top of the map in all cases.  Also, some health potions
  will not be present every time you play.  I'm not sure why this is but it
  seems random.

  *                          -=Rikimaru's Missions=-                       *

  Mission R1:  Training
  -No items or potions
  -Enemies have no items

     Play around with the different courses if you like.  When you're ready to
     go, head to the northeast corner.  The exit is in the left hand house at
     the top of the hill.

     The second part of training consists of a small level with just a few
     enemies.  If you get every kill without being spotted, it will count
     towardyour grandmaster total.

        Enemies     - 9
        Max Score   - 480
        Max Spotted - 0

  Mission R2:  The Gang of Thieves
  -Items:  Antidote, 1 potion
  -Civilians present
  -Enemies have no items

     You'll find the Antidote here, on top of a ruined building located along
     the east side of the map, near the halfway point.  A potion can be found,
     occasionally, in a basket on a cliff in the far north part of the map.
     The exit is the front door of the temple, located in the northwest corner
     of the map.

     Boss:  Garan

     Garan is a pretty strong threat for a beginning player.  His combo does
     fairly high damage and his paralyzing smoke attack is incredibly cheap.
     He has two weaknesses:  He takes full damage from items, and doesn't have
     many hit points.  You can take advantage of this by bringing six
     (or more) shuriken with you when you choose items.  Select your shuriken
     just before you reach the exit, and as the mission starts, face him head
     on and throw as fast as you can.  This should either hurt him badly or
     kill him outright.  If he's still standing, lay into him with your combo.
     He won't usually block all the attacks.  Don't give him time to use his
     smoke attack.

        Enemies     - 9 guards, 1 boss
        Max Score   - 505
        Max Spotted - 0

  Mission R3:  Treason at Gohda Castle
  -Items:  Smoke Bomb, 1 potion.
  -Enemies have no items

     You'll first come to the potion on this level; it's in one of a pair of
     boxes located on the third floor, interior area, next to a stationary
     guard.  On the fourth floor, you'll find the Smoke Bomb in the south
     center hallway, hidden in the recessed area.

     Boss:  (secret)

     Use the smoke bomb you picked up to stun him and get in a couple of
     crouching attacks right away.  Try to get behind him while he is choking;
     usually a quick-reverse roll after the first crouch-attack works wonders
     since he is still gagging.  Use another crouching attack, then use your
     combo to wear him down.  Once you take away half his life, you will win.
     His gun is dangerous, but only if you give him a chance to use it.  Be
     aggressive and you should win with little damage.

        Enemies     - 15 guards, 1 boss (unkillable)
        Max Score   - 600
        Max Spotted - 0

  Mission R4:  Lord Toda's War Camp
  -Items:  Grenade, 1 potion
  -Search all red ninja

     The Grenade can be found along the west side of the map, about halfway
     through, near a series of three red ninja.  A potion can be found just to
     the east of where you found the grenade, in a crate inside the cage-like
     structure.  The exit is the front "door" of the large cage on the north
     end of the camp.  If you're going for Grand Master, make sure to nullify
     the ninja prowling behind this structure.

     Boss:  Suzaku

     Suzaku is a serious threat.  His combo is fairly dangerous, and he has a
     leg sweep that can penetrate your guard.  Also, he can destroy your
     shuriken by guarding.  You should bring some smoke bombs specifically to
     fight him.  Use a smoke bomb to stun him; knock him down with a
     crouch-attack, then quick-reverse behind him and crouch-attack again.
     Run in and keep using crouch attacks from the rear; time your attacks to
     connect just as he stands.  If he manages to face you, use another smoke
     bomb.  Rinse and repeat.  After five attacks or so, he will run away.

        Enemies     - 13 guards, 1 boss (unkillable)
        Max Score   - 560
        Max Spotted - 0

  Mission R5:  Demon Mountain
  -Items:  Poison Rice
  -Wild animals:  1 bear and 2 wolves
  -Search all enemies

     The Poison Rice can be found in a small nook near the west side of the
     map, again at about the halfway point.  It's northwest of the long
     bridge, on the ground.  There will be a stationary guard just northwest
     of the item.  I was unable to find any potion on this level.

     Boss:  Kamadoma

     Kamadoma is not too hard, if you're careful.  He has a nasty three hit
     combo that does a lot of damage, but he doesn't have a lot of HP.  Use
     the same tactic I listed for Suzaku to win easily.  If something goes
     wrong, you have a lot of room to escape.

        Enemies     - 19 guards, 1 boss
        Max Score   - 685
        Max Spotted - 2

  Mission R6:  The Secret Harbor
  -Items:  Air Bottle, potion
  -Wild animals:  1 shark
  -Civilians present
  -Search the female ninja

     You'll find a host of traps in this level.  You'll also find the Air
     Bottle, for what it's worth.  It's located on top of the arch along the
     west side of the map, just before the beach.  You can find a potion in a
     basket at the north end of the ship.

     Boss:  Wang Xioahai

     This is probably the toughest boss Rikimaru will face.  Many of his
     attacks will penetrate your guard, so don't go toe to toe with him.  Be
     prepared with three or four smoke bombs and some grenades. You can either
     use the smoke bomb tactic, or escape to the deck of the ship and snipe.
     The stairway to the deck is behind you and to the right as the fight
     begins.  It's kind of difficult to see since the angle is so extreme,but
     if you know it's there it's a little easier to find.

        Enemies     - 16 guards, 1 boss
        Max Score   - 625
        Max Spotted - 0

  Mission R7:  The Temple of Dreams
  -Items:  Blowgun, 1 potion
  -Civilians present
  -Search all enemies

     The Blowgun makes itself available here.  It's hidden in a small cabin
     near the west edge of the map.  There are two ninja patrolling the
     building, and the entrance is underwater, on the east side of the
     foundation. The exit is the the front stair of the north-center building.

     -Thanks to Ben Larsen for the following potion location:  There's a
     potion in a crate in the center building, next to a sleeping guard.

     Boss:  Yukihotaru, the firefly princess

     Sure does sound tough, doesn't she?  Use the smoke bomb tactic to win
     easily, or just beat the crap out her with your combo.  Her best attack
     is a quadruple knife throw.  This is only a threat if she lives long
     enough to use it.

        Enemies     - 29 guards, 1 boss
        Max Score   - 885
        Max Spotted - 9 (!)

  Mission R8:  Ninja Village Under Attack
  -Items:  Mine, 2 potions
  -Friendlies present
  -Search all enemies

     A potion is in the crate located in the southwest corner of the upstairs
     training area.  The Mine can be found just north of the westmost pillar
     in that same area.  You might also be able to find another potion near
     the waterfall, in a basket.  When you eliminate the last enemy, the
     mission will end.  If you're having trouble scoring Grand Master, make
     sure your friends don't kill any enemies for you.

     Boss:  (secret)

     You will be in an enclosed area and there will be no chance of escape.
     The enemy is very close when the battle begins, and you will need to be
     careful not to take damage.  When you have an opening, use the smoke
     bomb/crouch-attack combo to win in two moves!  Now you will be honored to
     meet one of the greatest of the Azuma Ninja:  Semimaru.

        Enemies     - 15 guards, 1 boss (unkillable)
        Max Score   - 600
        Max Spotted - 0

  Mission R9 - (title secret)
  -No items or potions
  -Search all enemies

     Ugh, this one is hard.  Be sure to bring lots of blowdarts if you can, as
     it makes the level a lot easier to get through without being spotted.
     There are no items or potions to be found in this level, so concentrate
     on the items carried by your rivals.

     Boss:  Byakko

     This is almost too easy.  Use the smoke bomb tactic to ruin his party,
     post-haste.  He has got some fast attacks that'll penetrate your guard,
     but this shouldn't be an issue if he can't use them.

        Enemies     - 16 guards, 1 boss
        Max Score   - 625
        Max Spotted - 0

  Mission R10:  The Kansen Caverns
  -Items:  Blinding powder, 1 potion
  -Civilians present
  -Search all enemies

     The potion can be found on top of the arch near the entrance, in what
     looks like two stacked square bags.  The Blinding Powder can be seen from
     the ground nearby, but isn't actually accessible until near the end of
     the level. It can be found just behind you after you scale a ramp toward
     the end of the map.

        Enemies     - 19
        Max Score   - 680
        Max Spotted - 2

  Mission R11:  The Sea Battle
  -Items:  Four potions
  -Wild animals:  3 sharks
  -Friendlies present
  -Search all enemies

     Warning:  This is a very long, two part level.  You won't be able to save
     for a long time; keep this in mind.  You'll find a potion hidden in a
     crate on the big ship near the beginning with two archers.  You'll need
     to head to the second large ship in the northwest corner, and deal with
     the enemy leader there.

     Sub-boss:  Suzaku, to the death

     Just use the same tactics you used before.  He will try poison you now,
     so watch out.

  Mission R11-2:

     There are potentially three potions here; one is in a crate dead ahead of
     where you start, the second is located in a crate near a cannon, torch,
     and archer in the northwest corner of the map, and the third may be on
     the raised area just south of the right center mast, in one of the three
     crates.  The final battle will be in the inaccessible area at the top of
     the map, but you actually need to proceed to the southeast corner to get
     there.

     Final boss:  (secret)

     The enemy general is fast and can not be knocked down with a crouching
     attack in the first part of the battle.  I still recommend using it when
     possible though, as it does a lot of damage.  Halfway through the fight,
     the enemy will switch weapons and tactics.  Some of the attacks can
     penetrate your guard; be careful.  The smoke bomb/crouch-attack combo
     will see you through.  You can also grapple to the top of the structure
     to get some cheap attacks in.

        Enemies     - 44 guards, 2 bosses
        Max Score   - 1190
        Max Spotted - 19 (!)

     Congratulations!  You've cleared the game with Rikimaru.

  *                          -=Ayame's missions=-                          *

  Mission A1:  Training
  -No items or potions
  -Enemies have no items

     Ayame's training mission is the same as Rikimaru's.  Piece of cake.

        Enemies     - 9 guards
        Max Score   - 480
        Max Spotted - 0

  Mission A2:  The Mountain Bandits
  -Items:  Antidote, potion
  -Wild animals:  1 wolf
  -Enemies have no items

     You'll find the potion in a crate just north of the ravine, about halfway
     through the map.  The crate itself is just south of a small hut.  The
     Antidote is a bit north of where you found the potion, on the floor of
     another ruined house.  Both are toward the east side of the map.  The
     exit is the highest hill in the northeast corner.

     Boss:  Boron

     "Huh?  I have to fight THIS guy?"  Well, it's not so bad if you plan
     ahead.  He has a ton of HP and a very long range with his hammer.  But
     he, like Garan, takes full damage from items.  Keep this in mind when you
     gear up. Ayame's most effective move is her rush attack, so get
     acquainted with it here.  Use the rear attack if you overshoot him on a
     rush.  When you see him winding up for an attack, block.  If you need to
     escape, run up the stairs.  You will probably get hurt a few times (I
     always do), but hopefully this advice will help.

        Enemies     - 14 guards, 1 boss
        Max Score   - 585
        Max Spotted - 0

  Mission A3:  Lady Kei in Danger
  -Items:  Grenade, 1 potion
  -Civilians present
  -Friendlies present
  -Enemies have no items

     The potion can be found in a crate near the beginning of the level,
     inside the building.  You will need to work around the innocent woman
     without being seen; I recommend taking the second entrance and working
     your way back.  You'll find the Grenade outside, in the southwest
     courtyard near another civilian woman.  Don't be spotted unnecessarily;
     the camoflage item works well here. The enemy troops won't be carrying
     any items.

     Boss:  Genbu

     You'll find him a bit tougher to handle than Boron. Again, take lots of
     shuriken or exploding arrows.  Try using your grenade on him too.  The
     best time to hit him with an item is when he is getting up; he tends to
     dodge otherwise.  Again there is a torch, be careful not to run onto it.
     He's smart enough to avoid it too, but you might be able to force him
     onto it with a combo.  And be very careful about his side attacks; he
     will sometimes hit you when you try to run past him.  He will flee when
     you hurt him badly enough.

        Enemies     - 13 guards, 1 boss (unkillable)
        Max Score   - 560
        Max Spotted - 0

  Mission A4:  To Save a Princess
  -Items:  Blowgun
  -Search all red ninja

     You must not be identified while playing this mission, or you will lose
     instantly.  Find the Blowgun on a small hill fairly close to the</pre><pre id="faqspan-2">
     beginning on the east side of the map, near a stationary guard.  I've
     thus far been unable to find any potions. The goal is in the southwest
     corner.  As in Rikimaru's mission on this map, only the red ninja will
     have items.

        Enemies     - 13 guards
        Max Score   - 560
        Max Spotted - 0 (stealth mission)

  Mission A5:  Kubon Island
  -Items:  Air Bottle, 2 potions
  -Enemies have no items

     The Air Bottle can be found toward the northwest side of the map, on a
     small gray island with a stationary rifle guard.  There are two potions
     here; one is in a crate located in a cave on the west side, towards the
     interior of the map.  You can either swim or go by land to get there.  I
     found another potion in a crate located in the northeast part of the map,
     near a rolling rock trap.  The exit is the south part of the map; it's
     easier to get there if you come from the northeast.

        Enemies     - 24 guards
        Max Score   - 780
        Max Spotted - 6

  Mission A6:  The Island Fort
  -Items:  Poison Rice, 1 potion
  -Civilians present
  -Only the ninja have items

     You'll find the Poison rice in a small cave near the center of the map
     here. It's accessible via the well, or another entrance to the south.
     Medicine can sometimes be found in a crate next to a house in the
     northeast corner.  The ample number of guards makes this mission a bit
     easier to grandmaster.

     Boss:  Wang Dahai

     He has a fairly powerful combo and dodges quickly.  His combo does have a
     major flaw; he's very vulnerable before the final hit.  But, it may take
     a while for you to figure out when to attack because of his flashy style.
     Try a rushing attack when he's open.  Bring armor if you've unlocked it.
     It's a good idea to bring a few grenades or shuriken to hurt him too.
     His range is much longer than yours, so try to hurt him as much as
     possible before you have to attack with your daggers.

        Enemies     - 26 guards, 1 boss
        Max Score   - 825
        Max Spotted - 7

  Mission A7:  The Quarantine Village
  -Items:  Smoke bomb, 1 potion
  -Civilians present
  -Search all enemies AND bosses

     Both the smoke bomb and and a potion can be found in a courtyard of one
     of the three sided buildings, toward the center.  They will be guarded by
     a scythe wielding ninja.  Exit the level at the gate in the northeast
     corner. Incidentally, I recommend bring an extra sleeping gas or ninja
     camoflage to bypass the civvie near the gate.

     Bosses:  Slug, Snake, and Toad

     The boss battle in this area is pretty fun.  There are three of them;
     none of them are particularly powerful, so use area effect weapons like
     smoke bombs and grenades to wear them down.  Then take them out, one at a
     time.  Use your big damage moves, like rushing strikes and reverse
     attacks.  Note that you can search the first two you kill.

        Enemies     - 14 guards, 3 bosses
        Max Score   - 595
        Max Spotted - 0

  Mission A8:  Cherry Tree Hill
  -No items or potions
  -Wild animals:  1 wolf
  -Search all enemies

     Not as bad as it sounds; just take your time.  Focus on stealth items
     such as blowgun ammo, camoflage, and sleeping gas when you choose.  There
     are no items, and no boss.  The trees do have a nasty habit of obscuring
     your vision.

        Enemies     - 14 guards
        Max Score   - 600
        Max Spotted - 0

  Mission A9:  (title secret)
  -Items:  Mine
  -Search all enemies

     The mine can be had here; it is located about halfway through the map
     along the east side, in a nook with a sleeping guard.  Be careful not to
     step on the *live* mine right next to it.

     Boss:  Churro the Magnificent

     This is probably the hardest battle in the game.  Be prepared with lots
     of explosives.  Definitely wear armor if you have it.  I always use up
     all of my damage items right away, and then finish him with smoke bombs
     and combos mixed with rushing attacks.  Be careful, though, not to rush
     too far or he will get behind you.  Rush from a distance.  This is one
     time you should avoid using your rear attack.  Use caltrops or smoke
     bombs when you need to heal.  Whatever you do, do not turn your back to
     him.

        Enemies     - 17 guards, 1 boss
        Max Score   - 645
        Max Spotted - 1

  Mission A10:  The Kansen Caverns
  -Items:  Blinding powder, 1 potion
  -Civilians present
  -Search all enemies

     The blinding powder is hidden is this level.  It's in a cave in the
     southwest corner, next to a lake.  There should be a civilian tooling
     around nearby.  I'd highly suggest bringing at least one sleeping gas or
     camoflage specifically for this area; this should allow you to
     incapacitate the man without hurting him, or simply slip by him.  Also,
     you'll find the potion near the entrance of this level, by the horse.
     There'll be a sleeping guard nearby.  The potion is in what looks like a
     stack of bags.  Search everyone you eliminate.  There is no boss here.

        Enemies     - 15 guards
        Max Score   - 600
        Max Spotted - 0

  Mission A11:  The Fire Demon
  -Items:  1 potion
  -Civilians present
  -Search all enemies

     This is a very long mission with lots of enemies.  You'll find a health
     potion near in a crate in the third area, near a red enemy with large
     claws and three grey chests.  You may want to double back as you reach
     the end to make sure you don't miss any enemies.  The exit is near the
     cargo hold; approach the large solid staircase to fight the first boss of
     the level.  Again, search everyone you take out.

     Boss:  Genbu, to the death

     You'll use the same tricks you used before, but now you have access to
     more items.  Smoke bombs and grenades prove very useful here.  Unlike the
     first time you fight him, your rear attack will take him down.  You can
     run away and hide behind the pillars if you need a breather.  Make sure
     to save a few smoke bombs for the next boss.

     Final boss:  (secret)

     The second boss is aggressive and fast but doesn't take much damage.  Use
     that to your advantage by stunning him with a smoke bomb and hitting him
     with your best moves:  combos, rushing attacks, and rear attacks (only
     when his back is to you).  You should win in short order if you are
     careful.

        Enemies     - 24 guards, 2 bosses
        Max Score   - 790
        Max Spotted - 6

     Good work!  You've finished the last of Ayame's missions.

  *                          -=Tatsumaru's missions=-                      *

  Mission T1:  A Shadow
  -Items:  Antidote
  -Friendlies present
  -Search the red ninja

     This is a surprisingly large and complex mission, due to full use of all
     three dimensions.  The Antidote can be found in the southeast corner of
     the map.  It should be near a friendly soldier in a courtyard, against a
     wall.  I was unable to find health potion in *ANY* of Tatsumaru's
     missions except the last.  Search the red ninja for items.

     -I've gotten at least one email noting that the enemies are constantly
     alert in this mission.  You may have noticed this too.  The likely
     cause is one of the friendlies attacking an enemy.  This will alert all
     of the enemies, regardless of your actions.  You may need to be within a
     certain radius of the characters in question for this to happen, but I'm
     not sure.  Be aware of this when stalking your prey.

     Boss:  The Blue Dragon

     Bring your armor if you have it, but don't panic if you don't.  This guy
     doesn't take too much damage and his attacks aren't exactly commanding.
     Use the first three hits of your combo repeatedly to trash him easily.
     You can use the terrain to your advantage if you feel you are in danger.

        Enemies     - 18 guards, 1 boss
        Max Score   - 665
        Max Spotted - 2

  Mission T2:  The Head of Lord Toda
  -Items:  Blinding powder
  -Search the red ninja

     You can find the Blinding Powder in the far southeast corner of the map,
     just behind a tree.  One of Toda's soldiers should be nearby.  You will
     face two boss fights on this map, and you might be a bit overwhelmed if
     you don't come prepared.

     Boss fight 1:  (secret)

     In this battle, try to wipe out the archer, then the pikeman, then work
     on your primary target.  You won't have much room to move around, nor
     will you have many items to work with.  Sleeping gas and exploding arrows
     could really help you out here, but not nearly as much as the armor.
     Caltrops will help you escape to heal.

     Boss fight 2:  (secret)

     In the second fight, you just need to reduce the enemy to 50% life.  It
     shouldn't be too hard, just use your combo when you can, and keep your
     adversary in front of you.

        Enemies     - 14 guards, 4 "bosses" (1 unkillable)
        Max Score   - 595
        Max Spotted - 0

  Mission T3:  (title secret)
  -Items:  Poison Rice
  -Wild animals:  1 wolf
  -Enemies have no items

     This isn't too hard, although you can't be spotted at all, or the mission
     will end.  Once you get eight kills, you will succeed.  Only go after the
     guards; don't attack the women.  I've verified that you don't actually
     need to get an animation on each kill.  The Poison Rice can be found
     here, in the southwest corner of the map, next to a building.  Note that
     if you fail on this mission, the cut scene is pretty funny.

        Enemies     - 14 guards
        Max Score   - 460
        Max Spotted - 0 (stealth mission)

  Mission T4:  (title secret)
  -Items:  Air Bottle, Blowgun
  -Wild animals:  1 Shark (?)
  -Enemies have no items

     Be careful about being spotted here.  There are a lot of guards with
     overlapping coverage.  If you really want it, grab the Air Bottle along
     the north center area of the map, near an archer.  You will need to
     eliminate all of the enemies to proceed.

     -Many thanks to Andre de Leon for the location of the elusive Blowgun.
     It's at the far south end of the map, hidden underwater.  The easiest way
     to find it is to jump south off the dock and swim straight ahead until
     you reach the wall.  It should then be to your right. This should make
     the game much easier from this point on.

     Boss:  Urano Takehito

     He is very slow but has a powerful combo.  Be conservative in your
     attack.  Also note that he can't be knocked down until you croak him.

        Enemies     - 16 guards, 1 boss
        Max Score   - 625
        Max Spotted - 0

  Mission T5:  (title secret)
  -Items:  Grenade
  -Civilians present
  -Enemies have no items

     There are a lot of soldiers tightly concentrated on this map.  Do a
     little scouting before you attack, and you'll save yourself some work in
     the long run. The Grenade can be found in the south center area of the
     map, in an alcove near the pit.  There should be a basket right next to
     it, hiding it from view. Eliminate all the enemy soldiers to exit the
     mission.

         Enemies     - 14 guards
         Max Score   - 580
         Max Spotted - 0

  Mission T6:  (title secret)
  -Items:  Smoke Bomb
  -Search all enemies

     You don't need to eliminate all enemies to exit the mission, but you
     can't get Grand Master without doing so.  You'll find the Smoke Bomb
     inside one of the lower pair of houses.  I would suggest getting the
     smoke bomb early in the mission, and then borrowing as many of them as
     possible from the guards milling about.  You can fight the boss by
     stepping in front of the house that is nearest the northeast corner.

     Boss:  (secret)

     The enemy leader is fast and powerful; use the smoke bombs you picked up
     to stun him, and follow up with uppercuts.  Again, you can get behind him
     and uppercut repeatedly for a quick win.  The area you fight him in is
     pretty small, and you won't be able to run away.

        Enemies     - 16 guards, 1 boss
        Max Score   - 625
        Max Spotted - 0

  Mission T7:  (title secret)
  -Items:  Mine, 2 potions
  -No enemies have items

     This is the finale.  You must eliminate all of the enemies to finish this
     mission.  The Mine can be found at the southernmost point of the map, on
     the white structure between the two main cannons.  You might be able to
     find a healing potion on the eastern cannon deck near the beginning, and
     another in the northeast corner.  Once you've eliminated every guard,
     you'll face the final boss.

     Boss:  (secret)

     The last opponent is pretty fast, but really not hard compared to what
     you're used to, especially if you are wearing armor.  He does a lot of
     damage, so be careful.  Use the standard tactic; use a smoke bomb, get
     behind him, uppercut repeatedly.  This will let you win in no time.

        Enemies     - 21 guards, 1 boss
        Max Score   - 725
        Max Spotted - 4

     Nice job!  You've won with Tatsumaru.  Don't miss the awesome movie after
     the credits.  It should make it all worthwhile, especially if you've
     played the first Tenchu.

===============================================================================
8.  Miscellaneous hints and advice
===============================================================================

  -Andre de Leon sent in some general gameplay hints, listed below:

  1. Don't hesitate to use your basic attacks from a distance to kill an
     unaware enemy.  This is a actually a good way to eliminate two guards
     that are close together since you will not waste time on a long stealth
     kill animation
  2. The cats cannot be killed, and will alert guards to your presence.  (This
     is, in fact, the same way cats behaved in the first game).  For a laugh,
     try poisoning one of them to see how much damage they can take.
  3. If you are spotted, don't stay and fight.  Instead, escape and hide until
     the enemy is unaware again.  You will lose fewer points this way.  This
     is useful on levels with more than 16 enemies, since you can often still
     get a Grand Master rating.
  4. If you are playing a new mission and want to simply scout the area,
     consider bringing nothing with you.  This way, if you fail or get a low
     rating, you will only lose items you found on the mission.  This can be
     faster than reloading from the memory card; it's your call which method
     to use.
  5. Try using corpses to lure guards away from their posts.  This will allow
     you to kill large numbers of enemies on your terms.  Most importantly,
     enemies often become stationary after spotting a fallen comrade, and thus
     easier to kill in many situations.  Just make sure you have a good hiding
     place for the ensuing manhunt.
  6. You can perform stealth kills while your weapons are sheathed. When you
     hit the attack button near the enemy, the stealth kill animation will
     begin regardless of whether your weapon is ready or not.  This can be
     used to your advantage, since Rikimaru and Ayame move faster when their
     weapons are put away.

  -Because of a quirk with 3D rendering, you may find that faraway enemies and
  other objects are easier to see when they're on the left and right edges of
  the screen, and get harder to see as you move them to the center of your
  view. This isn't really a big problem, but it's nice to be aware of it.

  -If you use the reverse roll ([R1] + X) to pick up an item, the "grabbing"
  animation will be skipped.  This is surprisingly useful when fighting
  bosses, since you can retrieve your shuriken or health potion more quickly.
  Furthermore, if there are several items bunched together (shuriken), you
  will pick them all up at once.  Try this with the shuriken in training.

  -You can change the trajectory of the moonsault; it's actually possible to
  land a couple of steps behind your starting point.  You can also move pretty
  far to the left or right.  It's difficult to take advantage of this but it's
  fun to play with.

  -If you are hit while using a potion, it will be dropped and any character
  can retrieve it.  If you are hit when using any other item (except the
  grappling   hook), it disappears from your inventory but CANNOT be
  retrieved.  Be careful not to be hit when using items, especially the more
  rare/powerful ones.

  -You might already know that you can knock arrows out of the air by
  attacking with your primary weapon.  But you may not have known that you can
  also destroy them with your own thrown weapons, namely shuriken.  Other
  weapons may work but I'm not sure.

  -If enemies are sleeping, you might have problems hitting them with Ayame or
  Tatsumaru.  For Ayame, try her crouching attack, and for Tatsumaru, use your
  jumping attack.

  -If you use the blowgun on bosses, it will poison them, but they will
  usually take damage once and then revert to being healthy.  Some bosses will
  be poisoned but won't take damage from it.  So it's usually not worthwhile.

  -Sometimes you will need to break portions of walls with your weapon, such
  as in Rikimaru's "Treason at Gohda Castle".  If a guard is close and you are
  concerned about being spotted, attack the wall at an angle so that you are
  hidden by the remaining walls.

  -Extra cool trick:  You can jump out of the water onto an enemy, and perform
  the midair stealth kill.  I call this move a "stunt kill".  The positioning
  is brutal, but it's nifty when it works (and pretty sad when it doesn't).

  -Here's a weird one:  Enemies cannot hear you jumping out of the water when
  you are  swimming; it's falling in that alerts them, even though both use
  the same sound effect.  This odd fact is useful to know, since you can jump
  out of the water and onto boats with impunity.

  -Contrary to previous info I gave, wild animals do *not* count toward your
  kill totals.  Of course, you are still penalized if they identify you.

  -Bears and wolves can be killed with one whack from your weapon if they are
  unaware.  You'll probably still need to knock them out though, and wolves
  are so easy to kill with shuriken there's no reason to bother.  Wolves also
  have the best detection ability of any enemy, as you will see.

  -Sharks, on the other hand, can only be killed by hitting them in the mouth.
  Two shuriken or one blowdart will do the trick.  Do *not* hit them with
  flaming arrows or grenades, or the game will crash.

  -A word about hard difficulty vs. normal:  There are just a few differences:

  1. The enemies are able to see you at increased ranges, and are alert for
     longer periods of time.
  2. Bodies that fall in hard mode (say, after you drag them off a cliff)
     alert all guards.  If you miss a grapple and fall flat, it'll do the
     same.
  3. When the enemies are alert, but unsure where you are ("!?" status), they
     tend to throw things in your general direction.  That means you might be
     just far enough away to watch your enemy but not for them to find you,
     and suddenly they'll shoot a blowdart at you.  If you're moving or
     behind cover you usually won't be hit.  Also, if you hear the sound of a
     shuriken nearby, check the area; you might be able to recover it.
  4. Finally, guards that are normally sleeping in the easier modes are now
     awake.  This makes them somewhat more difficult to handle than before.
     On the other hand, they are usually still stationary, so with a bit of
     patience they should not pose a threat.

  -You can find six different items when searching enemies:  shuriken,
  caltrops, antidote, grenades, blowdarts, and smoke bombs.  You can only find
  a tool on an enemy when you have previously found it in a level.  For
  example, if you really want poison darts, and you happen to be on the
  mission in which you gain the blowgun, try picking up the blowgun *before*
  neutralizing any opponents who might be carrying them, thus giving yourself
  a chance to find ammo on their bodies.

  -If you're jumping an enemy from a rooftop or ledge, try rolling forward.
  You'll save a little time when you hit the ground, because you won't bounce
  when you land.

  -Similarly, when closing in on a moving target, run towards their
  destination, not where they are at the moment.  You can often save one or
  two steps this way.

  -Remember not to take too long; you are limited to 99 mins and 59 seconds (I
  think) to beat a level.  If you exceed that limit, the mission will end and
  you will be brought to the Game Over screen, as if you had died.

  -A good way to proceed through the game is to alternate characters between
  levels.  This way they both have some good items for their last few
  missions.  I will usually attempt a Grand Master on the first try, but if I
  fail I will finish anyway.  Then if I need Grand Masters later, I can come
  back and try the mission again.

  -When you get Grand Master on every level, your carrying capacity is
  increased to 24.  In the PAL version you obtain the fishbone which does the
  same thing.  Not that you need the extra capacity at this point...

===============================================================================
9.  Undocumented features (bugs)
===============================================================================

  Here's a list of some of the major bugs in this game.  These are listed from
  the most to the least harmful.

  1. Disappearing guards

     Andre de Leon pointed out the most dangerous bug in the game:  Enemies
     disappear.  That is, when you approach the area that is supposed to be
     guarded, nobody is there.  As you exit the area, you might be spotted by
     the guard as he suddenly reappears.

     Solution:  If you already know where the guards are supposed to be, and
     you notice they don't appear, try backing out of the area and returning.
     This will often do the trick.  You could also try eliminating other
     nearby guards first to free more display memory.  Another way to detect
     this issue is to watch the Ki meter:  If, as you run from one area to the
     next, you see the meter jump from nothing to "?30" and start counting
     down, an enemy was supposed to be in the first area, and just reappeared.
     Be assured that *most* of the time, the enemies will appear at a safe
     distance and you will not be spotted.

  2. Camera angles

     An issue that causes no end of irritation for me is the way the view
     shifts when you stop moving.  Why would I need to look at the ground 20
     feet in front of my character?  I think the reason the perspective looks
     down is to hide the limited range of your view, unless it's just the
     result of an unfinished bit of code.  In any case, the view improves
     slightly as you move around, and can be forced where you want it with L1.
     This issue is more prevalent in enclosed areas.

     Solution:  None, really.  Use L1 as necessary.

  3. Corpse dragging issues

     You are unable to drag bodies when an arm or head has been severed.
     Whether this is intentional or not is open to debate. However, not being
     allowed to drag bodies unless the ground is perfectly flat can not have
     been intentional and is irritating.

     Solution:  If you're desperate, try nudging the body around while
     crouching until it's on level ground, and then drag it.  This takes a
     long time, though.  If you're trying to hide the body from guards, just
     hide instead and wait for it to be spotted; it's much faster this way.
     As long as you've got a good hiding spot you should be okay.

  4. Grappling hook

     The grappling hook has been limited a bit from the first installment.
     While I don't mind being unable to grapple some of the surfaces, I'm a
     bit dismayed by the frequency of falls from objects that *are* climbable.
     This can be a real problem if you're trying to escape an attacker, and
     you will also alert all enemies on Hard difficulty when you fall flat.

     Solution:  It might help slightly to hold U + X as you grapple an object.
     Not sure why, but it seems to help.  As you will see on Rikimaru's "Demon
     Mountain", some walls are more difficult to climb than others.  Walls
     that are at 90 degree angles are less likely to give you problems.

  5. Stealth kills don't work against some opponents

     Andre de Leon pointed out that it is very difficult, if not impossible,
     to get the "from behind" stealth kill animation against the enemies on
     Tatsumaru's sixth mission.  As he stated, this is probably due to their
     somewhat smaller stature.  Solution:  Just use basic attacks, or use a
     different stealth kill.  It's good to be aware of this problem though.

  6. Stealth kills are interrupted

     As listed above, there are problems with the stealth kill animations
     ending early.  This is usually the result of a collision between one of
     the characters and a surface.

     Solution:  None really, other than avoiding stealth kill animations when
     a problem is likely to occur.

  7. Terrain issues

     You may have noticed that the character controls are a bit slippery in
     terrain of varying elevations.  For instance, you can often step or roll
     right "over" a fence from ground level, or increase the height of your
     jump by moving over terrain that is progressively higher.

     Solution:  You may actually want to take advantage of this increased
     mobility once you've gotten comfortable with it.  Rikimaru and Ayame's
     second missions have many places you can try this.  It shouldn't be like
     this, but why not make the most of it?

  8. Super jumps

     In some missions, at certain walls, you can jump impossibly high.  A good
     example is the training missions for both Rikimaru and Ayame.  The second
     wall you must climb is so high that you should need to grapple the ledge;
     however, you can simply jump and grab the ledge instead.

  9. Tatsu's sword

     Tatsumaru can be forced to carry his sword, rather than sheathing it
     immediately, in two different ways.  If you bump the enemy just before a
     stealth kill, he will pound them in the back of the head, and the sword
     will magically appear in his hand.  The second way is to use an airborne
     attack and "bounce" a bit on the landing.  The easiest way to do so is to
     be on a ledge above a wall that is at least as tall as Tatsu, then jump
     and attack on the way down.  The sheathing animation should be skipped as
     you land, allowing you to keep the weapon out.  From that point, Tatsu
     will carry his sword until he either uses an attack or stealth kill that
     requires its use.

  10. Potion duplication

     Chris Gerlach wrote with an interesting glitch that could potentially be
     exploited.  If you get hit just after drinking a potion and healing, but
     before you toss the container away, your health will be restored AND the
     potion will fall to the ground, allowing you to keep it.  I was able to
     replicate this.  One way you can use this to your advantage is to stand
     near a spear trap and use a potion each time you get hit.  The timing is
     far too difficult for this to be useful though.

  11. Decapitation + amputation

     Finally, Andre de Leon sent me this:  "You can cut of both the head and
     an arm of an opponent at the same time! i did this with Rikimaru while
     doing his classic "from behind" stealth kill. what happened was, when i
     cut off the guards head, the stealth kill animation stopped at the very
     last moment because the guard "hit" the wall when he flopped to the
     floor. after the animation stopped, his arm just flew off--something that
     happens when you normally kill your opponent. basically, the sudden
     transition made both random(well, they seem to be) events happen one
     after the other. hard to reproduce, but anyone can do it."

     I have done this as well.  It's pretty cool.

===============================================================================
10.  Cheat codes
===============================================================================

  Here are all of the cheat codes for Tenchu 2 that are known at this time.  I
  should note that I didn't discover these; I found the cheats on IGN.com and
  gamefaqs.com.  However, I did verify the NTSC cheats myself and added to
  some of the information listed on the above websites.  I've designated which
  cheats are for the NTSC version and which are for the PAL version below.

  While I'm at it, I'd like to give a big thanks to 'jimbojan' for verifying
  and posting the PAL cheats to gamefaqs.com; it saves me having to buy and
  import a lot of expensive things.  :)

  1. Restore health to 100%

     -NTSC:  First, pause the game.  Then hold the [] button down, and press
     L, R, U, D.  When you resume the game, your health will be full again.
     WARNING:  You are penalized for being spotted once each time you use the
     code.

     -PAL:  Pause the game; hold O, and press L, R, U, and D.  You may or may
     not be penalized for being spotted, I'm not sure.

  2. Reveal entire mission map

     -NTSC:  Hold the Select button to display the map, if one is available.
     Then, press O five times.  The entire map will be displayed.

     -PAL:  Hold both Select and [R1], and then press [] five times.

  3.  Unlock all items

     -NTSC:  Press the following keys at the Item Select screen:  [], [], [],
     O, [], O, O, L, U, D, R, [R2], [R2].  All of the items should now be
     displayed.  Their quantities will still be at zero, however.  You can use
     cheat #4 to increase the quantities.

     -PAL:  At the Item Select screen, press:  [R2], [L2], [R2], [L2].  Then
     hold Select, and press R, L, O, [], D, U, U.

  4. Increase all items by one

     -NTSC:  At the Item Select screen, Hold [R1] and [].  Then press R, D, L,
     U.  All of the item quantities should be increased by one. Repeat as
     desired.

     -PAL:  Again at the Item Select screen, hold [R1] and O, then press R, D,
     L, [L1].

  5. Unlock every stage in story mode

     -NTSC:  On the Mission Select screen, hold O, [], and [Select].  Then
     press the following buttons:  R, R, R, U, L, D, [R2].  All of the
     missions for Rikimaru and Ayame will become available.  If you use the
     code to unlock Tatsumaru at this point, you will be able to play his
     missions in story mode.

     -PAL:  First, highlight a mission that has not yet been unlocked (-).
     Hold [], then press R, L, and D.  Then, hold O, and press L, R, and U.
     Continue holding O, and press and hold []. While holding both buttons,
     press U, then D.  In the unlikely event the sequence was entered
     properly, the stages will be unlocked.

  6. Unlock Tatsumaru

     -NTSC:  On the Mission Select screen in story mode, hold both [] and O.
     Then press [R1], [R2], [L2], [L1], U, D, L, R, [Select].  A sound effect
     will verify that the code has been entered.  You will now be able to use
     Tatsumaru in the Mission Editor.  If you have used the unlock code for
     all missions in story mode, you can play his story mode missions as well.

     -PAL:  Okay, this is somewhat hard to explain, but I'll try.  At the
     Mission Select screen under story mode, use L or R to select the
     character that is *not* the default.  In other words, if Ayame was the
     last character used, when the screen appears she will be selected
     already.  In this case, you would select Rikimaru as the first step of
     the code.  Then, hold both O and []; you will continue holding them for
     the rest of the code.  Press R, U, and L, then press and hold D.  Press
     [L1] then |L2|.  Then, release D and press [Select].  You should now be
     able to play as Tatsumaru.

  7. Unlock all built-in custom missions

     -NTSC:  At the Custom Mission select screen under Mission Editor, hold
     both [R2] and O.  Then press U, D, D, R, L, L.  All of the missions will
     be unlocked.

     -PAL:  There doesn't yet seem to be a code to do this in the PAL version.
     I could be wrong; let me know.

  8. Unlock "Tenchu, Inc." mission and office tileset

     -NTSC:  At the Custom Mission select screen, hold [L2] and press O, [],
     L, R, O, [].  You'll be able to play the ultra-secret "Tenchu, Inc."
     mission.  This is the only way I know of to access this mission and
     tileset.

     -PAL:  Under Mission Editor, go to the Edit Mission option.  Highlight
     "Create New Mission"; then hold [R2] and press L, [], L, [], R, R, O.
     Finally, press X.  I'm not sure if you need to release [R2] before
     pressing X, however.  If one technique doesn't work, try the other.

  9. Copy built-in custom missions from CD to editor

     -NTSC:  At the Edit Custom Mission screen, hold O and press the following
     buttons:  U, U, D, D, L, R.  You'll be able to copy the built-in missions
     to memory card, and then edit them yourself.  It seems that you have to
     have beaten the mission at least once, though.

     -PAL:  Go to the Edit Mission screen, and highlight Edit Mission.  Hold
     [], and press U, U, D, D, L, R.  You should hear a sound if the code is
     accepted.

  10. Instant kills (PAL only)

     -First, pause the game.  Press [R1], [L1], [R1], [L2].  Then, hold /\,
     and D, D, D, U.  Release /\.  The game may resume on it's own, or you may
     need to hit Start to unpause.  If the code works, your health should be
     at 98, but you will be able to kill instantly regardless of whether you
     have been spotted or not. Clarifications on this code would be most
     welcome.

===============================================================================
11.  Version history
===============================================================================

  Version 1.0:  First public release.  Distributed 9/4/2000
  Version 1.1:  Minor fixes to various sections.
     -Added the crouching stealth kill (I forgot it before, sorry)
     -Added boss info to Tatsumaru mission six
  Version 1.15:  Minor formatting fixes.
     -Removed many unnecessary carriage returns
     -Fixed several minor grammatical errors, and clarified the confusing
     language in some areas.
     -Added entry to the credits
  Version 1.2:  Added new entries from a contributor, and adjusted some
     earlier statements for clarity.
  Version 1.4:  Many major changes.  Added two new sections, one listing
     character attributes and another for gameplay bugs.  Also added several
     entries from contributors as well as reorganizing some sections.
  Version 1.42:  Corrected several misspellings and added some new info
     -Added an entry to section two about PAL vs NTSC
     -Fixed and updated some of the mission data
     -Added several tips to the miscellaneous data section
  Version 1.44:  A fantastically delayed update.
     -Added a hazard section listing the traps in the game
     -Added a cheats section
     -Moved some of the things from the miscellaneous section to more
     appropriate areas
     -Reformatted the FAQ to enhance readability at the cost of printability,
     by re-inserting the unnecessary carriage returns I removed in version
     1.15 and tweaking the layout of some of the sections.
     -Added contributions from three readers
     -Added some new entries to the credits section.
  Version 2.0
     -Major update:  removed a lot of cruft and reformatted document
     -Now munging e-mail addresses
     -Created a beautiful ASCII art title

===============================================================================
12.  Credits and Legal
===============================================================================

  -Thanks to Activision and Sony Music Entertainment, and more importantly,
  their respective staffs, for creating Tenchu 2.

  -Thanks to Jeremy Drake for an excellent guide to stealth kills.

  -Thanks to my good friend Stacey for helping me with various grammatical
  fixes.

  -Thanks to Ben Larsen <mindwanderer at juno dot com> for the tip on the
  potion in Rikimaru's "Temple of Dreams" mission.

  -Thanks to James Arthur <jrabapc at yahoo dot com> for coming up with a use
  for the useless (colored rice).

  -Huge thanks to Andre de Leon <andre18tx at hotmail dot com> for sending
  much needed information regarding the location of Tatsumaru's blowgun along
  with many, many other tips.

  -Thanks to Chris Gerlach <chris_gerlach at hotmail dot com> for info on the
  potion duplicaton bug.

  -Thanks to Selenia at Tenchu2.de for posting my faq and contributing much
  helpful information.

  -Special thanks to CJayC of Gamefaqs.com, for being the primary host of my
  FAQ and for the work he's doing in general for the community.

  -I'd also like to thank the other hosts that have contacted me to host my
  FAQ; not only did they ask first, but in most cases they've lived up to
  their side of the deal.

  -Many thanks to Robert Hamburger of realultimatepower.net.  I've learned
  much in the way of the ninja from your site; it's awesome.

  -Your name could be here!  Find something I missed and tell me about it, and
  I'll put you in the credits.

===============================================================================

  "Tenchu" is a trademark of Sony Music Entertainment (Japan) Inc.
  "Activision" is a registered trademark, and "Birth of the Stealth Assassins"
  is a trademark of Activision, Inc.  All other trademarks, if not
  specifically mentioned, are recognized as the property of their respective
  owners.

  Unpublished work Copyright 2000 Joshua M. Kirkpatrick

  This FAQ is for personal, private use only.  This document may not be used
  for profit, gain, or promotional purposes.  This FAQ may be duplicated
  electronically so long as no content is changed.  You may print this FAQ, or
  portions thereof, for personal use.  Don't go copying bits of the FAQ
  wholesale and putting them in your gaming magazine as your original work;
  that's just not right.  If you want to publish my work, let me know.  I will
  probably give you permission, so long as I get a mention.

===============================================================================

  -On a final note, I would like to dedicate this work to the memory of Mary
  Kay Bergman.  I was stunned and saddened to find she had passed before this
  game was even released.  I had previously praised her for her voicing of
  Kagami, but was unaware until recently of her tragic death.  Thanks for
  everything, Mary Kay.  You were the best there ever was, and we miss you.