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                                Eddy Gordo
                                   FAQ

                               by SurfBard
                          [email protected]
                          ----------------------
                           Last Update - 4/18/97
                               Version 1.5

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*Profile*

catch copy - revenger from prison
nationality - Brazil
fighting style - Capoeira
age - 27
height - 188cm
weight - 75kg
blood type - B
occupation - none
hobby - monarchism
likes - power
dislikes - powerlessness

Eddy was born in one of the most wealthey families in Brazil. As a
successor of his father's enterprise, Eddy was an excellent student in
the study of monarchism; he was famous for his diligentness and the
gentle characteristic in town. At the age of 19, one day after school,
Eddy found his father dying in blood. His father told him that a
syndicate had attempted to kill him. He had planned to eliminate drug
syndicates which spoil the country. Getting information enough to
procecute the syndicate and being about to to execute, he was attacked
by them. His last word was "it's not the right time to fight now. Take
the guilt of homicide and hide yourself in the prison."

Fallen from an excellent student, he was imprisoned as a criminal. The
life in the prison was practically a living hell. He cried every day at
his powerlessness which eventually turned into a grudge against the
syndicate which killed his father. One day a riot arose in the prison,
and Eddy saw an extraordinary incident. Fascinated by the power of an
old man, Eddy went to the old man and asked what was the art he used. It
was Capoeiristas. Obtaining power was his first priority, he thought.
Then he was trained by the old man. 8 years had passed since his
inprisonment.

At the age of 27, Eddy's Capoeiristas had turned into the lethal weapon
driven by his pledge to revenge on the syndicate. Released from the
prison, he heard a rumor about "the King of Iron Fist Tournament" and
noticed the existance of the Mishima Empire. Having an idea to use the
great power of Mishima group and take revenge on the syndicate, Eddy
decided to attend the tournament.

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*Throws*

lp+lk                 - 180-Scoot Leg Toss
rp+rk                 - Handstand Leg Toss
b,db,d,df,f+lp+rp     - Spiraling Hip Toss
(from behind)lp+lk    - Over-The-Top Leg Toss

*Special Techniques*

lp,rp                  - One-Two
db+rk                  - Barbed Wire
    ~B                 - Handstand Position
f,f+lk+rk              - Boomerang Kick
f,f+rk,rk              - Leaping High Kick
f,f+rk,lk              - Leaping Low Kick
uf+lk+rk               - Jumping Toe-Touch Kick
       ~D              - Grounded Position
uf+rk                  - Jumping Roundkick
rk~lk                  - Satellite Moon
    rk                 - Bazooka Kick
    lk                 - Sattelite Ground Kick
      ~B                - Handstand Position
      ~D                - Grounded Position
lk~rk                  - Vault Sweep
    ~B                 - Handstand Position
    ~D                 - Grounded Position
    rk,rk              - Ground Kicks Combo
        ~B              - Handstand Position
        ~D              - Grounded Position
db+lk+rk               - Ground Screw Kick (Unblockable)
df+lk+rk               - Cartwheel Kick
db+lk,rk               - Bushwacker
f+rk                   - Monkey Trick
   lk~rk               - Vault Sweep
f,f+lk                 - Lunging Front Kick
     ~B                - Handstand Position
     ~D                - Grounded Position
b+rk                   - Arching Crescent
   rk                  - Flapjack Kick
     lk+rk               - Reverse Somersault
   lk                  - Chain Kick
     lk                 - Roll Kick
     rk,rk              - Roll Kick Combo
      ~B                 - Handstand Position
f+lk                   - Handstand Position -> Handstand Kick
df+lk                  - Handstand Position Starter
    ~D                 - Grounded Position
d+lp+rp                - Crying Needle
b+lk                   - Knee
df+rp                  - Stunning Elbow
df+lp                  - Stunning Elbow
df+rk                  - Shin Kick
(WS)rk                 - Outside Crescent Kick
(WS)lk+rk              - Flapjack Technical
        ~B             - Handstand Position
        ~D             - Grounded Position
lk+rk                  - Flapjack Kick
lp+rp                   - Rewinder
    lk                  - Dashing Grounder -> Grounded Position
    d+rk                - Twister
    u+lk                - Jumping Jacks
    lk+rk,lk+rk,lk+rk   - Triple Flip Combo
    lp+rp               - Spinning Elbows
ss,lk+rk,lk+rk,lk+rk   - Triple Flip Combo
ss,lk                  - Sattelite Ground Kick -> Grounded Position
ss,lp+rp,lk            - Spinning Elbows -> Cartwheel Kick
ss,rk,rk               - Double Sweep
ss,rk,lk+rk            - Sweep -> Somersault (Stuns)
ss,rk~lk               - Entering Heaven
       ~B              - Handstand Position
       ~D              - Grounded Position
ss,lk+rk               - Forward Flip Kick
ss,lk+rk,u+lk          - Forward Flip Kick -> Cartwheel Kick
ss,lk+rk,U+lk,rk       - Forward Flip Kick -> Cartwheel Kick -> Roundhouse
ss,lk+rk,d+lk+rk       - Forward Flip Kick -> Sweep
               ~D      - Grounded Position
ss,lk+rk,lk+rk         - Double Flipkick Combo
ss,lk+rk,lk+rk,d+lk+rk - Double Flipkick Combo -> Sweep
               ~D      - Grounded Position
f+rp,lp,rk             - Triple Attack Combo
db+lk,rk,rk,lk+rk      - Sweep -> Arching Crescent -> Flapjack Combo
db+lk,lk,rk,rk         - Low Blows Combo

-Grounded Position-
rk                     - High Sweep
lk                     - High Sweep
rk                     - Top Kick
lk~rk                  - Helicopter Sweep
rk~lk                  - Whirlwind Kick
   ~B                  - Handstand Position
lp+rp                  - Crying Needle
lp+rp,lp+rp            - Double Crying Needle

-Hanstand Position-
F                      - Walk Forwards
B                      - Walk Backwards
D                      - Handstand Crouch
ss                     - Dodge
lp                     - Rollout Punch
rp                     - Rollout Punch
lp~lk,lrk,lp+rp        - Rollout Punch Combo
lp~lk,b+rk,rk,lk+rk    - Rollout Punch Combo
lp~lk,rk,rk,rk         - Rollout Punch Combo
~B                     - Handstand Position
lp~lk,lk               - Rollout Punch Combo
~B                     - Handstand Position
rp~rk,lk               - Rollout Punch Combo
u+lk+rk                - Inferno Kick
~B                     - Handstand Position
~D                     - Grounded Position
d+lk+rk                - Stakedriver
~B                     - Handstand Position
~D                     - Grounded Position
lk                     - Low Split Kick
~B                     - Handstand Position
~D                     - Grounded Position
rk                     - Handstand Kick
lk~rk                  - Vault Sweep
(Wait)                 - Grounded Position

rk~lk,rk,rp,rk,lk+rk,lk+rk,lk+rk,lk+rk,lk+rk,lk+rk - Tenstring
rk~lk,rk,rp,rk,rk,lk+rk,lk+rk,lk+rk                - Eightstring
df+lk~B,rp~rk,lp+rp,rk,lk+rk,rk,rk,lk              - Eightstring (unconfirmed)
rk~lk,rk,rk~lk,rp,rk,lk                            - Sixstring

*Juggle Combos*

df+lk+rk                       - Cartwheel Kick
      lk~rk,rk~rk
      df+lk,rk~rk~rk
      uf+rk
      df+lk+rk

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*Strategy*

-GENERAL-

Some of Eddy's best combos can be started with the Arching Crescent (b+rk).
Link it to the Flapjack Kick for some good damage, or the Chain Kick to
Roll Kick Combo for unpredictability. Other great combo starters include
the Vault Sweep (lk~rk) and Handstand Position Starter (df+lk). Use these
combo starters and switch between high and low attacks to confuse your
opponent.

The Handstand and Grounded Positions are key! Don't forget them, and mix
everything up! The Handstand Position can go into various moves and chains,
and the Grounded Position can be used to spring up into the Handstand
Position via sweeps.

-VS HUMAN-

Yeesh. Most people dislike fighting against Eddy because of the fact that
he can be EXTREMELY CHEAP in most cases. Mix your attacks up a bit... this
not only makes Eddy more difficult to block, but gives you an actual sense
of... well... accomplishment. Try to refrain from using the infinite
Barbed Wire kicks (db+rk,db+rk,db+rk,db+rk...), and make sure that you don't
use infinite looping combos... these usually leave you vulnerable to a skilled
human opponent. Don't forget the sidestep... it's an important tool. Use
it to initiate combos.

  Example - ss,b+rk,lk,rk,rk - Sidestep -> Arching Crescent -> Chain Kick ->
                               Roll Kick Combo

-VS EDDY-

The key here is in the countering. Mirror your opponent as best as you can;
if he Vault Sweeps you, block and Vault Sweep back. Use of loop combos will
help here, but don't overdo it.

-VS HWOARANG-

From what I've seen, Eddy's worst nightmare is Hwoarang. You will be easily
caught and kicked out of the Handstand Position. The best bet here is to
keep your distance, and counter his attacks with combos beggining with the
Arching Crescent.

-VS NINA-

Nina, to say it plainly, is a BITCH. Your best bet is to go low, and stay
out of her range. Slow high kicks are Nina's pitfall... take the opportunity
and sweep.