_____    _    _              ____
                      |_   _|__| | _| | _____ _ __ |___ \
                        | |/ _ \ |/ / |/ / _ \ '_ \  __) |
                        | |  __/   <|   <  __/ | | |/ __/
                        |_|\___|_|\_\_|\_\___|_| |_|_____|
                 ____                _             _____ _    ___
                / ___|___  _ __ ___ | |__   ___   |  ___/ \  / _ \
               | |   / _ \| '_ ` _ \| '_ \ / _ \  | |_ / _ \| | | |
               | |__| (_) | | | | | | |_) | (_) | |  _/ ___ \ |_| |
                \____\___/|_| |_| |_|_.__/ \___/  |_|/_/   \_\__\_\

                   Version 0.1 by Y.N. Lo([email protected])
         Later versions maintained by Slikatel([email protected])


This faq may be distributed FREELY as long as it remains in its unaltered
form. Please do not alter or publish it without prior permission from myself
and Slikatel.


TABLE OF CONTENTS
-----------------
I. INTRODUCTION

II. CONVENTIONS USED

III. HOW TO CONSTRUCT A JUGGLE COMBO

IV. NORMAL COMBOS
       1. Alex/Roger
       2. Anna
       3. Armor King
       4. Baek
       5. Bruce
       6. Devil/Angel
       7. Ganryu
       8. Heihachi
       9. Jack-2
       10. Jun
       11. Kazuya
       12. King
       13. Kuma
       14. Kunimitsu
       15. Law
       16. Lee
       17. Lei
       18. Michelle
       19. Nina
       20. P. Jack
       21. Paul
       22. Wang
       23. Yoshimitsu

V. STUN COMBOS
       1. Kazuya
       2. Devil
       3. Nina
       4. Roget/Alex/King/A. King
       5. Michelle

VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ

VII. TEKKEN2-RELATED WEBPAGES

VIII. ACKNOWLEDGEMENTS




I. INTRODUCTION
---------------
This is the Tekken2 Combo FAQ v0.1. It contains combos of all 23 characters
from Tekken2. The primary source of combos was the Internet. Others were from
the GAMEST TEKKEN2 MOOK BOOK Act2. All the contributors are listed in Part
VIII.

This is my first attempt to write a FAQ of any sort. I tried hard to avoid
mistakes but I am sure they are there(especially grammtical mistakes). And
sorry for my poor English cos it is not my first langauge!!

Since I'll be out of town(and Internet) for quite a while so I will not be
able to maintain this FAQ. If you happen to find any errors or want to submit
combos please send it to Slikatel([email protected]). He will be the
maintainer of this FAQ. I would like to take this chance to thank for his
help(And he has contributed many many combos to this FAQ too :)

I hope you'll find this FAQ useful. If you have any questions or comments you
are welcome to send them to me or Slikatel. Enjoy!





II. CONVENTIONS USED
--------------------
The part is from the Modified Tekken2 FAQ by MeanBean.

* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)

* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)

* d/f,d/b,u/f, etc (tap stick diagonally)

* D/F,D/B,U/F, etc (HOLD stick diagonally)

* N (return stick to Neutral position)

* QCT Quarter-Circle Towards (circle stick from down to forward)

* HCT Half-Circle Towards) (circle stick from back to down to forward)

* 1,2,3,4 (tap a button.  They are arranged on most machines

        like so: L.PUNCH  R.PUNCH
                       1  2
                       3  4
                 L.KICK    R.KICK

* A plus sign (+) indicates that the things on either side
 of it must be done together.  1+3 would mean press
 L.PUNCH and L.KICK at the same time.

* A comma (,) indicates that the things on either side are
 of it must be done one after the other.  f,f would mean
 tap the joystick right two times.

* (WC), While Crouching, basically means tapping the joystick
  down.  (WC)+1 would mean tap the joystick down and press
  L.PUNCH at the same time.  This is important, because the act
  of crouching is not instantaneous.  A move executed during the
  crouching process is almost always different from what happens
  when you wait until you are fully crouched to hit the button(s).

* (WS), While Standing, means return the stick to neutral
 while you are in a crouch and press the button after the
 plus (+) sign.

* A tilde (~) between two buttons means to press the second
 one IMMEDIATELY after the first.  It is almost like pressing
 the buttons together.

* Brackets ([]) surrounding an item indicate an optional input.

* A pound sign (#) after a joystick direction means that the
 direction indicated before it is to be held for a little while
 before the button is pressed.  You will often see this after a
 "D" in a D+(something) move, meaning that you have to wait until
 your fighter is in a full crouch before doing the next controller
 input.

* An underscore (_) between items means "or".




III. HOW TO CONSTRUCT JUGGLE COMBOS
-----------------------------------
This paragraph describes how I construct juggle/air combos. After reading
this you should be able to construct your own.

In Tekken2 every character has the ability to make its opponent to float, and
a series of attacks can be followed afterwards. This is called a juggle/float/
air/aerial combo. Since your opponent cannot block any attacks while they are
floating, it is a very effective way to drain your opponent's life.


In general a juggle combo goes like this:

---------------    --------------------    --------------    ---------------
|Combo starter| -> |Jab(s)/Uppercut(s)| -> |Special Move| -> |Ground Attack|
---------------    --------------------    --------------    ---------------


A. Combo Starter
----------------
It is the first move in a juggle combo. It makes your opponents airborne after
it connects. Most characters can make use of d/f+2 as a combo starter. Except-
ions are Michelle, Wang, King, Armor King and Roger/Alex. All combo starters
for each character are listed in its respective section. Note that in some
combos only certain combo starter can be used. An example of this is Baek's
f,N,d,d/f+3, u/f+3,4,3, f,f+4. You CANNOT start the combo with an uppercut.
In most cases the combo starters of the list combos can be replaced by other
ones. It would be impossible for me to list all possible combinations so you
should try experimenting the combos with different combo starters yourself.



B. Jab(s)/Uppercut(s)
---------------------
These moves are used to lengthen the float time besides doing damages. But you
cannot "float" your opponent indefinitely. I have yet to find a combo that
consists of more than 4 jabs after the combo starter connects. In many cases
you can replace the Left Jab by Left Uppercut or even Right Jab/Uppercut.


C. Special Move(s)
------------------
These special moves will usually knock your opponent far away, doing quite a lot of
damage. But at the same time your opponent would not float anymore. Sometimes
these moves can be pre-programmed combos.  Examples are Paul's Death Fist
(QCT)+2, Heihachi's Wind Godfist f,N,d,d/f+2, and Devil's Shining Fist Combo
1,1,2.


D. Ground Attack
----------------
If your character possesses ground attack(s), you may do it to your opponent
after they are knocked down by the special move.

Here is a list of useful ground attacks(besides Sweep and Pounce) for your
reference.

------------------------------------------------------------------------------
Character                       Ground Attacks
------------------------------------------------------------------------------
Alex/Roger              Ali Kick                (WC)+3+4
                       Frankensteiner          d/f+3+4
                       Stomach Smash           f,f,N+2
                       Double Knee Drop        U/F+3+4
                       Elbow Drop              U/F+2+4 or U+2

Anna                    Kneeling Kick           f,f+4
                       Cat Thrust              D#,D/F+2

Armor King              All of the Alex's
                       Super Knuckle Bomb      u/f+1+2, D

Baek                    Hammer Heel             f,F+4
                       Heel Explosion          d/b+3+4

Bruce                   No

Devil/Angel             Crushing Kick           4~3

Ganryu                  Thigh Quake             (WC)+4
                       Hip Press               u/f+3+4
                       d/f+2+3                 Thunder Palm

Heihachi                Crushing Kick           4~3
                       Low Sky Slice           f,N,d,D/F+3
                       Demon Stomp             (WC)+4

Jack-2                  Megaton Strike          b,d/b,b,D/F+1
                       Hip Press               u/f+3+4
                       Cossack Kicks           D/B+3,4,3,4,3,4
                       Hell Press              1+3

Jun                     Cartwheel Kick          N+3+4

Kazuya                  Crushing Kick           4~3

King                    All of the Alex's
                       Moon Press              F+1+4

Kuma                    Hip Press               u/f+3+4
                       Salmon Hunter           b,f+2+3
                       Hell Press              1+3

Kunimitsu               Flipping Stomp          u/f+3+4
                       Kunai Stab              d/b+2

Law                     Dragon Slide            D#,d/f,d/f+3
                       Dragon's Tail           d/b+4

Lee                     Dragon Slide            D#,d/f,d/f+3
                       Dropping Slide          f,f,N+3+4

Lei                     Dropping Ankle Kick,    4~4,3,3
                       Rolling Kicks
                       Foot Sweep              d/b+4

Michelle                Earthquake Stomp        U/F+3+4
                       Front Leg Sweep +       (WC)+4,1
                       Uppercut

Nina                    Kneeling Kick           f,f+4
                       Falling Ankle Kick,     d/b+4, [3]
                       [Rising Spin Kick]

Paul                    Stone Splitter          (WC)+2

P. Jack                 Hip Press               u/f+3+4
                       Head Slide              f+3+4
                       Exploder                b,d/b,d,D/F+1
                       Dive Bomber             3+4
                       Hell Press              1+3

Wang                    All of the Michelle's
                       Lunging Low Double Fist d/f+1+2

Yoshimitsu              Flipping Stomp          u/f+3+4
                       Shoulder Cut            d/b+1
-------------------------------------------------------------------------------


Note that not every combo has these 4 parts. Here are some examples of
juggle combos.

-----------------------------------------------------------------------------
Character       Combo Starter   Jabs/Uppercut   Special Move    Ground Attack
-----------------------------------------------------------------------------
Baek            f,N,d,d/f+3                     u/f+3,4,3       f,F+4
Baek            f,N,d,d/f+3     1~2, 1~2
Baek            f,N,d,d/f+3                                     d/b+3+4
Heihachi        f,f+2           1~2, 1~2                        4~3
Heihachi        f,f+2           1~2             (QCT)+2
Devil           f,N,d,d/f+2,    1~2             f,N,d,d/f+2     4~3
-----------------------------------------------------------------------------





IV. NORMAL COMBOS
-----------------
**************
* Alex/Roger *
**************

Combo Starters
--------------
- u/f+4
Right Jump Kick

- D,#D/F+2
Dynamite Uppercut

- (WS)+2
Right Uppercut


Combos
------
- u/f+4, 1, f,f+4
Right Jump Kick, Left Jab, Jail Kick
You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3)
after the Left Jab.

- u/f+4, 1~2, f,f+2
Right Jump Kick, 1-2 Punches, Middle Smash

- u/f+4, 1~2, f,f+4
Right Jump Kick, 1-2 Punches, Jail Kick

- u/f+4, 1, 1~2, d/f+3+4
Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner

- u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4
Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3

- u/f+4, 1, 1~2, f,f+1+2
Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop

- u/f+4, 1~2, 1~2, f,f, (WC)+3+4
Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick

- u/f+4, 1~2, 1~2, f,f,N+2
Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash

- u/f+4, 1~2, f,N,d,d/f+1, (WC)+3+4
Right Jump Kick, 1-2 Punches, Animal Uppercut, Ali Kick
The Animal Uppercut will hit them while they are on the ground!

=============================================================================

*****************
* Anna Williams *
*****************

Combo Starters
--------------

- d/f+2 or (WS)+2
Right Uppercut

- D,#u/f+4
Flip Kick(may not work in all combos)


Combos
------
- d/f+2, 1, U/F+4
Right Uppercut, Left Jab, High Jump Kick

- d/f+2, 1,2,1,2,3,3
Right Uppercut, First 6 hits of her Tenstring

- d/f+2, 1, 1,2,4
Right Uppercut, Left Jab, Triple Smash

- d/f+2, 1, d/f+3,2,4
Right Uppercut, Left Jab, Swan Combo

- d/f+2, 1~2, 1~2, f,f+4
Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick

- d/f+2, 1~2, d/f+3,1,2
Right Uppercut, 1-2 Punches, Flash Combo

- d/f+2, d+4,1, d+4,1, f,f+4
Right Uppercut, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling
Kick

- d/f+2, d+4,1, 2, f,f+1+2
Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm

- d/f+2, 1, u/f+4, d+4,1, f,f+4
Right Uppercut, Left Jab, Right Jump Kick, Lowkick, Spinning Chop, Kneeling
Kick

- d/f+2, 1~2, f,f+1+2
Right Uppercut, 1-2 Punches, Double Palm

- d/f+2, 2, 1,2,1,4
Right Uppercut, Right Jab, Spark Combo

- d/f+2, 1, D+3,2, f,f+4
Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick

- d/f+2, 1, 1~2, D#,D/F+2
Right Uppercut, Left Jab, 1-2 Punches, Cold Blade

- d/f+2, u/f+4, d+4,1, D#,D/F+2
Right Uppercut, Right Jump Kick, Low Kick, Spinning chop, Cold Blade

- D#,u/f+4, D+1, U/F+4, d+3 or D#,D/F+2
Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Cold Blade

- D#, u/f+4, 1,2, 4, f,f+4
Flip Kick, 1-2 Punches, RoudHouse, Kneeling Kick

- D#,f+1, d+3,4, f,f+4
Cat Thrust, Low Kick, High Kick, Kneeling Kick

- D#,f+1, d+4,1, d+4,1, f,f+4
Cat Thrust, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling Kick

============================================================================

**************
* Armor King *
**************

Combo Starters
--------------
- f,N,d,d/f+2
Black Smash

- D,#D/F+2
Dynamite Uppercut

- u/f+4
Right Jump Kick

- (WS)+2
Right Uppercut


Combos
------
- f,N,d,d/f+2, 1, f,f+4
Black Smash, Left Jab, Jail Kick
You can substitute Jail Kick by many other normal moves such as f,f+2, 3, 4
and so on.

- f,N,d,d/f+2, 1~2, d/f+3+4
Black Smash, 1-2 Punches, Frankensteiner

- f,N,d,d/f+2, 1~2, f,N,d,D/F+2
Black Smash, 1-2 Punches, Dark Smash

- f,N,d,d/f+2, 1~2, 1~2
Black Smash, 1-2 Punches x2

- f,N,d,d/f+2, 1~2, f,f+4
Black Smash, 1-2 Punches, Jail Kick

- f,N,d,d/f+2, 1(or 2), 1~2, (WC)+3+4,4,4
Black Smash, Left/Right Jab, 1-2 Punches, Ali Kicks x3

- f,N,d,d/f+2, 1~2, (WC)+3+4,4,4
Black Smash, 1-2 Punches, Ali Kicks x3

- f,N,d,d/f+2, (WC)+3+4,4,4
Black Smash, Ali Kicks x3
Do the first Ali kick before the opponent hits the ground. All 3 Ali Kicks
will hit if you time the first one right.

- f,N,d,d/f+2, 1~2, 1~2, f,f, (WC)+3+4
Black Smash, 1-2 Punches, 1-2 Punches, Dash, Ali Kick

- f,N,d,d/f+2, 1~2, 1~2, f,f,N+2
Black Smash, 1-2 Punches, 1-2 Punches, Stomach Smash

- f,N,d,d/f+2, 1, 1~2, f,f+1+2
Black Samsh. Left Jab, 1-2 Punches, Flying Cross Chop


Dark Smash
----------
If the Dark Smash is a clean hit then your opponent will be lying long
enough so that u can give them an extra hit!

- f,N,d,d/f+1, u/f+1+2, D
Dark Smash, Super Knuckle Bomb (unblockable)

- f,N,d,d/f+1, U/F+3+4
Dark Smash, Double Knee Drop

- f,N,d,d/f+1, U+2
Dark Smash, Hard Pounce

- f,N,d,d/f+1, f,f,F, d/f+3+4
Dark Smash, Run, Frankensteiner

- f,N,d,d/f+1, f,f, f,f,N+2
Dark Smash, Dash, Stomach Smash

- f,N,d,d/f+1, f,f, (WC)+3+4
Dark Smash, Dash, Ali Kick

=============================================================================

****************
* Baek Doo San *
****************

Combo Starters
--------------

- d/f+2 or (WS)+2
Right Uppercut

- f,N,d,d/f+3
Wing Blade


Combos
------
- f,N,d,d/f+3, 3,3,3,4
Wing Blade, Butterfly Combo

- f,N,d,d/f+3, d+4,3,3,3
Wing Blade, Rush Combo

- f,N,d,d/f+3, 1, d+4,3,3
Wing Blade, Left Jab, Rush Combo
Note that if you start this combo with Wing Blade rather than Right Uppercut
then you can replace the Left Jab by either a HIGH jump Kick(U/F, 4) or
Flying Punch(U/F, 1). It is possible because you will land on the ground
faster than your opponent after hitting them in the air. They will bounce
off a little bit from the ground so that the rest of the moves will connect!

- f,N,d,d/f+3, 1, D+3,N+3,3
Wing Blade, Left Jab, Snake Combo
You can do the same thing as in the above combo

- f,N,d,d/f+3, D+1, N+3,4,4
Wing Blade, Crouching Left Jab, Heat Distraction

- f,N,d,d/f+2, 1, F+4,3
Wing Blade, Left Jab, Knife Heel Combo

- f,N,d,d/f+3, 1, 1~2, f,F+4
Wing Blade, Left Jab, 1-2 Punches, Hammer Heel

- f,N,d,d/f+3, 1~2, f,F+4, f,F+4
Wing Blade, 1-2 Punches, Hammer Heel x2

- f,N,d,d/f+3, 1, 2,2
Wing Blade, Left Jab, Right Jab, Backfist


Wing Blade-Only Combos
----------------------
These combos can ONLY start with Wing Blade. This is because the move
right after the Wing Blade requires some time to execute.

- f,N,d,d/f+3, u/f+3,4,3, f,F+4
Wing Blade, Hawking Hawk, Hammer Heel

- f,N,d,d/f+3, f,f+3, f,F+4
Wing Blade, Axe Kick, Hammer Heel

- f,N,d,d/f+3, f,f+3, f,N,d,D/F+4,3,3
Wing Blade, Axe Kick, Crouch Dash + Baek's Rush Combo
The f,f+3 must be timed so that the tip of your toe hits them which knocks
them up instead of out. If you go too late you will knock them to far away.
If you go too early then you will either miss or knock them behind you.

- f,N,d,d/f+3, d/b+3+4
Wing Blade, Heel Explosion(unblockable)

- f,N,d,d/f+3, (WC)+3,4,4, f,F+4
Wing Blade, Heat Distraction, Hammer Heel
This one is quite hard to pull off. You should do the (WC)+3 as late as
possible. If you do it too early you will knock them too far. It takes away
87pts of life and is the most powerful combo of Baek found.

============================================================================

***************
* Bruce Irvin *
***************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Elbow

- d/f+1,2
Double Facebreaker

- u/f+4
Right Jump Kick

- 3,2,1
First three hits of his Gatling Combo. The last 1 will make your opponent to
float


Combos
------
- d/f+1,2, b+4,3,4
Double Facebreaker, Triple Knee

- d/f+2, b+4,3,4
Right Elbow, Triple Knee

- d/f+2, d/f+1, d/f+1, 3,3
Right Elbow, Left Elbow x2, Quick Kicks

- d/f+1,2, d/f+1, d/f+3,1
Double Facebreaker, Left Elbow, Cyclone Edge, Tournado Uppercut

- d/f+1,2, d/f+1, U/F+4 (or 4)
Double Facebreaker, Left Elbow, High Jump Kick/Roundhouse

- d/f+1,2, 2,3
Double Facebreaker, Right Jab, Left Kick

- d/f+1,2, d/f+1, d/f+1, d/f+3,1
Double Facebreaker, Left Elbow x2, Cyclone Edge, Tournado Uppercut
Do the motion real fast and they will ALL hit.

- d/f+1,2, d/f+1, F+1,2,1
Double Facebreaker, Left Elbow, Triple Sock Combo

- d/f+1,2, d/f+1, 2,4
Double Facebreaker, Left Elbow, Punch-Kick Combo

- d/f+1,2, d/f+1, 2,N+3
Double Facebreaker, Left Elbow, Punch-Kick Combo

- d/f+1,2, d/f+1, d/f+1, N+2,4
Double Facebreaker, Left Elbow x2, Punch-Kick Combo

- d/f+1,2, d/f+1, 1,2,3
Double Facebreaker, Left Elbow, Northern Lights Combo

- d/f+1,2, d/f+1, f+3,4,3
Double Facebreaker, Left Elbow, Triple Kick Combo

- d/f+1,2, d/f+1, b+3,2
Double Facebreaker, Left Elbow, Stopping Kick, Feint Straight

- d/f+1,2, d/f+1, b+4,3,4
Double Facebreaker, Left Elbow, Triple Knee

- d/f+1,2, d/f+1, d/f+1, 1,2
Double Facebreaker, Left Elbow x2, 1-2 Punches

- d/f+1,2, d/f+1, 1,4
Double Facebreaker, Left Elbow, Punch-Kick Combo

- d/f+1,2, d/f+1, b+3,4
Double Facebreaker, Left Elbow, Stopping Kick, Knee

- d/f+1,2, b+4,3, b+4,3,4
Double Facebreaker, Double Knee, Triple Knee

==============================================================================

***************
* Angel/Devil *
***************

Combo Starters
--------------
- f,N,d,d/f+2
Wind Godfist

- d/f+1,2
Double Uppercut

- d/f+2 or (WS)+2
Right Uppercut


Combos
------
- f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4)
Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick

- f,N,d,d/f+2, 1, f,f+3
Wind Godfist, Left Jab, Axe Kick
Hard! Remember to hit the Left Jab as early as possible

- f,N,d,d/f+2, D, 1, N+4,4
Wind Godfist, Crounch Left Jab, Double Axe Kick

- f,N,d,d/f+2, 1, 1,1,2
Wind Godfist, Left Jab, Shining Fist Combo

- f,N,d,d/f+2, 1, 1,2,2
Wind Godfist, Left Jab, Devil Fist Combo

- f,N,d,d/f+2, 1, f,N,d,D/F+4,4
Wind Godfist, Left Jab, Hell Sweeps

- f,N,d,d/f+2, 1, f,F+2,1,2,2,3
Wind Godfist, Left Jab, First 5 hits of its Tenstring

- f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4
Wind Godfist, 1-2 Punches, Double Axe Kick

- f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4, 4~3
Wind Godfist, 1-2 Punches, Standing Kick, Crushing Kick

- f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3
Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick
The trick for the crushing kick to connect is that while doing the 2nd Wind
Godfist you crouch-dash and slide for a moment before pressing the right
punch button(that's why I put D/F rather than d/f).

- f,N,d,d/f+2, 1~2, 1~2, 4~3
Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick

- f,N,d,d/f+2, 1~2, 4
Wind Godfist, 1-2 Punches, Reverse kick


About the Thunder Godfist
-------------------------
If the Thunder Godfist is a "clean hit" then you can punish them while they
are on the ground by:

- f,N,d,d/f+1, f,N,d,D/F+3
Thunder Godfist, Crouch Dash + Low Sweep

- f,N,d,d/f+1, f,f, 4~3
Thunder Godfist, (Dash), Crushing Kick

- f,N,d,d/f+1, U+2
Thunder Godfist, Hard Pounce

=============================================================================

**********
* Ganryu *
**********

Combo starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

- b,d/b,d,D/F+1
Megaton Float


Combos
------
- d/f+2, 1 , 1+2,1+2
Right Uppercut, Left Punch, Double Uppercut, Hammer

- b,d/b,d,D/F+1, D+4
Megaton Float, Thigh Quake

- b,d/b,d,D/F+1, b,d/b,d,D/F+2
Megaton Float, Megaton Palm

- b,d/b,d,D/F+1, (WC)+2,2,2
Megaton Float, Kabuki Palm x3

- b,d/b,d,D/F+1, D#+1,1,1,2,1
Megaton Float, Sumo Rush

- b,d/b,d,D/F+1, 2,1,2,1,2, d/f+2+3
Megaton Float, Devil Thrusts, Thunder Palm

- b,d/b,d,D/F+1, 2, 1+2,1+2
Megaton Float, Right Palm, Double Uppercut, Hammer

- b,d/b,d,D/F+1, D#,d/f+1,2,1
Megaton Float, Wild Swing

- b,d/b,d,D/F+1, 1,1, u/f+3+4
Megaton Float, Ganryu's Combo, Hip Press

- b,d/b.d,D/F+1, d/f+2, 2,1,2
Megaton Float, Right Uppercut, Devil Thrust

- b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4
Megaton Float, Megaton Palm, Hip Press

- d/f+2+3, D#+1,1,1,2,1
Thunder Palm, Sumo Rush

==========================================================================

********************
* Heihachi Mishima *
********************

Combo Starters
--------------
- f,N,d,d/f+2
Wind Godfist

- f,f+2
Demon Godfist

- d/f+2 or (WS)+2
Right Uppercut

- d/f+1,2
Double Uppercut


Combos
------
- f,f+2, 1~2(or 1,1), f,f+2, 4~3
Demon Godfist, 1-2 Punches/Left Jab x2, Demon Godfist, Crushing Kick
Very difficult to do. Do the 1~2 (or 1,1) as early as possible. It does 102
points of damage!!

- f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4)
Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick

- f,N,d,d/f+2, 1, f,f+3
Wind Godfist, Left Jab, Axe Kick
Hard! Remember to hit the Left Jab as early as possible

- f,f+2, 1, u/f+3,4
Demon Godfist, Left Jab, Screw Blade Leg Attack
This combo looks really cool. However it seems that this combo works only if
you start it with Demon Godfist!

- f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4,4
Wind Godfist, Left Jab, Hell Sweep, Double Axekick

- f,N,d,d/f+2, 1, 1,1,2
Wind Godfist, Left Jab, Shining Fist Combo

- f,N,d,d/f+2, 1, 1,2,2
Wind Godfist, Left Jab, Devil Fist Combo

- f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, 4~3
Wind Godfist, Left Jab, Standing Kick, Crushing Kick

- f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, f,f,F, (WC)+4
Wind Godfist, Left Jab, Standing Kick, (Run), Demon Stomp

- f,N,d,d/f+2, 1, d/f+3,2,2,4,4
Wind Godfist, Left Jab, First 5 hits of his 10 String

- f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3
Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick
The trick for the crushing kick to connect is that while doing the 2nd Wind
Godfist you crouch-dash and slide for a moment before pressing the right
punch button(that's why I put D/F rather than d/f). If you start this combo
with Demon Godfist it will take away the 96pts of damage!

- f,N,d,d/f+2, 1~2, f,f+2, 4~3
Wind Godfist, 1-2 Punches, Demon Godfist, Crushing Kick

- f,N,d,d/f+2, 1~2, (QCT)+2
Wind Godfist, 1-2 Punches, Death Fist

- f,N,d,d/f+2, 1~2, d/f+1,2
Wind Godfist, 1-2 Punches, Double Uppercut

- f,N,d,d/f+2, 1~2, (WC)+1
Wind Godfist, 1-2 Punches, Tile Splitter

- f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4
Wind Godfist, 1-2 Punches, Double AxeKick

- f,N,d,d/f+2, 1~2, 1~2, 4~3
Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick

- f,N,d,d/f+2, 1~2, 4
Wind Godfist, 1-2 Punches, Reverse Kick

- f,N,d,d/f+2, 1, 1~2, f,f,F, (WC)+4
Wind Godfist, Left Jab, 1-2 Punches, (Run), Demon Stomp

- f,N,d,d/f+2, 1, 1, f,N,d,D/F+3
Wind Godfist, Left Jab x2, Low Sky Slice

- f,N,d,d/f+2, 1, 1, 1,1,2
Wind Godfist, Left Jab x2, Shining Fist combo

- f,N,d,d/f+2, 1, 1, f,N,d,D/F+4,4,4
Wind Godfist, Left Jab x2, Hell Sweeps

- f,N,d,d/f+2, D, 1, N+4,4
Wind Godfist, Crouching Left Jab, Double Axe Kick


About the Thunder Godfist
-------------------------
If the Thunder Godfist is a "clean hit" then you can punish them while they
are on the ground by:

- f,N,d,d/f+1, f,N,d,D/F+3
Thunder Godfist, Low Sky Slice

- f,N,d,d/f+1, f,f, 4~3
Thunder Godfist, (Dash), Crushing Kick

- f,N,d,d/f+1, U+2
Thunder Godfist, Hard Pounce


Double Uppercut Combos
----------------------
Heihachi's Double uppercut is different from Kazuya/Devil's one because of
the longer recovery time. So it is not used in the same way as
Kazuya/Devil's combos. Some of these combos are quite difficult to pull off.

- d/f+1,2, 1, f,N,d,D/F+4,4
Double Uppercut, Left Jab, Hell Sweeps

- d/f+1,2, 1, f,f+2, f,f, 4~3
Double Uppercut, Left Jab, Demon Godfist, Dash, Crushing Kick

- d/f+1,2, 1~2, (QCT)+2
Double Uppercut, 1-2 punches, Death Fist
Extremely hard to do

- d/f+1,2, 1~2, d/f+1,2
Double Uppercut, 1-2 punches, Double Uppercut
This one is even harder than the previous one. If you find it too difficult
try replacing the 1-2 Punches by a Left Jab.

- d/f+1,2, 1~2, f,N,d,D/F+2, 4~3
Double Uppercut, 1-2 punches, Wind Godfist, Crushing Kick

- d/f+1,2, 1~2, (WC)+1
Double Uppercut, 1-2 Punches, Tile Splitter

- d/f+1,2, 1, 1,1,2
Double Uppercut, Left Jab, Shining Fist Combo

- d/f+1,2, 1, 1,2,2
Double Uppercut, Left Jab, Devil Fist Combo

- d/f+1,2, 1, f,N,d,D/F+4,N+4,4
Double Uppercut, Hell Sweep, Double Axe Kick

==========================================================================

**********
* Jack-2 *
**********

Combo Starters
--------------
- d/f+2 or (WS)+2
Right uppercut

- D+1+2
Bravo Knuckle

- (WS)+1
Violent Uppercut

- d/f,d/f+1+2
Modified Catapult

- 1+3
Hell Press


Hell Press Combos
-----------------
The Hell Press must be fully connected for these combos to work.

- 1+3, b,d/b,d,D/F+1
Hell Press, Megaton Sweep

- 1+3, d/b+3
Hell Press, Cossack Kick
You have to dash towards your opponent after the Hell Press.

- 1+3, u/f+3+4
Hell Press, Hip Press


Modified Catapult Combos
------------------------
- d/f,d/f+1+2, 1+2, 1+2
Modified Catapult Throw, Double Hammer

- d/f,d/f+1+2, 2, b,d/b,d,D/F+1
Modified Catapult, Right Punch, Megaton Sweep

- d/f,d/f+1+2, 3(or 4), u/f+3+4
Modified Catapult, Left/Right Kick, Hip Press

- d/f,d/f+1+2, F+1+2,1+2
Modified Catapult, Power Scissors, Meltdown

- d/f,d/f+1+2, (HCT)+1
Modified Catapult, Gigaton Punch
The Gigaton hits the opponent when they are bouncing off from the ground!

- d/f,d/f+1+2, 1+3
Modified Catapult, Hell Press


Bravo Knuckle Combos
--------------------
- D+1+2, 1+2,1+2
Bravo Knuckle, Double Hammer, Double Uppercut

- D+1+2, d/b+3,4,3
Bravo Knuckle, Cossack Kicks
The 2nd Cossack Kick will miss

- D+1+2, d+1, N+4, u/f+3+4(or b,d/b,d,D/F+1)
Bravo Knuckle, Crouch Left Jab, Standing Kick, Hip Press(or Megaton Sweep)

- D+1+2, d/b+1, D+1,2
Bravo Knuckle, Machine Gun Knuckle, Megaton Strike


Normal Juggles
--------------
- d/f+2,1, D+1,2
First 2 hits of the Uppercut Rush, Megaton Strike

- d/f+2, d/b+1, D+1,2
Right Uppercut, Machine Gun Knuckle, Megaton Strike

- d/f+2, 1+2, 1+2
Right Uppercut, Double Hammer, Double Uppercut

- d/f+2,1, b,d/b,d,D/F+1
Double Uppercut, Megaton Sweep

- D/F+2,1, N+1
Double Uppercut, Violent Uppercut


===========================================================================

**************
* Jun Kazama *
**************

Combo Starters
--------------
- (WC)+3+4
Can-Can

- F+2
Charging Strike

- 2 or d/f+2
Right Uppercut


Combos
------
- F+1,4, 1+4,2,4
Middle Screw Punch, Can-Can, White Heron, Punch, Lightning Crescent

- F+1,4, F+1,4
Middle Screw Punch, Can-Can, Middle Screw Punch, Can-Can

- F+1,4, 3~4,4,4,3
Middle Screw Punch, Can-Can, Low Sweeps, Cart Wheel Kick

- F+2, 3+4, F+2, 3~4
Charging Strike, Cartwheel Kick, Charging Strike, Leg Sweep

- F+2, 3+4, 1+4
Charging Strike, Cartwheel Kick, White Heron

- F+2, 3+4, f, 3+4
Charging Strike, Cartwheel Kick, Move Forward, Cartwheel Kick

- F+2, 4, F+2, 3~4
Charging Strike, Roudhouse, Charging Strike, Cartwheel Kick

- F+2, 3+4, d/b+4,4,4
Charging Strike, Cartwheel Kick, Leg Sweeps

- F+2, 3+4, f,f, 1+4, d/b+4
Charging Strike, Dash, White Heron, Leg Sweep

- (WC)+3+4, 1+4,2,4
Can-Can, White Heron, Punch, Lightning Crescent

- (WC)+3+4, (WC)+3+4
Can-Can, Can-Can

- (WC)+3+4, 1,1,4, d/b+4
Can-Can, P, Middle Screw Punch, Can-Can, Leg Sweep

- (WC)+3+4, 1,2, d/b+4,4,4
Can-Can, 1-2 Punches, Leg Sweeps

- (WC)+3+4, 1,2, 3+4
Can-Can, 1-2 Punches, Cartwheel Kick

- (WC)+3+4, D+1, N+4, d/b+4,4,4
Can-Can, Crouch Jab, Kick, Leg Sweeps

- (WC)+3+4, d/b+4,4,3
Can-Can, Leg Sweeps, Cartwheel Kick

- 2, d/b+4, 1+4,2,D+4
Right Punch, Leg Sweep, White Heron, Punch, Low Sweep

============================================================================

******************
* Kazuya Mishima *
******************

Combo Starters
--------------
- f,N,d/f+2 or f,N,d,d/f+2
Wind Godfist

- d/f+1,2
Double Uppercut

- d/f+2
Right Uppercut


Combos
------
- f,N,d/f+2, 1, 3(or 4 or U/F+4 or f+4 or (QCT)+2)
Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick /Gut
Punch

- f,N,d/f+2, 1, f,f+3
Wind Godfist, Left Jab, Axe Kick
The AxeKick is hard to time, remember to hit the Left Jab as soon as
possbile and then do the AxeKick right after that.

- f,N,d/f+2, 1, f,N,D/F+4,4
Wind Godfist, Left Jab, Hell Sweeps

- f,N,d/f+2, D, 1, N+4,4
Wind Godfist, Crouching Left Jab, Double Axe Kick

- f,N,d/f+2, 1, d/f+1,2
Wind Godfist, Left Jab, Double Uppercut

- f,N,d/f+2, 1, 1,1,2
Wind Godfist, Left Jab, Shining Fist Combo

- f,N,d/f+2, 1, 1,2,2
Wind Godfist, Left Jab, Devil Fist Combo

- f,N,d/f+2, 1, f,F+2,1,4,4
Wind Godfist, Left Jab, First 4 hits of his Ninestring

- f,N,d/f+2, 1, f,F+2,1,2,2,3
Wind Godfist, Left Jab, First 5 hits of his Tenstring

- f,N,d/f+2, 1, b+1+4
Wind Godfist, Left Jab, Spinning Dragon Punch(unblockable)
Note that this combo only works on big guys such as Jack-2. The Dragon Punch
hits lying opponent.

- f,N,d/f+2, 1~2, d/f+4,4
Wind Godfist, 1-2 Punches, Double Axe Kick

- f,N,d/f+2, 1~2, d/f+4, 4~3
Wind Godfist, 1-2 Punches, Standing Kick, Crushing kick

- f,N,d/f+2, 1~2, f,N,D/F+2, 4~3
Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick

- f,N,d/f+2, 1~2, f,N,D/F+4
Wind Godfist, 1-2 Punches, Hell Sweep

- f,N,d/f+2, 1~2, 1~2, 4~3
Wind Godfist, 1-2 punches, 1-2 punches, Crushing Kick

- f,N,d/f+2, 1~2, 4
Wind Godfist, 1-2 punches, Reverse Kick

- f,N,d/f+2, d/f+1,2, f,N,d/f+2
Wind Godfist, Double Uppercut, Wind Godfist


About the Thunder Godfist
-------------------------
If the Thunder Godfist is a "clean hit" then you can punish them while they
are on the ground by:

- f,N,d/f+1, f,N,d/f+3
Thunder Godfist, Crouch Dash + Low Sweep
Dash as long as you can before you do the sweep!

- f,N,,d/f+1, f,f, 4~3
Thunder Godfist, (Dash), Crushing Kick

- f,N,,d/f+1, U+2
Thunder Godfist, Hard Pounce

==========================================================================

********
* King *
********

Combo Starters
--------------
- u/f+4
Right Jump Kick

- D,#D/F+2
Dynamite Uppercut


Combos
------
- u/f+4, 1, f,f+4
Right Jump Kick, Left Jab, Jail Kick
You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3)
after the Left Jab.

- u/f+4, 1~2, f,f+2
Right Jump Kick, 1-2 Punches, Middle Smash

- u/f+4, 1~2, f,f+4
Right Jump Kick, 1-2 Punches, Jail Kick

- u/f+4, 1, 1~2, d/f+3+4
Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner

- u/f+4, 1~2, (WC)+3+4,2
Right Jump Kick, 1-2 Punches, Ali Kick, Smash Uppercut

- u/f+4, 1~2, 1,2, d+1+2
Right Jump Kick, 1-2 Punches x2, Short Elbow Drop

- u/f+4, u/f+4, d+1+2
Right Jump Kick x2, Short Elbow Drop

- u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4
Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3

- u/f+4, 1(or 2), 1~2, F+1+4
Right Jump Kick, Left/Right Jab, 1-2 Punches, Moon Press(unblockable)
Basically you juggle your opponent as much as possible and then do the
moondrop unblockable before they can get up. The timing is tricky though.
Make sure you are out of the animation of your last jab before you attempt
the f+1+3 or else you will get a standing high kick or jab. You'll know when
it's done correctly because you will start the unblockable before they fully
land on the ground.

- u/f+4, 1, 1~2, (WC)+1+2
Right Jump Kick, Left Jab, 1-2 Punches, Elbow Sting

- u/f+4, 1, 1~2, f,f+1+2
Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop

- u/f+4, 1~2, 1~2, f,f, (WC)+3+4
Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick

- u/f+4, 1~2, 1~2, f,f,N+2
Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash

============================================================================

********
* Kuma *
********

Combo Starter
-------------

- f+1,1,1
Bear Heaven Cannon

- d/f+2 or (WS)+2
Right Uppercut

- 1+3
Hell Press


Combos
------
- 1+3, b,f+2+3
Bear Hell Press, Salmon Hunter

- 1+3, 1+2
Bear Hell Press, Bear Knuckle

- 1+3, u/f+3+4
Bear Hell Press, Hip Press

- f+1,1,1, f+1,1,1
Bear Heaven Cannon, Bear Heaven Cannon

- d/f+2, f+1, 1+2,1+2
Right Uppercut, Left Punch, Double Uppercut, Hammer

- d/f+2, f+1, f+1,1,1
Right Uppercut, Left Punch, Bear Heaven Cannon

- d/f+2, D+1,1,1
Right Uppercut, Long Bear Rush

- d/f+2, f+1, f+1, u/f+3+4
Right Uppercut, Left Punch x2, Hip Press

- D/F+2,1,2, u/f+3+4
Bear Swing, Hip Press

- (WS)+1+2, u/f+3+4
Double Uppercut, Hip Press

- B+1+2, 1+2
Terrible Claw, Bear Knuckle

- B+1+2, u/f+3+4
Terrible Claw, Hip Press

==========================================================================

*************
* Kunimitsu *
*************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

Combos
------
- d/f+2, d/f+1, b+1, 2,3
Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo

- d/f+2, d/f+1, B+1,1, 3(or 4)
Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick

- d/f+2, 1, 1, u/f+4+3(or 3 or 4)
Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick

- d/f+2, 1, 1, f,f+4, d/b+2
Right Uppercut, Left Jab x2, Jumping Knee, Kunai Stab

- d/f+2, b+1, 1,2,1,4
Right Uppercut, Spinning Hilt Strike, First 4 hits of her Tenstring

- d/f+2, B+1,1, N+1, f,f+4, (d/b+2 or u/f+3+4)
Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Kunai Stab or
Flipping Stomp

- f,f,N+2, D/B#+3,3,3,3,F+4, d/b+2 or (run up)u/f+3+4
Kunai Advance, Spinning Leg Sweeps, Falling Tree Kick, Kunai Stab or (run
up)Flipping Stomp

===========================================================================

****************
* Marshall Law *
****************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

- u/f+4
Right Jump Kick

- D,#u+4 or 3+4 or 3,[3],4
Flip Kick(may not work in all combos)

Combos
------
- d/f+2, 1, 4,3,4
Right Uppercut, Left Jab, Spinning Kick Combo

- d/f+2, N+4,u+3
Right Uppercut, RoundHouse, Flip Kick

- d/f+2, 1, d+3,3
Right Uppercut, Left Jab, Low Kick, High Kick

- d/f+2, 1, F+3,3
Right Uppercut, Left Jab, High Kick, Middle Kick

- d/f+2, 1, F+1,1,1,2,2,2
Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo

- d/f+2, 1, U/F+4
Right Uppercut, Left Jab, High Jump Kick

- d/f+2, 1~2, 4
Right Uppercut, 1-2 Punches, Roundhouse

- d/f+2, (d+4,3)(or (d+2,3) or (d/f+4,3) or (D,#3,4))
Right Uppercut, Low Kick or Crouching Right Jab or Front Kick or Low Sweep,
Flip Kick
Can start with Flip Kick

- d/f+2,  d+3,3,3
Right Uppercut, Shin Kick, High Kicks
Do the d+3 at the moment the opponent hits the ground (can start with a
Flipkick)

- d/f+2, 1~2, 1~2
Right Uppercut, 1-2 Punches, 1-2 Punches

- d/f+2, 3,3,3
Right Uppercut, High Kick x3

- d/f+2, 1, d+3,3
Right Uppercut, Left Jab, Low Kick, High Kick

- d/f+2, d/f+1,2,2,1,3
Right Uppercut, First 5 hits of Tenstring

- d/f+2, 1, 1, d/b+4
Right Uppercut, Left Jab x2, Dragon's Tail

- d/f+2, 1~2, d/b+4
Right Uppercut, 1-2 Punches, Dragon's Tail
can start with a Flip Kick

- d/f+2, 1, d+4,3
Right Uppercut, Left Jab, Low Kick, Flip Kick
Do the Low Kick when the opponent is just a tiny bit above the ground.

- 3,3,4, 1, 1~2, U+2
High Kicks, Flip Kick, Left Jab, 1-2 Punches, Pounce

==========================================================================

***************
* Lee Chaolan *
***************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

- u/f+4
Right Jump Kick

- D#,u/f+4
Flip Kick(may not work in all combos)


Combos
------
- d/f+2, 1, 4,3,4
Right Uppercut, Left Jab, Spinning Kick Combo

- d/f+2, N+4,u+3
Right Uppercut, RoundHouse, Flip Kick

- d/f+2, 1, d+3,3
Right Uppercut, Left Jab, Low Kick, High Kick

- d/f+2, 1, F+3,3
Right Uppercut, Left Jab, High Kick, Middle Kick

- d/f+2, 1, F+1,1,1,2,2,2
Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo

- d/f+2, 1, U/F+4
Right Uppercut, Left Jab, High Jump Kick

- d/f+2, 1~2, 4
Right Uppercut, 1-2 Punches, Roundhouse

- d/f+2,  d+3,3,3
Right Uppercut, Shin Kick, High Kicks
Do the d+3 at the moment the opponent hits the ground (can start with a
Flipkick)

- d/f+2, 1~2, 1~2
Right Uppercut, 1-2 Punches, 1-2 Punches

- d/f+2, 3,3,3
Right Uppercut, High Kick x3

- d/f+2, 1, d+3,3
Right Uppercut, Left Jab, Low Kick, High Kick

- d/f+2, d/f+1,2,2,1,3
Right Uppercut, First 5 hits of Tenstring

- d/f+2, D+1, N+3,3
Right Uppercut, Crouching Left Jab, Double Axekick

- d/f+2, 1, 1~2, f,f,N+3+4
Right Uppercut, Left Jab, Dropping Slide Kick

- d/f+2, 1, f,f,3,4
Right Uppercut, Left Jab, Double Jump Kick

- d/f+2, 1, f,F+3
Right Uppercut, Left Jab, Axe Kick

- d/f+2, 1, d,d/b+4
Right Uppercut, Left Jab, Blazing Kick

- f,f,N+3,4, d+4,N+4
Double Jump Kick, Low Kick-High Kick Combo

- D#,u/f+4, D+1, U/F+4, d+3 or D#,d/f,d/f+3
Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Dragon Slide

==========================================================================

**************
* Lei Wulong *
**************

Combo Starters
--------------
- u/f+4
Right Jump Kick

- d/f+2 or (WS)+2
Right Uppercut

- d+3+4, 3+4
Quick Drop, Kangaroo Kick


Combos
------
- u/f+4, 1, f,N+1,2,1,2,4
Right Jump Kick, Left Jab, Running Punches-Snap Kick Combo

- u/f+4, 1, f,N+4,1,2,3
Right Jump Kick, Left Jab, Roundhouse, 1-2 punches, Crescent Kick

-  u/f+4, 1(or 4), 4~4,3,3
Right Jump Kick, Left Jab/Roundhose, Dropping Ankle Kicks, Rolling Kick

- u/f+4, 1, 1+2, D+4
Right Jump Kick, Left Jab, Spinning Punches, Foot Sweep

- u/f+4, 1, 3(or 4 or f,N+3)
Right Jump Kick, Left Jab, Crescent kick/Roundhouse/Charging Crescent

- u/f+4, u/f+4, d/b,4
Right Jump Kick x2, Foot Sweep

- u/f+4, u/f+4, 4~4,3,3
Right Jump Kick x2, Dropping Ankle Kicks, Rolling Kick
Quite hard to do but does tons of damage(about 70%)

- u/f+4, 1~2~1, 3+4,3+4,3+4
Right Jump Kick, First 6 hits of his Ninestring
The 2 in 1~2~1 MUST miss otherwise the combo WILL NOT work. The timing is
tricky for the last 3+4 to connect but if you do it right it WILL connect.

- u/f+4, 1~2~1, D+1,1,4
Right Jump Kick, First 3 hits of his Nine String, Low Backfist x2, Foot
Sweep

- b+3+4, d+4, #4, 4~4,3,3
Quick Turn, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick

Don't press 4 too fast after the Foot Sweep otherwise Lei will do the
Jumping Hook Kick instead. This one looks cool

- d+3+4, 3, #4, 4~4,3,3
Quick Drop, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick
Same as the above except it starts at a lying position.

- b+3+4, D+1,1,1,1,1 4
Quick Turn, Low Backfists, Foot Sweep

- d/b,4, #4~4,3,3
Foot Sweep, Dropping Ankle Kicks, Rolling Kick
Once again don't do the Dropping Ankle Kicks too early otherwise Lei will
end up doing the Jumping Hook Kick instead.


Kangaroo Kick Combos
--------------------
These combos can only start with the Kangaroo Kick
The second Jump Kick(u/f+4) in some combos should be hit as early as possible.

- d+3+4, 3+4, u/f+4, f,N+1,2,1,2,4
Kangaroo Kick, Right Jump Kick, Running Punches-Snap Kick Combo

- d+3+4, 3+4, u/f+4, f,N+4,1,2,3
Kangaroo Kick, Right Jump Kick, Roundhouse, 1-2 Punches, Crescent Kick

- d+3+4, 3+4, u/f+4, 1+2, D+4
Kangaroo Kick, Right Jump Kick, Spinning Punches, Low Sweep

- d+3+4, 3+4, u/f+4, u/f+4, d/b+4
Kangaroo Kick, Right Jump Kick x2, Low Sweep

- d+3+4, 3+4, u/f+4, 1, d/b+4
Kangaroo Kick, Right Jump Kick, Left Jab, Low Sweep

- d+3+4, 3+4, b+3+4, D+1,1,1,1,1,4
Kangaroo Kick, Turn around, Sweeping BackFist

- d+3+4, 3+4, d/b+4,4
Kangaroo Kick, Foot Sweep, Jumping Hook Kick

============================================================================

******************
* Michelle Chang *
******************

Combo Starters
--------------
- f+1
Rushing Uppercut

- f+1+4
Heaven Cannon

- u/f+4
Right Jump Kick


Combos
------
- d/f+1,1, 2+3,1
2-Punch Combo, Death Push, Punt Kick, Uppercut
This combo simplify the traditional 3 hit punches (1~1,1), (which can be
blocked even after the first connected), and add the air juggling part to
the tail.

- 3~2,4,1, 2+3,1
Slice Uppercut, Low Kick, Uppercut, Death Push, Punt Kick, Uppercut
This combo uppercut first, then lower kick immediately, then uppercut again,
then air juggle the guy. The combo start with 3~2, which is the same as
while standing uppercut (WS+2). But personally I think that 3~2 is faster
than (WS+2), which you have to duck first and then get up.


Heaven Cannon Combos
--------------------
- f+1+4, 2+3,1
Heaven Cannon(unblockable), Death Push, Punt Kick, Uppercut
This combo is quite an interesting one. It combines with the Michelle's
unblockable to do an even more devastating one. Watch out, there is a small
delay between f+1+4 and 2+3. This combo can also start with Jump Kick u/f+4.

- f+1+4, 1, d+4,1
Heaven Cannon, Left Jab, Front Leg Sweep, Uppercut

- f+1+4, 1~1,1
Heaven Cannon, Catapult Combo

- f+1+4, (WS)+1,1
Heaven Cannon, Catapult Combo

- f+1+4, (WS)+2,2
Heaven Cannon, Slice Uppercut, Elbow

- f+1+4, U+2
Heaven Cannon, Pounce

- f+1+4, 4, f,f, (WC)+4,1
Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut

- f+1+4, f+2, f,f, (WC)+4,1
Heaven Cannon, Rushing Uppercut, Dash, Front Leg Sweep, Uppercut

- f+1+4, 2, f,f+1,4, (WC)+4
Heaven Cannon, Right Punch, Dashing Elbow, High Kick, Front Leg Sweep



- f+1, 2+3,1
Rushing Uppercut, Death Push, Punt Kick, Uppercut

An easy combo to pull off. You just have to smash buttons to get it out.
Works against local scrubs and button-smashers who attack middle and high.
Also works EXTREMELY well against Kazuya (CPU) and Devil (CPU).

- f+1,d+4,1
Rushing Uppercut, Front Leg Sweep, Uppercut
The Old Man's Combo, as the name implies, is stolen from our favorite old
Chinese philosopher, Wang. As you should know by now, rushing uppercut (f+1)
is a very good combo starter. When you hit the opponent with it, just before
he lands on the ground, do the leg sweep and uppercut. You can sweep him one
more time.

- f+1, 1, f+1
Rushing Uppercut, Left Jab, Rushing Uppercut

- f+1, f+1, d+4
Rushing Uppercut x2, Front Leg Sweep

- d/f+2,1,U+2
Death Push, Big Punch, Pounce
Another Combo from the Chinese old man. This one sky-cannoned the opponent
way up into the sky and pounced him in the air. A little bit of timing is
required.

- d/f+2,1, f,f+1, (WC)+4,1
Death Push, Big Punch, Dashing Left Elbow, Front Leg Sweep, Uppercut

=========================================================================

*****************
* Nina Williams *
*****************

Combo Starters
--------------
- d,d/b+3
Lifting Back Kick

- d/b+4,3
Falling Ankle Kick, Lifting Back Kick
Not a true combo but if the Lifting Back Kick connects it will juggle your
opponent the same way as d,d/b+3.

- d/f+2 or (WS)+2
Right Uppercut


Combos
------
- d/f+2, 1, U/F+4
Right Uppercut, Left Jab, High Jump Kick

- d/f+2, 1,2,1,2,3,3
Right Uppercuts, first 6 hits of her Tenstring

- d/f+2, 1, 1,2,4
Right Uppercut, Left Jab, Triple Smash

- d/f+2, 1, d/f+3,2,4
Right Uppercut, Left Jab, Swan Combo

- d/f+2, 1~2, 1~2, f,f+4
Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick

- d/f+2, 1~2, d/f+3,1,2
Right Uppercut, 1-2 Punches, Flash combo

- d/f+2, d+4,1, d+4,1, f,f+4
Right Uppercut, Lowkick, Spinning Chop, Low Kick, Spinning chop, Kneeling
Kick

- d/f+2, d+4,1, 2, f,f+1+2
Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm

- d/f+2, 1, u/f+4, d+4,1, f,f+4
Right Uppercut, Left Jab, Right Jump Kick, Low Kick, Spinning Chop, Kneeling
Kick

- d/f+2, 1~2, f,f+1+2
Right Uppercut, 1-2 Punches, Double Palm

- d/f+2, 1~2, 4, f,f+4
Right Uppercut, 1-2 Punches, Roundhouse, Kneeling Kick

- d/f+2, 2, 1,2,1,4
Right Uppercut, Right Jab, Spark Combo

- d/f+2, 1, D+3,2, f,f+4
Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick

-  d/f+2, 1, d/b+4,3
Right Uppercut, Left Jab, Falling Ankle Kick, Lifting Back kick

- d/f+2, 1~2, d,d/b+3
Right Uppercut, 1-2 Punches, Lifting Back Kick

- d,d/b+3, d,d/b+3, d/b+4
Lifting Back kick, Lifting Back kick, Falling Ankle Kick

- d,d/b+3, u/f+3, d/b+4,3
Lifting Back kick, Left Jump Kick, Falling Ankle Kick, Lifting Back kick
This combo MUST start with Lifting Back Kick

- d,d/b+3, u/f+3, d+3,4
Lifting Back kick, Left Jump Kick, Low Kick, High Kick

- d,d/b+3, u/f+4, d+3,4, f,f+4
Lifting Back kick, Jump Kick, Low Kick-High Kick Combo, Kneeling Kick

===========================================================================

****************
* Paul Phoenix *
****************

Combo Starters
--------------
- u/f+4
Right Jump Kick

- d/f+2 or (WS)+2
Right Uppercut


Combos
------
- u/f+4, d/f+1, 1, (QCT)+2
Right Jump Kick, Left Uppercut, Left Jab, Death Fist

- u/f+4, 1, 2,3
Right Jump Kick, Left Jab, Punch-Kick Combo
Similar to the above combo, easier to do but does less damage

- u/f+4, 1, 1~2~3
Right Jump Kick, Left Jab, First 3 hits of Tenstring

- u/f+4, 1, (WC)+4,2
Right Jump Kick, Left Jab, Falling Leaf Combo

- u/f+4, 1, U/F+4
Right Jump Kick, Left Jab, High Jump Kick

- u/f+4, 1, 1~2, (WC)+2
Right Jump Kick, Left Jab, 1-2 Punches, Stone Splitter

- u/f+4, 1, 1,2,3,1,4,2,1,4,2,1
Right Jump Kick, Left Jab, Tenstring
When done correctly the 3,1 will miss the falling opponent but the 4 will
bounce him right off the ground up into the rest of the combo. Thanks to Son
Goku.

- u/f+4, 1~2, (QCT)+2
Right Jump Kick, 1-2 Punches, Death Fist

- u/f+4, 1~2, 3(or 4)
Right Jump Kick, 1-2 Punches, Spinning Kick/Roundhouse

- u/f+4, 1~2, 1~2
Right Jump Kick, 1-2 Punches, 1-2 Punches

- u/f+4, 1~2, f,f+3,4,d+4
Right Jump Kick, 1-2 punches, Triple kicks

- u/f+4, D, 1, D/F+2,1(or 2)
Right Jump Kick, Crouching Left Jab, Elbow Strike, Death Fist/Lifting Leg
Punch

- u/f+4, 1, 1, (WC)+1
Right Jump Kick, Left Jab x2, Tile Splitter
Humiliation combo. This smashes your opponent into the ground!

- u/f+4, 4, (QCT)+2
Right Jump Kick, Roundhouse, Death Fist

- D,D/F+2,2, (WC)+4,2
Elbow Strike, Lifting Leg Punch, Falling Leaf Combo

- D,D/F+2,2, (WC)+2
Elbow Strike, Lifting Leg Punch, Stone Splitter

- f,f+3,4, (WC)+1
Double Jump Kick, Tile Splitter

- f,f+3,4, (WC)+4,2
Double Jump Kick, Falling Leaf Combo

=============================================================================

******************
* Prototype Jack *
******************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

- b,d/b,d,D/F+1
Exploder

- 1+3
Hell Press


Combos
------
- f+4~1, b,d/b,d,D/F+1 or u/f+3+4
Dark Cutter(Unblockable), Exploder/Hip Press
It takes away 120pts of life!!

- 1+3, 3+4
Hell Press, Dive Bomber

- 1+3, u/f+3+4
Hell Press, Hip Press

- 1+3, b,d/b,d,D/F+1
Hell Press, Exploder

- b,d/b,d,D/F+1, 2, 2, f+3+4
Exploder, Right Jab x2, Head Slide

- b,d/b,d,D/F+1, D, #1,1,1
Exploder, Long Hammer Rush

- b,d/b,d,D/F+1, 2, 1+2,1+2
Exploder, Right Jab, Double Uppercut, Hammer

- b,d/b,d,D/F+1, 3(or 4), u/f+3+4
Exploder, Left/Right Kick, Hip Press
</pre><pre id="faqspan-2">
- b,d/b,d,D/F+1, 2, 2, (WC)+1
Exploder, Right Jab x2, Tile Splitter

- b,d/b,d,D/F+1, 2(or 4), b,d/b,d,D/F+1
Exploder, Right Jab/Roundhouse, Exploder

- b,d/b,d,D/F+1, D+2,1,1,1,2,1,2,1,1+2,1+2
Exploder, Tenstring
Do the Tenstring while your opponent is about to fall from the highest
point. If your timing is correct, the 1st, the 6th and the 9th hit of the
Tenstring will miss while the rest will connect.

- b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4
Exploder, Megaton Punch, Hip Press

- b,d/b,d,D/F+1, b,d/b,d,D/F+1, b,d/b,d,D/F+1
Exploder x3
Do the second Exploder when your opponent is about to hit the ground, then
do the third after the second connects

- b,d/b,d,D/F+1, 1+3
Exploeder, Hell Press

- (F or f,f)+1+2, f+3+4
Power Scissors, Head Slide

- 2+4, d/b,d,D/F+2, f+3+4
Grab, Gigaton Punch, Head Slide

=========================================================================

***************
* Wang Jinrey *
***************

Combo Starters
--------------
- 1,1,1
Catapult Combo

- b,B+1
Heaven Cannon

- u/f+4
Right Jump Kick


Combos
------
- 1,1,1, 1, d+4,1
Catapult Combo, Left Jab, Front Leg Sweep, Uppercut

- 1,1,1, 1,1,1
Catapult Combo x2

- (WS)+2,1,1, d+4,1
Slice Uppercut, Catapult Combo, Front Leg Sweep, Uppercut

Old man and the Sea combos
--------------------------
Old man and the Sea combos started with the reverse body check. It is named
because there is a sea of moves to do. It is not easy to pull out. But if
done correctly, it is fatal.

- d/f,D/F+2+4, f,f, 2,1,1,2,3,3,3,4,4,1
Reverse Body Check, (Run), Tenstring
For this one, first you did the reverse body check, and then you dash up to
the guy and do the 10 hit string to his back from an unguarded position.

- d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (QCT)+2
Reverse Body Check, (Run), Slice Uppercut, Catapult Combo, Left Punch, Death
Fist

- d/f,D/F+2+4, f,f, (QCT)+2
Reverse Body Check, (Run), Death Fist
This is the most simplifed version of the series of O.M.A.T.S. combo. It
really depends on how much energy the opponent has left behind. If you think
he has less than 65%, you can do the simplifed version. If you want to
comeback from desperate and hopeless situation (i.e. opponent has 90%>, you
have

- d/f,D/F+2+4, f,f, b,B+1, (QCT)+2
Reverse Body Check, (Run), Heaven Cannon(unblockable)
After the reverse body check you run up kinda close, but not too close to
your opponent.

- d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, 1, f,f+1+2
Reverse Body Check, (Run), Crouch Dash, Left Punch x2, Double Strike

- d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (WC)+4,1
Reverse Body Check, (Run), Crouch Dash, Slice Uppercut, Catapult Combo, Left
Punch, Front Leg Sweep, Uppercut

- b,B+1, (QCT)+2
Heaven Cannon(unblockable), Death Fist
This one start with Wang's unblockable and then followed up by the death
fist. It requires some timing.

- b,B+1, 1, d+4,1
Heaven Cannon, Left Jab, Front Leg Sweep Uppercut

- b,B+1, 1,1,1
Heaven Cannon, Catapult Combo

- b,B+1, (WS)+2,1,1
Heaven Cannon, Slice Uppercut, Catapult Combo

- b,B+1, 1, f,f+1+2
Heaven Cannon, Left Jab, Double Strike

- b,B+1, 1, D#,d/f+4,3
Heaven Cannon, Left Jab, Back Leg Sweep, Penetrating Bow Leg

- b,B+1, 3 or 4 or u/f+4, d/f+1+2
Heaven Cannon, Left/Right/Jump Kick, Lunging Low Double Fist

- b,B+1, (WC)+4,1, d/f+1+2
Heaven Cannon, Front Leg Sweep, Uppercut, Lunging Low Double Fist

- b,B+1, (WC)+4,N+4, d/f+1+2
Heaven Cannon, Front Leg Sweep, High Kick, Lunging Low Double Fist

- b,B+1, 4, f,f, (WC)+4,1, d/f+1+2
Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut, Lunging
Low Double Fist

- b,B+1, 1,1,1, d/f+1+2
Heaven Cannon, Catapult Combo, Lunging Low Double Fist

- d/f+2,1, U+2
Squat Punch, Power Uppercut, High Pounce

=============================================================================

**************
* Yoshimitsu *
**************

Combo Starters
--------------
- d/f+2 or (WS)+2
Right Uppercut

- 4~3
Kangaroo Kick


Combos
------
- d/f+2, d/f+1, B+1, N+2,3
Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo

- d/f+2, d/f+1, B+1,1, 3(or 4)
Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick

- d/f+2, 1, 1, u/f+3+4(or 3 or 4)
Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick

- d/f+2, d/f+2, d/f+2, u/f+3+4
Right Uppercut x3, Flipping Stomp

- d/f+2, 1, 1, f,f+4, d/b+1
Right Uppercut, Left Jab x2, Jumping Knee, Shoulder Cut

- d/f+2, B+1, 1,2,1,4
Right Uppercut, Spinning Hilt Strike, First 4 hits of his Tenstring

- d/f+2, 1, D/B+3,3,3,3,3
Right Uppercut, Left Jab, Spinning Leg Sweeps

- d/f+2, 1, f,f+4, D/B+3,3,3,3,3,f+4, f, d/b+1
Right Uppercut, Left Jab, Jumping Knee, Spinning Leg Sweeps, Falling Tree
Kick, move forward, Shoulder Cut
9-hit combo!

- d/f+2, b+1, d/b+2,2, d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
Right Uppercut, Spinning Hilt Strike, Spinning Fist Strike, Spinning Leg
Sweeps, Falling Tree Kick, Shoulder Cut or (run up)Flipping Stomp

- d/f+2, b+1, 1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Spinning Fist
Strike, Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or (run up)
Flipping Stomp

- d/f+2, B+1,1, N+1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Spinning Fist
Strike, (run up)Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or
(run up)Flipping Stomp

- d/f+2, 1, 1, 4, f, d/b+1
Right Uppercut, Left Jab x2, Right Kick, move forward, Shoulder Cut

- d/f+2, 1, d/b+1, d/b+1
Right Uppercut, Left Jab, Shoulder Cut x2

- 4~3, b+1, 1, f,f+4, u/f+3+4
Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Flipping Stomp

- 4~3, (WC)+1+4
Kangaroo Kick, Standing Suicide

- 4~3, D+1, 1, f,f+4, d/b+1
Kangaroo Kick, Crouch Jab, Left Jab, Jumping Knee, Shoulder Cut
There is no need to turn around after the Kangaroo Kick. Yoshimitsu will
automatically does the turn when you hit the Jab.

- 4~3, D+1, N+4, d/b+1
Kangaroo Kick, Crouch Jab, Standing Kick, Shoulder Cut

- 4~3, D+1, N+4, f, u/f+3+4
Kangaroo Kick, Crouch Jab, Standing Kick, (Step Forward), Flipping Stomp

- 4~3, 1, 1, f,f+4, u/f+3+4
Kangaroo Kick, Left Jab x2, Jumping Knee, Flipping Stomp
This one does about 80pts of damage. You can also start the combo with a
Right Uppercut.

- D#,d/f+3, N+4, f,f+4, d/b+1
Spinning Leg Sweep, Standing Kick, Jumping Knee, Shoulder Cut

=============================================================================


V. STUN COMBOS
--------------
There are some moves in Tekken2 that once connect, will stun your opponent.
You can then make use of this short period of time to combo them. These
moves include Kazuya's Gut Punch (WS)+2, Nina's Forearm Chop B+2, Devil's
Laser, Armor King/King/Roger/Alex's Stomach Smash f,f,N+2 (counterhit) and
Michelle's Dashing Right Elbow D#,D/F+2 (counterhit).
After these stun moves connect, you can do:

1. A throw(except Devil and Michelle): You can do ANY throw(Yes even Giant
  Swing!!)after the stun moves. For normal throws(1+3 or 2+4) you can just
  smash the buttons. But for special throws the timings become tricky. Take
  King's Giant Swing for example, you have to start doing the Giant Swing
  motion BEFORE the Stomach Smash's animation ends and you have to do it
  quickly!

2. Left Jab or 1-2 punches: Note that if you do the Left Jab/1-2 punches too
  early, your opponent will not be juggled, instead they just remain
  standing after eating the punches. So you'd better wait for a bit before
  doing the Jab/1-2 punches. For Kazuya there is an extra option of doing
  the Double Uppercut d/f+1,2 and in fact it does a better job than 1-2
  punches cos it hits them higher into the air. You don't have to wait if
  you choose to do the Double Uppercut.

3. Other moves: An example is Kazuya's Thunder Godfist, Hell Sweep
  f,N,d/f+1,4 after the Gut Punch.

*For Nina's Forearm Chop and Kazuya's Gut Punch, they have to hit the
opponent at a close distance in order to stun. Otherwise they are just
normal hits and you can't do combos right after they connect. If you have
the PlayStation version try to do the stun moves in practice mode, you'll
know they will stun your opponent if they are "clean hits".

============================================================================

******************
* Kazuya Mishima *
******************

Stun Move
---------
- (WS)+2
Gut Punch


Stun Combos
-----------
- (WS)+2, 1+3 or 2+4 or f,f+1+2
Gut Punch, any throw

- (WS)+2, d/f+1,2, 1, f,N,D/F+4
Gut Punch, Double Uppercut, Left Jab, Hell Sweep

- (WS)+2, d/f+1,2, 1~2, d/f+4,4
Gut Punch, Double Uppercut, 1-2 Punches, Double Axe Kick

- (WS)+2, d/f+1,2, 1~2, f,N,d/f+2
Gut Punch, Double Uppercut, 1-2 Punches, Wind Godfist

- (WS)+2, d/f+1,2, 1, 1,2,2
Gut Punch, Double Uppercut, Left Jab, Devil Fist Combo
100% Combo if the Gut Punch is a counter hit!!

- (WS)+2, d/f+1,2, 1, 1,1,2
Gut Punch, Double Uppercut, Left Jab, Shining Fist Combo

- (WS)+2, d/f+1,2, 1~2, d/f+4, 4~3
Gut Punch, Double Uppercut, 1-2 Punches, Standing Kick, Crushing Kick
Another 100% combo

- (WS)+2, d/f+1,2, 1~2, 1~2, 4~3
Gut Punch, Double Uppercut, Left Jab, 1-2 Punches, Crushing Kick

- (WS)+2, b+1+4
Gut Punch, Spinning Dragon Punch(unblockable)
The Gut Punch must be a counter hit otherwise the unblockable may not
connect.

- (WS)+2, u+4,4,4,4
Gut Punch, Spinning Kicks
You do the Spinning Kicks so that the first kick misses. For big guys such
as Jack-2, you can do the Spinning Kick right after the Gut Punch, the 2nd
Kick will miss but the rest will connect.

- (WS)+2, f,N,d/f+1,4(or 3)
Gut Punch, Thunder Godfist, Hell Sweep/Side Kick

- (WS)+2, (WS)+2
Gut Punch x2

==========================================================================

***************
* Angel/Devil *
***************

Stun Move
---------
- 1+2
Ground Laser
If the Ground Laser connects, your opponent will be stunned for a short
period of time. You can make use of this to combo them! The combos you can
do depends on the distance between you and your opponent.


Stun Combos
-----------

Long Distance
-------------
- 1+2, f,f,F(or f,f,F, 4)
Ground Laser, Running Stomp or Running Slide
The Running Stomp/Slide can be done after Air Laser(3+4)connects.

Short Distance
--------------
- 1+2, f,f,F+3(or f,f+3 or 3 or 4)
Ground Laser, Jumping Side Kick/AxeKick/Others
If the distance is not too short you can do a jumping Side Kick. Otherwise
you can do other normal moves such as AxeKick(f,f+3) or Side Kick(3) etc.

- 1+2, f,N,d,D/F+1, 3
Ground Laser, Thunder Godfist, Low Sweep
You must start to do the Thunder Godfist AS SOON AS Angel/Devil
recovers from the Ground Laser. The timing is very strict.

- 1+2, 1~2, f,N,d,D/F+2, 4~3
Ground Laser, 1-2 Punches, Wind Godfist, Crushing Kick
The MOST powerful combo of Devil.

- 1+2, 1~2, f,N,d,d/f,N+4,4
Ground Laser, 1-2 Punches, Double Axekick

- 1+2, 1~2, f,N,d,d/f,N+4, 4~3
Ground Laser, 1-2 Punches, Standing Kick, Crushing Kick

- 1+2, 1, 1~2, 4~3
Ground Laser, Left Jab, 1-2 Punches, Crushing Kick

- 1+2, 1, 1,2,2
Ground Laser, Left Jab, Devil Fist Combo

- 1+2, 1, 1,1,2
Ground Laser, Left Jab, Shining Fist Combo

- 1+2, 1, f,N,d,D/F+4,4
Ground Laser, Left Jab, Hell Sweeps

===========================================================================

*****************
* Nina Williams *
*****************

Stun Move
---------
- B+2
Forearm Chop


Stun Combos
-----------
- B+2, 1+3 or 2+4 or d/f,D/F+1
Forearm Chop, throw

- B+2, 2+4,1,2,1,2,1,3
Forearm Chop, Lifting Toss, Falling Elbow, Arm Lock

- B+2, d/f+3,3,3
Forearm Chop, Rapid Kick Combo

- B+2, 1, d+4,1, f,f+4
Forearm Chop, Left Jab, Low Kick, Spinning Chop, Kneeling Kick
Do the Left Jab when the opponent is just about to fall onto the ground
-therwise it will not be a combo.

- B+2, 1, d/b+4,3
Forearm Chop, Left Jab, Falling Ankle Kick, Lifting Back Kick

- B+2, 1, d+3,4
Forearm Chop, Left Jab, Low Kick, High Kick

- B+2, d+4,1, d+4,1, f,f+4
Forearm Chop, Low Kick, Spinning Chop, Low Kick, Spinning Chop, Kneeling
Kick

- B+2, B+2, d+3 or d/b+4
Foreman Chop, Forearm Chop, Low Sweep or Falling Ankle Kick

=============================================================================

******************************
* Roger/Alex/King/Armor King *
******************************

Stun Move
---------
- f,f,N+2
Stomach Smash
It must be a counterhit


Common Combos
-------------
- f,f,N+2, 1+3 or 2+4 or d/b,F+1+2 or d/b,d/b+1+2 or f,(HCT)+1
Stomach Smash, any throw

- f,f,N+2, 1, 1~2, (WC)+3+4,4,4
Stomach Smash, Left Jab, 1-2 Punches, Ali Kicks

- f,f,N+2, 1~2~1, (WC)+3+4,4,4
Stomach Smash, 1-2 Punches + Uppercut, Ali Kicks

- f,f,N+2, u/f+1+2 or u/f+4 or f,f,N+2 or 4 , (WC)+3+4,4,4
Stomach Smash, Knuckle Bomb/Jump Kick/Stomach Smash/Roundhouse, Ali Kicks

- f,f,N+2, 1, 1~2, U/F+3+4 or U+2
Stomach Smash, Left Jab, 1-2 Punches, Elbow Drop or Knee Drop


Roger/Alex Only
---------------
- f,f,N+2, f,N,d,d/f+1, (WC)+3+4
Stomach Smash, Animal Uppercut, Ali Kick

The two combos below don't do much damage but they are fun to watch :-)
- f,f,N+2, d/b+4,3,4
Stomach Smash, Animal Kicks

- f,f,N+2, d/b+3
Stomach Smash, Tail Cutter


Armor King Only
---------------
- f,f,N+2, 2+4,d,d,D+1+2
Stomach Smash, Steiner Screwdriver

- f,f,N+2, f,N,d,d/f+1, (WC)+3+4 or d/f+3+4
Stomach Smash, Dark Smash, Ali Kick or Frankensteiner

- f,f,N+2, f,N,d,d/f+2, (WC)+3+4,4,4
Stomach Smash, Black Smash, Ali Kicks

- f,f,N+2, 1~2, f,N,d,d/f+2, (WC)+3+4
Stomach Smash, 1-2 Punches, Black Smash, Ali Kick

- f,f,N+2, 1~2~1, f,N,d,d/f+2, (WC)+3+4
Stomach Smash, 1-2 Punches + Uppercut, Black Smash, Ali Kick

- f,f,N+2, f+1+4
Stomach Smash, Black Shoulder


King Only
---------
- f,f,N+2, (QCT)+2, 1+2 or 1+2,3+4,1+2
Stomach Smash, Jaguar Driver, Flying Press or Boston Crab

- f,f,N+2, 1~2, (WC)+3+4,2
Stomach Smash, 1-2 Punches, Ali Kick, Middle Smash

- f,f,N+2, 1~2~1, F+1+4
Stomach Smash, 1-2 Punches + Uppercut, Moon Press

- f,f,N+2, 1, 1~2, F+1+4
Stomach Smash, Left Jab, 1-2 Punches + Uppercut, Moon Press

===========================================================================

************
* Michelle *
************


Stun Move
---------
- D#,D/F+2
Dash Right Elbow
It must be a counterhit


Stun Combos
-----------
- D#,D/F+2, (WC)+4,1, f, (WC)+4
Dashing Right Elbow, Front Leg Sweep, Uppercut, Move Forward, Front Leg Sweep

- D#,D/F+2, 1, (WC)+4,1
Dashing Right Elbow, Left Jab, Front Leg Sweep, Uppercut

- D#,D/F+2, 1~1~1
Dashing Right Elbow, Catapult Combo

- D#,D/F+2, 1~2,4
Dashing Right Elbow, Punch-Kick Combo

- D#,D/F+2, 1+2
Dashing Right Elbow, Double Strike

- D#,D/F+2, 2+3,1
Dashing Right Elbow, Death Push, Punt Kick, Uppercut

- D#,D/F+2, 3~2,1,1
Dashing Right Elbow, Slice Uppercut, Catapult Combo

- D#,D/F+2, 3~2,4,1
Dashing Right Elbow, Slice Uppercut, Sweep, Uppercut

- D#,D/F+2, 3~2,2
Dashing Right Elbow, Slice Uppercut, Elbow

- D#,D/F+2, 2,1,1,2
Dashing Right Elbow, First 4 hits of her Tenstring

- D#,D/F+2, D+1, D/F+4,3
Dashing Right Elbow, Crouch Jab, Back Leg Sweep, Penetrating Bow Leg

- D#,D/F+2, 1, f,f+1,4
Dashing Right Elbow, Left Jab, Dashing Left Elbow, High Kick

- D#,D/F+2, D#,D/F+2
Dashing Right Elbow, Dashing Right Elbow

=============================================================================




VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ
------------------------------------------------
You can always find the latest version of this FAQ at:

1. Slikatel's site      http://metro.net/slikatel/index.htm
2. MG's site            http://www.blarg.net/~mgofdd/
3. Beamer's site        http://www.clever.net/beamer/tekken2.htm




VII. TEKKEN2-RELATED WEBPAGES
-----------------------------
Check out these sites for more Tekken2 info:
-----------------------------------------------------------------------------
MAINTAINER                      URL                      DESCRIPTION
-----------------------------------------------------------------------------
Abbott Wang     http://futures.wharton.upenn.edu/~wang57 Heihachi FAQ
Beamer          http://www.clever.net/beamer/tekken2.htm Movies,Combos,FAQs
Eric Gavin      http://www.tstonramp.com/~jedi           Tekken2 Master FAQ
Goose           http://www.access.digex.net/~goose       Move List and Pix
Iceman          http://www.geocities.com/Hollywood/1577  Lee FAQ
MeanBean        http://www.ccsi.com/~bean                Move List
MG              http://www.blarg.net/~mgofdd             Many Tekken2 FAQs
Toshi           http://www.cyberhighway.net/~toshi       Strategies
Slikatel        http://metro.net/slikatel/index.htm      Movies,Combos,FAQs
Wangel          http://wgrobez1.remote.louisville.edu    Move List
-----------------------------------------------------------------------------





VIII. ACKNOWLEDGEMENTS
----------------------
This FAQ would not be possible without the help of the following people:

Namco - for making Tekken2
Gamest - for the cool Tekken 2 Mook Books
LukeJedi ([email protected]) - for writing the original Tekken2 FAQ
LordZor ([email protected]) - for writing the Modified Tekken2 FAQ v1.75
Mean Bean ([email protected]) - for writing the Modified Tekken2 FAQ V2.0 and V2.25
Vincent Radford ([email protected])
Abbott Wang (http://futures.wharton.upenn.edu/~wang57)
Slikatel ([email protected])
Richard D ([email protected])
Weasel ([email protected])
Kyle Kilzer ([email protected])
Dan ([email protected])
ShoRyuRepa ([email protected])
MikeBBC (http://home.ptd.net/~compudat)
Hideki Ikeda ([email protected])
Brady Prigge ([email protected])
Matt V. Playle ([email protected])
Alex Linde ([email protected])
Allen HolBrook ([email protected])
Victar ([email protected])
Bruce Chen ([email protected])
Matt King ([email protected])
Brian Alan Juszcyk ([email protected])
Beamer (http://www.clever.net/~beamer)
Jesse J. Chounard II (http://www.umr.edu/~jessec)
Brian Tou zen Fan ([email protected])
MG (http://www.blarg.net/~mgofdd/tekken.html)
Roushi (http://pwp.usa.pipeline.com/~joh)
Justin ([email protected])
Sleet ([email protected])
Son Goku
Miriad
Heihachi from Boise, Idaho
Toshi Kunitsu ([email protected])
Andy Lin ([email protected])
Bruno Serato ([email protected])
Wenchung Shang ([email protected])

-----------------------------------------------------------------------------
Thanks for reading this FAQ!
[email protected]
16-6-96



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|I'm glad Queequeg got eaten.  What a stupid name for a dog.|
|       Gavin Barr [email protected]          |
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