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TALES OF DESTINY II
HARDCORE/BOSS FAQ
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Hardcore and Bosses FAQ : Version 1.0
Made by: Romel Francisco
Also known as : Vash Stampede
E-mail Address: [email protected]
               [email protected]
Date: 07/04/2k2

Contents:
1. Revisions/Updates
2. Copyright Notice
3. Introduction
4. All About The Topic
  4.1 how to activate hardcore
  4.2 the advantages of a hardcore file over a normal file
           - How to do Maxwell summon extension
           - Effects of Blue Earth
  4.3 the characteristics of hardcore enemies and bosses
5. Disc 1 Bosses
6. Disc 2 Bosses
7. Disc 3 Bosses
8. Optional Bosses
9. Nereid's Labyrinth Bosses
  - Bosses
  - Ishtear Effect
10. Inferia City Battle Arena
11. Character's Special Skills and Techniques
   11.1 Reid
        11.1.1 Something About the DDC and the QS
        11.1.2 Reid's Combos
   11.2 Farah
        11.2.1 Farah's Hidden Skills
                - Maximum Burst
                - Flame Dance
        11.2.2 Farah's Skill Combinations and Combos
   11.3 Max
        11.4.1 Max's Skills and Techniques
        11.4.2 The True Function of the Canceller
   11.4 Team Skills
   11.5 Arche?!
   11.6 Combo Master Title(How to Get 100 hits)
12. Credits

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1. Revisions/Updates

Version 0.60 - 7/4/2k2
    - I started my FAQ. You might wonder why it took a long time
before I finished the first version(please don't ask me). I had to ask
a bunch of questions in the boards for more details. I finished the
Boss FAQ up to Shizel(the first one). I've also included the
Character's Skills and Techniques already. Let's say I've finished
about 60% of the guide already. The only sections that I left blank are
Disc 3 Bosses, Optional Bosses, Nereid Labyrinth's Bosses, Inferia City
Battle Arena. I have a hectic schedule and I guess it would take time
before I post the new version. Thanks to everyone who answered my
questions in the boards especially Red Star(see Credits section).

Version 0.80 - 8/27/02
    - I added new sections, 'Combo Master Title' and 'Arche?!' but I
didn't write anything about the latter yet. I edited some battle
strategies, especially Volt's strategy and considered using Chat in
battle. I'm done with the Optional Bosses except Sekundes. I added up
Demon Twist on the list of First Chain Skills, sorry if I forgot. I
edited Reid's combos with the Neo Tempest Swarm as I've discovered that
this skill gives 18 hits. I was planning to finish this FAQ now but my
memory card got screwed up. I lost all my precious RPG files including
my TOD2 files. This is the reason why I didn't write anything yet on
Inferia City Battle Arena. I also can't detail anything about Shizel's
Castle Bosses. It will take time before I can catch up with my recent
file so this is all I can update for now.

Version 1.0 - 2/21/03
    - Sorry for the very late update. As I've said earlier, my memory
card glitched up and it's been long since I've started once again. Also
a few personal problems got ahead. Luckily, I was able to finish this
up. I've edited Valkyrie's strategy as I've discovered her attacks and
a more effective technique against her(see Section 8). I've completed
Section 10 already with a great strategy against Cress + Arche, one of
my favorite boss battles(See Section 10). Strategy against Sekundes is
also complete so for those anticipating, here you go! I've finished
Nereid's Labyrinth and Shizel's Castle Bosses already. Actually, this
should be my final version, but I'll still welcome contributions and
add them up here if necessary. For those who emailed me, sorry for the
late replies, I can't open my email as often as I've used to. Also, I
have my new email address(see above) you can rather contact me with
that one.
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2. Copyright Notice

    This FAQ is copyrighted to me. Do not use this for profit or post
this on your website and claim as your own. If you wanna post this FAQ
on your website then ask my permission first. If you have questions,
contributions, corrections, or suggestions then email me on the email
address I've mentioned above. I'll give credit for all your
contributions. Thank you.
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3. Introduction

   Hello everyone! This is my first FAQ and I hope that this is gonna
help everyone to know hardcore mode better and to give tips and
strategies on beating the bosses in hardcore. Well, it is not necessary
to beat ALL the bosses in this dreaded difficulty but I tell you, it is
best to beat every enemy and boss in the hardcore mode to make the game
really challenging, intense, and exciting. Also, if you do not prefer
this difficulty, you can apply this strategy even in normal or hard
mode. I'm expecting that this FAQ to have flaws because this is my
first. So if you'll ever see errors in my guide(even in grammar) then
don't hesitate to inform me and I'll thank you for that. Also, e-mail
me if I'm missing someone who also contributed here but is not
mentioned in the credits section. I have a lousy memory, you know.
Enjoy!
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4. All About The Topic
  4.1 How to activate the hardcore difficulty

    Hardcore is one the best features of TOD2 and there are 2 ways of
activating this. The first one is to beat the game. Then, the game will
ask you to save the game. After saving it, insert disc 1. This is
similar to Chrono Cross' New Game+ but the status of your characters is
not carried over to the hardcore game from your last game. However, the
all the items that you got from your last game are still recorded in
you Collector's Book. The same goes with the Monster Collection.
    The other method is to use the hardcore file of your friend.
Here's how: First, borrow a hardcore file from your friend(you don't
have to save it in your memory card), load it then soft reset(you know,
the L1+L2+R1+R2+Select+Start method). On the title screen, then on the
Customize menu, you will notice that the hardcore is already
highlighted. Next, start a new game or load a game of your own and
done. This method also requires beating the game but that's on your
friend's part. And FYI, the items and monster record of your friend
won't be carried over to your file. The only things that are carried
over are the customize settings of your friend.

   4.2 The advantages of a hardcore file over a normal file

     I can only recommend the method I've mentioned above to old RPG
gamers who are confident enough(like me) or those who only want to beat
one hardcore battle to be able to perform Maxwell extension. Anyway,
that's one of the advantages of hardcore. Aside from mere summoning of
Maxwell, you can execute his extensions by pressing and holding down
button/s on your joystick. For you to be able to do this(I think I've
said it already) you have to beat at least one hardcore battle. Another
thing you need maximum TP(999) to execute all extensions. Here's how:
(Thanks to [email protected] for this info)
1. As you summon Maxwell, hold <- + SQUARE until Dual the Sol is
unleashed. Consumes 100 TP.
  2. Hold O to execute Eternity Swarm. Consumes 100 TP.
  3. Hold X to execute Prismic Stars. Consumes 100 TP.
  4. Hold TRIANGLE to execute Shining Gate. Consumes 100 TP.
  5. Hold SQUARE to execute Explosion Nova. Consumes 100 TP.
  6. Hold TRIANGLE + O to execute Maxwell Minimus. Consumes 100 TP.
  7. Hold SQUARE + X + O to execute Dimensional Material. Consumes 100
     TP.
8. Hold TRIANGLE + SQUARE + X + O to execute Blue Earth. Consumes 250
TP. You can only do this if you have the Derris Emblem that is obtained
when you defeat Sekundes. Now there's a problem here. The total TP
consumed of all the extensions including summoning Maxwell is 1050 and
you can only have 999 TP as maximum. In this case, you need the Mental
Ring to regenerate TP as you pummel your enemies with the extensions.

Effects of Blue Earth (Thanks to Red Star for this info)
  1. It gives full HP and TP on all allies
  2. It also gives additional 100000 experience for every monster that
     will survive up to it.
3. The BGM is gonna change to Meredy's theme.

    Another advantage of the Hardcore Mode is that you can fight Arche
with Cress in the World Championship at Inferia City, which results to
Arche Ribbon drop(this is only for those who want to complete their
item collection). I've included a strategy on defeating them two, just
look for Section 10 of this FAQ "Inferia City Tournament".
    Another feature of Hardcore is a bonus dungeon called Nereid's
Labyrinth. I'm not sure if you can have access to it using the "other
method" that I've mentioned above. I'll confirm this later on. Anyway,
you can find Nereid's Labyrinth Bosses on section 13 of this guide.
    Since monsters have more HP in Hardcore, they die longer. Because
of this, you can perform multiple hit combos, depending on the enemies
HP, so to get tons of bonus experience and to get the Combo Master
Title if you'll ever get the chance of doing a 100-hit combo. Look for
section 11.6 for its procedure.
    Lastly, the Berserker title. This might not be very important, but
if you're interested in completing titles in the game especially Reid,
you need to fight 200 times in Hard or Hardcore mode to gain Berserker
title.
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5. Disc 1 Bosses

    The characteristics of Hardcore enemies and bosses are quite
different than in normal. First, HP is increased by 50% of normal HP.
Second, they're pretty fast and their attack power is raised, too.
Bosses can use magic 3 times in a row and can even link up their
attacks and magics. It is best if you would be cautious in every battle
and build up a few levels before every boss fight. I've included LEVEL
BUILD-UP SPOTS on which you could get fair experience to brush your way
through the bosses. Besides, this is one of the frequent questions at
the boards, leveling up, so it's a pleasure for me to provide it.

LOCATION : Rasheans
BOSS : ???? (Hyades)                 HP : 1500
STRONG AGAINST : Lightning (25%)
ATTACK : 165            Atk ELEMENT : Fire
DEFENSE : 20
INTELLIGENCE: 30
EXPERIENCE : 300
GALD : 800
PARTY : Reid, Farah
ATTACKS : Lightning, Spark Wave, Thunder Blade, Earth Shaker,
            Summon Demon
ITEMS:
  100% Orange Gel
  100% Life Bottle
    This guy is quite tough in Hardcore. I suggest that you build a
few levels first in the forest to learn some new skills. But if you do
not want to waste any time, it is possible to beat this guy at level 8.
But you need at least a dozen of apple gels(it is a good thing the
Slimes and Night Raids drop these), Sonic Blade(at least), and a lot of
luck.
    At the start of the fight, set the strategy of your
characters(e.g. "Prevent Magic Attack"; Punch, Kick, and Attack of
Farah set to 5). You see, this guy casts his magics at an insane speed.
His first magic is Thunder Blade so keep your distance. His next attack
is Spark Wave so run all the way to him. Now here is where it requires
luck to survive. His next magic is Thunder Blade and he's gonna link it
with Earth Shaker which causes 500+ damage. There are 2 ways that I
know to avoid this. First, when he casts his second Thunder Blade(and
you're in a sweep distance) run all the way to left to miss the Earth
Shaker, but if you're playing one-player game, Farah may not be able to
make it. Hold DOWN + L1(The word "gather" should appear on the bottom
left of the screen where Formation is displayed) so Farah will follow
you wherever you go. The second way is to let him cast his second
Thunder Blade on you and then attack him to halt his Earth Shaker.
You'll be hit by his Thunder Blade(which only damages for 150+) but
you'll miss the Earth Shaker completely. Fortunately, in subsequent
turns he will only use Summon Demon, which you can avoid. Just run away
from it and use Sonic Blade from afar. If Farah falls down, just let
yourself be killed too. Use Apple Gels when your HP gets low. If you
think you can't make it then don't bother to use an Apple Gel. Besides,
you don't get a Game Over when you lose to this battle. You will just
repeatedly fight this guy until you win.

LEVEL BUILD-UP SPOT : Mt. Mintche
    You can see enemies here and they never diminish. You'll defeat
one and here comes another. This is the best place to raise your levels
for now and to learn new skills to prepare the fight against Undine(not
the next boss). If you run out of supplies(especially Orange Gels) you
can always go back to Mintche to afford them. Be at least level 20
before you leave this place.

LOCATION : Nostov Cave
BOSS : Eggbear                      HP : 4800
WEAK AGAINST : Fire (50%)
STRONG AGAINST : Earth, Ice (25%)
ATTACK : 195
DEFENSE :120
INTELLIGENCE : 75
EXPERIENCE : 32
GALD : 90
PARTY : Reid, Keele
ITEMS : 40% Bear Meat
       90% Apple Gel
    Do I have to give a strategy here? Just pound him with Keele's
Fireball and Reid's strongest attacks and you'll defeat this monster
eventually.

LOCATION : Morle Treetop
BOSS : Insect Plant                 HP : 13200
Enemy : Evil Needles (3)            HP : 615 (each)
WEAK AGAINST : Fire (50%)
STRONG AGAINST : Water (50%); Earth (20%)
ATTACK : 105     Atk ELEMENT : Earth
DEFENSE : 10
INTELLIGENCE : 0
EXPERIENCE : 115
GALD : 500
PARTY : Reid, Farah, Keele
ITEMS : 25% Kirima
       10% Lemon
       80% Kirima (steal)
    Another easy boss. Eliminate the insects first to avoid poison.
Then, corner the Insect Plant and use Farah's Sonic Fist and Reid's
Neosonic Swarm(use the shortcut button) in the sense that the monster
won't be able to counter. Besides, this could be your chance to do the
highest combo possible and get lots of experience. I made it to 46 hits
and my friend, Renz, made 56 hits. You can do better. You won't have
any trouble with this battle if you will do this strategy. Use panacea
bottle whenever you're poisoned.

LOCATION : Undine Stream
BOSS : Undine                       HP : 10200
WEAK AGAINST : Lightning (20%)
STRONG AGAINST : Water (100%); Wind, Fire, Earth, Ice (20%)
ATTACK : 150     Atk ELEMENT : Water
DEFENSE : 268
INTELLIGENCE : 75
EXPERIENCE : 1360
GALD : 0
PARTY : Reid, Farah, Keele, Meredy
ATTACKS : Subterranean Divide, Spear of Baptism, Aqua Edge,
            Spread, Maelstrom
ITEMS : 100% Talisman
       100% Mental Bracelet
    Equip Poison Charms to somewhat decrease water damage. You should
have at least 2(you'd be able to get one in the world map, check
Lmagnuz Inferia Map for its location). Set the formation of your
characters, Farah and Meredy on one side(either left or right) and Reid
and Keele on the other side. This should avoid all your characters to
be hit with Spear of Baptism. You won't be able to stop her from using
it, she's somehow invincible while charging it. Because of this, she
likes using it repeatedly. If you can predict that she's gonna use it,
jump to avoid it(Push UP + L1 to jump with your entire party). Watch
out for her Spread, Undine's strongest attack. She might extend it to
Maelstrom, which causes critical damage. Also, her Subterranean Divide
can cause moderate sums of damage. On the offensive, use Reid's
Lightning Blade or Demon Lightning Hammer(or Super Lightning Blade if
you have it already) and Meredy's Lightning. You may also want to do
this combo: Super/Lightning Blade + Demon Lightning Hammer. You may
want to use Farah as your healer(she has Healer, of course) or maybe
let Keele do all the healing with Apple Gels(you need Farah's attacks
more, I believe). Undine is a tough opponent, but if you are in a
decent level, you should do just fine.

LOCATION : Forest of Temptation
BOSS : Jungler                       HP : 8100
WEAK AGAINST : Fire (50%)
ATTACK : 240
DEFENSE : 240
INTELLIGENCE : 150
EXPERIENCE : 200
GALD : 100
PARTY : Reid, Farah, Meredy, Keele
ATTACK : Thrust Feather
ITEMS : 20% Orange Gel
       20% Life Bottle
     This guy is pretty fast but this doesn't pose too much trouble so
hit him as hard as you can with all your strongest attacks and he'd be
down for sure. Just watch out for his Thrust Feather. It deals moderate
sums of damage.

LEVEL BUILD-UP SPOT : Forests near Barole
    Man Eaters are lurking around these forests. They resemble the
boss you fought in Morle Treetop. Now use Reid's Neo Swarm, Farah's
Sonic Fist and Ras's Dragon Swarm(or Neo Swarm) to gain more hits and
experience as many as you could. Doing this repeatedly let me get a max
combo of 72 and 2500 experience. This should prepare you in your battle
against Sylph. And also, be sure to have Spiral Attack and Megasonic
Thrust before going to Sylph Cavern.

LOCATION : Sylph Cavern
BOSS : Sylph                        HP : 9900
Enemy : Arms                        HP : 6750 (each)
WEAK AGAINST : Earth (100%)
STRONG AGAINST : Wind (90%); Water, Fire (20%); Ice,
                Lightning (10%)
ATTACK : 255
DEFENSE : 200
INTELLIGENCE : 120
EXPERIENCE : 1929
GALD : 0
PARTY : Reid, Farah, Meredy, Ras
ATTACKS : Sylphid Arrow, Wind Arrow, Wind Blade, Air Thrust,
              Cyclone
ITEMS : 100% Protect Ring
       100% Life Bottle
    Be sure to learn Demon Twist or Spiral Attack and Megasonic Thrust
before this battle. You need aerial attacks like these(excluding
Megasonic Thrust) but Tempest Strike seems not a good idea since this
skill is wind elemental. Sylph really likes warping every now and then
so I suggest you use the Semi mode to keep track of him and to avoid
wasting your energy. Equip Reid's Storm Shield to guard against Sylph's
attacks. The battle starts with an attack on both sides so be wary with
your formation. Put Meredy on the middle to avoid being attacked by
Arms. Let Farah, Reid, and Meredy focus their attacks on Sylph(set
their strategy to "Prevent Magic Attack") and Ras focus his attention
to Sylph's flunkies(set his strategy to "Prevent Enemy Attack") since
his attacks are for ground enemies only. Meredy's Grave can hit Sylph
whenever he lowers to the ground so use it to cause decent damage.
Don't give Sylph the chance to use Cyclone. It can wipe your whole
party if you won't be able to avoid it. His Air Thrust can also cause
major damage if the hits are concentrated on a single character. Use
Reid's Spiral Attack and Megasonic Thrust combination to finish this
battle as quick as possible. Summon Undine whenever her vitality is
full to recover HP.

LEVEL BUILD UP SPOT : Forests near Farlos Sanctuary
    Another form of Insect Plant, the Power Plant, roams in these
forests. You may do the same as you did to the Insect Plant and the Man
Eaters(I think you're tired of that already). Beware though, Red
Dragons, Hellkites, and Phoenixes are lurking here at night. They're
pretty fast and they're really tough, they can mess up your party
pretty bad so avoid them. Just camp whenever the sunlight fades. There
are other places, however, which houses enemies that give decent
experience(you now have the Aerialboard, right?), like the beaches of
islands near Chambard, but the enemies could be damn hard. So if you
feel ready and confident enough, proceed to Efreet Gorge.

LOCATION : Efreet Gorge
BOSS : Efreet                      HP : 36000
WEAK AGAINST : Water (50%)
STRONG AGAINST : Fire (100%); Earth, Wind, Ice, Lightning (10%)
ATTACK : 300            Atk ELEMENT : Fire
DEFENSE : 360
INTELLIGENCE : 75
EXPERIENCE : 2723
GALD : 0
PARTY : Reid, Farah, Keele, Meredy
ATTACKS : Burning Beast, Flame Wave, Explode, Eruption, Fear
            Flare, Explosion Nova
ITEMS : 100% Black Onyx
       100% Life Bottle
    Of all the primary craymels of Inferia, this one is the nastiest
and the most immature(as Sylph said) so expect him to be really tough
and his attacks to be quite damaging. He always likes to chain up Flame
Wave(this is somehow similar to Undine's Subterranean Divide, only that
it is fire-based) and Eruption or Explode and sometimes he will
immediately cast Explosion Nova after. If he's feeling good, he won't
use Explode 3 times in a row. Those flames below him are really
annoying and will halt your every move and that will give him the
chance to retaliate on your party.
    All Efreet's arsenal of attacks is fire-based, so practically you
must equip your party members with armors with defense against fire.
Buy Kitchen Mittens in Chambard for Farah and Meredy. Get the Flare
Cape in the World Map(check lmagnuz 'Inferia Map FAQ' for its
location). If you have 20 lenses then exchange it in Chambard with
Inferi Cape. Equip Square Shield on Reid for his defense and Hydra
Dagger(water elemental) for his offense. In terms of magic, Aqua Edge
and Spread are the best preferences but Air Thrust is not bad. In
battle, Efreet will try to corner your party members with Burning Beast
so he can focus his attacks on all your party members. You cannot run
on the other side unless you'll be flung anyhow by his Explode. If that
happens, you might survive somehow when Efreet uses Explode 3 times(he
uses that rarely though). Summon Undine or Sylph whenever possible, but
I suggest you fill up their vitalities before the battle to be sure. In
my case, I was able to summon Undine 2 times in battle.
    Actually, there is a way to beat Efreet in low levels without too
much effort, and you have to do this with Reid alone(wait, don't react
yet, here's the trick). First, master Omelette or Cream Stew on Reid.
Then, equip Square Shield, a Flare Cape and the Inferi Cape(or 2 Flare
Capes) on him to have absolute defense against fire. Now all of
Efreet's attacks will only cause 1 damage on Reid. You don't have to
worry about the other party members, Reid will revive them at the end
of the battle with Omelette/Cream Stew(status abnormalities include KO)
if ever they would be KOed. Use Reid's Demon Twist and keep pounding
him and you'll eventually beat him.

LEVEL BUILD UP SPOT : Beaches of Islands near Chambard
    You don't have to raise your levels for the next boss, but your
next destination is Mt. Farlos and then Celestia and it's hard to find
a decent spot there to raise your levels. The beaches near Chambard
shall be the most decent spot that I know to build your characters'
levels so I suggest you to be at least level 40 before you go to your
next destination. The enemies here could be darn hard so be cautious.
However, your efforts are not worthless, usually a battle here costs up
to 1600 experience. At night, Super Stars are around and if you'd be
able to defeat them it'll give off up to 3000 experience. If you're
lucky enough, the Super Star will drop Reverse Doll, a very valuable
equipment, upon its demise. Use Rune Bottle on it to form Sephira,
which doubles your gald that you get every battle.
    If you want to defeat the Red Dragon, the Hellkites, and the
Phoenixes at the forests near Farlos Sanctuary at night, then do the
same strategy as you did with Efreet. The problem here is that the Red
Dragon's attacks are not all fire elemental so he can still damage you
roughly. Use Demon Twist or Demon Spiral Hammer to counter their
attacks. You can also change to Semi-auto mode to automatically guard
their attacks. Good luck! I've done this once but I was not very lucky.
These enemies drop some valuable items upon their downfall like
Lavenders and Sages. A battle with them could give more than 3000
experience. If you're through, proceed to Mt. Farlos.

LOCATION : Mt. Farlos
BOSS : Rasseaus                      HP : 6612
STRONG AGAINST : Water, Wind, Fire, Earth (70%)
ATTACK : 213
DEFENSE : 700
INTELLIGENCE : 150
EXPERIENCE : 1000
GALD : 0
PARTY : Reid, Farah, Keele, Meredy
ATTACKS : Super Lightning Blade, Neo Swarm, Dragon Swarm, Dragon
            Flash
ITEMS : 100% Heal Bracelet
       100% Leather Cape
     This battle is fairly average. The difficulty that you'll
encounter in this battle will be according to your levels. If you have
had raised your levels as I've told you to do so, this wouldn't take
long. This guy has a nice defense but his attacks are lame. If your
levels are below 30, his attacks could damage 100+. At level 40 or
above, he could barely damage for 20+. At level 50, who knows? Overall,
he's a lousy opponent so finish him quickly with your strongest attacks
and spells. Use Reid's Double Spiral Attack or Demon Spiral Hammer for
a quick kill.
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6. Disc 2 Bosses

LOCATION : Mine of Gnome
BOSS : Gnome                        HP : 24240
WEAK AGAINST : Wind (10%)
STRONG AGAINST : Earth (100%); Water, Ice, Fire, Lightning (70%)
ATTACK : 225            Atk ELEMENT : Earth
DEFENSE : 350
INTELLIGENCE : 150
EXPERIENCE : 3000
GALD : 2
PARTY : Reid, Farah, Keele, Meredy
ATTACKS : Summon Friends, Stalagmite, Snort Flare, King Tackle,
            Ultra Grave, Grave, Earth Shaker
ITEMS : 100% Moon Crystal
       100% Rune Bottle
    Now talk about a really hyperactive opponent! Gnome is really fast
on his moves and he's sure has lots of tricks under his sleeves. Those
audiences throwing nuts can be a disadvantage but it can be ignored.
His Snort Flare can produce a 14 hit combo and leave your character
stunned. Be careful with his Summon Friends, he can use it 3 times in a
row(he did it to me) to bring your characters to critical status. If
you're unfortunate enough, he will use Earth Shaker for a major
damage(about 2500+ damage). He doesn't use it very often though.
    It will help if you will equip Flare Capes and other protection
against Earth. You may also equip Reid with Assault Dagger(wind
elemental) to take advantage of his Wind weakness. Use Wind Blade and
Air Thrust on Gnome constantly and use Heal for characters with low HP.
If Gnome uses Summon Friends(it always comes from the right direction),
jump(directional button UP + L1) or use airborne attacks of
Reid(Tempest Strike, Omega Tempest Strike) or Farah(Eagle Rage). Use
Reid's Spiral Attack and Demon Spiral Hammer combination for a good
damage. You'll eventually win.

LEVEL BUILD UP SPOT : Mine of Gnome
    This is the best spot in Celestia to raise your levels that I
know. The ordinary enemies here don't give the experience that you
need. Only one enemy can give that, the Fake. There are areas here on
which you pull the lever and a chest comes out. The first chest always
contains an item but from the second and so on, they're Fakes. This
particular enemy is tough and fighting it is very risky so I guess I
have to give you a strategy for this special enemy.

ENEMY : Fake                       HP : 15000
STRONG AGAINST : All elements (100%)
ATTACK : 630
DEFENSE : 0
INTELLIGENCE : 150
EXPERIENCE : 2100
GALD : 1050
ATTACKS : Distortion
ITEMS : 100% life Bottle
        50% Pine Gel(steal)
    Well, you can't do anything against its ridiculous defense. But as
you can see, Fake always starts the battle poisoned, and only that will
kill him. All you can do here is to keep Fake busy and stop him from
using Distortion which kills a single character. Keep on attacking him
while the poison is draining his HP gradually. Revive the characters
hit by Distortion with a Life Bottle. Be wary because Fake has a decent
attack rating. Just keep your characters alive and he'll eventually
fall.

LOCATION : Chat's Hut, Basement 1
BOSS : Guardian                      HP : 45000
WEAK AGAINST : Water (100%); Ice (30%); Fire (25%)
STRONG AGAINST : Lightning (100%)
ATTACK : 300             Atk ELEMENT : Lightning
DEFENSE : 800
INTELLIGENCE : 150
EXPERIENCE : 3000
GALD : 210
PARTY : Reid, Farah, Meredy, Keele
ITEMS : 100% Rune Bottle
       100% Pine Gel
   He's pretty fast but his lame attacks shouldn't pose much of a
threat. Finish him in any way you want and this won't take long. His
attacks may cause stun so use panacea bottle to counter it.

LOCATION : Mt. Celsius
BOSS : Celsius                      HP : 49999
WEAK AGAINST : Fire (20%)
STRONG AGAINST : Ice (90%); Water, Wind, Earth, Lightning (30%)
ATTACK : 396            Atk ELEMENT : Ice
DEFENSE : 300
INTELLIGENCE : 120
EXPERIENCE : 4000
GALD : 0
PARTY : Reid, Farah, Meredy, Keele
ATTACKS : Swallow Dance, Mirage, Chi, Icicle Raid, Frost Shear,
            Maximum Burst, Icicle Fall, Freeze Lancer, Blizzard,
            Absolute
ITEMS : 100% Resist Ring
       100% Freeze Charm
    She's a bit tough. Her Freeze Lancer can hit all characters in one
direction so be wary with your formation. She frequently uses close
enemy attacks and these are mostly Farah's skills like Swallow Dance
and Chi, so it's best to keep away from her and use long range attacks.
Also, she uses Icicle Raid and combines it with Maximum Burst to cause
a massive damage on your characters in the process. And if you keep
yourself near her, she might use Icicle Fall which could either freeze
or stun you. Her Blizzard attack cannot be avoided and causes freeze
much of the time.
    Being an ice-based creature, you can produce a decent damage using
fire-based skills. Ready your Eruption for casting and Efreet for
summoning(Flame Wall sucks!). It would be best if you have Reid's
Rising Phoenix already, much better if you can do a Burning Phoenix
with it. In terms of defense, the only equipments that provide
protection against ice are Freeze Charms and Aqua Cape. Purchase Freeze
Charms in Peruti. You may also want to bring Syrup Bottles by your side
to shield your characters against stun and freeze. In battle, use the
same formation as I pointed out in defeating Undine to prevent Freeze
Lancer on hitting all your party members. Make full use of Eruption and
summon Efreet whenever possible. Fire away using Reid's Rising Phoenix
and Burning Phoenix. I suppose you don't have Rising Phoenix yet, Sonic
Chaos will be a good alternative(with Flamberge as your weapon). If you
fight her long enough, she may be able to use Absolute which can either
kill or bring a character to critical status. Finish this battle
quickly, or you'll get yourselves into trouble.

    Before the next battle, I want to advice you not to include Chat
in your party yet(don't talk to her in the Van Eltia). If you do, Chat
will take Meredy's place as the latter leaves the party temporarily.
Meredy is much more efficient to use than Chat(well, as of now). But
the next boss is not that very tough so using Chat is not a bad idea.
If you only want to finish the battle quickly, I recommend Meredy.

LOCATION : Imen
BOSS : Hyades                        HP : 67500
WEAK AGAINST : Light (50%)
STRONG AGAINST : Water, Fire, Wind, Earth, Ice (20%); Lightning
                    (30%)
ATTACK : 750
DEFENSE : 800
INTELLIGENCE : 150
PARTY : Reid, Farah, Keele, Meredy(or Chat)
ATTACKS : Cursed Roller, Death Finger, Ground Shake, Freeze
            Lancer, Eruption
ITEMS : 100% Mental Bracelet
       100% Egg
    This second Hyades is not as hard as the first one. The first
Hyades uses a series of magics while the second rarely uses one. At
first he will keep on using Cursed Roller. When his HP goes down by
half, he will start using Death Finger, which is an extension of Cursed
Roller. He will also use magics. Just keep on pounding him as hard as
you can and he'll eventually go down. Just heal occasionally when
needed.

LOCATION : Ruins of Volt
BOSS : Volt                          HP : 81481
WEAK AGAINST : Water (100%)
STRONG AGAINST : Lightning (100%); Wind, Fire, Earth, Ice, Light,
                    Dark (70%)
ATTACK : 327            Atk ELEMENT : Lightning
DEFENSE : 508
INTELLIGENCE : 240
EXPERIENCE : 3600
GALD : 0
PARTY : Reid, Farah, Meredy, Max(recommended)
ATTACKS : Family Reunion, Spark Wave, Lightning, Thunder Blade,
            Indignation
ITEMS : 100% Holy Symbol
       100% Rune Bottle
    Now you have to face a really formidable opponent. If you aren't
careful, you wouldn't even last within 5 seconds. He usually starts the
battle with an Indignation, which likely kills all your characters
within its range. His Thunder Blade causes more than 2000 damage. You
can't use any skill or combo that causes more than 10 hits(be careful
with your team combo smash) or he'll counter with Family Reunion which
is really annoying. Furthermore, he has this kind of electric field all
over his round body(and it is surely harmful) so don't get too near on
him. All his attacks causes stun so stun charm is an extremely
necessary item. You won't have a chance without it.
    Equipments that give lightning defense are few(except if you want
to buy a bunch of Stun Charms). You only have Thunder Cape(look for its
location in the world map), Celesti Cape, and Stun Charm. Equip your
best defense for your characters and Trident for Reid's weapon(water
elemental). You may choose between Chat and Max for the last character
but I suggest you put the latter as his long range attacks are more
reliable. However, he starts the battle with a grave disadvantage - he
only has 1 HP! Heal him immediately when the battle starts. If you want
to use Chat, just rely on her Toss Hammer.
    As I've told you earlier, Volt usually greets your characters with
Indignation. There is a way to avoid this: As you run away from it,
hold Down + L1 (on the lower left of your screen, the word "gather"
should appear) so the other characters will follow you. If you're
unfortunate(and this usually happens), Volt will cast his Indignation
while your casters are preparing their magics. Use Reid's Demon Spiral
Hammer(or Omega Demon Chaos if you have it) and use Farah's Eagle Rage.
Those slashes thrown by Farah in her Eagle Rage is somehow water
elemental, that's why it creates a good damage on Volt. For Meredy,
make full use of Spread and summon Undine whenever possible and use
Nurse to heal. Well, Max can't do any other than his Burning Force(if
he could only have Aqua Spiral at this point of time, this battle would
be much, much easier) so just let him shoot it from afar. Set his
attack strategy to 1 and 'Use TP' to 5 to keep him away from Volt.
Since Volt is floating, the Burning Force will only miss. In this case,
let Reid perform a jump attack on Volt to throw him to the ground. Or
you can play as Max and control the blast of his skill by pressing x.
With patience, you'll eventually win.

LOCATION : Balir Castle
BOSS : Spiral                        HP : 67500
Enemy : Escargot (3)                 HP : 7710 each
ATTACK : 345
DEFENSE : 400
INTELLIGENCE : 150
EXPERIENCE : 1000
GALD : 3000
PARTY :  Reid, Farah, Meredy, Keele
ATTACKS : Vertical Spin, Stalagmite
ITEMS : 100% Faerie Ring
       100% Orange Gel
    This is very easy. Spiral's attacks have low accuracy rates so
it's easy to dodge them. Finish the Escargots first with Burning
Phoenix then concentrate all your attacks to him. Be careful though,
his Vertical Spin tends to cause critical damage.

LOCATION : Balir Castle
BOSS : Shizel                        HP : 180000
STRONG AGAINST : Water, Wind, Fire, Earth, Ice, Lightning (10%)
ATTACK : 450          ELEMENT : Dark
DEFENSE : 0
INTELLIGENCE : 112
RECOMMENDED PARTY : Reid, Farah, Keele, Meredy
ATTACKS : Summon Demon, Spark Wave, Prism Sword, Fireball,
            Indignation, Delay, Eternal Finality
     Now you have to face Shizel's fury for the first time. This the
same status of Shizel when you beat her before the end of the game, so
expect this battle to be ridiculously tough. Aside from her high HP
rating, her hard-hitting attacks are enough to take you all. You can't
stop her from casting her magics since she produces a harmful barrier
which makes her invincible while casting. That's why her Eternal
Finality(which reduces all allies HP to only 1) is totally inevitable.
The worse thing is she usually commences the battle with it. You can't
block that very powerful attack for now so you are no match for her.
    However, there is a chance of defeating her since she will use
Eternal Finality only once. If you're quick enough(to use items
perhaps) and you would be able to survive, you might have a chance.
However, you won't get anything for your efforts. When her HP drops to
a certain level, the screen will turn black and the outcome would be
just the same. I won't give any strategy here so if you want some
challenge and you think you're confident enough, defeat Shizel in any
way you can. Otherwise, just let her kill you.

    Obtainment of the Van Eltia and the Aifish will trigger out some
places which are inaccessible before. This includes the following level
build up spots:
LEVEL BUILD UP SPOT : Shadow Cave
    Avoid the touch-based Mega Deaths(accompanied by Dark Disasters
and Dragontooths) as they're annoyingly tough and they don't give
enough experience. On the area near Shadow(you may beat Shadow first),
enemies with good experience lurk(I'm not talking about those annoying
ripper freaks). If you find this place boring, proceed to another
place.

LEVEL BUILD UP SPOT : Sunken Ship
    Aside from the presence of the Siren boss and some goodies,
enemies here gives good experience(ranging from 700-2000+). In
addition, Super Stars are around so take your time and stock up a few
Reverse Dolls(at least 15, hehe! ^_^) to prepare yourself against Cress
and the third Seyfert Trial(at the later part of the game). However,
these enemies could be rare and you're not sure if you can get a
Reverse Doll everytime you fight them. If you want more Reverse Dolls,
proceed to...

LEVEL BUILD UP SPOT : Aifread's Tomb
    To trigger this place, go to the Conversion Dock at the Relay
Point and examine the Aifread Statue. When you enter the place, go to
the middle path. Just keep going until Reid falls on a trap. Pass those
spikes and on the next screen, you will see a poisonous river mud and
sinking platforms with ripper freaks on them. Actually, they're just
Super Stars and Seaspins. This is an opportunity to obtain Reverse
Dolls as many as you want. If you run out of it, you can return here
anytime you want.

LEVEL BUILD UP SPOT : Seyfert Shrine(Farlos Sanctuary)
    This is the best place to increase your levels. Frequently,
enemies can give experience as much as 3000+. Be sure to learn Farah's
Fatal Fury(and Maximum Burst of course) and Reid's Omega Seal(and Quasi
Seal) before you leave this place. You can return here anytime you want
to have more experience or if you're confident enough to beat Maxwell.

LEVEL BUILD UP SPOT : Inferia City Battle Arena
    Proceed to this area whenever you're ready. You can fight here as
many times as you want to increase your levels. The enemies at the
National Championship can give as much as 5000 experience(that's the
3rd round). However, I suggest you choose to fight in the World
Championship more frequently as enemies here give off Rune Bottles,
Savories(they're rare), Sages, and Red Sages. Take this opportunity to
max out Reid's HP and TP(prioritize TP if you're gonna beat Cress) to
prepare against Cress and other tough bosses like Valkyrie. Please see
section 10, 'Inferia City Battle Arena' for the strategy against the
enemies in the arena.

LOCATION : Inferia Port
BOSS : Inferian Guard                HP : 7500
ATTACK : 420
DEFENSE : 400
INTELLIGENCE : 150
EXPERIENCE : 200
GALD : 300
PARTY : It's yours to decide
ITEMS : 100% Steel Sword
    I understand why the BGM is the same as you're fighting a normal
enemy. This is way too easy. Don't waste your TP on this guy. A few
attacks will beat him unconscious.
-----------------------------------------------------------------------

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7. Disc 3 Bosses

LOCATION : Balir Castle
BOSS : Hyades                        HP : 192000
STRONG AGAINST : Water, Fire, Earth, Lightning, Dark (30%); Wind,
                   Ice (60%); Time, Elemental (20%)
ATTACK : 570           Atk ELEMENT : Dark
DEFENSE : 800
INTELLIGENCE : 109
EXPERIENCE : 30000
GALD : 0
PARTY : It's yours to decide
ATTACKS : Charge Laser, Ground Shake, Earth Shaker, Thunder
            Blade, Bloody Howl
    You might wonder where Hyades got his new image. Anyway, as this
is Hyades' final form, give your best shot in beating this one as this
one could be tough. Don't let him cast any magic as he casts his magics
consecutively. You won't even be able to stand on your feet and he'll
cast another magic. He also likes chaining them up with Ground Shake.
Be sure you activated Stun Guard Craymel Arte or equip Stun Charms,
Poison Charms, and Krona Symbol to guard against stun(which is caused
by Charge Laser and Thunder Blade) and weak(which is caused by Ground
Shake).
    If you want to get the Combo Master title(by doing a 100 or more
hits in a battle) and lots of experience, then this is your best chance
to do so - do it on Hyades. Refer to Section 11.6 for the procedure. On
the other hand, if you only want to beat this guy as easy and as quick
as possible, include Max on your party and let him use Aqua Spiral
and/or Rage Laser. If you have Chat's Eternal Hammer, use it against it
so as to prevent him from using magic. You may also use Reid's Aurora
Wall and Aurora Slash whenever possible. Watch out for his Bloody Howl
as it causes a rough damage on your allies. Use Barrier and Resist to
your own advantage. Be sure to pop with the occasional healing spells
and items on your characters to keep them alive.

LOCATION : Regulus Tomb
BOSS : Rem                          HP : 150000
WEAK AGAINST : Dark (20%)
STRONG AGAINST : Light (100%); Water, Wind, Fire, Earth, Ice,
                   Lightning (20%)
ATTACK : 750           Atk ELEMENT : Light
DEFENSE : 700
INTELLIGENCE : 187
EXPERIENCE : 40960
GALD : 0
PARTY : I advice anyone except Max
ATTACKS : Shining Flare, Prism Sword, Ray, Holy Lance
ITEMS : 100% Reflect Ring
       100% Rune Bottle
    Being a freely flying creature, you might have a hard time hitting
her on air. Also, that gray ball of hers is awfully annoying! You need
to avoid it in order to hit Rem. You might not notice it or know it at
all, but Rem is actually increasing her HP in the duration of the
battle so you better defeat her as quick as you can. But with the
presence of that gray ball, this will be a tough job.
    Equip Spirit Robe on Keele and Protect Ring, Force Ring, and
Persha Boots(if you have it) on the other members. For weapons, you can
use some that takes advantage of Dark weakness like Dragon Vein(for
Reid) and Ghost Shell(for Farah). Otherwise, equip your strongest
weapon available(hey, Eternal Sword is a good choice; forget equipping
Omni Weapon on Farah). In terms of magic, using Dark Force and
summoning Shadow will do a great part on this battle. Because Max can
only obtain his Dark Laser after this event, he's not very useful in
this battle so use either Chat or Farah(Chat is more preferable). As
the battle commences, Rem will always hide behind her annoying gray
ball. It moves up and down slowly so try your best to get pass over it
and attack Rem with Burning Phoenix. You may also use this combo: Omega
Tempest Strike + Rising Phoenix + Burning Phoenix to cause big damage
on Rem. If you're using Chat, use any skills especially her hammer
skills except Eternal Hammer to keep Rem on the ground. She will stick
to her long-range attacks at the first part of the battle, with
occasional magics like Shining Flare. If her attacking prowess is
giving you trouble, use barrier on your members. If her HP drops below
half, she will change her fighting stance and keep herself on the
topmost part of the screen. She will hit you with an attack or two,
then unleash her strongest attack, Holy Lance, which would likely kill
a single character. It damages more than 5000, and if one of your
characters has a good HP, she might hit him/her with Holy Lance up to 3
times in a row until he's dead!(she doesn't use that frequently though)
She will repeatedly use this technique so you need to do something
about it. Use Reid's combo that I've outlined above or use Chat's
hammer skills to pull her down to the dust then use Burning Phoenix.
Use your strongest magics aside from Dark elemental spells, especially
Cyclone and Meteor Swarm(if you have Maxwell already). Speaking of
Maxwell, his summon extensions works best on Rem. Fill up Maxwell's
vitality to max before this battle then summon him in battle to knock
off about 50% of Rem's max HP. Be sure to heal occasionally and revive
allies hit by Holy Lance.

LEVEL BUILD-UP SPOT : Shizel's Castle
    As you get Sekundes here, he will enter your craymel cage whole-
heartedly. Build his levels from hereon to get Shooting Star, probably
the best craymel arte in the game. This should come in handy on your
succeeding battles especially against Sekundes(if you're planning to
get Derris Emblem). This should take time as Sekundes level should be
26 before you can fringe him with Maxwell to be able to use it. You can
also get back to previous level build-up places that I've listed above
like Seyfert Shrine(for better experience) and Inferia Battle
Tournament(for more Sages and Red Sages). After dealing with Sekundes
and obtaining the Derris Emblem, you're now able to get the best
experience in just a battle. Proceed to the next battle area...

LEVEL BUILD-UP SPOT : Nereid's Labyrinth
    Normal enemies give up to 4000+ experience in a battle. A few give
only 300+. It's hard to fight here since you can't save the game
inside, you can't use any items(except when you're in battle), and you
can only use one character in every floor. The Elementler here gives
20000 experience so you can fight him as many times as you can. Once
you get your hands to Derris Emblem, you're able to use Blue Earth
which gives additional 100000 experience to every opponent that will be
able to survive against all Maxwell Extensions. There are only two
enemies that I know that can withstand Maxwell and can be fought even a
thousand times: Elementler and Nereid Regulus. The latter can give kick
your butt really hard so forget him for now. Just concentrate on the
Elementler particularly the one on the first floor(Wind Elementler).
Afterwards, just exit the dungeon then re-enter to repeat the process.
Oh, and don't forget to save your game first before entering the
dungeon. Likewise, you can do the same to Elementlers inside Shizel's
Castle(just read on, I'll discuss this just a little later). For
strategy and more info about bosses in Nereid's Labyrinth, see section
9.

LOCATION : Shizel's Castle
BOSS : Elementler                     HP : 120000
Enemy : Grave Keeper x 3              HP : 13500 each
ATTACK : 765
DEFENSE : 240
INTELLIGENCE : 52
EXPERIENCE : 23456
GALD : 12345
PARTY : It's yours to decide
ITEMS : 100% Pine Gel
       100% Elixir
       100% Miracle Gel (steal)
    There are six of them inside the castle, each inside a pillar.
These guys only differ in terms of elemental defense and attack. I'm
gonna enumerate them from left to right as well as their elemental
defense and attacks:
1st Pillar
BOSS : Wind Elementler
STRONG AGAINST : Wind (100%)
ATTACKS : Force Laser, Shining Flare, Cyclone, Dark Force

2nd Pillar
BOSS : Fire Elementler
STRONG AGAINST : Fire (100%)
ATTACKS : Force Laser, Shining Flare, Explode, Dark Force

3rd Pillar
BOSS : Water Elementler
STRONG AGAINST : Water (100%)
ATTACKS : Force Laser, Spread, Maelstrom, Dark Force

4th Pillar
BOSS : Earth Elementler
STRONG AGAINST : Earth (100%)
ATTACKS : Force Laser, Dark Force, Earth Shaker, Shining Flare

5th Pillar
BOSS : Ice Elementler
STRONG AGAINST : Ice (100%)
ATTACKS : Force Laser, Absolute

6th Pillar
BOSS : Lightning Elementler
STRONG AGAINST : Lightning (100%)
ATTACKS : Force Laser, Indignation, Dark Force
    These guys have the same behavior. Each will cast all magics that
he has like mad as long as his flunkies are alive. So practically, you
have to eliminate the flunkies first or attack the Elementler to stop
him. After eliminating the Elementler's flunkies, he'll revert to
physical attacks with occasional magics. He has two kinds of attacks
both are deadly. These attacks can be predicted though:
1) If he's walking slowly, he will execute this combo attack: Chop +
Kick + Force Laser. To avoid this simply guard. This is not as deadly
as his other move.
2) If he's running, he will chop the poor character 12 times with a
pause in every 4. To avoid this, run pass toward him and just let him
land his attack on nothing. Then just run back when he turns back.
Should his attack land on you, pray that the poor character is still
alive after the fourth chop then run(as he pauses, that is).
    There are several battle strategies that can be used in defeating
Elementler:
1) The usual way - Just beat him out of Reid and Farah's attacks and
Keele and Meredy's magics. Use Reid's Burning Phoenix, Farah's Maximum </pre><pre id="faqspan-2">
Burst, and every magic that you want. Just check the element of your
enemy first and cast accordingly. In short words, simply beat the hell
out of the thing.
2) Use Chat's Eternal Hammer. Supply her with Pine Gels when needed.
3) See section 11.6. Getting the Combo Master can be part of the
strategy.
4) Max's Canceler Gun Assault - Any combination will do. Check the
element of your enemy first and cast accordingly.
5) To play it safe, position your attackers at the front and your
casters at the back. Let the casters do all the offense and the
frontliners do the defense. If you put Reid at the front, of course he
will be Elementler's first target. Just avoid his attacks the way I've
outlined above to avoid Elementler's attacks landing on your casters'
heads. (Don't forget to heal when necessary)

LOCATION : Heart of Shizel's Castle
BOSS : Shizel                            HP : 180000
STRONG AGAINST : Water, Wind, Fire, Earth, Ice, Lightning (10%)
ATTACK : 450              ELEMENT : Dark
DEFENSE : 0
INTELLIGENCE : 112
EXPERIENCE : 50000
GALD : 0
PARTY : It's yours to decide
ATTACKS : Summon Demon, Spark Wave, Prism Sword, Fireball,
            Indignation, Delay, Eternal Finality
ITEMS : 100% Elixir
       100% All-divide
    At last, you can get even now with her form the last time you met
her. Don't worry, she didn't get any harder, she's the same Shizel you
fought way back in Balir Castle. Just prepare yourself for the final
form of the boss. Be sure your characters are all set before this
battle, as the next battle will follow immediately.
    Of course, like your first battle with her, she will use Eternal
Finality, sometimes in the first seconds of the battle to drain the
HP's of your characters to 1. Although there are times in which she
won't have the chance to use that at all, you still need to be ready in
any case. You can now counter this very powerful spell by holding
SQUARE + X + O for Reid to counter with Aurora Wave. It doesn't only
nullify Shizel's Eternal Finality but also heals HP and revives fallen
comrades if there's any(pretty convenient, isn't it?). Be sure you have
Freeze Guard is turned on as one of Shizel's attacks causes that
annoying ailment. Since, you can't stop her spells, just let her cast
them. Bust her out your fiercest moves(definitely not everything, save
a few kick-ass attacks for the next battle especially Destiny and
Craymel summons). Just heal when necessary. You'll find this battle
easier than you'll expect.

LOCATION : Heart of Shizel's Castle
BOSS : Nereid Shizel                  HP : 450000
STRONG AGAINST : Water, Wind, Fire, Earth, Ice, Lightning, Light, Dark
(40%); Elemental (30%); Time (50%)
ATTACK : 510              ELEMENT : Elemental
DEFENSE : 300
INTELLIGENCE : 150
EXPERIENCE : 0
GALD : 0
PARTY : The same characters you used from the last battle
ATTACKS : Soul Shot, Grave, Ice Needles, Fireball, Wind Blade, Aqua
            Edge, Lightning, Fear Flare, Nihilistic Night, Thunder
            Blade, Dark Force, Bloody Howl, Absolute, Holy Lance,
            Shooting Star, Summon Pluto, Eternity Swarm, Shining Gate,
            Eternal Finality, Finality Deadend
    Nereid and Shizel now combine for a nasty package. They are gonna
give all what they got in this battle. Do not underestimate the game's
final boss. Something harder than Sekundes is what you're fighting
here. She's somewhat like level 85-90 Nereid Regulus. The only
difference is that Shizel doesn't have anything like Regulus'
Megacosmic Strike and she doesn't unleash Maxwell extension magics like
crazy as Sekundes did. Shizel actually has the ability to attack
multiple characters simultaneously even on both sides with multiple
attacks and/or magics at a time. While she's attacking on one side, she
will attack with either Dark Force or Absolute on the other side.
Obviously, your formation on Sekundes won't work here. The only
solution here is to scatter your characters on the battlefield since
both Dark Force and Absolute can hit only one character and nearby
allies at a time. You can use one of the following formations:
1) Keele___________Reid__Shizel__Farah_____________Meredy
2) Keele___________Meredy________Reid___Shizel____Farah
Note: This is only for those whose party choice for the final battle is
Reid, Farah, Keele, and Meredy. If you want to use Chat, put her in
your party in place of either Reid or Farah(that should Farah since
Reid is a definite must-have here). If you want to use Max, include him
in your party in place of either Meredy or Keele.
    Notice the distance between Meredy and Keele in formation 2. This
will avoid Absolute and Dark force from hitting both of them. As you
can observe, the party members in this battle should be at two
attackers and two mages. However, you can also use Reid, Farah, and
Chat as your attackers and leave a mage for healing purposes.
    Shizel is somewhat unpredictable and unstoppable. She can still
cast an arte while you're attacking her. In fact, she casts Craymel
Artes almost simultaneously. Furthermore, most of her attacks causes
annoying maladies like Stun and Freeze. Shizel has lots of HP so this
battle will surely take time.
    Since any character can be helpful in this final fight, I'll
enumerate what each character can do:
Reid : He's your primary offense here. His Burning Phoenix provides a
good start. You can also use his combos here. Try this one: Attack x 2
+ Demon Twist + Omega Demon Chaos. If your Aurora skills become
available, by all means use it. Even if Aurora Wall wouldn't hit
Shizel, you might have the chance of avoiding some of Shizel's powerful
attacks if you'll unleash it before she cast them.

Farah : Just like Reid, attack with all her might. Maximum Burst and
Fatal Fury work wonders in this battle. Perform combos to offer even
higher damage on Shizel. You can also use her Life to revive fallen
comrades and Detoxify to heal Poison and Weak. Turn off Healer and
leave all the healing to the mages or simply use items. As much as
possible, keep her as an attacker and not as a healer.

Meredy/Keele : Maxwell extension magics won't work here so using Arche
will be a good alternative(although summoning Maxwell as himself works
well). Anticipate that Destiny will be used so wait until Destiny is
highlighted on your battle menu(it's possible that the whole Shizel
battle takes more than 30 minutes. Make sure that Freeze Guard and Stun
Guard are activated before this battle to keep your allies from these
annoying maladies. If your characters have high HP's and TP's, Poison
and Weak can be ignored. Otherwise, equip Poison Charms and Krona
Symbol or arrange your Craymels a bit to activated without inactivating
your most useful magics. You may want to use your shards and crystals
to fill your Craymels' vitality(this is the final battle anyway). Fill
their gauges until each reads 9. Then unleash each Craymel magic one by
one until a Craymel has maximum vitality. Then summon your Craymels in
battle. Have your casters blast their most powerful spells and choose
Craymel Artes that can hit Shizel easily and almost everywhere. Limit
on using slow magics like Indignation and Cyclone. Shooting Star,
Distortion, and Holy Lance are fiercest spells in this process. Use
Restore and/or Nurse to keep your characters at good pace(the latter is
another slow magic so limit on using it). Revive fallen members with
Resurrection.

Max : What else can I say? Use Max's Canceler Gun Assault. Just make
sure you have a second player or you're controlling Max yourself to
make full use of Canceler. Otherwise, use Max's Elemental Master and/or
Aqua Spiral.

Chat : Just bust out all her skills on Shizel. Her Eternal Hammer can
be helpful seeing how it prevents Shizel on casting her magics. Equip
Pico Revenge for additional damage.
    Nereid Shizel usually commences the battle with Eternity Swarm.
You'll be badly damaged at the first moments of this battle so be wary.
After that, attack Shizel with all your might. Give everything that
you've got in this battle. That Soul Shot proves to be very annoying so
keep your casters away from Shizel to avoid it. As I've said earlier
the casters need to be away from each other to avoid both of them being
hit by either Absolute or Dark Force. Keep Shizel busy with the
attackers. This will give enough time for the casters to charge their
magics. However, Shizel can counter with magic while you're hitting her
so watch out for it. Remember to heal whenever your allies HP get
beneath 3000. At half of her HP, she'll unleash her most devastating
attacks like Summon Pluto(which has a wide range of target), Shooting
Star, and Shining Gate(the latter two can target all allies). These
will surely hurt but this also imply that you're getting nearer to the
end so be patient! She can now use Eternal Finality anytime in battle
so be prepared. Don't worry if you're controlling other characters
rather than Reid. Just hold SQUARE + O + X and Reid will still unleash
his Aurora Wave. Before the fight ends, Nereid Shizel will unleash a
finishing blow, Finality Deadend that wipes out your entire party. In
order to avoid this fate, hold once again SQUARE + X + O to counter
with Infinity Reviver. If it works, the battle is over. Success is
yours! Congratulations! :)
SIDE NOTE : I don't have any idea about Nereid Shizel using Finality
Deadend everytime before she dies. There was a time in my file when
Shizel didn't have the chance to use that deadly skill. I don't know
how I did it though. If anyone knows how to stop it then inform me.
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8. Optional Bosses

    I believe that in every RPG, optional bosses are definitely the
toughest enemies in the game. That fact is very true in TD2. There are
several optional bosses in the game and one of them is the dreaded
Sekundes, probably the toughest of them all. Fighting them needs the
best preparation, so if you think you're not ready, increase your
levels on the level build-up spots I've outlined above. Also be sure
you have the best equipments for defense. Tackling these bosses let's
you have access to some side events, get some unique items, and also
obtain the most powerful craymels in the game especially Maxwell.

LOCATION : Shadow Cave
BOSS : Shadow                       HP : 150486
Enemy : Empty Doll (2)              HP : 90000 each
WEAK AGAINST : Light (50%)
STRONG AGAINST : Water, Wind, Fire, Earth, Ice, Lightning (10%);
                   Dark (90%)
ATTACK : 690             Atk ELEMENT : Dark
DEFENSE : 400
INTELLIGENCE : 93
PARTY : It's yours to decide
ATTACKS : Dash Counter, Shadow Thrust, Summon Demon, Dark Force
ITEMS : 100% Force Ring
       100% Rune Bottle
    This guy has a pretty high attack rating and this could be a major
threat to your party. His Dash Counter can cause a serious damage and
might throw to the other end of the screen while his Shadow Thrust
leaves an ally or allies unconscious for a moment.
    Equipments that give protection against Dark are rare. You only
have Drain Charm and Bloody Robe. In terms of weapon, you only have
Reid's Excalibur(light elemental). In choice of characters, using Max
will be a good idea if he already has his Aqua Spiral. Use Chat only if
she has Eternal Hammer already. Your ideal party would be Reid, Farah,
Max, and the last can be Keele or Meredy, depending on who has Undine.
In battle, concentrate all your attacks on Shadow and ignore his
flunkies. The each Empty Doll has a ridiculously high HP rating for a
puppet. Also, they gradually increase their HP in the duration of the
battle and they can add 5% of their maximum HP(that should be 4500)
whenever they want so quit the idea of eliminating them first. I
observed that Shadow is a bit slow in casting his spells so attack him
whenever he attempts. Well, this might end up on Shadow relying on his
attacks most of the time. Summon your craymels whenever possible and
heal your HP's with Nurse whenever they drop low.

LOCATION : Sunken Ship
BOSS : Siren                         HP : 78000
Enemy : Spirit (5)                   HP : 10500 each
WEAK AGAINST : Fire, Lightning (25%)
STRONG AGAINST : Water (90%); Earth, Ice, Wind (10%)
ATTACK : 420
DEFENSE : 800
INTELLIGENCE : 105
EXPERIENCE : 8998
GALD : 3000
PARTY : It's yours to decide
ATTACKS : Trance Symphony, Holiday Symphony, Deep Phantom,
            Eating, Yuck, Freeze Lancer, Blizzard, Spread
ITEMS : 100% Trident
       100% Sephira
       100% Watercloud (steal)
    It might seem that her attacks are water elemental but it's not.
She could be tougher than ever(with the presence of those annoying
Spirits), but as long as you have Reid's Rising Phoenix(and Burning
Phoenix, of course), this shouldn't pose much problem at all. She uses
water and ice magics so Aqua Cape and Watercloud will be useful. You
may steal Watercloud from Siren first and equip it as soon as you get
it. Freeze Charms can also be useful. About weapons, equip Flare Arms
on Farah and any of the following for Reid: Voltic Sword, Flame Sword,
and Flamberge(practically, the choice of weapons for him doesn't matter
provided that he can use his Burning Phoenix).
    It seems that you're outnumbered by the Spirits. Eliminate them
first as they're very annoying and their HP's gradually increase in the
whole course of the battle. Use Reid's Burning Phoenix to hit them all,
including Siren. If you can't hit her then let another character attack
her(either Chat of Farah depending on your choice of characters) to
stop her from using her magics. Siren has the ability to use Freeze
Lancer three times in a row and your characters won't have a chance of
avoiding it so be wary. After eradicating the Spirits, continue your
Burning Phoenix attack on Siren. Limit your use of close-enemy attacks,
otherwise she will use Eating and Yuck on a single ally leaving him/her
with Poison or Weak status. Counter this with Panacea Bottle. Use
Chat's Eternal Hammer on Siren(if Chat don't have this skill I can't
advice using her in this battle). If you're using Max, Burning Force
and Rage Laser are good against Siren. In terms of magic, Explode,
Eruption, and Thunder Blade(the latter is useless if you can't hit
Siren). Siren has a low HP so this battle won't take long. You'll
defeat her eventually. Just keep yourselves alive with Nurse and other
healing spells and items.

LOCATION : Seyfert Shrine
BOSS : Maxwell                      HP : 51000
STRONG AGAINST : Elemental (20%)
ATTACK : 600            Atk ELEMENT : Elemental
DEFENSE : 2100
INTELLIGENCE : 150
EXPERIENCE : 34002
GALD : 0
PARTY : Anyone except Max
ATTACKS : Tractor Beam, Cyclone, Stalagmite, Indignation, Meteor
            Swarm, Dual the Sol, Eternity Swarm, Prismic Stars,
            Shining Gate, Explosion Nova, Maxwell Minimus
ITEMS : 100% Faerie Ring
       100% Omni Weapon
       100% Elixir (steal)
     Maxwell is too tough to handle so you better leave him if you
think you're not ready. Besides, if you can't penetrate through his
ridiculously high defensive rating and you will only rely on your
magics then you will have a very hard time winning this battle. The
only way to penetrate is to overpower it so ensure your party with your
best equipments before battle. Equip Hero Cane on Reid(obtain this in
Jini) together with Warrior Symbol. He should be your best attacker in
the battle with his Rising Phoenix and Burning Phoenix. This should
inflict as much as 1500 damage on Maxwell. Also, be sure that you're at
least level 65. For Chat, equip Extreme and her best weapon. You might
disagree with me, seeing how it decreases her defense for 200, but if
you want to cause damage any better than 1-20 then this is the only
way(equipping another Warrior Symbol on her doesn't work). Just equip
Black Onyx and use Barrier on her in battle. Otherwise, if you can't
sacrifice her defense, use Farah in place of her, well, for the sake of
healing and reviving your characters. For the casters, using Acid Rain
might work to decrease his defense somewhat. If you're low in terms of
level, try this magic on him and see what happens. Max's skills could
be good against Maxwell, but since the latter likes warping in his
every attack that he makes and the former can only shoot in one
direction(except for his Dark Laser but it has a small target range), I
cannot recommend using him. Distribute Resist Ring, Protect Ring, Force
Ring, and Persha Boots(if you have it) to you characters to cut off
damage somewhat against his hard-hitting spells.
    When the battle starts, keep track of Maxwell to avoid wasting
your energy(you may change to Semi-auto Mode but it is not necessary).
Look out for his Tractor Beam going back and forth on the floor as it
throws up any character/s sky high rendering them unconscious for a few
seconds. That is bad because Maxwell might cast Meteor Swarm or any
other strong spells afterwards to mess up your party badly. Equip
Wakeup Charms for this. Keep pounding on him to keep him from casting
any spell. You may steal Elixir from him, but it wouldn't help if Chat
cannot cause any damage better than 1(that's why you need to equip
Extreme). Use items or Farah's support skills for healing. Nurse is
such a waste of time, your characters could be dying when you caster
uses it. Use your strongest magics on him (Cyclone, Absolute, Ground
Dasher, etc.).
     Watch out when his HP falls below half, he will start using his
summon extensions and his favorite is Maxwell Minimus. Don't let him
cast any of them at all costs! You're probably dead if he uses one.
Equip Resume Ring or Reverse Doll just in case. This is a very unsure
battle so be sure you have auto-cook on all your characters with
recipes that removes abnormalities after battle(master them first). If
you really can't win against him, don't force yourself. Just come back
here anytime you want whenever you feel you're ready.

LOCATION : Glimmer Spire
BOSS : Valkyrie                    HP : 48000
STRONG AGAINST : Water, Wind, Earth, Ice, Lightning, Light, Time
                   (30%); Fire, Dark (60%); Elemental (90%)
ATTACK : 375
DEFENSE : 1000
INTELLIGENCE : 150
EXPERIENCE : 32768
GALD : 0
PARTY : Reid alone
ATTACKS : Guard Impact, Sonic Blade, Valkria Strike, Valkyrie
            Protector, Fireball, Grave, Lightning, Ray
    Ah, the chooser of the slain, the Battle-Maiden Valkyrie, as
mighty as ever! Aside from being a one-on-one battle, Valkyrie is
awfully tough so you'd better be prepared! She is much harder than
Cress because you are allowed to use items in this battle, but still
you're not safe. Maximizing your HP may help, but I still found
difficulty on defeating her in doing so. Her Guard Impact could be very
annoying. She will use it to guard against your attacks and counter
with her deadly combos do up to a devastating 30-hit combo! At the
first part of the battle the combos that she should use are: (1)
Valkria Strike + Grave; (2) Slash + Lightning; (3) Thrust with rising
fire + Fireball. If she would be able to corner you then she could
unleash these combos in succession. Her attacks are quite deadly so
bring up with you Reverse Dolls just in case. Likewise, if you have a
good luck, you may just equip Resume Ring, but it is not very reliable.
You need to have the highest HP possible, it is best if you will
maximize it with Red Sages and Sages or you may equip Black Onyx.
Another thing is your defense, so equip your best. Equip Force Ring or
Persha Boots or both to cut damage by 50%(Force Ring - 20% + Persha
Boots - 30% = 50%). Reviverser is a good accessory, but if you don't
have a good timing in pushing SQUARE everytime she attacks, it is
useless. For the choice of weapons: Eternal Sword, Gungnir, or Last
Fencer.
    In battle, don't let Valkyrie corner you as this is her way to be
able to damage you roughly. If she does, jump and use Tempest Strike to
escape when she stops attacking. As a counter, there are three ways
that I know to hit her successfully:
1. Because of her Guard Impact, you can just stick to Sonic Chaos. Be
  sure of her distance when you use it - not very near and not very
  far. Use it only if she is walking towards you. If she is dashing,
  use technique #3.
2. This is what I call the Reversal Technique. You can make a
  reversal(like SFEX+), hit her before she does. Use a skill that can
  be executed quickly like Spiral Attack and then link it up with
  Megasonic Thrust. But because of her Guard Impact, this can be a
  hard one. This technique is only for those who can predict
  Valkyrie's moves. Mind you, this is much more effective on Cress.
3. You can wait in one corner and when she uses Valkria Strike from
  afar, escape using Tempest Strike(don't use Omega Tempest Strike),
  then attack her from behind. She does this rarely though, so don't
  rely on this technique very much.
4. (NEW!!) The GUARD-AND-COUNTER technique, this is probably the best
  technique that I discovered to defeat Valkyrie(well, aside from the
  Sonic Chaos). Just guard as she approaches you and when she attacks,
  immediately counter with a quick skill like Spiral Attack. You can
  actually do this even after the first hit of Valkria Strike,
  although I only did it successfully for a few times. But sometimes
  she will stick to her sword attack and Lightning(she will only use
  Lightning if that attack hits), that's the best time to use this
  technique. You may want to use shortcut buttons to easily counter on
  her Valkria Strike.
    Anyway, at half of her HP, she will start her Valkyrie Protector +
Ray combination and use it consecutively, one after another which can
deal a killer 50-hit combo on Reid. This time, keep yourself in the
corner, she might use Valkyrie Protector from afar. Escape using
Tempest Strike and wait till she casts Ray then just run away from it.
Don't use Omega Tempest Strike, Reid has a tendency to pause longer.
But when she uses it along with Valkria Strike, try to move away from
it. You can't attack her while she uses that technique. You see the
name of the skill? Valkyrie Protector! Likewise, you can finish her off
once her HP falls below 20000 with Quasi Seal. But if you don't have
Quasi Seal yet, this might be pretty harder near the end. At 1/4 of her
HP, she becomes nastier with her attacks. She will use a somehow
Castlevania's Heaven Sword look-alike technique. I've asked about this
in the boards before but nobody has ever seen it. I really saw she used
the technique. Now she can attack you from a distance. If she corners
you she will use another combo: dash attack + "Heaven Sword" attack.
Just stick to my techniques that I've outlined above and you'll win.

LOCATION : Shizel's Castle
BOSS : Sekundes                     HP : 300000
WEAK AGAINST : Lightning (1%)
STRONG AGAINST : Water, Earth, Ice (10%); Wind, Light, Time,
                   Elemental (20%); Shadow (30%); Fire (40%)
ATTACK : 930
DEFENSE : 900
INTELLIGENCE : 150
EXPERIENCE : 60000
GALD : 0
RECOMMENDED : Reid, Max, Keele, Meredy
ATTACKS : Twin Assault, Tetra Assault, Million Assault, Sekundes
            Corridor, Sekundes Laser, Wind Blade, Holy Lance,
            Dual the Sol, Eternity Swarm, Prismic Stars, Shining Gate,
            Explosion Nova
    Now here's where it gets really nasty. This guy can easily
obliterate an underpowered party for a few seconds so don't
underestimate him. He's insanely fast and his attacks can be immensely
painful. Actually, you don't have to fight him if you don't want to. He
enters your Craymel Cage without hesitation. As he said, "There's no
immediate need to fight, but if you wish to waste more of my time, I
could just crush you where you stand." Trust his word my friend.
    But if you're in Hardcore mode and you really want to obtain
Derris Emblem that bad(to be able to use Maxwell's Blue Earth), then be
prepared. Don't trust your characters' HPs that you got from your high
levels too much. Be sure to collect a bunch of Sages and Red Sages at
the world championship at Inferia City Tournament. Hopefully, you can
increase your party members' HPs to at least 5000 each(this is not a
problem for Max). If you can take time to max up all your characters'
HPs then much better. It will be a great help if you have a complete
set of healing items with you. Just equip your strongest weapons and
armor, I won't recommend anything for your elemental attack and
defense. For the choice of party members, I believe that Farah and Chat
won't do much good in this battle(well at least Farah can heal and
revive her comrades), so it's gonna be Reid, Max, Keele, and Meredy.
Max is a must-have in this battle. He is much of a powerhouse with his
gun skills(especially Elemental Master) and his Canceler. If possible,
have a friend control Max as second player or just control Max yourself
to make full use of Canceler. Let him equip Jet Boots to escape from
Sekundes easily. For the other members, distribute the following
accessories: Force Ring, Persha Boots, and Resume Ring. Also have two
Mystic Symbols for the casters. You may want to use Rune Bottle on
Faerie Ring. For Reid, equip him the other Faerie Ring to conserve TP.
For the choice of magic, choose spells that can hit Sekundes almost
everywhere as he is extremely fast. Try Meteor Swarm, Shooting Star,
Bloody Howl, and Holy Lance(alright, Explode CAN hit him but it's
pretty weak against him). Absolute can also be used although it's a
little bit slower than the ones I've said. Cyclone can be too slow and
will only miss Sekundes although it is really strong. Also, as I've
observed, Cyclone can do much more damage on enemies stuck on the
ground like Hyades and Sekundes than those who are not. I can only
advice to limit its use if you wanna try it. Although Indignation is
another sluggish one, it's a definite must-have in this battle as you
won't be able to beat Sekundes without it. I'll what it can do later.
For healing magics, I advice anything except Nurse. This is a totally
unsure battle so set your auto-cook on recipes that cure abnormal
status on all your characters(or on a character that is not on your
battle party) in case you finish the fight with some of your allies
fallen in battle. Now let's get on with the strategy.
    As I've said earlier, you need a second player to control Max(it's
easier than just controlling Max alone). Keep him away from Sekundes(at
all times) and bust out all his powerful moves. Try using Aqua Spiral,
Rage Laser, and Elemental Master for his Canceler Gun Assault. Max can
actually dish out amazing amounts of damage on Sekundes with these that
I couldn't calculate or even estimate the damage. For Reid, use only
Burning Phoenix to hit him successfully. Unlike any other strong boss,
Sekundes doesn't feel any pain. He will simply take the pain and
retaliate with his killer attacks. Also you cannot stun him with
Maximum Burst, as Farah does to her enemies before unleashing it(so
obviously Farah is worthless in this battle). Only magics can stop him.
Sekundes can only attack on one side and nearby allies(with Sekundes
Corridor) so be wary with your formation. His combos can be very deadly
seeing how he links every skill with another. Keep track of your
characters' HP and use healing items if necessary or just let one
caster use Restore(depending on which caster has Undine). If someone
falls, use Resurrection. Don't let two to three allies fall, it's very
hard to recover after that. Just keep on your attacks and magics and
don't forget to also keep track of his HP. At half of his total HP, he
will use his deadliest attacks. His combo goes something like this:
Tetra/Million Assault + Sekundes Corridor x 2 + Wind Blade + Sekundes
Laser x 3 + Holy Lance. The latter should kill an ally, and the others
might also die out of this killer combo if they'll all be caught so you
really need to split you members and be sure that Max is out of his
range. Just continue on attacking and after wasting a few more TP,
check out his HP once again. Whenever his HP falls on 1/4, this is
where Indignation should enter the scene. It might be a slow spell but
if you cast it when Sekundes HP is lower than 1/4 of total, he should
freeze, the caster should say a different dialogue, and the casting
time should be longer(I don't want to spoil it anymore, just see for
yourself). It should do 30000 damage on Sekundes and give you an
automatic win. I don't have any idea why but a damage of 30000
shouldn't do a fatal damage on Sekundes who still has a HP of 75000.
Maybe the answer can be found on a similar event on the first Tales of
Destiny(someone told me this, I forgot him already). But because I
haven't played it yet, I won't be able to explain it to you. So sorry.
    On the other hand, if you didn't cast Indignation, Sekundes will
retaliate and bust out with Maxwell extensions like mad. If he's
feeling nice he won't cast it one after another. It is almost
impossible to survive in this part even at higher levels, that's why
you really need that Indignation to defeat him. Try setting that to
your shortcut button then just press it at the right time. If you fail,
just try again. If you really can't win, then don't force yourself.
There's always next time. Just earn some more levels at the level
build-up spots that I've pointed out earlier and settle the score with
this fiend at some other time. Of course, he's easier at higher levels.
You can do it!
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9. Nereid's Labyrinth Bosses

    A secret dungeon? Almost every RPGs never fails to have such
secret dungeons and bosses. But this is an odd one. First it only
appears in Hardcore mode. Second, the dungeon is not a one-way path. It
is like a giant maze that is really hard to solve. You might even find
yourself lost inside it. Once you enter the labyrinth, you cannot
leave, unless you defeat a boss or more inside. The dungeon path is not
consistent(enter the dungeon and you'll know what I mean). It is really
confusing. What I usually do here is go straightforward ahead wherever
it takes me until I reach the portal to the boss of the floor. Another
odd thing here is that you can only use one character in each floor
except for the final floor. Let's say you've used Reid on the first
floor, you cannot use him anymore on the next four(only on the last
where you'll fight the big boss of the dungeon, Nereid Regulus) so
equipment swap is a must here. There are six floors inside the dungeon,
choose characters to play on the first five and the sixth, you'll be
able to use everyone of them. You can only use items in battle. You
cannot save your game and once you get a game over, you cannot retry,
so it's really a pain. I suggest that you change to normal mode in
normal enemy encounters. It's pretty hard to fight without your
comrades especially if you're using one of the casters or Max(this is
not a problem for Reid and Farah). Each floor has a different kind of
boss so it's up to you which character you'll use on each floor. You
may want to follow my character recommendations:
First Floor -> Any of the casters who has Maxwell
Second Floor -> Max
Third Floor -> Chat
Fourth Floor -> Farah
Fifth Floor -> Reid
    Still, I'll provide full details about each boss and how to use
each of your characters to your advantage to defeat them all.
    I also want to point out here the big boss of the dungeon which is
Nereid Regulus. If you find the dungeon odd, this one is even odder.
Unlike Sekundes, this boss gets harder and tougher as you earn more
leels. His level can be determined by getting the average of the
current levels of your characters(Thanks to Niu). This is another major
kick-ass in the game you better be prepared. Nevertheless, the dungeon
holds several unique items and accessories especially those obtained
after beating a boss.
First Floor
BOSS : Wind Elementler              HP : 120000
Enemy : Harpy                       HP : 975
STRONG AGAINST : Wind (100%)
ATTACK : 765
DEFENSE : 240
INTELLIGENCE : 52
EXPERIENCE : 23456
GALD : 12345
ATTACKS : Force Laser, Shining Flare, Cyclone, Dark Force
    You already know the behavior of this creep. However, the Wind
Elementler's magics are easier to dodge than the others. If he uses
Cyclone, simply run away from it. For Shining Flare, simply don't move
and keep yourself in the center of its target perimeter. The Dark Force
proves to be a little bit hard to dodge. Nevertheless, his magics don't
cause too much damage. On the other hand, his attacks are very deadly
so watch out for it(for more information for this boss, see section 7,
Disc 3 Bosses). Here are the strategies for the following characters:

Reid : This is pretty cheesy for Reid. Give that Harpy a slash to
finish her off. Wait for the Elementler to come. If he is slowly
walking, simply guard when he attacks then counter. If he is dashing,
run pass toward him to avoid his deadly attack then attack from behind.
Use this combo for maximum damage: Attack x 2 + Swarm + Neo Tempest
Swarm. You can also use Burning Phoenix or Omega Demon Chaos. When you
have decreased his HP below 20000, use Quasi Seal to finish his
sufferings.

Farah : The strategy is much similar to Reid's. You know how to dodge
his attacks, right? Use your hardest hitting combos on this creep for a
quick kill. Remember to look out for his attacks. His attacks are
predictable so hopefully, you'll be able to avoid them. For a safe win,
use Deadly Force. Hold the skill button(with Deadly Force set on it)
then wait for him to get near, then release the skill when he's at the
right distance. You can even use Flame Dance. Maximum Burst is a good
alternative seeing how it throws the enemy away to a distance. You can
use this combo with Maximum Burst: Attack x 2 + Sonic Fist + Super
Swallow Dance + Death Blossom + Chi + Maximum Burst.

Meredy : If she have Maxwell, fill his vitality first then summon all
his extensions in the battle. Don't forget to set your target on him
first and make sure that Mental Ring and Derris Emblem is equipped(if
you have defeated Sekundes already). After that onslaught, change you
equipments to Mystic Symbol and Technical Ring and pound this creep
further with Shooting Star. If Maxwell is not available, alternatives
are Holy Lance, Absolute, and Distortion(this one is rather time-
consuming). You can also use Destiny if possible, but you can rather
reserve that one to Nereid Regulus. Now what's the use of the Technical
Ring? You can control Quickie while Meredy is charging up her Craymel
Arte. Let the little guy attack Elementler and make sure that this
creep never gets his hands on Meredy. Avoid his attacks the same way.
Don't worry about his magics as these can be ignored. You'll eventually
win.

Keele : Just defeat him the same way as Meredy's. Just equip Jet Boots
along with the Mystic Symbol after summoning Maxwell to improve this
slowpoke's speed. When you avoid Elementler's attacks, try to predict
his next move so this guy won't smash you while you're charging up your
spells. Make use of the D-pad appearing at Keele's HP and TP display to
improve casting speed. If Maxwell is not available, strike the Harpy
first and use other magics.

Max : This is battle won't take long for Max. Well, that would be
according to your strategy. He is sluggish just like Keele so equip Jet
Boots along with the Canceler. Smash the Harpy before anything else,
then try to avoid his attacks when he gets near. Then use your Canceler
Gun Assault, any combination of gun skills that you want(for more info
about this see section 11.4.2). This battle should end in no time.

Chat : Of course, finish that annoying Harpy first as Elementler is
capable of casting magics like mad while his flunky is still alive. Now
just wait in the corner and let him come. When he's near enough, just
run pass toward him then use Eternal Hammer. If Chat would be able to
corner him, he should eat everything that she throws at him. If Chat
has full TP, she should be able to finish this battle before her TP
dissipates. This should end in no time at all. Pretty cheesy, isn't it?

Second Floor
BOSS : Fire Elementler
Enemy : Fire Cloud                  HP : 7200
STRONG AGAINST : Fire (100%)
(same stats as the first floor boss...)
ATTACKS : Force Laser, Shining Flare, Explode
    Actually, I can't think of an easy and better way to dodge that
Explode. However fast your character can be, he still won't be able to
avoid it. Well, there is a way, but it is rather risky. Attack the
caster before Explode lands to distract his concentration on targeting
you. For Reid, you can rather use Omega Tempest Strike but it's still
not an easy way to avoid it. Nevertheless, Elementler's magics can be
ignored(as I've said earlier). If you have good HP, don't pay much
attention too it.

Reid : Kill the Fire Cloud first then just defeat this guy the same way
as the first one. The only difference is that you cannot use Burning
Phoenix in this battle. That is not a problem at all, just use your
other attacks.

Farah : You cannot use Flame Dance here, just Deadly Force(i.e., if you
want to use the latter skill). Use your other combos and attacks or
just pound him with Maximum Burst for a safe win. Ignore his magics.

Meredy : Use Maxwell extensions even if Dual the Sol and Explosion Nova
won't do any damage. Then just finish this battle the same way as the
first one.

Keele : (same strategy as the first floor boss...)

Max : You might have a little difficulty in smashing the Fire Cloud as
Elementler casts Explode at the same time. After slaying his flunky,
you know what to do, don't you?

Chat : (same strategy as the first floor boss...)

Third Floor
BOSS : Earth Elementler
Enemy : Stronghorn x 2               HP : 11400 each
(same stats as the first two bosses...)
STRONG AGAINST : Force Laser, Shining Flare, Dark Force, Earth Shaker
    Max and Chat will have a difficulty in eliminating the annoying
Stronghorns. Just be patient as you won't die easily out of
Elementler's magics.

Reid : (same strategy as the first two bosses...)

Farah : (same strategy as the first two bosses...)

Meredy : (same strategy as the first two bosses...)

Keele : (same strategy as the first two bosses...)

Max : Just be patient in killing the Stronghorns first then on to your
strategy.

Chat : I have the same advice as of Max. Finish this battle the same
way as the first two bosses.

Fourth Floor
BOSS : Living Armor                 HP : 300000
Enemy : Big Foot                    HP : 14998
STRONG AGAINST : Water, Fire, Lightning, Dark, Elemental, Time (50%);
                   Wind, Earth, Ice, Light (10%)
ATTACK : 2370
DEFENSE : 0
INTELLIGENCE : 150
EXPERIENCE : 0
GALD : 0
ATTACKS : Arms Divide, Evil Flame
    Now here's where you'll feel the pain of fighting alone. His
immense attack rating is ridiculous and will knock off character after
a few seconds. You can't win with too low HP, you need at least 5000(or
even higher, you really need it and I mean it). A high defense rating
is a must, that's the only thing that can resist his deadly attacks and
lower somewhat the damage. Casters have a very slim chance of winning
so reserve your attackers for this battle particularly Reid and Farah.
But of course, there are technical ways to win here using the casters.
But if you can use them on the earlier rounds, why use them here,
right?

Reid : You can defeat this menace in any way you like. Just look out
for his attacks. Eliminate the Big Foot first with Burning Phoenix. Its
Freeze Lancer could be annoying. Afterwards, face the Living Armor.
When he hits, use healing items immediately. You may want to equip
Force Ring and Persha Boots to lessen the damage. Use Burning Phoenix
for a safe and sure kill. When his HP reaches 20000 or below, eliminate
him with Quasi Seal to finish him off.

Farah : Eliminate the Big Foot first with Maximum Burst. Just like on
Reid, equip Force Ring and Persha Boots to lessen damage. You may also
want to use Maximum Burst on the Living Armor for a safe win. Also,
your deadliest combos are very excellent against him. Use combo #9, 10,
or 11(see section 11.2.2 for Farah's combos). He might kick you with
his Arms Divide when you stay under him, but hopefully, you'll be able
to survive and use healing items occasionally. The only attack that you
need to look out for is his Evil Flame, it causes really big damage.
Just keep on attacking and healing(if necessary) and you'll eventually
win.

Note : For the strategy of the following characters, email me if these
strategies won't work. I haven't tried using them, you see.

Meredy : As I've said earlier, this battle is tough for the casters,
but hopefully, you'll be able to pull off with Meredy. I haven't
defeated this guy using Meredy but I hope this strategy will work
(please email me if this won't work or if Maxwell extensions cannot be
used against him). Make sure Maxwell is available for summoning. After
that onslaught, equip Mystic Symbol and Technical Ring. Run away from
him to avoid his attack. Attack the Living Armor first so Quickie will
be able to catch up. Cast Shooting Star and attack the big guy using
Quickie. Don't let him touch Meredy at all costs. Use only Shooting
Star in terms of magic as this is one of the fastest Craymel Arte.
After casting, run to the other side and repeat the process until he's
dead. This process might cost you a lot of HP so heal with Lemon Gels
whenever he hits you. Seeing how this battle cost a lot of healing
items which should be reserved for the final boss, I advice on using
Meredy, Keele, or even Max in this fight.

Keele : This is even harder than Meredy. Just do the same procedure at
first(summon Maxwell). Afterwards, equip Jet Boots and run to the other
side(Living Armor might reach you with Arms Divide but be patient). If
he chases you, run again to other side until he stops and attacks
(without hitting anything). Whenever you reach the corner of the battle
field(and the big guy is at a distance), equip Mystic Symbol and Persha
Boots(just in case he hits you). Charge your spell(preferably Shooting
Star) and pray that he won't reach you before you cast the spell. Just
repeat the process and pray that you'll be able to stay alive in this
fight.

Max : Max's strategy is just like Keele's. Just be patient on
eliminating Big Foot first and pray that you'll stay alive for the next
round. Use Keele's strategy in fighting the Living Armor and use this
combination for your Canceler Gun Assault: Burning Force + Rage/Dark
Laser + Elemental Master. Don't use Aqua Spiral, it's too slow to fire.
As I've said earlier, using Meredy, Keele, or Max is not ideal in this
battle so as long as possible, don't use them here.

Chat : At least Chat can give Living Armor a better fight than the
casters. Finish that annoying Big Foot once and for all and then off
with the big guy. Of course, you'll use no other than Eternal Hammer.
Try casting this from afar, Living Armor will chase you eventually. If
you'll be able to corner him and your TP is still plenty, you should be
able to lower his HP to almost half. When you run out of TP, run away
from him first and use Pine Gel then repeat the process. Just heal with
healing items whenever necessary.

Fifth Floor
BOSS : Hyades                       HP : 67500
Enemy : Lakamar x 2                 HP : 24000 each
WEAK AGAINST : Light (50%)
STRONG AGAINST : Water, Fire, Wind, Earth, Ice (20%); Lightning (30%)
ATTACK : 750
DEFENSE : 800
INTELLIGENCE : 150
EXPERIENCE : 4000
GALD : 30
ATTACKS : Cursed Roller, Death Finger, Ground Shake, Freeze
            Lancer, Eruption
ITEMS : 100% Mental Bracelet
       100% Egg
    Actually, he's the same old Hyades you fought way back in Imen.
Now how did he get here? No one knows. Anyway, he's sure weak by now,
although he's pretty fast. You can defeat him in anyway you like
actually. You can even defeat him out of physical attacks only. Get rid
of the Lakamars first as they are capable of casting consecutive Freeze
Lancers. Hyades can't damage you any better than 100 so this should be
a pushover. Should Maxwell extensions work on him, he should be dead in
no time at all. For Chat, maybe any of her hammer skills can do the
job. I won't advice anything for the strategy of each character in this
battle, but if you want to end this fight as quick as possible, fight
with Farah or Reid. Note: If Maxwell extensions won't work please
inform me as soon as possible.

6th Floor
BOSS : Nereid Regulus                  HP : 240000
STRONG AGAINST : All elements (20%)
ATTACK : 750
DEFENSE : 900
INTELLIGENCE : 150
EXPERIENCE : 63000
GALD : 0
ATTACKS : Soul Shot, Palm Flash, Mirage Chain, Divine Chaos, Phoenix
            Knuckles, Megacosmic Strike, Absolute, Explode, Summon
            Pluto, Delay, Shooting Star, Distortion, Bloody Howl,
            Eternity Swarm
ITEMS : 70% Hourglass
       70% Reverse Doll
       20% Rune Bottle (steal)
    Finally, you'll fight the real boss of the dungeon. This one is
probably the nastiest of all the bosses in the game especially at
higher levels. Normally, fighting him is a pain as he can seriously
decimate your party. If you find Nereid Shizel difficult, you'll find
him as hard or even harder. Remember, he's still Nereid. If you want to
play it a little safer, beat him at lower levels. Or you can collect
Reverse Dolls first or use All-divide in battle to halve the damage.
The real challenge starts at level 100 when he becomes elusive to
defeat. I tell you, this battle can be really frustrating.
    As a preparation, use the same setup used in defeating Shizel.
Like Shizel, Regulus is also capable of inflicting status ailments on
your characters. Attending to these ailments is too time-consuming and
makes a character idle for a while. This can mess up everything so
keeping your characters from these maladies is of the utmost
importance. Freeze Guard and Stun Guard are you first priorities.
Poison cannot be ignored this time, as you need to keep your HP as high
as possible. Equip Poison Charms and Krona Symbol or arrange your
Craymels to activate Poison Guard but be sure that your most useful
Craymel Artes will not be deactivated. Maxwell works well on Regulus so
fill up his vitality first. If you want, use your shards and crystals
to fill up all Craymels' vitalities until each gauge reads 9. If you're
out of shards and crystals, just fight a few normal enemy encounters
and cook after each fight. If the cooking process fails, a shard may be
produced. Use your Rune Bottles to convert them into crystals(you may
want to waste 1500000 to fill your inventory with Rune Bottles and Holy
Bottles). In terms of equipment, just equip your best weapons and
defense. Make sure you have two Mystic Symbols. If you followed my
character recommendations in the first five floors, you should still
have plenty items for this battle. Otherwise, fight a few battles to
collect Lemon Gels and Miracle Gels. For this battle, my
recommendations are Reid, Farah, Meredy, and Keele. Max can be used in
place of any of Keele but be sure Maxwell and your healing magics are
in Meredy's possession. Chat's technique against Shizel won't work the
same way so she's useless for now. BTW, set Auto-cook on all you party
members, as this is a very unsure battle. Select recipes which cures
abnormalities to revive fallen members after battle if there's any so
that they'll benefit on the experience gained. You may want to ask a
friend to play as second player to make this easier. Now let's get on
to the strategy.
    Make sure that your Maxwell summoner has full TP and has Mental
Ring and Derris Emblem equipped. Summon Maxwell as well as his
extensions on the first moments of the battle. Then summon Destiny.
This should take away more or less 90000 worth of damage on Regulus.
From this time on, this will be your strategy: Use Farah as your lead
and use Fatal Fury to keep Regulus busy. This will give just enough
time for the casters to charge their spells. Sometimes, Regulus might
guard and counter with Palm Flash(which cause Poison). In that case,
assist her with Reid and slice with Omega Demon Chaos. If Regulus keeps
on guarding too often, use a long-range skill first(Eagle Rage) to
throw off his guard then connect it with Fatal Fury. Don't let him
free, he will bust out Mirage Chain + Explode combination. Use your
magics one by one then summon your Craymels whenever their vitalities
are full(I told you to fill up their vitalities right?). Regulus might
counter with magic(like Absolute and Summon Pluto) everytime you throw
a spell on him so be wary. After summoning your Craymels, just continue
on casting Shooting Star, Holy Lance, and Distortion. The latter proves
to be very lengthy to cast, but you can use this time to heal your
characters with items. Keep on pressing O and X alternately until the
cross(X) on the item icon disappears. Just retain on the strategy I've
said and you'll do just fine on the first part of the battle. However,
this will all be messed up when Regulus starts to use Megacosmic Strike
at half of his HP. This killer move slays an ally for 10000 damage. You
cannot stop him from doing this technique, unless Distortion or Aurora
Wall will be cast just on time. You can predict it when Regulus raises </pre><pre id="faqspan-3">
his two hands. Revive your ally hit by this move immediately with
Resurrection or Life Bottles. Don't use you Reverse Dolls yet. As much
as possible, limit on using Reverse Dolls as these will be needed much
more when he unleashes his deadliest attacks(Megacosmic Strike is a
deadly attack but what I mean are those deadly attacks that can hit all
allies). Keep your characters alive and their HP's as high as possible.
When Regulus' HP runs low, he will bust out everything that he has. He
will start using Shooting Star, something you don't like. What I really
hate about this is that he can use this Craymel Arte three times in a
row. If you think your characters can't make it when he casts
consecutive Shooting Stars, immediately equip Reverse Dolls on your
characters. He will also use Distortion which damages for 7500. If the
character hit by Distortion has an HP left lower than 7500, use an item
before the Distortion inflicts damage. Be prepared, he will also use
Eternity Swarm once. Summon Rem or Undine whenever possible to recover
full HP. When Aurora skills become available, by all means use them.
They become very effective when Reid unleashes it before Regulus busts
out a powerful attack. Keep on the strategy I've outlined above and
stay alive from his attacks and remember to heal when necessary. Use
All-divide if you want to lower the damage on your characters(however,
the damage that you inflict on Regulus is also halved). When his HP
drops below 20000, finish him off with Quasi Seal. If you fail, don't
be depressed. You won't get a Game Over if you lose. Simply try again
if you want. Luck and patience are the keys in winning this battle.
Phew!
    After this battle, you'll get Hyper Gauntlet, an accessory with
mysterious powers. When combined with some particular equipments, it
causes what is called as Ishtear Effect on Reid(thanks to Red Star).
These are the equipments:

Ishtear Effect:
Weapon : Excalibur
Armor : Golden Armor
Shield : Blue Shield
Helmet : Golden Helm
Accessory 1 : Hyper Gauntlet
Accessory 2 : Jet Boots

Effects on Reid:
1) Reid's body shines!
2) Invulnerable against status ailments
3) Recovers 5% HP and 1% TP periodically
4) Reid can do a back step(press DOWN on the D-PAD then SQUARE)
5) Improves attack and defense
SIDE NOTE: I don't know about Ishtear Effect improving Reid's attack
since you only use Excalibur which is definitely much weaker than
Eternal Sword. I didn't see any noticeable change on Reid's defense as
well.
-----------------------------------------------------------------------

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10. Inferia City Battle Arena

    Doing this side event nets you goodies: lots of gald and tools,
the Gladiator title, and the best sword in the game, the Eternal Sword.
Don't be too confident, doing this side event is a very hard task and
needs lot of preparations. You can do this even on the first time that
you step on Inferia City but as I said, this won't be too easy. I
couldn't win even the first round on City Championship at level 35. So,
maybe you'll have the guts on your return to Inferia.
    Now for the preparations. In terms of equipment, these are what
you need: (1)your strongest sword. It may be either be Ninja Sword,
Hero Cane on the earlier stages of the game, Last Fencer for the latter
stages. Also you need the Vorpal Sword, Ice Coffin, Merenol/Voltic
Sword for some enemies in the arena; (2)your toughest armor. If you
have Golden Armor or Mumbane, the better. You need the former in your
fight against Cress + Arche; (3)Square Shield. Equip no other shield
than it; (4)a bunch of very helpful accessories. Here's what you need:
Faerie Ring, Mental Ring, Flare Capes, Inferi Cape, Thunder Capes,
Reverse Dolls(a definite must have), Force Ring, Persha Boots; (5)of
course, the most necessary, stats as high as possible, especially HP
and TP. Better use your stock of Sages and Savories if you have any.
You don't need all of these equipments on the first rounds, you just
need one skill: Burning Phoenix. If you don't have it then back up for
now. The equipments that I enumerated are much needed on your battle
against Cress + Arche.

City Championship
Round 1
ENEMY : Squire x 2                  HP : 15000 each
ATTACK : 630
DEFENSE : 400
INTELLIGENCE : 144
EXPERIENCE : 510
GALD : 1155

ENEMY : Ranger                      HP : 12750
STRONG AGAINST : Light (50%)
ATTACK : 600
DEFENSE : 480
INTELLIGENCE : 124
EXPERIENCE : 510
GALD : 1555

ENEMY : Sage                        HP : 9000
STRONG AGAINST : Fire, Light, Shadow (50%)
ATTACK : 270
DEFENSE : 300
INTELLIGENCE : 75
EXPERIENCE : 484
GALD : 1820
    This is too easy as long as you have Burning Phoenix. Just clear
the way with Burning Phoenix and this battle should end up in no time.
Equip Faerie Ring and Mental Ring to if you have low TP to conserve it.
If not don't worry about it.

Round 2
ENEMY : Toriton x 2                 HP : 12750 each
STRONG AGAINST : Water (100%)
WEAK AGAINST : Lightning (90%)
ATTACK : 600            ELEMENT : Water
DEFENSE : 480
INTELLIGENCE : 0
EXPERIENCE : 322
GALD : 1020

ENEMY : Kraaken x 2                 HP : 16800 each
STRONG AGAINST : Water (90%)
WEAK AGAINST : Lightning (90%)
ATTACK : 660            ELEMENT : Water
DEFENSE : 420
INTELLIGENCE : 106
EXPERIENCE : 566
GALD : 1111
    Just like the first round, eliminate them with Burning Phoenix.
Just be careful from their attcks. You may want to equip Voltic Sword
for a quick kill.

Round 3
ENEMY : Beast Ogre x 2             HP : 18000 each
STRONG AGAINST : Fire, Earth (50%)
ATTACK : 1200
DEFENSE : 600
INTELLIGENCE : 102
EXPERIENCE : 625
GALD : 1600

ENEMY : Fire Cloud                 HP : 7200
STRONG AGAINST : Fire (100%), Lightning (50%)
WEAK AGAINST : Water (50%), Ice (80%)
ATTACK : 525            ELEMENT : Fire
DEFENSE : 300
INTELLIGENCE : 150
EXPERIENCE : 657
GALD : 1200
    This battle is a bit harder than the first two rounds. The battle
starts with an attack on both sides. Also the Beast Ogres are a bit
strong against fire so you cannot use Burning Phoenix right away(you'll
only waste your TP). But the Fire Cloud can be ignored. You may want to
use Spiral Attack + Megasonic Thrust combination first. Then after
decreasing their HPs for a few thousand, finish them with Burning
Phoenix. Just be careful with their attacks as they tend to cause
considerable amounts of damage. After eliminating the Ogres, finish the
Fire Cloud with your physical attacks(equip Vorpal Sword or Ice Coffin
for a quick kill). A few slashes should be enough.

National Championship
Round 1
ENEMY : Mega Death                   HP : 14400
STRONG AGAINST : Dark (100%)
WEAK AGAINST : Fire (50%); Light (90%)
ATTACK : 630            ELEMENT : Dark
DEFENSE : 460
INTELLIGENCE : 120
EXPERIENCE : 458
GALD : 1450

ENEMY : Revenant x 2                HP : 17250 each
STRONG AGAINST : Water, Wind, Ice (10%); Dark (100%)
WEAK AGAINST : Fire (50%); Light (90%)
ATTACK : 600            ELEMENT : Dark
DEFENSE : 500
INTELLIGENCE : 0
EXPERIENCE : 510
GALD : 1650

ENEMY : Metallicore                 HP : 6900
STRONG AGAINST : Fire, Dark (100%)
WEAK AGAINST : Water, Light (50%)
ATTACK : 510            ELEMENT : Fire
DEFENSE : 400
INTELLIGENCE : 120
EXPERIENCE : 537
GALD : 1911
    Let me give you this technique for a quick and easy win. As the
battle starts, back up a little bit. Sometimes Mega Death will warp
behind you. When he does, unleash your Rising Phoenix to hit him then
all the way to the Revenants then use Burning Phoenix. Mega Death
should be dead by then. Do it once more to kill the Revenants. Then
just kill Metallicore with Omega Demon Chaos.

Round 2
ENEMY : Mythril Golem x 2             HP : 16650 each
STRONG AGAINST : Water, Wind, Fire, Earth, Ice, Light, Dark (80%)
WEAK AGAINST : Lightning (50%)
ATTACK : 1125            ELEMENT : Earth
DEFENSE : 350
INTELLIGENCE : 0
EXPERIENCE : 858
GALD : 6000

ENEMY : Skykeeper                     HP : 12000
STRONG AGAINST : Water, Lightning (50%); Wind (90%)
WEAK AGAINST : Fire, Dark (50%)
ATTACK : 570             ELEMENT : Ice
DEFENSE : 480
INTELLIGENCE : 192
EXPERIENCE : 537
GALD : 2500
    This one's tough. Each Mythril Golem has an incredible defense and
attack rating. Also, the Skykeeper could be very annoying with its Air
Thrust, so kill her off first with Burning Phoenix. This should also
decrease the golem's HP's for a few hundreds. Then use this combo
against them: Attack x 2 + Super Lightning Blade + Megasonic Thrust(you
may want to change your weapon to Voltic Sword). Try equipping Flare
Capes to guard against their earth-based attacks. And, oh, did I forget
to tell you that you can use your Aurora skills whenever possible?

Round 3
ENEMY : Evil Ripper x 2             HP : 15000 each
STRONG AGAINST : Dark (90%)
WEAK AGAINST : Light (50%)
ATTACK : 750
DEFENSE : 720
INTELLIGENCE : 150
EXPERIENCE : 1444
GALD : 2800

ENEMY : Tentacles x 2               HP : 17400 each
STRONG AGAINST : Water, Dark (90%)
WEAK AGAINST : Light (50%)
ATTACK : 697
DEFENSE : 560
INTELLIGENCE : 150
EXPERIENCE : 1250
GALD : 1360
    This is not as hard as the previous battle but you better be wary
too as your enemies are invisible. You can only see the rippers
whenever they attack. Their shadows are visible though. Nevertheless,
they can't escape Burning Phoenix. Try to line them all in one side and
squash them with Burning Phoenix. Just look out for their attacks.

World Championship
Round 1
ENEMY : Wizard x 2                  HP : 14700
ATTACK : 150
DEFENSE : 600
INTELLIGENCE : 620
EXPERIENCE : 620
GALD : 1000

ENEMY : Duelist                     HP : 18000
STRONG AGAINST : Fire, Lightning (50%)
ATTACK : 1200
DEFENSE : 600
INTELLIGENCE : 144
EXPERIENCE : 566
GALD : 2500
    Now here's where the going gets tough. The Wizards have the
ability to eliminate you with consecutive Thunder Blades be quick to
kill them first. Two Burning Phoenixes should be enough. Likewise, the
Duelist has a good attack rating and a strong guard. You can rather
eliminate him with Quasi Seal for a quick kill. If you don't have that
skill yet, just pound him with Omega Demon Chaos.

Round 2
ENEMY : Hellkite                     HP : 16800
STRONG AGAINST : Fire (100%)
WEAK AGAINST : Water (80%); Ice (100%)
ATTACK : 825            ELEMENT : Fire
DEFENSE : 650
INTELLIGENCE : 225
EXPERIENCE : 722
GALD : 3333

ENEMY : Phoenix x 2                  HP : 17700 each
STRONG AGAINST : Fire (100%)
WEAK AGAINST : Water (30%); Ice (100%)
ATTACK : 720            ELEMENT : Fire
DEFENSE : 500
INTELLIGENCE : 270
EXPERIENCE : 566
GALD : 1111
    This is not as hard as it seems. Just equip Square Shield, Flare
Cape, and Inferi Cape to protect yourself against fire(just like on
Efreet). They may be too fast for you but they can't inflict you any
damage more than 1. Just look out for Explode. The rising fire still
causes considerable damage(not the explosion). If you keep yourself
away from it, there's nothing to worry about it. Only the Hellkite can
cast it though. You may change to semi-auto mode to guard automatically
and to avoid being stunned. Equip Vorpal Sword or Ice Coffin for your
weapon(any of the two will do) and finish them all with Omega Demon
Chaos.

Round 3
ENEMY : Hellkite x 2                HP : 16800 each
STRONG AGAINST : Fire (100%)
WEAK AGAINST : Water (80%); Ice (100%)
ATTACK : 825            ELEMENT : Fire
DEFENSE : 650
INTELLIGENCE : 225
EXPERIENCE : 722
GALD : 3333

ENEMY : Red Dragon                  HP : 36000
STRONG AGAINST : Fire (100%); Earth, Lightning, Light (90%)
WEAK AGAINST : Water (40%)
ATTACK : 1050
DEFENSE : 900
INTELLIGENCE : 240
EXPERIENCE : 1642
GALD : 4317
    If you can't win against Red Dragon the first time you meet him at
the forests near Farlos Sanctuary, then maybe this time you can get
even with him. Keep your settings as the previous battle then attack
the Hellkites. Avoid facing the dragon until you dispatched the former.
As you may have already known, Red Dragon's claws can tear you apart
although his fire breath attacks can be ignored if you have fire-
elemental equipments. He doesn't use his claws too often so don't worry
too much. After eliminating the Hellkites, then off with the dragon.
Here's the technique for him: When he uses Dragon Bliss, guard then
counter with you combos(try this: Attack x 2 + Demon Twist + Omega
Demon Chaos). If he pauses, he will use Dragon Bliss once again so
guard then counter. He might counter with physical attack but if you
have a good defense it will only inflict 500+ damage. If he turns back
and flies to the corner, catch up with him and off with your combos.
When he reaches the corner he will use a long-ranged fire breath attack
but it shouldn't hit you when you're near. Pound him once again with
your combos. He has a lot of HP so be patient.
    After this battle, Reid will be given the prizes but a man will
appear and challenge you to a battle. It's Cress! If you think you're
ready then accept his challenge and answer yes. But if you think you
cannot withstand this feat, then back off and answer no(It seems that
he will only be fighting alone but actually in hardcore he has his
sidekick with him, Arche). There's still time for him. A fourth sign-up
desk should appear who will ask you if you want to accept Cress's
challenge or not. I suggest you max up your HP and TP first for this
battle by fighting in the World Championship a few times as Hellkites
drop Sages and Red Sages. Likewise, Wizards drop Savories but more
seldom. Also collect 15(for beginners) or maybe just 5(for experienced
RPG gamers) Reverse Dolls because you cannot use items in your battle
with Cress + Arche. Go to Aifread's Tomb and fight Super Stars or you
can just collect jini and purchase Reverse Dolls at Jini with it.

BOSS : Cress                        HP : 14998
STRONG AGAINST : All elements (90%)
ATTACK : 726
DEFENSE : 1000
INTELLIGENCE : 150
EXPERIENCE : 10000
GALD : 0
ATTACKS : Demon Hammer, Sonic Blade, Neo Swarm, Spiral
            Destruction, Rising Phoenix, Burning Phoenix, Albain
            Finality, Final Justice, Eternal Blade
ITEMS :  100% Cress Bandana

SUB-BOSS : Arche                    HP : 9000
STRONG AGAINST : All elements (80%)
ATTACK : 450
DEFENSE : 1000
INTELLIGENCE : 150
EXPERIENCE : 10000
GALD : 0
ATTACKS : Fireball, Eruption, Thunder Blade, Spark Wave,
            Indignation, Freeze Lancer, Ray
ITEMS : 100% Arche Ribbon
    Reid will be hard-pressed to face this dreaded duo all alone
without using items. Because of this, you really need those Reverse
Dolls. If you're a beginner or you just can't wait to get your hands on
Eternal Sword and don't want to do any preparations anymore, you need
15. But for experienced RPG gamers who are skilled in battle
strategies(like me), you need only 5 or even less(actually, I beat them
without using even 1). But you need a lot of preparations.
    Here's the strategy for beginners: Equip your best equipments,
Faerie Ring or Mental Ring, and a Reverse Doll. Arche has the ability
that Cress doesn't: to use magic so be sure to concentrate your attacks
on her first. Avoid confronting Cress at all costs. If you really can't
avoid him, use skills that can hit them both like Omega Demon
Chaos(strategy by [email protected]) or you can escape from
him using Tempest Strike(Omega Tempest Strike consumes more TP). If a
Reverse Doll breaks, equip another. After dealing with Arche, pummel
Cress with Spiral Attack + Megasonic Thrust combination. His deadliest
attacks should be used when his HP runs low so be careful on your moves
to save Reverse Dolls especially when he uses Albain Finality + Final
Justice which drains Reid's HP to 1.
    Well, if you want to save your Reverse Dolls for tougher Bosses
like Sekundes and Nereid Regulus, there's a strategy just for you. As
I've said earlier, there are many preparations for this one. First, you
need max HP and TP. Second, you need to be at least level 65 to build
up your defense. Third, you need your strongest weapon. These are your
preferences: Ninja Sword, Hero Cane, and Vorpal Sword at the earlier
parts of the game, Gungnir and Last Fencer at the latter stages. Here
are the equipments that you need: Mumbane or Golden Armor for your
armor(but the latter is better), Square Shield(no alternatives), and
Golden Helm(or any other strong head armor). For the accessories,
hopefully you have these: Inferi Cape and Flare Cape(or two Flare
Capes),Faerie Ring, Mental Ring, Force Ring or Persha Boots(if you have
it), and a few Reverse Dolls. He's beatable at level 65 but it would be
better for higher levels to have a much better battle with him. If you
want, cook Tuna Paella before this battle to improve your attack and
defense. Equip Faerie Ring and Mental Ring first to conserve TP on your
first attacks. Now let's get on with the strategy.
    As you already know, Arche only has the ability to cast magic and
this could be annoying and deadly. Focus on attacking her first and
don't let her bust out her spells. How to do it? First, fly away with
Tempest Strike on to her then quickly tap your skill button to unleash
you Rising Phoenix and Burning Phoenix. This is why you need the Faerie
Ring and Mental Ring. Repeatedly use Burning Phoenix on Arche until
she's lying down at your mercy. Don't worry about Cress attacks, you're
invincible while using Rising Phoenix and Burning Phoenix. After the
Arche-slaying process, change your skill settings to Spiral Attack and
Megasonic Thrust. Then it's time for the real battle.
    Unlike the Normal Mode Cress, the Hardcore one is nuts in firing
up with Rising Phoenix and extending to Burning Phoenix to cause a
major damage on Reid. If you think it's gonna hit you, immediately
change your equipment to Inferi Cape and Flare Cape(or just two Flare
Capes) to receive only 1 damage on that onslaught. After that, re-equip
your former equipment(you may want to equip Persha Boots or Force Ring
for improved defense but retain your Mental Ring to recover TP. Use
technique #2 on Valkyrie or what is also called the Reversal Technique
on Cress. Wait at one corner, when he comes near run and pummel him
with the trusted combo Attack x 2 + Spiral Attack + Megasonic Thrust.
You might wonder why I always trust this combo. If you'll be able to
hit Cress with this, you can throw him away from you and retreat to
prepare for the next attack. However, sometimes Cress is on guard when
he gets near and when attack him he might counter with Attack x 2 +
Demon Hammer that causes considerable amount of damage. You can also
use the Sonic Chaos technique if you can't trust the Reversal
Technique. If Cress corners you up with Sonic Blades, jump then use
Tempest Strike. If you're gonna fall right on him, quickly link it with
Megasonic Thrust to avoid Cress attack. If your HP falls below 2000,
equip Reverse Doll. When it breaks, re-equip your former equipment.
When his HP falls below half, he will start using Dimensional Strike.
It doesn't inflict too much damage like his other attacks(it only
inflicts 900 damage) but he can hit you from a sweep distance so be
wary. When his HP runs below 2000, using Dragon Demon Chaos might seem
a good idea, but ironically, it shall be a grave mistake. He will
retaliate with Eternal Blade(a powerful skill that is very much similar
to Dragon Demon Chaos) just before you can use it and you're dead for
sure. Likewise, he will start using his deadliest attacks, Albain
Finality combined with Final Justice to drain your HP to 1. He will
only execute this dreaded attack if he would be able to guard against
your attacks and counter. If you have a good accuracy, he won't have a
chance. In fact, I beat him without Cress using that skill even once.
In any case, equip a Reverse Doll if he uses it. You may also use your
Aurora skills(especially Aurora Slash as Aurora Wall is pathetically
weak against him) whenever possible to nullify his attacks. However,
these skills eat up your TP so limit its use. Just keep on attacking
and you'll eventually win. Congratulations! Receive the Eternal Sword
and the Gladiator title!
-----------------------------------------------------------------------

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11. Character's Special Skills and Techniques

    Actually, I don't want to include this part, but I thought that if
we're talking about bosses strategy then a FAQ of techniques in battle
should be included especially combos and skill combinations. But I
won't include how to do Reid's hidden skills(Burning Phoenix, Dragon
Demon Chaos, and Quasi Seal) since the other FAQs have covered this
already, particularly Reid's Skills List. I also didn't include the
Craymel Artes and Chat's skills. Just look for them in Gamefaqs.

   11.1 Reid
        11.1.1 Something About the Dragon Demon Chaos and the
                    Quasi Seal

    These 2 skills are both finishing skills but have you ever
wondered which of the 2 is more damaging? You might think that DDC is
much stronger because you can see many numbers when Reid is executing
it but actually, QS gives off more damage. DDC offers 17 hits. The
first hit gives 300 damage, the next 4 gives 2000 each, and the next 11
gives 500 each. The last hit depends on your attack power and the
enemy's defense. The highest damage that I've seen from that last hit
is 7650 so all in all, the highest damage DDC can offer is 21450.
Meanwhile, the QS produces only 13 hits. The first 12 hits gives 2000
damage each and the last hit gives 30000 so 54000 all in all.

         11.1.2 Reid's Skill Combination and Combos

    As far as I know, you can only link up to 2 of Reid's skills. With
this, I can classify Reid's skills into two. I'll just call it First
Chain and Second chain skills. First chain skills include the special
skills which are Sonic Blade, Twin Sonic Blade, Lightning Blade, Demon
Hammer, Demon Twist, Swarm, Super Lightning Blade, Spiral Attack,
Tempest Strike, Neo Swarm, Double Spiral Attack, and Omega Tempest
Strike. The rest are Second Chain Skills which are all Sacred Skills.
These are the most effective combinations that I know. If you have
learned some combos that cannot be found on this list or you have a
different format then let me know. Aside from this list, there are
still many combos that I know but I won't give them all yet until
further confirmation. To execute these combos more easily, put the
second skill on the shortcut button. Then, as you execute the first
skill hold the shortcut button with the second skill. Take note that
you can't use Neo Swarm and Double Spiral Attack to perform a combo.
1.      Attack x 3 + Sonic Blade + Megasonic Thrust = 6 hits
2.      Attack x 3 + Sonic Blade + Demon Lightning Hammer = 8 hits
3.      Attack x 3 + Sonic Blade + Neosonic Swarm = 10 hits
4.      Attack x 3 + Sonic Blade + Omega Demon Chaos = 12 hits
5.      Attack x 3 + Sonic Blade + Demon Spiral Hammer = 14 hits
6.      Attack x 3 + Sonic Blade + Neo Tempest Swarm = 17 hits
7.      Attack x 3 + Lightning Blade + Megasonic Thrust = 7 hits
8.      Attack x 3 + Lightning Blade + Demon Lightning Hammer = 9 hits
9.      Attack x 3 + Demon Hammer + Demon Lightning Hammer = 9 hits
10.     Attack x 3 + Demon Hammer + Neosonic Swarm = 11 hits
11.     Attack x 3 + Demon Hammer + Demon Spiral Hammer = 15 hits
12.     Attack x 2 + Swarm + Demon Lightning Hammer = 10 hits
13.     Attack x 2 + Swarm + Neo Tempest Swarm = 24 hits
14.     Attack x 3 + Super Lightning Blade + Demon Lightning Hammer = 10
hits
15.     Attack x 3 + Super Lightning Blade + Neosonic Swarm = 12 hits
16.     Attack x 3 + Super Lightning Blade + Neo Tempest Swarm = 24 hits
17.     Attack x 3 + Super Lightning Blade + Omega Demon Chaos = 14 hits
18.     Attack x 3 + Demon Twist + Demon Lighting Hammer = 13 hits
19.     Attack x 3 + Demon Twist + Omega Demon Chaos = 17 hits
20.     Attack x 2 + Spiral Attack + Megasonic Thrust = 9 hits
21.     Attack x 2 + Spiral Attack + Omega Demon Chaos = 15 hits
22.     Attack x 2 + Spiral Attack + Demon Spiral Hammer = 17 hits
23.     Attack x 2 + Spiral Attack + Neo Tempest Swarm = 26 hits
     (good for heavy enemies)
NOTE : For Reid's 3-hit combos, see Reid's Skills FAQ on Gamefaqs.
    11.2 Farah
         11.2.1 Farah's Hidden Skills

Maximum Burst
    To be able to use Farah's Maximum Burst, you need to use her Chi
at least 300 times and her Fatal Fury at least 30 times. I'm very sure
about this because my friend used Chi more than 600 times but he's not
able to do it until he got Fatal Fury. The first hits of Chi must hit
the opponent(that move which looks like Palm Strike) in order to
execute Maximum Burst successfully.

Flame Dance
     You need the Deadly Force to be able to do this powerful skill.
To get Deadly Force, use Farah as the lead of the party for 300
times(thanks to [email protected] for this info). Now to do a
Flame Dance, use Deadly Force against an enemy(it must hit the enemy in
any way). After this the background should turn black and the battle
BGM should stop. While the background is still black, run to the enemy
then do two punches. After that, immediately perform a rising
skill(either Rising Dragon Strike, Swallow Dance or Super Swallow
Dance) followed by a diving skill(either Eagle Dive, Eagle Rage or
Death Blossom). If the diving skill would hit the enemy, Farah should
execute Flame Dance successfully.

          11.2.2 Farah's Combos

    Farah is the only player who can do the most number of combos
since she can link up to 4 of her skills. From her list of her skills
we can get many different combinations so it's hard to know where to
start. This is just a short list and I'll just include the others
later.
1.      Attack x 2 + Sonic Fist + Super Sonic Fist = 18 hits
2.      Attack x 2 + Super Swallow Dance + Death Blossom + Triple Blossom =
13 hits
3.      Attack x 2 + Super Swallow Dance + Eagle Rage + Sonic Fist = 15 hits
4.      Attack x 2 + Palm Strike + Swallow Dance + Eagle Dive + Twin
Palm Strike = 8 hits
5.      Attack x 2 + Palm Strike + Swallow Dance + Death Blossom + Twin Palm
Strike = 11 hits
6.      Attack x 2 + Triple Blossom + Swallow Dance + Eagle Rage +
Twin Palm Strike = 12 hits
7. Attack x 2 + Triple Blossom + Swallow Dance + Death Blossom + Twin
  Palm Strike = 13 hits
8.      Attack x 2 + Sonic Fist + Swallow Dance + Death Blossom + Twin Palm
Strike = 14 hits
9.      Attack x 2 + Sonic Fist + Super Swallow Dance + Death Blossom + Chi
+ Maximum Burst = 21 hits
10.     Attack x 2 + Sonic Fist + Super Swallow Dance + Eagle Rage +
Super Sonic Fist = 26 hits (good for big enemies only)
11.     Attack x 2 + Sonic Fist + Super Swallow Dance + Death Blossom
  + Fatal Fury = 36 hits

    11.3 Max
         11.3.1 Max's Skills and Techniques

1. Burning Force - Max already has it when you get him.
  -> You can control the blast of the Burning Force by pressing
  x. This is good for floating enemies like Volt. The hit should
  be successful if the timing is perfect.
2. Air Blade - You can get it anytime after Balir Castle and Max is
already an official member of your party. You can find the pink miacis
right on the port at Peruti.
  -> You can control the direction of the Air Blade and make it go
  upward by pressing x repeatedly. You should hear Max's voice when
  you press x. If you control the Air Blade upward as it hits the
  enemy, it will inflict more hits and damage(6 hits rather than the
  usual 2 hits). This is good for flying enemies.
3. Aqua Spiral - You can get it after acquiring Aifish. The pink miacis
is right on the Gnome Statue at Tinnsia.
  -> Before Max unleashes his Aqua Spiral, you can hold x to
  convert it to Aqua Cure and recover 90% of Max's HP
4. Rage Laser - After Reid acquired the Divine Aurora, look for the
pink miacis at Cape Fortress on the same spot where you first stepped
on Celestia.
  -> You can control the range of the Rage Laser by pressing and
  holding x or SQUARE. X extends the range while SQUARE reduces
  it.
5. Dark Laser - After Regulus Knoll, take Max to Luishka and go to the
next screen and the scene will automatically turn to Max.
  -> Pressing x repeatedly will make Max move forward while
  executing Dark Laser.
6. Elemental Master - Complete the Lesitia SD to get the Canceller.
After acquiring Aibird go to Jini at night and you should find the pink
miacis near the inn.
  -> While Max is executing Elemental Master, press x repeatedly
  to move the shot up.
(Thanks to Red Star for telling me the techniques of Rage Laser, Dark
Laser and Elemental Master)

          11.3.2 The True Function of the Canceller
    (Thanks to Red Star for this info)
    Others might find Canceller just an item that lets you get Max's
final and strongest skill, the Elemental Master. However, the
definition of the item is this: A deadly weapon which emits three
different levels of energy. Now you might wonder how deadly this weapon
can be and what those three levels of energy are. Now this what the
definition talks about:
Level 1: Burning Force, Air Blade, Aqua Spiral
Level 2: Rage Laser, Dark Laser
Level 3: Elemental Master
    Now the technique is to link a Lv.1 skill to a Lv.2 and then to
Elemental Master consecutively to produce a powerful combo as long as
the Canceller is equipped. As Max fires the first lv skill, execute the
second and then the third. This works best on bosses. Now, can you
imagine how deadly this weapon can be?

    11.4 Team Skills
    The first time you get to Regulus Dojo and you talk to the guys in
the third room(those guys who teaches battle basics, the guy on the
right will tell something about this team skills), he will only tell
you their names and their definitions but he won't tell you how to do
it. I was wondering before so I tried to figure it out in any way,
until I ACCIDENTALLY used Earth Divide. With the help of my friends,
Michael and Renz, I was able to figure out how to do the other team
skills.
    It can be hard to execute a team skill, as you need a good timing.
To execute one, you need to use the right spell along with the right
skill simultaneously. The best way to do it is to put the caster's
spell on the shortcut button. Hold the shortcut button with the magic
and the word "READY" should appear on the caster's figure on the bottom
left of the screen for a few moments. Now as you release the shortcut
button, execute the skill of the character you're controlling(either
Reid or Farah). If your timing is perfect(you should hear this weird
whistling sound) you should be able to do it. Here's the combinations
needed to do the team skills:
1.      Flaming Sword -> Keele's Fireball + Reid's Demon Hammer
2.      Serpent Knuckle -> Heal + Farah's Rising Dragon Strike
3.      Lightning Strike -> Thunder Blade + Farah's Twin Palm Strike
4.      Earth Divide -> Cyclone + Reid's Spiral Attack

    11.5 Arche?!

    Now what's the sense of talking about Arche? Isn't she Cress's
flunky? Some of you might have seen this: Arche fighting alongside with
you in battle! Hey, wait a second! Is she an ally? Alright, she is an
ally, but is she your ally or Cress's? Now let me tell you this. She
CAN be depending on the situation. If you fight Cress at the Inferia
City Tournament, she IS with Cress, but on other circumstances, she can
be fighting on the side of the good. Nope, she won't ask you to join
your party, but rather, she will appear in battle when certain
conditions are carried out. Here are the conditions:
1.      Maxwell must be at max level(level 30).
2.      You must have Shooting Star already. To get this Craymel Arte, let
Sekundes earn experience up to level 26.
3.      Maxwell's vitality should be full.
    After pulling off the following conditions, cast Shooting Star in
battle. The caster will transform into Arche and will remain at this
state at exactly 10 seconds. The background will change into somehow
galaxy-like. Arche should be facing at the right and you'd be able to
control her using the D-pad(in any way you wish, well, she's flying
anyway). Now for her attacks, press O to shoot fire to any enemies at
her front and press X to shoot ice(this one looks like Freeze Lancer)
behind for enemies at her back. The caster is invincible while doing
this and this doesn't consume TP(well, except for the TP consumed when
casting Shooting Star). This is a good alternative for weak enemies
which won't last long if you use Maxwell extensions. You can use this
on either Meredy or Keele. You don't need to defeat Arche at the
Inferia City Tournament or even have a Hardcore file to trigger this.
So for those who don't have their files in Hardcore mode and can't use
Maxwell extensions, you can go trigger-happy with O and X using Arche
saying "Eat dust!" (It's a good thing Arche has a broom).

    11.6 Combo Master Title(How to Get 100 Hits)

    These methods could be very frustrating if you fail. There are two
ways to accomplish this feat.
I. Through physical attacks
    This is a little hard to do, but actually this is much easier to
do than using the craymel artes. If the opponent has a good defense, he
may just guard against your attacks and break your combo chain. In this
case, you need to equip weapons with good accuracy to avoid such.
Saving your game first is very necessary. Just soft-reset your game and
load your file and do the procedure again whenever you fail.
1.      Include Reid(of course), Farah, Chat, and a caster(whoever has
Cyclone) on your party. Set the caster's "Attack" strategy to 5(I
recommend Meredy because of her long range attacks), and his/her
"Battle TP" and "Recover TP" to 1(if you want to heal HP and TP, use
items). Be sure Chat has Eternal Hammer and equip her best weapon.
For Reid and Farah, equip weapons with a good accuracy. My best
preference is Crystal Dagger for Reid and Omni Weapon for Farah.
Save first before the battle.
2.      Set his Omega Demon Chaos and her Fatal Fury in the shortcut button
because you'll be using Chat as your lead.
3.      Use Cyclone at the start of the battle(at the skills menu), then
hold your shortcut buttons for Reid and Farah to attack and corner
Hyades(it'll be much better if you have a second player to control
either Reid or Farah).
4.      As the Cyclone goes off, let Chat run toward Hyades and use Eternal
Hammer and hold the forward button to corner Hyades totally and
pound him with consecutive attacks(don't let go of the shortcut
button!). Just keep on attacking until you get the desired number of
hits(be sure it's 100 or more). Since Meredy is only attacking, let
her use Pine Gel to any ally who is running out of TP. Ensure that
she attacks from afar so that Hyades might focus his Ground Shake on
her(he can use it even while you're pounding him). I got 103 hits
and 5003 experience from him. You can repeat this battle as many
times as you wish(just like I did) whenever you fail to get the
elusive 100-hit combo. Just soft-reset (hmmm...you saved your game
right?) and do it once again.

    You can also do this method on the Elementlers in Shizel's Castle.
Here's how:
1.      Include Reid, Farah, Chat in your party. Choose anyone for the
fourth character(they're all casters). Set all battle strategy of
the fourth character to 1(you may let him/her attack) and make
him/her item user(don't let him/her cast any magic). Do the same
setting of the other characters(Chat, Reid, and Farah) as that of
the Hyades method above. Use your strongest weapons first at the
time being. Save first before the fight.
2.      Eliminate the Grave Keepers first but make sure that you don't hit
the Elementler. After eliminating them, immediately change
equipments(the weapons that I've outlined above). Use an All-divide
item to cut all damages produced to half.
3.      Run toward the opponent(as Chat) and use Eternal Hammer. Hold the
forward directional button and the shortcut buttons with Reid's
Omega Demon Chaos and Farah's Fatal Fury to corner Elementler and
pound hits(if you have a second player, let him use Farah). Let the
fourth character use Pine Gels to any ally who is running out of TP
especially Chat. Reset if you fail to get the 100-hit combo.

II. Through craymel artes(Thanks to Red Star)
    This is more frustrating than the first method. You can only do
this on the Elementler in Shizel's Castle. Never do this on the Fire
Elementler and Wind Elementler. Red Star only provided the combo in the
boards but I'll provide the preparation and method:
1.      You need the following craymel artes:
a. Holy Lance
b. Shooting Star
c. Maxwell
d. Destiny(be sure that it is highlighted)
2.      Put Maxwell on Keele's craymel cage. Make sure that his TP is at
maximum(999). Also make sure that he can perform Maxwell extensions.
You should have 2 Mystic Symbols(you can also use Rune Bottle on
Faerie Ring) for both Meredy and Keele.
3.      Fill up Maxwell's vitality to max. Then use Distortion only once(the
word MAX on the character's display on the bottom of the screen
should disappear).
4.      Set the casters' strategy to "Prevent Magic Attack" and all their
battle strategy to 1. Set the strategy of the other characters to
"Attack Enemy Group" or "Attack Close Enemy" to target the Grave
Keepers. Fight as Keele. Save first before the fight.
5.      At the start of the battle, let Meredy use Holy Lance(on the skill
menu) and Keele use Shooting Star simultaneously (Meredy should be
able to cast first before Keele). After Keele has unleashed Shooting
Star(the word MAX should reappear), immediately press the menu
button(TRIANGLE). Command Meredy to use Destiny, then change Keele's
settings. Put Maxwell on the skill button and change equipments(put
Mental Ring and Derris Emblem if you wish to do Blue Earth). Let
another character use an Orange Gel on Keele to put his TP to full.
After Meredy used Destiny, immediately push the skill button to
summon Maxwell. If you successfully do this, you can actually do a
more than 120-hit combo. If you fail, you have to wait for another
30 minutes to reuse Destiny. :)

    The combo will come out like this:

    Holy Lance -> Shooting Star -> Destiny -> Maxwell Extensions

    This is only for those aiming for the Combo Master title(on which
100 hits is enough). If you are aspiring for the best, which is 999
hits then you must refer to Rena Chan's Craymel Artes FAQ for its
procedure.

12. Credits
-> First of all I wanna thank Namco for making such a wonderful game.
-> Thanks to Gamefaqs(www.gamefaqs.com) and
Neoseeker(www.neoseeker,com) for appreciating my work.
-> Thanks to my best friend, [email protected], the one who
encouraged me in doing this FAQ, for everything(He has his own username
now in the boards, maxdemon). I owe you one, bok!
-> Thanks to Red Star, hyper sonic lv 2, Nforcr, Niu, Zenthor, and
LordVader for answering my questions in the boards (Did I miss
anyone?). For those who are not mentioned, let me know. For the
meantime, consider yourselves thanked for every info you've provided.
-> Thanks to my friends Michael, Renz, and Efren, solid RPG gamers, for
all your help. I couldn't have done this without you, pals.
-> Thanks to Pael Luspo Dajao for his contribution for Arche.

Future Plans:
-> I'll save my allowance to buy a PS2 of my own. :)