HHH  HHH      EEEEEE   LL     LL      ’’’       SSSSS
HHH  HHH      EEE      LL     LL      ’’’      SS
HHHHHHHH      EEEEE    LL     LL       ’          SS
HHH  HHH      EEE      LL     LL                    SS
HHH  HHH      EEEEEE   LLLLL  LLLLL           SSSSSS

GGGGGG          A          TTTTTT   EEEEEE
GG            AA  AA         TT     EEE
GG   GG      AA    AA        TT     EEEEE
GG    G     AAAAAAAAA        TT     EEE
GGGGGGG   AAA         AAA    TT     EEEEEE



       ________
       \      /________
        \    /         \______________________
|--------/\  /  /      \                      \____________
|       /  \/  /Palodios\                                  \
|       \  /\  \        /                      ____________/
|--------\/  \  \      /  ____________________/
        /    \__________/
       /______\

Okay, I'm still kinda working on a better ASCII artwork piece…

Hell Gate Dungeon Walkthrough for Tactics Ogre on Playstation (PSX)
E-Mail: [email protected]
Do not send me questions asking about the game, because all I know about
Hell’s Gate is here, and I don’t know all that much about the rest of the game.
8/07/04, First Version
Remember, to search this document, hold control and press F.

ooooooooooooo
Legal Stuff
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     This guide cannot be reproduced without the written consent of the
author, and may not be altered or changed if given. This guide may NOT be used
to gain any form of profit. This guide is for personal use only.

     I requested this guide to be posted at the following sites, whether it
is there now or not. It is allowed at any other site as long as credit is
given to me, and there isn’t any offensive content elsewhere on the site.

Rpgamer.com
gamefaqs.com
ign.com


oooooooooooooo
Version Info
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First Version
This is basically the first version of the guide. It has several pieces of
information to make navigating Hell’s Gate much easier. Hell’s Gate is Tactics
Ogre’s hardest dungeon, so I decided it a good idea to do write about when I
have the time

ooooooooooooooooooo
Basic Information
ooooooooooooooooooo

-There are one hundred floors in Hell’s Gate. You can leave the dungeon after
any floor, but you will have to return to the first floor. Getting through it
can take anywhere from ten to thirty hours.
-You will not be healed between levels. The best strategy is to kill all the
enemies but one, petrify that enemy, heal, and then finish the last enemy off.
-There are several awesome items, spells and skills in HG that will make the
final enemies look like wimps. However, you gain no experience from killing
anything.
-Some random battles have rare items, but some do not. Many find it to be very
useful to save right before they kill the last enemy of each battle, see what
the next battle is, and then reset and reload if need be.
-Most of the floors in Hell’s Gate yield completely random enemies. However,
the set of enemies you meet will be in a random group, depending on which ten
floors you are one (ie, monsters on level 1-10 will be quite different from
monsters on level 91-100)
-Most of the floors in Hell’s Gate will just be a small square room with a
square of raised elevation in the middle. It usually only takes one or two
turns before the battle begins, and sometimes you may find yourself with one
less mage or a priest before you even get to move.
-Story Battles, as well as every floor that ends with 5 or 0 (ie 55, 90), have
a completely different design, and are very useful to use to heal any
characters heavily damaged in the last few levels.
-To unlock Hell’s Gate, you must fight Nybbas at Fort Kadorigga in the first
chapter, and in chapter four, read about hell’s gate in the warren report and
the path will open up. I recommend you wait until you get to Heigm before you
start though.

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Strategy
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Going through the grueling hundred level Hell’s Gate is quite a doozy, so you
better be prepared. Here is what I recommend as your party’s setup, :

A D S D E
P W K W C

An Angel knight. You need a lawful female with less than ten kills, and the
following stats: 92 mp, 135 strength, 122 vitality, 122 agility, 124
dexterity, 144 inteligence, 119 mentality, and there is no hp requirement.
Once you have one of those, kill her in battle, and she should usually revive
as an angel knight automatically. Their ability calmsong is crucial in
draining the mp of an enemy with dragon magic, and they can use starion and
exorcism, which will wipe out a group of enemy undead. If you want to do more
physical damage, start training either train as a valkyrie and switch to siren
for the mp. If you want high magic and mentality for casting Starion, train as
an amazon till 22 and then as a priestess to 23

Defensive characters. Guildus and Mildain are very good at defense, and have
can take some damage, or you could use some of your other characters with
extra stats. If you’re neutral or chaotic, Denim as a Terror knight or Dragoon
will be fine for one of these two spots, or you could use a generic Terror
Knight or Dragoon. I recommend defense to have a one handed weapon (anything
but a sword so they can use the special skills) and a shield, but a powerful
two handed weapon is useful as well. Their best ability is Devil Cry, which
does massive damage, but damages the user, but for it to be useful, the
defense character needs a healer to have a weight that is just a few points
higher to help out.

Swordmaster. If you’re lawful, Denim will take this spot, otherwise use
Harborym, or another generic swordmaster. A good swordmaster can stun or
petrify most enemies at  100% from the front, and with good placement, you can
hit everyone sometimes. It takes two turns to get that kind of mp though, so
in a head to head battle, have a fast caster charge your swordmaster early.
Also, the skill Fudo is based on dexterity, and ignores defense, so it can do
massive amounts of damage when used by a swordsmaster. Be careful though, with
a Swordmaster in the center spot, he can die quickly,

EagleMan. Canopus is highly mobile, highly powerful, and can be quite useful
with a good spear and tornado. I find him great at finishing off weak enemies.

Priestess (or priests for the poorly translated). As I mentioned earlier, your
mages can get pounded on, and it’s essential to have revivify. Heal All and
Heal are also very good spells.

Warlocks and Kachua. I recommend you start with two warlocks, and that they
have different elements than Kachua and Radlum (unless Kachua and Radlum are
the same element, or if Kachua is not in your party, in which case you should
have three). They can use the powerful dragon magic, and if you’re going
through Hell’s Gate, you better prepare four casters, one of each element, for
all the magic you pick up. Before you get three dragon magics, replace a
warlock with archers or a gunner. Warlocks are best with Charge, Dragon Magic,
and Quick or Paradigm so if you need someone dead they can help each other
cast more quickly.

A cleric. Clerics are useful because they can use heal+, which Priestesses
cannot, but on the other hand, they don’t have revivify. Kachua can be given
heal all, heal+ and revivify to be better than both classes.

ooooooooooooo
Preparation
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You should also do the following things before going to Hell’s Gate:

Make sure to save Kachua. She is the best caster you will get in the game, and
the lord class isn’t anywhere as useful.

Pick up the Zenobian Sword, because it’s very powerful, and very lightweight,
and a very useful weapon.

Recruit Ganb and get his rifle. If you want, turn his griffins to nice stats.
You should also make sure to pick up all the special items dropped by enemies
on the way to Ganb, while useless later on; they can help out on the first
floors.

Make use of Heigm. If you recruit a monster, level it to 20, and then sell it
there, you can buy a product of the monster, which can either permanently
boost stats, or serve a purpose as a useful item.

Visit Deneb’s shop. She rents shops and appears on certain days in certain
cities. I usually just walk back and forth between two cities that are next to
each other until she shows up. She sells rare and valuable orbs, which lowers
your weight by ten, so stock up. If you want her to join your party, buy 255
cheap items from her, and the option will appear, but you can get her when she
is more powered up later on.

Level up the characters you want to do most of your battling in HG. You don’t
really need to go any higher than mid 30’s in levels, because random enemies
will match your levels anyway. However, make sure everyone is the same level,
because if anyone is lower, they will be that much lower than all the enemies,
and you won’t be able to change that until you’ve left the HG. If you are
having trouble leveling, just unequip two healers, give them heal, and turn on
an autofire controller to get past the occasional casting speech. They get a
level every eight minutes or so. Having high levels is only important to get
past the seven nonrandom battles in the dungeon, so don’t overdo it, or the
monsters with extra stats will slaughter you.

If you want, you can prepare some useless characters, just in case you get
snapshot early on and would like to get some powerful weapons before the later
battles.


oooooooooooooo
Battle Guide
oooooooooooooo

Floor One- You will fight Venefic Falfadet here. There are a whole lot of
mages to take care of, but your position is perfect. Rain down arrows on
whoever comes close to you, and remember you can target enemies very far from
where there are yellow squares. Try to kill all the enemies, because they all
have warp rings, and there is a chance that they drop.

Floor two- Prepare for undead here, you’ll need it.  The main problem with
this battle is that Radlum is running around the map getting himself killed,
and he is the key to getting the powerful dragon magic Wipe Out, which will
help indefinitely so early in HG. You can mass cast orbs which will do the
trick very well, but waste money. Or, you can keep reloading until Radlum
moves towards you, in which case you should heal him, and stun him quickly so
he doesn’t die, or try hitting enemies with his feeble staff.

Floor Three- There is a Gorgon here that holds one random rare item, but don’t
kill him yet. You need to open the door, or you will be sent back to the world
map after you win the battle. To do so, move a flying character to the
northeast corner of the map, and land him on the switch. The switch is on a
raised platform of nine squares, eight of the squares  are poisoned, except
for one, the middle square which has the switch..

Floor Four- Nybbas is here, as well as two familiar faces. Kill your old
friends, grab their spears, and finish off Nybbas, its not too hard a battle.

Floor Six- Here you will encounter a ghost floating around the dungeon named
Roderick. He will randomly give you new skills throughout the dungeon, and
they are very useful in fighting the more difficult enemies, like guardians.

The skill can be only used when the user has the weapon type equipped; The
word Other means a claw, spear, hammer, axe, or whip needs to be equipped. All
of the skills do some damage to the user, usually one sixth of the amount of
the max damage the skill will do.  Some of the skills are as follows

Skill Name  Weapon Type               Description
Fudo       Sword     The damage done is equal to the user’s dex and enemy’s
defense and vit are ignored
Firewave   Other     The damage done is equal to the user’s Mentality, but
does not ignore defense. It has a lightning element.
Devil Cry  Other     It does massive damage on an enemy but it does massive
damage to the user.
Rage       Bow       It does damage based on user’s strength and ignores the
enemy’s defense
Megabolt   Other     The damage done is equal to the user’s Mentality, but
does not ignore defense. It has a lightning element.
Dracul     Any        Does damage based on the power of the weapon
Relic      Other     Does damage, and petrifies enemy
Agony      Sword     Max hp – Current Hp= Damage
Rampower   Other     Pushes enemy back
SoulWave   Other     Lowers enemy’s max hp

Floor Twenty-Five- There are a lot of enemies here, but they are spread out.
Half of them have random rare items, so make sure to take them all out. The
big prize is what the leader drops, Starion. Starion wipes out the undead,
does damage to all enemies, is usable by exorcists and angel knights, and
costs a hefty 60 mp.

Level 50 contains a demon, with the spell Death. Death is Forbidden magic,
meaning it hits everyone on the screen, so its pretty useless to me. There are
9 undeads around, and most of them have rare equipment, so if you feel like it
you can persuade them to get new stuff, but I highly recommend spending your
time with bigger and better things. If you really want to get the items, be
sure to switch starion with exorcism so you can eliminate the undead that
aren’t carrying anything.

Last Level – Nybbas is here, with a bunch of summoned zombies. Starion is
useful, but if your Angel Knight has low dexterity, she might miss some
enemies. With all your newly acquired items and spells, he is a cakewalk. Your
prize is the spell Necro, which makes it seem like you’ve wasted the last
twenty hours of your life.

Sadly, you still haven’t done everything. If you’ve beaten all the guardians,
and Nybbas, there is one prize left to pick up: The Firecrest. To get it, you
have to go all the way back down to the bottem of the dungeon; its on the one
hundredth floor, and if you’re willing, you can go down again to pick it up. I
don’t have that much time on my hands, but if you do, Good Luck!

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 Encounters
ooooooooooooooo

Boss-like battles
Every now and then you end up fighting a random boss battle which can be very
difficult, but will contain a downright awesome reward.

Guardians. These are the most powerful enemies you will fight in this game,
and they come in groups of four. They usually show up for me every twenty-five
levels, but when you fight them the first time they can be deadly. If you’re
using the save and reload thing to fight guardians, I recommend planning to
fight them in one of the normal rooms, right before a stage that ends in 5 or
0, so you can heal the big damage deficient afterwards. You cannot affect them
with status abnormalities, and it’s safe to say that you cannot persuade them.

Guardians are tough. Some of them have wind attacks that can hit from seven
spots away, which will take a huge chunk of hp off most characters. Some of
them have an attack that will do large damage and stuns most of the time.  One
of them carries an orb, and that is the guardian which will drop a weapon.
Don’t let him use the orb, or your magic users will be wiped out. Their
defense will make most of the damage you do very low, and the counterattack
will hit hard anyway, so make use of skills and magic. Fudo is a very useful
skill here, but don’t let your swordsmaster get killed. Other good skills are
the ones that pierce defense, Cast charge on your warlocks, rather than having
them cast it on themselves, so you can get dragon magic off very quickly. If
your magic users don’t have dragon magic, the multihit spells, especially
gnome, help out a lot.

Another type of semi-boss battle is when you fight against a dragon magic
warlock. The enemies that happen to surround them are rarely the same, but
your first target every time should be the warlock. They hold a mp boosting
item, so by their second turn you should make sure they are either dead, or
you have drained their mp with an angel knight’s calm song. If you’re in one
of the 5 or 0 rooms, make sure your allies are bunched together so you can use
a quick heal+.


Here is a list of the dragon magics, though only when a warlock is holding the
top four is he any threat to you. The other dragon magics don’t necessarily
have to be held by a warlock either.

Asteroid   Hits all enemies with an earth attack                         80 mp
Mute       Hits all enemies with an ice attack. It also stuns.           80
Tempest    Hits all enemies with a wind attack                            80
Wipe out   Hits all enemies with a fire attack                            80
Snapshot   Turns self into a sword*                                    0
Entify     Revives an ally, but kills the user. The only use in it I can see
is if your priestess dies, and you’re pressed for revivify.
Retissue   Turns undead back to life.**

*Snapshot takes the life of the user, and makes a very powerful sword that
adds half the stats of the victim to the sword’s user. So basically, if a
character has the stats 100 str, 100 vit, 100 int, and so on, you will have 50
more str, vit and int if you equip the sword. It starts to get really
overpowered, but you can do some massive damage with the weapons equipped.
Once used, snapshot returns to your inventory.
** If you use Necro on an undead, and then use retissue on them, they will
turn into an amazon or a soldier, at level 1, except they have the same stats!
I have gotten a ninja to 1 wt, so he basically gets 350 attack chances before
the enemies, and with three orbs he can equip a weapon that weighs up to 31
pounds. However, when Necro is used on characters like Canopus or Guildus, not
only do they lose their special class, but they also lose their place in the
ending, as if they died in battle. Also, it doesn’t work on Denim, for obvious
reasons. If you use snapshot on one of the boosted characters, the game really
starts to lose any challenge it may have had.

Finally, there are Relic Knights. They look like golden terror knights, but
I’m fairly sure they don’t have the terror effect. Throughout HG, you might
find one in a group of random enemies. They aren’t very difficult, but they
drop ogre equipment, and if you put all four pieces of ogre equipment on one
character, that character will be impervious to attacks (all damage equals 1).
Also, relic knights start popping up as regular enemies in the upper 90s, but
there will be no more than one in each battle, and sometimes they drop the
dragon spell snapshot, which you can get multiple copies of.


Other encounters

You will end up fighting a lot of normal enemies throughout the dungeon you’ve
seen before, such as hawk men, cockatrices, several kinds of dragons, and even
some normal humans surprisingly enough.

You will encounter several instances of undead, which will include zombie
mages, death hydras and dragons, death knights, and loads of others. The only
undead that is invulnerable to starion and exorcism are Lichs, but they don’t
get up after you’ve killed them.

There are also several monsters that look a lot like something you’ve
encountered before, but they are actually just suped up versions of their
normal selves with a tint of a different color. The only ones that I’ve had a
large problem with are Krakens, which have done 350+ damage, to some of my
defense characters, with Hazard at level 40. Here is a partial list of some of
the things you’ll encounter, and a very brief description. None of the
following can be persuaded.

Phoenix      Fire griffin
Fire Brass   Fire tiamat
Basilisk     Green dragon and has evil eyes.
Salamander   Fire Dragon
Obinick      Griffin
Gabiar       Lizard man
Raven man    Hawk man
Ice Giant    Ice Cyclops
Gargoyle     Tiamat, with toxic breath
Iron Golem   Golem with higher vitality, and Dragos (7r)
Death Dragon  Holy dragon, and has one breath attack
Kraken        Stronger octopus with Hazard (7r poison attack)
Lucifer Crow  Ice griffin
Dark Ninja
Dark Tiamat
Dark Giant

The only new enemies that you will encounter and are capable of persuading are
Goblins (and hydras if you don’t count their appearance in the final dungeon).
Goblins have a twenty percent chance to drop Glass pumpkins. If you sell Deneb
10 glass pumpkins, recruit ten pumpkin heads from her, then buy 255 items from
her, you will be able to recruit her in her powered up form, in which she has
the spell Nova+ and is leveled up more.

And that’s it for now!

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Credits
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If you have anything to contribute, email me at [email protected].