_-_-_-_-_-_-_-_-_
Table of Contents
_-_-_-_-_-_-_-_-_
I. Introduction/Updates
II. Story *SPOILERS*
III. Controls
IV. Hints/Tips
V. Weapons
VI. Walkthrough
1. Hotel Fukashima
2. Costa Rican Plantation
3. C5 Galaxy Transport
4. Pugari Gold Mine
5. Pugari Complex
6. Kabul, Afghanistan
7. S.S. Lorelei
8. Aztec Ruins
9. Waterfront
10. Docks Final Assault
11. Convoy
12. The Beast
13. Australian Outback
14. St. George, Australia
15. Paradise Ridge
16. Militia Compound
17. Underground Bunker
18. Senate Building
19. D.C. Subway
VII. Legal Information
_-_-_-_-_-_-_-_-_-_-_-_
I. Introduction/Updates
_-_-_-_-_-_-_-_-_-_-_-_
This is my very first complete FAQ/Walkthrough, not counting the Character
FAQs I did for the two GameCube WWE titles. I always did like Syphon Filter,
ever 1999 I've been a loyal fan of the series. I liked the action above all
else, personally I could do without the stealth missions as I found them very
agrivating and I'm glad they've been reduced for SF3. I like locking onto
targets in the heat of battle and absorbing the storyline as opposed to
having that ****ing arctic base alarm haunt my nightmares.
Oct. 13-22, 2003
Ver. 0.5
----------------
I've been creating the basic layout for this FAQ for this time period. This
includes half of the walkthrough, the layout of the FAQ and most of the
sections. According to FAQ, I needed to get half of this game finished to
be able to submit this FAQ so that's what I've been doing. I hope to get
daily or bi-daily updates up-and-running the minute this version gets posted.
Oct. 27, 2003
Ver. 0.51
-------------
Just found out that this FAQ is going to be posted, I am so excited right
now because I've tried so hard to make a FAQ I would be proud of and here
it is. Anyway, I've finished summing up the plot for Syphon Filter 1 in the
Story section. I won't submit this version because I want to get at least
one or two more missions down first, (the Story took quite some time). I'm
also getting rid of the Character section from Version 0.5 due to the fact
I cannot find any good sources to use as reference.
Oct. 28, 2003
Ver. 0.58
-------------
Finished Mission 11 (The Convoy), will submit tomorrow and planning on
updating the Story Mode by adding the storyline for SF2 after all the
missions are done.
Oct. 29, 2003
Ver. 0.63
-------------
Finished Mission 12, fixed up some rough areas and spelling/grammar typos.
Oct. 31, 2003
Ver. 0.68
-------------
Mission 13 is completed, I will submit this version of the guide.
Nov. 8, 2003
Ver. 0.74
------------
Very busy week and had no time to update, finished Mission 14 just today.
Nov. 14, 2003
Ver. 0.79
-------------
My weeks are getting busier, I'm going to have to do weekend updates from
now on. Mission 15 is finished, I plan on finishing the Story for SF2 when
Version 1.0 is finished.
Nov. 21, 2003
Ver. 0.84
---
Mission 16 finished, planning on submitting this tomorrow, can not wait
until this guide is completely done.
Dec. 1, 2003
Ver. 0.89
---
Sorry for the late update, hope to get full FAQ done before Christmas. I got
Mission 17 finished.
Dec. 21, 2003
---
Christmas is coming up and my schedule is getting busier, plus I decided that
it's best not to bother CJayC with random updates during this season.
May 20, 2004
Ver. 0.95
---
I'm going to be honest here: there's a reason I haven't updated in five
months. I am a university student who was hit with a crapload of work to
do, (not to mention I managed to get a new part-time job to get some extra
cash). I had zero time for reviews/FAQs and only now am I free enough to
begin again. There's also personal reasons which I am not comfortable about
talking about on the internet. So, please respect me and try not to hold
this against me. Mission 18 has been completed as well as part of the SF2
plotline.
May 21, 2004
Ver 1.00
---
Finally, the whole walkthrough is done...expect sporadic updates to the plot
outline, (I wish to go furthur into that).
_-_-_-_-_-_-_-_-_-_-
II. Story *SPOILERS*
_-_-_-_-_-_-_-_-_-_-
*WARNING SPOILERS*
THIS PART WILL SPOIL BOTH SYPHON FILTER 1 AND 2, READ AT YOUR OWN RISK
Syphon Filter 1
---------------
Gabe & Lian started off in the Costa Rican rainforest to find Rhoemer and to
end his plantation operation. They were also to meet up with their informant
Agent Ellis, but found him dead and Rhoemer gone, so the two went back to the
agency to file their reports. When he arrives the Agency alerts him to a
planned attack on Washington DC with the Syphon Filter virus, they believe that
this is the work of Rhoemer. Gabe heads to Washington DC and manages to
deactivate one of the bombs in the subway, but the second one was a regular
bomb and the station was destroyed, Gabe worked his way out of the the
wreckage and chased Aramov down the subway tracks, he managed to eliminate
her. He then went to a park in DC and deactivated more bombs, he then faced
Girdeaux and managed to take him out.
After eliminating the threat to DC, the Agency discovered a possible link to
Rhoemer to the Pharcom corporation via tests that showed Pharcom products in
the plant samples taken from Costa Rica. Gabe was sent to the Pharcom Expo
Center in New York City, where a reception was being held, to find the head
of Pharcom, Jonathan Phagan. He plants a wire on him during the reception but
notices that Phagan slips out, Gabe follows him with stealth so as not to get
detected by the guards. Phagan meets up with Benton, Aramov & Rhoemer and
they discuss Syphon Filter labs in a secret meeting in the museum while Gabe
watches and informs the agency of the leak. Benton discovers the wire on
Phagan while Rhoemer and Aramov make a run for it. Gabe kills Benton in
a shoot-out and follows Aramov, Phagan & Rhoemer. He finds Aramov has
captured Phagan and is holding him at gunpoint in the dinosaur exhibit, Gabe
shoots and wounds Aramov and saves Phagan. He then radios the Agency to come
and pick Aramov up for interrogation.
Back at the Agency, Gabe finds out that Markinson knew about Benton's treason
all along. Gabe is furious, knowing that because of the leak he and his team
could have been killed on all their missions, Markinson simply tells Gabe that
the Agency has secret missions he doesn't know about. Lian says that it will
take some time to crack the information on Phagan's computers but she believes
there must be a lab where he was manufacturing the virus. Markinson tells
Gabe to go to Rhoemer's base in northern Kazakhstan where he is operating out
of and destroy any arms of missiles he is carrying. He also tells him to
eliminate Vladoslav Gabrek, the Base Commander and kill Rhoemer as well.
After inflitrating the base, setting off explosions to take out radar and
weapons he enters the missile bunker and destroys all the missiles, he also
kills Gabrek. Upon entering the roof of the base, Gabe heard Rhoemer kill
Lian through his earpiece then is attacked by Rhoemer in an attack helicopter,
after shooting it down Gabe manages to escape from the base.
After returning, Gabe finds out the true nature of the Syphon Filter virus. It
can be "programmed" to kill specific people while not affecting others. They
also tell Gabe that Aramov escaped and was tracked which lead them to
Rhoemer's stronghold in Ukraine. Gabe is told to enter it, kill all of his
scientists, inject the Syphon Filter patients with an antidote find Phagan,
(who was captured by Rhoemer). Gabe does all that and finds Phagan, who tells
Gabe that Lian is still alive and being held in the stronghold so he leads him
to her. Lian turns out to be infected with Syphon Filter during her stay and
refuses the antidote on suspicion. The three then head to the surface for
their escape but Phagan is shot and killed by Aramov, Aramov then tells Gabe
& Lian that she will take them to Rhoemer and help stop his plans.
Aramov choppered Gabe & Lian to a Pharcom warehouse where Rhoemer was
preparing the Syphon Filter virus and a nuclear missile. There he tagged the
viral bombs and found out more information about the missile, Gabe also finds
out the antidote he gave the patients at Rhoemer's stronghold was actually
a form of poison. As Gabe was getting access codes for the missile, Markinson
showed up and explain to Gabe that Rhoemer was working for the Agency all
along so he would be able to get a sample of the virus for the Agency. But
things went wrong and Rhoemer planned a nuclear attack instead. Rhoemer
showed up and killed Markison then activated the missile for launch. Gabe
managed to escape and activate the self-destruct sequence on the missile.
Gabe then fought Rhoemer and it ended up with the latter being killed. As
Gabe and Lian brough the CBDC team to de-activate the marked viral bombs, the
two pondered over the conspiracy that plagued the Agency.
After the credits, a mysterious scene is shown where Aramov talks with a
mystery person over what a good job she did.
Syphon Filter 2
---------------
The events of SF2 take place immediately after the conclusion of SF1.
Events are occuring all over the planet that are creating tensions between
the US and China. Civil unrest in China by rebel groups erupts
while a nuclear missile self-destructs over Kazahkstan resulting in a downturn
in world peace. The US downplays the missile stating that the Kazahkstan
was doing a test and aborted it which resulted in the mock explosion.
While these events occur, Gabe, Lian & Teresa are packing up in Kazahkstan
following their elimination of Rhoemer. Unknown to them, the US government
brands them as traitors and behind the Syphon Filter attacks from the previous
game. Agency personel land in Kazahkstan and capture Lian, who is revealed to
be infected with the virus. Gabe and his team managed to get onto a plane
and depart, heading back to America. While over the Rockies, they are
attacked by fighter jets. Gabe and his team parachute out and are forced to
regroup while under attack. After navigating mountain passages and
roads, Gabe loses many men from snipers and other Agency soldiers. Jason
Chance, his second-in-command is captured in the pursuit.
Meanwhile, Lian was taken to a military medical facility in Colorado. She
manages to escape, find out that Weissenger extract infected blood from
the terminally ill Phagan while Morgan commits suicide. She escapes the
facility and makes it into the base.
*REST COMING SOON*
_-_-_-_-_-_-_
III. Controls
_-_-_-_-_-_-_
D-Pad/Left Analog Stick - Move Character/Menu Options/Sniper View
Right Analog Stick - Strafe (when moved from to respective side)
L1 - Sniper Mode
L2 - Strafe Left
R1 - Lock-On to Enemy
R2 - Strafe Right
Select - Weapon Select
Start - Pause
X - Crouch
Triangle - Action (Climb, Pick-up Weapons/Items, Reload, Activate, etc.)
Circle - Roll
Square - Use Weapon or Item/Select Menu Option
_-_-_-_-_-_-_-
IV. Hints/Tips
_-_-_-_-_-_-_-
Note: This section will most likely be updated when I have new tips to share
-Fire kills you, avoid it at all costs
-Explosions will also kill you, obviously, so always keep your distance
-Always keep a Flak Jacket on you, it is VERY dangerous to go with bare health
-Master head shots, this is vital, when you go into Sniper Mode and aim for a
head you'll see white text that reads "Head Shot", learn this well
-Peek around corners by using R1 to activate the Sniper View and the L2 and R2
buttons to peek, this will save you health and patience when facing tough
opponents
-If at any point you get lost, read the map, it shows you exactly where to go
to complete some of your objectives.
-The taser is your best friend, yes it's a little sadistic, but it is an
effortless way to take out enemies when low on ammo
-Strafe or roll to avoid Sniper Fire
-Do NOT get too close to an enemy because for some reason you cannot hit him
when he is close but he can effortlessly hit you
_-_-_-_-_-
V. Weapons
_-_-_-_-_-
9mm
---
Fire Rate: III
Damage: II
Clip Size: 15
Max Rounds: 50
Silenced 9mm
---
Fire Rate: III
Damage: II
Clip Size: 15
Max Rounds: 50
45
---
Fire Rate: II
Damage: III
Clip Size: 10
Max Rounds: 60
Falcon
---
Fire Rate: III
Damage: II
Clip Size: 8
Max Rounds: 58
G-18
---
Fire Rate: IIIII
Damage: II
Clip Size: 33
Max Rounds: 198
HK-5
---
Fire Rate: IIII
Damage: III
Clip Size: 30
Max Rounds: 180
Silenced HK-5
---
Fire Rate: IIII
Damage: III
Clip Size: 30
Max Rounds: 180
M-16
---
Fire Rate: IIII
Damage: II
Clip Size: 30
Max Rounds: 180
PK-102
---
Fire Rate: IIII
Damage: II
Clip Size: 30
Max Rounds: 180
AU300
---
Fire Rate: II
Damage: IIII
Clip Size: 30
Max Rounds: 180
H11
---
Fire Rate: IIIII
Damage: I
Clip Size: 50
Max Rounds: 300
K364
---
Fire Rare: IIII
Damage: II
Clip Size: 20
Max Rounds: 120
SPYDER
---
Fire Rate: IIII
Damage: IIIII
Clip Size: 20
Max Rounds: 120
Shotgun
---
Fire Rate: II
Damage: IIII
Clip Size: N/A
Max Rounds: 25
MARS
---
Fire Rate: IIII
Damage: IIII
Clip Size: 32
Max Rounds: 192
UAS-12
---
Fire Rate: IIII
Damage: IIII
Clip Size: 12
Max Rounds: 12
Silenced Sniper Rifle
---
Fire Rate: II
Damage: II
Clip Size: 10
Max Rounds: 30
Nightvision Rifle
---
Fire Rate: I
Damage: III
Clip Size: 10
Max Rounds: 30
M-79
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: 15
Air Taser
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: Infinite
Tear Gas Launcher
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: 5
Crossbow
---
Fire Rate: I
Damaged: IIIII
Clip Size: N/A
Max Rounds: 15
Knife
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: N/A
Grenade
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: 10
Gas Grenade
---
Fire Rate: I
Damage: IIIII
Clip Size: N/A
Max Rounds: 10
Mine Detector
---
Fire Rate: N/A
Damage: N/A
Clip Size: N/A
Max Rounds: N/A
Camera
---
Fire Rate: N/A
Damage: N/A
Clip Size: N/A
Max Rounds: N/A
_-_-_-_-_-_-_-_
VI. Walkthrough
_-_-_-_-_-_-_-_
=*=*=*=*=*=*=*=*=*
1. Hotel Fukashima
=*=*=*=*=*=*=*=*=*
--------
Briefing
--------
Gabe and Lian have come to Tokyo on the trail of Shi-Hao. The leader of a
Chinese Army rebellion. It is believed that he is trying to procure the Syphon
Filter virus to aid his insurgent movement, and is enlisting the help of the
JRA, a Japanese terrorist group.
A meeting between Shi Hao and the J.R.A is planned for tonight in the
Shinjuku district. Across the street, Gabe must use room 413 of the
hotel Fukushima as a snipers nest, his target, Shi Hao and his highest
ranking luitennants, if they die, the rebelian dies, and Syphon Filter
is prevented from falling into the wrong hands.
----------
Objectives
----------
1. Go to Room 413 and Retrieve Your Gear
2. Eliminate Shi-Hao and his Lietenants
3. Rendezvous with Lian Outside of Hotel
4. Rescue VIP Hostages*
When you start off you are in the hotel's lobby, go forward and a short
cut-scene will take place where the bellhop takes you to your floor via an
elevator. Once that finishes, head straight and turn left and follow the
corridor to the end, the room you want is 413, (a white text will display on
the scene when you get close to the door. Enter in and head into the bathroom
in your room, press action when the white text says "Equipment".
2. Eliminate Shi-Hao and his Lieutenants
---
A cut-scene takes over with Lian telling you to snipe the gunman on the roof
first, do that. A trick to avoid getting shot is to first position yourself
behind the wall beside the window. Turn on your sniper mode and use L2 to peek
out, when you Danger meter gets too full let go of L2 to slide back behind the
wall. Do this correctly and you won't get his once. Zoom into the middle
floor and you'll see a man hitting a kneeling person repeatedly, this is you
target so shoot him. Immediately afterwards guards will appear in windows and
open fire on you, use my previously mentioned technique to avoid getting
shot. The main targets you want are the lieutenants who are wearing green
army uniforms, shoot them. Also make sure to shoot the guards with tan
coats, because this will make more lieutanents appear in the windows. You
need to shoot 4 lieutanents to finish this objective.
3. Rendezvous with Lian outside of Hotel
4. Rescue VIP Hostages
---
Great, apparently there were guards waiting for you in the hotel. Exit your
room and make a right turn, shoot any guards that appear. Head straight
through the open door, you are now in the stairwell. Work your way down this
stairwell, beware of the guards around each corner, (use a Shotgun, they are
very powerful and can take down a guard with a single shot). When you get to
the bottom, turn left and shoot the guard that's behind the shelves and
continue forwards taking out more guards. Eventually you'll come to a
junction where you can go either left or right, there is a Flak Jacket to the
right in a storeroom, if you want to get it then do so but beware the three
guards that will attack you when you leave the room, the left path is the way
to complete the mission. You'll come across a poor bellhop and two guards
around him, shoot both guards and make sure not to hit the bellhop. Continue
up the stairs and keep going, a short cut-scene will take over where Gabe
learns that the Japanese ambassador's daughter has been taken captive by some
guards. Continue on and at the stairs is a guard with a Flak Jacket, kill him
quickly with a head shot. Shoot the two guards that are guarding the daughter,
do not hit her. Continue on into the kitchen, take out the four guards in here
quickly. When you go to leave, get into sniper mode and peek out the side to
hit the guard waiting just around the corner. Leave the kitchen and head
straight, ignore the left turn for the moment. At the end of the corridor Gabe
will tell the girl to hide here until the police arrive. Now go back to that
left turn and you'll be back in the hotel lobby, kill the three guards here
and hit the Gate Switch which is marked with white text again, head out the
front doors to complete the level.
=*=*=*=*=*=*=*=*=*=*=*=*=
2. Costa Rican Plantation
=*=*=*=*=*=*=*=*=*=*=*=*=
--------
Briefing
--------
Rhoemer's Hidden Plantation
Logan's Testimony from the Congressional Record
"In August of 1999 Lian and I were given a difficult mission: Infiltrate
Rhoemer's operation, rendezvous with Agent Ellis, our undercover contact, and
help him complete the mission. The order came from my Agency C.O. Edward
Benton. At that time I did not question orders."
"Lian and I made the drop successfully but got seperated. The plantation
was spread out and heavily guarded. I knew we where in trouble when we
hit the first traps, automated machine gun nests, it was pretty obvious
that Rhomer didn't want visitors.
----------
Objectives
----------
1. Rendezvous with Ellis
2. Disable Enemy Chopper
3. Transmit Coordinates of Plantation to HQ for Airstrike
4. Find Plant Sample Transport Kits
5. Gather 3 Plant Samples
6. Free the 2 Slaves
7. Use Alternate Exit Tunnel
When you start the mission, Lian will contact you and tell you that she landed
off-target and that you need to meet up with her. Walk forwards down the hill,
take out the two soldiers that you will run into, you'll come up to Lian
shortly after taking out the first soldier. Follow her and a cut-scene will
take over, showing Lian taking out a turret with a grenade. More soldiers
will rush you after this cut-scene finishes, take them out and follow Lian.
Take out the soldier hiding up in the tree and continue on, you'll come to
another turret, Lian will tell you to grenade it, throw a grenade at the
turret. Another cut-scene will follow, ahead of you is another turret, run
towards it, quickly throw a grenade and roll away to destroy it. Follow Lian
and another cut-scene will follow showing what happened to Ellis, continue to
follow Lian and another cut-scene will follow.
2. Disable Enemy Chopper
---
After you find Ellis, head forwards and take out the turret with a grenade.
Continue on, taking out guards as you come across them, you'll be in a little
village-like area now. In front of you is a building with an opening, head
into it and work your way to the other end, taking out more soldiers as you
comes across them. There is HK-5 ammo in an alcove in this room and a Flak
Jacket on a crate near the other side of the room, grab both if you want. After
you leave this room you'll see the chopper, take out the soldiers surrounding
it and approach the nose of the chopper, white text will come up to tell you
it's the spot you want, press Action to sabotage the chopper.
3. Transmit Coordinates of Plantation to HQ for Airstrike
---
Head back into that building you just came out of and head through the doorway
to the left, you'll see a small room with a computer in it, press Action to
activate the computer.
4. Find Plant Sample Transport Kits
---
Head out of the building and turn left, then turn right when you get to the
edge of the building, you'll see an opening to go through. Head into here
and into the next room, on the right side of the room you'll see the Plant
Sample Transport Kits in a green box, head down this room and in an alcove
to the left is a Mine Detector, you'll need this.
Continue through this room and out the other end, on top of the second temple
you'll come across is an M-79 Grenade Launcher, take it. Head back into
the building and back into the village. Turn left to continue on through the
village, you'll see a plantation that isn't in flames, take a sample here.
Continue on and you'll see a cutscene where a soldier is beating a Slave, head
forwards a bit and snipe him. Then run up to the Slave to free her, turn
right and walk towards to other Slave to free her too. Continue on and when
you get to a junction where you can either go straight or right, go right and
follow this path. You'll see another plantation with another unburnt crop,
take a sample here. Lian will then contact you to warn you that the path to
Rhoemer's plane is mined, note this for a little later. Head down the path
you were working down and you'll see another burning plantation, navigate
through the flames to reach the unburnt one on the other side to get the last
sample
7. Use Alternate Exit Tunnel
---
Head to the Southwest corner of your map, the objective location is also
marked on it. Now, be VERY careful here because the entrance to this cave is
indeed mined. What the Mine Detector will do is it will beep when you are
close to a mine and then mark it on your Radar, DO NOT GET CLOSE TO THE DOTS
ON THE RADAR AS THEY ARE MINES. The only tips I can give are, gently tap the
D-Pad to inch Logan ahead, this will give the Detector time to mark mines,
carefully do this and don't get too close to them and you will make it.
=*=*=*=*=*=*=*=*=*=*=*=
3. C-5 Galaxy Transport
=*=*=*=*=*=*=*=*=*=*=*=
--------
Briefing
--------
Costa Rica
Rhoemer's C-5 Galaxy Transport
Logan's Testimony from the Congressional Record
"Lian discovered from Elsa Weissenger, one of Rhoemer's Lab Technicians, that
Rhoemer was readying a cargo plane for escape. He had ordered all of the
plantation workers to be killed and had loaded the plane with crates filled
with the extract from the plants he was growing."
"I boarded the plane determined to stop him. What I didn't know at the
time was that Rhomer was already working for the agency, that my own C.D
had betrayed me to get his hands on Syphon Filter. One of the things the
agency supplied Rhomer with was the same advanced armour that I would
later find on Jason Chance"
----------
Objectives
----------
1. Stop Rhoemer
----------
Parameters
----------
1. Do Not Harm Pilot
--------
Weaponry
--------
Note: All the guns you got from the plantation you will have here, so I listed
all the ones you can get on that mission
This mission is quite short, start off by heading forwards shooting the two
soldiers in this area. Head through the corridor into the next section of the
plane, shooting more soldiers. A cut-scene follows where Rhoemer runs down
some steps and past Logan, (how Logan misses shooting him is beyond me). After
that, shoot the soldier that too runs down these steps and head up the steps.
At the top the co-pilot will open fire on you, shoot him but do not hit the
pilot. A cut-scene will follow where the pilot will agree to fly the plane so
after that go to the control panel on the left side of the cockpit and flip
the switch to open the cargo doors. Walk down the steps and under them you'll
see three green boxes, two contain UAS-12 ammo and the other a Flak Jacket so
take the UAS-12 and the Flak Jacket is you need it. Head back to the first
section of the plane to meet Rhoemer. Crouch down and walk towards the back
of the jeep at the end. Go into sniper mode and press R2 to peek out, equip
the UAS-12 and when Rhoemer is in your sights, shoot him. What you must do is
use your shots to "push" him out the open cargo door, do this and the mission
is done.
"In 1984 I was a soldier for the African National Council fighting to liberate
my African brothers from apartheid. On August 27th of that year, Venik Smith,
Shawon Dejesus and I infiltrated the Pugari South African Mining Crop. to
sabotage the facilities and free the indentured workers."
"We discovered that many of the workers had been exposed to some unknown
biological agent that was unearthed deep within the mines. A foreman
named Samuel Jones, sealed the sick men in one of the mines to keep them
from infecting the other workers. For me, it became a mission of great
loss and deep regret."
----------
Objectives
----------
1. Recover Explosive Charges from the Drop Crate
2. Free the Slave Workers
3. Escort Mine 411 Slaves to Safe Area Before Setting Charges
4. Rescue Team Member Dejesus
5. Set Explosive Charges to Destroy Mine 411
6. Interrogate Foreman Jones About the Deceased Slaves
1. Recover Explosive Charges from the Drop Crate
---
The minute you set down from the parasail, head forwards to where the ramp
says "jump", you don't need to press anything as Mujari will automatically
leap forwards. Shoot the soldiers surrounding you quickly, then pick up
the explosives to the right, (they are in the green box).
2. Free the Slave Workers
---
Go to where you landed after the leap and climb down by backing up off the
cliff. Then press X to let go, snipe the soldier on the bottom level and
the ones on level ground. Then walk to the left, taking out more soldiers
on the levels above you. Ahead of you should be a cave, (check your map
to find it if you want to, it's the only way out on the level ground). There
is a Flak Jacket to the left of the cave if you need it, head into the cave
afterwards. Climb over the boxes and shoot the soldier you run into, head
forwards through the rocks, look ahead and you'll see two guards around a
shack, snipe them from the distance. Then head down the cave on the left
side of the shack. You'll see two slaves working a machine, immediately
afterwards two soldier will show up, kill them then approach the slaves.
3. Escort Mine 411 Slaves to Safe Area Before Setting Charges
---
Head towards the mine cart, kill the soldier to the left and head to the right.
Continue forwards into a corridor and you'll see two soldiers guarding a
bridge, snipe them with your Sniper Rifle. Then head towards the bridge,
Mujari will tell the slaves to wait. Equip your Gas Grenades and head onto
the bridge. Soldiers will appear in the caves on both sides of the bridge,
chuck a gas grenade on each side to kill them. After both sides are clear
another soldier will appear on the right side cave, shoot him. Then continue
forwards and a cut-scene will take over.
4. Rescue Team Member Dejesus
---
From the way you entered, head to the left through the passageway. Continue
on and you'll see a guard at the end of the passageway, shoot him and move
on. You'll see Dejesus on a walkway being approached by a soldier, shoot him
and all the soldiers in the area. A cut-scene will take over when you are
done.
5. Set Explosive Charges to Destroy Mine 411
---
Head back to where you first found the two slaves watch out for new soldiers
on your path, rig the explosives to where the white text says to do. Another
cut-scene will take over to conclude the mission, (I put objective #6 on there
as it was listed on the Objectives menu: ignore it).
"As I was setting the explosives I was attacked by guards. The explosives were
hit and went off prematurely. I quickly took cover and survived, but the
structure of the mines had been compromised and they began to collapse. I
would have perished had not Smith been able to activate the power to the
railways. Getting to the mine carts was my only chance."
"They were determined to prevent me from finding the sick workers. I began to
wonder why. What had happened to them? Why were they quaranteened? I was
going to find the answers, and nothing was going to stop me. Not even an
army of Afrikaners."
----------
Objectives
----------
1. Ride a Mine Cart Out Before Mine 411 Comes Crashing Down
2. Interrogate Foreman Jones About the Deceased Slaves
3. Activate Transmitter Power
4. Free the Slave Workers
----------
Parameters
----------
1. Don't Harm Slaves or Team Members
--------
Weaponry
--------
Note: The weapons you got from the previous mission are carried over to this
one.
1. Ride a Mine Cart Out Before Mine 411 Comes Crashing Down
---
The mine is collapsing, head straight for the mine cart and hit the switch on
the front. Mujari will automatically be on the top of the cart racing down
the track. Quickly shoot the guard that runs in front of your cart and
shortly before the cart reaches the end, roll off to the side and immediately
roll down the cliff. What happens is there is a guard at the bottom with a
M-79 that will fire grenades at the cart shortly after it crashes, so quickly
roll down the cliff and take him out.
2. Interrogate Foreman Jones About the Deceased Slaves
---
After that, head right and up the dirt ramp. There is a building on your left
so walk past it and enter the opening on the right side of the building, walk
towards the foreman to activate a cut-scene.
3. Activate Transmitter Power
---
When you leave out the opening to the building, head straight and up the dirt
ramp. On the ledge on the right side of the ramp is a box with an M-79, take
it. Head back to where the ramp lead and shoot the guards in this area, head
to the right and shoot more guards. Head towards the Bay 3 door and down
the stairs on the left. You'll be in what appears to be a generator room,
shoot the two guards below the floor grating and find the transmitter switch
in this room.
4. Free the Slave Workers
---
Head up the stairs on the other side and when you get to the
surface, turn right and you'll see a short cut-scene. Afterwards, use the
M-79 against the two guards that run down the stairs and then run up those
stairs. At the top use the computer on the right side to transmit, afterwards
guards will appear on the rooftops across from you. Duck behind a desk and
Dejesus will take them out. Run back down and meet up with him, after a short
cut-scene the two will approach the elevator. Three guards will rise up in
the elevator, use head shots to kill them, (one wears a Flak Jacket).
Lian Xing's Testimony from the Congressional Record
"I was in Kabul gathering evidence of Soviet commander Uri Gregorov's troop
movements. The city was heavily patrolled, and snipers were everywhere. I had
to be careful because Chinese intel showed the Soviets had developed a weapon
that could penetrate solid objects. I knew my mission would be easy if I got
my hands on that gun."
"Somehow I managed to walk into a Soviet ambush, I would of been killed but an
American Army Ranger saved me. He said his name was Gabe Logan. I agreed to
help him get his truckload of arms for the rebels into the city by creating a
diversion."
----------
Objectives
----------
1. Eliminate 7 Snipers
2. Sabotage Weapon Caches
3. Document Gregorov's Troop Movement
4. Retrieve Russian Prototype Weapon
5. Create Distraction for Logan's Convoy
6. Kill all Hostiles Threatening LZ
----------
Parameters
----------
None
--------
Weaponry
--------
Silenced 9mm
PK-102
Shotgun
AU300
Nightvision Rifle
Knife
Camera
-----------
Walkthrough
-----------
1. Eliminate 7 Snipers
---
Head straight until you reach the wall in front of you and turn left, you'll
see the 1st Sniper on a ledge above you, shoot him. A soldier will run up to
you afterwards, shoot him too. Head through the doorway under the ledge and
head through the doorway on the left side, climb up the debris in the corner
and climb onto the ledge, there is another doorway with the 2nd Sniper, kill
him. Equip the Nightvision Rifle you pick up from this Sniper and look out
over the ledge that sniper was looking over, the 3rd should be marked on your
radar so use the Nightvision Rifle to snipe him, (look over to the far right
of where the ledge the sniper was looking over). Head back down to the lower
level and out the door you came out of, go across the corridor to the other
doorway. Head to the right and through the opening, turn right to see a
soldier in a small room, shoot him. Head out the opening and look to the left
where the 4th Sniper is perched on a rooftop, snipe him quickly. Head down
the path parallel to the door, you'll see the 5th Sniper in a window when you
get to a corner, snipe him, (he patrols this window, so wait for him to appear
in it. Head around this corner and about half-way down this street on the left
there is the 6th Sniper, he should be marked on the radar when you get to this
point, carefully snipe him, (he patrols as well so wait for him). Continue
down the street you are on in the original direction you were going and head
under the arch, you'll see a soldier just behind this arch so shoot him and
make a left at the corner, on the right side of the street should be the 7th
Sniper in a building, snipe him (if you need directions to him, it is the
northern-most point on the map).
2. Sabotage Weapon Caches
---
Head into the doorway below where the 7th Sniper was perched and down the hole
at the back of the room. Climb down the boxes and head down the corridor,
shoot the guard that walks into this corridor ahead of you and at the first
right turn go right. You'll see the weapon caches, get close and when the
white text displays press Action to sabotage them. But wait! They are going
to blow! You have 20 seconds to get out of there, escape out the way you came
in to escape the explosion.
3. Document Gregorov's Troop Movement
---
From the doorway looking out, turn right and head down this street, watch out
because this area is now filled with re-spawning guards. When you get to the
burning bus, (TAKE NOTE OF WHERE THE BUS IS!), turn right. Then turn left
around the corner and head down this street, on the right should be an
doorway you can enter, (use the map to find it if you need to, this objective
is also marked there). Head through this door and turn right into the next
building. There is a ledge in here so climb up it and continue through the
doorway on this ledge. At the end of the corridor is a room with a hole in
the floor, fall through it and you'll see a map on the wall. Get close to it
and press Action when the white text displays and Lian will take a picture of
it.
4. Retrieve Russian Prototype Weapon
---
From the map room, head down the tunnel and when you get to a junction take
the tunnel in front of you. Continue down and when you get to another room
turn to the left. There are two paths from this vantage point, go through
the tunnel straight in front of you and ignore the one on the left side.
After going through this tunnel you'll be in a room, climb up onto the table
and climb up through the hole. Exit this room through the door to the
outside and turn right, head down this street. Turn left at the corner and
one the right side of the steet should be a doorway you can enter. When
you first enter this room, turn left and head through the rooms, when you get
to the end, turn left and climb up the rubble. Climb up onto the ledge, and
head out onto the ledge where there is a green box with the AU300: the
prototype weapon.
5. Create Distraction for Logan's Convoy
6. Kill all Hostiles Threatening LZ
---
Head back to the bus I told you to mark earlier, when you get on top the pilot
calls you telling you to kill all the hostiles threatening the chopper. There
are four hostiles to kill. The first is right behind you so shoot him
quickly. To get the next one climb up on top of the bus using the wheel on
the side and look down near where the flames are, head shoot this guy. The
third one is across from the bus, (in front of where the wheel side is). The
final one is around the corner to the right of where you came in. Snipe him
to complete the mission.
=*=*=*=*=*=*=*=
7. S.S. Lorelei
=*=*=*=*=*=*=*=
--------
Briefing
--------
Dublin, Ireland
S.S. Lorelei
While Lian is testifying in Washington, Gabe is in Ireland tracking down
another shipment of the Syphon Filter virus. Working with his MI6
counterpart, Maggie Powers, Gabe needs to ensure that the shipload of viral
containers never reaches its destination.
To do this Gabe must infiltrate the ship and plant explosives in key
locations. The bombs are timed to go off while the ship is at sea, thus
sending it to the bottom of the Atlantic. Gabe knows he must also find the
ship's manifest so he can discover where the virus is being tested. He needs
any evidence he can find that will help him discover who is behind the shadowy
organization controlling the Agency.
----------
Objectives
----------
1. Plant Primary Explosive in Central Cargo Hold
2. Plant Explosive in Aft Cargo Hold
3. Plant Explosive in Forward Cargo Hold
4. Plant Decoy Explosive
5. Sneak into Captain's Quarters
6. Steal Shipping Manifest
7. Kill Captain
8. Steal Incriminating Meeting Video
9. Return to Cargo Hold, Escape Ship
10. Protect Maggie as She Lowers the Crane
----------
Parameters
----------
1. Plant Explosives Before Leaving Bottom Floor
--------
Weaponry
--------
9mm
Silenced 9mm
HK-5
Silenced Sniper Rifle
Air Taser
-----------
Walkthrough
-----------
1. Plant Primary Explosive in Central Cargo Hold
---
From the cargo box you start off on, turn around and climb down the side you
are now facing. Use the Taser on the guard high up in the control booth,
there will be another guard that will rush you from behind, kill him. Another
will run out the door below this control booth on your floor, shoot him. While
facing the control booth, do a 180 and run to the corner of this room, plant
the first explosive here.
2. Plant Explosive in Aft Cargo Hold
---
Go through the door below that control panel, where that guard ran through and
turn to the left, when you get to a junction where you can either go left or
right, go right. Continue down and shoot the two guards you come across, go
around the corner and continue, go around another corner and you'll come to a
junction. For this junction you can either go right or straight, go right
and follow this corridor. When you get into the Aft Cargo Hold you'll see
a short cut-scene, go left and peek behind the box to see a single guard. Get
him with a head shot and continue to where he was, another guard will run out
so shoot him too. The spot to put the explosives is on the far left corner
from where you came in.
3. Plant Explosive in Forward Cargo Hold
---
Head out the way you came in, turn left and then turn right. Continue down
this corridor, shoot the guard and head around the corner. Continue down and
a cut-scene will take over, after that head down the left corridor. Shoot
the two guards on the left side and head through the first doorway on the
right. Taser the guard up on the ledge and turn left and go under that
ledge, (ignore the stairs) go around the boxes on the left side and plant
the explosives in the corner.
4. Plant Decoy Explosive
---
Exit out the the way you came in, turn right and at the end of the hall there
is a box of Silenced 9mm ammo. Head out of this corridor and turn left,
continue around the corner, take out the guard and head straight, ignore the
path to the right that's half-way down this corridor. At the end, turn around
the corner and on the left side there should be a small opening, head through
it and turn left to see a lift, use it. Continue down here and you should see
some stairs, head up the first flight and plant the decoy. Shoot the guards
in this area as well.
5. Sneak into Captain's Quarters
---
From here, head up the stairs to the next floor, when you arrive here and walk
forward a bit, a cut-scene will take over. At the first junction you come to
head left and enter the first door on the left, head behind the bar and walk
towards the dumbwaiter, press Action to use it.
6. Steal Shipping Manifest
---
Right in front of you is a table with the manifest on it, take it.
7. Kill Captain
---
On the right is a doorway with the captain just outside, go to Sniper Mode and
hit him with a headshot, a guard is right behind him so head shot him too
while still in Sniper Mode.
8. Steal Incriminating Meeting Video
---
From where you killed the captain, head straight then turn right. Follow the
corner and kill the guard, there is a doorway on the left side that leads to
a staircase going down, go through here. At the bottom is three guards
waiting for you just out the bottom doorway, go into Sniper Mode and kill the
guard in the hallway in front of you. The two guards that were in hiding will
come out and try to enter the door, quickly kill them while in Sniper Mode.
Head straight down this corridor and on the right is a door that leads to a
meeting room. As you approach this door another guard comes out in front of
you, kill him. Inside the meeting room is an official pacing back and forth,
head shoot him. Once you are inside, another guard will enter the room so get
him too. On the right from where you entered is a doorway leading to a
projection room, there is a guard in here so slowly go in and eliminate him.
Press Action by the projection machine to take the Meeting Video.
9. Return to Cargo Hold, Escape Ship
---
From where you are in the projection room, head out the door that led into the
meeting room and turn right, follow the corridor straight until you get to the
end where there is a staircase leading down. Shoot the guard that comes out
of this doorway and go down the stairs, once you reach the next floor head
left and turn right down the first corridor on the right, you'll reach a
checkpoint here. Turn left at the junction and continue down, shooting more
guards as you come across them. Go around the corner and continue down the
corridor, at the turn at the end turn left to reach another checkpoint. Go
around the corner and make a right into the first corridor on the right. Go
down this corridor and go right around the corner. You'll see another
staircase going down on the left, at the bottom of the stairs is another
checkpoint. Go into the door directly across from the door, head down the
stairs and kill the guard on the bottom. Head out the door, turn left and
make another left at the junction. Continue down and on the first right
turn, turn right into the cargo bay.
10. Protect Maggie as She Lowers the Crane
---
This is easy, what will happen is that you are facing the crane and two
guards will run along both sides of the scaffolding and take fire on Maggie in
the control booth. Snipe each of the guards with a headshot using the HK-15,
(Sniper Rifle I would a little too clumsy for this). Once you kill about 10
guards you'll finish the objective.
=*=*=*=*=*=*=*
8. Aztec Ruins
=*=*=*=*=*=*=*
--------
Briefing
--------
Costa Rican Rainforest
Aztec Ruins
Lian Xing's Testimony from the Congressional Record
"Rhoemer's group had kidnapped an impressive list of world renowned scientists
and medical technicians to work in his labs. Benton was very concerned that I
get them out alive. The Agency needed their knowledge to help decipher
whatever it was the plants were being used for."
"I was also ordered to collect samples of the plant material they were
synthesizing. Somewhere they were using computers to model the plant's
chemistry. I had to collect the data disks and destroy the computers. At the
time we had not yet heard of the phrase: 'Syphon Filter'"
----------
Objectives
----------
1. Download Computer Model of Virus
2. Rescue 6 Scientists
3. Destroy 7 Computers
4. Locate Explosives to Destroy Gates
5. Retrieve Physical Sample of Virus
6. Rescue Dr. Freid
----------
Parameters
----------
1. Protect Scientists From Harm
--------
Weaponry
--------
9mm
45
Falcon
M-16
UAS-12
H-11
Shotgun
Air Taser
Tear Gas Launcher
Knife
-----------
Walkthrough
-----------
1. Download Computer Model of Virus
---
Go down the passageway to the left and kill the two guards, return to where
you started off after that. Go through the other passageway and run towards
the pit, (Lian automatically jumps) a cut-scene will follow but ignore it.
Continue down until you get to a junction where you can go either left, right
or straight: go left, (right and straight are blocked off). At the end of the
left passageway, press Action to climb up to the small ledge, press it again
to climb out of the pit. Shoot the two guards and run down the only
passageway that isn't blocked off, you'll reach a checkpoint. Go straight
from here, at the junction turn right and follow it until you receive a radio
message. Turn left at the end and go right down the stairs, go down the right
passageway and you'll see a short cut-scene followed by a checkpoint. Go
back to the junction and go down the left corridor. Kill the guard in this
area and climb up onto the boxes, then climb up through the hole in the roof.
Walk off the ledge and turn left, follow the corridor and you'll reach
another checkpoint. Head down this corridor and you'll come across a hallway
lined with guards, shoot the grey barrels to cause explosions, this will
eliminate the guards. On the first room on your left is a computer, use it to
download the computer model of the virus.
2. Rescue 6 Scientists
3. Destroy 7 Computers
4. Locate Explosives to Destroy Gates
5. Rescue Dr. Freid
---
Shoot the computer afterwards, 6 more to go. Approach the scientist behind
the crates too to free him. There is a hole in the wall on the right side of
this corridor with a Flak Jacket, take it if you need it. Continue down the
main corridor, go around the corner and you'll see a scientist in the middle
of the hall, approach him to free him. On the far end of the right side of
this corridor is the 2nd Computer so destroy it. Near the beginning of this
corridor on the right side is a tunnel, go through it to reach another
checkpoint. Make sure to turn to the left in this tunnel, you'll know if you
reached the correct room if there is a box with an H-11 in it. Go down the
passageway leading up and you'll get a radio message, use the exit of the
passageway as cover and use the H11 to take out the guards with head shots and
use the taser on the guards on the roof. After dispatching all of the guards,
head to the temple-like building straight and right a little of where the
passageway was. There are two scientists in cells here, you must find </pre><pre id="faqspan-2">
explosives to rescue them so note the location. There is also a tear gas
launcher in the center cell. Continue past the cells for now and continue
on, you'll watch a cut-scene where soldiers are planning to kill Elsa. Snipe
the first soldier by hiding behind the crates, then run and shoot the second
one quickly. More soldiers will rush in, kill them all. Run into the room
where Elsa is to free her, the 3rd Computer is in here too. From where you
entered this area, go through the hole in the right wall by climbing over the
pillar and shooting the three guards here. Head through the corridor on the
right wall, taking note of the two more cells with scientists in them on the
right. On the second doorway on the right is a room with the 4th computer in
it and a guard, shoot both. Back in the hallway, the first left hole in the
wall leads to another outside passageway, go down here and around the corner to
arrive in a room with two guards and the 5th and 6th computers, shoot all. Go
down the hallway to the left of where you entered and into the first doorway on
the right to find the Explosives. Go back into the corridor and on the far
left doorway from where you entered is a room with Dr. Freid, free him. Go
back and free the last 4 scientists from their cells, (I trust you know where
they are if you took note like I said). After finishing that, head back to
the room where you found the Explosives and I'll direct you from there. From
the Explosive Room, head out and turn right and go into the doorway on the
right. Head into the Passageway and on the left wall is a room with the 7th
Computer and a guard, shoot both.
6. Retrieve Physical Sample of Virus
---
In this room is the box with the Virus Sample, take it.
7. Retrieve Artifact
---
At the end of the corridor is a Flak Jacket box so take it if you need it.
Remember where the Dr. Freid was? Head into that room and climb down the
hole in the floor. There is an Artifact on the pillar lying on the ground,
take it to finish the mission.
=*=*=*=*=*=*=
9. Waterfront
=*=*=*=*=*=*=
--------
Briefing
--------
Dublin, Ireland
Dockyards
While Lian continues her testimony in Washington concerning their first Syphon
Filter mission together, Gabe is busy with problems of his own in Ireland.
While he planted the explosives on the S.S. Lorelei and retrieved the ship's
manifest, Maggie Powers' MI6 team was attacked by the IRA.
Somehow the IRA had discovered the consortium's plans to drop viral containers
at this dockyard, and have already unloaded several truckloads of the virus.
Gabe knows that he can't allow any of the trucks to escape. If the IRA gets
its hands on Syphon Filter, Europe will never be the same.
----------
Objectives
----------
1. Prevent 4 Trucks From Escaping the Docks
2. Escape from Locked Warehouse
3. Steal IRA Intelligence From Safe
----------
Parameters
----------
1. Protect Maggie, and Do Not Harm Any MI6 Agents
--------
Weaponry
--------
Silenced 9mm
HK-5
PK-102
SPYDER
Silenced Sniper Rifle
Air Taser
-----------
Walkthrough
-----------
1. Prevent 4 Trucks From Escaping the Docks
2. Escape from Locked Warehouse
3. Steal IRA Intelligence From Safe
---
From where you start, look forward and you'll see a soldier running in front
of you opening fire. Go into Sniper Mode and head shot him, he's wearing a
Flak Jacket so be careful. Turn to the right and you'll see another soldier
a little farther away, he's opening fire on you too so head shot him, (he's
also wearing a Flak Jacket. Run to where the first soldier was and on the
left from where he was is a box with a Flak Jacket, take it if you need it.
Halfway between the two soldiers is some wooden crates, behind it is a
passageway where Maggie is waiting. A cut-scene takes over where she agrees
to be your cover fire while you run to the 1st Truck, follow her and make sure
to roll to avoid the sniper fire. When she stops and takes cover behind a
pole, go down the passageway to her right and you'll see the truck, climb on
the roof and plant the explosives. There's a 10 second timer so run away then
once it goes off, you'll find a HK-5 ammo box behind the truck. Leave the
truck area and turn right and you'll see Maggie waiting in a warehouse, run to
her and you both get locked inside. Follow Maggie and when she stops and
crouches, shoot the barrels lining the door across from you, (watch out:
guards with M-79 Grenade Launchers are firing at you and if you delay too long
they will kill Maggie). Head towards the door and to the right of the door
inside the warehouse is a box with a Silenced Sniper Rifle. Leave the
warehouse and head left, guards will come and shoot at you but friendly MI6
agents arrive in time and they'll take out the guards. When you get to a
junction, turn right to see the 2nd truck. After destroying it, head across
from the truck and a cut-scene will take over. Follow the MI6 agent into the
warehouse, ignore the two guards that show up as he will take care of them. At
the other end of the warehouse is Maggie and Russell, Maggie tells you to give
Russell cover fire as he cracks a nearby safe. Follow Russell and when he
goes to unlock the door to the warehouse with the safe, shoot the guards that
will attack you, (use the Taser on the Snipers on the cliff). After he's
finished, follow him into the warehouse and into the room with the safe.
While he is cracking the safe, shoot the two guards that are shooting at you
through the window, then take the single guard shooting through the door to
this room. After that, head down the stairs, go forward and around the crates
on the right and continue farther into the warehouse. In the next section of
the warehouse, the exit is on the right from which you entered. Shoot the
barrels to reveal it and head out. Turn right and at the junction turn left
to see the 3rd Truck, shoot all the guards and destroy the truck. Behind the
truck is a SPYDER and a Flak Jacket, take both. Turn around and head straight
down towards the tunnel, at the end is the 4th Truck so take out all the
guards and plant the explosives.
=*=*=*=*=*=*==*=*=*=*=*
10. Docks Final Assault
=*=*=*=*=*=*==*=*=*=*=*
--------
Briefing
--------
Dublin, Ireland
Upper Dockyards
Gabe has found and contained four of the IRA trucks which were loaded with
stolen viral containers, but two more remain and he has no idea where to find
them. Gabe had Maggie order her team to spread out quickly across the
dockyards in a search-and-destroy pattern.
An emergency radio call comes in. Maggie's best field agent, Nigel Cummings,
is being pinned down by sniper fire in the north dockyards. Gabe has to get
there as quickly as he can. That area of the wharf is a labyrinth of shipping
containers: The perfect place to hide. Gabe knows he doesn't have much time.
----------
Objectives
----------
1. Locate Nigel
2. Stop Trucks
3. Eliminate Nigel and the Last Remaining Truck
----------
Parameters
----------
None
--------
Weaponry
--------
Note: All weapons from Waterfront are carried over here.
Silenced 9mm
HK-5
PK-102
SPYDER
Silenced Sniper Rifle
Air Taser
-----------
Walkthrough
-----------
1. Locate Nigel
---
Head straight from where you start, shooting guards as you go along. When you
see a turn into a small area to the left, go there to find Nigel.
2. Stop Trucks
---
From here, kill all the guards in the area then run up to Nigel. Follow him
to the crates. Now, this part is vital because Nigel will run ahead of you
and you will run into guards. When Nigel stops running and pauses for a bit,
take this opportunity to shoot all the guards around you. When he is running
just keep him in your sights and follow him, ignoring the guards. When you
get to the end a cut-scene will take over.
3. Eliminate Nigel and the Last Remaining Truck
---
Run down the path ahead of you and shoot Nigel to finish the mission.
=*=*=*=*=*
11. Convoy
=*=*=*=*=*
--------
Briefing
--------
Kabul Desert Area
Afghanistan
Army Ranger Munitions Truck
Logan's Testimony from the Congressional Record:
"After our convoy was wiped out, I was ordered to take point to scout ahead and
clear the road of hostiles. While Ellis stayed near the truck someone, either
the Afghan rebels or the Soviets, had mined the roads and only Ellis had the
demolitions expertise to defuse them."
"I had reconned the general area some months before, so I knew the desert was
riddled with rebel trenches and tunnels and the road passed directly in front
of ancient fortress ruins which they had been using as headquarters. I only
hoped that they had not blown the bridge one click north."
----------
Objectives
----------
1. Escort Remains of Convoy to Kabul
2. Destroy Mortars in Castle
3. Demolish Fence Blocking Road
4. Eliminate Sniper on Ridge
5. Defuse Explosives Under Bridge
6. Cover Ellis While He Defuses Mine
7. Kill Snipers at End of Valley
8. Stay Close to Convoy Through Valley
9. Destroy Fence at Entrance to Kabul
1. Escort Remains of Convoy to Kabul
2. Destroy Mortars in Castle
3. Demolish Fence Blocking Road
4. Eliminate Sniper on Ridge
5. Defuse Explosives Under Bridge
6. Cover Ellis While He Defuses Mine
7. Kill Snipers at End of Valley
8. Stay Close to Convoy Through Valley
9. Destroy Fence at Entrance to Kabul
---
From where you start, kill the three soldiers in front of you and then head to
the brick ruins on the left side of the road, an M-16 box is here. Continue
forth and stay on the left side, you'll see a soldier up ahead so shoot him.
You'll get a radio communication telling you to take out the mortars, ignore it
because that's just what you're about to do. Another soldier is just ahead a
bit under a tented tarp, shoot him and enter the hidden tunnel under the tarp.
Head through the tunnel and take out the three soldiers in the castle ruins,
after finishing that head to the corner to the right of where you entered to
find a Flak Jacket if you need it, then head back through the tunnel. Shoot
the two soldiers in the tunnel and head out the other side to get your
objectives updated. From the entrance of the tunnel, turn left and follow the
truck down the road. You'll come across a fenced roadblock, shoot the soldiers
guarding it and Ellis will place explosives on the first fence, (keep your
distance to avoid being killed by the explosion). Run to the second fence and
place explosives there, (a Flak Jacket is in a box on the right side of the
area between the fences). Continue ahead and when you get to the bridge, head
down the slope on the left side of the bridge and head to the left, once the
Sniper becomes visible peg him with a head shot. Then head back to the bridge
but stay on this slope and go under it, shoot the soldier and climb the
boulder under the bridge. Climb up onto one of the girders and you'll see the
explosives flashing a red light, approach it and press Action to defuse. Head
back to the surface of the bridge, the truck and Ellis will continue. Ellis
comes across a mine and will attempt to defuse it so shoot all the soldiers
that approach the two of you and watch Ellis' back. Next up is a valley with
Snipers, climb up the embankment to the left and head shot the Snipers from
above, drop into the valley and continue on. The truck will stop and soldiers
will attack from the embankments above, shoot them all. Continue down the path
and you'll come to the Kabul entrance, but a fence blocks it. Soldiers will
rush you and attack from across the fence, shoot them all. Afterwards, place
explosives on the fence to complete the mission.
=*=*=*=*=*=*=
12. The Beast
=*=*=*=*=*=*=
--------
Briefing
--------
Kabul, Afghanistan
Square in Eastern Part of City
Logan's Testimony from the Congressional Record:
"Lian's diversion worked perfectly. I don't know what she did, but
suddenly an entire garrison of troops who had been defending the
southern city walls, simply vanished and I was able to escort the truck
into Kabul."
"When we got close to the rendezvous point, however, we ran into even
more trouble. A soviet T-64 was guarding the town square, and he had
help: Soviet troops were pouring in. I had no idea how a single
infantryman was going to take out several tons of Russian armor."
----------
Objectives
----------
1. Locate Explosives in Rebel Garrison
2. Destroy the Tank Before it Destroys Your Convoy
----------
Parameters
----------
1. Entire Convoy Must Survive
--------
Weaponry
--------
Note: All weapons from Convoy are carried over here
1. Locate Explosives in Rebel Garrison
2. Destroy the Tank Before it Destroys Your Convoy
---
From where you start, hide behind the little wall on the right and peek out
to kill the soldiers up ahead, (if you try to rush them, they will pretty
much kill you). After taking them out, get the Flak Jacket beside the truck
if you need it and on the left side of the road is an M-16 box. When you
get to the archway, peek out of it and shoot the two snipers on each side.
Equip the M-16 and when you enter this area, a soldier on foot will attack
you and another sniper will appear, shoot both. Head forwards some more and
Lian will call you with your new objective to find the rebel garrison. Head
into the town square and kill all the soldiers that appear, the explosives
are straight ahead and to the right of where you entered, there is also a Flak
Jacket to the right of the C-4 box. When you take them, head out of the square
and turn right to face the tank you must take out. Dodge the explosive
shells it fires and follow it down the path by walking on the side of it.
When it stops, attach the C-4 to the side, run away and use the transponder
to blow up the tank.
=*=*=*=*=*=*=*=*=*=*=*
13. Australian Outback
=*=*=*=*=*=*=*=*=*=*=*
--------
Briefing
--------
Tanami Desert, Australia
Consortium Viral Testing Compound
The recovered shipping manifest from the S.S Lorelli told Gabe and Lian
where the virus was being tested and shipped from. Because Dr. Weissinger's
signature was on the shipping invoices, they also knew who was running the
medical end of the operation. They would need to capture her to solve the
mystery of who was behind Syphon Filter.
Since Gabe was required to be in Washington to testify, Lian teamed up
with Maggie Powers to perform the kidnapping. But Lian also has other plans.
She intends to obtain photographic evidence of genocide, sabotage the
compound's communications, and take out as many terrorists as she can. She
vows that when she is finished, no one will ever be infected with this virus
again.
----------
Objectives
----------
1. Primary: Sabotage Radio Communication Dish
2. Primary: Photograph Evidence of Aborigine Genocide
3. Primary: Eliminate 4 Soldiers Guarding Dr. Weissinger's Tent
4. Find Vial of Syphon Filter RNA
5. Find Vial of Viral Protein Inhibitor
6. Find Vial of Reverse Transciptase
7. Rescue Dr. Weissinger after Completing Primary Objectives
----------
Parameters
----------
1. Protect Dr. Weissinger
2. Contact Dr. Weissinger Only After Completing Primary Objectives
--------
Weaponry
--------
45
M-16
AU300
Silenced Sniper Rifle
Air Taser
Knife
Camera
-----------
Walkthrough
-----------
1. Primary: Sabotage Radio Communication Dish
---
From where you start, head forwards taking out all the soldiers you run into,
straight ahead and a little to the left is the communications dish. Head up
to it and press Action to sabotage it, (check your map if you need help).
2. Primary: Photograph Evidence of Aborigine Genocide
---
From the position that you are facing to turn off the dish, turn a 180 around
and head in that direction. Straight ahead is a mass grave, get close to it
and press Action to take a picture, (again: check your map if you need help
finding it).
3. Primary: Eliminate 4 Soldiers Guarding Dr. Weissinger's Tent
---
From where you entered the grave area, turn right and head down that direction
until you see a sniper tower with the 1st Soldier, head shot him, (beware: he
can hit you with a head shot too). Continue on and the 2nd and 3rd soldiers
will rush you so head shot them too, (all 4 are wearing flak jackets). Enter
the fence area to the left and head to the left when you enter it to see the
4th soldier around a corner, kill him too. Enter the tent to find Dr.
Weissinger.
4. Find Vial of Syphon Filter RNA
5. Find Vial of Viral Protein Inhibitor
6. Find Vial of Reverse Transciptase
---
This part is incredibly easy as all Vials are marked on your radar, just
follow the blinking blue dots and take out any soldiers you meet on the
way. Afterwards, head back to the Dr.'s tent, be careful as three soldiers
with flak jackets are in here so use peeking and head shots to take them out.
7. Rescue Dr. Weissinger after Completing Primary Objectives
---
Follow Weissinger out of the tent, take out the two guards at the entrance
and continue to follow her. She stops and tells you the helicopter is
ahead, run ahead and to the right up a hill to find the helicopter with four
guards around it. Shoot them all and head for the helicopter to finish the
mission
=*=*=*=*=*=*=*=*=*=*=*=*=
14. St. George, Australia
=*=*=*=*=*=*=*=*=*=*=*=*=
--------
Briefing
--------
Australia
Vuendumu Village
After capturing Dr. Elsa Weissenger, Lian discovers that the consortium has
been testing different strains of the virus on the local population of
aborigines. Lian forces Weissenger to synthesize the vaccine so that Lian can
help as many of the nearby villagers as she can.
But Commander Silvers is on an accelerated timetable. Under orders from Mara
Aramov, he is to shut down the entire operation, killing not only the
aborigines, but the entire medical staff. Lian knows that she can't let
herself be seen by the compound guards until she eliminates Silvers, or many
innocents will die.
----------
Objectives
----------
1. Assassinate Commander Silvers
2. Give Antidote to 6 Aborigines
3. Steal Truck and Head to LZ Point
----------
Parameters
----------
1. Protect All Aborigines
--------
Weaponry
--------
Note: All Weapons from Australian Outback are carried over here
45
M-16
AU300
Silenced Sniper Rifle
Air Taser
Knife
Camera
-----------
Walkthrough
-----------
1. Assassinate Commander Silvers
2. Give Antidote to 6 Aborigines
---
This is the very first stealth mission in the game, so stay out of the sight of
all the guards otherwise you'll fail the mission. Use head shots to kill
guards from a distance, you're still allowed to take them out.
Just to let everyone know, I'll try my best to tell you where to find each
Aborigine but the level is very similar in design and easy to get lost trying
to figure out where to go. Check all the buildings in this area as 4 of the
6 Aborigines are hiding in them. If you come across an area that still has
a guard standing, that indicates you haven't been there yet, (kill every guard
you see) so be sure to check those areas.
From where you start, take the Flak Jacket from the box if you need it. Head
forwards a bit and snipe the guard in the tower on the left, head forwards a
bit more sniping any guards you see on your radar. Head down the left side of
the truck in front of you and a little ways ahead you should see a small
structure where the 1st Aborigine is visible, take out the guard patrolling the
perimetre of the structure and give the cure to the Aborigine.
From here, head outside the structure and turn right and go around the
corner. Keep going in the direction you're facing and sniper any guards that
appear on your radar. Keep going until you reach a sniper tower with a
spotlight, take cover behind a crate and snipe the soldier on the tower. From
the direction you are facing the tower, turn left and head down here until you
see what appears to be a smoking mine entrance, go down here to cure the 2nd
Aborigine.
From the entrance of the smoking mine, (facing away from it) head right. On
your right a bit down this ways you'll see two soldiers guarding the 3rd & 4th
Aborigines. Activate Sniper View and wait until the two soldier's heads are
parallel to each other, (one is walking and the other is still, wait until you
line up their heads in your shot to take them out with a single bullet). Cure
the two Aborigines afterwards.
From where you entered this area, head right until you see the 5th Aborigine
in a building, cure him. Head back to the smoking mine and from the position
of looking out of it, head right and head all the way to the other side, the
last Aborigine is in a building on the other side.
3. Steal Truck and Head to LZ Point
---
After that, head back to where you started the level, (check map if you need
help finding it) and press Action to steal the truck there. Once a small
cut-scene takes over kill all the guards surrounding the helicopter and the
mission will end.
"My grandfather had owned a cabin on the ridge just south of where the FBI had
said the satellite went down. I used to spend the summers up there, so I knew
the area pretty well. I guess that's why my ATF unit leader gave me the job
to recon the mountain pass up to the impact area."
"I also knew the sort of people who lived up there: miners, hunters, militia,
survivalists. Folks like the Unabomber who shunned people, mistrusted
outsidersm, and especially the government. I knew that if people like the
Oaktons had got hold of that government satellite, there was going to be one
hell of a fight
----------
Objectives
----------
1. Eliminate 2 Militia Snipers
2. Find and Rescue Agent DeMarco
3. Plant Homing Device on Powerlines
4. Remove Homing Device on Powerlines
5. Make Your Way to the Crash Site and Report Back Its Location
----------
Parameters
----------
1. Don't Kill Any Federal Agents or Unarmed Militia Members
From where you start, turn left and get into a crouching position. Hold this
position by holding X and slowly walking forward, once you see the green enemy
dot in your radar, zoom in with you Sniper Rifle to the tower ahead and
quickly kill the sniper with a head shot. Equip the HK-5 and kill the militia
member that runs towards you on the ground. Turn to the left again and head
right and a bit forward to see the second tower, once you see the green enemy
dot hit the militia sniper with a head shot.
2. Find and Rescue Agent DeMarco
---
Continue on to where the second tower was and run under it, shooting the
militia member that meets you there. A little bit ahead, you'll get a radio
call and a new objective. Head forwards a bit and you'll see DeMarco, get a
little closer and he will yell about this being an ambush. Approach him and
quickly run away to avoid the grenade, shoot the two militia that show up and
approach DeMarco and press Action to untie him. Climb over the rocks to the
left to continue.
3. Plant Homing Device on Powerlines
---
Ahead you'll run into two militia being led away in custody by FBI agents,
ignore them and continue on killing the militia that comes running out. Ahead
is the power lines, approach the middle pole and press Action to lay a beacon,
immediately kill the two Shotgun-armed militia that run out to you.
4. Remove Homing Device on Powerlines
---
Ahead a cut-scene will take over, after it's finished head back to the power
lines, (straight ahead from where you face after the cut-scene). Kill the NSA
Agents that run out then ahead for the lines, upon removing the beacon three
more Agents will run out so shoot them all. Then head back to where the
cut-scene took place.
5. Make Your Way to the Crash Site and Report Back Its Location
---
From here, you are forbidden from killing any Militia, so use you Crossbow
to hit them, (DO NOT use head shots with this as it is lethal). You may still
kill NSA agents, however.
Basically at this point it's "get from Point A-to-Point-B", use the O button
to roll A LOT to avoid getting hit by enemy fire, navigate through the little
village and you'll later come across a white text that says "This Way to
Oakton Compound", follow it and turn right and you'll see three militia
running towards the compound. Follow them from a distance and once they get
mowed down by NSA sniper fire, head to where they were and keep rolling to
avoid their fire. Ahead you'll see a steel wall, approach it to finish the
mission.
=*=*=*=*=*=*=*=*=*=*=
16. Military Compound
=*=*=*=*=*=*=*=*=*=*=
--------
Briefing
--------
Paradise Ridge, Montana
Oakton Militia Compound
Teresa's Testimony from the Congressional Record
"The moment I saw those government agents murder Earl Oakton in cold blood my
entire world changed. I was a trained law enforcement officer, and there I
was, unknowingly part of some conspiracy that was way outside the law. It
took me back to my roots, where my ancestors had been cheated and murdered in
the name of civilization."
"The situation got complicated real quick, there was no way I was going to
kill Oakton's family or his followers, nor was I going to kill ATF agents who
were innocent like me. But the place was crawling with NSA hitmen who were
posing as FBI, and I had seen what they were capable of, up close."
----------
Objectives
----------
1. Find Special Agent Kelly
2. Place Homing Beacon on Silvers and Leave Area Unseen
3. Find the Satellite Data
4. Take Out Enemy Snipers
5. Find Debbie & Dustin Oakton and Bring Them To Safety
----------
Parameters
----------
1. Don't Kill Militia Members
2. Don't Kill Commander Silvers
2. Protect All ATF Members
--------
Weaponry
--------
Note: All Weapons from Paradise Ridge are carried over here
1. Find Special Agent Kelly
2. Place Homing Beacon on Silvers and Leave Area Unseen
3. Find the Satellite Data
4. Take Out Enemy Snipers
5. Find Debbie & Dustin Oakton and Bring Them To Safety
---
From the starting point, head around the corner and watch the NSA Agent kill
running militia, shoot the agent afterwards. On the left wall from where you
start is a Flak Jacket, so take it if you need it. Continue on, kill the NSA
agent and then watch the shoot-out in the house-like structure. After the
explosion, kill the NSA member then run towards the entrance, (your character
will automatically jump to the beam). Walk off and press Action to climb up
to the other side. In the next room, walk around the crates and into the
hole that's around the corner. Down there you'll see two NSA agents beating
a militia, head shot them because they are wearing Flak Jackets, (don't worry
about the militia member getting killed, it's only if you kill him that the
mission is failed). On the right wall in the first alcove from where you
dropped down is another hole, go down it. Head down the passage, you'll hear
an NSA agent talking to a radio, shoot him through the grate above you.
Furthur down the passage is another NSA agent, shoot him and climb out. Once
outside, turn around the corner and kill the two NSA agents. On the right
side of the truck is a militia member, approach him to get a new objective. On
the left side of the truck is a brown door, press Action to kick it open and
get a new objective after the cut-scene. You'll have to use some stealth for
this objective, climb up the cargo box in front of you and turn around, run
towards the part of the catwalk that has text that reads "jump here". You'll
automatically jump to the catwalk, crouch down and slowly approach Silvers
from behind, when the text "Place Homing Beacon" appears press Action. Then
quietly drop off the catwalk to finish the objective. Head to the opposite
side of the warehouse and head up the ramp to the upper level and out the
doorway in front of you. Head through the corridor until you get outside,
Kelly is underneath the stairs so untie him. After that three NSA agents will
attack so kill them all. Afterwards, head down the well in this area to
access a secret passage. Down here you'll see two militia that order you to
kneel to the ground, so do so where it says "Press X to Kneel". After a brief
talk they'll give you a grenade launcher and you're on your way. Out of the
tunnel, continue on and fire a grenade at the NSA agents on the other side,
prepare for an ambush so unload on all NSA agents you come across, furthur
ahead is a red door so press Action to kick it down. Once in the next area,
run and roll to the other side and head down this passage as the militia here
will open fire on you so it's not worth the risk to take out NSA in this
area. Ahead is a red structure with it's door open, head in and go through
the rooms until you're outside, turn left to get another M-79. Turn around
and you'll see three militia do battle with some snipers, approach them to
get a new objective. Now equip the M-79 and open fire with one grenade on
the three snipers, (they can score head shots on you so be careful). After
they are all gone, head left and into the structure here. Once down shoot
all the NSA agents and from where you entered, turn right and press Action
by the matress in the corner to finish the mission.
"Getting Dakton's family to trust me was tough, but I knew that the only way
to get them off that mountain safely was through their underground bunker
system. A lot of those survivalist compounds had been built right over the
top of old mines, giving them access to a network of hidden tunnels."
"I had always thought the Daktons were more paranoid than most because they
had created an entire compound down there. Looking back, I guess it wasn't
so paranoid. It was hiudden pretty well, but the NSA hitsquads were coming
fast, and I not only didn't know the way, but had a pregnant woman in tow, and
she wasn't moving all that fast."
----------
Objectives
----------
1. Meet Debbie Dakton in Bunkers
2. Locate Emergency Medical Kit
3. Prevent Premature Birth of Debbie Dakton's Child
4. Lead Dakton Family Out of Caves
----------
Parameters
----------
1. Protect Dakton Family
--------
Weaponry
--------
Note: All Weapons from Paradise Ridge and Militia Compound are carried over here
Follow Dakton's son down the tunnel, when he stops to plant something
immediately go past him because he is setting explosives which will go off
when he's done. After that, follow him down until he stops so you can get
some supplies, there is a Falcon on the green-lit cave on your left. Go back
to where Dusty is and go down the cave to the right, there are four NSA agents
here so take them all out. Follow Dusty down until he stops in an extremely
dark cave, take out the two NSA agents that appear and he'll give you some
night-vision googles to help you see. Take the M-79 in the box on your left
and follow Dusty down some more tunnels until you get to a spiral ramp-like
structure, shoot the two NSA agents in here and continue on. You'll get to
an underground room with two more agents, kill them both and pick up the Flak
Jacket in the box on the right. Afterwards, follow Dusty to the room where
Debbie is.
2. Locate Emergency Medical Kit
3. Prevent Premature Birth of Debbie Dakton's Child
---
Exit the room where the Daktons are, facing away from the tunnel that leads to
the room turn left and enter the first left corridor, you should be in a room
with computers. Exit it through the tunnel on the right, turn right and head
down the very last tunnel on the right, (it should lead down). You'll see
two grey doors, press Action to kick them open and the First-Aid kit is on the
left. Return to the Daktons taking out all NSA agents you run into.
4. Lead Dakton Family Out of Caves
---
Protect Debbie, ignore Dusty since it's Debbie you want to protect. Follow
her as she walks and take out any NSA agent unfortunate enough to attack, soon
she will enter an elevator and all three of you will ride down a level. Follow
Dusty, since he will attack with you, to clear the path ahead of any NSA agents
and eventually you'll get to a conference room. Dusty will set-up some charges
and two more agents will run through the doorway, kill them both and Dusty
will set off the charges, escape through the secret path he opens to finish
the mission.
=*=*=*=*=*=*=*=*=*=
18. Senate Building
=*=*=*=*=*=*=*=*=*=
--------
Briefing
--------
Washington D.C.
Senate Hearings Building
Things begin to unravel quickly. Vince Hadden, revealed to be the shadowy
arms consortium leader who has been running the Agency all along, has been
murdered by Mara Aramov. Gabe asks Teresa to stay in the hearings chamber
with the wounded federal agents, while Gabe goes after Mara.
But things get complicated, viral bombs have been planted throughout the
building and the only way to stop them all is to retrieve the disarm code from
Hadden's office. In the meantime, DC bomb squad agents are coming under
terrorist fire everywhere in the building, and Mara's getting away.
----------
Objectives
----------
1. Find the Cancellation Code to Deactivate the Bombs
2. Rescue the Captured Federal Agents From the Senate Lobby
3. Capture Mara Aramov
----------
Parameters
----------
1. Do Not Harm Federal Agents
--------
Weaponry
--------
9mm
G-18
H11
MARS
K3G4
-----------
Walkthrough
-----------
1. Find the Cancellation Code to Deactivate the Bombs
---
Head down the hall to the right and immediately got into Sniper View because
there is a terrorist waiting around the corner. He's wearing a Flak Jacket so
hit him with a head shot, round the corner and head shot the terrorist that
is charging at you. There is an open corridor to your left, head down it and
take the last door on the right, (it's right beside a bench in a small
alcove). Shoot the two terrorists that are in this room and notice the white
text on the above air vent that say "Shoot Vent", do so. Climb up onto the
sink and into the vent. Crawl through it until you get to an office with white
text on the desk that allows you to get the Cancellation Code.
2. Rescue the Captured Federal Agents From the Senate Lobby
---
Two terrorists will enter this room, one from the door and one will drop from
the vent. Kill both and leave, in the corridor outside the office are two Flak
Jacket-wearing terrorists so head shot both. Head back to the area where you
found the room that had the vent, but enter the room opposite to that room to
find two terrorists inside said room taking a leak. Kill both and shoot out
the vent in this room and enter. In the office you end up in, use the control
panel to open all the gates, allowing you access outside of this room and to
the hostages a little later on.
Turn around, out the door and turn right. You will be attacked by two
terrorists with a Flak Jacket so head shot them. Turn left and continue down
this hall until you get to the Senate Lobby. There are two terrorists in
here, both are wearing flak jackets so peek out the corner and head shot
them. Two will rappel from the ceiling so head shot them while peeking as
well. This will initiate a cut-scene and complete the objective.
3. Capture Mara Aramov
---
Save, then grab the Flak Jackets from the fallen soldiers if you need them. A
radio message will come and a small cut-scene will accompany it. Leave this
room, follow the hallway from where you came and take the first right. Continue
down, take the first left and then turn right, two Flak Jacket wielding
soldiers pop out so head shot them. Follow this hallway straight down until
you reach the elevator. Use Action while in it to go down, you'll hit a
Checkpoint.
At the bottom, observe the cutscene and head forward. Two soldiers run out so
gun them down, (no blasted Flak Jackets on them, thank God). Run out onto the
tracks and quickly climb up to the opposite ledge, (don't get hit by the
train). Then head left, gunning down more soldiers and head to the train car,
press Action in front of it to end this mission.
=*=*=*=*=*=*=*=
19. D.C. Subway
=*=*=*=*=*=*=*=
--------
Briefing
--------
Washington D.C.
Senate Subway System
Though Gave has managed to help the DC Bomb Squad disarm most of the viral
bombs, Mara has escaped with one. She boards a subway train which seems to
have been prepared as the terrorists means of escape. It is swarming with
consortium terrorists. Gabe knows that it is he alone against an entire
army, odds that he likes.
There is no way to stop the train as it careens beneath the DC streets. Gabe
isn't sure where Mara is heading, but he fears that once she gets there, she
will detonate the bomb and thousands, perhaps millions, of innocent people
will die. Gave reflects on the irony that it was in these same DX subway
tunnels that he met Mara Aramov fo the first time, two years before. He
should have killed her then.
----------
Objectives
----------
1. Rescue 3 Hostages
2. Kill Mara's Lieutenant Before he Separates the Engine Car
3. Rig Explosives to Engine Room Door
4. Kill Mara Aramov
----------
Parameters
----------
1. Protect All Innocents
--------
Weaponry
--------
Note: All weapons from Senate Building are carried over here
9mm
G-18
H11
MARS
K3G4
-----------
Walkthrough
-----------
1. Rescue 3 Hostages
---
When you start, two terrorist run out of the door in front of you, gun them
down. Go through the next car, grabbing the Flak Jacket on the left if
you need it and into the 3rd Car. The roof blows off and two terrorist
rappel down, kill them both. Into the fourth, then the fifth and two more
terrorists crash through the side windows, kill them. Into the sixth, then
the seventh and you'll see two Flak Jacket (argh) wearing terrorists behind
some seats in the middle of the car. One throws grenades (watch it) and
the other shoots...hit both with head shots then move to the opposite end
of the car to hit a Checkpoint and a cut-scene.
New objective, run into the eighth car and keep going until you hit the
tenth one. The roof blows up and two more terrorist rappel down, kill
them. Moving into the eleventh car, you can see two terrorists in the
twelfth warning you to not "come any closer". They have a hostage and if you
enter that car they will kill her. Be quick on the draw here, equip a
rapid-fire gun (in other words, not the 9mm) and try to hit both with head
shots. Aim for the first guy, then sweep to the right taking out the
second one. Then head into the next car and free the 1st Hostage.
Into the twelve car, then the thirteenth and a short cut-scene will occur.
After watching it, head shot the two flak jacket terrorists behind the seats
in the fourteenth car ahead. Keep going until you get to the sixteenth car,
in the seventeenth car ahead you see another hostage with two terrorists
guarding him. Head shot then quickly with a rapid-fire gun (H-11 was my
favorite) using the same tactic as above. Free the 2nd Hostage and get
another checkpoint.
In the eighteenth car, the roof blows up and two more terrorist rappel
down, shoot them. Continue forth until you get to twenty-first car,
terrorist burst through the windows at the end so gun them down. Car
twenty-two has another ceiling blow up and terrorist rappel down, so
kill them. Then in the twenty-third car you see two more terrorists
guarding the 3rd Hostage so use the same tactics as before.
2. Kill Mara's Lieutenant Before he Separates the Engine Car
---
When you get to the middle of the twenty-seventh car, two terrorist burst
out of the windows in front of and behind you. Turn around and shoot
the terrorist behind you (Flak Jacket guy) with a head shot then target and
hit his friend. Grab the Flak Jacket dropped by the terrorist or grab the
one in the twenty-sixth car.
Continue forth, car twenty-nine has another roof-blow-up but the guys don't
rappel down. They try to snipe you from the roof, (watch out for head
shots). For some reason, back up and they blow up, (can't explain it).
Anyways, save and continue from this checkpoint. Car thiry has the AU300
so grab it.
Car thirty-two has the Lieutenant, snipe him from afar quickly with the
AU300 to complete this objective.
3. Rig Explosives to Engine Room Door
4. Kill Mara Aramov
---
Grab the explosives in the room the Lieutenant was in, rig them to the
opposite door, then run like hell to the thirtyth car to avoid the explosion.
Head back to the engine car to see Mara holding a woman hostage, do no enter
the engine car but climb up above the door leading to it to the roof of the
train. Head to the opposite end, using the AU300 and target Mara's head from
the roof, (yes, you can see through metal, just head shot her).
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VII. Thoughts
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This was my first ever full walkthrough for a game, and it was rough. In the
last year I suffered a full courseload, personal problems, work and whatever
else I had to toil through. Finishing this finally gets me some rest.
Right now, I am contemplating doing a guide for SF2. I have the game, I
know it's the hardest of the bunch but I felt really comfortable doing a
guide for a SF game due to the simplicity of the game structure. It's
all up in the air at this point.
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VIII. Legal Information
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Syphon Filter 3 is a trademark of SCEA, this guide is intended to assist
gamers through their experience playing Syphon Filter 3, the author is not
making a profit off it.
This guide copyright 2003,2004 TheEternalVenomX. This guide may not be
copied, altered, distributed or sold without the author's consent and
permission.
Right now, I only give permission for GameFAQs to host this FAQ. I mean
no offense to any other sites, but I just feel most comfortable with what
I have going on right here.
I would like to thank SCEA for managing such a fantastic series and for
giving me so many enjoyable hours experiencing Syphon Filter. I extend an
eternal thanks to CJayC for creating GameFAQS and allowing me to post FAQS &
Reviews onto his site. CJay, not sucking up here: but I will never pull my
FAQs from your site, you are the one that gave me the opportunity to write
FAQs/Reviews in a public site...I cannot thank you enough.