*Surf Riders*
FAQ/Stadegy Guide
Version 1.01
By: ac (
[email protected])
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*Contents*
1. Introduction
2. Characters
3. Controls
a. Buttons
b. Moves (Beginner --> Advanced)
c. Runs
d. Tips and/or Tricks
4. Scoring
5. Locales
6. Secrets
7. Credits
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*Introduction*
Version 1.01 - Well, i forgot some stuff. Added some more
tricks. That's it.
This is my first FAQ and I had some extra time so i thought i
might write one. Let's see how it goes. This will more than
likely be the one and only version...
Compete on the world surfing circuit, visiting each...what
the hell am i doing? You dont care about the story...
Surf Riders is the first surfing game to be released on the
playstation. It certainly isn't the GREATEST game, chewing your
thumbs up and spitting them out isn't the only down (thx for the
analog support), but at least it will hopefully give other
designers some ideas and one day a "Tony Hawk" for surfing, so to
speak, might grace the PSX. The gameplay itself isnt all too
bad, just repetitive, and the music is straight outta the 60s,
but if you're an avid surfer, definitely try it out, it's a
blast....for two days. Don't forget to keep the receipt.
-==------------------------------------------------------------==-
*Characters*
Name: Cindy Ross
Description: The Hot One
Age: 21
Blood Type: A
Country: Australia
`~'~'~'~'~`
Name: Nancy Cooper
Description: The Butch One
Age: 18
Blood Type: AB
Country: California, USA
`~'~'~'~'~`
Name: Fender Gibson
Description: The Weird One
Age: 19
Blood Type: O
Country: California, USA
`~'~'~'~'~`
Name: Alan Pietro
Description: The Artsy, Sensitive One
Age: 23
Blood Type: A
Country: France
`~'~'~'~'~`
Name: Jack Henderson
Description: The Stereotype
Age: 20
Blood Type: O
Country: Australia
*To my knowledge, there is no difference between surfers*
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*Controls*
a. Buttons .a
_Left/Right on the D-Pad (->/<-)_
Moves the Surfer to his/her left/right (respectively)
_R1_
Paddles when laying on the board.
Crouches when riding (useful in Japan).
_L1_
Paddles when laying on the board.
"Pet the Cat" (touch the water) when riding (adds style).
_Triangle_
Stands you up on the board when laying on it.
Pulls you out of a run (jumps off board).
_Circle (O)_
Jump button.
Hold down to charge for a higher jump.
_X (X)_
Lean back (slows you down).
_Square ([])_
Tight turn button.
Push this and the control pad direction to cutback.
b. Moves .b
_Dropping in_
The best way to start a run is to stand up on the board
when you're high up on the wave, this is called a drop-in.
All dropping-in is is timing. The higher up you drop-in,
the faster you will go at the start. You must time the
paddling correctly: too short is no big deal, you just
start slow, but too long and you'll miss the wave. A
good stradegy to follow is wait until you can see the
wave before you start paddling...but eventually you will
get it down.
_Riding_
There are two things one must remember when riding:
going up the face slows you down and going down the face
of a wave speeds you up. A good stradegy is to never
move in a straight line for a long time, go back and
forth, up and down the face.
_Cutbacks_
The simplest and coolest looking move in the game is the
cutback. This is when you hold down square and push
either left or right. You make a sharp 180 and kick up
spray. Be sure to be far enough away from the barrel
though, because this one slows you down a lot.
_360_
Another easy move is the 360. A lot like the Cutback, to
pull one off do exactly the same as a Cutback, press
sqaure and either left or right, but instead of letting it
go, hold the buttons until you have made one complete
rotation. This one slows you dramatically.
Another, and easier way to pull this off is to gain some
speed and push either left-left or right-right and the
square button. (BeN)
_Off the Lip_
This is just a modified Cutback. Be sure you're riding
straight up the wave and hit square and D-Pad down at the
same time. This can only be safely performed near or at
the point where the wave begins to curl. Pull it off
anywhere else and your lucky.
_Barrel Riding_
The barrel of the wave is the open area made by the curl
of the wave where it breaks. To ride inside it, you must
slow down to first get in it. Once you're in it, keep
an eye on both your position and your speed. The wave
sometimes pushes you up/down and also wants to push you
out. Be sure to keep your speed below the half-way mark.
A helpful hint is the farther in the barrell you are the
faster the timer will go, giving you more points.
_UseLess_
What it is is a backflip. You do a back flip while riding.
It doesnt give you any points or anything, it's just funny.
To do it, while riding press Up-Up and the square button.
I think it is just for style, use it in the tube. (BeN)
_Aerials_
To jump off a wave you must use the circle button. Just
riding off will pull you out of it. The object of jumping
is to get as high and perform as many turns as possible.
In order to get hight, hold down the circle button longer,
approach the jump faster, and release the circle button
as close to the crest of the wave as possible. Below
are a list of Moves you can do while airborne:
_Right Spin_
While not the coolest name, it certainly describes
the move. Approach the jump and have the right
direction pressed whenever you release the circle
button. Hold down the right button to spin fast.
In order to land any jump, you must be pretty much
straight down.
_Left Spin_
Exactly the same as the right spin, but for every
"right" replace it with "left".
_Helicopter_
With this move, instead of spinning vertically,
you spin horizontally. To perform, Approach the
jump and have the up direction pressed when you
release the circle button. Once you're in the air
you must use the left/right buttons to spin. To
land this one the nose of the board has to be
pointed down the face of the wave.
_Cyclone_
I dont want to explain it. Approach the jump with
and have the down direction pressed when you
release the circle button. You must use the
left/right directions to spin. Landing this trick
hit or miss, just keep spinning and hope for the
best.
*If you know of any others, e-mail me and i'll update*
c. Runs .c
A run is the time between when you stand up on a wave and the
time you wipe out and/or pull out. The whole run is what the
computer judges you on. The following is the tightest run i've
figured out. Almost always gets me a 9.9
Drop-in high on the wave and once your up, press and hold the
circle button. Gain some speed and some distance from the curl.
When you've held it for about four seconds, go to the bottom of
the wave and turn back to the top and release the cicrle button
and do two complete right spins. Land and you'll be near the curl.
Slow up and ride the barrell for roughly 400 units (time...i guess)
Come out of the barrell and immediately do an Off the Lip. Then
gain some speed, do some cutbacks and pull out.
d. Tips and/or Tricks .d
-=Don't wait until you wipe out to finish a run, pulling out
will help your score=-
-=The special aerials really don't give you that many more
points and they're harder...stick with the spins=-
-=Always "Pet the Cat" (L1) when riding in the barrell. It
helps out the style and will raise your score=-
-=The further in the barrell the faster the timer goes, and
you'll get more points=-
-=Have lots o' speed when you do cutbacks, the higher the spray
the higher the points=-
-=If you wanna stop spinning, just push the opposite direction
on the d-pad=-
-=Don't worry...I think that a 10.0 is impossible to recieve=-
*Know anything else? E-mail me*
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*Scoring*
The runs are scored on:
The time spent riding the wave.
The height and # of spins in a jump.
The height of spray.
The length of time spent in the barrell.
So, do all these to their maximum.
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*Locales*
_Manly Beach, Australia_
Board: Natural Arts
Height: 2
The wave here gives a little more room than Japan but there is
still little room for mistakes. Not very fast.
_Grand Plage Lacanau, France_
Board: Local Motion
Height: 4
This giant wave's face is easily manuverable, but the curl
catches you quickly, dont slow too much.
_Huntington Beach, California, USA_
Board: Natural Arts
Height: 3
The average wave of the game, stay fast and dont stop moving.
_Tonami Beach, Japan_
Board: Town & Country Surf Design
Height: 1
This wave is small (relatively) and has no room for an oops.
Stay below the crest and be careful.
*The only way to ride the pipe here is to duck (R1)*
_Pipeline, Hawaii, USA_
Board: Local Motion
Height: 5
The biggest in the game. Huge. Extremely fast and extremely
large. Jumps are hard on this one because of the huge face.
*Anything i need to add? E-Mail me*
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*Secrets*
None, I don't think...
-==------------------------------------------------------------==-
*Credits*
Writer, Player, Surfer: ac
Contributer: Benjamin, NJ
A special thx to NoFX and MillenColin for giving me music to
listen to while i wrote this...
LaTeR KiDs
-=------=-
.This Document Copyright 2000 Adam Cheslock.