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                          Dai-3-Ji Super Robot Taisen
                          (a.k.a Super Robot Wars 3)
                          Secrets FAQ V 1.0 (10/5/2005)
                    by Ace Whatever ([email protected])
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
In short, currently ONLY GameFAQs can host this guide. If you want to put this
on your website, simply e-mail me and ask. I check my inbox regulary and I
don't get a lot of mail anyway, so don't worry about not getting a reply unless
it's summer vacation time. Plagiarize me and I'll pluck your eyes out.
As of 2004, Neoseeker.com has permission to host all of my current and future
FAQs.
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Contents:

-Introduction
-Acquiring New Pilots & Mechs
   -Arrival Table
   -Secret Pilots & Mechs
   -Comments
-Tips & Tricks
-Reenactments
-Nitpicky Nitpicks
-Notes
-Credits
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-------------
Introduction
-------------
Super Robot Wars (SRW, for short) is a series of Japan-only strategy RPGs
where mechs from 3/4s of Japan's Super and Real robots anime plus a few
original ones get together and proceed to trash the living (or mechanical, if
you prefer) crap out of each other in the motherlode of all crossover
fanfiction. SRW 3 was the first in the series to come out on the Super Famicom
(that's the Japanese SNES for you and me). Justin Carrasco's unfinished Mecha
FAQ's arrival list inspired me to write this one and add a few other things
based on my experience with game and Carlos Satoshi Mori's excellent FAQ. As
such, this guide is best used in conjunction with his FAQ since all the names
were taken from it in order to maintain some uniformity. Be forewarned that
this document might contain spoilers.

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----------------------------
Acquiring New Pilots & Mechs
----------------------------

You start the game with 8 units (not counting White Base and its replacements
since you automatically get those between missions and they cannot be
upgraded): Mazinger Z, Aphrodi A, Proto Getta Robo, RX-78 Gundam, a Guncannon
and 3 GMs. There 55 other units that can be acquired throughout the course
of the game, bringing the total to 63. However, since some mechs are exclusive
to certain paths, you can't get all 63.

Pilot-wise, you start with 10: Kouji, Sayaka, Getter Team (Ryou, Hayato Kami,
Musashi), Amuro, Kai, Sayla, Ryuu and Hayato. With another 44 available, but
again you can't get'em all.

                              Arrival Table
This table will show what new pilots & mechs you get and when you get them.
Scenarios marked with a (@) symbol denote branched missions, the other
scenarios you'll play no matter what path you take. A star (*) denotes a secret
pilot and/or mech, everyone else automatically joins you either before, during
or after the mission. Bracketed numbers (#) refer to their respective entries
in the Comments section:
                              -----------------------------------------------
                              | Pilot     | Mech            | Note           |
------------------------------------------------------------------------------
Scene 3A/3B-"G-3": @           | Reccoa    | Nemo x 2        | Getter Robo    |
                              | Fa        | Methuss         | replaces the   |
                              |           | Getter Robo     | Proto Getter   |
                              |           |                 | Robo (1)       |
------------------------------------------------------------------------------
Scene 5-"Von Braun": @         | Camille   | Z Gundam        |                |
                              |*Emma      |*Gundam Mk.II    |                |
------------------------------------------------------------------------------
Scene 6-"Atmospheric Entry": @ | Camille   | Z Gundam        |                |
                              |*Emma      |*Gundam Mk.II    |                |
------------------------------------------------------------------------------
Scene 7A-"Atmospheric Entry": @| Camille   | Z Gundam        |                |
------------------------------------------------------------------------------
Scene 8-"Gundam Pillage": @    | Kou       | GP-01           |                |
                              | Keith     | Guncannon       |                |
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Scene 10-"Land of Hot Sands": @| Kou       |*GP-01           |                |
                              |           | Nemo            |                |
                              |           | Z'gok E         |                |
------------------------------------------------------------------------------
Scene 11-"Gato's Raid":        | Chris     | Alex            |                |
                              | Sleggar   | Nemo x 2        |                |
------------------------------------------------------------------------------
Scene 12-"Seaside Panic":      |           |*Dijeh SE-R      | (2)            |
------------------------------------------------------------------------------
Scene 13-"Super                | Hyouma    | Combattler V    | (3)            |
         Electromagnetic      | Juuzou    |                 |                |
         Robo Com-Battler V": | Chizuru   |                 |                |
                              | Taisaku   |                 |                |
                              | Koke      |                 |                |
------------------------------------------------------------------------------
Scene 15-"Crimson Wings":      |           | Dianan A        | Jet Scrander   |
                              | Boss      | Boss Borot      | for Mazinger Z |
                              |           |                 | (4)            |
------------------------------------------------------------------------------
Scene 16-"Brave Raideen":      | Akira     | Raideen         |                |
                              | Chikara   | Blueger         |                |
                              | Rei       |                 |                |
                              | Mari      |                 |                |
------------------------------------------------------------------------------
Scene 17-"The Rumoured         |           |                 |                |
         Banjou Haran":       | Banjou    | Daitarn 3       |                |
------------------------------------------------------------------------------
Scene 18-"Into Space":         | Kayla     | Re-GZ           | GP-01 into     |
                              |           | Hyaku Shiki     | GP-01 FV (5)   |
                              |           | Rick Dias       | (6)            |
                              | ----------OR--------------- |                |
                              | Quattro   | Hyaku Shiki     |                |
                              | Roberto   | Rick Dias x 2   |                |
                              | Apolli    |                 |                |
------------------------------------------------------------------------------
Scene 19-"In the Middle of     |*Bernie    |*Zaku            | (7)            |
         Silence":            |*Katsu     |*G-Defensor      |                |
------------------------------------------------------------------------------
Scene 20-"Suspicion": @        |           | Kampfer         |                |
                              |           | Jegan           |                |
                              |           | Gargantua       |                |
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Scene 21-"The Battle of        |           | Kampfer         |                |
         Luna Two": @         |           | Jegan           |                |
                              |           | Gargantua       |                |
------------------------------------------------------------------------------
Scene 22-"Pursuit Battle": @   | Roux      | Re-GZ           |                |
                              | Judou     | ZZ Gundam       |                |
------------------------------------------------------------------------------
Scene 24-"Fierce Battle at     |           |                 |                |
         Side 1": @           |           | Gelgoog M       |                |
------------------------------------------------------------------------------
Scene 25-"Fierce Battle at     | Seabook   | F-91            |                |
         Side 1": @           | Roux      | Jegan           |                |
                              | Judou     | ZZ Gundam       |                |
------------------------------------------------------------------------------
Scene 26-"Shangri-La": @       | Seabook   | F-91            |                |
                              | Elle      |                 |                |
                              | Beacha    |                 |                |
                              | Mondo     |                 |                |
                              | Ino       |                 |                |
------------------------------------------------------------------------------
Scene 27-"Shangri-La": @       |*Quess     |                 |                |
                              | Elle      |                 |                |
                              | Beacha    |                 |                |
                              | Mondo     |                 |                |
                              | Ino       |                 |                |
------------------------------------------------------------------------------
Scene 28-"Conscon's Assault":  |           | Nu Gundam       |                |
                              |           | Re-GZ           |                |
------------------------------------------------------------------------------
Scene 29-"Nightmare of         |           |                 |                |
         Solomon": @          | Masaki    | Psybuster       |                |
------------------------------------------------------------------------------
Scene 30-"Masoukishin": @      | Masaki    | Psybuster       |                |
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Scene 32-"Terror! Mobile       |           |                 | (8)            |
         Big Zam": @          |*Four      |                 |                |
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Scene 33-"Ryuune, and          |           |                 | (9)            |
         Valcionne":          |*Ryuune    |*Valcionne       |                |
------------------------------------------------------------------------------
Scene 34-"Storm of Jaburo":    | Tetsuya   | Great Mazinger  | (10)           |
                              | Jun       | Byuunas A       |                |
                              |*Kochou Ki |*Mecha Kochou Ki |                |
------------------------------------------------------------------------------
Scene 35-"Operation Solar      | Duke      | Grendizer       | (11)           |
         Motion": @           | Hikaru    |                 |                |
------------------------------------------------------------------------------
Scene 38-"Desert Storm": @     | Duke      | Grendizer       |                |
                              | Hikaru    |                 |                |
------------------------------------------------------------------------------
Scene 42-"Matilda Rescue       |*Cecily    |*Vigna Ghina     |                |
         Operation":          |           | Double Spazer   |                |
                              |           |                 |                |
------------------------------------------------------------------------------
Scene 43-"Sister!":            |*Maria     | Marine Spazer   |                |
                              |*Puru      | Drill Spazer    |                |
                              |           |*Qubeley Mk.II   |                |
------------------------------------------------------------------------------
Scene 44-"In Extreme Sorrow":  |           |*Sazabi          | (12)           |
------------------------------------------------------------------------------
Scene 45-"Countdown":          | Benkei    | Getter Robo G   | Getter Robo G  |
                              |           |                 | replaces the   |
                              |           |                 | Getter Robo (1)|
------------------------------------------------------------------------------
Scene 46-"Puru and Puru Two":  |*Puru 2    |*Jagd Doga       | (13)           |
------------------------------------------------------------------------------
Scene 47A-"Rabian Rose": @     | Shuu      | Granzon         | (14)           |
                              |           | GP-03           |                |
                              |           | Pantagruel      |                |
------------------------------------------------------------------------------
Scene 47B-"Rabian Rose": @     | Shuu      | Granzon         | (14)           |
                              |*Four      | GP-03           |                |
                              |           | Pantagruel      |                |
------------------------------------------------------------------------------
Scene 48B-"Moonlight": @       | Gato      | Neue Ziel       |                |
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Scene 49-"Space Swirl": @      |*Kyara     |*Geymalk         |                |
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                              Secret Pilots & Mechs

-Emma & Gundam Mk.II
In either "G-3" missions, talk to Emma with Amuro and she'll leave. Then, if
you chose to go after the DC, choose Von Braun (first choice) after the "Reef
Airspace" mission and Emma will join you with the Mk.II before the start of the
next mission. If you chose to go after the mysterious enemies, she'll show up
in the Mk.II during the next mission, have Amuro or Camille talk to her and
she'll join.

-GP-01
You'll get the GP-01 automatically if you play the "Gundam Pillage" mission, if
you're playing "Land of Hot Sands" instead, you must protect the Medea that
appears on turn 7 in order to get it.

-Dijeh SE-R
In "Seaside Panic", Four will appear in the Dijeh on turn 6 and she'll give it
to you after the mission. Just make sure you don't kill off all the enemies
before she appears.

-Bernie & Zaku
Have Chris attack Bernie in the "Into Space" mission, then on the next mission
"In the Middle of Silence", have Chris talk to him when he appears on turn 6
and he'll join. Set your orders to "Always Guard" in the options menu so Bernie
won't get killed by your units' counterattacks before Chris can talk to him.

-Katsu & G-Defensor
Katsu appears on turn 3 of the "In the Middle of Silence" mission if the
following criteria is met:
-Emma joined you.
-Quattro didn't join you, meaning you didn't talk to Char in Scenario 1 or 4.

-Quess
If you have Quattro, you must choose to go to Luna Two after Scenario
20-"Suspicion", otherwise you'll go there automatically. In Scenario
27-"Shangri-La", move Amuro to the building one square north-east of the
rightmost bridge to find Quess.

-Four
If you reached the "Terror! Mobile Big Zam" mission, Four will be there
piloting the Psycho Gundam. Have Camille talk to her then destroy the Psycho
Gundam. She'll join you after the mission. Otherwise, you can get her on
Scenario 47B-"Rabian Rose" using the same method, but your turn count must be
less than 350 for it to work this time.

-Ryuune & Valcionne
In Scenario 33, don't attack Ryuune at the beginning. Destroy the DC first and
make sure she stays alive 'till then. This is a bit difficult to do. Your best
bet is to use the Near Argama's Acceleration seishin and hope your mechs reach
the DC before they kill Ryuune. Having a pilot with a Response of 130+ (like
Four) helps as well. Once the DC is defeated Ryuune'll restore all her HP and
attack you. Defeat her and she'll join.

-Kochou Ki & Mecha Kochou Ki
In the "Storm of Jaburo" mission, have any of the Getter Team pilots talk to
him twice and he'll join.

-Cecily & Vigna Ghina
In "Matilda Rescue Operation", have Seabook talk to her and she'll join.

-Maria
In Scenario 43-"Sister!", have Duke attack or talk to Maria and she'll join.
You won't get the ZumeZume, though.

-Puru & Qubeley Mk.II
In Scenario 43-"Sister!", Puru appears on turn 5 or 6. Have Judou attack or
talk to her and she'll join.

-Sazabi
In the "In Extreme Sorrow" mission, attack Naida with Duke, then talk to her
and she'll temporarily join you as an NPC. You must do this BEFORE you kill
Ashura otherwise it won't work. Make sure she isn't killed (either by your
units or the enemy's after she joins). After the mission she'll give you the
Sazabi and leave.

-Puru 2 & Jagd Doga
You must have Puru for this to work. In the "Puru and Puru Two" mission, attack
Puru 2 with Puru, then have Judou talk to her and finally talk to her again
with Puru and she'll join. You'll get her Jagd Doga after the mission.

-Kyara & Geymalk
If you cleared the "The Nightmare of Solomon" mission, choose to go to
A Bao A Qu after Scenario 47A-"Rabian Rose", in the "Space Swirl" mission, talk
to Kyara with Judou BEFORE you kill Ilia and she'll join.


                                 Comments

(1)-If you can help it, don't upgrade the Proto Getter Robo since the Getter
Robo won't retain any of the Proto's upgrades and you'll have wasted your
money. Upgrade the Getter 1 & Getter 3 since you'll probably use them more
than Getter 2. When you get the Getter Robo G, upgrade the Getter Dragon
and Getter Liger. Getter Poseidon will become pretty obsolete since you'll
leave for space one mission after you get the Getter Robo G.

(2)-You'll permanently lose Hayato and Ryuu (not the Getter pilots, the ones
from Gundam) after Scenario 12, so try not to level them up too much. Also, you
should put Amuro in the Dijeh SE-R after you get it.

(3)-When you get the Combattler V after the mission, it'll have a new attack:
The Big Blast Divider

(4)-The Mazinger Z can fly now thanks to the Jet Scrander. It also gains two
new attacks: Iron Cutter and Drill Missile. However, it'll lose all the
upgrades you put into it. -_-

(5)-The GP-01 FV retains the attacks of the GP-01 and it will have a higher
movement range, but like the Mazinger Z it will lose any upgrades you put into
it.

(6)-The pilots and mechs you will recieve in this mission depend on whether you
talked to Char or not in Scenario 1 or 4. If you did, you'll get Quattro,
Robert & Apolly along with the Hyaku Shiki and two Rick Dias's before the start
of the mission, else you'll get Kayla and a Re-GZ, as well as the Hyaku Shiki
and one Rick Dias. Boss and his Boss Borot will permanently leave you. Sayla
will permanently leave you as well if Quattro joined.

(7)-The G-Defensor can combine with the Gundam Mk.II to form the Super Gundam.
After the mission Reccoa and whatever MS (Mobile Suit for the uninitiated) she
was piloting temporarily leave you. She'll come back in Scenario 23 or 24, but
if you cleared Scenario 22-"Pursuit Battle", you'll permenantly lose her (but
not her MS) in Scenario 40-"The Shadow of Brocken".

(8)-If you launched Sleggar in this mission and kept him alive until the Big
Zam appears, he'll automatically head towards it and self-destructs, killing it
in one hit. You'll permanently loose Sleggar (but not his MS). If you're not
too attached to Sleggar, loosing him ain't such a big deal compared to not
having to fight the Big Zam.

(9)-After this mission, Raideen gets two new attacks: GoGun Sword and Energy
Cutter.

(10)-After this mission, Combattler V gets three new attacks: V Laser, Twin
Lancer and Battle Chainsaw.

(11)-After this mission, you're given a choice of going to Belfast or checking
out the Bemuda Triangle. If you choose Bermuda and finish that mission, you'll
get a new final attack for Raideen: God Voice. Whether you should bother
getting it or not depends on how much you use Raideen, since it requires a
morale of 140+ to use. It's up to you.

(12)-After putting Quattro in the Sazabi. I suggest you assign a new pilot to
the Hyaku Shiki. Kou is a good candidate since you need him to be in a good
level when he gets the GP-03, after that I suggest you put Four in it.

(13)-If Puru 2 joined you, you'll get to control the Psycho Gundam Mk.II for
the rest of the mission only so enjoy it while it lasts.

(14)-The GP-03 always launches in its Orchis armored carrier. If the Orchis
gets destroyed, you'll revert to the weaker MS form Stamen. You can also
manually change to the Stamen by selecting the separate command, though I don't
recommend it. Either way, you'll lose the Orchis for the rest of the mission.

-------------------------------------------------------------------------------

-------------
Tips & Tricks
-------------

Before I start, I want to clear up a few terms that I'll be using constantly
from this point:

Final Attack: When I say final attack I'm refering to the high damage move(s)
at the end of some Super robots' attack list, the ones that require a high
morale rating to use (as such, Mazinger Z, Great Mazinger and Grendizer don't
have final attacks since they can use their best attacks any time). The final
attacks are:

-Getter Robo: Getter 3's Blizzard
-Combattler V: Choudenji Spin
-Raideen: God Alpha
         God Bird
         God Voice
-Daitarn 3: Sun Attack
-Psybuster: Akashic Buster
           Cosmo Nova
-Getter Robo G: Getter Dragon's Shine Spark
-Granzon: Graviton Cannon
         Blackhole Cluster

Boss Borot isn't listed for obvious reasons.

Seishins: Spirits. The spirits are:

(Kasoku/Acceleration)        Accel: Mobility + 5 for your next move
(Konjou/Will-power)          Guts: Cures 1/3 of your own HP
(Do-Konjou/Great Will-power) X-Guts: Cures completely your own HP
(Yuujou/Friendship)          Friend: Cures all your units by 50%
(Ai/Love)                    Love: Cures all HP of all your units
(Hokyuu/Supplying)           Supply: Refills one unit's energy and ammo
(Kou'Un/Fortune)             Luck: Your next attack yields double the exp and
                                  money it would normally do
(Nekketsu/Hot Blood)         Fervor: Your next attack is sure to make a
                                    critical hit (double damage)
(Shuuchuu/Concentration)     Focus: Intuition + 50 for one turn (raises both
                                   hit and evade rates)
(Hicchuu/Certain Hit)        Lock-On: 100% hit rate for one turn
(Hirameki/Flash)             Flash: 100% evade rate on the next battle
(Ki'Ai/Focus)                Yell: Morale + 15
(Gekido/Rage)                Rage: Inflicts a 10 to 1000 HP damage on all
                                  enemies.

Japanese seshin names are from Carlos Satoshi Mori's FAQ. Now, on with the
tips:



1- Morale isn't just for using certain attacks. It also affects your attack
and defense, so obviously the more the better. This doesn't really become that
obvious or important until you (somehow) reach Scenario 58-"Ragnarok". Morale
peaks at 200, and anyone with that much morale becomes one tough SOB.

2- In regards to upgrading, armor and HP should be your highest priority,
anything to help you survive longer (especially in the later levels), the
response limit comes in a close second. Energy is a different story. Since
Super robots' strongest attacks use energy, you should definitely upgrade their
energy to the maximum (255). Of course, most Super robots already have their
energy maxed out when they join you so you're spared the trouble. As for Real
robots, don't bother upgrading their energy at all UNLESS they have
energy-draining attacks. Any MS with a Mega Cannon-like attack (Dijeh SE-R,
Z Gundam, etc...) falls into this category.

3- Remeber that if you lose a mission, you will restart it with all the exp and
money you gained before losing, so it's not such a bad idea to repeat a mission
several times to level up your units and collect some easy cash. Just don't do
this too much if you plan on reaching Scenario 58-"Raganrok" because even
repeating missions add to your turn count.

4- All the pilots of the Gundam universe can freely switch MS's without any
exceptions, so if you want to put Fa in the Nu Gundam for some odd reason, be
my guest. All Super robots are exclusive to their respective pilots with the
exception of the Mazinger team. Aside from Duke and Grendizer, Kouji, Tetsuya,
Sayaka, Jun, Maria and Hikaru can freely switch between Mazinger Z, Great
Mazinger, Dianan A, Byuunas A and the three Spazers. The Coplander team
(Chikara, Rei and Mari) can only use the Blueger, Gargantua, and Pantagruel.

5- Since the game is pretty linear, make sure your low level units get enough
kills to match the higher level ones. This is important for units like the
Methuss and Aphrodi A/Dianan A, who'll spend most of their time healing. So
basically whenever you have an enemy down to a morsel of HP and his level is
less than that of your main units, bring in one of your weaker units to finish
him off and use whatever skills that might help you kill him easily (Lock-On,
Fervor, Focus) as well as Luck if the unit has it.

6- As you might already know, pilots with a Response of 130+ get to move/attack
twice per turn. The Gundam pilots reach 130 faster than the Super robot pilots.
It's in your interest to have them get the kills on the high level enemies when
they get within 128-129 Response. Here's when the more important pilots reach
that point:

-Amuro & Camille: 34-35
-Quattro & Judou: 44
-Seabook, Kou & Fa: 50's
-Kouji, Hayato, Hyouma, Ryuune, Tetsuya & Duke: 55-59
-Akira, Banjou, Masaki & Shuu: 51-54
-Ryou: 60's

Any Gundam pilot who joins you from Scenario 32 onwards will already have 130+
Response.

7- In the "G-3" and "Atmospheric Entry" missions, don't bother fighting
Bosque's Dogos Gear as it's way too strong for you at this point. He'll leave
when you destory the Musai and the rest of his troops. He'll be much easier to
kill the next time you meet him.

8- In Scenario 18-"Into Space", you might wanna deploy Boss Borot to use as
bait. This way enemies will concentrate on him and ignore your other units.
Remeber to use his skills to heal him.

9- In Scenario 22-"Pursuit Battle", Gremmi (in his custom Bawoo, which has
7500 HP instead of the usual 3500) is the toughest enemy unit. You should do
your best to take him out in one turn by ganging up on since he recovers HP
each turn.

10- If you chose to chase the DC after Scenario 20-"Suspicion", you should
help Gato in the "Fierce Battle at Side 1" mission by attacking Gates. This
will benefit you greatly in the "Nightmare of Solomon" mission, where Gato
shows up and nukes a good chunk of the enemy forces.

11- In the "Conscon's Assault" mission, I think it's a good idea to try and
kill everyone before turn 5 when Rakan and his troops arrive. It's bad enough
that you have to fight Gremmi again at this point.

12- Starting with the "Prelude to a Hard Battle" mission, you should start
employing a new strategy against bosses or hoards of enemies. Up till now,
you've probably been using the second option in the orders menu (Counterattack
unless HP is critical). Now that you'll be fighting the alien generals and a
lot of enemies with funnel attacks, it's best that you select the last option
(Always evade or guard) because the alien's attacks are immensely powerful and
they have Beam Coating (which makes beam attacks HEAL them) AND they have 130+
Response. Funnel using enemies are probably out of your range anyway.

13- Another strategy for killing bosses involves gang tackling them with your
Super robots' final attacks. First, use the Yell spirit to get them the
required amount of morale (if they don't have it already). Now save your game,
the next spirit you should use depends on whether you could hit the boss or
not. Even though final attacks have high hit rates, it's still next to
impossible to hit the more powerful UC Gundam enemies with them (Scirocco and
Hamaan immediately come to mind) so if you don't have enough SP for both
Lock-On and Fervor, see if you can hit them with Fervor alone, if not, reload
and use Lock-On. Better to hit them than to not hit at all. For other bosses,
Lock-On probably won't be necessary.

14- You'll quickly learn to hate enemies with I-Fields or Beam Coating. Not
only are most of your MS's unable to do any decent damage to them, they also
have high HP (Quin Mantha, the I-Fielded unit with the least HP, has 9800). The
only attacks that can damage them are:

-Melee attacks (Beam sabers included)
-Solid projectiles (Grenades, missiles, etc...)
-ALL attacks (a.k.a MAP weapons in other SRW games)
-Any Super robot's attack that isn't a beam or a laser (Thankfully, their final
attacks aren't)
-Funnels: Strangely enough, even though funnels attack with laser beams (if I'm
not mistaken, that is), they aren't affected by I-Fields or Beam Coating.

15- Speaking of ALL weapons, take advantage of them as much as you can. You'll
want to set it up so that you hit as many enemy units as possible. The first
ALL weapon you get is the Argama's, although this one is difficult to set up
due to Argama's passive role in battle and enemies' tendency to attack it with
reckless abadon. It'll be much easier with the Hyaku Shiki (whose ALL weapon
has a range of 9(!) as opposed to Argama's 7) and once your pilots reach 130+
Response, you can simply move to the right position and fire on the second
move. Same with the ZZ Gundam (although its ALL attack's range is 6, the lowest
of the three). The GP-03 and Neue Ziel's ALL attack is just as useful, if not
as powerful, and as a bonus, the unit that fired the attack won't get damaged
if it's caught in the blast radius. Don't forget to use Fervor! Also, you have
Psybuster and Valcionne's ALL attack. They're not as powerfull as the previous
two types (plus Masaki and Ryuune don't have Fervor) but they have great range
and won't damage your own units. Good for softening up large groups of enemies.

16- Now we move on to funnels. They are your worst nightmare and also your best
friend. They're powerful, have excellent hit rates, even better range and, as
mentioned before, completely negate the effects of I-Fields and Beam Coating.
Unfortunately, whereas the DC and the aliens will have an army of funnel using
MS's, you're only able to get five at most. The Nu Gundam comes automatically,
but for the rest you'll have to recruit Puru and Puru 2, save Nadia and recruit
Kyara (the latter is only available in the A Bao A Qu path of the game's final
stretch). You really should try getting all of them as it'll make missions go
faster and ease some stress off your Super robots when fighting bosses.
Psybuster also has a funnel-like attack, but it's slightly weaker and I found
his ALL attack more useful.

17- When you face the Dragonosaurus in "Countdown" mission, lure it outside the
water so it can't use its strongest attack, then hack away at it with whoever
isn't busy facing Scirocco's group. Ashura's Boon submarine is a sitting duck,
so it won't be too hard to destroy.

18- Remember that units docked into your battleship for one turn restores some
HP, some energy and ALL their ammo. This is useful later on when enemies start
swarming you. Valcionne and Hyaku Shiki can fire their ALL weapons, get into
the ship and pop back out the next turn to deal hot plasma death again. Your
funnel using MS's will be drained pretty quickly and you'll need their ammo
restored ASAP. I find this better than using a Blueger for a lot of reasons.
During the final stretch of the game you won't be able to launch a lot of
units. Blueger's low HP and limited use of it's Restore energy attack isn't
worth swapping out an offensive unit for it.

19- Against the Valcions, attack them normally and don't use Fervor except for
your non-final attack equipped Super robots (Mazinger Z, Great Mazinger and
Grendizer). You should save up your spirit points for the actual bosses. You
could try to make them waste their Mega Graviton Wave ammo before doing this,
but I don't think that's necessary. Especially since they'll be backed up by
several enemies two out of the three times you face them. Likewise, don't use
Fervor to attack the other initial bosses (Scirocco in The O, the alien
generals Mekiboz, Sikalog, Agirha & Vigaj) during any of the "Final Battle"
missions. At this point in the game they'll fall easily to continuous attacks.
It's okay to use Fervor'd ALL attacks since those units won't have any useful
direct attacks against the bosses.

20- The final bosses, on the other hand, are a whole new ballgame. The Valcion
Kai, Dikastes and Neo Granzon are all capable of killing any of your
non-guarding units in one hit. So your top priority is to make them use up all
the ammo (and energy) of their best attacks, leaving them with only a melee
strike and ALL attacks. You do this by having a unit with high HP and/or strong
armor stand at the edge of their range and defend while the Methuss lurks
behind it to heal. Once that's done it's a simple matter of gang tackling them
with your Super robots and smacking them with Fervor'd funnels. Neo Granzon
will need a different strategy, however, due to his extremely high HP and huge
morale boost. Refer to Hayato Kazami's FAQ for more details.

21- If you noticed, I said Methuss in the last tip. Even though the Dianan A
has higher HP and armor, the Methuss will be much more useful in the long run
on the account that it can fly, has a larger movement range, and the fact that
UC Gundam pilots reach 130+ Response earlier than Super robot pilots, plus
you'll almost always be guarding in the later missions anyway.

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------------
Reenactments
------------

During the game you'll witness several famous events from the anime the mechs
came from, I'll list them here to the best of my knowledge. Feel free to send
corrections and/or additions.

1- Scenario 7A/7B - "Atmospheric Entry":
Char Anzable betrays Garma Zabi by leaving him in the battlefield.
From: Mobile Suit Gundam

2- Scenario 8 - "Gundam Pillage":
Anavel Gato steals the GP-02, Kou Uraki goes after him in the GP-01 but fails
to retrieve it.
From: Mobile Suit Gundam 0083: Stardust Memories

3- Scenario 22 - "Pursuit Battle":
Roux tricks Gremmi into escorting her to Bright's ship (forgot which one was
it) then attacks him.
From: Mobile Suit Gundam ZZ

4- Scenario 32 - "Terror! Mobile Big Zam":
Dozul Zabi comes out to face you in the Big Zam, Sleggar Rou rams into it and
destroys it, sacrificing himself in the process. Oddly enough, Ryuu, who
sacrificed himself earlier in the show, doesn't die in this game.
From: Mobile Suit Gundam

5- Scenario 43 - "Sister!":
Not exactly a reenactment, but in the show, Maria Fleed was convinced that
Grendizer was evil until she found out the pilot was her brother, Duke Fleed.
Here, the DC somehow convinced her that Londo Bell was evil so she immediately
joined them until Duke told her otherwise. Her gullibilty makes me wonder if
she's a natural brunette.
From: UFO Robo Grendizer

6- Scenario 44 - "In Extreme Sorrow":
Musashi goes out in the damaged Getter 3 and sacrifices himself to kill the
enemy.
From: Getter Robo/Getter Robo G (?)

7- Scenario 56/57 - "Last Battle"
If Camille defeats Scirocco, Scirocco will use his Newtype powers to cripple
Camille's mind before dying. Camille's stats will be drastically reduced, but
Four can save him if she's in your party (the latter doesn't happen in the
show).
From: Mobile Suit Z Gundam

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-----------------
Nitpicky Nitpicks
-----------------

This section is for some misc. rants I have about this game.

- The DC and the aliens not only have near infinite resources, but they also
have brilliant reverse engineers. Somehow they managed to mass-produce nearly
every protoype one-of-a-kind MS from the UC Gundam universe (Geymalk, Quin
Mantha, the Psycho Gundams, Big Zam, among others) as well as several machines
and monsters from the Super robots anime (Minerva X). This doesn't explain why
there are three Re-GZ's in the game, though.

- Speaking of which, some players who don't know anything about Gundam might
wonder why the Re-GZ has a separate command instead of a transform command and
why it always starts a mission in mobile armor mode. Initially I thought this
was a glitch, then I played Super Robot Wars R and noticed the Re-GZ still had
a separate command. I looked up MAHQ and found out that this wasn't a glitch.
See, Re-GZ stands for Refined Gundam Zeta. It was supposed to be a mass
production version of the Zeta Gundam, but the transformation part was too
costly. So instead they designed a Back Weapon System (BWS) which it could dock
with to immitate the Z Gundam's Wave Rider from.

- The themes for the mechs during an attack animation vary in quality. The MS's
theme was okay, some of the Super robots' were spot on, but why did Grendizer
have to share that stupid theme with the Mazingers? It's stupid and
fingernails-on-a-chalkboard annoying!

- Every Gundam present in the game gets its respective upgrade from the show
except one. Would it have killed Banpresto to include the Full Armor ZZ Gundam
in the game?

- The three Spazers can somehow be launched and used in space, even though they
couldn't in the show.

- While the SD (super deformed) sprites of the Super robots, the Gundams and
some MS's are faithful representations, others, like the Quin Mantha, Geymalk
and Hyaku Shiki, look downright ugly compared to their full sized anime
counterparts.

- The game designers thought it would be humorous to have the amount of units
you can deploy inversely proportional to the amount of enemies you face,
thus negating the whole point of amassing an army of mechs. This is especially
irksome in the "Last Battle" variations.

- Kouji expresses interest in riding the Double Spazer when you get it. Why
would anyone ditch their own Super robot to pilot a jet? Don't get me wrong,
though. The Double Spazer was one of my favorite vehicles in Grendizer, but
still...

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-----
Notes
-----

With this FAQ, along with Carlos Satoshi Mori's and Hayato Kazami's FAQs,
pretty much everything on this game has been covered. So I won't be accepting
gameplay questions unless they're not covered in the other FAQs, which is very
unlikely. Valid additions and corrections will definitely be accepted, but keep
the following guidelines in mind:

-Don't use the all caps/l33t language combo or you're just begging to be
ignored.
-Include "SRW 3 FAQ" in the title or you will be ignored as well.
-Don't flame me if some of the info regarding events in the anime are
inaccurate, send a correction instead.
-Try to provide a source for the info that you'll send so I can confirm it.

-------------------------------------------------------------------------------

-------
Credits
-------

-Everyone who wrote a FAQ for this game.

-CJayC: For having a great site, being an SRW fan, and his stupendous Mecha
Series FAQ.

-MAHQ (www.mahq.net/index.htm): Great source for info on Gundam mechs.

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This guide is Copyright 2005 Ace Whatever
Super Robot Wars is Copyright Banpresto
This guide was brought to you by Anaheim Electronics, makers of fine Gundams
and Mobile Suits everywhere.