Super Robot Taisen Alpha Gaiden / スーパーロボット大戦ALPHA外伝
Information SRWAG Version 0.1.7
By Liliput (
[email protected]) - 2002
Update March,12/2002
- This is some an information who’ll help you to playing SRWAG (if you don’t understand Japan).
- Some translation and info/explanation taken from JL Lee FAQ/GUIDE
- For translation Unit List taken from Ignacio de Lucas FAQ/GUIDE
- Sorry for bad translation :)
Where you can find this FAQ ??
There's two site you can find my FAQ for Super Robot Taisen Alpha Gaiden :
1. Gamefaqs
http://www.gamefaqs.com
2. NeoSeeker
http://www.neoseeker.com
Content :
A. MAIN SCREEN
B. BATTLE SCREEN
B.1 BATTLE MENU
B.1.1 UNDER SPIRIT LOOKUPMENU
B.1.2 UNDER UNIT LIST MENU
B.1.3 UNDER SYSTEM MENU
B.2 BATTLE COMMAND
B.2.1 ATTACKING/DEFENDING MENU
B.2.2 ASSISTANCE/COVERING MENU
B.2.3 UNDER ABILITY COMMAND
B.3 TERRAIN INFO
B.4 UNIT INFO
B.5 VICTORY INFO
B.5.1 WIN AFTER DEFEAT ENEMY
B.5.2 MISSION COMPLETE
C. INTERMISSON SCREEN
C.3 PART REINFORCE SCREEN
C.4 UNIT REMODELING SCREEN
E. LIST
E.1 UNIT LIST
E.2 PART LIST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A. MAIN SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
START
Start a New Game
OPTION
To hear some sound track, see all character and mecha info, or if you want to do some karaoke.
オプション OPTION
--------- ------------------------
サウンドセレクト SOUND TRACK
キャラクター事典 CHARACTER ENCYCLOPEDIA
ロボット大図鑑 ROBOT BIG PICTURE BOOK
デモセレクト DEMO SELECT
カラオケモード KARAOKE MODE
SOUND TRACK
You’ll Hear Some BGM, like BGM from Combattler V or Gundam Wings etc
CHARACTER ENCYCLOPEDIA
You’ll read all good or bad pilot personality and they background
ROBOT BIG PICTURE BOOK
You’ll read all info about MECHA from SRWAG
DEMO SELECT
You'll see FMV
KARAKOKE MODE
Like Sound Track, but in here u’ll see text for sing but still in Japan
CONTINUE
Load your last potition in a game
LOAD
Load your save game from memory card
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B. BATTLE SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**********************
* B.1 MENU IN BATTLE *
**********************
*================================* *==============================================*
| ターン X | Trans | TURN X |
| 資金 XXXXXXXX | ====> | FUNDS XXXXXXXX |
| 熟練度 XX 易/普/難 | ====> | SKILL GRADE XX EASY/NORMAL/DIFFICULT |
*================================* *==============================================*
*============* *=====================*
| ターン終了 | | END TURN |
| 精神検索 | Trans | SPIRIT LOOKUP |
| 部隊表 | =====> | UNIT LIST |
| 作戦目的 | =====> | OPERATION OBJECTIVE |
| システム | =====> | SYSTEM |
| セーブ | | SAVE |
*============* *=====================*
**********************************
* B.1.1 UNDER SPIRIT LOOKUP MENU *
**********************************
ROW 1
+++++
熱血 HOT BLOOD [40] : Unit will do 2x damage in next battle
魂 SOUL [60] : Unit will do 2.5x damage in next battle
てかげん MERCY [10] : Will leave enemy unit at 10 HP if pilot's skill higher than enemy's
狙撃 SNIPING [30] : Range +2 for all weapons except close-range and Map. Lasts 1 phase
ひらめき FLASH [10] : Guarantees 100% evasion in next battle, will not be used if enemy killed before evading needed
ROW 2
+++++
努力 EFFORT [20] : Pilot will get 2x experiance in next battle
幸運 FORTUNE [20] : Pilot will get 2x cash in next battle
祝福 BLESSING [60] : Casts "Luck" on any selected pilot
集中 CONCENTRATE [15] : Unit's Hit and Evade increases 30%. Last 1 turn
必中 SURE HIT [20] : Guarantees 100% Hit can be negated by flash. Last 1 turn
ROW 3
+++++
鉄壁 IRON WALL [30] : Damage received will be 1/4 of normal. Lasts 1 turn
隠れ身 HIDDEN [60] : Enemies will not attack. Lasts 1 turn
加速 ACCELERATION [10] : Movement +3. Will not be brought forward if movement does not use the extra 3 spaces
覚醒 AWAKENING [60] : Pilot will be able to perform another action in the same turn
かく乱 STATUS DISORDER [70] : All enemies' hit rate reduced by half, but is negated by Sure Hit. Lasts 1 turn.
ROW 4
+++++
根性 GUTS [20] : Recovers Unit's by 30% of MAX
ド根性 D.GUTS [40] : Recovers Unit's HP to MAX
気合 FIGHTING SPIRIT [40] : Increase pilot's vitality by 10
信頼 CONFIDENCE [30] : Recovers a selected player unit's HP by 2000 HP
友情 FRIENDSHIP [70] : Recovers all player units' HP by 50% of max
ROW 5
+++++
愛 LOVE [90] : Recovers all player units' HP to max
補給 SUPPLYING [60] : Refills a player unit's Energy and ammunition. WILL NOT reduce receipiant's Vitality
再動 MOVE AGAIN [90] : Allows a selected player unit to perform another action after it has used up its move(s)
脱力 EXHAUSTION [50] : Reduces an enemy pilot's Vitality by 5
----
ROW 6
+++++
自爆 SUICIDE BOMBING [1] : Damages all units next to destruct unit by the amount of HP it has left
偵察 DETECT [1] : Able to check on enemy stats without having to fight them first
激励 ENCOURAGEMENT [60] : Increases all player pilots's Vitality next to caster by 10
期待 EXPECTATION [90] : Increases selected pilot's SP by 50
奇襲 SURPRISE ATTACK [60] : Speed Up, Sure Hit, Hot Blood and Flash, all in one
******************************
* B.1.2 UNDER UNIT LIST MENU *
******************************
A. By Unit Information (ユニット情報)
*===================================================================*
| L1 パイロット情報 | 味方部隊表 | Sort A R1 | X/X >> |
|-------------------------------------------------------------------|
| ユニット パイロット レベル 気力 |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
| AAAAAAAAA AAAAAAAAA XX XXX |
|-------------------------------------------------------------------|
| HP XXXXX/XXXXX EN XXX/XXX | 配置 空中/地上 |
| ----------------- ---------- | ---------------- |
*===================================================================*
B. By Pilot Information (パイロット情報)
*===================================================*
| L1 ユニット情報 | 味方部隊表 | Sort A R1 | X/X >> |
|---------------------------------------------------|
| ユニット HP EN |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
| AAAAAAAAA XXXXX/XXXX XXX/XXX |
|---------------------------------------------------|
| パイロット AAAAAAAAA | レベル XX | 気力 XXX |
| ------------------------- | --------- | -------- |
*===================================================*
Translation for Sort A
-------------------------------------
| HP順 => Order By HP |
-------------------------------------
| レベル順 => Order By Level |
-------------------------------------
| 気力順 => Order By Vitality |
-------------------------------------
Menu Translation
-------------------------------------
| パイロット情報 => Pilot Information |
-------------------------------------
| ユニット情報 => Unit Information |
-------------------------------------
| 味方部隊表 => Ally Unit List |
-------------------------------------
| 敵方部隊表 => Enemy Unit List |
-------------------------------------
| ユニット => Unit |
-------------------------------------
| パイロット => Pilot |
-------------------------------------
| レベル => Level |
-------------------------------------
| 配置 => Disposition |
-------------------------------------
| 空中 => Air |
-------------------------------------
| 地上 => Above Ground |
-------------------------------------
***************************
* B.1.3 UNDER SYSTEM MENU *
***************************
*=======================================*
| グリッド表示 ON OFF |
| サウンド ステレオ モノラル |
| 戦闘BGM設定 固定 切り替え |
| バイブレーション ON OFF |
| カーンル移動方式 画面 マップ |
*=======================================*
*===========================================*
| Grid Display ON OFF |
| Sound STEREO MONOURAL |
| Battle BGM Determine FIX SWITCHING |
| Vibration ON OFF |
| Cursor Movement Method SCENE MAP |
*===========================================*
**********************
* B.2 BATTLE COMMAND *
**********************
-------------------------
| 移動 => MOVEMENT |
-------------------------
| 攻撃 => ATTACK |
-------------------------
| 精神 => SPIRIT |
-------------------------
| 説得 => PERSUASION |
-------------------------
| 変形 => TRANSFORMATION |
-------------------------
| 合体 => COMBINE |
-------------------------
| 分離 => SEPARATION |
-------------------------
| 空中 => SKY |
-------------------------
| 地上 => ABOVE GROUND |
-------------------------
| 地中 => UNDERGROUND |
-------------------------
| 修理 => REPAIRING |
-------------------------
| 補給 => SUPPLY |
-------------------------
| 発進 => DEPARTURE |
-------------------------
| 搭載 => EMBARKATION |
-------------------------
| パーツ=> PART |
-------------------------
| 能力 => ABILITY |
-------------------------
| 待機 => STAND BY |
-------------------------
**********************************
* B.2.1 ATTACKING/DEFENDING MENU *
**********************************
---> *----------------------------*----------------------------*
| | HP XXXXXX/XXXXXX [AA] | [AA] HP XXXXXX/XXXXXX |
|Sect.A | EN XXX/XXX | EN XXX/XXX |
---> | ------------------------ | ------------------------ |
|S | ロボット | ロボット |
|e | ------------------------ | ------------------------ |
|c | パイロット レベル XX | パイロット レベル XX |
|t | ------------------------ | ------------------------ |
|. | 行動設定 | 行動設定 |
|B | ------------------------ | ------------------------ |
| | 気力 XXX 命中率 XXX% | 気力 XXX 命中率 XXX% |
| | ------------------------ | ------------------------ |
| | [AA] ロボット | [AA] ロボット |
---> *---------------------------------------------------------*
| | 戦闘開始 | 行動設定 | 援護設定 | 戦闘デモ |
|Sect.C | ---- | BB | CC | DD |
---> *---------------------------------------------------------*
A. Translation for Section A
______
| AA |
------------------------------
| 攻 => Aggression |
------------------------------
| 反 => Antagonism |
------------------------------
| 避 => Evade |
------------------------------
| 防 => Resist |
------------------------------
| 援 => Backup |
------------------------------
| X => Can't Counter Attack |
------------------------------
B. Translation for Section B
---------------------------------
| ロボット => Robot |
---------------------------------
| パイロット => Pilot |
---------------------------------
| レベル => Level |
---------------------------------
| 行動設定 => Determine Action |
---------------------------------
| 気力 => Vitality |
---------------------------------
| 命中率 => Hit Ratio |
---------------------------------
C. Translation for Section C
---------------------------------------------------
| 戦闘開始 => Start Battle |
---------------------------------------------------
| 行動設定 => Determine Action |
| ______ |
| | BB | |
| ----------------------------------------- |
| | 反撃不能 = Imposibillity Counter Attack |
| ----------------------------------------- |
| | 攻撃 = Attack |
| ----------------------------------------- |
| | 防御 = Defense |
| ----------------------------------------- |
| | 回避 = Avoid |
---------------------------------------------------
| 援護設定 => Determine Covering |
| ______ |
| | CC | |
| ----------------------------------------- |
| | あり = Together |
| ----------------------------------------- |
| | なし = Without |
---------------------------------------------------
| 戦闘デモ => Demo Battle |
| ______ |
| | DD | |
| ----------------------------------------- |
| | 表示 => Display |
| |----------------------------------------- |
| | 非表示 => Undisplay |
---------------------------------------------------
**********************************
* B.2.2 ASSISTANCE/COVERING MENU *
**********************************
*----------------------------*
| [AA] HP XXXXXX/XXXXXX |
| EN XXX/XXX |
| ------------------------ |
| ロボット |
| ------------------------ |
| パイロット レベル XX |
| ------------------------ |
| 行動 |
| ------------------------ |
| 気力 XXX 命中率 XXX% |
| ------------------------ |
| 残り援護回数 X 回 |
| -------------- |
| 援護する 援護しない |
*----------------------------*
--------------------------------------------
| 残り援護回数 => Number Covering Remaining |
--------------------------------------------
| X 回 => X Times |
--------------------------------------------
| 援護する => Do Covering |
--------------------------------------------
| 援護しない => Don't Covering |
--------------------------------------------
*******************************
* B.2.3 UNDER ABILITY COMMAND *
*******************************
There's will be 3 section :
A. Unit Ability (ユニット能力)
B. Pilot Ability (パイロット能力)
C. Weapon Ability (武器性能)
A. Unit Ability
*=============================================================*
| Unit Name タイプ XXXXX |
| 移動力 XXXXX |
| 運動性 XXXXX |
| [Unit Image] 装甲 XXXXX |
| 限界 XXXXX |
| サイズ AA |
|-------------------------------------------------------------|
| Pilot Name | 特殊能力 [@][@] | 地形 |
| __________ | | |
| | | レベル XX | | 空 A |
| | Pilot | | | 陸 A |
| | Image | 気力 XXX | | 海 A |
| | | | | 宇 A |
| |__________| NEXT XXX | | |
| | | |
*=============================================================*
Translation
---------------------------------------------------------------
| タイプ => Type | 特殊能力 => Special Ability |
---------------------------------------------------------------
| 移動力 => Movement Strength | 地形 => Terrain |
---------------------------------------------------------------
| 運動性 => Mobility | 空 => Sky |
---------------------------------------------------------------
| 装甲 => Armored | 陸 => Land |
---------------------------------------------------------------
| 限界 => Limit | 海 => Sea |
---------------------------------------------------------------
| サイズ => Size | 宇 => Space |
---------------------------------------------------------------
| レベル => Level |
--------------------------------
| 気力 => Vitality |
--------------------------------
note :
Where for Type : Sky [空] / Land [陸] / Water [水] / Underground [地中]
Where for Size : S / M / L / LL
B. Pilot Ability
*================================================*
| __________ |
| | | Pilot Name |
| | | |
| | | 気力 XXX 経験値 |
| | | |
| |__________| レベル XX 次のレベルまで |
| ---------------------------------------------- |
| 格闘 XXX 防御 XXX 回避 XXX |
| |
| 射撃 XXX 技量 XXX 命中 XXX |
| ---------------------------------------------- |
| 精神コマンド SP XX/XX | 特殊技能 [@] | 地形 |
| | | |
| | | 空 A |
| | | |
| | | 陸 A |
| | | |
| ------------------------| | 海 A |
| 撃墜数 X 機 | | |
| | | 宇 A |
*================================================*
Translation
--------------------------------------------------------------------------------
| 気力 => Vitality | 技量 => Ability |
--------------------------------------------------------------------------------
| レベル => Level | 回避 => Avoid |
--------------------------------------------------------------------------------
| 経験値 => EXP. Value | 命中 => Hit |
--------------------------------------------------------------------------------
| 次のレベルまで => Next Level | 精神コマンド => Spirit Command |
--------------------------------------------------------------------------------
| 格闘 => Hand to Hand Fighting | 特殊技能 => Special Skill |
--------------------------------------------------------------------------------
| 射撃 => Shooting | 撃墜数 => Number Shooting Down |
--------------------------------------------------------------------------------
| 防御 => Defense | 機 => Mecha |
--------------------------------------------------------------------------------
C. Weapon Ability
*===============================================================*
| 武器名 攻撃力 射程 命中 |
| (+) AAAAAAAAAAAAAAA XXXX X-X +XXX |
| (+) AAAAAAAAAAAAAAA XXXX X-X +XXX |
| (+) AAAAAAAAAAAAAAA XXXX X-X +XXX |
|---------------------------------------------------------------|
| 弾数 XX/XX 地形適応 空 A 陸 A 海 A 宇 A |
|---------------------------------------------------------------|
| 必要気力 XXX (XXX) 必要技能 ------------ |
| 消費EN XXX (XXX) クリティカル補正 XXX |
*===============================================================*
Translation
--------------------------------------------------------------------
武器名 => Weapon Name | 地形適応 => Terrain Adaptation |
--------------------------------------------------------------------
攻撃力 => Attack Power | 必要気力 => Necessary Vitality |
--------------------------------------------------------------------
射程 => Rifle Range | 消費EN => EN Consumption |
--------------------------------------------------------------------
命中 => Hit | 必要技能 => Necessary Skill |
--------------------------------------------------------------------
弾数 => Bullet Number | クリティカル補正 => Critical Correction |
--------------------------------------------------------------------
********************
* B.3 TERRAIN INFO *
********************
*====================================================*
| [地形のネーム] | 回復率 |
*====================================================*
| 防御 XX%アップ/変化なし | HP XXX% |
| 命中 XX%ダウン/変化なし | EN XXX% |
*====================================================*
|||
*==========================================================*
| [NAME OF TERRAIN] | RECOVERY RATE |
*=========================================|================|
| DEFENSE XX% UP /WITHOUT CHANGE | HP XXX% |
| HIT XX% DOWN /WITHOUT CHANGE | EN XXX% |
*==========================================================*
*****************
* B.4 UNIT INFO *
*****************
*======================================================*
| _________ | |
| | | Pilot Name | Robot/Unit Name |
| | | ---------- | --------------- |
| | Image | レベル XX 気力 XXX | HP XXXXX/XXXXX |
| | | ---------- -------- | |
| |_________| SP XX/XX | EN XXX/XXX |
| --------------------- | |
|------------------------------------------------------|
| 精神 |
|------------------------------------------------------|
| | 撃墜数 XXX [*] |
| 特技 |------------------|
| | NEXT XXX EXP |
*======================================================*
Translation
--------------------------------
|レベル => Level |
--------------------------------
| 気力 => Vitality |
--------------------------------
| 精神 => Spirit |
--------------------------------
| 特技 => Special Skill |
--------------------------------
| 撃墜数 => Number Shooting Down |
--------------------------------
********************
* B.5 VICTORY INFO *
********************
********************************
* B.5.1 WIN AFTER DEFEAT ENEMY *
********************************
A. Normal + Level UP
*==========================================*
| レベルアップ! レベル XX >> レベル XX |
*==========================================*
*===================*
| 資金 +XXXX |
| 経験値 +XXXX |
*===================*
|||
*==========================================*
| LEVEL UP! LEVEL XX >> LEVEL XX |
*==========================================*
*===================*
| FUND +XXXX |
| EXP.VALUE +XXXX |
*===================*
B. Got Part
---------------------------------------------
|入手強化パーツ => Obtaining Part Reinforce |
---------------------------------------------
C. Got Skill
--------------------------------
| 精神コマンド => Spirit Command |
--------------------------------
| 特殊技能 => Special Skill |
--------------------------------
**************************
* B.5.2 MISSION COMPLETE *
**************************
A. Mission Complete
*---------------------* *--------------------------*
| 熟練度 XX >> XX | | SKILL GRADE XX >> XX |
| ------------------- | | ------------------------ |
| 資金 XXXXX | Trans | FUND XXXXX |
| ------------------- | =====> | ------------------------ |
| 強化パーツ | =====> | PART REINFORCE |
| | | |
| | | |
| | | |
| | | |
*---------------------* *--------------------------*
B. Repairing Info
*=============================*
| 撃墜ユニット清算 X/X |
|=============================|
| ユニット 修理費 |
| AAAAAAA 修理完了 |
| AAAAAAA XXXXXX |
|=============================|
| 資金 XXXXXXX |
*=============================*
|||
*==========================================*
| SHOOTING DOWN UNIT SETTLEMENT X/X |
|==========================================|
| UNIT REPARING COST |
| AAAAAAAAAA COMPLETION REPARING |
| AAAAAAAAAA XXXXXXXXXX |
|==========================================|
| FUND XXXXXXX |
*==========================================*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C. INTERMISSION MENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*=====================================================*
| インターミッション |
| -------------------------------------------------- |
| ユニット能力 パイロット能力 強化パーツ |
| ユニット改造 武器改造 セーブ |
| のりかえ ユニット換装 ロード |
| 次のマップヘ バザー システム設定 |
*=====================================================*
*=============================================================*
| INTERMISSION |
| ----------------------------------------------------------- |
| UNIT ABILITY PILOT ABILITY PART REINFORCE |
| UNIT REMODELLING WEAPON REMODELLING SAVE |
| TRANSFER UNIT CHANGE LOAD |
| NEXT MAP BAZAAR CREATION SYSTEM |
*=============================================================*
*********************************
* C.3 UNDER PART REINFORCE MENU *
*********************************
[ロボット ネーム]
HP xxxx > xxxx
EN xxxx > xxxx
移動力 xxxx > xxxx
運動性 xxxx > xxxx
装甲 xxxx > xxxx
限界 xxxx > xxxx
[Robot Name]
HP xxxx > xxxx
EN xxxx > xxxx
MOVEMENT STRENGTH xxxx > xxxx
MOBILITY xxxx > xxxx
ARMORED xxxx > xxxx
LIMIT xxxx > xxxx
PART NAME
-See section E.2 Part List
**********************************
* C.4 UNDER UNIT REMODELING MENU *
**********************************
*===================================================================*
| Sort A R1 ユニット改造 X/X >> |
|-------------------------------------------------------------------|
| ユニット HP パイロット レベル |
| AAAAAAAAA XXXX/XXXX AAAAAAAAA XX |
| AAAAAAAAA XXXX/XXXX AAAAAAAAA XX |
| AAAAAAAAA XXXX/XXXX AAAAAAAAA XX |
| AAAAAAAAA XXXX/XXXX AAAAAAAAA XX |
| AAAAAAAAA XXXX/XXXX AAAAAAAAA XX |
|-------------------------------------------------------------------|
| 運動性 XXXX 装甲 XXXX 限界 XXXX EN XXX |
*===================================================================*
Translation :
------------------------------------------------------
| ユニット改造 => Unit Remodeling | 運動性 => Mobility |
------------------------------------------------------
| ユニット | 装甲 => Armored |
------------------------------------------------------
| パイロット | 限界 => Limit |
------------------------------------------------------
| レベル |
---------------------------------
note :
for Sort A : HP順 (Sort By HP)
登場作品順 (sort By Entry Performance)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E. LIST
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
*****************
* E.1 UNIT LIST *
*****************
if you want to see completed list with gameshark code see Ignacio de Lucas FAQ/GUIDE,
- アーガマ => Arghama
- ダイターン3 => Daitarn 3
- ボルテスV => Voltus V
- コン・バトラーV => Com Battler V
- ライディーン => Raideen
- グレートマジンガ => Great Mazinga
- ゲッターダラゴン => Getta Dragon
- ダンクーガ => Dancougar
- マジンガ−Z => Mazinga Z
- ガンダム試作3号機 => Gundam Experiment Number Machine 3
- ホワイトアーク => White Ark
- ZZガンダム => ZZ Gundam
- サイバスター => Cybuster
- トールギス? => Tallgeese III
- グランヴェール => Granveil
- ヴァルシオーネR => Valcione R
- ?ガンダム => V Gundam
- ウィングガンダムゼロカスタム => Wing Gundam Zero Custom
- ビューナスA => Venus A
- ザムジード => Zamzeed
- スーパガンダム => Super Gundam
- キュベレイMK-? => Qubeley MkII
- ゲッター1 => Getta 1
- ブラッケウイングN => Black Wing N
- アルトロンガンダムカスタム => Altron Gundam Custom
- ダイアナンA => Dianan A
- ガッデス => GadDeath
- ディアブロ => Diablo
- Zガンダム => Z Gundam
- ザンダムヘビーアームズカスタム => Gundam HeavyArms Custom
- ボスボロット => Boss Borot
- 量産型ゲシェペンストMk-? => Mass Production Type Gesepent Mk-II
- ガンダムサンドロックカスタム => Gundam Sandrock Custom
- ノルス・レイ => Nols Rei
- ジム・キャノン? => GM Cannon II
- 百式 => Formula 100
- リ・ガズィ(BWS) => ReGZ (BWS)
- ガンダムデスサイズヘルカサタム => Gundam DeathScythe Hell Custom
- R-GUNパワード => R-GUN Powered
- ジェガン => Jegan
- ガンダム試作1号機Fb => Gundam Experiment Number Machine 1Fb
- ジム・カスタム => GM Custom
- メタス => Methuss
- Vダッシュガンダム => V Dash Gundam
- トーラス => Taurus
- VF−1Sファイター => VF-1S Fighter
- ブルーガー => BlueGar
- ブライサンダー => BraiThunder
- VF−1JバルキリーF => VF-1J Valkyrie F
- VF−1Aファイター => VF-1A Fighter
*****************
* E.2 PART LIST *
*****************
PAGE 1 OF 8
-----------
はずす REMOVE
ブースター BOOSTER : MOVEMENT +1
メガブースター MEGA BOOSTER : MOVEMENT +2
高性能ガンリンエンジン GURIN ENGINE HIGH POWER : MOVEMENT +1, MOBILITY +5, LIMIT +10
ホバークラフト HOVER CRAFT : MOVE OVER GROUND TERRIAN WITHOUT PENALTIES
マグネットコーティング MAGNET COATING : MOBILITY +5, LIMIT +20
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コンピューター・コア COMPUTER CORE : MOBILITY +10, LIMIT +15
バイオセンサー BIO SENSOR : MOBILITY +15, LIMIT +25
サイコフレーム PYSCHO FRAME : MOBILITY +20, LIMIT +30
超高性能スラスター THRUSTER SUPERHIGH POWER : MOBILITY +35
ハロ HALO : MOVEMENT +2, MOBILITY +25, LIMIT +35, WEAPON HIT RATE +25%
オーバーリミッター OVER LIMITER : LIMIT +50
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チョバムアーマー CHOBAM ARMOUR : HP +500, ARMOUR +150
ハイブリッドアーマー HYBIRD ARMOUR : HP +800, ARMOUR +150
超合金Z Z SUPER ALLOY : HP +1000, ARMOUR +200
超合金ニュZ NEW Z SUPER ALLOY : HP +1500, ARMOUR +200
ビルドアップパーツ BUILD-UP PART : HP +2000
特殊強化装甲 SPECIAL STRENGTHEN ARMORED : ARMOUR +300
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ナノマシンユニット NANO-MACHINE UNIT : RECOVER 10% HP AT START OF TURN
ナノスキン装甲 NANO-SKIN ARMORED : ARMOUR +250, RECOVER 25% AT START OF TURN
高性能レーダー HIGH POWER RADAR : RANGED WEAPON RADAR +1 RANGE
ヂュアルセンサー DUAL SENSOR : WEAPON HIT RATE +10%
VRメット VR-MET : WEAPON HIT RATE +20%
高性能照準器 HIGH POWER ALIGNMENT VESSEL : WEAPON HIT RATE +30%
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ハリーの眼鏡 HARRY'S GLASSES : WEAPON HIT RATE +50%
ミノフキークラフト MINOFKY CRAFT : UNIT CAN FLY, AIR TERRAIN CHANGE TO A
ミノフキードライブ MINOFKY DRIVE : MOVEMENT +2, UNIT CAN FLY, AIR TERRAIN CHANGE TO A
スラスターモヅュール THRUSTER MODULE : SPACE TERRAIN CHANGE TO A
防塵装置 ANTI-DUST EQUIPMENT : LAND TERRAIN CHANGE TO A
A-アダプター A-ADAPTER : ALL TERRAIN CHANGE TO A
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ハイパージャマー HYPER JAMMER : UNIT HAS AFTER IMAGE ABILITY
チム=レイの回路 CIRCUIT TIM'S RAY : MOVEMENT -1, MOBILITY -5, LIMIT -10, REPAIR COST REDUCE TO 10
大型ジェネレーター BIG GENERATOR : ENERGY +100
メガジェネレーター MEGA GENERATOR : ENERGY +150
ソーラーパネル SOLAR PANEL : RECOVER 10% ENERGY AT START OF TURN
HPHGCP HPHGCP : RECOVER 30% ENERGY AT START OF TURN
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Iフィールドバリアー I-FIELD BARRIER : ABSORBS UP TO 850 DAMAGE FROM BEAM WEAPONS
対ビームコーティング ANTI BEAM COATING : ABSORBS UP TO 700 DAMAGE FROM BEAM WEAPONS
グラビチュウォール GRAVITY WALL : STOP DAMAGE BELLOW 1300, ACTIVATES WHEN PILOT'S VITALITY REACHES 110
ミンマイ人形 MINMEI DOLL : PILOT'S VITALITY +5 AT START OF SCENARIO
精神エナジ-装置 ENERGY SPIRIT EQUIPMENT : PILOT'S VITALITY +10 AT START OF SCENARIO
ドンキ-のパン DONKEY PAN : COMPLETELY RECOVER PILOT SP. WORKS FOR ALL IF MULTIPLE PILOTS. USABLE ONCE
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パロペラントタンク PROPELLANT TANK : COMPLETELY RECOVERS UNIT ENERGY. USABLE ONCE
カートリッジ CARTRIDGE : COMPLETELY RECOVERS UNIT ENERGY AND AMMUNITION. USABLE ONCE
リペアキット REPAIR KIT : COMPLETELY RECOVERS UNIT HP. USABLE ONCE
スーパリペアキット SUPER REPAIR KIT : COMPLETELY RECOVERS UNIT HP,ENERGY,AMMUNITION AND PILOT'S SP. USABLE ONCE
勇者の印 SYMBOL OF HERO : ARMOUR +250, MOBILITY +25, LIMIT +35, WEAPON HIT RATE +30%
鋼の魂 SOUL OF STEEL : ARMOUR +250, MOBILITY +30, LIMIT +40, WEAPON HIT RATE +35%