Game: Street Fighter Zero 2 Alpha |
Street Fighter Zero 2'
Street Fighter Zlpha 2'
Street Fighter Alpha 2 Gold
Platform: SFZ2A - Arcade (CPS-2)
SFZ2' - Sega Saturn, Sony Playstation (JPN)
SFA2' - Sega Saturn, Sony Playstation (Europe)
SFA2G - Sega Saturn, Sony Playstation (US)
Developer: Capcom
Publisher: Capcom
Author: slateman (
[email protected])
Revision: 1.1
Date: 20th January, 2004
======================================================================
Revision Notes
--------------
v1.1 Added SFA2' info for PAL release
Fixed Win Icon error, console code errors
Minor formatting changes
v1.0 Initial Release
======================================================================
Game Release Notes
------------------
Street Fighter Zero 2 Alpha (SFZ2A) was an upgrade to the
Street Fighter Zero 2 (SFZ2) engine and appeared in arcades in
Japan, Asia, Brazil and Hispanic regions. Here are the arcade
release dates and regions:
Asia 960826
Brazil 960813
Hispanic 960813
Japan 960805
This game was released on the Sony Playstation (PS1) in Japan under
the title Street Fighter Zero 2' (SFZ2'). Later this same version was
released on the PS1 and Sega Saturn (SS) as part of the Street Fighter
Collection discs. This version has 3 different titles:
Japan Street Fighter Zero 2'
Europe Street Fighter Alpha 2'
US Street Fighter Alpha 2 Gold
The console versions contain Cammy as a hidden character as well as
a few other updates but retain most other features.
This document is separated into 2 sections, the first for the arcade
version SFZ2A only.
The second section is devoted solely to the console ports SFZ2', SFA2'
and SFA2G. Virtually everything from the arcade game is featured in
the console versions and therefore I have not listed the same
information twice.
-----==-----
Comparison
-----==-----
The following are the differences between SFZ2A and the home ports:
Arcade Console
------ -------
Dramatic Mode yes no
Shin Gouki Playable no yes
Cammy Playable no yes
Easy Combos no yes
======================================================================
-----==-----
Contents
-----==-----
Street Fighter Zero 2 Alpha
---------------------------
a - Basic Information
b - Move Listings
c - Bosses & Mid-Bosses
d - Colors & Outfits
e - Codes & Secrets
f - Win Icons
Street Fighter Zero 2'
Street Fighter Alpha 2'
Street Fighter Alpha 2 Gold
---------------------------
g - Basic Information
h - Move Listings
i - Bosses & Mid-Bosses
j - Colors & Outfits
k - Codes & Secrets
l - Credits
m - Legal
======================================================================
=---=---=---=---=---=---=---=---=
STREET FIGHTER ZERO 2 Alpha
=---=---=---=---=---=---=---=---=
=-=-=-=-=
Section A: Basic Information
=--=--=--=--=--=--=--=--=--=
>Note on different regions<
-------------------------
The Street Fighter series has always had discrepancies in character's
names and for the purposes of this FAQ I am retaining all the Japanese
names. This includes the following changes:
JPN Name US/Other Region Name
-------- --------------------
Gouki Akuma
Nash Charlie
Vega M. Bison
>SFZ2A Additions & Changes<
-------------------------
The game engine itself has several tweaks from SFZ2/SFA2.
The main changes are:
- Zero Counters weakened and now take 1.5 super meter bars rather than 1
- Several added moves (indicated by * before move name)
- New game modes, Dramatic Battle, Survival Mode, Shin Gouki Mode
- Original/Custom Combo (CCs) command changed from 2P+1K/2+1P to HP + HK
- Valle CCs changed and CCs as a whole weakened.
- Outfit colors chosen by any P/K button and not combinations
- Added Satsui no Hadou Ryu, Special Sakura, Classic Chun-Li, SSF2 chars
- Sidearms win icon when you win by using a Taunt.
New Moves
Dhalsim: Yoga Stream (Super Move)
Guy: Bushin Musou Renge (Level 3 Super Move)
Ryu: Red Fireball (Special Move)
Sagat: Angry Charge (Super Taunt)
Sakura: Sakura Otoshi (Special Move)
Sodom: Tengu Walking (Reversal)
>Additional Tweaks<
-----------------
The following information was posted by Spirited_Away in the Shoryuken.com
forums. I cannot verify everything here, but I've edited out the information
listed elsewhere.
General System changes
----------------------
- ACs do less damage.
- As mentioned CCs have lesser freeze state frames
- Some characters CCs don't do much damage, while others are still deadly.
Adon
----
- CC's useless
- More recovery on his specials
- Super damage increased
Birdie
------
- Turn punch do extra hits depending on charge
- Priorities decreased
Chun-Li
-------
- Lost her low forward buffer.
- Lighting kicks no longer useful in CCs (opponent are juggled upwards).
Ken
---
- Ken gained a new close standing RH kick.
- Shinryuken range decreased.
- Shoryureppa does more damage.
Dhalsim
-------
- Priorities decreased
- Unblockable bug removed
- Yoga air throw super can be comboed after a buffered air-counter.
(Timing is very critical)
Gouki
-----
- His taunt hits
Nash
----
- All Flash kicks are air blockable (even short version)
- Damage on CCs and Supers reduced.
- Delay on Sonic Break Supers & Sonic Booms is very very short.
- Standing strong and forward are not reliable as Anti-Airs anymore.
Rolento
-------
- Damage reduced on all specials
- Gained jumping hop
- Most reduced CC damage in the game...virtually useless
- Bomb from taunt damages now
Ryu
---
- Gained Red fireball
- Fireballs damage during CCs decreased.
Sagat
-----
- Taunt increases damage (15% extra), invincible on early frames
- Tiger crush hits differenly (hit box changed?)
- Better damage on Tiger Blow
- Tiger Genocide damage increased
- Reduced CC damage
Sakura
------
- Does less damage
Vega
----
- His jump is high like in SF2's
- Headstomp hits on wakeups now
Zangief
-------
- SPDs not instant, and it's harder to tick
- Siberian bear hug no longer auto-grab
- Lariat hit boxes changed (no longer useful against Dhalsim's limbs)
- CC still damaging
>Controls<
--------
Controller Layout
-----------------
ub u uf
\ | /
b -- n -- f
/ | \
db d df
Of course this only applies when you are facing towards the right.
Reverse the directions when facing the left.
The Button Layout
-----------------
LP MP HP || Jab Strong Fierce
LK MK HK || Short Forward Roundhouse
Command Key
-----------
These commands are the typical SF type commands. I have
explained their actions here but this FAQ is written with an
experienced SF gamer in mind. If you're unsure about how to
use charge characters or 360 characters, please check another
FAQ.
QCF D, DF, F Quarter Circle Forward
QCB D, DB, B Quarter Circle Back
HCF B, DB, D, DF, F Half Circle Forward
HCB F, DF, D, DB, B Half Circle Back
DP F, D, DF Dragon Punch Motion
RDP B, D, DB Reverse Dragon Punch
360 360° spin on joystick
720 720° spin on joystick
Universal Moves
---------------
These moves can be performed by any fighter.
Throws B/F + MP/HP, MK/HK (also in air)
------
One of the most useful tactics in most SF games is the ability
to throw your opponent.
To perform a throw you must be close to your enemy. Each
fighter has at least 2 different throws, some more. Many
characters have the ability to perform throws in the air
as well.
Tech Hit B/F + MP/HP, MK/HK
--------
A Tech Hit is a way to reduce the amount of damage incurred by
a throw. The command is the same as a throw but you must
perform this quickly as you are being thrown. If you can
do this your character will land on their feet and will not
take as much damage.
Taunt Start
-----
Taunts are minor additions to the game and are truly only
for show.
Some characters have taunts that can inflict damage however.
This includes Birdie, Chun-Li, Rolento, Sakura, Sodom, and
new to SFZ2A, Gouki.
Taunts can only be performed once per round. Dan is the
only exception to this rule.
Dan has a full set of taunts and for him only his special
meter grows each time he performs one.
Finally, another new addition is Sagat's super taunt.
His taunt in this game allows his next Tiger Blow to do
additional damage.
Zero Counter B, DB, D + P/K
-----------
These have been weakened from SFZ2 and now consume 1.5
bars of super energy. Each character has a punch and a kick
Zero Counter which vary in usefulness.
These are titled Alpha Counters in other regions.
Original Combo HP + HK
------------
While also weakened from SFZ2, Custom Combos still function
the same way. Their command has changed and made simpler.
Instead of 1P + 2K or 2P + 1K, the command is now HP + HK.
Due to an easily abuseable feature in SFZ2, CCs have been
changed. Originally a character would be able to perform
a low roundhouse to knock their opponent in the air where
they could be juggled very easily and for significant damage.
This feature was tweaked for SFZ2A. In addition, characters
like Chun-Li and Gen who have tap attacks are now pushed away.
In SFZ2, Chun-Li could simply use her lightning leg kick to
amass huge combo numbers, however now she is pushed too far
away to do additional damage.
There are likely more changes as well.
These are titled Custom Combos in other regions.
Roll B, DB, D + P (when knocked down)
----
After your character is knocked down, you can perform a roll.
The distance you roll is based on the Punch button you use.
A Jab will only have your character roll a brief amount and
stay on the same side of your opponent. A Strong or Fierce
punch will allow your character to roll to the other side
of the opposing fighter.
======================================================================
=-=-=-=-=
Section B: Move Listings
=-=-=-=-=-=-=-=-=-=-=-=-
Key:
A = Move can be performed in the air as well as on ground
O = Overhead attack
* = New move for SFZ2A
----==----
Adon
----==----
Regular Moves:
-------------
O Jaguar Crunch F + MP
Special Moves
-------------
Jaguar Kick QCF + K
Jaguar Tooth HCB + K
Rising Jaguar DP + K
Super Combos
------------
Jaguar Assault QCF, QCF + K (+ tap P or K)
Jaguar Revolver QCF, QCF + P
Notes
-----
- A Level 3 Jaguar Assault will hit your opponent up to 6 times.
If you tap P, Adon will put a string of punches at the end, totalling
up to 9 hits.
If you tap K, Adon will add a 7th hit by doing a Rising Jaguar at the
end of the combo.
----==----
Birdie
----==----
Bull Drop F + HK
Body Slam D + HP (in air)
Bull Head charge B, F + P
Bull Horn Hold PP or KK, release
Murderer Chain 360 + P
Bandit Chain 360 + K
Super Combos
Bull Revenger QCF, QCF + P/K
The Birdie charge B, F, B, F + P
Notes:
- The bull horn's range is determined by which buttons you press/hold
LP + MP = short range
LP + HP = medium range
MP + HP = far range
This applies to kicks as well.
In addition, the longer you hold the buttons for, the more damage the
Bull Horn will inflict.
- The Bull Revenger can be performed with either a P or K button.
P = Short hop towards opponent
K = Full screen leap towards opponent
----===----
Chun-Li
----===----
Regular Moves
-------------
Kouhou Kaiten Kyaku DF + MK
Kaku Kyaku Raku DF + HK
A Yousou Kyaku D + MK (in air)
A Sankaku Tobi Jump against a wall, F
Special Moves
-------------
Kikou Ken HCF + P
Kikou Ken charge B, F + K (Classic Outfit
Chun-Li)
Hyakuretsu Kyaku Tap K
Tenshou Kyaku charge D,U + K
Sen'en Shuu HCB + K
Super Combos
------------
Kikou Shou QCF, QCF + P
Senretsu Kyaku charge B, F, B, F + K
Hazan Tenshou Kyaku charge DB, DF, DB, UF + K
---=---
Dan
---=---
Special Moves
-------------
Gadou Ken QCF + P
Kouryuu Ken DP + P
Dankuu Kyaku QCB + K
Super Combos
------------
Shinkuu Gadou Ken QCF, QCF + P
Kouryuu Rekka QCF, QCF + K
Hisshou Burai Ken QCB, QCB + K
Taunts
------
Chouhatsu Start
Zenten Chouhatsu QCF + Start
Kouten Chouhatsu QCB + Start
Chouhatsu Densetsu QCF, QCF + Start
Notes
-----
- Dan's Kouryuu Ken will flash on occasion and during this time he cannot
be hit.
- Paul Williams discovered that this occurs on the 23rd action at the
beginning
of a round and every 15 actions thereafter. More can be found in Kao
Megura's
SFA3 FAQ.
- Dan's special meter grows each time he performs a taunt.
----=----
Dhalsim
----=----
Yoga Shock B + LP (hold LP for delay)
Yoga Palm F + LP
Drill Zutsuki D + HP (in air)
Drill Kick D + K
Special Moves
-------------
Yoga Fire QCF + P
Yoga Flame HCB + P
High Yoga Flame HCB + K
Yoga Teleport DP + 3P/3K
or RDP + 3P/3K
Super Combos
------------
Yoga Strike QCF, QCF + K
Yoga Inferno QCF, QCF + K
* Yoga Tempest HCB, HCB + P
Notes
-----
- The angle and speed of the Drill Kick change based on which
button you use.
- The Yoga Shock is an overhead if you hold LP and delay the move.
---=---
Gen
---=---
Gen has 2 fighting styles each with their own set of moves.
You can change styles by pressing 3P/3K.
Mantis Style - 3P
Regular Moves
-------------
Rapid Punch Tap P
Rising Kick DP + K, K, K
Super Combos
------------
Zan'ei QCF, QCF + P
Shitenshuu QCB, QCB + P
Crane Style - 3K
Regular Moves
-------------
Roll Attack charge B,F + P
Wall Dive charge D,U + K
Super Combos
------------
Air Throw QCF, QCF + K
Wall Dive QCB, QCB + K (in air)
----=----
Gouki
----=----
Regular Moves
-------------
O Zugai Hasatsu F + MP
Senpuu Kyaku F + MK
Special Moves
-------------
Gou Hadou Ken QCF + P
Zankuu Hadou Ken QCF + P (in air)
Shakunetsu Hadou Ken HCB + P
Gou Shoryuken DP + P
A Tatsumaki Zankuu Kyaku QCB + K
Ashura Senkuu DP + 3K/3P
or RDP + 3K/3P
Hyakki Shuu QCF, UF + P
|-Hyakki Gou Zan HS, then nothing
|-Hyakki Gou Shou HS, P
|-Hyakki Gou Sen HS, K
|-Hyakki Gou Sai Any dir (but D/U) + P when close
|-Hyakki Gou Tsui Perform Gou Sai + K w/ foe in air
Super Combos
------------
Messatsu Gou Hadou HCB, HCB + P
Messatsu Gou Shoryuu QCF, QCF + P
Tenma Gou Zankuu QCF, QCF + P (in air)
Shun Goku Satsu LP, LP, F, LK, HP (level 3)
Notes
-----
- After performing the Hyakki Shuu, you have several options.
Press P or K, and if the opponent is in the air, you can
go into a throw.
---=---
Guy
---=---
Regular Moves
-------------
O Kubi Kudaki F + MP
Hiji Otoshi D + MP (in air)
Kamaitachi DF + HK
Sankaku Tobi Jump against a wall, F
Special Moves
-------------
Bushin Dash QCF + K, MK
O Bushin Dash QCF + K, HK
Bushin Senpuu Kyaku QCB + K
Bushin Air Throw: QCF + P,P
Turn Punch: QCB + P
Super Combos
------------
Bushin Hassou Ken QCF, QCF + P
Bushin Gourai Kyaku QCF, QCF + K
* Bushin Musou Renge HCB,HCB + P (level 3)
---=---
Ken
---=---
Regular Moves
--------------
O Lightning Flash Heel Split F + MK
O Inazuma Kakato Wari F + MK
Ushiro Mawashi Geri F + HP
Special Moves
-------------
Roll QCB + P
Fake Roll QCF + Start
Hadouken QCF + P
A Tatsumaki Senpuu Kyaku QCB + K
Shoryuu Ken DP + P
Super Combos
------------
Shinryuken QCF, QCF + K, tap K
Shoryu Reppa QCP, QCP + P
----==----
Nash
----==----
Regular Moves
-------------
Jump Sobat B/F + MK
Step Kick B/F + HK
Spin Back Knuckle F + HP
Special Moves
-------------
Sonic Boom charge B, F + P
Somersault Shell charge D, U + K
Super Combos
------------
Sonic Break charge B,F,B,F + P, tap P
Crossfire Blitz charge B,F,B,F + K
Somersault Justice charge DB,DF,DB,U + K
----=----
Rolento
----=----
Regular Moves
-------------
Fake Rod F + MK
Spike Rod D + MK (in air)
Quick Jump DB/DF,UB/UF
Safe Landing KKK (just before landing)
Special Moves
-------------
Stinger DP + K,K
Patriot Circle QCF + P, P, P
Mekong Delta Attack QCB + P,P
Mekong Delta Escape QCB + K, P/K
Mekong Delta Air Raid PPP, P
Super Combos
------------
Mine Sweeper QCB, QCB + P
Take No Prisoners QCF, QCF + K
Notes
- The K button used for the stinger changes the angle
the knife is thrown at. LP for a tall angle, HP for
a lower angle but one that travels across the screen.
- The Safe Landing looks just like the Spike Rod.
----==----
Rose
----==----
Regular Moves
-------------
Sliding DF + MK
Soul-Piette F + HK
Special Moves
-------------
Soul Spark HCF + P
Soul Reflect QCB + P
Soul Throw DP + P
Soul Spiral QCF + K
Super Combos
------------
Aura Soul Spark QCB, QCB + P
Aura Soul Throw QCF, QCF + P
Soul Illusion QCF, QCF + K
Notes
-----
- The Soul Reflect allows you to absorb a projectile (LP,
fills you special meter), reflect a projectile (MP), or
reflect a projectile at a 45° angle (HP)
- By absorbing projectiles with the Soul Reflect your next
Soul Spark will do additional damage.
---=---
Ryu
---=---
Regular Moves
--------------
O Satsoku Wari F + MP
Senpuu Kyaku F + MK
Special Moves
-------------
Hadouken: QCF + P
Red Hadouken: HCF + P
Fake Hadouken: QCF + Start
A Tatsumaki Senpuu Kyaku QCB + K
Shoryuu Ken DP + P
Super Combos
------------
Shinkuu Hadoken QCF, QCF + P
Shinkuu Tatsumaki Senpuu Kyaku QCB, QCB + K
---------==--------
Satsui no Hadou Ryu
---------==--------
Regular Moves
--------------
O Satsoku Wari F + MP
Senpuu Kyaku F + MK
Special Moves
-------------
Hadouken: QCF + P
Fake Hadouken: QCF + Start
A Tatsumaki Senpuu Kyaku QCB + K
Shoryuu Ken DP + P
Ashura Senkuu DP + 3K/3P
RDP + 3K/3P
Super Combos
------------
Shinkuu Hadoken QCF, QCF + P
Shinkuu Tatsumaki Senpuu Kyaku QCB, QCB + K
Messatsu Gou Shoryuu QCF, QCF + P
Shun Goku Satsu LP, LP, F, LK, HP (level 3)
----=----
Sagat
----=----
Regular Moves
--------------
Fake Kick MK, MK
Special Moves
-------------
High Tiger Shot QCF + P
Low Tiger Shot QCF + K
Tiger Blow DP + P
Tiger Crush DP + K
Super Combos
------------
Tiger Cannon QCF, QCF + P
Tiger Genocide QCF, QCF + K
Tiger Raid QCB,QCB + K
* Angry Charge QCF + Start
Notes
-----
- After performing Sagat's Super Taunt, the Angry Charge, the
next move you perform will do more damage, perhaps up to 15%
more.
----==----
Sakura
----==----
Regular Moves
--------------
Flower Kick F + MK
Special Moves
-------------
Hadouken: QCF + P, P, P (3 levels)
Sho Ou Ken DP + P
* Sakura Otoshi DP + K,P
A Shunpuu Kyaku QCB + K
Super Combos
------------
Shinkuu Hadouken QCF, QCF + P
Haru Ichiban QCB, QCB + K
Midare Zakura QCF, QCF + K
----=----
Sodom
----=----
Regular Moves
--------------
Slide D + HK
Special Moves
-------------
Kouten Okiagari DP + P (reversal only)
Tengu Walking B,DB,D + K (reversal only)
Tengu Walking QCF + K (when getting up)
Jigoku Scrape QCF + P
Shiraha Catch DP + K
Butsumetsu Buster 360 + P
Daikyo Burning 360 + K
Super Roll F, DF, D + P (after knockdown)
Super Combos
------------
Super Rushing Jigoku QCF, QCF + P
Omega Slam 720 + P
----==----
Vega
----==----
Special Moves
-------------
Psycho Shot charge B,F + P
Double Knee Press charge B,F + K
Head Press charge D,U + K
Somersault Skull Diver charge D,U + P,P
-or B/P + P after Head Press
Bison Warp DP + 3K/3P
RDP + 3K/3P
Super Combos
------------
Knee Press Nightmare charge B,F,B,F + K
Psycho Crusher charge B,F,B,F + P
-----=-----
Zangief
-----=-----
Regular Moves
--------------
Body Press D + HP (in air)
Double Knee Drop D + LK/MK (in air)
Kuuchuu Headbutt U + MP/HP (in air)
Short Kick DB + MK/HK
Special Moves
-------------
Double Lariat PPP
Quick Double Lariat KKK
Banishing Flat DP + P
Spinning Pile Driver 360 + P
Siberian Suplex 360 + K (close)
Siberian Bear Crusher 360 + K (far)
Super Combos
------------
Final Atomic Buster 720 + P
Aerial Russian Slam QCF, QCF + P
Notes
-----
- When in a defensive crouch, all 3 Kick commands produce
a short kick.
EX/SSF2 Versions
----------------
As detailed below, you can play as SSF2 versions of 7 characters.
These versions do not have a special meter and have different
moves/commands in some cases.
Note that unlike the other characters, in order to play the SSF2
version of Chun-Li you must hit Start twice instead of once.
-------==-------
SSF2 Chun-Li
-------==-------
A Yousou Kyaku D + MK (in air)
A Sankaku Tobi Jump against a wall, F
Sen'en Shuu HCB + K
Hyakuretsu Kyaku Tap K
-------==-------
SSF2 Dhalsim
-------==-------
Yoga Fire QCF + P
Yoga Flame HCF + P
Yoga Teleport DP + 3P/3K
RDP + 3P/3K
-------==-------
SSF2 Ken
-------==-------
Hadouken: QCF + P
Tatsumaki Senpuu Kyaku QCB + K
Shoryuu Ken DP + P
-------==-------
SSF2 Ryu
-------==-------
Hadouken: QCF + P
Tatsumaki Senpuu Kyaku QCB + K
Shoryuu Ken DP + P
-------==-------
SSF2 Sagat
-------==-------
High Tiger Ball QCF + P
Low Tiger Ball QCF + K
Tiger Knee QCF, UF + K
Tiger Uppercut DP + P
-------==-------
SSF2 Vega
-------==-------
Flaming Torpedo charge B,F + P
Scissor Kick charge B,F + K
Head Stomp charge D,U + K
Flying Psycho Fist charge D,U + P
-------==-------
SSF2 Zangief
-------==-------
Spinning Clothesline 2P
Short Clothesline 2K
Spinning Pile Driver 360 + P
Siberian Suplex 360 + K (close)
Siberian Bear Crusher 360 + K (far)
======================================================================
=--=--=--
Section C: Bosses & Mid-Bosses
=--=--=--=--=--=--=--=--=--=--=
Each character has their own Mid-Boss (see the Codes & Secrets section
below for requirements) and Final Boss battles.
Character Mid-Boss Final Boss
--------- -------- ----------
Adon Vega Sagat
Birdie Dhalsim Vega
Chun-Li Gen Vega
Dan Guy Sagat
Dhalsim Zangief Vega
Gen Chun-Li Gouki
Gouki Ryu Gen
Guy Rose Vega
Ken Dan Ryu
Nash Rolento Vega
Rolento Sodom Guy
Rose Gouki Vega
Ryu Sakura Gouki
Sagat Adon Ryu
Sakura Sagat Ryu
Sodom Ken Guy
Vega Nash Ryu
Zangief Birdie Ken
======================================================================
=--=--=--
Section D: Colors & Outfits
=--=--=--=--=--=--=--=--=--=
Here are basic descriptions of each character's colors and outfits.
Unlike SFZ2, you do not need to enter a combination of buttons for
each. Simply use any of the 3P/3K buttons. Note that LP is the
character's default outfit/color.
For SSF2 characters, only 2 colors are available. For those
characters P and K are listed. For some reason Capcom decided to
give both Dhalsim and Zangief a complete set of SSF2 colors but
not the rest of the SSF2 chars (Ken, Ryu, Sagat, Vega)
For Chun-Li there are 6 Zero outfit colors and 8 SF2 outfits. By
pressing start on Sakura 5x you release an additional 6 colors for
her.
Adon
LP Blue Shorts, Yellow trim, Red hair
MP Black shorts, red trim, dark brown hair
HP Lighter skin, grey shorts, yellow trim, red hair
LK Darker skin, dark grey shorts, yellow trim, orange hair
MK Purple shorts, white trim, red hair
HK Lighter skin, green-grey shorts, yellow trim, orange hair
Birdie
LP Dark grey outfit
MP Light grey outfit
HP Faded green outfit
LK Light blue outfit
MK Purple outfit
HK Faded purple outfit
Chun-Li (Zero Outfit)
LP Classic blue outfit
MP Grey outfit, yellow trim
HP Pale blue outfit, yellow trim
LK Light green outfit, red trim
MK Pink outfit, yellow trim
HK Pale green outfit, orange trim
Chun-Li (SF2 Outfit)
LP Classic blue outfit
MP Pale green outfit
HP Purple-Grey outfit
LK Pink outfit
MK Dark grey outfit
HK Purple outfit
P Light grey outfit
K Red outfit
Dan
LP Pink gi, red gloves
MP Orange gi, blue gloves
HP Dark pink gi, white gloves
LK Light green gi, pink gloves
MK Yellow gi, blue gloves
HK Light blue gi, yellow gloves
Dhalsim
LP Yellow clothing, light brown skin
MP Light green clothing, grey skin
HP Bright green clothing, olive skin
LK Light brown clothing, blue-grey skin
MK Orange clothing, light olive skin
HK Faded purple clothing, light blue-grey skin
Dhalsim (SSF2)
LP Orange clothing, brown skin
MP Light blue clothing, dark brown skin
HP Bright orange clothing, very dark brown skin
LK Dark brown clothing, pale grey skin
MK Red clothing, pale olive skin
HK Purple clothing, dark grey skin
Gen
LP Purple outfit
MP Dark grey outfit
HP Light blue outfit
LK Light brown outfit
MK Red outfit
HK Gold outfit
Gouki
LP Dark grey gi, red hair
MP Off-white gi, red hair
HP Light grey gi, orange hair
LK Red gi, red hair
MK Light blue-grey gi, red hair
HK Gold gi, orange hair
Guy
LP Red outfit
MP Off-white outfit
HP Dark purple outfit
LK Dark blue-grey outfit
MK Light green outfit
HK Purple outfit
Nash
LP Yellow vest, green pants
MP White vest, grey pants
HP Orange vest, green pants
LK Red vest, grey pants
MK Bright yellow vest, blue pants
HK Pink vest, grey pants
Ken
LP Red gi
MP White gi
HP Orange gi
LK Purple gi
MK Dark Green gi
HK Light Purple gi
P Dark Blue gi
K Yellow gi
Rolento
LP Yellow uniform, red beret
MP Red uniform, grey beret
HP Gold uniform, orange beret
LK Grey uniform, red beret
MK Green uniform, orange-brown beret
HK Light blue uniform, orange beret
Rose
LP Red outfit, yellow scarf
MP Pink outfit, white scarf
HP Faded pink outfit, faded yellow scarf
LK Blue outfit, yellow scarf
MK Grey outfit, faded red scarf
HK Purple outfit, faded yellow scarf
Ryu
LP White gi, red gloves
MP Brown/off-white gi, brown gloves
HP Off-white gi, orange gloves
LK Dark blue gi, dark red gloves
MK Grey gi, red gloves
HK Light blue gi, gold gloves
P Off-white gi, brown gloves
K Light grey gi, brown gloves
Satsui no Hadou Ryu
LP Dark grey gi, red gloves
MP Off-white gi, light brown gloves
HP Light grey gi, dark red gloves
LK Dark red gi, gold gloves
MK Light blue gi, red gloves
HK Gold gi, dark red gloves
Sagat
LP Purple trunks, yellow trim
MP Bright orange-red trunks, yellow trim
HP Blue trunks, yellow trim
LK White trunks, red trim
MK Grey trunks, yellow trim, much darker skin
HK White trunks, orange-red trim
P Faded blue trunks, red trim
K Orange trunks, green trim
Sakura
LP Dark blue skirt, red gloves/shoes, yellow tie
MP Dark red skirt, blue gloves/shoes, yellow tie
HP Purple skirt, pink gloves/shoes, gold tie
LK Green skirt, orange gloves/shoes, pink tie
MK Black skirt, blue gloves/shoes, orange tie
HK Light blue-green skirt, light orange gloves/shoes, pink tie
Sakura (additional colors)
LP Bright blue skirt, yellow gloves/shoes, pink tie
MP Dark green skirt, white gloves/shoes, yellow tie
HP Light purple skirt, black gloves/shoes, gold tie
LK Red skirt, pink shirt, white gloves/shoes, yellow tie
MK Green skirt, gold gloves/shoes, red tie
HK Orange skirt, light blue gloves/shoes, yellow tie
Sodom
LP Red shirt, blue pants/mask
MP Green shirt, grey pants/mask
HP Pink shirt, light blue pants/mask
LK Purple shirt, dark green pants/mask
MK Orange shirt, light blue pants/mask
HK Blue shirt, dark grey pants/mask
Vega
LP Red uniform
MP Light blue uniform
HP Orange uniform
LK Dark grey uniform
MK Dark green uniform
HK Green-grey uniform
P Darker red uniform
K Green uniform
Zangief
LP Red shorts, boots, wristbands
MP Blue shorts, boots, wristbands
HP Purple shorts, boots, wristbands
LK Dark green shorts, boots, wristbands
MK Yellow shorts, boots, wristbands
HK Green shorts, boots, wristbands, darker skin
Zangief (SSF2)
LP Dark red shorts, boots, wristbands
MP Blue-purple shorts, boots, wristbands
HP Dark orange shorts, boots, wristbands
LK Dark green shorts, boots, wristbands, darker skin
MK Gold shorts, boots, wristbands
HK Green shorts, boots, wristbands
======================================================================
=--=--=--
Section E: Codes & Secrets
=--=--=--=--=--=--=--=--=-
These codes are only for Street Fighter Zero 2 Alpha (Arcade).
Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief)
---------------------
Highlight character and press Start.
These characters have no super meters and have different sets of
moves. See the listings above for more.
By pressing start once on Chun-Li, you can play in her classic
outfit but with a super meter and all her moves from the SFZ series.
You must press Start Twice to play as SSF2 Chun-Li
Play as Satsui no Hadou Ryu
----------------
Highlight Ryu and press Start twice.
Chun-Li's Classic Outfit
------------------------
Highlight Chun-Li and press Start once.
Typically this would unlock the SSF2 version of classic characters
however for Chun-Li this allows you play her SFZ series incarnation
yet with her classic outfit. Note that one move has been changed,
her Kikou Ken. Instead of HCF + P it is Charge B, F + P.
Additional Sakura Outfits
-------------------------
Highlight Sakura and press Start 5x.
Dramatic Battle
---------------
Hold 3K and press Start after inserting coin
Dramatic Battle pits you and a partner against 4 characters
You have an unlimited super bar.
You share a life bar with your partner.
Adon, Sagat, Vega, Shin Gouki
Survival Mode
-------------
Hold 3P and press Start after inserting coin
Survival Mode has you fighting all 18 characters in order
Health meter regains after each fight based on how you fought.
Shin Gouki Mode
---------------
The 1st of 2 ways to fight Shin Gouki, this method only
allows you to fight him and no one else.
- Press and hold MP + MK and press Start after inserting coin
- The Character Select background will be blue.
- Good luck!
Fight Shin Gouki
----------------
This method allows you to fight Shin Gouki during a regular game
- If you are on the 1P side, you must play using the 1P color.
- Same goes for the 2P side
- Work your way to the final battle without losing any rounds
- Get 5 Super or Original/Custom Combo finishes
- Win 3 rounds with a Perfect.
Fight Against the Mid-Boss
--------------------------
A Mid-Boss will appear in the 6th match if you satisfy the following:
- Win 5 rounds (not matches) with a super or Original/Custom combo finish
- Do not lose a round
Select Winning Pose
-------------------
Each P/K button is assigned to a win pose after you defeat your
opponent. Press Start + P/K to choose which win pose.
Stage Select
------------
This code only works when a new challenger enters a game.
- Highlight the fighter whose stage you wish to fight on.
- Press and hold Start for 2 seconds. Release Start.
- Move and choose your fighter
- For Australia, hold Start on Sagat for 2 seconds, do not release
- For the Waterfall, hold Start on Nash for 2 seconds, do not release
- While holding Start, move and choose your fighter.
======================================================================
=--=--=--
Section F: Win Icons
=--=--=--=--=--=--=-
Capcom went wild with SFZ2 and added a ton of different win icons.
V Regular Victory
S Win with a special move
Lightning (1-3 stars) Super Combo finish (level 1-3)
Lasso Win by using a throw
Z/A Zero Counter finish (Alpha Counter)
Cherry Win with a LP or LK attack
Cheese Beat your opponent while they are blocking
Icon Original Combo finish. Each character has
their own win icon
Tien symbol In addition to Gouki's Original Combo, he
has a different icon if he defeats his opponent
with a Shun Goku Satsu.
Hourglass Defeat your opponent by having more energy
when the timer runs out.
Sidearms Character Win with a taunt (Birdie, Chun-Li, Gouki,
Rolento, Sakura, Sodom)
- Any of these icons (except the taunt icon) can be combined with a P
signifying a perfect victory.
- The cheese icon can be combined with the letter S indicating a
special move, a Star indicating a super move. Either can be combined
with a P.
- The taunt icon is the character from the Capcom shooter Sidearms
Even if performed with a Perfect, a P cannot be combined with
this icon.
Combining every known icon, I think there are at least
26 - 13 Icons + Perfect versions
36 - 18 Original Combo icons + Perfect version
1 - Taunt icon
63 Total Icons
======================================================================
======================================================================
=---=---=---=---=---=---=---=---=
STREET FIGHTER ZERO 2'
STREET FIGHTER ALPHA 2'
STREET FIGHTER ALPHA 2 GOLD
=---=---=---=---=---=---=---=---=
=--=--=--
Section G: Basic Information
=--=--=--=--=--=--=--=--=--=
As explained above, the console port of SFZ2A was titled
Street Fighter Zero 2' in Japan, Street Fighter Alpha 2' in Europe
and Street Fighter Alpha 2 Gold in the USA. This port appeared
on both the Sega Saturn and the Sony Playstation. On the PS1 in
Japan the game came out as it's own individual release on the
PlayStation The Best series. Worldwide it also appeared as part of
the much-anticipated Street Fighter Collection.
The first volume was titled Street Fighter Collection and this
2-disc set contained Super Street Fighter 2 and Super Street
Fighter 2 X/Turbo on one disc. The second disc contained
SFZ2'/SFA2'/SFA2G.
With the history out of the way, this version seems to be identical
to the arcade version of SFZ2A. The bonus characters, SSF2
characters and gameplay changes remain from the arcade game but
several minor additions were made and this is why this section
of the FAQ exists.
The console version was relatively basic in it's features and
doesn't quite live up to the console ports of SFZ2/SFA2. Here
is a breakdown of the inclusions/exclusions:
- Cammy added as a playable character in Versus Mode only
- Shin Gouki Mode w/out a code
- Training Mode (SS only)
- Easy Combo Option
-----------------
>Easy Combo Option<
-----------------
This is a terrible addition to the game and is only for gamers
looking to take the fun and strategy out of the game.
By enabling this feature in the Options menu, players are allowed
to perform Super Combos with ease.
Ryu's Hadouken motion is QCF + P. When using this option, a Shinkuu
Hadouken is performed the very same way. LP for level 1, MP for level 2
and HP for level 3. However, with this feature enabled, you would
not be able to perform a regular hadouken! For charge characters, it's
just as simple.
charge B, F, B, F + P/K charge B, F + P/K
charge DB, DF, DB, UF + P/K charge D, U + P/K
--------------------------------
>Sony Playstation Vs. Sega Saturn<
--------------------------------
These 2 ports are identical in most cases, however they do have
differences which are noted below.
Sony Playstation Sega Saturn
---------------- -----------
Main Menu Black background Blue Zero/Alpha scrolling background
--------- No training mode Training mode available
Options Menu Black background Blue Zero/Alpha scrolling background
------------ BGM Test Detail No BGM Test detail (*)
SE Volume option Not available
BGM Volume option Not available
Screen Adjust Screen Mode - Arcade/Saturn (**)
Load Screen Black screen Nice SFA2G logo load screen
-----------
Shortcut Mode Icons of each char Blue background, just a name list
-------------
Notes
-----
* On the PS1 version a description of the BGM track is given. On the
SS version the detail is limited to track # (00-60)
** I'm not sure what the difference between Arcade and Saturn screen modes
are. Couldn't tell any visible difference.
There are likely missing frames in the PS1 version. Capcom had done
an excellent job at porting their fighters to the PS1 despite the
system's RAM issues. While I do not have specifics on what's been
cut, I do know that the SFZ3 translation had many frames of animation
cut from the game whereas the Saturn version was superior in that regard.
The minimal advantages of the PS1 version in terms of options are not
quite enough. Most differences are really just cosmetic changes with
the exception of the unforgiveable omission of Training mode on PS1.
Ultimately the SS has a nicer GUI instead of the bland and boring back
backgrounds on the PS1. Unless you have a fighting stick (which you should!),
then the SS is easily the victor of this comparison.
---------
>FAQ Notes<
---------
The following information ONLY pertains to the console ports.
While some codes and cheats remain the same, this section is
solely devoted to SFZ2', SFA2' and SFA2G.
======================================================================
=--=--=--
Section H: Move Listings
=--=--=--=--=--=--=--=--
Each character has their moves listed above so the only characters
listed here are the new ones.
Cammy and Shin Gouki were not available in the arcade versions.
For instructions on how to play as these characters, see the
Codes section below.
----=----
Cammy
----=----
Special Moves
-------------
Spiral Arrow QCF + K
Spinning Knuckle HCB + P
Cannon Spike DP + K
Hooligan Combination HCF, UF + P
|-Cancel press K
|-Razor Edge Slicer do nothing after HC
|-Fatal Leg Twister B/F + K when close after HC
|-Cross Scissor Pressure Do FLT when low to ground
(verify?)
Super Combos
------------
Spin Drive Smasher QCF, QCF + K
Vega Summon charge B, F, B, F + P
----==----
Shin Gouki
----==----
Shin Gouki retains all of Gouki's moves but is a stronger character.
He has the ability to throw 2 fireballs when performing his Zankuu
Hadou Ken, and his Shun Goku Satsu has a longer range.
======================================================================
=--=--=--
Section I: Bosses & Mid-Bosses
=--=--=--=--=--=--=--=--=--=--=
Shin Gouki follows the stame storyline that Gouki does and therefore
his mid-boss and boss encounters are the same.
Cammy can not be played in Arcade mode and does not have any boss
encounters.
So, this section is empty.
======================================================================
=--=--=--
Section J: Colors & Outfits
=--=--=--=--=--=--=--=--=--=
All information from SFZ2A appears here, however here is the information
regarding the 2 added characters.
Cammy
P Light blue outfit, orange hand guards, red cape
K Bright green outfit, red hand guards, blue cape
Shin Gouki
LP Purple gi, red hair
MP Dark purple gi, yellow hair
HP Dark blue gi, orange hair
LK Dark green gi, red hair
MK Dark brown gi, yellow hair
HK Gold gi, orange hair
======================================================================
=--=--=--
Section K: Codes & Secrets
=--=--=--=--=--=--=--=--=-
These codes are only for
Street Fighter Zero 2'
Street Fighter Alpha 2'
Street Fighter Alpha 2 Gold
Sony Playstation / Sega Saturn
Play as Cammy
-------------
Playing arcade mode with Vega, get your name atop the high score
chart and enter CAM as your initials.
Cammy will be unlocked in Versus Mode and Training Mode (Saturn Only).
In one of these modes, highlight Vega and press Start 3x (2x will
give you SSF2 Vega).
Contrary to most sites description, you do not need to beat the
game first. Just get on the high score list.
Alternately, PS1 emulator users might check out the GS codes section
for a gameshark code which will unlock her.
Cammy's Special Ending
----------------------
First, choose versus mode and accumulate 99 wins between two players.
Then, play arcade mode and beat the game without losing a round.
This will unlock a picture of Cammy at the end of the ending sequence.
I don't know how legitimate this is. I know that by beating the
game with certain requirements will give you an image of Sakura w/
Congratulations written, but this seems odd. Using the GameShark
code listed below I satisfied the requirements of this and got no
pic of Cammy, just the one of Sakura. So this may be false.
Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief)
---------------------
Highlight character and press Start.
These characters have no super meters and have different sets of
moves. See the listings above for more.
By pressing start once on Chun-Li, you can play in her classic</pre><pre id="faqspan-2">
outfit but with a super meter and all her moves from the SFZ series.
You must press Start Twice to play as SSF2 Chun-Li.
Play as Satsui no Hadou Ryu
---------------------------
Highlight Ryu and press Start twice.
Play as Shin Gouki
------------------
Highlight Gouki and press Start 5x.
Chun-Li's Classic Outfit
------------------------
Highlight Chun-Li and press Start once.
Typically this would unlock the SSF2 version of classic characters
however for Chun-Li this allows you play her SFZ series incarnation
yet with her classic outfit. Note that one move has been changed,
her Kikou Ken. Instead of HCF + P it is Charge B, F + P.
Additional Sakura Outfits
-------------------------
Highlight Sakura and press Start 5x.
Fight Shin Gouki
----------------
This method allows you to fight Shin Gouki during a regular game
- If you are on the 1P side, you must play using the 1P color.
- Same goes for the 2P side
- Work your way to the final battle without losing any rounds
- Get 5 Super or Original/Custom Combo finishes
- Win 3 rounds with a Perfect.
Fight Against the Mid-Boss
--------------------------
A Mid-Boss will appear in the 6th match if you satisfy the following:
- Win 5 rounds (not matches) with a super or Original/Custom combo finish
- Do not lose a round
Select Winning Pose
-------------------
Each P/K button is assigned to a win pose after you defeat your
opponent. Press Start + P/K to choose which win pose.
Stage Select
------------
This code only works when a new challenger enters a game.
- Highlight the fighter whose stage you wish to fight on.
- Press and hold Start for 2 seconds. Release Start.
- Move and choose your fighter
- For Australia, hold Start on Sagat for 2 seconds, do not release
- For the Waterfall, hold Start on Nash for 2 seconds, do not release
- While holding Start, move and choose your fighter.
---------------
>GameShark Codes<
---------------
All GameShark codes were found around the web and credit is given
to each site below. These all should work on US versions of SFA2G.
Check the individual sites for Joker Command numbers. Site
information is listed below.
US Codes
--------
* Joker Command D019797A ????
* Infinite Time 3018F701 0063
# Infinite Time 8018F700 6310
* Stage Modifier 8018F6F8 00??
* Rounds Modifier 3018F700 00??
+ Sudden Death Mode e018f701 0014
80197a10 0001
e018f701 0014
80197614 0001
* Hit Anywhere (1P&2P) 8013916A 2400 [note 1]
* 99 Stats (VS mode) 50003C02 0000 [note 2]
801A8540 6363
Player 1 Codes
--------------
* Character Modifier 8019765E ??00
# Character Modifier 1604F626 ??00
# Infinite Health 1604F5E0 0090
+/* Infinite Health 80197614 0090
# Two Third Health 1604F5E0 0060
# One Third Heath 1604F5E0 0030
# Low Health 1604F5E0 0001
# No Health 1604F5E0 0000
+/* Infinite Super Bar 8019767E 0090
* Super Bar Always Empty 8019767E 0000
+ Infinite Taunts 8019772e 0100
# Infinite Taunts 1604F6F2 0001
# Play as Cammy D019767A 0100
8019765E 1E00
* One Hit Kill D0197A10 0090
80197A10 0000
# Air Special Moves 1604F5C8 0000
# Automatic Tech Bonuses 3604F6D5 0000
# Multi-Projectiles 1604F1F8 0000
# Attacks Fast, Longer Links 1604F5EE 0000
# Infinite Custom Combos 1604F81E 0000
# No Custom Combos 1604F604 0000
# Invisible 1604F584 0000
# Screen Doesn't dark during
supers 1604F6E0 0000
Player 2 Codes
--------------
* Character Modifier 80197A5A ??00
# Character Modifier 1604FA26 ??00
* Color Modifier 80197A88 00??
+/* Infinite Health 80197A10 0090
# Infinite Health 1604F9E0 0090
# Two Third Health 1604F9E0 0060
# One Third Heath 1604F9E0 0030
# Low Health 1604F9E0 0001
# No Health 1604F9E0 0000
+/* Infinite Super Bar 80197A7A 0090
* Super Bar Always Empty 80197A7A 0000
+/* Infinite Taunts 80197B2A 0100
# Infinite Taunts 1604FAF2 0001
# Air Special Moves 1604F984 0000
# Automatic Tech Bonuses 3604F513 0000
# Multi-Projectiles 1604F9BC 0000
# Attacks Fast, Longer Links 1604F9EE 0000
# Infinite Custom Combos 1604FC1E 0000
# No Custom Combos 1604FA04 0000
# Invisible 1604F984 0000
# Screen Doesn't dark during
supers 1604FAE0 0000
Japanese Codes (Street Fighter Alpha 2 Dash)?
--------------
% Joker Command P1 D019 7762 ????
% Joker Command P2 D019 7AD0 ????
% P1 Infinite Health 8019 766C 0090
# P1 Infinite Health 8019 624C 0090
% P2 Infinite Health 8019 7A68 0090
# P2 Infinite Health 8019 6648 0090
% P1+P2 infinite health 8013 A756 3C00
% P1 Cammy D019 76D2 0100 [press select]
8019 76B6 1E00
% P1 has infinite taunts 8019 7786 0100
% P1 moves in air 8019 880C 0000
% P1 multiple projectiles 8019 7850 0000
% P1 attacks fast 8019 7648 0001
% P1 Infinite Super Bar 8019 76D6 0090
# P1 Infinite Super Bar 8019 62B6 0090
# P2 Infinite Super Bar 8019 66B2 0090
# P1 Infinite Custom Combo 8019 6490 A400
# P1 Infinite Custom Combo 8019 688C A400
% Infinite Time 8018 F750 6302
% Hit Anywhere (Note) 8013 916A 3C00
% P1 Mid-Air Specials 8019 7654 0000
% P2 Mid-Air Specials 8019 7A50 0000
% P2 Invincible 8019 7C70 0001
8019 7C94 0001
* codes from GameShark.com
# codes from a2zcheats.com
% codes from www.skaner.com (codes by Kody)
+ codes from GameWinners.com
- Created by:
Alanlav, Thunder2, Eman, David Sona,
Code Master, Outsider & Shuriken
1 This code works for both 1P and 2P
2 This code requires a GS 2.2 or higher
By giving these stats you unlock the secret
ending picture for Cammy.
Quantity Digits to Accompany Character Modifier Codes
Note!
----
The only time I'll use the US names for these
characters is here since these codes only work
on the US version of the game!
00 - Ryu
01 - Ken
02 - Akuma
03 - Charlie
04 - Chun Li
05 - Adon
06 - Sodom
07 - Guy
08 - Birdie
09 - Rose
0A - M.Bison
0B - Sagat
0C - Dan
0D - Sakura
0E - Rolento
0F - Dhalsim
10 - Zangief
11 - Gen
12 - Chun Li (SSF2 Turbo)
13 - Gen (Alternate)
14 - Shin Akuma
15 - Zangief (SSF2)
16 - Dhalsim (SSF2)
17 - Evil Ryu
18 - M.Bison (SSF2)
19 - Sagat (SSF2)
1A - Ken (SSF2)
1B - Ryu (SSF2)
1C - Chun Li (SSF2)
1D - Sakura (Additional Outfits)
1E - Cammy (Only in VS Mode)
Quantity Digits to Accompany P2 Color Modifier Codes
00 - Original
01 - 2nd
02 - 3rd
03 - 4th
04 - 5th
05 - 6th
======================================================================
=--=--=--
Section L: Credits
=--=--=--=--=--=--
This document would be rather barren if not for all the fantastic
resources available on the web today. In no particular order,
I used the following for information and inspiration when
creating this FAQ.
Shoryuken Forums: (www.shoryuken.com/forums/)
Many helpful people contributed information.
GameFAQs: (www.gamefaqs.com)
Thanks to the site as a whole and many of the contributors.
Kao Megura
His email address is broken as I write this, but his FAQs were
incredibly useful as a gamer and author. I would like to get
in contact with him if I could.
Kawaks
The creators of my favorite emulator ever deserve credit here
for making my life easier and for the fantastic Shot Factory.
This FAQ would've taken me 10x longer to write if it weren't
for Kawaks!
Google.com
The best search engine on the web made finding little bits
of information easy.
Emperor White
Submitted info about the PAL version of the game.
======================================================================
=--=--=--
Section M: Legal
=--=--=--=--=--=
This FAQ is copyright (c) 2004-05, Trevor Esposito (aka slateman -
[email protected])
The Street Fighter brand is copyright (c) 1987-2004, Capcom, Capcom Japan
The Street Fighter brand is trademark of Capcom Co., Ltd.
You may not distribute this for profit. You may not edit or alter the
contents herein without the permission of the author.
The latest version of this FAQ can always be found at the following address:
http://www.slateman.net/faqs/
Hope the FAQ was useful in some form.
Good luck and have fun!
================================================