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p@0000@###p0###@000OO#O #0@000@@@O0000####@0O0000000@#@@0000@##@@@@000@#@0o..
p@0@@0@@##O####0OOOp0@p #0@00@@@0p00000@@#0OpO0OOOO0@@#@Op0@@@@@0Op00OOpo...
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p#@##@@@@@pppO000Opoo. @O@OO0OOpppo. ... o.OpOpooo.oo...
p#@@#@0OO000OOooo.. pp@pppOpooo.. ooopppoo..
.0#0O00@00po.... OOOOOppoo... .opo...
oO000Opo.. OOpp.... ..
- S T R E E T F I G H T E R E X 2 P L U S -
FAQ and Move List V0.91 (4/23/00)
for the Sony PlayStation release
Logo, design, and characters are Copyright 1999 Arika Co., LTD and Capcom
Co., LTD. FAQ/Move List Copyright 1999-2000 Jeff "CJayC" Veasey.
The latest version of this document may always be found at GameFAQs:
http://www.gamefaqs.com
If you see this document on _any_ other site, it's an illegal copy.
THIS DOCUMENT MAY NOT BE REPRODUCED WITHOUT ADVANCE PERMISSION. SEE THE FINAL
SECTION OF THIS DOCUMENT FOR DETAILS.
-------------------------------------------------------------------------------
-- C O N T E N T S--
I. Introduction and Version History
II. Game System
III. Character Move Lists and Expert Mode Missions
IV. Expert Mode Mission Solutions
V. Game Secrets
VI. Administrivia
-------------------------------------------------------------------------------
I. Introduction and Version History
Street Fighter EX 2 Plus is the follow up to 1997's Street Fighter EX Plus
Alpha on the PlayStation. It is your typical port of the Arcade game, along
with some of the extras that were included in the first PlayStation version.
A quick note: until I have completed this guide to my satisfaction, it is an
exclusive to GameFAQs. Too many of my previous guides have been lifted off of
the site without notice, and too many of these other webmasters simply don't
bother to check back for later versions. Only once this guide is complete, it
will then be released for use on other sites.
Since Kao Megura has gone and created his own SFEX2+ FAQ that far outclasses
anything I'll be able to put together, I've decided to add in a unique feature
that will make this guide a little more useful: step-by-step solutions to each
of the Expert Mode missions (using a programmable controller, no less).
One quick note: If you, like me, are using a modded PlayStation to play your
perfectly legitimate Japan copy of SFEX2, you'll need to use a GameShark
or other patch device to bypass the anti-mod-chip protection with the
following code (thanks to xiaNaix):
D01BD48A 1040
801BD48A 1000
Version History:
V0.1 (12/28/1999): First Release. Basic game system, move lists and Mission
lists for nine of the ten original SF characters.
V0.2 (12/28/1999): Added Hokuto, D.Dark, and Skullomania to make 12 characters
completed.
V0.3 (12/29/1999): Added Vega, Jack, and Sharon to make 15 characters
completed.
V0.4 (12/29/1999): Added Pullum, Darun, and Area to make 18 characters
completed.
V0.5 (12/30/1999): Added Nanase and V.Rosso to make 20 characters
completed.
V0.6 (12/30/1999): Added Garuda and Shadow to make 22.
V0.61 (1/24/2000): Started Expert Mode Solutions section with Ryu and 14/16
Ken missions. 30/384, 7.8%
V0.62 (1/24/2000): 44/384, 11.5% (Ken complete, Chun-Li 12/16)
V0.63 (1/25/2000): 80/384, 20.8% (Chun-Li, Guile, Zangief Complete)
V0.64 (1/25/2000): 96/384, 25.0% (Dhalsim Complete)
V0.65 (2/16/2000): 111/384, 28.9% (Blanka 15/16)
V0.66 (2/21/2000): 126/384, 32.8% (Blanka Complete, Hokuto 14/16)
V0.67 (2/21/2000): 141/384, 36.7% (Hokuto Complete, D.Dark 13/16) - Passed the
1/3 mark. Whew!
V0.68 (2/24/2000): 160/384, 41.7% (D.Dark, Skullomania Complete)
V0.69 (2/29/2000): Added the Main Menu unlock codes, thanks to Ken Meredith.
V0.70 (3/1/2000): 184/384, 47.9% (Jack, Sharon 8/16)
V0.75 (4/19/2000): 192/384, 50.0% (Sharon complete), and quite a few move name
corrections as well.
V0.76 (4/19/2000): 216/384, 56.2% (Nanase, Pullum 14/16)
V0.77 (4/20/2000): 240/384, 62.5% (Pullum, Darun complete) - Just 9 to go!
V0.80 (4/22/2000): 288/384, 75.0% (Balrog, Rosso, Area complete) - 6 left!
V0.85 (4/22/2000): 352/384, 91.7% (Sagat, Vega, Garuda, Shadow) - 2 left!
V0.90 (4/23/2000): Completed all Expert Mode Mission Solutions, added Kairi
and Hayate's move lists. Added Maniac Mode translations,
almost done here...
V0.91 (4/23/2000): Removed the duplicate Hayate move list.
-------------------------------------------------------------------------------
II. Game System
===========================
=Abbreviations and Symbols=
===========================
P: Any Punch button
LP: Light Punch button
MP: Medium Punch button
HP: Heavy Punch button
PPP: All Punch buttons
K: Any Kick button
LK: Light Kick button
MK: Medium Kick button
HK: Heavy Kick button
KKK: All Kick buttons
F: Forward (Towards the opponent)
B: Backward (Away from the opponent)
D: Down
U: Up
1 , 2 , 3: Perform action 1, then 2, then 3 in very quick succession
1 -> 2 -> 3: Perform actions 1, then 2, then 3 in quick succession
1 + 2: Perform actions 1 and 2 at the same time
==========
=Controls=
==========
In the arcade, there was the standard SF six-button control setup:
O
| LP MP HP
| LK MK HK
---
The PlayStation controller can be configured to assign any of the standard
six buttons to any pad button, along with the following extra assignments:
All 3 Punches
All 3 Kicks
Guard Break (Any two same-strength punch and kick)
Excel (Any two different-strength punch and kick)
=============
=Guard Break=
=============
Just like in the original, Guard Breaks are unblockable hits to your opponent
that leave them dizzy. It requires and uses 1 Super Combo Gauge level to
perform, and it can be performed by pressing a punch and kick button of the
same strength (i.e. HP + HK).
=======
=Excel=
=======
New to SFEX2 is the Excel. When the Excel is activated, normal and super moves
can be canceled into other moves for several seconds, like the "Custom Combo"
from Street Fighter Alpha 2 and 3. Excel requires and uses 1 Super Combo
Gauge level, and it can be performed by pressing a punch and kick button of
different strengths (i.e. HP + MK). During an Excel, Super Combos and
Guard Breaks cannot be performed.
=============
=Super Combo=
=============
Just like SFEX, the Super Combo is here. Each character has multiple Super
Combos to choose from, and each one requires and uses 1 Super Combo Gauge
level.
=============
=Meteo Combo=
=============
New to SFEX2 is the Meteo Combo, a super-damaging combo that connects much
like a Super Combo. Each character has his or her own Meteo Combo, and it
takes all 3 Super Combo Gauge Levels to perform.
=========
=Cancels=
=========
In SFEX2, there are three types of cancels available:
- Cancel -
This is the standard cancel of a regular move (Punch, Kick) into a Special
Move. Not all moves can be canceled into Special Moves, and vice versa.
- Super Cancel -
While a Super Combo is in progress, a different Super Combo can be performed
(given the restrictions of that combo), resulting in a Super Cancel. Up to
3 Super Combos can be performed in a row this way, resulting in huge damage
to an opponent.
- Cancel Break -
While a Super Combo is in progress and the character is on the ground, a
Guard Break may be performed to cancel the Combo into a Guard Break.
-------------------------------------------------------------------------------
III. Character Move Lists and Expert Mode Missions
=====
=RYU=
=====
Extra Moves
-----------
- Senpuu Kyaku (Whirlwind Leg)
F + MK
- Kyuubi Kudaki (Stomach Crush)
F + HP
Special Moves
-------------
- Hadouken (Surge Fist)
D, DF, F + P
- Shakunetsu Hadouken (Burning Surge Fist)
F, DF, D, DB, B + P
- Shouryuuken (Rising Dragon Fist)
F, D, DF + P
- Tatsumaki Senpuu Kyaku (Whirlwind Leg)
D, DB, B + K
(Follow up with B + K up to 3 times)
Super Combos
------------
- Shinkuu Hadouken (Vacuum Surge Fist)
D, DF, F, D, DF, F + P
- Shinkuu Tatsumaki Senpuu Kyaku (Vacuum Whirlwind Leg)
D, DB, B, D, DB, B + K
(Can be performed in mid-air)
Meteo Combo
-----------
- Shin Shouryuuken (True Rising Dragon Fist)
D, DF, F, D, DF, F + KKK
Expert Mode Missions
--------------------
1 (E): Hadouken
2 (E): Tatsumaki Senpuu Kyaku X 4
3 (E): Shouryuuken
4 (E): Shinkuu Hadouken
5 (E): Shinkuu Tatsumaki Senpuu Kyaku
6 (E): Shin Shouryuuken
7 (D): Crouching Medium Kick -> Hadouken
8 (D): Crouching Medium Punch -> Crouching Medium Kick
9 (C): Hadouken -> Shinkuu Hadouken
10 (C): Tatsumaki Senpuu Kyaku X 3 -> Shinkuu Tatsumaki Senpuu Kyaku (On Ground)
11 (C): In Excel, connect with 6 Hadoukens
12 (B): Shouryuuken -> Shinkuu Tatsumaki Senpuu Kyaku
13 (B): Crouching Medium Kick -> Tatsumaki Senpuu Kyaku X 3 -> Shin Shouryuuken
14 (B): Mizuochi Kudaki -> Crouching Medium Kick -> Hadouken -> Shinkuu Hadouken
15 (A): Guard Break -> Jumping Hard Kick -> Standing Light Punch -> Shoryuken
16 (A): In Excel, combo for over 80 damage
(Try this: Standing Light Punch X 3 -> Standing Medium Punch ->
Standing Hard Punch X 4 -> Hadouken X 4 -> Shinkuu Hadouken ->
Shinkuu Tatsumaki Senpuu Kyaku)
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
=====
=KEN=
=====
Extra Moves
-----------
- Jigoku Fuusha (Hell Windmill)
D + MP or HP (Air Throw)
- Zenpou Tenshin (Front Turnover)
D, DB, B + P
Special Moves
-------------
- Hadouken (Surge Fist)
D, DF, F + P
- Shouryuuken (Rising Dragon Fist)
F, D, DF + P
- Tatsumaki Senpuu Kyaku (Whirlwind Leg)
D, DB, B + K
(Can be performed in mid-air)
Super Combos
------------
- Shouryuureppa (Rising Dragon Explosion)
D, DF, F, D, DF + P
- Shinryuuken (Growing Dragon Fist)
D, DF, F, D, DF + K
- Shippuu Jinrai Kyaku (Hurricane Thunder Leg)
D, DB, B, D, DB, B + K
(D, DB, B + K to cancel)
Meteo Combo
-----------
- Kuzuryuureppa (Nine-Headed Dragon Explosion)
D, DB, B, D, DB, B + KKK
Expert Mode Missions
--------------------
1 (E): Hadouken
2 (E): Tatsumaki Senpuu Kyaku
3 (E): Shouryuuken
4 (E): Shouryuureppa
5 (E): Shippuu Jinrai Kyaku
6 (E): Shinryuuken
7 (E): Kuzuryuureppa
8 (D): Crouching Medium Kick -> Tatsumaki Senpuu Kyaku
9 (D): Jumping Hard Kick -> Standing Hard Kick
10 (C): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick
11 (C): In Excel, hit for over 36 damage
12 (B): Standing Hard Kick -> Shippuu Jinrai Kyaku
13 (B): Hadouken -> Shouryuureppa -> Shinryuuken
14 (B): Guard Break -> Guard Break -> Shinryuuken
15 (A): Jumping Hard Kick -> Crouching Medium Kick -> Tatsumaki Senpuu Kyaku ->
Shippuu Jinrai Kyaku -> Cancel -> Shouryuureppa -> Shinryuuken
16 (A): Shippuu Jinrai Kyaku -> Cancel -> Crouching Medium Punch ->
Jumping Hard Punch -> Tatsumaki Senpuu Kyaku
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
=========
=CHUN-LI=
=========
Extra Moves
-----------
- Soushouda (Double-Palm Strike)
F + MP
- Yousou Kyaku (Hawk Nail Leg)
In mid-air, D + MK
- Tatsu Hochiochi (Down Dragon Star)
D + MP or HP (Air Throw)
Special Moves
-------------
- Hyakuretsu Kyaku (100 Exploding Legs)
K Repeatedly
- Hyenshuu
D, DB, B + K
- Spinning Bird Kick
D, DF, F + K
- Gomen Ne!
LP -> LP -> F -> LK -> HP
Super Combos
------------
- Senretsu Kyaku (1,000 Exploding Legs)
D, DF, F, D, DF, F + K
- Kikoushou (Concentrated Spirit Palm)
D, DF, F, D, DF, F + P
- Hazantenshou Kyaku (Supreme Mountain Sky Rising Leg)
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- Kikoushou Goku (Concentrated Spirit Palm Extreme)
D, DF, F, D, DF, F + PPP
Expert Mode Missions
--------------------
1 (E): Hyakuretsu Kyaku
2 (E): Hyenshuu
3 (E): Spinning Bird Kick
4 (E): Kikoushou
5 (E): Senretsu Kyaku
6 (E): Hazantenshou Kyaku
7 (E): Kikoushou Goku
8 (E): Gomen Ne!
9 (D): Crouching Medium Kick -> Crouching Medium Kick
10 (D): Standing Hard Punch -> Crouching Medium Kick
11 (C): In Excel, hit 14 times with Hyakuretsu Kyaku
12 (C): Hyenshuu -> Crouching Hard Kick over a Hadouken
13 (B): Senretsu Kyaku -> Kikoushou -> Hazantenshou Kyaku
14 (B): Guard Break -> Yousou Kyaku X 3
15 (A): Hyenshuu -> Crouching Medium Kick -> Senretsu Kyaku ->
Hazantenshou Kyaku -> Kikoushou
16 (A): Spinning Bird Kick -> Hazantenshou Kyaku -> Crouching Medium Punch ->
Hazantenshou Kyaku -> Senretsu Kyaku
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
=======
=GUILE=
=======
Extra Moves
-----------
- Spinning Back Knuckle
F + HP
- Rolling Sobatto
F or B + MK
- Heavy Stab Kick
F or B + HK
- Flying Buster Drop
D + MP or HP (Air Throw)
Special Moves
-------------
- Sonic Boom
Charge B, F + P
- Somersault Kick
Charge D, U + K
Super Combos
------------
- Opening Gambit
Charge B, F, B, F + P
- Double Somersault Kick
Charge DB, DF, DB, UF + K
Meteo Combo
-----------
- Sonic Boom Typhoon
Charge B, F, B, F + KKK
Expert Mode Missions
--------------------
1 (E): Sonic Boom
2 (E): Somersault Kick
3 (E): Flying Buster Drop
4 (E): Opening Gambit
5 (E): Double Somersault Kick
6 (E): Sonic Boom Typhoon
7 (D): Jumping Hard Punch -> Crouching Hard Kick
8 (D): Crouching Light Punch -> Sonic Boom
9 (C): Crouching Medium Punch -> Crouching Light Kick -> Sonic Boom
10 (C): In Excel, connect with 7 Sonic Booms
11 (C): Jumping Hard Punch -> Crouching Medium Punch -> Somersault Kick
12 (B): Jumping Hard Punch -> Crouching Medium Punch ->
Crouching Light Kick -> Somersault Kick
13 (B): Sonic Boom -> Sonic Boom Typhoon
14 (B): Sonic Boom -> Double Somersault Kick
15 (B): Somersault Kick -> Double Somersault Kick
(Perform the DSK motion immediately after the U+K of the SK)
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Light Kick ->
Sonic Boom -> Opening Gambit -> Double Somersault Kick
(Perform the DSK motion right at the "gu" of "O-pe-ni-n-gu")
Maniac Mode Mission
-------------------
M (S): Perform a 135+ Damage Combo
=========
=ZANGIEF=
=========
Extra Moves
-----------
- Flying Body Attack
In mid-air, D + HP
- Stomach Block
F or B + HK with opponent facing away
Special Moves
-------------
- Double Lariat
PPP
- Quick Double Lariat
KKK
- Screw Pile Driver
F, DF, D, DB, B, UB + P
- Atomic Suplex
F, DF, D, DB, B, UB + K
(Near Opponent)
- Russian Suplex
F, DF, D, DB, B, UB + K
(Away From Opponent)
- Bear Hug
P before grab of Russian Suplex
Super Combos
------------
- Final Atomic Buster
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + P
- Super Stomping
D, DF, F, D, DF, F + K
(D, DB, B + K to Cancel)
- Aerial Russian Slam
D, DB, B, D, DB, B + K
(Catches a mid-air opponent)
Meteo Combo
-----------
- Cosmic Final Atomic Buster
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + PPP
Expert Mode Missions
--------------------
1 (E): Double Lariat
2 (E): Russian Suplex
3 (E): Screw Pile Driver
4 (E): Atomic Suplex
5 (E): Super Stomping
6 (E): Aerial Russian Slam
7 (D): Final Atomic Buster
8 (D): Cosmic Final Atomic Buster
9 (D): Stomach Block
10 (D): Bear Hug
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Guard Break -> Aerial Russian Slam
13 (C): Flying Body Attack -> Crouching Medium Kick -> Super Stomping
14 (B): Super Stomping -> Final Atomic Buster
15 (B): Bear Hug -> Excel 5-Hit Combo
(Crouching Light Punch X 5 works fine!)
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> Super Stomping ->
Cancel -> Standing Medium Kick -> Super Stomping
Maniac Mode Mission
-------------------
M (S): Super Stomping -> Cancel -> Excel 3-Hit Combo
=========
=DHALSIM=
=========
Extra Moves
-----------
- Drill Kashira Tsiku (Drill Head Thrust)
In mid-air, D + HP
- Drill Kick
In mid-air, D + K
- Yoga Teleport (Forward)
F, D, DF + PPP or KKK
- Yoga Teleport (Backward)
B, D, DB + PPP or KKK
Special Moves
-------------
- Yoga Fire
D, DF, F + P
- Yoga Flame
D, DB, B + P
- Yoga Blast
D, DB, B + K
- Yoga Catch
D, DF, F + K
- Yoga Contact
K on hit of Yoga Catch
- Yoga Fake
D, DF, F + KKK on hit of Yoga Catch
Super Combos
------------
- Yoga Drill Kick
In mid-air, D, DF, F, D, DF, F + K
Direct the move with U and D
- Yoga Legend
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- Yoga Inferno
D, DF, F, D, DF, F + PPP
Expert Mode Missions
--------------------
1 (E): Yoga Fire
2 (E): Yoga Flame
3 (E): Yoga Blast
4 (E): Yoga Legend
5 (E): Yoga Drill Kick
6 (E): Yoga Inferno
7 (D): Yoga Catch -> Yoga Contact
8 (D): Crouching-Back Medium Kick -> Yoga Fire
9 (C): Jumping Medium Kick -> Yoga Drill Kick
10 (C): Yoga Fire -> Yoga Inferno
11 (B): Yoga Flame -> Yoga Legend
12 (B): Jumping Hard Punch -> Yoga Drill Kick -> Yoga Legend
13 (B): Drill Kick -> Crouching Medium Kick (Slide) -> Yoga Legend
14 (B): Yoga Blast -> Standing-Back Hard Punch -> Yoga Legend
15 (A): Crouching-Back Medium Kick -> Yoga Fire -> Yoga Legend ->
Yoga Drill Kick
16 (A): Yoga Blast -> Yoga Legend -> Yoga Drill Kick -> Standing Hard Punch
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
========
=BLANKA=
========
Extra Moves
-----------
- Rock Rash
F + MP
- Amazon River Run
DF + HP
- Surprise Forward
KKK
- Surprise Back
B + KKK
Special Moves
-------------
- Electric Thunder
P Repeatedly
- Rolling Attack
Charge B, F + P
- Vertical Rolling
Charge D, U + K
- Back Step Rolling
Charge B, F + K
(P to Cancel)
Super Combos
------------
- Ground Shave Rolling
Charge B, F, B, F + P
- Beast Hurricane
In mid-air, D, DF, F, D, DF, F + P
- Jungle Beat
Charge B, F, B, F + K
Meteo Combo
-----------
- Super Electric Thunder
D, DF, F, D, DF, F + KKK
Expert Mode Missions
--------------------
1 (E): Electric Thunder
2 (E): Rolling Attack
3 (E): Vertical Rolling
4 (E): Back Step Rolling
5 (E): Ground Shave Rolling
6 (E): Beast Hurricane
7 (E): Super Electric Thunder
8 (D): Dodge Hadoken with Jungle Beat
9 (D): Crouching Light Kick X 3
10 (C): Rolling Attack -> Beast Hurricane
11 (C): Jungle Beat -> Beast Hurricane
12 (B): Jumping Medium Kick -> Crouching Light Kick X 3 -> Rolling Attack
13 (B): Jumping Medium Kick -> Crouching Medium Kick -> Super Electric Thunder
14 (B): Vertical Rolling -> Beast Hurricane
15 (A): Jungle Beat -> Beast Hurricane -> Ground Shave Rolling
16 (A): Jumping Medium Kick -> Crouching Light Kick X 2 -> Rolling Attack ->
Beast Hurricane -> Ground Shave Rolling -> Beast Hurricane
Maniac Mode Mission
-------------------
M (S): Perform a 140+ Damage Combo
========
=HOKUTO=
========
Extra Moves
-----------
- Houchou (Collapse Elbow)
F + HP
- Kake (Cut Kick)
F + HK
- Ryuusui (Stream)
F, DF, D, DB, B, UB + P
Special Moves
-------------
- Chougekihou (Strong Elbow Charge)
D, DF, F + P
Follow up: F+P (Shougekihoki)
B+P (Shinkuukou)
B+K (Shinkyakukou)
- Gokyakukou
B, D, DB + P (Counter)
- Shinkuukou (Vacant Strike Swing)
D, DB, B + P
- Shinkyakukou (Vacant Strike Kick)
D, DB, B + K
Super Combos
------------
- Kireneki
D, DB, B, D, DB, B + P
- Gyakuhouza
D, DB, B, D, DB, B + K
- Renshougeki
D, DF, F, D, DF, F + P
- Renpu
LP -> LP -> F -> LK -> HP
Meteo Combo
-----------
- Shirasegatana
D, DF, F, D, DF, F + KKK
Expert Mode Missions
--------------------
1 (E): Shinkuukou
2 (E): Shinkyakukou
3 (E): Gokyakukou
4 (E): Gyakuhouza
5 (E): Kireneki
6 (E): Renshougeki
7 (E): Shirasegatana
8 (E): Renpu
9 (D): Chougekihou -> Shougekihoki
10 (D): Jumping Medium Kick -> Crouching Medium Punch
11 (D): Dodge Hadouken with Shinkyakukou
12 (C): Renshougeki -> Jumping Hard Kick
13 (C): Jumping Hard Kick -> Excel 10 Hit Combo
(Crouching Light Kick X 10 works fine)
14 (B): Crouching Medium Punch -> Chougekihou -> Shougekihoki -> Renshougeki
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Chougekihou ->
Gyakuhouza -> Kireneki -> Renshougeki
16 (A): Chougekihou -> Shougekihoki -> Renshougeki -> Jumping Hard Kick ->
Excel Combo (Damage must exceed 60)
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
===============
=DOCTRINE DARK=
===============
Extra Moves
-----------
- KNIFE Nightmare
F + MP
- DEATH Spin Kick
F + MK
Special Moves
-------------
- DARK Wire
D, DF, F + P
- DARK Spark
Do nothing after Dark Wire
- DARK Hold
After Dark Wire, B + P
- KILL Wire
F, D, DF + P
- EX-plosive
D, DF, F + K
Super Combos
------------
- KILL Trap
D, DF, F, D, DF + P
- DARK Shackle
D, DF, F, D, DF + K
- EX-prominence
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- DEATH Trap
D, DB, B, D, DB, B + PPP
Expert Mode Missions
--------------------
1 (E): EX-plosive
2 (E): Dark Wire -> Dark Spark
3 (E): Dark Wire -> Dark Hold
4 (E): Kill Wire
5 (E): KILL Trap
6 (E): DARK Shackle
7 (E): EX-prominence
8 (E): DEATH Trap
9 (D): Crouching Medium Kick -> DARK Wire -> DARK Spark
10 (D): DARK Wire -> DARK Spark -> Standing Hard Kick
11 (C): KILL Wire -> EX-plosive -> KILL Trap
12 (C): Jumping Hard Kick -> Crouching Medium Kick -> DARK Wire -> DARK Hold ->
Standing Hard Kick
13 (B): Jumping Hard Kick -> Standing Hard Kick -> DARK Shackle -> KILL Trap
14 (A): KILL Wire -> Jumping Hard Kick -> Standing Hard Kick -> KILL Trap
15 (A): DARK Wire -> DARK Hold -> EX-prominence -> Excel Combo
(Damage must be greater than 70)
16 (A): Crouching Medium Kick -> Dark Wire -> Dark Hold -> Jumping Hard Kick ->
Any Combo (Damage must be greater than 60)
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
=============
=SKULLOMANIA=
=============
Extra Moves
-----------
- Stepping Upper
F + MP
- Dangerous Hero
F + MK
- Skullo Dash -> Tackle
F, F
- Skullo Back Roll
B, B
Special Moves
-------------
- Skullo Head
F, D, DF + P
- Skullo Dive
During Skullo Head, P
- Skullo Crusher
D, DF, F + P
- Skullo Slider
D, DF, F + K
- Skullo Takachef
B, D, DB + K
Super Combos
------------
- Super Skullo Crusher
D, DF, F, D, DF, F + P
(Can be performed in mid-air)
- Super Skullo Slider
D, DF, F, D, DF, F + K
- Shin Skullo Dream (New Skullo Dream)
LP -> LP -> F -> LK -> HP
- Skullo Energy
D, DB, B, D, DB, B + K
- Skullo Ball
D, DB, B, D, DB, B + P
Meteo Combo
-----------
- Super Skullo Energy
D, DB, B, D, DB, B + KKK
Expert Mode Missions
--------------------
1 (E): Skullo Crusher
2 (E): Skullo Slider
3 (E): Skullo Takachef
4 (E): Super Skullo Crusher
5 (E): Super Skullo Slider
6 (E): Skullo Ball
7 (E): Skullo Energy
8 (E): Super Skullo Energy
9 (E): Shin Skullo Dream
10 (D): Skullo Head -> Skullo Dive
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Excel -> Skullo Slider X 5 -> Super Skullo Slider
13 (B): Skullo Energy -> Super Skullo Crusher -> Skullo Energy
14 (B): Standing Medium Punch -> Skullo Head -> Super Skullo Crusher
15 (A): Skullo Ball -> Jumping Hard Kick -> Excel 5-hit Combo
16 (A): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Super Skillo Slider -> Super Skullo Crusher
Maniac Mode Mission
-------------------
M (S): Keep your opponent in mid-air for 12 seconds
======
=JACK=
======
Extra Moves
-----------
- Angry Fist
F + MP
Special Moves
-------------
- Dash Straight
Charge B, F + P
- Dash Upper
Charge B, F + K
- Feint Dash
D, DB, B + P
- Final Punch
Hold PPP or KKK, Release to launch
- Batting Hero
B, DB, D, DF, F + P
- Soccer Ball Kick
B, DB, D, DF, F + K
Super Combos
------------
- Home Run Hero
D, DB, B, D, DB, B + P
- Crazy Jack
Charge B, F, B, F + P
- Raging Buffalo
Charge B, F, B, F + K
- Grand Slam Crusher
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- Home Run King
D, DF, F, D, DF, F + KKK
Expert Mode Missions
--------------------
1 (E): Dash Straight
2 (E): Dash Upper
3 (E): Batting Hero
4 (E): Soccer Ball Kick
5 (E): Final Punch
6 (E): Home Run Hero
7 (E): Grand Slam Crusher
8 (E): Raging Buffalo
9 (E): Crazy Jack
10 (E): Home Run King
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Get a Hat Trick by Soccer Ball Kicking 3 Hadoukens in a row
(Use the Light Kick button!)
13 (B): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Dash Straight -> Home Run Hero
14 (B): Home Run Hero -> Standing Light Punch X 2 -> Excel 6-Hit Combo
15 (A): Jumping Hard Punch -> Standing Medium Kick -> Dash Straight ->
Crazy Jack -> Grand Slam Crusher -> Home Run Hero
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> Dash Upper ->
Home Run Hero -> Crouching Hard Punch -> Home Run Hero -> Angry Fist
Maniac Mode Mission
-------------------
M (S): Jumping Hard Kick -> Perform a MAX (200+ Damage) Combo
========
=SHARON=
========
Extra Moves
-----------
- Step Combo Punch
F + MP
- Step Combo Kick
F + MK
- Crush Punch
F + HP
- Sliding Sweep
DF + HK
- Flying Neck Drop
D + MP or HP (Air Throw)
- Crimson Terror
F, DF, D, DB, B, UB + P
Special Moves
-------------
- Half Moon Kick
D, DB, B + K
- Prisoner Scissors
At Half Moon Kick Connect, D + K
- Gale Hammer Punch
D, DF, F + P
Follow Up: F + P
DB + K
DF + K
- Bermuda Symphony
F, D, DF + K
Super Combos
------------
- Shadowlu Combination
D, DB, B, D, DB, B + P
- Load
D, DF, F, D, DF, F + P
- Hellfire
After Load, D, DF, F, D, DF, F + P
- Sharon Special
D, DF, F, D, DF, F + K
(D, DB, B + K to Cancel)
Meteo Combo
-----------
- Assault Rifle
D, DF, F, D, DF, F + PPP
Expert Mode Missions
--------------------
1 (E): Gale Hammer Punch
2 (E): Half Moon Kick
3 (E): Bermuda Symphony
4 (E): Crimson Terror
5 (E): Shadowlu Combination
6 (E): Sharon Special
7 (E): Hellfire
8 (E): Assault Rifle
9 (D): Prisoner Scissors
10 (C): Shoot through a Hadouken with Hellfire
11 (B): Jumping Hard Punch -> Gale Hammer Punch -> Hellfire
12 (B): Gale Hammer Punch X 2 -> Shadowlu Combination -> Load -> Hellfire
13 (B): Excel -> (Standing Hard Punch -> Standing Hard Kick) X 4 ->
Shadowlu Combination
14 (A): Crimson Terror -> Crouching Medium Punch -> Gale Hammer Punch X 2 ->
Sharon Special -> Shadowlu Combination
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Gale Hammer Punch X 2 ->
Sharon Special -> Shadowlu Combination -> Sharon Special -> Cancel ->
Standing Light Punch
16 (A): Jumping Hard Punch -> Excel 7-Hit Combo -> Crouching Medium Kick ->
Gale Hammer Punch -> Sharon Special
Maniac Mode Mission
-------------------
M (S): Perform a 185+ Damage Combo
========
=NANASE=
========
Extra Moves
-----------
- Touchuuhou (Step Elbow Destroyer)
F + MP
- Rakushi Chigeki (Sudden Knee Drop)
In mid-air, D + MK
- Ryuusi (Stream)
F, DF, D, DB, B, UB + P
Special Moves
-------------
- Sanrenkon (Three-part barrage)
D, DF, F + P
Follow up: F or U + P X 2
- Tenshoukon (Rising sky barrage)
F, D, DF + P
- Kasumioroshi
D, DB, B + K
Follow up: K X 2
- Gekkyouponan
B, D, DB + P
Follow up: P
Super Combos
------------
- Yayoitouningi
D, DB, B, D, DB, B + P
- Meigetsu (Beautiful Moon)
During Yayoitouningi, PPP
- Ariake
During Yayoitouningi, KKK
D, DB, B + P to return
- Izayoirennin
D, DF, F, D, DF, F + P
Meteo Combo
-----------
- Machiyoi Tenkyuugeki
LP -> LP -> F -> LK -> HP
Expert Mode Missions
--------------------
1 (E): Sanrenkon
2 (E): Kasumioroshi
3 (E): Tenshoukon
4 (E): Gekkyouponan
5 (E): Izayoirennin
6 (E): Yayoitouningi
7 (E): Machiyoi Tenkyuugeki
8 (D): Crouching Medium Punch X 2
9 (D): Ariake (Yayoitouningi -> Ariake -> Return)
10 (D): Kasumioroshi X 3 (use LK for Kasumioroshi)
11 (C): Tenshoukon -> Sanrenkon
(Use LP for Tenshoukon, HP for Sanrenkon)
12 (C): Jumping Hard Punch -> Crouching Medium Punch -> Sanrenkon X 3
(Use LP for Sanrenkon)
13 (B): Sanrenkon X 2 -> Machiyoi Tenkyuugeki
14 (B): Gekkyouponan -> Izayoirennin -> Yayoitouningi
15 (A): Ryuusi -> Standing Medium Kick -> Sanrenkon -> Yayoitouningi ->
Izayoirennin -> Yayoitouningi
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Sanrenkon X 2 ->
Izayoirennin -> Ariake
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
==============
=PULLUM PURNA=
==============
Extra Moves
-----------
- Al'kul Wrist
F + MP
- Al'kul Wrist (Mid-Air)
In mid-air, D + MP
- Reverse Ankle
In mid-air, B + MK
- Dance Wind
D + MP or HP (Air Throw)
Special Moves
-------------
- Drill Press
D, DF, F + K
(Can be performed in mid-air)
- Pullum Kick
F, D, DF + K
- Ten'el Kick
D, DB, B + K
- Femina Wind
In mid-air, D, DB, B + P
Super Combos
------------
- Praec Larum
D, DB, B, D, DB, B + K
- Res Arcana
D, DF, F, D, DF, F + K
- Kind Wind
In mid-air, D, DF, F, D, DF, F + P
Meteo Combo
-----------
- Gradus Pall
D, DF, F, D, DF, F + PPP
Expert Mode Missions
--------------------
1 (E): Drill Press (Standing)
2 (E): Drill Press (Mid-air)
3 (E): Ten'el Kick
4 (E): Pullum Kick
5 (E): Res Arcana
6 (E): Praec Larum
7 (E): Kind Wind
8 (E): Gradus Pall
9 (D): Crouching Medium Punch -> Crouching Medium Kick
10 (D): Jumping Hard Punch -> Femina Wind -> Jumping Hard Punch
11 (C): Jumping Hard Punch -> Standing Medium Punch -> Pullum Kick
12 (C): Drill Press (Standing) -> Gradus Pall
13 (C): Drill Press (Mid-air) -> Jumping Light Kick
14 (B): Jumping Hard Kick -> Crouching Medium Kick -> Ten'el Kick -> Kind Wind
15 (B): Guard Break -> Jumping Hard Kick -> Excel 6-Hit Combo
16 (A): Standing Hard Kick -> Crouching Medium Kick -> Ten'el Kick ->
Praec Larum -> Kind Wind
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
==============
=DARUN MISTER=
==============
Extra Moves
-----------
- Ganges DDT
D + MP or HP (Air Throw)
Special Moves
-------------
- Lariat
D, DF, F + P
- Ganges DDT
F, D, DF + K
- Darun Catch
B, D, DB + P
- Daikaku (Great Sensation)
PPP
- Brahma Bomb
F, DF, D, DB, B, UB + P
- Indra Hashi (Indra Bridge)
F, DF, D, DB, B, UB + K
Super Combos
------------
- Indra ~ Hashi (Indra ~ Bridge)
D, DB, B, D, DB, B + K
- Chouzetsu Kishin Bomb (Supreme Fierce God Bomb)
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + K
Meteo Combo
-----------
- G.O.D.
F, DF, D, DB, B, UB + PPP
Expert Mode Missions
--------------------
1 (E): Lariat
2 (E): Ganges DDT
3 (E): Brahma Bomb
4 (E): Indra Hashi
5 (E): Darun Catch
6 (E): Chouzetsu Kishin Bomb
7 (E): Indra ~ Hashi
8 (E): G.O.D.
9 (D): Crouching Medium Punch -> Lariat
10 (D): Guard Break -> Ganges DDT (mid-air)
11 (C): Daikaku -> Chouzetsu Kishin Bomb
(Perform the Daikaku on the first B of the Bomb's motion
F, DF, D, DB, B + PPP, UB, U, UF, F, DF, D, DB, B, UB + K )
12 (C): Indra ~ Hashi -> Darun Catch
13 (C): Lariat -> Chouzetsu Kishin Bomb
14 (B): Lariat -> Indra ~ Hashi X 3 -> Darun Catch
15 (B): Indra ~ Hashi -> Standing Hard Kick -> Indra ~ Hashi ->
Ganges DDT (Mid-Air)
16 (A): Crouching Medium Punch X 2 -> Lariat -> Indra ~ Hashi ->
Jumping Hard Punch -> Jumping Hard Kick
Maniac Mode Mission
-------------------
M (S): Perform a 195+ Damage Combo without using G.O.D.
========
=BALROG=
========
Extra Moves
-----------
- W. Wing Suplex
D + MP or HP (Air Throw)
- Back Slash
KKK
- Attaching Claw
F, D, DF + P
Special Moves
-------------
- Rolling Crystal Flash
Charge B, F + P
- Flying Barcelona Attack
Charge D, U + K, P to Attack
- Izuna Drop
Charge D, U + K, D + P to Throw
- Sky High Claw
Charge D, U + P
Super Combos
------------
- Grand Crystal Flash
Charge B, F, B, F + P
- Sky High Illusion
Charge DB, DF, DB, UF + P
- Scarlet Terror
Charge B, F, B, F + K
Meteo Combo
-----------
- Rolling Izuna Drop
Charge DB, DF, DB, UF + K, D + P to Throw
Expert Mode Missions
--------------------
1 (E): Rolling Crystal Flash
2 (E): Flying Barcelona Attack
3 (E): Izuna Drop
4 (E): Sky High Claw
5 (E): Grand Crystal Flash
6 (E): Sky High Illusion
7 (E): Scarlet Terror
8 (E): Rolling Izuna Drop
9 (D): Crouching Medium Kick -> Crouching Medium Punch
10 (C): Dodge Hadouken with an Izuna Drop
11 (C): Starting with Excel, combo for 25 hits
(Rolling Crystal Flash X 3, Grand Crystal Flash)
12 (C): Grand Crystal Flash -> Scarlet Terror
13 (B): Jumping Hard Kick -> Standing Hard Kick -> Scarlet Terror ->
W. Wing Suplex
14 (B): Crouching Light Punch -> Rolling Crystal Flash -> Grand Crystal Flash
15 (A): Keep your opponent airborne for 10 seconds (Infinite Super Combo Gauge)
16 (A): Jumping Hard Punch -> Crouching Medium Kick ->
Crouching Medium Punch -> Grand Crystal Flash -> Scarlet Terror ->
Attaching Claw
Maniac Mode Mission
-------------------
M (S): Perform a 160+ Damage Combo
===============
=VULCANO ROSSO=
===============
Extra Moves
-----------
- Ayelu no Tsubasa (Wing of Ayelu)
PPP
Special Moves
-------------
- Etna no Ikari (Anger of Etna)
PPP, K
- Hibashiri (Tongs)
D, DF, F + K
- Vulcanus
D, DB, B + P
- Canossa no Kutsujoku (Cancer Humiliation)
D, DB, B + K
- Vesuvius no Ikari (Anger of Vesuvius)
D, DF, F + P
Follow up: F + P
F + K
Super Combos
------------
- Tame Iki no Hashi (Bridge of Good Breath)
D, DF, F, D, DF, F + P
- Pisa no Shatou (Leaning Tower of Pisa)
D, DB, B, D, DB + P
- Accelerando
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- Shikei (Four Scenes)
D, DF, F, D, DF, F + KKK
Expert Mode Missions
--------------------
1 (E): Vulcanus
2 (E): Canossa no Kutsujoku (HK)
3 (E): Etna no Ikari
4 (E): Tame Iki no Hashi
5 (E): Pisa no Shatou
6 (E): Accelerando
7 (E): Shikei
8 (D): Vesuvius no Ikari X 3
9 (C): Accelerando -> Tame Iki no Hashi
10 (C): Etna no Ikari -> Accelerando
11 (C): Crouching Medium Punch -> Crouching Medium Kick -> Vesuvius no Ikari X 3
12 (C): Jumping Hard Kick -> Excel 8-Hit Combo
(Crouching Light Kick X 4 -> Crouching Hard Kick X 4)
13 (B): Canossa no Kutsujoku (MK) -> Pisa no Shatou -> Accelerando
14 (B): Vulcanus -> Jumping Hard Punch -> Crouching Medium Punch ->
Vesuvius no Ikari X 3
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Vesuvius no Ikari -> Accelerando -> Tame Iki no Hashi
16 (A): Kill your opponent in less than 25 seconds (infinite Super Combo Gauge)
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
======
=AREA=
======
Extra Moves
-----------
- Shove Step
F + MK
- Pull Down Leg
F + HK
- Head Crusher
In mid-air, D + HP
Special Moves
-------------
- Alternative Catch
F, DF, D, DB, B + K
(Follow-up with F or B + K)
- Emulate
B, D, DB + P
- Humming Rush
D, DF, F + P
- Jackson Kick
D, DF, F + K
Follow up with: F + LK (Pop-up Knee)
F + MK (Partition Break)
F + HK (Pull Down Heel)
- Upload
PPP (release to launch upward)
- Download
D + PPP (release to launch upward)
Super Combos
------------
- Great Cancer
D, DF, F, D, DF, F + P
(Can be performed in mid-air)
- Five Star Raid
D, DF, F, D, DF, F + K
Meteo Combo
-----------
- Final Cancer
D, DB, B, D, DB, B + PPP
Expert Mode Missions
--------------------
1 (E): Upload
2 (E): Download
3 (E): Humming Rush
4 (E): Great Cancer
5 (E): Five Star Raid
6 (E): Final Cancer
7 (D): Jackson Kick -> Partition Break
8 (D): Return a Hadouken (with an Emulate)
9 (D): Crouching Medium Kick -> Humming Rush
10 (C): Upload -> Jumping Hard Kick
11 (C): Jackson Kick -> Pop-Up Knee -> Standing Hard Kick
12 (B): Knock your opponent into a Download with the Alternative Catch
13 (B): Great Cancer -> Five Star Raid -> Great Cancer (in Mid-Air)
14 (B): Head Crusher -> Crouching Medium Kick -> Humming Rush ->
Great Cancer
15 (A): Jackson Kick -> Pop-Up Knee -> Excel Combo (50 Damage or Higher)
16 (A): Keep your opponent airborne for 10 seconds (infinite gauge)
Maniac Mode Mission
-------------------
M (S): Great Cancer -> Excel 7-Hit Combo
=======
=SAGAT=
=======
Extra Moves
-----------
- Tiger Fake
B, D, DB + P
Special Moves
-------------
- Tiger Shot
D, DF, F + P
- Ground Tiger Shot
D, DF, F + K
- Tiger Blow
F, D, DF + P
- Tiger Crush
F, D, DF + K
Super Combos
------------
- Tiger Cannon
D, DF, F, D, DF, F + P
- Ground Tiger Cannon
D, DF, F, D, DF, F + K
- Tiger Raid
D, DB, B, D, DB, B + K
- Tiger Genocide
D, DB, B, D, DB, B + P
Meteo Combo
-----------
- Tiger Storm
D, DF, F, D, DF, F + PPP
(Press HP at each hit to increase damage)
Expert Mode Missions
--------------------
1 (E): Tiger Shot
2 (E): Ground Tiger Shot
3 (E): Tiger Blow
4 (E): Tiger Crush
5 (E): Tiger Cannon
6 (E): Ground Tiger Cannon
7 (E): Tiger Raid
8 (E): Tiger Genocide
9 (E): Tiger Storm
10 (D): Crouching Light Kick X 3
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Tiger Shot -> Tiger Cannon
13 (C): In Excel, Tiger Shot -> Ground Tiger Shot -> Tiger Blow -> Tiger Crush
14 (B): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Ground Tiger Cannon
15 (B): Jumping Hard Kick -> Standing Hard Kick -> Tiger Storm
(130 damage points required)
16 (A): Jumping Hard Punch -> Crouching Medium Punch ->
Crouching Medium Kick -> Ground Tiger Shot -> Tiger Raid ->
Tiger Genocide
Maniac Mode Mission
-------------------
M (S): Tiger Genocide -> Excel 5-Hit Combo
======
=VEGA=
======
Extra Moves
-----------
- Vega Warp (Front)
F, D, DF + PPP or KKK
- Vega Warp (Back)
B, D, DB + PPP or KKK
Special Moves
-------------
- Psycho Crusher
Charge B, F + P
- Double Knee Press
Charge B, F + K
- Head Press
Charge D, U + K
- Somersault Skull Dive
After Head Press hit, P
Super Combos
------------
- Psycho Cannon
Charge B, F, B, F + P
Hold P to charge
- Knee Press Nightmare
Charge B, F, B, F + K
Meteo Combo
-----------
- Psycho Break Smasher
Charge B, F, B, F + PPP
Expert Mode Missions
--------------------
1 (E): Psycho Crusher
2 (E): Double Knee Press
3 (E): Knee Press Nightmare
4 (E): Psycho Cannon
5 (E): Psycho Break Smasher
6 (D): Head Press -> Somersault Skull Dive
7 (D): Crouching Medium Punch -> Crouching Medium Kick
8 (D): Kick Throw -> Crouching Hard Kick
9 (D): Kick Throw -> Excel 6-Hit Combo
(Crouching Hard Kick X 6 works fine)
10 (C): Crouching Medium Punch -> Crouching Hard Punch
11 (C): Jumping Hard Kick -> Crouching Medium Kick -> Double Knee Press
12 (C): Jumping Hard Punch -> Crouching Medium Punch -> Psycho Crusher
13 (B): Guard Break -> Excel Combo (Damage must exceed 50)
14 (B): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Double Knee Press
15 (B): Jumping Hard Kick -> Crouching Hard Punch -> Knee Press Nightmare
16 (A): Jumping Hard Kick -> Crouching Medium Punch X 2 ->
Crouching Medium Kick -> Knee Press Nightmare -> Psycho Cannon
Maniac Mode Mission
-------------------
M (S): Perform a 190+ Damage Combo
========
=GARUDA=
========
Extra Moves
-----------
- Zanki
F + HP
- Kyouja
F + HK
- Bu
F, D, DF + PPP
- Shuuki
D + MP or HP (Air Throw)
Special Moves
-------------
- Kizan
F, D, DF + P
- Kouga
B, DB, D, DF, F + K
- Shuuga
D, DF, F + P
- Raiga
F, D, DF + K
- Jazan
B, D, DB + P
Super Combos
------------
- Kienbu
D, DB, B, D, DB, B + P
(Can be performed in mid-air)
- Kienshou
D, DF, F, D, DF, F + P
- Soukondan
D, DB, B, D, DB, B + K
(Hold K to charge up the move)
Meteo Combo
-----------
- Kyoujin Sanshuu
D, DB, B, D, DB, B + KKK
Follow Up 1: D, DF, F, D, DF, F + K
Follow Up 2: D, DB, B, D, DB, B + P
Expert Mode Missions
--------------------
1 (E): Shuuga
2 (E): Kizan
3 (E): Kouga
4 (E): Raiga
5 (E): Jazan
6 (E): Kienbu
7 (E): Kienshou
8 (E): Soukondan
9 (D): Standing Hard Kick -> Crouching Medium Kick
10 (D): Jumping Hard Punch -> Crouching Hard Punch
11 (C): Use the Zanki to destroy the Hadouken and then connect
12 (C): Soukondan -> Kouga
(Charge the Soukondan to give yourself time for the Kouga)
13 (B): Perform the Kyoujin Sanshuu for 120 points of damage
(Perform Follow Up 1 right after the 5th hit, Follow Up 2 when
you and your opponent are level)
14 (B): Soukondan -> Kienshou -> Kienbu
15 (A): In Excel, combo for 75 damage
16 (A): Jumping Medium Kick -> Crouching Medium Punch ->
Crouching Medium Kick -> Shuuga -> Kienshou -> Kienbu
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
==============
=SHADOW GEIST=
==============
Extra Moves
-----------
- Stepping Upper
F + MP
- Death Heel
F + MK
- Death Escape
B, B
- Death Space
D + MP or HP (Air Throw)
Special Moves
-------------
- Death Crusher
D, DF, F + P
- Death Break
D, DF, F + K
- Death Press
B, D, DB + K
- Death Sword Kick
In Mid-Air, D, DF, F + K
- Death Samu
In Mid-Air, D, DB, B + K
Super Combos
------------
- Super Death Crusher
D, DF, F, D, DF, F + K
(Can be performed in mid-air)
- Death Government
D, DF, F, D, DF, F + P
- Death Dream
LP -> LP -> F -> LK -> HP
- Death Dream (Mid-Air)
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + P
- Death Energy
D, DB, B, D, DB, B + K
Meteo Combo
-----------
- Super Death Energy
D, DB, B, D, DB, B + PPP
Expert Mode Missions
--------------------
1 (E): Death Crusher
2 (E): Death Break
3 (E): Death Press
4 (E): Super Death Crusher
5 (E): Death Government
6 (E): Death Energy
7 (E): Super Death Energy
8 (E): Death Dream
9 (D): Death Dream (Mid-Air)
10 (D): Crouching Medium Kick -> Death Crusher
11 (D): Crouching Medium Punch -> Crouching Medium Kick
12 (C): Death Government -> Excel -> Death Samu X 3
13 (B): Death Press -> Crouching Medium Punch -> Death Crusher ->
Super Death Crusher
14 (B): Death Government -> Death Press -> Death Energy
15 (A): Jumping Hard Punch -> Jumping Hard Punch -> Death Sword Kick ->
Death Energy
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Death Crusher ->
Death Government -> Super Death Crusher (Mid-Air) ->
Death Government -> Death Samu
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
=======
=KAIRI=
=======
Extra Moves
-----------
- Ryoubu
F + MK
- Ryuujin Kyaku
In mid-air, D + MK or HK
- Makuu Shihai (right)
F, D, DF + PPP or KKK
- Makuu Shihai (left)
B, D, DB + PPP or KKK
Special Moves
-------------
- Maryuu Rekkou
F, D, DF + P
- Shinki Hatsudou
D, DF, F + P
- Mouryou Kasen
D, DB, B + K
Follow up: B + K X 3
Super Combos
------------
- Shinki Hatsudou Kai
In mid-air, D, DF, F, D, DF, F + P
- Sairou Kyoushu
D, DB, B, D, DB, B + P
- Garyuu Messhuu
In mid-air, D, DF, F, D, DF, F + K
Meteo Combo
-----------
- Kyouja Renbu
LP -> LP -> F -> LK -> HP
- Shouki Hatsudou
D, DF, F, D, DF, F + PPP
Expert Mode Missions
--------------------
1 (E): Shinki Hatsudou
2 (E): Maryuu Rekkou
3 (E): Mouryou Kasen X 4
4 (E): Shinki Hatsudou Kai
5 (E): Sairou Kyoushu
6 (E): Garyuu Messhuu
7 (E): Shouki Hatsudou
8 (E): Kyouja Renbu
9 (D): Crouching Medium Punch -> Crouching Medium Kick
10 (D): Crouching Medium Kick -> Shinki Hatsudou
11 (D): Using the Ryuujin Kyaku, stay in mid-air for 10 seconds
12 (C): Jumping Hard Punch -> Crouching Hard Punch -> Shinki Hatsudou
13 (B): Sairou Kyoushu -> Shinki Hatsudou Kai -> Garyuu Messhuu</pre><pre id="faqspan-2">
14 (B): Jumping Hard Kick -> Ryoubu -> Shinki Hatsudou Kai -> Garyuu Messhuu
15 (A): Jumping Medium Kick -> Crouching Medium Punch ->
Crouching Medium Kick -> Sairou Kyoushu -> Shinki Hatsudou Kai
16 (A): Mouryou Kasen X 2 -> Ryuujin Kyaku -> Crouching Medium Kick ->
Shinki Hatsudou -> Shouki Hatsudou
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
========
=HAYATE=
========
Extra Moves
-----------
- Kagura Houzan
In mid-air, D + MP or HP
- Enraku Shishou
F + HP
Special Moves
-------------
- Kamaitachi
D, DF, F + P
- Oborozuki
D, DF, F + K
Follow up: F + K
- Hisenzan
F, D, DF + P (counterattack)
- Shiraha Tenjin
B, D, DB + P
Super Combos
------------
- Resshin Kamaitachi
D, DF, F, D, DF, F + P
- Raizan Shou
D, DF, F, D, DF, F + K
- Tsumuji Kagerou
In mid-air, D, DB, B, D, DB, B + P
Meteo Combo
-----------
- Orochi Fuujin
D, DB, B, D, DB, B + PPP (counterattack)
Expert Mode Missions
--------------------
1 (E): Kamaitachi
2 (E): Oborozuki
3 (E): Hisenzan
4 (E): Shiraha Tenjin
5 (E): Resshin Kamaitachi
6 (E): Raizan Shou
7 (E): Tsumuji Kagerou
8 (E): Orochi Fuujin
9 (D): Crouching Medium Kick -> Oborozuki
10 (D): Standing Hard Punch -> Crouching Medium Kick
11 (D): Destroy the Hadouken with a Kamaitachi
12 (C): Hisenzan -> Tsumuji Kagerou
13 (B): Jumping Hard Kick -> Standing Hard Punch -> Crouching Medium Kick ->
Kamaitachi
14 (B): Guard Break -> Jumping Hard Kick -> Jumping Hard Punch ->
Tsumuji Kagerou
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Kamaitachi -> Resshin Kamaitachi -> Raizan Shou -> Tsumuji Kagerou
16 (A): Jumping Hard Kick -> Excel: ( Standing Light Punch ->
Standing Hard Kick -> Enraku Shishou -> Kamaitachi -> Hisenzan ->
Tsumuji Kagerou
Maniac Mode Mission
-------------------
M (S): Perform a MAX (200+ Damage) Combo
-------------------------------------------------------------------------------
IV. Expert Mode Mission Solutions
Since a good number of the combos in Expert Mode require incredibly precise
timing (bordering on inhuman timing for some missions), I proudly present
the incredibly cheap way to pass Expert Mode for those of you with slower
hands: the Interact ProgramPad. Circa 1997, this pad accepts programmed
commands assigned to a single button. Even if you don't have a ProgramPad,
these charts should show you exact timing and commands for completing every
single Expert Mode mission (eventually), as (if I recall correctly), the
ProgramPad sends commands to the PSX in 1/12 of a second intervals.
Unless otherwise specified, each of these attacks should be performed with
the opponent in the corner, and at immediate range (as close as you can
possibly move).
Not every mission can be perfectly programmed into the ProgramPad due to its
length. In these cases, the commands are split into two or more segments
that can be programmed. Of course, you'll have to time the hits properly.
Notations used in this section:
F Forward (towards opponent) LP Light Punch
DF Down-Foward MP Medium Punch
D Down HP Hard Punch
DB Down-Backward LK Light Kick
B Backward (away from opponent) MK Medium Kick
UB Up-Backward HK Hard Kick
U Up
UF Up-Forward
3P All 3 Punch XL Excel (Different Level P + K)
3K All 3 Kick GB Guard Break (Same Level P + K)
=====
=RYU=
=====
1 (E): Hadouken
----------
|D |DF|F |
| | |HP|
----------
2 (E): Tatsumaki Senpuu Kyaku X 4
----------------------------------------------------------------
|D |DB|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |
| | |HK| |HK| | | | | | | |HK| | | | | | | |HK|
----------------------------------------------------------------
3 (E): Shouryuuken
----------
|F |D |DF|
| | |HP|
----------
4 (E): Shinkuu Hadouken
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
5 (E): Shinkuu Tatsumaki Senpuu Kyaku
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
6 (E): Shin Shouryuuken
-------------------
|D |DF|F |D |DF|F |
| | | | | |3K|
-------------------
7 (D): Crouching Medium Kick -> Hadouken
-------------
|D |D |DF|F |
| |MK| |HP|
-------------
8 (D): Crouching Medium Punch -> Crouching Medium Kick
----------------------------
|D |D |D |D |D |D |D |D |D |
| |MP| | | | | | |MK|
----------------------------
9 (C): Hadouken -> Shinkuu Hadouken
----------------------------
|D |DF|F |D |DF|F |D |DF|F |
| | |HP| | | | | |HP|
----------------------------
10 (C): Tatsumaki Senpuu Kyaku X 3 -> Shinkuu Tatsumaki Senpuu Kyaku (On Ground)
-------------------------------------------------------------------------------
|D |DB|B |B |B |B |B |B |B |B |B |B |B | | | | | | | | |D |DB|B |D |DB|
| | |HK| |HK| | | | | | | |HK| | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|B |
|HK|
----
11 (C): In Excel, connect with 6 Hadoukens
Distance: Very Close (Ken's little toe on Ryu's big toe)
-------------------------------------------------------------------------------
| | | | | | | | | | | |D |DF|F |D |D |D |DF|F |D |D |D |D |DF|F |D |
|XL| | | | | | | | | | | | |HP| | | | |HP| | | | | |HP| |
-------------------------------------------------------------------------------
|D |D |D |DF|F | | | |D |D |DF|F | | | |D |D |DF|F |
| | | | |HP| | | | | | |HP| | | | | | |HP|
----------------------------------------------------------
12 (B): Shouryuuken -> Shinkuu Tatsumaki Senpuu Kyaku
----------------------------------
|F |D |DF| | |D |DB|B |D |DB|B |
| | |HP| | | | | | | |HK|
----------------------------------
13 (B): Crouching Medium Kick -> Tatsumaki Senpuu Kyaku X 3 -> Shin Shouryuuken
-------------------------------------------------------------------------------
|D |D |DB|B |B |B |B |B |B |B |B |B |B |B |B |B | | | | | | | | |D |DF|
| |MK| |HK| | |HK| | | | | | | | |HK| | | | | | | | | | |
-------------------------------------------------------------------------------
|F |D |DF|F |
| | | |3K|
-------------
14 (B): Mizuochi Kudaki -> Crouching Medium Kick -> Hadouken -> Shinkuu Hadouken
Distance: Medium (Mizuochi Kudaki should only connect for one hit)
-------------------------------------------------------------------------
|F | | | | | | | | | | | | |D |D |DF|F |D |D |DF|F |D |DF|F |
|HP| | | | | | | | | | | | | |MK| |HP| | | | | | |HP|
-------------------------------------------------------------------------
15 (A): Guard Break -> Jumping Hard Kick -> Standing Light Punch -> Shoryuken
Timing: Begin at the apex of Ken's jump to connect.
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | |UF|UF| | | | | | | | | | | | | | | |F |D |DF|
| | | | | | | | | | |HK| | | | | | | | |LP| | |HP|
----------------------------------------------------------------------
16 (A): In Excel, combo for over 80 damage
(Excel: LP X 3 -> MP -> HP X 3 -> HK -> Hadouken -> Shinkuu Hadouken -> Shinkuu
Tatsumaki Senpuu Kyaku for 22 hits and 88 damage)
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|XL| | | | | | | | | | | | | |LP| |LP| |LP| |MP| | | |HP| |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | |D | D|DF| F|D |D |D |DF|F |
| | | | |HP| | | | | |HP| | | | | |HK| | | |HP| | | | |HP|
-------------------------------------------------------------------------------
| | | | | | | | | | | | |D |DB|B |D |DB|B |
| | | | | | | | | | | | | | | | | |HK|
------------------------------------------------------
=====
=KEN=
=====
1 (E): Hadouken
----------
|D |DF|F |
| | |HP|
----------
2 (E): Tatsumaki Senpuu Kyaku
----------
|D |DB|B |
| | |HK|
----------
3 (E): Shouryuuken
----------
|F |D |DF|
| | |HP|
----------
4 (E): Shouryuureppa
----------------
|D |DF|F |D |DF|
| | | | |HP|
----------------
5 (E): Shippuu Jinrai Kyaku
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
6 (E): Shinryuuken
----------------
|D |DF|F |D |DF|
| | | | |HK|
----------------
7 (E): Kuzuryuureppa
-------------------
|D |DB|B |D |DB|B |
| | | | | |3K|
-------------------
8 (D): Crouching Medium Kick -> Tatsumaki Senpuu Kyaku
-------------
|D |D |DB|B |
| |MK| |HK|
-------------
9 (D): Jumping Hard Kick -> Standing Hard Kick
-------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | |HK| | | | | |HK|
-------------------------------------------------------
10 (C): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick
----------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | | |HP| | | | | |MP| | | | | | |MK|
----------------------------------------------------------------------------
11 (C): In Excel, hit for over 36 damage
(Excel: LP X 3 -> MP -> HP X 3 -> HK -> Hadouken for 9 hits and 39 damage)
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|XL| | | | | | | | | | | | | |LP| |LP| |LP| |MP| | | |HP| |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | |D | D|DF| F|
| | | | |HP| | | | | |HP| | | | | |HK| | | |HP|
----------------------------------------------------------------
12 (B): Standing Hard Kick -> Shippuu Jinrai Kyaku
-------------------------
|HK|D |D |DB|B |D |DB|B |
| | | | | | | |HK|
-------------------------
13 (B): Hadouken -> Shouryuureppa -> Shinryuuken
-------------------------------------------------------------------------
|D |DF|F |D |D |DF|F |D |DF| | | | | | | | | | |D |DF|F |D |DF|
| | |HP| | | | | |HP| | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------
14 (B): Guard Break -> Guard Break -> Shinryuuken
Timing: Begin at the apex of Ken's jump to connect.
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | |F |F |F |F |F |F |
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |F | | | | |D |DF|F |D |DF|
| | |GB| | | | | | | |HK|
----------------------------------
15 (A): Jumping Hard Kick -> Crouching Medium Kick -> Tatsumaki Senpuu Kyaku ->
Shippuu Jinrai Kyaku -> Cancel -> Shouryuureppa -> Shinryuuken
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |D |DB|B | | | | | |
| | | | | | | | | | | |HK| | | | | |MK| | |LK| | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | |D |DB|B |D |DB|B | | | | | | | | | | | |
| | | | | | | | | | | | | | |HK| | | | | | | | | | | |
-------------------------------------------------------------------------------
| |D |DB|B |D |DF|F |D |DF| | | | | | | | | | | | | | | | | |
| | | |HK| | | | |HP| | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DF|F |D |DF|
| | | | |HK|
----------------
ProgramPad Split 1:
----
|UF|
| |
----
ProgramPad Split 2:
Timing: Just before you reach the ground from your jump.
-------------------------------
| | | | | |D |D |D |DB|B |
|HK| | | | | |MK| | |LK|
-------------------------------
ProgramPad Split 3:
Timing: Right at the third hit of the Tatsumaki Senpuu Kyaku.
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | |D |DB|B |D |DF|F |D |DF|
| | | | | |HK| | | | | | | | | | | | | | |HK| | | | |HP|
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | |D |DF|F |D |DF|
| | | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------
16 (A): Shippuu Jinrai Kyaku -> Cancel -> Crouching Medium Punch ->
Jumping Hard Punch -> Tatsumaki Senpuu Kyaku
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | |D |DB|B | | | | | |
| | | | | |HK| | | | | | | | | | | | | | |HK| | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | |D |D | | |
| | | | | | | | | | | | | | | | | | | | | | | |MP| | |
-------------------------------------------------------------------------------
| | | | | |UF|UF| | |D |DB|B |
| | | | | | |HP| | | | |HK|
-------------------------------------
=========
=CHUN-LI=
=========
1 (E): Hyakuretsu Kyaku
Distance: Medium (The initial HK should miss, the Hyakuretsu Kyaku connect)
----------------------------------------------
| | | | | | | | | | | | | | | |
|HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK|
----------------------------------------------
2 (E): Hyenshuu
----------
|D |DB|B |
| | |HK|
----------
3 (E): Spinning Bird Kick
----------
|D |DF|F |
| | |HK|
----------
4 (E): Kikoushou
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
5 (E): Senretsu Kyaku
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
6 (E): Hazantenshou Kyaku
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
7 (E): Kikoushou Goku
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
8 (E): Gomen Ne!
Distance: 1/2 Screen (The LP and LK should miss, the Gomen Ne! connect)
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
9 (D): Crouching Medium Kick -> Crouching Medium Kick
----------------------------
|D |D |D |D |D |D |D |D |D |
|MK| | | | | | | |MK|
----------------------------
10 (D): Standing Hard Punch -> Crouching Medium Kick
-------------------------------------------------------------------------------
| | | | | | | | | | |D |D | | | | | | | | | | | | | | |
|HP| | | | | | | | | | |MK| | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
11 (C): In Excel, hit 14 times with Hyakuretsu Kyaku
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|XL| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |HK| |
-------------------------------------------------------------------------------
| | | | | | | | | |
|HK| |HK| |HK| |HK| |HK|
----------------------------
12 (C): Hyenshuu -> Crouching Hard Kick over a Hadouken
Timing: Immediately after Hadouken throw
Distance: 1/2 Screen (The Hyenshuu must connect)
----------------------------------------------------
|D |DB|B | | | | | | | | | | | | |D |D |
| | |LK| | | | | | | | | | | | | |HK|
----------------------------------------------------
13 (B): Senretsu Kyaku -> Kikoushou -> Hazantenshou Kyaku
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | |D |DF|F |D |DF|
| | | | | |HK| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F | | | | | | | | | | | | | | | |D |DB|B |D |DB|B |
|HP| | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------
14 (B): Guard Break -> Yousou Kyaku X 3
Timing: Right after Ken leaves the ground on a jump - hard to get just right
(If done perfectly, the second Takatsume Kyaku will drive Chun Li
forward instead of backward)
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | |UF|UF| | | | | | | |D |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | | | | |HK| | | |HK| | | | |HK|
----------------------------------------------------------------------
15 (A): Hyenshuu -> Crouching Medium Kick -> Senretsu Kyaku ->
Hazantenshou Kyaku -> Kikoushou
42
-------------------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | |D |D |D |DF|F |D |DF|F | | | |
| | |LK| | | | | | | | | | | | | |MK| | | | | |HK| | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | |D |DB|B |D |DB|B | | | | | | | | |
| | | | | | | | | | | | | | | | | |HK| | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | | | | |HP|
-------------------------------------------
ProgramPad Split 1:
-------------------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | |D |D |D |DF|F |D |DF|F | | | |
| | |LK| | | | | | | | | | | | | |MK| | | | | |HK| | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | |D |DB|B |D |DB|B |
| | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------
ProgramPad Split 2:
Timing: When Chun-Li is falling about 1/2way down the screen
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
16 (A): Spinning Bird Kick -> Hazantenshou Kyaku -> Crouching Medium Punch ->
Hazantenshou Kyaku -> Senretsu Kyaku
(The timing on this one is far too long for the ProgramPad to even bother with)
ProgramPad Split 1:
Distance: 1/2 screen (only the finish of the SBK should connect, and both
Ken's feet should be higher than Chun Li's head at the start of
the first Hazantenshou Kyaku)
-------------------------------------------------------------------------
|D |DF|F | | | | | | | | | | | | | | | |D |DB|B |D |DB|B |
| | |HP| | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------
ProgramPad Split 2:
Timing: Just as Ken falls in front of you
-------------------------
|D |D |D |DB|B |D |DB|B |
| |MP| | | | | |HK|
-------------------------
ProgramPad Split 3:
Timing: When Chun-Li is falling about 2/3way down the screen (NASTY! You
have to time this so Chun-Li's first kick hit's Ken's legs right
before he hits.)
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
=======
=GUILE=
=======
1 (E): Sonic Boom
Distance: Close
-------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | |HP|
-------------------------------------------------
2 (E): Somersault Kick
-------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U |
| | | | | | | | | | | | | | | |HK|
-------------------------------------------------
3 (E): Flying Buster Drop
Timing: Match Ken's jump
----------------------------
|UF| | | | | | |D |D |
| | | | | | | | |HP|
----------------------------
4 (E): Opening Gambit
----------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | |HP|
----------------------------------------------------
5 (E): Double Somersault Kick
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DF|DB|UF|
| | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------
6 (E): Sonic Boom Typhoon
----------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | |3K|
----------------------------------------------------
7 (D): Jumping Hard Punch -> Crouching Hard Kick
-------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D |
| | | | | | | | | | | |HP| | | | | |HK|
-------------------------------------------------------
8 (D): Crouching Light Punch -> Sonic Boom
-------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | |LP| |HP|
-------------------------------------------------
9 (C): Crouching Medium Punch -> Crouching Light Kick -> Sonic Boom
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | |MP| | | | | | |LK| |HP|
----------------------------------------------------------------------
10 (C): In Excel, connect with 7 Sonic Booms
-------------------------------------------------------------------------------
| | | | | | | | | | |DB|DB|DB|DB|F |B |B |B |F |B |B |B |F |B |B |B |
|XL| | | | | | | | | | | | | |HP| | | |HP| | | |HP| | | |
-------------------------------------------------------------------------------
|F |B |B |B |F |B |B |B |F |B |B |B |F |
|HP| | | |HP| | | |HP| | | |HP|
----------------------------------------
11 (C): Jumping Hard Punch -> Crouching Medium Punch -> Somersault Kick
-------------------------------------------------------------------
|UF| | | |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U |
| | | | | | | | | | | |HP| | | | | |MP| | | |HK|
-------------------------------------------------------------------
12 (B): Jumping Hard Punch -> Crouching Medium Punch ->
Crouching Light Kick -> Somersault Kick
-------------------------------------------------------------------------------
|UF| | | |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | | |HP| | | | | |MP| | | | | | |LK| |
-------------------------------------------------------------------------------
|D |D |U |
| | |HK|
----------
13 (B): Sonic Boom -> Sonic Boom Typhoon
Distance: Close
-------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |B |F |
| | | | | | | | | | | | | | | |HP| | | |3K|
-------------------------------------------------------------
14 (B): Sonic Boom -> Double Somersault Kick
Distance: Close
-------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB| F|DF|DB|UF|
| | | | | | | | | | | | | | | | |HP| | |HK|
-------------------------------------------------------------
15 (B): Somersault Kick -> Double Somersault Kick
-------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|U |DF|DB|UF|
| | | | | | | | | | | | | | | | |HK| | |HK|
-------------------------------------------------------------
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Light Kick ->
Sonic Boom -> Opening Gambit -> Double Somersault Kick
(Perform the DSK motion right at the "gu" of "O-pe-ni-n-gu")
(Too Many DB's make this one impossible to do in one go)
ProgramPad Split 1:
Notes: Hold DB on the pad so it'll catch after the end of the sequence
-------------------------------------------------------------------------------
|UF| | | |B |B |B |B |B |B |B |B |B |B |B |B |DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|
| | | | | | | | | | | |HP| | | | | |MP| | | | | | |LK| |
-------------------------------------------------------------------------------
|DB|DB|F |B |F |B |F |
| | |HP| | | |HP|
----------------------
ProgramPad Split 2
Timing: The "gu" of "O-pe-ni-n-gu" during the Opening Gambit
Notes: Hold DB on the pad so it'll catch after the end of the Split 1
-------------
|DB|DF|DB|UF|
| | | |HK|
-------------
=========
=ZANGIEF=
=========
1 (E): Double Lariat
----
| |
|3P|
----
2 (E): Russian Suplex
Distance: 1/2 Screen
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HK|
-------------------
3 (E): Screw Pile Driver
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HP|
-------------------
4 (E): Atomic Suplex
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HK|
-------------------
5 (E): Super Stomping
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
6 (E): Aerial Russian Slam
Timing: When Ken is about to hit the ground
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
7 (D): Final Atomic Buster
----------------------------------------------
| |F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
|LP| | | | | | | | | | | | | |HP|
----------------------------------------------
8 (D): Cosmic Final Atomic Buster
----------------------------------------------
| |F |DF|D |DB|B |UB|U |UF|F |DF|D DB |B |UB|
|LP| | | | | | | | | | | | | |3P|
----------------------------------------------
9 (D): Stomach Block
Location: Out of the corner
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | |F |F |
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |UF| | | | | | | | | | | | |F |
| | | | | | | | | | | | | | |HK|
----------------------------------------------
10 (D): Bear Hug
Distance: 2/5 Screen (timing is perfect from initial position of Expert Mode)
-------------------------------------------
|F |DF|D |DB|B |UB| | | | | | | | |
| | | | | |HK| | | | | | | |HP|
-------------------------------------------
11 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
12 (C): Guard Break -> Aerial Russian Slam
Timing: When Ken is at the top of the screen
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | |D |DB|B |D |DB|
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|B |
|HK|
----
13 (C): Flying Body Attack -> Crouching Medium Kick -> Super Stomping
----------------------------------------------------------------------
|UF| | | | | | | | | |D |D |D |D |D |D |D |D |DF|F |D |DF|F |
| | | | | | | | | | |HP| | | | | |MK| | | | | |HK|
----------------------------------------------------------------------
14 (B): Super Stomping -> Final Atomic Buster
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | |D |DB|B | | |
| | | | | |HK| | | | | | | | | | | | | | | | | |HK| | |
-------------------------------------------------------------------------------
| | | |F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
| | | | | | | | | | | | | | | | |HP|
----------------------------------------------------
15 (B): Bear Hug -> Excel 5-Hit Combo
(Crouching Light Punch X 5 works fine!)
Distance: 2/5 Screen (timing is perfect from initial position of Expert Mode)
(The Bear Hug takes too long to program all in one go)
ProgramPad Split 1:
-------------------------------------------
|F |DF|D |DB|B |UB| | | | | | | | |
| | | | | |HK| | | | | | | |HP|
-------------------------------------------
ProgramPad Split 2:
Timing: Just as Ken starts to fall
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |D |D |D |
|XL| | | | | | | | | | | | | |LP| | | |LP| | | |LP| | | |
-------------------------------------------------------------------------------
|D |D |D |D |D |
|LP| | | |LP|
----------------
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> Super Stomping ->
Cancel -> Standing Medium Kick -> Super Stomping
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |DF|F |D |DF|F | | | | | | | | | | | | |
|MP| | | | | | |MK| | | | | |HK| | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | |D |DB|B | | | | | | | | | | | | | | | | | | | | |
| | | | | |HK| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| |D |DF|F |D |DF|F |
|MK| | | | | |HK|
----------------------
=========
=DHALSIM=
=========
1 (E): Yoga Fire
----------
|D |DF|F |
| | |HP|
----------
2 (E): Yoga Flame
----------
|D |DB|B |
| | |HP|
----------
3 (E): Yoga Blast
----------
|D |DB|B |
| | |HK|
----------
4 (E): Yoga Legend
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
5 (E): Yoga Drill Kick
-------------------------------------
|UF| | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | | |HK|
-------------------------------------
6 (E): Yoga Inferno
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
7 (D): Yoga Catch -> Yoga Contact
-------------------------------
|D |DF|F | | | | | | | |
| | |LK| | | | | | |LK|
-------------------------------
8 (D): Crouching-Back Medium Kick -> Yoga Fire
-------------
|DB|D |DF|F |
|MK| | |HP|
-------------
9 (C): Jumping Medium Kick -> Yoga Drill Kick
Distance: 1/2 Screen
----------------------------------------------
|UF| | | | | | | | |D |DF|F |D |DF|F |
| | | | | | | | |MK| | | | | |LK|
----------------------------------------------
10 (C): Yoga Fire -> Yoga Inferno
----------------------------
|D |DF|F |D |DF|F |D |DF|F |
| | |HP| | | | | |3P|
----------------------------
11 (B): Yoga Flame -> Yoga Legend
-------------------------------
|D |DB|B | |D |DB|B |D |DB|B |
| | |LP| | | | | | |HK|
-------------------------------
12 (B): Jumping Hard Punch -> Yoga Drill Kick -> Yoga Legend
Distance: 2/5 Screen away
-------------------------------------------------------------------------------
|UF| | | | | | | | |D |DF|F |D |DF|F | | | | | | | | | | | |
| | | | | | | | |HP| | | | | |MK| | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | |D |DB|B |D |DB|B |
| | | | | | | | | |HK|
-------------------------------
13 (B): Drill Kick -> Crouching Medium Kick (Slide) -> Yoga Legend
Distance: Close but not touching (the Drill Kick should connect on Ken's foot)
-------------------------------------------------------------------------------
|U | | | | | | | | | |D |D | | | | | | | | | | |DF|D |DB|B |
| | | | | | | | | | | |HK| | | | | | | | | | |MK| | | |
-------------------------------------------------------------------------------
|D |DB|B |
| | |HK|
----------
14 (B): Yoga Blast -> Standing-Back Hard Punch -> Yoga Legend
(The ProgramPad CANNOT handle the timing of the Yoga Legend! It's somewhere
between 9 and 10 beats after the B+HP - 9 won't start the Legend, and 10 won't
connect!)
ProgramPad Split 1:
-------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | | | | | | | |B |
| | |LK| | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------
ProgramPad Split 2:
Timing: Immediately on the first hit of the headbutt
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
15 (A): Crouching-Back Medium Kick -> Yoga Fire -> Yoga Legend ->
Yoga Drill Kick
(Your perspective changes for the Yoga Drill Kick!)
-------------------------------------------------------------------------------
|DB|D |DF|F |D |DB|B |D |DB|B | | | | | | | | | | | | | | | | |
|MK| | |HP| | | | | |HK| | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | |D |DB|B |D |DB|B |
| | | | | | | | |LK|
----------------------------
16 (A): Yoga Blast -> Yoga Legend -> Yoga Drill Kick -> Standing Hard Punch
(The gap between the Yoga Legend and Drill Kick is too long for one motion)
ProgramPad Split 1:
-------------------------------------------
|D |DB|B | | | | | |D |DB|B |D |DB|B |
| | |HK| | | | | | | | | | |HK|
-------------------------------------------
ProgramPad Split 2:
Timing: On hit two of the second series during the Yoga Legend, hold UP after
the Legend to steet it upwards and connect several times.
-------------------
|D |DF|F |D |DF|F |
| | | | | |MK|
-------------------
ProgramPad Split 3
Timing: The instant you hit the ground.
----
| |
|HP|
----
========
=BLANKA=
========
1 (E): Electric Thunder
----------------------------------------------
| | | | | | | | | | | | | | | |
|3K| |HP| |HP| |HP| |HP| |HP| |HP| |HP|
----------------------------------------------
2 (E): Rolling Attack
-------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | |HP|
-------------------------------------------------
3 (E): Vertical Rolling
-------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U |
| | | | | | | | | | | | | | | |HK|
-------------------------------------------------
4 (E): Back Step Rolling
-------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | |HK|
-------------------------------------------------
5 (E): Ground Shave Rolling
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------
6 (E): Beast Hurricane
----------------------------------
|U | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | |HP|
----------------------------------
7 (E): Super Electric Thunder
-------------------
|D |DF|F |D |DF|F |
| | | | | |3K|
-------------------
8 (D): Dodge Hadoken with Jungle Beat
Distance: Far, but not at the maximum width
Timng: Immediately before a Hadouken hit (to block it during the charge)
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------
9 (D): Crouching Light Kick X 3
----------------------------------
|D |D |D |D |D |D |D |D |D |D |D |
|LK| | | | |LK| | | | |LK|
----------------------------------
10 (C): Rolling Attack -> Beast Hurricane
-------------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F | | |D |DF|F |D |DF|F |
| | | | | | | | | | | | | | | |HP| | | | | | | |HP|
-------------------------------------------------------------------------
11 (C): Jungle Beat -> Beast Hurricane
ProgramPad Split 1:
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------
ProgramPad Split 2:
Timing: Right at the beginning of the second half of the Jungle Beat, where
Blanka punches the opponent in mid-air.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
12 (B): Jumping Medium Kick -> Crouching Light Kick X 3 -> Rolling Attack
-------------------------------------------------------------------------------
|UF| | | | | | | | | |DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|
| | | | | | | | |MK| | | | | | |LK| | | | |LK| | | | |LK|
-------------------------------------------------------------------------------
|DB|F |
| |HP|
-------
13 (B): Jumping Medium Kick -> Crouching Medium Kick -> Super Electric Thunder
-------------------------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |D |DF|F |D |DF|F |
| | | | | | | | |MK| | | | | | |MK| | | | | |3K|
-------------------------------------------------------------------
14 (B): Vertical Rolling -> Beast Hurricane
Distance: 1/2 screen
----------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U |D |DF|F |D |DF|F |
| | | | | | | | | | | | | | | | |MK| | | | | |HP|
----------------------------------------------------------------------
15 (A): Jungle Beat -> Beast Hurricane -> Ground Shave Rolling
ProgramPad Split 1:
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------
ProgramPad Split 2:
Timing: Right at the beginning of the second half of the Jungle Beat, where
Blanka punches the opponent in mid-air.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
ProgramPad Split 3
Note: Keep holding B while the Beast Hurricane takes place.
Timing: A second after Blanka lands on the ground and starts running and
punching.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
16 (A): Jumping Medium Kick -> Crouching Light Kick X 2 -> Rolling Attack ->
Beast Hurricane -> Ground Shave Rolling -> Beast Hurricane
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF| | | | | | | | |DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |D |DF|F |
| | | | | | | | |MK| | | | | | |LK| | | | |LK| |HP| | | |
-------------------------------------------------------------------------------
|D |DF|F |
| | |HP|
----------
ProgramPad Split 2:
Notes: Hold B as soon as the first split ends.
Timing: About 2 seconds into the Beast Hurricane, before the final blow.
-------------
|B |F |B |F |
| | | |HP|
-------------
ProgramPad Split 3
Timing: During the Ground Shave Rolling, once Blanka and Ken are airborne.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
========
=HOKUTO=
========
1 (E): Shinkuukou
----------
|D |DB|B |
| | |HP|
----------
2 (E): Shinkyakukou
----------
|D |DB|B |
| | |HK|
----------
3 (E): Gokyakukou
Timing: Immediately before Ken's kick.
----------
|B |D |DB|
| | |HP|
----------
4 (E): Gyakuhouza
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
5 (E): Kireneki
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
6 (E): Renshougeki
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
7 (E): Shirasegatana
-------------------
|D |DF|F |D |DF|F |
| | | | | |3K|
-------------------
8 (E): Renpu
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
9 (D): Chougekihou -> Shougekihoki
----------------------------
|D |DF|F | | | | | |F |
| | |HP| | | | | |HP|
----------------------------
10 (D): Jumping Medium Kick -> Crouching Medium Punch
-------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |
| | | | | | | | | | |MK| | | | |MP|
-------------------------------------------------
11 (D): Dodge Hadouken with Shinkyakukou
Distance: 1/2 screen
Timing: Immediately before Ken's Hadouken
----------
|D |DB|B |
| | |HK|
----------
12 (C): Renshougeki -> Jumping Hard Kick
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | | | | | | |
| | | | | |HP| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | |UF|UF| | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------
13 (C): Jumping Hard Kick -> Excel 10 Hit Combo
(Crouching Light Kick X 10 works fine)
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | |HK| | | | | |XL| | | | | | | | | | |
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |
|LK| | |LK| | |LK| | |LK| | |LK| | |LK| | |LK| | |LK| | |LK| |
-------------------------------------------------------------------------------
|D |D |
| |LK|
-------
14 (B): Crouching Medium Punch -> Chougekihou -> Shougekihoki -> Renshougeki
----------------------------------------------------
|D |D |DF|F | | | | | |F | |D |DF|F |D |DF|F |
| |MP| |LP| | | | | |HP| | | | | | |HP|
----------------------------------------------------
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Chougekihou ->
Gyakuhouza -> Kireneki -> Renshougeki
ProgramPad Split 1:
----------------------------------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |DF|F | |D |DB|B |D |DB|B |
| | | | | | | | | | |HP| | | | |MP| |LP| | | | | | |HK|
----------------------------------------------------------------------------
ProgramPad Split 2:
Timing: Right after the beginning of the Gyaukuhouza
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | |D |DF|F |D |DF|F |
| | | | | |HP| | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------------------
16 (A): Chougekihou -> Shougekihoki -> Renshougeki -> Jumping Hard Kick ->
Excel Combo (Damage must exceed 60)
ProgramPad Split 1:
-------------------------------------------------
|D |DF|F | | | | | |F | |D |DF|F |D |DF|F |
| | |HP| | | | | |HP| | | | | | |HP|
-------------------------------------------------
ProgramPad Split 2:
Timing: Nasty. Immediately after Hokuto is set back to standing after the
Renshougeki. The jump is just slightly slower than in #12. Every hit should
connect.
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | |HK| | | | | |XL| | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | |D |DF|F |
|MP| | |LK| | |LK| | |HK| | | | |LP|
----------------------------------------------
===============
=DOCTRINE DARK=
===============
1 (E): EX-plosive
----------
|D |DF|F |
| | |HK|
----------
2 (E): Dark Wire -> Dark Spark
----------
|D |DF|F |
| | |HP|
----------
3 (E): Dark Wire -> Dark Hold
-------------------------
|D |DF|F | | | | |B |
| | |HP| | | | |HP|
-------------------------
4 (E): Kill Wire
Timing: When Ken is on the ground about to jump.
----------
|F |D |DF|
| | |HP|
----------
5 (E): KILL Trap
----------------
|D |DF|F |D |DF|
| | | | |HP|
----------------
6 (E): DARK Shackle
----------------
|D |DF|F |D |DF|
| | | | |HK|
----------------
7 (E): EX-prominence
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
8 (E): DEATH Trap
-------------------
|D |DB|B |D |DB|B |
| | | | | |3P|
-------------------
9 (D): Crouching Medium Kick -> DARK Wire -> DARK Spark
-------------
|D |D |DF|F |
| |MK| |HP|
-------------
10 (D): DARK Wire -> DARK Spark -> Standing Hard Kick
-------------------------------------------------------------------------------
|D |DF|F | | | | | | | | | | | | | | | | | | | | | | | |
| | |HP| | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | |
| | | |HK|
-------------
11 (C): KILL Wire -> EX-plosive -> KILL Trap
Distance: 2/5 Screen
Timing: Begin right after Ken touches the ground between jumps.
----------------------------------------------------------------------------
|F |D |DF| | | | | | | | | | | | |D |DF|F | | |D |DF|F |D |DF|
| | |MP| | | | | | | | | | | | | | |HK| | | | | | |HP|
----------------------------------------------------------------------------
12 (C): Jumping Hard Kick -> Crouching Medium Kick -> DARK Wire -> DARK Hold ->
Standing Hard Kick
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | |D |D |D |DF|F | | | | | |B |
| | | | | | | | | |HK| | | | | | |MK| | |HP| | | | | |HP|
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------------
13 (B): Jumping Hard Kick -> Standing Hard Kick -> DARK Shackle -> KILL Trap
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D |DF|F |D |DF| | | | |
| | | | | | | | | |HK| | | | | | |HK| | | | |HK| | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | |D |DF|F |D |DF|
| | | | | | | | | | | | | | | |HP|
-------------------------------------------------</pre><pre id="faqspan-3">
14 (A): KILL Wire -> Jumping Hard Kick -> Standing Hard Kick -> KILL Trap
Distance: Immediate, out of the corner
Timing: When Ken's feet touch the ground (this may take several attempts!)
-------------------------------------------------------------------------------
|F |D |DF| | | | | | | | | | | | | |U | | | | | | | | | |
| | |HP| | | | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------------
| | | | | | | |D |DF|F |D |DF|
| | | | | | |HK| | | | |HP|
-------------------------------------
15 (A): DARK Wire -> DARK Hold -> EX-prominence -> Excel Combo
(Damage must be greater than 70)
Note: This move cannot be programmed completely into the control pad. See
notes below.
ProgramPad Split 1:
-------------------------------------------------------------------------------
|D |DF|F | | | | | |B | | | | | | | | | | | |D |DB|B |D |DB|B |
| | |HP| | | | | |HP| | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------------
ProgramPad Split 2:
Timing: Immediately after third hit of EX-Prominence (Damage=30)
-------------------------------------
| | | | | | | | | | | | |
|XL| | | | | | | | | | |LP|
-------------------------------------
Manual:
Action: Just pound LP repeatedly for about 10 hits to keep Ken juggled.
ProgramPad Split 3:
Timing: Once right towards the end of the Excel (to perform a KILL Wire)
Timing: After the KILL Wire completes (to perform a DARK Shackle)
----------------
|D |DF|F |D |DF|
| | | | |HP|
----------------
16 (A): Crouching Medium Kick -> Dark Wire -> Dark Hold -> Jumping Hard Kick ->
Any Combo (Damage must be greater than 60)
Location: Away from the corner
Distance: 1 step back
-------------------------------------------------------------------------------
|D |D |DF|F | | | | | |B | | | | | | | | | | | | | | | | |
|MK| | |HP| | | | | |MP| | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| |UB| | | | | | | | | | | |D |DF|F |D |DF|
| | | | | | | | | | |HK| | | | | | |HP|
-------------------------------------------------------
=============
=SKULLOMANIA=
=============
1 (E): Skullo Crusher
----------
|D |DF|F |
| | |HP|
----------
2 (E): Skullo Slider
----------
|D |DF|F |
| | |HK|
----------
3 (E): Skullo Takachef
----------
|B |D |DB|
| | |HK|
----------
4 (E): Super Skullo Crusher
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
5 (E): Super Skullo Slider
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
6 (E): Skullo Ball
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
7 (E): Skullo Energy
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
8 (E): Super Skullo Energy
-------------------
|D |DB|B |D |DB|B |
| | | | | |3K|
-------------------
9 (E): Shin Skullo Dream
Distance: 1/2 Screen
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
10 (D): Skullo Head -> Skullo Dive
-------------------------
|F |D |DF| | | | | |
| | |LP| | | | |LP|
-------------------------
11 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
12 (C): Excel -> Skullo Slider X 5 -> Super Skullo Slider
-------------------------------------------------------------------------------
|XL| | | | | | | | | |D |DF|F | | | |D |DF|F | | | |D |DF|F | |
| | | | | | | | | | | | |HK| | | | | |HK| | | | | |HK| |
-------------------------------------------------------------------------------
| | |D |DF|F | | | |D |DF|F | | | |D |DF|F |D |DF|F |
| | | | |HK| | | | | |HK| | | | | | | | |HK|
-------------------------------------------------------------
13 (B): Skullo Energy -> Super Skullo Crusher -> Skullo Energy
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | | | | |D |
| | | | | |HK| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|DF|F |D |DF|F | | | | | | | | | | | | | | | | | | | | | |
| | | | |HP| | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | |D |DB|B |D |DB|B |
| | | | | | | | |HK|
----------------------------
14 (B): Standing Medium Punch -> Skullo Head -> Super Skullo Crusher
-------------------------------------------
|MP|F |D |DF| | | | |D |DF|F |D |DF|F |
| | | |MP| | | | | | | | | |HP|
-------------------------------------------
15 (A): Skullo Ball -> Jumping Hard Kick -> Excel 5-hit Combo
ProgramPad Part 1:
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
ProgramPad Part 2:
Timing: Immediately when Ken starts to glow.
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | |HK| | | | | | |XL| | | | | | | | |
-------------------------------------------------------------------------------
| | |UF| | | | | | | | | | | | | | | |
| | | | | |LP| | |LP| | |LP| | |LP| | |LP|
-------------------------------------------------------
16 (A): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Super Skillo Slider -> Super Skullo Crusher
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | |HK| | | | | | |MP| | | | | | |MK| |
-------------------------------------------------------------------------------
|DF|F |D |DF|F | | | | | | | | | | | | | | | | | | |D |DF|F |
| | | | |HK| | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DF|F |
| | |HP|
----------
======
=JACK=
======
1 (E): Dash Straight
----------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | | |HP|
----------------------------------------------------
2 (E): Dash Upper
----------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | | |HK|
----------------------------------------------------
3 (E): Batting Hero
----------------
|B |DB|D |DF|F |
| | | | |HP|
----------------
4 (E): Soccer Ball Kick
----------------
|B |DB|D |DF|F |
| | | | |HK|
----------------
5 (E): Final Punch
----------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | |
|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P|3P| |
----------------------------------------------------------------------------
6 (E): Home Run Hero
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
7 (E): Grand Slam Crusher
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
8 (E): Raging Buffalo
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------
9 (E): Crazy Jack
----------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------
10 (E): Home Run King
-------------------
|D |DF|F |D |DF|F |
| | | | | |3K|
-------------------
11 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
12 (C): Get a Hat Trick by Soccer Ball Kicking 3 Hadoukens in a row
Distance: Full screen
Timing: Immediately after blocking a Hadouken
-------------------------------------------------------------------------------
|B |DB|D |DF|F | | | | | | | | | | | | | | | |B |DB|D |DF|F | |
| | | | |LK| | | | | | | | | | | | | | | | | | | |LK| |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | |B |DB|D |DF|F |
| | | | | | | | | | | | | | | | | | |LK|
----------------------------------------------------------
13 (B): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Dash Straight -> Home Run Hero
-------------------------------------------------------------------------------
|UF| | | | | | | |DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |D |
| | | | | | | | | |HP| | | | | |MP| | | | | | |MK| |HP| |
-------------------------------------------------------------------------------
|DB|B |D |DB|B |
| | | | |HP|
----------------
14 (B): Home Run Hero -> Standing Light Punch X 2 -> Excel 6-Hit Combo
ProgramPad Split 1:
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | | | | | |
| | | | | |LP| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |F |F |F |F |F |F |F |F |F |F |F | | | | | | | | | | | | | | |
| | | | | | | | | | | | |LP| | | | |LP| | | | | |XL| | |
-------------------------------------------------------------------------------
| | | | | | | |D |D |
| | | | | | | | |HP|
----------------------------
ProgramPad Split 2:
Timing: Immediately at the end of Part 1, repeat five times in quick succession.
-------
|B |F |
| |LP|
-------
15 (A): Jumping Hard Punch -> Standing Medium Kick -> Dash Straight ->
Crazy Jack -> Grand Slam Crusher -> Home Run Hero
-------------------------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |F |B |F |B |F | | | | |
| | | | | | | | | |HP| | | | | |MK| |HP| | | |HP| | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | |D |DB|B |D |DB|B | | | | | | | | | |
| | | | | | | | | | | | | | | | |HK| | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | |D |DB|B |D |DB|B |
| | | | | | | | | | | |HP|
-------------------------------------
16 (A): Crouching Medium Punch -> Crouching Medium Kick -> Dash Upper ->
Home Run Hero -> Crouching Hard Punch -> Home Run Hero -> Angry Fist
ProgramPad Split 1:
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |D |DB|B |D |DB|B |
| | | | | | | |MP| | | | | | |MK| |LK| | | | | |HP|
----------------------------------------------------------------------
ProgramPad Split 2:
Timing: Just as Ken falls back onto the screen.
----------------------
|D |D |DB|B |D |DB|DB|
|HP| | | | | |HP|
----------------------
ProgramPad Split 3
Timing: Right when Ken reaches the apex (highest point) of his flight.
----
|F |
|MP|
----
========
=SHARON=
========
1 (E): Gale Hammer Punch
----------
|D |DF|F |
| | |HP|
----------
2 (E): Half Moon Kick
----------
|D |DB|B |
| | |HK|
----------
3 (E): Bermuda Symphony
----------
|F |D |DF|
| | |HK|
----------
4 (E): Crimson Terror
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HP|
-------------------
5 (E): Shadowlu Combination
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
6 (E): Sharon Special
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
7 (E): Hellfire
Note: Perform twice, once to load, once to fire.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
8 (E): Assault Rifle
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
9 (D): Prisoner Scissors
-------------------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | | | | | | | | | | | | |
| | |LK| | | | |LK| | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
10 (C): Shoot through a Hadouken with Hellfire
Note: Perform twice, once to load, once to fire.
Distance: Far
Timing: Right after Ken throws the Hadouken.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
11 (B): Jumping Hard Punch -> Gale Hammer Punch -> Hellfire
Note: Perform Load before attempting.
----------------------------------------------------------------------
|UF| | | | | | | | | | | | |D |DF|F | |D |DF|F |D |DF|F |
| | | | | | | | | | |HP| | | | |LP| | | | | | |HP|
----------------------------------------------------------------------
12 (B): Gale Hammer Punch X 2 -> Shadowlu Combination -> Load -> Hellfire
-------------------------------------------------------------------------------
|D |DF|F | | | | |F |D |DB|B |D |DB|B | | | | | | | | | | | | |
| | |LP| | | | |LP| | | | | |HP| | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | |D |DF|F |D |DF|F | | | | | | | | | | | | | | | | | | |
| | | | | | | |HP| | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
13 (B): Excel -> (Standing Hard Punch -> Standing Hard Kick) X 4 ->
Shadowlu Combination
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|XL| | | | | | | | | | |HP| | | | |HK| | | | |HP| | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | |D |DB|B |D |DB|
|HK| | | | |HP| | | | |HK| | | | |HP| | | | |HK| | | | | |
-------------------------------------------------------------------------------
|B |
|HP|
----
14 (A): Crimson Terror -> Crouching Medium Punch -> Gale Hammer Punch X 2 ->
Sharon Special -> Shadowlu Combination
Note: Your point of view will change after the Crimson Terror.
ProgramPad Split 1:
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HP|
-------------------
ProgramPad Split 2
Timing: Immediately at the end of the Crimson Terror when Sharon lands.
-------------------------------------------------------------------------------
|D |D |DF|F | | | | |F | | |D |DF|F |D |DF|F | | | | | | | | | |
|MP| | |LP| | | | |LP| | | | | | | |HK| | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | |D |DB|B |D |DB|B |
| | | | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Gale Hammer Punch X 2 ->
Sharon Special -> Shadowlu Combination -> Sharon Special -> Cancel ->
Standing Light Punch
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |D |DF|F | | | | |F | | |
| | | | | | | | | | |HP| | | | |MP| | |LP| | | | |LP| | |
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
ProgramPad Split 2
Timing: During the ground kicking portion of the Sharon Special
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
ProgramPad Split 3
Timing: During the ground punching portion of the Shadowlu Combination
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
ProgramPad Split 4
Timing: Immediately after the first knee of the Sharon Special
----------------------------------------
|D |DB|B |F |F |F |F |F |F |F |F |F |F |
| | |HK| | | | | | | | | |LP|
----------------------------------------
16 (A): Jumping Hard Punch -> Excel 7-Hit Combo -> Crouching Medium Kick ->
Gale Hammer Punch -> Sharon Special
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | |HP| | | | | |XL| | | | | | | | | | |
-------------------------------------------------------------------------------
|D |
|MP|
----
ProgramPad Split 2
Timing: Immediately after the Crouching MP hits
Notes: Repeat 3 Times
----------------------------------------
|HP| | | | | |HK| | | | | | |
| | | | | | | | | | | | | |
----------------------------------------
ProgramPad Split 3
Timing: Immediately after the third Split 3
-------------------------------------
|D | |D |DF|F | |D |DF|F |D |DF|F |
|MK| | | |LP| | | | | | |HK|
-------------------------------------
========
=NANASE=
========
1 (E): Sanrenkon
----------
|D |DF|F |
| | |HP|
----------
2 (E): Kasumioroshi
----------
|D |DB|B |
| | |HK|
----------
3 (E): Tenshoukon
----------
|F |D |DF|
| | |HP|
----------
4 (E): Gekkyouponan
Timing: Right before Ken begins his kick
----------
|B |D |DB|
| | |HP|
----------
5 (E): Izayoirennin
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
6 (E): Yayoitouningi
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
7 (E): Machiyoi Tenkyuugeki
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
8 (D): Crouching Medium Punch X 2
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MP|
-------------------------
9 (D): Ariake (Yayoitouningi -> Ariake -> Return)
Location: Out of the corner
Distance: Slightly more than 1/2 screen
ProgramPad Split 1:
-------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | |
| | | | | |HP| | | | | | | | | | | | | | | |3K|
-------------------------------------------------------------------
ProgramPad Split 2:
Notes: Jump over Ken (your point of view will change) then:
----------
|D |DB|B |
| | |HP|
----------
10 (D): Kasumioroshi X 3 (use LK for Kasumioroshi)
----------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | | | | | | | | | |
| | |LK| | | | | | | | | | | | | |LK| | | | | |LK|
----------------------------------------------------------------------
11 (C): Tenshoukon -> Sanrenkon
(Use LP for Tenshoukon, HP for Sanrenkon)
----------------------------------------------------------
|F |D |DF| | | | | | | | | | | | | |D |DF|F |
| | |LP| | | | | | | | | | | | | | | |HP|
----------------------------------------------------------
12 (C): Jumping Hard Punch -> Crouching Medium Punch -> Sanrenkon X 3
(Use LP for Sanrenkon)
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |D |DF|F | | | | |F | | |
| | | | | | | | | |HP| | | | | |MP| | |LP| | | | |LP| | |
-------------------------------------------------------------------------------
| | |F |
| | |LP|
----------
13 (B): Sanrenkon X 2 -> Machiyoi Tenkyuugeki
-------------------------------------------------------
|D |DF|F | | | | |F | | | | | |F | | | | |
| | |LP| | | | |LP| |LP| |LP| | | |LK| |HP|
-------------------------------------------------------
14 (B): Gekkyouponan -> Izayoirennin -> Yayoitouningi
Timing: Right before Ken begins his kick
-------------------------------------------------------------------------------
|B |D |DB| | | | |D |DF|F |D |DF|F | | | | | | | | | | | | | |
| | |HP| | | | | | | | | |HP| | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
15 (A): Ryuusi -> Standing Medium Kick -> Sanrenkon -> Yayoitouningi ->
Izayoirennin -> Yayoitouningi
ProgramPad Split 1:
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HP|
-------------------
ProgramPad Split 2:
Timing: Immediately after Ryuusi animation finish
-------------------------------------------------------------------------------
| |D |DF|F | |D |DB|B |D |DB|B | | | | | | | | | | | | | |D |DF|
|MK| | |MP| | | | | | |HP| | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |D |DF|F |
| | | |HP|
-------------
ProgramPad Split 3:
Timing: Almost anytime during the Izayoirennin
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Sanrenkon X 2 ->
Izayoirennin -> Ariake
Location: Out of the corner
Distance: 3/4 screen, with distance between Ken and your staff
ProgramPad Split 1:
-------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | |
| | | | | |HP| | | | | | | | | | | | | | | |3K|
-------------------------------------------------------------------
ProgramPad Split 2:
Notes: Move forward so the Jumping HP hits Ken from behind. Your POV changes
after the crossover punch.
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | |D |D |D |DF|F | | | | |F | | |
| | | | | | | | | |HP| | | | | |MP| | |LP| | | | |LP| | |
-------------------------------------------------------------------------------
| |D |DF|F |D |DF|F |
| | | | | | |HP|
----------------------
ProgramPad Split 3
Timing: Just after the Izayoirennin begins, activate when Ken is on top of the
staff.
----------
|D |DB|B |
| | |HP|
----------
==============
=PULLUM PURNA=
==============
1 (E): Drill Press (Standing)
----------
|D |DF|F |
| | |HK|
----------
2 (E): Drill Press (Mid-air)
----------------------------
|U | | | | | |D |DF|F |
| | | | | | | | |HK|
----------------------------
3 (E): Ten'el Kick
----------
|D |DB|B |
| | |HK|
----------
4 (E): Pullum Kick
----------
|F |D |DF|
| | |HK|
----------
5 (E): Res Arcana
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
6 (E): Praec Larum
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
7 (E): Kind Wind
-------------------------------------------
|U | | | | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | | | | |HP|
-------------------------------------------
8 (E): Gradus Pall
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
9 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
10 (D): Jumping Hard Punch -> Femina Wind -> Jumping Hard Punch
----------------------------------------------------------
|UF| | | | | | | | | | | |D |DB|B | | | | |
| | | | | | | | | | | |HP| | |HP| | | |HP|
----------------------------------------------------------
11 (C): Jumping Hard Punch -> Standing Medium Punch -> Pullum Kick
----------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | |F |D |DF|
| | | | | | | | | | | |HP| | | | | |MP| | |HK|
----------------------------------------------------------------
12 (C): Drill Press (Standing) -> Gradus Pall
----------------------------------------
|D |DF|F | | | | |D |DF|F |D |DF|F |
| | |LK| | | | | | | | | |3P|
----------------------------------------
13 (C): Drill Press (Mid-air) -> Jumping Light Kick
Distance: A step back, so the Drill Press hits Ken's toe.
----------------------------------------------------------------------
|U | | | | | | | | |D |DF|F | | | | | | | | | |UF| |
| | | | | | | | | | | |HK| | | | | | | | | | |LK|
----------------------------------------------------------------------
14 (B): Jumping Hard Kick -> Crouching Medium Kick -> Ten'el Kick -> Kind Wind
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |D |DB|B | | | | | |
| | | | | | | | | | | |HK| | | | | |MK| | |HK| | | | | |
-------------------------------------------------------------------------------
| | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | |HP|
----------------------------------
15 (B): Guard Break -> Jumping Hard Kick -> Excel 6-Hit Combo
Timing: When Ken is at the apex of his jump.
----
| |
|GB|
----
Timing: When Ken is at the apex of his flight. Time it so your landings are
almost synchonized.
Notes: On average, only six of the seven LP's will hit, which is good enough.
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | |HK| | | | | | | |XL| | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | |LP| | | |LP| | | |LP| | | |LP| | | |LP| | | |LP| | | |
-------------------------------------------------------------------------------
| |
|LP|
----
16 (A): Standing Hard Kick -> Crouching Medium Kick -> Ten'el Kick ->
Praec Larum -> Kind Wind
Notes: The timing between the Standing HK and the Crouching MK is almost
impossible to program. As it reads below, the move rarely hits properly. It's
actually easier to begin the program at the D+MK and time it yourself.
-------------------------------------------------------------------------------
| | | | | | | | | | | | |D | |D |DB|B | | | | | | | | | |
|HK| | | | | | | | | | | |MK| | | |MK| | | | | | | | | |
-------------------------------------------------------------------------------
| |D |DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DF|F |D |
| | | | | | |HK| | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|DF|F |
| |HP|
-------
==============
=DARUN MISTER=
==============
1 (E): Lariat
----------
|D |DF|F |
| | |HP|
----------
2 (E): Ganges DDT
----------
|F |D |DF|
| | |HK|
----------
3 (E): Brahma Bomb
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HP|
-------------------
4 (E): Indra Hashi
-------------------
|F |DF|D |DB|B |UB|
| | | | | |HK|
-------------------
5 (E): Darun Catch
Timing: Right when Ken is at the apex of his jump.
----------
|B |D |DB|
| | |HP|
----------
6 (E): Chouzetsu Kishin Bomb
----------------------------------------------
|U |F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
| | | | | | | | | | | | | | |HP|
----------------------------------------------
7 (E): Indra ~ Hashi
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
8 (E): G.O.D.
-------------------
|F |DF|D |DB|B |UB|
| | | | | |3P|
-------------------
9 (D): Crouching Medium Punch -> Lariat
----------------
|D |D |D |DF|F |
|MP| | | |HP|
----------------
10 (D): Guard Break -> Ganges DDT (mid-air)
Timing: When Ken is at the Apex of his jump.
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | |F |F |F |F |F |F |UF|
|GB| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | |D |
| | | | | |HP|
-------------------
11 (C): Daikaku -> Chouzetsu Kishin Bomb
Timing: Right in between Shoryuukens.
-------------------------------------------
|F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
| | | | |3P| | | | | | | | |HP|
-------------------------------------------
12 (C): Indra ~ Hashi -> Darun Catch
ProgramPad Split 1:
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
ProgramPad Split 2:
Timing: Immediately when Ken falls back onto the screen.
----------
|B |D |DB|
| | |HP|
----------
13 (C): Lariat -> Chouzetsu Kishin Bomb
-------------------------------------------------
|D |DF|F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
| | |HP| | | | | | | | | | | | |HP|
-------------------------------------------------
14 (B): Lariat -> Indra ~ Hashi X 3 -> Darun Catch
ProgramPad Split 1:
----------------------------
|D |DF|F |D |DB|B |D |DB|B |
| | |HP| | | | | |HK|
----------------------------
ProgramPad Split 2:
Timing: Before Ken is visible on the screen.
Notes: Repeat twice
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
ProgramPad Split 3:
Timing: Immediately when Ken falls back onto the screen.
----------
|B |D |DB|
| | |HP|
----------
15 (B): Indra ~ Hashi -> Standing Hard Kick -> Indra ~ Hashi ->
Ganges DDT (Mid-Air)
ProgramPad Split 1:
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
ProgramPad Split 2:
Timing: Right when Ken is visible on the screen.
-------------------------
| | |D |DB|B |D |DB|B |
|HK| | | | | | |HK|
-------------------------
ProgramPad Split 3:
Timing: About a second after Darun lands from the Indra ~ Hashi
----------------------------
|UF| | | | | | |D |D |
| | | | | | | | |HP|
----------------------------
16 (A): Crouching Medium Punch X 2 -> Lariat -> Indra ~ Hashi ->
Jumping Hard Punch -> Jumping Hard Kick
ProgramPad Split 1:
-------------------------------------------------------
|D |D |D |D |D |D |D |D |D |DF|F | |D |DB|B |D |DB|B |
|MP| | | | | | |MP| | |HP| | | | | | |HK|
-------------------------------------------------------
ProgramPad Split 2:
Timing: Immediately after Darun lands (and completes the animation) from the
Indra ~ Hashi
-------------------------------------------------------
|UF| | | | | | | | | | | | | | |UF| | |
| | | | | | | | | |HP| | | | | | | |HK|
-------------------------------------------------------
========
=BALROG=
========
1 (E): Rolling Crystal Flash
Distance: A few steps back from immediate
----------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------------
2 (E): Flying Barcelona Attack
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U | | | | | | | | |
| | | | | | | | | | | | | | | | | |HK| | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------
3 (E): Izuna Drop
Distance: With Vega on the left, Ken in the corner, Vega's leading foot over the
"." in "No. 3"
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U | | | | | | | | |
| | | | | | | | | | | | | | | | | |HK| | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | |D |
| | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------
4 (E): Sky High Claw
-------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U |
| | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------
5 (E): Grand Crystal Flash
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------------------
6 (E): Sky High Illusion
Location: Out of the corner
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DF|DB|UF|
| | | | | | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------------------
7 (E): Scarlet Terror
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------------
8 (E): Rolling Izuna Drop
Location: Starting positions (Position Reset, short)
-------------------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DF|DB|UF| | | |
| | | | | | | | | | | | | | | | | | | | | | |HK| | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | |D |
| | | | | | | |HP|
-------------------------
9 (D): Crouching Medium Kick -> Crouching Medium Punch
-------------------------
|D |D |D |D |D |D |D |D |
|MK| | | | | | |MP|
-------------------------
10 (C): Dodge Hadouken with an Izuna Drop
Distance: As far as possible
Timing: Right before the Hadouken connects (so Ken will have time to throw
another before he's hit!)
Notes: Hold DB to block while waiting for correct timing
-------------------------------------------------------------------
|U | | | | | | | | | | | | | | | | | | | | |D |
|HK| | | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------
11 (C): Starting with Excel, combo for 25 hits
-------------------------------------------------------------------------------
|XL| | | | | | | | | | |B |F | | | | | | | | | | | | | |
| | | | | | | | | | | | |HP| | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | |B |F | | | | | | | | | | | | | | | |B |F |B |F |
| | | | |HP| | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------------
12 (C): Grand Crystal Flash -> Scarlet Terror
-------------------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |B |B |B |
| | | | | | | | | | | | | | | | | | | | | | |HP| | | |
-------------------------------------------------------------------------------
|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |F |B |F |
| | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------
13 (B): Jumping Hard Kick -> Standing Hard Kick -> Scarlet Terror ->
W. Wing Suplex
ProgramPad Split 1:
----------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |F |B |F |
| | | | | | | | | |HK| | | | | |HK| | |HK|
----------------------------------------------------------
ProgramPad Split 2:
Timing: About a second after landing from the Scarlet Terror
-------------------------
|UF| | | | | | |D |
| | | | | | | |HP|
-------------------------
14 (B): Crouching Light Punch -> Rolling Crystal Flash -> Grand Crystal Flash
-------------------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |B |B |F |B |
| | | | | | | | | | | | | | | | | | | |LP|LP| | | | | |
-------------------------------------------------------------------------------
|F |
|HP|
----
15 (A): Keep your opponent airborne for 10 seconds (Infinite Super Combo Gauge)
Notes: Hold DB, Repeat 4 times on Ken's "bounce"
----------
|F |B |F |
| | |HK|
----------
16 (A): Jumping Hard Punch -> Crouching Medium Kick ->
Crouching Medium Punch -> Grand Crystal Flash -> Scarlet Terror ->
Attaching Claw
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |DB|B |B |B |B |B |B |DB|B |F |B |
| | | | | | | | | |HP| | | | | |MK| | | | | | |MP| | | |
-------------------------------------------------------------------------------
|F |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |F |B |F |
|HP| | | | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------
ProgramPad Split 2:
Notes: Move forward a step after the Scarlet Terror
Timing: Immediately after walking forward a step
----------
|F |D |DF|
| | |HP|
----------
===============
=VULCANO ROSSO=
===============
1 (E): Vulcanus
----------
|D |DB|B |
| | |HP|
----------
2 (E): Canossa no Kutsujoku (HK)
Timing: Right before Ken kicks
----------
|D |DB|B |
| | |HK|
----------
3 (E): Etna no Ikari
----------------
| | | | | |
|3P| | | |HK|
----------------
4 (E): Tame Iki no Hashi
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
5 (E): Pisa no Shatou
----------------
|D |DB|B |D |DB|
| | | | |HP|
----------------
6 (E): Accelerando
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
7 (E): Shikei
-------------------
|D |DF|F |D |DF|F |
| | | | | |3K|
-------------------
8 (D): Vesuvius no Ikari X 3
----------------------------------------
|D |DF|F | | | | |F | | | | |F |
| | |HP| | | | |HP| | | | |HK|
----------------------------------------
9 (C): Accelerando -> Tame Iki no Hashi
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DF|F |D |DF|
| | | | | |HK| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |
|HP|
----
10 (C): Etna no Ikari -> Accelerando
-------------------------------------------
| | | | | | | | |D |DB|B |D |DB|B |
|3P| | | |HK| | | | | | | | |HK|
-------------------------------------------
11 (C): Crouching Medium Punch -> Crouching Medium Kick -> Vesuvius no Ikari X 3
----------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |DF|F | | | | |F | | | | |F |
|MP| | | | | | |MK| | |HP| | | | |HP| | | | |HK|
----------------------------------------------------------------
12 (C): Jumping Hard Kick -> Excel 8-Hit Combo
(Crouching Light Kick X 4 -> Crouching Hard Kick X 4)
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | |HK| | | | | | |XL| | | | | | | | |
-------------------------------------------------------------------------------
| | |D | | | |D | | | |D | | | |D | | |D | | | | |D | | | |
| | |LK| | | |LK| | | |LK| | | |LK| | |HK| | | | |HK| | | |
-------------------------------------------------------------------------------
| |D | | | | |D |
| |HK| | | | |HK|
----------------------
13 (B): Canossa no Kutsujoku (MK) -> Pisa no Shatou -> Accelerando
Timing: Right as Ken kicks
-------------------------------------------------------------------------------
|D |DB|B | |D |DB|B |D |DB| | | | | | | | | | | | |D |DB|B |D |DB|
| | |MK| | | | | |HP| | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|B |
|HK|
----
14 (B): Vulcanus -> Jumping Hard Punch -> Crouching Medium Punch ->
Vesuvius no Ikari X 3
Distance: Short (Ken in Corner, Vulcano's lead foot on the "R" in "Rank")
-------------------------------------------------------------------------------
|D |DB|B | | | | | | | | | | | | | | | | |UF| | | | | | |
| | |HP| | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | |D |D |DF|F | | | | |F | | | | |F |
| | |HP| | | | | | |MP| | |HP| | | | |HP| | | | |HK|
----------------------------------------------------------------------
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Vesuvius no Ikari -> Accelerando -> Tame Iki no Hashi
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D | | | | | | |D |D |DF|
| | | | | | | | | |HP| | | | | | |MP| | | | | | |MK| | |
-------------------------------------------------------------------------------
|F | |D |DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DF|F |
|HP| | | | | | |HK| | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DF|F |
| | |HP|
----------
16 (A): Kill your opponent in less than 25 seconds (infinite Super Combo Gauge)
ProgramPad Split 1: (Accelerando)
Notes: Begin with Split 1, then repeat (Split 1 -> Split 2 ->) until complete.
Timing: Execute immediately after start-up of Tame Iki no Hashi
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
ProgramPad Split 2: (Tame Iki no Hashi)
Timing: Execute during final multi-kick portion of Accelerando
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
======
=AREA=
======
1 (E): Upload
----
| |
|3P|
----
2 (E): Download
----
|D |
|3P|
----
3 (E): Humming Rush
----------
|D |DF|F |
| | |HP|
----------
4 (E): Great Cancer
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
5 (E): Five Star Raid
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
6 (E): Final Cancer
-------------------
|D |DB|B |D |DB|B |
| | | | | |3P|
-------------------
7 (D): Jackson Kick -> Partition Break
-------------------------------
|D |DF|F | | | | | | |F |
| | |HK| | | | | | |MK|
-------------------------------
8 (D): Return a Hadouken (with an Emulate)
Distance: Far
Timing: Before the Hadouken hits
----------
|B |D |DB|
| | |HP|
----------
9 (D): Crouching Medium Kick -> Humming Rush
-------------
|D |D |DF|F |
|MK| | |HP|
-------------
10 (C): Upload -> Jumping Hard Kick
----------------------------------------------
| | | | | | | | | | | | | |UF| |
|3P| | | | | | | | | | | | | |HK|
----------------------------------------------
11 (C): Jackson Kick -> Pop-Up Knee -> Standing Hard Kick
-------------------------------------------------------------------------------
|D |DF|F | | | | | | |F | | | | | | | | | | | | | | | | |
| | |HK| | | | | | |LK| | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | |
| | | | | | | |HK|
-------------------------
12 (B): Knock your opponent into a Download with the Alternative Catch
Distance: A step back or two, so the Download doesn't hit right when it comes
up.
-------------------------------------------------------------------------------
|D | | | | | | | | | | |F |DF|D |DB|B | | | | | |F |F |F |F |F |
|3P| | | | | | | | | | | | | | |HK| | | | | |HK|HK|HK|HK|HK|
-------------------------------------------------------------------------------
13 (B): Great Cancer -> Five Star Raid -> Great Cancer (in Mid-Air)
ProgramPad Split 1:
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | |D |DF|F |D |DF|
| | | | | |HP| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F |
|HK|
----
ProgramPad Split 2:
Timing: During the aerial portion of the Five Star Raid.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
14 (B): Head Crusher -> Crouching Medium Kick -> Humming Rush ->
Great Cancer
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | |D | | | | | | | | | |D |D |DF|F |
| | | | | | | | | | | | |HP| | | | | | | | | |MK| | |HP|
-------------------------------------------------------------------------------
| |D |DF|F |D |DF|F |
| | | | | | |HP|
----------------------
15 (A): Jackson Kick -> Pop-Up Knee -> Excel Combo (50 Damage or Higher)
ProgramPad Split 1:
-------------------------------
|D |DF|F | | | | | | |F |
| | |HK| | | | | | |LK|
-------------------------------
ProgramPad Split 2:
Timing: Immediately after returning to the standing animation from the Pop-Up.
-------------------------------------------------------------------------------
| | | | | | | | | | | |D | | | | | |D | | | | | |D | | |
|XL| | | | | | | | | | |HK| | | | | |HK| | | | | |HK| | |
-------------------------------------------------------------------------------
| | | |D | | | | | |D | | | | | |D | |D |DF|F |D |DF|F |
| | | |HK| | | | | |HK| | | | | |HK| | | | | | |HK|
----------------------------------------------------------------------
16 (A): Keep your opponent airborne for 10 seconds (infinite gauge)
ProgramPad Split 1:
Notes: Repeat 3 times, each time begin right before Area touches the ground.
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | |D |DF|F |D |DF|F |
| | | | | |HK| | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------------------
ProgramPad Split 2:
Timing: After the third repeat of Split 1, right before Area touches the ground.
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
=======
=SAGAT=
=======
1 (E): Tiger Shot
----------
|D |DF|F |
| | |HP|
----------
2 (E): Ground Tiger Shot
----------
|D |DF|F |
| | |HK|
----------
3 (E): Tiger Blow
----------
|F |D |DF|
| | |HP|
----------
4 (E): Tiger Crush
----------
|F |D |DF|
| | |HK|
----------
5 (E): Tiger Cannon
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
6 (E): Ground Tiger Cannon
-------------------</pre><pre id="faqspan-4">
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
7 (E): Tiger Raid
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
8 (E): Tiger Genocide
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
9 (E): Tiger Storm
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
10 (D): Crouching Light Kick X 3
----------------------------------
|D |D |D |D |D |D |D |D |D |D |D |
|LK| | | | |LK| | | | |LK|
----------------------------------
11 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
12 (C): Tiger Shot -> Tiger Cannon
-------------------------------
|D |DF|F | |D |DF|F |D |DF|F |
| | |HP| | | | | | |HP|
-------------------------------
13 (C): In Excel, Tiger Shot -> Ground Tiger Shot -> Tiger Blow -> Tiger Crush
-------------------------------------------------------------------------------
| | | | | | | | | | | |D |DF|F | | | | |D |DF|F | | | | |F |
|XL| | | | | | | | | | | | |HP| | | | | | |HK| | | | | |
-------------------------------------------------------------------------------
|D |DF| | |F |D |DF|
| |HP| | | | |HK|
----------------------
14 (B): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Ground Tiger Cannon
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |DF|F |
| | | | | | | | | |HK| | | | | |MP| | | | | | |MK| | | |
-------------------------------------------------------------------------------
|D |DF|F |
| | |HK|
----------
15 (B): Jumping Hard Kick -> Standing Hard Kick -> Tiger Storm
(130 damage points required)
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |DF|F |D |DF|F | | | | |
| | | | | | | | | |HK| | | | | |HK| | | | | |3P| | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | |HP| | | | | | | | | |HP| | |
-------------------------------------------------------------------------------
| | | | | | | | | | |
| | | | | | | | | |HP|
-------------------------------
16 (A): Jumping Hard Punch -> Crouching Medium Punch ->
Crouching Medium Kick -> Ground Tiger Shot -> Tiger Raid ->
Tiger Genocide
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |DF|F |
| | | | | | | | | |HP| | | | | |MP| | | | | | |MK| | |HK|
-------------------------------------------------------------------------------
| |D |DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DB|B |D |
| | | | | | |HK| | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|DB|B |
| |HP|
-------
======
=VEGA=
======
1 (E): Psycho Crusher
----------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------------
2 (E): Double Knee Press
----------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |
| | | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------
3 (E): Knee Press Nightmare
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------------
4 (E): Psycho Cannon
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | | | | | |HP|
----------------------------------------------------------------------
5 (E): Psycho Break Smasher
----------------------------------------------------------------------
|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|DB|F |B |F |
| | | | | | | | | | | | | | | | | | | | | | |3P|
----------------------------------------------------------------------
6 (D): Head Press -> Somersault Skull Dive
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |D |U | | | | | |
| | | | | | | | | | | | | | | | | | | | |HK| | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | |F |
| | | | | | | | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------------------
7 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
8 (D): Kick Throw -> Crouching Hard Kick
-------------------------------------------------------------------------------
|F | | | | | | | | | | | | | | | | | | | | | | | | | |
|HK| | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | |D |
| | | | | | | | | | | | | | | | | | | | | | | |HK|
-------------------------------------------------------------------------
9 (D): Kick Throw -> Excel 6-Hit Combo
ProgramPad Split 1:
----
|F |
|HK|
----
ProgramPad Split 2:
Timing: Immediately after Vega completes his kick throw animation.
-------------------------------------------------------------------------------
| | | | | | | | | | | |D | | | | |D | | | | |D | | | | |
|XL| | | | | | | | | | |HK| | | | |HK| | | | |HK| | | | |
-------------------------------------------------------------------------------
|D | | | | |D | | | | |D |
|HK| | | | |HK| | | | |HK|
----------------------------------
10 (C): Crouching Medium Punch -> Crouching Hard Punch
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |HP|
-------------------------
11 (C): Jumping Hard Kick -> Crouching Medium Kick -> Double Knee Press
-------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |DB|B |F |
| | | | | | | | | | | |HK| | | | | |MK| |HK|
-------------------------------------------------------------
12 (C): Jumping Hard Punch -> Crouching Medium Punch -> Psycho Crusher
-------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |DB|B |F |
| | | | | | | | | | | |HP| | | | | |MP| |HP|
-------------------------------------------------------------
13 (B): Guard Break -> Excel Combo (Damage must exceed 50)
ProgramPad Split 1:
----
|GB|
| |
----
ProgramPad Split 2:
Timing: Right when Ken's head is level with yours.
----------------------------------------
| | | | | | | | | | | | |D |
|XL| | | | | | | | | | | |HK|
----------------------------------------
ProgramPad Split 3:
Timing: Pound it like a madman
Notes: Repeat until end of Excel
----
|D |
|HK|
----
ProgramPad Split 4:
Timing: Right at end of Excel
-------------
|B |F |B |F |
| | | |HK|
-------------
14 (B): Jumping Hard Kick -> Crouching Medium Punch -> Crouching Medium Kick ->
Double Knee Press
-------------------------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |DB|B |B |B |B |B |B |DB|B |
| | | | | | | | | | | |HK| | | | | |MP| | | | | | |MK| |
-------------------------------------------------------------------------------
|B |B |F |
| | |HK|
----------
15 (B): Jumping Hard Kick -> Crouching Hard Punch -> Knee Press Nightmare
-------------------------------------------------------------------------------
|UF|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |DB|B |B |F |B |F | | | |
| | | | | | | | | | | |HK| | | | | |HP| | | | |HK| | | |
-------------------------------------------------------------------------------
16 (A): Jumping Hard Kick -> Crouching Medium Punch X 2 ->
Crouching Medium Kick -> Knee Press Nightmare -> Psycho Cannon
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | |B |B |B |B |B |DB|B |B |B |B |B |B |DB|B |
| | | | | | | | | | | |HK| | | | | |MP| | | | | | |MP| |
-------------------------------------------------------------------------------
|B |B |B |B |B |DB|B |B |F |B |F | |B |B |B |B |B |B |B |B |B |B |B |B |B |B |
| | | | | |MK| | | | |HK| | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|B |B |B |B |B |B |F |B |F |
| | | | | | | | |HP|
----------------------------
========
=GARUDA=
========
1 (E): Shuuga
----------
|D |DF|F |
| | |HP|
----------
2 (E): Kizan
----------
|F |D |DF|
| | |HP|
----------
3 (E): Kouga
----------------
|B |DB|D |DF|F |
| | | | |HK|
----------------
4 (E): Raiga
----------
|F |D |DF|
| | |HK|
----------
5 (E): Jazan
----------
|B |D |DB|
| | |HP|
----------
6 (E): Kienbu
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
7 (E): Kienshou
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
8 (E): Soukondan
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
9 (D): Standing Hard Kick -> Crouching Medium Kick
----------------------------------------
| | | | | | | | | | | | |D |
|HK| | | | | | | | | | | |MK|
----------------------------------------
10 (D): Jumping Hard Punch -> Crouching Hard Punch
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D | | | | | | | | |
| | | | | | | | | | | |HP| | | | | |HP| | | | | | | | |
-------------------------------------------------------------------------------
11 (C): Use the Zanki to destroy the Hadouken and then connect
Distance: Medium (1/2 screen)
Timing: Right when Ken throws a Hadouken
----
|F |
|HP|
----
12 (C): Soukondan -> Kouga
Distance: 2/3 screen
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | | | | | |
| | | | | |HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|HK|
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
|HK|HK|HK|HK|HK| | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | |B |DB|D |DF|F |
| | | | | | | | |HK|
----------------------------
13 (B): Perform the Kyoujin Sanshuu for 120 points of damage
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | | | | | | |
| | | | | |3K| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | |D |DF|F |D |DF|F | | | | | | | | | | | | |
| | | | | | | | | | | | | |HK| | | | | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | |D |DB|B |D |DB|B | | | | | | | | | | | | | |
| | | | | | | | | | | | |HP| | | | | | | | | | | | | |
-------------------------------------------------------------------------------
14 (B): Soukondan -> Kienshou -> Kienbu
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DF|F |D |DF|
| | | | | |HK| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|F | | | | | | | | | | | | | | | |D |DB|B |D |DB|B |
|HP| | | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------
15 (A): In Excel, combo for 75 damage
Distance: A few steps back, with Garuda's lead foot over the "1" of "14/16".
-------------------------------------------------------------------------------
| | | | | | | | | | | | | |F | | | | | | | |D |DF|F | | |
|XL| | | | | | | | | | | | |HP| | | | | | | | | |HP| | |
-------------------------------------------------------------------------------
| | | | | | |D |DF|F | | | | | | | | |D |DF|F | | | | | | |
| | | | | | | | |HP| | | | | | | | | | |HP| | | | | | |
-------------------------------------------------------------------------------
| |F |D |DF|
| | | |HP|
-------------
16 (A): Jumping Medium Kick -> Crouching Medium Punch ->
Crouching Medium Kick -> Shuuga -> Kienshou -> Kienbu
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | | |MK| | | | | |MP| | | | | | |MK| |
-------------------------------------------------------------------------------
|DF|F | | | | |D |DF|F |D |DF|F | | | | | | | | | | | | | | |
| |HP| | | | | | | | | |HP| | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
| |D |DB|B |D |DB|B |
| | | | | | |HP|
----------------------
==============
=SHADOW GEIST=
==============
1 (E): Death Crusher
----------
|D |DF|F |
| | |HP|
----------
2 (E): Death Break
----------
|D |DF|F |
| | |HK|
----------
3 (E): Death Press
----------
|B |D |DB|
| | |HK|
----------
4 (E): Super Death Crusher
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
5 (E): Death Government
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
6 (E): Death Energy
-------------------
|D |DB|B |D |DB|B |
| | | | | |HK|
-------------------
7 (E): Super Death Energy
-------------------
|D |DB|B |D |DB|B |
| | | | | |3P|
-------------------
8 (E): Death Dream
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
9 (D): Death Dream (Mid-Air)
Timing: Right when Ken hits the ground
-------------------------------------------------------------
|UF| | | | | |F |DF|D |DB|B |UB|U |UF|F |DF|D |DB|B |UB|
| | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------
10 (D): Crouching Medium Kick -> Death Crusher
-------------
|D |D |DF|F |
|MK| | |HP|
-------------
11 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------------------------------------------------------------
|D |D |D |D |D |D |D |D | | | | | | | | | | | | | | | | | | |
|MP| | | | | | |MK| | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
12 (C): Death Government -> Excel -> Death Samu X 3
ProgramPad Split 1:
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | | | | | | |
| | | | | |HP| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
ProgramPad Split 2:
Timing: Right before Ken goes flying off from the Death Government.
----------------------------------------------------------------------
| | | | | | | | | | | |UF|D |DB|B | |D |DB|B | |D |DB|B |
|XL| | | | | | | | | | | | | |LK| | | |LK| | | |LK|
----------------------------------------------------------------------
13 (B): Death Press -> Crouching Medium Punch -> Death Crusher ->
Super Death Crusher
Distance: Opposite side of screen
-------------------------------------------------------------------------------
|B |D |DB| | | | | | | | | | | | | | | | | | | |D |D |DF|F |
| | |HK| | | | | | | | | | | | | | | | | | | |MP| | |HP|
-------------------------------------------------------------------------------
| |D |DF|F |D |DF|F |
| | | | | | |HK|
----------------------
14 (B): Death Government -> Death Press -> Death Energy
ProgramPad Split 1:
Distance: Opposite end of screen
-------------------------------------------------------------------------------
|D |DF|F |D |DF|F | | | | | | | | | | | | | | | | | | | | |
| | | | | |HP| | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
ProgramPad Split 2:
Timing: Immediately after Death Government animation ends.
----------------------------------------------------------------------
|B |D |DB| | | | | | | | | | | | | | |D |DB|B |D |DB|B |
| | |HK| | | | | | | | | | | | | | | | | | | |HK|
----------------------------------------------------------------------
15 (A): Jumping Hard Punch -> Jumping Hard Punch -> Death Sword Kick ->
Death Energy
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |UF| | |D |DF|F | | | |D |
| | | | | | | | | | |HP| | | | | | |HP| | | |HK| | | | |
-------------------------------------------------------------------------------
|DB|B |D |DB|B |
| | | | |HK|
----------------
16 (A): Jumping Hard Punch -> Crouching Medium Punch -> Death Crusher ->
Death Government -> Super Death Crusher (Mid-Air) ->
Death Government -> Death Samu
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |DF|F | |D |DF|F |D |DF|
| | | | | | | | | | |HP| | | | | |MP| | |HP| | | | | | |
-------------------------------------------------------------------------------
|F |
|HP|
----
ProgramPad Split 2:
Timing: Right before Ken gets knocked into the air
----------------------
|UF|D |DF|F |D |DF|F |
| | | | | | |HK|
----------------------
ProgramPad Split 3:
Timing: Right before Shadow touches the ground
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
ProgramPad Split 4:
Timing: Immediately after the Death Government animation completes
----------------------------------
|UF| | | | | | | |D |DB|B |
| | | | | | | | | | |HK|
----------------------------------
=======
=KAIRI=
=======
1 (E): Shinki Hatsudou
----------
|D |DF|F |
| | |LP|
----------
2 (E): Maryuu Rekkou
----------
|F |D |DF|
| | |HP|
----------
3 (E): Mouryou Kasen X 4
----------------------------------------------------------------
|D |DB|B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |B |
| | |HK| |HK| | | | | | | |HK| | | | | | | |HK|
----------------------------------------------------------------
4 (E): Shinki Hatsudou Kai
----------------------------------
|U | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | |HP|
----------------------------------
5 (E): Sairou Kyoushu
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
6 (E): Garyuu Messhuu
----------------------------------
|U | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | |HK|
----------------------------------
7 (E): Shouki Hatsudou
-------------------
|D |DF|F |D |DF|F |
| | | | | |3P|
-------------------
8 (E): Kyouja Renbu
----------------------------
| | | | |F | | | | |
|LP| |LP| | | |LK| |HP|
----------------------------
9 (D): Crouching Medium Punch -> Crouching Medium Kick
-------------------------
|D |D |D |D |D |D |D |D |
|MP| | | | | | |MK|
-------------------------
10 (D): Crouching Medium Kick -> Shinki Hatsudou
-------------
|D |D |DF|F |
|MK| | |MP|
-------------
11 (D): Using the Ryuujin Kyaku, stay in mid-air for 10 seconds
Location: Position Reset, close
ProgramPad Split 1:
-------------------------
|U | | | | | | | |
| | | | | | | | |
-------------------------
ProgramPad Split 2:
Notes: Repeat immediately after Split 1 until complete.
-------------------------------------------------------
|D | | | | | | | | | | | | | | | | | |
|HK| | | | | | | | | | | | | | | | | |
-------------------------------------------------------
12 (C): Jumping Hard Punch -> Crouching Hard Punch -> Shinki Hatsudou
----------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D |D |DF|F |
| | | | | | | | | | | |HP| | | | | |HP| | |MP|
----------------------------------------------------------------
13 (B): Sairou Kyoushu -> Shinki Hatsudou Kai -> Garyuu Messhuu
-------------------------------------------------------------------------------
|D |DB|B |D |DB|B | | | | | | | | | | | | | | |D |DF|F |D |DF|F |
| | | | | |HP| | | | | | | | | | | | | | | | | | | |LP|
-------------------------------------------------------------------------------
| | | | | | | | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | | | | | | | |HK|
----------------------------------------------------
14 (B): Jumping Hard Kick -> Ryoubu -> Shinki Hatsudou Kai -> Garyuu Messhuu
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |F | |D |DF|F |D |DF|F | |
| | | | | | | | | | | |HK| | | | | |MK| | | | | | |LP| |
-------------------------------------------------------------------------------
| | | | | | | | | | |D |DF|F |D |DF|F |
| | | | | | | | | | | | | | | |HK|
-------------------------------------------------
15 (A): Jumping Medium Kick -> Crouching Medium Punch ->
Crouching Medium Kick -> Sairou Kyoushu -> Shinki Hatsudou Kai
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |
| | | | | | | | | | | |MK| | | | | |MP| | | | | | |MK| |
-------------------------------------------------------------------------------
|DB|B |D |DB|B | | | | | | | | | | | | | | | |D |DF|F |D |DF|F |
| | | | |HP| | | | | | | | | | | | | | | | | | | | |HP|
-------------------------------------------------------------------------------
16 (A): Mouryou Kasen X 2 -> Ryuujin Kyaku -> Crouching Medium Kick ->
Shinki Hatsudou -> Shouki Hatsudou
Location: A few steps back from Ken, so the Ryuujin Kyaku hits Ken's leg.
Notes: Very tricky timing, but just keep adjusting your location.
-------------------------------------------------------------------------------
|D |DB|B |B |B | | | | | | | | | | |D | | | | | | | | | |D |
| | |MK| |HK| | | | | | | | | | |MK| | | | | | | | | |MK|
-------------------------------------------------------------------------------
|D |DF|F | |D |DF|F |D |DF|F |
| | |HP| | | | | | |3P|
-------------------------------
========
=HAYATE=
========
1 (E): Kamaitachi
----------
|D |DF|F |
| | |HP|
----------
2 (E): Oborozuki
----------
|D |DF|F |
| | |HK|
----------
3 (E): Hisenzan
----------
|F |D |DF|
| | |HP|
----------
4 (E): Shiraha Tenjin
Timing: Right before Ken kicks
----------
|B |D |DB|
| | |HP|
----------
5 (E): Resshin Kamaitachi
-------------------
|D |DF|F |D |DF|F |
| | | | | |HP|
-------------------
6 (E): Raizan Shou
-------------------
|D |DF|F |D |DF|F |
| | | | | |HK|
-------------------
7 (E): Tsumuji Kagerou
-------------------------------------
|U | | | | | |D |DB|B |D |DB|B |
| | | | | | | | | | | |HP|
-------------------------------------
8 (E): Orochi Fuujin
Timing: Right before Ken kicks
-------------------
|D |DB|B |D |DB|B |
| | | | | |3P|
-------------------
9 (D): Crouching Medium Kick -> Oborozuki
-------------
|D |D |DF|F |
|MK| | |HK|
-------------
10 (D): Standing Hard Punch -> Crouching Medium Kick
----------------------------------
| | | | | | | | | | |D |
|HP| | | | | | | | | |MK|
----------------------------------
11 (D): Destroy the Hadouken with a Kamaitachi
Distance: Close (the blow must cut through the Hadouken and hit Ken)
Timing: Before Ken throws a Hadouken
----------
|D |DF|F |
| | |HP|
----------
12 (C): Hisenzan -> Tsumuji Kagerou
-------------------------------
|F |D |DF| |D |DB|B |D |DB|B |
| | |HP| | | | | | |HP|
-------------------------------
13 (B): Jumping Hard Kick -> Standing Hard Punch -> Crouching Medium Kick ->
Kamaitachi
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | |HK| | | | | |HP| | | | | | | | | |
-------------------------------------------------------------------------------
|D |D |DF|F |
|MK| | |LP|
-------------
14 (B): Guard Break -> Jumping Hard Kick -> Jumping Hard Punch ->
Tsumuji Kagerou
ProgramPad Split 1:
----
| |
|GB|
----
ProgramPad Split 2:
Timing: Just after the Guard Break animation ends.
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |UF| | | |D |DB|B |D |DB|B |
| | | | | | | | | | |HK| | | | | | | |HP| | | | | | |HP|
-------------------------------------------------------------------------------
15 (A): Jumping Hard Punch -> Crouching Medium Punch -> Crouching Medium Kick ->
Kamaitachi -> Resshin Kamaitachi -> Raizan Shou -> Tsumuji Kagerou
ProgramPad Split 1:
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | |D |D |D |D |D |D |D |D |D |DF|
| | | | | | | | | | |HP| | | | | |MP| | | | | | |MK| | |
-------------------------------------------------------------------------------
|F | |D |DF|F |D |DF|F | | | | | | | | | | | | | | | |D |DF|F |
|LP| | | | | | |HP| | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
|D |DF|F |
| | |HK|
----------
ProgramPad Split 2:
Timing: Almost any time during the Raizan Shou
-------------------
|D |DB|B |D |DB|B |
| | | | | |HP|
-------------------
16 (A): Jumping Hard Kick -> Excel: ( Standing Light Punch ->
Standing Hard Kick -> Enraku Shishou -> Kamaitachi -> Hisenzan ->
Tsumuji Kagerou
-------------------------------------------------------------------------------
|UF| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | |HK| | | | | |XL| | | | | | | | | |
-------------------------------------------------------------------------------
| | | | | | | | | | | |F | | | | | |D |DF|F | | | | | | |
| |LP| | | | |HK| | | | |HP| | | | | | | |LP| | | | | | |
-------------------------------------------------------------------------------
|F |D |DF| | | |D |DB|B |D |DB|B |
| | |HP| | | | | | | | |HP|
-------------------------------------
-------------------------------------------------------------------------------
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
V. Game Secrets
Note that not all known secrets here are accounted for, just the ones I've
verified myself. Special Thanks to Ken Meredith for supplying the Main Menu
unlock codes.
--Unlock Garuda--
Complete all available Rank E Missions in Expert Mode for the first 20
characters
-or-
On the main menu screen:
Move the cursor to "Arcade" and press Start 3 times,
Move the cursor to right to "Practice" and press Start 2 times, and
Move the cursor to down to "Director" and press Start 3 times.
--Unlock 2 More Bonus Games (Excel and Satellite Fall)--
Complete all available Rank D Missions in Expert Mode for the first 20
characters (Garuda not included)
-or-
On the main menu screen:
Move the cursor to "Bonus Game" and press Start 5 times,
Move the cursor left to "Option" and press Start 3 times,
Move the cursor up to "Versus" and press Start 1 time, and
Move the cursor right to "Director" and press Start 2 times.
--Unlock Shadow Geist--
Complete all available Rank C Missions in Expert Mode for the first 21
characters (Garuda included)
-or-
On the main menu screen:
Move the cursor to "Versus" and press Start 3 times,
Move the cursor down to "Option" and press Start 4 times, and
Move the cursor up to "Versus" and press Start 3 times.
--Unlock Kairi--
Complete all available Rank B Missions in Expert Mode for the first 22
characters (Garuda, Shadow Geist included)
-or-
On the main menu screen:
Move the cursor to "Option" and press Start 1 time,
Move the cursor right to "Bonus Game" and press Start 3 times, and
Move the cursor DOWN to "Practice" and press Start 2 times.
--Unlock Hayate--
Complete all available Rank A Missions in Expert Mode for the first 23
characters (Garuda, Shadow Geist, Kairi included)
-or-
On the main menu screen:
Move the cursor to "Bonus Game" and press Start 2 times,
Move the cursor up to "Director" and press Start 4 times,
Move the cursor up to "Practice" and press Start 1 time, and
Move the cursor left to "Arcade" and press Start 5 times.
--Unlock Maniac Mode--
Complete all available Missions in Expert Mode for all 24 characters
-or-
On the main menu screen:
Move the cursor to "Practice" and press Start 5 times,
Move the cursor left to "Arcade" and press Start 5 times,
Move the cursor down to "Versus" and press Start 3 times,
Move the cursor up to "Option" and press Start 1 time,
Move the cursor right to "Bonus Game" and press Start 1 time, and
Move the cursor DOWN to "Practice" and press Start 4 times.
--Unlock Maniac Mode Sample Data--
On the main menu screen:
Move the cursor to "Practice" and press Start 1 time,
Move the cursor down to "Director" and press Start 1 time,
Move the cursor left to "Versus" and press Start 1 time,
Move the cursor up to "Arcade" and press Start 1 time,
Move the cursor UP to "Option" and press Start 1 time,
Move the cursor right to "Bonus Game" and press Start 1 time,
Move the cursor up to "Director" and press Start 1 time,
Move the cursor left to "Versus" and press Start 1 time,
Move the cursor up to "Arcade" and press Start 1 time, and
Move the cursor right to "Practice" and press Start 1 time.
--Unlock Vega II Battle Bonus Game--
On the main menu screen:
Move the cursor to "Bonus Game" and press Start 13 times,
Move the cursor up to "Director" and press Start 4 times, and
Move the cursor down to "Bonus Game" and press Start 13 time.
-------------------------------------------------------------------------------
VI. Administrivia
Sources:
This FAQ was put together using several different sources (aside from my own
know-how and experience). In no particular order:
SFEX2+ Game Manual and In-Game Move Lists
For the moves and super moves
xiaNaix (
http://connect.to/xiaNaix)
For the anti-anti-mod-chip code
Kao Megura's SFEX+@ FAQ, ANGELGRIMM's SFEX2+ FAQ, SFEX+@ Manual
For helping me get some of the move names right
Kao Megura's SFEX2+ FAQ
For hints on the Expert Mode missions when I was stuck, as well as Hayate's
Kanji-only move names (I was just too tired to translate myself) and the
alternate character and mode unlock methods
Ken Meredith
For supplying the main menu unlock codes (from Dengenki PlayStation
magazine)
Contacting Me:
If you have stuff to add, please do send it along to
[email protected]
for inclusion in the next revision.
Copyright Notice:
This document is Copyright 1999-2000 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (
[email protected]). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all.
At some point in the near future, this document may be released for
free public distribution. The latest version of this document on the
GameFAQs web site will hold the current Copyright and distribution information.
-EOF-