-----------------------
|Icek`s SFEX2+ Garuda|
| Combo FAQ |
| Version 1.0 |
| February 14 2000 |
| (I love that day ) |
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===============================P L U S=================================
G A R U D A C O M B O F A Q
P S X V E R S I O N
Questions, comments, suggestions, and corrections(they are all more
than welcome) should be mailed to me(Jacek Rzymelka a.k.a Icek) at
[email protected] No part of this document may be reproduced
for sale, profit, or commercial purposes without the permission of the
author. This document may be freely distributed among the video gaming
community in its full form. Copyright 2000. All rights reserved.
Street Fighter EX2 (C) 1998 ARIKA
Street Fighter (C) CAPCOM
=================
TABLE OF CONTENTS
=================
1. Introduction
2. Game System
3. Garuda Moves
4. Expert Mode Combos
5. Maniac Mode Combo
6. Combo Madness
7. Special Thanks
=======================================================================
1. Introduction
=======================================================================
Why Garuda?
I can`t realy say why... He is just my favourite character and thats
all. He is just like most of street fighter characters, you have to
roll the stick to do his special moves and i prefere playing this way
than charging back and forward and back and forward. But he realy has
few advantages which made me play him:
-he does not have a fireball ( it`s useless IMO, just makes you
vulnerable if used in wrong moment)
-he has his spikes. I just love them
-he has realy high hitting moves.
-he`s got the best looking meteo combo (IMO)
I know , some of you will say that he is cheap and he`s a hidden
character, so it is easier to play him than normal character. It`s
bull sh** , he is just a like everybody else. He`s got the same stuff
the others have ( j. HK , cr. MK , qcf+P , super move) and the damage
he inflicts is almost the same.
In this faq i will try to give you the samples of what you can do
with Garude. I`m not going to list all the combos i know, i will also
list not only the ones that inflict high damage. I will list the ones
that are in my opinion cool looking and interesting. So let`s start
the fun...
=======================================================================
2. Game System
=======================================================================
*Buttons
LP Light Punch (Jab Punch)
MP Medium Punch (Strong Punch)
HP Hard Punch (Fierce Punch)
LK Light Kick (Short Kick)
MK Medium Kick (Forward Kick)
HK Hard Kick (Roundhouse Kick)
P any Punch
K any Kick
PPP press all three punches
KKK press all three kicks
*Directions
u Up
d Down
f Forward
b Back
u/f Up/Forward
u/b Up/Back
d/f Down/Forward
d/b Down/Back
qcf Quarter circle forward (d,d/f,f)
hcf Half circle forward (b,d/b,d,d/f,f)
j. - do the move while jumping
s. - do the move while standing
cr. - do the move while crouching
Guard Break - press punch and kick of the same strength. This move is
unblokable and makes your opponent unconscious (stunned)
for a short moment. Requires one level of the Super
Meter.
EXCEL - press a different strength punch and kick. Basically
Custom Combo Mode, during it you can link and perform
moves in rapid succession. In this mode you can link even
few times this same special move (for example qcf+P ,
qcf+P , qcf+P ...) but you are not allowed to perform
super moves , howver you may do them at the very end of
this mode. Requires one level of the Super Meter.
(AIR) - the move must be done in the air.
EXCEL(...) - must be done during excel. So you have to activate the
excel mode and then imput the combination.
Crossup - An attack done as you are jumping over the opponent so
that it hits them from behind before you land. There are
two ways that you can perform a crossup. The first way is
to hit your opponent while jumping and the next hit you
will connect will hit the enemy in face and in the second
way you will hit him in his back.
Meteo Combo - performing a specific motion and pressing PPP or KKK.
Every character has his own meteo combo. Requires 3
levels (full) of the Super Meter. Garuda`s meteo combo is
verry unique because it is done just like multiparts,
it`s also cool looking.
=======================================================================
3. Moves
=======================================================================
***Moves in japanese names (original)
*Throws and normal moves
Satsuga------------------------b or f+MP or HP , Throw
Shouki-------------------------b or f+MK or HK , Throw
Shuuki-------------------------b or f+MP or HP (AIR) , Air Throw
Saiga--------------------------HP+HK or MP+MK or LK+LP , Guard Break
Zanki--------------------------f+HP , reflect fire balls
Kyouja-------------------------f+HK
*Special moves
Shuuga-------------------------qcf+P
Gouga--------------------------hcf+K
Bu-----------------------------f,d,d/f+PPP, teleport - pressing P
will stop him.
Kizan--------------------------f,d,d/f+P
Raiga--------------------------f,d,d/f+K
Jazan--------------------------b,d,d/b+P
*Super moves
Kienshou-----------------------qcf,qcf+P , press buttond and dirctions
to od more hits.
Kienbu-------------------------qcb,qcb+P , can be done in air , press
directions to move in any direction.
Soukondan----------------------qcb,qcb+K , hold K to charge up.
Kyoujin Senshuu----------------qcb,qcb+KKK , first part of meteo
combo.
Daikyo Rasen Shou--------------qcf,qcf+K , second part of meteo combo.
Daikyo Senpuu Shou-------------qcb,qcb+P (AIR) , third part of meteo
combo.
Whole meteo combo qcb,qcb+KKK -> qcf,qcf+K -> qcb,qcb+P
***English translation
*Throws and normal moves
Satsuga------------------------Deadly Fang
Shouki-------------------------Soaring Devil
Shuuki-------------------------Attacking Devil
Saiga--------------------------Smashing Fang
Zanki--------------------------Murderous Devil
Kyouja-------------------------Insane Serpent
*Special moves
Shuuga-------------------------Attacking Fang
Gouga--------------------------Roaring Fang
Bu-----------------------------Dance
Kizan--------------------------Demon Slash
Raiga--------------------------Lightning Fang
Jazan--------------------------Serpent Slash
*Super moves
Kienshou-----------------------Demonic Swallow's Flight
Kienbu-------------------------Demonic Swallow's Dance
Soukondan----------------------Spirits of the Dead Bullet
Kyoujin Senshuu----------------Evil Spinning Blade Attack
Daikyo Rasen Shou--------------Great Untruth Spiral Flight
Daikyo Senpuu Shou-------------Great Untruth Whirlwind Flight
=======================================================================
4. Expert Mode Combos
=======================================================================
Expert mode is one of the practise modes accessible in the Street
Fighter EX 2 +. In this mode you are suposed to do 16 missions for
each character. Usualy you will start with easy combos and end with
harder ones but in Garuda`s case all are quite easy to do. If you
beat a character's Expert mode missions straight through and one
after another you will be given the time for that character. Expert
mode is also the place to unlock the hidden characters and hidden
mode. You can get:
Garuda - after completing all "E" ranked missions of all selectable
characters (i.e. 20).
Shadow Geist - get Garuda and do all "E", "D" and "C" ranked
missions of all selectable characters (i.e. 21 -
original 20 + Garuda).
Kairi - get Shadow Geist and perform all "E", "D", "C" and "B"
ranked missions of all selectable characters (i.e. 22 -
original 20 + Garuda + Shadow Geist).
Hayate - get Kairi and perform all "E", "D", "C" and "B" and "A"
ranked missions of all selectable characters (i.e. 23 -
original 20 + Garuda + Shadow Geist + Kairi).
Bonus Games - after completing all "D" ranked missions of all
selectable characters at the begining ( original 20)
you can play Excel Break and Satellite Fall.
Maniac Mode - get Hayate and perform all "E", "D", "C" and "B" and
"A" ranked missions of all selectable characters
(i.e. 23 - original 20 + Garuda + Shadow Geist +
Kairi + Hayate). More about this mode in maniac mode
section.
BTW my time for Garuda is : 0`34"166 - i`m sure it can be done
quicker but for me it is enough. Good luck !!!
1. qcf+P
A normal special move.
2. f,d,d/f+P
A normal special move.
3. hcf+K
A normal special move.
4. f,d,d/f+K
A normal special move.
5. b,d,d/b+P
A normal special move.
6. qcb,qcb+P
A normal super move.
7. qcf,qcf+P
A normal super move.
8. qcb,qcb+K
A normal super move.
9. s. HK , cr. MK
A the beginning it may seem pretty tricky because of the timing. If
you try doing it several times you will learn to time it correctly
and it will be no longer a problem.
10. j. HP , cr. HP
Nothing hard. Just hit the dummy deep with the jumping HP and
quickly press d+HP.
11. Break through the Fireballs with a Murderous Devil ( f+HP) and hit
the dummy when he can`t block it. Also not so hard. Stand half
screen away from the dummy and when he throws a fireball do the
Murderous Devil, first hit will reflect fireball and the second
will reach the target. It is also possible to hit the target and
the fireball with just a one hit but the second hit will miss.
12. qcb,qcb+K , hcf+K
Hold down the K button as long as you can and quicly do the hcf
motion and press the K. You don`t have to hit the target while
charging spirits, it will be enough if you hit him after charging.
The CPU will not count it as a combo if you perform it like this
qcb,qcb+K , EXCEL(hcf+K) - it is much harder to do but senseless in
this mode.
13. Do a Meteo Combo that will inflict 120 points of damage or more.
To do it you have to know where to cancel each part of the meteo
combo. Cancel the first part after the fourth hit and the second
part at the heighest point in which Garuda hits the dummy. IMHO the
best result is 32 hits with 165 points of damage. This combo gave
me 165 points od damage in training mode but in the expert mode it
would make less damage (don`t know why)?
14. qcb,qcb+K , qcf,qcf+P , qcb,qcb+P
You are completly free when doing this combo. There is only one
thing you should remember and that is the right sequence, there is
no need to time it in the special way.
15. Perform an Excel Mode combo that inflicts 75 or more points of
damage.
These are my easy combos:
EXCEL(s. HP , s. HK , qcf+P , qcf+P , qcf+P , f,d,d/f+HP)
EXCEL(s. MP , s. MK , s. HP , s. HK , qcf+P , qcf+P , qcf+P)
16. j. MK , cr. MP , cr. MK , qcf+P , qcf,qcf+p , qcb,qcb+p
When you first look at this one it seems hard but is nothing more
than a standard cobo. The jumping MK can be a ceossup. You have to
learn to time cr. MP to cr. MK but it`s actualy verry easy. Also
remember to cancel qcf+P to qcf,qcf+P as soon as possible.
This is all. You have completed garuda expert missions.
=======================================================================
5. Maniac Mode Combo
=======================================================================
Maniac Mode becomes accessible after completing all expert mode
missions for all characters. In this mode you are to do one maniac
combo for each character (that is more than enough), usualy you
will have to do a max combo (a combo that does 201 pionts of
damage - kills our opponent) with 3 levels (full) of the Super
Meter (usualy it is hard or just almost impossible). With Garuga
you must also do a max combos which so far i haven`t managed to do
but i was close to it. In maniac mode is also one hidden option -
sample (allows you to watch as the CPU does the example of that
combo). To unlock this option you have to beat all expert mode
missions in total time unde 0`36`00"000 (IMO it`s realy hard). To
access it go into maniac mode , pause it and the sample option
should be at the bottom.
My total time : 0`34`17"516 - i could do much better time but i
gave u trying to do it after defeating that 36 barrier.
Like i said it before o haven`t done the maniac for Garuda so i
will write what CPU does as a sample. Here it is:
j. HK , EXCEL(j. HP , j. HK , cr. HP , s. HK , s. HP , qcf+P ,
qcf+P , hcf+HK) , qcb,qcb+K , EXCEL(hcf+HK , f,d,d/f+P , qcf+p ,
qcf+P , f,d,d/f+HP)
Quite a combo , isn`t it??? Now i`m going to describe it with
more details. Frirst jump in deep wiht HK, then jump again with
u/f and almost immediatly activate the excel. While jumping do a
HP followed by HK, it`s weird but after the j. HP Garuda will
come down to the ground. After hitting ground do the cr. HP ,
s. HK , s. HP , qcf+P , qcf+P , hcf+HK. Remember to do the qcf+P to
qcf+P slowly so you will get enough damage. Do the qcb,qcb+K in the
hard way i.e. hit Sagat with 1 hit while you are charging up and
Keep charging it untill Garuda lets it go. Quickly activate EXCEL
and do hcf+HK , f,d,d/f+P , qcf+p , qcf+P , f,d,d/f+HP. You have to
cancel hcf+HK to f,d,d/f as soon as possible or it won`t hit. The
whole combo gives 79 hit and 212 points of damage.
I said that i was close to do the combo because when i was on the
best way to do it i`ve fucked it up. IMO this combo will give more
damage than 201 points so it should work as a maniac. All parts are
possible to do but so far i haven`t do them all in one combo. This
is my way to do the max:
j. HK , EXCEL(s. MP , cr. HP , s. HK , s. HP , f+HP (one hit) ,
qcf+P , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K , EXCEL(hcf+HK ,
f,d,d/f+MP , qcf+P , qcf+P , f,d,d/f+HP)
Very similar to the sample one but easier. Remember that the
qcb,qcb+K gives 1 hit while you are charging up and rest connect
after a full charge up. Also in second EXCEL cancel hcf+HK to
f,d,d/f+MP as soon as possible or you will miss. I`ve fucked it at
the very end - last qcf+p missed.
=======================================================================
6. Combo Madness
=======================================================================
In this section i`m going to give you my combos. I will divide
this secton to two smaller ones : nomal combos section and combo
enders section. In the first i will put comboses without the supers
and in second one i will put the super enders (different
sequences). In this way i won`t list this same combo for few times.
For example : lets say that you found an interesting combo in
noral combos section ( cr. MK , qcf+P ...). This combo ends with
qcf+P ... so you go to combo enders section and look for qcf+P.
Under this move you will find different super sequeces (example
qcf,qcf+P , qcb,qcb+P (AIR)). This means that you can follow qcf+p
with qcf,qcf+P and then qcb,qcb+P in the air.
*** Normal Combos Section
j. HK , f+HP
j. HP , f+HK
j. HP , cr. MK , qcf+P ...
j. HP , cr. HP , f,d,d/f+P ...
j. HK , cr. MP , cr. MK , qcf+P ...
j. HK , s. HK , cr. MK , hcf+K ...
j. HP , s. HP , qcf,qcf+P ...
j. HP , qcb,qcb+P (AIR) , qcb,qcb+K , qcf,qcf+P
j. HK , s. HK , qcb,qcb+KKK , qcf,qcf+K , qcb,qcb+P
Crossup MK , s. LP , s. LP , cr. LP , f,d,d/f+P ...
Crossup MK , cr. LK , cr. LK , cr. LK , hcf+K ...
Crossup MK , s. LP , cr. LP , cr. LK , qcf,qcf+P ...
Crossup HP , cr. MP , cr. MP , qcf+P ...
Crossup HP , cr. MP , cr. MK , qcf,qcf+P , qcb,qcb+P (AIR)
Guard Break , Guard Break , qcf,qcf+P
Guard Break , f,d,d/f+K ...
Guard Break , move forward EXCEL( cr. LP , cr. LK , cr. MP , cr. MK ,
cr. HP , cr. HK , s. HK , f+HK (2 hits)) qcb,qcb+P (AIR)
Guard Break , move forward EXCEL(s. HP , f+HP(1 hit) , qcf+P , qcf+P ,
qcf+P , qcf+P , f,d,d/f+HP) , qcb,qcb+P (AIR)
Guard Break , j. HK , EXCEL(s. MP , s . HP , s. HK , f+HP(1 hit) ,
qcf+P , qcf+P , f,d,d/f+P) qcb,qcb+K , hcf+HK
Guard Break , move forward cr. HP , qcb,qcb+P (hold u/f) ...
Guard Break , f+HP (Throw)
cr. MP , cr. MK , f,d,d/f+HP ...
cr. LP , f,d,d/f+MP , qcb,qcb+KKK ...
Opponent Jumping , f,d,d/f+HK ...
Opponent Jumping , cr. HP , f,d,d/f+HP , qcb,qcb+P (AIR)
Opponent Jumping , cr. HP , qcf,qcf+P , qcb,qcb+P (AIR)
Opponent Jumping , j. HK , qcb,qcb+P (AIR)
Opponent Jumping , Guard Break , j. HK , f,d,d/f+HK ...
Opponent Jumping , Guard Break , j. HP , j. HP , qcb,qcb+P
Opponent Jumping , Guard Break , j. HK , s. HP , qcf,qcf+P ,
qcb,qcb+P (AIR)
Opponent Jumping , Guard Break , j. HP , u/f EXCEL( j. LP , j. MK ,
j. MP , j. HP , j. HK , cr. HP , s. HK , qcf+P , f,d,d/f+HP) ,
qcb,qcb+P (AIR)
EXCEL( s. MP , s. MK , cr. HP , cr. MP , cr. MK, s. HK , s. HP ,
f+HP(2 hits) , qcf+P) ...
EXCEL(s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LP ,
s. LP , s. LP , s. LP , s. LK , s. LK , s. LK , s. LK , f+HK)
j. HK , EXCEL(s. HP , cr. MK , hcf+HK , f,d,d/f+MP , qcf+P , hcf+HK) ,
qcf,qcf+P , qcb,qcb+P (AIR)
j. HK , EXCEL(s. LP , s. HK , cr. HP , cr. MP , s. HP , qcf+P ,
hcf+HK) , qcb,qcb+k(hold K) , f,d,d/f+HP
j. HK , EXCEL(s. HP , qcf+P , qcf+p , f,d,d/f+MP , qcf+P , qcf+P ,
hcf+HK) , qcb,qcb+K(hold k) , hcf+HK , qcf,qcf+P
j. HK , EXCEL(s. MP , cr. HP , s. HK , s. HP , f+HP (one hit) ,
qcf+P , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K (one hit and full charge) ,
EXCEL(hcf+HK , f,d,d/f+MP , qcf+P , qcf+P , f,d,d/f+HP)
qcb,qcb+K(full charge) , qcf,qcf+P(does not hit the enemy) , cr. LP ,
f,d,d/f+HP , qcb,qcb+P (AIR)
If you have any questions regarding comboses (Grudas ofcourse) just
mail me. You can also mail to me if you have some intersting combo that
i haven`t listed so far.
***Combo Enders Section
Here you will find super enders to combos from normal combos
section. If the combo ends with "..." then you can follow it with
super enders. Depending on how many levels of super meter you have ,
you can finish the combo with 1 , 2 or 3 supers.
Shuuga-------------------------qcf+P :
-qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P
-qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K
-qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+P -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+P -> qcb,qcb+K -> qcb,qcb+P
-qcb,qcb+P -> qcb,qcb+K -> qcf,qcf+P
Raiga--------------------------f,d,d/f+K(must do more than one hit)
-qcf,qcf+P -> qcb,qcb+P (AIR) (can bo done after one hit)
-qcb,qcb+P -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+P -> qcb,qcb+K -> qcb,qcb+P
-qcb,qcb+P -> qcb,qcb+K -> qcf,qcf+P
-qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P
-qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K
Kizan--------------------------f,d,d/f+P
(cancel late -high in the air) -qcb,qcb+P (AIR)
(cnacel early-near ground)-qcb,qcb+P(AIR) ->qcf,qcf+P -> qcb,qcb+P(AIR)
(cancel on ground) - qcb,qcb+P (AIR) -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcf,qcf+p -> qcb,qcb+P (AIR)
-qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P
-qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K
Gouga--------------------------hcf+K
-qcf,qcf+P -> qcb,qcb+P (AIR) in corner
-qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P
-qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K
There are two ways to cancel hcf+K to qcb,qcb+P (AIR). The first is to
hit your opponenet when he is already in the air and the second is to
hit the target when he is still on the ground ( on condiotion -
opponent was on ground before the hcf+K). The second method is better,
so use it because it is easier to connect with the supers.
-qcb,qcb+P (AIR) -> qcf,qcf+P -> qcb,qcb+P (AIR)
-qcb,qcb+P (AIR) -> qcb,qcb+K -> qcf,qcf+P
-qcb,qcb+p (AIR) -> qcb,qcb+K -> qcb,qcb+P
NOTICE that i have listed only those super cancels that will do
at least one hit. I haven`t listed those that do not hit the
opponent, for example qcf,qcf+p -> qcb,qcb+K
Except for the super cancels there are many ways to follow the
qcb,qcb+K. For the qcb,qcb+K (first hit hits your enemy when he is
on ground) i have found (so far):
-hcf+K
-f,d,d/f+HP
-qcf,qcf+P(does not hit the opponent) , cr. or s. LP or MP , f,d,d/f+P
-EXCEL(hcf+HK , ....)
-Cancel Break , qcf,qcf+P
-Cancel Break , qcb,qcb+P
-Cancel Break , qcb,qcb+K - the second qcb,qcb+K will be a second level
combo (cool). In all the qcb,qcb+K to cancel break game becomes little
slower.
=======================================================================
7. Special Thanks
=======================================================================
- K. Megura <
[email protected]> - for his great FAQ. You can find there
a lot of info about Street Fighter EX 2 +. Thanks for the
translations i have taken from his FAQ.
- Henry LaPierre <
[email protected]> - for realy good FAQ on Expert
Mode. I found some realy good info on combos of other
characters. You have to look there if you don`t understand
japaneses.
- Jajo - for helping me with some of expert combos
- Capcom and Arika - for making such a perfect game. We all are
thanksfull.