Sakura SFEX+A FAQ v0.5 <09.30.97>
by C.K.B. ([email protected])

Preface:
~~~~~~~~
Why a Sukura FAQ? Well, I had nothing much better to do and with her
being one of my favorite characters (Ken and Guile being the others) and
experimenting with her, I found out that she one little hellion with her
having the most flexible super combo cancelling in the game.

This is my first officially released to the public FAQ, so have mercy.:)

Profile:
~~~~~~~~
     Age: ?
  Height: 157cm
  Weight: 42kg
   B/W/H: 80/60/84
   Blood: A
   Likes: ?
Dislikes: ?

   Voice: ?

Outfits:
~~~~~~~~
Sakura's outfit color is selected by the controller's button strenght.

 Weak: Blue skirt, red gloves and shoes with yellow scarf.
 Medium: Green skirt, orange gloves and shoes with pink scarf.
 Hard: Red skirt and shoes, navy gloves and yellow scarf.

Guard Breaker:
~~~~~~~~~~~~~~
Sakura's Overhead Kick (F+forward) from SFA2 has been turned into her
 guard breaker. It's not very effective when the foe is on the ground,
 but is good for air defense.

Power Moves:
~~~~~~~~~~~~
Hadouken <Wave Motion Fist> (QCT+P): Her fireball is just as slow and
 limited in range as in SFA2. I use it 90% of the time for projectile
 defense or for a quick medium range tick when the oppenent is in the
 process to getting off the ground to force him to block and give me
 time to get close. It only has an advantage when the foe doesn't have
 one.

Shouohken <Cherry Blossom Fist> (UC+P): This is her sure fire move and
 it has many possiblities, that didn't work in SFA2, which I'll get
 into when doing VS character section.

Shunpuu Kyaku (QCB+K): It's garbage, since it only connects once and
 the foe down. If it multiple times like Ryu and Ken's it would be
 worth something.

Sakura's Taunt (Short,Short,B,Jab,Fierce): Does her classic heckle while
 pointing at you.

Super Moves:
~~~~~~~~~~~~
Shinku Hadouken <Vacuum Wave Motion Fist> (2xQCT+P): This move is great,
 but is very limited in that you can only cancel it with a Midare
 Sakura and connect. Everything else gets knocked too far away before
 the next super takes effect.

Midare Sakura <Cherry Riot> (QCT,D,DF+K): The one thing that makes it a
 challenge is that it's hard to cancel out of with perfect timing,
 which I'll get into in the combo section.

Haru Itiban <First Storm of Spring> (2xQCB+K): This move is flawless and
 gives you more than enough time to cancel out of.

Shungokusatsu <Spring Death Kill> (jab,jab,F,forward,fierce): This move
 is the bomb! To my knowledge this is the only one that connects when
 it's being cancelled into from another super.

Combos:
~~~~~~~
j.roundhouse, s.jab, fierce Shouohken

j.roundhouse, c.short, c.forward, short Shunpuukyaku

j.roundhouse, Haru Itiban - Shinhuu Hadoken

j.roundhouse, Haru Itiban - Shoryureppa - Shinkuu Hadoken

 comment: Buffering during a Shoryureppa isn't easy to learn, but well
          worth it. The trick is to get the next super move to come out
          after the first uppercut of the Shoryureppa just as she lands.
          Start doing the Shinkuu Hadoken just as the third hit of the
          Shoryureppa connects and it should appear.

j.roundhouse, Shinkuu Hadoken - Shoryureppa - Shinkuu Hadoken

j.roundhouse, Shoryureppa - Haru Itiban - Shinkuu Hadoken

j.roundhouse, Haru Itiban - Shinkuu Hadoken - Shoryureppa

 comment: She pretty much pulls out her whole arsenal here and it's
          really simple to do. It sure does make her scream at the end
          worth it. You can get up to 15 hits. It all has to do with
          when you cancel into the Shoryureppa.

j.roundhouse, Shunpuukyaku - Shoryureppa - Shungokusatsu

 comment: "The Big Sleep Combo" is pure evil and will piss off your
          oppenents. :) Even though the game doesn't register the
          Shungokusatsu as part of combo, the opponent has no way of
          avoiding it, since he's been paralyzed from the first half
          of the Shoryureppa. It's actually kind of funny seeing the
          foe floating backwards from the Shoryureppa only to be
          caught with the Shungokusatsu.

Legend:
~~~~~~~
   B: back                       c: crouching attack
   F: dorward                    j: jumping attack
   D: down                       s: standing attack
  DF: down forward               -: cancel into
 QCB: quarter circle back
 QCF: quarter circle forward
  UC: uppercut motion (F,D,DF)

History:
~~~~~~~~
v0.5
- Initial Release

Thanx:
~~~~~~
- To Capcom and Arika for making a great game and adding Sakura to the
  roster.
- To Gamest and artist Masahiko Nakahira for making the Sakura Ganbaru
  manga and giving me much needed info. If anyone has the book, that
  is her last name, right?
- To K. Megura ([email protected]) and his FAQ for Sakura's taunt.

Coming Soon:
~~~~~~~~~~~~
- VS Character strategy.
- Any new combos. If anyone has anything new send it my way.