_____ ______      ___     _____       _     _
/ ____|  ____/\   |__ \   / ____|     | |   | |
| (___ | |__ /  \     ) | | |  __  ___ | | __| |
\___ \|  __/ /\ \   / /  | | |_ |/ _ \| |/ _` |
____) | | / ____ \ / /_  | |__| | (_) | | (_| |
|_____/|_|/_/    \_\____|  \_____|\___/|_|\__,_|

==============================================================================
               STREET FIGHTER ALPHA 2 GOLD: Super Combos FAQ
==============================================================================
                              _____ _________   ___      ______      __    __
                             / ___// ____/   | |__ \    / ____/___  / /___/ /
                             \__ \/ /_  / /| | __/ /   / / __/ __ \/ / __  /
                            ___/ / __/ / ___ |/ __/   / /_/ / /_/ / / /_/ /
                           /____/_/   /_/  |_/____/   \____/\____/_/\__,_/


                        v. 1.00  |  18 February 2000
                     by Triple Lei <[email protected]>
                           format(s): PlayStation




This document / FAQ _may_ be reproduced electronically, as long as it
remains in its unaltered form. You may also print it, but, of course,
you _may not_ make money off of this - even if you _do_ give credit!
That doesn't make it any more moral (or legal), folks!

I want to take this time to humiliate EGM and Game Cave once more:
"This means you!"

This document Copyright 2000 Justin Sison.


Current versions of this FAQ can be found at:
- http://www.gamefaqs.com
- http://members.xoom.com/kaosu15




=================
TABLE OF CONTENTS
=================

1.  INTRODUCTION
2.  CONVENTIONS
3.  CHARACTERS
     - 3.1   Adon
     - 3.2   Akuma / Shin Akuma
     - 3.3   Birdie
     - 3.4   Charlie
     - 3.5   Chun-Li (SFA)
     - 3.6   Chun-Li (SSF2T)
     - 3.7   Dan
     - 3.8   Dhalsim
     - 3.9   Gen
     - 3.10  Guy
     - 3.11  Ken
     - 3.12  M. Bison
     - 3.13  Rolento
     - 3.14  Rose
     - 3.15  Ryu / Evil Ryu
     - 3.16  Sagat
     - 3.17  Sakura
     - 3.18  Sodom
     - 3.19  Zangief
     - 3.20  Cammy
4.  MISCELLANEOUS
     - 4.1  Things to do
     - 4.2  Rantings
5.  LINKS
6.  THANKS
7.  REVISION HISTORY



==============================================================================
1.  I N T R O D U C T I O N
==============================================================================

"What the heck is this FAQ for?" you may ask. This is a FAQ for doing Super
Combos with the "Super Combo" option on (available in Street Fighter Alpha 2
Gold ONLY). The effects of the option on are as follows:

- Super Combos take the place of normal moves. An example of this would be Ryu
 doing his Hadoken (QCF+P). Instead of doing a normal one, he would perform a
 Shinkuu Hadoken. The level of the Super Combo is determined by the strength
 of the button; press LP for a Level One, MP for Level Two, and HP for Level
 Three.

- No Super bar energy is used when you do these attacks.

- Sometimes, moves are taken away. An example of this would be Ken trying to do
 his Hurricane Kick (QCB+K). For some odd reason, this is the Super Combo
 command for his Shinryuken.

- It becomes apparent that Rose should be removed from the game. :P



==============================================================================
2.  C O N V E N T I O N S
==============================================================================

LP - Light Punch (Jab)                  LK - Light Kick (Short)
MP - Medium Punch (Strong)              MK - Medium Kick (Forward)
HP - Hard Punch (Fierce)                HK - Hard Kick (Roundhouse)

                          LP         MP         HP
                          LK         MK         HK

(air) - only possible in the air


ub - up/back      u - up       uf - up/forward
b  - back                      f  - forward
db - down/back    d - down     df - down/forward

qcf - quarter circle forward (down to forward)
qcb - quarter circle back (down to back)
hcf - half circle forward (back to forward)
hcb - half circle back (forward to back)



==============================================================================
 3.  C H A R A C T E R S
==============================================================================

----------------------------------------------------------------------------
:: 3.1  Adon :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Jaguar Variable Assault

Normally done with: qcf,d,df + Punch
Super Combo option: f,d,df + Punch

(note: On Level Three, you can change the final hits by repeatedly pressing
Punches or Kicks)


-----> Jaguar Fury

Normally done with: qcf,qcf + Kick
Super Combo option: qcf + Kick


----------------------------------------------------------------------------
:: 3.2  Akuma ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Messatsu Go Shoryu

Normally done with: qcf,d,df + Punch
Super Combo option: f,d,df + Punch


-----> Messatsu Go Hado

Normally done with: hcb,hcb + Punch
Super Combo option: hcb + Punch


-----> Tenma Go Zankuu

Normally done with: qcf,qcf + Punch (in air only)
Super Combo option: qcf + Punch (in air only)


(note: His Raging Demon is still performed by LP,LP,f,LK,HP, and is one of
the few moves that require Super bar energy - all three levels.)


----------------------------------------------------------------------------
:: 3.3  Birdie :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> The Birdie

Normally done with: Charge b,f,b,f + Punch
Super Combo option: Charge b,f + Punch


-----> Bull Revenger

Normally done with: qcf,qcf + Punch
Super Combo option: 360 + Punch or Kick

(note: The button pressed determines the distance - press Punch for half
screen distance, and press Kick for full screen distance.)


----------------------------------------------------------------------------
:: 3.4  Charlie ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Sonic Barrage

Normally done with: Charge b,f,b,f + Punch
Super Combo option: Charge b,f + Punch


-----> Crossfire Blitz

Normally done with: Charge b,f,b,f + Kick
Super Combo option: Charge b,f + Kick


-----> Somersault Justice

Normally done with: Charge db,df,db,uf + Kick
Super Combo option: Charge d,u + Kick


----------------------------------------------------------------------------
:: 3.5  Chun-Li (SFA) ::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Power Storm

Normally done with: qcf,qcf + Punch
Super Combo option: hcf + Punch


-----> Chaos Kick

Normally done with: Charge b,f,b,f + Kick
Super Combo option: Charge b,f + Kick


-----> Hazan Tenshokyaku

Normally done with: Charge db,df,db,uf + Kick
Super Combo option: Charge d,u + Kick


----------------------------------------------------------------------------
:: 3.6  Chun-Li (SSF2T) ::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Power Storm

Normally done with: qcf,qcf + Punch
Super Combo option: Charge b,f + Punch


-----> Chaos Kick

Normally done with: Charge b,f,b,f + Kick
Super Combo option: Charge b,f + Kick


-----> Hazan Tenshokyaku

Normally done with: Charge db,df,db,uf + Kick
Super Combo option: Charge d,u + Kick


----------------------------------------------------------------------------
:: 3.7  Dan ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Shinkuu Gadouken

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Koryuurekka

Normally done with: qcf,d,df + Kick
Super Combo option: f,d,df + Punch


-----> Hisshou Muraiken

Normally done with: qcb,qcb + Kick
Super Combo option: qcb + Kick


(note: His super taunt is still performed with double motions, and it still
takes one bar of super bar energy)


----------------------------------------------------------------------------
:: 3.8  Dhalsim ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Yoga Inferno

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Yoga Strike

Normally done with: qcf,qcf + Kick
Super Combo option: hcb + Kick


-----> Yoga Flame

Normally done with: (non existent in Alpha 2!)
Super Combo option: hcb + Punch


----------------------------------------------------------------------------
:: 3.9  Gen ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Zanei (Soryu Style)

Normally done with: qcf,qcf + Punch
Super Combo option: f,d,df + Kick


-----> Shitensu (Soryu Style)

Normally done with: qcb,qcb + Punch
Super Combo option: f,d,df + Punch


-----> Jyakoha (Kiryu Style)

Normally done with: qcf,qcf + Kick
Super Combo option: Charge d,u + Kick


-----> Kouga (Kiryu Style)

Normally done with: qcb,qcb + Kick (in air only)
Super Combo option: qcb + Kick


----------------------------------------------------------------------------
:: 3.10  Guy :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Bushin Hassouken

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Shadow Barrage

Normally done with: qcf,qcf + Kick
Super Combo option: qcf + Kick


(note: his new super combo can't be performed...?)


----------------------------------------------------------------------------
:: 3.11  Ken :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Shoryu Reppa

Normally done with: qcf,d,df + Punch
Super Combo option: f,d,df + Punch


-----> Shinryuken

Normally done with: qcf,d,df + Kick
Super Combo option: qcb + Kick


----------------------------------------------------------------------------
:: 3.12  M. Bison ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Psycho Crusher

Normally done with: Charge b,f,b,f + Punch
Super Combo option: Charge b,f + Punch


-----> Knee Press Nightmare

Normally done with: Charge b,f,b,f + Kick
Super Combo option: Charge b,f + Kick


----------------------------------------------------------------------------
:: 3.13  Rolento :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Mine Sweeper

Normally done with: qcb,qcb + Punch
Super Combo option: qcf + Punch


-----> Take No Prisoners

Normally done with: qcf,qcf + Kick
Super Combo option: f,d,df + Kick


----------------------------------------------------------------------------
:: 3.14  Rose ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Aura Assault

Normally done with: qcb,qcb + Punch
Super Combo option: hcf + Punch


-----> Aura Soul Throw

Normally done with: qcf,d,df + Punch
Super Combo option: f,d,df + Punch


-----> Soul Illusion

Normally done with: qcf,qcf + Kick
Super Combo option: qcb + Punch


----------------------------------------------------------------------------
:: 3.15  Ryu / Evil Ryu ::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Shinkuu Hadoken

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Shinkuu Tatsumaki Senpuu Kyaku

Normally done with: qcb,qcb + Kick
Super Combo option: qcb + Kick


-----> Messatsu Go Shoryuu *

Normally done with: qcf,d,df + Kick
Super Combo option: f,d,df + Punch


* Only Evil Ryu can perform


(note: His Raging Demon is still performed by LP,LP,f,LK,HP, and is one of
the few moves that require Super bar energy - all three levels.)


----------------------------------------------------------------------------
:: 3.16  Sagat :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Tiger Cannon

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Tiger Genocide

Normally done with: qcf,d,df + Kick
Super Combo option: f,d,df + Punch


-----> Tiger Raid

Normally done with: qcb,qcb + Kick
Super Combo option: f,d,df + Kick


----------------------------------------------------------------------------
:: 3.17  Sakura ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Shinkuu Hadoken

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Midare Sakura

Normally done with: qcf,d,df + Punch
Super Combo option: f,d,df + Punch


-----> Haru Ichiban

Normally done with: qcb,qcb + Kick
Super Combo option: qcb + Kick


----------------------------------------------------------------------------
:: 3.18  Sodom :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Pummeler

Normally done with: qcf,qcf + Punch
Super Combo option: qcf + Punch


-----> Tenchusatsu

Normally done with: 720 + Punch
Super Combo option: 360 + Punch


----------------------------------------------------------------------------
:: 3.19  Zangief :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Final Atomic Buster

Normally done with: 720 + Punch
Super Combo option: 360 + Punch


-----> Aerial Russian Slam

Normally done with: qcf,qcf + Kick
Super Combo option: f,d,df + Punch


----------------------------------------------------------------------------
:: 3.20  Cammy :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

-----> Slingshot Buster

Normally done with: qcf,d,df + Kick
Super Combo option: qcf + Kick


-----> Psycho Streak

Normally done with: Charge b,f,b,f + Punch
Super Combo option: hcb + Punch



==============================================================================
4.  M I S C E L L A N E O U S
==============================================================================

----------------------------------------------------------------------------
:: 4.1  Things to do :::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

- ADD STRATEGY (I'm taking suggestions)


----------------------------------------------------------------------------
:: 4.2  Rantings :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------------------------------------------------------

- Waah! I want my Street Fighter games on one DVD for the soon-to-be-mine
 PlayStation 2! It'd be sweet on Dreamcast too...



==============================================================================
5.  L I N K S
==============================================================================

[!---coming soon---!]



==============================================================================
6.  T H A N K S
==============================================================================

- Kao Megura
   I borrowed some move names from his SFA2 FAQ.

- John Liu
   He wrote the only SFA2 Gold FAQ out there... but he didn't even say how to
   perform Cammy's Super Combos! :( I got Cammy's move names from his FAQ.



==============================================================================
7.  R E V I S I O N  H I S T O R Y
==============================================================================

- v. 1.00 [18 February 2000]
 Initial release; I will put up strategies very, _very_ soon. (or try to,
 anyway) Remember, anyone can contribute - in fact, I encourage it -, so
 hurry up and e-mail me!


[eof]