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P O C K E T Z E R O
FAQ / Guide for PocketStation - Version 5.0
Unpublished work Copyright 1999 Billy Burkert (
[email protected])
A NOTE ON POCKET ZERO:
Pocket Zero is a PocketStation game that you can download from
Street Fighter Zero3 for the PlayStation. It takes up 11 blocks of the
PocketStation's memory. To access Pocket Zero on the PocketStation,
push right on the time screen until you see Ryu punching Ken in the
head. (It will be one screen to the right unless you have more than one
game downloaded.) Please note that while looking at character's names
in this FAQ, the Japanese name will be first, followed by the U.S.
name.
News from Capcom concerning Pocket Alpha:
I recently emailed Capcom asking them to give me the code to
release the PocketStation Mode in Street Fighter Alpha3. Well, they
mailed me back and said that they had no knowledge of a code that would
do this. This led me to believe two things. Either they were just
trying to hide the mode for a little while longer, OR the PocketStation
Mode isn't really in the game. If the latter is true, than this FAQ
will remain to only be for the Japanese version. Too bad, Pocket Alpha
would have been awesome.
IMPORTANT NEWS ABOUT THIS FAQ:
James Wong (FF Flash) just sent me an awesome GameShark code for
Street Fighter Alpha 3 (Yep, Alpha...not Zero!). Are you ready for
this? The code unlocks the PocketStation game in the American Version!
The American mini-game is called Pocket Alpha3! Proceed to Section I
to find out how to unlock this awesome game!
Where you can find the Guide:
GameFAQs----------------www.gamefaqs.com
VGStrategies------------
http://vgstrategies.miningco.com/
Please email me if you find any mistakes, or want to add/ask something.
Index:
I. Downloading and Uploading
II. Menu Breakdown
III. Stats Menu Guide
IV. Game Menu Guide
V. Team Menu Guide
VI. Mode (Auto) Menu Guide
VII. Vs. Menu Guide
VIII. Exit Menu Guide
IX. Charts/Tables
X. Revisions
XI. Credits
=======================================================================
I. Downloading and Uploading:
=======================================================================
A: Downloading from Street Fighter Zero3:
When you get to the main menu for Zero3, choose PocketStation. This
will bring up the next set of menus. The top menu lets you download a
new level 1 character. When you download them you also get two extra
characters (See Table C). The bottom choice lets you download one of
your World Tour characters. It first asks where your World Tour data
is, than it asks where you want to download it. Downloading a World
Tour character will also get you the same two extras from Table C.
B: Uploading back to Street Fighter Zero3:
(Make sure the PocketStation is plugged in before you begin this.)
When you get to the main menu for Zero3, choose World Tour. Now
choose New Game. This will bring up two Japanese choices and Exit.
Choose the middle choice, and it will ask which Slot the PocketStation
is in. Choose the Slot, and than choose the top choice in the next
menu. This will bring up a screen with a list of all your collected
characters. Choose the one you want and begin! One note, if you've
built your fighter past level 32 on the PocketStation, than he will be
level 32 (Master) in World Tour Mode. This is because that's the
maximum level that the World Tour Mode can record.
C: Unlocking Pocket Alpha3:
If you read the important news at in the beginning of the FAQ than you
know that FF Flash has sent me a GameShark code to unlock this game.
Here is the code:
Pocket Alpha3: 80194232 0005
Enter this code and get to the main menu of Street Fighter Alpha 3.
Go to the options choice and pick it. Now exit options and your cursor
should be on a blank spot and an info screen should say something about
downloading to PocketStation. Picking this will bring up two choices:
New Game and Load. New Game lets you pick any Level 1 character and
download them (along with 3 others, See Table C). Load lets you load
any saved World Tour character and download them.
NOTE: While this code did not glitch my GS, FF Flash and I both are
sorry if it does glitch yours, but that's just a chance you'll have to
take.
=======================================================================
II. Menu Breakdown
=======================================================================
When you begin Pocket Zero, you see the little Capcom intro with the
guy from Side Arms. Then you pop up in the Menu screen. You begin on
the Game Menu picture.
The Menus:
1. Status
Pushing left once on the Training Menu picture will bring up this
Menu. It shows Rose sitting in a chair examining Sakura. In this Menu
you can flip trough pictures of all your downloaded characters, and the
still unknown ones.
2. Game
This is the default Menu. It shows Blanka standing in front of a
giant PocketStation. In this Menu you can select different little
games to train your characters with. It says "Game" above the picture,
in Japanese, of course.
3. Team
This Menu shows Juni, Juli, and a bunch of the other clones.
Selecting this will allow you to arrange your downloaded characters
into the order you want them.
4. Auto
This Menu shows Dan taunting a training dummy. By choosing this, you
can select which mode you want your character in.
5. Versus
This Menu has Akuma in face-off with Ryu. Accessing this mode allows
you to fight your friends (or enemies) by Linking two PocketStations.
6. Quit
This is the final Menu choice on the right. It is a picture of Birdie
walking towards an open door. By choosing this, you exit the Pocket
Zero game or cancel and play it some more.
=======================================================================
III. Status Menu
=======================================================================
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S T A T U S :
In the Status Menu, you get to see the characters you have downloaded,
and obviously, their status. First you'll scroll threw the list of 34
characters, than once you select one, you can see what mode their in
and if you press down, you can see more menus about them. The menu
breakdown is as follows:
1. Character Picture
2. Level, HP, Attack, and % Stats
3. Experience Points needed till next level
4. Win/Loss Record
5. Points Ranking
1. The characters are in the following order:
Ryu Zangief
Ken Gen
Gouki (Akuma) M.Bison (Balrog)
Nash (Charlie) Cammy
Chun-Li S.Ryu (E.Ryu)
Adon E.Honda
Sodom Blanka
Guy R.Mika
Birdie Cody
Rose Balrog (Vega)
Vega (M.Bison) Karin
Sagat Juli
Dan Juni
Sakura Fei-Long
Rolento Dee Jay
Dhalsim T.Hawk
{E.Ryu, Guile, S.Gouki, and S.Ryu appear in the list if you earn them
through VS CPU or if you download one of them from the PlayStation.}
2. Points:
The amount of experience points that you get depends on the training
that you are doing. Every minute that goes by, even if the
PocketStation is turned off, your characters gain 1 experience point.
=======================================================================
IV. Game Menu
=======================================================================
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G A M E :
In the Game Menu you get to select either which character or game you
want to play. Choosing a character will take you to their training
game. There are 6 spaces for characters, a Vs CPU space, and the Slot
Machine space. In order to earn characters 4, 5, and 6, you must defeat
all three opponents in the Vs CPU game. If you earn one it will show
you your new fighter and their stats. You can than choose if you want
to keep them or not. In the Slot Machine game, if you win, you can
play again for more experience points. If you win the second game, you
can try again for more experience points.
=======================================================================
V. Team Mode
=======================================================================
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T E A M :
In Team Mode, you get to simply arrange your characters. You select
which one will be 1st, than 2nd, and finally 3rd. If you have more
than three characters, you can also arrange them here too. The
arrangement that you select will be the order that your characters are
in the game menu.
=======================================================================
VI. Mode Set
=======================================================================
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M O D E :
The three main choices are Easy (E), Normal (N), and Hard (H). These
three choices refer to the training that your characters get when
you're not playing. If you select Easy, your character will not get
good training, but he won't get tired either. On the other hand, if
you select Hard, than your character will train harder, but also become
tired quicker. The last choice is Rest. The symbol for rest is the
biggest of the four choices, and puts your character in the "Z" mode.
But Wait!, there is a non-selectable mode! It's the "D" mode and I
think it only appears if you let your fighter train too hard.
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=======================================================================
VII. Vs. Mode
=======================================================================
OK, I now have 2 PocketStations (1 White and 1 Crystal!) and I can
tell you that this mode is nothing big. You start out by choosing the
order of your characters. The Japanese choice when ordering your
character is End, picking this ends your selection and asks you if your
choices are correct. After you choose your characters you'll be asked
if your choices are right (Yes/No). Now, put the 2 PocketStations
together and they will exchange information. You can now separate the
PocketStations and watch the battle. If you lose you earn 0 Exp., but
if you win, than the experience points vary. If you have a 3-man team,
than each character earns 100 Exp. If you have a 2-man team, than each
one earns 150 Exp., and finally if you have a lone wolf and he wins,
he'll get 300 Exp.!
NOTE: Pocket Zero and Pocket Alpha3 CAN be linked together to fight!!
=======================================================================
VIII. Quit
=======================================================================
This menu is so easy to understand that I shouldn't even be writing
about it, but I will. Selecting Quit will bring up two choices:
Continue and Exit. Pick Continue if you don't want to exit, and pick
Exit if you do want to Exit.
=======================================================================
IX. Charts/Tables:
=======================================================================
As you may already know, this section is just useless info that I felt
like adding. The only Semi-Helpful thing her is the Game List. By
using this you get away from always playing the Bubble game and start
fighting Dan.
A. Level Advancement Chart:
Current Next Points
Level Level Needed
-----------------------
01 02 300
02 03 330
03 04 345
04 05 360
05 06 375
06 07 390
07 08 405
09 10 420
36 37 840
40 41 900
B. Character Stats Chart:
Note: At stands for Attack
Character HP At %
Level 01:
Cody 18 05 30
Dhalsim 23 06 39
Guy 17 05 32
Ken 22 07 33
Rose 16 05 32
S.Ryu 18 08 26
Level 03:
Cody 20 06 31
Dhalsim 24 06 39
Ken 23 07 33
Rolento 26 07 33
Rose 18 05 33
Level 04:
Cody 22 06 32
Dhalsim 24 06 39
Ken 23 07 33
Rose 19 05 33
Level 05:
Cody 23 07 33
Dhalsim 24 06 39
Rolento 27 07 34
Rose 20 06 34
Level 06:
Cody 24 07 34
Dhalsim 25 06 40
Rolento 27 07 34
Level 07:
Juni 24 06 32
T.Hawk 29 13 28
Cody 26 08 35
Level 08:
T.Hawk 31 14 29
Level 09:
R.Mika 23 08 32
Sagat 25 08 32
T.Hawk 33 15 30
Level 11:
Guy 30 11 40
S.Gouki 24 11 29
Sagat 28 09 33
Level 13:
Sodom 30 10 33
Guy 33 12 42
Level 14:
Guy 34 13 43
Level 15:
Adon 39 12 44
Sodom 32 11 34
Level 17:
R.Mika 31 11 36
Level 19:
Gouki 31 11 41
Level 34:
Ken 52 19 49
Level 35:
Ken 52 19 49
Level 36:
Ken 52 19 49
Level 37:
Ken 52 19 49
Level 40:
Ken 52 19 49
Level 41:
Ken 52 19 49
C. Download Chart:
When you choose your character to download, you also get two
additional characters. Here is a list of who you get when you select a
specific character. So far, the American characters get different
teams, so if a character has two different names, than A is American
and J is Japanese.
E.Ryu: Dee Jay, Juni
Dee Jay: E.Honda, T.Hawk
Gen: Balrog, Sagat
Ken: Dhalsim, Rose
Juli: R.Mika, Ryu
S.Ryu: Cody, Guy
D. Character Attack List:
This is a list the attack that each downloadable character will
perform when attacking.
Birdie: Murderer Chain
Chun-Li: Lightning Leg
Cody: Gleam Knife
Dhalsim: Yoga Fire
Guile: Flash Kick
Guy: Bushin Hurricane Kick
Juli: Spin Knuckle
Juni: Drill Kick
Ken: Dragon Punch
Nash: Flash Kick
R.Mika: Double Neck Breaker (?)
Rose: Soul Spark
Ryu: Hadoken
Sagat: Tiger Uppercut
S.Gouki: Raging Demon
S.Ryu: Raging Demon
Sodom: Butsumetsu Buster
T.Hawk: Mexican Typhoon
Zangief: Spinning Piledriver
E. Character Win Pose List:
Whenever a character finishes training, or wins a match, they do a
little pose for you. Here's what each character does.
Dhalsim: Floats with legs crossed
Ken: Raises one arm and cheers
Rose: Crosses legs while standing and wiggles her finger
Zangief: Flexes his muscle
F. Sleeping List:
When your character is asleep, they have these nice little sleeping
poses. Here's another list telling what they look like.
Cody: Sleeping in a trash can with a snot bubble and 2 Zs
Dhalsim: Floating in air with a snot bubble and 2 Zs
Juni: Inside a little box, with 2 Zs
Ken: Lying in bed with a snot bubble and two Zs
R.Mika: Sleeping next to a tire, with 2 Zs
Rolento: Inside a tent, with a flag on top and 2 Zs
Rose: Lying in bed with hair flowing and 3 Zs
S.Gouki: Sitting Indian-Style, with a snot bubble, and 2 Zs
Sagat: Lying on side, with 2 Zs
T.Hawk: Inside a teepee, with 2 Zs
G. Game List:
This is a list of the different training games and who can play them.
In the experience points part, it lists the level you have to be on
first. Than, in parentheses it lists regular points, than the points
for a perfect.
Battle Training I (vs. Dan):
Characters: Balrog, Birdie, Juni, R.Mika, S.Gouki, S.Ryu, T.Hawk
Controls:
Left Control – Block
Enter Button – Attack
Experience Points: Level 1-10 (+20, +10)
How to play: In this game, you have to figure out what Dan will do
and act accordingly. After a 3-Count, a bomb will start to fizzle and
he will start his attack. If he just stands there, than attack. If he
begins to charge up, than block. The longer the bomb's wick, the more
points you get. You have 3 hearts, and getting a perfect gives you +10
points. Hit Dan 3 times to win.
Battle Training II (vs. Sakura):
Characters: S. Gouki
Controls:
Left Control – Block
Enter Button - Attack
How to play: In this game, you have to figure out what Sakura will
do and act accordingly. After a 3-Count, a bomb will start to fizzle
and she will start her attack. If she just stands there, than attack.
If she begins to charge up, than block. The longer the bomb's wick,
the more points you get. You have 3 hearts, and you must hit Sakura 3
times to win. This game is for Battle Training I characters who have
reached Level 10 or above.
Bubble Attack:
Characters: Cody, Dee Jay, Dhalsim, Rolento, Rose, Ryu
Controls:
Enter Button – Attack
Experience Points: Level 1-10 (+20, +10)
How to play: On the right of the screen are two bubble makers. A
droplet (bubble?) of water will fall, or rise, from one of them. It's
your job to hit the droplet while it is in the air. Some droplets are
black while others are white; I'm not really sure of the difference.
Pop them all to win.
Slot Machine:
Characters: All
Controls:
Left Control – Move cursor left
Right Control – Move cursor right
Enter Button – Flip panel
How to play: 9 panels will slide in from the left. They will than
be flipped over and mixed up. You have to remember where 3 matching
panels were and flip them. If you flip a skull, you get 0 points and
lose. In order to win you have to flip 3 matching panels. Flipping 3
Bananas will earn you 10 points, while flipping 3 7s will earn you 15
points. If you win, you may play again for extra experience points.
Uppercut Training:
Characters: Ken, Sagat
Controls:
Left Control – Move Left
Right Control – Move Right
Enter Button – Uppercut
How to play: When a flat punching bag drops, move under it and do an
uppercut. The quicker you hit it, the more points you get. Avoid the
sharp punching bags unless you want to lose. Punch all the flat bags
to win.
Vs CPU:
Characters: All
Controls:
Enter Button – Begin Battle
How to play: In Vs CPU, you don't really play, you just watch. Your
characters will battle against a team of 3, and depending on their
training, they will win or lose. If you lose, you get 0 points, but if
you win, you get a lot of points (around 345 points)! Sometimes, if
you win, you may earn a new character. It will be one of the three you
just beat.
Wall Break:
Characters: E.Honda, Gen, Guy, Juli
Controls:
Enter Button – Stop Meter, Attack
How to play: On the top of your screen, you have a Power Meter.
When it fills all the way up, attack. You will hit the wall(s) are
they will either break or crack. Break them all to win.
=======================================================================
X. Revisions List
=======================================================================
Version 0.1 (4-17-99)
- I started this baby. Added the art, index, and spots for all the
guides to go into.
- Update Slowdown! – My computer just erased big time! I'm lucky this
got saved!
Version 0.2 (4-24-99)
- Added the stats menu guide.
Version 0.3 (4-25-99)
- Added all of the Training menus and almost all of the Charts/Tables!
Version 1.0 (4-25-99 Later in the day)
- Sent this out to GameFAQs and added the sleeping chart.
Version 2.0 (4-28-99)
- Added new menu names and what the different modes are thanks to Edson
M! I also added a little bit to the Vs CPU Section.
Version 2.2 (4-30-99)
- Added how to download World Tour characters (Chart H), the Battle
Training II game guide, more sleeping pose, a bunch of level 30+ stats
for Ken (thanks to a World Tour download!), a couple of attacks. Still
working on Uploading and the Losing Poses Guide!
Version 2.5 (5-10-99)
- I've been quite lazy lately, but Alpha3 is now out here. I hear that
the PocketStation Mode is "Well Hidden" and that when, and if, the
PocketStation comes out in the U.S. Capcom will give us the code to
release it. Let's hope a Game Shark code comes out to unlock it!
Version 3.0 (5-11-99)
- I got the Alpha3 Strategy Guide so I added most of its Pocket Zero
info (not much). I also got a Game Shark code to unlock everything in
the U.S. version, but still no PocketStation Menu. I'll keep trying.
Version 3.1 (6-02-99)
- I added a few more credits and I'm still trying for an American
download of this game. I also started putting Experience Point amounts
in the games section. NOTE: I Want Pocket Alpha! If you have any info
on how I can download it, please tell me.
Version 4.0 (6-18-99)
- The big update people! Kaneda Saotome is now helping me with this
baby and he told me how to UPLOAD! (When Capcom said it was easy, they
were right...kinda) Also, None of the Version 3 updates were sent out.
Sorry.
Version 4.5 (7-28-99)
- A kinda important update. I updated the VS. section, and added a
little new info to the Note at the beginning of the FAQ. Added some
more useless info in the tables section, and finally a little news on
Pocket Alpha.
Version 5.0 (7-31-99)
- Say hello to Pocket Alpha3! Thanks to FF Flash, we can all enjoy
this great little game (all of us who own PocketStations that is.).
Changed all the menus according to the American Version, added little
notices about name changes, and other little odds and ends.
=======================================================================
XI. Credits:
=======================================================================
CAPCOM – Gotta thank them for making Zero3 and Pocket Zero! Greatest
game company out there!
Me(Billy) – I thank myself for sitting here all day typing and
downloading.
James Wong (FinalFantasy Flash) (FF Flash) – James gave me the code to
release he PocketStation mode in Alpha 3. Everyone who owns Alpha 3
should go check out his FAQ full of homemade GS codes. Thanks James!
Edson M (
[email protected]) – This guy helped a lot. He explained
all the menus and modes to me and I can't thank him enough for his
Pocket Zero knowledge. Thanks Edson!
Kaneda Saotome – The man who taught me how to upload! The biggest
help of all. Kaneda will also be helping me with other parts of this
FAQ.
The Mikes – These two provided the Alpha3 Strategy Guide for me, which
contained a little info about Pocket Zero. (But why? It's not out in
America...)
Tyrone Rodriguez – In the May 99 issue of Tips & Tricks, he said that
Pocket Zero was one of his current favorite games, than the next day I
typed like mad on this thing! And now, in the June 99 issue, he says
that Pocket Alpha was one of his favorites games. (Again, How?)
***********************************************************************
*This guide is all mine. Please don't take anything from here without*
*asking first. If you see this guide anywhere else, please inform me.*
***********************************************************************
line me up
**** ** **