Steel Reign
Platform - Playstation
FAQ/Walkthrough written by Alex Browning (UltimaRush)
Email me for mistakes, questions, or updates for this FAQ at
[email protected]. This FAQ may not be updated or duplicated in
any way unless you get a confirmed e-mail from me.
Copyright Alex Browning and Respective Owners
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Table of Contents
1. Controls
1a. Beginner Controls
1b. Thumb Saver Controls
1c. Expert Controls
2. Settings
3. Prototype Propulsion
3a. About Shield Generators
4. Prototype Selection Controls/Characteristics
5. Prototype Selection
5a. Sidewinder
5b. Diamondback
5c. Copperhead
5d. Venom
5e. Viper
5f. Cobra
5g. Rattler
5h. Fang
5i. Death Adder
5j. Python
5k. Desert King
5l. Anaconda
5m. Storm Zolom
6. Enemy Intelligence
7. Weapon Power-Ups
8. Story
9. Walkthrough
9a. Stage 1 - The Hidden Desert Base
9b. Stage 2 - The Occupied City
9c. Stage 3 - The Enemy Airbase
9d. Stage 4 - The Canyon Run
9e. Stage 5 - The Wastelands
9f. Stage 6 - The Fortified City
9g. Stage 7 - The Forest War
9h. Stage 8 - The Mountain Run
9i. Stage 9 - The Citadel Gate
9j. Stage 10 - The Citadel
9k. Secret Stage - The Martian Surface
10. Multi-Player Levels
10a. Ramp Romp
10b. Hot Treads
10c. City Siege
10d. Wasteland
10e. Mountain Massacre
10f. Proving Ground
10g. Bridges
10h. Thin Ice
11. Secrets
12. The End
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Controls
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Note that the game controls can be set in three different ways.
Beginner, Thumb Saver, or Expert. To change the controls, press Start
during game play and go to Controls. Also note that I have played every
single control layout, and Expert is the most comfortable.
Start Button- Pauses the game and accesses the Options Menu.
Select Button- Changes the current view of your tank. There are three
different views. Turret View, First Person View, and Above View.
Beginner Controls
Directional Buttons- Controls your tank's direction. Left and Right
control lateral direction while Up and Down control movement in forward
and reverse.
L1 and R1 Buttons- Rotates the turret if you have an armored car/treaded
tank or slides the tank sideways if you have a hover tank.
L2 and R2 Buttons- Lowers and rises the cannon barrel. Triangle lowers
the barrel, while X rises the barrel.
Square and Triangle Buttons- Toggles through and selects a weapon. L1
selects weapon in Port#1, while R1 selects weapon in Port#2.
X and Circle Buttons- Fires the current weapon selected. L2 fires the
weapon selected in Port#1, while R2 fires the weapon selected in Port#2.
Thumb Saver Controls
Directional Buttons- Up and Down lowers and rises the cannon barrel,
while Left and Right controls lateral direction of the tank.
L1 and R1 Buttons- Toggles through and selects a weapon. L1 selects
weapon in Port#1, while R1 selects weapon in Port#2.
L2 and R2 Buttons- Fires the current weapon selected. L2 fires the
weapon selected in Port#1, while R2 fires the weapon selected in Port#2.
Square and Circle Buttons- Rotates the turret if you have an armored
car/treaded tank or slides the tank sideways if you have a hover tank.
Triangle and X Buttons- Controls the forward and reverse movement of the
tank.
Expert Controls
Directional Buttons- Controls your tank's direction. Left and Right
control lateral direction while Up and Down control movement in forward
and reverse.
L1 and R1 Buttons- Toggles through and selects a weapon. L1 selects
weapon in Port#1, while R1 selects weapon in Port#2.
L2 and R2 Buttons- Fires the current weapon selected. L2 fires the
weapon selected in Port#1, while R2 fires the weapon selected in Port#2.
Square and Circle Buttons- Rotates the turret if you have an armored
car/treaded tank or slides the tank sideways if you have a hover tank.
Triangle and X Buttons- Lowers and rises the cannon barrel. Triangle
lowers the barrel, while X rises the barrel.
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Settings
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Note that there isn't really a TEAM game here for two players. If you
choose two players, you will have to go head-to-head in a 3D duel to the
death.
Difficulty- This option allows the gamer to alter the difficulty of the
game before it is started. The degree of difficulty is determined by
such variables as number of enemies, availability of weapons and enemy
intelligence. There are three different difficulties to choose from.
Easy, Normal and Hard. First time players should choose Easy because
this game is hard period. I have only beat the game completely on Easy
and Normal. After the first level, you will see how hard it actually
gets.
Game Mode- Choose between Arcade and Quest modes. Arcade mode allows the
players to change tanks between each level plus the ability to gain
access to new tanks by finding bonus tank power-ups on each level. In
Quest mode, the player must play the entire game with the tank of his
choice, carrying weapons and tank conditions across all levels. I like
this option because you start with the weapons and remaining
shield/armor you had the last level.
Sound and Music- For best quality sound/music output, turn the volume up
on both of these options.
Aiming Options- This is only selectable during game play options. There
are three different aiming conditions you can choose from. Manual Aim
gives you the best protection against enemies and allows you to fire at
a non-enemy target to discover secrets and pathways.
Manual Aim- Enemy vehicles and equipment are targeted on the vertical
axis only, but the player has the option of overriding and adjusting
vertical aim. The player must control the horizontal aim as well.
Partial Auto Aim- Enemy vehicles and equipment are targeted
automatically on the vertical axis while the player controls the
horizontal aim.
Full Auto Aim- Enemy vehicles and equipment are targeted automatically
for both the horizontal and vertical axis. This option is for first time
users that don't have the hang of aiming yet.
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Prototype Propulsion
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Players can choose among hover tanks, armored cars, and tracked
vehicles. The differences in propulsion also involve some differences in
tank design and capabilities.
Hover Tanks
These tanks are designed to hover, are forced to have a fixed main gun,
and do not have the benefit of a rotating turret. However, they do have
the ability to "slide" sideways, avoiding missiles and obstacles or
running circles around opponents. Beginners often start with Hover Tanks
since they are much easier to control than turreted vehicles. Hover
Tanks can also strafe opponents and are, as a rule, are faster than
their treaded counter parts. Hover Tanks are forced to be lighter, and
therefore cannot carry the same load and have only a single shield
generator.
Armored Cars
Armored cars are slightly less armored than treaded tanks but are
generally faster. Armored cars also benefit from quad shield generators
(for each side of the tank) and a rotating turret.
Tracked Vehicles
Tracked Vehicles (tanks with treads) definitely have an advantage in a
toe-to-toe fight. With stronger armor and quad shield generators (for
each side of the tank) they can easily sustain more damage than a Hover
Tank. A rotating turret also allows for more versatility in a confined
space. Tracked Vehicles are not as maneuverable or as quick as Hover
Tanks.
About Shield Generators
Each shield generator creates its own energy dampening field whose
configuration is adapted to the vehicle. Because of weight issues, Hover
Tanks have a shield generator whose field encompasses the entire
vehicle. A disadvantage to this approach is the fact that damage coming
from a hit on any side of the vehicle is distributed across the entire
shield; thus once the shield generator is overwhelmed, the vehicle is
left without any shielding. Turreted vehicles usually have 4 generators
providing coverage to the vehicles front, rear, and sides. If one
generator fails, the others are unaffected. Accordingly, a good strategy
for turreted vehicles is to "angle" their shields toward incoming fire
by rotating the vehicle base. This technique can increase the amount of
damage the shield system can sustain and is especially useful against
incoming Phoenix Missiles which can be seen approaching.
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Prototype Selection Controls/Characteristics
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During the pre-game segment, players are still within the hidden
military base. Users need to choose a chassis type from the existing
prototypes.
Prototype Selection Controls- The player can move through the selectable
vehicles and view their vital statistics. The name and characteristics
of the vehicle is also given. Left and Right toggles through the tanks,
while X selects and prepares the tank for use.
Prototype Characteristics
Name- Name of the chassis
Speed- How fast the tank can move
Armor- How much damage the tank can sustain
Shields- The strength of the shield generators
Shells- The amount of ammo the tank can carry
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Prototype Selection
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Sidewinder
The Sidewinder is a hover tank. It offers the highest Speed with the
highest Shield rating, but remember it has only a single shield
generator.
Speed- 7/8 Armor- 1/8 Shields- 8/8 Shells- 4/8 Special Weapon- 8/8
Special Weapon Description- Fires four Phoenix Missiles simultaneously
at up to four different targets. This weapon is extremely powerful when
used on a single enemy.
Location- Already reserved
Diamondback
The Diamondback is a well-rounded treaded tank.
Speed- 5/8 Armor- 3/8 Shields- 6/8 Shells- 4/8 Special Weapon- 5/8
Special Weapon Description- A more powerful Chain Gun with anti-tank
cartridge bullets. Capable of destroying the most powerful armor.
Location- Already reserved
Copperhead
The Copperhead is the largest and heaviest of all the treaded tanks. It
also has the strongest armor and shields of all the tank prototypes. For
those who don't mind moving slow and can take a lot of punishment.
Speed- 3/8 Armor- 8/8 Shields- 6/8 Shells- 8/8 Special Weapon- 4/8
Special Weapon Description- The current speed of the tank is doubled by
onboard rocket engines.
Location- Already reserved
Venom
The Venom is the fastest of all the hover tank prototypes.
Speed- 8/8 Armor- 1/8 Shields- 4/8 Shells- 1/8 Special Weapon- 7/8
Special Weapon Description- A plasma burst weapon capable of emitting
plasma pulses at high speed in a virtually continuous stream.
Location- The Occupied City, by the last Enemy Occupied Building in a
fenced area.
Viper
The Viper offers the strongest shield and armor rating of all hover
tanks.
Speed- 6/8 Armor- 3/8 Shields- 8/8 Shells- 2/8 Special Weapon- 5/8
Special Weapon Description- A complex laser system capable of targeting
and striking four different targets simultaneously with Mark II Laser.
Location- The Forest War, near the left of the level in a drop off. The
icon should be right by the edge of the cliff.
Cobra
The Cobra is a nimble treaded tank with excellent range and a powerful
main cannon, but its shield is very weak.
Speed- 6/8 Armor- 5/8 Shields- 1/8 Shells- 4/8 Special Weapon- 6/8
Special Weapon Description- A smart and distinctive cannon system that
has a Cannon Cam in the cone of the shell, allowing the user to guide
the shell into the target of their choice.
Location- The Fortified City, at the end of the level by the last
Communications Tower in a dark area.
Rattler
The Rattler is a fast treaded tank with strong shields and a powerful
Special.
Speed- 5/8 Armor- 3/8 Shields- 6/8 Shells- 4/8 Special Weapon- 8/8
Special Weapon Description- A chaos inducing, metal searing Flame
Thrower that will destroy any tank that makes contact with it.
Location- Canyon Run, forwards the left most pathway behind a couple of
boulders
Fang
The Fang is a modified wheeled armored personnel carrier. This tank is
very fast for the amount of armor it carries. The only drawback is it
doesn't have a shield generator.
Speed- 8/8 Armor- 8/8 Shields- 0/8 Shells- 0/8 Special Weapon- 6/8
Special Weapon Description- A multi-fire rocket system capable of "nut
shelling" or raining rockets onto a specified target. This tank cannot
hold much of any weapon, but can hold numerous Phoenix Missiles for an
all out attack.
Location- The Mountain Run, North-West corner past the Missile Launcher
Death Adder
The Death Adder is a hybrid of treaded and wheeled tanks, which gives it
speed yet a heavier load carrying capacity. (Note that even though it
has 7/8 speed, it looks like it moves faster like 8/8)
Speed- 7/8 Armor- 1/8 Shields- 4/8 Shells- 0/8 Special Weapon- 6/8
Special Weapon Description- A duel-fire Phoenix Missile system. This
tank cannot hold much of any weapon, but can hold numerous Phoenix
Missiles.
Location- The Wastelands, up on the hill toward the right most part of
the level
Python
The Python is an armored APV designed to allow members of the government
travel around the cities in complete safety. The Python
excellent mobility, powerful shields and a fixed (but powerful) Special.
Speed- 8/8 Armor- 1/8 Shields- 6/8 Shells- 0/8 Special Weapon- 8/8
Special Weapon Description- A roof-mounted rocket launcher with the
power of Ion and Plasma power put together that makes an extremely
powerful chemical reaction.
Location- The Enemy Airbase, straight from the entrance gate by the
Enemy Aircraft Carriers in a yellow box.
Desert King
The Desert King was designed to be the main battle tank for the army. It
is the most well-rounded of all the treaded prototypes.
Speed- 5/8 Armor- 4/8 Shields- 6/8 Shells- 6/8 Special Weapon- 7/8
Special Weapon Description- Ionic pulse cannon capable of emitting ion
pulses at a high-speed in a virtually continuous stream.
Location- The Hidden Desert Base, towards the right of the level after
you cross the river in a little cabin.
Anaconda
This tank was well hidden outside the Citadel (outside Storm's base) and
was one of Storm's destructive super tanks.
Speed- 5/8 Armor- 4/8 Shields- 6/8 Shells- 6/8 Special Weapon- ?/8
Special Weapon Description- A bionic laser system that doesn't cause
damage, it "stuns" the enemy by killing all control systems for a short
time. Makes the enemy vulnerable to ANY attack.
Location- The Citadel Gate
Storm Zolom
This tank is Storm's main tank. It is well hidden on the Martian Surface
of Mars. (Note that all statistics for this tank was taken from the
game, and doesn't make too much sense!)
Speed- 256 Armor- 256 Shields- 256 Shells- 256 Special Weapon- 256
Special Weapon Description- With Storm's great technology, he combines
several weapons to make a more powerful punch.
Location- The Martian Surface (secret stage)
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Enemy Intelligence
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AH-73 Sioux (Standard Helicopter)
A-114A1 Gun Slinger (High-Speed Attack Jet)
M-115D Brawler (Rattler Tank)
M-107 Grappler (Lightly Armored Desert King Tank)
M-105 Bruiser (Heavily Armored Desert King Tank)
M-117x Gladiator (Heavily Shielded Viper Tank)
M-119x Bantam (Heavily Shielded/High Speeded Viper Tank)
M-11 Scrapper (Missile Carrier)
M-13 Boxer (Heavily Armored/Shielded Missile Carrier)
M-303 Chariet (Fang Tank)
MP-3 (Death Adder Tank)
M-77 Long Strike (Shell Carrier)
M-156 Eagle (Aircraft Carrier, only found on The Enemy Airbase)
M-56S (Submarine, only found on The Enemy Airbase)
M-146 Stunner (Anaconda Tank)
M-233A (Gun Emplacements)
M-233B (Ion/Plasma Pulse Emplacements)
M-22 Osprey (Rocket Launchers)
XM-01 Lightning Rod (Laser Tower, uses either Mark I or Mark II)
MV-09 Python (Sports Utility Vehicle, Python Tank)
MVP-256 Zolom (Storm Zolom Tank, property of General Storm)
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Weapon Power-Ups
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Shield- Recharges your Shield/Armor to full power.
Chain Gun- This weapon comes as standard equipment for all tanks. The
Chain Gun works extremely well against lightly armored targets such as
personnel and aircraft. The main benefit of the Chain Gun is that it
never runs out of ammo. The bullets from the Chain Gun pass through
Shields and pierce armor directly.
Ion Cannon- This weapon offers a high rate of fire while still
delivering a solid punch. This weapon is an energy weapon, so it doesn't
have an arching target. Used for beginners.
Plasma Cannon- This weapon is more powerful than the Ion Cannon and is
lobbed in the air to hit higher enemy objectives.
Mine- This is a timed-fuse mine which is detonated within two seconds of
being placed.
Main Cannon- The main cannon is the most powerful weapon in your
arsenal. It is extremely powerful and isn't affected by shields. This
weapon had a huge area of shrapnel and gives off a shockwave, so a
direct hit isn't needed.
Mark I Laser- This weapon allows the user to direct a beam of energy at
an enemy target. The Laser I is effective against armor, aircraft and
personnel. It takes aircraft out fast.
Mark II Laser- This weapon is slightly stronger than the Laser I, but
last longer.
Mark III Laser- This weapon can be "created" when using Laser I and
Laser
II simultaneously.
Phoenix Missile- This missile will "home" in on the target. This weapon
is extremely effective against anything.
Guided Missile- Once fired, this missile is guided via the awesome
missile cam located in the cone of the missile. The operator can direct
the missile by pressing left or right. This missile is effective against
ground targets only and renders the user vulnerable while in flight.
Once you fire the missile, you are locked onto controlling the missile
until it explodes, runs out of fuel or press the weapon select button to
get out of it. The Guided Missile offers pin-point accuracy even from
far away.
Special Weapon- This recharges the special weapon desired for that tank.
Bonus Tank Power-Ups- You may choose from three basic tanks when
beginning a game. However, there are bonus tank icons that you can
acquire in Arcade Mode. Once these are picked up, they will be added to
your list of prototypes. For these to be selectable after you turn the
game off, you must save your game after you collect it.
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Story
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In 2030, after years of prosperity, the world is once again on the brink
of destruction. Tensions among the nations, coupled with a world-wide
depression, have driven country after country down the road to despotism
and military domination.
Gerald Storm and Lewis Reign both were accepted into the prestigious
Military Institute of Technology, their paths seemingly destined for
glory. Both excelled in their chosen fields of Armored Assault Vehicle
Design and Implementation, and upon graduation they went immediately to
command assignments in the Crimean Conflict, rising to the level of
general officers in record time.
The two officers competitive, almost antagonistic relationship
escalated, and shortly after his appointment as executive aide to the
Chief of Staff, Storm used his influence to reassign General Reign to a
remote facility in the nuclear-ravaged wastelands of what used to be the
Southwestern United States, to command the development of the next
generation of armored assault vehicles.
Storm assembled his commanders and began his revolution by declaring
martial law, and planned the capture of the experimental super tanks in
development under the direction of General Lewis Reign, and of course,
the capture of Reign himself.
Knowing instinctively the Storm would need the super tanks to
successfully complete revolution, Reign downloaded all the existing
files that would allow construction of the super tanks on to a CD-R,
then put a 9mm bullet through the motherboard, forever closing the door
on Storm's ambition.
As the fates of Storm and Reign hurtle toward the ultimate
confrontation, the world hangs in the balance. If Storm wants the plans
badly enough, he must pry them from Reign's dying grasp.
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Walkthrough
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Stage 1- The Hidden Desert Base
Enemy forces are moving against your hidden base. You must flee the
base, starting your trek to The Citadel to face General Storm.
Mission Objectives
Destroy the Militia Encampment which is a collection of light trailers
at the base of the mountains to the east. Watch for militia members
armed with armor-piercing weapons.
Destroy the Radar Installation. This will make it difficult for the
enemy to track your movements, preserving the element of surprise for
later levels.
Destroy the Bridge Guardian. The enemy has been using the northern
bridge to move troops and equipment from Sjoberg City to the desert. By
destroying the mobile bridge defenses, Government forces may be able to
use the bridge. You may decide to destroy the bridge yourself to prevent
the enemy from retaking the desert.
Enemies that you will most likely encounter are AH-73 Siouxes, M-107
Grapplers, Militia Infantry, Sports Utility Vehicle and Enemy
Fortifications such as minefields and M-233As.
When you first exit your destroyed base, there will be seven helicopters
launching the attack. Destroy them all with your Chain Gun. Now you can
continue right if you want some Phoenix Missiles, but they are
surrounded by a mine field. This is difficult to get by, so I would just
skip it. Go to the left. There should be a path leading to some Guided
Missiles. Now cross the river and go all the way to the right. There
will be a cabin. Shoot it and you can collect the Desert King Icon.
There are three Shields near each other if you need them. To of them are
along the river where you cross, and the other is towards the dips in
the hills. It's in a yellow box. Now continue forward to the Militia
Encampment. A Python will be in the area along with six mobile homes.
Four of them have personnel in them, while the other two have Ion
Cannons in them. Destroy the area and continue over to the bridge.
Destroy the bridge with any weapon except your Cannon Shells. A couple
of enemies will come out. When you destroy one of them, it will drop a
Mark I Laser. You will need this to kill any enemies on foot because
they run around and are hard to kill. Now go to the Radar Installation.
There will be about ten gun emplacements in the area to protect it, so
launch your Cannon Shells in the area to destroy most of them. Now roll
on in and destroy any remaining gun emplacements. Then take out the
Radar Installation. Now go all the way to the left. There will be a gun
emplacement, so destroy it. There will be a yellow box. Run over it and
you will pick up your Special Weapon. There is also an Ion Cannon to the
left along that wall a little. Now go back to the Radar Installation.
Get on the hill where the installation stands and ride all the way over
on top of it. There should be some Cannon Shells. There will be a gun
emplacement there, so right when you pick up the shells, launch one at
it. Now get ready to cross the river. There will be three helicopters
flying up, so destroy them. Now ride along the river because there is a
huge mine field. When you get full visibility of the target without
hitting a mine, remember that spot. Then ride your way along the river
until you see the bridge. Destroy the bridge with a Cannon Shell. Then
go back to your spot and destroy the Bridge Guardian.
Mission Complete
Stage 2- The Occupied City
Enemy forces have occupied Sjoberg City and declared martial law. The
streets will be alive with enemies, so you'll have to fight your way
through. Most of the civilian population has either fled or is hiding
inside the city buildings, so the risk of hurting innocents is minimal.
Mission Objectives
Destroy all the enemy occupied-buildings. Three buildings have been
annexed as makeshift command centers. Knowing Storm, these buildings
will somehow be marked with his regime's symbol.
Plunder the munitions depot. Storm's forces are using the cities as
staging areas. There is a munitions depot storing hi-tech weaponry in
the eastern part of the city.
Destroy the HQ commandant. Reports indicate that one of Storm's
commanders has been dispatched to Sjoberg City to establish a regional
HQ. There hasn't been enough time to fully install the HQ, but the
commander is surly there. Use caution, for Storm's generals are all
excellent tank commanders.
Enemies that you will most likely encounter are lightly armored M-115D
Brawlers, M-303 Chariets and MP-3s, as well as a M-11 Scrapper.
When you enter this level, there will be several enemies around, many of
which are very weak. You will first need to go back and destroy the
Enemy Occupied Building. Then destroy all the enemies in the area. After
they are destroyed, there are a few Shields around and some weapons.
First, grab the Cannon Shells and the Special Weapon over to the right.
Now go forward and there should be some Phoenix Missiles and a Shield in
between the buildings in the grass. On the main road there is also a
small area in a building that has Phoenix Missiles and a Shield. Now
continue forward. Don't go to fast cause there are enemies up the road
that will fire missiles at you. There will be another little area with
some Phoenix Missiles and a Shield. After collecting those items,
destroy all enemies in the area, then take out the second Enemy Occupied
Building. There is also a Shield in between the buildings. Now go around
the corners and get back on the road. On the right of the main road in
between two buildings, there is a road with a few items including a
Shield, Phoenix Missiles and some Cannon Shells. There is also a Plasma
Cannon. After collecting those items, get out between the buildings and
back on the road. Then continue forward. Then turn right when you get at
the end. There might be a few enemies up ahead, so be ready for them.
Before going any further, turn right in that ditch. There will be a
Shield, Phoenix Missiles and Cannon Shells down there. Now get out and
continue forward. Now you have reached the highway. There will be two
enemies to the left, but are not a threat due to the lack of armor they
have. Now get up on the left side of the highway. Keep going until you
see a dark spot in the bridge. Then shoot at the dark spot. The bridge
will fall in. Now go to the right first and kill all the enemies over in
the area. There are quite of few, so use caution. Now go back to the
left. The Death Tank is over here. Make sure your Shield is at full
power. There is a Shield on the way down there, but don't grab that one.
Now go around the corner and blast him with all you got. The best two
weapons that you could use is your Special Weapon and another powerful
weapon such as Cannon Shells or Phoenix Missiles. He will constantly
shoot missiles at you, which will rapidly take your Shield out. Now you
should have killed him. Now go back there in the area he was hiding.
There is another tank over in the corner. Destroy it. Then on the way
back collect the Shield and Special Weapon. Get back on the highway or
go around the corner where those enemies were. If you get back on the
highway, you will have to destroy another part of the bridge, so just go
around. Continue up the road until it stops and take a right. Continue
forward and kill the enemies as you go. Then take another right. Then
take another right in the little area and put some Cannon Shells in the
area. The enemies use Mark II Laser, so any other weapon isn't
recommended. You have now destroyed the Munitions Depot. Collect all the
items in the area. There should only be quite of few of Mark I and Mark
II Lasers, as well as a couple of Shields. Now exit and go straight over
to where you see all the enemies, by the last Enemy Occupied Building.
Destroy all the enemies in the area, and collect the Viper Icon in the
corner of the fenced in area. Then destroy the last Enemy Occupied
Building.
Mission Complete
Stage 3- The Enemy Airbase
On the northern outskirts of Sjoberg City in the desert terrain is
Kenner Airbase. Many of the enemy forces you've been fighting have come
from this base. It is also the source of the air supremacy that's been
keeping the scattered government forces pinned down. You'll need to
cripple the base's ability to support aircraft by mining the freeway. Of
course, causing so much havoc here as possible will certainly throw a
wrench into Storm's plans.
Mission Objectives
Destroy the Radar and Control towers, essentially blinding the base.
Mine the runway. Rendering the runway inoperative will slow restoration
of the base's usefulness and ground any planes you don't destroy. The
radar map will indicate where to drop the mines. Destroy each red dot on
the runway to complete this objective.
Destroy the intelligence building. This building controls the
intelligence gathering and distribution of information for the
surrounding regions.
Enemies that you will most likely encounter are a few AH-73 Siouxes, M-
115D Brawlers, M-105 Bruisers and lots of personnel on foot.
Once you cross that gate, enemies will be running after you from all
directions. First, go over to the left and destroy the buildings and the
three helicopters over there. Grab all the ammo in the buildings.
Collect the mines because you need to mine the freeway. Now mine the
freeway. After this is done, destroy the Desert Kings that are parked in
a line before personnel get inside them and blast you. Now just start
going around the airbase destroying all enemies. Don't forget to destroy
the Radar and Control Towers. After this, head over to the end of the
level where the deeper water is. Be careful when going over here because
there are a few Aircraft Carriers waiting for you to get in their sites.
They will launch custom Cannon Shells at you, and could kill you very
fast. First use your Guided Missiles to take out any easy targets. Then
you will have to pull up and use your laser on part of it. Same goes for
going in the water. If any part of your tank is in the water for an
extended period of time, a Submarine will slam a torpedo into your tank,
causing extreme damage. There are only a couple of these. Now continue
to ride along the bank of the water. There will be another Aircraft
Carrier, so take it out the same way. Now shoot at the yellow boxes over
there. One has your Special Weapon and another has the Python Icon. Now
go down to the lower level where the Enemy Blog is at and destroy it.
Don't bother looking in the yellow boxes or trailers over there because
there aren't anything in them.
Mission Complete
Stage 4- The Canyon Run
Across the bay from Kenner Airbase lies a series of deep canyons. These
canyons are a great place to hide since radar coverage is difficult even
on a good day. Chances are good that enemy forces will be looking for
you here, but they can't sure you didn't head back into the desert. Once
they spot you, they'll need to move high up on the walls to send a clear
transmission, so move quickly through the canyon maze to avoid enemy
reinforcements. Watch out for falling or shifting boulders.
Mission Objectives
Destroy the power plant at the northeastern end of the canyons. This
will knock out most of the power to Moon City but not cut it off
completely.
Destroy all power substations.
Enemies that you will most likely encounter are AH-73 Siouxes, M-115D
Brawlers, M-105 Bruisers and XM-01 Lightning Rods.
You will constantly have to look at the map on this level or you will
get lost. Now when you first start, there will be a boulder will be
rolling toward you. There are lots of rolling boulders on this level,
and they will smash your tank, resulting in defeat. To avoid them, you
need to move out of the path it is moving. Now the first Substation is
right behind that boulder. Shoot it, and then it will roll out of the
way. Then destroy the Substation. There are also some Phoenix Missiles
and a Shield in the area. Now continue forward and turn to the right.
Shoot the two boulders and go back in there to collect some Mines,
Plasma Cannon and a Shield. Now get out of there and continue forward.
Don't turn to the right, go straight to destroy the second Substation.
There will be a boulder in the path, so it must be shot and moved. There
is a variety of weapons back here including Phoenix Missiles, Guided
Missiles, Cannon Shells and Mark I and I Lasers. Now go back and take
that right turn. On your way back, you should see your Special Weapon.
As you go, take a right. Destroy the boulder in the way. You can collect
a Shield, Plasma Cannon and another Special Weapon. You should use it
often because there isn't really anybody to use it on except enemies.
Now go back and take the left turn. There will be a Laser Tower on top,
so fire a weapon at it. There is also a few enemies around. Be sure to
have your Phoenix Missiles ready cause there are some helicopters up
ahead. Take a left and destroy the two boulders in the way. You can
collect some Cannon Shells, Mines, a Shield and even the Rattler Icon.
Now go back and take the right. Now continue forward until you reach
another boulder. Another substation is behind it and some items as
usual. Now take the left. There will be some Desert Kings that packed
Phoenix Missiles, so be careful here. Keep going and turn right when
needed. Then go around in that loop. Now a few enemies will come up, and
the helicopters will attack. Continue forward and take a right. There
will be a few enemies here guarding the Substation. You can go back even
further if you need a Shield. Now continue forward. There will be some
Laser Towers here. Destroy them. Then take out the Power Plant.
Mission Complete
Stage 5- The Wastelands
Climbing out of the canyons will return you to the northern edge of the
desert. Enemy concentrations should be higher here since Storm will be
protecting the fuel refinery to the north near Moon City. There has been
enough time to install fortifications, so move quickly but cautiously.
Mission Objectives
Destroy any and all oil rigs.
Destroy the enemy fuel refinery. This will most certainly limit enemy
pursuit and will disrupt operations in surrounding areas.
Enemies that you will most likely encounter are A-114A1 Gun Slingers, M-
115D Brawlers, M-105 Bruisers, M-117x Gladiators and M-22 Ospreys.
When you first enter this level, there will be a lot of gun
emplacements. There are also a few rocket launchers. Destroy them all,
or just run from them when you enter the level. They can really drain
your Shield, so your better off just running. Now a bunch of those Viper
tanks will come out. They are very hard to kill. This is the hardest
part to get by. They will kill you fast, so you must act quickly. Now
head over to the right and cross the river. There are some Cannon Shells
and Guided Missiles around where you start if you need them. When you
get towards the river, enemies with some powerful Shields will come
after you. Even after you cross they just keep coming. Destroy all these
tanks, then head over to the oi rig. Destroy it leaving nothing behind.
Now go forward on the little hill. There will be some Guided Missiles
and a Shield. Now continue over to the big hill. Ride along it until it
ends. There will be some fighter jets over here on the hill, so be
careful. On the side of the hill you will find the Death Adder Icon. At
the end of the hill you will find some Phoenix Missiles. Now go left to
the second oil rig. There will be some tanks here that shoot Cannon
Shells when you are closer. They won't fire when your farther away, so
keep your distance and shoot at them. Destroy the area. Now go down some
and cross the river. Destroy the fuel refinery. Now go to the hill and
collect your Special Weapon. There are also some Phoenix Missiles and a
Shield. Then go down to the last rig and destroy it.
Mission Complete
Stage 6- The Fortified City
Moon City is the closest city to The Citadel and was the first to fall.
Storm's forces immediately commandeered all the radio stations and
communication centers to spread propaganda and coordinate his troops'
movements. The city is also the logistical support center for his
expanding armies. Expect the enemy to be entrenched in heavy opposition.
Mission Objectives
Take out the convoy carrying hi-tech weaponry before it leaves the city.
Destroy all communication towers and arrays to shut down Storm's
communications network.
Enemies that you will most likely encounter are M-115D Brawlers, M-105
Bruisers, M-13 Boxers, M-303 Chariots, MP-3s and XM-01 Lightning Rods.
Right when you enter this level you need to jump on the bridge to take
out the Weapons Convoy. Turn to the right and get on the bridge. There
will be enemies as you go by, but just shoot them as you drive by. As
soon as you see an area with a bunch of trucks are rolling down the
street, destroy them all. Then go all the way back to the position you
started. Now take a right and go to the first Comm Tower. Destroy it.
Now jump back on the bridge. Keep going down the bridge and exit down
the last off ramp. when you get off, turn left and go through that
little path with all the trees. After going through the path, turn left
and keep going straight. Then turn right in that little shortcut through
the buildings. Now turn right and keep going straight after you kill the
two enemies. Then turn left and you will go through another one of those
paths with the trees. After through, turn left. There will be some
missile carriers here, so don't rush. After through the path, go
straight again, then right. Then turn right again when you get on the
road. Then turn right again when you get on the road. Then turn left
into a path between the building, then right. Then turn left when you
get out. There will be more enemies here. Turn left again, then in the
path. Then destroy the tower. Now get out and go towards the next path.
There are some Laser Towers here, so don't let them get you down. Take
out the tower. Now go to the third path. Go through the L shaped path,
which has a lot of enemies in it. Then turn right to the Comm Tower. But
don't destroy it. Go back in the dark area with the trees to collect the
Cobra Icon. Then take out the Comm Center.
Mission Complete
Stage 7- The Forest War
The Citadel lies to the north through the forest and over the mountains.
Storm's forces have set up defensive positions and taken over a
satellite uplink center which is now being used to jam government
satellites. The terrain here is treacherous with many cliffs dropping
off into rivers below. There are also reports that a staging area exists
somewhere on the level. In this area you should find tanks used to
reinforce operations in surrounding areas.
Mission Objectives
Destroy the Satellite Uplink Center.
Take over the staging area.
Enemies that you will most likely encounter are A-114A1 Gun Slingers
along the river, a lot of M-105 Bruisers in the staging areas, M-77 Long
Strikes that will launch an all out attack on you with cannon shells and
some personnel on foot.
You will start out on a ledge. Your first objective for this level is to
take out the Enemy Staging Area, which is right over to the left. The
only way you can get to it though is to go all the way around since it's
up on a ledge. Watch out for jets flying along the river. They will take
some pretty cheap shots at you, so be careful. Now there is a Shield
right there by the edge if you need it. Try launching a few shells in
the staging area before you proceed. Now ride in that big ditch. You can
find some weapons here including Phoenix Missiles, Guided Missiles, and
a Special Weapon in the home. Then get back on the big hill and proceed
to go around the ditch. There will be a lot of enemies up here. There
are also a few shell carriers up on the hill. You must keep going until
you reach the hill. Then take out the enemies present. Then curve around
that corner and head for the staging area. Take it out. Then on you way
over to the Satellite Uplink, go in the 7 shaped ditch. The Viper Icon
is over on the edge. Be careful not to fall off. Then head over to the
unlink. A few enemies will be over here. A few jets will attack also.
Then take out the unlink.
Mission Complete
Stage 8- The Mountain Run
The site of the Citadel was carefully chosen to be easily defended. The
Citadel lies in a desert plain surrounded on all sides by mountains.
"The Mountain Run" is the sole ground approach and has been lined with
defensive systems to keep outsiders away. Of course, all of these
batteries are under the control of the enemy. At the northern mouth of
the mountain range lies a missile installation which is capable of
bombarding near or above the Citadel. In order for an assault on the
Citadel to be successful, the installation must be rendered inoperative.
Mission Objectives
Destroy the missile installation to prevent future attacks against you
at the Citadel.
Find the hidden weapon cache to prepare for the final battle. (This
really isn't an objective, there is an area that has a lot of weapons
that you can use at the Citadel)
Enemies that you will most likely encounter are a few M-105 Bruisers, M-
233As, M-22 Ospreys and a bunch of XM-01 Lightning Rods.
At the beginning of the level you have to go either left, right or
straight. Left and right have weapons, while the center path heads for
the missile launcher. The left side contains Phoenix Missiles, Guided
Missiles, Cannon Shells and a Shield. There are also some enemies over
here. Now go to the right side in that little corner. Your Special
Weapon is here. There is also a Shield close to your starting point. Now
continue forward down the center. There are lots of Laser Towers, so be
careful. Your Shield may also become drained, but there are lots of
Shields as you go. Now go in the right path. Towards the left are some
Phoenix Missiles, Guided Missiles and a Shield. Towards the right are
the same items. Now continue down the center. There will be more Laser
Towers, but Shields everywhere. Once you get to that hill where the
launcher is at, a few stationary rocket launchers will be in it. Destroy
them. Now go past the launcher and to the north-west. There will be some
army trucks down here. Destroy them to reveal some weapons and the Fang
Icon. Then destroy the missile launcher.
Mission Complete
Stage 9- The Citadel Gate
The Citadel is actually a huge underground complex safety buried under
tons of hardened concrete. To enter the base and confront the general
you must breach the sealed gates. Only by detonating exactly 4 atomic
mines directly on the gates will the gates be damaged enough to allow
entry.
Mission Objective
Destroy the Citadel Gate and enter the base without getting killed.
Enemies that you will most likely encounter are tons of A-114A1 Gun
Slingers and quite a few M-105 Bruisers.
There is only a couple of weapons on this stage, so you must supply your
own. Now go up the ramp. A bunch of jets will pierce your armor quickly,
so you must destroy them before you go any further. Lasers will kill
them quickly. Now you must collect the Mines in all four corners of the
base. Each will be guarded with an enemy. You MUST not use them on any
thing except the gate. Now destroy the boxes with a 3 on them to reveal
something. You can collect the Mark II Laser, a Special Weapon, a Shield
and the Anaconda Icon. Now open the gates by detonating the Mines on it.
Then enter the base.
Mission Complete
Stage 10- The Citadel
Proceed through this underground complex cautiously, for the General's
best troops will be here to guard the facility. Remember that the
General himself may be second only to you in his tank expertise.
Mission Objective
Find and defeat General Storm.
Enemies that you will most likely encounter are all in the Enemy
Intelligence List. (Not including the M-156 Eagle or M-56S)
This level is the hardest and biggest of all the levels. Tons of enemies
will blast you, and they don't stop coming. Roll forward down the ramp.
Then turn left. Then destroy the few enemies and turn left again. There
will be quite of few enemies in here, so launch a few shells or whatever
it takes. Now go up the ramp and go left. Some Phoenix Missiles, a
Special Weapon and a Shield are over here. Then take the right. There
will be a few enemies. Don't go down the ramp yet. Keep going right and
collect the Guided Missiles and the Plasma Cannon. Then continue down
the ramp carefully. There are some ion blasters up on the wall, plus a
group of dangerous tanks. Use extreme caution. These ion blasters fire
at a speed similar to the Desert King's Special Weapon. Turn left. There
will be a big group of enemies firing at you. The only way your going to
live here is to fire a shell into the entire group. Easy kill for a big
group of about six enemies. There will be another ion blaster on the
wall. There are also some Cannon Shells in the hall. Turn right and go
up the ramp. Then turn right and go down the other ramp. There will be a
Shield to the right. Continue down the ramp. Watch out because there is
a huge room full of ion blasters and a few enemies you have to go
through. Head towards the north-east exit and use your lasers to take
out enemies with an ease as you go by. Use your Guided Missiles also to
take out enemies with a surprise and with a greater distance. If the
room is cleared, there are quite of few items in the room including
Phoenix Missiles, Cannon Shells and a Shield. Now head up the ramp. An
enemy will be waiting there for you. You can use a couple of Guided
Missiles to take it out with a distance in it's rear. There will be some
Mines up there too. Then take a left and into the room. There will be a
few stronger enemies. There is also a Shield near the middle of the
room. Now continue down one of the big ramps. This is the last and
largest
room. There will be unlimited enemies, so you must rush over to where
General Storm is waiting. He is on a little balcony with a ramp. When
you get close he will literally jump off it and start blasting you. Now
get on the balcony he was on. You're now safe from all enemies. Now use
the Mines you have and lay them all to where they fly off the balcony
and on to the ground. They should hit the general at full force, but has
amazing armor that can last a long time. The best tanks for this level
is the Rattler and Anaconda tanks. The Rattlers special will eat right
through the general's armor very quickly. The Anaconda can use the
Stunner to stun the general and get off some cheap shots. Well just keep
shooting to where nobody can shoot back. If it gets too hard, whoop out
your Special Weapon and finish him off. There is tons of weapons in the
room. They all seem to come back fast too. All weapons in the Weapon
List are available in this room. Collect and use them if you need to.
Mission Complete
Secret Stage- The Martian Surface
The status on this stage is unknown. Proceed through the stage very
carefully. There may be some kind of unknown enemy intelligence.
Mission Objectives
Fully explore the surface of Mars.
Examine rocks and any other material that may be useful.
Explore and examine the large crater.
There is not any info on enemies. All status for enemy intelligence is
unknown.
There really isn't much here to do except collect the most powerful tank
in the game. You must complete a number of things. First examine and
destroy all rocks or any other material that may be useful. Then go down
to the lower left side of the level. There will be some sort of UFO on
the ground that must have crashed. Destroy it. Then two more UFOs will
come out, either using Mark II Laser or a Plasma Cannon. Then collect
the Mark II Laser from the destroyed UFO. You will need it badly. Then
head over to the large crater. Now a bunch of ultra fast UFOs will come
out, flying around in circles blasting you with Plasma Cannon. They look
similar to a Venom, except they fly. The speeds are so high that you can
barely get them with the Mark II Laser. They will kill you fast, and you </pre><pre id="faqspan-2">
may have to play this level several times to complete this. Then the
Storm Zolom Icon will appear in the middle of the crater. Then there
will be some sort of stone of some kind also in the middle. Destroy it.
Now save your game to have the Storm Zolom in your inventory of tanks.
Mission Complete
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Multi-Player Levels
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Ramp Romp
This level is for beginners. There are no obstacles except for the upper
levels, but has every weapon in the book to find. This stage also has a
large area, but too much open space.
Shields- 20/25
Weapons- 25/25
Area- 20/25
Obstacles- 5/25
Overall- 70%
Hot Treads
This level could be very fun and exciting once you discover you can lay
Mines and reveal a lava hole. These are the only obstacles the level
has, and has a smaller area. The advantage is that it contains lots of
Shields.
Shields- 25/25
Weapons- 20/25
Area- 15/25
Obstacles- 5/25
Overall- 65%
City Siege
This level is used more for advanced players. There are tons of
obstacles including trees, power lines, light poles, ect. This level
also has lots of shields. The weapons for this level are all balanced
and there waiting for someone to pick them up. This level is the best
over all.
Shields- 25/25
Weapons- 25/25
Area- 25/25
Obstacles- 25/25
Overall- 100%
Wasteland
This level really isn't recommended. It only has hills as obstacles and
the area is small. It has only the basic weapons, but has quite a few
Shields.
Shields- 20/25
Weapons- 15/25
Area- 10/25
Obstacles- 10/25
Overall- 55%
Mountain Massacre
This level isn't bad. It has lots of obstacles to get in the way and has
a variety of weapons, including a Special Weapon. The area and Shields
are what breaks down the overall score.
Shields- 15/25
Weapons- 20/25
Area- 15/25
Obstacles- 20/25
Overall- 70%
Proving Ground
This level has well balanced stats. It has a pretty big size and lots of
Shields. The lack of weapons is what breaks down the total score because
it has mainly the most powerful ones. It also has some hills and walls
to keep the obstacles score up.
Shields- 20/25
Weapons- 15/25
Area- 20/25
Obstacles- 20/25
Overall- 75%
Bridges
This level is really poor. Very few weapons and Shields. The thing about
this level is it's awesome obstacles. It has trees, bridges and water.
The thing that makes it valuable is that the bridges can be destroyed.
Shields- 5/25
Weapons- 10/25
Area- 15/25
Obstacles- 25/25
Overall- 55%
Thin Ice
This level has some environmental obstacles such as ice bergs and such.
The ice can also be destroyed since it is thin. What reaps below is that
below zero water. This level may be fun, but has some serious side
effects to it.
Shields- 15/25
Weapons- 15/25
Area- 15/25
Obstacles- 20/25
Overall- 65%
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Secrets
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Expecting something else? I'm sorry, but I don't believe in cheating.
As a matter of fact, I wish the developer wouldn't even program cheats
into a game. That takes all the fun and challenges out of a game. You
know you can gather cheats elsewhere if you wanted them anyway. I
suggest playing the game and beating it totally. When you finally do
complete a game after all those hard tries, you'll feel good...trust me.
The main reasons a person may cheat are:
The game is too hard. (Keep trying...you get better every try)
You are lazy. (You don't have enough time...so don't play!)
You are a sore looser. (No sympathy here)
You want to experiment with things. (This is okay, but don't abuse it)
Good luck.
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The End
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