OOOOOOOO OOOOOOOOOOO OO OOOOOOOOOOOO
OOO OOO OOOOOOOOO OOOO OOO OOO
OOOOO OOOOO OO OO OOO OOO
OOOOOOOO OOO OO OO OOO OOO
OOOO OOO OOOOOOOOOO OOOOOOOOOO
OO OOO OOO OOOO OOOO OOO OOO
OOO OOOO OOO OOO OOO OOO OOO
OOOOOOOO OOO OOO OOO OOO OOO
OOOOOOOOOOO OOOOOOOOO OOOOOOOOOOOOO OO OOOOOO OOOOO
OOO OOOOO OOO OOOO OOO OOOOO OOOO OOOOOO OOOO
OOO OOO OOO OOO OOOO OO OO OO OOOOOO OOO
OOO OO OOO OOO OO OO OOO OO OOO
OOO OO OOO OOOOOOO OOOOOOOOOO OOO OO OOO
OOO OOO OOO OOO OOOO OOOO OOO OOO OOO
OOO OOOOO OOOO OO OOOO OOO OOO OOO OOO OOOOOO
OOOOOOOOOOO OOOOOOO OOOOOOOOOO OOO OOO OOO OOOOO
________________________________________________________________(C) Vanrei 2002
*******************************************************************************
- WALKTHROUGH INFO -
*******************************************************************************
S T A R O C E A N
T H E S E C O N D S T O R Y
GAME WALKTHROUGH / GENERAL GAME INFORMATION
File Version: 1.0
Game System : PSOne (PlayStation)
Author : Vanrei
Date Created: May 1, 2002
E-mail me at:
[email protected]
_______________________________________________________________________________
*******************************************************************************
- AUTHOR'S NOTES -
*******************************************************************************
Hello RPG gamer, thank you for viewing and/or downloading my walkthrough for
Star Ocean - The Second Story. I know that this walkthrough is very, very late
in its release, but nevertheless I still released it. Hope you enjoy reading
this and gain anything from this document.
This document contains spoilers that may upset the balance of game playing spe-
cially this one. The file will give the events as it happens during the game.
If you are offended of reading parts of the story of the game in this walk-
through, discontinue reading. This document serves mainly as a guide to those
who are stuck in different parts of the game, it may also serve as a guide for
those who want to release the best that they can have in this game. So in gene-
ral, this document is a guide and nothing more.
_______________________________________________________________________________
*******************************************************************************
- LEGAL NOTICE -
*******************************************************************************
This Walkthrough may not be redistributed in any form without my permission and
may only be redistributed in its original and unaltered form. Permission will
not be granted for profitable or promotional purposes without my written
approval including but not restricted to magazines, guide books, game retailers
and any of the sort.
For personal use, you are given permission to print the walkthrough for easier
reading. Although the contents should not be cut, edited and/or changed in any
way. And the printed copy should not be distributed in any way with or without
charge. The printed copy of the walkthrough is only for personal use.
Sony Computer Entertainment logo is a registered trademark of Sony Corporation.
PlayStation, PSOne and the PlayStation logos are registered trademarks of Sony
Computer Entertainment Inc. (c) 1999 tri-Ace Inc. / LINKS / Minato Koio / ENIX.
All Rights Reserved. Star Ocean - The Second Story is a trademark and ENIX is a
registered trademark of Enix Corporation.
All other trademarks and copyrights are own by their respective company owners,
all rights reserved.
(C)Vanrei 2002
_______________________________________________________________________________
*******************************************************************************
- REVISION HISTORY -
*******************************************************************************
Version 1.0
The first release.
_______________________________________________________________________________
*******************************************************************************
- TABLE OF CONTENTS -
*******************************************************************************
I. Introduction
A. Claude's Destiny
B. Rena's Adventure
II. Game Controls
A. Leader Character
B. Bunny
C. Synard
III. Battle System
A. Battle Modes
1. Standard
2. Semi-active
3. Full Active
B. Normal Attacks vs. Killer Moves
C. Spells or Magic
1. Attack Spells
2. Recovery Spells
D. After Battle
E. Strategy
F. Formation
IV. Private Actions
V. Characters
A. Claude C. Kenni
B. Rena Lanford
C. Ernest Raviede
D. Celine Jules
E. Dias Flac
F. Bowman Jean
G. Opera Vectra
H. Noel Chandler
I. Ashton anchors
J. Chisato Madison
K. Precis F. Neumann
L. Leon D. S. Geeste
VI. Killer Moves List
A. Claude C. Kenni
B. Ernest Raviede (Under Construction)
C. Dias Flac (Under Construction)
E. Bowman Jean (Under Construction)
F. Opera Vectra (Under Construction)
G. Ashton Anchors
H. Chisato Madison
I. Precis F. Neumann
VII. Spells List
A. Rena Lanford
B. Celine Jules
C. Noel chandler
D. Leon D. S. Geeste
VIII. Skill System
A. Talent
B. Combat Skills
C. Non-combat Skills
D. Item Creation / Specialty
E. Super Specialty Skills
IX. Walkthroughs
A. Claude's Destiny
1. Warrior of Legend
2. The Treasure Hunt
3. The Case of the Children Kidnapper
4. Cross Swords
5. The Search for a Rare Herb
6. The Energy Stone Quest
7. The Lacour Hope
8. Shipwrecked
9. History of Planet Nede
10. The Synard
11. The Power of Nede
12. The Initial Offense
13. Antiproton Weapons
14. The War Begins
B. Rena's Adventure (Under Construction)
X. Sidequests
A. PCK-101 Pickpocketing
B. ASH-101 Ashton and His Sidequest
C. OPR-101 Opera and Her Sidequest (Under Construction)
D. RAD-101 The Raddle Sidequest
E. COT-101 The Secret Cave of Trials (Under Construction)
XI. Best Equipment (Under Construction)
XII. Store Items
XIII. Tips and Tricks
XIV. Credits
_______________________________________________________________________________
*******************************************************************************
I. - INTRODUCTION -
*******************************************************************************
Star Ocean - The Second Story has a content rating of E (Everyone) for animated
violence and mild language given by the ESRB. It runs on the Sony PSOne console
and supports Dual Shock, Memory Card and Analog Controller.
All of the characters have an "Emotional Level" with respect to the other cha-
racters. For example, seeing a particularly close friend fall in combat may
cause an intense rage that results in "stronger-than-usual" attacks.
If some characters achieve an especially close relationship, then the conclu-
ding episode, where the characters reminisce about their adventures, will
change. The Private Actions contain many events related to this Emotional
Level, so they may change the ending as well.
A major challenge to every player of this game is to get all of the endings. It
is a challenge because there are over 80 possible endings in Star Ocean - The
Second Story!
And the story is split into two books, one is Claude's Destiny and the other is
Rena's Adventure. Although there are similarities between the two storylines,
the ending is quite different and the game is viewed in two different point of
views.
In an endless sea of stars at the edge of the universe, a single fateful en-
counter is about to take place. For the gods have set forth on a quest to des-
troy the universe. And a deadly meteorite, which they hurled into the vastness
of space, has collided with an unsuspecting planet, Expel, putting the wheels
of fate into motion. Now, two people are about to cross paths, and their
meeting will force them to endure both the gods and their devilish advisors.
=-=-=-=-=-=-=-=-
Claude's Destiny
=-=-=-=-=-=-=-=-
After attaining the rank of Ensign in the Earth Federation, Claude C. Kenni is
given his first assignment. When a mysterious energy field is found on the pla-
net of Milocinia, a survey party is dispatched to investigate. As an escort,
Claude boards the starship of his father, Ronixis J. Kenni, and heads toward
Milocinia. Upon landing on Milocinia, Claude and the rest of the party discover
a gigantic dome-shaped building on the desolate land. The interior of the dome
appears to have been devastated by enormous explosions. All that remains inside
are pieces of broken equipment and, in the center of the room, a mysterious
looking machine. While Ronixis and the rest of the survey team cautiously
attempt to examine the object from a distance, Claude becomes impatient. "Just
quaking in our boots is getting us nowhere," he thinks. Brashly ignoring his
father's warnings, he approached the object. Suddenly, and without warning, a
powerful force takes hold of Claude. A blinding flash fills the room, and when
it subsides, Claude is nowhere to be found.
=-=-=-=-=-=-=-=-
Rena's Adventure
=-=-=-=-=-=-=-=-
The Planet Expel is a lush green world with abundant natural beauty. However,
three months ago, after a meteorite crashed to the surface, monsters began to
appear and word of strange happenings spread across the land. The people began
to regard the meteorite as an omen of disaster and dubbed it "The Sorcery
Globe."
At this time, a young girl from the village Arlia, named Rena, decides to visit
the Shingo Forest, which is some distance from her home. Although her mother
tries to stop her, warning of the appearance of monsters and other strange
happenings since the arrival of the Sorcery Globe. Rena insists on going into
the forest alone.
_______________________________________________________________________________
*******************************************************************************
II. - GAME CONTROLS -
*******************************************************************************
-=-=-=-=-=-=-=-=
-------------------------------------------------------------- Leader Character
-=-=-=-=-=-=-=-=
--> During Battle
[Triangle] : Battle Menu (Tactics, Items, Magic, Escape)
[Circle] : Cancel, Change character ([Circle] + [D-Pad]
[X] : Confirm
[Square] + [D-Pad] : Manual movement around battlefield
--> In Town / Dungeon
[Triangle] : Camp Screen
[Circle] : Cancel, Run (Hold [Circle])
[X] : Confirm, Analyze object
[Square] : Pickpocket
--> In The World Map
[Triangle] : Camp Screen
[Circle] : Cancel, Run (Hold [Circle])
[X] : Confirm
[Square] : Private Action (Only when near a town)
[L1] : Rotate View to the left
[R1] : Rotate view to the right
=-=-=
------------------------------------------------------------------------- Bunny
=-=-=
[Triangle] : None
[Circle] : None
[X] : Get off from Bunny, the bunny goes away
[Square] : None
[D-Pad] : Move bunny
[L1] : Rotate View to the left
[R1] : Rotate view to the Right
-=-=-=
------------------------------------------------------------------------ Synard
-=-=-=
[Triangle] : None
[Circle] : Get off the Synard
[X] : Accelerate Forward
[Square] + [D-Pad] : Strafe forward/left/right/reverse
[L1] : Sharp turn left
[R1] : Sharp turn right
_______________________________________________________________________________
*******************************************************************************
III. - BATTLE SYSTEM -
*******************************************************************************
If you encounter an enemy, you will enter combat. There are various systems re-
lated to the unique Battle System in Star Ocean - The Second Story, which allow
you to perform specialty attacks, spells, and direct the combat tactics of the
members of your party.
=-=-=-=-=-=-=-=-=-
Three Battle Modes
=-=-=-=-=-=-=-=-=-
< STANDARD >
This mode is for players who prefer traditional turn-based combat or for begin-
ning RPG players.
< SEMI-ACTIVE >
This mode is for intermediate players and for those who want a certain amount
of freedom in movement. It is recommended that you get used to combat when
playing in this mode.
< FULL ACTIVE >
This mode is for experienced players who want an even higher degree of freedom
in movement. Selecting this mode allows you to move freely over the battle-
field. One character could move away from the others and act as a decoy or try
to guard a member of your party who is casting a spell. This gives you more
variety in your combat attacks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Normal Attacks vs. Killer Moves
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The basic moves in combat are "normal attacks." Although these may be somewhat
low in power, there is no limit on how many times they can be used. While
"Killer Moves" can no longer be used when you run out of MP, they are quite
powerful.
Pressing the [X] button once displays a cursor on the enemy. Use the left and
right directional buttons to move this mark to the enemy you wish to attack.
Then press the X button again to attack the targeted enemy.
Press the L1 or R1 button to attack an enemy with Killer Moves. Killer Moves
cannot be used unless you have sufficient MP. In addition, you cannot use them
unless you have set them up on the Camp screen.
A "Link Combo" is a way to combine powerful Killer Moves in quick succession to
really pummel an enemy. The exact combination of Killer Moves is left up to the
player, so you can create your own individual combo moves. However, in order to
do this you must first obtain the "Link Combo" item.
=-=-=-=-=-=-=-=
Spells or Magic
=-=-=-=-=-=-=-=
< ATTACK SPELLS >
These spells directly inflict damage on the enemy. There are two types of
spells, those that inflict damage on an individual enemy, and those that cause
damage to all enemies. Spells cannot be used if you run out of MP.
< RECOVERY SPELLS >
These spells can cure status abnormalities or heal damage caused to members of
your party. There are also spells that can block enemy spells of halt enemy
movement.
=-=-=-=-=-=-
After Battle
=-=-=-=-=-=-
If you have defeated all enemies and are victorious in battle, you get expe-
rience points and money. The money given as prize is in Fol, the amount of each
depends on the type of enemy.
Once a character acquires a certain number of experience points, that character
will go up a level and increase his or her abilities. It is also possible to
learn new specialties and collect skill points.
Characters who are attacked by an enemy in battle and end up with a HP of zero
die, and can no longer participate in battle. If all of the characters die, get
turned to stone or are otherwise unable to fight, then the game is over. If
this happens, you must try again, starting from the last saved game.
=-=-=-=-=-
Strategies
=-=-=-=-=-
The Game AI in Star Ocean - The Second Story has different settings to move
efficiently in battle. Set strategies for every member of the active party for
their specific use during the course of a battle. Example, when you need a
certain member to keep away from enemy during a time period in the battle, set
his strategies to keep away from enemy. There are two ways to set strategies,
one is during battle and the other before/after a battle. For in-battle strate-
gies, select the member of your party that needs to change strategies, then
select strategy menu, then the required strategy. The other one is during the
access of the camp menu, select combat menu then strategies.
< Fighters >
Attack with all MP! - Killer moves used consecutively
Protect friends! - Attack enemies near friends
Conserve killer moves! - Killer moves used moderately
Spread out and attack! - Attack far away enemies
Stay away from enemy! - Run away when the enemy is coming near
Do nothing! - Just stand still
< Mages except Rena >
Attack till all MP are gone! - cast spells consecutively
Conserve MP! - Cast spells moderately
Attack fleeing enemy! - Cast spells on fleeing enemy
Use no Heraldic spells! - Don't cast spells and keep away from enemy
Throw own body into attack! - Go near the enemy and do nothing
Do nothing! - Just stand still
< Rena >
Recover friends only! - Cast healing magic on allies when required
Aid friends! - Cast healing and attack magic
Aid self only! - Cast healing magic only on self
Cast no spells! - Don't cast spells and keep away from enemy
Put self into attack! - Go near the enemy and do nothing
Do nothing! - Just stand still
=-=-=-=-=-
Formations
=-=-=-=-=-
There are thirteen formations available in the game. Formations are used to get
the edge in your battles, and effectively manage the positions of your members.
Example, if the enemies in a certain place is quite difficult, and you have a
tendency to back out if there is real trouble, then use the Escape Shift forma-
tion. This formation will increase your probability to excape during battle.
_____ _____ _____ _____
| | | | | |
| | 4 | | | |
|_____|_____| |_____|_2_4_|
| | | | | |
| | 3 | | | |
|_____|_____| |_____|_____|
| | | | | |
| | 2 | | | |
|_____|_____| |_____|_1_3_|
| | | | | |
| | 1 | | | |
|_____|_____| |_____|_____|
Linear Motion: Square Shift 1:
Line up in an orthodox combat A square combat formation.
formation.
_____ _____ _____ _____
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
| | 3 | | |3 |
| | | | | |
|_____|_1_4_| |_____1___4_|
| | | | | |
| | | | |2 |
|_____|__2__| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
Tri-shift 1: Tri-shift 2:
A rhomboid combat formation. An open rhomboid combat
formation.
_____ _____ _____ _____
| | | | | 3 4|
| | | | | 2 |
|_____|2__4_| |_____|___1_|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
| | | | | |
| | | | | |
|_____|1__3_| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
Free-for-all: Upper Guard:
A wide, open combat formation. Line up in upper area,
protecting one in rear.
_____ _____ _____ _____
| | | | | |
| | | | | 2 4 |
|_____|_____| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
| | 3 | | | |
| | 2 | | | 1 3 |
|_____|_1__4| |_____|_____|
Lower Guard: Square Shift 2:
Line up in lower area, An open square combat formation.
protecting one in rear.
_____ _____ _____ _____
| | | | | |
| | 4 | | | |
|_____|_____| |_____|_____|
| | | | | |
| | | | | |
|_____|_1_3_| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
| | | | | |
| | 2 | | | 1 3|
|_____|_____| |_____|__2_4|
Astral Shift: Escape Shift:
One leader in front, A combat formation for easy
typical of courageous, escapes. for when discretion is
chivalric combat formations. the better part of valor.
_____ _____ _____ _____
| | | | | 4 |
| | | | | 2 |
|_____|_____| |_____|___3_|
| | | | | |
| | 3 | | | 1 |
|_____|1_4__| |_____|_____|
| | | | | |
| | 2 | | | |
|_____|_____| |_____|_____|
| | | | | |
| | | | | |
|_____|_____| |_____|_____|
Assault Shift: Upper Caution:
An aggressive, attack-oriented A combat formation to guard from
combat formation. upper-area attacks.
_____ _____
| | |
| | |
|_____|_____|
| | |
| | |
|_____|_____|
| | |
| | 1 |
|_____|_____|
| | 3 |
| | 2 |
|_____|___4_|
Lower Caution:
A combat formation to guard from
lower-area attacks.
_______________________________________________________________________________
*******************************************************************************
IV. - PRIVATE ACTIONS -
*******************************************************************************
In Star Ocean - The Second Story, special mini-events involving a wide range of
characters have been prepared in addition to the main adventures. These are
called "Private Actions." Although I prefer to call it Private Action Sequence
because you not only act but a sequence or chain of events will occur upon ini-
tiating a "Private Action" by pressing [Square] outside town.
Various Private Actions are prepared in each town. There are also one-time
events that you will not see again as the story proceeds. Keep an eye out for
these. The sequences are displayed in random so a definite and complete list of
private can be pain stakingly difficult to gather. Although some of the private
actions are required to be seen so that you will get a specific item, character
or weapon or whatever, I wrote them for convenience. Other private actions, I
may not have the time and the effort to collect them all. If you have a very
definite and complete list, then inform me. I'll certainly add them to my walk-
through.
Private Actions may also effect the development of the main adventure. Whether
or not a certain action takes place may result in changes to subsequent deve-
lopments. The more Private Actions you engage in, the more interesting and deep
the story will become.
Immediately before entering a town from the field, press the [Square] button
when the "Private Action" text appears in the upper right corner of the screen.
Where have your friends gone? Look for them and try talking to them. The Pri-
vate Actions also change depending on which hero you have selected and how the
story proceeds. So explore!
_______________________________________________________________________________
*******************************************************************************
V. - CHARACTERS -
*******************************************************************************
There are twelve playable characters in Star Ocean - The Second Story, Claude
C. Kenni, Rena Lanford, Ernest Raviede, Celine Jules, Dias Flac, Bowman Jean,
Opera Vectra, Noel Chandler, Ashton Anchors, Chisato Madison, Precis F. Neumann
and Leon D. S. Geeste. This part contains a brief description and statistics of
the characters.
=-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
=-=-=-=-=-=-=-=
Claude is the son of Ronixis Kenni, Captain of the Calnus. Ronixis was a parti-
cipant of a previous STAR OCEAN game released in Japan. While on an Away Team
trip investigating a strange signal on the planet Milocinia, he gets caught in
a transporter beam and ends up on a distant planet called Expel. While trying
to get home safely, he gets caught up in the quest to save the planet.
Claude is a strong fighter who can equip the strongest weapons and equipment.
As one of the main characters in this game, he'll have to be in your party at
all times, so make good use of him on the front line of battle.
Race: Human Level: 1
Type: Fighter Hit Points: 130
Gender: Male Magic Points: 20
Age: 19 Strength: 10
Birthday: January 23 Intelligence: 0
Height: 5'9" (175.26cm) Attack: 10
Weight: 150lbs. (68.04kg) Constitution: 5
Favorite Food: Steak Luck: 132
Favorite Instrument: Silver Trumpet Armor Class: 5
Dexterity: 10
Weapon Class: Sword Stamina: 15
Armor Class: Mail Hit Ratio: 10
Shield Class: Shield Agility: 10
Helm Class: Helm Guts: 20
Greaves Class: Boots Avoidance: 10
Magic: 0
-=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
-=-=-=-=-=-=
Rena Lanford's adventure begins during one of her numerous escapades into the
Shingo Forest. Venturing deeper than previous visits, she is rescued from an
attacking beast by a stranger wielding a Sword of Light.
Believing him to be the legendary Warrior, whose appearance was foretold by the
prophets, she leads him back to her village. Rena is a strong magic user, with
tremendous gifts in the healing arts. Although she's less formidable in battle
than Claude, she still makes a good fighter in the earlier parts of the game.
As the game progresses and your party grows you may want to put her in the back
line and put her healing powers to good use. After all, she's the only healer
in the first half of the game, and keeping her safe will help keep the rest of
your battle party in good condition.
Race: Nedian Level: 1
Type: Mage Hit Points: 100
Gender: Female Magic Points: 40
Age: 17 equiv. Strength: 5
Birthday: May 13 Intelligence: 0
Height: 5'3" (160.02cm) Attack: 35
Weight: 99lbs. (44.91kg) Constitution: 2
Favorite Food: Shortcake Luck: 130
Favorite Instrument: Lyre Armor Class: 5
Dexterity: 10
Weapon Class: Knuckle Stamina: 10
Armor Class: Clothes Hit Ratio: 10
Shield Class: Bracelet Agility: 8
Helm Class: Crown Guts: 30
Greaves Class: Boots Avoidance: 8
Magic: 0
-=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
-=-=-=-=-=-=-=
Ernest is an archeologist from the planet Tetragenes. He has come to Expel to
research certain ruins and is the boyfriend of Opera Vectra, who is in hot pur-
suit of him. Once you find him, it is Opera who will encourage him to join your
party. Ernest uses a super-charged whip to attack the enemy, which gives him a
longer range than the sword-bearing characters. Additionally, his Killer Moves
are strong and a few can hit multiple times. However, as a fighter Ernest is
somewhat of a disappointment, especially after the lengths to which you have to
go to obtain him. Also, adding him to your party will require you to make a
choice between the final three characters.
Race: Tetragenes Level: 25
Type: Fighter Hit Points: 1600
Gender: Male Magic Points: 160
Age: 35 equiv. Strength: 100
Birthday: August 31 Intelligence: 0
Height: 6'3" (190cm) Attack: 160
Weight: 198lbs. (89.81kg) Constitution: 37
Favorite Food: Hassaku Tea Luck: 121
Favorite Instrument: Cembalo Armor Class: 70
Dexterity: 60
Weapon Class: Whips Stamina: 23
Armor Class: Mail Hit Ratio: 60
Shield Class: Shield Agility: 50
Helm Class: Helm Guts: 45
Greaves Class: Boots Avoidance: 50
Magic: 0
-=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
-=-=-=-=-=-=
Celine is the child of respected mages in the village of Mars. Her restlessness
and need for adventure lead her to explore the caves and dungeons of Expel in
search of danger and, more importantly, treasure. Her skill in offensive magic
will come in handy when she joins your party in its trek through Cross Cave. As
a practitioner of the Heraldic Arts, Celine suffers from the same pros and cons
as most magic users. Because she can only equip robes and other types of light
armor, her defensive strength remains constantly low and requires her to remain
in the back lines of battle. However she is the first character in the game who
can cast strong offensive spells that affect all enemies on the battlefield.
This feature makes her invaluable in the early stages of the game, when multi-
ple-target attacks are few and far between.
Race: Expel Level: 8
Type: Mage Hit Points: 400
Gender: Female Magic Points: 100
Age: 23 equiv. Strength: 15
Birthday: September 18 Intelligence: 0
Height: 5'6" (167.64cm) Attack: 31
Weight: 110lbs. (49.90kg) Constitution: 8
Favorite Food: Risotto Luck: 154
Favorite Instrument: Violin Armor Class: 15
Dexterity: 12
Weapon Class: Rod Stamina: 14
Armor Class: Clothes Hit Ratio: 12
Shield Class: Bracelet Agility: 5
Helm Class: Crown Guts: 45
Greaves Class: Boots Avoidance: 5
Magic: 5
=-=-=-=-=
--------------------------------------------------------------------- Dias Flac
=-=-=-=-=
Dias Flac is the mysterious friend of Rena, with a background equally as myste-
rious. In your journeys, you'll run into him several times. Each time you run
into him, you will discover how powerful a swordsman he is. Unfortunately, his
preference is to travel alone and fight for his own causes. On the battlefield,
Dias is a formidable force to be reckoned with. Next to Claude, he is the
strongest fighter, with devastating sword attacks. Off the field, however,
you'll find that Dias is of little use in Item Creation or the other special-
ties.
Race: Expel Level: 35
Type: Fighter Hit Points: 2500
Gender: Male Magic Points: 250
Age: 25 equiv. Strength: 175
Birthday: August 5 Intelligence: 0
Height: 6'4" (193.04cm) Attack: 335
Weight: 181lbs. (82.10kg) Constitution: 70
Favorite Food: Chicken Luck: 96
Favorite Instrument: Cembalo Armor Class: 183
Dexterity: 120
Weapon Class: Long Sword Stamina: 45
Armor Class: Mail Hit Ratio: 140
Shield Class: Shield, Rings, Gauntlets Agility: 20
Helm Class: Helm Guts: 50
Greaves Class: Boots Avoidance: 90
Magic: 0
=-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
=-=-=-=-=-=
The mild-mannered pharmacist, Bowman may not seem like a likely candidate for a
long, arduous quest like yours, but you'd be surprised. Beneath his calm exte-
rior is a warrior dying to get out! Bowman runs a small, but well-respected
pharmacy near the university in Linga. He also happens to be good friends with
Keith, the translator, so if you can get him to intervene on your behalf, you
might be able to get your translation project done faster. Bowman uses the same
Knuckles as Rena, but you'll find that he can equip a larger variety of them.
He's a skilled fighter on the front line, his Killer Moves mix medical tech-
nology with good old martial arts. Unfortunately, his talents tend to get over-
shadowed by the already established members of your party.
Race: Expel Level: 25
Type: Fighter Hit Points: 1500
Gender: Male Magic Points: 170
Age: 27 equiv. Strength: 90
Birthday: Dec. 30 Intelligence: 0
Height: 5'9" (175.26cm) Attack: 230
Weight: 172lbs. (78.02kg) Constitution: 50
Favorite Food: Miso Soup Luck: 118
Favorite Instrument: Harmonica Armor Class: 85
Dexterity: 62
Weapon Class: Knuckles Stamina: 35
Armor Class: Clothes Hit Ratio: 62
Shield Class: Shield Agility: 5
Helm Class: Helm Guts: 36
Greaves Class: Shoes Avoidance: 5
Magic: 20
-=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
-=-=-=-=-=-=
Opera is the daughter of a wealthy family on the highly advanced planet Tetra-
genes. When you first meet her in a tavern in Hilton, you learn that she crash
landed on Expel while looking for her boyfriend, an archeologist named Ernest.
He is easily recognizable because of the 3rd eye in the middle of his forehead
a characteristic of the race of Tetragenes. If you saw the three-eyed man run-
ning from Cross Castle in a Private Action, then you can aid her in her search.
Opera is one of the first characters you'll recruit who can perform multiple-
hit attacks. Her Killer Moves are highly desirable for that fact alone! How-
ever, her usual weapon attacks require time and space to complete, putting her
at a disadvantage in hand-to-hand combat. However, if you can keep her well
supplied with Magic Points, you won't be disappointed in the results!
Race: Tetragenes Level: 21
Type: Fighter Hit Points: 1200
Gender: Female Magic Points: 140
Age: 23 equiv. Strength: 60
Birthday: Aug. 24 Intelligence: 0
Height: 5'3" (160.02cm) Attack: 190
Weight: 110lbs. (49.90kg) Constitution: 31
Favorite Food: Apple Cider Luck: 142
Favorite Instrument: Piano Armor Class: 62
Dexterity: 52
Weapon Class: Energy Packs Stamina: 21
Armor Class: Mail Hit Ratio: 52
Shield Class: Bracelet Agility: 30
Helm Class: Helm Guts: 60
Greaves Class: Shoes Avoidance: 30
Magic: 0
=-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
=-=-=-=-=-=-=
When your attempt to get an artificial Synard fails, you're sent to Noel's out-
post near the Cavern of the Red Crystal to try to tame the last wild Synard.
Noel, in his role of caretaker, joins you on this trek through the cavern. Noel
is the only other character besides Rena who can cast Healing Spells, which can
be very helpful when fighting against powerful monsters or bosses. In addition
to his spell casting abilities, he's a decent fighter with a higher Armor Class
rating than the other Mages.
Race: Nedian Level: 40
Type: Mage Hit Points: 2700
Gender: Male Magic Points: 340
Age: 24 equiv. Strength: 61
Birthday: February 16 Intelligence: 0
Height: 5'8" (172.72cm) Attack: 461
Weight: 163lbs. (73.84kg) Constitution: 55
Favorite Food: Big Tuna Luck: 87
Favorite Instrument: Shamisen Armor Class: 148
Dexterity: 50
Weapon Class: Knuckles Stamina: 30
Armor Class: Mail Hit Ratio: 50
Shield Class: Shield Agility: 5
Helm Class: Helm Guts: 28
Greaves Class: Boots Avoidance: 5
Magic: 130
-=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
-=-=-=-=-=-=-=
Ashton is a sword-for-hire who has a knack for being in the wrong place at the
wrong time! When you encounter Ashton in Salva Drift, a horrible accident
befalls him, causing him to become fused with the two-headed dragon he's
fighting. He joins the party to search for a way to rectify the situation. In
battle, Ashton is a strong fighter who uses twin short swords to slash the
enemies to pieces.
Although not as strong as Claude and Dias, he's still one of the best fighters
in the game and a good candidate for recruitment. However, be careful to check
out his talents when you add him to your party, as he has only a few. If you're
not pleased with what you see (there are times when he'll end up with no ta-
lents), reload your saved game and try again.
Race: Expel Level: 17
Type: Fighter Hit Points: 1000
Gender: Male Magic Points: 120
Age: 20 equiv. Strength: 83
Birthday: September 28 Intelligence: 0
Height: 5'11" (180.34cm) Attack: 123
Weight: 176lbs. (79.83kg) Constitution: 32
Favorite Food: Hamburger Luck: 18
Favorite Instrument: Piano Armor Class: 70
Dexterity: 50
Weapon Class: Short Sword Stamina: 26
Armor Class: Mail Hit Ratio: 50
Shield Class: Shield Agility: 5
Helm Class: Helm Guts: 32
Greaves Class: Greaves Avoidance: 5
Magic: 0
=-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
=-=-=-=-=-=-=-=
Chisato is an investigative reporter for the Nede Daily Planet. When your group
appears on Nede she decides to follow you around and write about your exploits.
However, her stealth techniques leave much to be desired and you'll spy her
everywhere she lurks. This can be used to your advantage in the Cavern of the
Red Crystal, where a certain event makes her drop her business card.
Chisato is a great addition to any battle team. She's quick and agile and her
Killer Moves produce multiple hits against their targets. Although her Stun Gun
attacks aren't as spectacular as you might hope (she rarely uses them, prefer-
ring physical attacks), her Killer Moves more than make up for them.
Race: Nedian Level: 40
Type: Fighter Hit Points: 3000
Gender: Female Magic Points: 310
Age: 22 equiv. Strength: 164
Birthday: Oct. 22 Intelligence: 0
Height: 5'5" (165.10cm) Attack: 364
Weight: 115lbs. (52.16kg) Constitution: 60
Favorite Food: Fruit Luck: 119
Favorite Instrument: Organ Armor Class: 234
Dexterity: 150
Weapon Class: Stun Gun Stamina: 32
Armor Class: Clothes Hit Ratio: 210
Shield Class: Bracelet Agility: 50
Helm Class: Helm Guts: 42
Greaves Class: Shoes Avoidance: 60
Magic: 80
=-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
=-=-=-=-=-=-=-=-=
Precis is perky and hyper to the extreme, and you'll run into this teenage in-
ventor as soon as you step foot in the town of Linga. Precis comes from a long
line of inventors and is always tinkering with some piece of machinery. Her
youthful zeal, a desire to make some friends, and a more than slight crush on
Claude compel her to join you on your quest. Precis uses the large Punching
Hand on her super-charged back-pack to attack enemies. Her skill with it is
quite high. Her Killer Moves are very powerful and fun to watch unfold, making
her a perfect ally.
However, choosing her means that you have to forgo having Bowman in your party.
Race: Expel Level: 15
Type: Fighter Hit Points: 950
Gender: Female Magic Points: 100
Age: 16 equiv. Strength: 42
Birthday: Feb. 29 Intelligence: 0
Height: 5'1" (154.94cm) Attack: 167
Weight: 95lbs. (43.09kg) Constitution: 31
Favorite Food: Chocolate Luck: 153
Favorite Instrument: Harmonica Armor Class: 71
Dexterity: 40
Weapon Class: Punch Stamina: 26
Armor Class: Mail Hit Ratio: 40
Shield Class: Shield Agility: 5
Helm Class: Helm Guts: 32
Greaves Class: Boots Avoidance: 65
Magic: 0
=-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
=-=-=-=-=-=-=-=-=
Leon is a child prodigy who works with his parents in the laboratories in the
basement of Lacour Castle, researching magical ways to defend Expel against the</pre><pre id="faqspan-2">
evils brought by the Sorcery Globe. You'll meet him once Keith has translated
the Ancient Writings found in Cross Cave. He'll join you on a trip to the
Hoffman Ruins, searching for components for a secret weapon.
Race: Fellpool Level: 30
Type: Mage Hit Points: 950
Gender: Male Magic Points: 1600
Age: 12 equiv. Strength: 300
Birthday: Nov. 25 Intelligence: 0
Height: 4'5" (134.62cm) Attack: 220
Weight: 79lbs. (35.83kg) Constitution: 30
Favorite Food: Carrots Luck: 120
Favorite Instrument: Violin Armor Class: 65
Dexterity: 35
Weapon Class: Books Stamina: 23
Armor Class: Clothes Hit Ratio: 35
Shield Class: Shield Agility: 5
Helm Class: Hat Guts: 10
Greaves Class: Shoes Avoidance: 5
Magic: 15
_______________________________________________________________________________
*******************************************************************************
VI. - KILLER MOVES LIST -
*******************************************************************************
This is a list of all the killer moves available in the game, there are some
that can only be acquired in special ways in the game so be sure to get them
all. You can get them by raising your character levels high enough to trigger
them or some other special way indicated below. MP Use displays how much MP is
depleted when using the move. The Proficiency shows how many times the tech-
nique needs to be used to master it.
=-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
=-=-=-=-=-=-=-=
< PHASE GUN >
MP Use: 0 Level Gained: Level 1 Proficiency: None
< AIR SLASH >
MP Use: 4 Level Gained: Level 3 Proficiency: 200 points
A technique in which the enemy is attacked by splitting shock waves.
< SHOOTING STARS >
MP Use: 7 Level Gained: Level 7 Proficiency: 300 points
A technique in which the enemy is attacked by concentrating the force of
a falling star in one's own fist.
< HEAD SPLITTER >
MP Use: 9 Level Gained: Level 12 Proficiency: 260 points
A technique in which you jump high in the air to come down and split the
head of the enemy in two.
< ENERGY SWORD >
MP Use: 11 Level Gained: Level 20 Proficiency: 200 points
A technique in which HP is restored by controlling the flow of life
energy in the body.
< BURST KNUCKLE >
MP Use: 12 Level Gained: Level 28 Proficiency: 100 points
Attacks the enemy by concentrating one's own fighting power in the fist
and shooting out flames.
< RIPPER BLAST >
MP Use: 17 Level Gained: Level 38 Proficiency: 270 points
A technique in which the enemy is attacked by kicking sharp-edged boul-
ders from the ground at him.
< TWIN SLASH >
MP Use: 15 Level Gained: Level 45 Proficiency: 160 points
Vigorously slashes up through enemy's body and down once again.
< DRAGON HOWL >
MP Use: 28 Level Gained: Level 53 Proficiency: 500 points
Attacks enemy by converting fighting force into the form of a dragon.
< SWORD BOMBER >
MP Use: 32 Level Gained: Level 62 Proficiency: 420 points
A technique in which the enemy is attacked by turning one's own fighting
power into burning flames.
< MIRROR SLICE >
MP Use: 38 Level Gained: Level 70 Proficiency: 460 points
A technique in which the enemy is attacked by smooth, continuous move-
ments.
-=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
-=-=-=-=-=-=-=
=-=-=-=-=
--------------------------------------------------------------------- Dias Flac
=-=-=-=-=
=-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
=-=-=-=-=-=
-=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
-=-=-=-=-=-=
-=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
-=-=-=-=-=-=-=
< CROSS SLASH >
MP Use: 8 Level Gained: Level 17 Proficiency: 100 points
A technique in which the enemy is sliced apart from top to bottom and
bottom to top in a cross-wise fashion.
< TWIN STAB >
MP Use: 4 Level Gained: Level 17 Proficiency: 100 points
A technique in which swords are used to repeatedly stab the enemy.
< LEAF SLASH >
MP Use: 19 Level Gained: Level 17 Proficiency: 200 points
Hides in countless falling leaves and instantly slices up the enemy.
< NORTHERN CROSS >
MP Use: 9 Level Gained: Level 18 Proficiency: 200 points
A technique in which a huge ice figure is created to attack the enemy.
< PIERCING SWORDS >
MP Use: 12 Level Gained: Level 22 Proficiency: 130 points
A technique in which swords are thrown at the enemy like darts.
< HURRICANE SLASH >
MP Use: 16 Level Gained: Level 45 Proficiency: 200 points
A technique in which the momentum from the swordman's spinning body is
used to sliced up the enemy.
< DEAD TRIANGLE >
MP Use: 19 Level Gained: Level 53 Proficiency: None
A technique in which a blur of swords is used to surround, form a barrier
and attack the enemy.
< DRAGON BREATH >
MP Use: 28 Level Gained: Level 64 Proficiency: 140 points
A technique in which Gyoro and Ururun become huge and fire at the enemy.
< SWORD DANCE >
MP Use: 32 Level Gained: Level 70 Proficiency: 400 points
A technique in whcih swords are brandished swiftly to attack the enemy in
a martial dance.
< TRI-ACE >
MP Use: 45 Level gained: --- Proficiency: 140 points
=-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
=-=-=-=-=-=-=-=
< TWISTER >
MP Use: 5 Level Gained: Level 40 Proficiency: 240
A shingu-style jujitsu technique, one spins one's own body at a high
speed and then attack the enemy.
< BURNING CARDS >
MP Use: 10 Level Gained: Level 40 Proficiency: 200
A technique in which a countless number of special combat Job ID are
thrown at the enemy.
< WHIRLWIND >
MP Use: 14 Level Gained: Level 40 Proficiency: 200
A shingu-style jujitsu technique in which the enemy is attacked repeated-
ly in a whirlwind motion.
< TEN THOUSAND VOLTS >
MP Use: 22 Level Gained: Level 44 Proficiency: 200
A technique in which 10 thousand volts from a rod are used to attack the
enemy repeatedly.
< FLAME THROWER >
MP Use: 20 Level Gained: Level 53 Proficiency: 200
A technique in which strong flames are thrown to burn up the enemy.
< RISING DRAGON >
MP Use: 17 Level Gained: Level 62 Proficiency: 200
A flowing movement is used in a martial dance to continually attack the
enemy.
< TEAR GAS >
MP Use: 32 Level Gained: Level 68 Proficiency: ?
A technique in whcih the enemy is attacked with tear gas.
< PREPARATION >
MP Use: 25 Level Gained: Level 72 Proficiency: 240
A technique in which missiles are summoned down from the sky to attack
the enemy.
=-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
=-=-=-=-=-=-=-=-=
< ROCKET PUNCH >
MP Use: 4 Level Gained: Level 15 Proficiency: 120
A technique in which rockets are launched at the enemy.
< HOP STEP >
MP Use: 5 Level Gained: Level 15 Proficiency: 140
A technique in which one hops up into the air and comes down on the enemy
with a hammer.
< MOLE >
MP Use: 7 Level Gained: Level 17 Proficiency: 100
A technique in which the mole version of Bobot is sent after the enemy
from underground.
< ALLY-OOP! >
MP Use: 8 Level Gained: Level 25 Proficiency: 220
Throws Bobot 1.0 at enemy. With increase in level, Bobot 2.0 becomes a
victim as well.
< PARABOLA BEAM >
MP Use: 12 Level Gained: Level 38 Proficiency: 240
A technique in which a ring of laser light is shot from a parabolic dish
at the enemy.
< BANG-BANG ATTACK >
MP Use: 15 Level Gained: Level 49 Proficiency: 510
A technique in which hammer are lined up and swung to hit the enemy
repeatedly.
< BLOODY MARY >
MP Use: 32 Level Gained: Level 57 Proficiency: 360
A technique in which Bobot is equipped with twisting drills and is ridden
at the enemy.
< BOBOT SUPER BEAM > (Killer Move from Machinery, High Mecha Launcher)
MP Use: 24 Level Gained: --- Proficiency: 120
< BARRIER > (Killer Move from Machinery, Plasma Biribiribo)
MP Use: 28 Level Gained: --- Proficiency: 200
< HOLO-HOLOGRAPH > (Killer Move acquired in Pvt Action in Fun City)
MP Use: Level gained: --- Proficiency: 130
_______________________________________________________________________________
*******************************************************************************
VII. - SPELLS LIST -
*******************************************************************************
This is a list of all the spells available in the game. You can get them by
raising your character's level high enough to trigger them. MP Use displays how
much MP is depleted when using the move. An indication of, no proficiency means
there is no need to master this spell for the effects are the same whenever you
use it. I haven't got the list of how many times must one use the spells to
master it, if you have a list of the proficiency points needed, sent it to my
email, I will gladly add it to my walkthrough and your name in the credits.
-=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
-=-=-=-=-=-=
< HEAL >
MP Use: 3 Level Gained: Level 1 Proficiency: ?
A spell that restores the HP of a friend, with a certain probability.
< ANTIDOTE >
MP Use: 5 Level Gained: Level 3 Proficiency: None
A spell that removes poison from one friend.
< PRESS >
MP Use: 7 Level Gained: Level 5 Proficiency: ?
A spell that attacks one enemy by crushing it with a weight summoned from
out of the air.
< DEEP MIST >
MP Use: 11 Level Gained: Level 8 Proficiency: ?
A spell that reduces the enemy's aim by filling the screen with a deep
mist.
< CURE LIGHT >
MP Use: 11 Level Gained: Level 10 Proficiency: ?
A spell that restores the HP of a friend.
< SILENCE >
MP Use: 14 Level Gained: Level 12 Proficiency: ?
A spell that silences the air around one enemy and renders his spells in-
effective.
< RAY >
MP Use: 10 Level Gained: Level 14 Proficiency: ?
A spell that attacks all enemies on the screen with countless rays of
light.
< ENERGY NET >
MP Use: 12 Level Gained: Level 18 Proficiency: ?
A spell that causes an enemy to faint with a mysterious power.
< CURE ALL >
MP Use: 18 Level Gained: Level 20 Proficiency: ?
A spell that restores the HP of all friends.
< DELAY >
MP Use: 18 Level Gained: Level 22 Proficiency: ?
A spell that alters the passing of time so as to slow down the movement of
one enemy.
< DISPEL >
MP Use: 24 Level Gained: Level 25 Proficiency: None
A spell that restores one friend from whatever effects he is under.
< GRAVITY PRESS >
MP Use: 24 Level Gained: Level 28 Proficiency: ?
Attacks enemies within certain area by dropping countless weights.
< LIGHT CROSS >
MP Use: 18 Level Gained: Level 30 Proficiency: ?
A spell that attacks all enemies on the screen with a cross of light.
< PROTECTION >
MP Use: 18 Level Gained: Level 33 Proficiency: None
A spell that improves the defences of one friend.
< TRACTOR BEAM >
MP Use: 22 Level Gained: Level 36 Proficiency: ?
Reverses gravity around enemy and throws it up in air. will not work on
flying enemies.
< HASTE >
MP Use: 20 Level Gained: Level 42 Proficiency: None
A spell that speeds up one friend to protect him.
< GROWTH >
MP Use: 22 Level Gained: Level 47 Proficiency: None
A spell that raises the attack stregth of one friend.
< FAIRY HEAL >
MP Use: 30 Level Gained: Level 52 Proficiency: ?
A spell that restores most of the HP of a friend.
< ANTI >
MP Use: 40 Level Gained: Level 54 Proficiency: None
A spell that creates an area around all friends in which they become more
resistant to Heraldic spells.
< RAISE DEAD >
MP Use: 45 Level Gained: Level 60 Proficiency: None
A spell that restores one friend who can't move.
< STAR FLARE >
MP Use: 26 Level Gained: Level 63 Proficiency: ?
A spell that attacks all enemies on the screen with strong starlight.
< FAIRY LIGHT >
MP Use: 40 Level Gained: Level 65 Proficiency: ?
A spell that restores most of the HP of all friends.
< ANGEL FEATHER >
MP Use: 30 Level Gained: Level 72 Proficiency: ?
A spell that improves all parameters of one friend through the blessings
of an angel.
-=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
-=-=-=-=-=-=
< FIREBOLT >
MP Use: 2 Level Gained: Level 8 Proficiency: ?
A spell that attacks one enemy with balls of fire.
< THUNDERBOLT >
MP Use: 4 Level Gained: Level 8 Proficiency: ?
A spell that attacks one enemy with thunderbolts.
< WIND BLADE >
MP Use: 2 Level Gained: Level 8 Proficiency: ?
A spell that attacks one enemy with a whirlwind.
< RAY >
MP Use: 10 Level Gained: Level 9 Proficiency: ?
A spell that attacks all enemies on the screen with countless rays of
light.
< ENERGY ARROW >
MP Use: 17 Level Gained: Level 12 Proficiency: ?
A spell that attacks one enemy with a light arrow possessed of negative
energy.
< FORGET >
MP Use: 10 Level Gained: Level 15 Proficiency: ?
A spell that attacks the enemy with dark thunderbolts and makes spells
ineffective.
< STARLIGHT >
MP Use: 10 Level Gained: Level 17 Proficiency: ?
A spell that attacks all enemies on the screen with bright light falling
from above.
< REFLECTION >
MP Use: 8 Level Gained: Level 19 Proficiency: ?
A spell that wraps one friend with a thunder shield.
< MIND ABSORBER >
MP Use: 1 Level Gained: Level 22 Proficiency: ?
A spell that sucks out the MP of one enemy and converts it into your own
MP.
< NEUTRAL >
MP Use: 17 Level Gained: Level 27 Proficiency: None
A spell that breaks the effects of a spell cast by the enemy on one
friend.
< BLESS >
MP Use: 18 Level Gained: Level 28 Proficiency: None
A spell that improves the aim of one friend.
< THUNDERSTORM >
MP Use: 28 Level Gained: Level 31 Proficiency: ?
A spell that attack all enemies on the screen with lightning bolts.
< ERUPTION >
MP Use: 30 Level Gained: Level 34 Proficiency: ?
A spell that attacks all enemies within a certain area by causing an
eruption of lava.
< CURSE >
MP Use: 20 Level Gained: Level 39 Proficiency: ?
A spell that breaks the effects of a spell cast by an enemy.
< LUNAR LIGHT >
MP Use: 38 Level Gained: Level 43 Proficiency: ?
A spell that attacks all enemies on the screen with moonlight.
< SOUTHERN CROSS >
MP Use: 42 Level Gained: Level 49 Proficiency: ?
Attacks all enemies on screen using the magic power of the Southern Cross
< THUNDERCLOUD >
MP Use: 40 Level Gained: Level 55 Proficiency: ?
A spell that attacks all enemies on the screen with many thunderbolts.
< ANTI >
MP Use: 40 Level Gained: Level 59 Proficiency: None
A spell that creates an area around all friends in which they become more
resistant to Heraldic spells.
< EXPLODE >
MP Use: 54 Level Gained: Level 66 Proficiency: ?
A spell that attacks all enemies over a wide area with a large explosion.
< ANGEL FEATHER >
MP Use: 30 Level Gained: Level 72 Proficiency: ?
A spell that improves all parameters of one friend through the blessings
of an angel.
< METEOR SWARM >
MP Use: 82 Level Gained: --- Proficiency: ?
=-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
=-=-=-=-=-=-=
< CURE LIGHT >
MP Use: 11 Level Gained: Level 40 Proficiency: ?
A spell that restores the HP of a friend.
< EARTH GRAVE >
MP Use: 16 Level Gained: Level 40 Proficiency: ?
A spell that attacks all enemies on the screen with countless sharp-edged
boulders.
< ENERGY ARROW >
MP Use: 17 Level Gained: Level 40 Proficiency: ?
A spell that attacks one enemy with a light arrow possessed of negative
energy.
< GRAVE >
MP Use: 4 Level Gained: Level 40 Proficiency: ?
A spell that attacks one enemy with blades from the ground.
< HEAL >
MP Use: 3 Level Gained: Level 40 Proficiency: ?
A spell that restores the HP of a friend, with a certain probability.
< MAGNUM TORNADO >
MP Use: 18 Level Gained: Level 40 Proficiency: ?
A spell that attacks all enemies within a certain area with a gigantic
tornado.
< MIND ABSORBER >
MP Use: 1 Level Gained: Level 40 Proficiency: ?
A spell that sucks out the MP of one enemy and converts it into your own
MP.
< SONIC SABER >
MP Use: 11 Level Gained: Level 40 Proficiency: ?
A spell that attacks all enemies in its path with a vacuum shock wave.
< TETANUS WIND >
MP Use: 10 Level Gained: Level 40 Proficiency: ?
A spell that attacks one enemy with a vacuum shock wave accompanied by
poison.
< WIND BLADE >
MP Use: 2 Level Gained: Level 40 Proficiency: ?
A spell that attacks one enemy with a whirlwind.
< CURE ALL >
MP Use: 18 Level Gained: Level 41 Proficiency: ?
A spell that restores the HP of all friends.
< SILENCE >
MP Use: 14 Level Gained: Level 41 Proficiency: ?
A spell that silences the air around one enemy and renders his spells in-
effective.
< NEUTRAL >
MP Use: 17 Level Gained: Level 45 Proficiency: None
< BLOOD SUCKER >
MP Use: 12 Level Gained: Level 49 Proficiency: ?
A spell that sucks out the HP of one enemy and converts it into your own
HP.
< FOEHN >
MP Use: 25 Level Gained: Level 52 Proficiency: ?
A spell that attacks all enemies with a hot blast all over the screen.
< FAIRY HEAL >
MP Use: 30 Level Gained: Level 55 Proficiency: ?
A spell that restores most of the HP of a friend.
< DISPEL >
MP Use: 24 Level Gained: Level 60 Proficiency: None
A spell that restores one friend from under whatever effects he is under.
< CURSE >
MP Use: 20 Level Gained: Level 66 Proficiency: ?
A spell that break the effects of a spell cast by an enemy.
< BLESS >
MP Use: 18 Level Gained: Level 72 Proficiency: ?
A spell that improves the aim of one friend.
< FAIRY LIGHT >
MP Use: 40 Level Gained: Level 77 Proficiency: ?
A spell that restores most of the HP of all friends.
< EARTHQUAKE >
MP Use: 65 Level Gained: Level 82 Proficiency: ?
Attacks all enemies on screen using strong earthquake. Will not work on
flying enemies.
=-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
=-=-=-=-=-=-=-=-=
< ACID RAIN >
MP Use: 7 Level Gained: Level 30 Proficiency: ?
A spell that attacks all enemies by causing an acid rain to fall on them
and reduce their defenses.
< BLACK SABER >
MP Use: 14 Level Gained: Level 30 Proficiency: ?
A spell that attacks all enemies within a certain area with black vacuum
shock waves.
< DEEP FREEZE >
MP Use: 15 Level Gained: Level 30 Proficiency: ?
A spell that attacks all enemies within a certain area by raining ice
down on them.
< DEEP MIST >
MP Use: 11 Level Gained: Level 30 Proficiency: ?
A spell that reduces the enemy's aim by filling the screen with a deep
mist.
< ICE NEEDLE >
MP Use: 2 Level Gained: Level 30 Proficiency: ?
A spell that attacks one enemy with a spear of ice.
< PROTECTION >
MP Use: 18 Level Gained: Level 30 Proficiency: ?
A spell that improves the defenses of one friend.
< SHADOW BOLT >
MP Use: 7 Level Gained: Level 30 Proficiency: ?
A spell that attacks one enemy with the foam of darkness summoned from
the shadows.
< WORD OF DEATH >
MP Use: 18 Level Gained: Level 30 Proficiency: ?
A spell that attacks one enemy by killing it with a word possessed of
ghostly powers.
< WOUNDS >
MP Use: 4 Level Gained: Level 30 Proficiency: ?
A spell that attacks one enemy by summoning a lowly demon from the
shadows.
< STAR LIGHT >
A spell that attacks all enemies on the screen with a bright light
falling from above.
MP Use: 10 Level Gained: Level 34 Proficiency: ?
< DELAY >
MP Use: 18 Level Gained: Level 36 Proficiency: ?
A spell that alters the passing of time so as to slow down the movement
of one enemy.
< SHADOW FLARE >
MP Use: 32 Level Gained: Level 39 Proficiency: ?
A spell that attacks all enemies on the screen with the flames of dark-
ness that burn in hell.
< HASTE >
MP Use: 20 Level Gained: Level 42 Proficiency: None
A spell that speeds up one friend to protect him.
< GROWTH >
MP Use: 22 Level Gained: Level 50 Proficiency: None
A spell that raises attack strength of one friend.
< NOAH >
MP Use: 35 Level Gained: Level 54 Proficiency: ?
A spell that attacks all enemies with a flood of water.
< GREMLIN LAIR >
MP Use: 26 Level Gained: Level 60 Proficiency: ?
A spell that attacks all enemies on the screen by summoning gremlins from
hell.
< DAEMON'S GATE >
MP Use: 37 Level Gained: Level 66 Proficiency: ?
A spell that attacks all enemies on the screen by summoning the guard of
the gate of hell.
< DARK CIRCLE >
MP Use: 65 Level Gained: Level 78 Proficiency: ?
A spell that swallows 1/4 or less of the enemy's HP through a portal to
another continuum.
< EXTINCTION >
MP Use: 90 Level Gained: --- Proficiency: ?
_______________________________________________________________________________
*******************************************************************************
VIII. - SKILL SYSTEM -
*******************************************************************************
A "Skill" is a special ability that a character possesses. In this game charac-
ters try to acquire as many skills as possible to expand the things that they
are able to do.
Steps in acquiring a skill:
1. Obtain a skill at a skill guild.
2. On the "Camp" screen, open "Skills" and display the skill point appli-
cation screen.
3. Select the skill you wish to learn and allocate the skill points (SP)
to learn the skill. SP are acquired a few at a time each time the cha-
racter goes up a level. Once used, skill points cannot be recovered by
any other method, so be careful when you use them.
At each skill guild you will find three masters who will give you information.
Listen carefully!
The available categories of skills include "Knowledge," "Sensibility," "Combat"
and "Technique."
Combat 1: Spirit Force, Below the Belt, Strong Blow, Cancel
Combat 2: Flip, Gale, Feint, Mental Training
Combat 3: Counterattack, Parry, Body Control, Motormouth, Provocation
Knowledge 1: Minerology, Herbal Medicine, Recipe
Knowledge 2: Musical Notation, Biology, Tool Knowledge
Knowledge 3: Mental Science, Piety, Fairyology
Sensibility 1: Courage, Patience, Esthetic Sense, Good Eye
Sensibility 2: Playfulness, Danger Sense, Perseverance, Poker Face
Sensibility 3: Functionality, Radar, Effort
Technique 1: Whistling, Cipying, Sketching, Kitchen Knife
Technique 2: Mech Knowledge, Craft, Animal Training, Writing
Technique 3: Musical Instrument, Metal Casting, Scientific Ability,
Mech Operation
A Character that acquires certain combination of skills can learn a specialty.
Specialties include skills that can inflict large amounts of damage in combat
and others that range from the ability to identify unknown items to being able
to create useful items from raw materials.
Move the cursor to a specialty you have learned and press the X button to dis-
play the skills required for that specialty along with their skill levels.
While specialties are certainly strong, they may fail if their level is low.
Try raising the levels of the required skills of a certain specialty to raise
the level of that certain specialty. Skills can be acquired by buying a certain
skill package from a skill guild. Skill guilds offer different types of skill
packages. If you buy a skill package you cannot buy it again, and if there are
newly joined characters in your group he/she can learn the skills that you have
already bought before he/she has joined your party.
By increasing the level of a certain combination of skills or sometimes only
one skill, a compound skill can be made. Compound skills are skills that arises
once a certain combination of skills has been leveled-up.
-=-=-=
------------------------------------------------------------------------ Talent
-=-=-=
If a certain character has a specific talent, he/she can have a better chance
of creating an item or producing better results. Example is the talent Dexteri-
ty if a character has the talent Dexterity then he can be a candidate for pick-
pocketing. Other talents are listed below.
Originality - The ability to modify things with one's own creativity.
Dexterity - The gifted talent of being able to move one's finger
tips exactly as one wishes.
Writing Ability - The talent of being able to put one's thoughts into
words.
Pitch - The ability to grasp musical tones very well.
Sixth Sense -
Sense of Taste - The gift of judging what tastes would please anyone.
Sense of Design - The creative talent for the arts.
Sense of Rhythm - The ability to perfectly grasp musical rhythm.
Love of Animals - Animal lover. More than anything, more than anyone.
The Blessing of Manna - The innate magical power.
Some of the talents of a certain character can be unlocked by doing something
that he/se lacks talent of. After an uncertain number of times of doing some-
thing without talent, the talent that matches what he/she is doing will be
unlocked.
=-=-=-=-=-=-=
----------------------------------------------------------------- Battle Skills
=-=-=-=-=-=-=
The skills listed below are effective only during combat, and some of them are
initiated only at a certain probability. Those described with "certain probabi-
lity" can be randomly applied during combat and those without are always active
during the battle.
Below the Belt - The ability to ignore the enemy's defenses while attacking,
with a certain probability.
Strong Blow - The ability to blow the enemy away, with a certain proba-
bility.
Flip - The ability to flip around the enemy and attack from behind,
with a ceratin probability.
Counterattack - Increases the probability of counter-attacking when attacked
by an enemy.
Feint - The ability to improve aim, with a certain probability.
Mental Training - The ability to increase attack power, with a certain proba-
bility.
Motormouth - Reduces the time it takes to cast Heraldic spells, with a
certain probability.
Body Control - Prevents fainting, with a certain probability.
Spirit Force - Increases defensive powers, with a certain probability.
Parry - An increase in the ability to parry the enemy's attack, with
a certain probability.
Cancel - The ability to eliminate the gap between normal attacks and
immediately use a killer move.
Gale - Increases one's combat speed.
Provocation - The ability to use the [Select] button to taunt the enemy
during combat.
*Float - When you hit an enemy, it can fly away above
*Note: Float can only be acquired in the bonus dungeon
=-=-=-=-=-=-=-=-=
------------------------------------------------------------- Non-Battle Skills
=-=-=-=-=-=-=-=-=
This skills when combined can form a specialty, the list of specialty commands
are listed on the next topic. The skills can also have an effect on the status
of the character once it has been learned. Example is "Kitchen Knife," this
skill increases the strength rating of the character learning the skill. An
increase in strength denotes an increase in attack rating and thus giving
greater damage.
Sketching - A technical skill, the ability to grasp and reproduce the
forms of objects.
Musical Notation - Knowledge about musical notation. Skill level +1 AGL
increase.
Music Instrument - A technical skill, the ability to play a musical instru-
ment. Skill level +1 AGL increase.
Tool Knowledge - Knowledge about different tools and weapons. Item selling
prices increase by 3%.
Mineralogy - Knowledge about minerals and diamonds. Skill Level x3 INT
increase.
Herbal Medicine - Knowledge about medicinal herbs. The amount restored by
blue and blackberries is increased by skill level x 3%.
Craft - A technical skill, the ability to do jobs that demand
manual dexterity. Skill Level +2 AGL increasse.
Esthetic Sense - A feeling, the degree of maturity that enables an under-
standing of love and beauty.
Writing - The intellectual ability to create literature. Skill Level
+2 DEX increase.
Effort - The willpower needed to achieve one's goal. Lowers the
needed experience to gain levels.
Perseverance - The willpower to continue effort. Reduces the number of SP
required to learn skills.
Patience - The willpower to endure difficulties and sadnes. Skill
Level x2 CON increase.
Danger Sense - A feeling, high sensitivity to murderous intent. Skill
level x3 STM increase.
Biology - Knowledge about the science of life. Skill level squared
x10 HP increase.
Mental Science - Knowledge about the mysterious powers of the mind, etc.
Skill level x5 MP increase.
Kitchen Knife - The ability to use a kitchen knife, essential to any
respectable chef. Skill level x20 STR increase.
Recipe - Knowledge about cooking ingredients. Effects vary accor-
ding to whether favorite items are eaten or not.
Good Eye - The ability to choose good cooking ingreients. HP restora-
tion amount increases.
Whistling - A technical skill, the ability to put fingers in mouth and
whistle loudly.
Animal Training - A technical skill, the ability to tame and train animals
to do things and to obey.
Metal Casting - A technical skill, the ability to cast metals. Skill level
x2 DEX increase.
Scientific Ability - A technical skill, the ability to use laboratory equipment
such as a still. Skill level x10 STR increase.
Fairyology - Knowledge about fairies and the origins of life. Skill
level +1 INT increase.
Radar - Supernatural powers that enable reception of messages from
unknown beings. A gift from heaven!
Piety - Knowledge about faith and the gods. Skills increase some-
what.
Playfulness - An open mind to forgive the God of Creation for thinking
up silly things. A gift from heaven!
Functionality - A feeling, the ability to balance beautiful form with
function. Skill level x6 STR, DEX, AGL, INT increase.
Courage - If you have courage you won't be nervous even in front of
a large crowd of people.
Poker Face - The ability to keep a straight face under any circumstance
Skill level x 3 GUTS increase.
Copying - The ability to grasp the true character of things and make
them your own.
Mech Knowledge - Knowledge about machines.
Mech Operation - A technical skill the ability to operate machines success-
fully.
=-=-=-=-=-=-=-=-=-=-=-=-=
----------------------------------------------------- Item Creation / Specialty
=-=-=-=-=-=-=-=-=-=-=-=-=
This contains the list of all the Item Creation and Specialty command available
in the game. Item Creation commands and Specialty commands can be acquired by
learning the required skills of a certain item creation or specialty. The
highest level attained by an item creation or specialty command is 10, which
needs mastery of all the skills required. Items produced by Item Creation are
listed and arranged for easy reading and application.
--- < ARTS > --- ..............................................................
A specialty command for making items by investing a soul into pictures and sta-
tues that you make.
Item Requirement/s: Magic Canvas, Magical Clay
Tool Requirement/s: None
Skill Requirement/s: Esthetic Sense, Sketching
Support Item/s: Graphics Software
(+)Success:
+ Magic Canvas + Magical Clay
Discovery Card Angel's Statue
Extension Card Bubble Lotion
Fairies Card Dummy Doll
Fol Up Card Fairy's Statue
Fountain Card Goddess Statue
Mortalial Card Hexagram Card
Portrait A (Claude) Hyperball
Portrait B (Rena) Idol
Portrait C (Celine) Jack-in-the-box
Portrait D (Bowman) Magic Rock
Portrait E (Dias) Mirror of Wisdom
Portrait F (Precis) Silence Card
Portrait G (Ashton) Skanda
Portrait H (Leon) Super Ball
Portrait I (Opera) Treasure Chest
Portrait J (Ernest) Tri-ball
Portrait K (Noel)
Portrait L(Chisato)
Revival Card
Victorial Card
'Judgement Day'
'Spring'
'The Last Supper'
'The Scream'
(-)Failure
- Magic Canvas - Magical Clay
Scribbles Useless Decorations
Weird Lump
--- < ORACLE > --- ............................................................
A specialty command that gives you helpful (?) messages from Tria the God of
Creation.
Item Requirement/s: None
Tool Requirement/s: None
Skill Requirement/s: Piety, Playfulness, Radar
Support Item/s: None
(+)Success:
Did you know that this is the second Star Ocean game?
Each character has their own musical instrument that they are good at
playing.
For those of you who haven't found it yet, this game has a bonus dungeon.
If Claude is not the hero, Leon won't join the party.
If Rena is not the hero, Dias won't join the party.
If you pick too many pockets your friends will think less of you.
If you use Reverse Side too often your friends will think less of you.
It's a good idea to reproduce valuable items before you use them up.
Learn about the effects of different items. Some of them will surprise
you.
Learn about your armor. There is some that is very effective even though
its defense strength is rather low.
Learn about your enemy. Different types of monsters are best beaten with
different combat methods.
Learn about your weapons. There are some that are very effective even
though their attack power is rather low.
Leon can use Authoring to make his own weapon.
Make sure you equip yourself with weapons, armor, and other accessories.
Of Ashton and Opera, only one can join the party.
Of Bowman and Precis, only one can join the party.
Opera can use Machinery to learn new killer moves.
Opera can use machinery to make her own weapon!
Opera has to be in the party before Ernest can join.
Oracle is the only specialty command that is not needed in the strategy
of the game, you know.
Precis can use Machinery to learn new killer moves.
Precis can use Machinery to make her own weapon!
Private Action is not the only way to put the characters' feelings into
play. It's important to fight together too!
Save your skill points by reading a lot of books.
Strategy is very important. Be sure that each character has their own
strategy.
Thanks for playing the game.
The more you use your killer moves and magic the more spectacular they
become.
There are many parameters in this game that depend upon the feelings and
moods of the characters.
There are some items that break when you try to equip yourself with them.
Think about your jewelry too. Some combinations may be quite effective.
Try going back to a town you've already been to, you might run into
something different with Private Action play.
When the hero of the story changes, the story itself changes a little too
When you get used to using specialty commands you'll see how strong you
can become!
With Alchemy and Customize you can make the strongest weapons.
You can combine special weapons and materials to customize weapons, you
know.
You can only customize a weapon that you've equipped yourself with.
(-)Failure: None
--- < MUSICAL TALENT > --- ....................................................
A specialty command that composes and plays music.
Item Requirement/s: Conductor's Baton (play music), Feather Pen (compose),
Tool Requirement/s: Musical Instruments (Piano, Cembalo, etc.)
Skill Requirement/s: Musical Notation, Music Instrument
Support Item/s: Musical Software
(+)Success:
+ Compose
Piano:
The Song of Salvation: Walking restores HP and MP
The Song of Blessings: Walking increases all parameters
Cembalo:
The Ghost Dance: Aim is improved
The Fairy Dance: Dodging ability is improved
Illusive Shamisen:
The Green Gale: Agl is improved
The Secret Power: max hp/mp is increased
Silver Trumpet:
The Evil Melody: Summon a VERY powerful angel to attack you
The Melody of the Gods: Success is achieved even without talent
Harmonica:
The Strains of Battle: Chances of encounter are increased
Strains of Loneliness: Chances of encounter are decreased
Lyre:
The Judgment: Attack power is improved
The Eternal Song: Defense power is improved
Violin:
Enter the Hero: A certain enemy will emerge after playing
Hail the Goddess: Effectiveness of specialty command is increased
Organ:
The Song of Healing: Walking restores HP
The Song of Hope: Walking restore MP
+ Play Music
Effects are effective.
(-)Failure:
- Compose
No music, feather pen is lost.
- Play Music
Effects are ineffective.
--- < CUSTOMIZE > --- .........................................................
A specialty command that modifies weapons into your own original type.
Item Requirement/s: Weapon and Mineral or Ore
Tool Requirement/s: None
Skill Requirement/s: Craft, Functionality, Metal Casting
Support Item/s: Magical Rasp*
(+)Success:
+ Claude C. Kenni:
Minus Sword: (Sharp Edge + Mithril)
Aura Blade: (Any Weapon + Any Mineral or Ore)
Eternal Sphere: (Minus Sword + Mithril)
+ Rena Lanford:
Magical Glove: (Any Weapon + Any Mineral or Ore)
Kaiser Knuckle: (Any Weapon + Any mineral or Ore)
Sorceress Knuckle: (Magical Glove + Rune Metal) or
(Rune Full Moon + Sage's Stone)
Empressia: (Kaiser Knuckle + Moonite)
+ Ernest
Flare Whip: (Any Weapon + Star Ruby)
Freeze Whip: (Weapon + Green Beryl)
Invisible: (Light Whip + Mithril)
Dark Whip: (Tanbunshi Wire + Damascus)
+ Celine
Silver Moon: (Silver Rod + Moonite)
Holy Rod: (Any Weapon + Orihalcum)
Dragon's Tusk: (Holy Rod + Star Ruby) or (Ruby Rod + Orihalcum)
+ Dias
Whirlwind: (Any Weapon + Meteorite)
Hard Cleaver: (Breeze Hope + Rainbow Diamond)
Crimson D: (Any Weapon + Star Ruby)
Soul Slayer: (Crimson D + Sage's Stone) or (Hard Cleaver + Damascus)
Ruins Fate: (Minus Sword + Damascus)
+ Bowman
Asura: (Titan Fist + Rainbow Diamond)
Kaiser Knuckle: (Any Weapon + Any Mineral or Ore)
Titan Fist: (Giant Fist + Rainbow Diamond)
Moon Fist: (Rune Full Moon + Diamond)
+ Opera
Burst Box: (Magic Box + Sage's Stone)
Pulse Box: (Beta Box + Orihalcum)
Seventh Ray: (Light Box + Rainbow Diamond)
+ Noel
Serpent Tooth: (Eagle Claw + Sapphire)
Dragon Claw: (Any Weapon + Moonite)
Grizzly Clasp: (Dragon Claw + Iron)
+ Ashton
Holy Cross: (Any Weapon + Any Mineral or Ore)
Gemini: (Starlight + Meteorite) or (Pair Nuts + Meteorite)
Melufa: (Scyther + Damascus)
+ Chisato
Shock Gun: (Any Weapon + Mithril)
Cracker: (Any Weapon + Damascus)
Freeze: (Shock Gun + Sapphire)
Psychic Gun: (Cracker + Sage's Stone)
+ Precis
SD Punch: (Any Weapon + Any Mineral or Ore)
UGA Punch: (SD Punch + Damascus)
SDUGA Punch: (UGA Punch + Meteorite)
+ Leon
Book of Darkness: (Weapon + Damascus)
Book of Chaos: (Book of Darkness + Damascus)
Ancient Wisdom: (Book of Chaos + Damascus)
(-)Failure:
- Claude = Dull Sword
- Rena = Worn Knucles
- Celine = Bent Rod
- Noel = Worn Knucles
- Ashton = Wobbly Sword
- Chisato = 10 Volt Stun Gun
- Precis = Scrap Iron
- Leon = Crumpled Paper
*Note: Magical Rasp can be bought on the Secret Charity/Fake Gallery in
Energy Nede. It can only be accessed on Disk 2.
--- < IDENTIFY > --- ..........................................................
A specialty command that identifies unknown items indicated by a question mark
(?) at the start of their names.
Item Requirement/s: Spectacles
Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Mineralogy, Tool Knowledge
Support Item/s: Element Analyzer
</pre><pre id="faqspan-3">
(+)Success: The unknown item will be identified.
(-)Failure: The unknown item will still be unknown and Spectacles will be lost.
--- < METALWORK > --- .........................................................
A specialty command that makes jewelry and equipment out of jewels and precious
metals.
Item Requirement/s: Mineral or Ore
Tool Requirement/s: None
Skill Requirement/s: Craft, Esthetic Sense, Mineralogy
Support Item/s: Soldering Iron
(+)Success:
+ Claude C. Kenni
Iron : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver : Angel Hair, Silver Cross, Silver Barrette, Silver Ring
Gold : Golden Bracelet, Golden Cross, Golden Earring, Necklace
Sapphire : Gale Earring, Purple Mist
Ruby : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal : Prism Ring, Resist Ring
Green Beryl : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Rena Lanford
Iron : Black Earring, Paralysis check, Stone Check, Weird Doll
Silver : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold : Gold Crown, Gold Idol, Gold Ring, Sturm Ring
Sapphire : Aquaring, Blue Talisman, Feet Symbol
Ruby : Blood Earring, Flare Ring, Shield Pierce
Crystal : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond : Flash Earring, Pretty Doll, Promised Earring, Shiny Earring
Star Ruby : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Left Cross, Magic Cross, Magic Mist
Moonite : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone : Infinity Ring, Mind Ring, Misty Ring
Wrecked Gem : Red Lotus Gem
+ Ernest Raviede
Iron : Hard Earring, Hard Ring, Heavy Ring
Silver : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold : Golden Cross, Gold Idol, Golden Earring
Sapphire : Blue Talisman, Purple Mist
Ruby : Blood Earring, Flare Ring, Shield Pierce
Crystal : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl : Crown, Fairy Ring, Lot Bracelet, Talisman
Diamond : First Earring, Flash Earring, Pretty Idol, Reverse Doll
Star Ruby : Eclipse Ring, Shield Ring
Rainbow Diamond: Atlas Ring, Healing Ring, Magic Mist, Zephyr Earring
Moonite : Luna Tablet, Lunatic Earring, Lunatic Ring
Sage's Stone : Infinity Ring, Mental Ring, Misty Symbol
Wrecked Gem : Red Lotus Gem
+ Celine Jules
Iron : Black Earring, Hard Ring, Heavy Ring, Weird Doll
Silver : Silver Barrette, Silver Charm, Silver Earring, Silver Pendant,
Silver Ring
Gold : Gold Crown, Gold Ring, Necklace, Sturm ring
Sapphire : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby : Blood Earring, Fire Ring, Flare Ring, Recoil Bracelet
Crystal : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl : Crown, Emerald Pierce, Emerald Ring, Talisman
Diamond : Attack Earring, First Earring, Promised Earring, Thunder Earring
Star Ruby : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Dream Bracelet, Left Cross, Regeneration Ring, Zephyr Earring
Moonite : Luna Tablet, Lunatic Earring, Moon Earring, Moon Light
Sage's Stone : Infinity Ring, Mental Ring, Misty Ring, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Dias Flac
Iron : Hard Earring, Paralysis check, Poison Check, Stone CHeck
Silver : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold : Golden Bracelet, Golden Cross, Golden Earring
Sapphire : Anklet, Aquaring, Gale Earring, Purple Mist
Ruby : Blood Earring, Flare Ring, Shield Pierce
Crystal : Holy Ring, Reflection Ring, Resist Ring
Green Beryl : Emerald Ring, Fairy Ring, Green Bracelet, Might Chain
Diamond : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby : Eclipse Ring, Stardust Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Bowman Jean
Iron : Paralysis check, Poison Check, Stone Check
Silver : Angel Hair, Silver Barrette, Silver Pendant
Gold : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire : Feet Symbol, Gale Earring
Ruby : Blood Earring, Ruby Pierce, Shield Pierce
Crystal : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration, Zephyr Earring
Moonite : Insanity Ring, Luna Tablet, Moon Earring, Moon Light
Sage's Stone : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Opera Vectra
Iron : Black Earring, Hard Earring, Paralysis check, Poison Check
Silver : Angel Hair, Silver Barrette, Silver Pendant, Silver Pierce
Gold : Gold Ring, Necklace, Sturm Ring
Sapphire : Blue Talisman, Feet Symbol
Ruby : Blood Earring, Recoil Bracelet
Crystal : Glass Slippers, Prism Ring, Reflection Ring, Surrender Pendant
Green Beryl : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond : Atack earring, Flash Earring, Promised Earring, Shiny Earring
Star Ruby : Eclipse Earring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring
Moonite : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone : Peep Half, Peep Non, Mind Ring, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Noel Chandler
Iron : Black Earring, Heavy Ring, Stone Check, Weird Doll
Silver : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold : Golden Bracelet, Gold Idol, Gold Ring, Necklace, Sturm Ring
Sapphire : Anklet, Aquaring, Blue Talisman, Purple Mist, Water Ring
Ruby : Blood Earring, Flare Ring, Shield Pierce
Crystal : Holy Ring, Reflection Ring, Resist Ring
Green Beryl : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond : Pretty Idol, Promised Ring, Shiny Earring, Thunder Ring
Star Ruby : Protect Ring, Ruby Pendant, Star Earring, Star Necklace
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite : Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone : Inifinity Ring, Mind Ring, Misty Symbol
Wrecked Gem : Red Lotus Gem
+ Ashton Anchors
Iron : Hard Earring, Hard Ring, Heavy Ring
Silver : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold : Gold Crown, Gold Idol, Golden Earring, Sturm Ring
Sapphire : Feet Symbol, Gale Earring
Ruby : Blood Earring, Ruby Pierce, Shield Pierce
Crystal : Holy Ring, reflection, Resist, Surrender Pendant
Green Beryl : Crown, Emerald Ring, Fairy Ring, Talisman
Diamond : Flash Earring, Pretty Idol, Promised Ring, Shiny Earring
Star Ruby : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite : Luna Tablet, Moon earring, Moon Light
Sage's Stone : Peep Half, Peep Non, Mind Ring
Wrecked Gem : Red Lotus Gem
+ Chisato Madison
Iron : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold : Golden Bracelet, Golden Cross, Golden Earring
Sapphire : Gale Earring, Purple Mist
Ruby : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal : Glass Slippers, Princess Ring, Prism Ring
Green Beryl : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, regeneration, Zephyr Earring
Moonite : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone : Peep Half, Peep Non, Mental Ring, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Precis F. Neumann
Iron : Black Earring, Hard Earring, Hard Ring, Heavy Ring
Silver : Angel hair, Silver Cross, Silver Idol, Silver Pierce
Gold : Golden Bracelet, Golden Cross, Golden Earring
Sapphire : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby : Berserk Ring, Flare Ring, Recoil Bracelet
Crystal : Princess Ring, Prism Ring, Resist ring
Green Beryl : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond : Attack Earring, First Earring, Flash Earring, Promised Ring
Star Ruby : Eclipse Ring, Shield Ring, Stardust Ring
Rainbow Diamond: Dream Bracelet, Healing Ring, Magic Cross, Zephyr Ring
Moonite : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone : Infinity Ring, Misty Symbol, Wise Ring
Wrecked Gem : Red Lotus Gem
+ Leon D. S. Geeste
Iron : Black Earring, Poison Check, Stone Check
Silver : Silver Barrette, Silver Charm, Silver Pierce, Silver Ring
Gold : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire : Anklet, Aquaring, Feet Symbol, Water Ring
Ruby : Blood Earring, Fire Ring, Flare Ring, Shield Pierce
Crystal : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond : Attack Earring, Flash Earring, Promised Ring, Shiny Earring
Star Ruby : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite : Luna Talisman, Moon Earring, Moon Light
Sage's Stone : Peep Non, Mental Ring, Misty Ring
Wrecked Gem : Red Lotus Gem
(-)Failure: Gaudy Earring, Weighty Ring, Useless Decoration
--- < AUTHORING > --- .........................................................
A specialty command that maintains a guidebook that gives you the details of
your skills as they increase.
Item Requirement/s: Fountain Pen
Tool Requirement/s: None
Skill Requirement/s: Writing
Support Item/s: Text Software
(+)Success:
Animal Training : Forest Friends
Biology : Nature's Life Force
Copying : Before Tea's Ready
Counterattack : On Revenge
Craft : Gold/Silversmith
Fairylogy : Mystical Beings
Good Eye : Choose Ingredients
Herbal Medicine : All About Herbs
Kitchen Knife : Cook from the Heart
Mech Knowledge : Engineering
Mental Science : Heart Barriers
Mental Training : On Training
Metal Casting : No Need for Words
Mineralogy : The Land's Secret
Musical Notation : Musical Theory
Recipe : Today's Dish
Scientific Ability : The Hermes Theory
Tool Knowledge : Pocket Encyclopedia
(-)Failure: Crumpled Paper.
--- < PRACTICE > --- ..........................................................
A specialty command that increases your experience points by going through
combat with lowered abilities.
Item Requirement/s: None
Tool Requirement/s: None
Skill Requirement/s: Effort, Patience, Perseverance
Support Item/s: None
(+)Success: Reduces exp needed to lvl.up.
--- < SCOUT > --- .............................................................
A specialty command that allows the user to increase or decrease the probabili-
ty of enemies appearing to a certain degree.
Item Requirement/s: None
Tool Requirement/s: None
Skill Requirement/s: Danger Sense
Support Item/s: None
(+)Success: Increase or decrease of the probability of having a random battle.
--- < COMPOUNDING > --- .......................................................
A specialty command that makes medicines by mixing two types of herbs.
Item Requirement/s: Herbs
Tool Requirement/s: None
Skill Requirement/s: Biology, Herbal Medicine, Mental Science.
Support Item/s: Antiseptic Gloves
(+)Success: Aceras Artemis Lavender Mandrake Rose Hips Wolfsbane
Leaf
Aceras A B C D E F
Artemis Leaf B G H I J K
Lavender C H L M N O
Mandrake D I M P Q R
Rose Hips E J N Q S T
Wolfsbane F K O R T U
A : Fairy Mist, Resurrection Bottle, Skanda Ointment, Smelling Salts
B : Flash Pot, Herbal Oil, Spring Water, Wonder Drug
C : Energy Tonic, Fresh Syrup, Holy Mist, Resurrection Bottle
D : Energy Tonic, Herbal Oil, Hot Syrup, Risky Liquid
E : Kamikaze Tonic, Mental Pot, Skanda Ointment, Succubus Cologne
F : Bubble Lotion, Lilith Tonic, Pixie Cologne, Shock Oil
G : Care Tablet, Fairy Glass, Spring Water
H : Medical Rinse, Resurrection Mist, Smelling Salts, Wonder Drug
I : Danger Pot, Sour Syrup, Spring Water, Sweet Syrup
J : Cure Poison, Cure Paralysis, Marionette Pill, Skanda Compress
K : Fruit Syrup, Hot Syrup, Sour Syrup, Violence Pill
L : Herbal Oil, Medical Rinse, Mixed Syrup, Resurrection Bottle
M : Maple Syrup, Merlin Drink, Nightmare Pot, Smoke Oil
N : Fresh Syrup, Fruit Syrup, Holy Mist, Sweet Syrup
O : Bitter Lotion, Melting Lotion, Paralysis Oil, Stink Gel
P : Crush Pill, Natural High, Risky Liquid, Violence Pill
Q : Attack Vial, Kamikaze Tonic, Smoke Mist, Flash Pot,
R : Bubble Lotion, Fairy's Cologne, Lilith Tonic, Melting Lotion
S : Cure Paralysis, Cure Poison, Maple Syrup, Mixed Syrup
T : Danger Pot, Nightmare Pot, Paralysis Mist, Succubus Cologne
U : Bitter Lotion, Madness Mist, Melting Lotion, Stink Gel
(-)Failure: Do nothing and you lose the herbs.
--- < COOKING > --- ...........................................................
A specialty command that makes drinks and food with cooking ingredients.
Item Requirement/s: Basic or Rare Ingredients
Tool Requirement/s: None
Skill Requirement/s: Good Eye, Kitchen Knife, Recipe
Support Item/s: All-Purpose Knives
(+)Success:
Seafood:
Big Tuna, Broth, Salmon Omelet, Seaweed Miso Soup, Shark Fin Soup,
Shrimp Au Gratin, Shrimp Pilaf, Shu-Mai, Sole and Fruit Sauce,
Toro Tuna
Fruit:
Aged Berry Juice, Apple Cider, Apple Crepes, Banana Crepes,
Berry Juice, Orange Au Gratin, Orange Sherbet, Orangeade,
Peach Ice Cream, Pickled Plum, Strawberry Mousse
Grain:
Daikon Miso Soup, Fried Rice, Gruel, Hassaku Tea, Ishidaya Tea,
Pancakes, Rice Cakes, Rice Croquettes, Rice Omelet, Root Beer,
Shrimp Doria, Soy Milk, Sweet Dumpling, Usunigori Tea, Yaegaki Tea,
Yukiyucho Tea
Meat:
Baby Rabbit Risotto, Beef Croquettes, Chicken Doria,
Chicken Skewers, Ground Lamb Steak, Hamburger, Jambalaya,
Meat Dumpling, Potstickers, Steak
Vegetables:
Cabbage Roll, Carrot Ice Cream, Carrot Juice, Corn Potage,
Green Potage, Quick Pickles, Rice-Bran Pickles, Spring Rolls,
Squash Croquettes, Squash Spring Rolls, Vegetable Juice
Egg/Dairy Products:
Bacon and Eggs, Chocolate Crepes, Custard Pudding, Egg Sandwich,
Fried Eggs, Fruit Smoothie, Macaroni Au Gratin, Shortcake,
Vanilla Ice Cream, Yogurt
(-)Failure:
Seafood: Rotten Sashimi
Fruit: Bitter Juice
Grain: Smelly Rice Cakes
Meat: Bad Tasting Stew
Vegetables: Wilted Salad
Egg/Dairy Products: Spicy Cake
--- < FAMILIAR > --- ..........................................................
A specialty command that sends animals to shop for you when you are in a dun-
geon or other such place.
Item Requirement/s: Pet Food
Tool Requirement/s: None
Skill Requirement/s: Whistling, Animal Training
Support Item/s: None
(+)Success:
Lvl 1 - Pigeon: Aquaberry, Blackberry, Blueberry, Spectacles
Lvl 3 - Crow: Flare Bomb, Lavender, Rose Hips, Wolfsbane
Lvl 5 - Crane: Cure Paralyze, Cure Stone, Mandrake, Mind Bomb, Resurrection
Bottle
Lvl 7 - Hawk: Egg/Dairy Products, Fruit, Grain, Meat, Seafood, Vegetables
Lvl 9 - Eagle: Aquaberry, Aceras, Blackberry, Blueberry, Magic Canvas,
Resurrection Bottle, Spectacles, Spring Water
(-)Failure: Birds will ignore you and you lose Pet Food.
--- < ALCHEMY > --- ...........................................................
A specialty command that transmutes iron into valuable materials such as metals
and jewels.
Item Requirement/s: Iron
Tool Requirement/s: None
Skill Requirement/s: Fairyology, Mineralogy, Scientific Ability
Support Item/s: Lezard Flask, Erlenmeyer Flask
(+)Success:
Level 1: Gold, Silver
Level 2: Ruby, Sapphire
Level 3: Crystal, Green Beryl
Level 4: Diamond
Level 5: Star Ruby
Level 6: Damascus, Rune Metal*
Level 7: Orichalcum, Rainbow Diamond*
Level 8: Meteorite*, Moonite*, Mithril*, Sage's Stone*
(-)Failure: Rock
*Note: In order to make these, you must have a support item.
--- < SURVIVAL > --- ..........................................................
A specialty command that finds useful items when in the field. Consumes 4 MP
when used.
Item Requirement/s: None
Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Patience
Support Item/s: Survival Kit
(+)Success: Items acquired
(-)Failure: No items acquired
--- < PICKPOCKETING > --- .....................................................
A specialty command used in conjunction with special gloves to steal items from
people using the [Square] button.
Item Requirement/s: None
Tool Requirement/s: Bandit's Glove, Magician's Hand
Skill Requirement/s: Courage, Poker Face
Support Item/s: None
(+)Success: Acquire item from person
(-)Failure: No item acquired
--- < REPRODUCTION > --- ......................................................
A specialty command that makes an item identical to another.
Item Requirement/s: Magical Film
Tool Requirement/s: Magical Camera, Ririca
Skill Requirement/s: Copying
Support Item/s: None
(+)Success: Exact replica of the item
(-)Failure: Blurry Photo
--- < MACHINERY > --- .........................................................
A specialty command that makes machines that help with your adventure.
Item Requirement/s: Material Kit
Tool Requirement/s: None
Skill Requirement/s: Mech Knowledge, Mech Operation
Support Item/s: None
(+)Success:
Survival Kit, Ririca, Sankaku Flask, Nuclear Bomb, Peep-
peep bomb, Protection Bomb, Music Box, Magician Hand, Text Software,
Graphic Software, Tetrabomb, Assault Bomb, Half-Dead Bomb, Killer
Poison, Mind Bomb.
By Precis: Launcher, Plasma Barrier, Ultra Punch, One-Two Punch, Iron
Punch, Straight Punch
By Opera : White System, Black System, Green System, Booster Box, X Box,
Black Box, Magic Box
-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------- Super Specialty Skills
-=-=-=-=-=-=-=-=-=-=-=
Super Specialty Skills are more technical to achieve two or more members of the
party must have learned the Item Creation or Specialty required by each Super
Specialty Skills to acquire it. The levels of Item Creation and/or Specialty
also attribute to the acquisition of the Super Specialty Skills. To be sure and
keep high efficiency of the effects of the Super Specialty Skills, have two or
more of your team master the required Item Creattion and/or Specialty.
Note: IC - Item Creation Commands
Sp - Specialty Commands
--- < MASTER CHEF > --- .......................................................
A super specialty command that makes elegant dishes and drinks with everyone's
powers.
Item Requirement/s: Basic and/or Rare Ingredients
Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
Support Items: All-Purpose Knife
(+)Success:
Seafood Fruit Grain Meat Vegetables Egg/Dairy
Seafood A B C D E F
Fruit B G H I J K
Grain C H L M N O
Meat D I M P Q R
Vegetables E J N Q S T
Egg/Dairy F K O R T U
A: Sashimi H: Strawberry Mochi O: French Toast
B: Sole & Wine Sauce I: Muscat Grape Jelly P: Sirloin Steak
C: Shark Potstickers J: Konyaku Jelly Q: Peking Duck
D: Bird's Nest Soup K: Coconut Milk R: Creamed Stew
E: Mushroom Soup L: Sweet Rice Cakes S: Fried Vegetables
F: Steamed Aspic M: Meat Fried Rice T: Yogurt Salad
G: Pear Compote N: Sake Lees Pickles U: Plain Omelet
(-)Failure : Bad Tasting Stew, Bitter Juice, Rotten Sashimi, Smelly Rice Cakes,
Spicy Cake, Wilted Salad
--- < ORCHESTRA > --- .........................................................
A super specialty command that makes beautiful melodies and plays them accor-
ding to the time designated by a conductor.
Item Requirement/s: Conductor's Baton
Tool Requirement/s: Musical Instruments, Musical Compositions
IC/Sp Requirement/s: Art, Musical Talent
Support Item/s: None
(+)Success: an Orchestra
(-)Failure:
--- < COMPREHENSION > --- .....................................................
A super specialty command in which everybody tries to combine their powers
during combat for increased skill points.
Item Requirement/s: None
Tool Requirement/s: None
IC/Sp Requirement/s: Practice, Survival
Support Items: None
(+)Success: Increases skill points gained after level-up
(-)Failure: None
--- < COME ON BUNNY > --- .....................................................
A super specialty command that has everyone sincerely call the name of a cute
rabbit to have it come to you.
Item Requirement/s: None
Tool Requirement/s: None
IC/Sp Requirement/s: Familiar, Scout
Support Items: None
(+)Success: A bunny appears
(-)Failure: Do nothing
--- < PUBLISHING > --- ........................................................
A super specialty command that uses everyone's abilities to write a book that
is good enough to print.
Item Requirement/s: Fountain Pen
Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
Support Items: Text Software
(+)Success:
Claude - Planet of the Winds
Rena - I Can Only See You
Ernest -
Celine - The World is Mine
Dias -
Bowman -
Opera -
Noel - Living with Animals
Ashton - Mr. 'No'
Chisato - But One truth!
Precis - Buy it, OK?
Leon - Advanced Heraldry
(-)Failure: Crumpled Paper
--- < IDENTIFY ALL! > --- .....................................................
A super specialty command that uses everyone's powers to identify and appre-
ciate the value of items correctly.
Item Requirement/s: Spectacles
IC/Sp Requirement/s: Identify, Metalwork
Support Items: None
(+)Success:
Give Discount: At the next shop you will settle at a Discount, so it's to
your advantage to buy something.
Raise Price: At the next shop you will settle at a Price Increase so it's
to your advantage to sell something.
(-)Failure: None
--- < BLACKSMITH > --- ........................................................
A super specialty command that uses everyone's powers to make magnificent armor
from ore.
Item Requirement/s: Mineral or Ore
Tool Requirement/s: None
IC/Sp Requirement/s: Alchemy, Customize
Support Items: Magical Rasp
(+)Success:
Without Magical Rasp:
Iron : Banded Helm, Knight Shield, Plate Helm, Plate Greave, Ring Mail
Orichalcum: Barrier Armor, Barrier Shield, Hermit's Helm, Neo Greaves,
Rare Gauntlets
Damascus : Bloody Armor, Bloody Helm, Chaos Mail, Core Plate
Moonite : Jeanne's Armor, Jeanne's Helm, Jeanne's Shield, Witch Boots
Mithril : Mithril Coat, Mithril Dress, Mithril Mesh, Mithril Shield
Meteorite : Star Cloak, Star Greaves, Star Guard, Star Necklace
Rune Metal: Rune Buckler, Rune Shoes, Wizard Helmet, Wizard Mail
With the Magical Rasp:
Iron : All-Purpose Knife, Plate Mail
Orichalcum: Odin Helm, Reflection Armor
Damascus : Algol, Duel Helm, Duel Suit
Moonite : Ishtar's Robe, Isis Tiara, The Armband of Kali
Mithril : Pallas Athena
Meteorite : Sylvan Boots, Sylvan Helm, Sylvan Mail
Rune Metal: Flying Hawk Robes, Mirage Robe
(-)Failure: Perforated Armor.
--- < REVERSE SIDE > --- ......................................................
A super specialty command that uses everyone's powers to make dangerous items.
Is it ambition that fuels crime?
Item Requirement/s: Vellum Paper
Tool Requirement/s: None
IC/Sp Requirement/s: Pickpocketing, Reproduction
Support Items: None
(+)Success: Contract, Fill-up, Forged Bills, Forged Checks, Forged Medals, Lien,
Life Insurance, Second Ledger, Stock Certificates
(-)Failure: Bounced Check
_______________________________________________________________________________
*******************************************************************************
IX. - WALKTROUGHS -
*******************************************************************************
The walktroughs are mainly divided by the two books, Book 1: Claude's Destiny
and Book 2: Rena's Adventure. And these books are divided by diffent chapters
that designate major events that are unfolding at that part of the walkthrough.
The walkthroughs are also composed of maps and item checklists to help you
finish the places efficiently and give you the ability to chhose where you want
to go to with a bird's eye view of the place.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Book 1 ......... <<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CLAUDE's DESTINY <<<<<<<<<<<<<<
In the main menu you have three choices; <New Game>, <Continue> and <Voice Col-
lection> select <New Game>. The Sound Select Menu is then shown allowing you to
choose the quality of the sound output, given <Surround>, <Stereo>, and
<Monaural>.
< Surround >
You can experience surround sound if you have four or five speakers and a
surround sound processor. Don't select this setting if you only have one
speaker.
< Stereo >
This setting is for those who have two speakers. If you have two speakers
surround setting is recommended. Although you have only one speaker, con-
necting with both red and white stereo cables, you can select this.
< Monaural >
This setting is for those who have only one speaker. If you have only one
speaker, select this setting.
You will then be prompted to select to either turn on or off the vibration
function of the controller.
< Vibration On >
This setting turns on the vibration function. When on is selected, the
unit will vibrate during certain game events.
< Vibration off >
This setting will turn off the vibration function of the controller with
the vibration function.
Then you will be prompted to select which story will you take, Claude's or
Rena's. When you highlight their figures, a picture of them will be displayed
and a short description can be read on the lower part of the screen. Here are
their descriptions:
< Claude Kenni >
Son of Earth Federation Army hero Ronixis J. Kenni. Claude has his doubts
but still attends the Federation Academy. A typical 19 year old his major
for now is basic combat arts.
< Rena Lanford >
Creative, a dreamer Rena is a happy-go-lucky 17 year old girl. She excels
at the physical arts and has a mysterious healing power. She lives in Ar-
lia, in the southern regions of planet Expel.
This walkthrough mainly tackles "Claude's Destiny" so select him as your
character.
After selecting the character, you will be given the choice of renaming your
selected character. Although their surnames cannot be changed because the sur-
names are part of the story. You will then see the screen for battle mode se-
lection. Here is a brief description of the different modes of battle:
< Standard >
Targeting: Manual
Camera Mode: Standard
Free Movement: Square + directional buttons
Standard combat mode. Recommended for players new to RPGs or players with
little action game experience.
< Semi-active >
Targeting: Semi-auto
Camera Mode: Leader-based
Free Movement: [square] + directional buttons
Combat mode for free action. Recommended for players who take more free
movement initiative.
< Full-active >
Targeting: Auto
Camera Mode: Leader-based
Free Movement: directional buttons
Mode for full use of movement. No targeting control. Check screen for
[square] button functions.
--------------------------------------
=================== <+>- Chapter 1: Warrior of Legend -<+> ====================
--------------------------------------
"Only the vast reaches of outer space can hold the merry dreams of 10 billion
people and still show them its infinite possibilities. Countless dreams expand
through the vastness of space, but of course, some of them are nightmares. Soon
after their first contact with the Gamma Sector, the intelligent life forms in
the planet Rezonia began a great confrontation with the earth federation. The
flames of war erupted in a violent maelstrom. In the space year 342, aboard the
battleship Calnus, he lead the forces to victory in the battle against Rezonia,
and received the medal of valor. In the space year 345, he solved the mystery
of the virus outbreak on the undeveloped frontier planet Roak. He then foiled
the trecherous plot hatched in the aftermath by the Rezonians led by Jie
Revorse, leader of the planet Fargett. In recognition of his meritorius ser-
vice, he was promoted to admiral at an unprecidented age of 38. He was my
father, and no one respected him more than me. I also held a fine position as
an officer in the Earth Federation. Yet, I am my own person, I will not be
merely the son of Ronixis J. Kenni, hero of the Earth Federation. And now, I am
here..."
-------------------
1. Planet Milocinia
-------------------
After the introduction of the present status of our lead character has ended,
you will be with an away team with you is your father Ronixis. He will give you
the phase gun as a means of protecting yourself and the other scientists with
you. After a brief discussion, you will walk near the fallen object.
On the left side of the screen you will see a small, black, podium-looking
object, examine it. A science officer will continue with the examination and
open the doors for you. Once you are inside, you will see that your father and
a science officer is investigating an alien device at a distance. You walk up
to the alien technology and a bright ball of light will suck Claude and he will
disappear leaving an energized crater on his last position.
----------------
2. Shingo Forest
----------------
You wake up in a forest, unknown where its exact location is. You try the
communicator but nobody answers, so you try to find out if there is an advanced
civilization in this area. Walk south until you see a girl walking due west,
followed by a brown gorilla-looking beast. The beast will attack her, so you
come to the rescue.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< GARK >>>
HP: 2000
Weakness: None
Resistance: None
Your normal attack is too weak to deal damage, just use your phase
gun three (3) times and he'll be toast!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After your heroic rescue, the girl will run away, so follow her. When you have
caught up with her, she will introduce herself as Rena, and thanks you for your
help.
Just follow the trail to go to the nearest town, Arlia. There is a save point
near the entrance to town. Although you can't use it right now.
----------------
3. Arlia Village
----------------
Item checklist:
_____ 200 Fol
_____ Blueberry
_____ Blackberry
_____ Leather armor
_____ Resurrection bottle
_____ Rose Hips
_____ Strawberry Jam
She will go on ahead, and go home. Now go around the village and take all the
treasure chests that you can find. They are very easy to spot (they are colored
red with yellow stripes). Two boxes are on the second floor of a couple's house
at the west part of town, north of the bridge. Three more are outside the store
very easy to see, it is on the east part of town. Another one is in a house
where two children are talking it's time to go to Rena's house. Rena's house is
located in the east part of town opposite the mayor's house south of the three
treasure boxes that you found, and northwest of the river. Go in her house.
She will introduce you to her mother, Westa. After having a chat with Westa,
Rena will volunteer herself to give you a tour around Arlia. Go in all of the
houses, store, the church and the mayor's house to get a brief info about the
place. Go back to Rena's house after some conversation and a very luscious meal
you will be upstairs in a room, walk a while and wait. You can't search Rena's
room for now, even if inside her room is the last treasure chest in Arlia. You
can get it later. After a few moments you will have a very long talk with Westa
Mayor Regis and Rena. You will talk about the "Warrior of Legend."
Rena thinks that you are the warrior of the legend, for you wear odd clothing a
traveler with no definite place to go to, and you bring a sword of light (or
almost close in resemblance to it). Rena will leave, but let her be. The mayor
will offer you to stay at his place until you are ready to go.
The following morning, Regis will give you a Long Sword and comment that you
must not use your "sword of light" for it will attract attention. Then he tells
you to go to Salva a town not far from Arlia, to get information on how you can
go back home. You can sleep whenever you want in his house if you need to get
your HP up again just talk to the maid in the second floor of Regis' house. Now
go to Rena's room and you can take the chest that you can find there. Now go to
Shingo Forest, south of town.
----------------
4. Shingo Forest
----------------
Find Rena in the forest. She will be standing at the end of the forest, the
place where you woke up and Rena will have a short conversation with you. After
a while she will ask you to leave her by herself. So its time to go to Salva.
But before heading back to town, you will see a man dressed in a red-black
outfit, he does not talk, but note his appearance. Salva is located north of
Arlia, and its the only place that you can go besides Arlia when you are in the
world map.
----------------
5. Town of Salva
----------------
Item checklist:
_____ Heavy Ring
_____ Portrait B
Now this town is quite larger compared to Arlia and more shops can be seen here
now buy new and better equipment for Claude, and a few herbs for medication if
you still have Fol. Walk around town and talk to everyone here to get some info
about the mine and about Alen. There is a treasure chest inside the weapon/item
shop, its between the weapons dealer and the items dealer, you can't miss it.
Don't forget to go to Alen's house his house is located on the northern part of
town, on the northeast. Go around the place and you will find out that Alen is
not home. There is a chest on the north-west room on the second floor. When
you leave Alen's mansion, Claude will comment about the undeveloped planet he's
in, and gaining information is useless so he decides to go back to Arlia. After
getting the chests and getting information from the people, better head back to
Arlia.
----------------
6. Arlia Village
----------------
When you arrive you will find out that Rena has been kidnapped by Alen its time
to rescue the damsel again. But before going back to Salva raise Claude's level
to the time that you will hear him say after battle "they're too weak." To
easily defeat the enemies here, use your phase gun, because this is the last
time that you will have the capability to use the phase gun. Its MP usage is
zero (0) so there is no problem of losing MP. After you have attained a very
acceptable level, go back to Salva.
----------------
7. Town of Salva
----------------
Head back to Alen's house and enter the east room on the ground floor. Inside,
you will find Rena's hairpin lying on the floor. The statue in the corner of
the room will shine, so you investigate. Upon examining the statue the book
case on your left will move to the right and show a stairway leading below. Go
in and investigate.
--------------
8. Salva Drift
--------------
Item checklist:
_____ Blackberry (2)
_____ Blueberry
_____ Gold (2)
_____ Iron
_____ Rose Hips
_____ Silver
_____ Spectacles
Once inside you will see a save point and a man in your right, he looks like he
has been attacked, but never mind about him, you are here to save the damsel in
distress just continue going north until you enter a door with an "Imp" written
above it.
Continue going north until you reach two treasure chests get them. Then go west
through the next screen. You will then reach a junction, continue going west,
the path to the south leads to the real entrance of the Salva Drift guarded by
soldiers. When you continue going west, you reach a dead end with two treasure
chests. After getting the chests, return to the junction where you first found
the first two chests then go north through the next screen. On this part of the
mine you will pass another chest get the chest and follow the trail to the next
screen. On this screen, you will come to an intersection, there are three paths
going west two east and one going north. The two paths going east will take you
where you came from, so lets go to the three paths to the west. The north-west
west paths lead to a dead end with treasure chests, while the south-west path
leads to another part of the Salva Drift after getting the three treasure boxes
on the north-west and west paths then enter the south-west path. On this screen
you can find another chest on a room south of your position. You can't continue
going west, because west of your position is a Dragon's Nest. Better head back
and go north where there is a save point.
____________
________| |
____ |S ___D__ B |
| |___| |_____ |____________|
| C ___ _D_ |_
|____| | | | C|
____ | | | _|
| C |___| | | |
| C ___ | | |
|____| _| |_ | |
__Sgn__________| _ |_| |
______ __D____/ \_D_ |
| C| | |
|__| |D|
| |__
| CC|
____ | __|
| C |____________| |
| C ___ ___D__ |
Legend: |____| | | | |
B - Boss (Alen-Tax) | | |D|
C - Treasure Chest __| |__ | |
D - Door / Next Screen | GGG | |S|
G - Guard | | | |
S - Save Point |__ __| | |
Sgn - Sign (Dragon Nest Ahead) | | | |
Entrance |D|
| |
Alen's House
(C) Vanrei 2002
When you reach the save point, save and heal Claude if he has substantial loss
of HP. Now enter the door near the save point. You will now be on a church-like
room with a sacrifice table in the far end of the room. Rena is tied on the
table, overlooking her is Alen, or supposed to be Alen. Claude unties Rena from
the cords that bound her to the table. And you will see that Alen is possessed
by an evil demon. The demon will attack you which starts a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< ALEN-TAX >>>
HP: 400
Weakness: Light
Resistance: Dark
Very easy boss, just hit him with your normal attack and he'll be
finished. If you get difficulty defeating him, then use your newly
gained killer move. Rena will be your backup healer if you need
some healing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the boss, Alen will be back to normal and he will tell you to
continue your discussion in the mansion.
----------------
9. Town of Salva
----------------
Alen will ask about what has happened, because all this time he did not know
what he was doing. Even though, he did not know what he had done, he still
apologized for what has happened. You decide to return back to Arlia for Rena's
mom would be worried about her.
-----------------
10. Arlia Village
-----------------
Rena's mom, Westa and the Mayor, Regis are still standing on the gates of town,
waiting for your return. Upon your arrival, Westa will run to hug Rena.
Night falls and its dark outside, Claude and Rena are in Regis' house. Inside
they are talking about what had happened to Alen, and if the reason behind it
was the Sorcery Globe. Regis will also comment on the commotion that had spread
in Salva about the warrior. He will then ask Claude if he could investigate
about the Sorcery Globe. Claude will accept his request, because he thinks that
it might be worth investigating. Rena will then ask Claude and Regis if she
could join Claude in his journey. The mayor approves and then she heads back to
her house.
After Rena has left, Regis will have another conversation with you. It is about
Rena and why he had approved of Rena joining Claude in his quest. You will then
be lead to the second floor, and Regis will ask you to take care of Rena. He
will then leave and go down the stairs. Before you have time to get to bed, a
noise was heard from the balcony, go and investigate. The balcony is south of
your present location.
Outside, Rena will be standing downstairs and ask you to come down and have a
talk with her go outside and you can find her on the bridge on the west part of
town. Approach her and you will have a brief discussion about herself.
The next day, Lucia, Regis and Westa will wave you goodbye. But before you go,
Regis has given you a letter of introduction, which you will use when you go to
Cross Castle and talk to the King. Go out of town via the north gate and then,
travel to Salva. You need to pass through here to get to the Castle Cross.
-----------------
11. Town of Salva
-----------------
Item Checklist:
_____ Ring of Happiness
Go to Alen's mansion and talk to him on the north-west room on the second floor
of the mansion. After a long conversation with him, talk to him again, and he
will give Rena the Ring of Happiness. Exit Salva via the north gate now follow
the path, until you reach an intersection with a round symbol drawn on the
ground you are standing on. In front of you is Cross Castle.
--------------------------------------
=================== <+>- Chapter 2: The Treasure Hunt -<+> ====================
--------------------------------------
----------------
1. Town of Cross
----------------
Its dark in this part of Cross because it is nighttime when you arrive in Cross
Castle. Better rest in the inn (the north-west building). Inside you will see
that the owner knows Rena and she lets the two of you rest for free. The owner
is actually her Aunt Rachel, and her Aunt thinks that Claude is Rena's boy-
friend. Before going to sleep, the name Dias Flac will be mentioned for the
first time. After you wake up you will now be able to do a private action here.
This private action sequence enables you to have Opera join your party, but if
you rather have Ashton as a member of your group, then skip this private action
sequence. When you do a private action here go north to the castle, you'll meet
a three eyed man, he is Ernest Raviede.
Item Checklist:
_____ 500 Fol
_____ Leather Helm
_____ Woodshield
If you talk to the people around this town, you will receive the rumors common
in this town. The rumors are:
(1) The prince had ran away
(2) The King is looking for adventurers
(3) Entering the mountain palace to the north can only be allowed if you
have permission from the King.
(4) In the mountains to the west on the continent of Cross, there lives a
demon bird.
I recommend buying all the skills available in the Skill Guild, buying a skill
will affect all party members, present during purchase of the skill and future
members of the group. Now after doing a little bit of shopping for items that
you need, it is time to go inside Cross Castle. You need Rena with you when you
enter the Castle.
---------------
2. Cross Castle
---------------
In the reception table, talk the one on your left. He will let you explore the
castle first, while waiting for your turn to see the King. Now its time to do
some exploration, let's start by going downstairs. There is a door there being
guarded by a soldier, inside is what looks like the armory, it contains two
treasure chests. Get the chests and then head back up. On the first floor there
are two stairs going up. But the two stairs will eventually lead to the same
place. Go inside the prince's room, inside you'll find a treasure box. Talk to
everyone around the castle. After talking to everybody, you will be informed by
the soldiers that it is time for your audience with the King. Go back to the
first floor of the castle and talk to the two soldiers guarding the middle
staircase. They will let you in. The King will ask what you want to know about
the sorcery stone. Choose the options one by one so that you will have an idea
about the story of this game.
After having an audience with the king, you will be given 600 Fol and passport.
The King will advise you to ride on the ship going to El on the town of Clik.
Now leave the castle and go back to town.
----------------
3. Town of Cross
----------------
Once you reach the town square there will be a commotion going on at the center
of town. Two heraldic mages are fighting over a map. Claude will intervene, but
the two heraldic mages will still fight, showing off their heraldic spells. The
Heraldic Wizard will lose, and the Heraldic Sorceress won. The Sorceress is</pre><pre id="faqspan-4">
actually Celine, she is a treasure hunter. She will offer Claude and Rena to
accompany her in finding the treasure drawn on the map in a cave in the conti-
nent of Cross. You have no choice but to join her in her treasure hunt.
The Cross cavern is found East of the Town of Cross. It is very easy to spot it
looks like a mountain with an opening at the center.
------------
Cross Cavern
------------
Item Checklist:
_____ ?ITEM _____ Green Beryl
_____ ?MINERAL _____ Heart Barriers
_____ 600 Fol _____ Lavender (2)
_____ 700 Fol _____ Magic Canvas
_____ Ancient Writings _____ Resurrect Mist
_____ Artemis Leaf _____ Stink Gel
_____ Blackberry (2) _____ Sweet Syrup (2)
_____ Cure Poison (2) _____ Tri-Ball
_____ Feather Pen
Once inside, follow the path and go north entering a crack on the wall. On the
next screen you will see there is a junction, this is the first junction, go
west to the other room. There you will find a treasure chest, get it then go
back to the first junction, and then go north. Here there is another junction,
this is now the second junction, go west. Inside this room you'll find a circu-
lar path, continue going west. Inside you'll find two treasure chests, better
take them. Go back east, then east again, never mind the door to the north of
the circular path. When you come to the second junction again go north, here is
the third junction and treasure chest. West leads to the circular path we have
already been through, so go north. Here there is a path going west and going
east and two treasure chests. This is the fourth junction. Go west, then west
again until you find a treasure chest containing a lavender. Go north then west
to get two more chests. Then go east, south, east, east again, until you return
to the fourth junction. Now go east, the fifth junction is found here, east
leads to two more chests and the north path leads to the sixth junction. On the
sixth junction, go east to get the chest, then continue going south until you
get to a dead end and a chest. Return to the sixth junction and go south, then
west to get three more chests, return to the sixth junction. Head north, then
north again. You will now be on a room with a luminous boulder at the center
and a save point on your right. Refer to the map below if you have difficulty
following the guide.
________
Legend: / \
A - Ancient Writing / B \
B - Boss Chest (Gargoyles) | A C |
C - Treasure Chest _____ \ C C /
D - Door / Next Screen / \ \__ ___/
I - Luminous Boulder ___/ I \____/ /
SD - Special Door ______________ / __ SD___/
#s - Junctions / ____________ \/ / \ S /
/ / \ / \_____/
/ / | |
| | ______|6|_____
| | | _D_ _D__ \
______ | | | C/ |D| \ \
/ C \____ | | /D/ | | \ \
| D___ \| | | | | | | |
\ C / \ | |D| | | | |
\____/ \ | / \ | | | |
\ | |\ C | | | | |
| | |C\__/_ | | | |
| | |C C \_| | | |
|D| \_________| | |
/ | _____ | | _____
/ \________/ C C \_______|5|_____/ C \
| C _____D___ 4 ___D__________D_ |
\___/ \ / \__C__/
| |
|D|
_______| |
/D______ 3|
____/ / | |
_____ / _ \ |D|
/ C \__/ / \ \_____| |
| D__ \_/ D___ 2 __|
\__C__/ \_______/ | |
_____ |D|
/ C \_______| |
| D___ 1 ___|
\_____/ | |
|D|
| |
| |
Entrance
(C) Vanrei 2002
Now, when you approach the center of the room, Claude, Rena and Celine will try
to figure out where to go. Claude will look at the map and see that there is a
faded writing on the map. It says to use a certain spell to open the door.
Celine tries to cast a spell, then there is a tremendous light. Once the light
had subsided, the wall to the right is gone, in its place is a door. Save, heal
your wounds and then enter the door.
Inside, you will find a figure of a star, and five chests, the three chests are
ordinary treasures, while the other contains the ancient writings and the other
a boss chest.
Once you get the ancient writings Celine will not be able to read it, so Celine
recommends to return to her hometown and let the elder read the ancient writing
for them.
If you don't want to fight a boss then don't get the chest placed on top of the
star. Otherwise, prepare for battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< GARGOYLES >>>
HP: 1500 each
Weakness: Light
Resistance: Dark
Not very difficult boss, just let Celine attack with all her MP and
Rena cast her healing magic when needed and Claude attack with his
killer moves or with ordinary attack. Don't let Claude get between
the two gargoyles it is recommended that you set your COMBAT MOTION
MODE to [D-buttons] and set TARGETTING to Auto. The settings can be
changed in the options menu.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the battle, leave the cave, refer to the map if you don't know how to get
back to the entrance. Before you get outside, Celine will ask to join you in
your adventure. Let her join you she is one of the vital members of the group.
Now its time to go to the Town of Clik. The Town of Clik is just down the road
from the Sisko River Bridge. It is north of the Town of Cross.
Its time to learn how to pickpocket, because there is an item that you can only
get it at this part of the walkthrough and at a single person, which is only
available at the start of the next chapter. To learn how to pickpocket go to
the Sidequests Section under PCK 101.
If you don't like to get the item then, skip reading the Pickpocketing Lesson.
You can also pickpocket later on the other planet by using a support item.
-------------------------------------------------------
=========== <+>- Chapter 3: The Case of the Children Kidnapper -<+> ===========
-------------------------------------------------------
---------------
1. Town of Clik
---------------
Item Checklist:
_____ Grain
_____ Lyre
_____ Seafood
_____ Vegetables
The town of Clik is quite large compared to Cross, and the population is also
larger. The larger the population, the more people to steal from and the more
items you can acquire.
Before entering town save first and initiate the private action sequence. Go to
the fountain at the center of town. The rest of the party will be there onlook-
ing a girl, named Filia, who is predicting that a major disaster will destroy
the Town of Clik. The people just ignores her, and they leave. After the people
have left, steal from her the Mischief item. It will randomly place in your in-
ventory Fol or items while you are walking.
After stealing the item return to town as a group for the next part requires
the whole group to be there. Buy items, equipment and the all the skills avai-
lable if you still have Fol. After shopping, talk to the captain of the ship
located at the docks. The docks is south of the fountain. The captain will tell
you to go around town first because they were still preparing for the journey.
Well, there is nothing more to do so lets start having a tour. Return back to
the fountain at the town square.
Claude decides to sit on one of the benches in the town square, while waiting
for the boat to finish loading. But before he even reaches one of the benches,
a blue haired kid runs pass him and consequently tripped him over. After
checking himself if he was alright, Claude finds out that he lost his wallet
and all the money that you have. The group decides to find the boy.
Now return to the docks and talk to the two kids playing at the east portion of
the docks. They will tell you that the kid's name is Ketil, and he usually goes
to the abandoned warehouse north of the antique shop and east of the weapons
shop. Go there and once you get close to the boy, you will start a conversation
with him. After the wallet has been returned, Ketil will give you a tour of the
town.
Ketil will describe the places you go into. First go to Ketil's house, located
south of the inn west of the entrance. Then to the Fountain Plaza, where you
will feel a tremble, an earthquake perhaps. Then go to the Crepes Stand and Ice
Cream Stand, located at the center of the Fountain Plaza. After which go to the
Restaurant and the Clothes Store also near the Fountain Plaza.
After you tour, talk to the two kids in the port again and they will let Ketil
join them. Now go back to the captain of the ship and ask him if they were
ready. The captain will advise you to do a last-minute check on your equipment
and items. Return to the Fountain Plaza.
Once you reach the plaza the ground will again tremble and Claude will think if
it was an earthquake. (But aren't they in the planet Expel? Then Earthquake
should be Expelquake) The ground will continue to rumble and with tremendous
force the ground shakes up everything and destroys most of the buildings inclu-
ding the fountain in the plaza.
The expelquake will cease and you find yourself on the hills of Clik, you will
see the captain there, talk to him. He will advise you to go to Lacour, ask for
permission to cross the continent of El from the King of Lacour. To get to
Lacour, you need to ride a ship from Herlie. The captain will return your pass-
port and wish you luck. Go up the flight of stairs, but at the midst of
climbing, a tsunami will wash away portions of the city, sinking the low lying
areas. Continue going up until you see the people there. Talk to Ketil, then
exit the hills by going south.
Nothing more to do here, because the town is now submerged in water. Lets go to
Mars Village. Mars Village is located east of the Town of Cross and west of the
Town of Herlie.
---------------
2. Mars Village
---------------
Item Checklist:
_____ Purple Mist
_____ Silence Card
_____ Silk Robe
_____ Sour Syrup
After entering the village go to the tool shop and buy all the equipment and
items that you will need in your incoming journey, most especially Blueberries
and Blackberries. Because in your upcoming adventure, Rena will not be there
to heal you if you are wounded. A treasure chest can be found on Celine's Room.
Her house is northwest of the east entrance of town and north east of the
grocery store in the east part of town. Once you got the chest go back to the
west part of town. Enter the house northeast of the west entrance. Inside you
will meet Celine's Father, Eglas, her Mother, Labe, their village Elder, a
Master of Heraldry and last but not the least Dias Flac.
They were talking about how to handle the kidnapping incident that had occurred
recently. All the children were missing and they had bandits to blame it for.
The bandits have a ransom demand of 500,000 Fol and the Book of Secret Seals.
The Book of Secret Seals is one of the books not allowed to leave Mars Village.
It was planned that Dias will be hired to rescue the children and defeat the
bandits if necessary. Celine and the Master of Heraldry do not conform with the
decision. Celine then suggested that she and the rest of the group will do the
rescuing which slightly gives Dias the boot. Rena had a conversation with Dias
and she said that she asked Dias to join them. But Claude refuses to let Dias
join, so Rena decides to join Dias with the rescue leaving Claude and Celine to
fend for themselves.
Enter the Elders house and go to the room at the back of Celine's parents there
are three chests there. Talk to the elder and sleep until tomorrow if there is
nothing more that you need in town.
The next day, the Elder, Celine's parents and the Master of Heraldry sees the
two off to the forest. The elder will give you mud boots that will prevent you
from sinking in the swamp. Equip the boots even though its defense is very low
compared to the last equipment after the conversation you will be automatically
directed to the forest.
------------------
3. Heraldry Forest
------------------
Item Checklist:
_____ ?HERB
_____ Amber Robe
_____ Dummy Doll
_____ Flame Blade
_____ Mandrake
_____ Resurrection Bottle
This forest is quite easy to navigate, but very difficult to finish, especially
if you do not have a very high level stats if you had acquired the Marvel Sword
(Refer to the Tips and Tricks Section), then this forest would be a breeze. The
map for the forest is drawn below.
___
_______________/ \
B___ __Swamp__ C |
| | \___/
____________________________| |
| ___________ ___S___Swamp__|
| | | |
----- -----
| | ___ | |
______| |_/ \ / \
| ________ C | | C |
| | \___/ \___/
-----
___ | |
/ \______| |
| C _ ____| Legend:
\___/ | | ___ B - Boss Battle
| | / \ C - Treasure Chest
| | | C | S - Save Point
----- \ / Swamp - Need Mud Boots here
| | | |
| |___| |_______|____
|________Swamp__|__ |
| | |
| |
___ -----
/ \_______| |
| C __ S ____|
\___/ | |
| |
Entrance (C) Vanrei 2002
When you reach the end of the forest, you will be approached by the Master of
Heraldry. He has fooled everyone, including Celine's father in thinking that
bandits were the one who kidnapped the children. It was to Claude's surprise
that the Master of Heraldry was the root of it all. After a few more conversa-
tions, you will now fight him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< VERMILLION >>>
HP: 3000
Weakness: Fire, Light
Resistance: Dark
If you have the Marvel Sword (Refer to Tips and Tricks section)this
will be cinch. If not, well use the killer move Head Splitter or
attack using the Flame Blade acquired in the forest and have Celine
use her most powerful heraldic spell. When your HP runs low, use
Blueberries to remedy it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating him, Dias and Rena will come out from the west and inform you
that they have already rescued the children. Dias will ask Claude if he had
slain the monster. And he thinks that the time when he and Claude will cross
swords is very close. Dias will leave and the group will find themselves back
in Celine's house.
---------------
4. Mars Village
---------------
Claude will be talking to the elder when Rena comes in and informs them that
Eglas was alright and he'll be fine if he gets enough rest. Rena came from the
room at the back of the first floor of the house. She just finished healing the
wounds that Eglas had when he had encountered the Master of Heraldry. Rena and
Claude will have a short conversation, then you will gain control of Claude
again. Try to exit town. When you reach one of the exits, Celine will run out
and stop you. She informs the two that Dias had already left and they were
heroes. If they left, the village will have no one to entertain. She asked
Claude and Rena if they could stay for the night. The two approved and they
went back to Celine's house.
Inside, Eglas will talk to Claude about their mission. Eglas will also talk
about Claude being the Warrior of Legend and about Rena. He leaves the room to
let Claude sleep.
The next morning, they are ready to continue their journey. Eglas will inform
Claude that they should first go to the Lacour castle and get as much informa-
tion as possible in the continent of Lacour before going to El. Claude approves
and then they leave the village. Its time to go to Herlie. Herlie is east of
Mars Village.
---------------------------------
====================== <+>- Chapter 4: Cross Swords -<+> ======================
---------------------------------
-----------------
1. Town of Herlie
-----------------
Item Checklist:
_____ 1200 Fol
_____ Leather Boots
_____ Ring of Sadness
_____ Ringed Mail
_____ Sinclair Saber
In this part of Claude's Destiny, we can now get another character of the game,
Ashton Anchors. To get Ashton read ASH-101 on the Subjects Section. If you do
not wish to get Ashton but instead get Opera then skip the ASH-101 and continue
your journey to the continent of Lacour.
Inside town, buy all the items, skills and equipment that you'll need in your
journey. After you're done, go talk to the sailor, on the entrance of the ship
to cross the sea to the port in Hilton in the continent of Lacour.
--------------
2. Port Hilton
--------------
Buy all the skills here and get the best equipment that you can afford here the
weapon shop in our next destination will not sell anything to you before the
tournament starts. If you sleep at the Inn, there will be a short sequence for
Claude.
At the middle of the night, Claude will leave the room and go outside. He will
try to use his communicator again, but his communicator was still not function-
ing. He looks up in the sky and sees stars, he wonders if one of those stars is
the planet Earth. He then thinks about what his Mom and Dad are doing. After
breathing the air around him he goes back to his room. Rena was watching Claude
while he was alone, she looks worried about him.
The next morning, we can start our journey to Lacour Castle.
-----------------
3. Town of Lacour
-----------------
Item Checklist:
_____ Star Ruby
The population here is huge, so be sure to do some pickpocketing here, because
there are many items that you can get the weapons shop here can't sell you any-
thing right now, because the Tournament of Arms is in effect. All the weapons
shops here are sponsors at the tournament. The tool shop the food store and the
skill guild is open to serve you. Be sure to buy all the skills available here.
Go to the castle and go up the second floor to the room of the princess the one
and only chest in this place can be found here. Her room is east of the kings
room the king's room is guarded by two soldiers. If you talk to the guards they
will inform you that the king can't have any audience until after a few days
after the tournament. If you also talk to the receptionist on the ground floor,
just by the entrance, he will also say the same. If you go to the basement were
the laboratory is, you can find a boy who acts like the boss of the laboratory.
(I'll talk about him later) Leave the castle, there is nothing more you can do
here.
Claude will stop at the front of the castle. He will ask the group what to do
next, for the King can't have an audience with them until after the tournament.
The group can go to the Town of Linga to have the Ancient Writings deciphered,
but Claude has something in his mind. Claude wants to join the tournament to
test his skills and to have a fight with Dias, for Dias is sure to join the
tournament. The group will approve of his decision to join, so return back to
the castle and talk to the receptionist for the Tournament of Arms.
Once Claude has registered he needs a sponsor for the weapons and armor that he
will use in his battle there are four items shops that offer their sponsorship.
The weapons and armor that each one offers are listed below. The grades for
attack and defense are in the scale 1 to 4, 1 being the best and 4 the worst.
< Counterpunch > (Attack: 4, Defense: 1)
The Bald man between cannons and cannon balls. He is the left-most shop.
Weapon : Sinclair Saber
Armor : Brigandine
Shield : Buckler
Helmet : Plate Helm
Greaves : Silver Greaves.
Items : Blackberry, Mixed Syrup, Sweet Syrup (2)
< Knockout > (Attack: 1, Defense: 4)
Man with a hat beside a huge armor holding a red arrow sign.
Weapon : Long Edge
Armor : Leather Armor
Shield : Wood Shield
Helmet : Leather Helm
Greaves : Leather Greaves
Items : Blackberry, Mixed Syrup, Sweet Syrup (2)
< Slayer > (Attack: 3, Defense: 2)
Woman with an inside store, through the brown door pointed by the arrow.
Weapon : Walloon Sword
Armor : Ringed Mail
Shield : Round Shield
Helmet : Iron Helm
Greaves : Iron Greaves
Items : Attack Bottle, Fresh Syrup, Fruit Syrup, Violence Pill.
< Straight > (Attack: 2, Defense: 3)
Man with a blue hat standing beside the poster of a woman holding a sword
Weapon : Gusguine
Armor : Banded Mail
Shield : Knight Shield
Helmet : Banded Helm
Greaves : Plate Greaves.
Items : Blackberry, Mixed Syrup, Sweet Syrup (2)
Choose whatever sponsor you would like. After getting a sponsor, return to
Central Lacour the tournament will begin soon, but are you ready? Do you think
that your level is high enough to defeat the other competitors in the tourna-
ment. I fought the other competitors at level 35, because of the PCK-101, I al-
ready had high levels and with the help of the Marvel sword it was very easy to
level up. (Refer to PCK-101 in the Sidequest section and the Marvel Sword at
Tips and Tricks Section) If you are ready, then stay at the inn and there you
will wait until the tournament starts.
The next day, go to the castle and go to the coliseum. To go to the coliseum,
walk north from the reception desk, then west, west again until you reach the
stairs, go up then go north. Register at the front desk, surrender your weapons
and items and get the your weapon and armor from your sponsor here. Dias will
enter the room and ask about his weapon. His equipment was not yet available in
the coliseum, so he was advised to go to the weapons shop to follow up on his
equipment. Rena follows him and leaves the group, which makes Claude furious.
Now go to the waiting room west of the registration desk.
Talk to everyone here before the guard will call you and Amon Rau for the first
fight. Amon Rau is the person in Yellow Green Armor standing at a corner of the
room.
The guard will come in and call in the first participants for the tournament.
That is Claude and Amon Rau will begin. Be sure to equip your best moves and
specially the Energy Sword killer move, for added healing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< AMON RAU >>>
HP: 2000
Weakness: None
Resistance: None
Just give him slices and dices and he'll be finished, if you can't
defeat him then reset your game and level up first for the next two
fights will be more difficult than this is.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Amon Rau, you will be back in the waiting room. Lets view the
other fights in the tournament. Go to the coliseum via the audience entrance
and go to the north end where your group is, and talk to them. After a few con-
versations with your group and some cheer from them the guard will call you for
the next fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< DOL ADAN >>>
HP: 3000
Weakness: None
Resistance: None
Use your equipped killer move to dish out damage, if you have
difficulty giving him damage just by using your sword. Use the
Energy Sword to heal, if necessary.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Dol Adan you will now be in the semi-finals, you have to fight
another competitor, so check your HP and MP and heal if necessary. The next
round will commence when you are ready.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< JOSE DURAN >>>
HP: 3000
Weakness: Fire, Light
Resistance: Dark
Give it all you got in this round, Jose Duran can be quite diffi-
cult but if you use your killer move wisely then this will be easy.
Heal with energy sword if your HP is low.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Jose Duran, go to your group again and you will see Dias fight.
After he has won the time has come for you to Cross Swords with Dias. The guard
will call Claude for the final battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< DIAS FLAC >>>
HP: 2500 (Only indicated but he is invincible)
Weakness: None
Resistance: None
Never try to defeat him for he is unbeatable. And it comes with the
story that you will lose to him. But try if you can defeat him.
There's no harm done in trying although if you manage to hit him it
will not hurt him even with 1 point damage. You'll always have O
damage for him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You will be defeated, obviously and the your group will go to the waiting room
where Claude is placed, Claude is alright although he has lost his memory about
the battle with Dias. Dias will come in and talk to Claude about his skills, he
will not directly praise him, but still he did praise him in his way. Claude is
alright thanks to Rena's healing power.
Claude has won as runner-up so he wins a prize. Go to your sponsor and he/she
will give you the equipment and the items that you have used in the tournament
as a prize, and also pocket money of 6500 Fol.
After getting your prize lets go to Gamgee's house. His house is in West Lacour
the only house at the end of the road.
Gamgee is the one who made Dias' weapon. He gives you the Sharp Edge sword for
being the runner-up of the tournament. He says that Dias was the one who told
him to give you the sword. He describes Dias as shy and one who never says any-
thing directly to your face. But anyway don't throw or sell that sword, you can
get Claude's ultimate weapon by customizing the sword with Mithril.
There's nothing more to do here, so lets have the Ancient Writings deciphered in
the Town of Linga. The Town of Linga is situated at the Southern portion of the
continent of Lacour. There is a cave near it, almost in front of town.
-----------------------------------------------
=============== <+>- Chapter 5: The Search for a Rare Herb -<+> ================
-----------------------------------------------
----------------
1. Town of Linga
----------------
If you observe before entering the town you can see that we cannot initiate the
private action sequence here, just like the first time you entered the Town of
Lacour.
Enter Linga and you will see a girl chasing after a sort of toy but Claude will
recognize the object and he will see that it is a machine.
Precis is running after Bobot trying to capture it. But Bobot is quite fast and
had the opportunity to knock Precis down. Claude and the others will approach
Precis and ask her if she's alright. Upon seeing Claude, Precis will turn red,
and she tells him that she's alright. She will leave to find her Bobot around
town.
If you want to get Precis then read the next paragraph. You can choose between
Bowman or Precis, because you cannot have both of them join you.
Now leave the town, and initiate the private action sequence. Go to north of
town, on your left, you will see Bobot, the thing that Precis was chasing a
while ago. Go near it and you will have a talk with Precis. After a while, she
will invite you to her house. When you reach her house Rena will be talking to
Precis' father, it seems that she is also interested in the things that they
made. Claude, Rena, Precis and her Dad will have a short discussion of their
inventions. Claude and Rena will leave, but Precis will run and talk to them
outside, she will ask if she could join you. Answer yes to let her join, she
will then ask you to wait for her on the town gates.
Enter the house north of where you had found Precis lying on the ground this is
Prof. Keith's house, he is a linguist. The professor is not around, his assist-
ant is the only one inside. He will tell you that you need an appointment to
talk to the professor, and if you requested one it will take a month before the
professor can see you. The group will be shoved outside, and they will think of
a way to see the professor as early as possible. The solution is to talk to one
of the shops here where most likely the professor always goes to.
Go to Bowman's Pharmacy at the northern portion of the Town of Linga. His phar-
macy is the house before crossing the bridge to the library. Inside Bowman will
be standing at the counter Rena will request to help them have an audience with
the professor by using Bowman's influence. Bowman agrees if Claude and the
others will find a rare herb in the Sanctuary of Linga. The Sanctuary is just
outside of town and is a cave under a mountain, its very easy to spot.
---------------------
2. Sanctuary of Linga
---------------------
This place is quite difficult to navigate, because the paths are criss-crossing
other paths. But even though having to draw the map of this place is difficult
I still tried to do it, and succeeded in creating the map of this place.
___________
Legend: | |
C - Treasure Chest | C |
D - Door / Next Screen | |
H - Herb | C C |
St - Stairs |____ ____|
______________ | |
/ ________ C| | |
_____ / / \ | /D /
/ ___ \/ / \_C | / /
/St \ \/ | | / S/
________/ /___/ \ \ |_|_______/ /
| ___D__ /\ \ | C ____/
| | | / \ \__________| H |
| | | H| \ _____D__________|
| | |_____| \ \ | |
_| | ___ \ \ | | ___
| |______|C |________| |________| |______| |
|H __D_____ __________St__D_______D___ H |
|___| \ / |___|
| |
|D|
| | ____
____________ | | | |
| __D__ _ \ | | | H |
| | | | |St | | / ___|
| | \ \ \ \ | | / /
| | \ \ \ \ | | / /
| | \ \ |H|_| |____/ /
| | \ \/ ___| |___/ /\
| | \ \/ | | / /\ \
| | / \ \ | | / / \ \ ____
| | __/ / \ \__| |/ / \ \_______| \
\ \ | C | \_ ___/ | ___D___ H |
\ \ |_H__| | | | | |____/
| |________ |D| |D|
| ___St_ | | | | |
| | | | | | | |
| | | | | | /C/
| | | | | | / /
| | | | | | / /
| | |H|__| |_____/ /
| | | __| |___ C|
| | | | | | \ |_____
| | | | | | \__St_ |
| | | | | | | |
| | |D| |D| |D|
| | | | | | | |
| |______|_|__| |_________ | |
| __D________ ___St_ C|| |
_| |_ | | | | |__|| |
| H | _| | | | | |
\___/ |C | | \________/ |
|_ | \________ _/
| | | |
|St | |
| \__________/ |
\____ _______/
| |
| |
Entrance (C) Vanrei 2002
You do not have to finish exploring the Sanctuary, if you find a rare herb,
return to Bowman to let him see the herb. You can return here later to finish
exploring the place.
At the end of the Sanctuary, there are many bones scattered on the ground, the
ground is purplish in color and a boss battle is to take place here, so be
ready.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< VISSAYERS >>>
HP: 10000 each
Weakness: Light, Lightning
Resistance: Dark
These bosses has the ability to eat and swallow one of your charac-
ters whole. The character eaten will be temporarily unusable, so
have all the characters attack from a far distance from them. Have
Rena cast Light Cross or Ray or her healing magic when needed, have
Celine use her most powerful Light / Lightning heraldic art. Ashton
should use leaf slash, and Claude should use head splitter. If you
have Precis, have her use rocket punch to defeat the bosses one by
one.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you already found a rare herb, return to Bowman in Linga for him to help you
with Prof. Keith. To go back to the entrance of the sanctuary check the map.
----------------
3. Town of Linga
----------------
Once you talk to Bowman again he will help you with Prof. Keith. Bowman, Claude
and the others will walk to Prof. Keith's house and Bowman will shout loudly at
the door shouting Keith's name. Prof. Keith's assistant will open the door and
let all of you in. Go upstairs to talk to the professor.
After a few conversations and handling of the Ancient Writings to Prof. Keith,
you will be staying the night at Bowman's house. Now go upstairs and talk to
Bowman. If Precis is not with you he will join your group, if you have Precis
then he won't join.
The next morning, you need to travel back to the Town of Lacour to talk to the
King of Lacour. Don't bother talking to Prof Keith and asking what his findings
are he isn't finished yet. Do a last minute shopping here in the Town of Linga,
exit town and head north to the Town of Lacour.
-------------------------------------------
================ <+>- Chapter 6: The Energy Stone Quest -<+> ==================
-------------------------------------------
-----------------
1. Town of Lacour
-----------------
Item Checklist:
_____ 10000 Fol
Once you enter the Town of Lacour, a soldier at the front gates will ask if you
are refugees. He will inform you that the monster horde that is attacking El is
now at Lacour, the front lines up north is protecting the continent for more
attacks made by the monsters.
If you look around town there are few people, nobody in the inn, in the stores,
the skill guild, there are only few who stayed behind. All of the other people
in Lacour are in the castle. Go to the castle and register at the counter after
registering, go north to meet Gamgee, he will give you a plate mail for protec-
tion. If you need to rest and heal your HP, go to the waiting room in the coli-
seum, sleeping is free. You can now enter the King's room, there is a treasure
chest there.
Now go to the laboratory, it is in the basement of the castle. Once you walk
inside, a short sequence will commence.
Claude will sneak in the laboratory trying to hear what the people inside are
saying. The King of Lacour will be there asking Leon, and his parents if the
weapon is ready. The weapon is the ultimate Heraldic weapon named Lacour Hope,
Leon says that it can destroy a single island in a flash. The soldier guarding
the place will notice you and you will be tagged suspicious looking by the
soldier. Leon's Mother and the King will recognize you for being the second
placer in the tournament. Leon insist that you are a spy, trying to get the
secrets of the weapon. The conversation will last a few more moments and then
the King will let you join Leon to get to the Hoffman ruins and get the ore. He
will arrange transportation for you in Port Hilton.
Leon will also give you the Link Combo item once he has joined you. Exit the
castle and you will have a talk with the receptionist. Leon will be quite bossy
and ask the guard if he can get out of the castle and travel to Hoffman Ruins
with Claude and the others. The guard will have no excuse to hold them and he
addresses Leon as "Sir Master Leon."
When you try to leave town, Leon will talk to the soldier guarding the gate,
Leon will inform the guard that he and the others will be going to the Hoffman
ruins and be back in no time. Now you will be outside of town, so head north
-west to the Port Hilton.
--------------
2. Port Hilton
--------------
In the port town buy all the items and equipment that you need in your journey.
After preparing, talk to the guy with yellow hair and blue clothes he is beside
the man you talk to for transportation to Cross. Leon will ask if you are ready
then you will ride the ship.
After you land in the island, the man in blue clothes will inform you that you
can talk to him to return to Hilton. Go north to exit to the world map when you
are ready. Then enter the Hoffman Ruins.
-----------------
3. Hoffman Ruins
-----------------
Item Checklist:
_____ ?HERB _____ Hot Syrup
_____ Angel Hair _____ Hyperball
_____ Aquaberry _____ Light Box
_____ Blackberry _____ Material Kit
_____ Cure Paralysis (2) _____ Paralysis Check
_____ Cure Stone _____ Peep-Peep Bomb
_____ Diamond _____ Recoil Bracelet
_____ Dictionary _____ Sour Syrup
_____ Fruit Syrup _____ Spring
_____ Green Beryl (2) _____ Spring Water
_____ Hexagram Card _____ Sturm Ring
_____ Holy Mist _____ Walloon Sword
The enemies here are very easy specially if you have levels 35 and above. There
is only one major problem in this place, the fire-spitting lizards, their flame
can deliver tremendous damage to your characters. Always watch out for these
lizards and attacking them should be the priority once you have an encounter
with them.
When you enter the ruins, a door will be blocking your way. Leon will try to
open the door but he has difficulty opening it. You had to help Leon open it by
pushing the switch beside the one nearest Leon. Once you are inside, there are
no enemies here yet. There are four chests here, and an elevator that will lead
you on the ground floor. There is a save point here, because this is the begin-
ning where the enemies will try to attack you.
_ _____________
|E| / ___C_C___D_ \ ___
| |_/D/ \ \________| B |____
|___ | / ___C___D_______D |_
\ \ /B/ | C |
\D\ / / | B|
\ \______/D/ | _|
\__ C / | |
_ / _ / | |
/ \___ /D/ \D\ |D|
|C C__ \___/ / | |_ _| |_
\_/ \ ___/ | C| | |_______
_____/ / | _| ____|C C __D__ \ __
| B ___/ | | / _D_______| | | | B|
\_/ |D| _/ / \ \__/ |
| | |C / | _____ |
_____/ \_________| \ / / | |
| _________D___D___ \_ / | |D|
|D| _______ | |\ C| |C C| | | __
_____________| |_ | ES | | | \_| |___| | |__|C |
| C _B__D____ C ||__ __| | | _ |____ C |
|___/ | B| | | |D| |C| |__|
| _| |D| | |_| |
|D| _| |_ _| ___|
| |___| S C |_____/ __|
|______________D___/
_____
| C C | Legend:
\ / B - Bomb
__ | | C - Treasure Chest
/ \______| | D - Door / Next Screen
| C ___D__ | E - Elevator
\__/ | | ES - Energy Stone
__ | | _ S - Save Point
/ \______| | |E| SD - Special Door (opened in a sequence)
| C ___D__ | | |
\__/ | |__________|S|
| ___D_______|
| |
|SD|
| |
Entrance (C) Vanrei 2002
You'll eventually end up in a room with the save point and a treasure box.
Arrange the members of your group that will do battle with the boss of this
place and set strategies, heal also if necessary.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< HARPHINXES >>>
HP: 36000 each
Weakness: Dark, Light, Lightning
Resistance: Fire, Light, Dark, Star, Wind
Have Claude use Shooting Stars to hold the enemy in place, have
Celine cast Thunder Storm, Rena cast healing magic and Light Cross.
If you have Precis, use her most powerful killer move and if you
have Ashton, use Leaf Slash. Don't use Leon, if he still has low
levels.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the battle, Leon will not be seen anywhere. I think he was called by
nature, and went to one corner of the room. For he was an amateur adventurer he
wasn't prepared to have an encounter with monsters. Claude will collect the
mineral and hand it over to Leon. Exit the Hoffman Ruins, refer to the map to
exit this place.
Before you leave, if you have Opera in your party and have seen the sequence
wherein you saw Opera's crashed ship, a few more conversation will commence and
then a boss battle will initiate.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< GHOST >>>
HP: 8500
Weakness: Light
Resistance: None
Very easy boss, you can use ordinary attacks on it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the boss, Opera and Ernest will offer to join you. To let them
join you, select the first option.
Now let's return to the ship and head back to Lacour.
-----------------
4. Town of Hilton
-----------------
Nothing to do here, continue onward to the Town of Lacour.
-----------------
5. Town of Lacour
-----------------
Once you enter town the soldier guarding the gate will ask Leon about the deve-
lopment of the weapon, Leon will brush him off saying that he had to report to
the King and cannot be bothered by small talk. Continue going to the castle you
will notice nobody is around, it looks like a ghost town, except for a few
soldiers on some spots of town.
Inside the castle, the receptionist will inform you that the King and Leon's
parents are waiting for them in the throne room. Enter the throne room, there
will be a short conversation about the Lacour Hope adjustment and finishing and
the request of the King to Claude and the others to help the soldiers in the
front line. It seems that there is insufficient manpower to develop that Lacour
Hope and protect the front lines. The King will request you to buy some time,
until the Lacour Hope is finished and operational. Now we need to go to the
front lines. Go north from the Town of Lacour pass the mountains.
------------------------------------
=================== <+>- Chapter 7: The Lacour Hope -<+> ======================
------------------------------------
--------------------
1. Lacour Front Line
--------------------
A weapons shop and a general store can be found here, you should upgrade your
equipment with the one's the store is selling. Go to the commander's office,
it is from the entrance, north, west, north, directly east into the room.
Inside, you will find that Dias was also asked to help the soldiers here to
defend the continent of Lacour. The commander will inform you of the present
situation and the plan to protect the people and destroy the monsters. After
the briefing, Dias will leave the room, follow him.
Once you step outside the room, Claude will have a talk with Rena. Dias will
come out and shortly join in the conversation, then he will leave again. Rena
will leave and follow Dias, lets follow her. Go outside of the general store,
Dias will be standing there. He will ask Claude to protect Rena, but Claude
questions Dias' motive, "How can I (Claude) be as strong as you (Dias) to
protect Rena up to the end?" Dias will tell him that he (Dias) is only strong
in protecting himself, but in protecting others, it is a different story. Dias
believes that he had seen in Claude what he didn't see in him, and he is sure
that Claude will protect his little sister, Rena. Dias will leave and you and
you can't follow him anymore, now lets find Rena.
Rena will be standing outside the door west of the commander's room. She will
be looking at the scenery in front of her. Claude will ask Rena why Dias had
left Arlia. Rena will now tell Claude the story behind Dias' leaving Arlia.
Dias' parents and his younger sister Cecille were killed by bandits, he did not
have the strength to protect them. He too was wounded, but alive after the
bandits killed his family.
The next day Dias will be standing at the counter of the general store. Talk to
everyone and then go north of the store, and you will see the soldiers running
to their post. Check your characters' equipment, strategies and killer moves,
you will battle a boss here. Now go outside via the northern exit which is west
of the commander's room.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< SHIN >>>
HP: ?
Weakness: ?
Resistance: ?
He cannot be defeated in any way, but if you die fighting him, its
game over. Just defend yourself, and it is recommended that you set
your strategies to stay away from the enemy for the warriors and
let the spell casters cast spells. After a minute the battle will
end, and Shin will escape.</pre><pre id="faqspan-5">
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shin has escaped, and news of the completion of the Energy Stone for the Lacour
Hope has arrived. The Energy Stone will arrive in a few days so we have to hold
the fort for a few days.
Several days later, the Energy Stone has not yet arrived, more and more casual-
ties are being reported and the morale is dropping.
Talk to everyone, and then have a rest at the infirmary. When you try to leave
the room a soldier will run and informs everybody that the monsters are attack-
ing again. You run outside and talk to Dias a few moments later you can now see
the horde of flying monsters. In just the nick of time, Leon will come and
brings along the energy stone.
If you have Precis with you, Leon will give her the Thunder Punch then he'll go
to the Lacour Hope and arm the weapon. The Lacour Hope will fire and its
released energy will be like a nuclear bomb destroying the monsters. After
defeating the monsters, Leon will inform you that his parents where looking for
you now walk back in and you will meet Leon's parents at the hallway. The group
will leave for the Town of Lacour.
-----------------
2. Town of Lacour
-----------------
The King has asked Claude and the others to help them when they attack the
continent of El. The king wants the problem solved immediately, so he needs to
send a group to destroy the monsters.
You will act as the commando unit, ensuring the safety of the people of the
continent of El, especially the part of Eluria. The warships has been arranged
in Hilton and is ready to sail with the King's command.
--------------
3. Port Herlie
--------------
You will have a conversation with Dias about the enemies they were up against.
Claude believes that there is a stronger boss behind all the other monsters, so
they should be ready. After the conversation, Dias will head back to the Front
Line and Claude and the others will be called in to get in the ship.
-----------------
4. Lacour Warship
-----------------
You will now be sailing to the continent of El. But before you even reach the
shore an aerial assault will be raised upon the ship and Shin will be leading a
pack of flying monsters. The Lacour Hope will be fired and it directly hits
Shin, but Shin creates an invisible barrier to protect himself from the beam.
Claude will compare Shin's capability to shield himself to the defensive
shields attached to spaceships in his world.
The Stone Statues will attack you, but they're fairly easy to defeat. Just
attack them with all your might. After defeating them, Shin will dive from the
sky and attack you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< SHIN >>>
HP: ?
Weakness: ?
Resistance: ?
You still cannot defeat him, but you have to loose in this fight,
and there is no one minute time limit.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When Claude wakes up, nobody is around, he thinks that he is alone again, he
looks for Rena. Then from the west, he hears a person's voice, Claude will walk
to its location and he will find Leon. Leon will ask where are the other people
and his parents. Then he will start crying like a baby, Claude slaps him in the
face and tells him not to give up. Leave the beach by going up the stairs there
is a structure north of you the tall one is the Eluria Tower, we'll go there
later. First we need to find the others. Enter the smaller structure surrounded
by forest.
--------------------------------
====================== <+>- Chapter 8: Shipwrecked -<+> =======================
--------------------------------
----------------
1. Eluria Colony
----------------
Item Checklist:
_____ Fine Shield
_____ Giant Fists
_____ Metal Fangs
_____ Platemail (2)
_____ Rune Cap
_____ Shield Sword
_____ Silver Greaves (2)
_____ Silver Robe (2)
_____ Veil Piercer
Inside you will find the others safe and sound. Rena will run to Claude crying,
it seems that when the group woke up, only Claude was missing. Leon will ask if
his parents where here, but apparently they aren't. Claude suggests that they
talk to the leader of the colony to tell him their story. Enter the north-east
house.
You will now have a conversation about the Sorcery Globe and the monster's den.
The leader of the colony will give you the weapons that you will need when you
battle the monsters in Eluria, he tells you to go to the armory in the next
room. But before leaving, Claude will ask if the villagers have seen Leon's
parents. You will be asked if you want to leave Leon here or let him join your
group. Let him join.
Now walk to the next room, the armory. Inside, there is a huge amount of
barrels. Inspect the barrels to get the equipment the leader of the colony is
talking about. When you're finished try to exit the room, the young lad inside
the armory will give you an ID card it seems that only Claude knows what it is.
Now exit the colony.
A short sequence will initiate setting the view of the story to Claude's father
Ronixis. Ronixis will be sad and doesn't seem to be lively in front of his men,
this is because Claude was missing. He doesn't care about the report about an
irregular energy activity detected in the Arctura System of the Theta Sector.
The commodore remembers this report, it is about a high energy body with a
period of 7527 years. This high energy body is the Sorcery Stone, although the
commodore doesn't know. Then an unconfirmed mayday transmission from the fourth
planet of the Arctura System will be traced. The transmission came from the
fourth planet of the Arctura System with a population estimate of one billion
people Class M planet. The planet exhibits an irregular orbital path due to the
effects of the high energy body. This planet has not yet been surveyed by any
team, so no further information can be found about it. The mayday transmission
will be placed on the main screen of the ship. The transmission has a serial
number of 1449-2356-8733-1292G, it is Claude's communicator. The commodore will
command the ship to full warp speed to the fourth planet of the Arctura System.
The fourth planet of the Arctura System is to the Earth federation the Arctura
4, for the residents of the planet, Expel. The planet is almost the same as
Earth. Earth is the third planet of the Solar System, while Expel is the fourth
planet of the Arctura System. The people here breathe the same air content as
with Earth, because Claude has no difficulty whatsoever in breathing the air of
this planet.
You will be back in control once more. Go to the Eluria, it is very near the
Colony so you won't get lost. There is a massive door blocking the entrance the
door will request an ID card. Claude inserts the ID card that he had acquired
from the young man at the armory, then the door opens.
---------------
2. Eluria Tower
---------------
Item Checklist:
_____ ?GUARD _____ Murasame Sword
_____ Aquaberry _____ Musical Software
_____ Crestier Guard (2) _____ Sapphire
_____ Crystal _____ Splinter
_____ Cure Paralysis _____ Spring Water
_____ Cure Stone (2) _____ Star Ruby
_____ Fresh Syrup _____ Steel Helm
_____ Gale Earring _____ Stone Check
_____ Giant Fists _____ Trickster
_____ Holy Mist _____ Ultra Punch
_____ Meteor Ring _____ X Box
This place is quite similar, with the Hoffman ruins, the same easy enemies and
the difficult to defeat ice-breathing lizards. Yes, the lizards are now ice-
packed, but still as deadly as the fire-packed lizards in the Hoffman ruins.
____
__________________| |
| ____ C _______ TWM |
| |___ \ / _____ |____|
| | | | | |
| C C | | | | C C |
|_ _| | | |_ _|
| | | | | |
|D| | | |D|
| |___| |___| |
|_____ _____|
| |
|T8 |
|___|
___
| |
|T8 |
| |
|B|
| |
|D|
_____| |_____
| S |
|_____ _____|
| |
|T7 |
|___|
______
______| |
| ____ Calnus|
| | |______| _____ _____
| | _________ | | | |
| | | | ___ | C C | | C |
| |__| |__| | |_ _| |_ _|
|____RD RD__ T7 | | | _____ | |
| | |___| ____| |__| P |__| |____
|___ ___| |_ _________________ _|
| | | | | |
|T6 | |T5 | |T4 |
|___| |___| |___|
_____
___ | |
___ ___ | | | G |
| | _____ _____ | | |T4 | |_ _|
|T6 | | | | | |T5 | | |____| |
| | | G | | G | | | | ____ |
| | |_ _| |_ _| | | _| |_ | |
| |____| |_____| |____| | | C C | |T2 |
|__________ __________| | G | |___|
| | |_____|
|T3 |
|___|
___
| |
|T3 | ___
| |__| C |
| __ C |
| | |___| ___
_| |_ | |
| _ | |T2 |
|G|_| | | |
|_ _| | |
| |_________| |
|_____ ____G|
| |
|T1 |
|___|
___________
| |
| T1 |
| S |
|____ ____|
| |
|D|
____ _________| |_________
| | | |
| C |___| G C C C G |
| C _D_ _________________ | Legend:
| C | | | ___________ | | B - Boss Battle
|____| | | | C C | | | C - Treasure Chest
| |__|_ G _|__| | D - Door / Next Screen
|_St_ | C C | _St_| G - Password-giving Statues
| | C | | RD - Red Door
| | | | S - Save Point
| | St - Stairs
| | T# - Transporter
|____ ____| TWM - Ten Wise Men
| |
| |
Entrance (C) Vanrei 2002
There are statues here containing the password to continue through the place.
Remember to check them. Once you have completed all five of the codes you now
have the password. (1-A, 2-P, 3-O, 4-C, 5-A or in simplified terms "APOCA" for
Apocalypse) Input the codes on the statue of the priest on the fourth floor.
After the correct input of codes, you will be given a card key to open the red
doors on the other side of the fourth floor.
At the fourth floor of the place where there are two red doors, take the west
one first to meet Claude's father in the Calnus. Once you reach the dead end,
Claude will have a transmission coming from Calnus he was going to be beamed-up
to the ship. He runs away from his friends and tell them to not come closer or
they will be sucked up, and tells them to wait for him for he will be back. A
beam of light absorbs Claude and then he is now on-board the ship Calnus. His
father, Ronixis, and Officer Kurtzman, are on the teleporter room waiting for
him. Claude is angry about the involuntary beam-up that was initiated on him.
You will now be brought to the bridge, the two cadets guarding the door to the
bridge will be surprised to see Claude. With a big surprise, the planet has
changed its orbit and is now going to collide with the energy body in exactly
80 minutes. The energy body that will collide with the Planet Expel is a Class
9 energy source, equivalent to the power held by a supernova. Be sure to pick-
pocket everybody here, although even if I had my Magician's Hand and Bandit's
Glove equipped, I can't steal everything from them. Claude will request that he
be beamed-back to the planet to save his friends he was given permission to say
goodbye to his friends for 5 minutes. So he was beamed-down.
The other members of the party are quite becoming impatient, because Claude has
been gone for almost two hours now. Then suddenly, Claude materializes in front
of them and they cheer. Claude leaves his communicator behind and walks away.
A few moments later the teleporter has again been initiated and beamed Claude's
communicator up. To the commodore's surprise, his son was not beamed-up. The
teleporter engineer tells him that Claude must have removed his communicator so
the machine cannot lock on him anymore. It seems that to have fully functional
teleportation, you must have the exact coordinates of the body, this exact
coordinates can only be attained by using the communicator as the source of the
tracking.
Now continue your search, and go north-east and take the other door with the
teleporter. You will now see the save point. Equipment check strategy check, HP
and MP check, and character check. After checking, go north to have the last
fight with Shin.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< SHIN >>>
HP: 21000
Weakness: None
Resistance: Every Element
<<< STONE STATUES >>>
HP: 2200 each
Weakness: Light
Resistance: Dark
It is possible to defeat Shin at this time, just use your strongest
killer move for Claude, for Ashton use Leaf Slash, for Celine use
Star Light or Lunar Light, and Rena still for healing purposes.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Head north, then take the path east to get two chests, return back to the three
doors and take the left path, follow the path while taking the chests that you
pass by then go straight east.
You will now be in front of a group of Nedian beings, they recognize Rena's
pendant, saying it is a quadratic key. The quadratic key can be made from the
energy stone found in the Hoffman Ruins and can only be fabricated by a Nedian.
Now Rena knows that she is a Nedian, the mages also seem to know that Claude is
not an Expellian they describe him as a human, from the planet Earth. The mages
are the Ten Wise Men from the Planet Nede, they were the ones who sent the
Quadratic Sphere (Sorcery Globe) to the Planet Expel. They plan to destroy this
planet to have the power to leap to the planet Nede. One of the wise men will
attack you as a test of how good you are.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< BERLE >>>
HP: ?
Weakness: ?
Resistance: ?
This is another time-based battle, you must survive this ordeal for
a minute until time is up. Have Claude distract Berle by running to
him and hit him once, then run and run until the time is up. Berle
will run following Claude, if you continually run, Berle will not
have the time to hit you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the battle has ended, the Ten Wise Men will teleport and then an FMV of
Expel colliding with the energy body is viewed. The game will now ask if you
want to save. Save of course, the last save would be a long way from now, or
should I say the place is already gone. Now the computer will ask you to insert
Disk 2.
-------------------------------------------
================= <+>- Chapter 9: History of Planet Nede -<+> =================
-------------------------------------------
----------------------
1. Outer Wall Paradise
----------------------
Claude will wake up in a strange and new place, Rena will be near him, she is
also waking up. The other members of the group will come out and they will ask
where they were, Rena seems to know this place. She says that this is a part of
the Outer Wall Paradise, and then she leads the group east of the place where
they have been. It seems that the members of the party excluding Claude, didn't
know what had happened to the planet Expel. But Claude didn't say anything to
them, for the information that he has might break their hearts. At the end of
the path a strange looking structure is standing, and a voice will emanate from
around them. It was telling them to come in the transporter, now we know that
the structure is a transporter. Rena says that it is alright to get in the
transporter so the group enters the strange structure. A field of light absorbs
Claude and the others and they disappear.
---------------
2. Central City
---------------
You will now be in the other end of the transporter, this one seems a little
more advanced than the one they went into. Go east to the next room here you'll
meet the mayor of Central City, Narl.
Narl will tell you the history of the planet Nede and the ones you had battled
in Expel. I have placed the story here, but you can also read this in the data-
base of the library in North City.
Narl: 3.7 Billion years ago, Nede was a single planet,
Rena: Was... You mean that it isn't a planet now?
Narl: The current Nede is not a planet. An artificial planet covered by
a high energy field... That is the current Nede, "Energy Nede."
Claude: So that was what my father called a "High-Energy Body"...!
Speaking of 3.7 Billion years ago this was an age when Expel didn't exist
yet in the universe.
At that time, Nede was a planet that had such a high level of Magic
Science that it had no equal throughout the universe.
Because of this many of the planets in the galaxy came to be collectively
under the rule of Nede.
However there was no coercion, but rather it was said to be a coexistent
relationship. It was to be a nearly ideal form of government.
However, even in such a world, there were still those who had malice in
their hearts.
They called themselves The Ten Wise Men.
Rather than coexistence among planets they desired to dominate the entire
galaxy.
With their vast powers these dreaded fanatics first tried to capture Nede
itself.
Under their attack, the major cities of Nede fell one after another.
They killed off all the people who would not obey them. Yes... even women
and children were ruthlessly massacred.
The Nedian forces marshaled their forces for an all-out resistance but...
their powers were great and terribly evil. Ultimately the rout was
unavoidable.
However, their violence could not continue any further...
At the end of the life-and-death struggle lasting many weeks long, they
finally succeeded in breaking the Ten Wise Men.
The people of Nede decided to punish the Ten Wise Men by confining them
in a jail called the eternity space, which once entered, can never be
left.
The Nedian forces were victorious in battle.
Yet in this battle, the Nedians finally became aware of the immense power
that they possessed.
Even if we had not intended to do so, we had acquired sufficient scienti-
fic power to rule the entire universe.
Should persons like the Ten Wise Men appear again... Nede would be again
dragged into the maelstrom of upheavals of war.
No one desired that, at the end of a long conference, they reached one
conclusion advocated by the genius Dr. Lantis.
That was... to seal their own evolution and the power of Nede.
The planet Nede was destroyed at the hands of the Nedians themselves.
All of the Nedians emigrated to the residential district Energy Nede
built inside a high energy body.
The energy body that covered Energy Nede prevented anyone from coming or
going to or from the outside world.
The Nedian forces fought with their last spurt of strength.
Narl: The rest is as you can see. They should have been confined in the
eternity space and left in outer space but its not known how they
escaped and returned to Expel. But in fact, they escaped from
eternity space and returned to Nede, in order to reign as the
rulers of the galaxy...
Claude: So they were God's Ten Wise Men.
Narl: That's right. While the enormously powerful Indalecio was their
leader, the extrememly resourceful Cyril served as their chief of
staff. These were accompanied by the other eight followers inclu-
ding Decus. They were dreaded fanatics. You can find out more
details by referencing the database in the library.
Narl will now explain to you why Claude and the others were summoned. A few
more moments of conversation and you will be asked to go to North City to get
your means of transportation, the Synard. But before you continue your journey,
Rena will be asked to stay for a while to have a personal talk with the Mayor.
In a few moments, Rena will come out and Claude would like to ask something,
but he can't point his mind into it.
You are in the third floor of the City Hall, if you go to the second floor,
there is a publishing company there that can publish your works. To create
books that can be published by the publishers, create one by using the Publi-
shing Super Specialty Command. (Refer to the Skills section) When you come back
to the publishing company later, you can get your royalty fee. When you exit
City Hall go west to have a sequnce between a reporter, she will be part of
your team if you see this sequence. Be sure to go around Central City there are
stores here that sells items useful for item creation.
You should get Claude's strongest Sword the Eternal Sphere by using the Custo-
mize Specialty Command. Combine the Sharp Edge Sword that you got from Gamgee
in the Town of Lacour, with a Mithril Ore, to get the Minus Sword. Combine the
Minus Sword with another Mithril Ore to get the Eternal Sphere.
Once you are ready, go north to North City, it is the only place you can go
because its seems that this place is full of islands.
--------------------------------
==================== <+>- Chapter 10: The Synard -<+> =========================
--------------------------------
-------------
1. North City
-------------
Your objective is to get a Synard to have a means of transportation around
Energy Nede. If you check your map this artificial planet does not have artifi-
cial bridges, but they have artificial Synards. The Synards in North City are
breed by scientists and sold to rich people. In earth, the Synards act as a car
and a plane in one and most people have cars and few have planes, and none with
both the ability to drive and fly in one.
If you go north, you will have another sequence with the reporter. Claude
describes the reporters behavior as fatal attraction.
On the northern part of the city is the library where there is a huge amount of
database stored here. On the North-east is "The Home" this is where the Synards
are breed. Enter and talk to the receptionist. She will tell you that the
director is waiting for you at his office, so go north, there is a passageway
under the stairs. But before you enter be sure to check your HP, MP, strategies
and equipped killer moves, there will not be a time for you to set these later.
In the directors office, a man will introduce himself as Artis, he is the head
of the Synard project. He will command his staff to input your data into the
Synard on the next room on the second floor. After inputting Claude and Rena's
data into the Synard, the Synard will become violent. This violent behavior is
caused by the non-Nedian data entered in the Synard. You now have to kill the
Synard or the whole "The Home" will be done for.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< SYNARD >>>
HP: 43000
Weakness: Lightning
Resistance: None
This is quite an easy battle, have Claude use Dragon's Howl if you
have it, or Twin Slash. Have Celine use her Lightning spells, Rena
healing, if you are too weak to defeat it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Synard will be dead and you cannot have another input of data to another
Synard, so Claude asks what should they do next. The director tells you to
continue their discussion in his office. The reporter will come running but she
is late and did not get the scoop that she wanted.
The director will be speachless, and tells you to go to the transporter west of
his room. Claude will ask what is the other way to transport them from place to
place with ease. The director will not explain the reason and the means he just
says that you will know soon enough. Enter the transporter room and then in the
transporter chamber.
---------------
2. Noel's House
---------------
item Checklist:
_____ 50000 Fol
_____ Nature's Life Force
_____ Pet Food
You will be transported to a house which looks like a country house, simple and
quite different than what we have already seen on this planet. You will meet
Noel here, he is the director of the animal reserve. Noel will join you to find
and tame the wild Synard in the cav near Noel's house.
The Wild Synards are soon to be extinct animals in Energy Nede, actually there
is only one left and it can be found in the Synard Cave. Rena will have doubts
of obtaining the Synard for it is the last wild Synard. There are Synards in
North City, but they are all breeds, not wild ones and they are created by
Nedians. Artis didn't explain to them why they had to go to this place, because
he knows that to save the galaxy they need to sacrifice the last known wild
Synard. Noel also knows this but he has no choice they need to sacrifice one to
save all.
There are three chest here so get them before leaving the house. If you are low
in HP and MP, you can sleep in Noel's house for free. Just enter his house and
you will be ask if you need to rest say yes to rest. This only works before you
get the Synard.
------------------------
3. Cavern of Red Crystal
------------------------
Item Checklist:
_____ ?MINERAL (Meteorite)
_____ ?MINERAL (Moonite)
_____ Cinderella Glass
_____ Dream Bracelet
_____ Flying hawk Robes
_____ Fruit Syrup
_____ Heraldry
_____ Resurrection Bottle
Once you have entered the cave Noel will feel quite uneasy. He feels that there
is something peculiar about the air in the cave, it wasn't this way before.
Claude and the others believe that this is the work of the Ten wise Men.
When you reached the place indicated by the X, you'll see Chisato trip over and
leave her Job ID, go get the Job ID. You will use this later to have Chisato
join the group. You can only see this scene if you have seen the first three
scenes with Chisato.
_________
| _ _ |_____________________________
|C| | | | __D_______________ ______ |
| |_| |_| | | | | |
|____ __| | | | |
| | _____ | |______|_|_____________________________________
|D| | | |___ID________D____________________________ _ |
| | | C | ___ |St | \ / | | | |
| | |_ _| |C |_____| | | \ / | | | |
| | | | |___________| | \_/ | | | |
| | ____| |____________________ | / / | |
| | | __| |_St_______________ | | Synard / / C| |
| | | | | | ___________ | | | | | | |
| | ___| | | | / _______ \ | | | _ | | | | C| |
| | | _ | | | | / ___ \ | | | | / \ S | |__| |__| |
| | | |_| | | | | | / C \__| |__| | |___________/ \_____|St_________|
| | |_ _| | | | | |C C __| |__ |
| |___| |____| | | | \___/ | | | |
|_____ ______| | \_______/ |__| | Legend:
| | \______________St_| C - Treasure Chest
|D| D - Door / Next Screen
___| | ID - JobID dropped by Chisato
| ___| S - Save Point
___| | St - Stairs
| ___|
| |
Entrance (C) Vanrei 2002
You will see the Synard at a part of the way to it, although you can't reach it
yet, the Synard is a red and gray Heraldic Beast known only to exist in Nede.
Due to the destruction of Nede, the Synard has been transfered to Energy Nede.
The Synards are also becoming extinct, experts say it is their destiny to be
extinct.
When you have reached the place where the Synard is, you'll see that there are
two monsters attacking it. Well, you got to help the Synard, so another boss
fight will commence.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< ARCHMENE >>>
HP: 40000
Weakness: Lightning
Resistance: None
Have Celine use her Lightning-based spells and have Claude use
Mirror Slice if you have it, else use his best killer move, have
Rena do the healing routine and use another fighter, equip his/her
best killer move. Let the AI choose which Archmene should he/she
attack then after he/she has selected one enemy, attack the other
one. After finishing one of the Archmene, help kill the other one.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The enemies are defeated and the Synard is safe, but Claude asks if he needs to
defeat the Syanrd to become its master. Rena will come near the Synard and then
heal her, and I assume the Synard as her for she has two Synard Cubs with her.
The Synard would be alright, and Claude discontinue to acquire the Synard, he
plans to return to Narl to find another way to move around the planet.
Noel will stop them for he had observed that the Synard is trying to say some-
thing. Rena will go near the Synard and again, and she will inform the group
that the Synard will help them. Noel will ask if he could join the group and
help defeat the Ten Wise Men, let him join. Return back to Central City.
---------------------------------------
=================== <+>- Chapter 11: The Power of Nede -<+> ===================
---------------------------------------
---------------
1. Central City
---------------
Go to the second floor of City Hall, this is where the Nede Chronicle is
officed. Talk to the reporter that was snooping around and following you, she
will be sitting in her desk. She is Chisato Madison she will be the last member
of the group. You will hand her the Work ID that you have found in the Cavern
of Red Cystals, and you will have a choice to let her join. Choose to let her
join to complete the group.
Now go to the mayor's office to have a talk with the mayor. He tells everyone
that they need the power of Nede if they wish to defeat the Ten Wise Men, to
get the power thay must go to the four fields, Intelligence, Power, Courage
and Love. The first field that we need to go to is the Field of Intelligence,
it is located east of Giveaway and north-east of Central City. It is an island
with a structure shaped like the letter X.
Be sure to have all your characters in the Level 50 mark, because the monsters
here are quite difficult. You can use the Forged Medal-Dream Bracelet technique
to have your characters increase their level faster. (Refer to the Tips and
Tricks Section)
------------------------
2. Field of Intelligence
------------------------
Item Checklist:
_____ Alpha Box
_____ Fairy Glass
_____ Jeanne's Helm
_____ Fruit Syrup
_____ Great Punch
_____ Mirror of Wisdom
_____ Rune Metal
This field is can be finished systematically I have labeled the map so that you
can easily follow my instuctions in how to get around here. The objective here
is to activate the red spheres so that they spin, they are placed at certain
parts of the field. The mirrors are dual paths and the colored tiles are one
way paths. In a mirror you can go back and forth through the same mirror while
tiles of yellow color transports you to its respective red tile.
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|Y4 | | | | | | | | | | | | | |Y10|
|___|___|___|___|___| |___|___|___|___|___|___|___|___|___|
|R3 | | | | | |R9 |
|___| |___| ___|___|___ |___|
| | | | | |
|___| |___|___|___|
| | | |S5 | |
___|___|___ |___|___|___| ___ ___ ___
| | | | | | | | | | | |
|___|___|___| |___|___|___| |___|___|___|___ ___ ___ ___
| |S2 | | | |S6 | | | | | |
|___|___|___| ___ |___|___|___|___|___|___|___|
| | | | |M2 | | | | | | | | |
___ ___ |___|___|___| ___|___|___ |___|___|___| |___| |___|
|Y2 | |R1 | | | | | |Y12| |R11|
|___| |___| ___ ___ ___ |___|___|___| ___ ___ ___ |___| |___|
| | | | | | | | | |BT | | | | | |
|___|___|___|___|___|___|___| |___|___|___| |___|___|___|
| | | | | |S1 | | | | | | | |S4 | |
|___|___|___|___|___|___|___| |___|___|___| |___|___|___|
| | | | | | | |
|___|___|___| ___ ___ ___ |___|___|___|
| | | | | |
|___|___|___| |___|
| |S3 | | | |
|___|___|___| |___| ___
| | | | | | |R7 |
___ |___|___|___| |___|___|___|___ ___
|R5 | | | | | | | |Y8 |
___ ___|___|___ ___ ___ ___ ___|___| |___|___|___|___|___|
|Y6 | | | | | | | | |
|___|___|___|___|___|___|___|___|___|
-------------------------------------------------
___
|M4 |
___ ___ ___ ___ ___ ___ ___|___|___ ___ ___ ___ ___ ___ ___
| |R4 | | | | | | | | | | | | | | | |R10| |
|___|___| |___|___|___|___| |___|___|___| |___|___|___|___| |___|___|
| | |Y3 | | | | | | | | | |Y9 | | |
|___| |___| |___| |___|___|___| |___| |___| |___|
| | | | | | | | | |
|___|___ ___ ___ ___ ___|___| |___| |___|___ ___ ___ ___ ___|___|
| | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___ ___|___|___ ___|___|___|___|___|___|___|___|
| | | | | | | | | | | |
___|___| ___ ___ |___|___|___|___|___|___|___| ___ ___ |___|___
| | | | C | | | | C | | | |
|___|___| |___|___| ___ ___ ___ |___|___| |___|___|
| | | | |M1 | |M5 | |M3 | | | | |
|___| ___ ___|___|___|___| ___|___|___ |___|___|___|___ ___ |___|
|R2 | |Y1 | | | | | | C | | C | | | | | |R12| |Y11|
|___| |___|___|___|___|___| |___|___|___| |___|___|___|___|___| |___|
| |
___________________________ |___| ___________________________
| | | | | | | | | C | | | | | | | | |
|___|___|___|___|___|___|___| |___| |___|___|___|___|___|___|___|
| | | | | | | | | | | |
|___| |___|___ |___| |___| ___|___| |___|
| | | | | | | | | | | | | |
|___| |___|___| |___| ___ |___| |___|___| |___|
| | | | | | |M6 | | | | | | |
|___|___ |___| |___| |___| |___| |___| ___|___|
| | | |Y5 | | | | | | | |Y7 | | | |
|___|___| |___| |___|___ ___|___|___ ___|___| |___| |___|___|
|R6 | | | | | | | | | |R8 |
|___| |___|___|___|___|___|___|___| |___|
-------------------------------------------------
___ ___
___ ___|M2 |___ ___ Legend: ___ ___|M5 |___ ___
___|M1 | |___| |M3 |___ BT - Boss Tile ___|M4 | |___| |M6 |___
| |___| |___| | C - Treasure Chest| |___| |___| |
| | M - Mirror | |
| | R - Red Tile | C C |
| | Y - Yellow Tile | |
|___________ ___________| |___________________________|
| |
| |
Entrance (C) Vanrei 2002
Here are the steps:
1. Enter M1
2. Get chest, step on Y1
3. Activate the first sphere, step on Y2
4. Step on Y3
5. Activate the second sphere, step on Y4
6. Enter M4
7. Get chests, enter M5
8. Get chests, enter M5 again
9. Enter M6
10. Step on Y5
11. Activate the third sphere, step on Y6
12. Step on Y7
13. Activate the fourth sphere, step on Y8
14. Enter M6 again
15. Enter M4 again
16. Step on Y9
17. Activate the fifth sphere, step on Y10
18. Step on Y11
19. Activate the sixth sphere, Boss Tile will materialize, step on Y12
20. Get chest, enter M3
21. Enter M2
22. Prepare for the boss battle, Step on Boss Tile
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< MAGICHAND >>>
HP: 60000
Weakness: None
Resistance: Earth, Water, Fire, Lighting, Star, Light
<<< WORKBOX >>>
HP: 30000
Weakness: Lightning
Resistance: Fire, Star
<<< GUARDBOX >>>
HP: 30000
Weakness: Fire
Resistance: Lightning, Star
<<< MAGICBOXES >>>
HP: 30000 each
Weakness: None
Resistance: Fire, Lightning, Star
Have Claude attack the Magichand, it is the only one that can deal
damage to you and your group, have the others attack with spells,
and their killer moves multiple magics here can be effective on one
enemy and not on the other, but don't bother, just use whatever you
can dish damage out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the boss of this field, Claude will see himself while he was
still a child, when his father came back from space, but the Rezonian's are
planning their attack by that time. Claude asks his father to read him stories,
but his father is busy, he needs to reorganize the Earth Federation. Claude
tells his father that he had promised to read him stories when he got back.
Claude sceams at his father being a liar and pants on fire.
After the scene has ended you will be back with your friends and gain the Jewel
of Intelligence. Now we need to get to the next field, the Field of Power. The
Field of Power is located north of North City. It is an island with a big house
on top of a mountain with a bridge connecting the two peaks, but you can't land
on the mountain, you must land at the base of the snowy mountain. Walk up the
path to enter the Field of power.
-----------------
3. Field of Power
-----------------
Item Checklist:
_____ ?GUARD (Mithril Helm)
_____ Assault Bomb
_____ Atlas Ring
_____ Blackberry
_____ Jeanne's Armor
_____ Marvel Sword
_____ Melting Lotion
_____ Rune Full Moon
This place can be quite tricky, be sure to have high levels at this place, and
Claude has the Eternal Sphere. There may be times when you will see monster
standing beside a switch on the wall. They are Yetis if you get close to it, it
will attack you. The battle with this Yeti is quite different from other
battles there is a switch behind your party when you start battle. You must not
let the Yeti come near or even close to the switch or else the battle will end,
and large boulders will block the path in front of you.
MAP UPLOADED SOON!
When you reach the bridge connecting the two peaks a robot will confront you
and test you if you are worthy to receive the Jewel of Power.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< GUARDIAN >>>
HP: 130000
Weakness: Dark
Resistance: Earth, Water, Fire
Have Clade use his best killer move on this one, or if you have the
Eternal Sphere, just keep him busy with your ordinary attacks. Have
Leon cast Demon's Gate or any dark-based spells, Rena or Noel as
healer and another another fighter to help box-out Guardian.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the boss of this field Claude will have another scen wherein he
has already graduated from the academy and now a cadet. His superior officer
ask them how they felt inside a space ship, Claude will greatly approve, but
deep inside he doesn't like it here, he is bored. The captain will ask Claude
if he can mention him to his father so that he can be Admiral. Claude seems to
be sick and tired of having his father's work affect his life. Example, during
training, the drill sergeant gives Claude special considerations for his father
is Admiral of the Earth Federation.
After the scene has ended Claude would be seen talking to himself, and then the
we will now receive the Jewel of Power. The next field is the Field of Courage,
it is located east of Central City. It is an island with a cave at the base of
the mountain and it is the island closest to the island where Central City and
North City are located.
To exit the cave faster go to the spot inidcated on the map by the letter M, in
this place Claude will have a sequence wherein he will try if there is an echo
here. Select to have an echo, then an avalanche will come and sweep your party
down the mountain. Don't worry there is no damage done.
-------------------
4. Field of Courage
-------------------
Item Checklist:
_____ Jeanne's Shield
_____ Mithril Greaves
_____ Scyther
_____ Sour Syrup
_____ Spring Water
_____ Stone Check
This dungeon is quite tricky, there are places that brings you back where you
came from eventhough it should take you back only one screen the connections of
the screens are quite different at certain times so I can't make a map of this
field. If you are able to create a map of this field, do send it to me at my
email address an I'll add you to my credits list.
There are two places here in this field that you should come by, first is the
place where you will find a statue, and the other the place where there is a
transporter.
First the statue, from the entrance go northwest, west, north, west until you
reach a pedestal with a statue on top. Examine the statue to acquire it, this
will be used later on.
Next is the transporter, head back to the entrance then go east, then east
again, you will now be in the transporter, enter to transport you to another
floor. Save, check HP and Mp, check strategies and check status you will enter
a boss battle soon. Now walk east until you see another pedestal, place the
statue there to release a guardian protecting the field. A boss battle will
commence.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< GUARDIAN >>>
HP: 130000
Weakness: Dark
Resistance: Earth, Water, Fire
Have Clade use his best killer move on this one, or if you have the
Eternal Sphere, just keep him busy with your ordinary attacks. Have
Leon cast Demon's Gate or any dark-based spells, Rena or Noel as
healer and another another fighter to help box-out Guardian.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the Guardian, the scene shifts to Claude's father in Calnus, he
looks sad about the loss of his son. His crew tries to cheer him up, but to no
avail. This scene describes the legendary hero of Earth as an ordinary human
being, who is also afraid, afraid that his wife and son, will hate him for what
he had not done, and what he had already done. He is afraid of the things that
he is not prepared to face, this gives courage, another meaning.
After seeing Ronixis, the scene shifts back to Claude and the others, the Jewel
of Courage can now be acquired. The final field to that needs conquering is the
Field of Love.
The field of love is located at the center of Energy Nede it is in the floating
island, once you land in the Field of Love you can't save anymore, save else-
where if you need to save.
----------------
5. Field of Love
----------------
Item Checklist:
_____ Holy Rod
_____ Hot Syrup
_____ Resurrection Mist
_____ Serpent's Tooth
This is the easiest place I have ever navigated the place is so small there are
few items here. But there is a trick here, there are certain parts of the map
wherein you will see a red sphere beside a broken bridge examine the red sphere
to change its color and move the bridge.
_______
| |
| B |
| |
|__ __|
| |
|D|
| |
|S|
| | Legend:
_________| | B - Boss
| __Br_____| Br - Bridge
| | ___ C - Treasure Chest
| | |C C| D - Door / Next Screen
| | |__/ \ S - Save Point</pre><pre id="faqspan-6">
| | \Br SD - Special Door (opened by rune codes)
| | \ \ Syn - Synard Docking Bay
| | |O|
| | | |
|D| |D|
| | | |
| |______| |______ ___
|____Br___O___D__ \ | C_|
\ \ / /
\D\ / /
\ \ / /
\ \/ /
\ /
| |
|SD| ___
| |___/ \
|______ Syn |
\___/ (C) Vanrei 2002
Once you reach the place where you will encounter the boss of the place, the
Guardian is not around, a manservant of the Ten Wise Men had already defeated
it, she is Lover. She will take one of the members of your group as hostage.
You will have to defeat her to free the hostage.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< LOVER >>>
HP: 60000
Weakness: Light
Resistance: None
<<< BREAKWINGS >>>
HP: 30000 each
Weakness: None
Resistance: None
Have Clade use his best killer move on this one, or if you have the
Eternal Sphere just keep her busy with your ordinary attacks. Have
Celine cast Southern Cross or any light-based spells, Rena or Noel
as healer and another another fighter to help out with Lover.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating her, she will release her hostage and Claude will have another
scene wherein he encounters his father in the thoughts that he has for him. His
feelings and emotions for him will come out and the question whether he is
correct is left to Claude to decide. After the scene you will now have the last
of the Jewels. Now head back to Narl in Central City.
-----------------------------------------
================ <+>- Chapter 12: The Initial Offense -<+> ====================
-----------------------------------------
---------------
1. Central City
---------------
Talk to Narl in his office at the fourth floor of City Hall. Now that you have
the four jewels, Narl says that no one in Energy Nede can defeat you, and so he
says.
It is time to take the initiative, to attack Fienal, the town that the Ten Wise
Men have made as their base of operations. But Fienal is protected by a barrier
equivalent to the energy barrier around Energy Nede, so there is no way we can
use the Synard for air-attacks, we can't land anywhere the island because the
barrier extends upto the ocean. Underwater survey shows that the shield extends
only a hundred meters from the surface and the oceans near Fienal are deeper
than that, so the only way to enter Fienal is by underwater.
We need to go to L'Aqua to ride a Harush headed for Fienal. You will be automa-
tically transported to L'Aqua via the transporter.
---------
2. L'Aqua
---------
Once you reach L'Aqua Narl will describe your means of transportation. A Harush
is a Heraldic Beast, almost the same as the Synard, although this one can't fly
but can swim the depths of the ocean. You will automatically ride the Harush
after the other members of the offesive team, including Narl and Marianna, has
boarded the Harush.
---------
3. Fienal
---------
You will land on the Fienal dock, outside the Fienal. Go north to initiate an
FMV showing the Fienal, it looks dark and gloomy, just what you'd expect from
the headquarters of the evil Ten Wise Men.
It seems that the Ten Wise Men where expecting an assault From the Nedians, and
they had already finished their preparations. The Energy Nede Transport System
and the Anti-Space weapons are now complete and operational.
Their first target is the spaceship Calnus, the ship is displayed on the screen
at the back of the Wise Men. They fire at 10% power, and hits the Calnus, which
is trying to hail the source for peace negotiations but to no avail. The shield
of the Calnus goes down at 72%, but still holding on. The wise men try it again
now at 30% power which is equivalent to a Class 0.4 entity and damages the
Calnus' shield which went down to 22%. To finish it off they fire another beam
with an euivalent power of a Class 0.7 entity, destroying Calnus's shield and
damaging parts of the ship.
Claude is enraged and tries to avange his father's death, Marsilio comes along
to fight them while the three other Wise Men leave. You will have to battle two
sets of Takicodos and Miel64 enemies, before you encounter with Marsilio.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< TAKICODOS >>>
HP: 25000
Weakness: None
Resistance: None
<<< MIEL64 >>>
HP: 18000
Weakness: None
Resistance: None
This fight is fairly easy, but to be sure, use your best killer
moves and cast multiple damaging spells, the best that you can dis-
pose.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< MARSILIO >>>
HP: 150000
Weakness: None
Resistance: Earth, Fire, Lightning, Dark
Just let him defeat you. You have to lose in this battle for it is
part of the story. He is invinsible, and I can't even scratch him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After your defeat Narl suggests to retreat and regroup. Marianna holds back the
enemy while you escape sacrificing herself for others to live. You will wake up
in Narl's office in Central City.
----------------------------------------
================== <+>- Chapter 13: Antiproton Weapons -<+> ===================
----------------------------------------
---------------
1. Central City
---------------
We have been defeated, and with the powers and the weapons that we have now, we
don't have any chance to defeat the Ten Wise Men. But there is another way, to
find the data of the weapons developed in the secret research lab. Narl, wants
you to go to Armlock a step ahead of him so travel to Armlock. Armlock is loca-
ted further west of the Field of Courage, it is a town with buildings of orange
color roofs.
------------------
2. Town of Armlock
------------------
A messenger will be waiting for you at the entrance of Armlock he will tell you
to meet Narl at the Portal of Sealing. Head north until you see Narl at a
distance, go near him and he'll lead you to the transporter specially dedicated
to one destination, the Heraldry Weapons Laboratory. Only a few Nedians know of
this transporter and the PIN code required to access it even the destination of
the transporter is unknown to many.
------------------------------
3. Heraldry Weapons Laboratory
------------------------------
Item Checklist:
_____ Mind Ring
The place is in ruins it has been abandoned after the accident that had occured
700 million Nedian years ago. Rena seems to remember being in this place, but
can't put it all together. You can explore this place after Narl has already
gone ahead of you.
There is only one treasure chest here, so don't forget to get it. The chest can
be found from the save point, north, east, west to the room. Now go back to the
lobby and walk west, north, east, north here you'll find Narl thinkering with a
huge computer.
You are now in the room where the records from when this laboratory was built
until its destruction is kept. Narl initiates the data display to view the last
few minutes before the destruction of the laboratory.
In the record, we will see the director of the Heraldry Weapons Laboratory,
Reema. She has the access code for the database of Heraldry Weapons, before the
complete destruction of the laboratory she gave the code to be kept by the com-
puter, the code is 3248-9976-2168-9934-BZQF. She has a daughter named Rena, who
she had saved by placing her inside an experimental box that permitted space
time jump of just that size. Only a child can fit inside the box because it was
not yet tested to be occupied by a living matter. But still there is no choice,
so she sent Rena into a space time jump and miraculously landed on the Planet
Expel. That Rena is the same Rena that Westa have found in Expel.
Rena will be shocked to know that she came from a time long gone, and she can
never meet her real mother again for she is not alive anymore. Her real mother
has been gone for 700 million Nedian years. She runs away, and Claude will run
after her. Go to the place where the transporter is located, she will be near
that location. Claude and Rena will be talking about Rena's mom, if her mom
loved her. Claude tries to comfort her by giving his mom as an example. After
the conversation, Claude and Rena head back to the laboratory.
Narl has accessed the database for the Heraldry Weapons and has already placed
the codes when Claude and Rena arrived. The data chip that the computer has
given contains data that needs to be deciphered the group will now head back to
Armlock to give this chip to Dr. Mirage her house is west of the restaurant the
house with the flight of stairs at the entrance.
------------------
4. Town of Armlock
------------------
Dr. Mirage will decipher the contents of the data disk obtained in the Heraldry
Weapons Laboratory. The data chip contains plans to create anti-proton weapons,
but there is a lack of raw materials to produce these weapons. The weapons need
a type of ore named LEA metal it is an antimatter spatially stabilized into the
LEA metal form. It can be found on the cave west of Armlock and east of the
Field of Courage. Before leaving Narl will give you the key to the gates of the
cave.
---------------
5. Mihne Cavern
---------------
Item Checkilst:
_____ ?MINERAL (Damascus) _____ Meteorite
_____ Aceras _____ Mithril Mesh
_____ Dummy Doll _____ Smelling Salts
_____ Encyclopedia _____ Smith's Hammer
_____ Fresh Syrup _____ Spring Water
_____ Fruit Syrup _____ Wonder Drug
_____ Lightning Gun
Now this place has very easy to defeat enemies and they also give few expe-
rience so just go straight to the boss section and explore this place later.
Because after you have defeated the boss of this place, there will be no
more random battles inside this cave.
MAP UPLOADED SOON!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< BARKER >>>
HP: 150000
Weakness: None
Resistance: None
This boss can be difficult to defeat specially if your HP is on the
range of 3000-4000 points. This monster has an attack that can deal
damage to your whole active party at about 3000-4000 points, his
attack is known as Lose Patience. Be sure to have Rena here, or
better yet bring along Noel with you. The two healers must have the
spell Cure All or better yet Fairy Light. Have Claude use Ripper
Blast, Ripper Blast is the strongest technique Claude can have. It
is much stronger than mirror slice if you mastered this technique.
Have another spell caster like Leon or Celine and let them cast
their strongest spell. Be sure to heal after this monster had cast
Lose Patience.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating the boss, the air around will be calm, so there are no more
random battles inside this cave. Now continue your exploration, the chests are
all around the cave and there is one that is slightly hidden be sure to get it.
Now after getting all chests, exit the cave and go back to Armlock.
------------------
6. Town of Armlock
------------------
Once you have reached Armlock, go to Dr. Mirage's house and into the back room,
she will start forging the weapons and she will give you the present left by
Narl. The present is a N.F.I.D. it is a free pass to Fun City, only individuals
who have connections can get this card. Now go to Fun City for training.
------------------------------------
==================== <+>- Chapter 14: The War Begins -<+> =====================
------------------------------------
-----------
1. Fun City
-----------
The ticket man in the gate of Fun City will show you in and take you to the
coliseum. They had modified the virtual battle machine to simulate the Ten Wise
Men based on the previous data that they had acquired and Claude and the others
start their training. Three days later, the findings show that the Ten Wise Men
can no longer defeat Claude and the others. Then Dr. Mirage will come and give
them the finished weapons. For Claude a Sacred Tear it is weaker than the Eter-
nal Sphere, for Rena a Fallen Hope and for the others Void Matter, which makes
their weapons antiproton capable.
Dr. Mirage will now leave and return to his house. You have an option to train
further battling ordinary battles in immense training. Just talk to the man
near the save point. You have an option to fight, rest, or go see Narl. If you
are ready choose to go see Narl. Before choosing to go see Narl, be sure to
check everything, for a battle will commence once you decide to meet Narl.
When you have decided to go to Narl, the group will try the simulator one more
time. But three of the Ten Wise Men will come and investigate what Claude and
the others are doing. The three are Berle, the one you battled at the Eluria
Tower, Marsilio, the one you battled in Fienal and the android, Shigeo. Berle
and Shigeo will leave, having Marsilio fight with you again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< MARSILIO >>>
HP: 150000
Weakness: None
Resistance: Dark, Earth, Fire, Lightning
Have Rena as healer, if you brought your spell casters, be sure to
cast the strongest spell that they can give. If you brought your
fighters, keep Marsilio busy so that he can't move. Let Claude use
Ripper Blast so that he'll be partially confused most of the time
and gain a greater percentage of hit. Be sure to equip the bunny
shoes for Marsilio can run fast. He will be tough to defeat, but he
is now beatable.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you have beaten him, exit the coliseum. If you need to save there is a
save point in front of the reception desk for tournaments. And if you need to
rest, you can go to the waiting room, west of the reception desk. Now if head
outside, you will hear people screaming for help, some of the people will be
disintegrated in front of your eyes, they are being attacked by Shigeo, one of
the Ten Wise Men, now a battle will commence to see who is stronger.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< SHIGEO >>>
HP: 160000
Weakness: None
Resistance: None
This is a much easier battle than Marsilio just keep Shigeo busy by
using Ripper Blast and if you brought fighters give them their best
killer moves. If you keep Shigeo on the ground, he can do less
damage if any.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now 3-2=1, there is only one more left, Berle. He said that he was going to
follow a woman. I believe it is Dr Mirage. So lets run to her house in the Town
of Armlock.
------------------
2. Town of Armlock
------------------
Now when you go to Dr. Mirage's house, there are quite a number of people
outside, they say that there was a man who fell from the sky and entered
Dr. Mirage's house. Then the door will open and Dr. Mirage will fly out of the
house, she was attacked by Berle. Now Berle will come out and fight you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< BERLE >>>
HP: 170000
Weakness: None
Resistance: All Elements
Now Berle is rather tough, mages are of not very effective against
him, so bring your fighters, equip them with bunny shoes to give
them the initiative. Don't forget to bring Rena or Noel, if anyone
is low on HP, they need the healing that they can get. Just keep
using normal attacks and he'll be done for. Just run away from him
when he has this blue barrier around him. You can't hit him with
his barrier on, let the other fighters near him, they will have the
initiative when the barrier goes out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mirage was only injured after she was attacked and Rena had already healed her.
After the conversation with Dr. Mirage, leave town, but before you can even get
to the gates, a messenger from Narl will arrive and tell you to go to L'Aqua as
soon as possible.
Now check if you are really ready for the final battle. If you are ready, go to
L'Aqua it is located north-east of the floating island. It is the island with a
building with a blue semi-spherical glass roof.
---------
3. L'Aqua
---------
Now enter the Dispensary, Narl will be there. Narl will ask you if you have
already made all the preparations for the final battle, say yes if you are
ready.
You will have a briefing with Narl in the Defence Force General's Office. The
attack will commence tomorrow morning, so we have to spend the last night here
in L'Aqua.
The scene will shift to the beach near L'Aqua, the scene here, I'll leave it
for you to see.
The next day, Claude and the others will be on the docks in front of the Harush
waiting for departure. Narl will give Rena the Crest of Enchantment, this will
rewrite what has been written in the Crest of Annihilation if the Ten Wise Men
had envoked it.
Mirage will come in and explain the use of the Crest of Enchantment and the
resurrection of Planet Expel. Planet Expel will be moved from the past, before
it was destroyed and brought to the present, there will be problems, but in the
end Expel will be resurrected.
After the conversation, you will now ride the Harush and take you to Fienal.
You can talk to the man next to the Harush if you need to go back to L'Aqua.
---------
4. Fienal
---------
Item Checklist:
_____ ?ITEM (Pet Food) _____ Lotus Eater
_____ Aceras _____ Mithril
_____ Atomic Punch _____ Mithril Shield
_____ Beta Box _____ Nuclear Bomb
_____ Clap Rod _____ Pleiad Sword
_____ Cure Stone _____ Resurrection Mist
_____ Duel Helm _____ Rune Shoes
_____ Duel Suit _____ Sage Stone
_____ Flash Pot _____ Spark
_____ Fresh Syrup _____ Spark Whip
_____ Goddess Statue _____ Spring Water
_____ Heraldry Book _____ Sylvan Boots
_____ Left Cross _____ Titan's Fist
Now be sure to be around level 80 when you're here. I have trained Claude until
he had reached level 130 and the others around 95 to 100, so that the monsters
here are easy. But beware! Eventhough you have extreme levels in this part of
the game, you also have the probability to lose, example if all your active
members of the party are all stoned or paralyzed. Be sure to be ready when that
happens.
The most difficult to defeat random enemy here is the Weirdavia / the big white
and green bird, and when I say big, its really big. He has a tendency to damage
one of your characters consecutively, so always have Claude ready with his
Ripper Blast. This place is biggest place I've ever been, there are many floors
here connected by elevators like in the Tower of Eluria but this one is larger.
As usual, here is my map of the place, the map is large because the place is
also large, but even though I know you'll easily navigate here.
Once you enter Fienal, you'll have a battle with three more members of the Ten
Wise Men, they are Nicolus, Ruprecht and Jibril.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< RUPERCHT >>>
HP: 105800
Weakness: None
Resistance: None
<<< JIBRIL >>>
HP: 85200
Weakness: None
Resistance: None
<<< NICOLUS >>>
HP: 45500
Weakness: Dark, Earth, Fire, Lightning
Resistance: None
These guys can be a pain if you don't know how to handle them,
better have the Eternal Sphere here. Have Claude do normal attacks
on one of the mages preferably the one with the hood and sometimes
show a black hole or something in his body. He can absorb your cha-
racters so that they are unusable. Have Rena heal and Celine cast
Explode, if you brought Chisato, use her Tear Gas killer move, other
members just use the best technique that they have.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_____ _____ _____
| | | C | | |
_____ | C | | C C | | C | _____
| _ | |_ _| |_ _| |_ _| | _ |
___| | | | | | | | | | ___| | | |
|EJ4 _| |D| |D| |D| | | |EK4 _| |D|
|___| | | | |_____| |_____| | |___| | |
| | |_______ _______| | |
| | | | | |
|D| |D| |D|
___| | ___| | ___| |
|EG4 _| |EH4 _| |EI4 _|
|___| |___| |___|
_____ _____ _____
| _ | | _ | | _ |
___| | | | ___| | | | ___| | | |
|EG3 _| |D| |EH3 _| |D| |EI3 _| |D|
|___| | | |___| | | |___| | |
| |_________| |_______ | |
|________D__ __D__ | | |
| | | |__ | |
|D| |__ | | |
| | | | | |
|D| |D| |D|
___| | ___| | ___| |
|ED3 _| |EE3 _| |EF3 _|
|___| |___| |___|
_____ _____ _____ _____
| | | _ | | _ | | _ |
| C C | ___| | | | ___| | | | ___| | | |
|_ _| |ED2 _| |D| |EE2 _| |D| |EF2 _| |D|
| | |___| _| |_ |___| | | |___| | |
|D| | | | | | |
_| |_ | C C | | | | |
| | |_____| | | | |
| | _______ | | | |
|_ _| |_ _ |____________| |_________| |
| | | | |___ _______________D____ |
|D| |D| | | | |
___| |_____| |_ | | | |
| _____________| | | | |
| | | | | |
|D| |D| |D|
___| | ___| | ___| |
|EA2 _| |EB2 _| |EC2 _|
|___| |___| |___|
_____ _____ _____ _____ _____
| _ | | C C | | _ | | | | _ |
___| | | | | C | ___| | | | | C C | ___| | | |
|EA1 _| |D| |_ _| |EB1 _| |D| |_ _| |EC1 _| |D|
|___| | | | | |___| _| |_ | | |___| | | _____
| | |D| | | |D| | | | |
| |___| |____ | | _| |___________| | | |
|__________ | |_ _| | _______________| |_ _|
| | | | | | | |
|D| |D| |D| |D|
| |______| |___| |___________________| |
|________ _________D_________________|
| |
|D|
____| |____
| RUPERCHT | Legend:
| JIBRIL | C - Treasure Chest
| NICOLUS | D - Door / Next Screen
|____ ____| E?# - Elevator/unit/floor number
| |
|D|
| |
Entrance (C) Vanrei 2002
Now when you reach the fifth floor which ever path you choose, you'll end up in
a save point near a door. During the course of the game, you must have learned
that whenever there is a save point in a dungeon, there is a high possibility
that you'll have to fight a boss battle. So heal, check strategy, and the other
S.O.P. before battle, save and head to the door. You'll be battling two of the
most difficult bosses in the game.
_____
| _ |
___| | | |
|EL5 _| | | Legend:
|___| |D| C - Treasure Chest
__| |__ D - Door / Next Screen
| | E?# - Elevator/unit/floor number
|Vesper | S - Save Point
| Decus |
|__ __|
| |
_____ |D| _____
| _ | | | | _ |
| | | |______|S|______| | | |
|D| |_____D_______D_____| |D|
___| | ___| |
|EJ5 _| |EK5 _|
|___| |___| (C) Vanrei 2002
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< VESPER >>>
HP: 180000
Weakness: Water
Resistance: All except Water
<<< DECUS >>>
HP: 160000
Weakness: None
Resistance: None
Now these guys are tough, if you think the first six were hard,
these two are harder. They both cast very strong spells that deal
reasonably high damage against your active characters. One of these
guys is fire-based, therefore we need water have Leon cast Noah and
Rena healing magic. Better bring Chisato if you have her, her Tear
Gas can be helpful in this situation. Have Claude use Head Splitter
as his first attack and use normal attacks when you're near the
target. Ripper Blast is of no use here, it does not damage Vesper.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After that long gruelsome battle with Vesper and Decus, go to the next room and
go up to the sixth floor.
The sixth floor does not have random battles, except on the floors leading to
the north and south elevators. There is a puzzle here in opening the doors of
the sixth floor. You need to press four switches for opening the door leading
to the north elevator. There are also treasure chests here so don't forget to
get them. Now follow the steps and procedures to get the chests and the swit-
ches to the doors.
_____
| _ |
___| | | |
|EM6 _| | |
|___| |D|
_____ _____ _| |_ _____
| | | |_____| | |C C| Legend:
| X3 | | D5 __D__ | | C | C - Treasure Chest
|_ _| |_ _| |_____| |_ _| D - Door / Next Screen
| | | | | | D# - Door Switch
|D| |D| |D| X# - Exit Switch
_| |_ _| |_ _____ _| |_ E?# - Elevator/unit/floor number
| |_____| |_____| | | |
| __D__ D4 __D__ | | |
|_____| |_____| |_ _| |_ _|
| | | |
|D| |D|
_____ _____ _| |_ _| |_
| |_____| |_____| |_____| |
| X2 __D__ __D__ D2 _____ D3 |
|_ _| |_____| |_ _| |_ _|
| | | | | |
|D| |D| |D|
_| |_ _____ _| |_ _| |_
| |_____| |_____| | | |
| X1 __D__ D1 __D__ | | X4 |
|_____| |_ _| |_____| |_____|
| |
|D|
| |
___| |
|EL6 _|
|___| (C) Vanrei 2002
1] Go to D2 and press the middle button to open east door
2] Go to D3 and press the right button to open north door
3] Go north and get the chests
4] Return to D3 and press the middle button to open west door
5] Go to D2 and press the left button to open south door
6] Go south, west, west press X1 (orange button)
7] Return to D2 and press middle button to open west door
8] Go east, east and press X2 (green button)
9] Return to D2 and press the left button to open north door
10] Go to D4 and press right button to open west door
11] Go west, north and press X3 (violet button)
12] Return to D4 and press the left button to open east door
13] Go to D2 and press middle button to open the east door
14] Go east, south and press X4 (red button) a sound will emanate
15] Return to D2 and press left button to open north door
16] Go to D5 and press middle button to open east door to the elevator
Once you're up the seventh floor, there are two chests here so don't forget to
get them. There is a save point here because the second to the last member of
the Ten Wise Men will be with you in battle shortly after going through his
door.
_____
| |
___| _ |
|EN7 _| | |
|___| |D| ___
| |_____________| |
|______ ______ C |
| | |___|
|D|
___| |___ Legend:
| | C - Treasure Chest
| Cyril | D - Door / Next Screen
|___ ___| E?# - Elevator/unit/floor number
| | S - Save Point
_____ |D| ___
| | | |_______| |
| C | |_____D___ S |
|_ _| | _|
| | | |
|D| |D|
| |_____________| |
|_____D____ ____|
| |
|D|
___| |
|EM7 _|
|___| (C) Vanrei 2002
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< CYRIL >>>
HP: 300000
Weakness: None
Resistance: Dark, Earth, Light, Lightning, Star, Water, Wind
Cyril can cast Wind of Destruction and can damage your characters
by 4000 points and if you don't bring Rena this can be very, very
difficult, so have her heal and just keep Cyril busy with normal
attacks to keep him from casting spells. If he had the chance to
cast spells be sure to have cast Anti to lessen the damage.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Cyril, there will be one more left, the leader of the Ten Wise
Men, Indalecio. There are two mores to move around so be sure to be ready to
meet and defeat Indalecio.
_____ ___________
| C C | _____ _____ | |
| C | _____ | C C | | | | Indalecio | _____
|_ _| | _ | | C | | C C | |____ ____| | _ |
| | ___| | | | |_ _| |_ _| | | ___| | | |
|D| |EO8 _| | | | | | | |D| |EP8 _| | |
___| |____________ |___| |D| |D| |D| | | |___| |D|
| _______D___D__ | | | | |_____| |________|S|_____________| |
| | | | | | |______________D_________D______D____|
|D| | | |D|
___| | ___| | ___| |
|EO9 _| |EP9 _| |EN8 _|
|___| |___| |___| Legend:
C - Treasure Chests
D - Door / Next Screen
E?# - Elevator/unit/floor number
S - Save Point
(C) Vanrei 2002
One more thing before Indalecio, there is a secret dungeon that can be investi-
gated before you meet Indalecio. You can read it on the Sidequest Section. And
there is a trick to Indalecio's HP, you can increase his HP by turning his
Limiter off, and the information is also on the Sidequest Section.
When you find another save point, indalecio will be close by so be ready. Again
and for the last time, Check HP and MP, check strategies, check spells, check
killer moves and check formation. Save and go north to find 3 sets of stairs to
meet Indalecio.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< INDALECIO >>>
HP: 500000 (Limiter On), HP: 1500000 (Limiter Off)
Weakness: None
Resistance: None
You need a lot of luck to defeat Indalecio for he is very hard to
defeat. Have one of your mages cast Anti for the group and Angel
Feather to Claude. Keep indalecio busy by using Claude's mirror
slice killer move. Now if you're lucky he won't be able to cast
Time of Truth and he'll be defeated. Now if he was able to cast the
Time of Truth, Filia will merge with him making him super fast.
Have one of your mages cast haste on Claude, while he keeps on
attacking Indalecio. Have the other mages cast the strongest spell
that they can deliver. Now with Claude, have him use normal attack
once if he hits Indalecio follow up with Mirror Slice if it doesn't
hit, try another normal attack until he hits. This will keep Claude
from using Mirror Slice frequently without hitting Indalecio most
of the time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating Indalecio, the Crest of Annihilation will activate and create a
rumbling sound and vibration which will shake Fienal. It seems that the death
of the Ten Wise Men activated the Crest of Annihilation. Narl and Dr. Mirage
will come and ask Rena to invoke the Crest of Enchantment to save the universe.
Rena did what she was told and stopped the vibration of the Crest of Annihila-
tion. But after a few seconds, the rumbling began again and this time its
stronger than ever. Narl explains that invoking the Crest of Enchantment
reversed the effects of the Crest of Annihilation, it will not destoy the
universe, but it will destroy Energy Nede. Only Energy Nede can hold the energy
that the Crest of Annihilation will give off. And with that energy, Expel will
be brought to the present time continuum in expense of Energy Nede and the
people who live here. Now sit back and relax, you'll see the ending that you
have long been waiting.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Book 2 ......... <<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> RENA's ADVENTURE <<<<<<<<<<<<<<
In the main menu you have three choices; <New Game>, <Continue> and <Voice Col-
lection> select <New Game>. The Sound Select Menu is then shown allowing you to
choose the quality of the sound output, given <Surround>, <Stereo>, and
<Monaural>.
< Surround >
You can experience surround sound if you have four or five speakers and a
surround sound processor. Don't select this setting if you only have one
speaker.
< Stereo >
This setting is for those who have two speakers. If you have two speakers
surround setting is recommended. Although you have only one speaker, con-
necting with both red and white stereo cables, you can select this.
< Monaural >
This setting is for those who have only one speaker. If you have only one
speaker, select this setting.
You will then be prompted to select to either turn on / off the vibration func-
tion of the controller.
< Vibration On >
This setting turns on the vibration function. When on is selected, the
unit will vibrate during certain game events.
< Vibration off >
This setting will turn off the vibration function of the controller with
the vibration function.
Then you will be prompted to select which story will you take, Claude's or
Rena's. When you highlight their figures, a picture of them will be displayed
and a short description can be read on the lower part of the screen. Here are
their descriptions:
< Claude Kenni >
Son of Earth Federation Army hero Ronixis J. Kenni. Claude has his doubts
but still attends the Federation Academy. A typical 19 year old his major
for now is basic combat arts.
< Rena Lanford >
Creative, a dreamer Rena is a happy-go-lucky 17 year old girl. She excels
at the physical arts and has a mysterious healing power. She lives in Ar-
lia, in the southern regions of planet Expel.
This walkthrough mainly tackles "Rena's Adventure" so select him as your
character.
After selecting the character, you will be given the choice of renaming your
selected character. Although their surnames cannot be changed because the sur-
names are part of the story. You will then see the screen for battle mode se-
lection. Here is a brief description of the different modes of battle:
< Standard >
Targeting: Manual
Camera Mode: Standard
Free Movement: Square + directional buttons
Standard combat mode. Recommended for players new to RPGs or players with
little action game experience.
< Semi-active >
Targeting: Semi-auto
Camera Mode: Leader-based
Free Movement: [square] + directional buttons
Combat mode for free action. Recommended for players who take more free
movement initiative.
< Full-active >
Targeting: Auto
Camera Mode: Leader-based
Free Movement: directional buttons
Mode for full use of movement. No targeting control. Check screen for
[square] button functions.
To be Continued...
*******************************************************************************
X. - SIDEQUESTS -
*******************************************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-
A. Subject: PCK-101
Description: PICKPOCKETING
=-=-=-=-=-=-=-=-=-=-=-=-=-
1] Buy Sensibility 1 in the Town of Cross, and Sensibility 2 in the Town of
Herlie. The Town of Herlie is east of the Town of Cross, further east of the
Town of Mars and is located at the east end of the continent of Cross.
2] Increase the level of Perseverance in your skills list. Perseverance reduces
the number of SP required to learn a skill. The maximum level is 10.
3] Increase the level of Courage and Poker Face to 10, so that pickpocketing
will have a level of 10. If you have insufficient SP then increase your
level.
4] If you have already maxed-out the pickpocketing skill then its time to buy a
bandit glove. The bandit glove can be bought at Herlie at a tag price of
40,000 Fol. If you have insufficient money, then battle a few more monsters.
After buying the bandit glove equip it to the pickpocket master.
5] To pickpocket, press [Square] while near a person.
*Note: To pickpocket more efficiently pickpocket while the private action
is initiated. This is because pickpocketing while with your friends, will
lower your love-friendship level, and you can steal from your group too.
Also if you have mastered the skill machinery, create a magician's hand,
which is far superior in pickpocketing than the bandit's gloves.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
B. Subject: ASH-101
Description: ASHTON and His Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------
Town of Herlie
--------------
When you enter the port town of Herlie, located east of the continent of Cross,
two people will be standing near the entrance, an old man and a sailor. Talk to
them and you will learn from them that there is a two headed dragon in Salva
Drift. Many brave individuals have come there to slay the dragon. Perhaps the
Dragon had already been slain before they were even talking about it. Claude
seems intrigued by this two-headed dragon, so lets investigate. Return to the
Town of Salva. Saliva if you had forgotten is south of the Town of Cross.
-------------
Town of Salva
-------------
When you enter the Town of Salva, you will see that there are many people
around. Go to the entrance of the mine, which is located west of Alen's house.
Inside, a soldier will stop you from entering, for it is off-limits. Claude
explains that they were there to slay the dragon. The soldier let them pass and
informed them that there is another warrior wanting to slay the dragon. He
advised them to either cooperate with the said warrior or don't get in his way.
Go north to enter Salva Drift.
-----------
Salva Drift
-----------
Item Checklist:
_____ Aquaberry
_____ Brigandine
_____ Cinderella Glass
_____ Diamond
_____ Golden Earring
_____ Iron
_____ Maple Syrup
_____ Star Ruby
The place doesn't seem different from the last time you went in here. If you
forgot to get some of the treasure chests then this is a good opportunity to do
so.
Our main objective is to go the place where there is a sign warning the reader
about a dragon's nest. To get there, from the front entrance of Salva drift,
go East, North, West on the first corner West again. Now you will see the sign,
go north to get the chest there, now head west to the next screen. This is the
part where the Salva Drift dramatically changes, see the portions of the wall
where there is a strong spot of light? The light spots will act as markers in
my narrative description of the place. Now if you go north, you will see ano-
ther chest, and south is a dead end, so go west. The door to the west room is
south of the spot of light. Now you will have a glimpse of the warrior who came
in before you came. He is wearing black clothes and has black hair after he had
left go north to the next screen. Follow the path to see two chests near ano-
ther spot of light. Now go west until you reach another chest with a spot of
light near it. After getting the chests, go south to the next screen. You will
be back on the screen where you came from. There is another chest here and a
path south, enter the door south of you. Now you will see a save point, save if
you like then go east.
____________
________| |
____ |S ___D__ Alt |
____ ____ | |___| |_____ |____________|
|L C |________|L CC| | E ___ _D_ |_
|_ _________ __| _____ |____| | | | E|
| | | | | | ____ | | | _|
|D|_ |D| |_ C _| | E |___| | | |
_| \_____ | | | | | E ___ | | |
|C L__ \/ | | | |____| _| |_ | |
|_ / \ | _| |__Sgn__________| _ |_| |
| |\ \__/ | |______|L ______ __D____/ \_D_ |
|D| \______/|______D___ | | E| | |
| |__________________ | | |__| |D|
_| _____ __Dr__ C | |L| | |__
|L |____/ / \__C| |_| | EE|
| S ______/ ____ | __|
|___/ | E |____________| |
| E ___ ___D__ |
Legend: |____| | | | |
Alt - Altar | | |D|
C - Treasure Chest __| |__ | |
D - Door / Next Screen | | |S|
Dr - Demon Dragon | G | | |
E - Empty Chest |__ __| | |
G - Guard | | | |
L - Light Entrance |D|
S - Save Point | |
Sgn - Sign (Dragon Nest Ahead) Alen's House
(C) Vanrei 2002
The warrior will be fighting the dragons, one is colored red and the other is
blue. He uses twin swords to attack the dragon. Claude and the others cannot
help the warrior for the place is so small they can't fit in there. So they
just stood there and cheered for the warrior. The warrior will get distracted
from the noise, and he will face the group and ask them to keep it down. But
before anyone can act, the dragon attacked the warrior. An immense beam of
light will shine in the room, blinding the characters. After the light had sub-
sided, the dragon and the warrior had vanished. After a while the warrior will
come running and ask Claude where is the dragon. There is something strange and
different about his back. To everyone's surprise the dragon that the warrior
was fighting is now attached to his back. The warrior doesn't seem to feel that
the dragons are in his back. He had just managed to discover the dragons when
they were screaming at him. The warrior asks Claude to take responsibility for
what had happened. To let him join your group, you must take responsibility, so
choose option 1. Before you go any further, the warrior will introduce himself
as Ashton Anchors. Now exit the mine, if you have difficulty going back, refer
to the map of the Salva Drift.
-------------
Town of Salva
-------------
The town doesn't seem to see that you had already had the dragon with you, well
never mind about them leave the town via the northern exit. You need to find a
way to exorcise the dragon off from Ashton's back.
But before you can even go further out of town, Claude will stop and ask Ashton
how to exorcise the dragons. The group will suggest to go to Mars Village and
consult the books of the Elder, they might find a way to exorcise the dragons
there. But before leaving, he will name the Dragons Ururun and Gyoro. Ururun is
the dragon with the cute weepy eyes and Gyoro is the dragon with the cute pop-
ping eyes. Ururun is the dragon with the element of ice and Gyoro is the dragon
with the element of fire.
Now the following part is Ashton's Sidequest, if you don't want to do his side-
quest, skip this portion and go to Herlie and continue your journey to the con-
tinent of Lacour. Otherwise, go to Mars Village. Doing his sidequest will
greatly help you in your journey for there are strong monsters in the Mountain</pre><pre id="faqspan-7">
Palace that gives fair enough experience and Fol.
------------
Mars Village
------------
Enter the Elder's house, his house is north of the west entrance of town. Go to
the back room to his library. Step on the small stairs and press X, three books
will be given to you, choose the third one, "The Book of Exorcism." Claude will
read the book and the group will be given instructions to get the holy "Silver
Goblet" and stand on the peek of a mountain and challenge the bird demon. The
group deducted that the holy Silver Goblet can be found on the Mountain Palace
North of the Town of Cross west of the Town of Clik. And the summit that the
book is describing is the Lasguss mountains, west of the Town of Cross.
Before going to the Mountain Palace, we need to get permission first from the
King of Cross to enter the Mountain Palace. So lets go to the Cross Castle
first.
-------------
Town of Cross
-------------
Go straight to the castle. Talk to the two guards guarding the front door to
the throne room. They will let you in for another audience. Talk to the King
about your request. After a few conversations with the King, he will give you
permission to enter the Mountain Palace and travel money worth 3000 Fol. Now
its time to go to the Mountain Palace.
---------------
Mountain Palace
---------------
Item Checklist:
_____ ?HERB
_____ ?JEWELRY
_____ ?MINERAL (2)
_____ Amber Robe
_____ Cestus
_____ Crest Rod
_____ Crystal
_____ Cure Stone
_____ Damascus
_____ Emerald Ring
_____ Fairy's Cologne
_____ Fairy's Statue
_____ Luna Tablet
_____ Resurrection Bottle
_____ Sweet Syrup
_____ Wolfsbane
This place is huge compared to the other places that we've been through. The
enemies here are quite difficult to defeat especially those "girl archers." But
if you have very high levels then this would be very easy for you. The place is
so big that I had problems telling myself where to go, so I made up the map of
the place.
_________
| |
| SG |
| C C |
|___ ___|
|D|
____ | |_ _______
______| |___________| | | C C C |
| _D__ CC ___St___D__ S | | |
| | |____| |___| |__ __|
| | _______ | |
| | | _D_ | Legend: ____| |___________
| | | | | | C - Treasure Chest | ___________D__ |
| | |D| | | D - Door / Next Screen | | | |
|D| | | |D| G - Guard | | |D|
_____ | |____|C| | | S - Save Point | | | |
| | |___D___C| | | Sg - Silver Goblet | | |D|
| C | _______| |__ St - Stairs | | ________| |
|_ _| | _D______ | | | | _D__D_ |
| | | | \D\ | | | | | |
| |________|D| \ \_____ | | _|D|_ |_|
|___D___D__ | \_D__ | |D| | |
| | | | _| |_ | CCC |
|D| |D| |_ S _| |_____|
| |_______________| |_______ ___________| |_______________
|______________D__ __D__ | | __D__St_______D__St___ __|
| | | | | | | |
|D| |D| |D| ____ |D|
| | | |_____| | | CC|__| |
| | |____D__ | | ____|
| | | | |____|
| | |D|
| | _______| |
| | | __D____|
| |_____| |
|____D__ |
| |
|D|
__| |__
| G CC|
|__ __|
| |
Entrance (C) Vanrei 2002
Now you will reach the room where the Silver Goblet is placed go near it and
take it. Claude will observe that how they got the Silver Goblet is quite easy.
But he spoke too soon, their enemy has arrived. Another boss battle!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< NIGHTMARE >>>
HP: 9000
Weakness: None
Resistance: None
Nightmare runs pretty fast compared to your characters so have Head
Splitter equipped for Claude and Leaf Slash on Ashton. These tech-
niques will lessen the distance between nightmare and both Claude
and Ashton. Have Celine use her most powerful magic, and Rena aid
the battle by healing and/or attack magic casting.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After defeating nightmare, return to the main entrance and talk to the guard if
you want to rest. Now that you have the holy Silver Goblet, we now need the
Tears of the King. The Tears of the King can be acquired by challenging the
demon bird at the peak of the Lasguss Mountains, west of the Town of Cross.
-----------------
Lasguss Mountains
-----------------
This place is quite small compared to the Mountain Palace. Just keep left on
the first screen, and go up the flight of stairs to the next screen. Now to get
up press [X] and then [Up] to go up. You will now reach the summit. There is a
save point here. I recommend to save here because the next boss battle is near
and quite difficult.
Now go near the nest, the group will have a conversation among themselves about
the demon bird that they will have to encounter. The nest is larger than the
average bird's nest. So we assume that there is a large bird living in that
large nest. A moment later, the demon bird will come to view. Ashton will be
talking to the bird, but Gyoro and Ururun are the ones who are controlling
Ashton. The demon bird's name is Xine, he knows of Gyoro and Ururun, and he
questions why did Gyoro and Ururun possesed Ashton. It seems that Gyoro and
Ururun had transferred their power to Ashton, for their original body can no
longer hold the power that they had. After an argument of whether who is
stronger, Xine will commence his attack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<<< XINE >>>
HP: 2000
Weakness: None
Resistance: None
This monster is tough he flies almost at all times so its difficult
to hit. But good thing this bird is slow in casting a spell so just
keep using your best killer moves and spells to keep him occupied
and have the bird on the ground. Have Rena use only healing magic
to save MP, this might be a long battle and you need all the heal-
ing that you can get.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After Xine has been defeated, he will be jealous of Gyoro and Ururun, for they
are not alone. He thinks that he should try to possess a person, but just by
looking at him will make anyone scared, so he flies off. After he had left, a
small glittering drop will fall, it is the Tear of the King.
Ashton will now return to his normal self and he will ask the group where is
the bird. He does not know what had happened when they had fought the bird and
their discussion with it. But nevertheless, Ashton don't mind for he now had
the Tears of the King.
Now lets return to Salva Drift to finish the exorcism.
-------------
Town of Salva
-------------
You will now see that the warriors and the soldiers are no where in sight. They
had left for there is no more dragon. Enter the Salva Drift.
-----------
Salva Drift
-----------
Go back to the place where you found Ashton fighting Gyoro and Ururun. Refer to
the map if you got lost.
Once you reach the place, Ashton will start the exorcism ceremony but only to
stop at midway. He cannot stand to get rid of Gyoro and Ururun. He just could
not find an excuse to join the group any longer if Gyoro and Ururun were no
more. Ashton thought that it was because Claude and the others had responsibi-
lity over him that they let him join them. If Gyoro and Ururun were no longer
with Ashton, then he will not be in the group anymore, for the responsibility
will be lifted. But Claude and the others did not think that way. It is not
because they had to help Ashton about his problem because of responsibility,
but because he is their friend. And Gyoro and Ururun had already been close to
Ashton, so he cannot leave them.
Its decided that he will not exorcise the dragons, but accept them as friends
and as a part of him. He is now also a true member of the group.
This is now the end of Ashton's sidequest. We can now continue our journey head
for Herlie.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C. Subject: OPR-101
Description: OPERA and Her Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D. Subject: RAD-101
Description: The RADDLE Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To do this sidequest, you must already be finished with the Tournament of Arms.
And this is optional, you can skip this if you like. This is just part of the
game.
Talk to a traveler named Raddle in the Town of Salva. He is standing at the
southern portion of town near the abandoned house. He will ask where is the
town of Herlie. Tell him that Herlie is north of Salva.
Go to Mars Village and talk to Raddle again, he will be at the tool shop, tell
him that Herlie is further east.
Now go to Hilton, you will find Raddle outside the tavern. It seems that Raddle
got lost again, tell him to "Take the return boat and you're in Herlie"
Now go back to Herlie and talk to Raddle in one of the rooms in the inn at
Herlie. He will thank you and give you a Funny Slayer for your help. I haven't
got the idea where and when will I use this item if you have information please
send me an email at my address. Your name will be added in the credits list and
your contribution will be well accepted.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E. Subject: COT-101
Description: The Secret Cave of Trials
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
To do this sidequest, you must have reached the save spot on the eighth floor
of Fienal the save spot near the door to Indalecio. Go back down Fienal and go
to Fun City talk to the old man in white-green clothes and he'll bring your
memory back. Say yes and he'll take you back to Arlia. If you need to go back
to Energy Nede, talk to the purple penguin and say Stupid Vern. And he'll kick
you back to Energy Nede.
Now when you're back in Expel go out to the world map and ride the Synard and
go to the dessert place in Expel, there is a pyramid there, that is the Cave of
Trials enter and you'l start this walkthrough. But before you enter be sure to
have a lot of stock of healing and MP recovery items, this is a very long
journey. Or if you have the ability to call a bird and order items you'll be
fine.
*******************************************************************************
XI. - BEST EQUIPMENT -
*******************************************************************************
There are two sets of best equipments, one is the set for unfinished Cave of
Trials and the other is after you have succesfuly completed the Cave of Trials.
The items included are based on the equipment that I have gained through explo-
ration, Item creation and buying items. All are indicated where and when to get
it.
-------------------------------- --------------------------------
Set A: Unfinished Cave of Trials ............. Set B: Completed Cave of Trials
-------------------------------- --------------------------------
< Claude C. Kenni >
Eternal Sphere ------- Weapon -------
Reflective Armor ------- Armor -------
Pallas Athena ------- Shield -------
Duel Helm ------- Helmet -------
Bunny Shoes ------- Greaves -------
Atlas Ring ------- Accessory1 -------
Atlas Ring ------- Accessory2 -------
< Rena Lanford >
Empressia ------- Weapon -------
Ishtar's Robe ------- Armor -------
The Armband of Kali ------- Shield -------
Isis Tiara ------- Helmet -------
Bunny Shoes ------- Greaves -------
Fairy Ring ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Ernest Raviede >
------- Weapon -------
------- Armor -------
------- Shield -------
------- Helmet -------
Bunny Shoes ------- Greaves -------
------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Celine Jules >
Dragon's Tusk ------- Weapon -------
Ishtar's Robe ------- Armor -------
The Armband of Kali ------- Shield -------
Isis Tiara ------- Helmet -------
Bunny Shoes ------- Greaves -------
Fairy Ring ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Dias Flac >
------- Weapon -------
------- Armor -------
------- Shield -------
------- Helmet -------
Bunny Shoes ------- Greaves -------
------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Bowman Jean >
------- Weapon -------
------- Armor -------
------- Shield -------
------- Helmet -------
Bunny Shoes ------- Greaves -------
------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Opera Vectra >
------- Weapon -------
------- Armor -------
------- Shield -------
------- Helmet -------
Bunny Shoes ------- Greaves -------
------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Noel Chandler >
Kaiser Knuckles ------- Weapon -------
Reflective Armor ------- Armor -------
Rare Gauntlets ------- Shield -------
Duel Helm ------- Helmet -------
Bunny Shoes ------- Greaves -------
Fairy Ring ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Ashton Anchors >
Melufa ------- Weapon -------
Reflective Armor ------- Armor -------
Star Guard ------- Shield -------
Duel Helm ------- Helmet -------
Bunny Shoes ------- Greaves -------
Might Chain ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Chisato Madison >
Psychic Gun ------- Weapon -------
Reflective Armor ------- Armor -------
Star Guard ------- Shield -------
Mithril Helm ------- Helmet -------
Bunny Shoes ------- Greaves -------
Might Chain ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Precis F. Neumann >
SDUGA Punch ------- Weapon -------
Reflective Armor ------- Armor -------
Star Guard ------- Shield -------
Mithril Helm ------- Helmet -------
Bunny Shoes ------- Greaves -------
Might Chain ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
< Leon D. S. Geeste >
Book of Chaos ------- Weapon -------
Ishtar's Robe ------- Armor -------
Rare Gauntlets ------- Shield -------
Isis Tiara ------- Helmet -------
Bunny Shoes ------- Greaves -------
Fairy Ring ------- Accessory1 -------
Tri-emplem ------- Accessory2 -------
- Atlas Ring: One can be acquired on the Field of Power, for more use METALWORK
(Rainbow Diamond) have fighters do the metalwork.
- Bunny Shoes: One Bunny Shoes can be pickpocketed from the bunny who sells you
race tickets in Fun City, more can be won in the race just place
your bets on the prize Bunny Shoes.
- Dragon's Tusk: Get a Holy Rod in the Field of Love or CUSTOMIZE (Any Celine's
Weapon + Orichalcum), then let Celine do CUSTOMIZE (Holy Rod +
Star Ruby). Or buy a Ruby Rod in the Town of Armlock, then let
Celine do CUSTOMIZE (Ruby Rod + Orichalcum).
- Duel Helm: BLACKSMITH (Damascus) Duel Helm will come out randomly, must have
Magical Rasp.
- Empressia: CUSTOMIZE (Any Rena's Weapon + Any Mineral or Ore) to get Kaiser
Knuckles randomly, then CUSTOMIZE (Kasier Knuckle + Moonite).
- Eternal Sphere: Get the Sharp Edge after being runner up in the Lacour Tour-
nament from Gamgee in his house in West Lacour. Let Claude do
CUSTOMIZE (Sharp Edge + Mithril) to get the Minus Sword, then
CUSTOMIZE (Minus Sword + Mithril).
- Fairy Ring: METALWORK (Green Beryl) Fairy Ring will come out randomly.
- Ishtar's Robe: BLACKSMITH (Moonite) Ishtar's Robe will come out randomly must
have Magical Rasp.
- Isis Tiara: BLACKSMITH (Moonite) Isis Tiara will come out randomly, must have
Magical Rasp.
- Kaiser Knuckles: Have Rena CUSTOMIZE (Any Rena's Weapon + Any Mineral or Ore)
- Magical Rasp: Bought in the Secret Charity/Fake Gallery.
- Might Chain: METALWORK (Green beryl) Might Chain will come out randomly.
- Pallas Athena: BLACKSMITH (Mithril) Pallas Athena will come out randomly must
have Magical Rasp.
- Reflective Armor: BLACKSMITH (Orichalcum) Reflective Armor will come out ran-
domly, must have Magical Rasp.
- Star Guard: BLACKSMITH (Meteorite) Star Guard will come out randomly, must
have Magical Rasp. Or a Star Guard can be won for every win in
the Team Battle in Fun City.
- The Armband of Kali: BLACKSMITH (Moonite) The Armband of Kali will come out
randomly, must have Magical Rasp.
- Tri-emplem: Bought in the Secret Charity/Fake Gallery.
_______________________________________________________________________________
*******************************************************************************
XII. - STORE ITEMS -
*******************************************************************************
The following contains all the products being sold on each of the stores in
each town that you come into. The prices in all of the shops are the same
wherever you may go, the only item that changes prices everytime I look at it
is the Seltzer, the most expensive Seltzer that was listed when I went to the
store was almost 1000000 Fol. I don't know why, but it seems that the price
depends on the current money that you have before buying, although I'm not sure
of that.
I've made this list to help you find items that you need wherever you may be,
either in Expel or in Energy Nede, each and every shop throughout the game is
listed so you'll have no trouble finding what you need.
<- Planet Expel -> <- Energy Nede ->
------------- ------------
Arlia Village Central City
------------- ------------
General Store (Hearn's of Arlia) Weapons Shop (Hyper-on-Hyper)
Sandals.................60 Ignite Sword............17000
Rose Hips...............230 Scyther.................18000
Lavender................490 Pain Cestus.............15000
Aquaberry...............105 Hecatoncheire...........16200
Blackberry..............200 Silver Rod..............9800
Blueberry...............60 Great Punch.............14000
Spectacles..............8 Light Whip..............14000
Heraldry................7000
Electro Gun.............15000
------------- Steel Helm..............16000
Town of Salva Silver Robe.............10000
------------- Plate Mail..............13400
Fine Shield.............6800
Jam Store (Dolphin Kick) Silver Greaves..........5200
Strawberry Jam..........50
Raspberry Jam...........60 Restaurant (Weight Lawyer)
Apple Jam...............70 Seafood.................500
Fruit...................80
Weapons Shop (Ferguson's) Grain...................145
Long Sword..............200 Meat....................300
Both Shaver.............850 Vegetables..............30
Knuckles................110 Egg/Dairy Products......10
Leather Helm............50 Steak...................600
Leather Armor...........300 Berry Juice.............200
Sandals.................10
Leather Greaves.........50 Tool Shop (Reverse Edge)
Lezard Flask............120000
General Store (Fairy Tear) Aquaberry...............105
Necklace................1200 Blackberry..............200
Ruby Earring............6000 Blueberry...............60
Silver Barrette.........1300 Mandrake................150
Iron....................200 Rose Hips...............230
Silver..................200 Artemis Leaf............720
Gold....................300 Wolfsbane...............360
Rose Hips...............230 Lavender................490
Aceras..................660 Aceras..................660
Aquaberry...............105 Resurrection Bottle.....3600
Blackberry..............200 Magic Canvas............1000
Blueberry...............60 Magical Clay............600
Spectacles..............8 Fountain Pen............460
Beret...................40000
Spectacles..............8
------------- Poison Check............5000
Town of Cross Cure Paralysis..........180
------------- Cure Stone..............450
Vellum Paper............150
Weapons Shop (Royal Hunt) Bandit's Gloves.........40000
Broad Sword.............400 Pet Food................10
Smaller.................2000 Conductor's Baton.......85
Rod.....................10 Magical Film............900
Leather Helm............50
Banded Helm.............120 Central City (Skill Guild)
Banded Mail.............600 Knowledge 1.............300
Robe....................10 Knowledge 2.............1500
Wooden Shield...........120 Sensibility 1...........400
Boots...................40 Technique 1.............400
Iron Greaves............110
Skill Guild (Skillie) ----------
Knowledge 1.............300 North City
Sensibility 1...........400 ----------
Technique 1.............400
Grocery (Smiley's)
Tool Shop (Budabing Budaboom) Seafood.................500
Aquaberry...............105 Fruit...................80
Blackberry..............200 Grain...................145
Blueberry...............60 Meat....................300
Cure Paralysis..........180 Vegetables..............30
Resurrection Bottle.....3600 Egg/Dairy Products......10
Rose Hips...............230 Aquaberry...............105
Spectacles..............8 Blackberry..............200
Cure Stone..............450 Blueberry...............60
Restaurant (Forum) Weapons (Account)
Seafood.................500 Eagle's Claws...........20000
Fruit...................80 Pain Cestus.............15000
Grain...................145 Hecatoncheire...........16200
Meat....................300 Light Whip..............14000
Vegetables..............30 Steel Helm..............16000
Egg/Dairy Products......10 Jeanne's Helm...........8600
Mithril Coat............15000
Steel Armor.............52000
------------ Crestier Guard..........36600
Town of Clik High-laced Shoes........4100
------------ Silver Greaves..........5200
Steel-toed Boots........3200
Bakery (The Clik Bakery)
Pancakes................340 Tool Shop (Blue Flask)
Egg Sandwich............250 Lezard Flask............120000
Grain...................145 Mandrake................150
Vegetables..............30 Rose Hips...............230
Egg/Dairy Products......10 Artemis Leaf............720
Wolfsbane...............360
Stand (Ice Cream) Lavender................490
Orange Sherbet..........15 Aceras..................660
Vanilla Ice Cream.......30 Attack Vial.............230
Cembalo.................8000
Stand (Crepes) Harmonica...............500
Banana crepes...........90 Organ...................12000
Chocolate Crepes........115 Piano...................30000
Lyre....................5000
Skill Guild (Clik Skills) Violin..................21000
Knowledge 1.............300 Feather Pen.............20
Sensibility 1...........400 Conductor's Baton.......85
Technique 1.............400 Spectacles..............8
Combat 1................400 Material Kit............1200
Seltzer.................?
Weapons Shop (International Trading) Smith's Hammer..........250
Sinclair Saber..........860 Iron....................200
Hard Knuckles...........300 Gold....................300
Rod.....................10 Silver..................200
Banded Mail.............600 Green Beryl.............500
Robe....................10 Sapphire................800
Wooden Shield...........120 Ruby....................400
Round Shield............500 Crystal.................500
Boots...................40 Diamond.................9000
Secret Boots............80
Iron Greaves............110 Skill Guild (Synard Reception Area)
Knowledge 3.............2700
Antique Shop (Milly's Shop) Sensibility 2...........1600
Aquaberry...............105 Technique 2.............1600
Blackberry..............200 Technique 3.............3600
Blueberry...............60
Anklet..................400
Mandrake................150 ---------------
Wolfsbane...............360 Town of Armlock
Resurrection Bottle.....3600 ---------------
Gold....................300
Harmonica...............500 Weapons and Tool Shop (Milword's)
Magic Canvas............1000 Force Sword.............50000
Magical Clay............600 Ruin's Fate.............190000
Lotus Eater.............188000
Rune Full Moon..........50000
------------ Grizzly Clasps..........140000
Mars Village Ruby Rod................80000
------------ Atomic Punch............170000
Spark Whip..............160000
Toolshop (Roof's) Encyclopedia............50000
Flame Blade.............4800 Lightning Gun...........158000
Cestus..................1400 Alpha Box...............139900
Ruby Wand...............600
Fame Helm...............500 Skill Guild (Skill World)
Magical Hat.............600 Sensibility 3...........2700
Ringed Mail.............1200 Combat 1................400
Silk Robe...............1800 Combat 2................1600
Round Shield............500 Combat 3................4500
Suede Boots.............200
Iron Greaves............110 Restaurant (Yamato-Ya)
Killer Poison...........300 Seafood.................500
Flare Bomb..............450 Fruit...................80
Aquaberry...............105 Grain...................145
Blackberry..............200 Meat....................300
Blueberry...............60 Vegetables..............30
Resurrection Bottle.....3600 Egg/Dairy Products......10
Cure Paralysis..........180
Spectacles..............8
--------
Grocery Store (Golden Spoon) Fun City
Seafood.................500 --------
Fruit...................80
Grain...................145 Gift Shop (Gift Box)
Meat....................300 All-Purpose Knife.......12000
Vegetables..............30 Feather Pen.............20
Egg/Dairy Products......10 Fountain Pen............460
Daikon Miso Soup........300 Magical Camera..........9800
Magical Film............900
Vellum Paper............150
-------------- Material Kit............1200
Town of Herlie Conductor's Baton.......85
-------------- Beret...................40000
Aquaberry...............105
Delicatessen (Red Dragon Manor) Blackberry..............200
Seltzer.................? Blueberry...............60
Seafood.................500 Crown...................1600
Fruit...................80 Harmonica...............500
Grain...................145 Spectacles..............8
Meat....................300 Evening Dress...........5000
Vegetables..............30 Pin Heels...............300
Egg/Dairy Products......10 Cure Poison.............140
Sweet Dumpling..........140 Cure Paralysis..........180
Popstickers.............280 Cure Stone..............450
Shu-mai.................280 Strawberry Jam..........50
Toro Tuna...............2000 Raspberry Jam...........60
Sashimi.................2800 Apple Jam...............70
Aloe Jam................80
Skill Guild (Giono Vallon)
Knowledge 2.............1500 Restaurant (Light Step)
Sensibility 2...........1600 Seltzer.................?
Technique 1.............400 Chicken Doria...........520
Combat 1................400 Orangeade...............110
Apple Crepes............200
Weapons Shop (Premia) Pancakes................340
Ruby Wand...............600 Chicken Skewers.........500
Silk Robe...............1800 Fried Rice..............300
Knight's Shield.........1000 Potstickers.............280
Secret Boots............80 Strawberry Mochi........2250
Plate Greaves...........800 Root Beer...............300
Brigandine..............3500
Fun City (Fanzine Spot Sale)
Antique Dealer (The Grasping Hand) Fanzine.................800
Aquaberry...............105 Fanzine (musical note)..3000
Blackberry..............200 Fanzine !...............10000
Blueberry...............60 Fanzine (female)........10000
Magic Canvas............1000
Magical Clay............600
Bandit Gloves...........40000 -----------------------------
Anklet..................400 Secret Charity / Fake Gallery
Spectacles..............8 -----------------------------
Cure Paralysis..........180 Wizard's Hat............65200
Cure Stone..............450 Mithril Helm............83400
Mithril Mesh............250000
Wizard's Mail...........240000
----------- Steel Armor.............52000
Port Hilton Crestier Guard..........36600
----------- Rare Gauntlets..........105000
Mithril Greaves.........76000
Skill Guild (Skill Power) Tri-emplem..............31419
Knowledge 2.............1500 Sacknoth's Helmet.......12000
Sensibility 2...........1600 Magical Rasp............350000
Technique 2.............1600
Combat 2................1600
Food Store (Munchies)
Seltzer.................?
Meat Dumpling...........360
Sweet Dumpling..........140
Chicken Skewers.........500
Seafood.................500
Fruit...................80
Grain...................145
Meat....................300
Vegetables..............30
Egg/Dairy Products......10
Root Beer...............300
Weapons Shop (Gerencer)
Smaller.................2000
Cestus..................1400
Splinter................1300
Iron Helm...............1200
Ringed Mail.............1200
Silk Robe...............1800
Round Shield ...........500
Leather Boots...........105
High Heels..............120
Brigandine..............3500
Seaside Music Shop
Harmonica...............500
Cembalo.................8000
Feather Pen.............20
Conductor's Baton.......85
Tool Shop (Rosso's)
Aquaberry...............105
Blackberry..............200
Blueberry...............60
Iron....................200
Silver..................200
Gold....................300
Ruby....................400
Sapphire................800
Green Beryl.............500
Feather Pen.............20
Bandit's Gloves.........40000
Spectacles..............8
Mandrake................150
Rose Hips...............230
Artemis Leaf............720
Wolfsbane...............360
Lavender................490
Aceras..................660
Resurrection Bottle.....3600
Cure Poison.............140
Cure Paralysis..........180
Cure Stone..............450
--------------
Town of Lacour
--------------
Weapons Shop (Counterpunch)
Sinclair Saber..........860
Plate Helm..............7000
Brigandine..............3500
Buckler.................650
Silver Greaves..........5200
Sweet Syrup.............300
Mixed Syrup.............500
Blackberry..............200
Weapons Shop (Knockout)
Long Edge...............12300
Leather Helm............50
Leather Armor...........300
Wooden Shield...........120
Leather Greaves.........50
Sweet Syrup.............300
Mixed Syrup.............500
Blackberry..............200
Twin-Edge...............3000
Weapons Shop (Straight)
Gusguine................4500
Banded Helm.............120
Banded Mail.............600
Knight's Shield.........1000
Plate Greaves...........800
Sweet Syrup.............300
Mixed Syrup.............500
Blackberry..............200
Crest Rod...............1200
Weapons Shop (Slayer)
Walloon Sword...........3900
Iron Helmet.............
Ringed Mail.............1200
Iron Greaves............110
Round Shield............500
Fruit Syrup.............
Fresh Syrup.............
Attack Vial.............230
Violence Pill...........
Tool Shop (Pellen Nor)
Aquaberry...............105
Blackberry..............200
Blueberry...............60
Poison Check............5000
Fountain Pen............460
Mandrake................150
Rose Hips...............230
Artemis Leaf............720
Wolfsbane...............360
Lavender................490
Aceras..................660
Attack Vial.............230
Cure Paralysis..........180
Pet Food................10
Smith Hammer............250
Cure Stone..............450
Food Store (Carnival)
Seltzer.................?
Seafood.................500
Fruit...................80
Grain...................145
Meat....................300
Vegetables..............30
Egg/Dairy Products......10
Skill Guild (Lacour Skills)
Sensibility 3...........2700
Combat 1................400
Combat 2................1600
Combat 3................4500
-------------
Town of Linga
-------------
Skill Guild (Le Skill)
Knowledge 1.............300
Knowledge 2.............1500
Knowledge 3.............2700
Technique 3.............3600
University Co-Op (Academy Co-Op)
Material Kit............1200
Reference Book..........2300
Amber Robe..............4000
Magic Canvas............1000
Magical Clay............200
Feather Pen.............20
Magical Camera..........9800
Magical Film............900
Spectacles..............8
Fountain Pen............460
Pet Food................10
Bandit's Glove..........40000
Smith's Hammer..........250
Resurrection Bottle.....3600
Aquaberry...............105
Blackberry..............200
Blueberry...............60
Vellum Paper............150
Pharmacy (Jean Medicine Home)
Mandrake................150
Rose Hips...............230
Artemis Leaf............720
Wolfsbane...............360
Lavender................490
Aceras..................660
Cure Poison.............140
Cure Paralysis..........180
Cure Stone..............450
Attack Vial.............230
Pharmacy (Tsuyoshi Takemoto)
Apple Jam...............70
Aloe Jam................80
Aquaberry...............105
Blackberry..............200
Blueberry...............60
-----------------
Lacour Front Line
-----------------
Lacour Front Line (Arsenal)
Long Edge...............12300
Crest Rod...............1200
Plate Helm..............7000
Brigandine..............3500
Knight's Shield.........1000
Buckler.................650
Silver Greaves..........5200
Plate Mail..............13400
Fine Shield.............6800
Resurrection Bottle.....3600
General Store (Lacour Store)
Walloon Sword...........3900
Guisguine...............4500
Bagh Nakh...............1400
Hard Whip...............3000
Aquaberry...............105
Blackberry..............200
Blueberry...............60
Spectacles..............8
Resurrection Bottle.....3600
Pet Food................10
Crystal.................500
Green Beryl.............500
Sapphire................800
Ruby....................400
-------------
Eluria Colony
-------------
Eluria Colony (Arsenal)
Aquaberry...............105
Blackberry..............200
Blueberry...............60
Spectacles..............8
Resurrection Bottle.....3600
Cure Paralysis..........180
Cure Stone..............450
Pet Food................10
Seafood.................500
Fruit...................80
Grain...................145
Meat....................300
Vegetables..............30
Egg/Dairy Products......10
_______________________________________________________________________________
*******************************************************************************
XIII. - TIPS and TRICKS -
*******************************************************************************
Efficient SP Spending
Max-out the level of PERSEVERANCE in your skill list. Perseverance reduces
number of SP required to learn a skill. The maximum level is 10.
More Money
Max-out the level of PLAYFULNESS in your skill list. Playfulness increases
amount of Fol that you receive after battle. The maximum level is 10.
Marvel Sword
To get the Marvel Sword, you must have the skill Pickpocketing and the ban-
dit gloves. (Refer to the Pickpocketing Section) Go to Mars Village. Mars
Village is west of the Town of Herlie, East of the Cross Cave. Save before
initiating the private action sequence, and pickpocket the old man standing
outside the inn. You can get a treasure chest from him that can give you
three items once opened. Open your Item screen and select the treasure chest
to open it. Exit the item screen and return back to the screen. If you see
a Marvel Sword in the list then you have successfully received a sword that
can slice and dice the enemies in about 1300 damage.
Extra Difficulty Levels
Complete over 45% of the voice collection. A phrase will appear on the
button in the right corner of the screen. Press the indicated button to
restart the game. New levels, including "Universal" will be selectable.
Enemies here will have double the HP and attack power under the "Universal"
level. Try it if you want more challenge.
Unlocked Voice Collection
To hear locked entries in the voice collection screen, highlight an unlocked
slot that is next to a locked slot. Press [X] then quickly press the D-pad
over to the locked slot. If timed correctly, you will hear the voice from
the locked slot.
Immense Training
A controller with an auto-fire feature is required for this trick. After
getting the LEA metal and giving it to Dr. Mirage, you will get a N.F.I.D.
Go to Fun City and and talk to the man right next to the save spot and have
some "immense training". Enable the auto-fire on X and allow the game to</pre><pre id="faqspan-8">
continue running unattended. Leave the game running and you'll have the
levels that you want.
Forged Medal - Dream Bracelet Technique
On Energy Nede, learn the "Counterfeit" skill, then create a Forged Medal.
Duplicate this item many times by using the skill Reproduction. Also dupli-
cate the Dream Bracelet item found in the cavern of Red Crystal, so that you
have four of them. Equip a dream bracelet on each active character and give
them a Forged Medal each. Fight a round of monsters, then you will have a
level-up, remove the dream bracelets, then fight another round. You will
have another level-up, continue doing this until you have acquired the level
that you want to have.
_______________________________________________________________________________
*******************************************************************************
XIV. - CREDITS -
*******************************************************************************
Hazel, Harbi, and Herald
for lending me a copy of the game.
Phoenix (my PC)
for being there in the development of this walkthrough.
ENIX, Tri-Ace, and LINKS
for creating a great game.
GameFAQs (
http://www.gamefaqs.com)
for posting this walkthrough in their site.
Everyone
for reading and/or downloading my walkthrough.
--------------
(C)Vanrei 2002