Star Gladiator FAQ v 05
------------------------------------------------------------------------
From Hans <
[email protected]>
Organization Phiend & Co.
Date Fri, 08 Nov 1996 13:39:41 -0800
Newsgroups rec.games.video.sony
Message-ID <
[email protected]>
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Here's the latest FAQ, with some layout changes and new moves!
check out Kappa's auto combo thanks to Andy ;>
I'm using some crappy browser to post this, hope they dont mess up
the lines ;x
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____ _____ _ ___
_____/ ___|_ / || __ \______
\ ( (___ | |/ || \- / /
_____\_ _\__ \ |_|_/_||_|\ \ ___/________
/ ____/______/_ /\ _ _\_\\___ ___ \
/ /__ /| / || \ || / ||_ // \| \ __/
/ /__ || |_ / |||\ \||/ | | || || | |\ \__
/_______||___|_/_||___/||_/_| |_| \__/|_| \___\
\ \/ /
\ /
E P I S O D E : I
FINAL CRUSADE
\__/ CAPCOM.tm
MOVE LIST V:05
by FrostByte
------------------------------------------------------------------------------
Notes and Changes since v04;
Added some moves.
Major layout changes.
please mail additions/suggestions to
[email protected]
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Move Legends:
------------------------------------------------------------------------------
All moves here are done when player is facing right.
directions;
up
0 0 0
\ | /
left 0-- --0 right
/ | \
0 0 0
down
G = Guard
A = Vertical Slash
B = Horizontal Slash
K = Kick
+ = press together
, = press the button after
[ ] = optional move that links with that special
/ = or
Specific Hit Locations;
Some moves will only hits under certain conditions like these.
When nothing is written, its either that move has no hit or that
it will hit any of these locations.
S = Standing opponent
C = Crouching opponent
B = You are behind opponent
G = Grounded opponent
X = Opponent is behind you
Close
Combo table;
To create a combo, choose a starter K,B or A and follow the table
downwards only using the links.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Common Moves:
______________________________________________________________________________
| |
Throw | A + B | N/B
_____________________|__________________________________________|_____________
| |
Low Throw | (Crouch) A + B <except Gore> | SB/C
_____________________|__________________________________________|_____________
| |
Dodge left/right | 0-- / --0 + G |
_____________________|__________________________________________|_____________
| |
Flip Opponent | 0-- + B | S
_____________________|__________________________________________|_____________
| | \ --0 |
Crouch Dash | 0 0 + G |
_____________________|__________________________________________|_____________
| 0 |
Heavy Pursuit | | + A/B | G
_____________________|__________________________________________|_____________
| 0 |
Light Pursuit | | + K | G
_____________________|__________________________________________|_____________
| |
Plasma Revenge | 0-- + G + A | Counters
_____________________|__________________________________________|_____________
| |
Plasma Revenge | 0-- + G + B | Counters
_____________________|__________________________________________|_____________
| |
Plasma Reflect | --0 + G + A | Parry
_____________________|__________________________________________|_____________
| |
Plasma Reflect | --0 + G + B | Parry
_____________________|__________________________________________|_____________
| |
Plasma Strike | A + B + K <only once per round> |
_____________________|__________________________________________|_____________
------------------------------------------------------------------------------
Getting Up Moves: (Hold G for all of these)
______________________________________________________________________________
| |
Roll back/forward | 0-- / --0 |
_____________________|__________________________________________|_____________
| 0 |
Hand Spring | | |
_____________________|__________________________________________|_____________
------------------------------------------------------------------------------
While Getting Up;
______________________________________________________________________________
| | |
Low Recovery Attack | 0 + K | S
_____________________|__________________________________________|_____________
| | 0 |
High Recovery Attack | 0 | + K | C
_____________________|__________________________________________|_____________
------------------------------------------------------------------------------
Individual Move List:
------------------------------------------------------------------------------
HAYATO KANZAKI
______________________________________________________________________________
| | \ --0 |
Shi Den | 0 0 + B, [A], [B] |
_____________________|__________________________________________|_____________
| | / 0-- |
Engetsu | 0 0 + A |
_____________________|__________________________________________|_____________
| |
Sou Ryu | (Dash) B, [B] |
_____________________|__________________________________________|_____________
| |
Byakko-Hou | --0 0-- + K | Close
_____________________|__________________________________________|_____________
| | | | |
Ashura | 0 0 0 |
_____________________|__________________________________________|_____________
| | |
Low, Axe Kick Combo | 0 + K, --0 + K |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B A B A
/ \ / \ / \
B K A K A
/ \ / / \
A B A K
|
0 + A ( Plasma Final )
|
______________________________________________________________________________
JUNE LIN MILLIAM
______________________________________________________________________________
| | \ --0 |
Twinkle Elbow | 0 0 + A, [A] |
_____________________|__________________________________________|_____________
| |
Moonlight Kick | K,K,G | X
_____________________|__________________________________________|_____________
| | 0 |
Sommesault Kick | 0 | + K, [A] |
_____________________|__________________________________________|_____________
| | / 0-- |
Double Comet Kick | 0 0 + K, [K] |
_____________________|__________________________________________|_____________
| |
Camel Clutch | --0 0-- + K | GB
_____________________|__________________________________________|_____________
| |
Back Flip | K + G |
_____________________|__________________________________________|_____________
| | / 0-- |
Side Flip | 0 0 + G |
_____________________|__________________________________________|_____________
| |
Spinning Slash | 0-- --0 + B, [K] |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K B K A
/ \ / \ / \
K B A K A
/ / \ / \
K A K B A
\ / \ / \ / \
B K A K
|
0 + K ( Plasma Final )
|
______________________________________________________________________________
SATURN DYER
______________________________________________________________________________
| |
Firecracker | 0-- --0 + K |
_____________________|__________________________________________|_____________
| | \ --0 |
Top spin | 0 0 + B |
_____________________|__________________________________________|_____________
| | / 0-- |
Acrobat Spin | 0 0 + B, [B], [B] |
_____________________|__________________________________________|_____________
| |
Side Skip | 0-- --0 + B |
_____________________|__________________________________________|_____________
| | \ --0 |
Trapeze | 0 0 + A, [A] |
_____________________|__________________________________________|_____________
| |
Double Surprise | --0 + K, [A] |
_____________________|__________________________________________|_____________
| | / 0-- |
Cartwheel | 0 0 + G |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B K A
/ \ / \ / \
B A B K
/ \ / \
B K B A
|
B ( Plasma Final )
______________________________________________________________________________
GAMOF GOHGRY
______________________________________________________________________________
| |
Gamo Tornado | 0-- --0 + B, [B], [B] |
_____________________|__________________________________________|_____________
| | / 0-- |
Gamo Screw | 0 0 + K | Close
_____________________|__________________________________________|_____________
| | / 0-- |
Gamo Spin | 0 0 + K | Close B
_____________________|__________________________________________|_____________
| |
Gamo Victory | --0 + A, [A] |
_____________________|__________________________________________|_____________
| | / 0-- |
Log Roll | 0 0 + K + G |
_____________________|__________________________________________|_____________
| | \ --0 |
Gamo Home Run | 0 0 + K, [B] | Close
_____________________|__________________________________________|_____________
| |
Lumber Jump | K + G |
_____________________|__________________________________________|_____________
| |
Big Hand | 0-- --0 + K | G
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B K A
/ \ / \ / \
B A B K
/ \ / \
B K B A
|
0 + A ( Plasma Final )
|
______________________________________________________________________________
FRANCO GERELT
______________________________________________________________________________
| | \ --0 |
Southern Arrow | 0 0 + A, [A rapidly] |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Andalucia Storm | 0 0 0 + A rapidly |
_____________________|__________________________________________|_____________
\_____________________________________________
| During Southern Arrow/Andalucia Storm |
| Rising Slash: --0 + A |
| Low Slash: B |
| Double Kick: K |
|_____________________________________________|
______________________________________________________________________________
| \ |
Bloody Flamenco | 0 + K, 0-- + K |
_____________________|__________________________________________|_____________
| |
Spanish Dance | 0-- 0-- + A, [A], [A] |
_____________________|__________________________________________|_____________
| |
Flying Matador | 0-- --0 + K + A |
_____________________|__________________________________________|_____________
| |
Forward Roll | 0-- --0 + K + G |
_____________________|__________________________________________|_____________
| |
Elbow Side Kick | --0 --0 + K, [K] |
_____________________|__________________________________________|_____________
| |
Scorpion Lock | --0 0-- + K | GB
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B A B A
/ \ / \ / \
B K A K A
/ \ / \ / \
A B A K
|
A ( Plasma Final )
( keep pressing A for more hits)
______________________________________________________________________________
VECTOR PX-02C
______________________________________________________________________________
| |
Upper Bazooka | --0 + A |
_____________________|__________________________________________|_____________
| \ |
Lower Bazooka | 0 + A |
_____________________|__________________________________________|_____________
| | \ --0 |
Horizontal Lazer | 0 0 + K |
_____________________|__________________________________________|_____________
| | / 0-- |
Surprise Laser | 0 0 + K | X
_____________________|__________________________________________|_____________
| / |
Back Roller Dash | 0 + K + G |
_____________________|__________________________________________|_____________
| | 0 then | |
Flying Drill | 0 | + K 0 + K |
_____________________|__________________________________________|_____________
| |
Final Blast | A <after a back throw> |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B K A
/ \ / \ / \
B A B K
/ \ / \
B K B A
|
K ( Plasma Final )
______________________________________________________________________________
RIMGAL
______________________________________________________________________________
| | \ --0 |
Dino Flame | 0 0 + K |
_____________________|__________________________________________|_____________
| 0-- / | \ --0 |
Dino Flame Wave | 0 0 0 + K |
_____________________|__________________________________________|_____________
| |
Crazy Wave | --0 --0 + B, [B], [B] |
_____________________|__________________________________________|_____________
| |
Landslide Kick | 0-- --0 + K |
_____________________|__________________________________________|_____________
| | | |
Duck | 0 0 |
_____________________|__________________________________________|_____________
\___________________________________________
| After Ducking |
| Low Dino Flame: | \ --0 + K |
| 0 0 |
| Leg Bite: K |
|___________________________________________|
______________________________________________________________________________
| | / 0-- |
Double Volcano Kick | 0 0 + K, [K] |
_____________________|__________________________________________|_____________
| |
Back Dash | --0 0-- + K+G |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K B K A
/ \ / \ / \
K B A K A
/ / \ / \
K A K B A
\ / \ / \ / \
B K A K
|
K ( Plasma Final )
______________________________________________________________________________
ZELKIN FISKEKROGEN
______________________________________________________________________________
| \ |
Fire Wheel | 0 + A, [K] |
_____________________|__________________________________________|_____________
| |
Air Hover | A + B (mid air) |
_____________________|__________________________________________|_____________
| | 0 |
Super Jump | 0 | |
_____________________|__________________________________________|_____________
\___________________________________
| After Super Jump |
| Sky Destruction: | + K |
| 0 |
| Air Javelin: | + A |
| 0 |
|___________________________________|
______________________________________________________________________________
| |
Thunder Wheel | 0-- --0 + B, [K] |
_____________________|__________________________________________|_____________
| |
Claw thrust | 0-- --0 + A |
_____________________|__________________________________________|_____________
| | |
Air Javelin | 0 + A (mid-air) |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Wind Attack | 0 0 0 + K (rapidly) |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K B K A
/ \ / \ / \
K B A K A
/ / \ / \
K A K B A
\ / \ / \ / \
B K A K
|
0 + A ( Plasma Final )
|
______________________________________________________________________________
GORE GAJAH
______________________________________________________________________________
| | \ --0 |
Sosei Henkan | 0 0 + B |
_____________________|__________________________________________|_____________
| | |
Zettai Ansen | 0 + K + G |
_____________________|__________________________________________|_____________
\___________________________________
| After Zettai Ansen |
| Zettai Henkan: 0-- --0 + K |
| Leg breaker: A + B |
|___________________________________|
______________________________________________________________________________
| |
Kyakubu Kaiten | 0-- --0 + K |
_____________________|__________________________________________|_____________
| | | | |
Bairitsu Henkan | 0 0 0 <up to twice> |
_____________________|__________________________________________|_____________
| | / 0-- |
Naizou Appaku | 0 0 + K, [K], [K] (at max size) |
_____________________|__________________________________________|_____________
| | \ --0 |
Dokuyaku Sanpu | 0 0 + A |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B K A
/ \ / \ / \
B A B K
/ \ / \
B K B A
|
A ( Plasma Final )
______________________________________________________________________________
Dr. EDWARD BILSTEIN
______________________________________________________________________________
| | \ --0 |
??? | 0 0 + A |
_____________________|__________________________________________|_____________
| | \ --0 |
??? | 0 0 + B, [A], [A] |
_____________________|__________________________________________|_____________
| |
Invisibility | 0-- + K |
_____________________|__________________________________________|_____________
| |
Levitate | K + G |
_____________________|__________________________________________|_____________
| |
??? | 0-- --0 + B |
_____________________|__________________________________________|_____________
| | 0 [ | 0 ] |
??? | 0 | + A, [ 0 | + A ] |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Plasma Vortex | 0 0 0 + A + B |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B A B A
/ \ / \ / \
B K A K A
/ \ / \ / \
A B A K
|
A ( Plasma Final )
______________________________________________________________________________
KAPPAH
______________________________________________________________________________
| | \ --0 |
Southern Arrow | 0 0 + A, [A rapidly] |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Andalucia Storm | 0 0 0 + A rapidly |
_____________________|__________________________________________|_____________
\_____________________________________________
| During Southern Arrow/Andalucia Storm |
| Rising Slash: --0 + A |
| Low Slash: B |
| Double Kick: K |
|_____________________________________________|
______________________________________________________________________________
| --0 \ | / 0-- + B |
Kappa Spin | 0 0 0 |
_____________________|__________________________________________|_____________
| \ |
Bloody Flamenco | 0 + K, 0-- + K |
_____________________|__________________________________________|_____________
| |
Elbow Side Kick | --0 --0 + K, [K], [K] |
_____________________|__________________________________________|_____________
| |
Forward Roll | 0-- --0 + K+G |
_____________________|__________________________________________|_____________
| |
Scorpion Lock | --0 0-- + K | GB
_____________________|__________________________________________|_____________
| | / 0-- |
Crescent Kick | 0 0 + K |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Kappah Punishment | 0 0 0 + A + B |
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ / \
K B A B A
/ \ / \ / \
B K A K A
/ \ / \ / \
A B A K
|
A ( Plasma Final )
( keep pressing A for more hits)
______________________________________________________________________________
BLOOD
______________________________________________________________________________
| | \ --0 |
??? | 0 0 + A |
_____________________|__________________________________________|_____________
| | \ --0 |
??? | 0 0 + B, [A], [A] |
_____________________|__________________________________________|_____________
| |
??? | 0-- --0 + B |
_____________________|__________________________________________|_____________
| | 0 |
Rising Slash | 0 | + A |
_____________________|__________________________________________|_____________
| |
Gut Punch | 0-- --0 + K |
_____________________|__________________________________________|_____________
| 0-- / | \ --0 |
Shoulder Ram | 0 0 0 + K |
_____________________|__________________________________________|_____________
| |
Surprise Slash | --0 0-- + A |
_____________________|__________________________________________|_____________
| --0 \ | / 0-- |
Bloody Rage | 0 0 0 + A + B | Close
_____________________|__________________________________________|_____________
K B A
/ \ / \ / \
K A B A
/ \ / \ \ / \
K B A B A
/ \ / \ / \
B K A K A
/ \ / \ / \
A B A K
| |
A A ( Plasma Final )
|
A ( Plasma Final )
------------------------------------------------------------------------------
Normal Codes
(note these are done when your buttons are at their default setting,
if not; G = X, A = Square, B = Triangle, K = 0)
Bilstein: enter arcade mode, keep holding select, select gore,
press G, K, G, K, A, A, A, B, B, B, press G+K
Kappah: enter arcade mode, go to Gore, press select & keep it held,
go to Hayato, press K, A, B, A, G, A, B, A, K, A, press G+B
Blood: enter arcade mode, press select and hold it, go to Bilstein,
press G, A, G, A, G, A, go to Kappah press K, B, K, B, K, B,
then press L1 + R1 and let go of the select button.
(You can save these into the memory card)
Dark Fighting: choose your character and hold; -down + L2 + R2- until
the match starts.
Reset: R1 + L1 + select + start
Action Replay codes
P1 infinite health
801D7CA0 00C8
801D7CA2 00C8
Enable extra characters (bilstein/kappah/blood)
801EA8E4 0101
801EA8E6 0001
------------------------------------------------------------------------------
Unknowns:
1. Code for the super Bilstein if there is any or to fight in his stage?
2. Any other missing moves?
------------------------------------------------------------------------------
Credits:
CJayC the VGFA maintainer (
http://www.gamefaqs.com)
Joe Chan & the Playstation Gamer site (
http://home.sn.no/~wchan/index.htm)
Patrick Dolan (
[email protected])
[email protected] (plasma finals)
[email protected] (AR codes)
[email protected] (Andy) for the Blood code
Harsh Reality (Andy) for some cool moves.
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