Chef Booyadee's Obscure FAQ's for Obscure Games presents:
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----Spriggan: Lunar Verse [From Software 1999]----
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FAQ Version 1.1                     Written 3/2000

 -I. What's New?
  I. Introduction
 II. Controls and Menus
III. Items
 IV. Fighting
  V. Upgrading your character/Stats and what they mean
 VI. Beginning the Game/Training Missions
VII. The Missions
VIII. Final Notes

 -I. What's New?
    -Fixed some formatting problems(can't believe I missed those)
    -A lot of new Mission info.
    -Info on the AM Suits
    -Some name fixes, spelling fixes
    -In-game menu info
    -Added to copyright area
    -Added R. Experience "info"

  I. Introduction

      From the makers of King's Field one and two(oooh yeeeah), comes this game based on
the manga Spriggan(Striker in the US, also an anime movie soon to be released in the us by
AD Vision I believe).  If you're familiar with the series, you play a Striker named Oshiki
Tashiki rather than Yuu Ominae, but you do meet him in the game as well as Jean Jaquemonde.

      If you're not familiar, here's the gist of it: you play the role of Oshiki Tashiki, a
Spriggan.  A Spriggan is a commando that has been trained to be a soldier since birth,
basically, they're damn good.  Oshiki(I believe) works for the Arcam foundation, which is
dedicated to sealing away powerful artifacts so that man cannot use them for evil.  I take
it that Oshiki is also a rookie, so you build him up as you play the game.

      Oh yeah, for the controls, O is Circle, X is X(gee), T is Triangle, and S is Square.
HP is Hit Points, and EP is Energy Points.  AM suit refers to the Armored Muscle suits.

 II. Controls

     Assuming the main control scheme,
       Digital Pad:    Resident Evil Movement (Right and Left turn character)
        Analog Pad:    Direct Movement (Right and Left move right or left)
                 X:    Jump/Cancel(Menu options)
                 O:    Attack1(Basic Attack)/Action(like opening a door)/Confirm(Menu)
                 T:    Hard Attack/Use weapon(when armed)
                 S:    Move Camera behind character
                       Double Tap to change weapon or move
                       Hold to walk
             L1/R1:    Strafe left/right
             L2/R2:    Look up/down
            Select:    Bring up menu(during game)
                          ITEM: lets you go through your inventory.
                                X to exit, O to use
                           MAP: lets you check your automap.  Use the L and R buttons
                                to move it around
                        WEAPON: another way to change your weapon(I just use S)
             Start:    Pause

 You can change these in the Key Config. menu, which is pretty much all english anyway.

III. Items

 Here are the main items you'll see:

 Rations: They look like yellow candy bars.  Eating one restores _all_ of your HP.  Use
          them wisely.

 Ammo: They look like little open boxes.  I believe it's one clip for whatever gun you
       have.

 Tranquilizers: These guys recharge your EP for psychic attacks.  They look like light
                blue cards with a white label with a yellow fruit on it.  That, or a
                labeled VHS tape.  Why tranquilizers?  I dunno, maybe you get a little
                crazy or somethin' when you Zero Bust.

 Ability Points: They look like blue or red crystals.  Pick 'em up at all costs:
                 they'll allow you to strengthen your character.  Why Ability
                 Points and not just Ability Crystals?  Well, that's what they
                 call 'em in the manual.  Really.

 IV. Fighting

 On fighting: Combo Attack - O-O-T
              Knife Combo - O-O-T with knife armed
              Dash Attack - Run, then T.  If you run longer, there's a different attack.

 On shooting: After you ready your gun, and aim at a viable object, the object should
              blink, and you'll see a health meter at the bottom left; this lets you know
              you're aiming at it.  You may miss though; your aim gets better if you're in
              a better position to shoot at your target.  So if you keep missing, center
              your target on the screen and get a clear line of fire first.  When you run
              out of ammo, just fire again and you'll reload automatically.

 On movement: It's like most other Tomb Raider-y games.  You can run around, strafe, jump,
              and catch and hang on to ledges(it's automatic; press up to climb up and down
              to drop).

 Psychic Attacks: Once you get the Armored Muscle suits, you can use psychic attacks.  They
                  use your EP(Energy Points I guess).  It works like this; once you're
                  wearing an Armored Muscle suit, press L1 and R1 together to execute your
                  Zero Bust, which allows you to kick ass.  Now you'll see a Psych meter
                  at the top left appear.  As long as it's there, you can charge it up by
                  holding down O, and then you can fire a sort of orb of death by hitting
                  T.  You'll also see that after you charge it, it says Lev. 1 by it.  I
                  think you can charge it up further, but I'm not that far yet...

 That one move: There's one more move that the booklet mentions that I'm not sure of; it
                looks like a sort of defensive burst(like Geese's Power Shell from Fatal
                Fury, a flame rising up in a circle around you), and I believe you
                do it by pressing O and L1 and R1 when you're weak or something.

 On the AM Suits: Here's the differences between them(when you get them at least)
                  Power: You now have to ability to effectively pulp the enemy.  You have
                         two different dash attacks, one is the flying kick if you run
                         a short distance, and the other is a dashing punch(better) if you
                         run a decent distance.

                Defence: Your dash move is now a sort of instantaneous punch, and your
                         combo move ends in a sort of backhand.

                  Speed: You can move quickly now, and some of your attacks are different.
                         Your combo looks a little different, and your dash attack is a
                         sliding kick.  Your jumping attack is now a kick down at an angle,
                         and your knife dash attack is a lot quicker, and a lot better.
                         Aside from moving a lot faster(the Speed suit and the gun work
                         really well together), you climb faster, and hop up from ledges
                         faster.

 That last thing I'm not sure of: R. Experience.  As you fight with a AM Suit on, you
                                  get R. Exp. for everybody you defeat.  I think it
                                  increases your suit stats.

  V. Upgrading your character

 After you beat the first mission, you can upgrade your stats by going to Adjust->Status.
 It's pretty easy to figure out, but here's what the stats mean and do:

       Concentration: Related to your Psychic abilities.  The higher it is, the less time
                      it takes you to charge your Psych gauge.

       Power: Your power(gee).  The higher it is, the higher your Attack is, and the more
              easily you can beat down the bad men.

       Resist: You defensive stat.  The higher it is, the higher you A.C.(Armor Class, or
               Defence for others).  You don't get hurt as much when you get hit.

       Stamina: Your endurance and HP stat.  The higher it is, the more HP you get.  You
                get more HP by adding to other stats as well, but not nearly as much as
                when you add it to this stat(it's about 4 or 5 times as much I think).

       Mind: Your EP stat.  The higher it is, the more EP you get, and consequently, the
             more you can use your psychic abilities.

 VI. Beginning the Game/Training Missions

     When you start the game, you have to pass all of the Training sequences before you can
     progress to the missions.  Also, you don't recieve any of the Muscle Suits or Psychic
     powers until later in the game.  So, here's the training missions(enter them by doing
     a basic attack near the "window"):

       Mission 1: Destroy the block
                  Jump onto the block and Knee Bash it (Jump and use a Hard Attack)
                  Dash attack the block (Run and use a Hard Attack)
                  Just destroy the block: it teaches you that your knife can't damage
                                          certain objects

       Mission 2: Jump onto the blocks and get the ration
                       Having trouble?: Try looking up or down to make it easier
                                        when jumping from block to block.

       Mission 3: Walk(NOT run) across the balance beams and get the ration
                       Having trouble?: Remember to walk(hold S) and use the digital
                                        pad to walk rather than the analog.  Also,
                                        near the end, walk past the first moving block,
                                        and then jump to the other beam then get the
                                        ration.

       Mission 4: Jump onto the blocks, cross the balance beam(it's okay to run on this
                  one, jump up to the switch, use it to freeze the rotating blocks, then
                  get the ration in the center of the moving blocks.
                       Having trouble?: The moving blocks tend to knock you off at the
                                        end of the balance beam if you're not careful.
                                        Also, you may have to use the switch several times
                                        to freeze the blocks in the right position.

       Mission 5: Get your gun out and shoot the targets; first shoot all the ones in
                  the air, then the targets that come out of the floor.
                       Having trouble?: Try looking up and down to focus on the targets.

       Mission 6: Jump across the rotating platforms to the switch.  Use the switch to
                  drain the water, then drop down, destroy the box, and pick up the ammo.
                  Note that you can't swim; rather, you lose half of your hitpoints and
                  get dumped back where you jumped from(pretty much).

       Mission 7: Beat up the two guards.  If you have problems with this, you should
                  consider another game.  Really.

       Mission 8: It's marked as Secret for the time being until you get your Armored
                  Muscle(AM) suits.

       Mission 9: Beat the crap out of a good soldier.
                       Having trouble?: You can just run around the guy and shoot him,
                                        go down.  Also, those are mines on the floor,
                                        and they'll creep towards you, so be careful.

       Exit: You're done.  On to the missions.

VII. The Missions

       The missions are pretty basic get from A to B deals, with some minor puzzles here
       and there(get this key, bust up these statues, etc.).  I'll go through the first
       mission in full, and just give the details of the rest.  I'm not going to be anal
       and give the exact locations of every item box in the game because I don't have that
       much free time, and it's more game playing for you anyway.  As for the names of the
       missions, those are the exact ones they give, spelling and all...

       Mission 1: Escape from A Lab

                  Welcome to your first mission.  I believe the idea is to escape the
                  compound.  First, beat up the two guys in the room.  This shouldn't
                  be too hard, you can either strafe and shoot them, or you can go up
                  to them and use the knife combo.  The knife does a great deal
                  of damage, and should be your close combat weapon until you get your
                  Armored Muscle suits; it kills most weaker enemies with one swipe.  Go
                  through the door.  Guards will filter in every now and then, so just
                  kill them as necessary.  There should be a little room in the corner;
                  break its door, go inside, and break a sort of green power box inside
                  there.  It _will_ explode and hurt you some, so be prepared.  Go through
                  the next door in the main room.  Turn right, and you should see another
                  green power box underneath a red light.  Break it; Don't forget to use
                  rations as you need them (hit select, then go to item, and then use a
                  ration).

                  Turn left, run by the boxes and hit the switch on the lift looking thing.
                  It will bring a box over so you can jump to the top of the boxes.  There
                  are two crates here you can bust open and get stuff from.  You can jump
                  across the top and go through a door.  Shoot the ceiling guns, and keep
                  going.  You'll be back in the room where you destroyed the first power
                  box.  Jump across the top and get what's in the gray box.

                  Now you'll notice that the fan has stopped.  Break the grate in front of
                  it and run through.  Shoot the guns, break the grates and collect the
                  stuff, and finally drop down into the hallway.  Keep on going through a
                  second fan into a new room.  Kill people.  You'll notice that the screen
                  focuses on a card lock on the door; you need to get a card key.

                  If you don't have one(check your inventory; believe it or not it looks
                  like *gasp* a card), jump on the boxes to the catwalk and go through the
                  door.  Kill a guy, shoot gun turrets.  Keep going and you'll enter the
                  room where the first fan and powerbox were.  Keep killin' until you get
                  that card key.  You most likely had it already though.

                  Back to that door.  Use the card key from your inventory on the lock(if
                  you just use the lock, it asks you to enter your card key anyway).
                  You've just finished the mission.

       Now you'll get some new menus, be able to change the equipment of your character(as
       you get the equipment...), be able to upgrade your character, and most importantly,
       YOU CAN SAVE NOW(go to the System option).

       You'll also notice that you get a bunch of statistics on how you did at the end of
       the mission.  The better you do, and the more Ability Points you pick up, the more
       you'll be able to upgrade your character.

       Mission 2: Defend from the U.S. Force

                  Yay!  You get to see Jean Jaquemonde in this mission(he's the blonde
                  one).  Anyway, beat up people, make sure you pick up a rifle from one of
                  them after beating them up, and go through a tunnel on one of the
                  rock walls.

                  Run around until you find the C4 in a box, and watch out for the guys
                  with bazookas; they hurt.  A lot.  Strafe around their shots and knife
                  them, and they'll go down, and use rations as you need them.  Also,
                  soldiers will continuously parachute in, so don't waste too much time on
                  them.  However, if you want to stock up on rations, beat the crap out
                  of 'em all you want.  Also look for an item that looks like a box; I'm
                  not sure, but I think the idea is to get that box for your AM suits.

                  You need to get one more C4 from a bazooka guy's body, then run over
                  to the rock blocking the tunnel(the one you came through, you jump
                  onto a ledge to get to it), and use the C4 on it.  Get away from it
                  before it blows, and if you screw up, get another C4 from the bazooka
                  guy.

                  Blow up the other rock in the original area where you started, go through
                  the passage, get some Ability Points from a box, and run on down and
                  watch the end of the mission.  Don't forget to arm your Colt M653 rifle,
                  or stick with the pistol(it's more powerful).  I like the Colt; you get
                  30 bullets a clip instead of 15 now.

       Mission 3: Take Back the Artifact

                  Your mission is to find the Opus, which is a sort of rock bird looking
                  thing.  Also, you're supposed to protect the people running boxes to the
                  docks.  Then again, the first time I played, I shot them just the same
                  and I passed the mission fine.  Hm.

                  Shoot all the guards on the roof and around the perimeter, then blow up
                  ALL the boxes in the warehouses.  One of them has the Opus.  Now, a
                  boss comes out for you to fight.  Don't use bullets on him, just give
                  him a good ol' beat down with your fists.

       Mission 4: Investigation on the Seabed

                  You finally get to go search some ruins!  Just remember you can't swim,
                  even if you can see items down in the water(you can proabably drain the
                  water _then_ go get them.  that or fat chance).  You'll be fighting
                  some chimera-like monsters now, and they have projectile attacks _and_
                  can deal out the damage, so be careful.  I prefer to just shoot them.
                  Also note that you can bust up some pillars here and there for items,
                  as well as the ice in the doorways.  You can also bust up a fake wall
                  in a room down by a pool.  Go in the room and come out, and you get to
                  meet Yuu Ominae(the main character from Spriggan/Striker), as well as
                  Jean again.  Yuu decides that it's alright for you to search to ruin and
                  leaves it to you, and gives you an artifact(it looks like a orange slice
                  made of stone, or a roly-poly).

                  Use the artifact on the big circle in the room you were just in(some
                  text pops up when you stand on it too), and you'll be teleported to
                  another area.  There's some stone statues here that come to life when
                  you get near them, and they do good damage too, so knife them quickly,
                  one at a time.  Each one also gives you a ration when they die.

                  Lion head switches will toggle the gates.  When you see the double gates
                  that you can't seem to walk through, do a Hard Attack by one of the
                  openings, and it'll force Oshiki through.  There's also a place where
                  there's a bunch of water, and small poles sticking out of it that you can
                  jump across on.  An easy way to do it without falling into the water a
                  lot is to look down as far as you can, and then jump forward to the next
                  pole until you see it at the bottom-center of your screen; it makes
                  landing on them a lot easier this way.  You'll probably want to do this
                  because when you find this area, you need to get across(one way or
                  another, this is the quickest) to get to a room which has a pedestal in
                  the center of a small pool(you can walk in it).  It's protected by two
                  monsters which can be taken down easily with a gun, but will put the
                  hurtin' on you if you get too close.  Use the golden key you found when
                  you first teleported to this area(you had to break open some ice to get
                  it) on the pedestal and the water will drain out of the place.

                  Now go back to the place with the poles and you'll see the water's all
                  gone.  Use the Warp Zone(s'what it's called) circle in the middle of the
                  floor by using the orange slice rock and you'll enter a new area,
                  complete with red carpet.  Run forward and you'll see a girl.  You have
                  no choice but to beat her up; be careful, she WILL hurt you if you're not
                  careful.  I suggest shooting her as much as possible, then running to the
                  other side when she charges you.  Jumping and then coming down on her
                  with the knife seems to work decently too.

                  Use the orange rock on the door and walk on through.  Welcome to your
                  first RIDICULOUSLY HARD boss!  He will tear you up, and he's also hard to
                  damage.  How to beat him?  Circle-strafe around him until you're at his
                  side, run in, and do a combo attack then run away.  He'll hit you whether
                  you like it or not, and punches and knives do about the same amount of
                  damage it seems; I prefer punches.  Don't bother shooting him; it's a
                  waste of time. *sigh*  Hope you have a lot of rations by now.  I needed 7
                  or 8.

             BUT NOW THE PAYOFF!  YEEHAW!  Say hello to 3 new Armored Muscle Suits!

       You now get the Power, Defence, and Speed Type AM suits to use, and they make a HUGE
       difference.  You'll need them too...


       Mission 5: Driving Back the Ninja

                  One of the easier missions, yet still challenging in its own way.  Just
                  run around and beat up the ninjas as fast as you can, and prevent them
                  from destroying the truck.  Don't forget to search the truck and take the
                  items in there as well as around the stage.

       After this mission, you get a new gun!  The SIG SG550 is now the perfect thing to
       fire up the bad men with.

       Mission 6: Explore an Unknown Ruins

                  This level sucks to do, unless you get the hang of it.  I'd suggest using
                  the Defence type AM suit for this level.  Pretty easy for the puzzles,
                  knock out 2 torches to walk through the door, beat up spiders, break
                  pillars, etc. until you come to a hallway with two passages(one closed
                  right now) with red text by it.  Take the left passage, I think you can
                  only take the right one if you have the Speed AM suit(or else you'll die
                  and get crushed).  The left one can be opened by using the statue in the
                  room behind it.  Beat up all the spiders that appear in the 3 rooms and
                  try not to use your rations.  I suggest shooting the spiders(use all the
                  ammo you want) and saving your EP for later.  After you finish the
                  spiders, you'll be in a long hallway.  Destroy all the torches and use
                  the wall(you'll see a long white line up and down it) and it'll open up.

                  Run inside and Old Dead Guy will speak and then bring the two
                  Ashura-looking statues to life to kick your ass.  Use your Zero Bust and
                  psychic ball attack to defeat them, bullets don't do any damage.  I
                  suggest destroying one of them first, and staying away until they breathe
                  fire at you, then charging them from the side and then using the psychic
                  ball attack, then run away and repeat.  You DON'T want to get caught in
                  their sword attack as it hurts a helluva lot.  Use tranquilizers and
                  rations as necessary.

                  After beating them, Old Dead Guy dies again, and you can go into a
                  passage that opens up.  Now you're in a lava platform level.  Jump across
                  the platforms, get to the end(jump onto a ledge sticking out from the
                  cave face), and use the big rock in there.  Apparently, you've found a
                  place with 3 tons of Orihalcum metal, which, if you've read/seen the
                  series, you'll know is a hella lotta 'halcum.

       Mission 7: Rescue the Arcam Investigater

                  Not too hard of a level.  I chose the Speed AM Suit for the level, and I
                  think it works out best actually.  You'll see a lot of tiger men around
                  this level, and they WILL hit pretty hard if you let them.  What I did
                  was run up and dash attacked them with the knife, then repeatedly knifed
                  them until they were dead(3 more knifes for me).  The Speed AM suit makes
                  you fight faster too, so they don't have a chance to attack back.  In
                  fact, you can run around killing a bunch of them for R. Experience if you
                  want.

                  Anyway, the main thing you have to do in this level is to use this peg
                  to raise some platforms, then jump on the black square which raises you
                  to the second level, then run over and jump over the platforms you just
                  raised.

                  The final boss is a crazy evil guy(TM) who puts on a ancient mask(see
                  _why_ Arcam seals this stuff away?) and becomes a boss(no, really), and
                  has 4 beast cronies also attack you.  Shoot the beasts first, then just
                  dash attack and generally hurt him 'till he's dead.

                  Go down the pit that just opened up and find the big gold thingy, and
                  punch it(naturally).  End of mission.

       I'll add the other mission notes in a later revision.  Mainly 'cause I haven't
       played them yet.  Go fig.

VIII.  End notes

       The goal of this FAQ is to supply enough information so that anybody who comes
across this game has enough info to play and enjoy the game, as I like the game myself.  It
isn't bloody likely others will provide such information for such an obscure game(in the
US), hence the birth of Chef Booyadee's Obscure FAQ's for Obscure Games.  This is the first
FAQ I've done as such, and I hope you enjoy it.  I'll add the other mission notes later, as
well any details I've forgotten(like the EP booster's name).  I'm NOT providing
translations, as my Japanese is still pretty poor, and there's Kanji a-plenty in this game.
Oy.

       Spriggan in the US is known as Striker, and there's 3 or 4 manga/graphic novels you
can find, all translated stuff by Viz Comics(I believe).  It's damn good stuff, and I highly
recommend it.  The anime is damn sweet too, soon to be out by AD Vision, although
unfortunately, Jean doesn't get all crazy like he does in the manga...*sigh*  Try going to
www.anipike.com if you want to learn more about this series.

       Anyway, if you'd like any additions, or have any comments, e-mail me at
[email protected].  If you have flames for me, please think them out and explain why
you don't like whatever; I find it pretty annoying when people decide to hate you for no
clear reason.  Eh.  I like donations though.  Money's great.  Free games are great.  And I
like cookies too.  Check out my illustrious career as Double-O Yeehaw on Unreal Tournament
at www.students.missouri.edu/~bryan/yeehaw.html.  Yeehaw!

Chef Booyadee - Copyright 3/2000
[email protected]

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       This FAQ is free, provided that it is not sold in any shape or form, including but
not limited to computer format, hard copy, or within a compilation.  If you want to do
something like this, let me know, and I'll see what I can work out.

       Also, if you want to post this on your site, please ask my permission beforehand via
email; I like to know who's using my stuff.
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