--------------------------------------------
| Spec Ops: Ranger Elite |
| For the Playstation |
|------------------------------------------|
| FAQ |
| v 2.0 |
| 08/14/01 |
|------------------------------------------|
| Written By: |
| Junie |
|
[email protected] |
|
http://jove.prohosting.com/~junies/games |
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This FAQ was created for GameFaqs.com and may not be reproduced by
printed or electronic means. If any other web site, magazine, etc. would
like to reproduce this FAQ contact me at
[email protected] for my
permission. This FAQ is protected under US copyright laws and foreign
treaties. Copyright 2001. All Rights Resevered.
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Version 2.0 Updates --
- General word changes and other things
- Updated the "Table Of Contents" to show the complete list of articles in
this FAQ, to give you the reader a better look of what's here.
- Added "Learning to Use your Ranger Buddy" in the "Using your Ranger
Buddy" section. It covers quite a bit of new information.
- Added a new Mission 2 Phase 3 Troubleshooting section to
"Troubleshooting Mission Objectives". Due to a lot of e-mails on this
- Updated Mission 4 Phase 1 Troubleshooting section in "Troubleshooting
Mission Objectives" To make the instructions more clear. I got a lot of
e-mails asking for more help about it.
- Added new section "Awards"
- Added a new Topic to "Miscellaneous" section "Crawling Under Objects"
- Added what I know about Air Strikes in the "Miscellaneous" section. It
raises more questions than answers though
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Overview on this game:
The price alone is a great incentive to purchase this game only
$9.99! Not to mention the fact that all "Snipers" out there will appreciate
the weapons available, the SSG and the BMP50.
Everyone will appreciate the fact the game is Vibration Function
Compatible, it gives the player the sensation of actually pulling the
trigger or getting shot (At least more than you would expect).
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Table of Contents:
1. Controls
- Ranger/Game Functions
- Command Buddy
- Crouching Mode
2. Weapons/Scopes/Environment & Pickups/Booby traps
- Weapons
- Scopes
- Environment & Pickups
- Environment
- Pickups
- Booby Traps
3. Using your Ranger Buddy
- Controls
- Learning to Use your Ranger Buddy
- Meeting your Ranger Buddy
- Playing with your Ranger Buddy
- Ranger Buddy Combat Techniques
- Buddy Cover
- Programmed Cover
- Entering Buildings
- Grenades
- Shooting
- Ranger Buddy Flaws/Limits
4. Cheats
5. Starting the Game
- Choose The Type of Game
- Enter Your name
- Select a Mission
- Phase Objectives
- Ranger Selecting
- Ranger Item Weight
6. Troubleshooting Mission Objectives
- Level 2 Phase 3
- Level 4 Phase 1
- Common Problems on all Levels
7. Awards
- Mission Score
- Awards Given
- Getting a Better Score Tips
8. Miscellaneous
- Game Time
- Climbing Objects
- Crawling Under Objects
- Weapon Reload Time
- Air Strike
9. Conclusion
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1. Controls
The following information is from the instructional booklet included with
the game. I have also included comments to try and make it easier for the
beginner to understand how to use them.
Symbols used in the controls below --
(These should be self-explanatory)
X = The X button
[] = The Square button
O = The Circle button
/\ = The Triangle button
<- = The Left directional button
-> = The Right directional button
----------------------------------------------------------------------------
Ranger/Game Functions
Move Ranger <- or -> directional button (Left
Analog stick)*
Sidestep (Ranger Must be Standing) R2 <- or -> direction button
Fire Weapon X button
Throw Grenade/Use Explosive [] button
Use Inventory Item O button
Toggle Rangers /\ button
Toggle Ranger Posture R2 button + Up or Down
directional button
Toggle Ranger Posture R2 + <- left analog stick *
Use Scopes L1 button
Reload Weapon L2 button + Up directional button
Use Inventory R1 button + directional button
Map Screen Select button
Pause + Game Options Start button
* When analog is On
Command Buddy
Buddy Order "Hold Up" L2 button + X button
Buddy Order "Fire 'em Up" L2 button + O button
Buddy Order "Move Up" L2 button + /\ button
Buddy Order "Follow Me" L2 button + [] button
Crouching Mode
Roll to Left R2 button + <- directional button
Roll to Right R2 button + -> directional button
----------------------------------------------------------------------------
2. Weapons/Scopes/Environment & Pickups/Booby traps
Weapons
I have sorted the list of weapons into categories and discuss each
weapon in detail. This includes the amount of ammo for each magazine, how
many magazines are standard, how many magazines you can carry, if the
weapon uses a scope, and the number of bullets it takes from the weapon to
disable the enemy soldier.
Here is how the weapons information is read --
rds = rounds (bullets)
mag = magazine
std = standard
max = maximum
Weapon Name -- Bullets fired for each trigger squeeze / Bullets in 1
magazine / Standard amount of Magazines / The maximum amount of Magazines
you can carry / If the Scope is available / Number of bullets to disable an
enemy soldier
----------------------------------------------------------------------------
Assault Rifles
M4 -- 3 rds/30 rds per mag/10 mags std/10 mags max/no Scope/6 rds
M16 -- 3 rds/30 rds per mag/12 mags std/12 mags max/with Scope/6 rds
HKG11 -- 3 rds/45 rds per mag/10 mags std/10 mags max/with Scope/6 rds
AK74 -- 3 rds/30 rds per mag/10 mags std/10 mags max/no Scope/6 rds
Machine Guns
M249 -- 5 rds/200 rds per mag/5 mags std/5 mags max/no Scope/5 rds
RPK -- 3 rds/45 rds per mag/10 mags std/10 mags max/no Scope/9 rds
M60 -- 3 rds/90 rds per mag/4 mags std/8 mags max/no Scope/3 rds
Grenade Launcher
M203 -- 3 rds/30 rds per mag/8 mags std/8 mags max/no Scope/6 rds
5 grenades std/20 grenades max/no range (Shoots to end of "Fog")
Sniper Rifles
SSG -- 1 rds/5 rds per mag/10 mags std/10 mags max/with Scope/1 rds
BARRET M82A -- 1 rds/10 rds per mag/8 mags std/8 mags max/with Scope/1
rds
Close Quarters Weapons
Ithaca 37 (Shotgun) -- 1 rds/8 rds per mag/12 mags std/12 mags max/no
Scope/2 rds
HKMP55D (Sub-Machine Gun) -- 3 rds/45 rds per mag/10 mags std/10 mags
max/with Scope/6 rds
----------------------------------------------------------------------------
Scopes
Can only be used when the weapon you have has one. There are two
different Scopes available, both are discussed in detail below.
4x -- This is the standard scope when the weapon selected uses a scope.
This scope basically puts a cross-hair on the screen so you can aim.
If you don't want much magnification and just want a cross-hair to aim
your weapon this is the way to go.
6x -- You must select this scope by "Modifying Layout" of your Ranger. This
scope will give you a better view, unlike the 4x which is much more
of a broader view.
With either scope when you aim by using the directional buttons,
you must move the directional buttons slowly to get a good shot. The
directional buttons move the scope very fast and makes it hard to take a
good shot.
When firing your weapon with or without a scope you can shoot beside
the enemy soldier and still hit them, or even above their heads. I am
personally unsure if this is because of the distance the weapon is made to
shoot, or perhaps it is due to poor programming.
Also be aware of the fact if you are using a scope and are next to
a fence, tree, etc. the scope will only show a close-up of the object your
next to. If this happens simply move the player away from the item, or at
least further behind it.
Environment & Pickups
The "Environment" as the instructional booklet describes it, is
simply
the additional items that you can edit by accessing "Modifying Layout" of
your Ranger. This is the grenades, Satchel Charges, MedKit, etc.
Pickups are items left behind when you disable the enemy soldiers.
They include Ammo Boxes, Flak Vest, etc.
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Environment
Frag Grenade - These have a 3 meter kill-radius on unarmored enemies.
From my experience these are not worth the hassle, the HE
Grenade is the same thing with a larger kill-radius.
HE Grenade - (High-Explosive) This grenade has a 7 meter kill-radius on
unarmored enemies. These grenades weigh a little more than
a Frag, but are definitely worth it for a more than
doubled kill-radius. The instruction booklet goes on in
regards to enemy equipment, the only equipment I have
successfully used this or any grenade on is the oil drums.
Smoke Grenade - Are used to temporary blind an enemy. The instructional
booklet also claims they can be used to call in a air
strike on certain levels, I have never gotten a air
strike from using them.
White Phosphorous Grenade - The kill-radius is unknown. The
instructional booklet describes, "Throw and
go prone or seek cover because this one is
powerful". Perhaps this grenade kill-radius
is greater than that of the HE Grenade.
Satchel Charge - These are high explosive charges that are set on a
timer, 5 - 20 seconds (Use L2 to Decrease Time and R2
to Increase time when setting), and are used to blow
various things up. You will need several on certain
stages, make sure you have enough. Decue and a half
(Military Transport Trucks), bridges, and a building
are the items they are needed for. For fun you can blow
up trees.
Claymore - Unlike the usual Claymore which can be triggered by motion or
by a Clacker, these can only be triggered by a Clacker. You
must set the Claymore and then select the Clacker by the R1
button. Detonate when a enemy solder gets near it by pushing
the O button.
----------------------------------------------------------------------------
Pickups
Ammo Box - Contains a certain number of clips
Flak Vest - Increase Rangers armor. Can only be picked up if your
Rangers armor is not already full.
Ammo Clip - Contains a certain number of rounds, depending on ammo type.
M203 Grenade - A single grenade for use with the M203 weapon. Has only a
1 meter kill-radius.
----------------------------------------------------------------------------
Booby Traps
There are two Booby Traps that the enemy can set, one of which I
have never seen during game play. Perhaps the programmer forgot to include
them in the game?
Antipersonnel Mine - This mine is usually buried next to trees and beside
the pathways on stages. It is easily found. You
will see a round metallic colored object on the
ground. If you step on one even with a full life
it will kill your Ranger.
Tripwire - This is a Booby Trap with involves a Tripwire and a special
layout of Claymores. This is the Booby Trap I have never seen
this in the game. If anyone knows where it does exist in the
game e-mail me what Stage, Phrase, and where it is.
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3. Using your Ranger Buddy
This option is only available during 1 player game play, during 2
player game play the 2nd player is your Ranger Buddy. If you want to
actually beat the game with less effort learn to use your Ranger Buddy.
Also to earn a decent Medal for the Phase you must use your Ranger Buddy.
Be sure to simply tell your Ranger Buddy to "Move Up!" if not
anything every now and then, that way you will get a decent score.
If you don't want to use your Ranger Buddy when you play, remember
certain parts of the game requires Satchel Charges and unless you stockpile
your Ranger with them, you will need your Ranger Buddy's Inventory.
Of course many parts of the game your Ranger Buddy can be wasted
and you can beat it without him. Some fun things to do is make him "Move
Up!" when you are positioned on a edge of the cliff and he will jump off
the cliff (Your Ranger Buddy can be easily tricked into this, his Artificial
Intelligence is really low). Also telling your Ranger Buddy to "Hold Up!" on
the middle of a bridge set to blow with Satchel Charges is another way to
get rid of him.
Controls
----------------------------------------------------------------------------
Fire 'em Up! -- (L2 + O button) Your Buddy will take aim and fire on
nearby enemy soldiers.
Follow Me! -- (L2 + [] button) Your Buddy will follow you close
behind. You stop he stops, etc.
Hold Up! -- (L2 + X button) Your Buddy will hold his current
position until you give him another command. Also he
will fire on nearby enemy solders. If you re-give this
command when he is firing on enemy solders he will
stop.
Move Up! -- (L2 + /\ button) Your Buddy will advance forward of your
current position for a distance and stop. He will fire
on nearby enemy solders in this command as well.
----------------------------------------------------------------------------
If you switch your posture your Ranger Buddy will switch his to
match yours as well. Use L2 button + Up or Down to change postures.
Learning to Use your Ranger Buddy
This isn't a difficult task to learn, it is just something you learn by
using your Ranger Buddy more and more.
Learning to use your Ranger Buddy is not required to play or even to beat
the entire game. It will simply make life easier on you to play the game
and will definitely give you a better score, and perhaps you will
eventually
get "The Medal Of Honor" award.
Meeting your Ranger Buddy
I know the Title is "cheesy" but it best describes this area.
Just like selecting your player you have to select your
Ranger Buddy (Only in 1 Player Mode).
Selecting different Rangers to be your Ranger Buddy is a
excellent idea for different levels. Some Rangers are better suited
for certain levels than others. For example the "Close Quarters"
Ranger is not suited to kill the solders in the towers.
Once you selected you Ranger Buddy you can "Modify Layout" of the
Ranger Buddy, same as you do for your Player. This will allow you to
make your Ranger Buddy better equipped, for example adding additional
Satchel Charges for specific levels.
Playing with your Ranger Buddy
Now that you have your Ranger Buddy selected start a mission. Learn
what the Ranger Buddy commands do and memorize them. (They are covered
above)
Issue the Ranger Buddy commands and get to where you do it second
nature. If you are sure he will get hurt/killed in an area issue the
command "Hold Up!" and when it's all clear give the command "Follow
Me!"
Learn the limits of your Ranger Buddies intelligence. He has what I
believe to be a very low level of intelligence. For example he will
walk right onto a Landmine, or He will always be in the way-- either
one is very common. Not to mention, the fact that he can become
confused and stand still, no matter what commands you issue him he
will not move. See the below area "Ranger Buddy Flaws/Limits".
As I mentioned before most of learning to use your Ranger Buddy is
simply playing the game and issuing commands to your Ranger Buddy and
learning it yourself. There are of course different combat techniques
to best use your Ranger Buddy. See Below.
Ranger Buddy Combat Techniques
I am not trying to brag myself up or anything, but I will give example
techniques I was taught in the U.S. Army. Probably the best and most
common Technique is the "Buddy Cover".
No matter what technique you are using just be sure that your weapon
fire does not come close to and cross your Ranger Buddy. Nothing is
worse than a dead Ranger Buddy.
Also you may want to find out more techniques yourself. Do this by
reading different books, military friends, etc.
Buddy Cover
This technique is perhaps what you yourself was taught in the Armed
Forces or seen and picked up some in the movies. Changing your
posture to "Crouch" is best suited for this technique.
While doing this technique you and your Ranger Buddy will be
better positioned if you are performing this close to objects. For
Example do this close to rows of trees, sides of buildings, or next
to rock walls. Read the "Ranger Buddy Flaws/Limits" area below to
fix problems if he gets "stuck" by these objects.
The basic idea is that you issue the "Move Up!" command to your
Ranger Buddy. While this is done you provide cover by looking for
and engaging enemy solders. Then you issue the commands "Hold Up!"
and then "Fire'em Up!" to provide you cover. Then you move an equal
distance in front of your Ranger Buddy.
Then Repeat the process.
If there is no cover available and you and your Ranger Buddy are
both in the open I would suggest you just simply seek the next
available cover as fast as you can.
If your out in the open don't worry about using the "Buddy Cover"
technique and just use the games programmed Combat technique
"Programmed Cover".
I only recommend using the "Programmed Cover" for reasons of speed.
In real life you can preform "Buddy Cover" as fast needed, but it
takes a while to preform in the game. Especially if you are not
that good with the Ranger Buddy commands.
Programmed Cover
The game already has a form of a Buddy Combat technique programmed
in the game. In the "Follow Me!" command your Ranger Buddy is a
safe distance behind you and will provide cover to you when enemy
solders are within his range.
This technique lacks the full capabilities of you and your Ranger
Buddy for 2 simple reasons. One, you are always the lead Buddy and
will take most of all enemy shots fired. This puts you at the
greatest risk constantly and you will need more Medkits. Second
your Ranger Buddy does not have his full firing range. Meaning if
you issue the command "Fire'em Up!" he can engage enemy solders at
farther distances than if you don't issue the command.
You will catch onto effectively using this technique faster, but
it definitely has it's limits. I recommend the "Buddy Cover"
approach.
Entering Buildings
Just as the generic name implies you use this technique to enter
buildings with the best position to engage enemy solders and engage
them off guard. While offering you the safest way to do this.
Grenades
If you have any grenades with you, you should use one before
entering the building. This will provide you will safety if it is a
Smoke Grenade. Otherwise it can kill some enemy solders and make it
safer for you and your Ranger Buddy to enter the building.
Position your player so your not able to see in, or be shot
at by the enemy. Then you move your position so you can see barely
inside the building. Select the Grenade to use and throw it in.
Preferably where you see a enemy solder or where you think they
are.
Then engage any enemy solders you can see with your weapon. Then
goto Step 2 of the Shooting Technique below.
Shooting
If you have any grenades use the above technique before this one.
If you already used a grenade process to Step 2.
Step 1 - Position yourself on the side of the door. You should not
be able to see in, or be shot at by the enemy. Then you move your
position so you can see barely inside the building. Engage any
enemy
solders you can see.
Step 2 - Once that is done issue the command "Move Up!" then
quickly issue the command "Fire'em Up!". Then follow your Ranger
Buddy inside and engage any enemy solders inside.
Your Ranger Buddy may not move up when you issue the command "Move
Up!". This is cause by you standing in his way to move up. To fix
the problem position yourself more inside the doorway.
Ranger Buddy Flaws/Limits
The more you play "nice" with your Ranger Buddy, the more you will
understand his limits and flaws. Below are some common flaws/limits:
- If your Ranger Buddy is under fire from a enemy solder and the
enemy is not close enough he will simply stand there and take it
- Issue the "Fire'em Up!" command. Sometimes this still
doesn't help so simply have him follow you, until you or
your Ranger Buddy can kill the enemy solder.
- Landmines can be a serious problem. When your Ranger Buddy is in
the "Follow Me!" command he will basically follow in your
footsteps. So be sure to put enough distances between you and the
Landmines.
- If your Ranger Buddy is in the "Hold Up!" command and there
is quite a distance between you and him and there are
Landmines around he will simply walk a straight line to you.
Usually it is a good idea to go back close to him and issue
the "Follow Me!" command to avoid a Landmine mishap.
- Ranger Buddy getting "Stuck" or Standing still. This is quite
common. This happens when you walk/run to close to an object, for
example a tree, pipeline, tent, building, fence, etc.
- To fix/avoid this walk back to your Ranger Buddy and make a
wide turn around the object. If he doesn't follow issue the
"Follow Me!" command.
Sometimes it is just better to leave your Ranger Buddy there
and come back for him once your done behind the object.
Also this can happen if you Crawl under objects or Climb Objects
(Both of these are covered in the "Miscellaneous" section)
- If you are climbing your Ranger Buddy simply can not follow
you. He will follow you below for as long as he can, until
he hits a wall or you stop moving. My guess is that the
programmers didn't program him to be able to "climb".
- To fix this simply go back to your Ranger Buddy and if
needed issue a "Follow Me!" command
- If you are crawling under an object and you don't crawl far
enough away from the object, then you stand up your Ranger
Buddy can not and will then simply stay there.
- To fix/avoid this simply turn around while your
crawling and make sure your Ranger Buddy is away from
the object. If he gets stuck get back down and crawl
back to him and crawl out enough so you both clear the
object then stand up.
----------------------------------------------------------------------------
4. Cheats
If you select 1 Player Quick Start you can not do this, otherwise
any other game start will work (Simply because you can't enter a player's
name).
Once you select which game you want to start, the next screen will
give you the chance to enter your name. Enter your name as ROCKSTAR
With your name entered as ROCKSTAR you can select what Levels to
play, Phases, and even be Invulnerable with Infinite Time. After you enter
your name the next screen "Select Mission" allows you to select the Levels.
On the "Select Mission" screen use your <- and -> directions buttons to
select a different level.
The next screen is "Phase Objectives". Once again use your
controllers <- and -> direction buttons to change the Phase.
And last but not least, during the actual game play pause the
game. Use your Down directional button to highlight "Invulnerable", push X
button to turn it On or Off.
With Invulnerable On, you and your Ranger Buddy can not be killed,
also you are given Infinite Time. This includes no damage from bullets,
explosives, cliffs, and areas you should not be in. During the hostage
levels if you have Invulnerable On the hostage can still die like normal.
Be careful!
If you do manage to fall down a cliff you will need to turn
Invulnerable Off to continue game play (Either way your player must die to
continue, because there is no escape).
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5. Starting the Game
This will walk you through starting a new game, if you do a "Quick
Start" this information is not needed. A "Quick Start" game does not allow
you to change or select anything, that's why it is a "Quick Start".
Choose The Type of Game
* Immediately starts a game, the below information is not needed
+ You must have 2 controllers in the Playstation to Play
One Player Quick Start *
Two Player Quick Start *+
One Player Game
Two Player Game +
Load Game
Enter Your name
Enter any name for the player(s). If you plan to cheat, type the name
told in the Cheat section above.
Select a Mission
This is only a option if you are cheating or have loaded a saved game,
otherwise just press the X button to continue.
Phase Objectives
This screen gives you a briefing on what you need to do in order to pass
the phase. Read it, often times tips on how to complete a objective is
told here and no where else.
Ranger Selecting
Now use your <- and -> directions buttons to move the arrow to a Ranger
you want. Press the X button to select your Ranger. If you want to
change your Ranger's weapon or equipment press the X button again to
change the Ranger's "Layout".
Now if you are in a 1 player game select your Ranger Buddy as you did
for your Ranger. You can also edit his "Layout" as well. If you are
playing a 2 player game, the 2nd player will need to use their
controller to select and change their Ranger.
When selecting Rangers to start a game, there are 5 Rangers to choose
from --
Machine Gunner
Close Quarter
Recon/Sniper
Grenadier
Rifleman
From the instructional booklet "Each ..Ranger has a special skill with a
particular weapon."
Even if you give the Recon/Sniper a M-60 machine gun he will preform
the same, at least in all of my tests. It seems all the Rangers have the
same abilities with any weapon. So I am unsure what the instruction
booklet means.
I have gotten e-mail arguments that the Rangers do NOT preform the
same with weapons that are not meant for them to use, but I personally
can NOT see any noticeable differences.
The people arguing about the Rangers and their abilities could not give
me any examples of the differences, let along prove it.
So use your judgement when selecting a weapon for your Ranger. Or simply
use the default weapon already selected.
Once both Rangers are selected you are ready to begin. Now move the
arrow to select the door in between the Close Quarters Ranger and the
Sniper Ranger. Then press the X button to start your Game.
Ranger Item Weight
Each weapon and items have a weight, and the Rangers can only carry so
much weight. If you want more Ammo or to carry more Grenades remove the
items from your Inventory that you do not need.
This is in the "Modify Layout" of your Ranger.
----------------------------------------------------------------------------
6. Troubleshooting Mission Objectives
Level 2 Phase 3
> On mission two, (I'm not sure which phase but I think its three) it says
> destroy the weapon cache with a satchel charge and I've gone to the red
> dot on the map and I've satchel charged everything I can think of so can
> you write me back and tell me how to do this I would really appreciate
> it.
The most common problem is that the game doesn't not trigger and
actually print the words across the screen about detonating the weapon
cache. When you first start the mission make sure you go left and walk right
next to the fence all the way to the end.
Once you come to the end it should now display the message on the
screen to destroy the weapon cache. Once it displays the message go into the
big warehouse in front of you, slightly to the right (The first warehouse).
Plant a satchel charge on the box in the center of the warehouse.
That should do it, just make sure to walk around the fence around
the big circular building.
Level 4 Phase 1
The only Mission you may have a problem on solving, like I did, is
on Level 4 Phase 1. It is the Missiles you must disarm in China. To disable
the Missiles you will have to fire bullets at the missile, there is no other
way to disarm the missiles.
Get a weapon with a 6x scope and look on the missile for the last
black line on the missile before the red tip. Simply shoot at the black
line. Depending on the weapon chosen, on average it takes 3 shots.
The missile will fall down, if you successfully do it, and you will
just continue your mission. If you do it on the wrong the missile will
explode and it will end your mission.
Common Problems on all Levels
A common problem is you do the mission objective and now are
waiting to go onto the next mission objective but the game does, what's
wrong? The most common problem is that you will need to go to certain areas
of that stage to trigger the game to go onto the next mission objective.
If you have a problem make sure you hit the Select button and goto
the red dot areas on the map. Even if you disable the enemy solders like
instructed or whatever you will still need to go near the red dots on the
map.
If that still doesn't work look for items that don't belong in the
level. For instance Mission 3 Phase 3, you must walk near the car to get
the game to go ahead to Objective 3.
----------------------------------------------------------------------------
8.
7. Awards
Mission Score
Your score makes up what award you are given for the Mission Phase you
have completed. The game will show you a screen with the information
after you complete a level.
Your score is based on:
- Enemies KIA (Killed In Action)
- Rangers KIA
- Marksmanship
- Completion Time
- Mission Rating
- Best Rating
What the above means is simply put:
- More Enemies you kill the better
- If you or your Ranger Buddy are killed you will get a bad score
- The more ammo you use the worse your score (This is where Snipers
come in!)
- The less time to beat the level the better
- This is how Hard the mission is (Nothing you can do about) But you
can change the Hardness of the game. The harder you make the game the
higher your score
- I have no idea what Best Rating is, perhaps it is referring to saved
information on your Memory Card.
Awards Given
There is a total of 8 awards that are given, if you count not receiving
one. They are listing from Worst to Best:
No Commendations - You need to go back to Ranger School
The Army Achievement Medal - Don't be afraid, you're trained to kill
the
enemy!
The Meritorious Service Medal - You're Learning
The Bronze Star - You're starting to get pretty good
The Silver Star - You must be using the Ranger Buddy pretty well by now
The Distinguished Service Cross - Wow, you are now a skilled Ranger
The Medal of Honor - You are awesome! Perhaps you should think about
really joining the U.S. Army Rangers if you
haven't already
Getting a Better Score Tips
Using a M-60 will NOT give you even a decent score! With that being said
here are some tips (If you have any others e-mail them to me and I'll add
your name and/or e-mail) --
- I'm almost positive that using the cheat described in Section 4 will
automatically give you a bad score (Or at least limit what you could
have gotten without using the cheat)
- Use a powerful weapon. Or at least one with a Scope so you can see
exactly what your shooting. Either one will cut down on ammo use and
give a much more desirable score
- Even the Award description says this-- Learn to use your Ranger
Buddy! Here are some tips that will give you a much better score even
if you don't use your Ranger Buddy like you should.
- Give any commands during the level to your Ranger Buddy. My
favorite commands to use are "Hold Up!" and about 5 seconds
later do a "Move Up!" or "Follow Me!" command to get
him moving again.
- Just doing the "Follow Me!" command even if your Ranger Buddy is
already following you seems to help your score also.
- If your Ranger Buddy actually does kill an enemy that adds a lot
more to your score. So try using the "Fire'em Up!" command when
you think your Ranger Buddy won't get his head blown off.
- Use the "Toggle Rangers" command to refill your Ranger Buddies
life with the Medkit when he has been damaged. That way he
doesn't die.
- Try to kill as many enemy solders as possible. The more the better
- Save level time by using techniques as described in the
"Miscellaneous" section. For Example the "Crawling Under Objects".
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8. Miscellaneous
Game Time
Every time you start a to play a game, you are given a set time to
complete the mission. If that time runs out you will have to restart the
mission (The Rangers are not harmed).
* You can have Infinite Time using the cheat described above.
Climbing Objects
Even though you can not climb ladders that are found on different
missions, you can climb different objects. This includes the Alaska
Pipeline found on Level 1 Phase 1.
Simply walk up the end that goes into the ground.
* Your Ranger Buddy will not follow you
Crawling Under Objects
Want to find a short cut or perhaps Ambush the enemy solders? There are
many different places you can crawl under in the game. For instance the
Alaska Pipeline at Mission 1 Phase 1 -- Turn your player to face the
Pipeline then press R2 + Down directional button + Down directional
button This puts you in the Prone Position. Then Simply Crawl Under.
* Be sure to crawl enough distance beyond the object so your Ranger Buddy
is
not under the object. Otherwise when you stand up your Ranger Buddy will
become trapped.
Weapon Reload Time
Any Ranger will need to reload their weapon from time to time. If you are
in the Prone position (Laying on your Belly) the weapon will
automatically reload without any pause.
Air Strike
Still an unknown topic to me. It has been pointed out to me repeatedly
in e-mail messages, and thought I should include what little I found out.
On page 18 in the instruction book it describes Smoke Grenades -- "Use
this to call in an air strike in certain levels or to blind the enemy."
That is all I know, I have never gotten an air strike before by using
Smoke Grenades. If anyone can tell me how it is done the players of this
game will greatly appreciate the information, as well as me. I will also
include your name and/or e-mail in this FAQ for contributing this info.
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9. Conclusion
I hope you learned something from this FAQ. I apologize if this FAQ
does not follow the usual rules or "feel" -- After all this is my first
FAQ.
If I get any new information to add into this FAQ I will make
another release when it becomes available. If you have something you think
needs to be added or changed just e-mail at
[email protected]
Just be sure to tell me what Mission and Phase you are on, and what
you need help with. Otherwise I will have to send you multiple e-mails to
figure out where you are.
Thanks for Reading!