===================================DISCLAIMER==================================
I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com),
IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on.
Please don't ask, because I will not grant permission.  It's just that too many
sites don't keep their version of my FAQ up to date which makes for a lot of
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So if anyone sees this FAQ on any site other than those mentioned above, please
let me know and I will take care of the situation, thanks.

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This document Copyright 2004,2017 Daniel Engel
===============================================================================

Spec Ops: Airborne Commando FAQ
November 30, 2017
Daniel (DEngel) Engel
dan.engel.2017 [AT] gmail [DOT] com



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                            (A) TABLE OF CONTENTS
###############################################################################

Table of Contents

(A) This Table of Contents
(B) Controls
(C) Items/Weapons
(D) Enemies/Hazards
(E) Tips
(F) Walkthrough
(G) Thanks
(H) Experimental


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                                (B) CONTROLS
###############################################################################

The controls for this game are as follows:


Square   - Look (awkward to use).
Circle   - Jump.
Triangle - Open doors, lift barrels.
X        - Attack.

L1 - Hold to run.
L2 - Hold to crawl.
R1 - Lock on to the closest target (may not always be an enemy).
R2 - Cycle through weapons.

Select - Bring up your inventory.
Start  - Pause the game.


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                              (C) ITEMS/WEAPONS
###############################################################################

Laptop - Used to check the map for the stage as well as objectives and other
        helpful information.

Binoculars - Used to scout out the surrounding area, much more effective than
            using the look button.

Medkit - Heals one unit of health when picked up.

Pistol - A basic weapon with 8 shots per clip.

Automatic Rifle - A medium range weapon with 30 shots per clip.

Sniper Rifle - A long range weapon with 10 shots per clip, press the attack
              button once to look through the scope, then again after you've
              aimed to fire.  This weapon can also shoot through walls a lot
              of the time so always try to aim at an enemy even if you think
              you can't hit him and you'll often be surprised when your
              crosshairs become red.

Rocket Launcher - A long range explosive weapon with 4 shots per clip.  Use
                 the look button to look ahead and aim properly, then fire
                 your rocket.  Can take out a tank with a single shot, though
                 there are only two tanks in the whole game and one of them
                 doesn't even move.

Knife - Used for close range attacks, obviously stronger than your bare hands.
       This is also used to dig up mines when crawling so that they don't
       explode in your face.  In addition the knife is used to deactivate
       tripwires so they too don't explode in your face.

Grenades - Hold the attack button down to aim, then once you've aimed properly
          let go of the button to pull the pin.  Quickly press the attack
          button a second time to throw the grenade.

Detpacks - These explosives have a blast that's much larger than a standard
          grenade so keep a fair distance once you set one off.  You can set
          the timer to 5, 10, or 20 seconds as the situation dictates.


###############################################################################
                             (D) ENEMIES/HAZARDS
###############################################################################

Guards - Your main adversary, they always have a gun of some sort equipped and
        won't hesitate to use it if they see you.  They will also shout if
        they hear you moving nearby, but they won't attack until they see you.
        For the most part you can take out guards by walking behind them and
        attacking.  However if you wish you can also run at them and attack
        quickly before they do.

Tanks - These bulletproof enemies only show up twice in the entire game, once
       in stage 03 and then again in stage 04.  Although bullets can't hurt
       them, one shot from a rocket launcher will destroy a tank.  They are
       also the only enemy that shows up as a pink dot on your radar.

Barrels - The barrels that have red stripes on them are explosive, the other
         type isn't dangerous in the slightest.  Basically you don't want to
         be too close to one of these if they get shot because you will get
         killed in the blast.

Mines - These will kill you instantly if you happen to step on one, but you'll
       never find a single mine by itself.  Mines are always found in a group,
       but you can't see them so you need to crawl along the ground instead.
       While crawling you use your knife to dig every step or so, if you find
       a mine you will dig it up and render it harmless.

Tripwires - These will kill you instantly if you happen to trip one, but there
           are a few ways to get past them.  You can simply walk around the
           wire if you see it and have enough room to do so.  You can also
           take a running jump over the tripwire if you wish.  Finally you can
           crawl with your knife and dig at each end of the tripwire to see
           which end has the explosives.  Once you dig up the explosives
           though a timer will start, then you need to repeat the password
           that's displayed to stop the explosion.  I find deactivating the
           tripwire takes too long and it's easier to just avoid the wire
           altogether.

Cliffs - If you are running around and get careless you could end up running
        off a cliff.  If the fall isn't very far though you won't get hurt,
        but if it is a longer drop you will lose one unit of health.
        Sometimes though you can even avoid losing health from a big drop,
        this is done by walking against the wall as you fall.  This basically
        slows your fall and can sometimes save you some lost health.


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                                  (E) TIPS
###############################################################################

I have found that the sniper rifle is the best weapon of the game.  If you have
one you have no use for the binoculars because you can just use the scope on
the sniper rifle to look around.  Also it's a great stealth weapon with long
range as I'm sure many people would already know.  However the sniper rifle in
this game can also fire through walls in many cases, simply aim at an enemy
that's say inside a building in the distance for example.  If you line up the
shot by using your radar you should notice your crosshairs turning red in most
cases.

You will need to use your bare hands to disarm the nuke in stage 08, just
"attack" it with your bare hands to bring up the password screen.  You also use
your bare hands to drag objects like barrels, the nuke I just mentioned or key
enemies.  In stage 04 and stage 06 you need to beat up a certain enemy with
your bare hands to knock him out, then drag him.

You can do a running jump to get over trip wires instead of weaving around them
or disarming them.

While many stages say that you need to remain undetected for either the whole
stage or part of it, this is in fact not true.  What they really mean is that
if an enemy sees or hears you he must die, you can exit the stage with enemies
left over as long as they haven't seen or heard you yet.

When using the automatic rifle I find that you can take out enemies easiest if
you hold the lock on button (R1) as you approach them, then quickly shoot them
as they get close.

When you bring up your inventory you will see four icons/gauges surrounding it.
The eyeball represents information that you need to gather, the skull
represents enemies that you need to kill, the cross represents hostages that
need to be rescued and the bomb represents how much stuff needs to be
destroyed.  The gauges for each icon are filled with both green and red levels,
the red and green combined equals the total for the stage.  The red is what is
required for you to do in order to complete the stage.  Basically if you don't
see any red in a gauge then you don't need to worry about it.

When you reach a dark blue dot on your radar you can (and should) select "check
in" from the radio in your inventory.  This creates a checkpoint so that if you
die, you will begin from this point in the stage.

The light blue dot on your radar is where the extraction helicopter will land,
you use this helicopter to exit most stages.  All you do is choose "extract"
from your radio once you're ready to leave, then move to the extraction point
mentioned above.


###############################################################################
                               (F) WALKTHROUGH
###############################################################################
                          Bricklayer J. Gastronomy

*NOTE*
This walkthrough is written with the default difficulty (normal) in mind.

I strongly recommend that you play through the training stage or at least read
the walkthrough for it before starting the real game.  It's just THAT helpful
as it outlines the controls and tactics that you will use as well as the
enemies and hazards that you will face.


---------------------------
Stage 00: Spec-Ops Training
---------------------------

This stage is designed to help you get familiar with the controls, the various
weapons that you will use and a number of hazards.  While the stage is entirely
optional I really recommend that you do play it.


Follow the line southwest from the start as you drop down a ledge and reach
your first station (the square).  Use your radio at this station by opening
your inventory and selecting the radio.  This is how you check in and you can
do this at any blue dot on your radar, it acts as a spawning checkpoint in case
you get killed.

Head southeast next and drop off another ledge as you head for the next
station.  Test out running and crawling as you follow the line northeast to
your next station.

Pick up the knife here and press R2 to switch to it, then follow the line east
to the next room.


Break the pair of boxes here for a pistol and some ammo, then switch to the
pistol as you go to the station north of you.  Fire eight shots anywhere to
finish the station, then head southeast and break a pair of boxes with your
knife for an automatic rifle and some ammo.  Switch to the rifle and fire eight
shots to end this station, just make sure you're nowhere near the explosive
barrels should you hit one as you might get killed by the blast.


Follow the line south and east to the next room as you grab a medkit or two,
then open the box to your right with your knife for more rifle ammo.  Equip the
rifle and head for the station above, then lock onto the four enemy targets and
fire at each of them to clear the station.


Follow the line south and east to the next room, then go to the next station.
Walk north along the yellow line to the next station as you sneak past the
first alarm, then crawl east along the next line to pass another alarm.  Walk
north past a final alarm until you reach the next station, then go east to the
next room.


Switch to your knife and open the pair of boxes for some grenades, then go
north to the station above.  Switch to your grenades and approach the pair of
pits above, then refer to the items/weapons section above for the proper way to
use them.  Throw a grenade in each pit to clear this station, then collect more
grenades from the boxes below before heading north to the next station.

Aim your grenade at the guard in the tower, then throw it and take him out to
clear this station.


Go northeast to enter the next room, then break the trio of boxes for some
binoculars, a sniper rifle and some ammo.  Head for the station above and pick
the binoculars from the inventory screen, then look north and press the attack
button.  Look far north until you spot the enemy, then return to the station
below.  Equip your sniper rifle next and look north, then press the attack
button once to look through the scope.  Aim far north until your crosshairs
become red when trained on the enemy, then fire a shot at him to clear the
station.


Head northeast to the next room, then approach the station.  This is the second
checkpoint for this stage so open your inventory and use the radio to check in,
then go east to the next room.


Go to the station here, then equip your knife and get ready for some crawling
through the minefield above.  Crawl directly above the station and dig with
your knife repeatedly every little bit until you uncover the first mine.
Carefully turn left and dig to uncover another mine, then crawl left over it.
Dig again when your knees are over the mine you just dig up to uncover a third
mine.  Now carefully head back right and down exactly the way you came as there
are a lot more than three mines in this area.  Go around the minefield now by
staying on the concrete, then go to the station closest to the north side of
the minefield.

Head for the station above you and equip your knife, then crawl to either end
of the tripwire just above you.  You then need to press the buttons from top to
bottom in the order they appear, so you would need to press the top button
however many times indicated followed by the second button listed and so on.
If you mess up you need to start over and if the time runs out the trip wire
explodes and kills you.  To make things even more annoying you have to check
(by digging at) BOTH ends of the tripwire to find which out which end has the
explosives.  Once the tripwire is disabled you can go to the station beyond it,
then head north to the next room.


Use your radio at the station to check in, then pick up the barrel northwest of
you by switching to your bare hands and pressing triangle.  Drag it down past
your station and right so it's below the southeast corner of the minefield to
complete the station.  Let go of the barrel as you head for the station above,
then go east to reach the next room.


Switch to your knife and break open the trio of boxes for a rocket launcher and
some ammo, then go to the station northwest of you.  Face east and look ahead
if you need to, then fire a rocket east at the guard.  Once it hits him you can
follow the line east to the next room.


Collect detpacks from the trio of boxes below, then go northwest to the next
station.  Switch to a detpack and stand in the red square to your right, then
press the attack button once and pick an appropriate detonation time.  Quickly
run to the nearest wall until the detpack explodes, then go north into the next
room.


Approach the station here, then use your radio and pick the extract option.
Finally head east to the blue X that appears to end the stage.


--------------------------
Stage 01 - Drug Lord Recon
--------------------------

Briefing:
A known drug lord is suspected of arms trafficking with terrorists.  First hand
verification is required.  The drug lord's thugs guard the area surrounding the
suspected arms manufacturing/storage camp.

Objectives:
1. Infiltrate the jungle camp and determine if arms are being manufactured.
  Collect documents and work samples for evidence.

Parameters:
Avoid being identified.  If anyone does see you make sure they can tell no
tales.


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.


Switch to your sniper rifle and head east, then snipe the guard when he appears
on your radar.  Cross the bridge beyond and snipe a guard east of you, then
follow the path and snipe the next guard to your right when he appears on your
radar.

Pick up his equipment and intel letter, then use your radio to check in at the
checkpoint above you.  Follow the path west as you snipe the guard along the
way, then check in at the checkpoint north of you.

Return to the path and cross the bridge east of you, then snipe the guard on
patrol and take his intel letter.  Snipe the guard north of you on a cliff
next, then check in at the nearby checkpoint.

Head southwest next and snipe the guard to your right when you see him, then go
south to the edge of the cliff and snipe another guard south of you.  Head left
along the edge of the cliff until you see a guard southwest of you, then snipe
him.

Now that all the guards in the stage are dead you should search the larger
buildings in this area and take the four intel envelopes inside some of them.

You should get a message saying that you've collected enough evidence at this
point, but if you haven't you can either collect some intel letters off of the
guards that you shot earlier or collect an intel package from the lone building
on the cliff at the north end of the stage.

Now head carefully southwest off a few cliffs as you call for an extraction and
head for the helicopter to end the stage.


--------------------------
Stage 02 - Arms Demolition
--------------------------

Briefing:
The drug lord's arms business must be stopped.  For political reasons an overt
air strike is out of the question.  Br careful, the drug lord has grown
suspicious and has tripled the men and defenses guarding the camp.

Objectives:
1. Destroy the weapons stockpile using demolitions.
2. Destroy Supplies.

Parameters:
Avoid being identified.  If anyone does see you make sure they can tell no
tales.


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.

Although you will need to use a detpack once in this stage you will find some
in the same room where they need to be used, so it's not necessary to bring
some along.


Switch to your sniper rifle and snipe the guard east of you, then drop down the
ledges and pick up his equipment.  Continue east and snipe the guard when he
shows up on your radar, then cross the bridge and snipe the guard on the other
side.

Head to his corpse and go north a little, then snipe the guard northwest of you
before returning to the path below.  Follow the path north west as you snipe a
pair of guards, then check in at the nearby checkpoint.

Continue along the path as you snipe a guard on each side of the path, then
check in at the nearby checkpoint.  Cross the bridge and snipe the guard up
ahead, then head south as you snipe the guard below.

Go to his corpse and snipe the guard south of you, then head west along the
edge of the cliff and snipe the guard southwest of you.  Head north next and
snipe the guard west of the woodpile, then go north for a bit to the upper
area.

Aim east and snipe a pair of guards, then continue east past the building until
you reach a small gap.  Aim southeast and snipe the last guard, then return to
the group of buildings southwest of you.

Enter the largest building that's filled with boxes (one of the southwest
buildings) and pick up the detpack inside, then set the detpack inside the same
building and quickly run away from the building.

You will get a message about destroying the stockpile at this point, then you
just need to call an extraction and meet the helicopter west of you to end the
stage.


-------------------------
Stage 03 - Hostage Rescue
-------------------------

Briefing:
The action against the drug lord has reduced funding to local guerrilla
insurgents.  The guerrillas have stepped up their kidnapping for ransom
operations.  Three tourists have been kidnapped.  One is a U.S. citizen.

Objectives:
1. Free the U.S. hostage and lead him to the extraction helicopter.
2. Free the other hostages and lead them to the extraction helicopter.
3. Kill Guerrillas.

Parameters:
Avoid detection before finding the hostage.  If the alarm is raised he may be
killed!


Get rid of the knife, grenades and rifle from your inventory, then add a rocket
launcher, a sniper rifle and as much sniper ammo as you can carry before you
start this stage.


Switch to your sniper rifle and snipe the group of guards north of you, then
follow the path until you reach a series of spotlights.  Head north east so
that you're out of the way of the closest spotlight, then snipe a guard east of
you.

Carefully snipe the guard in the right guard tower across the water, this will
stop two of the spotlights from moving.  Snipe the pair of spotlights on that
guard tower to get rid of them completely, then do the same thing for the left
guard tower.

Cross the bridge and position yourself below the pink dot on your radar (but
keep your distance).  The dot is actually a tank, so switch to your rocket
launcher and fire a rocket at the tank to destroy it.  Switch back to your
sniper rifle and follow the path northeast, then snipe a number of guards in
the camp as they show up on your radar.

Once you're sure that you've killed all the guards in this particular area you
can search the three buildings with white dots in them (on your radar).  These
dots are the hostages and they will follow you around as you rescue them.
However sometimes they get trapped behind items and you need to show them a way
around.

Once you have all three hostages following you head for the start of the stage,
then call an extraction and go to the helicopter to end the stage.


-----------------------------
Stage 04 - Counter Insurgency
-----------------------------

Briefing:
The guerrillas have acquired an unknown new source of weapons and funding.
After the hostage fiasco, a high-level guerrilla officer has taken over the
compound to whip it into shape.  Their new suppliers must be discovered.

Objectives:
1. Subdue and extract the guerrilla officer for interrogation.
2. Destroy equipment and supplies.
3. Kill Guerrillas.

Parameters:
Attack the officer with your hands to subdue him, then you can drag him away.


Get rid of the knife, grenades and rifle from your inventory, then add a rocket
launcher, a sniper rifle and as much sniper ammo as you can carry before you
start this stage.


Switch to your sniper rifle and follow the path to the spotlight as you snipe a
number of guards along the way.  Go northeast of the closest spotlight once
more and take out the two guard towers across the water just like you did in
the previous stage.

Cross the bridge and follow the path beyond, then switch to your rocket
launcher when the path forks.  Use it to take out the tank northeast of you,
then switch to your sniper rifle.

Enter the base and snipe as many guards as you can, but MAKE SURE you don't
snipe the guard inside the northern fenced-in building!  This guard is actually
the guerrilla officer that you need to subdue.  Kill all other guards in the
immediate area, then switch to your bare hands and open the door to the
guerrilla officer.

Run at the officer and punch him until he falls over, he will be shooting at
you while this happens so make sure you have full health before trying any of
this.

Once you knock out the officer press the action button to pick him up, then
drag him southwest out of the base.  Press the action button to drop him for a
moment, then call for an extraction.  Finally pick up the officer and drag him
to the helicopter to end the stage.


--------------------------
Stage 05 - Prisoner Rescue
--------------------------

Briefing:
U.N. observers have been taken prisoner after their helicopter was downed while
flying over the territory of a hostile warlord.  The prisoners must be rescued
before the crazed warlord decides to kill them.

Objectives:
1. Rescue the U.N. observers.

Parameters:
Don't get detected before finding the prisoners or they will surely be killed.


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.


Switch to your sniper rifle and start walking northwest along the path, then
climb over the car when you reach it to get over the wall.  Snipe the guard on
the other side of the wall, then continue northwest until you see some wood on
the wall.

Climb up the wood to reach the area above, then snipe a pair of guards before
checking in at the nearby checkpoint.  Head southeast past a pair of buildings,
then enter the second one and shoot the guard inside.  Rush the guard in the
next building and meet the first hostage, then exit the building through the
north corner.

Snipe the guard on the high ledge north of you, then head southeast and snipe a
pair of guards.  Switch to your stolen automatic and rush the guard near the
next hostage, then get the hostage to follow you as you leave the building.
Head for the last hostage in the building south of you, then rush the guard
inside and rescue the last hostage.

Head northeast next and snipe some guards on the way, then look for a gap in
the fence southeast of you.  Drop through the gap with your hostages and climb
the wooden ladder on the other side, then call for an extraction.  Finally lead
the hostages to the helicopter to end the stage.


---------------------------
Stage 06 - Warlord Takedown
---------------------------

Briefing:
It's suspected that the warlord involved in the U.N. prisoner situation is part
of the terrorist weapons pipeline.  Time to pay him another visit and find out
what he is up to.

Objectives:
1. Capture the warlord.

Parameters:
The warlord and his men are ruthless killers and he will never retreat from
battle.


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.


Switch to your sniper rifle and head northwest, then climb over the car like
you did in the previous stage.  Snipe the guard up ahead, then rush the next
guard with your automatic as you climb up the wood.

Snipe the guard north of you, then head southeast with your automatic equipped.
Enter the second building and rush the guard inside, then head northwest and
rush the guard in the next building.

Use the nearby checkpoint and exit the building at the north corner, then climb
up the pile of debris north of you to reach the upper level.  Shoot the guard
here and work your way along the upper level as you shoot another guard, then
head to the southeast tip of this upper level.

Snipe three guards on your radar from here, then aim east until you can see a
rooftop.  Aim up a little and snipe another pair of guards, then drop to the
ground and use the checkpoint north of you.

Head northeast until you pass through a gate, then kill the guard to your left
and switch to your automatic.  Use a mound of debris to reach the upper level
north of you, then rush the guard before he shoots you.

Go southeast and kill a pair of guards when you reach them, then cross a metal
bridge beyond.  Head east and use another mound of debris northwest of you to
reach the upper floor.

Cross another metal bridge, then make sure your automatic is equipped as you
rush a pair of guards nearby.  Work your way out of these rooms to the
northwest and rush another guard, then use the mound of debris to reach the
upper floor.

Shoot the pair of guards in the alcove here, then use the nearby checkpoint.
Head northwest and notice the guard with the green beret on the other side of
the wall.  This is the warlord that you need to capture so DON'T SHOOT HIM!
Shoot his pair of guards instead, then quickly switch to your bare hands so you
can knock him out.

Pick him up and drag him southwest to the next checkpoint, then use it to check
in when you reach it.  Drag the warlord along the broken antenna southwest of
you to reach the other side, then drop him for a moment as you call for an
extraction.  Finally lead the warlord to the helicopter to end the stage.


-------------------------
Stage 07 - SAM Site Recon
-------------------------

Briefing:
A rogue general has violated the terms of a U/N. peace treaty by deploying a
network of mobile SAM launchers in a no-fly zone.  There are too many to take
out with one remote missile strike, but we believe most of them are fakes.  We
need recon intel to identify the real targets for an airstrike.

Objectives:
1. Inspect every SAM launcher close up to identify which ones are real and
  which ones are fake.
2. After all SAMs are identified, call in an airstrike to destroy the real
  ones.

Parameters:
Beware of tripwires and mines around the SAM launchers.  Maintain stealth until
after the airstrike.  If the enemy is alerted they may move the real SAM
launchers and thus foil the airstrike.


Get rid of the grenades and rifle from your inventory, then add a sniper rifle
and as much ammo as you can carry for it before you start this stage.

This stage is a long one, but it's actually not terribly hard if you're smart
about it.  For one thing if you check your map (not your radar) then you
shouldn't have any trouble finding the SAM sites.  The white dots are SAM sites
that haven't been identified yet, the green dots are fake SAM sites that you've
already checked and the red dots are real SAM sites that you've already
checked.

While crawling through minefields use your knife to dig every step or so when
your right knee swings out.  Also try to crawl in only one direction, this way
you can easily turn around and cross the exact same path to get back to safety.


Switch to your sniper rifle as you head northwest and snipe a pair of guards,
then go north to the guard tower before heading east.  Pass below the three
tripwires and face north, then crawl towards the first SAM site while digging
for mines.  Once you get the message about identifying the SAM site you can
stand up and walk directly south across the path you just cleared through the
mines.

Head left past the guard tower as you snipe a pair of guards on your radar,
then walk to the corpse of the guard that was further north.  Hug the trees
below as you go right past the tripwires, as long as you stay close to the
trees you WON'T trip the second wire.  Crawl right while digging until you are
below the SAM site, then start crawling north while digging until you identify
it.

Return to safety by following your route in reverse, then head west to reach
the next SAM site.  Pass above the tripwires, then crawl left while digging
until you identify the SAM site.  Head back right to safety, then go south past
the trees before heading west.

Snipe a guard and continue west to the next SAM site, then hug the bottom of
the tree above the tripwires.  Now if you hug the bottom of the tree and walk
left you shouldn't hit any mines but if you find this too risky, you can crawl
left while digging.  Either way head back right along your path once you've
identified the SAM site, then use the nearby checkpoint.

Climb the hill above you and snipe a trio of guards, then head north and weave
between the four tripwires.  Drop to the ground and crawl north while digging,
then return to safety once you've identified the SAM site.

Head east and snipe a guard, then weave through the tripwires above you.  Crawl
north while digging until you identify the SAM site, then head back south to
safety.

Head east and snipe another guard, then weave between the tripwires northeast
of you.  Crawl north while digging until you identify the SAM site, then head
back south to safety.

Head east until you see more tripwires, then weave through them before crawling
north while digging.  Crawl back south to safety once you identify the SAM
site, then snipe the guard east of you.

Head east past his corpse and go below the pair of tripwires, then crawl right
while digging to identify the SAM site.  Head back left to safety before using
the nearby checkpoint, then snipe the trio of guards above.

Head northeast past the guard towers as you snipe another guard, then hug the
trees on your right to avoid the wires.  Crawl north past the rightmost wire
while digging, then head back south to safety once you identify the SAM site.

Head west past some trees and head for the right SAM site above, then go right
past the wires.  Crawl northeast at first to uncover a mine that's very close
to the trees, then continue crawling north until you identify the SAM site.
Head back south to safety once more, then head for the next SAM site northwest
of you.

Hug the right trees to get past the right tripwire, then crawl north while
digging.  You probably won't find any mines but this way you'll be ready if you
do.  Head back south once you identify the SAM site, but MAKE SURE you hug the
trees once more as you pass by the tripwire.

Head east as you snipe a pair of guards, then weave between the tripwires
above.  Crawl north while digging to identify the SAM site, then return south
to safety.

Snipe a pair of guards as you head west, then use the nearby checkpoint.  Snipe
the guard in the tower west of you followed by another guard beyond him, then
head north above the second guard.  Walk between the tripwires and crawl north
while digging, then identify the SAM site and return south to safety.

Head south until you pass the trees on your right, then go around them and head
north to the next SAM site.  Weave between the tripwires and crawl north while
digging, then identify the SAM site and return south to safety.

Go east and snipe a pair of guards, then walk right below the tripwires once
you pass the tower.  Stay low as you get yourself south of the SAM site, then
crawl north while digging.  Head south once you've identified the SAM site,
then hug the trees below as you head east away from the SAM site.

Snipe the guard up ahead and go east below the tripwires, then hug the trees as
you go south to the smaller tree.  Drop to the ground and dig to your right to
uncover a mine, then crawl northeast while digging.

Head back southwest to safety, then order an airstrike from your radio.  Now
carefully work your way back to the very beginning of the stage, then call an
extraction and move to the helicopter to end the stage.


---------------------
Stage 08 - Rogue Nuke
---------------------

Briefing:
A rogue general is selling a stolen nuclear warhead on the black market.  It is
temporarily secured at this remote mountain facility.  You must sabotage or
capture the nuke before it is sold to terrorists.  Find the secret pass code
required to open the warhead and reprogram its activation sequence rendering it
useless to our enemies.  Warning: The pass code is only good for one access and
the device will close if you make a mistake.

Objectives:
1. Find the secret code required to access the nuclear warhead for
  reprogramming.
2. Find the nuclear warhead in the storage area and reprogram it.
3. Neutralize the surface to air missile silos.  A grenade in the vent will do
  the trick.
4. Bring the warhead to the helicopter extraction point.

Parameters:
If you successfully reprogram the nuke then your job is complete.  Escape by
exiting the base on foot the way you came in.  Do not risk capture by
attempting to escape on foot with the heavy warhead!  If you are able to
neutralize the SAM defenses then move the warhead to the helicopter extraction
point.


Get rid of the grenades and rifle from your inventory, then add a sniper rifle
and as much ammo as you can carry for it before you start this stage.


Switch to your sniper rifle and snipe the guard in the tower above you, then
head north along the razor wires (they can't hurt you).  Crawl east past the
gap at the top of the razor wire while digging to uncover some mines, then
check in when you reach the checkpoint.  Avoid the tripwires as you head north,
then switch to your sniper rifle and take out a the guard above you.

Run past the guard and enter the cave beyond, then snipe the guard when you see
him.  Take the northeast path and snipe another guard when you see him, then
head towards his corpse and snipe another guard below you.  Pick up the intel
package below you to get the access code for the nuke, then exit the cave the
same way that you entered.

Use the nearby checkpoint before heading east, then rush the guard with your
automatic.  Continue east and rush another guard, then head east until you get
stopped by a tree.

Snipe the guard southeast of you, then head down the hill and go southwest.
Snipe the guard in the nearby tower as you head east to the path, then snipe a
guard in another tower southeast of you.

Follow the path north as you snipe a number of guards, then continue north when
the path forks.  You should reach a building with a pair of trucks, switch to
your automatic and rush the trio of enemies in here.  Enter the lower truck to
find the nuke, then switch to your bare hands and "attack" the nuke to bring up
the first password screen.

Enter the password just like you would for any tripwire, then enter second
password that's twice as long.  Once you enter both passwords the nuke will be
successfully reprogrammed, giving you a choice.

You need to go back to the start of the stage to end it, but you can take one
of two routes.  You can take the route that you took to get here, but that
means going back through the minefield and possibly getting killed.  You can
also just follow the path all the way back to the start since you've already
killed any guards that would get in your way.

Personally I would take the second route as it's much faster and much safer.
Either way once you reach the start of the stage it will end, you don't even
need to call an extraction.


----------------------------------
Stage 09 - Terrorist Training Camp
----------------------------------

Briefing:
The weapons and rogue nuke you stopped were destined for this desert terrorist
training camp.  We've hit the supply side, now it's time to eliminate the
demand.  This training camp must be decommissioned with extreme prejudice.

Objectives:
1. Kill the terrorists at the training camp.

Parameters:
They are likely to mistake weapons fire for their own practice sessions so
don't hold back.


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.

This stage is very easy because your only objective is to kill enemy soldiers
before leaving via helicopter as usual.


Switch to your sniper rifle and snipe the guard north of you, then snipe
another on a guard tower to your right.  Snipe a guard in another guard tower
north of you, then switch to the automatic that you picked up from one of the
guards.  Drop to the trench below the bridge up ahead and shoot the pair of
guards inside, then switch to your sniper rifle as you climb out and head
northeast.

Follow the path until it forks, then follow it northwest as you snipe a guard
near a truck.  Head southwest next as you pass through a gate and snipe a guard
beyond the tent, then switch to your automatic and kill a guard inside the
tent.

Follow the path west and kill the guard in the next tent below you, then climb
the hill north of you and follow the path as you snipe a pair of guards.
Switch to your automatic and rush the guard inside the tent above, then check
in at the nearby checkpoint.

Follow the path northwest into the cave, then use your automatic as you rush
the trio of guards in and around the trucks.  Take the northeast path as you
rush a pair of guards, then take the northeast path when it forks.

Snipe a pair of guards along the way, then head southeast along the path until
you reach the outdoors again.  Snipe the guard east of you, then use your
automatic to kill a pair of guards in the nearby tent.

Go northeast and snipe the guard in the guard tower, then snipe another guard
beyond him as you drop off the cliff to your right.  Head south now and snipe a
trio of guards along the way.

You should see the message about you completing your objective at this point,
but if not more guards can be found northeast of you.  Either way once you've
killed enough guards you should run southwest to the start of the stage, then
call an extraction and exit the stage.


---------------------------
Stage 10 - Cut Off The Head
---------------------------

Briefing:
The money trail all leads back to one man.  The fanatical leader of the
terrorists is holed up in a desert complex.  Time to put a stop to him once and
for all.

Objectives:
1. Kill the leader of the terrorists in his desert cave complex.
2. Destroy supplies stored in the cave complex.

Parameters:
We have almost no information about the cave complex.  Be ready for anything!


Get rid of the knife, grenades and rifle from your inventory, then add a sniper
rifle and as much ammo as you can carry for it before you start this stage.

This stage has a lot of tripwires, but they're easy to see most of the time and
there are no mines to deal with (for once).

Unfortunately there is pretty much no map for this stage, only the tiny outdoor
areas show up.  Your checkpoints are marked as well as the extraction point
though.

Your secondary objective is much easier to complete than you would think, just
shoot an explosive barrel or weapons box any time you see one.  If you do this
you should meet the requirements long before you complete the main objective.


Switch to your sniper rifle and head northeast up the hill before entering the
cave northwest of you.  Snipe the pair of guards up ahead and grab their
equipment as you avoid the tripwires.  Shoot the left barrel to detonate the
other one beside it and open the supply box, then take the rifle ammo inside.

Equip your automatic rifle and run through the southwest path to the next room,
then shoot the guard that hears you when he gets in range.  Continue northwest
to the next room and snipe the pair of guards on patrol, then shoot the trio of
barrels as you avoid the pair of tripwires.

Take the northwest path to the next room and snipe the guard along the way,
then shoot the barrel near him and take the medkit from the box if needed.
Continue along the path and snipe the guard once you reach the next room, then
avoid the tripwires as you shoot some barrels and a box at the north end of the
room.

Switch to your automatic rifle and take the path northwest of you until you
reach your first checkpoint, then shoot the guard northeast of you before
taking the southwest path.  Shoot the barrel and take the automatic from the
box, then check in at the nearby checkpoint.

Take the northeast path past the guard that you just shot, then carefully shoot
the group of explosive barrels along the way.  Switch to your sniper rifle and
snipe the trio of guards when you reach the next room.  Shoot the barrels and
boxes here as well to complete the second objective.  You won't see a message
saying that you've completed it but if there's no red left in your destruction
gauge then you should be in the clear.

Go southeast through the room and the path beyond as you avoid the pair of
tripwires, then snipe a pair of guards in the next room.  Avoid the tripwires
as you take the northeast path to the next room, then use the checkpoint before
crossing the bridge beyond.

Snipe a pair of guards from the middle of the bridge, then enter the next room
and snipe another pair of guards.  Avoid the tripwires as you take the
southeast path to a checkpoint, then snipe a guard on your way before checking
in.

Take the southeast path to a small outdoor section, then shot the nearby guard
as you head northeast to the next cave entrance.  Go northwest until you reach
a large water-filled room, then snipe a pair of guards as you swim to the
platform northeast of you.

Work your way up the series of bridges and ledges and snipe a pair of guards on
the way up, then switch to your automatic and shoot a guard when you reach the
checkpoint.  Check in before heading northwest, then snipe the guards on the
ground here before sniping the terrorist leader on the upper level.

Now head all the way back to the start of the stage, then call for an
extraction and head for the helicopter to end both the stage and the game.


###############################################################################
                                  (G) THANKS
###############################################################################

Huge thanks go out to Damik.


###############################################################################
                              (H) EXPERIMENTAL
###############################################################################

For a little while now I've had a paypal link in all my FAQs at the very bottom
here.  Mainly as a small experiment since a few other FAQ authors have also had
the same idea.

I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.


For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.

If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.

My email address and paypal address for those that want to contribute are both
dan.engel.2017 (AT) gmail (DOT) com

Many thanks, and I hope you continue to use my work!

~Dan