From: [email protected] (M. Sherman)
Newsgroups: rec.games.video.arcade
Subject: Sophitia FAQ (1/1)
Followup-To: rec.games.video.arcade
Date: 18 Apr 1996 03:07:18 GMT


Soul Edge: Sophitia FAQ
Version 0.00
Compiled by Rob Collins
[email protected]
Last Update: n.a.



[[ NOTES ]]

Modelled after
Much thanks and credit due to numerous messages on rec.games.video.arcade,
however, as I did not start out trying to write this FAQ, I cannot
properly accredit all the individuals involved; my sincerest apologies.
Primarily, however, most new moves are from VanGriffin's SE FAQ.



[[ MOVES LIST ]]

Legend:
B = vertical attack button.
A = horizontal attack button.
K = kick button
G = guard button

*Directionals:
d = tap down
u = tap up
f = tap towards opponent (forward)
b = tap reverse direction from opponent (backward)
BACK = hold back
*capitals indicate holding that direction (T means hold towards)

Other notes:
WR: When rolling
FB: From behind
KN: Knocks down
HD: Hits downed opponent
? : Not sure about this
* : Special.


Movement        Description
--------        -----------
F               inch forward
BACK            inch backward
f,f             dash forward
b,b             dash backward
f,F             run forward
d,d             side-step foreground
d,u             side-step background


Basic Arts      Description                    Level   Notes
----------      -----------                    -----   -----
A               horizontal slice               H
f+A             ?VG's, forward thrust?         H(?)
D+A             low horizontal slice           L
b+A             Turning Slice                  M
B               vertical slice                 M
D+B             low vertical slice             L
d+B                        "Uppercut" vertical slice      M       KN
b+B                        Spinning high slice            M       KN
K               side kick                      H
D+K             crouched low kick              L
A+K             Spinning high kick             H       KN


Advanced Arts      Description                    Level   Notes
-------------      -----------                    -----   -----
f,f+A(?)           forward thrust                 M(?)  different from f+A?
d/f+A                       ?In VanGriffin's SE FAQ?       M
f,d,d/f+B          Roll, jump thrust???           M
d,d/f,f+B                Charging thrust          M       KN
D/F+b              Low shield bash                L       HD
u/f+K              flip kick                      M
d/f+K              standing low kick              L(?)    KN
d/b+K              Spinning Low Kick              L       KN


Combinations(2-hit)  Description                    Level   Notes
-------------------  -----------                    -----   -----
A,A                  2 horizontal slices            H,H
b+A,f+A(?)           Turning slice, then ÓuppercutÓ M,M     KN on second
B,B                  2 vertical slices              H,H
K,K                  2 side kicks                   H,H
f,f+K(?)             short low hop, 2 side kicks    H,H
u/f+K,A              ?In VanGriffinÕs SE FAQ?       M,L  KN at least on first
u/f+K,B              ?In VanGriffinÕs SE FAQ?       M,M  KN at least on first
u/f+K,K              Flip kick, reverse flip kick   M,M     KN,KN


Combinations(3-hit)      Description                    Level   Notes
-------------------      -----------                    -----   - ---
A,A,A                    3 horizontal slices            H,H,H
A,A,d+A                  ?In VanGriffinÕs SE FAQ?       H,H,L
A,A,B                    2 horizontals, ÒuppercutÓ      H,H,M   KN
A,A,K                    2 horizontals, flip kick       H,H,M   KN
A,A,d+K                  2 horizontals, low kick        H,H,L   KN
B,B,B                    3 vertical slices              M,M,M   KN
B,B,A                    2 verticals, shield bash       M,M,H
B,B,K                    ?In VanGriffinÕs SE FAQ?       M,M,L
K,K,K                    2 side kicks, paused side kick M,M,M
K,K,d+K                  2 sides, crouching low kick    M,M,L
K,K,d/f+K                2 sides, standing low kick     M,M,L   KN


Combinations(4-hit)      Description                             Level
Notes
-------------------      -----------                              ----
-----
A,A,A,K                  3 hor. Slices, side kick                H,H,H,M
KN
D/F+B,B,B,B              4 low shield bashes? D/F throughout     L,L,L,L
HD
B,B,A,B                  2 ver. Slices, shield bash, ver. Slice  M,M,H,M
KN
K,K,d+K,f+K              ?In VanGriffinÕs SE FAQ?                M,L,M(?)
A+B+K                    *,SophitiaÕs super; only first hit blockable, all
others fail elsewise

* the 8-hit extension is d,d/f,f+G+A, according to VanGriffinÕs SE FAQ.
What a FAQ!


Grabs        Description                    Level   Notes
-----        -----------                    -----   -----
G+A          Knee to groin                  H       FB as well
G+B          Neck breaker                   H       FB as well
G+B,d+A+B+K  Frankensteiner                 H,moot


Turn Around     Description                    Level   Notes
-----------     -----------                    -----   -----
<motion stick>  just turn around
A               turning slice                  H
B               turning slice                  M
D+B             turning slice                  L
K               Low kick                       L
D+K             Low kick facing backwards      L


Rising Commands Description                    Level   Notes
--------------- -----------                    -----   -----
G               rise faster
f               roll forward
b               roll backward
u               roll background
d               roll foreground
A               rise, kick                     M       KN
B               rise, kick                     M       KN
K               rise, sweep                    L       KN
D,f+A           rise towards, horizontal slice M       KN,WR
D,f+B           rise towards, stab             M       KN,WR



[[ MOVES ANALYSIS ]]

basic moves
kicks:
   Sophitia's kicks, excepting her standing low (d/f+K), do not knock
down.  All of them are almost uselessly slow.  However, in certain
situations (beginning of round, especially against slower characters), her
crouching low (d+K) and/or her standing low will break an opponentÕs
attempt to fend off your faster, deadlier attacks.

sword attacks:
   Her basic A and B moves are remarkably useful as interupts, if lacking
in good range.  F,f or f,F +B works passibly well in this regaurd.

shield attack (d/f+B):
   This move is extreamely difficult to pull off on a fallen opponent, and
although I've done this move whilst my opponent was standing, I've never
connected.

advanced moves
Super:
   Her A+B+K looks COOL!  The first time I played this game, I triggered
this move by accident; all I could do was stare in frozen awe as she
pounded away on her helpless victim, and at the end of the eight
hit, I turned away in only partly-mocked disgust.  Anyway, supers are
nearly useless, IÕm not even sure if you can pull one after a good stun
(hitting guard just before time of impact).

One-hit: your basic set
   b+B        Good range attack, great combo interrupt if 1st hit out of
              range.
   d+B        Excellent mid attack.  She needs more low moves.
   d,d/f,f+B  Excellent speed attack, equivilant to TakiÕs charging thrust
   d/b+K      Another very good low attack, but too slow.  Better is D+G
   d/f+K      As above, but more of a tagging attack.  See kicks, above.
   U/f+K      Needed occassionally if u/f+K,A or B or K is to be useful.

Two-hit: your basic set
   f,f+K      Very good ground gainer, but too easy to interupt
   u/f+K,K    The staple 2hitter for Sophitia, fast and catches off guard
   b+A,f+A    This double-slice, albeit slow, is underrated by Sophitia
players.  The -second- attack is fast, knocks down, and catches off guard.
Much like MitsurugiÕs A+B.

reversal (b+G+A): For the life of me, I canÕt get these to work yet.
E-mail me please.

grabs:
   If you can pull off G+B, you can pull off G+B,d+A+B+K, provided both
players face eachother.

combos:
   Mix it up.  The more mixed, the less predictable.  But, combos leave
you well screwed against a good side-stepper (d,d or d,u).  Beware overuse
here (most SE beginners do too much of this).
   B,B,A,B   gains more ground than any other Sophitia combo
   A,A,A,K   speed 4-hitter
   A,A,B     better than A,A,d+K, its easier
   B,B,B     only problem, a *bit* slow
   K,K,d/f+K *very* good combo, catches off guard -- be in position to
              attack slowly, however.


[END]
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