Soul Edge Official FAQ version 3.0
First version: March 11, 1996
Latest version: June 27, 1996
Originated by: Steve Hamilton
              [email protected]
Updates by:    Patrick Hartman    &    Luan Nguyen
              [email protected]      [email protected]



-=*Note*=- This FAQ in no way is sponsored, endorsed, or approved by Namco.



Table of Contents:

I)INTRODUCTION
       a)preface
       b)conventions of this FAQ
       c)control layout
       d)character selection
II)BASIC GAMEPLAY
       a)general moves
       b)basic strategy for these moves
III)CHARACTER BY CHARACTER
       a) Li Long
       b) Mitsurugi Heijiroh
       c) Voldo
       d) Taki
       e) Sophitia Alexander
       F) Siegfried
       g) Seung Mina
       h) Rock Adams
IV)SECRETS
  a)Hwang's Code
  b)Hwang's Moves
V)NEXT MAJOR VERSION 4.0
VI)CREDITS
VII)WHERE TO FIND THIS FAQ

I)INTRODUCTION
a)preface (By. Steve H)
  You've played, Tekken 2 , Fighting Vipers, Virtua Fighter 2
(yippie!), the Street Fighter Alpha's, and UMK3 (yech!) "Why should
I play this?" you may ask yourself.  Well, because you won't regret
it.  I am an avid VF2 player, but it has aged, so I tried Tekken 2
but it wasn't that hot, so I was bored.  Then Soul Edge came to my
local arcade. Zowie! New game...as good, if not better, looking than
VF2...and gameplay I was used to... I couldn't lose. So I popped in
fifty cents and was instantly hooked.
  This game uses the System 11 hardware by Namco (duh), which is
all but a Playstation on steroids.  This hardware, while dated
(Tekken and Tekken 2 used this board) obviously still has a few
tricks up it's sleeve.  This will most likely be the last Namco
game to use this board before the System 22 board (Alpine Racer)
is in widespread use.
  The game itself revolves around a group of eight fighters from
around the world (yeah, I know this sounds familiar), but what makes
this game different is that they are from obviously different times.
How these fighters came to be in one tournament is still unclear,
but it makes for a terrific game.
  The game looks very much like VF2 in the sense that the
characters are polygonal and very impressive, but the backgrounds
are fully rendered, move, and the time of day changes. What makes
this game different from other Namco fighters is that the animation
is smooth, and the gameplay is intuitive.

b)conventions used in this FAQ
       (G)=Guard (defense)
       (A)=Attack (horizontal)
       (B)=Attack (vertical)
       (K)=Kick

       (WC)       =in the process of crouching
       (WS)       =in the process of standing
       f,b,u or d = Forward, Back, Up, Down
       HCB        =half (semi) circle backwards
                   (for,down/for,down,down/back,back).
       HCF        =half (semi) circle forwards
                   (back,down/back,down,down/for,for).
       QCB        =quarter circle backwards
                   (down,down/back,back).
       QCF        =quarter circle forwards
                   (down,down/for,for).
       $*$        =move/combo is UNCONFIRMED

c)control layout
       This FAQ assumes that the layout of the controls are
       as follows:

                               (A) (B) (K)

                             (G)

d)character selection
       This is pretty straight forward if you have played a
fighting game before.  After your fifty cents (or whatever the
price may be) has been deposited and you hit start the character
selection screen will come up. Here you push left or right on the
joystick to select your character of choice.  As you move the
cursor from the small portraits on the bottom of the screen, the
large portrait in the center of the screen will change.


II)BASIC GAMEPLAY
       As per all fighting games, two characters face off against
each other in a some what limited "arena".  As one character beats
on the other health from the health bar at the top of the screen is
lost.  What makes his game different is the blocking. As you block,
yellow "sparks" fly. When this happens energy from your flaming
sword meter just below your health bar drops. When this becomes
empty, you loose your weapon and you can no longer block without
losing health. You can still block, but some damage still gets
through. Because you use energy from the flaming sword meter to
perform the A+B+K moves, you must ration this energy so you don't
lose your weapon.  Also, when the flaming sword meter becomes
empty you can no longer perform the A+B+K moves.  As per Virtua
Fighter, you can be forced out of the ring, giving your opponent
the win (more info on this later).

a)general moves
The buttons:
     (A)=Attack 1(horizontal ?)
     (B)=Attack 2(vertical ?)
     (K)=Kick

Hopping attacks:
     up+(A) (ascending)=short hop with an attack on the way up
     up,(A) (descending)=short hop with an attack on the way down
                        or directly after landing.
     up/for+(A)=same as above, but hops a few feet forward
     up/back+(A)=same as above, but hops a few feet backward

note: you can substitute B or K for A in the above moves, yielding
     a different attack when B is used or a kick when K is used.
     I am also not yet sure what happens when the buttons
     are hit while you are descending.

Jumping attacks:
     UP+(A)=High jump, usually with an attack on the way down (?)
     UP/FOR+(A)=High jump forward, usually with an attack on the
     way down
     UP/BACK+(A)=High jump backward, usually with an attack on the
     way down

note: you can substitute B or K for A in the above moves, yielding
     a different attack when B is used. When K is used, however,
     the character executes a jump kick on the way up. I am also
     not yet sure what happens when the buttons are hit while you
     are descending.

Rising moves:
   up + (G)       = roll away from camera
   down + (G)     = roll towards camera
   forward        = roll forwards
   back           = roll backwards
   (K)=kick low
   (B)=kick mid

note: also, the faster you press buttons and the controller, the
     faster you get up.
note: it is also possible to get up with an attack with your weapon,
     I am not sure as of yet how to do this, but I am pretty sure
     you use A.
note: you can use two of the above (only one attack) after you have
     been knocked to the ground.

Sidesteps:
   down,down=step towards camera
   down,up=step away from camera

note: use down,up,down to sidestep away from the camera because if
     for whatever reason it doesn't work (the sidestep) you won't
     hop into the air and leave yourself vulnerable.

Sliding Tackle/Grab:
   (while running)forward, forward + (K)

note: it is called a sliding tackle/grab because some characters
     just knock the opponent down, others do a throw-type move.

Throws:
   (G)+(A)=Throw 1 (varies by character)
   (G)+(B)=Throw 2 (varies by character)

note: the characters have more throws as well, these are just the
     ones that are shared by all the characters.
note: all characters have different throws after their weapon has
     been lost.

Ground Pounce:
   up + (A) or (B)        = Low pounce
   Hold up + (A) or (B)   = High pounce

note: the high pounce takes off more damage, but takes longer.
note: some characters can also pounce using a different button.

When Weapons Lock:
   Not a move that can be performed at will, this sometimes
   happens when two powerful attacks collide.  This is like when in
   a cinematic sword fight, the two people come very near to each
   other the weapons, locked between them, and the stronger one
   pushes the other backwards.
   (A)=High attack
   (B)=Mid attack
   (K)=Low Attack (sweep)
   (A)+(B)+(K)= If you and your opponent both press all 3 buttons,
                you will both be knocked back and no damage will be
                done to either players.

note: it is recommended that you tap one button repeatedly during
     the time when the weapons are locked.


(A)+(B)+(K) Moves
  This is the most complicated of the general moves.  When
  all three are hit at the same time a portion of your flaming
  sword meter will flash. If the opponent is not blocking when
  this is hit, your character performs an automatic 4 (approx.)
  hit combo. Beware, for if the opponent blocks, you still loose
  the sword meter energy. When this is performed when your opponent
  has only a little life left and is unblocked, your character
  performs a type of "fatality" which is the original 4 hit combo
  plus a few (sometimes many) extra strikes, which are usually
  rather amusing.


b)basic moves strategy
  *COUNTERING THROWS*
  *COUNTER BLOCKING*
  ect....


III)CHARACTER BY CHARACTER
   These are in no particular order.  This includes all the
   special moves specific to each character that are know as of
   the writing of this FAQ. The next version will offer insight
   as to the use and strategy of these moves.



a)Li Long

       - --==MOVES==-- -
       Rope Attatcher:              b+(A)
       Low Blow                     f+(A)
       Rope Skipper:                db+(A)
       Turn Around:                 HCB
       Turn Around Slice:           HCB+(A)
       Crazy Windmill:              (A)+(B)
       Twin Arrow:                  f,(A)+(B)
       Upward Swipe:                db+(B)
       Straight Stab:               f,f+(B)
       Punisher Whip:               f,hold f+(B)
       Nunchuku Foot Spin:          QCF+(B)
       Turn Around/Stab Backwards:  HCB+(B)
       Hopping Side Kick:           df+(K)
       Leg Take Down:               f,hold f+(K)

       - --==COMBOS==-- -
       Thunderstorm:                (A),(A),(A)
       2 slices and low slice:      (A),(A),d+(A)
       Low slice and high slice:    d+(A),d+(K)
       Jackhammer:                  (A),(A),(K)
       2 Slices and leg sweep:      (A),(A),d+(K)
       2 Slices, leg sweep, slice:  (A),(A),d+(K),(B)
       2 High slices and a kick:    (A),(B),(K)
       2 High slices and low kick:  (A),(A),d+(K)
       A slice, then another slice: d+(A),u+(B)
       Hail Storm:                  (B),(B),(B)
       3 Slices:                    df+(B),(B),(B)
       2 Slices:                    (B),(A)
       2 Slices:                    db+(B),(A)
       Slice then kick:             (B),(K)
       2 Straight stabs:            f,f+(B),(B)
       Twin Harpoon:                (K),(K)
       Harpoon Driller:             (K),d+(K)
       Kick and slice:              (K),d+(A)

       - --==THROWS==-- -
       Leg Hook:                    (G)+(A)
       Neck breaker and slash:      (G)+(B)

       - --==GROUND ATTACKS==-- -
       Quick Stomp:                 u+(A) or (B)
       Hard Stomp:                  hold u+(A) or (B)
       Foot Stomp:                  df+(K)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                f, hold f+(A)+(B)


b) Mitsurugi Heijiroh

       - --==MOVES==-- -
       Power Spinning High Slice:    b+(A)
       Shin Slicer:                  db+(A)
       Steel Slicer:                 (A)+(B)
       Phoenix Tail:                 f,f+(A)+(B)
       Wasp Stinger:                 f+(B)
       Thunder Strike:               f,f+(B)
       Leg Sweep:                    d+(K)
       Side Kick:                    df+(K)
       Straight Kick:                b+(K)

       - --==COMBOS==-- -
       No Escape:                    (A),(A),(A)
       2 High Slices, Low Slice:     (A),(A),d+(A)
       Windstorm:                    (A),(A),(B)
       Three Punches(w/o weapon):    (A),(B),(A)
       2 High, 1 Mid, Upward:        (B),(B),(A),(B)
       2 High, 1 Mid, Low Slice:     (B),(B),(A),d+(A)
       Leg Sweeper:                  f+(K),(B)
       Sweep to an Upward Slice:     d+(K),(B)
       Forward Kick, Downward Slice: b+(K),(B)

       - --==THROWS==-- -
       Triple Power Slice:                (G)+(A)
       Front and Back Slice:              (G)+(B)
       Over the Shoulder(w/o weapon):     (G)+(A)
       Spinning Back Throw(w/o weapon):   (G)+(B)



       - --==GROUND ATTACKS==-- -
       Quick Sword Drive:           u+(A) or (B)
       Hard Sword Drive:            hold u+(A) or (B)
       Sword Stab:                  df+(B)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                HCF+(B)+(K)

c)Voldo
       - --==MOVES==-- -
       Praying Mantis:              (A)+(B)
       Leg Trap:                    f,f+(A)+(B)
       Deadly Rose:                 (A)+(K)
       Heaven's Swing:              d+(B)
       Deamon Elbow:                f,f+(B)
       Double Low Kick:             df+(K)
       High Vertical Kick:          db+(K)
       Turn Backwards:              HCB
                                    then to roll use (G)+(A) or (G)+(B)

       - --==COMBOS==-- -
       Dark Shredder:               (A),(B),(A)
       Rat Chase:                   d+(A),(A),(A)
       Mutilator:                   (A),(A),(B)
       Killer X:                    (B),(B)
       5 Overhead Slices:           (B),(B),(B),(B),(B)
       2 Spinning Upward Slices:    d+(B),(B)

       - --==THROWS==-- -
       Spin Opponent on Katars:     (G)+(A)
       Crab Walk:                   (G)+(B)
       Driller:                     QCF+(G)+(B)

       - --==GROUND ATTACKS==-- -
       Quick Katar Drive:           u+(A) or (B)
       Hard Katar Drive:            hold u+(A) or (B)
       Stab:                        df+(A)  then (A),(A)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                u,d+(A)+(B)

d)Taki


       - --==MOVES==-- -
       Backflip:                    ub
       Hard Slice:                  b+(A)
       Fast Low Slice:              d+(A)
       Reaping Hook:                db+(A)
       Highslice:                   f,f+(A)
       Roll Forward:                QCF+(A)
       Forward Leaping Kick(turns you backwards):  f,f+(A)+(B)
       Handstand Spinning Kick:     (A)+(K)
       Handstand into a Spinning Kick:             f,f+(A)+(K)
       Upward Slice:                (B)
       Slower Low Slice:            d+(B)
       Mid-Level Stomach Stab:      f,f+(B)
       Death Spin:                  QCF+(B)
       Windmill Kick:               Hold f+(K)
       Spinning Sweep:              d+(K)
       Overhead Flip Kick:          f+(K)
       Roundhouse:                  QCB+(K)
       Whirlwind:                   f,hold f+(K)
       Mid-Level Jump Kick:         f,f+(K)
       Roll into a Low Sweep:       QCF+(K)

       - --==COMBOS==-- -
       Thunder & Lightning:         (A),(A),(A)
       2 High Slice and Low Slice:  (A),(A),d+(A)
       2 Slices and a Glowing Slice: (A),(A),(B)
       Killer Ice Pick(4 Different Slices):  f+(A),(B),(B),(B)
       2 Slices and a Kick:         (A),(B),(K)
       2 Slices and a Sweep:        (A),(B),d+(K)
       Slice then Heel Kick:        (A),(K)
       Slice then Mid Kick:         (A),d+(K)
       Lightning Strike:            (B),(B),(B)
       3 Slices:                    (B),(B),(A)
       Upward Slice then Downward Stab: (B),(A)
       2 Slices and a Kick:         (B),(A),(K)
       2 Slices and a Sweep:        (B),(A),d+(K)
       Death Spin and Air Kick:     QCF+(B),(K)
       Slice then Heel Kick:        (B),(K)
       3 Slices and a Kick:         (B),(B),(A),(K)
       Shooting Stars:              (K),(K),(K)
       2 Side Kicks and a Glowing Side Kick: df+(K),(K),(K)
       2 Kicks and Leg Sweep:       (K),(K),d+(K)
       Great Loop:                  d+(K),(K)
       2 Roundhouses and a High Slice:  (K),(K),(A)

       - --==THROWS==-- -
       Waist Slam:                      (G)+(A)
       Cut Throat:                      (G)+(B)
       Triple Punishment:               QCB+(G)+(B)

       - --==GROUND ATTACKS==-- -
       Quick Katana Stab:               u+(A) or (B)
       Hard Katana Stab:                hold u+(A) or (B)
       Backflip Stomp:                  df+(K)

       - --==UNBLOCKABLE==-- -
       HCB+(B)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                    d,u+(B)+(K)

e)Sophitia Alexander

       - --==MOVES==-- -
       Maden Revenge:                  b+(A)
       Stab:                           f+(A)
       Low Slice:                      df+(A)
       Spin Ankle Kick:                (A)+(K)
       Sunrise Slice:                  d+(B)
       Fast Turning Slice:             db+(B)
       Turning Slow Slice:             b+(B)
       Angel Strike:                   QCF+(B)
       Running Shield Uppercut:        f,QCF+(B)
       White Flash:                    uf+(K)
       Low Kick:                       df+(K)
       Moon Flip:                      db+(K)

       - --==COMBOS==-- -
       3 Slices:                       (A),(A),(A)
       2 Slices and a Turn Around Ankle Slice: (A),(A),d+(A)
       2 Slices and a Sunrise Slice:   (A),(A),(B)
       2 Slices and a Flip Kick:       (A),(A),(K)
       3 Slices and a Roundhouse:      (A),(A),(A) (K)
       2 High Slices and a Leg Sweep:  (A),(A),d+(K)
       3 Medium Slices (The Conductor):    (B),(B),(B)
       2 Slices and a Shield:          (B),(B),(A),(B)
       2 Slices and a Shield and an Overhead:  (B),(B),(K),(K)
       2 Slices and 2 Kicks:           (B),(B),d+(A)
       2 Slices and a Low Slice:       (B),(B),d+(K)
       2 Medium Slices and a Leg Sweep:    b+(A),(B)
       Turning Slow Slice, then a Fast Slice:    b+(A),(B)
       White Flash Followed By Ballernia Slice:  uf+(K),(A)
       White Flash Followed By Sword Pounce:  uf+(K),(B)
       White Flash Followed By Backflip:      uf+(K),(K)
       2 Kicks, A Shin Kick, Side Kick *slowly*: (K),(K),d+(K),f+(K)

       - --==THROWS==-- -
       Knee to the Mid-Section *Guys OUCHHHHH !!!!*:   (G)+(A)
       Neckbreaker :                   (G)+(B)
                                       during Neckbreaker: d+(A)+(B)+(K)

       - --==GROUND ATTACKS==-- -
       Quick Short Sword Pounce:           u+(A) or (B)
       Hard Short Sword Pounce:            hold u+(A) or (B)
       Stab:                               hold df+(B)  then (B),(B),(B)


       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                       QCF+(G)+(A)

f)Seigfreid

       - --==MOVES==-- -
       Wheel Turner:                       f+(A)
       Turn Slice:                         b+(A)
       Hopping Late Horizontal Slash:      uf+(A)
       Spinning Roundhouse Kick:           (A)+(K)
       Sledge Hammer:                      f,f+(A)+(B)
       Jump Kick On Sword Lift:            f,f+(A)+(K)
       Drilling Horn:                      f+(B)
       Sword Impale:                       db+(B)
       Headbutt:                           b+(B)
       Upward Vertical Slash:              df+(B)
       Crouching Downswing:                d+(B)
       Gut Stab:                           f,f+(B)
       Skull Scrapper:                     b,b+(B)
       Double Kick:                        (WS)+(K)
       Running Leg Take Down:              f,f+(K)

       - --==COMBOS==-- -
       Double Horizontal Slash:            (A),(A)
       High Swing, short pause, then a Low Swing:  (A),d+(A)
       Spiral Attack:                      (A),(A),(B)
 100%  Spiral Attack, Glowing Zweihander Smash: (A),(A),(B),QCF+(B)
       Brain Masher:                       (B),(B),(B)
 100%  Brain Masher, Glowing Zweihander Smash:  (B),(B),(B),QCF+(B)
       Double Headbutt:                    b+(B),(A)
       Triple Headbutt:                    b+(B),(A),(B)
       Cross Cutter:                       (B),d+(A)
       One Downswing then a Frontal Kick:  (B),(K)
       Two Downswings then a Frontal Kick: (B),(B),(K)
       Black Mail:                         b,b+(B),(B)
       Crouching Kick then Leg Sweep:      df+(K),(K)
       Crouching Kick, Leg Sweep, Headbutt:   df+(K),(K),(B)

       - --==THROWS==-- -
       Pommel Strike:                     (G)+(A)
       Double Slash:                      (G)+(B)
       Pull you opponents feet out from under them:  d+(G)+(A)
       Impale your opponent:               db+(B)  during move b+(B)

       - --==GROUND ATTACKS==-- -
       Quick Sword Pounce:                 u+(A) or (B)
       Hard Sword Pounce:                  hold u+(A) or (B)
       Sledge Hammer:                      f,f+(A)+(B)
       Stomp:                              holf df+(K) then (K),(K),(K)

       - --==UNBLOCKABLE==-- -
       Glowing Zweihander Smash:           QCF+(B)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                       f,d,df+(B)+(K)

g)Seung Mina

       - --==MOVES==-- -
       Back Glaive Strike:                 f+(A)
       Spinning Sparrow:                   df+(A)
       Starlight Explosion:                (A)+(B)
       Low Slice:                          df+(B)
       Axle Kick:                          (B)+(K)
       Spinning Blade:                     f+(K)
       Mountain Crusher:                   f,f+(K)

       - --==COMBOS==-- -
       Sparrow's Rush:                     (A),(A),(A)
       Glaive Slice, Back Glaive Slice:    (A),f+(A)
       Glaive Slice, Back Glaive Slice, Slice, Leg Sweep:
                                           (A),f+(A),(A),d+(K)
       2 Slices and an Upward Slice:       (A),(A),(B)
       Slice and a Kick:                   f+(A),(K)
       2 Slice s and a Roundhouse:         (A),(A),(K)
       3 slices (Sparrow's Rush) and a Whirlwind Kick:  (A),(A),(A),(K)
       3 slices (Sparrow's Rush) and a Leg Sweep:  (A),(A),(A),d+(K)
       Starlight Explosion, Glaive Spin:   (A)+(B),f+(A)
       Starlight Explosion, Glaive Spin, Overhead Slice: (A)+(B),f+(A),(B)
       2 Starlight Explosion:              (A)+(B),HCB+(B)
       Meteor Shower:                      (B),(B),(B)
 100%  Meteor Shower, Glowing Glaive Smash: (B),(B),(B),uf+(A)+(B)
       Triple Wave:                        (B),(B),d+(A)
       2 Slices:                           (B),(A)
       High Slice, Low Slice:              (B),d+(A)
       Slice, Kick:                        (B),(K)
       Glaive Stab Followed By Downward Slice: f+(B),(B)
       Glaive Stab Followed By Wrap-A-Round Slice:   f+(B),(A)
       Glaive Stab Followed By Ankle Chop:     f+(B),d+(A)
       Skyscraper:                             b+(B),d+(A)+(B)
       Running Triple Kick:                    f,f+(K),(K),(K)

       - --==THROWS==-- -
       Flip Over Slam:                         (G)+(A)
       Trip:                                   (G)+(B)

       - --==GROUND ATTACKS==-- -
       Quick Sword Drive:                      u+(A) or (B)
       Hard Sword Drive:                       hold u+(A) or (B)
       Stomp:                                  df+(K)

       - --== UNBLOCKABLE==-- -
       Glowing Glaive Smash:                   uf+(A)+(B)
       Fake Glowing Glaive Smash:   as soon as you go into it,
                                    press and hold (G)

       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                           b,b+(A)+(B)

h)Rock Adams

       - --==MOVES==-- -
       Discus Thrower:                         db+(A)
       Shin Slicer:                            f+(A)
       Axe Swing:                              f,f+(A)+(B)
       Bear Tackle:                            b+(A)+(B)
       Wishbone:                               f,f+(A)+(K)
       Sky Splitter:                           df+(B)
       Headbutt:                               b+(B)
       Pushing Axe:                            f,f+(B)
       Rock Climber:                           f+(K)
       Leg Sweep:                              db+(K)
       Buffalo's Charge:                       f,f+(K)
       Hit Ground Opponent:                    u+(K)

       - --==COMBOS==-- -
       Cut-to-Pieces:                          (A),(A),(A)
       Tidal Wave:                             f+(A),(A),(A)
       Tornado:                                f,f+(A),(B)
       Axe Swing, Poke:                        (A),(B)
       Axe Swing, Roundhouse:                  (A),(K)
       2 Axe Swings:                           b+(A),(B)
       Low Swing, Sunrise Axe:                 d+(A),(B)
       2 Low Swings, Regular Swing:            d+(A),(A),(B)
       Piston Attack:                          (B),(B),(B)
       Front Axe, Back Axe:                    (B),(A)
       Side Kick, Axe Swing:                   df+(K),(A)

       - --==THROWS==-- -
       Throw'em Down:                          (G)+(A)
       Headbutt and Smash'em:                  (G)+(B)
       Face Mask Slam:                         QCB+(G)+(B)

       - --==GROUND ATTACKS==-- -
       Quick Axe Pound:                        u+(A) or (B)
       Hard Axe Pound:                         hold u+(A) or (B)
       Leg Grab, Swing, and Toss (feet must be facing toward you):
                                               df+(G)+(A)
       - --==CRITICAL EDGE==-- -
       (A)+(B)+(K)
       Extender.....                           QCB+(G)+(A)

IV)SECRETS

 a)Hwang's Code
   Hwang : Who am I ?? A Secret Character that's who..
   To play as me this is what you need to do....
   Hold the START button during the whole time..
   Player 1: Begin at Mitsurugi press up, down,
             Move  to Taki press up, up, down, down
             Move to Rock press down, up, down, up
             You will hear a sound if you did it correctly
             sound something like "DING"...Once you hear
             the sound press left once and HWANG IS THERE!!!
   Player 2: Begin at Siegfried press up, down,
             Move to Li Long press up, up, down, down
             Move to Voldo press down, up, down, up
             You will hear a sound if you did it correctly
             sounds something like "DING" Once you hear
             the sound press right once and HWANG IS THERE!!!

Note: It's doesn't matter if you matter which way you move to
get to the next character just make sure you do the right motion
on the character that's what's important...

Note: You're are either player 1 or player 2 because you can't be
both at the exactly the same time so if you are player 1 hold the
player 1 start button and if you are player 2 hold player 2 start
button...Player 1 refers to left side and player 2 refers to right
side....

 b) Hwang's Moves

      - --==MOVES==-- -
      Power Spinning High Slice:         b+(A)
      Steel Slicer:                      (A)+(B)
      Phoenix Tail:                      f, hold f+(A)+(B)
      Wasp Stinger:                      f+(B)
      Fast Spinning Slice:               b+(B)
      Thunder Strike:                    f, hold f+(B)
      Leg Sweep:                         d+(K)
      Side Kick:                         df+(K)
      Roundhouse:                        b+(K)
      Running Slide:                     f,f+(K)
      Double Kick:                       (WS)+(K)
      Hopping Turn Around Kick:          f, hold f+(K)

      - --==COMBOS==-- -
      No Escape:                         (A),(A),(A)
      2 High Slices then a Low Slice:    (A),(A),d+(A)
      2 High Slices, Crescent Slice:     (A),(A),(B)
      Whipping Slice, Mid Slice, Overhead Slice:          df+(A),(A),(B)
      2 High Slices, Mid Slice, and Upward Glowing Slice: (B),(B),(A),(B)
      2 High Slices, Mid Slice, and Low Slice:            (B),(B),(A),d+(A)
      Side Kick and Overhead Kick:       (K),(K)
      Hopping Triple Turn Around Kicks:  f, hold f+(K),(K),(K)

      - --==THROWS==-- -
      Triple Power Slice:      (G)+(A)
      Front and Back Slice:    (G)+(B)
      Over the Shoulder(without weapon):    (G)+(A)
      Spinning Back Throw(without weapon):  (G)+(B)

      - --==GROUND ATTACKS==-- -
      Quick Sword Drive: u+(A) or u+(B)
      Hard Sword Drive:  hold u+(A) or hold u+(B)
      Foot Stomp:        df+(K)

      - --==CRITICAL EDGE==-- -
      (A)+(B)+(K)
      Extender.....                HCF+(B)+(K)

V)NEXT MAJOR VERSION 4.0
 a)Stragery For Each Characters
 b)Endings For Each Characters
 c)Other Breaking New Stuff

VI)- --==CREDITS==-- -

                 THANKS A MILLION TO ALL THESE PEOPLE !!

*NAMCO: For making a great game and sponsoring the tournament..
*GAMEFAN MAGAZINE: I got most of my pictures from one of their issues that
they did on Soul Edge..
*EGM : The soul edge picture of the SE tournament.and sponsoring the
Tournament.
*Steve H. : The orginal FAQ 1.0 writer who has decided to work on other
things that is more important to him at this time because writing and
maintaining a FAQ's takes alot of time which can't be spared
currently..Anyway Badrock and I are working on it so until then check out
the web page..
*Killer Vale SE Home Page: Thank you for the moves and stuff to get me
started...
*Quartersinc. SE Page: Thank you for moves and other stuff to get me going
*I sorted of modeled after the design* oh well I am not to orginally but at
least mine will be updated...
*Anonymous Japanese Dude: Give me code for HWANG and some other stuff that
he said he got from a japanese magazine so thanks to them too..
*VanGriffin: Thanks for the corrections and some cool combos even some not
in my notes.
*Patrick Hartman (Badrock): My partner in Gameplay and tester, and did work
on the FAQ.
*Luan Nguyen : Yeah that's me ..I pat myself on the back because no one else
does :-( .. I just wanna provide the lastest info since everyone else just
like quit and stop updating which is pretty sad...That's the main reason I
wrote the web page to keep people inform...
*ALL THE SOUL EDGE PLAYERS WHO SENT ME STUFF...it's later can't remember
so email me for Credits...
*AND ANYBODY ELSE THAT I MISSED SO SORRY...

VII)- --==WHERE TO FIND THIS FAQ==-- -


You can always get the latest version of this FAQ at Luan's Soul Edge
page (THE best Soul Edge page out there...very current, updated daily)

 http://www.umsl.edu/~s969209/souledge/

Or, you can e-mail us at the following addresses and request the
latest version:

 *-=Patrick=-*      [email protected]
 *-=Luan=-*         [email protected]

Also feel free to e-mail us with any comments, suggestions, or
contributions.


- --==1996==-- -  - --==BADRoCK==-- -   - --==LUAN==-- -   - --==1996==-- -