SILENT HILL FAQ
contents
1. Quick run-through guide
2. Puzzle guide
3. Ending guide
4. Monster guide
5. Tips
6. Special thanks
7. Copyright stuff
QUICK RUN-THROUGH
ALLEY, CAFE AND DOGHOUSE.
Follow Cheryl through the gates, through the alley, and up to the dead body. Let
yourself get killed by the monster things, and you'll wake in the cafe. Talk to
Cybil, get the torch, knife, handgun, health and radio, then kill the flying
thing. Save your game, go outside and go back to the alley. Read the notes, get
the pipe and ammo. Head towards the school, the road will be blocked off. Get
the note saying 'doghouse Levin st'. Head to Levin st, find the house with
doghouse outside. Get the house key hidden in the dog house and go inside. Save
your game, get the health and ammo, back door will be locked by three locks.
Copy info onto your map from the other map next to back door. Go to each place
on the map, one key in boot of a cop car, one in a pool of blood near basketball
ring in alley, one in a letter box across a tree branch. Unlock the 3 locks, get
the health and head out back gate.
MIDWICH ELEMENTARY SCHOOL, HELL MIDWICH ELEMENTARY SCHOOL.
Go to school. Once inside head for the chemistry storeroom on second floor and
get acid. Go into chemistry room and pour acid on hand to get the golden
medallion. Go down to the courtyard and put the golden medallion in the circle
next to clock tower. Head up to the music room and check the piano. Play these
notes-D, A, A#, G, C#. Get the silver medallion and put in in the other circle
next to clock tower, courtyard. Head to boiler room in basement and press the
switch. Go inside the clock tower in courtyard, head up ladders, and out onto
the courtyard again, but you'll notice it's weirder now-i like to call it the
'hell version' of that place. Head to the storeroom and get the rubber ball. Go
in all the classrooms until you find the picture card. Head to reception, and go
through the door. use the picture card on the weird door and go through. Go
inside the male toilets in front of you, to get the shotgun. Keep going in and
out of both toilets until door comes back, and go back through. Head to the roof
and look at the drain hole. There is a key hanging there, so stuff the rubber
ball into the other drain hole, and turn the valve. Go down to the courtyard and
get the key in one of the corners. Go to the locked classroom, and come out
behind the locked gate. Go down to the basment and into the boiler room. Turn
the valve on the left right once, then go to the valve on the right and turn it
left twice. Go through and down the elevator. Take out your handgun and shoot
the beast until it stops and saliva comes out of his mouth. Take out the shotgun,
and when the beast gets near you jump back a bit and shoot it in the mouth when
it opens. When it's dead everything will turn normal. Get the K.Gordon key in
front of you and go out of the school.(You can also save your game at the
infirmary room).
GORDON HOUSE, CHURCH, BRIDGE.
Look at your map. You'll notice an area called old silent hill, just opposite
the school. Go to the south-west area of this, and head up the alleyway here.
Soon the camera will swing around and show a view from down a path. Go down the
path and through the gate, then into the back door of the house using the
K.Gordon key. Get the health and ammo and save your game. Go out the front door
and head to the church. Talk to Dahlia Gillespie and get the health, Flauros and
Drawbridge key off the altar. Save your game and head out the front door. Go
down the street and enter the bridge control tower. Get the shopping district
map and put the key in the control panel to lower the bridge. Save your game and
go across the bridge, then look at the map and head to Alchemia Hospital,
located at the bottom-left corner of the map.
ALCHEMIA HOSPITAL, HELL ALCHEMIA HOSPITAL
Once inside the gates turn left and enter the door. Walk forward a bit and
you'll hear a gunshot, so go round the corner and go into the first door on your
left, to watch the cut-scene with Dr Kauffman. When he's gone go through the
door to the right of the door he goes out of, then through to the reception desk.
Get the map on the wall, go back through the door, through the next, then into
the one opposite Dr Kauffman went out of. Head for the conference room to get
the basement key, then go to the kitchen and get the plastic bottle. Go to the
director's office and use the plastic bottle to scoop up the liquid spilt behind
the desk(you need this later). Go down to the basement and go into the Generator
room, then turn on the generator. Go back up to 1st floor and into the elevator.
Go up to the 2nd floor, but you'll find the door is locked. Go in the elevator
and go to 3rd floor, but this door is locked too. Go back into the elevator and
you'll notice a 4th floor button has appeared. Go up to come into the Hell
version of the hospital. Search all the rooms all over the hospital, and
eventually you should have the video, blood pack, chesire cat plate, mad hatter
plate, mock turtle plate, queen of hearts plate, disinfectant alcohol,
lighter.(To get one of the plates you have to go to room 204-the one with the
tentacle thing-and use the blood pack to distract it then grab the plate). Go to
the nurse centre and look at the door. There will be a puzzle. Place the Mock
Turtle plate at the top-right, Mad Hatter at the bottom-right, Cheshire cat
plate at the bottom-left, and the Queen Of Hearts plate at the top-left. Search
the rooms here for the basement storeroom key then head for the basement
storeroom. Once inside go to the cabinet and stand facing the right hand side of
it. Push it to reaveal a secret door. Go inside and pour the disinfectant
alcohol on the vines covering the grate. Then use the lighter to burn the vines,
and go inside. Search the rooms for the examination room key. Go backup to the
1st floor then open the door to meet the nurse, Lisa Garland. Then Dahlia
Gillespie will come back, and leave an Antique Shop key on the desk near you.
Get it and head for the Antique shop, top-right of the map, north of Silent Hill
Town Center.
ANTIQUE SHOP, RETURN TO HOSPITAL
When you're inside, save your game and push the cabinet opposite you to reveal a
hole. Watch the scene with Cybil then go through the tunnel and get the axe in
the next room. Try to go back through the tunnel, then watch the scene with
Cybil, then the one with Lisa. you'll wake in the antique shop, but the hell
version. Go outside and go through the broken gate at Silent Hill Town center.
Go up the escalator and watch the scene with Cheryl on the TV. At the top go
left and run forward, and you'll fall down a hole. When the giant slug appears,
shoot it before it goes into its' hole. Keep doing this(With the shotgun) until
it dies. Go through the door it smashes through, and head for the hospital. When
inside go through the door on your left, just past the reception. Watch the
conversation with Lisa and Harry, then go out side, straight ahead and up the
stairs. Kill the moth creature then head for the waterworks, next to Midwich
Elementary school.
SEWERS
When you get there smash the lock off with the emergency hammer, then go down
into the sewer. Just go through the sewer and eventually you'll come to a desk,
so get the map and sewer key, then use the map to guide yourself out of this
boring place.
I THINK YOU CAN FINISH THE REST OF THIS GREAT GAME ON YOUR OWN..................
Ok. That was just a quick sorta run through of all the main things you have to
do. There are other rooms, items etc. to explore. But before i go, here's some
tips etc. and how to get some of the different endings.
THOSE ANNOYING PUZZLES......................
Ok here's a quick guide to the main puzzles in the game.
PIANO PUZZLE-MiDWiCH ELEMENTARY SCHOOL
Play these notes to get the silver medallion-D, A, A#, G, C#
These are actual piano notes, not just starting from A. A letter then # means
the little black note just above and in front of that letter.
DAHLIA'S ALTAR PuZZLE
There is one part of the game near the end where there are two doors on either
side of Dahlia's altar in the hospital. Use the camera you find and take a photo
at each picture on each side of the altar. This makes a shape on the picture,
use it to press the buttons on the doors in that shape.
THE KEyPAD PUZZLE IN THE HOSPITAL
Near the end again there is a part with a key pad and letters all over it. Type
ALERT to get into the next room, where something happens to Lisa............
PLATE PUZZLE
At the plate bit in the nurse center at the hospital, place the mock turtle in
the top right of the puzzle, mad hatter at the bottom right, cheshire cat at the
bottom left, and the queen of hearts at the top left.
VALVE PUZZLE AT SCHOOL THAT LEADS TO THE BOSS
There is a puzzle to get to the boss of the elementary school. Turn the valve on
the left right once, then the valve on the right left twice.
ENDING STUFF
There are things you can do throughout the game that affect what ending you have.
Remember that stuff you scooped into the plastic bottle at the hospital? Later
at the amusement park Cybil turns into a zombie. Splash it on her when she runs
out of ammo to turn her back to normal. Also when you get to the Resort area of
the game, go to Annie's bar on the map where you can find Dr Kauffman again.
There is no way to save Lisa, so don't bother trying. When you get a good+
ending, (Save Kauffman and Cybil ) start a Next Fear mode game and go to the
Convenience Store, where you can find a thing called the channelling stone. if
you use it in all the right places you get the UFO ending. The places to use it
are-
1. The roof of the lighthouse
2. Inside the boat
3. The roof of the school
4. Outside the apartments at the motel.
5. Inside the hospital gates before you fight anyone.
if you do that you'll get the UFO ending.
MONSTER GUIDE
BEHEADED MONSTERS- These little guys are really slow, so use the pipe or hammer.
If there is more than two, use the handgun to kill some of them, then finish the
last two off with the pipe or hammer.
PTERODACTYLS- These things get really annoying, just run away.
DOGS- Run away.
GHOST BABIES- These things are just here to scare you. The radio emits sound
when they are around but these guys can't hurt you. They make a squeaking noise
that sounds like a mouse.
GHOST MEN- There are only about 2 of these in the game, and you better just run
cause they do alot of damage.
ZOMBIE NuRSE- these nurses don't do much damage so just use the hammer or pipe.
If there are two kill one with the handgun then the other with hammer or pipe.
They are really annoying if you have two after you.
ZOMBIE DOCTORS- See Zombie Nurse.
APES- These guys are only in the street and are really annoying so just run away.
There might be a few more guys but thats all i remember.
TIPS
1. if you are surrounded by more than three enemies, just run away, you don't
have to kill them.
2. Try to save your ammo for the end boss, it takes a few hits.
3. Try to save your medkits and ampoules for the end boss, the attacks hurt alot.
SPECIAL THANKS
Thanks to Konami, Sony and KCET for making a great game.
Thanks to Game Faqs for making an excellent website.
COPYRIGHT STUFF
This FAQ is copyright, Jason Eder 4/4/2001.
DO NOT copy it, rewrite it, print it or change it in any way.
The only sites that can use it without permission are Game Faqs, Game Sages and
Cheat Code Central.
If you wish to use it, please e-mail me and ask first at
[email protected]
It may be a couple of days before i can reply to your emails.
THANKYOU.
A SILENT END...........
And remember, watch out for Silent Hill 2 for the playstation 2, due to hit
shelves in Australia Christmas 2001. (I live in Australia). ByE!!! :)