|¯| |¯| SPOILER-FREE'D |¯| GUARANTEED!
____| |___ ____ __| | ___ _ _ _ _____ ____ __| |_____ ____ ____ ____
| ___| _ \___ |/ _ |/ _ \| | | | | |___ |/ _ | _ \ __ | ___| ___|
|___ | | | | __ ( (_| | (_) | | | | | | | | __ ( (_| | | | | ___|___ |___ |
|____|_| |_|____|\____|\___/ \___/ |_|_|_|____|\____|_| |_|____|____|____|
FAQ & WALKTHROUGH by SHOTGUNNOVA (P. Summers) / shotgunnova [at] gmail.com
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯TABLE OF CONTENTS¯
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
Story............................................................. STRY
Status Ailments................................................... STTS
Battles........................................................... BTTL
Characters........................................................ CHRC
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Port Lochane.................................................. WK01
02) Mountain Pass................................................. WK02
OPTIONAL: Red Tom's Cave...................................... OP01
OPTIONAL: Enclaan............................................. OP02
OPTIONAL: Forestgrove......................................... OP03
03) Barleygrove................................................... WK03
04) Rockra........................................................ WK04
OPTIONAL: Cat Man............................................. OP04
05) Karillon...................................................... WK05
06) Gogarin Keep.................................................. WK06
07) Anglerville................................................... WK07
08) Jynx.......................................................... WK08
OPTIONAL: Cat Man............................................. OP05
09) Magic Academy................................................. WK09
OPTIONAL: Old Gubrath......................................... OP06
10) Gubrath Woods................................................. WK10
11) Gamathel's Tower.............................................. WK11
12) Karillon........................................[Wyldern Path] WK12
13) Eyre............................................[Wyldern Path] WK13
14) Loch Domain Trench..............................[Wyldern Path] WK14
15) Pays'Hom........................................[Wyldern Path] WK15
OPTIONAL: Michi Village.........................[Wyldern Path] OP07
16) Garrison........................................[Wyldern Path] WK16
17) Bene Brokul......................................[Arkose Path] WK17
18) Undrashi Plateaus................................[Arkose Path] WK18
19) Nomadic Village..................................[Arkose Path] WK19
20) Ziggurat.........................................[Arkose Path] WK20
21) Artelier.........................................[Arkose Path] WK21
OPTIONAL: Dobietown..............................[Arkose Path] OP08
22) New Gubrath......................................[Arkose Path] WK22
23) Bogway...........................................[Arkose Path] WK23
24) Banori Caverns..................................[Wyldern Path] WK24
25) Toparri Gathering Grove.........................[Wyldern Path] WK25
26) Keerg's Camp....................................[Wyldern Path] WK26
27) Karillon.........................................[Arkose Path] WK27
28) Chiore...........................................[Arkose Path] WK28
29) Voltaire Island..................................[Arkose Path] WK29
30) Petit Island / Treeside..........................[Arkose Path] WK30
OPTIONAL: Verne Island...........................[Arkose Path] OP09
31) Metaboline.......................................[Arkose Path] WK31
32) Emperor's Road................................................ WK32
33) Merchant's Path............................................... WK33
34) Cyl Og Sul.................................................... WK34
35) Tyr Og Nor.................................................... WK35
36) Tyr Og Nor II................................................. WK36
IV. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT
V. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . CNTR
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
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I. CONTROLS [CNTR]
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____ | | ____
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_ _| [SELECT] [START] |_| (_)| <-- CIRCLE BUTTON
PAD | |_| [ANALOG] (X) | <-- X BUTTON
| ____ ____ |
/ / \ __ / \ \
\ /\ \____/ / \ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
Controller functions can be changed in the 'Options' menu, found at the title
screen or on the in-game main menu screen (Select button). Since characters
can look blocky and dungeons can be unkind in this respect, it's recommended
to use the d-pad + R1 for running instead of Analog functionality, which has
sprinting on by default.
.------------------------------.--------------------------------.
| BATTLE | OVERWORLD/FIELD |
.-----------+------------------------------+--------------------------------|
| D-Pad | Used in menu selection | Controls movement (walking) |
| Start | ---------------------------- | Un/pause game |
| Select | ---------------------------- | Bring up Menu screen |
| Analog | ---------------------------- | Toggle Analog function on/off |
| Circle | ---------------------------- | Bring up magic menu |
| Square | ---------------------------- | Bring up item menu |
| Triangle | Cancel/back in current menu | Bring up Equipment menu |
| X Button | Confirm button | Confirm button |
| L. Analog | ---------------------------- | Move pointman (sprint) |
| L1 Button | Switch to ally attack menu | Shrink world map/toggle radar |
| L2 Button | Switch to ally action menu | Avoid battle (hold with R2 b.) |
| R1 Button | Switch to ally item menu | Sprint (hold down) |
| R2 Button | Switch to ally magic menu | Avoid battle (hold with L2 b.) |
'-----------'------------------------------'--------------------------------'
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II. TH' BASICS [THBS]
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STORY [STRY]
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From manual:
On a gentle spring evening, without warning or apparent source, chaos
descends upon the once thriving world of Arkose. A coastal town is silently
crushed, leaving piles of dust where people once stood. A pestilence infects
the land. It cares not whom it reduces to a blubbering, raving lunatic. The
infected spend their final days trying to escape from the cluthes of their
own shadows. There is no apparent cure.
The once prominent Gadgeteer race seems to disappear. Hysteria reigns
supreme. Doors are shut tight and towns turn hostile to strangers. Barriers
of all kinds, some quite lethal, spring-up as towns fight off deranged
strangers and the growing horde of bizarre creatures that are some how
connected with the disease. It's as if some immense, demonic nightclub just
shut its doors at 2 AM, spewing its inebriated, bloodthirsty, vicious patrons
out into the world all at once.
A small band of orphans stumbles along seeking help and answers. They are
assisted by numerous characters and confront hordes of vicious and conniving
adversaries. They wander and explore sweeping landscapes, ranging from
fantastic flying cities to haunted villages and mysterious ruins. They must
solve challenging puzzles, complete difficult mini-quests and meet a slew of
quirky beings as they try to solve the mystery of Shadow Madness.
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STATUS AILMENTS [STTS]
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There are so few enemies in the game that use status ailments, and players
are actually encouraged to flee to preserve any shred of difficulty, these're
really not that important in the long run. Some characters receive abilities
that cure some of these ailments, but most wear off after battle, so who
really cares, aye?
___________ _________________________________________________
| AILMENT | EFFECT |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Blindness | Character's attack accuracy (Prowess) drops |
| Paralysis | Character's turns continuously skipped |
| Pathetic | Character's defense strength heavily decreases? |
| Petrified | Character's turns skipped indefinitely |
| Poison | Character loses HP every turn |
| Slow | Character's battle turns arrive half as fast |
| Spellbind | Character's unable to use mana-based spells |
| Weakness | Character's attack strength heavily decreases |
|___________|_________________________________________________|
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BATTLES [BTTL]
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Battles are quite easy to understand. There are a number of shortcuts used
to bring up each menu (icons show which on lower-left box). A note or two
on the gist of things:
• ENGAGE --> This makes the player approach the enemy and attack, if s/he's
able. This would be an otherwise useless ability, except that
it lets long-range characters physically attack without using
any ammunition (instead of waiting for enemy to approach and
force that option).
• AVOID ---> This is the opposite of engage, and allows close-range allies to
back away. This makes the enemy waste turn(s) approaching, while
letting long-range users have their main projectile attacks back
in business.
• FLEE ----> Fleeing battle is vastly important, not only because many ally
skills are useless, but because the game is hideously simple to
play. There are enough mandatory battles in the game to make
levelups come along naturally, but it's still very easy just
the same. No, this isn't just a veteran talking; enemies really
will be doing non-critical single-damage most of the time. All
it takes is decent armor which the game gives in abundance. =/
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CHARACTERS [CHRC]
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A note about the listed spell levels. When a character joins a party, and
learns spells (based off party average), they will be the FIRST of each LV.
Which means instead of actually learning four as listed, it learns ALL of the
LV's listed.
---
Name : Stinger
Race : Arkosian
Sex : Male
Age : 18
Height : 6'0"
Weight : 185 lbs.
Intelligence: Average
Weapon : Sword
Specialty : Lockpicking
Foul-mouthed, smart-alecky, headstrong, bratty, kind-hearted: there are many
ways to describe the thieving man-boy. A refugee from Port Lochane, he's the
first character shown. His specialty, lockpicking, allows him to enter those
doors and chests others just can't get into. His lockpicking level goes up
every four levels, with a maximum of L4.
---
Name : Windleaf
Race : Arkosian
Sex : Female
Age : 17
Height : 5'6"
Weight : 125 lbs.
Intelligence: Above Average
Weapon : Bow
Specialty : Spellcasting
From the wilds of Enclaan springs Windleaf, ready to pulverize any baddie w/
a bad attitude...well, that'd be a more fun description. In actuality, she's
a thoughtful and caring mage from a backwoods town, and stumbles upon Stinger
during the Port Lochane disaster. They team up and the rest is history. Do I
see a bit of love blooming? Hmm...
Her specialty is spellcasting, of which she has four "classes" to go up in.
Each time she gains a level, more spells! Hooray for you!
___________________________________________________________________________
| SPELL | LV? | ELEMNT | MP? | EFFECT |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Beetle | LV1 | ------ | 12 | Increases target's DEF |
| Drakeball | LV1 | Fire | 12 | Single-target damage (low) |
| Hawk | LV1 | Fire | 40 | Single-target damage (mid) |
| Soothing | LV1 | ------ | 12 | Heals ally (low) |
| Beeswarm | LV2 | Spirit | 25 | Single-target damage (low) |
| Flamebless | LV2 | ------ | 25 | Target's attack = fire-elemental |
| Shatter | --- | Spirit | 30 | Single-target damage (low) |
| Gust | LV3 | Earth | 35 | Single-target damage (mid) |
| Python | LV3 | Spirit | 35 | Single-target damage (mid) |
| Soothe All | LV3 | ------ | 35 | Heals allies (low) |
| Antidote | LV4 | ------ | 45 | Single-target poison cure |
| Snakebite | LV4 | ------ | 45 | Single-target poison inflict |
| Spiritbless | LV4 | ------ | 45 | Target's attack = spirit-elemental |
|---------------+-----+--------+-----+--------------------------------------|
| Armadillo | LV1 | ------ | 50 | Increases target's AGL & DEF |
| Kraken | LV1 | Spirit | 75 | Multi-target damage (mid) |
| Mending | LV1 | ------ | 50 | Heals ally (mid) |
| Blindness | LV2 | Spirit | 100 | Single-target blindness inflict |
| Rageshriek | LV2 | Spirit | 100 | Multi-target damage (mid) + %Confuse |
| Windstrike | LV2 | Earth | 100 | Single-target damage (mid) |
| Drakestrike | LV3 | Fire | 110 | Single-target damage (mid) |
| Mend All | LV3 | ------ | 110 | Heals allies (mid) |
| Owltalon | LV3 | Spirit | 110 | Multi-target damage (mid) + %Poison |
| Sirencall | LV4 | ------ | 125 | Single-target sleep cure |
| Soulrise | LV4 | ------ | 125 | Revives KO'd ally (low) |
| Wolfclaw | LV4 | Spirit | 125 | Single-target damage (mid) + %Parlyz |
|---------------+-----+--------+-----+--------------------------------------|
| Healing | LV1 | ------ | 135 | Heals ally (high) |
| Mammoth | LV1 | Water | 135 | Multi-target damage (mid) |
| Weakness | LV1 | Spirit | 135 | Single-target weakness inflict |
| Drakewrath | LV2 | Fire | 140 | Single-target damage (mid) |
| Spellbind | LV2 | ------ | 140 | Single-target spellbind inflict |
| Wyrm | LV2 | Spirit | 140 | Single-target petrify inflict |
| Heal All | LV3 | ------ | 150 | Heals allies (high) |
| Windwrath | LV3 | Earth | 150 | Multi-target damage (mid) |
| Cleanse | LV4 | ------ | 200 | Single-target all-status cure |
|---------------+-----+--------+-----+--------------------------------------|
| Bodysoul Rise | LV1 | ------ | 200 | Revive's KO'd ally (high) |
| Apocalypse | LV1 | Earth | 350 | Multi-target damage (HIGH AS CRAP) |
| Drake | LV1 | Fire | 250 | Multi-target damage (high) |
| Titan | LV1 | ------ | 250 | Increases target's PR/ATT |
|_______________|_____|________|_____|______________________________________|
---
Name : Harv-5
Race : Harvester Robot Mark 5
Sex : Male
Age : Actual 40+, mental (young adult)
Height : 5'6"
Weight : 250 lbs.
Intelligence: Average
Weapon : Scythe
Specialty : Immunity
Having been ordered out of the fields to find help for his wrecked hometown
of Barleygrove, he meets up with Stinger and Windleaf to find help. There's
always been something weird about this robot, with his razor-sharp wit and
seemingly knowing more than he lets on. Just what lies beneath those steely
eyes...
His specialty is having immunity to statuses. As he goes up in level, his
body is rewired to automatically guard! In order: Paralysis, Sleep, Stone.
Remember...every four levels!
---
Name : Xero Von Moon
Race : Male
Sex : 554
Age : 18
Height : 18"
Weight : 13 lbs.
Intelligence: High
Weapon : Psi Blast
Specialty : Spellcasting
Good ol' Von Moon...as a Magewarrior he was a force to be reckoned with, but
ended up being beheaded. However, since he had a fake body anyway, he's able
to get around as a disembodied head! He's quite a force to be reckoned with
and makes a great healer character. Did you hear the joke about why Xero did
not go to the party? He had noBODY to go with. Haha... >___>
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| SPELL | LV? | ELEMNT | MP? | EFFECT |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| King Uhndrash | LV1 | Psi | 65 | Multi-target damage (low) |
| LoHeal | LV1 | Psi | 25 | Heals ally (low) |
| Paralysis | LV1 | Psi | 25 | Single-target paralysis inflict |
| Psidart | LV1 | Psi | 25 | Single-target damage (low) |
| Psishield | LV1 | Psi | 25 | Increases target's DEF |
| Awaken | LV2 | Psi | 35 | Single-target sleep cure |
| LoHeal All | LV2 | Psi | 35 | Heals allies (low) |
| Sleep | LV2 | Psi | 35 | Single-target sleep inflict |
| MassParalysis | LV3 | Psi | 50 | Multi-target paralysis inflict |
| Psidagger | LV3 | Psi | 50 | Single-target damage (low) |
| Purify | LV3 | Psi | 50 | Single-target poison cure |
| Mass Sleep | LV4 | Psi | 60 | Multi-target sleep inflict |
| Psiarmor | LV4 | Psi | 60 | Increases target's AGL/DEF |
| Psiscream | LV4 | Psi | 60 | Multi-target damage (low) |
|---------------+-----+--------+-----+--------------------------------------|
| Clarity | LV1 | Psi | 75 | Single-target confusion cure |
| MidHeal | LV1 | Psi | 75 | Heals ally (mid) |
| Queen Brokul | LV1 | Psi | 75 | Multi-target damage (mid) |
| Confusion | LV2 | Psi | 100 | Single-target confusion inflict |
| Psiphon | LV2 | Psi | 100 | Single-target HP-drain attack |
| Strength | LV2 | Psi | 100 | Increases target's STR |
| MidHeal All | LV3 | Psi | 110 | Heals allies (high) |
| Psibless | LV3 | Psi | 110 | Target attack = psi-elemental |
| Psychedelia | LV3 | Psi | 110 | Lower's target's PR/AGL |
| LoRestore | LV4 | Psi | 125 | Revives KO'd ally (low) |
| MassConfusion | LV4 | Psi | 125 | Multi-target confusion inflict |
| Psifreeze | LV4 | Psi | 125 | Single-target petrify inflict |
|---------------+-----+--------+-----+--------------------------------------|
| HiHeal | LV1 | Psi | 135 | Heals ally (high) |
| King Fanoma | LV1 | Psi | 135 | Multi-target damage (mid) |
| Vigor | LV1 | Psi | 135 | Single-target slow cure |
| Boggle | LV2 | Psi | 145 | Single-target pathetic inflict |
| Prowess | LV2 | Psi | 145 | Increases target's PR |
| HiHeal All | LV3 | Psi | 150 | Heals allies (high) |
| Nightmare | LV3 | Psi | 150 | Multi-target damage (mid) + %Weaknss |
| Full Restore | LV4 | Psi | 225 | Revives KO'd ally (full HP) |
| Mass Boggle | LV4 | Psi | 200 | Multi-target pathetic inflict |
|---------------+-----+--------+-----+--------------------------------------|
| King Khelest | LV1 | Psi | 250 | Multi-target damage (high) |
| Sum of All Fear LV1 | Psi | 250 | Multi-target damage (mid) + %Confuse |
| Wraithform | LV1 | Psi | 300 | Heals ally (full HP) |
|_______________|_____|________|_____|______________________________________|
---
Name : Clemett
Race : Gadgeteer
Sex : Male
Age : 26
Height : 5'8"
Weight : 350 lbs.
Intelligence: High
Weapon : Multicannon
Specialty : Gadgeteering
Clemett is one mean pariah in the Gadgeteer community, and after being sent
from Eyre to live on the surface, he gets caught in Ziggurat. After being
freed by the team, he helps out from then on. His Gadgeteering ability, once
raised, increases the damage of his multicannon rounds. His normal attacks
all consume Mana, which means his close-range Special attack may have to be
used once he runs out.
---
Name : Jirina
Race : Grey Org
Sex : Female
Age : 25
Height : 6'6"
Weight : 275 lbs.
Intelligence: Average
Weapon : Fists
Specialty : Spellcasting
Jirina is a powerhouse org from the wrecked Wyldern town of Pays'Hom, where
her people were enslaved and forced to work in the Hexite Mines. Even with
the pacifistic ways of her people, she's been trained in the warrior's ways,
and joins up with Stinger's group to bash some heads in and get vengeance...!
___________________________________________________________________________
| SPELL | LV? | ELEMNT | MP? | EFFECT |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Earthbless | LV1 | ----- | 25 | Target's attack = earth-elemental |
| Liteheal | LV1 | ----- | 25 | Heals ally (low) |
| Nimble | LV1 | ----- | 25 | Increase target's AGL |
| Power | LV1 | ----- | 25 | Increase target's ATT |
| Slowmist | LV1 | ----- | 25 | Single-target slow inflict |
| Boltstun | LV2 | Earth | 35 | Single-target damage (low) + %Slow |
| Tidalstrike | LV2 | Water | 35 | Single-target damage (low) |
| Earthstrike | LV3 | Earth | 50 | Single-target damage (low) |
| LiteHeal All | LV3 | ------ | 50 | Heals ally (low) |
| Borealis | LV4 | Earth | 60 | Multi-target damage (low) |
| Weakling | LV4 | ------ | 60 | Single-target weakness inflict |
|---------------+-----+--------+-----+--------------------------------------|
| Mistheal | LV1 | ------ | 75 | Heals ally (mid) |
| Venomrain | LV1 | Earth | 75 | Single-target poison inflict |
| Warskill | LV1 | ------ | 75 | Increases target's PR |
| Icebless | LV2 | ------ | 100 | Target's attack = water-elemental |
| Icestrike | LV2 | Water | 100 | Single-target damage (mid) |
| MistHeal All | LV3 | ------ | 110 | Heals allies (mid) |
| Sweetmist | LV3 | ------ | 110 | Single-target confusion inflict |
| Icesleep | LV4 | ------ | 125 | Single-target sleep inflict |
| Inept | LV4 | ------ | 125 | Lowers target's PR |
|---------------+-----+--------+-----+--------------------------------------|
| Allheal | LV1 | ------ | 135 | Heals allies (high) |
| Stoutbody | LV1 | ------ | 135 | Increases target's DEF |
| Sunstrike | LV1 | Fire | 135 | Single-target damage (mid) |
| Rockskin | LV2 | ------ | 145 | Increases target's ATT/DEF |
| Stoneform | LV2 | ------ | 145 | Single-target petrify inflict |
| Potency | LV3 | ------ | 150 | Increases target's ATT/PR |
| Sunblind | LV3 | ------ | 150 | Lowers target's AGL + %Blind |
| Maximize | LV4 | ------ | 200 | Increases target's ATT/PR (high) |
| Pathetic Foe | LV4 | ------ | 200 | Single-target damage (low) + %Pthetc |
|---------------+-----+--------+-----+--------------------------------------|
| Blizzard | LV1 | Water | 250 | Multi-target damage (high) + %Sleep |
| Boltscream | LV1 | Earth | 250 | Multi-target damage (high) + %Slow |
| Nova | LV1 | Fire | 250 | Multi-target damage (high) + %Blndns |
| Worldfury | LV1 | Earth | 250 | Multi-target damage (high) + %Cnfusd |
|_______________|_____|________|_____|______________________________________|
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) PORT LOCHANE [WK01]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
| _ _ |
)¯¯¯¯¯\ | |_| Kii Nuts |_| 100 Gold |
|\/ 1 | | |_| Nails [5] |_| Deathcheat |
___ ________ _| | | |_| Fyrn Tonic [2] |_| Aether Drop [3] |
| 7 | 2 3|_ ___| | |_| Deathcheat [2] |_| Daro Root [2] |
|___|¯¯¯¯¯\45| |START| | |_| Dirk [5] |_| Fyrn Tonic |
\ \ |6| |___ | |__________________________________________|
\ \ | | |_|
\ \__/_/ | | The game starts with the pirate-lookin' hero
/ ____/ |8| being forced to engage in a fight with a nasty
/_/ ¯ Bulrazor. Three attacks will down it, however!
EXIT--'
After gaining his bearings, name our rapscallion
___ _____________________ hero (default: Stinger) and pick up a [Kii Nuts]
| # | ITEMS | near the old lady survivor. A man will run up at
|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| around this time and ask if Stinger needs any
| 1 | Kii Nuts | useful battle tips; if you know the tutorial,
| 2 | 100 Gold | feel free to skip it.
| 3 | Nails [5] |
| 4 | Deathcheat | South of this screen is a dead-end dock with a
| 5 | Fyrn Tonic [2] | locked box. This is the first treasure chest to
| 6 | Aether Drop [3] | be lockpickable! This LV1 lock requires four
| 7 | Deathcheat [2] | correct, successive inputs -- the d-pad controls
| | Daro Root [2] | the left pick, the four icon buttons the right.
| 8 | Dirk [5] | So, if the left pick moves up, press up on the
| | Fyrn Tonic | d-pad; if the right pick moves down, press the
|___|_____________________| X-button. And so on...
The reward is five [Dirk]s -- items that can be thrown at foes by Stinger --
and a [Fyrn Tonic]. Double-back a screen and head out the other exit, which
dumps Stinger near a molten crater. Plenty of items are strewn around this
area: [Nail]s, [Deathcheat], two [Fyrn Tonic]s, and three [Aether Drop]s.
Head out the screen nearest the NPC here to find the remains of a blacksmith
shop. A cache here contains two [Deathcheat]s and two [Daro Root]s!
Head out the west side and try to leave town; a girl will run past, catching
Stinger's eye. After some scenes, she introduces herself (default: Windleaf)
as someone from Enclaan, which has seen the same fortune as the port. Since
she joins on the quest for aid, leave this festerin' deathpit and enter the
world map. And, for reference:
____________________________
STINGER WINDLEAF | ENEMIES IN TOWN: |
| |
- Fighter - Mystic | - Bulrazor |
- Level 1 - Level 1 |____________________________|
- Leather Gauntlets - Leather Gauntlets | ENEMIES ON WORLD MAP: |
- Studded Armor - Leather Armor | |
- Duellist Sword - Hunter's Bow | - Loper |
- Attack : 35 - Attack : 30 | - Rutabega |
- Defense : 45 - Defense: 40 |____________________________|
- Agility : 40 - Agility: 45
- Prowess : 20 - Prowess: 20
- Speed : 25 - Speed : 30
- Lockpick: L1 - Magic : 20
Head to the Mountain Path north of Lochane's remains.
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02) MOUNTAIN PASS [MAP: gamefaqs.com/console/psx/file/198598/51703] [WK02]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
ENEMIES: | | |_
To Red | 01 | Studded Gauntlet |_|
- Skeleton __ __ Tom's Cave | 02 | Deathcheat |_|
- Shockworm (12)(13) \ | 03 | Shovel |_|
- Pachawing \ \/ / _|¯|____ | 04 | Kii Nuts [2] |_|
__ \ / | ______|-EXIT | | Daro Root [2] |_|
| 9|_) ) | |______ | 05 | 1000 Gold |_|
|10 _| | |______ | | | Barleyshot [10] |_|
|11| | | __ | | | | Aether Drop |_|
¯¯ \ \__ |14| | | | 06 | Aether Drop |_|
\ \ |15| | | | 07 | Kii Nuts |_|
Obligatory mountain ___/ /\ \____|16|__| | | 08 | Fyrn Tonic |_|
area! At the start, | 8 | \ ¯¯ | | 09 | 125 Gold |_|
Stinger will lead ¯¯| | ¯¯¯¯¯¯¯¯¯¯¯¯¯ | | Owl Talon [5] |_|
his comrade to the | | ______________ | 10 | Beans |_|
cabin of his friend | | / 6 7 | | 11 | Tulian Cheese |_|
Muggins, across the __| |__/ /¯¯¯¯¯¯¯¯¯¯¯¯¯ | 12 | Beans |_|
creek. \ 5 / | 13 | Deathcheat |_|
¯¯| |¯¯¯ /¯¯¯¯¯¯¯\ | 14 | Deathcheat |_|
Inside, the third | | / /¯¯¯¯¯\ \_ ___ | 15 | Berk Jerky |_|
character will join | |___/ / \ \ 1 \ | 16 | Studded Armor |_|
the party (default / / \23\¯¯ | | Sentry Bow |_|
name is Harv-5). A / /¯¯¯¯¯¯ / _ \ |____|__________________|
[Studded Gauntlets] \/START / / \4\
can be found strewn ( ( ¯
in this bloody place, \_\
as well. Get it and leave.
Outside on the dirt path, a [Deathcheat] and [Shovel] are found nearby. Down
the path, two [Kii Nuts] and [Daro Root]s are bundled. Return to the main
trail that leads north, looking for a small barrel containing a [1000 Gold],
ten [Barleyshot] weapons for Harv-5, and an [Aether Drop]. Hike east from
there across the river again, to find a deposit of [Aether Drop] & [Kii Nuts]!
Yeah, not that spectacular...oh well.
Northbound once more, a [Fyrn Tonic] is by a lefthand ditch. This time, leave
the side-trail alone and Stinger will tell everyone his cousin Brink lives in
a nearby hut. Lockpick it and see some scenes -- everyone can rest and save
here if y'like. Get the [125 Gold], five [Owl Talon]s, [Beans], and [Tulian
Cheese] before splitting. Don't forget to read "Gone with the Storm" for some
melodramatic nonsense!
_____________________
HARV-5 | North of Brink's pad is a corpse, [Beans], and a lone
| [Deathcheat]. I bet the cadaver could've used that'un,
- Guardian | huh? So close! Now, take the side-tail that was left
- Level 1 | alone earlier, and bound across the river for the last
- Studded Helm | time. Search a cave for some [Berk Jerky], another one
- Studded Gauntlets | of those [Deathcheat]s, and [Studded Armor] + [Sentry
- Wood Armor | Bow]! Give these to Stinger and Windleaf, since Harv-5
- Worker Scythe | already has optimum equipment.
- Attack : 40 |
- Defense : 70 | On the cliff exterior, spy the footholds to climb up.
- Agility : 35 | Missed these my first time through, actually! At the
- Prowess : 20 | top is the east exit onto the world map, and a cave.
- Speed : 25 | This cave is optional, but if you do the events, the
- Immunity: L1 | team will be set defense-wise for QUITE some time. And
_____________________| when I say this, I'm talking for hours and hours. It's
really too bad the equipment is so good that it lowers
the overall difficulty. Anyway, once everyone has a few levels under their
belt, go in (or avoid to preserve some difficulty, I guess).
NOTE: Windleaf comes with 100 Field Arrows, but each time she attacks one is
depleted. To preserve the inventory without making her useless, have
her "Engage" an enemy and use the "Special" up-close attack which just
uses her longbow as a bashing instrument. It helps later on, too!
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RED TOM'S CAVE [OPTIONAL] [OP01]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
MAP: gamefaqs.com/console/psx/file/198598/51704 | | |
____ _____ ___________ _____________ | | |
|1234| BOSS|###########| _____ ___| | 01 | Aether Potion |_|
¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|#| |_____| |___ | | Gogarin Amulet |_|
|¯¯¯¯¯|___|¯¯¯| |#|___ | | 02 | 5000 Gold |_|
| |¯|___ |¯| | |#####|¯| |¯¯¯| | | | Chaos Talon [10] |_|
ENEMIES: | |_____| |_| |_| |¯|#| | | |¯ _| | 03 | Lifeback [2] |_|
| _ _ | |#| | | | |_ | | Ullk Oil [4] |_|
- Red Tom | |_| | | |¯¯¯¯¯¯¯ |#| | | |_ | | 04 | Battle Armor |_|
| ___| | |_________|#|_| |___| | | | Battle Gauntlets |_|
| | | ###########| | | Battle Helm |_|
Just follow the | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯|#| |____|__________________|
map above until | |_____________________| |_ |#|
y'arrive at the |___________________________| |#|
bloody cave the ¯\
boss derives from... Start
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Red Tom | Chaos | HP: 678 | EXP: 338 | $: 252 | DROP: Airthorn [5] |
|_______________|_______|_________|___________|_________|____________________|
Let me just say that Red Tom might be one of the hardest bosses in the
entire game, if only because the difficulty from here on out decreases
severely! All of his magical attacks can do 100-plus damage, which is why
one should only take this foe on when there's ample HP to spare. However,
it's quite possible to take this guy on even at Lv2! Windleaf should stay
back and cast Beetle on Harv-5 and Stinger, who should be doing aggressive
strikes (~40+). Windleaf should heal and Aggressive attack herself. When
Sky's Fury is cast, either heal/use Deathcheat to revive the person. Luck
should be on the player's side, as Tom mostly uses piddly physical attacks
(at least with Beetle on!) leaving much slaying for the party to do. This
fight can be put off until later, after all, but with the bounty so good,
why wouldja? He may drop Airthorn items, too.
Meanwhile, in the back room, there is a treasure trove of goodies to steal:
[Aether Potion], [Gogarin Amulet], [5000 Gold], ten [Chaos Talon]s, two
[Lifeback]s, and four [Ullk Oil]s. But, the real haul here is on the corpse
of a knight. Steal the [Battle Armor], [Battle Gauntlets], and [Battle Helm]
to REALLY outfit your party properly. Give Windleaf the helm so her defense
is through the roof, and give each of the men one of the other items.
Now you're unstoppable, pretty much. Yay!
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ENCLAAN [OPTIONAL] [OP02]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
| 01 | Aether Drop [2] |_|
/¯¯¯¯¯¯¯\ /¯¯¯\ | 02 | Saw |_|
/ /¯¯¯\ 4 \ / 2 3 ) | 03 | Gems |_|
( ( \__/ \ / | 04 | Deathcheat |_|
\ \______ \ / |____|__________________|
\_______/\ / /
\ \/ / This is but a humble husk of a resort town, so it
\ / ain't of much storywise. Get the two [Aether Drop]s
)( along the path leading to the inn remnants, where a
|| [Saw] and [Gems] can be found. The second and only
||_ other screen by the muddy stream isn't eventful
|_ | either. Collect the [Deathcheat] by the old lady
||_____ and split. Either way, it's eastbound on the world
|1 | map.
¯¯¯¯¯¯)
Enter
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FORESTGROVE [OPTIONAL] [OP03]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
Widely acclaimed as a rude hick town (that drew a | 01 | Hoe |_|
lot of travelers in, if you read a guidebook back | 02 | Beans [5] |_|
at the mountain pass), there's not much here other | 03 | Beans [5] |_|
than some folks who seem unaffected by events of | 04 | Goat Milk |_|
late. | 05 | Perfume |_|
| 06 | Fyrn Salve |_|
Pick up the [Hoe] on the ground and enter the hut | | Greencod |_|
nearby for two helpings of five-count [Beans]. |____|__________________|
The next house over contains just [Goat Milk] and
a funny cookbook. One more over is a [Perfume] house.
Talk to the man outside by the axe (Cecil Sr.) and then his wife Hatty, who
will donate some supplies a [Fyrn Salve] and [Greencod]. Hooray... Okay, on
to Barleygrove, the real target. It's to the southeast.
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03) BARLEYGROVE [WK03]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
_______ | | |_
ENEMIES: | 68 | | 01 | 50 Gold |_|
| 57 | | | Fused Glass |_|
- Beggar ¯¯| |¯¯ | 02 | Daro Root |_|
- Skeleton _____|¯|__ | 03 | Fyrn-ade |_|
- Barleybeast \4 _ | | 04 | Guardscythe |_|
¯\ |_| |__ | 05 | Greencod |_|
) 3 __|---ENTER | 06 | Vigor Pill |_|
/ /¯¯\ \1\ | | Aether Drop |_|
\/ \2)¯ | | Kii Nuts |_|
| 07 | 500 Gold |_|
Another fairly standard destroyed town, which when | 08 | Wrench |_|
entered, allows the crew to enter Rockra (Harv-5 | | Daro Root [3] |_|
will have prevented this before visiting here...). |____|__________________|
For now, collect the [50 Gold], [Fused Glass], [Daro Root], [Fyrn-ade], and
[Guardscythe] from the first screen. In the second area, [Greencod], [500
Gold], and a [Wrench]/[Daro Root]x3 group is found. If you're eagle-eying,
there is a dark-brown pot near the upper-left lamp to find as well. It's got
[Vigor Pill], [Aether Drop], and the incrediblastic [Kii Nuts]. Wowzers!
Okay, time to head for Rockra. This is the mountain area north of Enclaan...
---
NOTE: Around this time, you'll probably be getting full inventory notes. The
"restores 1 HP" and "nothing special" items are junk and can be tossed.
However, some of those crappy items can be sold later on for a profit,
if you like. Is it worth keeping them for 20 hours to make an extra 100
gold? Not by my reckoning. I ditch that crap the second I find it. :p
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04) ROCKRA [WK04]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
This area is just a small mini-boss area that can | 01 | Mail Gauntlets |_|
only be entered after visiting Barleygrove. Enter | | Glasshards [10] |_|
for [Mail Gauntlets] and ten [Glasshards] right in | 02 | Trooper Arrow 20 |_|
front of the entrance. Twenty [Trooper Arrow]s are | | Studded Helm |_|
with a [Studded Helm], also. Equip and continue... | 03 | Defender Bow |_|
| | Mail Armor |_|
After some scenes, it's time to feed... | | Guardblade |_|
| 04 | Deathcheat [2] |_|
And...I'm running out of small filler sentences... | | Venom Dagger [5] |_|
|____|__________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Rockra | Earth | HP: 323 | EXP: 292 | $: 112 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
If you got the battle gear from Red Tom's cave earlier, this is a cinch. Use
Beeswarm to kill the Rocklings around it with ease, then Beetle on everyone
as they turn Rockra into a fine granulated powder. Simple...
Collect the [Defender Bow], [Mail Armor], and [Guardblade] 'fore splitting. A
twofer [Deathcheat] and five [Venom Dagger]s are also nearby. Back on the
world map, Karillon is in the north; Cat Man in the east.
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CAT MAN [OPTIONAL] [OP04]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
Just a small hut of no consequence, really. Pocket | | |
the [Mail Helm] outside the house and head on in. | 01 | Mail Helm |
Talk with Catman and answer properly (as Windleaf) | 02 | Greencod |
to get a [Greencod]. If you say you don't like the |____|__________________|
kitties, the conversation abruptly ends...
You can also read his book on the table if y'scoop his litter box. Nothing
else, however. To Karillon!
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05) KARILLON [WK05]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
[10] | | |_
Council | 01 | 999 Gold |_|
Bldg. | | Prodigy Gum |_|
| .-Bell | | Aether Wafer |_|
EYRE DOCK <--|¯¯¯| |¯| |¯|Tower | 02 | Deathcheat |_|
¯| | | | | | | | Compost |_|
| |__| |__| | | | Shovel |_|
|____ ____| | 03 | Bistro Pass |_|
| | _ | 04 | Letter to Karl |_|
Whyte House--|¯| | | |7|--Mayor | 05 | Letter to Diva |_|
|¯|_| |_|¯|__ | 06 | 200 Gold |_|
Diva Residence |¯ _| | 07 | Deathcheat |_|
\__ _| |¯¯¯|_|¯¯| | | | Aether Drop |_|
|46|_ | PARK | |_ _ | | Steel Arrow [10] |_|
¯¯ | | | _| | | 08 | 1000 Gold |_|
_ _| |________| |_ ¯\ | 09 | 100 Gold |_|
|_|________ _____| \ | 10 | Council Message |_|
|_| ) |____|__________________|
| Bistro
|
Hall of Wisdom Museum |¯|_ _.-Municipal Office
\ | | _|8|
|¯| |¯| | |_ ¯
|¯|__|¯|___| _|¯|-Willis' Building
Grishame's Place-._ _|¯¯ | ¯
|9|_ |¯¯¯¯¯¯¯¯¯¯¯¯¯
¯ _| |
|¯|_ |
¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_ _.-Martine's Weapons
Warrior's Tailor-._ | _|_|
Guild Hall---|¯| | | | | _.-State Nursing Home
_|¯|_|¯|__| |_|¯|_|
|_______ |
| |¯¯¯¯¯¯
Blacksmith Karl the Kept Man--._ _|¯|
| Croquer's |5|_ |
| \ ¯ | |_ _
| Hotel \ |¯|___| _|_|</pre><pre id="faqspan-2">
Gang | _/ Items\_ _| _____| ONLY POINTS OF INTEREST
Hangout | |1| \_ |3|_ | ARE LISTED ON THE MAP!!
__/ | |¯|¯| |2| | | ¯ | |_ _
| | |¯|¯|¯| |¯|¯| |¯|___|¯|____| _|_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |_|¯|¯|¯|_| ¯ | | Karillon Shoplink: SH01 |
| | |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯ |_________________________|
| | ¯|¯| |¯|__
¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯ |____|-ENTER
This town is HUGE, so much so in fact that it's split into three sections:
Oldtowne, Middletown, and Hightowne. For easier digesting, I'll splinter the
walkthrough into those same 3 pieces.
________
¯¯¯¯¯¯¯¯
OLDTOWNE
________
¯¯¯¯¯¯¯¯
After arriving and watching the opening dialogue, the guards suggest talking
with their captain in Middletowne. Forget that for awhile since there's lots
of stuff to do 'fore then.
The hotel is the nearest door at the bifurcation. When the man asks if the
team will stay for 100G, decline -- it's possible to sleep in the stable!
Some scenes will take place before morning comes. Save and search Harv-5's
resting place for [999 Gold], [Prodigy Gum], and [Aether Wafer]. The fourth
stable at the end has items as well: [Deathcheat], [Shovel], and [Compost].
Back in front of the inn, the tour begins to the left. Danl's Curiosities
is the next shop down the way. He's got some items and bric-a-brac for sale,
and if you want to throw some money down the toilet, buy his shop for 5000G!
It goes out of business later on if you don't purchase the rights, but it's
really useless in the long run, at least in this author's opinion.
Down the block are more useless houses, so I'll just talk about the 2 that
are of any importance. First, the blacksmith's foundry has upgraded items
and can enchant weapons with elements (although I do not recommend this as
it's expensive and rather useless in the long run). The other useful place
here is the farthest left alley, near the crypt. Guillame and his thugs'll
fight the party here and if y'win, 100G and some EP're received. This is a
good way to get experience as world map enemies don't give this much, even!
---
Now, back at the hotel, start walking right. Traylor has an item store next
door which has pretty lame content. Next house down belongs to a chambermaid
(uneventful) and further along is Chef Croquer's house. Make sure to help her
on the 'job' to get the [BISTRO PASS] key item. This allows one to eat for
free in Hightowne, instead of paying 10000G each time!
The other houses aren't worth exploring except for the brisk dialogue. Exit
into...
___________
¯¯¯¯¯¯¯¯¯¯¯
MIDDLETOWNE
___________
¯¯¯¯¯¯¯¯¯¯¯
The nearest building houses the guild association and Pietro's shop, The
Warrior's Tailor. This is the best armor supplier in Karillon, although it's
still useless if you robbed Red Tom of his awesome stash. The next door down
is the state nursing home (uneventful) and along the curvy road, Martine's
Weapons is located. Definitely buy Windleaf more arrows here. The Elysium
Goods store is down the way, which has the best item supply in Karillon.
Next up, the green house. It's locked but later contains a writer who will
pay cash for the party's memoirs. The Hall of Wisdom is found further along,
then a museum that has some funny comments. Only the captain's barracks and
the tax agency are left, from here.
---
Talk with Captain Willis and a date will be set to tell the Hightowne council
about the crap that's been going on outside. So, let's go to the last section
of town! The Karillon Skyway nearby will act as a ferry.
_________
¯¯¯¯¯¯¯¯¯
HIGHTOWNE
_________
¯¯¯¯¯¯¯¯¯
This place is much more smaller, but makes up for it in snootiness. Let's go
clockwise: the first unlocked door belongs to the Diva! Talk to her and when
she suggests being "useful," talk about it to learn she's wants a package
delivered for 200G. Agree to get the [Letter to Karl] and take it to his home
in Oldtowne and get the [Letter to Diva] in return.
Other than this, the houses following a clockwise pattern are: Whyte House,
Mayor's House (locked), and the Bistro. None of them have items, however! Go
into the city park for a scenic view, although be warned that there are mimes
there who will attack viciously...seriously!
---
Go past Whyte's mansion to the tri-fork, leading to the Eyre Dock, Council
Building, and Belltower (respectively, left to right). Willis will be waiting
by there and the meeting will take place. A job is offered: seek out the Magi
after finding a way through Gogarin Keep.
Before leaving, enter the mayor's residence and talk with the man in person.
He'll give a [Deathcheat], [Aether Drop], and ten [Steel Arrow]s as aid.
________
¯¯¯¯¯¯¯¯
MIDTOWNE
________
¯¯¯¯¯¯¯¯
After getting off the skyway, enter the first door to the right -- this is
the municipal accountant's office. Dix will give the party [1000 Gold], half
the fee. The other half comes after completion of the task, apparently. Also,
visit Grishame in the newly-opened green house for [100 Gold], if the party
agrees to sell the rights to their story. He says to drop by after visiting
the Magic Academy.
________
¯¯¯¯¯¯¯¯
OLDTOWNE
________
¯¯¯¯¯¯¯¯
The High Sage mentioned stopping by here for the prices, but in fact, it's
completely necessary to continue! Windleaf will heal his dog Angus, so in
return, he teaches her the "Spell of Shatter". Everyone automatically meets
with the upper crust again, gaining the [Council Message].
---
Gogarin Keep, the next destination, is east of Karillon in the mountains...
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06) GOGARIN KEEP [WK06]
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| | |_
| 01 | 90 Gold |_| MAP:
| | Knight Arrow [10] |_| www.gamefaqs.com/console/psx/file/198598/51723
| 02 | Skeleton Key L1 |_|
| 03 | Skeleton Key L3 |_|
| 04 | Skeleton Key L4 |_| \¯¯¯¯¯¯\
| 05 | 1500 Gold |_| \ \¯¯\ \
| | Knight Helm |_| \ \ \ \__
| | Knight Gauntlets |_| \_\ \___\-EXIT
| | Gogarin's Armor |_| \8\
| 06 | 2500 Gold |_| / /
| | Venom Dagger [5] |_| / /
| | Cologne |_| _ ___|¯|___ |¯¯¯¯¯| _____ _______
| | Caviar |_| |6|¯| |_ _____| | | | 5 4 | |
| | Wine |_| ¯| | _|¯|_____ |_ _ _| ¯¯¯¯¯|¯|¯¯¯|¯|
| | Deathcheat |_| |¯| | 2| | | |¯¯¯¯¯¯¯¯¯ ¯| | |
| | Fyrn Tonic [3] |_| | |_| |_ _| | | |¯¯¯¯¯¯¯¯¯| | | |
| | Knightsword |_| | |_ _|_ | | | | | |¯|
| 07 | Exit Key |_| | |_|___ ___| | | ____| | | |_| |
| 08 | Lard |_| |___| | | __| | |BOSS| |_________| _| |
| | Beans |_| |¯| .-|__|_| |__7_|_ _ _____| |3|
| | Nuts |_| ___| | | | |_|_| |_| ¯
| | Apple |_| |1 | | |_____| |
| | Berk Jerky [3] |_| ¯¯¯| | |_____________________|
|____|___________________| |_|
ENTER
Although this place is creepy with forboding music, it's quite easy to get
around. Upon entering the keep from the world map, check the walk-in turret
just off the main path for [90 Gold] and ten [Knight Arrow]s. Further along,
Windleaf will break the barrier with her Shatter spell. If you do not know
this for some reason, the blacksmith in Karillon will teach it to Windleaf!
Inside, there's a mandatory fight with a wussy Gogarin Knight. These guys're
cinches, actually. Check the keep's main entrance for a [Skeleton Key L1]
and enter the right-hand door to find a dining table. The purple-aura door
will lead to a L1 lockpick for Stinger to jimmy. This leads upstairs.
Again, take the right door to some barracks. A [Skeleton Key L3] is hidden by
a chest, so search 'round there to find it. The adjacent room is rigged and
will plummet everyone into the downstairs kitchen if one walks on the middle;
if you walk around the sides, however, nothing'll happen. Either way, ending
up in the library is planned. One of the bookcases is a false door, leading
to a treasure room. The chest has [1500 Gold], [Knight Gauntlets], [Knight
Helm], and [Gogarin's Armor] inside! If you search around a little more, the
[Skeleton Key L4] is nearby too. Make sure you get keep that best skeleton
key, even if you have to ditch any others (except L3) to make room.
Head back downstairs to where the mandatory fight with the knight was. Head
left this time. In the "Hall of Portraits," the only door here requires the
L4 skeleton key. A torture room is revealed within. There is a spin-crank
on the wall that opens a secret passage in the iron maiden. A single chest
is found, containing: [2500 Gold], five [Venom Dagger]s, [Cologne], [Caviar],
[Wine], a [Deathcheat], three [Fyrn Tonic]s, and a [Knightsword].
Now, let's find the boss. As soon as y'get back upstairs, take the doorway
just beside the doorway. This leads to the throne room, and the foe is past
there. Use the Skeleton Key L3 to enter...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Grimsmeer | Fire | HP: 492 | EXP: 292 | $: 252 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
This battle will be easy-peasy for the most part, if you're Lv2+ with Red
Tom's equipment. As before, have Windleaf cast Beetle on the main close-up
attackers while she slings arrows and spells. Beware the Sleepgas attack
which can be annoying if more than two people are conked out.
---
An [EXIT KEY] is found afterwards, so head back downstairs and take the north
door into an armory-slash-pantry. The backdoor portcullis (retractable gate)
has a small picnic basket of [Lard], [Beans], [Nuts], an [Apple], and three
pieces of [Berk Jerky]. They all suck, so throwing 'em away is recommended.
From there, simply stroll down the path into the Crescent Valley!
---
The Magic Academy is fairly far away. Keep a southeasternly path, past Bene
Brokul (inaccessible now), until entering the next 'square' of world map. The
academy should be within sights there. But why am I telling you all this? Any
person with eyeballs can look at the blue dot on the map and figure it out...
Once you go there, however, a Spirit says that two towns in the west have a
malady and must be freed. Entering the place isn't possible 'til then, so
head along the "grain" of the Crescent Valley and make for the nearest town
of...
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06) ANGLERVILLE [WK06]
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| | |_
| 01 | 50 Gold |_| Equipment Bar ENTER
| | Fyrn Tonic [2] |_| __) _ _) __) | Jail
| | Aether Drop |_| [10| |9| |8| |11] |¯|_ _/
| | Stank Moss |_| _|¯|_|¯|_|¯|_|¯|_ _| _| |
| 02 | 200 Gold |_| |_________________|_ 1| |_|
| | Cerebral Jolt |_| |_| |_|
| | Bamf Pill |_| | |_ _____
| | Fyrn Salve [2] |_| | _|34 12|---HOTEL
| 03 | 150 Gold |_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |2|_ ¯¯¯¯¯
| | Platemail Helm |_| | SHOPLINK: SH02 | | _|--ITEMS
| | Goat Milk |_| |________________| | |_ __
| | Ale |_| | _|56|--WAREHOUSE
| 04 | Gems |_| | | |7 |
| 05 | Helm of Emmons |_| |_| ¯¯
| 06 | Kii Nuts |_|
| | Beer |_| Zombies (Lopers) have taken over the town, and
| 07 | Barleyfiz [3] |_| it's the gang's job to kill them. If the player
| 08 | Steel Gauntlets |_| is at level three at least, the going is much
| | Steel Helm |_| easier...not that it was a tribulation already.
| 09 | Anglerville Cat |_| There are six groups of two around the city
| 10 | Flame Arrow [20] |_| boardwalk, and it's quite easy to kill 'em all!
| 11 | Flynn's Bow |_|
| | Flame Arrow [20] |_| The corpse near the start has [50 Gold], two
| | 2000 Gold |_| [Fyrn Tonic]s, [Aether Drop], and [Stank Moss]
| 12 | 500 Gold |_| on his person. He won't be needin' 'em anymore!
| | Rogue's Dagger [15]_| Ignore the nearby jail building and go right to
|____|___________________| the next screen.
The boardwalk here has a pail with [200 Gold], [Cerebral Jolt], [Bamf Pill],
and a [Fyrn Salve] twofer. Enter the nearest door to find an inn! Sleeping is
free, luckily. Strewn around the hardwood floor is [150 Gold], [Platemail
Helm], [Goat Milk], some [Ale], and [Gems].
Back outside, head to the farthest building to find a warehouse. Inside is a
stockpile! [Kii Nuts], [Beer], three bottles of [Barleyfiz], and a [Helmet of
Emmons], too.
Return to the entrance and head right down the other sidewalk. Ignore the
first door -- a pub -- and enter the second to find a cold forge. The bucket
contains a [Steel Helm] with [Steel Gauntlets]...which happens to be the
smithy's specialty. Haha...
Further down the way is an empty house except for a cat. Inspect it and our
pal Stinger will wonder if he should take it to Cat Man. Agree to and obtain
the [ANGLERVILLE CAT] thusly. The last house on the block is a weaponsmith,
and the corpse has twenty [Flame Arrow]s.
When all zombies are slain, head to the bar and collect the sweet reward for
the trouble: [Flynn's Bow], twenty [Flame Arrow]s, and [2000 Gold]. But that
isn't all! Return to the innkeeper and give the Helmet of Emmons back to him
for free. He'll throw in [500 Gold] and 15 [Rogue's Dagger]s as a kicker.
---
That's all for this dump. Proceed westernly along the lakeside to find...
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08) JYNX [WK08]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
The people in this town are in a gender war, which | 01 | Wraith's Bones |_|
means men will only speak with their own kind, and | 02 | Ranger Armor |_|
same for women. Switch the Pointman as situations | | Ranger Helm |_|
call for it. This also applies to buying items at | | Ranger Gauntlets |_|
the general store, although it doesn't matter for | | Ranger Sword |_|
Warooi's weapons store. Talk with the mayor and | | Reaver Scythe |_|
his wife (2 houses by entrance) for information... |____|__________________|
Visit the museum above the town hall and talk with Dr. Heend for some scenes.
Harv-5 will out his stupid skeletal reconstruction as a graverobber's work,
and take the [WRAITH'S BONES] after the spectral entity talks with the team.
To lift the curse, he must be taken to Karillon's graveyard and buried. THIS
MUST BE DONE TO PROGRESS THE STORY!
The reward for planting the guy in Oldtowne's cemetary is [Ranger Armor],
[Ranger Helm], [Ranger Gauntlets], [Ranger Sword], and a [Reaver Scythe]! A
good haul, to say something.
Make for the Magic Academy. There's no reason to follow-up in Jynx either, as
nothing's changed!
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CAT MAN [OPTIONAL] [OP05]
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| | |_ If the Anglerville Cat was rescued from the town
| 01 | Deathcheat [9] |_| of the same name, he can be donated to the Cat
|____|___________________| Man. The reward? Nine [Deathcheat]s! Don't pass
this up -- refusing the offer does nothing!
However, as long as the cat is in the inventory, the proposition stands.
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09) MAGIC ACADEMY [WK09]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
After meeting Fessen, the entire place becomes an | 01 | Aether Wafer |_|
explorable place. Many doors to rummage through... | 02 | 250 Gold |_|
| | Order Arrow [10] |_|
• Door 01 - Guest quarters | 03 | Ullk Oil |_|
• Door 02 - Brendan's Room | 04 | 50 Gold |_|
• Door 03 - Hall of Gathering | | Aether Drop [3] |_|
• Door 04 - Inventory with [Aether Wafer] |____|__________________|
• Door 05 - Alva's Room
• Door 06 - Museum
• Door 07 - Storage
• Door 08 - Unused Room...
• Door 09 - Alchemic Workshop
• Door 10 - Leisure area w/ [250 Gold] & ten [Order Arrow]s
• Door 11 - Library
• Door 12 - Helios' Room
• Door 13 - Storage w/ [Ullk Oil]
• Door 14 - Kecelia's Room
• Door 15 - Storage w/ [50 Gold] and 3 [Aether Drop]s
• Door 16 - LOCKED!
• Bottom - Etherwell
The academy is shaped in a spiralling ramp way with rooms branching off at
as one descends, so it's easy to visit everywhere but annoying if you need
to find a single room. Talk with the (4) mages as you descend, picking up
the items here and there. Make it to the Etherwell at the bottom to learn
the culprit behind the towns' destruction. Apparently 'he' is in Wyldern, the
bubble world that exists within the planet. The Natragor Codex is necessary
to stop 'him,' the magi think, and a colleague named Gamathel has it in a
tower on the Siltheria continent.
After some more scenes, Windleaf will stay behind for...err, studying, and
the men will have to make the journey alone. Head to the locked sixteenth
(16th) door to find it leads to the Siltherian continent. The 'fire twitch'
attacks will be unlocked at this time, and can be activated during battle by
rapidly pressing X and Circle once an attack method has been chosen.
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OLD GUBRATH [OPTIONAL] [OP06]
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| | |_
| 01 | Bucket |_|
| | Buttons |_| Assembly Bldg.
| | Needle |_| \_ Lighthouse
| | Thread |_| |5| __/
| 02 | Nuts |_| |4| |12|
| | Bolts |_| __|¯|_______|11|
| | Nails |_| ENTER ----|__ ____|10|
| 03 | Soap |_| | |____ ¯¯
| 04 | Candle |_| __| 1 | 2 3|_ <- House
| 05 | Aether Drop |_| Building--|6 | |¯¯¯¯7 |<- Stable
| | Deathcheat |_| ¯¯| |¯¯¯¯¯¯ _
| 06 | Wrench |_| | | _Inn |9|\
| | Spikes |_| | |_|8|______| | Dock
| | Hammer |_| |_____ _¯_________|
| 07 | Deathcheat |_| |_|
| 08 | 25 Gold |_| '-Store
| | Candy |_|
| 09 | Greencod |_| This place has so much junk items that I would
| | Armortrout |_| just throw 'em away or skip 'em entirely -- no
| 10 | 150 Gold |_| need to fill the inventory with a bunch of crap
| | Fyrn Tonic |_| right at the start of a journey!
| 11 | 1250 Gold |_|
| | Aether Potion |_| In the street, a [Bucket], [Buttons], [Needle] &
| 12 | 500 Gold |_| [Thread] are sitting in one bundle. The wrecked
| | Gubranthan Bow |_| house nearby has a [Wrench], [Spikes] & [Hammer]
| | Steel Arrow [25] |_| to take.
|____|___________________|
One house nearby has [Nuts], [Bolts], [Nails] &
[Soap] to take, although the lady there is cuckoo! The assembly building's
got a [Candle], [Aether Drop], and [Deathcheat] to take. The lower stable's
has a [Deathcheat] to pocket, also.
The inn can be slept in for free, and has [25 Gold]/[Candy] to pick up. The
nearby dock has some fishies, an [Armortrout] and [Greencod]. The general
store can be shopped at -- SHOPLINK: SH04 -- but is a little light on useful
things.
Finally, the lighthouse. [150 Gold] and a [Fyrn Tonic] are scattered on the
interior base, while a chest near the beacon has [1250 Gold] and an [Aether
Potion]. A small glimmer is in a corner of the room as well. Search it for
[500 Gold], twenty-five [Steel Arrow]s and a [Gubranthan Bow]. Too bad our
archer's not along...
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10) GUBRATH WOODS [WK10]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | | | | | |
| 01 | Vigor Pill [2] | 03 | 100 Gold | 05 | 2250 Gold |
| 02 | Ale [6] | | Venom Dagger [10] | | Pilj Syrup |
| 04 | Bamf Pill |____|___________________|____|___________________|
|____|___________________|
MAP:
http://www.gamefaqs.com/console/psx/file/198598/51721
This place can be very confusing, mostly because going one way may change
the camera POV, which gets the direction-makin' skills all buggaboo. I have
mapped this place in its entirety, however, just for this reason. If you see
an (outer) path that lacks notation, assume it leads to the world map.
.----------------------------------------------------------.
| .---------------------------------------------. |
/¯/ / _|¯|_ _|#|
( ( / .--| |##5|
\¯\_/¯/ | ¯|3|¯ ¯|#|
) ( | _|¯| |¯|
/ /¯\_\ '--|_ | | |
|¯\_/¯/ \ \ .----------------------------|¯¯¯¯|_ | | |
) ( __ |_) | ¯||¯ _|¯| | |
/_/¯\_|_ \/ / .----' |¯|-------------. |¯¯¯|¯ ¯|_ | | |
( ( )4 ( | _ _ | | | | |¯ ¯¯¯¯ |_| / |
\ \ / /\ \_ '-|_| | | | .-------. | _|¯|_ /_/ |
\ \ /_/ \__|¯¯¯¯| |¯| |¯| |¯| | '---|_ _| / |_|
_\¯\/ /_ ¯¯|¯|_| |_| |_| | | | | EXIT |
| \ |¯| 1 | | |¯| |
¯¯¯¯¯¯¯\¯\ | |¯¯¯¯¯¯¯¯¯¯¯| | | | | TO THE
\¯ \ |_| |¯| | _|¯| CULTIST
¯¯\¯\_/ /_ | | '------|_2 | VILLAGE
\ ___/\ | | | |
| | \ \_ ______|_|__ _____ ____ _/¯/
| | / __|___________|_ _|____|__ \
ENTER-|_| /_/ |_| \_\
The goal of this map is to make to the square with the hashmarks (#'s). This
will start a scene, but for now, focus on getting all the items. The order,
even in this confusing place, is still numerical 1-2-3-4! The 2 [Vigor Pill]s
are half-hidden in the scenery, but the six [Ale] casks are right in plain
sight.
Continuing to the third score, the [100 Gold] and ten [Venom Daggers] are by
the path entrance, and shimmer if you can't find them. Detour at this point
back to the 4th item, which isn't as far away as the map suggests. It's just
a [Bamf Pill], however, so you may want to toss it 'cause it's useless for
the most part.
Finally, enter the screen with the [2250 Gold] and [Pilj Syrup]. These items
cannot be collected until revisiting this place in a short while, though. A
scene will take place where some natives whisk everyone off to their village!
_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
THE CULTISTS' VILLAGE
_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After some scenes, a new party member (Xero Von Moon) will join the team and
assist in fighting the cultists/shaman. To say these are boss caliber would
be a mistake, but since bosses suck all throughout the game, maybe it isn't?
Haha...either way, they're simple. [520 EP, 343g]. Our disembodied head has
quite a spell supply, so he'll function just like Windleaf. Make sure to
equip some better stuff on him if possible. [Default: Psi Shield, PsiBlast].
Remember: he can't equip most things since he has no appendages!]
Exit the "GodHead tower" and slay the cultists who insist on becoming worm
food. A [Basket] and ten [Apple]s are found nearby, along with 5 [Wine] casks
and a [Jug]. In the next screen, the nearest hut houses offerings to Xero;
take three [Fyrn Tonic]s and the [Aether Potion]/[Deathcheat] combo! Two more
freaks have to be buried before collecting the [Bucket] and 3 [Bird Egg]s in
the middle of the road. The only other hut houses [300 Gold] and fifteen
[Order Dagger]s.
---
Before leaving, get the gold and Pilj Syrup back on the path where y'first
met the cultists. Then, take the side-trail near the village entrance to
ditch this stanky place.
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11) GAMATHEL'S TOWER [WK11]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
Cellar---|¯| | 01 | 75 Gold |_|
|¯| |¯| | | Mage Helm |_|
___|¯|_|¯| | | Crescent Sword |_|
|2 _| 3 4 | Bedroom | 02 | Order Dagger [5] |_|
|¯| |_|¯|_|_/ | 03 | Fused Silverware |_|
_ _|¯| |_| |5 6| | 04 | Fused Silverware |_|
|1|_ | |7| ¯¯¯ | | Fused Glass |_|
¯ |_| ¯'-Alchemic Chamber | 05 | 225 Gold |_|
ENTER--' | | Cerebral Jolt |_|
| | Daro Root |_|
Pretty easy going. Once inside, take a left into a | 06 | Natragor Codex |_|
corpse's screen. A [75 Gold], [Mage Helm], and a | 07 | Mage Gauntlets |_|
[Crescent Sword] are within. Give the helm to Xero! |____|__________________|
Exit and continue down the alternative path, leading to five [Order Dagger]s
in plain view. This leads to a dining area with two [Fused Silverware]s and
[Fused Glass] sitting around. These are useless to throw 'em away if you do
pick 'em up. The upper-right (on-screen) room leads to Gamathel's bedroom, and
contains [225 Gold], [Cerebral Jolt], and [Daro Root] on the corpse. Steal the
book near his bed to find it's the [Natragor Codex]!
Before leaving, go down the dining room stair (same side as bedroom) to find
an alchemic chamber with [Mage Gauntlets]. No one can equip them, however.
Now we can finally head back to the Mage Academy.
_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
THE MAGIC ACADEMY
_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After arriving back, the party rejoins and splinters into pairs: one will go
to Wyldern, underneath the earth's crust, and the other to Bene-Brokul to get
access to the Ziggurat across the ocean. Getting into Wyldern ain't simple,
however -- one has to use the vortex at the bottom of Loch Dohmain after
calling Eyre in Karillon. Oy...!
• Harv-5 & Xero ------> Ziggurat
• Stinger & Windleaf -> Wyldern
The player has to pick which one to do first; the order is irrelevant in the
long run. "Party switch points" -- in the form of spinning moai statues --
will be found throughout inns and such from this point on in case the player
wants to switch between parties, mind you.
I like doing the Wyldern stuff first, so that's the way this walkthrough'll
take. Make sure to choose inventory-switching accurately. Wyldern will have
its own currency (hexite), so give the majority of the gold to Xero's team.
NOTE: If you're doing Harv-5/Xero's Journey first, skip to section WK17!
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12) KARILLON [II] [WK12]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
Council | 01 | 1000 Gold |_|
Bldg. | 02 | 250 Gold |_|
| .-Bell | 03 | Clockworks Codex |_|
EYRE DOCK <--|¯¯¯| |¯| |¯|Tower | 04 | ???? Gold |_|
¯| | | | | | |____|__________________|
| |__| |__| |
|____ ____|
| | _
Whyte House--|¯| | | | |--Mayor
|¯|_| |_|¯|__
Diva Residence |¯ _|
\__ _| |¯¯¯|_|¯¯| |
| |_ | PARK | |_ _
¯¯ | | | _| |
_ _| |________| |_ ¯\
Brady's House---|_|________ _____| \
|_| Bistro
|
|
Hall of Wisdom Museum |¯|_ _.-Municipal Office
\_ | | _|24|
|3| |¯| | |_ ¯¯
|¯|__|¯|___| _|¯|-Willis' Building
Grishame's Place-._ _|¯¯ | ¯
|1|_ |¯¯¯¯¯¯¯¯¯¯¯¯¯
¯ _| |
Elysium Goods----|¯|_ |
¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_ _.-Martine's Weapons
Warrior's Tailor-._ | _|_|
Guild Hall---|¯| | | | | _.-State Nursing Home
_|¯|_|¯|__| |_|¯|_|
|_______ |
| |¯¯¯¯¯¯
Blacksmith Karl the Kept Man--._ _|¯|
| Croquer's | |_ |
| \ ¯ | |_ _
| Hotel \ |¯|___| _|_|
Gang | _/ Items\_ _| _____| ONLY POINTS OF INTEREST
Hangout | | | \_ | |_ | ARE LISTED ON THE MAP!!
__/ | |¯|¯| | | | | ¯ | |_ _
| | |¯|¯|¯| |¯|¯| |¯|___|¯|____| _|_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |_|¯|¯|¯|_| ¯ | | Karillon Shoplink: SH01 |
| | |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯ |_________________________|
| | ¯|¯| |¯|__
¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯ |____|-ENTER
This time around, the player should be vaguely familiar with the city, so
there shouldn't be time wasted describing things again. In Middletowne, make
sure to stop by the writer's place for the [1000 Gold] payment. Grishame says
to drop by after visiting Wyldern. Visit the council's chambers in Hightowne
once more to report findings at Gogarin Keep and the Magic Academy. The Magi
want the assistance of the floating Gadgeteer city (Eyre) for this job. There
will be something wrong in the belltower, however. Investigate and...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Dethknoller | Chaos | HP: 668 | EXP: 334 | $: 190 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
This baddie can heal himself somewhat with "Fleshmend," and attack with the
magical "TwinBlastLo"...which does low-tier magic damage as says. Stick with
the tried n' true method of Beetle on Stinger, with Windleaf supporting in
whatever way she can. This battle can still go awry if Stinger has a Ranger
Sword equipped, however; his physical attacks will be doing single-digit dmg!
---
Afterwards, the bells and gears will be damaged. Report to the council who
will ask for the aid of Liam in Oldetowne, and the Clockworks Codex in the
Hall of Wisdom. The person in question lives near the blacksmith shop, and
that should be the only missing piece here. Get the "stuff" and report back
to Brady at the belltower to see everything fixed! Get the payment from the
tax official during this time, too. It's an extra [250 Gold]...wait, what?
If you talk with the councilmen, they'll say the payment is tax-free and Dix
will give the full sum. [NOTE: If this is attempt after Dethknoller, it may
not be possible to collect. In that case, just get it next time.]
Eyre takes a little while to dock (2:00 in-game time?) but the team arrives
there, they automatically enter.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) EYRE [WK13]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
Habitat Inst. Bridge Work Area | | |_
_____ Tower / _____/ | 01 | Flame Arrow [20] |_|
|1 2 | |¯¯¯| |¯¯¯| | 4 | | 02 | 500 Gold |_|
|_ _| | | | | |_ _| | | Skeleton Key L1 |_|
_ _|¯|_ _ | 3 | | | _ _|¯|_ _ | 03 | Razordart [20] |_|
|_|_____|_| |___| |___| |_|_____|5| | 04 | Pilj Syrup [3] |_|
| | | | ¯ | 05 | 650 Gold |_|
|___________|_____|________| SHOPLINK: | 06 | Aether Wafer |_|
_ | [SH05] | 07 | Hawk Talon [10] |_|
E. Dock ---|6| | |¯|--Gadgeteria _____|____|__________________|
_ _|¯|__|__|¯|_ _ |
Eyre Inn--|_|_ _|_|--Stuart's Fine | The starting area is with the
| | Weapons | Makers on the Habitat floor.
_ | ¯| | After some jibberjabber, the
|_|¯ |¯'-Wilhelm's | team can leisurely explore
Automatic / ¯| | Armorshop | the Gadgeteer city.
Movement ¯¯¯|_|¯|_| |
Center _| |_|_|--Curios-R-Us | Get the ten [Flame Arrow]s,
| | | [Skeleton Key L1], and [500
|7 _| | Gold] inside the starting
¯|_| | room and make for the
'-EXIT (when applicable) | Instrument Tower. It's just
______________________________________________| a one-room place with twenty
[Razordart]s. Next is the
Work Area, which has three [Pilj Syrup]s and [650 Gold] in two of its three
rooms.
Finally, head to the largest floor, Recreation. The left Equipment Dock has
an [Aether Wafer] on its upper walkway, while the area just before the city
exit has ten [Hawk Talon]s around. Everywhere else is either a shop, inn, or
discoteque! Yes, you heard me... [Leaving back to Karillon is impossible at
this time, for reference, even while still docked.]
To continue the journey, tell the Makers on the Habitat floor that preps have
been made to leave for Wyldern. Then, it's to the equipment dock on the lower
floor to board the good ship Aquatica...err, mini-sub.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) LOCH DOMAIN TRENCH [WK14]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This area is pretty straightforward, and the player should be able to do it
'no sweat,' provided the controls are remembered. This portion is done in 3D,
one of the more entertaining minigames disguised as mandatory fodder. After
inserting Disc 2, the player is plunged deep into the waters!
_______ ________________
D-PAD | Move submarine | First off, getting the hang of the controls is
SQUARE | Fire weapon | crucial -- 'up' makes the screen go down, and the
O BTN. | Fire weapon | opposite is true. Same for left and right...they're
R2/L2 | Cycle weapons | reversed! These controls can't be changed either,
X BTN. | Forward thrust | so practice in the first room where there's only a
TRNGLE | Reverse thrust | single enemy.
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As for the bars, the blue displays the ammunition for the current weapon; the
red displays the sub's damage. The more full either bar is, the better. Some
enemies drop 'mines' that power up weapon daamage and such, but overall, most
of the things dropped (eyeballs, green debris) don't do anything. The spider-
-like thing in-between the bars displays the direction one's facing.
Speaking of which, eventually the sub will come to a fork. Go northwest and
continue until a blue whale is shown. This takes considerably more ammo to
explode, so reverse thrust if it gets too close! A nearby door will open and
an 'exit' lever shows up. Run into it to end this place!
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
DAIGLO'S DOCK
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
After crashing the sub, Windleaf and Stinger enter the nearby house of a
gloomy resident, Daiglo. Some dialogue later, it's lootin' time! [250 Hexite]
and two [Wyld Root] are in one corner, while the chest requires lockpicking
level 3 to pry open. The reward is well worth it however, being the [Travel
Cloak], [Thievin' Gloves], and [Incognito Helm]! If you can't pick it yet,
leave it for later and return. [NOTE: If you can't get it, make sure there's
a Skeleton Key L3 in the other team's pack when they return, otherwise this's
impossible to get!]
Apparently, there's looting in the nearby town of Pays'Hom, so that's the
next destination.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) PAYS'HOM [WK15]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
To Hexite | | |_
Free _ Mines | 01 | Warspike [25] |_|
Rest |¯| |¯| |9| / | 02 | 150 Hexite |_|
\_ ___ _|¯|_|¯|_|¯|_/¯/ | | War Drink |_|
|8| _|______________/ | 03 | War Arrow [10] |_|
_ |¯ |_ _ _ | 04 | 1250 Hexite |_|
| |_|¯| | _|_| |4| | | Tync An'Sar |_|
|¯ ¯ | |___ |¯| | 05 | Assassin Armor |_|
¯¯¯¯¯| |_|_ |__|¯|__ _____________ | 06 | 900 Hexite |_|
|___|___|__ __|_________ _ | | 07 | Spellbind Helm |_|
__ |_| _ _____ _| | | | 08 | Psion Earring |_|
|76|_| | |3|_ _| ¯ | | 09 | Assassin Gauntlets |_|
| 5|___| ¯ ) / ¯¯¯¯¯ |____|____________________|
¯¯ ____ ___/¯/
|¯¯¯¯|____|__ |
¯¯¯¯ | |_ _
| _|2| Upon entering, the party bands up with a
| |¯ female org [default: Jirina] who joins the
| |¯ party when some darg orgs attack. Her equips
____ ____ __|¯| are: Partisan Helm/Gauntlets/Armor, and she
|1 __|____|__ | uses 'Martial Arts' as weapons...meaning her
|_| |_| fists. At least it saves some cash!
ENTER ---' _| |_
| | Pick up the twenty-five [Warspikes] nearby
|_____| and enter the town proper.
At the fork, head 'up' into the nexts creen. The nearest house has some orgs
hanging by it, and inside is [150 Hexite] and a [War Drink]. At the next
fork, take the 'up' path again, which winds around a smithy (can't buy) to
a 4-way junction. One path leads to [1250 Hexite] and [Tync An'Sar] inside
a church; the other to a house with [Assassin Armor], [900 Hexite], and a
[Spellbind Helm]. Make sure to get these before continuing 'left'.
The town section has nothing of interest, except Jirina's house marked on the
map as 'free rest'. A [Psion Earring] can be found here, and should be kept
for later on, as it's one of the few accessories Xero can equip! Head up and
to the outskirts of town, where a guardpost contains [Assassin Gauntlets].
One has to fight his way in, however.
It's a clear shot to the Hexite Mines from there... Don't go in unprepared...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) HEXITE MINES [MAP:gamefaqs.com/console/psx/file/198598/51722] [WK16]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | | | | | |
| 01 | Bronze Key | 11 | Ares Dagger [10] | 24 | 200 Hexite |
| 02 | 250 Hexite | 12 | Spiritspike [5] | | Burvine Leaf |
| | Reptile Eggs | 13 | Icespike [10] | 25 | 1000 Hexite |
| | Mead | 14 | Aether Wafer | | Toxnaught Ring |
| | Slicer | | Lifedew | 26 | Toparri Salve |
| 03 | Infantry Armor | 15 | 989 Hexite | 27 | 2500 Hexite |
| 04 | Fegglenut | | Aether Wafer [2] | | Striker Arrow x10 |
| | Aether Drop | 16 | Mallet | 28 | Boltspike [10] |
| 05 | 2nd Chance | | Spikes | | Imperial Armor |
| | Tync An'Sar [2] | | Pick [2] | | Imperial Gauntlets|
| 06 | 500 Hexite | 17 | Infantry Gauntlets| | Imperial Helm |
| | Aether Wafer [2] | 18 | 1395 Hexite | 29 | Tync An'Sar |
| 07 | 1500 Hexite | | Aether Potion | 30 | 700 Hexite |
| | Warbird Bow | 19 | 7750 Hexite | 31 | Gold Key |
| 08 | 4750 Hexite | 20 | Silver Key |____|___________________|
| | Stoutsoul Blade | 21 | 325 Hexite |
| 09 | Ares Arrow [20] | | Infantry Helm |
| 10 | Porf Jerky [3] | | War Drink [2] |
| | Banori Cheese [2] | 22 | 5000 Hexite |
| | Nectar | 23 | Striker Arrow x15 |
|____|___________________|____|___________________|
Think this is tough? Well, it is. However, items are listed in the order they
should be obtained (as opposed to whenever I found them, as in earlier places)
so use the flow of numbers as an aid as well!
------------------------------------------------------------_
| _ __________|S|_______
| .------------------|_|_ ______________ |
| | | | __________ | |
| | ___| | | ______ | | |
| | |s | | | |__ ___| |_| |_
| | ¯¯¯| | | |10| __ _ |s|
| .------+-----------------. | | | ¯¯ | _| | | |¯
| | | | | |_| |¯¯¯ |_| |_| |
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| | | | | | |¯¯¯¯¯| |
| | | |¯¯¯¯¯¯¯| |_ | |¯¯¯¯¯¯ | | |___
| _ _ | |_|¯¯¯|¯| | |_| | |_|¯¯¯¯| | |_|___|
| | |_|-' _ _| ¯| | | | | |_| | |
| B1 _ | |4| | |_______|_| |_ | | _|S| B2 | |
| _ |_| | ¯|¯| | | |_____|_| '-----+---|_ | | |¯|
| |1| | |¯¯¯|¯|¯ ¯ | |_ ______ _ |¯|_ __| |__ ___| |¯
| |_| | ] s | | |___|______|_| |56 |____ | | ____|
| |_|_ _| |___| |_ | .---------. ¯¯¯| _____| |____ |
| | B|_ |_| B1 | | .--+--. | | | __|
| |_|¯ |_|¯¯¯| | _|__ _|¯|_ __|¯| | | ¯¯| |______| |__
| |_|_ | ] s | | | 11|_____|____| | | |¯¯ |
| S |3| |_|___|_| ¯¯¯¯ | | |_|¯¯¯¯¯¯¯¯¯¯¯¯|_|
| T |¯¯¯| ___| WATERWAY | | |7| |¯89|
| A ¯¯¯|_|_| SECTION | | ¯ ¯¯¯
| R |2| | | |
| T ¯ ¯ | |
| .--------------' '----------------------.
| _ _________ _______ | ___ |
| | | | |13 _ | |¯|_ | |
| __|¯|_| |¯¯¯| |¯¯¯| |_| | ¯ | | |
| | ____ |_ ¯ _ ¯¯¯ | |_____| | |
| | | ||_ | |_|_¯¯| |_|_ | |
| |___| |_ | |14 | _|_ | | |¯¯¯| | |
| |_ || ¯¯¯|_ | _|¯ _|___| | |
| .--|¯| |_ ¯|¯¯|_ |___| _| _ | | _______ |
| | |¯|____|_ ¯| |_______| | |_|___||¯| |¯| BOSS |¯| |
| | |__________| |_ |____|¯| | |¯¯¯¯¯¯¯| | |
| | |12 | |¯| |¯| |¯| |
| | ¯¯¯¯¯¯¯¯¯¯ | |__| |__| | |
| | _.----------------. |____ ____| |
| | |G|____ | | | |
| | |¯¯¯¯¯|¯¯¯ | | ____|G|____ |
| | | |¯| | |¯| |¯¯| | | | _______ | _ |
| | | | |___| |S| |_| | | | ___ | |_|_|_ |
| | | | __ ¯|¯ |s| ___ | | | |24_| |_____ | |
| | | |_|15|_ | | ¯| | | | |_|¯|_________| | |
| | _| ¯¯ | | ¯¯¯ ¯| | | | _________ ___| |
| '-|_|¯¯¯¯¯¯ | | |¯|¯¯¯| | | | |__ |S|_ |
| ¯¯¯¯¯¯¯¯ | __|¯|¯| | | | |_|25|---. |___|-----------'
'----------------'| __| |___| | ¯¯ |
|__ | '----------------. |
| | ________________ | |
__ | |_ | __ _ _____ | | |
|¯|17| | |_| | | | | | _____| | | (Cannot Open)</pre><pre id="faqspan-3">
| |¯¯ | |____ _| | _| | | | _ | | Hexite Lock
| |______| |____|_ ||_ | | |_|_|---. | | _/
|__________| | | | | |_____ ¯| | | | _____ __|H|___
_| | | |__| |_______| | | | | |¯|_____|_______ | __
|16 | |________________| | | | | | __ ||[31|
¯¯¯ | | | | |__ __|28| || |_|
___ _____ __ | | '--| |26|__|27| | |||29|
|22_| [20 21] |19] | | | |¯¯|__|¯¯| | |||30|
___|¯|_ _____|¯|______ ___|¯|__ | | | |__| |__| |_|| )-|
|__ _ | ___ ____ | ____ | | | |_______ ¯ |
| _| | |_ | __ | _| | | ___| | | |G|¯¯¯¯¯¯¯¯¯¯
|_ | | |_| | |__| | |_| | |__ | | '------------'¯
| | | ___|__ _|___ | | __| |
__ | |_| |______| |_____| |_| | __ |
|23]| ______________________ | |18| |
|¯|_| |_____ | |__|¯¯| |
|___ | _ | _____ | _____| |
| |_ | | |¯| | _ || |_____ |
| |_| | |__|¯|____| | || | |
|_____|_____________| ¯¯¯¯¯¯¯¯ | |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
'--------------------------------'
Do you want to cry for your mommy? Do you need a change of pants? This cave
complex is Shadow Madness' magnum opus, a sprawling mostly-dark dungeon that
will utterly confuse and enrage the player. Even with an ASCII map above, it
is COMPLETELY ANNOYING. I've done the liberty of making a color-coded map on
GameFAQs for just this reason, although given how big it is, you'll have to
excuse its sprawl: www.gamefaqs.com/console/psx/file/198598/51722
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: BRONZE 1
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The easiest level to proceed through, luckily. Up the tunnel is a magically
locked door, which is the game's polite way of saying this is going to be a
huge key fetch quest. The [BRONZE KEY], the first item in the game, is just
in the hands of some goons down the bifurcation, luckily. Enter the new area!
There are cages here with slaves in 'em -- emancipate and proclamate, son.
One of the rooms around here has [250 Hexite], [Reptile Eggs], [Mead], and
[Slicer], although the player has to deep-six some goons to get 'em. There's
a storage room nearby there, although the camera angle looks like a wall is
continued, shielding the entrance. It leads to [Infantry Armor]! Equip it on
your weakest-DEF character and head to the far corner behind the cages, past
the mess hall.
One of the areas is a storage, with [Aether Drop] and [Fegglenut] hidden in
a blind corner; the other leads up to Bronze 2 Level. Take that path.
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: BRONZE 2
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The SW and SE corners here are storage vaults, containing [1500 Hexite] and
a [Warbird Bow]; and, [4750 Hexite], [Stoutsoul Blade], and 20 [Ares Arrow]s.
Near where y'came in, take the western door to a 'petit vault' that Windleaf
will blow to smithereens. The items here are a [2nd Chance], 2 [Tync An'Sar],
[500 Hexite], and a double [Aether Wafer]. Use this Petit Vault -- or the
other one, since it ends up in the same place -- to get into the northern
area of Bronze 2.
---
The far west and east rooms have slaves to free, while the middle has some
[Nectar], three [Porf Jerky]s and two [Banori Cheese] rolls. Use the NW
corner passage to enter a new area of Bronze 1, or rather, the same area but
across the destroyed bridge from before. =/
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: BRONZE 1
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are no items here, although one of the side-rooms has a sleeping cot,
so harness the powah (!) of sleep if required. The large center building has
some slaves in it, although once freed, witness what happens to them down
the path. After fighting an easy battle with an Overseer/Darg Org troupe,
the floor caves in spectacularly, plummeting everyone downwards.
---
Ending up by a small sewer stream, step on the steppin' stones to find ten
[Ares Daggers]. Now, there are two ladders here, leading to either the floors
Silver 1 and Gold 1. The latter requires the Silver Key, however, so ignore
it and go for the former.
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: SILVER 1 NOTE: A glitch here may prevent items from being picked
_______________ up. Re-enter screen to alleviate this problem...!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is one of the more confusing zig-zaggy parts of the dungeon, and I had
a heck of a time mapping it (at least so it didn't look like crap). Stick w/
the eastern wall which leads to relatively dead-end area with 5 [Spiritspike]
projectiles for Jirina.
Backtrack to the last fork and keep going west with the path's flow, 'til
y'run into a dead-end with ten [Icespike]s. From here, go south, west a ways,
and then the next south-leading path to a [Aether Wafer]/[Lifedew] combo. Now
the object is to make it to the southwest corner of this crappy obstacle. I
suggest looking at the map I created for a general hint, since listing fifty
different directions in a row is more detrimental than helpful. VISUAL AID!!
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: SILVER 2
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first door along this relatively straightforward section contains a nice
bounty: [989 Hexite], 2 [Aether Wafer]s and a [Toxnaught Ring]! Make sure to
equip that accessory on someone, now. At the 4-way fork, ignore all paths
'cept the eastern (the others require Gold/Silver keys) which will lead to
a slave work area and another mandatory fight. Proceed through the well-lit
areas until a dark cave section again.
First door y'encounter is a slave/sleeping area. Rest up, skip the next one,
and loot the next two chambers for a [Mallet], [Spikes], 2 [Picks], and some
[Infantry Gauntlets]. Return to the eastern door that was skipped, fight yer
way into the eastern section of Silver 2.
Luckily, it's uneventful and doesn't have any items. Find the eastern room,
which is an easy task, and it will lead back to Silver 1!
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: SILVER 1
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The object here is to get the Silver Key from one of the captains. Let's go
east (counterclockwise) for this next way. The #18 treasure is in a dead-end
room, with an [Aether Potion] and [1395 Hexite] haul. There's healing water
if yer parched, too.
Back at the last fork, keep going north, zig-zagging to the next room, with
the #19 treasure: [7750 Hexite]. Observing the map I made, find the middle
room where Jirina can finally get revenge on the person she was a slave to
(there is some creepy talk here...). The overseer drops the [Silver Key],
and there's [325 Hexite], [Infantry Helm], and two [War Drink]s present also.
Go west as far as y'can, then north the same to the next door; [5000 Hexite]
stash! Yeah, this stuff's laying around like it's dirt. From here, the far-
-west healing water room is a cinch to find. Fifteen [Striker Arrow]s can be
found within, too! From this point, just take the southern path to wind up
at the starting point for this level.
---
With the Silver Key, the object is to get to the Gold Floor. Unfortunately,
it requires re-locating the watery passage, since that's the only option...
To find it, look for the "24" on the map and meander there. The shortest
way is to:
- Backtrack to Silver 2, taking the westernmost exit (by the "15")
- Backtrack through Silver 1, taking the northeasternmost exit
At this point, just take the other ladder to find Gold 1.
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: GOLD 1
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlock the silver gate and go west, entering the first door y'see. It's an
executive suite (fancy talk for resting place) with some enemies inside.
Get the [200 Hexite] and [Burvine Leaf] afterwards. Keep going west until
y'can go south, which leads to the Gold 2 entrance point. [1000 Hexite] and
another [Toxnaught Ring] are a parting shot.
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: GOLD 2
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
After climbing up, get the [Toparri Salve] and enter the hallway again. Going
counterclockwise, ignore the next door (empty & bloody) and take the next
north-leading hallway to a room with some harlots...haha. After they leave,
get the [2500 Hexite] and ten [Striker Arrows]. In the outer hallway, in a
dead-end RIGHT by the door, is ten [Boltspike]s, [Imperial Armor], [Imperial
Gauntlets], and an [Imperial Helm]. SCORE!
Follow the eastern road to the rookery. Two items are off-screen initially,
but by investigating the far reaches of the left/right sides, the [700 Hexite]
and [Tync An'Sar] items can be found. Continue north to fight some scientists
who would rather die than give up the [Gold Key]! This is the last item in
the game.
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVEL: GOLD 1
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to Gold 1's executive suite, sleep off the funk, and continue north to
a forked path. Take either the left/right, kill some freaks, and enter a PVC
pipe-lookin' inlet to the caves' boss.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Minelord | Chaos | HP: 595 | EXP: 334 | $: 190 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
Again, another easy battle, especially since the team has eaten experience
with all the mandatory battles in this dump! It can cast World's Fist for
+120 earth-elem damage, but this battle should be over in two turns anyway.
Just another example of poor difficulty...
---
Afterwards, everyone wakes up back in Pays'Hom. There is new dialogue from
the freed slaves and the smithy that was closed down will have opened shop
once more [SHOPLINK: SH06]. Try to leave town to learn some enemy sentries
had just left to report what happened back at Pays'Hom! Start heading north
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MICHI VILLAGE [OPTIONAL] [OP07]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
There's little of interest here, but this place | 01 | Michi Armor |_|
is just supposed to act as a small reststop 'til | | Michi Helm |_|
one gets to the garrison. An item shop is here, | | Venom Gauntlets |_|
however. Steal the [Michi Armor], [Michi Helm], |____|____________________|
and [Venom Gauntlets] from a shack 'fore leaving
for good measure.
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16) GARRISON [WK16]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯
| | |_
| 01 | 100 Hexite |_|
Jailcells-> |¯| |¯| _ | | Wyld Root |_|
|¯¯¯¯¯¯|_| | | Waken Powder |_|
| |¯¯|_| | | Shine |_|
Pogras' |¯| | 02 | Lucky Striker |_|
Chamber \_____ _ _|¯|_ _____ | 03 | Stout Arrow [30] |_|
|10 11|_|_ _|56789| | 04 | 500 Hexite |_|
¯¯¯¯¯ | | ¯¯¯¯¯ | 05 | 2nd Chance |_|
_ _| |_ __ | | Nor Moss |_|
| |_ _|34| | 06 | 2500 Hexite |_|
/ ¯ | | ¯¯ | 07 | NuBattle Armor |_|
Gadget _ _|¯|_ _ | | NuBattle Helm |_|
Madness |_|_ _|_| | | NuBattle Gauntlets |_|
Minigame | | _ | 08 | Lifegiver Bow |_|
|¯| |2| | 09 | Earthbane Sword |_|
_ | |_|¯|_ | 10 | 5000 Hexite |_|
|1|_| _|_| | | Aether Potion |_|
|¯ ___| | 11 | Deathguard Armor |_|
¯¯¯| |_ | | Deathguard Helm |_|
_ _| _| | |Deathguard Gauntlets|_|
|_|_ | |____|____________________|
|_|-ENTER
Before entering this dump, the team runs into some sentries (3 Darg Org) and
cleans their clocks for no charge. As many games before them, the team makes
do and dresses up in enemy uniforms to infiltrate the garrison. In the first
screen, the upper & leftmost tent contains [100 Hexite], [Wyld Root], [Waken
Powder], and [Shine]; throw the chaff away. Another tent nearby contains a
sword for Stinger, the [Lucky Striker].
In the next screen is a 4-way path; luckily none of them are important to
visit. The next one has a 6-way path! To the first left is a torture room
where one can play the Gadget Madness minigame, and across the hall is some
SHINIES! Haha... Thirty [Stout Arrow]s and [500 Hexite].
On the same side of that hall, but just one over, is a real treasure room.
[2nd Chance], [Nor Moss], [2500 Hexite], [Lifegiver Bow] n' [Earthbane Sword]
can all be found within. The other chest contains [NuBattle Armor], [NuBattle
Helm], and some [NuBattle Gauntlets]. Unfortunately, these can only be stuck
on a character not yet recruited, and he's on Harv-5's path! You will want
to save these just the same since they're quite good, especially at elemental
defense.
Across the path is the "Hall of Hammocks" that leads to Pogras' den. Killing
him fails, however, and everyone is stuck in jail. The two Gadgeteers (Lou
and Calark) will help everyone break out: safety in exchange for a ride back
to Arkose. There will be some crappy stall battles from guards who used to
leave y'alone before, though. Before going out into the open air, make sure
to stop by Pogras' den and get the treasure chests that were strewn around
the place: [5000 Hexite], [Aether Potion], [Deathguard Armor], [Deathguard
Gauntlets], and [Deathguard Helm]. All useful stuff.
Also, did you free the other jailed prisoners? You should if you have any
conscience... >__>
Try to leave the place and the boss battle begins.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| General Pogras | Chaos | HP: 668 | EXP: 380 | $: 491 | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
Just keep attacking. Pogras relies mostly on physical strength, and like the
previous boss (Minelord), his HP's small boost in no way outclasses the
damage output of three attacking characters. Mission: possible. His BigBang
attack can't even do 100 damage, for gawd sake...
---
After inserting Disc 1 and leaving the old Eyre landing point, return to the
Magic Academy and the scene will automatically switch over to Xero/Harv-5's
journey!
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17) BENE BROKUL [WK17]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯
| | |_
After leaving the Magic Academy, head north | 01 | 750 Gold |_|
to the Crescent Valley. Bene-Brokul is near | | Quillshot [10] |_|
the eastern mountains, 'fore Gogarin Keep... | 02 | 50 Gold |_|
| | Aether Wafer |_|
Upon entering the snowcapped peaks, take the | | Vigor Pill |_|
left path to a corpse carrying [750 Gold] n' | | Fyrn Tonic |_|
ten [Quillshot]. Inside the crystalline cave | 03 | 20 Gold |_|
past a bridge, hang a left and look for a | | Elixir of Oax |_|
shimmering blue gem on the ground. Inspect | | Razordart [20] |_|
it and everyone learns the 'Ice Twitch' | 04 | 800 Gold |_|
attack, used just like the Fire Twitch one | | Gems [3] |_|
except with a different combination (X+[]). | 05 | 500 Gold |_|
Follow this place to the exit. | | Beans [3] |_|
| 06 | Razordart [20] |_|
Back in the mountains, a highwayman decides | 07 | 150 Gold |_|
to attack the party. Slay 'em in the snow n' | | Platemail Armor |_|
proceed into the town proper. Zombies, Ghoul | | Platemail Gauntlets|_|
Warriors and Skeletons inhabit the outdoors | | Platemail Helm |_|
portions. No one in town will open their | | Armortrout [2] |_|
doors until the foul beasties are cleansed. | | Qyg's Snuff |_|
After playing janitor in Anglerville, this's | 08 | Aether Drop |_|
yawn-worthy! Most're by the town square, but | 09 | 1000 Gold |_|
some are by the schoolhouse & house just off | 10 | Barleyfiz |_|
the main path. A notification plays when all | | Ale |_|
are defeated, but there's still a noise from | | Beer |_|
the graveyard. | | Wine |_|
| 11 | Accuracy Amulet |_|
Go there and... | 12 | Candy [5] |_|
|____|____________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| SpiritStalker | ----- | HP: 866 | EXP: 334 | $: 386 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
Use PsiArmor/Strength on Harv-5 and have Xero either aggressive attack or
use Queen Brokul a few times (or item heal!). Harv should just thwack the
boss like a red-headed stepchild. Remember to use those twitch attacks for
extra damage! Death's Fog can do 120+ damage, so don't be too slow about it.
---
Afterwards, the townspeople will emerge and looting the place can begin. The
house nearest the entrance (Ragark's) and search a bucket for [50 Gold], an
[Aether Wafer], [Vigor Pill], and [Fyrn Tonic]. Sleeping and saving in the
adjacent sheep pen is possible, too, eliciting a funny convo between the two
teammates.
Across the road is Nolin's house, having a [20 Gold], [Elixir of Oax], and a
twenty-piece [Razordart] set. The graveyard has trophies to die for, also:
[800 Gold], 3 [Gems], [500 Gold], 3 [Beans], 20 [Razordart]s, [150 Gold],
[Platemail Armor], [Platemail Gauntlets], [Platemail Helm], 2 [Armortrout]s,
[Qyg's Snuff], and finally, an [Aether Drop]. All the junk's in plain view!
By the single house off the (left) main path, search Sweeney's Suite for
[1000 Gold] in a basket. In the town square, enter the Farmer's Flat. Search
the chamberpot-shaped cauldron for [Beer], [Barleyfiz], [Wine], and [Ale].
Also, search the stack of firewood for an [Accuracy Amulet]! Very useful as
it maxes out Xero's Magic stat automatically!!!!
Clancy has a shop nearby [SHOPLINK: SH08] but nothing else. Search the
schoolyard grounds for five [Candy]s. And that's all!
---
To leave this somber snowfield, take the small cave near King Khelest's
statue to reach the outer cliff walkways. A small ladder down will lead to
the Windtravellers' rendezvous point. Commit to the flight and Davin will
ferry everyone to...
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) UNDRASHI PLATEAUS [WK18]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯
| | |_
So this is what's left of the Great Road... | 01 | 100 Gold |_|
| | Desert Pear |_|
| 02 | Desert Gauntlets |_|
|¯¯¯¯|__|¯¯¯¯|__|¯¯¯| | 03 | 999 Gold |_|
|DAVIN__ __ 2 | TO | | Desert Armor |_|
|_ _| |_ _| |___| ARTELIER | | Gems [5] |_|
/ / / / \ | 04 | Wyld Root |_|
__/ / _/ ( \¯\ | 05 | 2100 Gold |_|
| 1 | | |_ _|¯¯¯| /¯¯\ \¯\ | | Jewelry [5] |_|
|___| | __|_ | / /\ \______) \ | 06 | Bottle [3] |_|
¯/_/ |___| /) ( ( \__________) |____|____________________|
_/ /_ /( \ \
/ / / \ \ \__________/\
/_ _/ / /\ \ \__________ /
/ | \ / / ) ) \ \
/ / \ \ ( ( / / \¯\
( ( \ \ \ \/ /___ /¯¯¯¯¯¯¯¯ \
_) )_ _\ \_ \_ 5| / /¯/_/¯¯¯¯¯\_\
| 3 4 | | / /¯¯¯¯ / / _ \_\
|_____|__ _|_ _/ /____ __/ /___/6) EXIT
\____|________|_________/
Pretty simple going, although walking on the squiggly mesa-tops can be a bit
more difficult. The plateau branching left off Davin's landing spot contains
[100 Gold] and a [Desert Pear], while the one almost directly across from it
has [Desert Gauntlets]. Exit to the #2 screen.
Follow the leftmost edge of the plateaus to a cache of [999 Gold], [Desert
Armor], and five [Gems]. A [Wyld Root] can be found by searching further.
Return to the last fork and part ways to the 3rd screen.
Going the north route leads to a triple fork, although only the eastern off-
-shoot has anything of worth: [2100 Gold] and five [Jewelry] pieces. The
latter can be sold for a pretty penny at the Banori Caverns later on, so
keep 'em somewhere safe.
Continue into the fourth screen by going east, and keep going that way to a
dead-end with three [Bottles] laying there. Yawn! Follow the more winding
path to find the exit. The other way leads to Artelier, but since there's no
reason to go there, and the door is in fact locked, why bother meandering?
To the world map!
---
Remember what was told about seeking out the nomadic tribe around her? That
is the next step. They only appear at the one of the oases that dot the
landscape, and whichever one they're found at is the one they're at for the
game's duration. Note that this is randomized each time one plays...
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19) NOMADIC VILLAGE [WK19]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯
| | |_
After the scenes, speak with the Old Man in | 01 | Temple Crystal |_|
his pointy tent for the [Temple Crystal]s, |____|____________________|
used to operate Ziggurat's Twin Gods test...
There's nothing else here, although the shops are decent [SHOPLINK: SH09] and
have some upgraded equipment. Sell off the old crap and make for Ziggurat,
in the first 'map square' after emerging from the Uhndrashi Plateaus.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) ZIGGURAT [MAP: gamefaqs.com/console/psx/file/198598/51755] [WK20]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
| | |
| 01 | Ale |
The Ziggurat has twin challenges, one for daytime | | Apple |
and the other for night, symbolizing the sun and | | Beans |
moon gods. The daytime challenge is easy enough. | | Berk Jerky |
approach the temple to open the door. Before y'go | | Desert Pear |
inside, though, make sure to go around the right | 02 | Sun Key |
side of the exterior and get the [Ale], [Apple], | 03 | Aether Drop [2] |
[Beans], [Berk Jerky], and [Desert Pear] stuffed | 04 | Desert Pear [2] |
in the sand. | 05 | Moon Key |
| 06 | 2222 Gold |
Once inside, follow the path to a room designed | | Desert Pear [6] |
like the sun. The room straight across from the | 07 | Arn's Crown |
entrance eventually leads to a [Sun Key] prize, | 08 | 1500 Gold |
while the three side-rooms (middle is locked) can | | Fyrn Salve [3] |
lead to 2 [Aether Drop]s and [Desert Pear]s, | 09 | Gems [5] |
respectfully. Exit once the Sun Key is obtained & | 10 | Uhndrashi Armor |
return back to the Nomad Camp's old man; agree to | | Trooper Arrow [10] |
tackle the Moon Temple and it will be nighttime! | 11 | Slonaught Ring |
| 12 | Aether Potion [2] |
Enter Ziggurat again and the Moon Temple side has | | 2nd Chance |
opened. The layout is almost a reflection of the | 13 | 500 Gold |
Sun Temple. Unlike before, however, no side-room | 14 | Deathcheat |
has anything. Simple proceed through to the other | | Daro Root |
guardian statue for the [Moon Key], then descend | 15 | 400 Gold |
into the depths of the temple via the middle door | | Bamf Pill |
found in the pool room. | | Kii Nuts [3] |
| 16 | Fyrn Salve |
| | Apple |
| | Beef Cake |
| | Tulian Cheese |
_________________________ | 17 | Gubranthan Bow |
.-----------|__________ ____________| | | Steel Arrow [10] |
| _______ |#| _______ | 18 | 1125 Gold |
|¯| |CLEMETT|¯ ¯|LIBRARY| | | Wine |
| | ¯¯¯¯¯¯¯ ¯| |¯ ¯¯¯¯¯¯¯ | 19 | Desert Pear |
| | __________|¯|________________ __ | 20 | Aether Wafer |
| | ____| # |_|14| | 21 | 500 Gold |
| | |REST| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | Uhndrashi Helm |
| | ¯¯¯¯| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯|15| | 22 | Defender Armor |
| | __ | | | |¯¯¯¯¯| |¯¯¯¯¯| | | | ¯¯ | | Defender Helm |
| | |11|_ _| |_ _| | _ _|¯|_ _ | |_ _| |_ _ ___| | Defender Gauntlets |
| | |12|_|_ _|_# | |X|_ _|X| | _|_ _|_|6 7| 23 | 1500 Gold |
| | | | | | | | ¯ | | ¯ | | | | ¯¯¯| 24 | Khytinni Scythe |
| | |13| | | | | |_| | | | | |____|____________________|
| | ¯¯ | | | |_____| |_____| | | |_|¯| __|24] |
| |_ ______ _| | |_________________| | |_ | ___ ___| _|_|¯| |__
|___|8 9 10|_ |_________________________| | |_| | _|___ _|_| | |25|
¯¯¯¯¯¯ |_____________# _____________| | | |_| |__|_|_| |¯¯
__________ |#| _| |_ |__ |
| X = Exit | __ _ _|¯|_ __ .-|_ _|-. |22|¯¯
| # - Gate | |17||_|_ _|16| .--------. / |_| \ |23|
¯¯¯¯¯¯¯¯¯¯ |18| | | ¯¯ | | | __| |__ | ¯¯
|19|____| |____ __|¯|__ | | |20 21| |
|__|___________|_______| | | ¯¯|_|¯¯ |
'-----+-----' |
_________________________ | _______ |
| 25 | Orb of the Heavens | '-|_______|-'
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After entering the Hall of Spheres, take either the north/south exit and
make east from there. Only one way to split! In doing so, cross the hallway
into the door marked with a moon. A magic mouth will ask three questions to
gain access to the vault; fail and the items can't be obtained the rest of
the game! The answers are: 3800, The Golden Age, Ylminia. The vault beyond
contains [2222 Gold] and six [Desert Pear]s!
Leave this area and continue north, toward the room marked "CLEMETT" on the
map. After some events, some enemies attack.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Rasgar [4] | ----- | HP: 492 | EXP: 832 | $: --- | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
A hilariously easy "fight". No strategy needed 'cept aggressive attacks.
The Gadgeteer will also assist in this battle, and can be renamed afterwards
if the player wishes [default: Clemett]. His initial equipment is as such:
Skirmish Helm, Skirmish Gauntlets, Skirmish Armor, Multicannon. Exit and
inspect the multi-color panel in the hallway; Clemett will demonstrate his
ability to fix broken stuff. He can only do this if he is the POINTMAN, so
make sure to put him there ASAP for the rest of the dungeon.
---
From here, take the NW exit in the hallway, which eventually wraps around
the western side of dungeon, entering a room with treasures thrown in the
fine sand. Cherrypick the [1500 Gold], 3 [Fyrn Salve]s, 5 [Gems], [Uhndrashi
Armor], and 10 [Trooper Arrow]s before exiting.
Go north once more to find a room marked with a sun. Just like before, a
magical mouth will ask three questions for vault access. Fail and these're
history forever! Answers: Airumel, Tulia, Silvera. Inside is a king's bounty
of loot: [Slonaught Ring], 2 [Aether Potion]s, [2nd Chance], [500 Gold], and
15 [Razordart]s.
Leave back to the sun-marked entrance and go north again, veering into the
west crypt (marked "REST" on map). The party can sleep here for free and
save, also. Yay! Exit west -- right across from Sun Vault entrance -- and
return toward the Moon Door. Odd how this wall is completely bare 'cept for
the vault access point, huh? Well...it's not! Search the wall north to find
a cage room with [Deathcheat], [Daro Root], [400 Gold], [Bamf Pill], and a
tri-stash of [Kii Nuts]. The other secret room nearby just has a fixed fight
with Khytinni Wizards, so that can be skipped if y'like.
---
To continue with the mandatory stuff, use Clemett's gadgeteering to open the
southern blocked-off area of "The Quad," which allows for more trekking
south. Soon as y'enter, hang a left to automatically find a new cartridge
for Mabel: VPR-KSS. Across the hall is a fixed fight with some Khytinni, and
a cook who heals everyone automatically thereafter. He also gives everyone a
[Fyrn Salve], [Apple], [Beef Cake], and [Tulian Cheese] before departing to
the afterlife.
Back in the hall, the SW door leads to some filled barracks. After clearing
the rabble, pocket the [Gubranthan Bow], 10 [Steel Arrow] pack, [1125 Gold],
[Wine], and [Desert Pear]. The SE entrance leads to the Grand Khytinni's
domicile. After some scenes, Khytinni will fill the hallways but no enemies
can be encountered...yay? Save before telling the big cheese it's time to
enter the vault.
__________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ZIGGURAT ORB VAULT
__________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is a very small 'mini-dungeon' that should not pose many problems... No
enemy encounters either, so players can go at their leisure. First off, get
the [Aether Wafer] and [500 Gold]/[Uhndrashi Helm] combo right off the first
screen's path. Easy pickins. Try to proceed north and a trapdoor plummets all
into a sideroom. Either stairway leads to the same place, so pick one. Try
to proceed north again and everyone is dropped into a spike-filled pungee
pit...no casualties, though. The treasure chests here can't be opened, also.
Up the stairs is a room where a lever controls a changeable path, leading it
to one of three exits. Each exit has a lever, too. Just flip all of them for
good measure, opening the left/right exits as well as a secret room across
the hall from each. One contains a [Khytinni Scythe], the other [1500 Gold]
and [Defender Armor], [Defender Gauntlets], [Defender Helm]. The upcoming
boss has ice-elem protection, so don't equip the new scythe just yet.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| VaultGuardian | Spirt | HP: 595 | EXP: 370 | $: 331 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
Four-armed freak? Yeah, even she's not that tough. Beating her with just a
few aggressive attacks is a real possibility. A few attacks (Void's Touch)
can do 120+ elemental damage, but it's likely that won't happen unless the
player is uber-hesitant this late in the game.
The [Orb of the Heavens] is obtained at this point, so backtrack to the
exit of the vault. After some scenes...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| GrandKhyt | Chaos | HP: 585 | EXP: 448 | $: 270 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
O, betrayer! Unfortunately, Sir Roach can't back his intentions up with a
lot of force. A couple abilities (like Shellshock) can do more than its
paltry physical attacks, but again, the creators did a poor job of making
bosses imposing in this game.
...but who will have the last laugh? After the boss' defeat, there is 6:00
to exit Ziggurat completely! And the Khytinni in the hallways aren't going
to let everything go so smoothly, attacking on sight. Luckily, these aren't
mandatory and the player can flee each at his/her leisure. If you have any
time, make sure to get items that were skipped (if any). On the map I made,
going to either "X" will lead up to the upper part of Ziggurat's sections,
and it's a cakewalk to escape from there.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) ARTELIER [WK21]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯|__|¯¯¯¯|__|¯¯¯|
|DAVIN__ __ 2 | TO Finally, we can get outta here!
|_ _| |_ _| |___| ARTELIER
/ / / / \ Return to the spot where Davin
__/ / _/ ( \¯\ is waiting to find...he ain't
| 1 | | |_ _|¯¯¯| /¯¯\ \¯\ there. Signs of a battle can
|___| | __|_ | / /\ \______) \ be found, too... Luckily Xero
¯/_/ |___| /) ( ( \__________) has a plan: through Artelier!
_/ /_ /( \ \
/ / / \ \ \__________/\ Artellier is found through
/_ _/ / /\ \ \__________ / the green door that was
/ | \ / / ) ) \ \ previously locked (if the
/ / \ \ ( ( / / \¯\ player investigated first
( ( \ \ \ \/ /___ /¯¯¯¯¯¯¯¯ \ time through). Sadly, the
_) )_ _\ \_ \_ 5| / /¯/_/¯¯¯¯¯\_\ game throws a monster attack
| 3 4 | | / /¯¯¯¯ / / _ \_\ at the party for no reason.
|_____|__ _|_ _/ /____ __/ /___/6) /
\____|________|_________/ ENTER Let's taxidermisize this'un!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| EarthStalker | Earth | HP: 585 | EXP: 448 | $: 270 | DROPS: Nimble Mint |
|_______________|_______|_________|___________|_________|____________________|
Surprise! He is earth-based, has earth wards, and uses earth attacks...not
that he was trying to hide it. Not really a boss battle, as these will appear
later in the game, too. It can use Fleshmend to heal its wounds. Also, Harv's
Khytinni Scythe will be stonewalled with its anti-ice wards. D'oh!
Dispose of it and enter the door to Artelier. No one's around... Climb the
chicken-wire structure to find two people in a library. Someone was looking
for the Tome of Natragor and drove most loremen off. After the conversation,
descend the tower and enter the tunnel right at its base to find the world
map again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DOBIETOWN [OPTIONAL] [OP08]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
| | |_ | SHOPLINK: SH10 |
| 01 | Aether Potion |_| Pub |________________|
| 02 | Aether Wafer |_| Antonia / Items
| 03 | 1266 Gold |_| \_ (_ _/
| | Matador Helm |_| Hotel |8| | | | | Jail
| | Ullk Oil |_| \_|¯¯¯¯¯¯¯¯¯¯¯¯¯|_/
| 04 | 1330 Gold |_| |_| |_|
| | Aether Potion |_| | 67 |
| | Matador Gauntlets |_| / /¯¯¯¯|_|¯¯¯¯\_\
| 05 | 6970 Gold |_| /¯/ | \ \ Local Hangout
| | Lifeback [2] |_| _/_/ ENTER \ \___/
| | Aether Wafer |_| / 3 ¯/ / |
| 06 | 2000 Gold |_| / 4 / /_/¯|___|
| 07 | Matador Armor [2] |_| \5 / __/_/
| | Matador Helm |_| \_/ /1 2/
| 08 | Toxnaught Ring |_| / ¯¯¯¯\
|____|___________________| Mayor's Sir Kent's House
Opening sound familiar? It's almost a complete ripoff of "The Ecstacy of Gold"
in The Good, The Bad, and The Ugly movie! Of course, it shows how tasteful the
creators truly are. A few scenes later, everyone ends up fighting some thugs
in the bar. Oh well... These battles will take place all over town (in jail,
local hangout, mayor's porch), have the same enemy setup, and are required to
collect the reward in the end. Easy stuff...just use Queen Brokul and fight
like normal.
After the local hideout is purged, go to the right (east) of there to find
Sir Kent's humble abode. Inside is an [Aether Potion] and [Aether Wafer] to
pocket. Hit the chief's house last. See the funny dialogue making fun of the
mayoral weightgain and, back in town, a girl will be standing by the outdoor
bonfire ring. Talk to her and...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Velvet Tongue | Chaos | HP: 595 | EXP: 338 | $: 223 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
A "boss" in appearance only. She sucks more than a Hoover.
Afterwards, the town will be freed. See more scenes at the mayor's house and
his treasures are ripe for the taking! The upper-left balcony has two rooms.
one with [1266 Gold], [Matador Helm] and [Ullk Oil]. Across the foyer, there
is a room with the exciting sequel to "Gone with the Storm," and the room
with the rest of the equipment found within, a [Matador Gauntlets], [Aether
Potion], and [1230 Gold]. [NOTE: There may be a glitch where if you cannot
carry an item, the game pretends it's already been taken and cannot be gotten
from the chest!]
Meanwhile, the sole downstairs room has a fake bookcase that reveals a room
with treasure: [6970 Gold], 2 [Lifeback]s, and another [Aether Wafer]! Leave
back to the main street and receive a [2000 Gold] reward for saving the town;
however, there is an option to give it back. Do so and, instead, the reward
will be: 2 [Matador Armor] and a [Matador Helm]. Wow... >__<
---
At this point Antonia will have opened her shop, and gives a [Toxnaught Ring]
for helping out. Time to leave! On the way south, there's another town y'might
wanna stop by, though...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) NEW GUBRATH [WK22]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |_
I'll be brief for this one. Head up the street | 01 | Basket |_|
and enter the 1st house on the left, the clink. | | Bat Milk [2] |_|
This frees some citizens. Now, go to the right- | | Beans |_|
most (in a new screen) to find a gadgeteer house | | Berk |_|
with a locked front door. Clemett says he's able | | Bird Eggs |_|
to jimmy it but needs a few items to do so. | | Wine |_|
Collect the [Basket], [Bat Milk] x2, [Beans], | 02 | Bolts [5] |_|
[Berk], [Bird Eggs], [Wine], and 5 [Bolts] there | 03 | Harmonic Projector |_|
in front of the house, too. | 04 | Regulator |_|
| 05 | Magic Battle Gloves|_|
Levy has the [Harmonic Projector], and lives in | 06 | Ullk Oil |_|
the hut next to the hotel. Mrs. Flamme, found at | | Nimble Mint |_|
the li'l red mercantile's upstairs portion, has | | Mila Juice |_|
the [Regulator]. Get [Magic Battle Gloves] and a | 07 | Wire [5] |_|
[Ullk Oil]/[Nimble Mint]/[Mila Juice] pack, too! | 08 | Bolts |_|
Hendy, by the entrance, has a [Dual-Burner]. | | Drill |_|
| | Driver |_|
With the 3 items, enter the gadgeteer's pad. The | | Grease [3] |_|
conveyor leads to 5 [Wire] pieces; adjacent is a | | Hammer |_|
garage with [Bolts], [Drill], [Driver], [Grease] | | Mallet |_|
x3, [Hammer], [Mallet], [Nuts], [Paint], two | | Nuts |_|
[Screwdriver]s, and three [Spanners]. Yes, they | | Paint |_|
are all in the same chest!! | | Screwdriver [2] |_|
| | Spanner [3] |_|
The teleporter in the next room leads to a [100 | 09 | 100 Gold |_|
Gold] & [Lifeback] chest. Press the red button, | 10 | Order Arrow [10] |_|
which stops the 'belt downstairs, and enter the | 11 | Barley [5] |_|
storehouse next door. Ten [Order Arrow]s and | | Flour [5] |_|
5 [Flour]/[Barley]/[Wheat] items're here also... | | Wheat [5] |_|
|____|____________________|
Finally, double-back a room and inspect the gray
sewer grate-lookin' thing to descend to...
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Stanley and Murphy | Chaos | HP: 762 | EXP: 338 | $: 223 | DROPS: -------- |
___________________|_______|_________|___________|_________|_________________|
"Zzzap" has its own special animation for 100+ damage, but it shouldn't be
'nough to overpower anyone at this point.
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_ Collect the [Magic Battle Armor] from the room
| 12 | Magic Battle Armor |_| after the showdown. Now let's loot the town...!
| 13 | 50 Gold |_|
| | Aether Wafer [2] |_| Carroll's house has [50 Gold] and two [Aether
| 14 | Magic Battle Helm |_| Wafer]s, plus a [Magic Battle Helm]. The pipes
| 15 | Barleyfiz [2] |_| north of his house have a yellow-shinin' cache
| | Prodigy Gum |_| of 2 [Barleyfiz] and a [Prodigy Gum].
|____|____________________|
And...that's it. Check out the shops if you need [SHOPLINK: SH11], but it's
still time to leave for the Bogway, accessed through the NW passage in town.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) BOGWAY [WK22]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
MAP: gamefaqs.com/console/psx/file/198598/51677 | | |_
_______ | 01 | Explorer Armor |_|
| L1 | | 02 | Explorer Helm |_|
|__ __| |____|____________________|
| | ___________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯| | |_ |_ _________ _ |_
| |¯|_|¯¯¯¯¯|_| |_ | | |_____ | |_|___|
| |_ |¯¯¯|2|¯¯¯¯¯¯¯| | |_ ___ | | | |
| _| | |¯ ¯ ¯¯¯¯¯| |_|___|_ | ¯|_|¯| | ¯| |
| | | |_|¯¯¯| | _| | |_ ____| |_ | |___
| |___ |___ L3 | | | | _| ______| | ___|
|___ | |___| | | | |_| |_ | |
___| |_____________| |_ |_____ | | |___
|_____________ _______| | | | ___|
| | | | |_|
|¯|__|¯|_ ___ ___|¯|___ | | Explorer Helm
| | |_ | | | | |___/
|¯¯¯| | |¯¯¯¯¯¯ | | | |¯¯¯¯¯¯¯ | |
¯| | | |____|¯|_____ _| | | |_______ | |¯¯¯
| | |____ _______|_ | | | | |
| |_______ | | | | ¯¯|_|¯¯| | | |_ _
| _____ | | | | |__|¯|______| |_ |___|3|-> EXIT
| |_ _| |____|_|__|¯¯¯¯| |____ __________| ¯
|___| |________|1|__ L2 | |_|
¯ |____|
Explorer Armor--'
This is a pretty easy "dungeon" once y'know where to go. Pieces of the swamp
walkway need to be placed to continue, and levers control these. There are
three of each (levers & track), with one controlling the other. On the map,
"L1" would make the "1" section fit into place, and so on. CLEMETT IS THE
ONLY ONE WHO CAN TURN THE VALVES SO MAKE HIM THE POINTMAN!!!!!!!!!!!!!!!!!!
Not much else to say about that, besides [Explorer Armor] and [Explorer Helm]
being able to be found.
---
The exit will spit everyone out right near Gamathel's Tower, and from there,
it's simple backtracking to the Magic Academy's chunnel! No, there's no
reason to make pitstops.
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
MAGIC ACADEMY
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
Guess what? Now that everyone has rebanded again, it's time to split back up!
The final two ingredients -- Blood of a Mage-King and Essence of Chaos --
still need to be claimed. The latter item is in Wyldern, but where are we
gonna get the former...? Hmm.
• Harv-5, Stinger, Windleaf --> Blood of a Mage King [Dantyr]
• Jirina, Xero, Clemett ------> Essence of Chaos [Wyldern]
We were already exploring the above land, so let's do the Wyldern path this
time, eh? Haven't been there in awhile... Make sure to give gold/hexite to
the appropriate parties, as well as the NuBattle equipment and Psion Earring.
Jirina's team should head to Eyre Crater at the southern tip of the Crescent
Valley, where the MOLE machine will take everyone back down to Wyldern.
________
¯¯¯¯¯¯¯¯
GARRISON
________
¯¯¯¯¯¯¯¯
This little section doesn't deserve it's own listing. After ending up in the
Org-Ta garrison, return to Pogras' former chambers for [Runes of Org-Ta]...!
He'll arrange for a boat to be made, but sends everyone to defeat a few foes
who are storming around Michi Village (just Darg Orgs). Finish them all and
on the world map, there will be a boat. Take it down river and enter...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) BANORI CAVERNS [WK24]
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |</pre><pre id="faqspan-4">
|¯| Earth Twitch | 01 | 50 Gold |
____|¯|__ Attack \_ _ | | Ale |
|_ _____| |9| |8| | | Apple |
| | ___ _|¯|_|¯|_ | | Banori Cheese |
| | |234| |_____ _| | 02 | Aether Drop [3] |
| |_|¯|¯ __ | | | 03 | Toparri Salve [4] |
|____ ¯¯| [67| | | | 04 | Blood Fruit |
_ | |¯ _|¯|_| |_ | | Doznaught Ring |
|1|_| | |___ ___| | 05 | Warlord Helm |
|¯ ¯ | _ | | | 06 | Banori Cheese [5] |
| |¯¯¯¯¯ |5|_| | | 07 | Barleyfiz |
| | |¯| Shops Inn |¯ | | 08 | Skeleton Key L2 |
| |_|¯|_ \ \ ¯¯¯| | | 09 | Chalk [2] |
|_____ | |¯| |¯| | | |____|____________________|
| |_|¯|_____|¯|_| | |
|_______ _______| | After meeting the chief,
|_| | Clemett talks about using
ENTER | siege weapons to decimate
__________________________________________________| the downstream dam. When
ready, talk to the chief
about commencing the operation. Naturally, there's things to do first!
On the left side of the town, climb to the next highest room and collect the
[50 Gold], [Ale], [Apple], and [Banori Cheese] found within. The room higher
than that has three [Aether Drop]s, 4 [Toparri Salve]s, and a [Blood Fruit]/
[Doznaught Ring]. The highest has an incarcerated EarthStalker enemy, which,
of course, breaks loose. Since it's the same crappiness as before, I'm not
going to waste space describing the strategy. Hint: anything goes. ^___^
On the right side of this indoor hamlet, the house located above the inn has
a [Warlord Helm] hidden by the armoire. Next up, 5 [Banori Cheese] rolls and
some [Barleyfiz]. Whee? The two rooms sharing the northeast corner of town
has a [Skeleton Key L2] and double [Chalk] deposit, respectively. A backroom
also has the Earth Twitch attack unlockable -- use with X & Triangle together!
Of course, for more people, this can be an uncomfortable combination...
---
When ready, talk with Dashau in the chief's room to kickstart the assault on
Hokum's dam. This is a minigame of sorts, where the player has a catapult
and attempts to weaken the dam immensely. Use the d-pad to move the reticle
(crosshairs) until its color changes, then fire. Enemy cannonfire will lower
HP, but the player can switch characters to avoid death...which, by the way,
should be an impossibility given how little HP is lost. Know that damage has
to be distributed "evenly," at least in the respect that even clear hits will
miss unless other parts of the dam are being attacked, too. It's stupid, but
that's how it goes. An automatic end will play once 'x' amount of damage has
been dealt.
On the world map, the way downriver is possible again! Not before fighting w/
a stupid winged...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| General Venal | Spirt | HP: 762 | EXP: 412 | $: 397 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|
He uses Shellshock a little more than normal enemies (120 damage), but 'long
as the x-button is firmly pressed down, Clemett and company will be stuffing
this guy into a shallow grave within...say, a half minute. Yawn! It's even
more funny if you bought a huge number of Spiritspikes for Jirina.
________
¯¯¯¯¯¯¯¯
EN ROUTE
________
¯¯¯¯¯¯¯¯
Leaving is now possible. Further downriver is a trading post [SHOPLINK: SH14]
and another dock, leading into The Tanglewoods. Make for the western exit to
find the Tanglewoods. A Toparri will greet the player here in a small forest
clearing, eventually leading them to his village. However, notice that in the
small clearing's NW corner is a shining item: a [250 Gold] + [Banesword]. The
player MUST get this on his/her own time!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
25) TOPARRI GATHERING GROVE [WK25]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ _____
| 01 | Nimble Mint [2] |_| | 2 3 |
| | Skeleton Key L2 |_| |_4 5_|
| 02 | Toparri Gauntlets |_| |¯|
| | Toparri Helm |_| _ | |
| 03 | Toparri Armor |_| Enter |1| /_/
| | Numbspike [10] |_| \_______|¯|_____/ /_ _
| 04 | Aether Potion [3] |_| |_____ _______ _|_|
| 05 | Lifedew [2] |_| | |_______| | __
| | Gylberry [4] |_| |___________ \/6/--INN
| 06 | Dumnaught Ring |_| \ \/
|____|____________________| /\ \
\/\/\--LEADER
\/
The Sentinel's house has 2 [Nimble Mint]s and a [Skeleton
Key L2] to steal, and like other things in the village, it's half-hidden by
the organic scenery. In the town square, take the NE path to a dead-end room
with a young Toparri. He gives his items freely so oblige and take 'em! It's
a [Toparri Gauntlets], [Toparri Helm], [Toparri Armor], 10 [Numbspike]s, 3
[Aether Potion]s, 2 [Lifedew] and 4 [Gylberry]s! Meanwhile, the inn contains
a [Dumnaught Ring].
Speak with the leader to learn some information about the place, and then
leave town, heading for the northwest corner of "The Serene Gardens" area.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
26) KEERG'S CAMP [WK26]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ This place is awfully short. After a guided
| 01 | 2250 Hexite |_| tour gone awry (and some killer intentions),
| | Vanguard Armor |_| explore the camp at leisure. The sentinel hut
| | Cage Key |_| right by the ambush spot contains [Cage Key],
| 02 | Lifedew |_| [Vanguard Armor], and [2250 Hexite].
| | Nimble Mint |_|
| 03 | 500 Hexite |_| Skip the large, weird-roofed building and go
| 04 | Tinderbox |_| to the magi tent. Kill 'em and collect [500
| | Torch |_| Hexite], [Tinderbox], [Torch], [Grease], & 10
| | Grease |_| [Sleepspike]s!
| | Sleepspike [10] |_|
| 05 | 750 Hexite |_| Let the caged Darg Banori out to claim [750
| | Gylberry |_| Hexite] and a single solitary [Gylberry]. =/
| 06 | Keerg's Essence |_| A few other buildings have nothing inside or
|____|____________________| fights with Banshees (which are fun to fight
as opposed to the other chaff).
When ready, head into the weird-shaped, large building for the boss fight...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Devor | Chaos | HP: 752 | EXP: --- | $: ---- | DROPS: ------------ |
| Eyegore | Chaos | HP: 762 | EXP: 634 | $: 480 | DROPS: Burvine Leaf |
|_______________|_______|_________|___________|_________|_____________________|
This battle is actually a step down from the Banshee regular battles (if you
fought "Keerg's daughters"), but still, they use magic and inflict sleep and
such. Equip status protection, or find a use for those stupid one-off-cure
items that're sold everywhere. Spam King Fanoma to hurry this battle up.
---
Afterwards, accept the [Keerg's Essence] to complete the Wyldern mission! Go
back to Garrison, take the MOLE back to the surface, and return to the Magic
Academy to finish in style.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) KARILLON [WK27]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | |
Council | 01 | 1000 Gold |
Bldg. |____|__________________|
| .-Bell
EYRE DOCK <--|¯¯¯| |¯| |¯|Tower
¯| | | | | |
| |__| |__| |
|____ ____|
| | _
Whyte House--|¯| | | | |--Mayor
|¯|_| |_|¯|__
Diva Residence |¯ _|
\__ _| |¯¯¯|_|¯¯| |
| |_ | PARK | |_ _
¯¯ | | | _| |
_ _| |________| |_ ¯\
|_|________ _____| \
|_| Bistro
|
|
Hall of Wisdom Museum |¯|_ _.-Municipal Office
\ | | _| |
|¯| |¯| | |_ ¯
|¯|__|¯|___| _|¯|-Willis' Building
Grishame's Place-._ _|¯¯ | ¯
|1|_ |¯¯¯¯¯¯¯¯¯¯¯¯¯
¯ _| |
Elysium Goods ---|¯|_ |
¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_ _.-Martine's Weapons
Warrior's Tailor-._ | _|_|
Guild Hall---|¯| | | | | _.-State Nursing Home
_|¯|_|¯|__| |_|¯|_|
|_______ |
| |¯¯¯¯¯¯
Blacksmith Karl the Kept Man--._ _|¯|
| Croquer's | |_ |
| \ ¯ | |_ _
| Hotel \ |¯|___| _|_|
Gang | _/ Items\_ _| _____|
Hangout | | | \_ | |_ |
__/ | |¯|¯| | | | | ¯ | |_ _
| | |¯|¯|¯| |¯|¯| |¯|___|¯|____| _|_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |_|¯|¯|¯|_| ¯ | | Karillon Shoplink: SH01 |
| | |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯ |_________________________|
| | ¯|¯| |¯|__
¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯ |____|-ENTER
In Middletown, get a [1000 Gold] for telling Grishame the story of the team's
travels. Meet with the Council in Hightowne once again and the belltower will
be rung to summon Eyre. As before, the floating city will dock in Karilon
once a few minutes (approximately 2:00) have passed. There's no need to buy a
bunch of supplies, really.
Once the place docks, board, go to the Bridge and commence the flight to
Dantyr. The exit into town is found in the old part of the Recreation floor.
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28) CHIORE [WK28]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_
| 01 | 5 Gold |_|
| | Sweet Gum |_|
| | Kii Nuts |_| ___
| | Grease |_| | 1 |
| | Candy |_| |___| ARMORY
| 02 | Nimble Mint |_| \ INN /
| | Caviar |_| \_ /¯/ |¯| |¯|
| | Greencod |_| | |/¯/__|¯|_|¯|_/¯/ Weapons
| | Twine [2] |_| |_______________ |_/
| 03 | Bottle [10] |_| | |2|
|____|____________________| | |¯ Pirates Hangout
_| |_/
Small little place... Get the [5 Gold], | |_|
[Sweet Gum], [Kii Nuts], [Grease], and _|_|3|
[Candy] at the base of the skyway into | _|¯
Chiore. Take 'er up! __| |_____
|_____ __|
Stop by the cat-shaped building and buy our SHIP|_|
man Stinger an Avenger, and sell all crappy
items at this point. There is [Nimble Mint], [Caviar], [Greencod], and two
pieces of [Twine] inside the weapon shop, mind you.
In front of the pirates' hangout, half-hidden by the fence, is a deposit of
ten empty [Bottle]s. Yawn! Inside the pub, hire Green Jacques and his crew
for 3000g (upfront), then make for the docks and set sail on the Hasty Exit!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) VOLTAIRE ISLAND [WK29]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯|¯¯
| | | | | | |
| 01 | Hawk Arrow [20] | 02 | Paladin Gauntlets | 05 | Dendrokin Armor |
| 03 | Aether Wafer | 04 | 1000 Gold | 06 | 3400 Gold |
| | Nor Moss | | Paladin Armor | | Lifeback |
| | Ale [2] | | Paladin Helm | | Toparri Salve |
| 07 | 1000 Gold | 07 | Aether Potion | 08 | Treecat Gauntlets |
| 08 | Candy [3] | 08 | Chalk | 08 | Glue |
| 08 | Kii Nuts | 08 | Paint |____|___________________|
|____|___________________|____|___________________|
Does anything ever go as planned? God no! After shipwrecking on the beach,
there are items to the left and right of the starting point, albeit in new
screens: 20 [Hawk Arrow]s, [Paladin Gauntlets], [Aether Wafer], 2 [Ale]s, and
[Nor Moss]. Continue down the middle path when ready and find a person fleeing
the party. Give chase! It leads to the base of a village stuck in the trees.
A chest with [1000 Gold], [Paladin Armor], and [Paladin Helm] is at the base.
---
In the village, ignore the first "beehive" house and enter the 2nd screen.
Hang a right and enter the 3rd screen. Descend the spiral path until a ladder
going _UP_ is found, which leads to a storage beehive with [Dendrokin Armor].
Go back down and, of the two ladders leading down, take the right one. This
leads to a clearing with [3400 Gold], [Lifeback], [Toparri Salve], [1000
Gold], and an [Aether Potion]. One is hidden behind a tree, though.
Return up into the village and go down the left ladder this time, leading to
a few houses cut out of a massive log. One is a child's room with [Treecat
Gauntlets], 3 [Candy]s, [Chalk], [Glue], [Kii Nuts], and [Paint] inside. Hmm,
sounds like a kid's feast. o_O
The inn is next door. Sleep and the Elders will automatically call for the
party's company. Some "slavers" will attack around this time, although they
are nothing more than the caliber of regular enemies, if that. Some scenes
later, Stinger alone will have work to do on...
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
30) PETIT ISLAND / TREESIDE [WK30]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | | A small little island...which is where its name
| 01 | 250 Gold | derives from! Shop at Beth's [SHOPLINK: SH16] if
| | Bloodthirst Sword | y'need items and continue to the summit where
| | Paladin Helm | the pirates are. Rightmost house contains a nice
| 02 | 500 Gold | [Bloodthirst Sword], [250 Gold], and [Paladin
| | Pilj Syrup [2] | Helm] to steal, as well as an inn. The leftmost
|____|____________________| house has the Pirate King, Erik Pyke inside.
After a little sword--...err, wordplay, the two hatch a plan to double-cross
Vargas. Get the [500 Gold] and 2 [Pilj Syrup]s in Pyke's cabin, equip
paralysis-preventing equipment if possible, and set the hatched plan into
motion. It leads to a fight on the high seas with some scrubs (Battle Sailors)
and culminates in...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Varley | ----- | HP: 595 | EXP: 256 | $: ---- | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
Pyke will aid Stinger in these battles, so even if one happens to be struck
with Paralysis Ray, the other can alleviate it (hopefully!). Either way, old
man Varley is as harmful as a paraplegic snail, so simple attacking'll do.
Shouldn't take more than 3 hits with the Bloodthirst Sword... >___>
---
After some scenes, the Sea Hawk is given to Stinger, and all of the enchanted
canopy-sea can be traversed in Pyke's ex-ship. Unfortunately, nothing can be
done until the teammates are rescued. So let's -- it's in the northernmost
tip of the region.
___________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
TREESIDE
___________________________
¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| The town is basically deserted, which makes it
| ## | ITEMS | easy to proceed in. Get the [Raven Bow] by the
| | |_ docked ship, then head through town, past the
| 01 | Raven Bow |_| mayor's gigantic mansion, and to the jailcell
|____|____________________| area (half-obscured by chain link fence).
Kill a few minion pirates, lockpick (L1) to free Harv and Windleaf. Storm the
mayor's manor and, when nothing turns up but more enemy corpses, time to get
the heck outta Dodge.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VERNE ISLAND [OPTIONAL] [OP09]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | | Verne was the greatest Gadgeteer who ever lived,
| 01 | Still Life | so it makes sense that the items around here are
| 02 | Amulet of Glory | accessories modeled after his type. [Still Life]
| 03 | Battle Upgrade | and [Amulet of Glory] are in front of the house,
| 04 | Stealth Boots | while a [Battle Upgrade] is in the first room.
| 05 | War Overcharger |
|____|____________________| Downstairs is [Stealth Boots] and Clemett's [War
Overcharger]. Nothing else to do here but talk
with the shrine-owners and play Gadget Madness. If you beat the first game in
the Wyldern Garrison, and can beat the 2nd level here (which is easier as it
spirals upwards), a THIRD level is unlocked automatically afterwards. Should
the player die on the final (3rd) level, it can be repeated. There is just a
single boss, a tough-looking, projectile-spitting refrigerator to deal with.
Strafe/jump to avoid his blue orbs o' death, and keep away from close-range
where he can quickly peck away the health. It's quite fun! Lead off with the
flamethrower, and try to catch it on a corner where it can be shot at without
repercussion. It flashes white if hits are landing, mind you.
The reward for winning? [Pandora's Cauldron]! It's a spinning skull found in
the first room, now. Save first and then use it to see an acid-trippy FMV
that blows up the planet! Of course, it's automatic game over and calls for a
reset. =p
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31) METABOLINE [WK31]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ \¯\_)¯)-EXIT _
| 01 | Aether Potion |_| \ ( |¯| \¯\|¯|/6/
| 02 | 100 Gold |_| _ / /\ \) |___\ \ | /
| 03 | Stank Moss [2] |_| |4| \ \/\ __________ \
| 04 | 380 Gold |_| | |_ \ / /_ ___ ) )
| | Skeleton Key L1 |_| | _| \/ 5/ / / / /
| 05 | Platemail Armor |_| | | / /¯¯ / /¯¯ /_/
| | Steel Gauntlets |_| |¯| |¯| /¯/ / /
| | Mail Helm |_| | | | | ( ( / / LAVAFIELD
| | Knightbow |_| | |______| | \ \ /7/ MAP ONLY
| | Knightsword |_| | 3 \ ) ) ¯¯
| 06 | Fyrn Tonic [3] |_| | |¯¯¯¯¯¯¯¯\/ / / _____
| 07 | Barleyfiz |_| | | \¯\ / / / 2/
| 08 | War Arrow [10] |_| | |______\ \_/ /__/ /¯¯¯
| 09 | 6750 Gold |_| |__________ _____/
| | Aether Drop [2] |_| |_|
| | Deathcheat |_| |
| | Hu'Chah [3] |_| TO THE METABOLINE CLIFFS
|____|____________________|
The road leading up to Metaboline's ruins can be annoying, if only because
they're long and straightforwardly meandering. Head up to the zig-zag cliffs
and stop off the main path for an [Aether Potion] when the shiny spark shows
up. Continuing to the top, Harv-5 will talk in a weird voice... Continue to
the lavafield thereafter.
Take the right path first to [100 Gold], then to the far west path that goes
vertical up the periphery. A double [Stank Moss] is in plain sight, while if
the player continues north, a dead-end has a [380 Gold] and [Skeleton Key L1]
to pocket.
Back at the #3 treasure, continue north into the 2nd screen. [NOTE: There is
a glitch here where if you exit south, you end up on the parallel path just
east of there. It affects nothing else.] A cache of obsolete equipment --
[Platemail Armor], [Steel Gauntlets], [Mail Helm], [Knightbow], [Knightsword]
-- can be found by the pathside, but I suggest leaving the deadweight there.
The exit is in the northwesternly corner, but the NE corner has three [Fyrn
Tonic]s to pocket. The roundabout path south of there leads to the #7 item,
a [Barleyfiz]. Yawn. Exit to the real Metaboline Ruins! This ain't over yet.
______________________
___ _ | METABOLINE PT. II: THE CASTLE
.-|]|___|_| |
| |_| |8| | Haha, it's quite simple once it's mapped, although
| |9| |_|_____ | the layout has many spiral staircases, making it an
| ¯ |_|_____|-. | easy feat to get sense of direction confused. Single
| _____________ | | -block rooms represent staircases; dotted-lines denote
|-|_____________|-| | the paths accessible therein. Note that the leftmost
| _ _________ _ | | staircase is separated from the top floor...this is
'-|_|___ ___|_|-' | because a gigantic boulder prevents the "easy" way in!
|_|-IN |
______________________| Anyway, descend the staircase nearby to find...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| FireStalker | ----- | HP: 668 | EXP: 442 | $: ---- | DROPS: Mila Juice |
|________________|_______|_________|___________|_________|____________________|
Typical pushover...weak to ice, near-nulls fire-type.
---
After killing the bright beast, steal the [6750 Gold], 2 [Aether Drops],
[Deathcheat], and 3 [Hu'Chah]s from the treasure chest. There is a 5:00 limit
to escaping this infernal place, although the left stairway still isn't able
to be traversed. After escaping something magical happens and...
_________________________
| ## | ITEMS | It's ye olde Metaboline! Windleaf finds a
| | |_ [Metaboline Stone] after the chang-over, while
| 10 | Metaboline Stone |_| Stinger steals [Harv-5's Hat]. After some
| 11 | Harv-5's Hat |_| scenes, the two remaining allies regroup in a
| 12 | Royal Soldier |_| bedroom. Save and collect the [Royal Soldier],
| | Command Armor |_| [Command Armor], and [Noble Helm] from the
| | Noble Helm |_| single chest. Castellan's place next door has
| 13 | Paladin Helm |_| [Paladin Armor] and ten [Royal Arrow]s to nab.
| | Beef Cake |_| In the corridor, take the right-hand stairway
| | Berk Jerky |_| to the next floor. Prince Griffon's room is
| | Candy [3] |_| first. A [Paladin helm], [Beef Cake], [Berk
| | Chalk |_| Jerky], 3 [Candy]s, [Chalk], [Glue], [Hammer]
| | Glue |_| and [Paint] can all be found in a chest there,
| | Hammer |_| after telling him a Fanoman story, that is.
| | Paint |_|
| 14 | Queen Bow |_| Next-door is the queen's chamber, containing a
| | Queen Arrow [20] |_| [Queen Bow] and 20 [Queen Arrow]s. Woweezowee!
| 15 | Paladin Armor |_|
| | Royal Arrow [10] |_| The top floor has the Mage King's Chamber, with
| 16 | Mageblade |_| a [Mageblade] and [Siege Gauntlets] to rob at
| | Siege Gauntlets |_| the far end of the room. Talk with Estrella to
| 17 | Mage Blood |_| get the sought-after [Mage Blood].
| 18 | 500 Hexite |_|
| | Hexite Thorn [5] |_| If you search the Jester's Room nearby, it has
| 19 | 150 Hexite |_| [500 Hexite] (!) and 5 [Hexite Thorn]s. Ladies
| | Basket |_| in the adjacent room have [150 Hexite], and a
| | Buttons |_| bunch of crap, like [Basket]s and [Button]s.
| | Cave Silk |_|
| | Needle |_| Leave the castle and head toward the back area
| | Perfume |_| to find the market shops! [SHOPLINK: SH17]. A
| | Soap |_| barracks can be found by the outdoor people
| | Thread |_| with a [Paladin Gauntlets]. There should be
| | Wool |_| little reason to buy the overpriced junk here
| 20 | Paladin Gauntlets |_| if the castle was looted for the best stuff,
| 21 | Aether Potion |_| mind you.
| 22 | Queen Arrow [5] |_|
|____|____________________| The town exit is near the front gate...natch.
Now, it's time to leave Metaboline and get back to the Sea Hawk. The way back
is the same, except the lava field's layout has changed to a forest hedge. No
problemo, aye? An [Aether Potion] and 5 [Queen Arrow]s can be found around
this area, now, too.
___________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EXTRANEOUS JUNK
___________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Anyway, Treeside's back in business [SHOPLINK: SH18] but has no items beside
those that can be bought. Back in Chiore, collect the obsolete [Pirate
Gauntlets], [Oranges], [Pirate Helm], 10 [Ale]s, and 6 [Beer]. Sell all this
junk before re-boarding Eyre, mind you. It's very easy to get back to the
Magic Academy from there, since Eyre docks in Anglerville.
________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
KARILLON / METABOLINE / ARTELIER
________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After returning to Helios, it's revealed South Cartoff Island is a waypoint
between Wyldern. However, more items need to be collected:
ARTELIER ---> [Artelier Scroll]
KARILLON ---> [Orb of the Heavens] @ Middletowne's Hall of Wisdom
METABOLINE -> [Metaboline Tablet]
Stinger, Windleaf, and Jirina will go to Karillon then Metaboline by way of
Eyre (at Anglerville); Xero and Clemett to Artelier by way of Windtravelers
at Bene Brokul. Note that this quest is "big," but is still just a fetch quest
at heart with no new breakdowns.
Note that on the Artelier quest, another EarthStalker will attack; if you
choose to spare it, it gives a [Enigma Blade] for the favor. There's nothing
else to do in Karillon except get the [1000 Gold] from Grishame. Metaboline's
front gate now has a Firestalker to get through also [422EP/242g], seemingly
for no reason.
____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SOUTH CARTOFF ISLAND
____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Clemett, Stinger, and Windleaf are to climb the mountain. There's just a lot
of ladders, no complexity. At the top:
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WingedStalker | ----- | HP: 835 | EXP: 454 | $: 384 | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
Typical 'stalker' fight, although this one has slightly better evasion and
predisposition for magic usage (~120 all around). One is fought at first,
and then another in a 2nd battle.
---
At this point, Jirina/Windleaf/Stinger form one group and the others in a 2nd
party. There are two paths to take once in Wyldern, and either group can pick
which one to take. Easy stuff. At the island pinnacle, collect [500 Gold] and
a [Skull of Nagillig] before jumping into the hole. INSERT DISC 2, SUCKAZ!
(There are 2 Kimiss, Bucket, Hammer, Mallet, and Pick on the path leading to
Wyldern world map, also)
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32) EMPEROR'S PATH [A.K.A. Wyldern Council Building] [WK32]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ After making way inside and killing the grunts
| 01 | Shine |_| there, pick up the [Shine], [Spinepears], and
| | Spinepears |_| [Sight Berry]. The corridor two screens on has
| | Sight Berry |_| [500 Hexite] and 2 [Wyld Roots] half-hidden...
| 02 | 500 Hexite |_|
| | Wyld Root [2] |_| Follow the path to an outdoor courtyard; hang a
| 03 | Toparri Salve |_| right toward a building. The red door leads to
| | Nor Moss |_| the boss, but one can continue to the fountain
|____|____________________| of tranquility and get [Toparri Salve] and [Nor
Moss] hidden on the far side. Now go kill BOSS!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Vrita | Chaos | HP: 918 | EXP: 464 | $: --- | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
It has a few 120-dmg spells but chooses physical attacks more often than
naught. Such puny attacks seem like a mismatch for its extreme pregnant bod!
---
Afterwards, head into Cyl Og Sul, kill a band of attackers, and proceed in
a ways until a kid pulls everyone into a safe sanctuary. POV will switch over
to the other party at this time.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) MERCHANT'S PATH [A.K.A. Followers of Nagruk] [WK33]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ Laughably easy progression here. Follow until
| 01 | Fear Arrow [20] |_| a mandatory Darg Banori fight, then pick twenty
|____|____________________| [Fear Arrow]s up nearby. Continue to fight...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| General Nagruk | Psi | HP: 918 | EXP: 454 | $: --- | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
He can inflict poison, but it shouldn't be that helpful since he chooses to
use physical attacks predominantly (as well as Shellshock).
---
At this time, head into Cyl Og Sul and, after tangoing with some local idiots,
make for the church to regroup. Think about saving before this part, however.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
34) CYL OG SUL [WK34]
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¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_ _ N. ENTRANCE _
| 01 | Omega Bow |_| |_|_______|¯|___|_|___
| 02 | Foesbane Sword |_| | ___________________|-> TO TYR OG NOR
| | Omegaspike [10] |_| | |4|__________|¯|____ (Harv's Team)
| 03 | Weapons |_| | ¯ ¯ |
| 04 | Mortis Arrow [10] |_| Church |_|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|____|____________________| '-|_|___________________
_ | ___________________|
|2|__| |_|3|_______________
|________ _______________|-> TO TYR OG NOR
|1| |_| (Xero's Team)
¯| |_|
|_|---SOUTH ENTRANCE
After regrouping in the church, the party will split up for the last time:
Stinger/Windleaf/Harv-5 taking on Hokum, while the rest make a distraction in
the sewer area. The player can pick which one to do first, but I think it'll
make for a better climax if the distraction gets done ASAP.
Around town, the southern tower has an [Omega Bow] for Windleaf, while the
northern tower has 10 [Mortis Arrow]s. If her team hasn't picked them up yet,
make sure to leave them 'til she can. A [Foesbane Sword] and 10 [Omegaspike]s
are in the remnants of a laboratory, too. The oddest one is an ex-smithy who
gives the team "Weapons" but nothing shows up in the Quest Items or inventory
about 'em. E-mail me if y'know what they're talking about.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
35) TYR OG NOR [WK35]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_
| 01 | 2nd Chance |_| Finally, sieging the fortress!
| 02 | Master Key |_|
| 03 | Blood Fruit [3] |_| In the starting sewer area, take the left
| | Desert Pear [4] |_| path to an office building. After slaying a
| | Kii Nuts [2] |_| Darg Banori and shooing a family outta the
| 04 | Ares Arrow [20] |_| place, inspect the backroom to find a bunch
| 05 | Royal Arrow [20] |_| of treasure:
| 06 | Tync An'Sar [4] |_|
| 07 | Omega Dagger [15] |_| * 2nd Chance * Desert Pear [4]
| | Omega Arrow [40] |_| * Master Key * Kii Nuts [2]
| 08 | Aether Potion |_| * Blood Fruit [3] * Ares Arrow [20]
| | Aether Wafer [2] |_|
| 09 | 5500 Hexite |_| The next house down the left side has one
| | Legion Armor [3] |_| more mandatory fight before allowing all to
| | Legion Gauntlets 3 |_| steal a 20-piece [Royal Arrow set]. There's
| | Legion Helm [3] |_| nothing to do on the right side of the area
| 10 | Amulet of Org-Tya |_| except kill some drunk Banori and get the
| | Omegaspike [15] |_| 4 [Tync An'Sar] located in the lower middle
| 11 | War Drink [6] |_| part of the walkway.
¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
TO CAVES Exit north once the Master Key is obtained,
_ | ____ leading to a torture area. The party can
|7| | |9 10| climb down the ladder nearby to find torture
|¯|___|¯|___|¯|¯¯ pits, but there's no items to reap. However,
| ___ ___ | if y'climb back up and head to the left side
|_| | | |_|_ of the screen where nothing appears at first,
|8| |¯| |11 | there is a touching scene involving Jirina!
¯ _|¯ ¯| ¯¯¯
|_ |
|_ _|-----------TORTURE ROOMS
| |
|¯|
|¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯|
_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |
|5| | | |
¯| | | |----SEWER TREATMENT PLANT?
_| | | |
|1| | 6 | |
|2| | | | Pub
|3| | | |_/
|4| | | |_| To continue along, inspect the north
¯| |_________________________| | locked door, watch a scene, and take
|_____________ _____________| on someone we've wanted to kill for
|_|-ENTER a while...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Mannheim | Psi | HP: 998 | EXP: 504 | $: 450 | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
His physical attacks suck, just like his Sphere of Mortis/Winged Death attack
skills, but his evasion is pretty great. His Sky's Fury Hi attacks [etc.] can
do apx. 150, so stick with Normal physical attacks when used. Make sure to
heal back in the office after finishing.
---
The next room contains five new rooms with items (may have to fight for 'em),
and the path opposite the entrance leading to the cave portion. Collect all
items: [Omega Dagger] x15, [Omega Arrow] x40, [Aether Potion], two [Aether
Wafer]s, [5500 Hexite]; 3 [Legion Armor], [Legion Gauntlets], [Legion Helm]s;
[Amulet of Org-Tya], 15 [Omegaspike]s, and 6 [War Drink]s. Whew! Now for the
caves.
_________________________________________
Boulder Turn-Off | "L" stands for laser grids which'll
\ | stop progression 'upstream' against
|¯| | the boulders that roll down all of
_____|¯|___|¯|____ | the horizontal passageways (left ->
| L | | right).
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| |___|¯|___|¯|__| | | To avoid getting hit by boulders --
| L |_ | which inflicts damage and knocks
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| _|-ENTER | the pointman all the way to the
____| |______|¯|_____| | | east wall -- hiding in alcoves is a
EXIT -|____ L | | must. Wait for it to pass by, reach
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | the west wall, and get out of the
| |_|¯|____|¯|___| | | roll trajectory.
| L | |
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | Getting through isn't that hard to
| | .-LaserOff | | | be honest. All that has to be done
| | |¯| | | | is turning off the lasers (LasrOff
| |__|¯|___|¯|___| | | Room on map) and exiting; turning
| L | | off boulders is completely optional,
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | although smart if y'want to train a
_________________________________________| bit around the area and have to go
back and forth (area = monsterless).
In the next tunnel area, head south across the wooden bridge to a treasury
with spent hexite, and [6644 Hexite], [Chaos Talon] x10, [1000 Hexite], and
a [Fanoma's Ring]! [NOTE TO SELF: Two seperate treasures these are]. The
coffin-shaped door straight across from the treasure has healing waters and
a savepoint.
Nearby, Mannheim will send 2 Hexite Golems and a WingedStalker to do his
dirty work, before realizing it's now or never.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Mannheim Head | Psi | HP: 998 | EXP: 504 | $: --- | DROPS: ---------- |
|_________________|_______|_________|___________|_________|___________________|
He's basically the same as last time except his physical attacks are crappy
for a better reason. Heal when needed and revel in his much poorer evasion!
He can use Regeneration to heal 200~ HP, but it should be rather...too late.
---
At this point, it switches back to Stinger's team. Remember to take the other
entrance into Hokum's fortress, now.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
36) TYR OG NOR II [WK36]
_______________________________________________________________________________
¯| ## | ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | |_
| 01 | Dung [10] |_| Upon starting, Stinger's team enters a sewer
| | Elixir of Oax |_| system. Get the 10 [Dung], [Elixir of Oax],
| 02 | Compost [5] |_| 5 [Compost] and [Lifeback] in here, throwing
| | Lifeback |_| the crappy items away. The next-door sewer
| 03 | Ullk Oil |_| plant contains [Ullk Oil] hidden in the SE
| 04 | Wax |_| corner of the dump. Head northward, soldiers!
| | Vines |_|
| | Pilj Syrup |_|
| | Leather Armor |_| |¯¯¯¯¯¯¯¯¯|
| | Leather Gauntlets |_| | FINISH! |
| | Leather Helm |_| |___ ___|
| 05 | 1000 Gold |_| | |
| | 2250 Hexite |_| ___|¯|___
| | Bamf Pill [2] |_| |14 15 16|
| | Fyrn Tonic [3] |_| ¯¯¯|¯|¯¯¯
| 06 | Omega Scythe |_| | |
| 07 | Emperor Key |_| __|¯|__
| 08 | 6400 Hexite |_| | |
| | Hexite Sword |_| ¯¯| |¯¯
| | Hexite Thorn [5] |_| | |
| 09 | Empress Key |_| __________|¯|__________
| 10 | Shine |_| |_ ________ _ ________ |
| | Fegglenut [2] |_| | |_ | | ____|¯|
| | Porf |_| | |_| | | | 78_| |
| | Aether Nut |_| | |_ | | ¯¯¯_| |
| | Sweet Gum |_| | |9| | | REST-|_| |
| 11 | Ale |_| | |¯ | | _| |
| | Nuts |_| | |_____ | | |_| |
| | Spinepears |_| | |10-13| | |________| |
| | Oranges |_| | ¯¯¯¯¯¯¯¯ |
| | Stank Moss |_| ¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯
| 12 | Wine [2] |_| _|¯|_
| | Apple |_| | 6 |
| | Greencod |_| ¯|¯|¯
| | Candy |_| _ | | _
| 13 | Bat Milk |_| | |__|¯|__|5|-REST
| | Banori Cheese |_| |¯ ¯|
| | Beef Cake |_| ¯¯¯¯| |¯¯¯¯
| | Onions |_| |¯| | | |¯|
| | Org Wafer |_| |¯|__| |__|¯|
| 14 | Hu'Chah [4] |_| | |
| 15 | Aether Potion [2] |_| | |¯¯|_|¯¯|_|
| 16 | Fyrn Tonic [2] |_| _________|¯| |4|
| | Lifedew [2] |_| |START 1 2|3| ¯
|____|____________________| ¯¯¯¯¯¯¯¯¯ ¯
This next place is large, but has few things of interest. The lower-middle
door cannot be entered, while the SE door contains [Wax], [Vines], [Pilj
Syrup], [Leather Armor], [Leather Gauntlets], and [Leather Helm]...all of
which is mostly garbage-bound, hopefully. North of there is a scene with a
Toparri and scientist, which ends in tragedy. Tch!
Take the middle door north, where the NE door has a savepoint containing
[1000 Gold], [2250 Hexite], Bamf Pill [2], and 3 [Fyrn Tonic]s. Rest up and
continue onwards. It's only a little further until a fight with the stinkiest
baddie in the west.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Grimsmeer | Fire | HP: 918 | EXP: 494 | $: --- | DROPS: ---------- |
|_________________|_______|_________|___________|_________|___________________|
The most annoying thing about this fight is Sleepgas, but other than that, it
is business as usual. If Harv-5 still has a Khytinni Scythe equipped, he can
really bring the house down.
---
...speaking of which, an [Omega Scythe] is laying about, ready to be picked
up! Continue into the next room to see multiple little houses, three on each
side. Start on the right side and enter the middle to heal/save; the one past
it (up) contains a battle with [Emperor Key] and [6400 Hexite], [Hexite Sword]
and 5 [Hexite Thorn]s as the reward.
On the right side, the middle room contains an [Empress Key]; the one nearest
the entrance has a crapload of foodstuffs, Treasures #10-13. I'd write 'em all
here but don't really see the point. >___> Once the Emperor/Empress Keys've
been collected, the northern door can be entered.
In the next room, three new passages open up; the ones flanking lead to no
especially awesome places, so just go straight...into a Deathbot ambush. In
the bloody room past there, 4 [Hu'Chah]s, 2 [Aether Potion]s, 2 [Fyrn Tonic]s,
and 2 [Lifedew]s can be found. Just beyond is the master of the castle's room,
so let's go out on a completely climactic note!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Damon Hokum | Spirt | HP: 999 | EXP: 404 | $: --- | DROPS: ---------- |
|_________________|_______|_________|___________|_________|___________________|
Although he's not especially hard, he's definitely better than the rubbish we
have seen all throughout the game. He has powerful spells (~150dmg) that can
be cast, and has a Regeneration spell, but is only a step up from Mannheim.
Make sure to have Windleaf use a heal-all spell if y'need! Dargmight can do
177+, so heal-all is very helpful. =)
---
Afterwards, the scene switches over to Xero's team; or, if you've already
completed it as this guide did, they rejoin here. The option to cast the
Spell of Banishment immediately comes up, although it's not necessary if the
player wants to sort inventories and stuff. Eventually it has to be done,
and that's when the FINAL boss comes out to play.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Physical Darg | ----- | HP: 999 | EXP: --- | $: --- | DROPS: ------- |
| Spiritual Darg [3] | Spirt | HP: 999 | EXP: --- | $: --- | DROPS: ------- |
|____________________|_______|_________|___________|_________|________________|
Stinger/Clemett/Harv-5's team will have to fight the Physical Darg, while the
magic-users fight the Spiritual Darg. Stinger's team has it much easier, as
they can simply use physical attacks and items to heal -- Darg's not much of
a titan here, oddly enough.
Xero/Jirina/Windleaf's team has it a little more rough. The three Spiritual
Dargs have loads of spells -- none of which are particularly devastating --
but it's easy to get worn down. Now is the time to use the Omega arrows,
spikes, etc., and the best spells! Make sure there is some Blood Fruit or
other Mana-refilling items around for good measure, too. Spells aren't as
effective as on other monsters, so either spam them like usual or save Mana
for healing.
Lastly, Stinger's team has to fight the Physical Darg 3 times, while the
others fight Spiritual Darg twice. These battles are the exact same as normal
but it's supposed to give an "epic" feel, I guess. Either way, not quite as
hard a final boss as one would imagine, but better than nothing!
---
After the credits, make sure to watch the funny blooper reel! It'll appear if
you have a li'l patience. Haha...so great. :p
_________ _______ _______ _ ______ _
\__ __/|\ /|( ____ \ ( ____ \( ( /|( __ \ ( )
) ( | ) ( || ( \/ | ( \/| \ ( || ( \ )| |</pre><pre id="faqspan-5">
| | | (___) || (__ | (__ | \ | || | ) || |
| | | ___ || __) | __) | (\ \) || | | || |
| | | ( ) || ( | ( | | \ || | ) |(_)
| | | ) ( || (____/\ | (____/\| ) \ || (__/ ) _
_____________)_(___|/_____\|(_______/__(_______/|/____)_)(______/_(_)__________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
IV. EQUIPMENT LIST [EQPT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
WEAPON NAME | ATT DEF AG PR SP STR FOR HP MP | FIR ICE ERT SPR CHA PSI
___________________|________________________________|__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |
Duellist Sword | 05 |
Guardblade | 10 |
Knightsword | 15 |
Crescent Sword | 20 |
Ranger Sword | 25 05 | FIR
Gubrathan Sword | 35 |
Warblade | 40 |
Hideripper | 50 |
Stoutsoul Blade | 55 | PSI
Banesword | 60 | SPR
Lucky Striker | 65 |
Earthbane Sword | 70 | ERT
Avenger | 80 |
Royal Soldier | 85 |
Bloodthirst Sword | 95 | PSI
Enigma Blade | 105 | SPR
Hexite Sword | 110 |
Mageblade | 115 | CHA
-------------------+--------------------------------+--------------------------
Worker Scythe | 05 |
Guardscythe | 10 |
Trooper Scythe | 15 |
Crescent Scythe | 20 |
Reaver Scythe | 25 | FIR
Undrashi Scythe | 35 |
Warscythe | 40 |
Gubranthan Scythe | 45 |
Khytinni Scythe | 55 | ICE
Bigstick | 65 |
Hexite Scythe | 70 |
Omega Scythe | 75 50 40 35 45 |
-------------------+--------------------------------+--------------------------
Hunter's Bow | 05 |
Defender Bow | 25 10 10 |
Flynn's Bow | 30 | FIR
Valleyman Bow | 40 |
Gubranthan Bow | 45 |
Warbow | 55 |
Lifegiver Bow | 70 | ERT
Imperial Bow | 70 |
Warbird Bow | 75 65 |
Forest Bow | 85 |
Island Bow | 90 |
Raven Bow | 95 15 20 15 |
Farstriker Bow | 100 |
Metaboline Bow | 125 |
Queen Bow | 130 | ERT
Omega Bow | 150 | SPR CHA
-------------------+--------------------------------+--------------------------
Field Arrow | 05 |
Trooper Arrow | 10 |
Crescent Arrow | 20 |
Steel Arrow | 25 |
Flame Arrow | 30 | FIR
Imperial Arrow | 35 |
Order Arrow | 40 |
Piercer Arrow | 40 |
Striker Arrow | 45 |
Wood Arrow | 45 |
Fear Arrow | 50 |
Ares Arrow | 55 |
Stout Arrow | 65 |
War Arrow | 75 |
Queen Arrow | 85 |
Mortis Arrow | 95 |
Omega Arrow | 100 |
-------------------+--------------------------------+--------------------------
Venom Dagger | 10 |
Dirk | 20 |
Owl Talon | 30 |
Hawk Talon | 35 |
Great Dirk | 40 |
Order Dagger | 50 |
Airthorn | 55 |
Drake Talon | 65 |
Rogue's Dagger | 75 |
Ares Dagger | 75 |
Hexite Thorn | 75 |
Chaos Talon | 95 |
Omega Dagger | 100 |
-------------------+--------------------------------+--------------------------
Barleyshot | 25 |
Glasshards | 35 |
Quillshot | 45 |
Bloodthorn | 55 |
Razordart | 65 |
Burnsap | 75 |
Shattercone | 85 |
-------------------+--------------------------------+--------------------------
Warspike | 35 |
Firespike | 45 |
Boltspike | 55 |
Sleepspike | 55 |
Numbspike | 65 |
Psispike | 85 |
Spiritspike | 95 |
Omegaspike | 100 |
-------------------'--------------------------------'--------------------------
___________________ ________________________________ __________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ARMOR NAME | ATT DEF AG PR SP STR FOR HP MP | FIR ICE ERT SPR CHA PSI
___________________|________________________________|__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |
Leather Armor | 10 |
Studded Armor | 15 |
Wood Armor | 20 |
Mail Armor | 25 |
Gogarin's Armor | 30 05 |
Ranger Armor | 40 05 05 | 40%
Platemail Armor | 45 |
Desert Armor | 50 |
Partisan Armor | 50 |
Assassin Armor | 55 |
Undrashi Armor | 55 |
Sentry Mail | 60 |
Forest Armor | 60 |
Trooper Plate | 65 |
Patrol Armor | 65 |
Infantry Armor | 70 |
Bulrazor Armor | 70 |
Matador Armor | 75 |
Skirmish Armor | 80 |
Command Armor | 80 |
Noble Armor | 85 |
Battle Armor | 85 |
Defender Armor | 95 10 |
Imperial Armor | 05 95 |
Michi Armor | 100 |
Magic Battle Armor| 100 | 50% 50%
Deathguard Armor | 105 |
Explorer Armor | 105 | 40% 40% 40%
NuMail Armor | 110 |
Island Armor | 110 |
NuPlate Armor | 115 |
Pirate Armor | 115 |
Banori Warsuit | 120 |
Marine Armor | 120 |
Legion Armor | 125 |
Royal Armor | 125 |
NuBattle Armor | 130 10 15 | 50% 50%
Dendrokin Armor | 10 130 |
Paladin Armor | 135 | 05% 05%
Toparri Armor | 140 | 40%
Vanguard Armor | 15 145 15 20 | 45%
-------------------+--------------------------------+--------------------------
Spellblind Helm | 05 |
Studded Helm | 10 |
Mail Helm | 15 |
Platemail Helm | 20 |
Steel Helm | 25 |
Knight Helm | 30 05 |
Ranger Helm | 35 | 15%
Mage Helm | 40 |
War Turban | 45 |
Partisan Helm | 45 |
Undrashi Helm | 50 |
Sentry Helm | 55 |
Forest Helm | 55 |
Trooper Helm | 60 |
Patrol Helm | 60 |
Infantry Helm | 65 |
Bulrazor Helm | 65 |
Matador Helm | 70 |
Skirmish Helm | 75 |
Command Helm | 75 |
Battle Helm | 80 |
Noble Helm | 80 |
Defender Helm | 90 |
Imperial Helm | 90 10 | 15% 15%
Michi Helm | 95 | 15%
Magic Battle Helm | 95 10 | 15% 15%
Explorer Helm | 100 | 15%
Deathguard Helm | 100 05 15 |
NuMail Helm | 105 |
Island Helm | 105 |
NuPlate Helm | 110 |
Pirate Helm | 110 |
Banori Warhelm | 115 |
Marine Helm | 115 |
Legion Helm | 120 |
Royal Helm | 120 |
NuBattle Helm | 125 20 | 20% 20%
Warlord Helm | 130 25 | 15%
Paladin Helm | 130 | 05% 05%
Toparri Helm | 135 10 | 10%
-------------------+--------------------------------+--------------------------
Leather Gauntlets | 05 |
Studded Gauntlets | 10 |
Mail Gauntlets | 15 |
Platemail Gauntlets 20 |
Steel Gauntlets | 25 |
Knight Gauntlets | 05 30 |
Ranger Gauntlets | 35 | 20%
Mage Gauntlets | 40 10 |
Desert Gauntlets | 45 |
Partisan Gauntlets| 45 |
Assassin Gauntlets| 50 |
Uhndrashi Gauntlets 50 |
Sentry Gauntlets | 55 |
Forest Gauntlets | 55 |
Trooper Gauntlets | 60 |
Patrol Gauntlets | 60 |
Infantry Gauntlets| 65 |
Bulrazor Gauntlets| 65 |
Matador Gauntlets | 70 |
Siege Gauntlets | 70 |
Skirmish Gauntlets| 75 |
Command Gauntlets | 75 |
Battle Gauntlets | 80 |
Noble Gauntlets | 80 |
Defender Gauntlets| 85 |
Imperial Gauntlets| 90 | 20% 20%
Magic Battle Gloves 90 |
Venom Gauntlets | 15 95 |
Deathguard Gauntlets 20 100 |
NuMail Gauntlets | 105 |
Island Gauntlets | 105 |
NuPlate Gauntlets | 110 |
Pirate Gauntlets | 110 |
Banori Gauntlets | 115 |
Marine Gauntlets | 115 |
Legion Gauntlets | 120 |
Royal Gauntlets | 120 |
Treecat Gauntlets | 125 |
NuBattle Gauntlets| 125 | 25% 25%
Paladin Gauntlets | 130 | 05% 05%
Toparri Gauntlets | 135 | 15%
-------------------'--------------------------------'--------------------------
___________________ ________________________________ __________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ACCESSORY NAME | ATT DEF AG PR SP STR FOR HP MP | FIR ICE ERT SPR CHA PSI
___________________|________________________________|__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |
Accuracy Amulet | 25 |
Amulet of Glory | 50 |
Amulet of Org-Tya | |
Arn's Crown | 55 -25 |
Battle Upgrade | 40 35 |
Bloodcharm | 50 |
Fanoma's Ring | 40 50 |
Gogarin Amulet | 10 05 15 |
Psion Earring | 25 30 |
Ring of Helios | |
Rhan's Codpiece | 15 |
Spectre Ring | |
Stealth Boots | 20 20 |
Still Life | -50 57 |
War Overcharger | |
-------------------'--------------------------------'--------------------------
* - Accuracy Amulet maxes out the "Magic" stat for Xero!
* - Amulet of Org-Tya seems to have no noticeable effect!
* - Arn's Crown also has -30 Magic
* - Ring of Helios gives +20 Spellcasting
* - Spectre Ring prevents paralysis
* - War Overcharger gives +20 Gadgeteering (Clemett Only)
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V. SHOP LIST [SHPL]
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Karillon.................. [SH01]
Anglerville............... [SH02]
Jynx...................... [SH03]
Old Gubrath............... [SH04]
Eyre...................... [SH05]
Pays'Hom.................. [SH06]
Michi Village............. [SH07]
Bene Brokul............... [SH08]
Nomadic Village........... [SH09]
Dobietown................. [SH10]
New Gubrath............... [SH11]
Garrison.................. [SH12]
Banori Caverns............ [SH13]
Banori Trading Post....... [SH14]
Chiore.................... [SH15]
Petit Island.............. [SH16]
Metaboline................ [SH17]
Treeside.................. [SH18]
Cyl Og Sul................ [SH19]
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01) KARILLON [SH01]
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DANL'S CURIOSITIES
Pilj Syrup 500 Restores 200 HP
Deathcheat 2000 Restores to life
Aether Wafer 4500 Restores 100 Mana
Elixir of Oak 700 Tastes great but does nothing
Fegglenut 400 Increases Fortitude by 20 for 1 battle
Nimble Mint 400 Increases Agility by 25 for 1 battle
Prodigy Gum 400 Increases Prowess by 20 for 1 battle
Skeleton Key L1 7500 Opens level 1 locks
ABRAN'S SMITHY
Knightsword 750 Attack +15
Owl Talon 30 Attack +30 (Stinger Projectile)
Trooper Scythe 325 Attack +15
Glasshards 50 Attack +35 (Harv-5 Projectile)
Mail Armor 725 Defense +25
Mail Gauntlets 450 Defense +15
Mail Helm 225 Defense +15
TRAYLOR'S SPEEDY MART
Barleyfiz 50 Restores 50 HP
Greencod 75 Restores 75 HP
Daro Root 100 Cures poison
Stank Moss 100 Cures sleep
Beef Cake 250 Increases Strength by 20 for 1 battle
Berk Jerky 5 Restores 02 HP
Kii Nuts 10 Restores 01 HP
THE WARRIOR'S TAILOR
Mail Armor 725 Defense +25
Mail Gauntlets 450 Defense +15
Mail Helm 225 Defense +15
Platemail Armor 1250 Defense +45
Platemail Gauntlets 800 Defense +20
Platemail Helm 400 Defense +20
MARTINE'S WEAPONS
Dirk 10 Attack +20 (Stinger Projectile)
Guardscythe 175 Attack +10
Barleyshot 20 Attack +25 (Harv-5 Projectile)
Sentry Bow 250 Attack +15
Field Arrow 5 Attack +05 (Windleaf Projectile)
Trooper Arrow 20 Attack +10 (Windleaf Projectile)
ELYSIUM GOODS
Fyrn Salve 65 Restores 50 HP
Fyrn Tonic 150 Restores 100 HP
Aether Drop 750 Restores 25 Mana
Qyg's Snuff 125 Cures paralysis
Mila Juice 125 Cures slow
Cerebral Jolt 125 Cures pathetic
Vigor Pill 125 Cures weakness
Eye Mist 125 Cures blindness
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02) ANGLERVILLE [SH02]
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BARDNEY'S SHOP
Fyrn Salve 65 Restores 50 HP
Fyrn Tonic 125 Restores 100 HP
Aether Drop 750 Restores 25 Mana
Stank Moss 100 Cures sleep
Qyg's Snuff 100 Cures paralysis
Mila Juice 100 Cures slow
Cerebral Jolt 100 Cures pathetic
Vigor Pill 100 Cures weakness
Eye Mist 100 Cures blindness
MCLARRE'S SHOP
Platemail Armor 1000 Defense +45
Platemail Gauntlets 650 Defense +20
Platemail Helm 300 Defense +20
Steel Gauntlets 875 Defense +25
Steel Helm 450 Defense +25
MCLORRE'S SHOP
Crescent Sword 1251 Attack +20
Crescent Scythe 250 Attack +20
Great Dirk 120 Attack +40 (Stinger Projectile)
Valleyman Bow 1000 Attack +40
Crescent Arrow 50 Attack +20 (Windleaf Projectile)
Quillshot 120 Attack +45 (Harv-5 Projectile)
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03) JYNX [SH03]
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JYNX GENERAL STORE
Armortrout 130 Restores 150 HP
Greencod 60 Restores 75 HP
Deathcheat 1000 Restores to life
Daro Root 100 Cures poison
Stank Moss 100 Cures sleep
Aether Drop 750 Restores 25 Mana
Aether Wafer 2250 Restores 100 Mana
Fegglenut 250 Increases Fortitude by 20 for 1 battle
Nimble Mint 250 Increases Agility by 25 for 1 battle
Prodigy Gum 250 Increases Prowess by 20 for 1 battle
Skeleton Key L1 5100 Opens level 1 locks
WEAPONS BY WAROOI
Knightsword 500 Attack +15
Great Dirk 80 Attack +40 (Stinger Projectile)
Quillshot 120 Attack +45 (Harv-5 Projectile)
Knightbow 500 Attack +30
Trooper Arrow 15 Attack +10 (Windleaf Projectile)
Knight Arrow 30 Attack +15 (Windleaf Projectile)
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04) OLD GUBRATH [SH04]
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CHAUNCEY'S SHOP
Armortrout 130 Restores 150 HP
Greencod 50 Restores 75 HP
Aether Drop 750 Restores 25 Mana
Elixir of Oax 350 Tastes great but does nothing
Ullk Oil 1500 Completely restores HP
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05) EYRE [SH05]
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GADGETERIA
Skeleton Key L3 15000 Opens locks up to level 3
Ring of Helios 12000 +20 Spellcasting
Bloodcharm 12000 +50 HP
Spectre Ring 8750 Prevents paralysis
2nd Chance 2000 Restores to life
Aether Wafer 4500 Restores 100 Mana
STU'S WEAPONS EMPORIUM
Warblade 2200 Attack +40
Hawk Talon 225 Attack +35 (Stinger Projectile)
Bloodthorn 200 Attack +55 (Harv-5 Projectile)
Steel Arrow 75 Attack +25 (Windleaf Projectile)
WILHELM'S ARMORSHOP
Platemail Armor 700 Defense +45
Steel Gauntlets 350 Defense +25
Steel Helm 200 Defense +25
Royal Armor 63000 Defense +125
Royal Gauntlets 24000 Defense +120
Royal Helm 15000 Defense +120
CURIOS-R-US
Fyrn Tonic 125 Restores 100 HP
Pilj Syrup 400 Restores 200 HP
Lifeback 2750 Restores to life
Elixir of Oax 350 Tastes great but does nothing.
Aether Drop 750 Restores 25 Mana
Aether Wafer 2250 Restores 100 Mana
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06) PAYS'HOM [SH06]
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RAG-SMI'S SHOP
Partisan Armor 2000 Defense +50
Partisan Gauntlets 955 Defense +45
Partisan Helm 500 Defense +45
Assassin Armor 3125 Defense +55
Assassin Gauntlets 1200 Defense +50
Assassin Helm 600 Defense +50
Warspike 50 Attack +35 (Jirina Projectile)
Firespike 100 Attack +45 (Jirina Projectile)
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07) MICHI VILLAGE [SH07]
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MARQU'S MADNESS
Tuji Fruit 75 Restores 75 HP
Kimiss 150 Restores 100 HP
Nor Moss 1500 Completely restores HP
Lifedew 3025 Restores to life
Waken Powder 125 Cures sleep
Pulspore 125 Cures slow
Sight Berry 125 Cures blindness
Toparri Salve 350 Cures blindness
Aether Drop 750 Restores 25 Mana
Nimble Mint 350 Increases agility by 25 for 1 battle
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08) BENE BROKUL [SH08]
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CLANCY'S SHOP
Barleyfiz 70 Restores 50 HP
Fyrn Tonic 150 Restores 100 HP
Qyg's Snuff 105 Cures paralysis
Mila Juice 105 Cures slow
Cerebral Jolt 105 Cures pathetic
Vigor Pill 105 Cures weakness
Eye Mist 105 Cures blindness
Aether Drop 750 Restores 25 Mana
Beef Cake 400 Increases Strength by 20 for 1 battle
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09) NOMADIC VILLAGE [SH09]
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HURAN'S SHOP
Fyrn Salve 50 Restores 50 HP
Desert Pear 250 Restores 150 HP
Ullk Oil 3000 Completely restores HP
Deathcheat 2000 Restores to life
Daro Root 110 Cures poison
Stank Moss 110 Cures sleep
Elixir of Oax 350 Tastes great but does nothing
Aether Potion 5000 Completely restores Mana
Beef Cake 400 Increases Strength by 20 for 1 battle
Hag's Tooth 13500 Increases Prowess
HASSAN'S SHOP
Uhndrashi Scythe 1500 Attack +35
Razordart 510 Attack +65 (Harv-5 Projectile)
Desert Armor 1995 Defense +50
Desert Gauntlets 950 Defense +45
War Turban 600 Defense +45
Undrashi Armor 3750 Defense +55
Undrashi Gauntlets 1125 Defense +50
Undrashi Helm 675 Defense +50
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10) DOBIETOWN [SH10]
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HOGGAN'S TRADING POST
Barleyfiz 80 Restores 50 HP
Armortrout 250 Restores 150 HP
Hu'Chah 500 Restores 250 HP
Lifeback 2750 Restores to life
Daro Root 175 Cures poison
Elixir of Oax 455 Tastes great but does nothing
Aether Drop 750 Restores 25 Mana
BURKE'S BIG BAD WEAPONS
Quillshot 300 Attack +45 (Harv-5 Projectile)
Shattercone 6250 Attack +85 (Harv-5 Projectile)
Burnsap 2500 Attack +75 (Harv-5 Projectile)
ANTONIA'S WORLD OF FASHIONS
Matador Armor 5000 Defense +75
Matador Gauntlets 1750 Defense +70
Matador Helm 3750 Defense +70
Skirmish Armor 15000 Defense +80
Skirmish Gauntlets 6300 Defense +75
Skirmish Helm 2700 Defense +75
Battle Armor 20000 Defense +85
Battle Gauntlets 8000 Defense +80
Battle Helm 3600 Defense +80
[Antonia's shop only opens after completing "Clear the Bandits" sidequest!]
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11) NEW GUBRATH [SH11]
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GUBRATH MERCANTILE
Greencod 50 Restores 75 HP
Armortrout 150 Restores 150 HP
Pilj Syrup 250 Restores 200 HP
Deathcheat 1250 Restores to life
Daro Root 70 Cures poison
Stank Moss 70 Cures sleep
Qyg's Snuff 70 Cures paralysis
Mila Juice 70 Cures slow
Cerebral Jolt 70 Cures pathetic
Vigor Pill 70 Cures weakness
Eye Mist 70 Cures darkness
Aether Wafer 2250 Restores 100 Mana
GUBRATH SMITHY
Gubrathan Scythe 5000 Attack +45
Gubrathan Sword 1800 Attack +35
Steel Arrow 75 Attack +25 (Windleaf Projectile)
Bulrazor Armor 9275 Defense +70
Bulrazor Gauntlets 3499 Defense +65
Bulrazor Helm 2000 Defense +65
Sentry Mail 4675 Defense +60
Sentry Gauntlets 1800 Defense +55
Sentry Helm 950 Defense +55
Trooper Plate 6525 Defense +65
Trooper Gauntlets 2880 Defense +60
Trooper Helm 1250 Defense +60
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12) GARRISON [SH12]
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THE WEAPON EXCHANGE
Steel Arrow 75 Attack +25 (Windleaf Projectile)
Warbow 4000 Attack +55
Hideripper 3750 Attack +50
Airthorn 500 Attack +55 (Stinger Projectile)
Warscythe 3750 Attack +40
Boltspike 150 Attack +55 (Jirina Projectile)
WEAPON SMITH
Forest Armor 4950 Defense +60
Forest Gauntlets 1800 Defense +55
Forest Helm 875 Defense +55
Patrol Armor 6875 Defense +65
Patrol Gauntlets 2800 Defense +60
Patrol Helm 1500 Defense +60
Infantry Armor 9100 Defense +70
Infantry Gauntlets 3600 Defense +65
Infantry Helm 1750 Defense +65
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13) BANORI CAVERNS [SH13]
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MEKON & SONS ARMOR
NuMail Armor 23400 Defense +110
NuMail Gauntlets 8250 Defense +105
NuMail Helm 4800 Defense +105
NuPlate Armor 36750 Defense +115
NuPlate Gauntlets 11500 Defense +110
NuPlate Helm 4500 Defense +110
Banori Warsuit 50000 Defense +120
Banori Gauntlets 14000 Defense +115
Banori Warhelm 6125 Defense +115
Legion Armor 74750 Defense +125
Legion Gauntlets 15000 Defense +120
Legion Helm 7500 Defense +120
GELLAN'S HOUSE OF WARES
Wyld Root 80 Restores 50 HP
Kimiss 200 Restores 100 HP
Nor Moss 1875 Completely restores HP
2nd Chance 2000 Restores to life
Org Courage 140 Cures pathetic
Toparri Salve 350 Cures blindness
Aether Drop 750 Cures 25 Mana
DISCOUNT DEZZ
Blood Fruit 1000 Restores 200 HP
Gylberry 500 Restores 200 HP
Lifedew 2750 Restores to life
Kur Sap 105 Cures poison
Waken Powder 105 Cures sleep
Rush Barb 105 Cures paralysis
Pulspore 105 Cures slow
Org Wafer 105 Cures weakness
Sight Berry 105 Cures blindness
KIMIL'S HOUSE OF GOODS
Imperial Bow 5500 Attack +70
Forest Bow 7000 Attack +85
Steel Arrow 50 Attack +25 (Windleaf Projectile)
War Arrow 75 Attack +30 (Windleaf Projectile)
Imperial Arrow 100 Attack +35 (Windleaf Projectile)
Piercer Arrow 143 Attack +40 (Windleaf Projectile)
Psispike 200 Attack +85 (Jirina Projectile)
Spiritspike 500 Attack +95 (Jirina Projectile)
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14) BANORI TRADING POST [SH14]
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GUNTHER'S GOODS
Burvine Leaf 45 Restores 50 HP
Kimiss 150 Restores 100 HP
Gylberry 375 Restores 200 HP
Nor Moss 1500 Completely restores HP
Lifedew 2750 Restores to life
Toparri Salve 350 Cures blindness
Aether Drop 750 Restores 25 Mana
Aether Wafer 2250 Restores 100 Mana
Nimble Mint 300 Increases Agility by 25 for 1 battle
Prodigy Gum 300 Increases Prowess by 20 for 1 battle
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15) CHIORE [SH15]
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MERRIER'S ARMOUR
Skirmish Armor 15000 Defense +80
Skirmish Gauntlets 6300 Defense +75
Skirmish Helm 2700 Defense +75
Battle Armor 20000 Defense +85
Battle Gauntlets 8000 Defense +80
Battle Helm 3600 Defense +80
PAPPY KIPP'S NUT EMPORIUM
Fegglenut 200 Increases Fortitude by 20 for 1 battle
Kii Nuts 10 Restores 1 HP
Desert Pear 125 Restores 150 HP
Daro Root 105 Cures poison
Stank Moss 105 Cures sleep
Mila Juice 105 Cures slow
Aether Wafer 2250 Restores 100 Mana
THE CAT'S CLAW
Warbow 4000 Attack +55
War Arrow 93 Attack +30 (Windleaf Projectile)
Avenger 5250 Attack +80
Drake Talon 750 Attack +65 (Stinger Projectile)
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16) PETIT ISLAND [SH16]
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BETH'S BARGAINS
Barleyfiz 50 Restores 50 HP
Fyrn Tonic 100 Restores 100 HP
Pilj Syrup 2500 Restores 200 HP
Deathcheat 2000 Restores to life
Elixir of Oax 455 Tastes great but does nothing
Aether Drop 750 Restores 25 Mana
Nimble Mint 250 Increases Agility by 25 for 1 battle
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17) METABOLINE [SH17]
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CLAYTON'S GOODIES
Ullk Oil 2250 Completely restores HP
Deathcheat 900 Restores to life
Aether Drop 675 Restores 25 Mana
Aether Wafer 2025 Restores 100 Mana
Elixir of Oax 350 Tastes great but does nothing
Rhan's Codpiece 15000 Defense +15
KELLY'S KIOSK
Barleyfiz 55 Restores 50 HP
Fyrn Tonic 100 Restores 100 HP
Pilj Syrup 375 Restores 200 HP
Aether Potion 4500 Completely restores Mana
Nimble Mint 200 Increases Agility by 25 for 1 battle
PIP'S WEAPONS
Metaboline Bow 15000 Attack +125
Royal Arrow 700 Attack +55 (Windleaf Projectile)
Royal Knight 10625 Attack +90
Hexite Sword 26250 Attack +110
Hexite Thorn 1500 Attack +75 (Stinger Projectile)
Hexite Scythe 22500 Attack +70
METABOLINE'S SMITHY
Siege Armor 12000 Defense +75
Siege Gauntlets 4500 Defense +70
Siege Helm 5000 Defense +70
Command Armor 15000 Defense +80
Command Gauntlets 1400 Defense +75
Command Helm 1500 Defense +75
Noble Armor 19750 Defense +85
Noble Gauntlets 7500 Defense +80
Noble Helm 2400 Defense +80
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18) TREESIDE [SH18]
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BRIANNA'S SHOP
Barleyfiz 55 Restores 50 HP
Fyrn Tonic 150 Restores 100 HP
Pilj Syrup 375 Restores 200 HP
Lifeback 2750 Restores to life
Daro Root 95 Cures poison
Stank Moss 95 Cures sleep
Qyg's Snuff 95 Cures paralysis
Mila Juice 95 Cures slow
Cerebral Jolt 95 Cures pathetic
Vigor Pill 95 Cures weakness
Eye Mist 95 Cures blindness
Aether Potion 5000 Completely restores Mana
Prodigy Gum 250 Increases Prowess by 20 for 1 battle
TUGGER'S SHOP
Island Bow 8500 Attack +90
Farstriker Bow 10000 Attack +100
Wood Arrow 250 Attack +45 (Windleaf Projectile)
Fear Arrow 315 Attack +50 (Windleaf Projectile)
Royal Soldier 7500 Attack +85
Bigstick 8050 Attack +65
KIRBY'S SHOP
Island Armor 22500 Defense +110
Island Gauntlets 9000 Defense +105
Island Helm 4000 Defense +105
Pirate Armor 37000 Defense +115
Pirate Gauntlets 11000 Defense +110
Pirate Helm 4500 Defense +110
Marine Armor 55000 Defense +120
Marine Gauntlets 12500 Defense +115
Marine Helm 5250 Defense +115
Royal Armor 77000 Defense +125
Royal Gauntlets 15000 Defense +120
Royal Helm 7500 Defense +120
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19) CYL OG SUL [SH19]
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Spuds 06 Restores 4 HP
Corn 04 Restores 3 HP
Onions 04 Restores 2 HP
Cornmeal 02 Nothing special
Porf 10 Restores 5 HP
Oranges 04 Restores 4 HP
Banori Cheese 04 Restores 3 HP
Porf Jerky 04 Restores 2 HP
Cooking Oil 02 Nothing special
Bat Milk 06 Restores 2 HP
Reptile Eggs 10 Restores 4 HP
Pet Food 02 Restores 1 HP
Nectar 06 Cures blindness
Mead 10 Inflicts drunkenness
Shine 20 Inflicts drunkenness
Pick 02 Nothing special
Grease 02 Nothing special
Brush 02 Nothing special
Urn 02 Nothing special
Basket 02 Nothing special
Torch 02 Nothing special
Hides 10 Nothing special
Tinderbox 02 Nothing special
Chalk 02 Nothing special
Paint 02 Nothing special
Wax 02 Nothing special
Compost 10 Nothing special
Twine 02 Nothing special
Fiber 02 Nothing special
Vines 02 Nothing special
Mallet 02 Nothing special
Spanner 02 Nothing special
Driver 02 Nothing special
Splitter 02 Nothing special
Slicer 02 Nothing special
Spikes 02 Nothing special
Wire 02 Nothing special
Glue 02 Nothing special
Spinepears 40 Restores 2 HP
Sweet Gum 20 Nothing special
Cave Silk 150 Nothing special
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VI. UPDATES & CONTRIBUTIONS [UPDT]
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02-18-08 -----------------+ Initially submitted to GameFAQs
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MUCH OBLIGED TO THE FOLLOWING:
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• Sailor/Ceej - hostin' all my crap these years
• Craveyard, for one of the funnier scripts I've seen. <3
• Threetimes: give her a hand, folks! Shadow Madness is practically her labor
of love, and she's worked out one of the most in-depth guides on it, not to
mention being somewhat of a guru. She's contributed information, as well as
me double-checking stuff against her awesome guide, so round of applause!
PS: Thx for proofreading.
• Saikyo Mog, for Ziggurat map correction
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VII. FREQUENTLY ASKED QUESTIONS [FAQZ]
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[Q] - In the Hexite Mines, I can't pick up some shining items!?
[A] - I've seen this glitch, too. Apparently it rectifies itself when entering
the room again, but has to be done for each item. Dunno why this occurs,
but it only seems to take place in one location (Silver 1).
[Q] - I can't unequip my _______!
[A] - Your inventory is full. Throw something away first and it's possible.
Equipped items do not count toward the item limit which is why this can
happen.
[Q] - I can't enter Ragark's house in Bene Brokul?
[A] - Another small glitch, also solved by re-entering the screen.
[Q] - How do I get the item by Bene Brokul's Well of Sorrows?
[Q] - How do I get the item on Voltaire Island after the slaver fight?
[Q] - How do I get the item in Tyr Og Nor after defeating D.H.?
[A] - You can't, apparently. The first problem seems to be an overlap issue,
while the others're pretty obvious: the creators made no way to approach
them without some annoying prevention.
[Q] - I'm stuck in Ziggurat. How do I fix those floor panels?!?!
[A] - Clemmett MUST be the pointman! Only he has the technology.
[Q] - Help! I can't turn the Bogway's crankvalves!
[A] - Clemett ___MUST___ be the pointman! ARGHHHGHGHGHGHGHGH
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VIII. LEGALITY [LGLT]
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