Sangokushi Eiketsuden Walkthrough FAQ
This FAQ is copyright 2005 by Paul Sche. No part of this document may
be altered. Distribution of this document is free of charge and may
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requires the consent from the author, whom can be contacted by email at
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Version 1.00
August 31, 2005- This is the first version, which all sections are
completed. However, feel free to email me if there is a mistake
somewhere, or if you have some information to contribute (see the end
of the FAQ.) Credit will be acknowledged to where it's due.
Sangokushi Eiketsuden is the first title of the Simulation RPG series,
the other two being Sangokushi Koumeiden and Sangokushi Sousouden.
This title was originally released on the Super Famicom and later on
the Sega Saturn before the recently released port on the Game Boy
Advance.
Contents
I. Background
II. Control System
III. Battle System
IV. Classes, Terrain, and Strategem
V. Equipment
VI. Basics of Battle
VII. Free Mode (GBA exclusive)
VIII. Walkthrough
IX. Equipment List
X. Officer List (GBA exclusive)
XI. Codes and Secrets
XII. Frequently Asked Questions
XIII. Odds and Ends
XIV. Acknowledgements
I. Background
The main character of the game is Liu Bei, who was born from an
impoverished noble family distantly related to the imperial family of
the Late Han Dynasty. Together with his blood brothers Guan Yu and
Zhang Fei, they swore the Peach Garden Oath to revive the fallen Han
Dynasty from ruin. From there they raise an army and travel across the
lands.
There are a total of 64 battles in the game divided into the prologue
and four chapters. Due to the branching nature of the story, there are
often choices between series of battles to be fought. At the start of
each battle, the victory condition of the battle and the turn limit is
displayed. To complete the battle, one of the victory conditions must
be achieved within the turn limit.
II. Control System
1. Title Screen
From the title screen, press the start button to enter the main menu.
If you do not press anything, the background story demo will run in a
few seconds.
2. Main Menu
The SFC version and the GBA version have different main menu. In the
SFC version, the only options are Continue and Start Over. The GBA
version includes many added features.
The main menu displays a list of options:
Suspend: Continue from a suspended battle. This actually is an in-
battle save, which can be continued from as many times as you need. It
is erased only after another battle save is performed. (GBA exclusive)
Continue: Continue from a saved game. There are three save slots in
the SFC version and 5 in the GBA version.
Start Over: Start a new game from the beginning of the story.
Erase Data: Erase saved data. Erased data cannot be recovered.
Officer List: A record of officers appeared in the game (GBA
exclusive).
Free Mode: Challenges with prizes given for winning battles within a
given turn limit (GBA exclusive).
3. Facilities
In between battles, Liu Bei can visit locales in a city and talk to the
inhabitants or officers in a camp. Equipment and items can also be
purchased with Gold from a Weapon Shop or an Item shop.
In the SFC version, maneuver Liu Bei to press against a character and
press the confirm button to initiate conversation or access shop menu.
In the GBA version, simply highlight the character and press the
confirm button to do the same.
Facility Menu
This only applies to cities where different facilities are present.
Meeting Place is generally where your officers gather for discussions.
The inhabitants of cities are usually found in Gathering Place and Pub.
The Weapon and Item shops provide goods for purchase.
Shop Menu
Talk to the clerk in a shop and choose to purchase (first choice) or to
sell (second choice). Each unit can hold a combined maximum of 8
pieces of goods including equipment and items. To see the specs of an
item, highlight the item and press R. The price of the merchandise is
listed at the right. Equipment and items can be sold for 75% of the
original price.
4. Command Menu
Outside of battle, press Start to open the Command menu. There are
four options that correspond to up, left, right, down on the D-pad.
Load: Load from a save file. Choose the file to load from. The
current progress will be replaced by the file to be loaded.
Data: Views the status of units lead by officers, hints, and history.
Item: Transfer goods and outfit units with equipment.
Save: Save the current progress to a file.
5. Data Menu
The Data menu is further divided into submenus:
Officers: Views the status of your units and the leading officers.
Highlight the officer you want to view and press confirm to see the
detailed status of the unit. This will be described in detail later.
Hint: Reminds you the next step to progress the story.
History: Views a list of all battles fought and Liu Bei's development.
6. Item Menu
The Item menu is similar to the data menu. Highlight an officer and
press the confirm button for the following four options:
Equip: Outfit a unit with equipment. Each unit can equip one weapon,
one piece of armor, and one horse. Weapons, armor, or horses
unequipped do not have an effect on the parameters of the unit.
Use: Outside of battle the only usable items are class change items.
The item will be consumed after the effect takes place.
Exchange: Two units can exchange items in their inventory.
Discard: Throw away an item. Discarded items cannot be recovered.
7. Officer Data
The simplified list shows the following data of your units:
Class icon of the unit
Name of officer leading the unit
Level of the unit
HP (Endurance in SFC or Soldiers in GBA)
SP (Tactical Points)
Attack
Defense
Highlight a unit and press the R button to view a more detailed status
screen:
---------------------------------------------------------------------
Page 1/4
Name of officer
Level of unit Class of unit
Portrait Current HP / max HP
Current SP / max SP
Attack Power
Defense Lead
Movement Intel
Unit appearance Current experience (EXP)
---------------------------------------------------------------------
Page 2/4
Name of officer
Level of unit Class of unit
Current SP / max SP
List of all strategem learned by the unit. This differs according to
class and level of the unit.
---------------------------------------------------------------------
Page 3/4
Name of officer
Gold in possession of army Number of items in inventory of unit
Weapon equipped Attack of the equipped weapon
Armor equipped Defense of the equipped armor
Horse equipped Movement of the equipped horse
---------------------------------------------------------------------
Page 4/4
Name of officer
Level of unit Class of unit
The inventory of the unit listed in order. The maximum capacity for
each unit is 8.
---------------------------------------------------------------------
The parameters of the status screen are as follows:
Name of officer: The Kanji name of the officer with the hiragana
pronunciation.
Level of unit: Experience level of the unit. The parameters of the
unit increase with its level. The maximum is 99.
Class of unit: The basic function of the unit heavily depends on its
class.
Current HP / Max HP: The state of the unit. The current HP decreases
from attacks. If it reaches 0, the unit is too weak to fight and
retreats. Once the battle is over it is recovered automatically. Max
HP of each unit depends on the level and the class of the unit.
Current SP / Max SP: The number of strategem that can be used is
dependent on SP. Max SP of each unit depends on the level and the
class of the unit.
Attack: The attack power of the unit. Higher attack deals more damage
to targets in a direct attack. The attack power depends on the level
and the class of the unit as well as the Power of the officer.
Defense: The defense power of the unit. Higher defense reduces damage
suffered in a direct attack. The defense power depends on the level
and the class of the unit as well as the Lead of the officer.
Movement: The maximum range of the unit. The cost of movement on
different types of terrain varies among different classes.
Power: The war ability of the officer. This parameter can be raised by
equipping weapons and the change in Power is reflected in the Attack of
the unit. Officers with higher Power will deal more damage per attack.
The bonuses of a weapon will also be greater when equipped on them.
Lead: The leadership ability of the officer. This parameter can be
raised by equipping armor and the change in Lead is reflected in the
Defense of the unit. Officers with higher Lead will be more resistant
to physical attacks. The bonuses of an armor will also be greater if
they equip one.
Intel: The intelligence of the officer. This parameter directly
affects the power of the strategem cast by the officer and the damage
suffered from enemy attack strategem targeting the officer. Officer
with higher Intel will deal more strategem damage as well as receiving
less damage from enemy strategem. The effects of a war manual will be
greater on them.
Current experience: The amount of experience point accumulated by the
unit. This is increased through actions in battle. When the amount
reaches 100, the level of the unit is increased by 1.
Gold in possession of army: The amount of Gold accumulated primarily
through defeating enemy units with direct attacks (not strategem!) and
as a bonus for achieving Victory conditions.
Weapon / armor / horse equipped: the equipment outfitted by the unit.
Although a unit can carry multiple pieces of the same type of
equipment, only one can be equipped at any time.
III. Battle System
1. Deployment Menu
In most battles, the participating units must be selected before the
battle begins. The maximum deployment number for each battle is
different, and participation of particular units (such as Liu Bei) is
mandatory. Simply highlight the units to be deployed and press the
confirm button to select a unit. Press the confirm button again to
deselect. Once you have finished the selection, press the cancel
button and you will be asked to confirm (choosing the maximum
deployment number will jump to this confirmation directly). Press the
confirm button to start the battle.
2. Battlefield
The battlefield is divided into basic terrain units (panels). A cursor
can be controlled by pressing the directions of the D-pad. The panel
that the cursor is on, as well as any unit that occupies the panel,
will be shown in a small window in a corner of the screen (Panel data).
3. Panel Data
Different terrain bestows different characteristics to units in the
battlefield. The panel data lists a partial list of the various
parameters of the terrain highlighted by the cursor:
Terrain type: The type of terrain highlighted. A list of all terrains
and their characteristics are listed at the next section (Section IV).
Terrain effect: The defensive bonus of the terrain to the unit
occupying the panel.
Recovery: Regeneration of HP or SP (if any) of the unit occupying the
panel.
The simple unit data appears if there is a unit occupying the panel
highlighted by the cursor.
Name of officer
Level of unit
Class of unit
Current HP / Max HP
Current SP / Max SP
4. Battle Menu
Press the Start button in battle, or the confirm button while the
cursor is highlighting an unoccupied panel to open the Battle menu.
There are four options that correspond to up, left, right, down on the
D-pad.
Configure: Toggles battle animation between on/off. Toggles game speed
between normal/fast.
Data: Battle data. This is described in detail below.
Retreat: Restart the current battle.
The fourth option differs among different versions:
Suspend: Saves the progress of the current battle (GBA exclusive).
End turn: Immediately ends the player's turn (SFC version). In the
GBA version press the cancel button to end the player's
turn (this will automatically come up once all units have
carried out their orders).
The Data menu is similar to the data menu described previously.
However, the submenus are different:
Hint: Battle hints. There are usually three hints given per battle.
The first hint can be viewed on the first turn, the second hint is
added on turn #5, and the third hint on turn #10. In the walkthrough
section all hints are listed under their respective battle.
Unit Data: This is basically the same as the Officer data described
previously. In battle, the current HP of the unit can drop if the unit
suffers an attack. Also, units that cannot be controlled are listed in
red (afflicted with berserk or confuse) or blue (ally NPCs).
Victory Condition Window: This window lists relevant information
pertaining to the current battle including the following.
---------------------------------------------------------------------
Chapter Location of the Battle
Victory conditions
Weather Turn number (current turn / turn limit)
---------------------------------------------------------------------
Controls: A list of the functions of all buttons is given.
5. Unit Command
Press the confirm button with the cursor over a panel with a
controllable ally unit and the movement range is shown in blue. The
range is determined primarily from unit type and movement points of the
unit. However, the 4 adjacent panels next to a unit are considered the
field of influence of this unit. Other friendly units may pass this
field of influence unobstructed, but the routes of hostile units will
have to stop if they enter this field.
To move the unit to a panel within range, move the curser to the target
panel and press the confirm button again (the target panel can also be
the same panel the unit is on). This will open the unit command menu
with four options:
Attack: attack an enemy unit within the attack range.
Strategem: choose a strategem to be casted and a target within the
range of the casting range of the strategem.
Item: Choose a good from the inventory to be equipped, used,
transferred to another unit, or discarded. discarded goods cannot be
recovered.
Wait: Move the unit without performing an action.
6. Battle Events
During battle, battle events may be triggered by the following actions:
Move an ally unit to specific panels on the battlefield. The events
that are triggered are usually a change in enemy behavior or appearance
of reinforcements.
Move a specific ally unit next to a specific enemy unit. The events
that are triggered are usually duels and persuades. The specific duels
and persuades are listed under their respective battles.
The current turn reaches a certain number. The events that are
triggered could be anything from a change in enemy behavior to an
outright defeat if the current turn number exceeds the turn limit.
A specific Victory condition is achieved. The victory condition
achieved will be replaced by another if it doesn't win you the battle.
7. Victory Conditions
The victory conditions listed are the goals of the battle. In order to
win the battle, you must achieve one of the victory conditions within
the turn limit.
The battle is considered lost if the turn limit is exceeded or Liu
Bei's unit is defeated and retreats from battle. In this case the
battle is restarted as if you had chosen the Retreat option.
In certain battles, there are Special Losing conditions. These
conditions are never listed but are rather implied through the battle
events. If the Special Losing condition is achieved, specific battle
events are triggered and the battle ends immediately without an
automatic retreat.
IV. Classes, Terrain, and Strategem
Each unit lead by an officer belongs to one of the following classes.
The movement and attack range, accessible terrain, and strategem
learned differ from one class to another.
Upgradeable Classes- These classes require upgrades before their
maximum potential can be reached. Infantry and bandit are strong
against archery, archery is strong against cavalry, and cavalry strong
against infantry and bandit.
1. Infantry: S. Infantry (swordsman), M. Infantry (spearman), L.
Infantry (chariot).
Element: Fire strategem (medium)
Max HP = Lv x 25 + 225
Max SP = [Lv x 1.6 + 18.4]
The infantry is the basic tank class. Early on this class is weak to
cavalry attacks. However, the defense bonus of the advanced levels of
infantry class can easily compensate for this weakness. Since cavalry
units cannot make diagonal attacks, it is very unlikely to get attacked
by multiple cavalry units if it's not overexposed. This class places
defense over attack, so in general this class takes less damage than
others. The damage from archery attacks is further reduced because
infantry is strong against archery. In addition, the advanced level
also features increased mobility.
The fire strategem it wields deal increased damage to targets in the
forest or grasslands. But in rainy weather the damage is next to
nothing. Among upgradeable classes, the infantry is the only one to
learn multitarget healing strategem "Daienjo". However, since this
class lacks high strength strategem, you may want to class change some
of the higher Intel infantry officers into other tank classes that take
better advantage of their strategem potential.
Liu Bei's infantry class is special in that he learns a number of
unique multitarget healing strategem in addition to the repertoire of a
regular infantry unit. This makes him the best healer in the game.
2. Archery: S. Archery (archer), M. Archery (crossbowman), L. Archery
(catapult).
Element: Water strategem (medium)
Max HP = Lv x 25 + 225
Max SP = [Lv x 1.6 + 18.4]
The archery class is the only class to perform ranged direct attacks.
In the beginning this is just a convenience, but once upgraded, the
attack range becomes so large that it is easy to position multiple
archery units to focus their attacks on the same target and deal
cumulative damage. However, since this class cannot attack targets
directly adjacent to the panel they occupy, it is necessary to position
tanks in between archery units and the enemy. The archery class
emphasizes on attack power over defense, so even with officers of low
Power, the damage dealt on cavalry targets are tremendous. In exchange
to the long ranged direct attacks the advanced level wields, its
mobility is decreased so these units need movement increasing
equipment.
The water strategem it wields deal higher damage to targets in
increasingly rainy weather. Among upgradeable classes, the archery
learns the healing strategem "Enjo" without having to upgrade. Once
upgraded, it can also learn status curing strategem "Shouga", which is
also efficient in EXP harvesting. Thus this unit will double as a
healer in your army before classes that specializes in healing become
available. Even in the late game where long range strategem can attack
a wide area, this class can still hold its own with its unique ability
to target an enemy three panels away.
3. Cavalry: S. Cavalry (light armor brigade), M. Cavalry (heavy armor
brigade), L. Cavalry (royal guards).
Element: Wind strategem (medium)
Max HP = Lv x 30 + 220
Max SP = [Lv x 1.3 + 13.7]
The lowest level of the cavalry class far outclasses all others with
its high movement range, attack power, and the medium strength Wind
strategem "Senpuu". The battles in the prologue and the first chapter
are mostly fought in the open and siege battles are rare. Enemy
archery units also don't have too many positions to attack from.
However, after the first upgrade, the cavalry actually loses mobility
while other classes improve by leaps and bounds. The inability to make
diagonal attacks debilitates this decidedly physical class. The
weakness to archery attacks also makes this class a liability. The
class learns few strategem in its upgraded form and the MaxSP is also
the lowest among all classes, not that there's any opportunity to cast
them. There are an increasing number of siege battles in which cavalry
units would be clad in tight corridors as the game progresses and they
contribute little to these battles. By the time the second upgrade
becomes available, the cavalry class would rank dead last among all
regular classes.
Cao Cao's cavalry class has one extra strategem "Tenpu". He doesn't
learn this unique strategem until his final appearance though.
4. Bandit: S. Bandit (mountain bandit), M. Bandit (cruel bandit), L.
Bandit (righteous bandit).
Element: Earth strategem (strong)
Max HP = Lv x 20 + 380
Max SP = [Lv x 1.3 + 23.7]
Among upgradeable classes, the bandit class is the only class having
access to mountain regions. The lowest level of the class cannot make
diagonal attacks, so initially they cannot fight effectively. This is
remedied after the first class upgrade. Compared to other units, the
bandit class has a higher counterattack rate if it suffers a direct
attack from an enemy. Like the infantry class, the bandit is also
strong against archery and weak against cavalry. But because this
class can fight on mountains, where the terrain effect grants high
defense bonus, this weakness can be offset.
The earth strategem this class wields deal increased damage to targets
in mountain regions and rough savanna. However, these are moot print
to the real values of the earth strategem. This element deals high
damage to units in man-made structures such as inside cities, villages,
or fortresses. Although you have the opportunity to recruit a lot of
bandits in chapter 1 and the early part of chapter 2, those officers
aren't exactly intellectuals. It would be better to use the class
change items on a few higher Intel officers you recruit in Jingzhou and
Yizhou instead. However, among mountain units, this is the only class
without a multitarget healing strategem, so be sure to send a capable
healer along.
Specialized Classes- These classes do not require upgrade to reach
their maximum potential. Specialized classes are neither weak nor
strong against any other particular classes, unlike those that are
upgradeable. Also, all specialized classes wield multitarget healing
strategem so they can double as healers.
5. Martial Artist
Element: Fire strategem (strong)
Max HP = Lv x 20 + 330
Max SP = [Lv x 1.8 + 23.2]
The martial artist is considered one of the two all-purpose classes in
the game. This class features high attack, defense, and movement,
which can be further improved by accessing the mountain regions which
provide high defense bonus from the terrain effect. This class is an
effective tank and a reliable scout, and the fire strategem deal
increased damage to targets in grassy plains and forest if the weather
isn't rainy. But even on rainy days its high attack power will still
get you through. With the support strategem "Moroha", a martial artist
unit lead by an officer with high Power can also function as an
assassin.
6. Beast Trainer
Element: (none)
Max HP = Lv x 30 + 170
Max SP = Lv x 2 + 18
The beast trainer is the ultimate physical attack class. The attack
bonus of the class is the highest among all classes. It is also
capable of entering mountain regions.
Those advantages alone would make for a high rank, but that isn't even
half the story. This class also wields advanced support strategem
including the status curing "Shouga" and the all-powerful turn
transferring "Kaiki". The characteristics of high attack and low
defense are further implemented by the use of "Moroha", which makes
this class the ideal assassin. A group of "Kaiki" wielding beast
trainers and a high level sorcerer can handle just about any type of
enemies.
7. Marching Band
Element: Wind strategem (medium)
Max HP = Lv x 20 + 180
Max SP = Lv x 2 + 18
The marching band is seemingly mediocre with low attack and defense,
medium strength Wind strategem, and a movement penalty in forest and
rough savanna. However, this is one of the most indispensable classes
in the entire game. Early on, this class already wields a medium
strength strategem. Once it reaches L.20, the Wind elemental support
strategem "Shouhakuryu" is immensely useful in the development of your
army as it doubles EXP gained for the next action of the target. In
any instance where a large amount of EXP can be gained (including
dealing the final blow to a high level enemy, recovering a large number
of seriously wounded allies, or using "Ki no hikari" / casting "Shouga"
on a high level ally), cast this spell on the target to hasten its
growth.
Later in the game, the marching band acquires an even more important
function. The "Fuuki" strategem essentially turns this class into a SP
battery that can regenerate itself as well as allies nearby. This will
save you a fortune in those expensive SP recovery items. The "Hakuryu"
it wields is different from the dragon spells of the other elements.
Instead of dealing high damage to a group of enemies, this strategem
can remove all HP of a single unit with some probability. Though you
won't use it on just any enemy, if you run into a narrow pass guarded
by an enemy with high healing capacity, it's worth the gamble.
8. Supply Unit
Element: (none)
Max HP = Lv x 20 + 180
Max SP = [Lv x 2.3 + 7.7]
The supply unit wields primarily healing and support strategem. The
first multitarget healing strategem "Daienjo" is learned at only L.20,
which is at least 13 levels below any other unit besides Liu Bei. This
allows the supply unit to be able to form the core of the Resist
formation, freeing Liu Bei to attend other tasks. Around the second
chapter this unit also gains the turn transferring strategem "Kaiki"
and will be actively supporting units with high damage potential.
However, after that the importance of the supply unit begins to wane.
The first reason is that all of the specialized classes, as well as
infantry, eventually learn multitarget healing strategem. Secondly,
the most serious weakness of the supply unit is the low movement and
the penalty in forest and rough savanna. Even with movement increasing
weapons and horses, this class would still fall behind other units.
They would need to use "Kaiki" just to keep up with the advance.
Finally, there will also be an adequate number of Beast Trainers
joining your army and the supply unit simply does not match the
versatility of the beast trainer. By the end of the game your supply
units will be gathering dust.
9. Tribe
Element: Water stretegem (strong)
Max HP = Lv x 30 + 370
Max SP = [Lv x 1.3 + 18.7]
The tribe is the other all-purpose class. Featuring the highest
defense bonus among all classes, the tribe is an effective tank even
when not on mountain regions, which it has access to. However, unlike
the martial artist with a balanced attack and defense, the tribe class
emphasizes on defense heavily that the deficit in the attack of the
unit must be compensated with an officer with high Power.
The water strategem of the class is effective universally in rainy
weather and on the bridge terrain, which makes this unit an ideal tank
in the Bridge formation. This is the only class without a single
target healing strategem, so it is wasteful just to heal the caster
alone. The MaxSP of this class is relatively low among all classes,
which further aggrevates the problem. For this reason the tribe class
is not a good scout.
10. Sorcerer
Element: Fire, Water, Wind strategem (strong)
Max HP = Lv x 25 + 125
Max SP = [Lv x 2.3 + 27.7]
The sorcerer class relies only on the Intel of the officer leading the
unit. It wields three of the four elements as well as an extensive
repertoire of healing and support strategem. The MaxSP of this class
towers over those of other classes that any turn spent in a village or
fortress can recover a significant chunk of SP. This is also the only
specialized class that cannot make a diagonal attack, but you shouldn't
be using direct attack with this class anyways.
All of its elemental attack strategem together do not hold a candle to
its unique ultimate strategem "Rakurai". This non-elemental attack
strategem deals critical damage to all enemies in a wide range. The SP
cost is the same as the dragon strategems of the three elements, but
the damage is much higher than those elemental strategem even under
favorable conditions. Later on when the enemies also deploy sorcerers,
your only defense against their "Rakurai" is the same sorcerers with
high Intel to reduce the damage. When it's a battle among sorcerers,
the side that runs out of SP first is the loser.
Miscellaneous Class- It's debatable whether the civilians would be
considered as an actual class. But for the sake of completeness it is
listed here.
11. Civilians
Element: (none)
Max HP = 200
Max SP = 0
This class only appears as ally NPCs in three battles (the Battles of
Xiangyang and Changbanpo I and II). More of a part of Victory
condition than an actual class, their only purpose is for you to
protect them long enough for them to move to a specific location on the
battlefield. Any enemy in the battle can kill them in one hit with
either direct attack or a strategem should one move within attack
range.
The [x] notation is a floor function, which is the greatest integer
equal or below x. For example [4] = 4, [3.8] = 3, [-1.2] = -2.
Ratings List
The Attack and Defense modifiers of each class can be ranked in the
following order. As the level of the unit increases, the increment
between successive attack and defense levels also increase. The Power
and the Lead stats of the unit have no effect on these differences, but
they do have an effect on the base value at level 0.
Also, Infantry and Bandit units are strong against Archery attacks (-
20% damage) and weak against Cavalry attacks (+25% damage).
Archery units are strong against Cavalry attacks (-30% damage) and weak
against Infantry and Bandit attacks (+38% damage).
Cavalry units are strong against Infantry and Bandit attacks (-20%
damage) and weak against Archery attacks (+60% damage).
Level Attack Defense
+8 Beast Trainer Tribe
+7
+6 L. Cav. L. Inf.
+5 L. Arc.
+4 L. Ban.
+3 L. Inf., M. Arc., M. Cav. M. Inf., L. Cav., Martial Artist
+2 L. Ban., Martial Artist
+1 S. Arc., M. Ban. M. Ban., Marching Band
0 M. Inf., S. Cav., S. Ban. S. Inf., M. Cav.
-1
-2 L. Arc., S. Ban.
-3 S. Inf., Tribe S. Cav., Beast Trainer
-4 M. Arc.
-5 Marching Band
-6 Sorcerer S. Arc.
-7 Supply Unit, Sorcerer
-8 Supply Unit
---------------------------------------------------------------------
Terrains
Each class possesses different number of Movement points to spend on
movement. The maximum range (without considering enemy units) is
determined by the Movement points of the class as well as the movement
cost of the terrain for the class. According to the patterns of the
movement cost, there are seven types of terrain on the battlefield.
All terrains belong in one of the seven types.
Listed for each terrain are:
Name of terrain, (defense bonus), designation in the battlefield map
Type 1 terrain: open fields- easy to travel across.
Flatlands (0%)
Grasslands (5%)
City (0%)
Bridge (0%)
Type 2 terrain: establishments- grants HP/SP regeneration.
Fortress (30%) Q
Village (5%) D
Barracks (10%) B
Type 3 terrain: facilities- holds treasures for the taking.
Granary (0%) A
Treasury (0%) T
Type 4 terrain: rough savanna- slows cavalry and support units.
Rough (0%) s
Type 5 terrain: forest- slows support units, cavalry cannot enter.
Forest (20%) f [+fire, -water/wind]
Type 6 terrain: mountain- only mountain units can enter.
Mountain (30%) m
Type 7 terrain: inaccessible areas- off limits for all units.
River (-) x
Castle Wall (-) x
Cliff (-) x
Fence (-) x
Blaze (-) x (only marked if it persists through the entire battle)
Torrent (-)
Class Movement Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7
S. Infantry 4 1 2 2 1 1 --- ---
M. Infantry 4 1 2 2 1 1 --- ---
L. Infantry 5 1 2 2 1 1 --- ---
S. Archery 4 1 2 2 1 1 --- ---
M. Archery 4 1 2 2 1 1 --- ---
L. Archery 3 1 2 2 1 1 --- ---
S. Cavalry 6 1 2 3 2 --- --- ---
M. Cavalry 5 1 2 3 2 --- --- ---
L. Cavalry 6 1 2 3 2 --- --- ---
S. Bandit 4 1 2 2 1 1 1 ---
M. Bandit 4 1 2 2 1 1 1 ---
L. Bandit 4 1 2 2 1 1 1 ---
Martial Artist 5 1 2 2 1 1 1 ---
Beast Trainer 4 1 2 2 1 1 1 ---
Marching Band 4 1 2 2 2 2 --- ---
Supply Unit 3 1 2 2 2 2 --- ---
Tribe 5 1 2 2 1 1 1 ---
Sorcerer 4 1 2 2 1 1 --- ---
Elemental affinity:
The power levels of strategem are as follows:
Weak: 3
Medium: 6
Strong: 8
Weather and terrain together determines the modifier of elemental
strategem damage. There are five possible weather conditions: Draught,
Sunny, Cloudy, Rainy, and Stormy. However, both Draught and Sunny are
listed as Clear in the weather section of the Victory conditions
window, with the former weather condition being far rarer than the
latter. It is impossible to distinguish between the two without
actually casting a water strategem and observe its effects.
The defense bonus of the terrain is actually a sword with two edges.
On one hand units occupying the terrain gain a bonus to their defense
against direct attacks. On the other hand their defense against
strategem damage drops. So if you have a hard time taking a fortress
with physical units, try attacking it with strategem. Typically the
defense bonus of the terrain also corresponds to the increase in
strategem damage.
The following list shows the modifiers for all weather conditions of
each terrain. The data is obtained with the medium strength of each
element, because the wind element only has strategem of medium
strength. The modifier of "Rakurai" is included for comparison
purposes, as the damage of this strategem is not affected by weather
conditions.
Type 1:
Flatlands
Fire Water Earth Wind Rakurai
Drought 57 3 36 20 96
Sunny 48 30 36 26
Cloudy 48 39 36 26
Rainy 3 48 27 32
Stormy 3 57 18 32
Grasslands
Fire Water Earth Wind Rakurai
Drought 57 3 36 28 96
Sunny 48 30 36 34
Cloudy 48 39 36 34
Rainy 3 48 27 40
Stormy 3 57 18 40
City
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 108
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Bridge
Fire Water Earth Wind Rakurai
Drought 45 15 36 12 108
Sunny 36 42 36 18
Cloudy 36 51 36 18
Rainy 0 60 27 24
Stormy 0 69 18 24
Type 2:
Fortress
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 108
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Village
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 120
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Barracks
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 120
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Type 3:
Granary
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 108
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Treasury
Fire Water Earth Wind Rakurai
Drought 45 0 48 28 108
Sunny 36 18 48 34
Cloudy 36 27 48 34
Rainy 0 36 39 40
Stormy 0 45 30 40
Type 4:
Rough Savanna
Fire Water Earth Wind Rakurai
Drought 45 0 60 12 96
Sunny 36 18 60 18
Cloudy 36 27 60 18
Rainy 0 36 51 24
Stormy 0 45 42 24
Type 5:
Forest
Fire Water Earth Wind Rakurai
Drought 69 0 36 12 120
Sunny 60 18 36 18
Cloudy 60 27 36 18
Rainy 15 36 27 24
Stormy 15 45 18 24
Type 6:
Mountain
Fire Water Earth Wind Rakurai
Drought 45 0 60 12 120
Sunny 36 18 60 18
Cloudy 36 27 60 18
Rainy 0 36 51 24
Stormy 0 45 42 24
The weather condition plays the same role across all terrains, water
and wind elemental damages increase in rain, while fire and earth
elemental damages increase in fair weather.
As for specific terrain, while flatlands and grasslands are highly
compatible with fire strategem in dry weather and water strategem on
rainy days as expected, forest and bridge terrain give exceptional
bonuses to fire and water elements respectively.
It is expected that the earth strategem is highly effective in mountain
and rough terrain, but it is also fortuitous to know that it is also
effective in all man-made structures except for bridge. The wind
strategem is also effective in most man-made structures in addition to
flatlands and grasslands. The major difference between the first two
elements and the last two is that the weather conditions exert a much
larger effect on the former than the latter.
As mentioned before the damage from "Rakurai" ignores weather
conditions. Another special strategem, which is only accessible
through the use of "Bakudan", ignores both weather and terrain effects.
However, the damage done is randomized by multiplying the base damage
by a random fraction (i.e. 1/2, 2/3, 3/5 etc.), so it will do different
damage even if the caster, target, weather, and terrain conditions are
identical.
---------------------------------------------------------------------
Strategem:
There are seven types of strategem in the game: Fire, water, earth, and
wind elemental strategem are mainly used for attack. Healing and
support strategem are mainly used for defense. Special strategem are
powerful abilities unique to only a few.
Each strategem also falls under one of seven types of target range and
area of effect. In order for a strategem to be cast, an appropriate
target must be within range of the caster. In addition to the target,
any unit friendly to the target may also be affected depending on the
area of effect of the strategem being cast.
Target Area of
range effect
xxx
A xCx T
xxx
xxx x
B xCx xTx
xxx x
x
xxx
C xxCxx T
xxx
x
x
xxx x
D xxCxx xTx
xxx x
x
xxx
xxxxx
E xxCxx T
xxxxx
xxx
xxx
xxxxx xxx
F xxCxx xTx
xxxxx xxx
xxx
xxxxx x
xxxxx xxx
G xxCxx xxTxx
xxxxx xxx
xxxxx x
The information of all strategem is listed below. Each entry contains
the following information:
Name[Item/Cost]: The name of the strategem, the equivalent item, and
the cost of the item.
SP: The cost of SP to cast the strategem.
T/AoE: Target and area of effect. See above for details on type.
Effect/Caster: The effect of the strategem and classes that wield it.
Fire strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Shounetsu 4 A Weak fire damage
[Shounetsu no sho 100] Infantry, Martial Artist, Sorcerer
Daishounetsu 10 B Weak fire damage
[Daishounetsu no sho 350] Infantry, Martial Artist, Sorcerer
Gouka 8 C Medium fire damage
[Gouka no sho 250] Infantry, Martial Artist, Sorcerer
Daigouka 20 D Medium fire damage
[Daigouka no sho 700] Infantry, Martial Artist, Sorcerer
Shousekiryu 16 E Strong fire damage
[Shouseiryu no sho 600] Martial Artist, Sorcerer
Sekiryu 40 F Strong fire damage
[--- --] Martial Artist
Water strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Uzushio 4 A Weak water damage
[Uzushio no sho 100] Archery, Tribe, Sorcerer
Oouzushio 10 B Weak water damage
[Oouzushio no sho 350] Archery, Tribe, Sorcerer
Suijin 8 C Medium water damage
[Suijin no sho 250] Archery, Tribe, Sorcerer
Daisuijin 20 D Medium water damage
[Daisuijin no sho 700] Archery, Tribe, Sorcerer
Shoukokuryu 16 E Strong water damage
[Shoukokuryu no sho 600] Tribe, Sorcerer
Kokuryu 40 F Strong water damage
[--- --] Tribe
Earth strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Rakuseki 4 A Weak earth damage
[Rakuseki no sho 100] Bandit, Sorcerer
Dosekiryu 10 B Weak earth damage
[Dosekiryuu no sho 350] Bandit, Sorcerer
Rakuketsu 8 C Medium earth damage
[Rakuketsu no sho 250] Bandit, Sorcerer
Oojiware 20 D Medium earth damage
[Oojiware no sho 700] Bandit, Sorcerer
Shouseiryu 16 E Strong earth damage
[Shouseiryu no sho 600] Bandit, Sorcerer
Seiryu 40 F Strong earth damage
[--- --] Bandit
Wind strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Fuumu 6 A Silences target
[Fuumu no sho 120] Marching Band, Tribe
Shouhakuryu 15 E Target gains double EXP once
[Shouhakuryu no sho 450] Marching Band
Senpuu 8 C Medium wind damage
[Senpuu no sho 100] Cavalry, Marching Band
Daisenpuu 20 D Medium wind damage
[Daisenpuu no sho 350] Cavalry, Marching Band
Fuuki 30 A Use own HP to heal target SP
[Fuuki no sho 800] Marching Band
Hakuryu 30 E Target retreats immediately
[--- --] Marching Band
Healing strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Enjo 6 A HP small recovery
[Mame 100] Infantry, Archery, Cavalry, Bandit,
Martial Artist, Beast Trainer,
Marching Band, Supply Unit, Sorcerer
Daienjo 12 B HP small recovery
[Kizugusuri 500] Infantry, Martial Artist,
Beast Trainer, Marching Band,
Supply Unit, Tribe, Sorcerer
Hokyuu 10 C HP medium recovery
[Mugi 250] Archery, Bandit, Beast Trainer,
Marching Band, Supply Unit, Sorcerer
Daihokyuu 20 D HP medium recovery
[Kanbouyaku 1000] Beast Trainer, Supply Unit, Tribe,
Sorcerer
Kyuusai 20 E HP large recovery
[Kome 600] Supply Unit, Sorcerer
Daikyuusai 40 F HP large recovery
[Kyuumeiyaku 2000] Supply Unit
Support strategem:
Name [Item/Cost] SP T/AoE Effect/Caster
Kobu 6 C Attack up
[Sake 120] Infantry, Supply Unit, Sorcerer
Kenko 6 C Defense up
[Tsuchi no kabe 120] Archery, Supply Unit, Sorcerer
Kyogen 6 C Confuses target
[Hi no maboroshi 100] Infantry, Cavalry, Beast Trainer,
Sorcerer
Shouga 8 E Cures confuse and berserk
[Ki no hikari 200] Archery, Beast Trainer, Sorcerer
Mujun 16 C Absorbs HP from target
[Kin no doku 800] Beast Trainer, Sorcerer
Bousou 24 C Attack up, AI controls target (no EXP)
[Tokkyuushu 400] Bandit, Sorcerer
Moroha 24 C Attack up, defense down
[Raochuu 500] Martial Artist, Beast Trainer, Sorcerer
Kaiki 30 E Target gets another turn immediately
[Mizu no chikara 1150] Beast Trainer, Supply Unit
Special strategem:
Name[Item/Cost] SP T/AoE Effect/Caster
Jintoku 10 B HP small recovery
[Kizugusuri 500] Liu Bei
Gotoku 18 D HP medium recovery
[Kanbouyaku 1000] Liu Bei
Aitoku 28 F HP large recovery
[Kyuumeiyaku 2000] Liu Bei
Daitoku 50 G HP full recovery
[--- --] Liu Bei
Rakurai 40 G Non-elemental damage
[--- --] Sorcerer
Tenbu 0 G Halves target current HP and SP
[--- --] Cao Cao
(---) -- C Non-elemental damage
[Bakudan 500] ---
(---) -- C SP small recovery
[Youjutsu no kusuri 1000] ---
(---) -- C SP large recovery
[Senjutsu no kusuri 2000] ---
V. Equipment
There are two types of Goods that a unit can carry in its inventory:
Equipments and Items. Items are consumables that are basically single
use strategem. They are listed in the previous section alongside the
corresponding stretegem. Equipments include Weapons, Armor, Horses,
War Manuals, and Documents. The first three types must be equipped on
a unit to bring out its effect. Weapons, armor, and horses not
equipped do not impart its effect on the unit. War Manuals and
Documents will impart their effect merely by having them in the
possession of a unit. You can view the specifications of a Good by
highlighting it in the Shop Menu or the Item Menu (outside of a battle)
and press the R button.
1. Class change items
The majority of items in the game are one use versions of the
corresponding strategem. For the sake of simplicity, they are listed
in the strategem section because the effect are identical. However,
there is one category of items that do not mimic the effect of
strategem. These are the class upgrade items and class change items.
The class upgrade items are bought in item shops of a few selected
cities and sometimes from treasuries in a battlefield. These items are
applicable only to the non-specialized classes: infantry, archery,
cavalry, and bandit. Upgrading the class of a unit requires that the
unit has sufficient levels for the upgrade (L.20 to upgrade from the
low level and L.40 to upgrade from the medium level) and carries the
corresponding class upgrade item in its inventory. During a class
upgrade the unit also loses 5 experience levels. Upgraded units enjoy
higher attack and defense bonus than the previous class level, assuming
that the stats are compared at the same experience levels.
The class change items cannot be bought and must be found in
treasuries, received in events, or earned as prizes in Free Mode (GBA
exclusive). Aside from Liu Bei and officers who are already leading a </pre><pre id="faqspan-2">
unit with the same class as the item changes to, any officer can use a
class change item. Liu Bei can only upgrade his class, he cannot
change into another.
2. Types of equipment
Weapons: Store bought weapons are class specific. Equipping a weapon
on the wrong class will result in a 50% penalty of the effect (rounded
up). Rare weapons can be used by all classes without a penalty.
Weapons primarily boost Power, but some of the store brought weapons
affects Lead, Intel, or unit Movement.
Armor: All armor can be equipped by any unit. Armor primarily boost
Lead. Any secondary effects on the armor are penalties on Power or
Intel.
Horse: All horses can be equipped by any unit. Horses boost the
Movement of a unit with no secondary effects.
War Manual: A unit holding a War Manual in its inventory gains bonus
Intel. When there are multiple War Manuals in the possession of the
same unit, only the one with the highest bonus remain in effect.
However, unlike Lead where the bonuses from two pieces of equipment can
be combined together, the Intel bonus of War Manual is neither
stackable with other War Manuals nor Intel increasing weapons. Any
Intel penalty from armor will be effective and deduct from the total of
officer Intel and the highest bonus, either from a weapon, or a War
Manual.
Documents: A unit holding one or more piece of Document in its
inventory will recover HP, SP, or both. The amount added is completely
stackable with each individual Document as well as the amount added by
the terrain (fortress, village, barracks):
Village/Fortress [mHP / 4] + 1
[mSP / 6] + 1
Barracks [mHP / 4] + 1
Engunhoukou [mHP / 8] + 1
Chokumeisho [mSP /12] + 1
Gyokuji [mHP /10] + 1
[mSP /15] + 1
In the original SFC version, one single unit can carry all 3 Documents
and station inside a village or a fortress. This will heal for a
maximum of:
[19 x mHP / 40] + 3 for HP regeneration
[19 x mSP / 60] + 3 for SP regeneration
In the GBA version it is possible to collect more than one of each
item. So the amount regenerated can be raised even higher than the SFC
maximum.
The list of all equipment can be found at the end of the FAQ after the
walkthrough section.
3. Effects of equipment
The weapons primarily improve Power of the officer leading a unit,
while armors primarily improve Lead. But the actual attack and defense
ratings of a unit are derived from not only the respective officer's
power and lead, but also the level and class of the unit.
However, the extent of improvement of the unit's stats does not have a
linear correlation with the improvement of the officer's stats.
Example #1: L.40 S. Bandit. HP 1180, SP 75.
Weapon: "Seiryuengetsutou" (Power +8. All)
Guan Yu: Power 98 -> 106, Lead 100 , Intel 80
Attack 407 -> 454, Defense 404
Net increase 47
Yi Ji: Power 21 -> 29, Lead 72 , Intel 84
Attack 242 -> 248, Defense 304
Net increase 6
The increment of increase in the latter case is practically negligible.
Example #2: L.48 S. Infantry. HP 1425, SP 95
Armor: "Touchugai" (Lead +6, Intel -2. All)
Zhuge Liang: Power 44 , Lead 94 -> 100, Intel 100 -> 98
Attack 279 , Defense 444 -> 480
Net increase 36
Sun Qian: Power 38 , Lead 34 -> 40, Intel 74 -> 72
Attack 272 , Defense 291 -> 302
Net increase 11
Logically you should equip the high powered special weapons on units
led by officers with innate high Power, because the equipment would be
wasted on officers with low innate power. Storebought weapons with
higher Power and a Lead/Intel penalty are for units led by officers
with high Power but low Lead/Intel.
This also illustrates the reason why armors are mostly useless. Armor
provides the least protection to units led by officers with low Lead,
which in turn yields low defense and are more vulnerable in the first
place. Conversely, units led by officers with high Lead already has
sufficient defense and don't need any armor to begin with.
Later on you will start to find War Manuals that improves Intel. By
the same token they would serve better on officers with high innate
Intel than those that do not.
So what kind of weapon is suitable for units led by officers with low
Power? Beginning from the second half of Chapter 2, there will be a
few storebought weapons with a secondary stat that improves movement of
a unit. Although those weapons are class specific, the Movement bonus
is only +1 and won't be affected by the class incompatiblility penalty
of -50% (it rounds back up to +1 anyways). Together with "Shunme", a
storebought horse, the movement of the equipped unit is boosted by 2.
Besides having to spend less turns traveling, it will also be easier to
move a unit into favorable positions.
VI. Basics of Battle
Before a battle begins, you almost always have the option to choose the
units to deploy. It is no exaggeration to say that choosing the
correct combination of officers to deploy is half of the battle.
However, with the size of your army growing as your campaign
progresses, how will you be able to decide whom to use and whom not to?
The criteria for deciding on deployment are as follows:
1. Topology: It's a good idea to study the map of the battlefield
before you actually start fighting. Locate strategic points on the map
where you can route the advance of the enemy and crush them one by one.
Then decide on the best formation to use and the units needed to
arrange the formation.
2. Terrain: If the map is covered with rough savanna, certain units
will be penalized for double movement cost over these terrains. The
cavalry will be down to a movement of 2 or 3 while the supply unit will
be practically immobilized, much less being able to stay near your army
and provide support. On the other hand the earth attack skills of
bandits will be more effective. Also keep in mind the formation you
need to pull your army through tough strategic locations and the unit
types best suited for them.
3. Enemy type: This applies mostly to early game. If the enemies are
mostly cavalry units, you should definitely bring archery units to
damage them effectively. Lster on the enemies usually have a well
rounded makeup, and you have units that fight well against any enemy
type, so bring those instead.
4. Attack options: Cavalry units can only attack targets on adjacent
panels and cannot enter forest, so bringing them into a map with mostly
forest is probably not a shortcut to victory. Castle sieges feature
long corridors with a minimal direct contact possibility between your
units and the enemy, so archery units and earth strategem casters will
gain a definite edge. Use the class change items to create
multipurpose units. Duelers shouldn't be just duelers. Take advantage
of their high Power and give them classes that allow them to move
around so they can deal damage even when there's no duel for them.
5. Officer base stats: Even among officers of the same class, their
stats will be different from each other. One tiger is better than two
deers. It's the quality over quantity that counts on the battlefield.
Whoever said 3 stinky leather makers is better than Zhuge Liang was
obviously wearing a pair of worn out rotten boots.
Officers with high power should be in a class with lots of
opportunities for physical attacks. Likewise those with high Intel
should be in a class with strong strategem attacks. Those with both
should be in all-purpose class. The class changing items exist for a
reason.
6. Duels and persuades: An officer initiating a duel and comes out
victorious not only get a level up bonus, but sometimes a special item,
or even a new recruit as well.
7. Special condition battles: It may be a battle with preset selection
of units not decided by the player. Or there could be a special losing
condition that instantly ends the battle with irreversible
consequences.
Sometimes the victory condition can be moving a specific unit to a
specific location. Thus giving this unit movement increasing equipment
and the choice of guards for the unit can make the task easier.
Battles featuring this type of victory condition are usually heavily
stacked against you.
8. Level considerations: If you enlisted a new recruit 15 levels above
your other unit in the same class, and they have comparable stats, why
wouldn't you use the new guy?
On the battlefield, enemy units often outnumber and overpower those of
your own. Therefore you can seldom win over them in a war of
attrition, especially since the turn limit is mostly against you.
There are two advantages you have and two disadvantages the AI has that
can be taken to gain victory. The first advantage you have is that you
can use items and outfit your units with equipment. The second
advantage is that you can choose the type of units to deploy. The two
disadvantages of the enemy are that they must move in the order of the
list of their officers, and they cannot cast most support strategem.
Let's look at your advantageous first. Since all armor and most
weapons only modify the base stats of your officers, those types of
equipment do not impact their performance enough to really give you an
upper hand. However, the movement increasing weapons and horses are
directly affecting the range of your units. This is a very significant
advantage. Because you can move your unit to just outside the range of
the enemy units, then move in and attack them in the next turn, thus
you gain the advantage of preemptive attack and force them to take a
defensive stance. This is especially prominent in late game, when all
units can use healing strategem. Enemy units may carry equipment, but
they never equip them so they can only benefit from War Manuals and
Documents.
The choice of deployment is also an extremely important decision. The
walkthrough will list a map of each battle along with enemy data. You
must deploy units that can take advantage of the terrain effects and
encounter the enemies effectively on geographical strategic points.
This can be accomplished by deciding the battle formations that you
will need to take advantage of the terrain.
1. Resist formation:
The center of this formation is a healer capable of multitarget healing
strategem occupying a village or fortress. Arrange your other units in
cross formation next to the healing unit and you can heal them every
turn for an extended period because the SP regeneration can either
reduce or completely negate the SP consumption of the healer unit.
Later on when you find Documents that regenerate SP, this formation can
be used anywhere.
1 1
234 H23
H5 4
H: healer unit with multitarget healing strategem (Type B or D)
1-5: units in formation
This formation will allow the healer unit to heal all units in
formation at once. It is most effective against enemies of mostly
physical units that tend to favor direct attacks. If there are enemies
with high Intel that wield multitarget attack strategem, this formation
will put your units in danger. So in that case you must make it a
priority in defeating those enemies first.
2. Bridge formation:
The purpose of this formation is a blockade on one end of a long and
narrow passage such as a bridge. It is very easy to block the advance
and focus multiple attacks on a relatively small number of enemies in
the opening on either end of this geographical feature. Focus on the
enemy units that are most exposed, followed by the ones behind them,
but do not move into the narrow region yourself.
xxxx7BF xxxx7BF
xxxx35C xxxx35C
ooo18G ooo18G
ooo29H xxxx46D
xxxx46D xxxx9EH
xxxxAEI
x: cannot enter
o: enemies
1-2: tank units
3-4: tank units that can make diagonal attacks
5-6: units that can make diagonal attacks
7-A: S/M/L Archery units
B-E: M/L Archery units
F-I: L Archery units
There are 18 positions in this formation for a 2 panel wide bridge, but
obviously you can't deploy that many units. The 4 tank units are the
most essential, but the indirect units can be a mix of the appropriate
archery, healers, and strategem wielding classes. Intentionally
leaving some positions open can help you reduce damage against enemy
multitarget attack strategem. Positioning a cavalry unit behind your
tank can often lure out archery units to the front, where they are
defenseless against your tanks. This formation is more effective on
narrow and long bridges than short and wide ones. In fact, if the
bridge is over 2 panels wide, it is not a good idea to use this
formation and other strategic locations should be sought out.
3. Assassin Formation
In siege battles sometimes you need to take out a tough unit guarding
the opening of a narrow passage, or an enemy leader that can summon
reinforcements when you get close. In a situation that calls for a
blitzkrieg to eliminate a particular unit before suffering a
retaliation, this formation will allow a single powerful unit to
infiltrate loose ranks and hit the target with multiple attacks within
a single turn from the support of "Kaiki" units. The following
sequence shows an example of how a main attack unit can pass through
two fields of influences and attack the target 3 times with the support
of 4 units with "Kaiki" in a single turn. Among the 4 "Kaiki" units,
the unit with higher number of casts should go first.
1. 0 AKK 2. 0 a KK
E E KK E E KK
3. 0 A k KK 4. 0 a k KK
E E K E E K
5. 0 a K KK 6. 0 A k KK
E E k E E k
7. 1a k KK 8. 1a K k K
E E k E E k
9. 1A k k K 10. 2a k k K
E E k E E k
11. 2a k Kk 12. 2a K k k
E E k E E k
13. 2A k k k 14. 3a k k k
E E E E
0,1,2,3: target and number of attacks suffered.
A/a: main assault unit (before/after a command)
K/k: unit wielding the strategem "Kaiki" (before/after a command)
E: other enemy units in front of the target that can stop your units by
contact with their fields of influence.
In this formation, the main assault unit leads the advance. Even if
this unit is stopped at the field of influence of enemies in front of
the target, the "Kaiki" units can still form a chain and push the main
assault unit through. This chain formation also serves to pass down
the transferred turns from the "Kaiki" unit in the back to the main
assault unit in the front. The main assault unit can either wield
strong physical attacks (high attack with "Moroha" in effect) or wield
strong attack strategem.
Although this formation maximizes movement through a loose enemy rank
and deals cumulative damage from the main assault unit on a single
target, its defense from the side is practically nonexistent. This
should only be used if you are sure that the enemy won't have the
opportunity to attack the formation from the side, or that the
cumulative damage from the main assault unit is sufficient for the
removal of the enemy leader and ends the battle as a result.
4. Loose Net Formation
This formation is only used as a contingency plan in battles where the
survival of specific units are the key to achieve Victory condition (or
avoid special losing conditions). Minimizing the overlapping of the
field of influence, this formation uses the least number of units to
hold the advance of an entire enemy force when the terrain does not
feature any strategic vantage points.
x
E x1x
EE x
E x 4
EE x2x
E x
E E x 5
EEE x3x
x
1-3: Ally units in formation
4-?: Ally units wielding "Shouga"
x: field of Influence of the units
The purpose of this formation is to utilize the field of influence of a
small number of units as a divider in the battlefield. Enemy forces
cannot get past this divider because the AI is not programmed to cast
"Kaiki". To maintain the formation, each unit must retreat two or
three panels per turn and heal themselves, so the enemy is no longer in
their fields of influence. this way the enemy will have to reengage
and they cannot move past the divider. The sturdiness of this
formation can be increased by having a few other units wielding
"Shouga" just behind the divider to heal any in the formation that may
be confused. As unlikely as it seems, the best units to utilize as the
first line of defense are not tanks, but rather Supply Units that wield
powerful single target healing strategem. As long as the units in this
formation lags behind the units to be protected, it will remain
effective until a unit runs out of SP.
Enemy AI disadvantages
The enemy units are usually at higher levels and are more or less
suited for the terrains of the battlefield. However there are rules of
their movement that you can take advantage of.
1. The enemy units are moved in the listed order you can access from
the Unit data. The listed order is also provided for each battle. In
battles where there are reinforcements, the units of reinforcements
move after the units of the main forces.
This may not look like an advantage, but consider that most of the
time, enemy units with the highest damage potential are higher up in
the list. So for example, your army is approached by an enemy sorcerer
wielding powerful strategem and you cannot attack this sorcerer
directly because of enemy tanks. Now you have to capitalize on this
disadvantage of enemy AI. If you critically wounds an enemy tank but
keep it alive, the enemy sorcerer will move in and cast a healing
strategem provided that it is in range to do so. Even if another enemy
supply unit is in range, because the sorcerer is higher in the list,
the AI will use it for healing instead of the more appropriate supply
unit. This way you can avoid suffering a potentially devastating
strategem attack.
2. Enemy units cannot cast most support strategem. The only two
support strategem that enemy units can use are "Kyogen", which enemy
infantry and cavalry often uses if they cannot make a direct attack;
and "Shouga", which is used if another enemy unit under confusion is
within range. All other support strategem are exclusive to your army.
Thus the enemy doesn't have any strategies based on "Kaiki".
These are the basic strategies that can be applied to any battle. The
specific strategies of each battle will be provided in the sections of
the corresponding sections in the walkthrough.
VII. Free Mode (GBA exclusive)
In the GBA version, after finishing a few particular battles, there
will be a message that a Free Mode battle is added. When this message
occurs, one or more battlefields are added to the list in the Free
Mode.
To access Free Mode, you must save the game after the message in a save
file (Suspended data doesn't work). From the main menu, choose the
Free Mode and select the save file to be loaded and you can start the
battle with your current officer, levels, and goods. The maximum
deployment number still applies but you can choose officers that are
different from when you fought the battle in the main story.
The enemies in the battle will retain their normal level instead of
adjusting to yours. Furthermore officers that can be persuaded will be
replaced by generic units and duels do not result in a bonus level up.
Valuable treasures such as rare weapons and class change items will be
replaced by Gold, but class upgrade items can still be obtained.
Any items that you raid from granary or treasury are yours to keep, but
bear in mind that any items that you consumed in a Free Mode battle
will be used up when you resume your main game as well.
In each Free Mode battle, there are four prizes that correspond to the
number of turns it takes you to win. Generally the first three are
Gold prizes. The last prize corresponding to the lowest turn limit
gives a piece of rare equipment or a class change item. However, there
is a glitch in effect and any Gold prizes you earn are not added to
your war chest, making them effectively worthless. The Gold you earn
from defeating enemies in battle and raiding treasuries are valid
earnings though.
The specifics of each Free Mode battle are explained in the walkthrough
section at the time where it is possible to complete. Unlike the story
battles, your priority is to achieve the Victory condition in the
shortest time possible instead of maximizing the growth of your army.
Besides, you're most likely overleveled so there isn't good EXP from
defeating enemies anyways.
VIII. Walkthrough
=====================================================================
Prologue: Rise of the Heroes - Anti Dong Zhuo Coalition
=====================================================================
Chenliu Camp
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Bei 1 250 20 92 114 4 75 91 64
S. Infantry
Guan Yu 5 370 20 170 148 6 106 100 80
S. Cavalry [Seiryuengetsutou]
Zhang Fei 5 370 20 170 121 6 106 83 42
S. Cavalry [Dabou]
These are the initial members of your army. Liu Bei will be your main
healer throughout the game. Guan Yu and Zhang Fei are some of the best
physical attackers. Their cavalry class is useful in the early parts
of the game. However, Guan Yu with his overall high stats certainly
deserve something better. All three officers are quite active in duels
and persuades throughout the game.
---------------------------------------------------------------------
Receive 500 Gold
If you talk to Tao Qian and Gongsun Zan, they will join you in the
following two battles as NPC allies. As for any purchase you may want
to make, the weapons and armor in the early game do not improve unit
performance with any significance, so I would recommend against buying
anything until better items become available.
Item Shop:
Mame 100 HP small recovery
Sake 120 Attack up
Tsuchi no kabe 120 Defense up
Chokutou 250 Power +1 (Bandit, S. Inf., Tribe)
Ono 400 Power +2, Lead-1 (Bandit, S. Inf., Tribe)
Yari 300 Power +1 (Cav., M./L. Infantry)
Hikou 150 Lead +1 (all)
Shuhai 150 Lead +2, Power -1 (all)
Battle #01
Battle of Sishuiguan
(Shisuikan no tatakai)
Victory condition:
Defeat Hua Xiong
Turn limit: 30
xxxxxxxxxxxxxxxxxx fffffff x
xxxxxxxxxxxxxxxxxx ffff xx
xxxxxxxxxxxxxxxxxx fff xxx
xxxxxxxxxxxxxxxxxx xxx
xxxxxxxxxxxxxxxxxs xxx
ssxxxxxxxxxxxxxxs xxxx
xx ssxxsssAsss xxxx
xx Tss sss xx
x Q xx
xxD
x ff
xx xx ff
xxxx D xxx ff fff
xxxxx xx ffffffffff
xxxxxxxx xxx ffffffffff
xxxxxxxxx xx fffffffffff
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasury
Treasures:
A(7,13): Mame (HP small recovery)
T(8,7): Ki no hikari (Cures Confuse and Berserk)
Bonus:
100 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gongsun Zan 6 400 21 124 111 6 71 67 55
S. Cavalry
Tao Qian 6 375 28 102 103 4 53 42 61
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Hua Xiong 7 430 22 153 141 6 90 88 29
S. Cavalry
Li Su 5 350 26 109 86 4 54 50 68
S. Archery
Hu Zhen 4 325 24 95 92 4 58 37 30
S. Infantry
Zhao Cen 4 325 24 98 103 4 63 57 25
S. Infantry
Infantry 3 300 23 81 97 4 40 55 30
S. Infantry
Infantry 3 300 23 81 97 4 40 55 30
S. Infantry
Archery 3 300 23 92 67 4 40 25 60
S. Archery
Duels and Persuades:
Guan Yu vs. Hua Xiong
Hint:
1. When Guan Yu and Zhang Fei's troops (HP) are low, use Liu Bei's
"Jintoku" to recover them.
2. Units camping inside a village or a fortress recover HP and SP.
3. Finish the battle by commanding Guan Yu to duel Hua Xiong.
Guan Yu and Zhang Fei are equipped with their own special weapons, the
"Seiryuengetsutou" and "Dabou", repectively. They are also at L.5, so
they should be leading the offense. Liu Bei is at L.1, but he has the
recovery strategem "Jintoku". Depending on whether you talked to Tao
Qian and Gongsun Zan, they may also join the battle as NPC allies.
In the first turn, move Guan Yu and Zhang Fei to the other side of the
bridge. Since they cannot target diagonally, if an enemy (or even an
NPC) blocks the bridge, it will be difficult to break through due to
blind spots.
Attack the nearest Archery unit with all three controllable units first
as this unit poses the greatest threat. Once that is done, attack the
other two Infantry units, preferably the one stationed in the Fortress
first. Once the fortress is liberated, move Liu Bei inside and have
Guan Yu and Zhang Fei stay right next to him so they can be healed.
Take this opportunity to raid the granery and treasury for "Mame" and
"Ki no hikari".
Liu Bei has the lowest level, so give him more opportunity to score a
final strike on weakened enemies and allow him to level up faster.
Approach the enemy base slowly so Hua Xiong's guards will attack one by
one. This gives you the best chance to position Liu Bei for the kill.
After all of Hua Xiong's guards are defeated, move Guan Yu next to Hua
Xiong for a battle ending duel.
Battle #02
Battle of Hulaoguan
(Korokan no tatakai)
Victory condition:
Defeat Lu Bu
Turn limit: 30
xx xxxxx
xxxxx xxxxxxxx
xxxxxx xxxxxxxxx
xxxxxx xxxxxxxxx
xxxxxx xxxxxxxxx
xx xxxxx
xx xxxxx
xx xxxx
xx xxxx
x ssxx
x sTxx
ff D sAx
fff sx
fffff ss
fffffff
fffffff
fffffff
fffffff D
ffffffff
ffffffff
fffffffff
fffffffff
fffffffff
fffffffff
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasury
Treasures:
T(11,14): Hi no maboroshi (Confuses one unit)
A(12,15): Mame (HP small recovery)
Bonus:
100 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gongsun Zan 6 400 21 124 111 6 71 67 55
S. Cavalry
Tao Qian 6 378 28 102 103 4 53 42 61
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lu Bu 8 460 24 180 136 6 100 80 21
S. Cavalry
Zhang Liao 6 375 28 137 143 4 90 87 80
S. Infantry
Hou Cheng 5 370 20 115 105 6 67 65 42
S. Cavalry
Song Xian 5 350 26 112 86 4 59 50 45
S. Archery
Wei Xu 4 325 24 106 111 4 72 68 46
S. Infantry
Archery 3 300 23 92 67 4 40 25 60
S. Archery
Archery 3 300 23 92 67 4 40 25 60
Duels and Persuades:
Zhang Fei vs. Lu Bu
Hint:
1. Cavalry units are weak against Archery units. Advance together with
Infantry units to cover their weakness.
2. Press the L button to cycle through units that have not taken their
turns.
3. The decisive duel is between Zhang Fei and Lu Bu. In order to
initiate a duel, the two participating units must be adjacent to each
other in the direction of up, down, left, or right.
If you talked to Gongsun Zan and Tao Qian earlier, they will also
participate in this battle with full HP and SP, regardless of how spent
they were in the previous battle.
Have Zhang Fei and Guan Yu go up and defeat Wei Xu first, as you'll
soon have a few Archery units taking target practice at them. Liu Bei
should follow them behind to provide healing and take care of enemy
archery units. Once you take care of Wei Xu, have all 3 gang up on the
same Archery unit to take them out one at a time. Liu Bei will need to
enter a village if his SP runs low.
Command Guan Yu and Zhang Fei to retrieve the treasures while Liu Bei
can sit in the village to recover his SP. In the rough terrain, the
movements of your units will be cut in half, so take that into
consideration.
Once you finish all the Archery units, Hou Cheng and Zhang Liao will
start to approach. Meanwhile Lu Bu won't move for the time being
(until turn # 18 or so, when he orders a full advance, he will charge
at you then), so you can have Liu Bei attack from a diagonal direction
while Guan Yu and Zhang Fei take care of his minions.
Before Lu Bu is defeated though, move Zhang Fei next to Lu Bu to
initiate the battle ending duel.
=====================================================================
1-1: War in the North
=====================================================================
Pingyuan
Go out and explore the two cities Pingyuan and Beiping (you need to
access the city gate to exit a city).
Weapon Shop:
Chokutou 250 Power +1 (Bandit, S. Inf, Tribe)
Koutou 500 Power +2 (Bandit, S. Inf, Tribe)
Ono 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
Yari 300 Power +1 (Cavalry, M./L. Infantry)
Hankyuu 150 Power +1 (S. Archery)
Hikou 150 Lead +1 (all)
Toukou 300 Lead +2 (all)
Shuhai 150 Lead +2, Power -1 (all)
Item Shop:
Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit
Uzushio no sho 100 Uzushio (weak water) vs. one unit
Rakuseki no sho 100 Rakuseki (weak earth) vs. one unit
Senpuu no sho 100 Senpuu (wind) vs. one unit
Beiping
Item Shop:
Mame 100 HP small recovery
Sake 120 Attack up
Tsuchi no kabe 120 Defense up
Fuumu no sho 120 Silences one target
When you return to Pingyuan Meeting Place, Jian Yong will join your
army. Gongsun Zan's messenger arrives shortly and requests
reinforcements. Jian Yong advices a choice of two routes, through
Guangchuan (kousen) or Xindu (Shinto).
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Jian Yong 5 350 26 102 79 4 42 36 74
S. Archery
The first archery unit you have in your army. Despite the low Power of
the officer, this unit is highly effective against cavalry units. As
for attacking other types of units, there will be better officers
later. But until then, this will have to suffice. Since archery class
learns healing strategem at a low level, Jian Yong can also double as a
healer once he reaches L.15.
---------------------------------------------------------------------
Guangchuan is the easier of the two battles. However, Xindu provides
more rewards. Both battles will be covered, but the walkthrough will
continue to follow as if the harder route Xindu is chosen.
Battle #03A
Battle of Guangchuan
(Kousen no tatakai)
Victory condition:
Defeat Feng Ji
Turn limit: 30
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fffff ff fff
fff fff ffff
f fffff f x
ff D ffff T xxx
ffff f xxxxx
fffff xxxx f
ffff T xxxxx ffff
fff xx ffffff
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(7,16): Danhai (Lead +3, Power -2. all)
T(10,6): Hangetsusou (War +2. Cavalry, M./L. Infantry)
Bonus:
200 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Feng Ji 9 450 32 115 136 4 54 66 82
S. Infantry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Archery 6 375 28 106 78 4 40 25 60
S. Archery
Cavalry 4 340 18 102 86 6 55 40 30
S. Cavalry
Cavalry 4 340 18 102 86 6 55 40 30
S. Cavalry
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Bandit 5 480 30 100 94 4 43 43 43
S. Bandit
Bandit 5 480 30 100 94 4 43 43 43
S. Bandit
Duels and Persuades:
Guan Yu vs. Feng Ji
Hints:
1. Defense increases slightly when camping in the forest.
2. Cavalry is strong against infantry, infantry is strong against
archery, archery is strong against cavalry.
3. Finish the battle by commanding Guan Yu duel Feng Ji.
You only have 4 units, and Liu Bei is pretty much the only healer, so
don't divide your forces. Take the initiative to retrieve the "Danhai"
from the treasury on the east. The enemy cavalry units will intercept,
but the forest around limits their movement, so you can have all 4
units concentrate on one enemy at a time if you arrange your units as
follows:
fffGL f x
ff12ZJxxx
xxxxx
G: Guan Yu
Z: Zhang Fei
L: Liu Bei
J: Jian Yong
As you defeat the cavalry units, enemy infantry and bandits will arrive
from the top. Likewise put Guan Yu and Zhang Fei on the front, while
Liu Bei attack from the diagonal and Jian Yong from behind one of your
cavalry units. After you defeat them, approach the village in the
middle. Oftentimes any units camping there will come out to fight you,
which you can defeat easily and take the village for your own recovery.
Once you finish all enemies near the village, lure out Feng Ji's guards
and take them out before commanding Guan Yu to duel him.
Guangchuan Camp
Han Ying and Guo Shi joins you when you finish the battle.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Han Ying 7 400 29 111 117 4 61 55 44
S. Infantry
Guo Shi 7 520 32 106 107 4 35 50 63
S. Bandit
Guo Shi is your first mountain unit if you didn't go to Xindu. The
lowest level of the bandit class cannot make diagonal attacks, so the
attack options will be quite limited until they can upgrade their
class. Furthermore you can get other bandit units later that can be
quickly leveled to L.20 and utilize class upgrades. You can train Guo
Shi later once you have access to "Ki no hikari" and you have other
units over L.25. As for Han Ying, you don't really need another
infantry at this point, and he's not going to be in any battle with
designated units, so let him sit on the sidelines.
---------------------------------------------------------------------
There is also an Item shop available.
Item Shop:
Mame 100 HP small recovery
Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit
Uzushio no sho 100 Uzushio (weak water) vs. one unit
Koutou 500 Power +2 (Bandit, S. Inf, Tribe)
Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry)
Toukou 300 Lead +2 (all)
Danhai 250 Lead +3, Power -2 (all)
Once you are ready, talk to Guan Yu to move out.
---------------------------------------------------------------------
Battle #03B
Battle of Xindu
(Shinto no tatakai)
Victory conditions:
1. Defeat Chunyu Qiong
2. Liu Bei reaches the city gate.
Turn limit: 30
x fffffmmmmmmm
x xxxxx ffffffmmmmmm
xoxxxxx ffffmmmmmm
ffffmmmm
x fff mm
TxxxxD
Xxxxxx
x xxx Txxxx
x xx x xxx
xxx fff
xx fff xx ffff
x: cannot enter
f: forest
m: mountain
o: city gate
D: village
T: treasury
Treasures:
T(6,7): 200 Gold
T(8,10): Sake (Attack up)
Bonus:
200 Gold.
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Fan Gong 7 470 35 129 139 5 62 71 52
Martial Artist
Guo Shi 7 520 32 106 107 4 35 50 63
S. Bandit
Han Ying 7 400 29 111 117 4 61 55 44
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Chunyu Qiong 11 550 28 154 138 6 73 68 62
S. Cavalry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Cavalry 4 340 18 102 86 6 55 40 30
S. Cavalry
Cavalry 4 340 18 102 86 6 55 40 30
S. Cavalry
Archery 6 375 28 106 78 4 40 25 60
S. Archery
Bandit 5 480 30 100 94 4 43 43 43
S. Bandit
Bandit 5 480 30 100 94 4 43 43 43
S. Bandit
Band 6 300 30 86 97 4 35 20 75
Marching Band
Duels and Persuades:
Zhang Fei vs. Chunyu Qiong
Hints:
1. Reduce the number of enemy units before Chunyu Qiong romps about.
2. Cavalry is strong against infantry, infantry is strong against
archery, archery is strong against cavalry.
3. Finish the battle by commanding Zhang Fei duel Chunyu Qiong.
Although the village is on the northern bank, the enemies will advance
en masse towards the right on the northern bank, so it's better to use
the bridge to get to the southern bank instead. There will be a S.
Bandit and S. Infantry unit coming this way, so take care of them
first.
Jian Yong is probably trailing behind, so use him to stand guard on the
right bridge and take on the cavalry unit. Once you finish the two
enemy units in the southern bank, help Jian Yong take out the Cavalry
and the Bandit just behind. Once those units are gone, take the time
to loot the southern treasury and heal up.
Now you need to take on the Archery and Cavalry units near the city
gate. Move all units just south of the west bridge and wait. On the
next turn try to take down the Archery unit to minimize damage. Be
careful when you are looting the northern treasury, as enemies will
pounce on the unit that enters the treasury. So make sure a high
defense unit such as Guan Yu or Zhang Fei does the job. At the end,
you can either command Zhang Fei duel Chunyu Qiong (Zhang Fei gains an
extra level up), or have Liu Bei move in front of the city gate (all
surviving units gains 50 EXP points).
When asked if you want to enter Xindu, choose yes.
Xindu
Enter Xindu Meeting Place and Fan Gong will join your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Fan Gong 7 470 35 129 139 5 62 71 52
The martial artist is a superior class even to the highest level of the
bandit class. Similar to the bandit, this class can enter mountain
regions. However, not only does this class require no upgrades, it
also learns both single target and multitarget healing strategem. So
Fan Gong can also double as a healer once he reaches L.10.
---------------------------------------------------------------------
Weapon Shop:
Ono 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe)
Hanfu 700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
Kou 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
Yari 300 Power +1 (Cavalry, M./L. Infantry)
Geki 400 Power +2, Lead -2 (Cavalry, M./L. Infantry)
Ken 400 Power +2 (Martial Artist)
Keisouetsu 350 Power +1, Lead +2 (Martial Artist)
Toukou 300 Lead +2 (all)
Danhai 250 Lead +3, Power -2 (all)
Item Shop:
Mame 100 HP small recovery
Sake 120 Attack up
Tsuchi no kabe 120 Defense up
Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit
Uzushio no sho 100 Uzushio (weak water) vs. one unit
Rakuseki no sho 100 Rakuseki (weak earth) vs. one unit
Senpuu no sho 100 Senpuu (wind) vs. one unit
Fan Gong has higher movement than Liu Bei, so buy some "Mame" for him
so he can act on his own without having to run back to Liu Bei for
healing. Once he learns "Enjo" he will be able to look after himself.
Once again, you must make a choice of two battlefields. The battle of
Chinghe is much easier than Julu, however by finishing Julu, you can
recruit two new characters into your army, including another Archery
unit. It is up to you to decide which route to take. Both battles
will be covered, but the walkthrough will continue as if the harder
route Julu was chosen.
Battle #04A
Battle of Chinghe
(Seiga no tatakai)
Victory condition:
Defeat Qu Yi
Turn limit: 30
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fffffffff xxx ff mm
fffffffff xx mmm
fffff D mmm
mmmm
A D xx mmmm
xx mmm
m fff xxx
mmmffffffff Txxx f
mmmmfffffff xxx fffff
mmmmffffff xx ffffff
mmmmmfffff xxx fffffffffff
x: cannot enter
f: forest
m: mountain
D: village
A: granery
T: treasury
Treasures:
A(10,2): Tsuchi no kabe (Defense up)
T(13,13): 200 Gold
Bonus:
300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Qu Yi 12 580 29 160 140 6 73 65 39
S. Cavalry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Infantry 7 400 29 99 117 4 40 55 30
S. Infantry
Band 7 320 32 90 101 4 35 20 75
Marching Band
Cavalry 5 370 20 107 90 6 55 40 30
S. Cavalry
Archery 7 400 29 111 81 4 40 25 60
S. Archery
Archery 7 400 29 111 81 4 40 25 60
S. Archery
Reinforcements
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Duels and Persuades:
Guan Yu vs. Qu Yi
Hints:
1. Stand before the bridge and lure out advancing enemies
2. Dealing the final blow to an enemy unit gives a lot of EXP points.
3. Leave Qu Yi to Guan Yu
If you have taken the route of Guangchuan and have recruited Guo Shi
and Han Ying, you will discover that this is the first battle where you
cannot deploy all your units at once. Someone will have to be the
benchwarmer. Furthermore Fan Gong has better Power and Lead than
either Guo Shi or Han Ying, and he does not have to class change to
learn his most powerful strategems. Last but not least, Fan Gong
learns the healing strategem "Enjo" at L.10, so he can also supplement
Liu Bei's healing duty. As I said before, the harder battle does have
its rewards.
Start moving to the east side of the bridge and intercept the advancing
enemies near the east bank. Set up a formation as follows:
xxxx5
EEG
EEZJ
xxxxL
L: Liu Bei
G: Guan Yu
Z: Zhang Fei
J: Jian Yong
5: other units
This will let all your units attack the two enemies in the front and
allow Liu Bei to heal. You'll still have to move to heal Guo Shi
though, so keep an eye out for him. The attack strategem "Senpuu" of
the Marching Band can deal large damage, but he only has enough SP to
use it once.
At around turn #7, reinforcements will appear on the east bank to the
north, so defeat the enemies at hand and turn your attention to those
Bandits. Camp around the village to the east and take them on while
Liu Bei is inside the village to recover SP.
After you defeat those Bandits, move your entire army near the village
on the west bank. Send a unit to raid the treasury.
Once Liu Bei regains his SP, approach Qu Yi's entourage and defeat them
one by one. Send a unit to raid the granery behind Qu Yi as well. Qu
Yi will not move from his initial position and will only attack with
his strategem "senpuu" if you get within casting range (2 panels any
direction). Thankfully his Intel is low so that isn't going to do
much. You can attack from the diagonal or one space away and not worry
about his physical attacks. When Qu Yi's HP runs low, command Guan Yu
to duel him and finish the battle.
Once you finish the battle, you have the option to save. You cannot
buy any supplies though as you will automatically rush to Jieqiao.
---------------------------------------------------------------------
Battle 04B
Battle of Julu
(Kyoroku no tatakai)
Victory conditions:
1. Defeat Zhang He
2. Liu Bei reaches the western fortress.
Turn limit: 30
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xssssssssssssssxxx
xxxssxsssssssssssx
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sxxxxxxxxxsDssssss
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Q ssssssssssssss
sssssssssssss
f ssssssss
ff Dssss
ff ff
ff fff
f fff
f ffff
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
Treasures:
A(9,6): Mugi(HP medium recovery)
Bonus:
200 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gongsun Yue 10 475 34 140 112 4 60 58 47
S. Archery
Yu Ze 8 425 31 94 108 4 23 30 46
S. Infantry
Reinforcements
Guan Chun 7 400 29 111 84 4 42 32 61
S. Archery
Geng Wu 7 400 29 100 103 4 44 32 53
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang He 13 610 30 193 178 6 90 88 62
S. Cavalry
Yan Liang 10 520 26 169 152 6 87 84 32
S. Cavalry
Gao Lan 10 475 34 155 127 4 75 72 50
S. Archery
Shen Pei 9 450 32 131 143 4 71 73 67
S. Infantry
Feng Ji 10 475 34 120 141 4 54 66 82
S. Infantry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Archery 7 400 29 111 81 4 40 25 60
S. Archery
Cavalry 6 400 21 112 94 6 55 40 30
S. Cavalry
Martial Arts 7 470 35 127 118 5 60 40 40
Martial Artist
Supply Unit 7 320 23 77 81 3 30 30 70
Supply Unit
Reinforcements
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Bandit 6 500 31 105 99 4 43 43 43
S. Bandit
Duels and Persuades:
Zhang Fei vs. Yan Liang
Hints:
1. Work with allies to clear out enemies on top of the cliff.
2. Before moving towards the western fortress, stay in a village to
recover HP.
3. Let Zhang Fei take care of Yan Liang
If you have taken the route of Guangchuan and have recruited Guo Shi
and Han Ying, you will discover that this is the first battle where you
cannot deploy all your units at once. Someone will have to be the
benchwarmer. Furthermore Fan Gong has better Power and Lead than
either Guo Shi or Han Ying, and he does not have to class change to
learn his most powerful strategems. Last but not least, Fan Gong
learns the healing strategem "Enju" at L.10, so he can also supplement
Liu Bei's healing duty. As I said before, the harder battle does have
its rewards.
Start moving to the east. You will discover that the rough savanna
terrain reduces the movement range of cavalry units by half. Your ally
Gongsun Yue takes high damage from all enemy units surrounding him, so
he probably won't last long. Yu Ze will have better resilience though.
At around turn #3, enemy reinforcements appear behind you. At the same
time, Guan Chun and Geng Wu also appear. As reinforcements sent by Han
Fu to stop Yuan Shao, they join your army as NPCs.
Feel free to let your NPC act as cannon fodder. Even if Guan chun and
Geng Wu are defeated, they will still join you after the battle.
When you reach the bottom of the cliff, have Zhang Fei duel Yan Liang
to force him to retreat. Then the only other cavalry unit would be
Zhang He. Even though defeating Zhang He using your combined forces
probably isn't too difficult, it is still recommended to have Liu Bei
escape to the western fortress so all your other units can receive EXP </pre><pre id="faqspan-3">
points. Be warned that this option required you to prolong the battle
until Liu Bei reaches the destination. During the extra turns, there
is no doubt that you will have to avoid defeating Zhang He, thus
healing items will be expended to keep your troops alive as Liu Bei is
your only healer. There is also no opportunity to resupply before the
next battle either. If you didn't buy a good supply of healing items,
just take out Zhang He to avoid wasting resources.
After the battle ends, Guan Chun and Geng Wu join your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guan Chun 7 400 29 111 84 4 42 32 61
S. Archery
Geng Wu 7 400 29 100 103 4 44 32 53
S. Infantry
Guan Chun is your second archery unit. Like Jian Yong his Power is
also low so he is only effective on cavalry units. Once Guan Chun
reaches L.15, he can also use healing strategem. As for Geng Wu, with
poor stats he won't really contribute much, and there are no instances
where he is needed, so there really isn't a need to deploy him.
---------------------------------------------------------------------
Once you finish the battle, you have the option to save. You cannot
buy any supplies though as you will automatically rush to Jieqiao.
Battle #05
Battle of Jieqiao
(Kaikyou no tatakai)
Victory conditions:
1. Defeat Yuan Shao
2. Liu Bei raids enemy granery
Turn limit: 40
ffffffffffmmmmmffff x
ffffffffmmmmmmmmmfff x A T B
ffffffmmmmmmmmmmmmf x
fffmmmmmmmmmmmmmf Tx B B B
ffmmmmmmmmmmfffff x
ffmmmmmmmmmfffff xxxxx xx
ffmmmmmmfffffmmf
ffffmmfffmmmmmmf
ffffffmmmmmmmmf ff
mmmmmmmmmf fffff
mmmmmmmmmmmff ffffff
mmmmmmmmmmmmff fffff
mmmmmmmmmmmmmf fff
mmmmmmmmmmmmm ff
mmmmmmmmmmmm ff
mmmmmmmmmmmm Q ff
mmmmmmmmmm ff
D mmmmmm ffff
xx mm fffff
xxxx D ffffff
xxxxx ffffff
xxx T ffffff
xx Q fffffff
fff xxx T fffffff
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
A: granery
T: treasury
Treasures:
T(2,30):Rendojutsu gokui (L.20 S. Archery class change)
T(4,23):Mugi (HP medium recovery)
T(22,9):Suijin no sho (Medium water vs. one unit)
T(24,15):Chousoujutsu ougi (L.20 S. Infantry class change)
Bonus:
400 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Free Mode enabled (GBA version exclusive).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gongsun Zan 6 400 21 124 111 6 71 67 55
S. Cavalry
Zhou Bi 10 475 34 145 115 4 66 61 53
S. Archery
Zhao Yun 14 640 31 218 182 6 98 87 84
S. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yuan Shao 16 625 44 152 181 4 58 71 47
S. Infantry
Tian Feng 11 500 36 134 154 4 45 88 90
S. Archery
Wen Chou 13 610 30 194 174 6 91 86 19
S. Cavalry
Chen Lin 11 400 33 87 111 3 23 55 80
Supply Unit
Ju Shou 11 500 36 146 130 4 60 71 85
S. Archery
Jiao Chu 10 475 34 145 115 4 65 61 34
S. Archery
Qu Yi 13 610 30 165 145 6 73 65 39
S. Cavalry
Zhang Nan 10 475 34 136 105 4 56 47 46
S. Archery
Chen Zhen 10 475 34 109 117 4 35 32 65
S. Infantry
Xu You 10 380 38 107 126 4 45 40 61
Marching Band
Guo Tu 10 475 34 107 117 4 34 31 76
S. Infantry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Infantry 8 425 31 103 122 4 40 55 30
S. Infantry
Cavalry 6 400 21 112 94 6 55 40 30
S. Cavalry
Cavalry 6 400 21 112 94 6 55 40 30
S. Cavalry
Bandit 9 560 35 119 112 4 43 43 43
S. Bandit
Band 8 340 34 94 106 4 35 20 75
Marching Band
Duels and Persuades:
Zhang Fei vs. Wen Chou
Hints:
1. Going southeast will have you run into Yuan Shao's main forces.
2. Wen Chou is very strong. Have Zhang Fei take care of him.
3. Go through the forest and surprise attack the granary is a good
strategy.
That's right, Yuan Shao went all out with 17 units on the field.
There are two directions approach to this battle. You could either be
stealthy or you could take Yuan Shao's army on.
Let's do the easy way first. At the army edit menu, choose anyone but
Guan Yu and Zhang Fei. At the beginning of the battle, move all your
units through the forest region in the middle of the mountains. Leave
Liu Bei last in line and hide him in the mountains to avoid detection.
Once your other 4 units take care of Guo Tu and his cohorts, rush Liu
Bei towards the granery while your other units loot the two treasuries.
Liu Bei will reach the granery long before Yuan Shao can catch him.
Now let's do this the right way- to annihilate all of Yuan Shao's army.
Choose Guan Yu and Zhang Fei as usual. They will be leading the attack
and speed across the land to loot and to occupy villages.
As your allies engage the first 3 enemies, catch up to them. Your
allies will keep the enemies occupied on the top area of the path
leading southeast. This way Guan Yu and Zhang Fei can sneak by them to
loot the first treasury. Meanwhile Liu Bei and the rest of your units
need to keep those units occupied.
After Guan Yu and Zhang Fei loot the first treasury, move slightly to
the right of the treasury and make sure Zhang Fei is directly to the
left of Wen Chou (don't move any more or you'll provoke Yuan Shao to
command all his army to attack.)
TG
x Z Q
xx T
G: Guan Yu
Z: Zhang Fei
Q: the fortress Wen Chou is in
This will lure out the units guarding the southern village. Have Zhang
Fei duel Wen Chou to force him to retreat. Take care of the other
cavalry unit, then wait for Liu Bei to arrive. Once Liu Bei catches
up, dispatch Chen Lin quickly and take control of the southern village.
Now arrange your army so Liu Bei is camping inside the village and
regains SP every turn. The other units should station next to Liu Bei
so he can heal them every turn using "Jintoku". Yuan Shao's troops
will actively attack you, but since they lack healing options, they
will run out of steam quickly. Don't attack Yuan Shao though. Once
you take out his entourage, leave one character in the village
(preferably an archery unit to Yuan Shao will not follow your other
characters).
Take out Guo Tu and his entourage while looting the treasuries. When
Liu Bei reaches the granery, the battle will be over. The best part
about annihilating Yuan Shao's units is that all your participating
units will gain multiple levels from this battle due to the high levels
of Yuan's army.
=====================================================================
1-2: Reinforcements for Beihai and Xuzhou
=====================================================================
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Sishuiguan
(Shisuikan no tatakai)
7 turns: 200 Gold
6 turns: 500 Gold
You should have little trouble clearing this stage within the turn
limit for the first two levels of the challenge. Money aside, if you
can grab any treasures from the granery or treasury, the items will
also be added into your inventory. So it's not a bad idea to come back
and get free items. The only difference from a real battle is that
winning duels doesn't grant a free level up.
---------------------------------------------------------------------
Pingyuan
You have access to Pingyuan, Beiping, and Xindu. The shops don't offer
anything new, but if you didn't choose the battle of Xindu, you can
take a look there now to see what they have to offer. Talk to Mi Zhu
first, then talk to Guan Yu and he will suggest borrowing troops from
Gongsun Zan. So go to Beiping afterwards.
Beiping
Visit the Meeting Place. Talk to Gongsun Zan and he will send Zhao Yun
with you.
Zhao Yun joins your army temporarily.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhao Yun 14 640 31 218 182 6 98 87 84
S. Cavalry
Like Guan Yu, Zhao Yun also has high overall stats. He joins you
temporarily at first and the cavalry class is adequate for the time
being, but later when he joins your army permanently, a class that
takes advantage of those stats would make quite an improvement. Also,
Zhao Yun is quite active in duels and persuades.
---------------------------------------------------------------------
Return to Pingyuan Meeting Place and talk to Mi Zhu to move out.
Battle #06
Battle of Beihai
(Hokkai no tatakai)
Victory condition:
Defeat Guan Hai
Turn limit: 30
xxxxx x mmmmmm
xx xxxxxxxx x mmmmm
xxoxxxxxxxx xx mmmmm
xx xxxxxxxxxxx mmm
xxx mmm
T xx m
xxxxx
xxxx
mmmm ff xx
mmmm ffff x x
mmmmmffffff x xx
mmmffffff D xxx
m fffff xx
mm fff x
mmm f
mmmmm fff
mmmmmmmm ffffff
mmmmmmmmmm T fffffffff
mmmmmmmmmm fffffffff
mmmmmmmmmm ffffffffff
x: cannot enter
f: forest
m: mountain
o: city gate
D: village
T: treasury
Treasures:
T(6,12): Kou (Power +1, Lead +2. Bandit, S. Inf, Tribe)
T(18,14): Kizugusuri (HP small recovery for multiple units)
Bonus:
500 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Kong Rong 12 525 37 133 154 4 58 67 83
S. Infantry
Taishi Ci 13 610 30 201 165 6 94 81 67
S. Cavalry
Meng Su 1 400 25 94 80 4 69 52 31
S. Bandit
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guan Hai 14 660 41 166 141 4 68 52 14
S. Bandit
Bandit 10 580 36 124 117 4 43 43 43
S. Bandit
Bandit 10 580 36 124 117 4 43 43 43
S. Bandit
Bandit 9 560 35 119 112 4 43 43 43
S. Bandit
Bandit 9 560 35 119 112 4 43 43 43
S. Bandit
Bandit 10 580 36 124 117 4 43 43 43
S. Bandit
Bandit 10 580 36 124 117 4 43 43 43
S. Bandit
Bandit 9 560 35 119 112 4 43 43 43
S. Bandit
Bandit 9 560 35 119 112 4 43 43 43
S. Bandit
Archery 10 475 34 126 92 4 40 25 60
S. Archery
Archery 10 475 34 126 92 4 40 25 60
S. Archery
Trainer 8 410 34 166 95 4 75 25 40
Beast Trainer
Trainer 8 410 34 166 95 4 75 25 40
Beast Trainer
Duels and Persuades:
Zhao Yun vs. Guan Hai
Hints:
1. Lure out the enemies in the mountain and forest areas.
2. Fire strategems are effective in forest and grassy plains. The
damage is reduced if raining.
3. Leave Guan Hai to Zhao Yun.
This battle isn't difficult, so this is a good opportunity to bring in
low level units and gain some easy experience.
From the beginning Guan Hai will command most of his units to move into
the forest and mountain areas. But your first concern should be
crossing the guarded bridge. So get on the bridge and lure the two
Bandits into attacking you. Once they are gone, you can occupy the
village on the south bank and take care of the Trainer from there.
Move towards the southwest, away from the central forest. Loot the
treasury in the south. Meanwhile send a unit through the east edge of
the central forest to loot the treasury in the north. As you enter the
south treasury, your allies will open the city gate and come charging
out. They cannot enter the mountain area, so Guan Hai will not move
towards them for awhile.
To lure Guan Hai out, simply move a unit within his attack range. To
avoid luring him out prematurely during your raid on the northern
treasury, check his range beforehand and don't walk in range. Fan Gong
with his higher movement can accomplish this.
Once you finish looting about and mopped up Guan Hai's troops, command
Zhao Yun to duel Guan Hai and finish this battle.
Beihai
After the battle, Kong Rong gives you 500 Gold as thanks for saving his
city.
Item Shop:
Mame 100 HP small recovery
Kizugusuri 500 HP small recovery for multiple units
Sake 120 Attack up
Tsuchi no kabe 120 Defense up
Bakudan 500 Damages enemy, can be used by all units
Bakudan deals strategem damage, so it's virtually useless against
enemies with high Intel. It also only targets a single enemy in a two
panel range, so it's really a losing deal as low Intel enemies are
vulnerable to strategem attack anyways.
You also have access to Beiping, Pingyuan, and Xindu. The shop
selections there remain the same.
Once you are ready, talk to Guan Yu to move out.
Battle #07
Battle of Xuzhou
(Joshuu no tatakai)
Victory conditions:
1. Defeat all enemies
2. Liu Bei arrives at Xuzhou city.
Turn limit: 30
fffff
fff
x fff x
xxx xxxxxxxxxxx ff xxx
xxxxxxxxxxxxxxxxxx xxx xxx
xxxxxxxxxxxxxxxxxx D xxxx x
xxxxxxxxxxxxxxxxs xxx
xxxxxxxxxxxxxx xx
xxxxxxxxxxxxs xx f xx
xxxxxxxxxxxs xxxxxx fff xx
xxxxxxxxsss xxxxxxx fff x
xxxxxxss xxxx fff x
xxxxxss xx
sxxxss xxx x
sss x
fff xx
D xxx ffffff xx
xx fffffffff
x: cannot enter
f: forest
s: rough
m: mountain
D: village
Treasures:
(none)
Bonus:
500 Gold (exclusive to Victory condition #1)
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Free Mode battle added (GBA version exclusive).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Tao Qian 6 375 28 102 103 4 53 42 61
S. Infantry
Mi Fang 13 550 39 142 151 4 63 59 25
S. Infantry
Sun Qian 13 440 37 103 103 3 38 34 74
Supply Unit
Reinforcements
Taishi Ci 13 610 30 201 165 6 94 81 67
S. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yu Jin 18 675 47 165 181 4 60 62 52
S. Infantry
Yue Jin 15 670 33 179 166 6 74 74 39
S. Cavalry
Li Dian 15 600 42 164 177 4 72 73 47
S. Infantry
Guo Jia 14 575 40 142 110 4 36 32 97
S. Archery
Cao Hong 15 600 42 166 179 4 74 74 47
S. Infantry
Xiahou Yuan 15 670 33 206 186 6 90 86 52
S. Cavalry
Infantry 11 500 36 116 138 4 40 55 30
S. Infantry
Infantry 11 500 36 116 138 4 40 55 30
S. Infantry
Martial Arts 11 550 43 150 138 5 60 40 40
Martial Artist
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Cavalry 10 520 26 132 111 6 55 40 30
S. Cavalry
Archery 11 500 36 131 96 4 40 25 60
S. Archery
Supply Unit 10 380 30 88 91 3 30 30 70
Supply Unit
Bandit 11 600 38 129 121 4 43 43 43
S. Bandit
Band 11 400 40 105 119 4 35 20 75
Marching Band
Duels and Persuades:
Guan Yu vs. Yu Jin
Hints:
1. Cross the bridge and take on the separated enemy units.
2. Leave Yu Jin to Guan Yu.
3. Intercepting the southbound enemies in the path under the cliff is
another strategy.
If you want to finish the battle the easy way, you only need to move
Liu Bei to the city gate of Xuzhou. Command all your units to move
across the bridge. Draw out the Martial Artist and Guo Jia first and
defeat them to thin out the east half of Cao Cao's army.
At around turn #5, Taishi Ci will arrive and join the battle as an NPC.
He will run into the cavalry units from the north. He won't last long,
but at least he will delay them for a few turns. During this time you
can finish the rest of the east half of Cao Cao's army.
Once you finish Yu Jin's entourage, enemy infantry and archery units
will atart to arrive from the north. So block them with your faster
cavalry units Guan Yu, Zhang Fei, and Zhao Yun to ensure a clear path
for Liu Bei to reach the city gate. You will receive 50 bonus EXP
points for all surviving units.
Now that wasn't a satisfying victory, was it? If you're confident, you
should try to annihilate Cao Cao's army and teach him a lesson. So
here's the right way to approach this battle.
Start by moving your units northbound to intercept the cavalry units
that are closing in quickly. Find a spot along the path south of the
cliff to completely block off the road.
xxxx
x AC
ICxx
xx
Enemy cavalry units will run up against this formation. You can focus
your attacks from both frontline cavalries Guan Yu, Zhang Fei, and Zhao
Yun, as well as the archery units behind. Either Fan Gong or Liu Bei
can take the role of the infantry. By rotating the two cavalry
positions and one archery position among your units, you can cut down
the amount of healing and focus your attack on the same enemy to knock
them out faster.
As you defeat the enemy cavalry units, their infantry units will also
start to arrive. Be on the watch for a single enemy archery unit
taking pot shots on your own cavalry. You will need to cast "Senpuu"
repeatedly to take down this archery unit. In fact, ignore all other
enemies until you have defeated the archery unit.
At around turn #5, Taishi Ci will arrive and join the battle as an NPC.
He will charge right into the frey and delay you attacks if you leave
any space between the enemy and your units when he approaches, so be
sure he can't attack an enemy on his turn and he will go after Yu Jin's
group instead. Again, he won't last long fighting by himself.
Once you have only one enemy unit left in the north half, start moving
the slower infantry and archery units south and around the western
bridge. Wait just to the right of the bridge and heal them up. Once
your cavalry units take care of the last enemy in the north half, have
them follow the infantry to the right side of the western bridge. Heal
the cavalry units before proceeding further.
Now start to move your units slowly past the western bridge to draw out
Guo Jia and the Martial Artist. Defeat them to thin out Yu Jin's half
of the Cao Cao army. Command Guan Yu to duel Yu Jin to force him to
retreat. This way Yu Jin's half of the enemy troops will be much
easier to handle.
Once you finish most of Yu Jin's entourage, check to see any infantry
or supply units near the gate to Xuzhou. You can either defeat all of
Cao Cao's army to receive 500 Gold, or move Liu Bei to the gate of
Xuzhou city and receive bonus EXP for all surviving units. IMHO the
second choice is more preferable.
For annihilating almost all of Cao Cao's units, you will have gained a
lot more experience than if you only fought the lesser half of them.
Once you finish the battle, you will be in Xuzhou.
Xuzhou
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Jieqiao
(Kaikyou no tatakai)
12 turns: 200 Gold
You should be able to clear this stage within the turn limit for the
first level of the challenge, either by seizing the granery or by
taking out Yuan Shao directly. You're not in for the money, but rather
for the class change items that you cannot yet purchase. As rules of
free mode battles go, winning a duel doesn't grant a free level up.
---------------------------------------------------------------------
Talk to Tao Qian, and you will be advised to make a choice out of two.
Whether to resist Cao Cao through the use of force, or avoid war by
diplomatic means. Talk to Guan Yu to make the former choice, or Zhang
Fei for the latter choice.
Why would you want to fight a bunch of overleveled enemies with no
rewards to gain? Because this is a good opportunity to try to gain
some levels for your Archery units. They will learn "Enjo" at L.15,
and the more healing units you have, the less food you have to
purchase.
Why wouldn't you fight these overleveled enemies then? If you ask
Zhang Fei to be the emissary of peace and avoid war, Tao Qian will give
you "Shuuittsui no ken" as thanks. This special item is similar to the
special weapons that Guan Yu and Zhang Fei start with, in that it
increases Power significantly and can be used by all units.
Shuuittsui no ken (Power +9. All)
Although this walkthrough follows Zhang Fei's suggestion to avoid the
war and get the special item, the alternative battle is also covered.
Weapon Shop:
Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry)
Chougeki 700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
Keisouetsu 350 Power +1, Lead +2 (Martial Artist)
Tetsuteki 600 Power +3 (Marching Band)
Kokaku 300 Intel +1 (Marching Band)
Hensousha 250 Lead +2 (Supply Unit)
Sashikou 500 Lead +3 (all)
Danhai 250 Lead +3, Power -2 (all)
Item Shop:
Mame 100 HP small recovery
Kizugusuri 500 HP small recovery for multiple units
Gouka no sho 250 Gouka (medium fire) vs. one unit
Suijin no sho 250 Suijin (medium water) vs. one unit
Rakuketsu no sho 250 Rakuketsu (medium earth) vs. one unit
Fuumu no sho 120 Silences one target
Xiapi
Item Shop:
Mugi 250 HP medium recovery
Sake 120 Attack up
Tsuchi no kabe 120 Defense up
Ki no hikari 200 Cures Confuse and Berserk
Bakudan 500 Damages enemy, can be used by all units
This is the first chance to buy "Ki no hikari". The item has the same
effect as the strategem "Shouga" and cures confuse and berserk. But
the real value of this item is that it will allow units that are
lagging in levels to catch up quickly by using these items on high
level ally units. In fact, if the target unit is 9 levels above that
of the unit using "Ki no hikari", the user will gain an instant level
up! (2 levels if "Shouhakuryu" is casted on the user beforehand.) You
also have access to Pingyuan, Beiping, Xindu, and Beihai. Their shop
selection remains the same, though.
Battle #08
Battle of Xiaopei
(Shouhai no tatakai)
Victory condition:
Defeat Cao Cao
Turn limit: 30 [9]
mmmmmmmmmfffffffffff
mmmmmmmmmmfffffff
mmmmmmmmmmmffffff
xx mmmmmmmmmm fffff
xxx mmmmmmm fffff D
xx mmmm fff
xxxxx f
xxx f
xxx fff
xxxxx D ffff
B x xx ffffm
B x xxxx fffmmm
B xxx mmmmm
mmmmmm
B x xx mmmmmmm
B x xx mmmmmm
x: cannot enter
f: forest
m: mountain
D: village
B: barracks
Treasures:
(none)
Bonus:
(none)
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Tao Qian 6 400 29 106 108 4 53 42 61
S. Infantry
Sun Qian 14 460 39 106 107 3 38 34 74
Supply Unit
Mi Fang 14 575 40 147 156 4 63 59 25
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Cao 27 1030 48 268 312 5 75 98 100
M. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Xun Yu 18 540 54 133 186 4 37 62 96
Marching Band
Guo Jia 17 650 45 156 121 4 36 32 97
S. Archery
Xiahou Dun 18 760 37 239 206 6 95 87 60
S. Cavalry
Xiahou Yuan 18 760 37 226 204 6 90 86 52
S. Cavalry
Li Dian 18 675 47 180 194 4 72 73 47
S. Infantry
Yue Jin 17 730 35 190 176 6 74 74 39
S. Cavalry
Yu Jin 18 675 47 165 181 4 60 62 52
S. Infantry
Cao Hong 18 675 47 182 196 4 74 74 47
S. Infantry
Infantry 14 575 40 129 153 4 40 55 30
S. Infantry
Infantry 14 575 40 129 153 4 40 55 30
S. Infantry
Infantry 14 575 40 129 153 4 40 55 30
S. Infantry
Archery 14 575 40 145 106 4 40 25 60
S. Archery
Archery 13 550 39 140 103 4 40 25 60
S. Archery
Archery 13 550 39 140 103 4 40 25 60
S. Archery
Cavalry 14 640 31 153 129 6 55 40 30
S. Cavalry
Cavalry 14 640 31 153 129 6 55 40 30
S. Cavalry
Cavalry 13 610 30 148 124 6 55 40 30
S. Cavalry
Band 14 460 46 117 132 4 35 20 75
Marching Band
Band 14 460 46 117 132 4 35 20 75
Marching Band
Supply Unit 14 460 39 101 105 3 30 30 70
Supply Unit
Supply Unit 13 440 37 98 102 3 30 30 70
Supply Unit
Duels and Persuades:
(none)
Hints:
1. The enemy is massive, so it's too dangerous to charge ahead. Move
along ally units.
2. Focus your attacks to defeat a single unit.
Well, looks like Guan Yu bit off a little more than he can chew. First
you should send two cavalry units to block the bridge in the south. If
you have Fan Gong at over L.10, he should follow them to act as a
healer. Otherwise you will need a unit carrying a lot of "Mame". Once
you can defend the east side of the southern bridge, one of the cavalry
units should move north to help out.
The northern bridge is easily breached though, as Yue Jin can move
through within the first turn. So have Liu Bei station there to
provide healing. Your other units should do their best to eliminate
the troops on the east bank.
At around turn #8, Cao Cao will order a full scale assault. At that
time all of the enemy units in the camp will start to move out. But as
long as you control the east side of both bridges, you have nothing to
fear.
At turn #10, a messenger will be delivered to Cao Cao. As a result,
Cao Cao orders a retreat and you win the battle by forfeit.
What? No rewards at all? Actually, the rewards are the high EXP your
units gain from fighting such high leveled enemies. If you deployed
Archery units and have them deal the final blow to enemies here, they
will gain levels and become healing units when they reach L.15.
This is probably the first battle which it is impossible to achieve the
Victory condition. First, you only have 9 turns before the battle ends
and it takes awhile to fend off the incoming enemies and cross the
bridge. Second, you don't have access to movement increasing equipment
and "Kaiki" units. Lastly, Cao Cao possesses the "Gyokuji" which
allows him to regenerate a maximum of 104 HP at the start of each turn
and he also has supply units in his camp. You simply can't overpower
his healing potential with the classes you have at this point.
Whether you decided to fight, Cao Cao will return to Chenliu, so either
way his campaign ends here.
Xuzhou
Talk to Tao Qian first. If you chose Zhang Fei's suggestion he will
give you the special item. Now talk to Sun Qian and he will join your
army. You head for Xiaopei immediately.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Sun Qian 13 440 37 103 103 3 38 34 74
Supply Unit
The main purpose of a supply unit is to provide healing. Early on he
learns multitarget healing strategem faster than any other units
(except for Liu Bei, which start with "Jintoku" already learned), so he
can take Liu Bei's place in a Resist formation and allow Liu Bei to be
delegated to other tasks. Later on he learns the turn transferring
"Kaiki". But in order to use it effectively, he must be outfitted with
Movement increasing equipment.
---------------------------------------------------------------------
Xiaopei
Before doing anything else, go into the menu and transfer all of Zhao
Yun's items to other units, as he will leave your army shortly.
Talk to Zhao Yun to continue. His mission is completed, so he departs
and returns to Gongsun Zan.
Weapon Shop:
Hanfu 700 Power +3, Lead -1 (Bandit, S. Inf, Tribe)
Kou 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe)
Bankyuu 400 Power +2 (S. Archery)
Muchi 350 Power +2 (Beast Trainer)
Ken 400 Power +2 (Martial Artist)
Sashikou 500 Lead +3 (all)
Renkan no yoroi 450 Lead +4, Intel -2 (all)
Item Shop:
Tokkyuushu 400 Attack moderately up, but cannot control unit
Ki no hikari 200 Cures Confuse and Berserk
Chousoujutsu ougi 450 L.20 S. Infantry class change
Rendojutsu gokui 500 L.20 S. Archery class change
Juukihei no inju 600 L.20 S. Cavalry class change
Burai no kokoroe 350 L.20 S. Bandit class change
This is the first opportunity to purchase class upgrade items. Buy
them for Infantry, Archery, and Bandit units even if their levels
aren't at the specified minimum level yet. You don't want to be stuck
in a long series of battles having to deploy units with enough levels
but no item for upgrade. Do not buy any class upgrade items for your
Cavalry units. Guan Yu (and later Zhao Yun) are too valuable to be in
such an awful class, and you will get an item to class change Zhang Fei
to an Infantry very soon.
All previous cities in Ch.1 are also available. Their shop selections
remain the same.
=====================================================================
1-3: A Visit from Lu Bu the Hungry Wolf
=====================================================================
Talk to Jian Yong and he will tell you that there are bandits around
Xiaopei. Spread among Taishan, Xiaqiu, and Pengcheng. What is unusual
about the next series of battles is that you can just fight one of the
three, two, or all three battles. Note that once you start this series
of optional battles, you cannot buy any supplies until you are done
with all 3 or until you return to Xiaopei. The option to return to
Xiaopei will end this series and you will be shut off from any optional
battles you have yet to complete. This walkthrough will follow as if
all three optional battles are completed.
The purpose of these optional battles is to gain EXP and recruit new
units. So be sure to gain as much as you can by waiting until the turn
limit reaches or is near maximum before persuading. You will have
nearly 100 turns in total to raise EXP. A fitting task as the Item
Shop in Xiaopei sells class upgrade items. Be sure to buy enough of
them for Liu Bei, your archery units, and your cavalry units. This way
as soon as they reach L.20, they can use the item to class change. (GBA
exclusive: you can get more class upgrade items for archery and cavalry
by refighting the Battle of Jieqiao in Free Mode and collect them from
the treasuries there). Using a class upgrade item to upgrade will
cause the unit to lose 5 levels. So you should do it at the first
opportunity because the lower your levels are, the faster you gain it
back.
I recommend that you fight the battles in the order of Taishan, Xiaqiu,
and save Pengcheng for last. The reason we want to recruit Li Ming
first is because you will have time to level her up to L.20 and be able
to cast "Kaiki" before the next difficult battle begins.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
It is extremely important to recruit Li Ming, the Beast Trainer. Her
ability to enter the mountain regions is reason enough. But the real
treat is that she will learn the invaluable strategem "Kaiki" at L.20.
This strategem allows you to give a second command to the target within
the same turn. The equivalent item is very expensive (at 1150 Gold
apiece, that's if it's even available). Later on when you have two
units with this strategem, or the equivalent item, you can move vast
distances within a single turn. The other two optional recruits can
also enter mountain regions as well, but they must be upgraded before
their powers can be fully realized. Missing out on Li Ming will
negatively affect your options in many of the later battles.
#####################################################################
Battle #09
Battle of Taishan
(Taizan no tatakai)
Victory condition:
Defeat all enemies
Turn limit: 40
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xxxxxxsssssssssssDssssssssssssss
xxxxxxxxxxxxssssssssssssxxxsssss
xxsxxxxxxxxxxssssssssssxxxxxxs
sxxxxxsssssssxsxssxxxx ss
ssssssssssxxxxxxxxxs
sTs ss sssxxxxxxx x
ss ssxxss xx
xxsssx xx ss xx
xxxxxxxxxxx D ss xxxx
xxxxxxxxxxxx sssxxxxx xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x: cannot enter
s: rough
Q: fortress
D: village
T: treasury
Treasures:
T(1,11): Rakuketsu no sho (Medium earth vs. one unit)
T(9,9): Bakudan (Damages enemy, can be used by all units)
Bonus:
500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Li Ming 17 680 52 221 175 4 70 72 48
Beast Trainer
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 13 640 40 138 130 4 43 43 43
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 13 640 40 138 130 4 43 43 43
S. Bandit
Bandit 12 620 39 133 126 4 43 43 43
S. Bandit
Bandit 12 620 39 133 126 4 43 43 43
S. Bandit
Trainer 13 560 44 201 115 4 75 25 40
Beast Trainer
Trainer 13 560 44 201 115 4 75 25 40
Beast Trainer
Martial Arts 15 630 50 172 159 5 60 40 40
Martial Artist
Martial Arts 14 610 48 166 154 5 60 40 40
Martial Artist
Duels and Persuades:
Liu Bei persuades Li Ming
Hints:
1. Bandits have high attack. Watch out for your units with low HP.
2. Command Liu Bei to persuade Li Ming.
3. To persuade an enemy, the initiating unit must be up, down, left, or
right of the target. Diagonal position will not work.
There sure are a lot of rough savanna terrains in this battle. Your
cavalry units will have a hard time moving and your supply unit would
be practically immobile on thes grounds.
At the start, split your forces into two groups. Guan Yu, Zhang Fei,
and Sun Qian should head towards west while others should head east.
The enemies will also split up to engage you, but the boss' entourage
will stay put. Stay out of the rough savanna when engaging the
enemies, because their earth strategems are strong on that type of
terrain.
At turn #3, Sun Qian and Zhang Fei will tell you that the boss is a
woman, and that you try to persuade her.
Guan Yu and Zhang Fei can take care of the two bandits quickly, so do
that and let one of them raid the southern treasury. Sun Qian should
enter the village and heal the two cavalry units while they fend off
waves of enemies.
When your east half of the army finishes with the enemies, move west
and join your other group in taking down the incoming enemies. Once
you finish them, have Sun Qian heal your units to full. He won't be
able to keep up with your units on rough terrain, so you need to rely
on Liu Bei, Fan Gong, and L.15 Archery units for healing when dealing
with Li Ming's guards. Meanwhile move a unit to loot the northern
treasury as there's no enemy around.
Defeat Li Ming's guards with your Archery units. Since Li Meng doesn't
leave the fortress and recovers her HP and SP while she's in it, you
can take pot shots at her to earn some easy EXP. Once you're out of SP
to heal, move Liu Bei next to her for a battle ending persuasion.
Li Ming joins your army when Liu Bei persuades her.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Li Ming 17 680 52 221 175 4 70 72 48
Beast Trainer
Li Ming joins your army as a beast trainer, one of the most versatile
classes in the entire game. Aside from the ability to enter mountain
regions, she also has high attack power and is highly effective against
cavalry and archery units. Li Ming will learn the turn transfering
"Kaiki" after three more levels, making her invaluable in assisting
attack and escape in the final battles of Chapter 1 and thereafter.
The only drawback is low defense, and the enemies know it. This makes
her quite an effective bait to attract enemy attacks, as her high HP
can allow her to take a few shots without danger of dying.
---------------------------------------------------------------------
You are given the option to save your game, you can then choose your
next battle, or return to Xiaopei.
Battle #10
Battle of Xiaqiu
(Kakyuu no tatakai)
Victory condition:
Defeat all enemies
Turn limit: 30
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mmmmmmmmm mmmmmmmmmmmff x
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mmmmmmmm mmmmmmmmmm xxxx
mmmmmmmm mmmmmmmmm xxxxx
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mmm mmmmmmm xxxxx
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x xxx
fffff x x
fffffffffff xx
fffffffffffff x ff
mmmffffffffff x fff
mmmmfffffffff xx ffff
mmmmfffffffff x ffffff
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(1,8): Fuumu no sho (Silences one target)
Bonus:
500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Dong Liang 17 720 45 183 165 4 69 60 32
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 14 660 41 143 135 4 43 43 43
S. Bandit
Bandit 14 660 41 143 135 4 43 43 43
S. Bandit
Bandit 13 640 40 138 130 4 43 43 43
S. Bandit
Bandit 13 640 40 138 130 4 43 43 43
S. Bandit
Bandit 12 620 39 133 126 4 43 43 43
S. Bandit
Bandit 12 620 39 133 126 4 43 43 43
S. Bandit
Martial Arts 16 650 52 177 164 5 60 40 40
Martial Artist
Martial Arts 16 650 52 177 164 5 60 40 40
Martial Artist
Archery 15 600 42 150 110 4 40 25 60
S. Archery
Duels and Persuades:
Liu Bei persuades Dong Liang
Hints:
1. Bandits have respectable attack power and strategems.
2. The earth strategem used by the enemy deals large damage to units in
the mountain.
3. Command Liu Bei to persuade Dong Liang.
The boss is sitting atop a mountain instead of holing up in a fortress.
If your units move within range, it will provoke him to move and
attack. If this happens, it will be difficult to raid the treasury in
the north. You will need a Bandit (Guo Shi), Martial Artist (Fan
Gong), or the newly recruited Beast Trainer (Li Ming) to go through the
mountains and raid the treasury without provoking the boss.
When the battle starts, all the bandits will come out of the mountain.
So move your army to the eastern village to fight all the Bandits
charging after you. Do not stand next to the mountain, because the
martial artist can move out of your reach and heal other enemies in
safety.
Once all the incoming bandits are defeated, move the mountain unit
through the eastern mountain and raid the treasury. Meanwhile your
units should stay near the eastern village and cast support strategems
on themselves to gain easy EXP.
Once the raiding unit returns, move slowly towards the west half of the
enemy group and draw out a few units at a time. When you draw them
out, keep in mind that they can use earth strategem with a range of 2,
so add that amount to the movement range so you don't lure out Dong
Liang too fast.
Dong Liang also joins your army after Liu Bei persuades him.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Dong Liang 17 720 45 183 165 4 69 60 32
S. Bandit
Dong Liang is three levels away from a class upgrade, and the item shop
in Xiaopei sells class upgrade items. So unlike the previous Bandits
you may or may not have enlisted, it is worth it to upgrade his class
so he can get diagonal attacks. He will be invaluable in the final
battles of Chapter 1. However, afterwards as you gain more mountain
units, his usefulness will wane.
---------------------------------------------------------------------
You are again given the option to save. You can choose to fight the
third optional battle, or return to Xiaopei.
Battle #11
Battle of Pengcheng
(Houjoe no tatakai)
Victory condition:
Defeat all enemies
Turn limit: 30
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xxx f
xx ffff D ff
x ffffff ff
xx D ffffffff ff
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xx f fff
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fff x xxx
ffff xxx
ffff xx
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(13,17): Kenjutsu shinansho (class change to S. Infantry).
Bonus:
500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhao He 17 720 45 168 146 4 55 41 47
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 15 680 43 148 139 4 43 43 43
S. Bandit
Bandit 11 600 38 129 121 4 43 43 43
S. Bandit
Bandit 11 600 38 129 121 4 43 43 43
S. Bandit
Bandit 13 640 40 138 130 4 43 43 43
S. Bandit
Bandit 12 620 39 133 126 4 43 43 43
S. Bandit
Trainer 13 560 44 201 115 4 75 25 40
Beast Trainer
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Cavalry 10 520 26 132 111 6 55 40 30
S. Cavalry
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Cavalry 11 550 28 138 116 6 55 40 30
S. Cavalry
Duels and Persuades:
Liu Bei persuades Zhao He.
Hints:
1. Don't rush for the treasury. Going after it right away will get you
into a pincer attack.
2. Stay inside the forest and attack units on the plains to gain an
advantage.
3. Command Liu Bei to persuade Zhao He.
Command your cavalry units to cross the bridge and move northwest to
occupy the village. Block the two cavalry units from the west from
entering the village or going past them to attack your other units.
Meanwhile two enemy cavalry units will charge in from the east, so have
your slower units, including archery units, take care of them. You can
hide in the forest and out of their reach to avoid attacks. The forest
also provides a defense bonus.
After you take care of the two cavalry units on the east, you can
safely raid the treasury.
Once the west half of the enemy group is defeated, you can stay near
the western village and cast strategems for some free EXP.
Move Guan Yu, Zhang Fei, and a healer towards the northeast village.
Gauge your distance to move in from maximum distance so you occupy the
village. Then move Liu Bei inside so he can heal every turn. They can
defeat all of Zhao He's entourage without fear of Zhao He interfering.
In fact, Zhao He will not move from his position even if your units are
in his moving range. Move Liu Bei next to Zhao He to persuade him and
finish the stage.
Zhao He will be another new recruit once Liu Bei persuades him.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhao He 17 720 45 168 146 4 55 41 47
S. Bandit
Like Dong Liang he can also get a class upgrade after three levels, so
it would be best to do this and allow him to make diagonal attacks.
However, Bandit class never learns any multitarget healing strategem,
and the earth strategem are enhanced on rough savanna and mountain
regions, the latter of which is accessible only to other mountain
units. Nevertheless he will still be of great assistance in the final
battles of Chapter 1.
---------------------------------------------------------------------
Xiaopei
You will receive rewards according to the optional battles you fought.
The reward for the battle of Taishan is 500 Gold, the battle of Xiaqiu
is "Renkan no yoroi", the battle of Pengcheng is "Bujutsu shinansho".
The shinansho items (instruction book) allows units other than Liu Bei
to class change. The "Kenjutsu shinansho" (sword skill instructions)
allows class change into S. Infantry. The "Bushutsu shinansho"
(martial arts instructions) allows class change into Martial Artist.
It is recommended that you use the "Kenjutsu shinansho" to class change
Zhang Fei to S. Infantry and then buy the "Chousoujutsu ougi" to
upgrade his class level. Save your "Bushutsu shinansho" for Zhao Yun
later when he permanently joins your army.
To continue, talk to Jian Yong. Then leave for Xuzhou. Go to Tao
Qian's residence. After the event, Mi Zhu and Mi Fang will join your
army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Mi Zhu 14 460 46 120 142 4 40 36 64
Marching Band
Mi Fang 13 550 39 142 151 4 63 59 25
S. Infantry
Start leveling Mi Zhu right away. The marching band is the fertilizer
for the growth of your units. The support strategem "Shouhakuryu"
learned at L.20 doubles EXP gain for the next action (except duels), so
cast it just before dealing the final blow on a high level enemy.
Later on the Marching Band learns "Fuuki" and can act as an SP battery,
so they will become extremely useful in battles with high strategem
usage. Mi Fang is just a lackluster infantry that would best serve as
a benchwarmer if not for an important assignment where he is one of the
units designated to fight in a Consecutive Battle. So in light of that
fact you should at least level him up for a class change and then reach
L.25, when he learns a healing srategem and can contribute to the
battle even without attacking.
---------------------------------------------------------------------
You will be in the Xuzhou Meeting Place. Talk to Mi Zhu to learn that
Lu Bu has came to seek refuge. Talk to Lu Bu twice to continue.
Talk to Mi Fang then talk to Sun Qian to learn that an imperial
messenger has arrived. Talk to the messenger to learn the imperial
order. Talk to Mi Zhu to confirm the order and the next battle is
decided.
Before you move out, there are a few preparations you may want to make.
The next battle is very difficult. Even if you did upgrade a few units
to a stronger class, it would still be better to buy some healing items
for units that don't have that option. Also, with the exception of
Xiaopei, all cities and shops you have access to now will be closed off
once you begin the next battle.
Battle #12
Battle of Huainan
(Wainan no tatakai)
Victory condition:
1. Defeat all enemies
2. Liu Bei arrives at the northwestern fortress (starting from turn #6)
Turn limit: 30
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xxxx mmmmmm
xxxxx ffmmmmm
xxxxx fffmmmm
xxxxx ffffff
f xxxxx ffffff
ffff xxxx ffff
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fff xxx
ff xxxxxx
xxxxxxx D
xxxxxxxx xx x
xx xxxx xxxxxxx xxxxx
x xxx xxxxx
B B x xx xxxxx
x xxxxx
B x
B D
B B x mm
x mmmm
T BB x mmmmmmmmm
x mmmmmmmmmmm
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury
Treasures:
T(23,3): Bankyuu (Power +2. S. Archery)
Bonus:
500 Gold (exclusive to Victory condition #1).
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Free Mode battle added (GBA version exclusive).
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Ji Ling 23 910 43 235 218 5 70 70 41
M. Cavalry [Sansentou, Goshi no heihousho]
Yue Jiu 20 725 50 202 213 4 70 67 51
M. Infantry
Chen Ji 19 700 48 179 186 4 68 62 42
S. Infantry
Infantry 16 625 44 137 163 4 40 55 30
S. Infantry
Infantry 16 625 44 137 163 4 40 55 30
S. Infantry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Archery 16 625 44 155 113 4 40 25 60
S. Archery
Archery 15 600 42 150 110 4 40 25 60
S. Archery
Archery 16 625 44 155 113 4 40 25 60
S. Archery
Band 16 500 50 125 141 4 35 20 75
Marching Band
Martial Arts 16 650 52 177 164 5 60 40 40
Martial Artist
Reinforcements
Chen Gong 23 800 55 213 227 4 54 85 80
M. Archery
Zhang Liao 22 775 53 253 262 4 90 87 80
M. Infantry
Wei Xu 19 700 48 185 194 4 72 68 46
S. Infantry
Song Xian 19 700 48 187 143 4 59 50 45
S. Infantry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 15 670 33 158 133 6 55 40 30
S. Cavalry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Martial Arts 16 650 52 177 164 5 60 40 40
Martial Artist
Infantry 15 600 42 133 158 4 40 55 30
S. Infantry
Bandit 16 700 44 152 144 4 43 43 43
S. Bandit
Duels and Persuades:
Guan Yu vs. Zhang Liao
Hints:
1. Break through the narrow bridge as soon as you can.
2. The effects of water strategems are enhanced in rain and when the
target is on a bridge.
3. Leave Zhang Liao to Guan Yu.
See that long, narrow bridge to the south of your initial position? It
is central to the strategy you need to finish this battle. For it can
make or break you.
Start moving your units south towards the narrow bridge. Your cavalry
units will arrive at the bridge early. Move Guan Yu onto the first
panel on the bridge (the northmost panel). Do not overstep. Your
other units need to be at least 4 steps away from the bridge. If you
did this correctly, the enemy Archery unit guarding the village will
move north to attack.
Now let this cavalry unit move north four panels to draw out this
Archery unit. He is now exposed, so focus all your power to defeat it
in a single turn, without allowing it to heal. After you kill it, move
Guan Yu to the second panel from the north on the bridge and Zhang Fei
to the first panel, followed by Li Ming on the north bank just behind
Zhang Fei. Your other units need to be as close to the bridge as
possible. Do not overstep.
DL
xZx
xGx
x x
x x
x
G: Guan Yu
Z: Zhang Fei
L: Li Ming
On the next turn, move Guan Yu into the village on the south bank and
Zhang Fei onto the south edge of the bridge, then have Li Ming cast
"Kaiki" on Zhang Fei and move him onto the panel northwest of the south
bank village. This way you secure the bridge and the enemies around
the south bank village cannot interrupt you crossing the bridge.
At around turn #6, Lu Bu's forces will show up. There will also be a
change in Victory condition.
After Lu Bu's forces arrive, Ji Ling's entourage will also start to
advance towards you. It will be very difficult to survive a pincer
attack, so now you need to turn the long bridge into your own
advantage. Move your forces across the bridge and occupy the village
while Guan Yu and Zhang Fei start eliminating Yue Jiu and his guards
around the south bank village.
Camp around the south bank village and move Liu Bei into the village so
he can heal every turn. Block the bridge to the north and focus most of
your attacks on the enemies coming from the west.
Once you finish Ji Ling's minions, turn your attention to Lu Bu's
forces on the bridge. Liu Bei should start moving towards the
northwestern fortress. Meanwhile another unit should move west to raid
the treasury. Have Guan Yu guard the bridge until he has dueled
against Zhang Liao (Do not leave Zhang Liao for last!)
Now you have the choice to either move Liu Bei to the northwestern
fortress and receive 50 bonus EXP for all surviving units, or finish
off Lu Bu's forces for 500 Gold. I usually take the EXP over the Gold,
as you have might figured out by now.
After the battle, you head for Xuchang.
Xuchang
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Beihai
(Hokkai no tatakai)
8 turns: 500 Gold
6 turns: 800 Gold
First of all, you don't have Zhao Yun at this point to duel Guan Hai.
Second, the allies are no longer present. However, you should still be
able to clear the first two levels of this challenge. Bring L.20 Li
Ming with you as she can cast the support strategem "kaiki" and
transfer her turn to another unit. All you have to do take L.20 Liu
Bei and L.15 Fan Gong near Guan Hai and cast the strategem "gouka"
twice, and he will be toast!
---------------------------------------------------------------------
Talk to Cao Cao, then go to Liu Bei's residence to continue.
Weapon Shop:
Koujou 700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry)
Limankyuu 650 Power +3 (S. Archery)
Soukyuushoudo 450 Power +2 (M. Archery)
Ken 400 Power +2 (Martial Artist)
Muchi 350 Power +2 (Beast Trainer)
Sashikou 500 Lead +3 (all)
Renkan no yoroi 450 Lead +4, Intel -2 (all)
Danhai 250 Lead +3, Power -2 (all)
Item Shop:
Mame 100 HP small recovery
Kizugusuri 500 HP small recovery for multiple units
Hi no maboroshi 100 Confuses one unit
Ki no hikari 200 Cures Confuse and Berserk
Chousoujutsu ougi 450 L.20 S. Infantry class change
Rendojutsu gokui 500 L.20 S. Archery class change
Juukihei no inju 600 L.20 S. Cavalry class change
Burai no kokoroe 350 L.20 S. Bandit class change
=====================================================================
1-4: War to Overthrow Lu Bu
=====================================================================
Xiaopei
Talk to Cao Cao and he will advise you to choose a battle out of two
possible ones. Talk to Xun Yu if you want to take the route of Xiaqiu,
or Guo Jia if you want to take the battle of Pengcheng.
This walkthrough follows as if the route of Pengcheng is taken. The
reason being that the special class change item "Kyuujutsu shinansho"
(Archery skill instructions) can only be obtained in that route.
However, strategies for both battles will be covered.
Battle #13A
Battle of Xiaqiu
(Kakyuu no tatakai)
Victory condition:
Defeat Zhang Liao
Turn limit: 30
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mmmmmmmmm mmmmmmmmmmmff x
mmmmmmmmm mmmmmmmmmmm xxxx
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fffffffffff xx
fffffffffffff x ff
mmmffffffffff x fff
mmmmfffffffff xx ffff
mmmmfffffffff x ffffff
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(1,8): Chougeki (Power +3, Lead -2. Cavalry, M./L. Infantry)
Bonus:
500 Gold
All surviving units gain 50 EXP points (only if you win by dueling
Zhang Liao).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xun Yu 15 480 48 121 169 4 37 62 96
Marching Band
Cao Ren 15 600 42 176 187 4 80 79 62
S. Infantry
Cao Hong 15 600 42 166 179 4 74 74 47
S. Infantry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang Liao 23 800 55 260 269 4 90 87 80
M. Infantry
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Infantry 18 675 47 146 173 4 40 55 30
S. Infantry
Infantry 16 625 44 137 163 4 40 55 30
S. Infantry
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Archery 18 675 47 165 120 4 40 25 60
S. Archery
Archery 16 625 44 155 113 4 40 25 60
S. Archery
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Band 18 540 54 133 150 4 35 20 75
Marching Band
Reinforcements
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Archery 16 625 44 155 113 4 40 25 60
S. Archery
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Duels and Persuades:
Guan Yu vs. Zhang Liao
Hints:
1. Secure the village close by.
2. Enemy reinforcements are weaker, so defeat them first.
3. Leave Zhang Liao to Guan Yu.
Move east and occupy the central village before the enemy does. Send
either Guan Yu or Zhang Fei north to raid the treasury. Meanwhile camp
near the central village and don't go near Zhang Liao just yet.
At turn #5, enemy reinforcements appear from the west. So take them
out while the village is still under your control. At the same time,
your allies will be taking out Lu Bu's forces near the southeast. They
won't last against Zhang Liao though.
Once you finish off the reinforcements, gather near the central village
and fully heal them before going after Zhang Liao.
By now your allies have probably been wiped out, but Zhang Liao also
have lost a few troops. So move east and set by a blockade between the
northeast mountains and the river in the south like the following
example:
am
LFmmm
aZ m
xxx
Leave Zhang Liao alone until after defeating his guards. Then you can
command Guan Yu to duel him and finish the battle.
After the battle, you will enter Xuzhou.
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Battle #13B
Battle of Pengcheng
(Houjou no tatakai)
Victory condition:
Defeat Gao Shun
Turn limit: 30
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xx ffff D ff
x ffffff ff
xx D ffffffff ff
xxxx ffffff fff
xxxxxx fffff fff
xx f fff
xx x T ff
fff x xxx
ffff xxx
ffff xx
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(13,17): Kyuujutsu shinansho (class change to S. Archery)
Bonus:
500 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guo Jia 14 575 40 142 110 4 36 32 97
S. Infantry
Xiahou Dun 15 670 33 218 188 6 95 87 60
S. Cavalry
Xiahou Yuan 15 670 33 206 186 6 90 86 52
S. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gao Shun 23 860 64 242 191 4 56 63 60
Beast Trainer
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Infantry 19 700 48 150 178 4 40 55 30
S. Infantry
Infantry 18 675 47 146 173 4 40 55 30
S. Infantry
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Archery 18 675 47 165 120 4 40 25 60
S. Archery
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 15 670 33 158 133 6 55 40 30
S. Cavalry
Cavalry 16 700 34 163 137 6 55 40 30
S. Cavalry
Cavalry 15 670 33 158 133 6 55 40 30
S. Cavalry
Bandit 20 780 49 172 162 4 43 43 43
S. Bandit
Bandit 18 740 47 162 153 4 43 43 43
S. Bandit
Band 18 540 54 133 150 4 35 20 75
Marching Band
Duels and Persuades:
Zhang Fei vs. Gao Shun
Hints:
1. Move towards the northeast village so you can make a pincer attack
with your allies.
2. The treasury holds "Kyuujutsu shinansho". It enables class change
into S. Archery.
3. Leave Gao Shun to Zhang Fei
Despite what the hint says, don't count on a pincer attack. Your
allies will probably be wiped out before you can reach the enemy base
around southeast.
The enemy will move towards your army and your allies from the get go.
So move east towards the northeast village. Some enemies will be
heading your way, but you outnumber them so they can be taken care of
easily. Once they are gone, continue move to the north east village.
Leave the open roads to your cavalry units while your other units
should move into the middle forest.
Once you get near the northeast village, more enemies will head your
way. So put Liu Bei or L.20 Sun Qian in the village and heal every
turn while your other units defeat the incoming enemies.
There will be very few enemies left guarding Gao Shun, so take the
opportunity to raid the treasury before taking down his guards. When
Gao Shun is the only one left, command Zhang Fei to duel him and finish
this battle.
After the battle, you will enter Xuzhou.
Xuzhou
Once you enter Xuzhou, you will regain access to all previous cities
and the shops within including Xuchang. The sole exception is Xiapi,
your next target. Shop selections remain the same though.
Talk to Cao Cao then talk to Chen Deng to learn that Hou Cheng, Wei Xu,
and Song Qian have intended to defect and Liu Bei must persuade them
all. Talk to Cao Cao again and the next campaign is open.
Battle #14
Battle of Xiapi
(Kahi no tatakai)
Victory conditions:
1. Release the drawbridge (replaced by #2 after victory condition
change).
2. Defeat Lu Bu (starting from Victory condition change)
Turn limit: 45
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x xx xxx x xxx x xx x mmmmm
x xx xx xxxxx x xx x mmmm
x xx x xx xx x mmmm
x xx x xxxxxxxx xxx x mmm
x xx xx xxxx xxx x fmmm
x xx xxxx xxx xx x fffmm
x xx Q xx x fffff
x xxxxxxx xxxxxxx x fffff
x xxxxxxxxx xxxxxxxxx x ffffff
x xxxxxxxxx xxxxxxxxx x ffffff
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Q fffffff
Q ffffff
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mmmm ffffffff Q ffffff
mmmmmmmmfffffff ffffffff
mmmmmmmmmmfffffffffffffffff
mmmmmmmmmmmffffffffffffffff
x: cannot enter
f: forest
m: mountain
o: drawbridge
Q: fortress
T: treasury
Treasures:
T(1,7): Sekitoba (Horse. Move +3. All)
T(1,21): Houtengageki (Power +9. All)
Bonus:
500 Gold
Free Mode battle added (GBA version exclusive).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Reinforcements
Cao Cao 18 760 37 198 233 6 75 98 100
S. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Guo Jia 14 575 40 142 110 4 36 32 97
S. Archery
Xun Yu 15 480 48 121 169 4 37 62 96
Marching Band
Cao Ren 15 600 42 176 187 4 80 79 62
S. Infantry
Cao Hong 15 600 42 166 179 4 74 74 47
S. Infantry
Xiahou Dun 15 670 33 218 188 6 95 87 60
S. Cavalry
Xiahou Yuan 15 670 33 206 186 6 90 86 52
S. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lu Bu 27 1030 48 340 262 5 100 80 21
M. Cavalry
Chen Gong 24 825 56 218 233 4 54 85 60
M. Archery
Hou Cheng 24 940 44 236 217 5 67 65 42
M. Cavalry
Wei Xu 23 800 55 223 232 4 72 68 46
M. Infantry
Song Xian 23 800 55 219 171 4 59 50 45
M. Archery
Zhang Liao 24 825 56 266 276 4 90 87 80
M. Infantry
Gao Shun 24 890 66 248 196 4 56 63 60
Beast Trainer
Xu Si 23 790 64 179 183 5 23 20 78
Martial Artist
Wang Kai 22 620 58 128 131 3 32 29 54
Supply Unit
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Infantry 19 700 48 150 178 4 40 55 30
S. Infantry
Infantry 19 700 48 150 178 4 40 55 30
S. Infantry
Cavalry 20 820 39 184 155 6 55 40 30
S. Cavalry
Cavalry 20 820 39 184 155 6 55 40 30
S. Cavalry
Cavalry 20 820 39 184 155 6 55 40 30
S. Cavalry
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Archery 19 700 48 170 124 4 40 25 60
S. Archery
Archery 19 700 48 170 124 4 40 25 60
S. Archery
Bandit 20 780 49 172 162 4 43 43 43
S. Bandit
Bandit 20 780 49 172 162 4 43 43 43
S. Bandit
Duels and Persuades:
Liu Bei persuades Hou Cheng
Liu Bei persuades Wei Xu
Liu Bei persuades Song Xian
Hints:
1. Command Liu Bei to persuade the three enemy officers. Once it is
successfully carried out, the goal will be the city gate.
2. Leave Zhang Liao to Guan Yu.
3. The two treasuries hold Lu Bu's favorite "Sekitoba" and
"Houtengageki". Be sure to collect them.
Start marching your troops north. Your other units should move along
the southwestern edge of the east forest, so you can make a concerted
attack on the guards near Wei Xu.
At turn #3 Lu Bu will order the three officers outside to attack, but
Hou Cheng, Wei Xu, and Song Xian will not move away from the fortresses
that they are stationed in. The guards around Wei Xu will charge at you
in a diagonal line, leaving themselves exposed. So you can easily gang
up on one unit at a time. Start with the enemy archery units because
they can do tremendous damage to your cavalry units. After the archers
are down, then take on the infantry. Leave cavalry and bandit units
for last because they have the least option of directions to attack.
Once you defeat their entourage, move Liu Bei next to each officer to
persuade them. Do this in the order of Wei Xu, Song Xian, and then Hou
Cheng. Song Xian and Hou Cheng each have a single guard and is easily
lured out, so do that and defeat those guards with your whole group
while Liu Bei goes to the officers in the fortress to persuade them.
It will take a few turns for Liu Bei to travel from Song Qian's
fortress to Hou Cheng's. So if you finish the enemies early, gather
around the fortress and heal up. Once Liu Bei persuade all three
officers, have him stay in the fortress for a few turns to recover his
SP. Take your time to fully heal up as the turn limit is longer than
usual, at 45 turns.
Your new objective is to move Liu Bei in front of the drawbridge.
Before you do though, gather your other units around the drawbridge
first. This is because once you move Liu Bei to the front of the
drawbridge, the drawbridge will then be lowered and the Victory
condition will also change. Cao Cao's forces will then come out of
hiding and charge ahead at full speed. If you fall behind them it will
be difficult to find a good position to attack Lu Bu. So run into the
city first and occupy the fortress directly ahead.
Now you have to split your forces because Cao Cao will over take you
and get the best spots for attacking Lu Bu if you're too slow. Zhang
Liao is on the east side and Guan Yu can duel him. The east path is
also wider, so send Zhang Fei and archery units to the west and all
others to the east. For some reason most if not all of Cao Cao's
forces will opt to take the west route. So if you leave some of Lu
Bu's forces in front of the city gate, they will slow Cao Cao's forces
down.
After you duel Zhang Liao, send Guan Yu to raid the northeast treasury
while Zhang Fei raid the northwest treasury. Equip Zhang Fei with
"Sekitoba" immediately to boost his movement so he can now overtake Cao
Cao's forces, who occupy themselves with ranged attacks against Lu Bu's
guards across the row of houses. Now move the archery units and Zhang
Fei to meet up with your right group and make a pincer attack on any of
Lu Bu's guards left and occupy the good spots for attacking Lu Bu.
Lu Bu has very high attack power. The fortress he is in also
regenerates his HP every turn, so you will need Guan Yu, Zhang Fei, and
your archery units to take him down while you heal any damage he deals.
If Mi Zhu, the Marching Band, has reached L.20, have him cast the
support strategem "Shouhakuryu" on a unit just before it deals the
final blow to Lu Bu. This unit will receive double EXP for the kill.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
Be absolutely sure to raid the northwestern treasury before finishing
the battle. The "Sekitoba" (Red Hare) is a rare horse that increases
the movement of the equipped unit by 3. This item is critical in
battles that involve mobility. There will be many battles ahead with
the objective of arriving at a destination in the shortest time
possible. If you don't make use of this item, some battles are either
next to impossible or require an overleveled army to complete.
#####################################################################
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GBA version Exclusive
Free Mode:
Battle of Xuzhou
(Joshuu no tatakai)
10 turns: 500 Gold
8 turns: 800 Gold
6 turns: 1500 Gold
5 turns: Sanzoku no chikai (class change to S. Bandit)
Before attempting this battle, equip Liu Bei with the "Sekitoba" you
raided from the treasury in Xiapi.
Since this is a test of speed, focus on Yu Jin's east group and
disregard the northwest group. Move Liu Bei through the forest, while
your other troops, distract Yu Jin's attention. You will need Li
Ming's "Kaiki" strategem to be able to make your decoy be fast enough
to distract. Yu Jin's mainly infantry based units will go after your
archers instead of harassing Liu Bei. Of course, the allies that were
present in the original battle don't show up here, and dueling Ju Yin
doesn't yield a level up.
Battle of Jieqiao
(Kaikyou no tatakai)
10 turns: 500 Gold
8 turns: 1000 Gold
6 turns: Bajutsu no shinansho (class change to S. Cavalry)
Now that your units are stronger, and you have multiple units that can
cross mountain areas, it would be easier to make a focused attack on
Yuan Shao than to get to the granary. Move Liu Bei near Yuan Shao's
granary camp to lure Yuan Shao going north. Then your slower units
will cross the mountains while Liu Bei moves south to make a pincer
attack on Yuan Shao.
Before the attempting the rest of the next challenge, equip Guan Yu
with "Sekitoba" and bring Li Ming in for her "Kaiki" strategem.
Battle of Sishuiguan
(Shisuikan no tatakai)
5 turns: 1000 Gold
4 turns: Kenjutsu no shinansho (class change to S. Infantry)
You should have little trouble clearing this stage within the turn
limit for the first two levels of the challenge. Money aside, if you
can grab any treasures from the granery or treasury, the items will
also be added into your inventory. So it's not a bad idea to come back
and get free items. The only difference from a real battle is that
winning duels doesn't grant a free level up.
No, I didn't forget about the Battle of Beihai. However, in addition
to Li Ming's strategem "Kaiki" and "Sekitoba", Fan Gong also be at
least L.26 and have learned the strategem "Shousekiryu" to finish this
challenge.
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After the battle, you have access to all shops before entering Xiapi
for the next event. Once you've finished the purchases, enter Xiapi
and go to the Meeting Place to continue. Talk to Cao Cao, then to Lu
Bu. You will be asked of two choices:
Spare Lu Bu
Do no spare Lu Bu
Choose either option. Afterwards you will move to Xuchang.
=====================================================================
1-5: Defense of Xuzhou
=====================================================================
Xuchang
In Liu Bei's residence, talk to Zhang Fei and a messenger will show up.
Talk to the messenger and then go to the Meeting Place to continue.
In the Meeting Place, talk to Cao Cao and he will ask you to go to the
palace.
In the palace, talk to Emperor Xian twice to continue, then return to
Liu Bei residence. A messenger will show up and summon you to the
palace.
Back in the palace, talk to Emperor Xian twice and he will give you a
Jade Belt. Return to Liu Bei's residence after you receive it.
Back in Liu Bei's residence, talk to Guan Yu and Zhang Fei, then go to
the Gathering Place on the left. Xu Zhu will appear and tell you that
Cao Cao has invited you to his residence.
Cao Cao wants to see the Jaded Belt Liu Bei was given. Afterwards he
asks whether Liu Bei can give it to him. You have two choices:
Give it away.
Don't give it away.
Choose the second option and Cao Cao will ask for the Jade Belt once
more. You must choose the second option again. Liu Bei cannot afford
to give the Jade Belt away. Otherwise you will get an Event Game Over.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
If you do decide to give Cao Cao the Jade Belt, DO NOT SAVE YOUR
GAME!!!!!!!!!!
Giving Cao Cao the Jade Belt will result in an Event Game Over. If you
saved over your progress, you are basically doomed to get a game over
and lose all your progress in that file. The result of this choice
cannot be undone!
#####################################################################
After you refuse him twice, Cao Cao will give up on that thought and
invite you to drink with him in the garden.
Cao Cao will ask Liu Bei whom he would consider to be a hero of this
land. Your choices are:
Self
Cao Cao
Yuan Shao
Yuan Shu
Gongsun Zan
Doesn't know anyone
Choosing "Self", "Cao Cao", or "Doesn't know anyone" will end this
conversation. But you can choose the others and see what Cao Cao has
to say about them. You can finish the conversation anytime and return
to Liu Bei's residence.
Once you return to Liu Bei's residence. If you gave away the Jade
Belt, you will get an Event Game Over. If you kept it, talk to Guan
Yu. Dong Cheng will then show up. However, don't talk to him yet.
You've got some important shopping to do first.
Be warned that up until now you have access to all previous cities and
the shops within. However, this is your last chance to leave Xuchang
and shop in those places. Once you initiate the next event, you will
no longer be able to leave Xuchang before the next battle. Since the
Item Shop in Xuchang doesn't offer attack items, this would be your
last chance to go out and purchase some.
Furthermore, once you start the next battle, you won't be able to
purchase class upgrade items for some time. So buy those class upgrade
items for your infantry, cavalry, archery, and bandit units even if
their levels are not yet sufficient for class upgrade.
The more important items to buy are stocks of "Hi no maboroshi", "Ki no
hikari", and the necessary class change items for Infantry, Archery,
and Bandit units even if they have insuffieicnt levels. The first item
can immobilize an enemy, which can be vital for buying time needed to
secure a strategic location. The second item isn't just for recovering
from Confusion, but also a great way for low level units to level up if
such a unit uses it on another unit with much higher levels. There are
a number of battles of high difficulty with the outcomes heavily
dependent on what you do in the first few turns. Giving the enemy an
upper hand by deploying low level units to fight is the last thing you
want to do.
Once you're done shopping, talk to Dong Cheng and he will ask to see
the Jaded Belt. You are given two choices:
Show it.
Don't show it.
Choose the first option to continue and learn the secret of the Jade
Belt. Afterwards, go to the Meeting Place. Talk to Man Chong to learn
that Yuan Shao has defeated Gongsun Zan and Yuan Shu is moving north to
join up with him. You have three choices:
Move out and battle Yuan Shao.
Move out and battle Yuan Shu.
Visit the tomb of Gongsun Zan.
Choose the second option and Cao Cao will give you permission to move
out.
Return to Liu Bei's residence and talk to Guan Yu, then go to the
palace and talk to Emperor Xian. When you return to Liu Bei's
residence once more, the next campaign will be available.
The next battle requires mountain units. As bandits don't gain healing
options until after their second upgrade, you will need to bring in
plenty of healing items. If you don't have Fan Gong, then Li Ming
would be the only mountain unit with a healing strategem.
Battle #15
Battle of Guangling
(Kouryou no tatakai)
Victory condition:
Defeat Yuan Shu
Turn limit: 30
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fmmmmmmmmmmmmmmm ff
mmmmmmmmmmmmmmm fff
mmmmmmmmmmmm fff
mmmmmmmmmmm ffff
mmmmmmmmmmm ffff
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(4,14): Toushido (Power +3. M. Archery)
T(8,19): Shichisei no ken (Power +7. All)
Bonus:
600 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yuan Shu 27 900 61 260 261 4 79 71 43
M. Infantry [Gyokuji]
Yuan Yin 23 800 55 187 147 4 25 23 59
M. Archery
Ji Ling 24 940 44 241 224 5 70 70 41
M. Cavalry [Sansentou, Goshi no heihousho]
Yue Jiu 24 825 56 224 236 4 70 67 51
M. Infantry
Chen Ji 23 800 55 216 224 4 68 62 42
M. Infantry
Li Feng 23 800 55 232 186 4 68 62 35
M. Archery
Infantry 21 750 52 159 189 4 40 55 30
S. Infantry
Infantry 20 725 50 155 184 4 40 55 30
S. Infantry
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Archery 20 725 50 175 128 4 40 25 60
S. Archery
Band 20 580 58 141 159 4 35 20 75
Marching Band
Band 20 580 58 141 159 4 35 20 75
Marching Band
Duels and Persuades:
Zhang Fei vs. Ji Ling
Hints:
1. Command Zhang Fei to duel Ji Ling. Defeat him to get his
"Sansentou".
2. Units that can enter mountainous regions should form a scout army
and move south through the mountains.
3. Yuan Shu is impatient and can be lured to the frontlines for an easy
kill.
It is important to bring as many units with access to mountain regions
as possible. Here's hoping you recruited all 3 bandits back in
Xiaopei.
Yuan Shu's units are quite well balanced with plenty of infantry, so
don't hide in the forest because fire strategems are stronger there.
Instead you must enter the mountains and take advantage of the high
defense bonus of the terrain.
Yuan Shu's army outnumbers yours, and they all pretty much travel at
the same movement rate. So the first order of business is to split
them up. Send your mountain units south into the mountain. While Liu
Bei, Guan Yu and Zhang Fei camp near the northern village.
Ji Ling is the only cavalry unit they have, so he's naturally at the
front. Use Zhang Fei to duel Ji Ling. You must defeat Ji Ling by
dueling in order to receive his special weapon,"Sansentou". If you
defeat him using attacks and strategems, you will miss out on this
item.
When Yuan Shu's army reaches the area northeast of the mountain, your
mountain units should circle around and come out from the back. Yuan
Shu will split his forces in two, with a group going north to engage
Liu Bei and another group towards the south engaging the mountain
units.
Liu Bei's side is simpler. Have Liu Bei stay in the village and cast
group healing spells every turn. Guan Yu and Zhang Fei need to take on
the incoming units. As usual, aim for the archery units whenever the
opportunity presents. They do more damage to your cavalry, and the
earlier they are eliminated, the easier Liu Bei's healing duty becomes.
The mountain units have a trickier situation. If you haven't upgraded
your bandits, they can not attack diagonal targets. The northeastern
side of the mountain allows you to attack a single enemy next to the
mountain using two bandits from the west and south, with the two
bandits still on the mountain terrain. So you can finish an enemy by
focusing Li Ming and Fan Gong attack from the diagonal and your Bandits
attack from the adjacent panels.
It will take a good number of turns to defeat Yuan Shu's forces. When
Yuan Shu is the only one left, raid the two treasuries. The eastern
treasury holds a special weapon you don't want to miss. Finish off
Yuan Shu when you have collected everything.
What's that? You didn't finish the optional battles in Xiaopei and
you're stuck with one or two L.7 mountain units, eh? This is going to
cost you.
Well then, you can just forget about the "Shichisei no ken" in the
eastern treasury. You are going to have to blitzkrieg Yuan Shu. Bring
the highest level units you have and buy plenty of "Hi no maboroshi"
for any of them who cannot use the strategem "Kyogen". You also need
to buy one or two "Ki no hikari" for those who cannot use "Shouga".
Bring Sun Qian and move him into the northern village. He will be your
main healer. When Yuan Shu's army arrives, his archers will stay at a
distance. Now you must use "Hi no maboroshi" to confuse as many units
as you can to immobilize them. If you don't confuse enough of them,
retreat and try again. Retreating gives back all your used items so
you can try your luck again.
If you immobilize enough of his units, Yuan Shu himself will run to the
frontlines to fight as his class is infantry. You must then confuse
him and focus the attacks from your entire army on Yuan Shu to defeat
him before his army overwhelms you. Higher Intel units should use
attack strategems and items, while lower Intel units attack.
If you really can't defeat him in a single turn even with all your
attacks, you will have to keep retreating and accumulate EXP until your
levels are all at a more comparable level with his army. The last
resort is to have Zhang Fei duel Ji Ling repeatedly to power level.
Your other units need to cast support spells or use "ki no hikari" on
Zhang Fei repeatedly to also power level themselves.
Of course, doing so will leave your army unbalanced. The units with
support strategems will be much higher in level than those without, so
use this only as a last ditch option.
After the battle, move to Xiapi and enter the city.
Xiapi
Go to the Meeting Place. Talk to Mi Fang then talk to Mi Zhu. The
next campaign will be available.
Before you begin the next battle, remove any equipment of Guan Yu and
Zhang Fei. Equip "Sekitoba" on Sun Qian, so he can keep up with the
others, but make sure that is the only thing Sun Qian equips. The
cavalry units mentioned, on the other hand, will soon be leaving your
army for a couple of battles.
You can't leave Xiapi, so the only accessible shop is the one in the
city. Once you start the next battle, you won't be able to purchase
"Ki no hikari" for awhile so be sure to stock up on a few.
Battle #16
Battle of Xuzhou
(Joshuu no tatakai)
Victory conditions:
1. Defeat Che Zhou
2. Liu Bei enters Xuzhou (replaces #1 once you defeat Che Zhou)
3. Defeat Cao Cao (replaces #2 once Liu Bei enters Xuzhou)
4. Liu Bei arrives at the southwestern fortress (replaces #2 once Liu
Bei enters Xuzhou)
Turn limit: 50
fffff
fff
x fff x
xxx xxxxxxxxxxx ff xxx
xxxxxxxxxxxxxxxxxx xxx xxx
xxxxxxxxxxxxxxxxxx D xxxx x
xxxxxxxxxxxxxxxxs xxx
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xxxxxxxxxxxs xxxxxx fff xx
xxxxxxxxsss xxxxxxx fff x
xxxxxxss xxxx fff x
xxxxxss xx
sxxxss xxx x
sss x
fff xx
D xxx ffffff xx
xx fffffffff
x: cannot enter
f: forest
s: rough
m: mountain
D: village
Treasures:
(none)
Bonus:
600 Gold (exclusive to Victory condition #3).
All surviving units gain 50 EXP points (exclusive to Victory condition
#4).
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Che Zhou 28 925 63 251 265 4 72 70 60
M. Infantry
Infantry 24 825 56 188 221 4 40 55 30
M. Infantry
Infantry 24 825 56 188 221 4 40 55 30
M. Infantry
Infantry 23 800 55 167 199 4 40 55 30
M. Infantry
Archery 24 825 56 205 153 4 40 25 60
M. Archery
Archery 24 825 56 194 142 4 40 25 60
S. Archery
Archery 23 800 55 189 138 4 40 25 60
S. Archery
Cavalry 24 940 44 221 188 5 55 40 30
M. Cavalry
Cavalry 23 910 43 199 167 6 55 40 30
S. Cavalry
Reinforcements
Cao Cao 37 1330 61 353 407 6 75 98 100
L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Guo Jia 28 925 63 221 173 4 36 32 97
M. Archery
Xiahou Dun 28 1060 50 328 286 5 95 87 60
M. Cavalry
Xiahou Yuan 28 1060 50 311 283 5 90 86 52
M. Cavalry
Cao Ren 28 925 63 268 284 4 80 79 62
M. Infantry
Cao Hong 28 925 63 254 272 4 74 74 47
M. Infantry
Yu Jin 27 900 61 226 247 4 60 62 52
M. Infantry
Li Dian 27 900 61 246 263 4 72 73 47
M. Infantry
Xu Zhu 28 1060 50 336 305 5 97 94 25
M. Cavalry
Xun You 28 740 74 177 238 4 40 60 94
Marching Band
Cheng Yu 28 925 63 211 256 4 25 85 90
M. Archery
Xun Yu 28 740 74 172 240 4 37 62 96
Marching Band
Bandit 24 860 54 196 196 4 43 43 43
M. Bandit
Bandit 24 860 54 196 196 4 43 43 43
M. Bandit
Supply Unit 24 660 62 135 141 3 30 30 70
Supply Unit
Archery 23 800 55 200 149 4 40 25 60
M. Archery
Archery 24 825 56 194 142 4 40 25 60
S. Archery
Archery 23 800 55 189 138 4 40 25 60
S. Archery
Trainer 24 890 66 277 158 4 75 25 40
Duals and Persuades:
(none)
Hints:
1. The enemy is not too strong. Attack them with all your might.
2. The arrival of Cao Cao's massive army is imminent. Hurry.
3. When Cao Cao's reinforcements arrive, block them at the path under
the cliff and secure Liu Bei's escape route.
Start moving east and engage the enemies around the north village.
Defeat them quickly and head east through the forest. Since Guan Yu
and Zhang Fei are gone, as long as you didn't class change any of your
units to cavalry, your entire army should be able to pass. However, if
you did class change to cavalry, that unit has to take the long way
around.
The bridge that follows isn't long, so you can just lure the enemies to
the north bank before attacking them. As you cross the bridge, the
enemies near the city gate will also engage your army. Keep them away
from the bridge so your other units can pass.
Once the coast is clear, you can move towards the city gate. Let your
archery units and any direct attack unit except for Liu Bei take out
Che Zhou. Once you defeat him, the Victory condition will change.
Liu Bei now must enter Xuzhou. But before he does, there are some
preparations to make. Make sure Sun Qian unequips and transfers the
"Sekitoba" to Liu Bei. Liu Bei must then equip it to gain the +3 bonus
movement. Your other units should gather on the south bank of the
northwestern bridge. The unit with the highest defense blocking the
south end of the bridge.
Now that you're ready, move Liu Bei to where Che Zhou was standing.
Cao Cao's reinforcements arrive, and the Victory condition once again
changes. You can either escape battle by moving Liu Bei to the
southwestern fortress, or defeat Cao Cao. You will not stand much
chance at fighting Cao Cao's reinforcements without power leveling, so
the recommended course is to move Liu Bei with increased movement from
the equipped "Sekitoba". Meanwhile your other units need to only face
two enemy units at the same time. So take the opportunity to defeat a
few enemies while Liu Bei makes the trip. When Liu Bei reaches the
southwestern fortress, the battle will end and all surviving units gain
50 EXP.
The only way you can possibly defeat Cao Cao is if you actually power
leveled Liu Bei and your units with support strategem to extremely high
levels in the battle of Xiapi against Lu Bu. Not only Cao Cao has
enormous HP, defense, and Intel. He also has the "Gyokuji" that
recovers his HP and SP each turn.
If you actually want to attempt this, you will need all your units to
be at a high level since Guan Yu and Zhang Fei aren't with you. Before
you move Liu Bei into Xuzhou city, gather all your units around the
south bank of the northeastern bridge and arrange the Bridge Formation.
After Liu Bei move to the designated area, Cao Cao's reinforcements
will appear. You must defeat as many non-cavalry units as you can
before Xiahou Dun, Xiahou Yuan, and Xu Zhu can take the long way
around. You have basically 10 turns to defeat as many of them as you
can. Having many units with multi-targeting attack strategems will
help accomplish this (L.30 M. Infantry, L.30 M. Archery, L.20 M.
Bandit, L.20 Martial Artist, L.26 Marching Band) because you can to
overwhelm the recovery capacity of the enemy. The challenge is further
deepened as there are no SP recovering facilities nearby. Thus your
units must have enough SP to endure the entirety of this maneuver.
If you don't finish all non-cavalry enemies and move to the northern
bank by the time the three enemy cavalries arrive, you will be
surrounded on both sides and suffer a pincer attack. You should put a
high defense group with a healer to block the bridge while your other
units take out the three cavalries. If you can finish all non-cavalry
units before the cavalry units arrive, simply move to north of the bank
and use the Bridge Formation again to defeat the three cavalries with
lower risk. Once you finish all of Cao Cao's minions, heal your units
to full HP and SP before leading a full scale assault on the lone Cao
Cao. Cao Cao has tremendous attack power and defense. With the
"Gyokuji" he can regain HP and SP even when not inside a facility. If
he takes out a few of your units, it will be impossible to keep up with
the regeneration.
If you fulfill Victory condition #3 you will receive bonus Gold. The
escape option gives all surviving units 50 bonus EXP. So the latter is
much more desirable.
No matter which of the last two victory conditions you achieve, you
will escape to Ye, in Yuan Shao's territory.
Ye
Go to the Meeting Place. Talk to Yuan Shao to continue.
=====================================================================
2-1: The Battle of Guan Du
=====================================================================
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Beihai
(Hokkai no tatakai)
4 turns: 1500 Gold
3 turns: Kyuujutsu shinansho (class change to S. Archery).
Li Ming and a low level unit both need to equip "Shunme" for the extra
movement +1. Equip Fan Gong with the "Sekitoba" beforehand. You will
also need a unit that is low in level. In the first turn, move Fan
Gong onto the bridge. Now move Li Ming south as far as she can,
aligned with the east half of the bridge and cast "Kaiki" on Fan Gong.
Now Fan Gong need to move as far west as he can, so only one Bandit can
reach him. Move the low level unit diagonally northwest of Li Ming, so
he is aligned with the west half of the bridge.
l
L
xx xxx
xx xxx
D
L: Li Ming
1: Low level unit
One of the enemy will move in to attack the low level unit, but the
other one is too far to attack, so he goes after Fan Gong. now the
village is empty and there are no enemies next to it. The leader guan
Hai moves east on his first turn.
On the second turn, move Fan Gong back north just west of the village,
then move Li Ming as close as you can and cast "Kaiki" on Fan Gong
again. Fan Gong can now travel to just southeast of Guan Hai and
attack him with the attack strategem "Shousekiryu". This should drop
his HP below the 50% mark. Guan Hai will move a bit to the south on
his turn.
On the third turn move Fan Gong in range to cast "Shousekiryu" on guan
Hai again and finish the battle.
---------------------------------------------------------------------
In the residence, talk to Sun Qian and he will tell you to go see Yuan
Shao in Baima. So leave Ye through the city gate and head for Baima.
Weapon Shop:
Kantou 800 Power +3 (Bandit, S. Inf, Tribe)
Senkafu 950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
Tetsusou 850 Power +3 (Cavalry, M./L. Infantry)
Kyoukyuu 900 Power +4 (S. Archery)
Toushido 750 Power +3 (M. Archery)
Kenkonchoukiken 1000 Power +4 (Martial Artist)
Ryuuben 900 Power +4 (Beast Trainer)
Hensousha 250 Lead +2 (Supply Unit)
Dora 650 Power+2, Intel +1 (Marching Band)
Note: "Tetsusho" is only available for sale before you talk to Yuan
Shao and the story progresses to 2-1. Afterwards it will be replaced
by "Daigeki" with the following specs:
Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Item Shop:
Mame 100 HP small recovery
Mugi 250 HP medium recovery
Kizugusuri 500 HP small recovery for multiple units
Tokkyuushu 400 Attack moderately up, but cannot control unit
Shunme 1750 Horse. Movement +1 (all)
Daishounetsu no sho 350 (weak fire) vs. multiple units
Oouzushio no sho 350 (weak water) vs. multiple units
Dosekiryuu no sho 350 (weak earth) vs. multiple units
Daisenpuu no sho 350 (wind) vs. multiple units
Finally! There's actually something that's worth buying here. The
"Shunme" can be equipped by any unit and increase movement by 1. At
1750 Gold a pop it's the most expensive item up to this point, but it
is extremely useful on any unit and practically a necessity on units </pre><pre id="faqspan-5">
with low movement. You only have a single "sekitoba" and that goes on
whoever needs it the most in a battle (usually Liu Bei or Sun Qian).
If your unit that is distant from a healer is physically attacked by an
enemy, even if you move away the enemy can still catch up and deal
another blow if the two have the exact movement range. But if said
unit has even a single extra movement rate, the enemy unit will not be
able to catch up and launch a follow up attack.
Baima
Go to the Meeting Place and talk to Yuan Shao. You are given two
choices:
Yes, that is Guan Yu
No, that's not Guan Yu
Choose the second option to continue. Otherwise it will lead to an
Event Game Over. Afterwards, head back to Ye.
Item shop:
Sake 120 Attack up
Tokkyuushu 400 Attack moderately up, but cannot control unit
Tsuchi no kabe 120 Defense up
Mizu no chikara 1150 Unit used up the current turn gets another turn
Shouseiryu no sho 600 (strong earth) vs. one unit
Shouhakuryu no sho 450 Receives double EXP on the next action
Although you don't need it now, the expensive "Mizu no chikara" is a
genuine life saver in some of the most difficult battles later in the
game when "Hi no maboroshi" is no longer sufficient. If you bought
enough "Hi no maboroshi", they will be suffice for now.
Ye
Back in the residence, Jian Yong and Mi Fang rejoin your army. Talk to
Jian Yong, then talk to Mi Fang and a messenger will appear. Talk to
the messenger and you will be asked to go to the Meeting Place in Ye.
In the Meeting Place, talk to Yuan Shao and he will accuse you again.
This time you are given three choices:
Damn, run away quickly
That is Cao Cao's plot
No, that's not Guan Yu
Choose the second option to avoid an Event Game Over. Once you're in
the clear, head back to the residence. Talk to Mi Zhu first then talk
to Sun Qian. Return to the Meeting Place and talk to Yuan Shao to get
permission to move out. The next campaign is now available. Talk to
Sun Qian when you're ready.
Before you move out, be sure to buy some "Shunme" and equip them on
your units. Equip the "Sekitoba" on Sun Qian and the "Shunme" on
ideally every unit you plan to deploy. Don't worry if you can't buy
enough for all your units for now, because this item can be bought
again later in the game. It is also important to buy some recovery
items because you will not have access to shops for the next 3 battles.
Battle #17
Battle of Yanzhou
(Enshuu no tatakai)
Victory conditions:
1. Defeat Guo Tu
2. Liu Bei arrives at the southwestern fortress
Turn limit: 45
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x: cannot enter
f: forest
s: rough
Q: fortress
D: village
A: granery
T: treasure
Treasures:
T(8,21): Sanzoku no chikai (class change to S. Bandit)
A(12,19): Kizugusuri (HP small recovery for multiple units)
Bonus:
700 Gold (exclusive to Victory condition #1)
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Reinforcements
Zhao Yun (stats are identical to just before he left)
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guo Tu 34 1075 72 227 245 4 34 31 76
M. Infantry
Infantry 27 900 61 203 237 4 40 55 30
M. Infantry
Infantry 27 900 61 203 237 4 40 55 30
M. Infantry
Infantry 27 900 61 203 237 4 40 55 30
M. Infantry
Cavalry 27 1030 48 237 203 5 55 40 30
M. Cavalry
Cavalry 27 1030 48 237 203 5 55 40 30
M. Cavalry
Band 27 720 72 168 189 4 35 20 75
Marching Band
Archery 27 900 61 220 164 4 40 25 60
M. Archery
Archery 26 875 60 204 149 4 40 25 60
S. Archery
Bandit 27 920 58 211 211 4 43 43 43
M. Bandit
Martial Arts 27 870 71 238 220 5 60 40 40
Martial Artist
Martial Arts 26 850 70 233 215 5 60 40 40
Martial Artist
Reinforcements
Zhang He 31 1150 54 332 308 5 90 88 62
M. Cavalry
Ju Shou 31 1000 68 267 240 4 60 71 85
M. Archery
Cavalry 27 1030 48 237 203 5 55 40 30
M. Cavalry
Cavalry 26 1000 47 232 198 5 55 40 30
M. Cavalry
Cavalry 27 1030 48 219 185 6 55 40 30
S. Cavalry
Infantry 27 900 61 203 237 4 40 55 30
M. Infantry
Infantry 26 875 60 198 232 4 40 55 30
M. Infantry
Archery 27 900 61 220 164 4 40 25 60
M. Archery
Archery 26 875 60 204 149 4 40 25 60
S. Archery
Archery 27 900 61 220 164 4 40 25 60
M. Archery
Bandit 27 920 58 211 211 4 43 43 43
M. Bandit
Bandit 26 900 57 200 189 4 43 43 43
S. Bandit
Band 27 720 72 168 189 4 35 20 75
Marching Band
Duels and Persuades:
Zhao Yun vs. Zhang He
Hints:
1. Liu Bei escape as fast as he can. Other units should work to buy
some time.
2. Leave Zhang He to Zhao Yun.
3. Let Liu Bei equip the "Sekitoba"
Zhao Yun shows up in east edge of the map. He is controllable for the
entire battle, so have him occupy the east village first.
You have two approaches to this battle. You can either blitzkrieg Guo
Tu and end the battle in a few turns, or you can have Liu Bei escape
the battle. Depending on which option you take, the troop selection
will differ as well.
If you opt to defeat Guo Tu, you must do so within the first 5 turns.
Do this by moving towards his army in the first turn. He must move
next to you and attack or cast a strategem for the strategy to work.
If he keeps his distance you will have to retreat and try again. If he
does move next to you, confuse Guo Tu and as many enemy units that are
next to your own troops in the second turn using either the support
strategem "Kyogen" or the item "Hi no maboroshi". Now attack him with
all your might. Having multiple units using "Mizu no chikara" on a
strong unit next to Guo Tu, dealing multiple direct attacks will make
this task simple. However, the cost of Gold would be quite staggering.
You will also need to equip "Sekitoba" on a spare unit to raid the
treasury in the east for the "Sanzoku no chikai" because Zhao Yun is
too slow to reach it in time.
If you opt to have Liu Bei escape, you should buy a single "Mizu no
chikara" and equip it on Fan Gong, if possible. In the first turn,
move Liu Bei eastwards. Then have Li Ming move towards Liu Bei and
casts "Kaiki" on Liu Bei so he can move again. This time he should be
able to move almost to the end of the cliff and still be within 8
panels from Li Ming. Now move Fan Gong east towards Li Ming, and use
"Mizu no chikara" on Li Ming. Li Ming can then move within range of
Liu Bei and cast "Kaiki" on him again, enable Liu Bei to move a third
time within the first turn.
Move Zhao Yun to raid the granary and any of your units except Liu Bei
raid the treasury as they pass by. Zhao Yun will reach the granary at
turn #5 if you head directly for it.
Liu Bei will have to get past an enemy infantry and martial artist
unit. In order to do this, move Liu Bei along near the cliff (but
don't let it slow you down), and the two enemies will also move
upwards. Now the bottom of the path is wide open so Liu Bei can
quickly pass and
At around turn #5, enemy reinforcements will appear from the northwest
on the upper path and southwest on the lower path. Liu Bei should be
just above the southwest reinforcements, but he isn't close enough to
the fortress. The reinforcements can occupy the fortress and foil your
escape, so you need to lure them away from it. To accomplish this,
move Liu Bei to the panel right under the cliff, directly north of the
fortress. Now the reinforcements will move north instead of occupying
the fortress. This way you can safely escape in the next turn.
This walkthrough will continue as if Victory condition #2 is achieved.
Yanzhou Camp
Zhao Yun officially joins your army. This time it's permanent, so let
him equip a "Shunme".
It is recommended to class change Zhao Yun and Guan Yu (whom will
rejoin your army 2 battles later) to all-purpose classes, martial
artist and tribe that excel in direct attacks, strong elemental
strategem, as well as multitarget healing strategem. Not only can they
deal with every kind of enemy, but also act as healers and tanks as
well as enter many types of terrain. Such units are best handled by
officers with overall high stats.
If you have followed this walkthrough you should have the "Bujutsu
shinansho" as the reward for clearing the optional Battle of Pengcheng.
In the next battle you can raid the southeast treasury for the "Ibunka
no shirushi". The high defense bonus of the Tribe is highly compatible
with Guan Yu's Lead stat of 100, so class change Guan Yu to Tribe and
Zhao Yun to Martial Artist. Their original cavalry class does not
allow them to use much strategem or make diagonal attacks, which
doesn't do justice to their amazing overall high stats. In addition,
they won't need to lose levels just to upgrade their class anymore.
There is also one other advantage to class changing Guan Yu from his
cavalry class that may not be apparent right away...
Of course you don't have to do this, but know that they will not be at
their maximum potential by staying in the cavalry class.
Talk to any one of Mi Zhu, Sun Qian, Jian Yong, or Mi Fang to move out.
Battle #18
Battle of Gucheng
(Kojou no tatakai)
Victory condition:
Direct contact with ???
Turn limit: 40
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ff mm
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ffff x B xT mmm
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x: cannot enter
f: forest
m: mountain
D: village
B: barracks
A: granary
T: treasury
Treasures:
T(20,5): Shouhakuryu no sho (Receives double EXP on the next action)
T(23,16): Ibunka no shirushi (class change to Tribe)
A(24,9): Kanpoyaku (HP medium recovery for multiple units)
Bonus:
(none)-if you actually achieve the Victory condition...
700 Gold-if your indirect attacks actually defeats ??? (the final blow
can be a direct attack, as the direct contact requirement comes after
the damage is dealt).
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
??? 32 1180 55 374 298 5 99 83 42
M. Cavalry
Bandit 28 940 60 216 216 4 43 43 43
M. Bandit
Bandit 27 920 58 211 211 4 43 43 43
M. Bandit
Bandit 27 920 58 211 211 4 43 43 43
M. Bandit
Bandit 25 880 56 201 201 4 43 43 43
M. Bandit
Bandit 24 860 54 191 180 4 43 43 43
S. Bandit
Bandit 24 860 54 191 180 4 43 43 43
S. Bandit
Bandit 25 880 56 201 201 4 43 43 43
M. Bandit
Trainer 29 1040 76 312 178 4 75 25 40
Beast Trainer
Trainer 28 1010 74 305 174 4 75 25 40
Beast Trainer
Martial Arts 27 870 71 238 220 5 60 40 40
Martial Artist
Martial Arts 27 870 71 238 220 5 60 40 40
Martial Artist
Martial Arts 26 850 70 233 215 5 60 40 40
Martial Artist
Duels and Persuades:
Any unit vs. ??? (no level up)
Hints:
1. Beast Trainers can use healing strategems, so take them out first.
2. The strategems "Shousekiryu" and "Shouseiryu" makes defeating
enemies difficult without sufficient levels.
3. Hurry up and contact the enemy leader directly. Even units other
than Liu Bei will do.
This is actually a battle with the main objective of an escape. So
equip Liu Bei with the "Sekitoba" beforehand. If you have Li Ming, be
sure to bring her into the battle.
The enemy units spread themselves thin initially, but they begin to
converge as the battle progresses. They could overwhelm you with
strong attack strategems "Shousekiryu" and "Shouseiryu" if you are
truly surrounded.
Start by moving southeast. You must not cross the line 4 panels north
of the southwest village:
mmm
f12L45 mm
ffff m
fff
xx Dx
xxxxxx xx
L=Liu Bei, 1 or 2 = Li Ming
This way the two bandits guarding the village and bridge will move
north next to 5, because it's all they can reach.
On the second turn move Liu Bei around the bandits and onto the bridge
southwest of the village. Li Ming should move near him and use "Kaiki"
so Liu Bei can move again. Now have Liu Bei raid the southeast
treasury. The Martial Artist near ??? will reapond and move to the far
east inside the camp and cast "Shousekiryu". He is now out of the way.
The other units continue fighting through the bandit near the village
and try to secure and cross the bridge. They should use the stratagem
"Kyogen" or "Hi no maboroshi" to confuse the two bandits that you just
lured away from the bridge to keep the escape path cleared. If any of
your units are trapped before they can cross the bridge, they will be
ganged up and not likely to survive. If you do not prevent the two
bandits from coming down to block your escape, count on losing a few
units.
On the next turn Move Liu Bei in front of the gate of the enemy camp.
Li Ming should cast "Kaiki" on Liu Bei again and Liu Bei continue
moving towards the southwest treasury. The other units should continue
crossing the bridge. When all surviving units have crossed the bridge,
move a high defense unit to block the bridge and another healer to keep
the tank alive.
Finally, except for the two units that blocks the south end of the
bridge, all units that has crossed the bridge should block the guards
of ??? and raid the granary. You can finish the battle by moving any
unit next to ??? However, if you can defeat ??? with indirect,
diagonal attacks and strategems, you will get 700 Gold in addition to
the EXP for the unit dealing the final blow to ???.
If you want to defeat all enemies before achieving the Victory
condition, it is essential that you conserve your SP for casting "Enjo"
exclusively. As before move your units across the southwest bridge,
and keep two units blocking the bridge with your other units defeating
the bandit and the martial artist guarding ???. Once that is done,
return to the bridge and arrange yor units into the Bridge Formation.
Spend SP only on "Enjo" and try to take out one unit per turn. You can
attack directly a target on the bridge bear the south bank with 3
units. Add in two archery units and you can make 5 attacks on a single
unit without spending SP. The total number of enemies north of the
river is only 10, so the turn limit isn't a problem. You will need to
have enough SP to cast "Enjo". The river is too wide for them to cast
attack strategem across the river (except for where the river flows
around a kink). Only the two units on the bridge can attack you, but
any unit on the bridge near the north bank cannot attack you directly
so this will make them more likely to cast an attack strategem. Don't
count on their SP to deplete before your own though.
After the battle, Zhang Fei rejoins your army. Enter Gucheng when you
return to the map. Give him back his "Dabou" that you gave away back
in Xiapi.
Gucheng
There's nothing but a Meeting Place, so that's the next destination.
Talk to Sun Qian, Mi Zhu will then show up. So talk to Mi Zhu and
learn that Cao Cao's army is coming this way and is currently in
Yinchuan. The next campaign is now open. Talk to Zhang Fei to move
out.
Battle #19
Battle of Yinchuan
(Eisen no tatakai)
Victory condition:
Defeat Cai Yang
Turn limit: 30
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x B B T Bx mmmmmmmmmmmmmfffff
x x mmmmmmmmmmmfffffff
xxxxxxxxxxx mmmmmmmmmmffffffff
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury
Treasures:
T(14,8): Moutoku shinsho (Intel +6)
Bonus:
700 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Reinforcements
Guan Yu (stats are identical to just before he left)
Guan Ping 31 1150 54 306 282 5 80 78 74
M. Cavalry
Zhou Cang 31 1000 64 306 296 4 85 82 40
M. Bandit
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cai Yang 34 1075 72 252 256 4 53 40 39
M. Infantry
Zhu Ling 31 1000 68 271 280 4 74 69 35
M. Infantry
Lu Zhao 30 975 66 250 261 4 65 61 42
M. Infantry
Infantry 29 950 64 212 248 4 40 55 30
M. Infantry
Archery 29 950 64 231 172 4 40 25 60
M. Archery
Archery 28 925 63 226 168 4 40 25 60
M. Archery
Archery 27 900 61 220 164 4 40 25 60
M. Archery
Cavalry 27 1030 48 237 203 5 55 40 30
M. Cavalry
Cavalry 26 1000 47 232 198 5 55 40 30
M. Cavalry
Cavalry 26 1000 47 232 198 5 55 40 30
M. Cavalry
Bandit 29 960 61 221 221 4 43 43 43
M. Bandit
Bandit 28 940 60 216 216 4 43 43 43
M. Bandit
Band 28 740 74 172 194 4 35 20 75
Marching Band
Martial Arts 29 910 75 250 231 5 60 40 40
Martial Artist
Duels and Persuades
Guan Yu vs. Cai Yang
Hints:
1. Move across the bridge and engage the enemy.
2. The treasury holds "Moutoku shinsho".
3. Leave Cai Yang to Guan Yu.
Move west and arrange the bridge formation on the east bank. Send a
unit to the west end of the bridge to lure some enemies out. Liu Bei
should camp in the village and heal every turn.
Once you have secured the bridge, cross it and defeat rest of the
enemies near the fortress and occupy it. Heal your units to maximum HP
before continuing to the east gate of the enemy camp.
On turn #8, Guan Yu, Guan Ping, and Zhou Cang will appear in the
northwest and join the battle. Move them outside the north gate of the
enemy camp to draw out enemies to fight. Guan Ping can heal with
"Enjo", but you should still send another healer unit or two to ensure
their safety. Try to leave the final blows to Guan Yu so he can level
up.
When enemies stop coming out of the two gates, only a few guards around
Cai Yang are left. So raid the treasury and take out the guards before
commanding Guan Yu to duel Cai Yang and finish the battle.
Yinshuan Camp
After Guan Yu introduces Guan Ping and Zhou Cang, he rejoins your army.
Guan Ping and Zhou Cang follow suit. Remember that you can class
change Guan Yu to Tribe.
Give Zhao Yun the "Moutoku shinsho" you just raided from the treasury
in this battle so you can raise Zhao Yun's Intel to 90. His fire
attack strategems will be quite powerful.
Now you must decide whether you will ally with Liu Pi and fight Cao
Cao, or escape directly to Xiangyang. Choosing the former gives you
the opportunity to recruit Liu Pi, while the latter option gives you
extra 2000 Gold upon your arrival in Xiangyang. Talk to Guan Yu when
you have decided. This walkthrough continues as if the decision to
fight Cao Cao is made. If you choose to escape, skip the next section
to the part after Liu Bei arrives at Xiangyang. This walkthrough will
continue as if you had chosen to fight.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guan Ping 31 1150 54 306 282 5 80 78 74
M. Cavalry
Zhou Cang 31 1000 64 306 296 4 85 82 40
M. Bandit
Guan Ping is a cavalry unit, but your class change items are better off
to be used on Guan Yu and Zhao Yun. He does have a healing strategem
so he can support other units from the back as well. Zhou Cang has
high Power and Lead for a bandit and he is already in the second level
of the bandit class, so he is a pretty good frontline fighter for the
time being. Although not as prolific as Liu Bei, Guan Yu, and Zhao
Yun, these two officers still have some duels that they can initiate.
These two will also serve as designated units in a decisive battle
sometime later, so don't neglect them even though they may not be your
favorites.
---------------------------------------------------------------------
Runan
In the Meeting Place, talk to Liu Pi, then talk to Sun Qian. Now move
to the Gathering Place and talk to Zhao Yun. Go back to the Meeting
Place again and talk to Liu Pi and the next campaign will be available.
The item shop here is the only one you can access for now.
Item Shop:
Mugi 250 HP medium recovery
Kanbouyaku 1000 HP medium recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Hi no maboroshi 100 Confuses one unit
Ki no hikari 200 Cures Confuse and Berserk
Bakudan 500 Damages enemy, can be used by all units
Shousekiryu no sho 600 (strong fire) vs. one unit
Shoukokuryu no sho 600 (strong water) vs. one unit
This is the first shop selling SP recovery items. However, at the cost
of 1000 Gold, "Youjutsu no kusuri" is way overpriced for a measly 15 SP
worth of recovery. You're better off replenishing "Ki no hikari" now
that you have a few new recruits and perhaps some level differences
that you can take advantage of.
Battle #20
Battle of Runan
(Jonan no tatakai)
Victory condition:
1. Defeat Cao Ren
2. Liu Bei arrives at the southwestern fortress.
Turn limit: 40
mmmmmmmmffff xx ffffff
xx mmmm f xx fffff
xxxx x fff
xxxxxxx xx xx ff
xxxx xxx xx fff
xx xxxx D D fff
xxxxx xx fff
xxxxxx ffff xx f
xxxxxx ffffff xx
f D xxx fffff xxx
ffff xxx ffff xxx
fff x xxxxxx x ffff x
x xxx xxxxxxx xx xx f xx
xxxx x xxxx T xxx xx
xxx xxxx xxxx xx
xxxxxxxxxx xx
Q f f xxxxxx
ffff ffff xxx
fffffffffffffff xx
ff fffffffffffffffff x ff
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(14,16): Senshajutsu ougi (L.40 M. Infantry class change)
Bonus:
700 Gold
All surviving units gain 50 EXP points(exclusive to Victory condition
#2)
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Pi 32 1020 65 270 268 4 67 65 59
M. Bandit
Yan Shuang 31 1000 64 270 238 4 70 50 48
M. Bandit
Zhu Kang 31 1000 64 241 218 4 51 32 68
M. Bandit
Reinforcements
Sun Qian (stats are identical to just before he left)
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Ren 37 1150 77 323 343 4 80 79 62
M. Infantry
Jia Xue 34 860 85 180 256 3 40 81 96
Supply Unit
Xu Huang 34 1240 57 356 311 5 91 83 49
M. Cavalry
Xu Zhu 34 1240 57 381 347 5 97 94 25
M. Cavalry
Cheng Yu 34 1075 72 240 291 4 25 85 90
M. Archery
Gao Lan 33 1050 71 306 253 4 75 72 50
M. Archery
Xiahou Yuan 34 1240 57 354 322 5 90 86 52
M. Cavalry
Yu Jin 33 1050 71 258 281 4 60 62 52
M. Infantry
Cao Chun 33 1050 71 279 220 4 60 54 51
M. Archery
Niu Jin 33 1210 56 322 280 5 82 73 35
M. Cavalry
Archery 30 975 66 236 176 4 40 25 60
M. Archery
Archery 30 975 66 236 176 4 40 25 60
M. Archery
Archery 30 975 66 236 176 4 40 25 60
M. Archery
Cavalry 30 1120 52 254 217 5 55 40 30
M. Cavalry
Cavalry 29 1090 51 248 212 5 55 40 30
M. Cavalry
Cavalry 29 1090 51 248 212 5 55 40 30
M. Cavalry
Cavalry 30 1120 52 254 217 5 55 40 30
M. Cavalry
Bandit 29 960 61 215 202 4 43 43 43
S. Bandit
Bandit 30 980 62 226 226 4 43 43 43
M. Bandit
Band 29 760 76 176 198 4 35 20 75
Marching Band
Martial Arts 30 930 77 255 236 5 60 40 40
Martial Artist
Martial Arts 29 910 75 250 231 5 60 40 40
Martial Artist
Duels and Persuades:
Zhao Yun vs. Xu Zhu
Hints:
1. Engage the enemy in front of the bridge, focus attacks on enemies
crossing the bridge, one at a time.
2. Leave Xu Zhu to Zhao Yun.
3. Guard the eastern and western bridges. Liu Bei can escape using the
southern bridge.
You have two approaches to this battle. Either aim to defeat all of
the enemies or have Liu Bei escape. If you are at a high level and
aims to defeat all enemies, bring in your cavalry units as tanks. If
you want to simply escape, you will need to fight in the forest so
don't bring any cavalry units.
Defeating Cao Ren is actually quite plausible even with moderate
levels. You need to equip Liu Bei with the "Sekitoba" beforehand. At
the start of the battle, immediately have him rush for the eastern
village across the east bridge. Your other units can arrive within
another two turns, or even sooner if you have Li Ming casting stratagem
"Kaiki". Arrange your units around Liu Bei in the village so he can
cast healing stratagems every turn. Command Zhao Yun to duel Xu Zhu to
force him to retreat. Wear down the eastern enemy group this way. Yan
Shuang and Zhu Kang will block the west bridge buy you time while
you're taking on the eastern group.
Once you take out the eastern enemy group, a small group from the south
will arrive. So position your troops around the village to lure the
martial artist and archery units across the bridge. You outnumber
them, so it will be easier for you to eliminate them instead of using
the Bridge Formation as the archery units will keep their distance that
way.
After this small group is defeated, Cao Ren's western group has
probably broken through the northwestern bridge and on their way here.
You need to take a single unit other than Liu Bei that can go through
the forest south of the west bank before the large group arrives. This
unit should run for the treasury and raid its contents. After you get
the treasure, instead of returning move west and enter the southwest
fortress to face any pursuers. As long as this unit can heal itself,
you can safely resist a few enemies without fear of defeat.
Eventually Cao Ren will cross the east bridge and get blocked by your
Bridge formation. You can finish the battle by taking him out, or
confuse him and aim for other enemies to gain EXP.
If you opt to escape, move your army south into the woods. Liu Pi will
cross the eastern bridge and slow down the eastern enemy group, while
Yan Shuang and Zhu Kang will block the northwestern bridge and buy you
some time. Focus on defeating the Martial Artist and a couple of
Archery units by luring them across the bridge.
On turn #3 Sun Qian will arrive at the battlefield and tell you that
Liu Biao has agreed to have an audience with Liu Bei. The Victory
condition changes after that.
After you defeat this small group of enemies, wait for the east and
west groups to congregate near the bridge. Then rush for the treasury
and continue to the southwestern fortress to finish this battle.
After the battle, you leave for Xiangyang. On your way there Liu Pi
catches up to you. You have the option to recruit him or not. If you
recruit him, he will join your army. Among the mountain units you have
enlisted, Liu Pi is actually pretty decent. This walkthrough will
continue as if you enlisted him.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Pi 32 1020 65 270 268 4 67 65 59
Even though Liu Pi actually has decent stats, none of the mountain
units you enlist are particularly intelligent. If you want to make good
use of the strongest multitarget dragon strategem wielded by martial
artist, tribe, and bandit class, you will need to find the
corresponding class change items and use them on the various high Intel
officers you enlist in Jingzhou and Yizhou.
---------------------------------------------------------------------
Either you escape to Xiangyang or battle in Runan, you will end up
going to Jingzhou anyways.
=====================================================================
2-2: Hiding in Xinye
=====================================================================
Xiangyang
Talk to Liu Biao so Liu Qi and Liu Cong show up, then talk to Liu Qi
and Liu Cong. Talk to Liu Biao again and he will ask you to station in
Xinye and keep a watch on Cao Cao.
Weapon Shop:
Tetsusou 850 Power +3 (Cavalry, M./L. Infantry)
Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Heiko 600 Intel +2 (Marching Band)
Hensousha 250 Lead +2 (Supply Unit)
Toukou 300 Lead +2 (all)
Tetsukou 750 Lead +4 (all)
Renkan no yoroi 450 Lead +4, Intel -2 (all)
Suihai 500 Lead +4, Power -2 (all)
Enbihai 650 Lead +5, Power -3 (all)
Item Shop:
Mugi 250 HP medium recovery
Chousoujutsu ougi 450 L.20 S. Infantry class change
Senshajutsu ougi 900 L.40 M. Infantry class change
Rendojutsu gokui 500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change
Juukihei no inju 600 L.20 S. Cavalry class change
Shineitai no inju 1200 L.40 M. Cavalry class change
Burai no kokoroe 350 L.20 S. Bandit class change
Gikyou no kokoroe 700 L.40 M. Bandit class change
The item shop here sells all of the class upgrade items. If you have
any infantry, archery, or bandit units that has met the requirements of
upgrade, be sure to buy the corresponding items here.
Xinye
Go to the Meeting Place first. Then leave the Meeting Place and move
to the Gathering Place. Talk to Yi Ji there and he will join your
army. Now go to the Pub and talk to Liu Feng. He will also join you.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yi Ji 38 1175 79 234 331 4 21 72 84
M. Infantry
Liu Feng 32 1025 69 256 270 4 63 59 57
M. Infantry
Yi Ji starts with a high level. So you can have your other units cast
support strategem such as "Shouga" on Yi Ji repeatedly to level up. Yi
Ji isn't actually a good candidate for infantry. So even if he reaches
L.40, do not upgrade his class any further. His main purpose is to
help Liu Bei, Zhang fei, and your archery units to reach L.40 quickly
for the respective class upgrade. Once your other units catch up, you
can class change Yi Ji to Bandit class to take advantage of his high
Intel casting earth strategem. He will be quite indispensable in siege
battles once he learns the multitarget "Seiryu". Liu Feng has average
stats, and he will play a minor role on dueling, so he can be of some
use. There is a mission later in the game which both officers are
designated units to fight the corresponding battles, so do not neglect
them if you want to take the mission.
---------------------------------------------------------------------
Return to the Meeting Place and talk to Yi Ji, then to Guan Yu. The
next campaign will be opened. Talk to Guan Yu to begin the mission.
Battle #21
Battle of Jiangxia
(Kouka no tatakai)
Victory condition:
Defeat Zhang Wu
Turn limit: 40
xxx ffffff xxssxxxxsssss
xxx fffff xxxxxxxxxssss
xxx ffffff sxxxxsxxxxsss
xxx ff sxxxssssxxsss
xx ss ssxxxss
xxx D ssxxss
xxx xxxxxxxx sssxxs
xxx xxxxxxxxxxxx sssTxxx
x xxxxxxxxxxxxx sssssxx
x xxxxxxxxxxxxxssssssssx
xx sxxxxxxxxxxxxxsssssssss
xx sxxxxxxxxxxxxxsssssssss
xx xxxxxxxxxxxxxsssssssss
xxx xxxxxxxxssxxxxssxxxx
x sxxxxsssssxsssssssss
xx sssssssssxBBsssBsTs
x fff ssssssssssssssssss
ffffff D ssssssssBssBBsss
ffffffffff ssssssxsTsssssBs
ffffffffffffff sssssxsssBsssss
x: cannot enter
f: forest
s: rough
D: village
B: barracks
T: treasury
Treasures:
T(8,29): Oojiware no sho (Medium earth vs. multiple units)
T(14,31): 500 Gold
T(19,25): Gungakufu (class change to Marching Band)
Bonus:
800 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang Wu 37 1120 71 292 272 4 64 52 18
M. Bandit [Tekiro]
Chen Sun 34 1060 67 279 256 4 65 51 14
M. Bandit
Bandit 32 1020 65 236 236 4 43 43 43
M. Bandit
Bandit 31 1000 64 231 231 4 43 43 43
M. Bandit
Bandit 31 1000 64 231 231 4 43 43 43
M. Bandit
Bandit 30 980 62 226 226 4 43 43 43
M. Bandit
Bandit 30 980 62 226 226 4 43 43 43
M. Bandit
Archery 33 1050 71 251 187 4 40 25 60
M. Archery
Archery 33 1050 71 251 187 4 40 25 60
M. Archery
Cavalry 31 1150 54 259 221 5 55 40 30
M. Cavalry
Cavalry 31 1150 54 259 221 5 55 40 30
M. Cavalry
Trainer 33 1160 84 340 194 4 75 25 40
Beast Trainer
Trainer 33 1160 84 340 194 4 75 25 40
Beast Trainer
Martial Arts 33 990 82 272 251 5 60 40 40
Martial Artist
Martial Arts 33 990 82 272 251 5 60 40 40
Martial Artist
Tribe 32 1330 60 196 322 5 30 70 40
Tribe
Tribe 30 1270 57 187 309 5 30 70 40
Tribe
Tribe 31 1300 59 191 315 5 30 70 40
Tribe
Duels and Persuades:
Zhang Fei vs. Chen Sun
Zhao Yun vs. Zhang Wu
Hints:
1. Go through either path and keep your forces together.
2. Leave Chen Sun to Zhang Fei.
3. Zhang Wu possesses the fine horse "Tekiro". Command Zhao Yun to
duel him to acquire it.
Did you class change Guan Yu and Zhao Yun as I've suggested? If not,
you'll need to wait for them to get across the rough savanna terrain.
When you get near the large mountain in the center of the map, take the
north route. Engage the enemy near the northern village and occupy the
village with Liu Bei to heal every turn. If Li Ming is with you and
Liu Bei has the "Sekitoba" equipped, this will be easy to accomplish.
Once Liu Bei is stationed inside the village, you can safely take out
the rest of the northern group with strong healing support. The south
group will begin to circle around the central mountain and attack from
behind, so finish off the north group quickly and turn your formation
around and start taking out the southern group that just arrived from
the west. They will be apreaded out, one or two at a time. So you can
take them out individually. Meanwhile have Zhang Fei approach the
enemy camp. His movement cost is doubled on rough terrain so you will
need to move him early.
Once both enemy groups are eliminated, heal your army up and continue
south. Lure out Chen Sun and command Zhang Fei to duel him. Meanwhile
send a unit to raid the treasury west of Zhang Wu. Finally, when only
Zhang Wu is left, send a unit to raid the treasury north of Zhang Wu.
This will make him move towards you, so you can command Zhao Yun to
duel him and receive the fine horse "Tekiro", which can only be
acquired if he is defeated in a duel.
Once the battle is over, move to Xiangyang and report to Liu Biao in
the Meeting Place.
Jiangxia
Weapon Shop:
Kantou 800 Power +3 (Bandit, S. Inf, Tribe)
Senkafu 950 Power +4, Lead-2 (Bandit, S. Inf, Tribe)
Koujou 700 Power +2, Lead +2 (Bandit, S. Inf, Tribe)
Toushido 750 Power +3 (M. Archery)
Shuhou 500 Power +2 (L. Archery)
Gouhou 800 Power +3 (L. Archery)
Kenkonchoukiken 1000 Power +4 (Martial Artist)
Keisouenouetsu 1100 Power +3, Lead +3 (Martial Artist)
Ryuseisui 2000 Power +2, Movement +1 (Martial Artist)
Ryuuben 900 Power +4 (Beast Trainer)
Tetsusen 400 Power +3 (Sorcerer)
Usen 450 Intel +1 (Sorcerer)
Note that there are two pages of merchandise list. The Ryuseisui is
the first weapon available that can improve the Movement of equipped
unit. It is slightly more expensive than "Shunme", but it can be
equipped on a unit along with a horse so that both contribute to bonus
movement.
Item Shop:
Mame 100 HP small recovery
Kizugusuri 500 HP small recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Shousekiryu no sho 600 (strong fire) vs. one unit
Shoukokuryu no sho 600 (strong water) vs. one unit
Shouseiryu no sho 600 (strong earth) vs. one unit
Shouhakuryu no sho 450 Receives double EXP on the next action
Xiangyang
Go to the Meeting Place and talk to Liu Biao. Afterwards return to
Xinye to continue.
Xinye
Go to the Meeting Place first. Talk to Zhao Yun and Liu Qi will show
up. Talk to Liu Qi then talk to Yi Ji.
Now go to the Pub and talk to Sima Hui. Return to the Meeting Place
and fetch Guan Yu and Zhang Fei before leaving Xinye.
Longzhong
Go to Kong Ming's Hut. Talk to the young boy then talk to Guan Yu.
Return to Xinye for now.
Xinye
Leave the Meeting Place and go to the Gathering Place. After the
event, Xu Shu will join your army temporarily.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xu Shu 36 1025 110 205 281 4 44 85 97
Sorcerer
This will be your first Sorcerer, albeit a temporary one. This class
wields an extensive library of fire, water, earth attack strategem as
well as various healing and support ones, which is highly compatible
with the high Intel of Xu Shu. The only notables missing from his
repertoire are wind strategem exclusive to cavalry and marching band
units. You only get to fight in one battle with Xu Shu for now, but
perhaps one day there will be a reunion.
---------------------------------------------------------------------
Leave Xinye and head for Longzhong once more.
Longzhong
Enter Kong Ming's Hut. Talk to the young boy, then talk to Zhuge Jun
twice. Return to Xinye afterwards.
Xinye
Go to the Meeting Place and talk to Xu Shu. The next campaign will be
available. Talk to Guan Yu to move out.
Battle #22
Battle of Nanyang
(Nanyou no tatakai)
Victory condition:
Defeat Cao Ren
Turn limit: 40
fffffff xxxxxxxxxx
ff xxxxx xx
xxxxx
xx xx xx x
xx x
xx x x
x x x
xx x BB
x
x x B
x D x x
D xx x B
xxx x x B
x mm x B
mmmmm f x
mmmmmmmmfff xx xx x
mmmmmmmmmmff
mmmmmmmmmmmfff
x: cannot enter
f: forest
m: mountain
D: village
B: barracks
Treasures:
(none)
Bonus
800 Gold
All surviving units gain 50 EXP points
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Ren 40 1225 82 365 385 5 80 79 62
L. Infantry
Cao Hong 37 1150 77 306 328 4 74 74 47
M. Infantry
Cao Chun 37 1150 77 301 238 4 60 54 51
M. Archery
Lu Kuang 36 1100 70 304 296 4 73 68 25
M. Bandit
Lu Xiang 36 1100 70 275 299 4 57 70 23
M. Bandit
Li Dian 37 1150 77 303 325 4 72 73 47
M. Infantry
Infantry 35 1100 74 240 281 4 40 55 30
M. Infantry
Infantry 35 1100 74 240 281 4 40 55 30
M. Infantry
Infantry 34 1075 72 236 276 4 40 55 30
M. Infantry
Infantry 34 1075 72 236 276 4 40 55 30
M. Infantry
Infantry 33 1050 71 231 270 4 40 55 30
M. Infantry
Infantry 33 1050 71 231 270 4 40 55 30
M. Infantry
Infantry 33 1050 71 231 270 4 40 55 30
M. Infantry
Infantry 33 1050 71 231 270 4 40 55 30
M. Infantry
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 34 1075 72 256 191 4 40 25 60
M. Archery
Archery 32 1025 69 246 184 4 40 25 60
M. Archery
Archery 32 1025 69 246 184 4 40 25 60
M. Archery
Archery 33 1050 71 251 187 4 40 25 60
M. Archery
Cavalry 33 1210 56 270 231 5 55 40 30
M. Cavalry
Cavalry 32 1180 55 265 226 5 55 40 30
M. Cavalry
Duels and Persuades:
Zhang Fei vs. Lu Xiang
Zhao Yun Vs. Lu Kuang
Hints:
1. Leave Lu Xiang to Zhang Fei. Zhao Yun can take out Lu Kuang.
2. Attack from the innermost gates (the eastern gates, closest to Cao
Ren).
3. Enter the formation and take out the enemies while they are in
disarray.
At the start of the battle, Xu Shu will advise Liu Bei that the enemy
is using the formation "Hachimonkinsa no jin". It is impenetrable from
the front, so you need to approach from the side. Attack either one of
the two eastern innermost gates of the enemy camp.
Lu Kuang and Lu Xiang will charge at your army along with two archery
units, so command Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu
Kuang and take them out. The two archery units will be outnumbered, so
eliminate them before they can do much damage.
Move towards the southern side of the camp. Move along the south edge
of the battlefield and do not approach or kill any of the guards near
the gates while you pass the south side of the enemy camp until you
have gathered near the southeastern gate. When you have finished
gathering there, defeat the guard of the southeastern gate.
Charge into the gate and the enemy will be confused. They will move
about and seldom attack you. Focus your attacks and eliminate all of
Cao Ren's troops before defeating him.
=====================================================================
2-3: Hidden Dragon Kong Ming Leaves His Hut
=====================================================================
Xinye
Before continue any further, remove all of Xu Shu's items. He is going
to leave your army in a short while.
Talk to Xu Shu twice then talk to Zhang Fei. Talk to Xu Shu again then
talk to Zhang Fei. Liu Bei will fetch Guan Yu and Zhang Fei to visit
Longzhong again.
Longzhong
Enter Kong Ming's hut. Talk to the young boy then talk to Guan Yu,
Guan Yu and Zhang Fei will wait outside. Talk to the young boy twice
and Zhuge Liang will show up. You will have 4 options:
Ask
Listen
Persuade
Cry
Choose "Persuade" first, followed by "Ask", then "Listen", then "Ask",
and finally "Cry" to successfully persuade Zhuge Liang.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhuge Liang 41 1150 122 224 340 4 44 94 100
Sorcerer
After Xu Shu leaves, Zhuge Liang joins as a sorcerer and his stay is
quite permanent. He will be the workhorse of your army in most of the
subsequent battles in the game, so be sure to give him Movement
increasing equipment. The sorcerer also features extremely high SP
growth, so he benefits the most from the SP regenerating effects of the
villages and fortresses on the battlefield. As he levels up he will
learn even more powerful strategem.
---------------------------------------------------------------------
=====================================================================
2-4: Cao Cao's Southern Campaign
=====================================================================
Xinye
Before continue further, note that this is your last opportunity to do
some shopping before a series of demanding battles (including your
first Consecutive Battles). Besides the class upgrade items, you may
also want to pick up the "Ryuseisui" for your slower units or some
expendables like "Ki no hikari" and "Hi no maboroshi". Remember that
Xinye has no shop of its own.
Talk to the military officer then talk to Zhuge Liang. Now you have a
choice of two battles to make. Talk to Zhuge Liang to being the Battle
of Bowanpo, or talk to Zhang Fei to start the Battle of Xinye. The
former choice is a good opportunity to train and level up some of your
lower leveled units that you may want to use later on. The latter
choice is unique in that your army is defending a city instead of
attacking one. The first battle provides more opportunity to gain EXP
and level up. Strategies for both battles are covered. However, this
walkthrough will continue as if Zhuge Liang's suggestion is taken.
Battle #23A
Battle of Bowangpo
(Hakubouha no tatakai)
Victory condition:
Defeat Xiahou Dun
Turn limit: 40
mmmmmmm fffffffmmmmmmmmmmffffff xxxxx
mmmmmmm fffmmmmmmmmmmmmmfffff xxxxx
mmmmmmmm mmmmmmmmmmmmmmffffff xxxxx
mmmmmmmm mmmmmmmmmmmmmmffffff xxxxx
mmmmmmm mmmmmmmmmmmmmmmfffff xxxxxx
mmmmmmmm mmmmmmmmmmmmmmffffff xxxxxx
mmmmmmm mmmmmmmmmmmmmmfffffff xxxx
mmmmmm mmmmmmmmmmmffffffffff xxxx
mmm mmmmm ffffffff xx
D fff
mmmmm mmmmmmmm fff
x mmmmmmmm mmmmmmmmmmmfff
x mmmmmmmm mmmmmmmmmmmmffff
x mmmmmmm mmmmmmmmmmmmfffff
x mmmmmm mmmmmmmmmmmffffffff
x: cannot enter
f: forest
m: mountain
D: village
Treasures:
(none)
Bonus:
900 Gold
All surviving units gain 50 EXP points (only if the fire trap event
takes place during the battle)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou Dun 44 1540 70 448 390 5 95 87 60
M. Cavalry
Han Hao 40 1225 82 298 315 4 62 59 45
M. Infantry
Yu Jin 39 1200 80 290 316 4 60 62 52
M. Infantry
Li Dian 39 1200 80 314 337 4 72 73 47
M. Infantry
Xiahou Lan 40 1130 95 336 337 5 72 70 53
Martial Artist
Archery 37 1150 77 272 203 4 40 25 60
M. Archery
Archery 37 1150 77 272 203 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery</pre><pre id="faqspan-6">
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 40 1420 65 309 264 5 55 40 30
M. Cavalry
Infantry 38 1175 79 255 298 4 40 55 30
M. Infantry
Infantry 38 1175 79 255 298 4 40 55 30
M. Infantry
Martial Arts 38 1090 91 300 277 5 60 40 40
Martial Artist
Band 40 980 98 219 247 4 35 20 75
Marching Band
Duels and Persuades:
Guan Yu vs. Li Dian
Hints:
1. Follow Zhuge Liang's instructions and have Zhao Yun lure out Xiahou
Dun.
2. Leave Li Dian to Guan Yu.
3. Defeat Xiahou Dun last. The more enemy units you defeat, the more
EXP points and Gold you earn.
Start by moving Zhao Yun east for 7 panels (it's possible to do this in
one turn provided that you equip Zhao Yun with a rare horse, but this
really isn't necessary). Don't go too far beyond that, as Zhao Yun may
get surrounded and not be able to return. This will provoke Xiahou Dun
to command his entire army moving west. Meanwhile start moving all
your non-hidden units towards the central village. Any mountain units
you have should be put into this formation starting from position 1.
If you had class changed Zhao Yun into martial artist, let him occupy
position 1.
mmmmmmmm
mmmm
D
m 4321mmm
mm mmmmmmmm
mm mmmmmmmm
When Xiahou Dun enters the narrow path between mountains east of the
village, Zhuge Liang will give the command to initiate a fire
strategem. This part is different between the SFC original and the GBA
port. In the original the HP of the entire enemy army is lowered to
25% of their max HP, AND they are confused. In the GBA port they only
lose HP and do not get confused.
If you arranged your mountain units into the formation described above,
you can prevent the flames from spreading to where the units are, and
allow a shortcut for your mountain units to circle around Xiahou Dun.
Once the fire attack succeeds, the enemies will stay at their current
location and cure themselves rather than advance. All your hidden
units will now come out. The path between the rows of fire is rather
narrow, and Xiahou Dun is inside, so your mountain units should move
east outside this path and leave this narrow path to your other units
that cannot enter mountain regions. You can only have one unit get
past Xiahou Dun per turn without using "Kaiki", so cast "Kyogen" on him
to keep him confused will make this task easier. Defeat all of Xiahou
Dun's
At turn #15, Xiahou Dun will order his troops to attack, but by then
you should be pretty much done with most of them. After defeating all
enemies except for Xiahou Dun, you can take him out however you see
fit.
---------------------------------------------------------------------
Battle #23B
Battle of Xinye
(Shinya no tatakai)
Victory conditions:
1. Defeat Xiahou Dun
2. Zhuge Liang raids the granary
Turn limit: 40
mm fffffffx B A
xxxxxxxxx mmmf x B B
xxxxxxxxx mmmmmm x B
x x mmmmmm
x x xx x mmmmmmm B B B
xx x mmmmmmm x B
x xx xx x mmmmm x B
x x mmmmm xxxxx xxx
xxxx xxxx mmmm
xxxx xxxx mm
ff
m m D ffffffff
mmmmmm fffffffffffff
mmmmmmmm ffffffffffffffffff
mmmmmmmmmfffffffffffffffffffff
x: cannot enter
f: forest
m: mountain
D: village
B: barracks
A: granary
Treasures:
(none)
Bonus:
900 Gold
All surviving units gain 50 EXP points (exclusive to Victory condition
#2).
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou Dun 43 1510 69 465 408 6 95 87 60
L. Cavalry
Han Hao 40 1225 82 298 315 4 62 59 45
M. Infantry
Yu Jin 39 1200 80 290 316 4 60 62 52
M. Infantry
Li Dian 39 1200 80 314 337 4 72 73 47
M. Infantry
Xiahou Lan 40 1130 95 336 337 5 72 70 53
Martial Artist
Zhang Liao 40 1225 82 373 387 4 90 87 80
M. Infantry
Zhang He 40 1420 65 396 367 5 90 88 62
M. Cavalry
Supply Unit 36 900 90 176 183 3 30 30 70
Supply Unit
Infantry 35 1100 74 240 281 4 40 55 30
M. Infantry
Infantry 36 1125 76 245 287 4 40 55 30
M. Infantry
Cavalry 35 1270 59 281 240 5 55 40 30
M. Cavalry
Cavalry 36 1300 60 287 245 5 55 40 30
M. Cavalry
Cavalry 36 1300 60 287 245 5 55 40 30
M. Cavalry
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Band 36 900 90 203 229 4 35 20 75
Marching Band
Band 35 880 88 199 225 4 35 20 75
Marching Band
Reinforcements
Xu Huang 40 1420 65 399 348 5 91 83 49
M. Cavalry
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Archery 36 1125 76 267 199 4 40 25 60
M. Archery
Duels and Persuades:
Zhang Fei vs. Yu Jin
Hints:
1. Fortify the east and south city gates.
2. Leave Yu Jin to Zhang Fei.
3. One strategy is to equip Zhuge Liang with "Sekitoba" and have him
raid the granary.
Despite the hint suggesting that you need to defend the city, you
should move all your army out of the east gate. Your mountain units
station near the mountains just outside of east gate, supporting your
cavalry units. Liu Bei, Zhuge Liang and your archery units should
continue north and east around the large mountain in the center of the
map. Do not come out of the forest until the enemy main group has
already gone past the southern edge of the mountain and is spproaching
the east gate. It may be difficult to move Zhang Fei next to Yu Jin
for the duel though, considering the narrow space and the large number
of units involved. Also, if you had followed my suggestion to class
change Guan Yu and Zhao Yun into mountain units, along with other
mountain units such as Li Ming and Fan Gong, you can even end the
battle by defeating Xiahou Dun within a turn or two as he passed the
southern edge of the mountain. But if you do it this way, you won't
get the EXP bonus for raiding the granary.
Lure the enemies to the east gate. The proximity of mountains and
castle walls will render their faster cavalries ineffective. When
Zhuge Liang enters the enemy camp, Xiahou Dun will be alerted, so it is
best to just have Liu Bei and archery units clear out Li Dian and a few
units near the granary first before letting Zhuge Liang in. This way
Zhuge Liang can rush for the granary when the coast is clear. Use the
barracks to regenerate HP in addition to casting healing strategem.
Liu Bei and the two archers should stand suard south of the granary to
block the enemy cavalry and marching band unit while Zhuge Liang
reaches his goal from the east.
At around turn #8, enemy reinforcements arrive near the west gate. But
since the city is evacuated, it will take them some time before
reaching the east gate where the heat of the battle is. Meanwhile with
a clear path ahead, Zhuge Liang should have no problem raiding the
granary and finish the battle.
Xinye
In the Meeting Place, talk to Song Zhong then talk to Zhuge Liang. A
messenger will show up so talk to the messenger next. Guan Yu and Yi
Ji are sent to Jiangxia to ask Liu Qi for help, so they won't be
available in the next few battles. The next campaign is now open.
Talk to Zhuge Liang to move out. Just before you do though, a little
complication presents itself.
You are given the option to go to Xiangyang or Jiangxia. If you choose
the first choice you will battle in Xiangyang and then in Changbanpo,
while the second choice will start you in Changbanpo directly, skipping
Xiangyang. It is recommended to go to Xiangyang, as the special item
in the treasury is worth the trip. This walkthrough will continue as
if the first choice is taken. But if you opt to go to Jiangxia, skip
the next battle and resume from the Battle of Changbanpo.
Battle #24
Battle of Xiangyang
(Jouyou no tatakai)
Victory condition:
Defeat Cai Mao
Turn limit: 20 [14]
xxxxxxxxxxxxxxxxxxxxx
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xx xxx A Tx xx
xx xx xxQ xx
xx x x xx
xx xxx xx
xx xxxx xxxxxx
xx Tx xxxx xxxxxxx
xx xxx Q xxxxxxx
xx x x xx xx
xx xx x xx xxx
xx xx x xx xxx
xx xx xxxxxx xxxx
xxxxxxx xxxxxx xxxx
xxxxxxxx xxxxxxx xx
xxxxxxxx xxxxxxx x
xx
xxxx
xxxxx ffff
xxxxxx fffffff
xxxxxx fffffff
xxxxx ffffffff
x: cannot enter
f: forest
Q: fortress
A: granary
T: treasury
Treasures:
A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
T(4,17): Iten no ken (Power +8. All)
T(9,6): Touchugai (Lead +6, Intel -2. All)
Bonus:
900 Gold (only if you attain victory condition on or before turn #14).
All surviving units gain 50 EXP points (only if you attain victory
condition on or before turn #14).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cai Mao 42 1275 85 325 343 4 70 67 68
M. Infantry
Wen Pin 39 1390 64 368 330 5 84 78 24
M. Cavalry
Wang Wei 38 1360 63 277 249 5 40 36 58
M. Cavalry
Kuai Yue 39 1200 80 267 210 4 29 26 74
M. Archery
Zhang Yun 39 1200 80 287 294 4 59 50 60
M. Infantry
Wang Can 38 940 94 205 247 4 30 28 70
Marching Band
Infantry 35 1100 74 240 281 4 40 55 30
M. Infantry
Infantry 35 1100 74 240 281 4 40 55 30
M. Infantry
Infantry 34 1075 72 236 276 4 40 55 30
M. Infantry
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Archery 35 1100 74 262 195 4 40 25 60
M. Archery
Duels and Persuades:
Zhao Yun vs. Zhang Yun
Hints:
1. Arrival of enemy reinforcements is imminent. Attack with your full
power before they arrive.
2. Leave Zhang Yun to Zhao Yun.
3. The treasury holds "Iten no ken", be sure to raid it.
Let's clearify a few points before we begin. First, you're here to
loot treasures, so make that your priority. Get in, get the goods, and
might as well get Cai Mao before getting out. Second, even though the
Civilians are considered allies. They are not assets, but liabilities
that you need to protect from harm. Severe consequences await those
who lose all 3 of them. Third, your turn limit is actually 14, not 20
as suggested by the Victory conditions menu.
Start off charging towards the city gate. Li Ming and Sun Qian (if the
Supply Unit reaches L.40) have "Kaiki" that can be casted on frontline
units to attack the guards repeatedly. Command Zhao Yun to duel Zhang
Yun to speed up the process.
Send a fast unit to raid the treasuries and granary, starting from the
western treasury. You will also need a few infantry units to distract
the enemies while the fast unit runs between the various treasuries and
granaries. After you get to the northeastern treasury, you can make a
pincer attack on the enemy units right before the path leading to Cai
Mao.
At turn #15 Zhuge Liang will tell you that Cao Cao's forces has already
reached Xinye, and Liu Bei will order the army to leave for Jiangxia
immediately, so you must finish looting and ideally defeat Cai Mao on
or before turn #14.
Battle #25-1
Battle of Changbanpo I
(Chouhanha no tatakai I)
Victory conditions:
1. Defeat Cao Cao (sometimes "Defeat all enemies")
2. Civilians evacuate to the southeastern village
Turn limit: 70
mmmmmmmmmmmmmmmmmmmmmfff x
mmmmmmmmmmmmmmmmmmmmfffff xxx
mmmmmmmmmmmmmmmmfffffffff xx
mmmmmmmmmmmmmmm fffffffff
mmmmmmmmmmmmmm fffffffffff
f mmmmmmmmmmmmmm ffffffffff
ff mmmmmmmmmmmm ffffffffff
fff mmmmmmmmmm fffffffff
fff D mmmmmmmm ffffffff
fff mmmmmmm fffff
ffff mmmm ff
fffff xx
fffff ff xx
fffff fff D x
ffffff ff xxx
fffffff xx xxx
ffffffff xxx x f
fffffffffffffff ffff xx f
fffff ffffffffffffffff x ff
ffff xxfffffffffffffff xx f ff
ffff xxx fffffffffffff xx ff ff
fffff xxx ffffffffffff xx fff ff
ffffff ffffffffffff xx ffff D f
fffffffffffffffffffff xx ffffff
x: cannot enter
f: forest
m: mountain
D: village
Treasures:
(none)
Bonus:
[INVALID] For some reason even if you do defeat Cao Cao, the battle
will sometimes still continue and only after you defeat every enemy
does the battle end and continues onto part II.
All surviving units gain 50 EXP (exclusive to Victory condition #2).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Cao 53 1810 82 460 530 6 75 98 100
L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Cao Ren 43 1300 87 360 381 4 80 79 62
M. Infantry
Li Dian 42 1275 85 331 356 4 72 73 47
M. Infantry
Xiahou Dun 43 1510 69 465 408 6 95 87 60
L. Cavalry
Xiahou Yuan 43 1510 69 417 380 5 90 86 52
M. Cavalry
Yue Jin 43 1510 69 365 340 5 74 74 39
M. Cavalry
Zhang Liao 43 1300 87 393 408 4 90 87 80
M. Infantry
Xu Zhu 43 1510 69 450 409 5 97 94 25
M. Cavalry
Xiahou Jie 42 1170 98 348 320 5 72 55 31
Martial Artist
Chunyu Qiong 42 1480 68 356 322 5 73 68 62
M. Cavalry
Xiahou En 42 1220 78 322 331 4 60 58 62
L. Bandit
Zhang He 42 1480 68 410 380 5 90 88 62
M. Cavalry
Ma Yan 42 1220 78 323 314 4 65 61 43
M. Bandit
Jiao Chu 42 1275 85 339 273 4 65 61 34
M. Archery
Cao Hong 42 1275 85 335 359 4 74 74 47
M. Infantry
Wen Pin 42 1480 68 388 348 5 84 78 24
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Bandit 38 1140 73 265 265 4 43 43 43
M. Bandit
Bandit 37 1120 71 260 260 4 43 43 43
M. Bandit
Bandit 36 1100 70 255 255 4 43 43 43
M. Bandit
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Duels and Persuades:
(none)
Hints:
1. This is the first of two Consecutive Battles. Units defeated in the
first battle will not be deployed in the next (applies to your units,
not the enemy's).
2. Station near the central village and keep the enemies away from the
civilians.
3. Fire strategems work well against units in the forest. Zhuge Liang
holding "Moutoku shinsho" wields tremendous power.
The first Victory condition is weird. Sometimes defeating Cao Cao will
end the first battle, but other times defeating Cao Cao doesn't end the
battle and instead all enemies must be defeated. I don't know why that
Victory condition can fail.
Start off taking out the three bandits to the north. Do not enter the
mountain regions, but wait for them to come out before attacking them.
Contrary to what the hint suggests, follow the civilians closely and
stay behind them for only 3 panels. This way the enemies won't catch
up to you for a significant number of turns. Once the enemy does catch
up, keep staying 3 panels behind the civilians to protect them. If you
kept the enemies away from the civilians and do not get in their escape
route, the civilians should reach the destination on turn #8.
If you want to actually eliminate Cao Cao's army, send a unit to camp
in the southeast village so the civilians can't enter it. Now arrange
your units in the Bridge formation on the south bank of the bridge.
Focus your attacks on eliminating one or two enemies that cross the
bridge. Conserve SP for healing only. You can defeat all of Cao Cao's
army and gain a large amount of EXP points with little risk if the
Victory condition #1 doesn't trigger. Though this will not give you
the 50 EXP bonus to all surviving units.
Battle #25-2
Battle of Changbanpo II
(Chouhanha no tatakai II)
Victory conditions:
1. Defeat Cao Cao
2. Civilians evacuate to the northwestern bridge.
Turn limit: 99
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fffffffmmmmm x ffff
x ffffmmmmmmmmm xxx fffffff
xx fffmmmmmmmmmmm x fffffff
xx mmmmmmmmmmmmmm x ffffffff
x mmmmmmmmmmmmmmm x ffffffff
x mmmmmmmmmmmmmmm x ffffff
xx mmmmmmmmmmmmmmm x fff
mmmmmmmmmmmmm x
xx mmmmmmmmmmm xx f
xx mmmmmmmmmmm x f
xx mmmmmmmmmmm xx ffff
xxx mmmmmmmmmmm x fffff
xxx mmmmmmmmmm fffff
xxxD mmmmmmmmm D fffff
xxx mmmmmmmm x fffff
xxxx mmmmmm x ffffff
xxxxx xx fffffff
xxxxx D x fffffff
xxxxxxx fffffff
xxxxxxxxx ffffffff
xxxxxxxxx ffff x ffffffff
x: cannot enter
f: forest
m: mountain
D: village
Treasures:
(none)
Bonus:
900 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2).
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Civilians 1 200 0 49 49 3 10 10 0
Civilians
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Cao 53 1810 82 460 530 6 75 98 100
L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Cao Ren 43 1300 87 360 381 4 80 79 62
M. Infantry
Li Dian 42 1275 85 331 356 4 72 73 47
M. Infantry
Xiahou Dun 43 1510 69 465 408 6 95 87 60
L. Cavalry
Xiahou Yuan 42 1480 68 410 373 5 90 86 52
M. Cavalry
Yue Jin 42 1480 68 359 335 5 74 74 39
M. Cavalry
Zhang Liao 43 1300 87 393 408 4 90 87 80
M. Infantry
Xu Zhu 43 1510 69 450 409 5 97 94 25
M. Cavalry
Xiahou Jie 42 1170 98 348 320 5 72 55 31
Martial Artist
Chunyu Qiong 42 1480 68 356 322 5 73 68 62
M. Cavalry
Xiahou En 42 1220 78 322 331 4 60 58 62
L. Bandit
Zhang He 42 1480 68 410 380 5 90 88 62
M. Cavalry
Ma Yan 42 1220 78 323 314 4 65 61 43
M. Bandit
Jiao Chu 42 1275 85 339 273 4 65 61 34
M. Archery
Cao Hong 42 1275 85 335 359 4 74 74 47
M. Infantry
Wen Pin 42 1480 68 388 348 5 84 78 24
M. Cavalry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 40 1420 65 309 264 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 40 1420 65 309 264 5 55 40 30
M. Cavalry
Cavalry 39 1390 64 304 259 5 55 40 30
M. Cavalry
Cavalry 41 1450 67 291 245 6 55 40 30
S. Cavalry
Cavalry 40 1420 65 286 241 6 55 40 30
S. Cavalry
Cavalry 39 1390 64 281 236 6 55 40 30
S. Cavalry
Archery 41 1250 84 292 218 4 40 25 60
M. Archery
Archery 40 1225 82 287 214 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Duels and Persuades:
Zhao Yun vs. Xiahou En
Hints:
1. Block the southbound enemy units on the north bridge.
2. Zhao Yun can loot the "Seiko no ken" by dueling Xiahou En.
3. Watch out for enemy mountain units that can cross the mountain
regions and attack the civilians.
This is the second of the Consecutive Battles. As a rule for these
type of battles, your current HP and SP carries over from the first
battle. Any unit with HP reduced to 0 will not be deployed. Also if
you select the Retreat option from the menu, you will start over from
the first of the Consecutive Battles.
The first thing you need to do is recover damage sustained by your
units so they won't be taken out in their weakened state.
Although you have seen Xiahou En toting a special weapon in the last
battle, you couldn't do anything to get it. However, in this battle,
you can command Zhao Yun to duel him to gain this special weapon. Of
course, the problem is that he starts all the way at the back of Cao
Cao's army, and sending Zhao Yun anywhere near that place is going to
get him defeated.
Fortunately Xiahou En will start moving south as soon as the second
battle begins, so while the enemy cavalry units will have to circle
around the forest, Xiahou En can go through it directly. The problem
is how to get to him without having to deal with the archery unit and
Ma Yan who is ahead of him, and the two other archery units just a
short distance behind him.
The easiest way is to confuse the units ahead of him so that he
naturally becomes the first unit to arrive at your location. This way
you can run to the west of the north bridge as soon as you are done.
But if you don't want the cavalry units to arrive at the same time, you
will need to transfer the "Sekitoba" to Zhao Yun and have him run
towards Xiahou En to duel him. Afterwards he still has to survive a
round of attacks before he can return, so send some diversion units to
keep the enemies from ganging up on him.
Once your units (your own or civilians) move near the village south of
the mountains, Cao Cao will begin to advance towards you. As usual,
arrange the bridge formation west of the north bridge and use "Hi no
maboroshi" and "Kyogen" to confuse the units that comes into contact
with the formation to cut down the damage your army sustains before the
civilians reach their destination. Due to the width of the river, you
want to modify your bridge formation in the following fashion to avoid
enemy casting strategem from across the river.
xx
1 x
2
3 D
4 x
5 x
xx
As the enemy troops pile up on the east bank, some units will try to
cross the south bridge, so send two confuse capable units to intercept
them as well. If Cao Cao is foolish enough to run up into your Bridge
formation, you can choose whether to finish the battle early by taking
him out, or by waiting out for the civilians to reach their
destination. If you can keep the enemies away from the civilians and
you don't get in their way, the civilians should be able to reach their
destination on turn #12.
Jiangxia
In the Meeting Place, talk to Liu Qi and Lu Su will show up, so talk to
Lu Su afterwards. After Lu Su leaves, talk to Zhuge Liang to advance
through the next series of events.
=====================================================================
3-1: Annexation Wars of Southern Jingzhou
=====================================================================
Talk to Zhuge Liang and the next campaign will be available. You now
have access to the shops in Jiangxia. The selections remain the same
though. The "Ryuseisui" adds a bonus of Movement +1 for the unit that
equips it, regardless of class. For units led by officers of low
Power, this is a valuable weapon.
Battle #26
Battle of Jiangling
(Kouryou no tatakai)
Victory conditions:
1. Defeat Chen Jiao (replaced by #2 once Zhou Yu's army arrives)
2. Defeat Zhou Yu (replaces #1 once the Victory condition changes)
Turn limit: 30 [15]
xx mmmmmmmmmmmmmmmmmm
xx mmmmmmmmmmmmmmmmm
x mmmmmmmmmmmmmm
x D mmmmmmmmmmmmm
mmmmmmmmmmmm
D x xxxxx xxxxx mmmmmmmmm
xx xxxxx xxxxx ffffmmm
xx x x ffffff
x ff x xx x x ffffff
x fff xx Qxxx fffff
xx ffff x x x x ff
x xx ff x x
xxxxxx xxxxx xxxxx
xxxxxx xxxxx xxxxx
xxxxxxxxxxx
xxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxT D
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(18,20): Soujutsu shinansho (class change to Beast Trainer)
Bonus:
1000 Gold
All surviving units gain 50 EXP (exclusive to victory conditions)
Free mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Chen Jiao 45 1350 90 286 311 5 20 18 74
L. Infantry
Niu Jin 43 1510 69 388 337 5 82 73 35
M. Cavalry
Infantry 39 1200 80 259 304 4 40 55 30
M. Infantry
Infantry 38 1175 79 255 298 4 40 55 30
M. Infantry
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Reinforcements
Zhou Yu 49 1350 140 325 362 4 75 88 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Jiang Qing 43 1300 87 349 363 5 67 62 64
L. Infantry
Xu Sheng 43 1300 87 362 357 5 72 59 70
L. Infantry
Ding Feng 42 1275 85 362 373 5 75 70 65
L. Infantry
Gan Ning 46 1550 110 485 363 4 91 84 64
Beast Trainer
Zhou Tai 46 1600 73 454 397 6 87 78 60
L. Cavalry [Sonshi no heihousho, Eiketsu no ken]
Lu Meng 46 1375 92 415 430 5 84 80 98
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Ling Tong 46 1600 73 430 377 6 81 71 65
L. Cavalry
Infantry 39 1200 80 259 304 4 40 55 30
M. Infantry
Infantry 39 1200 80 259 304 4 40 55 30
M. Infantry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 40 1420 65 309 264 5 55 40 30
M. Cavalry
Cavalry 40 1420 65 309 264 5 55 40 30
M. Cavalry
Duels and Persuades:
Zhao Yun vs. Gan Ning
Hints:
1. Make a swift attack to take out chen Jiao and take over the city.
2. The treasury holds "Soujutsu shinansho", which allows class change
into Beast Trainer.
3. Leave Gan Ning to Zhao Yun
Ok. This could be the easiest battle or the hardest, depending on what
direction you want to approach. If you just want to raid the treasure
and spend some quality leveling time with your units, this will be
extremely easy. If you want to blitzkrieg Chen Jiao, that's not a
difficult thing to do. But if you want to defeat Zhou Yu, it will be a
real challenge.
It is fortuitous to know that on turn #3, Zhuge Liang reports that Zhou
Yu has defeated Cao Ren and is marching towards Jiangling. On turn #6,
he will warn you that Zhou Yu is almost here. On turn #8 Zhou Yu's
army arrives. But on turn #16, Zhou Yu's troops are out of provisions
and he retreats. Chen Jiao (if he's still alive) also bails as he sees
Zhou Yu's retreat as an opportunity to flee.
First, the blitzkrieg approach. You will need to deploy both Li Ming
and L.40 Sun Qian equipped with "Ryuseisui" and "Tekiro", the two units
with "Kaiki". Equip Zhuge Liang with "Moutoku shinsho" and "Sekitoba"
as he will be doing the bulk of the damage. These three will be your
stealth group. Your other units will just be for diversion, so as long
as they are not too weak, anyone will suffice.
Start off moving your army eastward across the bridge. Your stealth
group head towards the treasury south of the city to raid it. Your
other units will attack the west gate to lure the enemies in the city
towards that gate. When the enemies have taken the bait, rush in with
Zhuge Liang and use either "Shousekiryu" or "Shoukokuryu" depending on
the weather. Then have one wing unit cast "Kaiki" on this unit to make
another attack, then have the other wing unit cast "Kaiki" again to
make a third attack within the same turn. If you manage to break
through the west gate, help out the assault. If you take out Chen Jiao
on or before turn #7, you will receive 1000 Gold and all surviving
units will gain 50 EXP.
Second, the easy level-up approach. You will need to deploy Zhuge
Liang and Mi Zhu. Other units with support strategem like "Shouga" or
"Kobu" should also be deployed to reap the levels. Station Mi Zhu in
the village nearby and have him cast "Shouhakuryu" on Zhuge Liang every
turn. Zhuge Liang needs to cast "Shouga" on himself every turn (don't
worry, he has enough SP to cast it 15 times or more in a row). This
way he gains 20 EXP per cast so he gets 3 levels within the 15 turns.
At the start send Liu Bei equipped with "Sekitoba" off to raid the
treasury south of the city. He should return immediately after doing
so and also follow suit casting support strategems on Zhuge Liang.
When your other units run out of SP they can just fend off the incoming
Wu units. The battle automatically ends after 15 turns with your
victory.
Lastly, defeat Zhou Yu. You must have power leveled Liu Bei back in
the battle of Xiapi and had Zhuge Liang reach L.65 with "Rakurai
learned". Equip Zhuge Liang with "Moutoku shinsho" before the battle
begins. Deploy Zhuge Liang, Li Ming and L.40 Sun Qian. Instead of
attacking the city, move your whole army to the east edge of the map
and wait for Zhou Yu to show up. Once he does, have Zhuge Liang cast
"Rakurai" on Zhou Yu and any units nearby. Li Ming and Sun Qian should
cast "Kaiki" so Zhuge Liang can cast a total of 3 times within one
turn. Your other units can help taking out weakened enemy units
inbetween Zhuge Liang's casts so they can get some EXP as well.
No matter what approach you take, after the battle you will have access
to both Jiangling and Xiangyang. This walkthrough continues as if you
defeated Chen Jiao before Zhou Yu arrives.
The "Soujutsu shinansho" allows class change into Beast Trainer. This
class is ideal for officers with high power but low Intel. In addition
to the high attack bonus, this class also can enter mountain regions
and wield the strategem "Kaiki". The candidates for this class is Ma
Chao (who will be joining you six battles later). So hold onto this
class change item for now.
Jiangling
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Nanyang
(Nanyo no tatakai)
14 turns: 500 Gold
12 turns: 800 Gold
10 turns: 1500 Gold
8 turns: Bujutsu shinansho (class change to Martial Artist)
Be sure to bring Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu
Kuang. Bring Li Ming, L.40 Sun Qian, and Ma Liang (whom you will
enlist before your next battle) for their "Kaiki" strategem to use on
Zhuge Liang, who should equip the "Sekitoba". There are Movement
boosting weapons available in Jiangxia and "Shunme" in Xiangyang so buy
and equip them beforehand.
At the beginning, only Lu Xiang, Lu Kuang, and two archery units will
come out and fight, so take care of them with Liu Bei, Zhang Fei, and
Zhao Yun while other units move to the northeast and gather around the
northeastern gate. Have Zhuge Liang soften the guard near that gate up
with strong strategem, but do not kill him. Don't get into the range
of "Kyogen" of any of the guards to avoid unnecessary risks. Once you
take care of Lu Kuang and Lu Xiang's group, also move Zhao Yun near the
northeast gate. At the specified turn, have Zhao Yun kill the guard,
zhuge Liang should move to within range and use either "Shousekiryu" or
"Shoukokuryu" depending on the weather.
As a special bonus, at the end of the battle, all surviving units gain
50 EXP points. This can be done over and over if you wanted to power
level any unit without support strategem. This walkthrough will not do
more than necessary to win the S rank prize once.
---------------------------------------------------------------------
In the Meeting Place, talk to Lu Su then talk to Zhuge Liang. He tells
you to go to Jiangxia to recruit Ma Liang. You have access to shops in
Xiangyang and Jiangling in addition to those in Jiangxia.
Weapon Shop:
Tetsukyuu 1250 Power +5 (S. Archery)
Sankyuutoushido 1100 Power +4 (M. Archery)
Tanshouhou 1150 Power +4 (L. Archery)
Senpuuhou 1950 Power +2, Movement +1 (L. Archery)
Seisousha 450 Lead +3 (Supply Unit)
Mokugyuu 1800 Lead +1, Movement +1 (Supply Unit)
Sashikou 500 Lead +3 (all)
Koushirenkankou 1050 Lead +5 (all)
Touchuugai 1000 Lead +5, Intel -2 (all)
Suihai 500 Lead +4, Power -2 (all)
Enbihai 650 Lead +5, Power -3 (all)
Item Shop:
Kanpouyaku 1000 HP medium recovery for multiple units
Chousoujutsu ougi 450 L.20 S. Infantry class change
Senshajutsu ougi 900 L.40 M. Infantry class change
Rendojutsu gokui 500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change
Juukihei no inju 600 L.20 S. Cavalry class change
Shineitai no inju 1200 L.40 M. Cavalry class change
Burai no kokoroe 350 L.20 S. Bandit class change
Gikyou no kokoroe 700 L.40 M. Bandit class change
The weapon shop features another two weapons with movement bonus.
Class upgrade items are once again available, so take the opportunity
to upgrade your units.
Xiangyang
Weapon Shop:
Kogatou 1150 Power +4 (Bandit, S. Inf, Tribe)
Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry)
Kanshisou 1250 Power +4 (Cavalry, M./L. Infantry)
Chougeki 700 Power +3, Lead -2 (Cavalry, M./L. Infantry)
Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Shougo 1000 Intel +3 (Marching Band)
Item Shop:
Shunme 1750 Horse. Movement +1 (all)
Youjutsu no kusuri 1000 SP small recovery
Senjutsu no kusuri 2000 SP large recovery
Fuuki no sho 800 Spend own HP in exchange for SP recovery
The shops in Xiangyang have changed their merchandise lineup. You can
also purchase "Shunme" if you hadn't outfit all the units you are
actively using. You can deploy a maximum of 15 units, and there are
only 3 special horses, so you will eventually need to buy about 10 in
total. Also, among the SP recovery items available, the "Fuuki no sho"
is the only worthwhile option. It commands the lowest price of the
three while the amount that it heals is the highest. If you buy some,
give them to units with the highest MaxHP for the best effect.
If you are playing the SFC original version, you can buy 15 copies of
"Fuuki no sho". Later on this can be used to initiate a glitch that
allows Liu Bei to exceed the maximum level of 99. This glitch is
removed in the GBA port.
Jiangxia
Go to the Gathering Place and talk to Ma Liang. Ma Liang will then
join your army. He introduces his younger brother Ma Su. You will
then have a choice of whether you want to enlist Ma Su as well.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Ma Liang 42 1020 104 215 275 3 45 73 90
Supply Unit
Ma Su 42 1020 102 275 301 4 65 54 84
Marching Band
The Ma brothers are worthy additions in your army. Ma Liang is your
second supply unit. He starts out with "Kaiki" already learned and is
a great asset once you outfit him with Movement increasing equipment.
Ma Su is your second marching band unit. You will need both him and Mi
Zhu to act at SP battery in the later battles, but at the meantime he
can work on leveling your units. If you station the marching band in a
village or fortress with the sorcerer next to him, they can gain levels
much faster than fighting. A sorcerer constantly casting "Shouga" on
himself paired with a marching band constantly casting "Shouhakuryu" on
the sorcerer gains a level every 5 turns!
---------------------------------------------------------------------
Ma Su is your second Marching Band with respectable Intel and average
Power and Lead, he and Mi Zhu will be helping your units to develop for
now and later on they will be your SP batteries. Ma Liang on the other
hand is a serious contender for a class change to sorcerer. Yes there
is someone better at that class than Ma Liang is, but the character in
question is in an optional. Meanwhile Ma Liang can still aid you with
"Kaiki" so he's also useful before you get the class change item. This
walkthrough continues as if you recruited both Ma Liang and Ma Su.
Return to Jiangling after you're done recruiting.
Jiangling
Return to the Meeting Place. Talk to Ma Liang and the next campaign
will be available.
This time you have to choose one out of three battles (Wuling,
Lingling, Guiyang). Guan Yu is guarding the base while Zhang Fei and
Zhao Yun are out taking the other cities, so they will not be usable.
It is up to you to decide which battle to take, but it is recommended
that you choose the Battle of Wuling. You will have the opportunity to
enlist Gong Zhi, an L. Archery unit that will prove useful in the
battles to come. Although this walkthrough continues as if the battle
of Wuling is chosen, the other two battles will be covered as well.
Battle #27A
Battle of Wuling
(Furyou no tatakai)
Victory conditions:
1. Defeat Jin Xuan
2. Enemies surrender
Turn limit: 35
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x: cannot enter
f: forest
s: rough
Q: fortress
B: barracks
T: treasury
Treasures:
T(4,21): Hassekijutsu gokui (L.40 M. Archery class change)
T(7,30): 500 Gold
Bonus:
1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Jin Xuan 48 1425 95 346 355 5 52 40 27
L. Infantry
Gong Zhi 43 1300 87 322 262 3 44 40 63
L. Archery
Wu Zu 45 1280 82 305 328 4 42 45 60
L. Bandit
Yang Yan 44 1325 88 371 336 3 67 76 28
L. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 39 1175 79 277 207 4 40 25 60
M. Archery
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Infantry 39 1200 80 259 304 4 40 55 30
M. Infantry
Infantry 38 1175 79 255 298 4 40 55 30
M. Infantry
Bandit 39 1160 74 270 270 4 43 43 43
M. Bandit
Bandit 39 1160 74 270 270 4 43 43 43
M. Bandit
Trainer 39 1340 96 381 218 4 75 25 40
Beast Trainer
Trainer 38 1310 94 375 214 4 75 25 40
Beast Trainer
Duels and Persuades:
Liu Bei persuades Gong Zhi
Zhou Cang vs. Jin Xuan
Hints:
1. March your entire army to the northern fortress and quickly
eliminate the guards there.
2. Command Liu Bei to persuade Gong Zhi
3. Command Zhou Cang to duel Jin Xuan
Start moving your whole army towards the north fortress. When you
reach there the enemies from the two fortresses will leave and charge
at your army. Have one unit stand next to the northern fortress, and
the rest out of the Yang Yan's range. Then Yang Yan will reposition to
hit you, leaving the fortress to your taking. The guards around the
southern fortress will come out and go after your army, so you can
occupy the village just west of the fortresses and eliminate them.
Continue down the path just west of the enemy camp and lure the two
guards inside to attack you so you can eliminate them from the outside.
Gong Zhi doesn't move from his spot, so send someone other than Liu Bei
inside the camp and raid the treasury before sending Liu Bei to recruit
Gong Zhi and finish the battle.
If you fulfill Victory condition #1, Gong Zhi joins your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gong Zhi 43 1300 87 322 262 3 44 40 63
L. Cavalry
Gong Zhi joins you as an L. archery unit and can deal good damage once
you outfit him with some movement increasing equipment. Though later
on there will be officers with higher stats joining your army as L.
archery units, he can still be useful in siege battles where archery
units are most needed.
---------------------------------------------------------------------
Battle #27B
Battle of Lingling
(Reiryou no tatakai)
Victory conditions:
1. Defeat Liu Du
2. Enemies surrender
Turn limit: 35
x B Q B B x
x B B B x
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ff fffff
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x: cannot enter
f: forest
Q: fortress
D; village
B: barracks
T: treasury
Treasures:
T(7,1): Mizu no chikara (Unit used up the current turn gets another
turn)
Bonus:
1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Du 47 1400 93 344 360 5 53 48 55
L. Infantry
Liu Xian 45 1570 72 340 301 5 58 49 58
M. Cavalry
Martial Arts 38 1090 91 300 277 5 60 40 40
Martial Artist
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Cavalry 38 1360 63 298 255 5 55 40 30
M. Cavalry
Cavalry 37 1330 61 292 250 5 55 40 30
M. Cavalry
Cavalry 37 1330 61 292 250 5 55 40 30
M. Cavalry
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Archery 37 1150 77 272 203 4 40 25 60
M. Archery
Reinforcements
Xing Daorong 45 1280 82 382 376 4 78 70 30
L. Bandit
Trainer 42 1430 102 402 230 4 75 25 40
Beast Trainer
Trainer 41 1400 100 395 226 4 75 25 40
Beast Trainer
Tribe 40 1570 70 228 376 5 30 70 40
Tribe
Duels and Persuades:
Guan Ping vs. Xing Daorong
Hints:
1. When Liu Bei advances, enemy reinforcements will appear.
2. Leave Xing Daorong to Guan Ping.
3. Command Liu Bei to persuade Liu Du.
Start moving east. When you reach the southeastern side of the map,
start moving north. Stop when you reach the end of the west clearing
and do not cross the horizontal row on which the central village is at.
The cavalry units will come first, which can be taken out quickly of
using your own archery units. The archery units will start to arrive,
then the martial artist. If you work quickly you don't have to face
more than 3 units at once. After all incoming units are eliminated,
move near the central village. Have one unit move north of the village
and Xing Daorong will lead a group from the east. If you deployed Guan
Ping, he can duel Xing Daorong. Finish Xing Daorong's entourage and
there will only be four enemy units left.
Take the time to send a unit to raid the northeast treasury. The
others should lure the enemies out of the camp and take them out. Once
you finish all but Liu Du, command Liu Bei to persuade Liu Du and
finish this battle.
---------------------------------------------------------------------
Battle #27C
Battle of Guiyang
(Keiyou no tatakai)
Victory conditions:
1. Defeat Zhao Fan
2. Enemies surrender
Turn limit: 35
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xxxxxxx
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fffffff fffffff
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x: cannot enter
f: forest
s: rough
D: village
T: treasury
Treasures:
T(8,5): Youjutsu no kusuri (SP small recovery)
Bonus:
1000 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhao Fan 48 1425 95 346 369 5 52 49 54
L. Infantry
Chen Ying 45 1570 72 350 308 5 63 53 20
M. Cavalry
Bao Long 45 1350 90 303 325 5 34 30 62
L. Infantry
Infantry 39 1200 80 259 304 4 40 55 30
M. Infantry
Infantry 38 1175 79 255 298 4 40 55 30
M. Infantry</pre><pre id="faqspan-7">
Archery 39 1200 80 282 210 4 40 25 60
M. Archery
Archery 38 1175 79 277 207 4 40 25 60
M. Archery
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Cavalry 41 1450 67 315 269 5 55 40 30
M. Cavalry
Trainer 39 1340 96 381 218 4 75 25 40
Beast Trainer
Trainer 39 1340 96 381 218 4 75 25 40
Beast Trainer
Martial Arts 39 1110 93 305 282 5 60 40 40
Martial Artist
Martial Arts 38 1090 91 300 277 5 60 40 40
Martial Artist
Reinforcements
Tribe 42 1630 73 236 389 5 30 70 40
Tribe
Tribe 42 1630 73 236 389 5 30 70 40
Tribe
Tribe 41 1600 72 232 383 5 30 70 40
Tribe
Duels and Persuades:
Liu Feng vs. Bao Long
Hints:
1. Moving north to make a group of enemy reinforcements appears. Then
go back south to take out that group
2. Let Liu Feng take care of Bao Long
3. Command Liu Bei to persuade Zhao Fan
Start moving north and camp around the village near the lake. Bao Long
will lead a group of enemy units and marches towards your army, so move
Liu Bei into the village to provide healing every turn while your other
units eliminate this group. Once you finish Bao Long's group continue
moving to the northeast towards the next village and heal your units to
full before engaging the other enemies.
The rest of the enemies are arranged in a quarter circle fashion, so if
you charge right into the middle they will surround you. Move your
army directly west (at most 2 rows above where the northmost point of
the gulf is). Through the forest and defeat the Beast Trainer, Chen
Ying, and the infantry units quickly before moving northwest and occupy
the west village. As you move near the village, enemy reinforcements
arrive and the rest of the enemy units all charge at you, so it is best
to reduce the numner of enemies beforehand.
The tribe units have high HP and defense, but their attack power is
mediocre and they don't do extra damage to archery units (unlike
infantry and bandit). So simply use strategem to take them out one at
a time. If zhuge Liang is running low on SP, move him into the village
while Liu Bei comes out to fight for awhile. Meanwhile send a unit to
raid the treasury to your west.
After you defeat all enemies except for Zhao Fan, move Liu Bei next to
Zhao Fan to persuade him and end the battle.
Regardless of which battle you chose, once it's over you return to
Jiangling.
Jiangling
In the Meeting Place, talk to Ma Liang and the next campaign will be
opened. Talk to Zhuge Liang when you are ready.
Battle #28
Battle of Changsha
(Chousa no tatakai)
Victory conditions:
1. Defeat Han Xuan
2. Enemies surrender
Turn limit: 40
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xxxxxx xxxx T mmmmmm
xxxxxx mmmmmmm
xxxxx D mmmmmmmm
f D xxxxxx mmmmmmm
fff xxxx xxxxxxx mmmmmmm
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fff xxxxxxxxxxxxxxx T xxxxxx xx
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ff xxxxxxxxxxxxxxx ffffff x Q
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(5,29): Eiketsu no ken (Power +10. All)
T(18,21): Dokukyakusenpuuhou (Power +3, Movement +1. L. Archery)
Bonus:
1000 Gold
All surviving units gain 50 EXP (only if Liu Bei persuades Wei Yan)
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Han Xuan 51 1500 100 346 351 4 57 46 35
M. Infantry
Yang Ling 45 1570 72 323 298 5 48 47 51
M. Cavalry
Huang Zhong 46 1375 92 463 465 5 95 90 67
L. Infantry
Wei Yan 46 1250 106 440 404 5 92 80 51
Martial Artist
Infantry 45 1350 90 313 362 5 40 55 30
L. Infantry
Infantry 43 1300 87 303 350 5 40 55 30
L. Infantry
Archery 45 1350 90 330 250 3 40 25 60
L. Archery
Archery 43 1300 87 319 242 3 40 25 60
L. Archery
Archery 43 1300 87 319 242 3 40 25 60
L. Archery
Archery 43 1300 87 319 242 3 40 25 60
L. Archery
Archery 45 1350 90 330 250 3 40 25 60
L. Archery
Cavalry 45 1570 72 362 313 6 55 40 30
L. Cavalry
Cavalry 45 1570 72 362 313 6 55 40 30
L. Cavalry
Cavalry 44 1540 70 356 308 6 55 40 30
L. Cavalry
Cavalry 44 1540 70 356 308 6 55 40 30
L. Cavalry
Martial Arts 43 1190 100 327 303 5 60 40 40
Martial Artist
Trainer 43 1460 104 409 234 4 75 25 40
Beast Trainer
Bandit 43 1240 79 298 314 4 43 43 43
L. Bandit
Cavalry 43 1510 69 350 303 6 55 40 30
L. Cavalry
Duels and Persuades:
Liu Bei persuades Wei Yan
Guan Yu vs. Huang Zhong
Hints:
1. The treasury holds "Eiketsu no ken". Be sure to get it.
2. Leave Huang Zhong to Guan Yu.
3. Command Liu Bei to persuade Wei Yan.
Well, here's something you don't see everyday. A leader in a lower
class compared to everyone else in the enemy army. Anyways in this
battle you will need to move your units very carefully, otherwise
you're setting yourself up for some major traffic jam.
Start moving your entire army together towards the bridge to your
southeast. As your units move past the west half of the bridge, Han
Xuan springs his trap and initiates a water strategem and deals half
current HP to all your units. Meanwhile the small group led by Yang
Ling on the east bank of the bridge is wiped out completely, so there's
no one left to block the east bank of the long bridge.
Before moving on, heal your army back up to full. Instead of using Liu
Bei or your Supply Unit, delegate this job to some other unit with
multitarget healing strategem but no support strategem, such as Martial
Artist or Tribe. If you have a Marching Band to cast "Shouhakuryu" to
double EXP gain, by the time your army are back to full health, the
unit that did the healing can gain 5 levels or more. Looks like Han
Xuan's trap was more of a help than a hindrance.
Once you get past the first bridge, you will need to split your forces.
Your cavalry and mountain units need to go east, while your infantry
and archery units go south.
For the eastbound group, arrange them as follows:
xxxx T
421 m
53 D mm
xxxxxx m
This way the enemy cavalry unit will move west of the village and the
archery unit will stop just north to attack. This way you can just
kill the cavalry and occupy the village in the next turn.
For the southbound group, send a unit and move onto the bridge to
provoke the enemies on the other side. In the next turn move this unit
back to the west bank to draw them in. When they chase you to the west
bank, take out the enemies with your own archery units.
Once you successfully capture both villages and eliminate nearby units,
only Han Xuan, Huang Zhong, Wei Yan and a few gusrds are left. The two
treasuries are wide open so be sure to raid them. You now have the
choice of:
1. Command Guan Yu to duel Huang Zhong. Guan Yu gets a free level up.
You receive 1000 Gold.
2. Command Liu Bei to persuade Wei Yan. You receive 1000 Gold, and all
surviving units gain 50 EXP.
3. Defeat Wei Yan, then defeat Han Xuan. You receive 1000 Gold.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
In the original SFC version, if you defeat Wei Yan first and then
command Guan Yu to duel Huang Zhong, the game will glitch and freeze
up. This glitch is removed in the GBA port though.
#####################################################################
You can finish the battle in any of the three methods you want. It is
recommended that you take the second option so all your units can gain
bonus EXP. When you finish the battle, enter Changsha.
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Bowangpo
(Hakubouha no tatakai)
8 turns: 800 Gold
7 turns: 1000 Gold
6 turns: 2000 Gold
5 turns: Ibunka no shirushi (class change to Tribe)
Equip Zhao Yun with "Sekitoba" so he has a Movement of at least 7.
Bring all your mountain units as well.
On the first turn, move Zhao Yun east 7 panels. This will provoke
Xiahou Dun immediately. Liu Bei and any units around him should move
towards the central village. Your mountain units (excluding Zhao Yun)
should line up on the northwestern edge of the mountain southeast to
the central village (leave the Z empty for Zhao Yun):
D
12Z4mmm
m mmmmmmmm
On the second turn, move Zhao Yun back west and move to mountain
southeast of the central village. If Xiahou Dun keeps chasing Zhao
Yun, he should spring the trap on the fourth turn. The mountain units
lined up will prevent the flames from spreading there and create a
break to encircle Xiahou Dun with.
On the fifth turn, defeat the nearby Martial Artist with your mountain
units and circle Zhao Yun around the flames to block off the path.
Xiahou Dun's army will start healing themselves instead of attack, so
while the mountain units take out as many enemies as they can, you can
keep on chipping on Xiahou Dun and take him out at the specified turn.
Like the previous Free Mode battle, as a special bonus at the end of
the battle, all surviving units gain 50 EXP points. This can be done
over and over if you wanted to power level any unit without support
strategem. This walkthrough will not do more than necessary to win the
S rank prize once.
---------------------------------------------------------------------
Changsha
Talk to Wei Yan and he will join your army. Leave the Meeting Place
and go to the residence. Talk to Huang Zhong and he will join you as
well.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Wei Yan 46 1250 106 440 404 5 92 80 51
Martial Artist
Huang Zhong 46 1375 92 463 465 5 95 90 67
L. Infantry
Both of these officers are top quality high Power officers. Wei Yan is
a mountain unit while Huang Zhong is a tank with an addition of a
multitarget healing strategem 4 levels later. Give each of them a good
special weapon and a horse and they will serve you well in the battles
ahead. Both officers also have minor roles in dueling as well.
---------------------------------------------------------------------
Item Shop:
Kome 600 HP large recovery
Tsuchi no kabe 120 Defense up
Hi no maboroshi 100 Confuses one unit
Ki no hikari 200 Cures Confuse and Berserk
Mizu no chikara 1150 Unit used up the current turn gets another turn
Kin no doku 800 Absorbs HP of an enemy
It's a good thing this place sells "Mizu no chikara". It can be a
lifesaver on some of the most difficult campaigns ahead.
=====================================================================
3-2: Dispute of Ownership Rights to Jingzhou
=====================================================================
Jiangling
Talk to Zhuge Liang then talk to the civil officer. Lu Su will show
up, so talk to him. You will get three choices:
Ignore him
Play dumb
Cry
Choose "Cry" four times in a row to continue (but it's funny seeing Liu
Bei's lines if you choose "Cry" twice or three times before choosing
"Play dumb"). Once Lu Su leaves, talk to Zhuge Liang and the next
campaign will be opened. Talk to Zhuge Liang once you're ready.
Battle #29
Battle of Gong'an
(Kouan no tatakai)
Victory conditions:
1. Defeat Zhou Yu
2. Occupy all four fortresses (only before Sun Yu arrives)
Turn limit: 40
ffffffffffff xxsssssxxxs ssssssssxxx
ffffffffffff xTsssssxxxs Q xxxssssss ss
ffffffffffffxxssss ssxxxxxxxxxxxss Q
fffffffffff xsss ssxxxxx sss s
fffffff xss ssss sxxxx
xxx ffffff xxs xxxxxxxx
xxxx fffff xxx sssx xxxxxxxxxxxs
xxxxxx ff xx sTxxxxxxxxxxxsss
xxxxxxx s sxxxxxxxxsxx
xxxxxxx xxxxss ss
xxxxxxxxx xxxx
xxxxxxxxxxx
xxxxxxxxxxx ff
xxxxxxxxxxxx ffffff
xxxxxxxxxxxx ffffff
xxxxxxxxxxx fffff fff ff
xxxxxxxxx ff ffffff ffff
xxxxxxx ffffffffffffff
xxxxxxx D ffffffffffffffffff
xxxxxxx ffffffffffffffffff
xxxxxxx fffffffffffffff f
xxxxx Q fffffffffffffff Q
xxxxx ffffffffffffffff
xxxx fffffffffffffff
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury
Treasures:
T(8,22): Sanzoku no chikai (class change to S. Bandit)
T(2,15): Daisuijin no sho (medium water vs. multiple units)
Bonus:
1200 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhou Yu 58 1575 161 370 413 4 75 88 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Jiang Qin 52 1525 101 402 419 5 67 62 64
L. Infantry
Xu Sheng 53 1550 103 423 417 5 72 59 70
L. Infantry
Ding Feng 52 1525 101 425 438 5 75 70 65
L. Infantry
Gan Ning 54 1790 126 548 410 4 91 84 54
Beast Trainer
Zhou Tai 54 1840 83 513 449 6 87 78 60
L. Cavalry [Sonshi no heihousho, Eiketsu no ken]
Lu Meng 55 1600 106 475 493 5 84 80 98
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Pan Zhang 54 1575 104 437 458 5 75 72 46
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Cavalry 48 1660 76 380 328 6 55 40 30
L. Cavalry
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Cavalry 48 1660 76 380 328 6 55 40 30
L. Cavalry
Archery 47 1400 93 341 259 3 40 25 60
L. Archery
Archery 47 1400 93 341 259 3 40 25 60
L. Archery
Archery 48 1425 95 346 263 3 40 25 60
L. Archery
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Trainer 47 1580 112 437 250 4 75 25 40
Beast Trainer
Reinforcements
Sun Yu 54 1575 104 425 350 3 64 60 59
L. Archery [Sonshi no heihousho, Eiketsu no ken]
Ling Tong 54 1840 83 486 425 6 81 71 65
L. Cavalry
Lu Xun 55 1500 154 374 384 4 80 85 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Cavalry 50 1720 78 392 339 6 55 40 30
L. Cavalry
Cavalry 50 1720 78 392 339 6 55 40 30
L. Cavalry
Archery 48 1425 95 346 263 3 40 25 60
L. Archery
Martial Arts 48 1290 109 355 328 5 60 40 40
Martial Artist
Tribe 50 1870 83 269 443 5 30 70 40
Tribe
Tribe 50 1870 83 269 443 5 30 70 40
Tribe
Duels and Persuades:
Guan Yu vs. Lu Meng
Hints:
1. The northwestern fortress is the most distant. Command a high
Movement unit to reach it.
2. Each fortress is considered occupied once your unit enters it.
3. In case you decide to attack the enemy, leave Lu Meng to Guan Yu.
On turn #3, Zhuge Liang tells you that Sun Yu is leading reinforcements
on their way here. If they arrive the combined enemy will be
overwhelmingly powerful. Zhou Yu will most definitely begin an offense
if that happens. On turn #8 Zhuge Liang tells you to hurry up. On
turn #12 Zhuge Liang warns you that Sun Yu is about to arrive. Sun
Yu's reinforcements will arrive on turn #15 and the Victory conditions
will change. Also, if any of your units get too close to the Wu army,
Zhou Yu will see you, enemy reinforcements arrive immediately and the
Victory conditions will change as well.
With that in mind, there are a few approaches you can take.
Equip Wei Yan with "Sekitoba" and your strongest weapon (ideally
"Eiketsu no ken") with an attack rating of around 500 You must also
deploy L.40 Li Ming with "Shunme" and a Movement increasing weapon.
Round out the group with Ma Liang and L.40 Sun Qian. One of them needs
the "Tekiro" and a movement increasing weapon, the other needs "Shunme"
as well as a movement increasing weapon.
Wei Yan's group should all be in standby on the same row as the village
to the west and do not move any further north. Wei Yan needs to be
directly north from the southeast fortress and directly east from the
village with a movement of 8. To his immediate west would be Li Ming
with a movement of 6. Further west are the two supply units with
movement of 6 and 5, in that order. It will take a few turns for the
slower supply unit to get in position, so you can take this time to
raid the two treasuries up north. On the same turn that the leftmost
supply unit reaches the standby position, Li Ming should cast "Moroha"
on Wei Yan. This increases his attack significantly while lowering his
defense.
ff fff
fffffff
ffSSLWf
fffffff
ffff
fff Q
W: Wei Yan
L: Li Ming
S: Supply unit
On the next turn, move Wei Yan to the panel immediate south of Zhou Yu
and attack. Zhou Yu's reinforcements will arrive and surround Wei Yan.
Now move Li Ming two panels south of Wei Yan and cast "Kaiki" on Wei
Yan so he can attack again. Then move the faster supply unit to the
panel immediate west of Li Ming and also cast "Kaiki" on Wei Yan to
give him a third attack chance. Finally, move the slower supply unit
to the panel southwest of the faster one. This supply unit is out of
range to cast "Kaiki" on Wei Yan, but he can cast it on Li Ming or the
faster supply unit instead, who then passes this turn to Wei Yan by
casting "Kaiki" again. This way Wei Yan gets to attack Zhou Yu
directly 4 times in a single turn, defeating Zhou Yu in the process and
finishing the battle.
Alternatively, you could also take advantage of this battle that you
could win without losing a single soldier. You have access to Changsha
Item Shop, so fill the units with no support strategem with 8 "Ki no
hikari" and bring them into battle with as many Marching Band units as
you have (at least you have Mi Zhu and Ma Su, if you didn't use the
"Gungakufu" you got in the Battle of Jiangxia). Have the Marching Band
units cast "Shouhakuryu" on the units that need the EXP the most, then
use the "Ki no hikari" on the highest leveled unit you have. Meanwhile
send 2 units out to occupy the fortresses and raid the treasuries, but
be sure not to occupy the last one until all your units are done using
"Ki no hikari" to level up. Then you can occupy the last fortress to
finish this easy battle. In addition to the 1200 Gold, all your
surviving units will also gain 50 EXP.
Once the battle is finished, you will return to Jiangling. Hold onto
the "Sanzoku no chikai" you just raided from the treasury. The best
candidate to use that item will be joining your army very soon. Of
course, since you need the corresponding class upgrade items for
upgrading the bandit class, be sure to buy them both as well.
Jiangling
In the Meeting Place, talk to Zhuge Liang and a civil officer will show
up. Talk to the civil officer then talk to Zhuge Liang to continue.
Leave the Meeting Place and go to Jiangxia.
Jiangxia
Go to the Pub and talk to Fei Yi. When asked if you want to enlist
him, choose yes. Now go to Xiangyang.
Xiangyang
Go to the Gathering Place and talk to Jiang Wan. Likewise when asked
if you want to enlist him, choose yes. You can now return to
Jiangling. If you only recruited one of the two and return to
Jiangling Meeting Place right afterwards, you will miss your
opportunity to recruit the other.
Jiangling
Go to the Meeting Place. Talk to Pang Tong, then to Sun Qian, then
Pang Tong again. Afterwards talk to Zhang Fei and leave for
Laiyangxian.
Laiyangxian
Talk to the public servant and Pang Tong will be summoned, so talk to
Pang Tong to initiate the next event. Once the event ends talk to Pang
Tong again to enlist him.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Fei Yi 45 1350 90 306 250 3 23 25 80
L. Archery
Jiang Wan 45 1350 90 364 332 3 60 73 85
L. Archery
Pang Tong 49 1350 140 270 362 4 51 88 98
Sorcerer
You gain two more L. archery units, though Jiang Wan is much better
than Fei Yi and is actually even better than the ones you already have.
Pang Tong is your second sorcerer and will be your primary damage
dealer just like Zhuge Liang. However, in order to make his stay in
your army a permanent one, you will have to deck him out in Movement
increasing equipment and save him in the next Battle. As for Fei Yi,
he has good Intel but extremely low Power and Lead. In light of the
fact that you have had been and will continue to enlist several
officers with similar levels of Intel, but with significantly better
Power and Lead than Fei Yi. It's hard to recommend using him at all.
---------------------------------------------------------------------
=====================================================================
3-3: Conquest of Yizhou
=====================================================================
Jiangling
In the Meeting Place, talk to Zhang Song then talk to Zhuge Liang.
After the event, talk to Fa Zheng then talk to Pang Tong. Take the
opportunity to redistribute your items as a few officers will be
leaving your army shortly.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
1. You will be parting with a number of your officers from this point
on. Unequip everything on Guan Yu, Guan Ping, and Zhou Cang. Now what
you are going to give them varies according to Guan Yu's class.
If you're dead set on keeping Guan Yu as a cavalry unit, you will need
plenty of "Mizu no chikara" to move multiple times within a turn. Guan
Yu, Guan Ping, and Zhou Cang will need multiple "Mizu no chikara" and
"Ki no hikari" to be able to survive an extremely demanding battle
sometime ahead.
2. Pang Tong just joined your army so transfer all of Zhuge Liang's
equipment to him. He should have movement increasing weapon and/or a
horse so that his Movement is 6 or more.
#####################################################################
On the other hand, Liu Bei will have the opportunity to persuade a lot
of Liu Zhang's officers during the next series of campaigns. This will
give his level a sizable boost. You will want to have your own units
cast support strategem on Liu Bei to catch up to his level. Most units
learn their ultimate strategem by the time they reach L.50 or 60.
Sorcerers can learn "Rakurai" by L.65. These persuasions will help you
getting the extra levels towards these powerful strategems, which will
be vital once you repel Cao Cao's forces out of Yangpingguan.
Talk to Zhuge Liang when you're ready to leave for Yizhou. Fa Zheng
will join your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Fa Zheng 46 1375 92 335 389 5 52 66 87
L. Infantry
Fa Zheng has average Power and Lead, but his Intel is very high. He
isn't really a good candidate for an infantry tank, because this class
only has access to medium strength strategem. If he class changes into
Bandit using the "Sanzoku no chikai" you got from the previous battle,
he can be a powerful unit during siege battles with multitarget earth
strategem. Together with Yi Ji their strategem damage will far exceed
any other bandits that you recruit naturally. Of course, using the two
class upgrade items will drop his EXP level by 10, so be sure to give
him some "Ki no hikari" to level him back up.
---------------------------------------------------------------------
Luo
In the Meeting Place, talk to Liu Zhang and he will tell you to go to
Fu.
Fu
Once you initiate the next event, you cannot return to Jingzhou until
after Liu Zhang surrenders, so make your purchases beforehand. Once
you're done, go to the Meeting Place to initiate an event.
Talk to Wei Yan and a messenger will show up. Talk to the messenger
then talk to Pang Tong and the next campaign will be opened. Talk to
Pang Tong to move out.
Item Shop:
Kizugusuri 500 HP small recovery for multiple units
Kyuumeiyaku 2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Raochuu 500 Attack up, defense down
Shunme 1750 Horse. Movement +1 (all)
Bakudan 500 Damages enemy, can be used by all units
Shousekiryu no sho 600 (strong fire) vs. one unit
Shouhakuryu no sho 450 Receives double EXP on the next action
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
In this battle, Pang Tong's safety takes priority even over that of Liu
Bei's own. Should Pang Tong be defeated, the battle will automatically
end with the grave consequences of losing him PERMANENTLY from your
army as well as affecting the ending. The following strategy details
exactly how to save him.
#####################################################################
Battle #30
Battle of Luo
(Raku no tatakai)
Victory condition:
Defeat Liu Gui
Turn limit: 30 [7]
fffmmmmmmmmmmm xx xx
fffmmmmmmmmm xxxxxx xxxxxx
ffffmmmmmm xxxxxxoxxxxxx
fffff
fffff
fffff D mm
ffff mmm
ffff D mmmmmm m mmm
fff mmmmmmmmmmmmmm ff mmmm
ff mmmmmmmmmmmmmmmmmffffmmmm
mm mmmmmmmmmmmmmmmmmmffmmmmm
mmm mmmmmmmmmmmmmmmmmffmmmmm
mmm mmmmmmmmmmmmmmmmmfmmmmmm
mmm mmmmmmmmmmmmmmmmffmmmmmm
mmmm mmmmmmmmmmmmmmffffmmmmm
mmmm mmmmmmmm fffffmmmm
mmm fffffmmm
mm fffffffm
D fffffff
fffffff
fffff fffffff
ffffffff ffffffff
ffffffffffffff mmmffffffm
ffffffffffffffff mmmmmmfffmm
x: cannot enter
f: forest
m: mountain
o: city gate
D: village
Treasures:
(none)
Bonus:
All surviving units gain 50 EXP (only if you fail to save Pang Tong).
Units
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Gui 55 1870 85 414 376 6 51 47 60
L. Cavalry
Leng Bao 51 1500 100 392 416 5 66 64 23
L. Infantry
Deng Xian 51 1500 100 400 420 5 69 66 65
L. Infantry
Liu Xun 52 1525 101 379 396 5 58 52 44
L. Infantry
Wu Yi 52 1525 101 432 362 3 71 70 69
L. Archery
Wu Lan 52 1780 81 502 462 6 88 65 43
L. Cavalry
Lei Tong 52 1780 81 494 443 6 86 81 43
L. Cavalry
Infantry 48 1425 95 328 380 5 40 55 30
L. Infantry
Infantry 48 1425 95 328 380 5 40 55 30
L. Infantry
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Cavalry 50 1720 78 392 339 6 55 40 30
L. Cavalry
Archery 47 1400 93 323 241 4 40 25 60
M. Archery
Archery 48 1425 95 346 263 3 40 25 60
L. Archery
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Archery 48 1425 95 346 263 3 40 25 60
L. Archery
Bandit 48 1340 86 323 341 4 43 43 43
L. Bandit
Trainer 48 1610 114 444 254 4 75 25 40
Beast Trainer
Trainer 47 1580 112 437 250 4 75 25 40
Beast Trainer
Cavalry 49 1690 77 386 334 6 55 40 30
L. Cavalry
Tribe 48 1810 81 261 430 5 30 70 40
Tribe
Zhang Ren 52 1525 101 470 389 4 87 84 69
M. Archery
Duels and Persuades:
(none)
Hints:
1. If Pang Tong is defeated, he will be KIA. Guard him at all costs.
2. Strive to rendevous with Liu Bei's main group. Equipping "Sekitoba"
on Pang Tong will help.
Let's get to the preparations first. You need to equip Pang Tong with
movement increasing weapon and horse so that his movement is at least
6. Deploy all of your "Kaiki" capable units. That means Li Ming and
both of your Supply Units (Sun Qian, Ma Liang) over L.40. Now, when
you choose your units, Liu Bei and Pang Tong will have already been
chosen and cannot be removed from the deployed roster. When you choose
the rest of your army, be sure to choose Li Ming, Ma Liang, and Sun
Qian as the first, fourth, and fifth units to be deployed. This will
guarantee that all 3 units are with Pang Tong.
On the first turn, move Pang Tong southwest to the panel immediately to
the south of Deng Xian. Now have the northernmost unit in Pang Tong's
group move within range to cast "Kaiki" on Pang Tong. This way you can
move Pang Tong directly west from where he's standing now. The rest of
Pang Tong's guards should keep using "Kaiki" on each other to move west
of the encircling army and arrange in the Loose Net formation to
prevent enemies from pursuing Pang Tong.
The stealth enemies will lose track of Pang Tong and attack the units
in the formation. But the enemies to the north of Liu Bei's group will
advance and attack them, so move Liu Bei into the village nearby and
heal every turn.
Once Pang Tong moves into Liu Bei's group, have the units in the Loose
Net formation also meet up with Liu Bei's main group. Here you can
have Liu Bei cast "Aitoku" every turn to heal all your units at once.
On turn #8, Zhang Ren will raid your provisions. You will finally be
able to retreat from the battle.
Fu
Regardless of whether you saved Pang Tong (by decision or by
circumstance), before continue further equip any HP recovery items on
Guan Ping (the stronger ones) and Zhou Cang (the weaker ones).
In the Meeting Place, talk to Guan Ping and initiate the next event
after you have completed the preparations. Talk to the military
officer and Zhang Fei will introduce Yan Yan to you. So talk to Zhang
Fei first then talk to Yan Yan to enlist him.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yan Yan 49 1450 96 445 476 5 86 87 71
L. Infantry
Like Huang Zhong, Yan Yan is also a good tank with multitarget healing
strategem one level away. He plays a minor role in dueling as well.
Of course, you really don't need that many tanks like you do with
sorcerers and archery units, so you'll have to pick the ones you want
to use. It is too bad you can't use Yan Yan and Huang Zhong in the
final battles, but they will serve well up until then.
---------------------------------------------------------------------
The next campaign is now open. Talk to either Pang Tong (if you have
him) or Huang Zhong to move out.
Battle #31
Battle of Luo
(Raku no tatakai)
Victory condition:
Defeat Liu Gui
Turn limit: 40
fffmmmmmmmmmmm xx xx
fffmmmmmmmmm xxxxxx xxxxxx
ffffmmmmmm xxxxxxoxxxxxx
fffff
fffff
fffff D mm
ffff mmm
ffff D mmmmmm m mmm
fff mmmmmmmmmmmmmm ff mmmm
ff mmmmmmmmmmmmmmmmmffffmmmm
mm mmmmmmmmmmmmmmmmmmffmmmmm
mmm mmmmmmmmmmmmmmmmmffmmmmm
mmm mmmmmmmmmmmmmmmmmfmmmmmm
mmm mmmmmmmmmmmmmmmmffmmmmmm
mmmm mmmmmmmmmmmmmmffffmmmmm
mmmm mmmmmmmm fffffmmmm
mmm fffffmmm
mm fffffffm
D fffffff
fffffff
fffff fffffff
ffffffff ffffffff
ffffffffffffff mmmffffffm
ffffffffffffffff mmmmmmfffmm
x: cannot enter
f: forest
m: mountain
o: city gate
D: village
Treasures:
(none)
Bonus:
1200 Gold
Units
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Reinforcements
Zhao Yun (stats are identical to just before he left)
Zhuge Liang (stats are identical to just before he left)
Yi Ji (stats are identical to just before he left)
Jian Yong (stats are identical to just before he left)
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Gui 59 1990 90 437 397 6 51 47 60
L. Cavalry
Leng Bao 54 1575 104 410 435 5 66 64 23
L. Infantry
Deng Xian 54 1575 104 418 439 5 69 66 65
L. Infantry
Zhang Ren 54 1575 104 503 420 3 87 84 69
L. Archery
Wu Yi 52 1525 101 432 362 3 71 70 69
L. Archery
Wu Lan 52 1780 81 502 462 6 88 85 43
L. Cavalry
Lei Tong 52 1780 81 494 443 6 86 81 43
L. Cavalry
Liu Xun 56 1625 108 402 420 5 58 52 44
L. Infantry
Archery 48 1425 95 346 263 3 40 25 60
L. Archery
Archery 47 1400 93 341 259 3 40 25 60
L. Archery
Infantry 48 1425 95 328 380 5 40 55 30
L. Infantry
Infantry 48 1425 95 328 380 5 40 55 30
L. Infantry
Cavalry 51 1750 80 398 344 6 55 40 30
L. Cavalry
Cavalry 50 1720 78 392 339 6 55 40 30
L. Cavalry
Trainer 50 1670 118 458 262 4 75 25 40
Beast Trainer
Trainer 49 1640 116 451 258 4 75 25 40
Beast Trainer
Cavalry 50 1720 78 392 339 6 55 40 30
L. Cavalry
Tribe 50 1870 83 269 443 5 30 70 40
Tribe
Tribe 49 1840 82 265 436 5 30 70 40
Tribe
Reinforcements
Yang Huai 55 1600 106 443 461 5 75 71 44
L. Infantry
Gao Pei 55 1870 85 429 392 6 59 56 43
L. Cavalry
Li Yan 51 1500 100 437 364 3 75 72 74
L. Archery
Fei Guan 51 1500 100 359 402 5 49 58 45
L. Infantry
Duels and Persuades:
Liu Bei persuades Lei Tong
Liu Bei persuades Wu Lan
Liu Bei persuades Wu Yi
Liu Bei persuades Li Yan
Liu Bei persuades Fei Guan
Zhang Fei vs. Zhang Ren
Hints:
1. March around the central mountain from the west side will be more
rewarding.
2. Command Liu Bei to persuade Lei Tong, Wu Lan, Wu Yi, Li Yan, and Fei
Guan.
3. Leave Zhang Ren to Zhang Fei
Start marching towards the first wave of enemies northeast of your
initial position. On turn #2 Zhuge Liang leads reinforcements and
joins the battle. You can catch the first group in a pincer attack.
When Lei Tong approaches your army, move Liu Bei next to him to
persuade him. He will join you, but he will not stay in this battle.
Once you defeat the first wave of enemies, gather around the village
nearby and heal to full before going north.
Lure Wu Lan out and move Liu Bei next to him to persuade him. He will
join you and stay in the battle. Wu Yi is also near the village, so
persuade him using Liu Bei as well. He will not stay in this battle.
Take out the rest of the guards near the northwestern village and
occupy it. Heal your units before proceeding.
Once you advance to the southwest of the city, enemy reinforcements
will appear. Likewise have Liu Bei persuade Li Yan (he will stay) and
Fei Guan (he will not stay in battle) while the rest of your army
eliminate Yang Huai and Gao Pei.
At this time Liu Gui's guards will also advance towards your army, so
eliminate the faster cavalry units while Zhang Ren trudges along.
Leave Liu gui alone until all other enemies are taken out.
After the battle, you will enter Luo.
Luo
After the event, talk to the messenger then talk to Zhuge Liang. The
next campaign will be opened. Talk to Zhuge Liang to move out.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
in the next battle, you cannot deploy Zhuge Liang and there are no
establishments in the battlefield. Recovery of SP can only be done
through Marching Band or the use of items. If you didn't buy "Fuuki no
sho" and your Marching Band units aren't at L.50, then neither option
is available. In that case deploy lots of L. Archery units as they can
provide focused attacks to finish off wounded enemies and double as
healing units. Deploy Zhang Fei as well because you need him to duel
Ma Chao to force his reinforcements to retreat. The terrain favors
earth strategem, so be sure to bring Yi Ji and Fa Zheng if you class
changed them to bandits like I suggested.
#####################################################################
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lei Tong 52 1780 81 494 443 6 86 81 43
L. Cavalry
Wu Lan 52 1780 81 502 462 6 88 85 43
L. Cavalry
Wu Yi 52 1525 101 432 362 3 71 70 69
L. Archery
Fei Guan 51 1500 100 359 402 5 49 58 45
L. Infantry
Li Yan 51 1500 100 437 364 3 75 72 74
L. Archery
Finally, you get to enlist good officers for your archery needs. Wu Yi
and Li Yan are the best archery units you will enlist, and the
difference is evident if you compare their stats to your other archery
units with the same level. Lei Tong and Wu Lan would be of some use
were it not for their weakness to enemy archery units. The increased
range of the highest level archery class can wreak havoc on them, and
their Intel aren't enough to warrant a class change either. As for Fei
Guan, he is overshadowed by the numerous officers who can do his job
better, which is a sure sign for a benchwarmer.
---------------------------------------------------------------------
Battle #32
Battle of Jiamengguan
(Gaboukan no tatakai)
Victory condition:
Defeat Zhang Lu
Turn limit: 30
fffffffff xx Txxxxx
ffffffff xx xxxxx
ffffffff x xx
fffffff x xx
fffff x x xx
ff x x x xx
x xx xx
x xx xx
xx x
xx
x x
xx x x
xx x xxx xx
xx x xxx xx
xxxxx x x xx
xxxxx x xx
f xx x xx
f x x xxxx
ff xx x xxx xx
fff x xx xx xxx
x: cannot enter
f: forest
T: treasury
Treasures:
T(1,15): Engunhoukou (Regenerate HP naturally)
Bonus:
1200 Gold
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang Lu 60 1580 101 456 477 4 72 73 80
L. Bandit
Zhang Wei 55 1600 106 455 358 3 72 62 35
L. Archery
Yang Song 55 1600 106 392 291 3 45 26 57
L. Archery
Yan Pu 54 1460 93 342 350 4 36 27 80
L. Bandit
Yang Ang 54 1575 104 449 350 3 72 60 46
L. Archery
Infantry 49 1450 96 334 386 5 40 55 30
L. Infantry
Infantry 49 1450 96 334 386 5 40 55 30
L. Infantry
Infantry 50 1475 98 339 392 5 40 55 30
L. Infantry
Infantry 50 1475 98 339 392 5 40 55 30
L. Infantry
Archery 51 1500 100 362 275 3 40 25 60
L. Archery
Archery 50 1475 98 357 271 3 40 25 60
L. Archery
Archery 51 1500 100 362 275 3 40 25 60
L. Archery
Cavalry 51 1750 80 398 344 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Reinforcements
Ma Chao 56 1900 86 580 502 6 97 88 44
L. Cavalry
Ma Dai 55 1870 85 504 439 6 84 74 47
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Fei vs. Ma Chao
Hints:
1. Watch out when you enter the attacking range of the L. Archery units
to avoid getting showered by concentrated fire.
2. The treasury holds "Engunhoukou". The unit possessing this item
will regenerate HP automatically.
3. When Ma Chao arrives as enemy reinforcements, leave him to Zhang
Fei.
Yep, you read that map right. There aren't any fortresses, villages,
or barracks in this battle. Zhuge Liang isn't participating in this
battle either. If you want to recover SP, you will need to deploy some
L.50 Marching Bands and use their "Fuuki" strategem or equivalent item.
March towards the enemy camp. When you enter the fortress gate, be
mindful of the range of the enemy L. Archery units and stay near the
walls until you reach the north and south corners of the fortress gate.
When you reach the north or south corner and advance to the column
where the partition of the houses near the center of the fortress gate
is, Zhang Lu will summon Ma Chao. Command Zhang Fei to duel Ma Chao.
Once the duel ends, not only Ma Chao, but all of the reinforcements
will withdraw. If you want to earn some EXP from them, defeat some of
the reinforcements before initiating the duel. Be sure to raid the
treasury for the special item Engunhoukou. The unit holding this item
in its inventory will regenerate HP at the start of every turn (think
of this as a portable barracks, though the effects is approximately
only half compared to the real thing).
Once Ma Chao's reinforcement has withdrawn, carefully advance and draw
out one or two of Zhang Lu's guards at a time. Zhang Lu will not move
from his position, but you still need to watch out for his "Seiryu"
strategem. Since he's not camped inside a fortress or village that
regenerates his HP every turn, you can just have a few high Intel units
attack him directly. Zhang Lu will favor direct attacks over "Seiryu"
if he can attack directly.
After the battle, talk to Zhuge Liang and persuade Ma Chao to join.
Talk to Ma Chao to enlist him and Ma Dai. Ma Chao will propose that he
persuades Liu Zhang to surrender.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Ma Chao 56 1900 86 580 502 6 97 88 44
L. Cavalry
Ma Dai 55 1870 85 504 439 6 84 74 47
L. Cavalry
Ma Chao is an officer with one of the highest Power stat you will
enlist. However, his cavalry class leaves much to be desired and does
hardly any justice to his stats (why do 4 out of 5 Tiger Generals
prefer Cavalry anyways?) If you have the "Soujutsu shinansho" from the
Battle of Jiangling, it is recommended that Ma Chao class changes to
Beast Trainer as his high Lead stat can compensate for the lower
defense class of the Beast Trainer. He will be an ideal physical
assassin. Ma Dai, however, is not stellar in any means and some of the
cavalry units you enlisted earlier are superior in stats anyways. He
won't be contributing much to your army.
---------------------------------------------------------------------
If you accept his proposal, Ma Chao will persuade Liu Zhang to
surrender and you receive "Soukouhiten". You will also skip the next
battle.
Soukouhiten (Horse. Movement +2. All)
However, this is hardly a compensation for missing the rewards that
await you in the next battle. This walkthrough will continue as if the
proposal is refused and the Battle of Chengdu is chosen.
If you refuse the proposal, you will move to Fu.
Fu
All the cities of Jingzhou and the shops therein are once again
accessible. But it would be better to save the Gold for the shops in
Changdu as the next battle is not difficult. Talk to Zhuge Liang to
move out.
Battle #33
Battle of Chengdu
(Seito no tatakai)
Victory condition:
Defeat Liu Zhang
Turn limit: 40
ffffffffmmmmmmmmm
fffffff mmmm
xx fff x
xx x
x T x ff
x Q fff
xx x ff f
xx x fff
xxx fx ffff
xxx ffffff fff
fffffffxD ff
xxx fffffff x
xxx ffff x
xx x
xx x x mmm
x x mmmmmmmm
x x ffffmmmmmmmmmmmm
xx T x ffffmmmmmmmmmmmmm
xx xfffffmmmmmmmmmmmmm
fffffffmmmmmmmmmmmmmm
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(5,9): Shunme (Horse. Movement +1. All)
T(18,7): Kin no doku (Absorbs HP of an enemy)
Bonus:
1200 Gold
All surviving units gain 50 EXP (only if Liu Bei persuades Liu Zhang)
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Zhang 60 1725 114 411 434 5 52 47 51
L. Infantry
Huang Quan 54 1575 104 367 458 5 45 72 84
L. Infantry
Chen Shi 52 1370 116 392 387 5 67 60 28
Martial Artist
Shamoke 53 1960 87 435 475 5 91 74 18
Tribe
Wu Ban 52 1525 101 417 347 3 65 64 47
L. Archery
Huo Jun 53 1760 124 456 339 4 67 62 65
Beast Trainer
Meng Da 53 1550 103 423 448 5 73 71 70
L. Infantry
Archery 52 1525 101 368 279 3 40 25 60
L. Archery
Archery 52 1525 101 368 279 3 40 25 60
L. Archery
Archery 52 1525 101 368 279 3 40 25 60
L. Archery
Cavalry 53 1810 82 410 354 6 55 40 30
L. Cavalry
Cavalry 53 1810 82 410 354 6 55 40 30
L. Cavalry
Cavalry 53 1810 82 410 354 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Cavalry 52 1780 81 404 349 6 55 40 30
L. Cavalry
Trainer 50 1670 118 458 262 4 75 25 40
Beast Trainer
Trainer 50 1670 118 458 262 4 75 25 40
Beast Trainer
Archery 51 1500 100 362 275 3 40 25 60
L. Archery
Tribe 52 1930 86 277 457 5 30 70 40
Tribe
Tribe 51 1900 85 273 450 5 30 70 40
Tribe
Tribe 51 1900 85 273 450 5 30 70 40
Tribe
Tribe 52 1930 86 277 457 5 30 70 40
Tribe
Duels and Persuades:
Liu Bei persuades Liu Zhang
Liu Bei persuades Huang Quan
Liu Bei persuades Chen Shi
Liu Bei persuades Shamoke
Liu Bei persuades Wu Ban
Liu Bei persuades Huo Jun
Liu Bei persuades Meng Da
Hints:
1. Liu Bei can persuade all of the enemy officers to defect.
2. The treasuries hold "Shunme" and "Kin no doku".
3. Command Liu Bei to persuade Liu Zhang to surrender to get bonus EXP
in addition to Gold.
There are seven enemy officers to be persuaded by Liu Bei. So Liu Bei
alone can gain 7 levels in this battle. What's more, this is
completely legit unlike the power leveling trick back in the Battle of
Xiapi. Kinda makes the whole "Soukouhiten" deal cheap compared to a
bonanza like this.
Atart marching your army southwest and take out the few incoming
enemies. Move Liu Bei next to Wu Ban and persuade him. Your next
target is the group behind the southeastern fence. So camp around the
village nearby and lure the enemies out. When the coast is clear, move
Liu Bei next to Shamoke and persuade him.
The next target is the group behind the northeastern fence. Lure the </pre><pre id="faqspan-8">
archery and cavalry units out and defeat them first. Then move Liu Bei
next to Huang Quan and Meng Da to persuade them. Raid the northern
treasury while you're at it.
Now draw out the enemies behind the southwest fence by going through
the central forest. Once you take the incoming enemies out, move Liu
Bei next to Huo Jun and Chen Shi to persuade them. Raid the southern
treasury while you're nearby.
Finish off all enemy units and do not attack Liu Zhang just yet. With
Liu Bei's levels tower over all other units, have all other units cast
support strategem on him until they are out of SP. This way their
levels will be equalized with Liu Bei's. When they're all out of SP,
move Liu Bei next to Liu Zhang to persuade him and end the battle.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Huang Quan 54 1575 104 367 458 5 45 72 84
L. Infantry
Chen Shi 52 1370 116 392 387 5 67 60 28
Martial Artist
Shamoke 53 1960 87 435 475 5 91 74 18
Tribe
Wu Ban 52 1525 101 417 347 3 65 64 47
L. Archery
Huo Jun 53 1760 124 456 339 4 67 62 65
Beast Trainer
Meng Da 53 1550 103 423 448 5 73 71 70
L. Infantry
Together with Wu Yi, Li Yan, and Jiang Wan. Wu Ban makes up the fourth
archery unit with good stats and these will be the ones to deploy
against enemy cavalry. The best war trophy of the battle, however,
goes to Huo Jun. As a beast trainer he will provide you with attack
power, "Kaiki", and mountain maneuverability. Huang Quan and Meng Da
makes for decent tanks but you already have better ones, and their
stats don't make any class changes worthwhile. Chen Shi and Shamoke
make up the new mountain units you enlisted. But their low Intel makes
their strategem worthless. Shamoke can serve as a physical tank and
his attack power is actually high for a Tribe, so use him when you
don't have to worry about enemy sorcerers but don't expect much from
his water strategem.
---------------------------------------------------------------------
After the battle, Liu Bei takes over Yizhou.
=====================================================================
3-4: Defense of Han Zhong
=====================================================================
Chengdu
After the event, talk to the military officer and the next campaign
will open. But before that, the shops in Chengdu are now accessible.
Beginning from the next battle, there will be a long series of battles
with no opportunity for purchases, so be sure to buy whatever you need
before undertaking the task of claiming North Yi from Cao Cao.
If you have persuaded all of Liu Zhang's officers, you might want to
redistribute your equipment on the stronger units. For example, Wu Yi,
Li Yan, and Wu Ban have much higher Power than Jian Yong, Guan Chun,
Gong Zhi, or Fei Yi. Naturally the attack power of the former three
will also be much higher than that of the latter four if they were on
the same level. So it is more advantageous to deploy the former three
along with Jiang Wan, instead of the latter four into a battle.
When you are ready to move out, talk to Zhuge Liang.
Weapon Shop:
Houshidou 1550 Power +5 (Bandit, S. Inf, Tribe)
Kaenfu 1350 Power +5, Lead -2 (Bandit, S. Inf, Tribe)
Goshukou 1000 Power +3, Lead +2 (Bandit, S. Inf, Tribe)
Tanshouhou 1150 Power +4 (L. Archery)
Dokukyakusenpuuhou 2200 Power +3, Movement +1 (L. Archery)
Shougo 1000 Intel +3 (Marching Band)
Kinsa no yoroi 1400 Lead +6 (All)
Touchuugai 1000 Lead +5, Intel -2 (all)
Enbihai 650 Lead +5, Power -3 (all)
Item Shop:
Mugi 250 HP medium recovery
Kome 600 HP large recovery
Youjutsu no kusuri 1000 SP small recovery
Raochuu 500 Attack up, defense down
Daigouka no sho 700 Medium fire vs. multiple units
Daisuijin no sho 700 Medium water vs. multiple units
Oojiware no sho 700 Medium earth vs. multiple units
Fuuki no sho 800 Spend own HP in exchange for SP recovery
Battle #34-1
Battle of Wakouguan I
(Gakoukan no tatakai I)
Victory condition:
Defeat Zhang He
Turn limit: 40
ssssssxxxxxxss xxssssss
sssssxxxxs xxsssssss
ssssxxxxs xxssssssss
sssxxxs xxsssssssss
ssxxxs xxxxxxxsssssssssss
ssxx xxxsssssssssssssss
ssx xxxxxxxsssssssssss
ssx Dsxxxxxxxsssxssssss
ssxx ssxxxxxxxxxxssss
sssxx sxxxxxxxxxxs
sssssxx xxxsxxxxxx
sssssssxx s ssxxx
sssssssssxx sx
sssssssssssx
sssssssssssx D
ssssssssssxx ffff
ssssssssxxxx x fffffff
sssssxxxxxx xxx ffffffff
sssxxxxxxxsxxxxxx ffffff
ssxxxxssssxxxxxxxxx ffffff
x: cannot enter
f: forest
s: rough
D: village
Treasures:
(none)
Bonus:
(none)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang He 63 2110 95 592 550 6 90 88 62
L. Cavalry
Infantry 57 1650 109 375 433 5 40 55 30
L. Infantry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Infantry 57 1650 109 375 433 5 40 55 30
L. Infantry
Infantry 57 1650 109 375 433 5 40 55 30
L. Infantry
Archery 54 1575 104 379 287 3 40 25 60
L. Archery
Archery 53 1550 103 373 283 3 40 25 60
L. Archery
Archery 54 1575 104 379 287 3 40 25 60
L. Archery
Cavalry 57 1930 87 433 375 6 55 40 30
L. Cavalry
Cavalry 57 1930 87 433 375 6 55 40 30
L. Cavalry
Cavalry 56 1900 86 428 370 6 55 40 30
L. Cavalry
Cavalry 55 1870 85 422 364 6 55 40 30
L. Cavalry
Cavalry 56 1900 86 428 370 6 55 40 30
L. Cavalry
Trainer 58 1910 134 513 293 4 75 25 40
Beast Trainer
Duels and Persuades:
(none)
Hints:
1. Defeat the stealth enemies first.
2. Camp around the eastern village to take on Zhang He.
3. This is a Consecutive Battle, so heal your units before the next
battle begins.
Bring all your "Kaiki" units into this battle. You should also equip a
fast unit (i.e. Martial Artist or Tribe) with "Sekitoba" because you
will need the extra movement in the second part.
This battle starts you inbetween two large enemy groups. Suffering a
pincer attack is immenent if one group isn't eliminated soon. So
occupy the southeastern village immediately and start taking out the
south group. Liu Bei should be in the village so he can heal every
turn. Command Zhuge Liang and Pang Tong to use "Shousekiryu" and
"Shoukokuryu" to weaken the enemies while your other units finish them
off. The two sorcerers have a lot of SP, so cast "Kaiki" on them to
hasten the process.
On turn #3 Zhang He will also start advancing towards your army. But
since you already occupy the southeastern village, you can take him out
whenever he gets close.
Battle #34-2
Battle of Wakouguan II
(Kakoukan no tatakai II)
Victory condition:
Defeat Zhang He
Turn limit: 40
ssssxxxxxxxxxxxxxsssssssssxx
ssssxxxxxxoxxxxxxssssssssssx
ssssxxxx xxxxsssssssssss
sssxx xsssssssssss
ssxxx xxxsssssssss
sxxxx xxxxxsxxxsss
xxxT x sxxxxxxxsss
xxss x xxx xxxxxsxxxsxxss
xxs Q xxxxx xxxxxx s xxxs
ss xxxxxx x xxxxxxx xxs
xxxx sxxxxxxxx xs
xxx QssT xxxxxxxx xx
xxx ss xxxxxxxxx xx
f xxxx s xxxxxxxx x
f xxxxx xxxxxxxxxxx
ff xxxxx xxxxxxxx
fff xxx xxxx
fff
fff D ff
ffff fffff
x: cannot enter
f: forest
s: rough
o: city gate
Q: fortress
D: village
T: treasury
Treasures:
T(7,4): Oojiware no sho (Medium earth vs. multiple units)
T(12,16): Chokumeisho (Regenerate SP naturally)
Bonus:
1300 Gold
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang He 65 2170 98 607 564 6 90 88 62
L. Cavalry
Han Hao 59 1700 112 431 454 5 62 59 45
L. Infantry
Xiahou Shang 59 1700 112 472 395 3 70 68 60
L. Archery
Infantry 58 1675 111 380 439 5 40 55 30
L. Infantry
Infantry 58 1675 111 380 439 5 40 55 30
L. Infantry
Infantry 57 1650 109 375 433 5 40 55 30
L. Infantry
Infantry 55 1600 106 364 422 5 40 55 30
L. Infantry
Infantry 57 1650 109 375 433 5 40 55 30
L. Infantry
Infantry 55 1600 106 364 422 5 40 55 30
L. Infantry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Martial Arts 58 1490 127 411 380 5 60 40 40
Martial Artist
Martial Arts 57 1470 125 405 375 5 60 40 40
Martial Artist
Martial Arts 58 1490 127 411 380 5 60 40 40
Martial Artist
Duels and Persuades:
(none)
Hints:
1. Engage the enemies around the southern village.
2. The treasury holds the SP regenerating "Chokumeisho".
3. Don't attack Zhang He from adjacent panels. Use diagonal attacks
instead.
Although the hint suggests to station near the southern village, I
still would recommend that you try to take control of the central
island by moving up to the south bank of the northern bridge by turn
#2. To do this, move the fast unit with "Sekitoba" towards the central
island for its maximum range. Now move a unit with "Kaiki" in range to
cast it on this fast unit so the fast unit can move again across the
bridge. On the second turn this fast unit should be able to block the
northern bridge. This will buy your other units time to also move into
the central island.
The reason to do this is so that you can raid the treasury on the
island and obtain Chokumeisho. The unit holding this item in its
inventory will regenerate SP at the start of every turn. Along with
the fortress on the island, you can have 2 units constantly
regenerating SP.
Use the bridge formation to block and eliminate the enemies coming from
the north. When there are no more enemies coming, advance the north
bridge and head west to engage the group led by Han Hao. The enemies
will leave the fortress to engage your army, so lure them towards you
and gang up on each one. Once you take them all out, raid the western
treasury. Finish Zhang He off afterwards.
Wakouguan Camp
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Luo
(Raku no tatakai)
15 turns: 800 Gold
12 turns: 1000 Gold
9 turns: 2000 Gold
7 turns: 5000 Gold
15 turns!? You're kidding me right? Bring all your mountain units into
this battle in addition to your sorcerers. Now move the mountain units
through the mountain and cast "Kaiki" on the sorcerers to allow them to
move twice per turn. When any unit moves into Liu Gui's movement
range, he will move next to this unit and attack. So gang up on him
and end the battle right away. Seriously, this battle shouldn't take
you more than 3 turns.
On a side note, if you finish the battle within the turn limit of the
highest prize, you get all of them at once. Of course, since the Gold
prizes don't actually add into your war chest, I have no idea what the
point of these prizes are.
---------------------------------------------------------------------
After the battle, Zhuge Liang advises Liu Bei to choose a battle
between Jiamengguan, where Xiahou De is stationed, or Dingjunshan,
where Xiahou Yuan is stationed. Talk to Zhuge Liang when you have
decided.
Equip the "Engunhoukou" on a tank with high HP and defense, while the
"Chokumeisho" should be on a unit with high SP consumption.
The next series of battles depend on which battle you go to and in what
order. The following flow chart illustrates the sequence of battles
you can take:
Battle #34-1,2
Wakouguan I,II
(Zhang He)
I
I-------I
I I
Battle #35 I
Jiamengguan I
(Xiahou De) I
I I
I-----I I
I I I
Battle #36B Battle #36A
Tiandangshan Dingjunshan
(Xu Huang) (Xiahou Yuan)
[Xiahou Yuan] [Xu Huang]
I I I
I I I-------I
I I I I
I I I Battle #37
I I I Tiandangshan
I I I (Xiahou De)
I I I I
I-----I-------I-------I
I
Battle #38
Hanshui
(Cao Ren)
As you can see, there is quite a variation in the path you can choose.
While it is up to you to decide which battles to take, it is highly
recommended that you choose Battle of Dingjunshan as one of the battles
on your path because of the rare class change item (change into Supply
Unit). This walkthrough will continue as if the Battle of jiamengguan
and Battle of Dingjunshan is taken.
Regardless of which path you take, be sure to raise the levels of your
units sufficiently. Ideally your Sorcerers should be at L.65 and any
other units you deploy frequently should be at L.60 by the time you are
at the Battle of Yangpingguan.
Battle #35
Battle of Jiamengguan
(Gaboukan no tatakai)
Victory condition:
Defeat Xiahou De
Turn limit: 35
xxx ffffffffffffffffffffffffffffffffff
xxx ffffffffffffffffffffffffffffff
xxx fffffffffffffffff ffffffff
xxx xfffffffffffff ffffff
xxx x x ffffff x
xxx xT x x x A B x
xxx x x x B x
xxx x x x x x
xx x x x xx x
x x x x
x Bx x Bx
xx xx x x
xxx x x B Bx B
xxx x x AB BTx B ff
xxx x fff x x fff
xxx fffffff x x ffffffff
xxx ffffffffffff x fffffffff
xxx ffffffffffffffffffffffffffff
xxx ffffffffffffffffffffffffffff
xxx ffffffffffffffffffffffffffff
x: cannot enter
f: forest
B: barracks
A: granary
T: treasury
Treasures:
T(6,16): Kourensou (Power +5. Cavalry, M./L. Infantry)
A(6,30): Kanpouyaku (HP medium recovery for multiple units)
A(14,21): Raochuu (Attack up, defense down)
T(14,29): Fuuki no sho (Spend own HP in exchange for SP recovery)
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou De 65 1850 122 483 513 5 69 67 59
L. Infantry
Infantry 60 1725 114 390 451 5 40 55 30
L. Infantry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Archery 56 1625 108 390 296 3 40 25 60
L. Archery
Archery 60 1725 114 411 312 3 40 25 60
L. Archery
Archery 60 1725 114 411 312 3 40 25 60
L. Archery
Archery 56 1625 108 390 296 3 40 25 60
L. Archery
Archery 58 1675 111 400 304 3 40 25 60
L. Archery
Archery 58 1675 111 400 304 3 40 25 60
L. Archery
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Bandit 60 1580 101 384 405 4 43 43 43
L. Bandit
Bandit 59 1560 100 379 400 4 43 43 43
L. Bandit
Archery 60 1725 114 411 312 3 40 25 60
L. Archery
Reinforcements
Tribe 62 2230 99 318 524 5 30 70 40
Tribe
Tribe 61 2200 98 314 517 5 30 70 40
Tribe
Martial Arts 56 1450 124 400 370 5 60 40 40
Martial Artist
Tribe 62 2230 99 318 524 5 30 70 40
Tribe
Tribe 61 2200 98 314 517 5 30 70 40
Tribe
Martial Arts 56 1450 124 400 370 5 60 40 40
Martial Artist
Trainer 62 2030 142 541 309 4 75 25 40
Beast Trainer
Trainer 61 2000 140 534 305 4 75 25 40
Beast Trainer
Martial Arts 56 1450 124 400 370 5 60 40 40
Martial Artist
Duels and Persuades:
Yan Yan vs. Xiahou De
Hints:
1. Keep the range of enemy L. Archery units in mind.
2. Attack the enemies in the forest with fire strategem.
3. Leave Xiahou De to Yan Yan.
At the start of the battle, Zhuge Liang advises you to watch out for
stealth units in the forests. Split your forces towards the two
forests north and south of the main path to avoid the fences. The
enemies will also split up to engage your northern and southern groups
as your groups approach them.
On turn #5, the first group of enemy reinforcements appears in the
northern and southern forests on either side near the western granary.
Target the Martial Artist first, because this unit has higher attack as
well as fire skills, while the relatively less damaging Tribe units can
wait.
Once the north group reaches directly north of the southwestern
granary, wait for the south group to lure away the enemy archery and
the infantry before engaging the enemies around the northeastern
granary so they don't get outnumbered. If the turn number is about to
go into a multiple of 5, hang back and deal with the enemy
reinforcements first.
On turn #10, the second group of enemy reinforcements shows up a little
to the east of where the first group appeared. Same as before, defeat
the Martial Artist first before taking out the Tribe units.
Raiding the southeastern treasury will cause you to lure some of Xiahou
De's guards over to attack you, so do this only after you finish off
the southern stealth units.
On turn #15, the third group of enemy reinforcements shows up. Instead
of two Tribe units this time there are two Beast Trainers. Once you
take them out, you can command Yan Yan to duel Xiahou De if you
deployed him.
After this battle, you are once again given a choice to go to
Dingjunshan (guarded by Xiahou Yuan) or Tiandangshan (guarded by Xu
Huang).
---------------------------------------------------------------------
Battle #36A
Battle of Dingjunshan
(Teigunsan no tatakai)
Victory condition:
Defeat Xiahou Yuan
Turn limit: 35
ffffffffffffffff xxxxxxxsssssQ
ffffffffffffffff xxxxxxssssss
ffffffffffffff ssxxxxxxxsss
ffffffffffff sTssxxxxsssss
ffff sssTsxxxxxsss
ssssssxxxxxss
ss sxxxxxss
D sxxs
fff
xxss fffffffff
sxxxxxss ffffffffff
xx ssxxxxss fffffff f
xxxxxx sTsxxxss ffff f
xxxx xx ssssxxxsss D ff
s x xxxx sssxxxxsss ff
ss xxxx sxxxxxxxxssss ff
ssss x xx ssxxxxxxxxssxss ff
ssss f x ssxxxxxxxxxxxxs
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury
Treasures:
T(4,22): Seinousho (Class change to Supply Unit)
T(5,24): Muteki shinhai (Lead +6, Power -3. All)
T(13,15): 800 Gold
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou Yuan 67 2230 100 622 569 6 90 86 52
L. Cavalry
Zhang He 66 2200 99 615 571 6 90 88 62
L. Cavalry
Xiahou Shang 65 1850 122 510 427 3 70 68 60
L. Archery
Du Xi 59 1560 100 408 412 4 57 50 52
L. Bandit
Infantry 58 1675 111 380 439 5 40 55 30
L. Infantry
Infantry 58 1675 111 380 439 5 40 55 30
L. Infantry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Archery 56 1625 108 390 296 3 40 25 60
L. Archery
Tribe 57 2080 92 298 490 5 30 70 40
Tribe
Tribe 57 2080 92 298 490 5 30 70 40
Tribe
Tribe 57 2080 92 298 490 5 30 70 40
Tribe
Martial Arts 60 1530 131 422 390 5 60 40 40
Martial Artist
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Reinforcements
Xu Huang 66 2200 99 619 544 6 91 83 49
L. Cavalry
Wang Ping 59 1700 112 460 491 5 72 72 67
L. Infantry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Infantry 56 1625 108 370 428 5 40 55 30
L. Infantry
Archery 56 1625 108 390 296 3 40 25 60
L. Archery
Duels and Persuades:
Liu Bei persuades Wang Ping
Huang Zhong vs. Xiahou Yuan
Hints:
1. Watch out for enemy reinforcements.
2. Command Liu Bei to persuade Wang Ping.
3. Leave Xiahou Yuan to Huang Zhong.
There are two approaches to this battle. You can either blitzkrieg
Xiahou Yuan and finish the battle before the enemy reinforcements
arrive, or wait for the reinforcements to arrive to persuade Wang Ping.
If you opt for the first option, equip Huang Zhong with "Sekitoba" and
also deploy the two Beast Trainers, Li Ming and Huo Jun. To play it
safe bring a L.50 Marching Band unit as well. At the start of the
battle, move all your units north across the bridge. While any unit
can do ahead and raid the southern treasury, you need to send two fast
units other than Huang Zhong to raid the two treasuries just under the
cliff Xiahou Yuan is stationed at. The rest of your army should take
out the small group lead by Du Xi in the central village as soon as
possible. Huang Zhong must arrive at his sniping position 3 panels east
and 3 panels south from the central village no later than turn #6. The
units with "Kaiki" should stand just north to Huang Zhong. To be on
the safe side, they need 60 SP each, so if one of them is lower than
this amount, have a Marching Band unit cast "Fuuki" to restore SP.
D
2
ss 1 f
xxxsH f
xxxxss
Tsxxxss
Once Huang Zhong is in position, there is a window of opportunity from
turn #5 to 7 that there is at most a single unit in the forest. So
move Huang Zhong 8 panels east (if there is a unit in the forest, Huang
Zhong will be right next to it). Now move Beast Trainer #2 east, then
move Beast Trainer #1 east and cast "Kaiki" on #2. #2 can move once
again, so move as far east as possible without being out of range to
cast "Kaiki" on #1 again. Repeat until one of the two Beast Trainers
get in range to cast "Kaiki" on Huang Zhong. Huang Zhong's second move
should place him right next to Xiahou Yuan for a battle ending duel.
If you opt to recruit Wang Ping, you don't need to deploy Huang Zhong,
but you will need some L.50 Marching Band units. Follow the exact
steps described above to defeat Du Xi's group and raid the two
treasuries under the cliff. But instead of preparing an assassin
group, retreat back across the southern bridge once you're done
looting. Wait until turn #8 when the reinforcements lead by Xu Huang
arrives. Now arrange your units in Bridge formation and defeat the
enemies as they come. Wang Ping will be one of the first to arrive, so
be sure to send Liu Bei to persuade him. There is no village or
fortress south of the bridge and the SP regeneration of the
"Chokumeisho" alone is not enough, so you need to have the Marching
Band units cast "Fuuki" on your army to recover SP. When Xiahou Yuan
reaches the bridge, he will also fall before your bridge formation.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Wang Ping 59 1700 112 460 491 5 72 72 67
L. Infantry
A decent tank, he is worth one level up for Liu Bei, so by all means
persuade him, but he really isn't any better than some of the other L.
infantry units you already have.
---------------------------------------------------------------------
Battle #36B
Battle of Tiandangshan
(Tentousan no tatakai)
Victory condition:
Defeat Xu Huang
Turn limit: 40
sssssssss xxxxxssxssssxxxxxxxxxxs
ssssssss xxx xsssxxxxxxxxxxxxxxxx
ssssssss xxx xsssxxxxxxxsssxxssxs
sssss xsssssxxsssssssxxxxs
ssss xxx xxsssssssssssssxBssB
sss xxxx sxxxsssssssssssssssBs
ss xx sxxxssssssssssssssss
xx ssxxsssssssssssssssB
xx sxxxssssssssssxsAsB
xxx sssxxsssxxxxxsxxxxx
D xxx sssssssxxxxxxxxxx
xxx ss sssxxxxxx
D sssxxxs
f
fff xxx ff
ffff xx fffff
ffffff xx ffff
fffffff xx ffff ff
fffffff xx ffffffff
fffff xxx fffffffffff
x: cannot enter
f: forest
s: rough
D: village
B: barracks
A: granary
Treasures:
T(9,32): Kyuumeiyaku (HP large recovery for multiple units)
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xu Huang 69 2290 103 642 564 6 91 83 49
L. Cavalry
Wang Ping 62 1775 117 478 511 5 72 72 67
L. Infantry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 59 1990 90 445 385 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Infantry 60 1725 114 390 451 5 40 55 30
L. Infantry
Infantry 59 1700 112 385 445 5 40 55 30
L. Infantry
Bandit 58 1540 99 374 394 4 43 43 43
L. Bandit
Bandit 57 1520 97 369 389 4 43 43 43
L. Bandit
Martial Arts 58 1490 127 411 380 5 60 40 40
Martial Artist
Martial Arts 57 1470 125 405 375 5 60 40 40
Martial Artist
Trainer 63 2060 144 548 313 4 75 25 40
Beast Trainer
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Archery 61 1750 116 417 316 3 40 25 60
L. Archery
Duels and Persuades:
Liu Bei persuades Wang Ping
Huang Zhong vs. Xiahou Yuan
Hints:
1. Enemy will cross the southern bridge. Skillfuly place one unit to
engage them.
2. Watch out for enemy reinforcements.
3. Earth attack strategem deal high damage to enemy units on rough
savanna terrain.
Instead of crossing the north bridge to avoid the enemies, arrange your
units for the Bridge formation and take out the first wave. Once you
take them out, move one unit across the bridge and lure the group
around the southeastern village to engage you. Persuade Wang Ping when
the chance presents itself.
Once you persuade Wang Ping and take out the group around the
southeastern village, occupy the village with Liu Bei and heal your
units. Meanwhile lure out the small group north of your current
position.
On turn #8 the reinforcements lead by Xiahou Yuan will arrive. Xu
Huang will start command the rest of his army to advance as well.
Xiahou Yuan's main group will arrive the earliest so concentrate on his
group first. When Xiahou Yuan himself approaches your army, command
Huang Zhong to duel him. Finish his group quickly using "Kaiki" and
high damage attacks so you can focus on the enemies north of the
village.
Du Xi's group will be joining with the faster units of Xu Huang's
guards. Do not stand on the rough savanna before taking out Du Xi, as
his "Shouseiryu" can deal high damage on these grounds. Meanwhile keep
the enemies on this terrain will cause your sorcerers and bandits to
deal high damage using earth attack skills.
Once Xu Huang arrives with a few archery units, cast "Kyogen" on Xu
Huang to minimize the damage he does and the counterattacks from your
own units. Send a few units to circle around him and head for the
enemy main camp. To do this, move a unit west or east of Xu Huang,
then cast "Kaiki" on this unit so it can move once again. There is a
single cavalry unit there to guard the granary, but with multiple units
you can take it out and raid the granary in no time. Once Xu Huang is
the only enemy left, you can send him packing anyway you like.
After this battle, Cao Cao arrives at Yangpingguan. The next battle
will be in Hanshui.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Wang Ping 62 1775 117 478 511 5 72 72 67
L. Infantry
The only difference in enlisting Wang Ping in this battle is a few more
levels. Enlist him as he is worth an extra level for Liu Bei, but you
already have better tanks anyways.
---------------------------------------------------------------------
Battle #37
Battle of Tiandangshan
(Tentousan no tatakai)
Victory condition:
Defeat Xiahou De
Turn limit: 40
sssssssss xxxxxssxssssxxxxxxxxxxs
ssssssss xxx xsssxxxxxxxxxxxxxxxx
ssssssss xxx xsssxxxxxxxsssxxssxs
sssss xsssssxxsssssssxxxxs
ssss xxx xxsssssssssssssxBssB
sss xxxx sxxxsssssssssssssssBs
ss xx sxxxssssssssssssssss
xx ssxxsssssssssssssssB
xx sxxxssssssssssxsAsB
xxx sssxxsssxxxxxsxxxxx
D xxx sssssssxxxxxxxxxx
xxx ss sssxxxxxx
D sssxxxs
f
fff xxx ff
ffff xx fffff
ffffff xx ffff
fffffff xx ffff ff
fffffff xx ffffffff
fffff xxx fffffffffff
x: cannot enter
f: forest
s: rough
D: village
B: barracks
A: granary
Treasures:
T(9,32): Kyuumeiyaku (HP large recovery for multiple units)
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou De 69 1950 128 507 538 5 69 67 59
L. Infantry
Infantry 65 1850 122 416 481 5 40 55 30
L. Infantry
Infantry 61 1750 116 395 457 5 40 55 30
L. Infantry
Archery 65 1850 122 438 333 3 40 25 60
L. Archery
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Bandit 62 1620 104 394 416 4 43 43 43
L. Bandit
Bandit 60 1580 101 384 405 4 43 43 43
L. Bandit
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Duels and Persuades:
Yan Yan vs. Xiahou De
Hints:
1. Enemy will cross the southern bridge. Skillfuly place one unit to
engage them.
2. Watch out for enemy reinforcements. (Actually, I can't trigger this
event, whether by waiting until the last turn or by moving Liu Bei
around various panels in the battlefield. I'm missing one last officer
in the Officer List. Hmm......)
3. Earth attack strategem deal high damage to enemy units on rough
savanna terrain.
This battle is only available if you chosen to go to Dingjunshan
instead of Jiamengguan. Unlike the battle against Xu Huang, this one
is much simpler as there are no reinforcements, and all enemies advance
towards you in waves.
Move your army to the west bank of the bridge and arrange them in the
Bridge formation. One fast unit with "Sekitoba" should move onto the
northern bridge and wait for all the enemies to pass. Eliminate each
wave of enemies as they come.
Eventually Xiahou De will arrive at the bridge. Confuse him for the
time being. Once all other enemy units have moved onto or near the
southern bridge, the fast unit should move towards the granary. After
you raid the granary for the "Kyuumeiyaku", you can have Yan Yan duel
him if you deployed him. Otherwise simply focus your attacks to take
him out.
After this battle, Cao Cao arrives at Yangpingguan. The next battle
will be in Hanshui.
---------------------------------------------------------------------
Battle #38
Battle of Hanshui
(Kansui no tatakai)
Victory condition:
Defeat Cao Hong
Turn limit: 40
ffffffff A x BB B
ffffffff B
ffffff mm B B
ffffff mmmmmmmm x B B
fff mmmmmmmmmm x
xx mmmmmmmmmmmm xxxxx xx
xxxxxxx mmmmmmmmmmmmm
xxxxxxx mmmmmmmmmmmm
xxxxxxx mmmmmmmmmm
D mmmmmmmmm f
mm xx mmmmmm fff
mm xxxxx mmmmm Q ffff
mm xxxxx ffffff
m xxx fffffff
m xxx D T ffffff
xxxxx xx xx fffff
xxxxxxxx xxx ffff
xxxxxx xxxxx ffff
m xx xxx fff
mmmmm xxx ff
mmmmmmmm xxxxx
mmmmmmmmmmm mmmm xxxxx
mmmmmmmmmmmm mmmmmmmm xxx
mmmmmmmmmmmm mmmmmmmmmmm x
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
A: granary
T: treasury
Treasures:
A(1,15): Kome (HP large recovery)
T(15,24): 1000 Gold
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Hong 71 2000 132 538 575 5 74 74 47
L. Infantry
Infantry 64 1825 120 411 475 5 40 55 30
L. Infantry
Infantry 60 1725 114 390 451 5 40 55 30
L. Infantry
Infantry 60 1725 114 390 451 5 40 55 30
L. Infantry
Infantry 63 1800 119 405 469 5 40 55 30
L. Infantry
Infantry 59 1700 112 385 445 5 40 55 30
L. Infantry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 61 2050 93 457 395 6 55 40 30
L. Cavalry
Cavalry 61 2050 93 457 395 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Archery 60 1725 114 411 312 3 40 25 60
L. Archery
Archery 60 1725 114 411 312 3 40 25 60
L. Archery
Archery 63 1800 119 427 324 3 40 25 60
L. Archery
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Cavalry 60 2020 91 451 390 6 55 40 30
L. Cavalry
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Supply Unit 60 1380 145 257 268 3 30 30 70
Supply Unit
Supply Unit 59 1360 143 254 264 3 30 30 70
Supply Unit
Reinforcements
Cao Zhang 70 2320 104 597 628 6 81 93 42
L. Cavalry
Infantry 63 1800 119 405 469 5 40 55 30
L. Infantry
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 61 2050 93 457 395 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 61 2050 93 457 395 6 55 40 30
L. Cavalry
Cavalry 61 2050 93 457 395 6 55 40 30
L. Cavalry
Duels and Persuades:
(none)
Hints:
1. Attack the enemies on the bridge with water strategem.
2. Around enemy Supply Units, concentrate attacks to take out one enemy
at a time before they can be healed.
3. Watch out for enemy reinforcements. Recover HP of your units
accordingly.
Your army is split into two groups. The west group is near a village
in front of a narrow bridge, so occupy it immediately and block the
bridge. The south group does not have access to a village before
crossing the wide bridge, so they need one or two L.50 Marching Bands
for SP recovery. Send any sorcerers you have to the southern bridge.
Once the southern bridge is breached, you can cross it and send some
mountain units towards the west bridge from behind so you can make a
pincer attack on the enemy engaging the west group. The rest of the
southern group should occupy the fortress just north of the bridge and
treasury to hold off the nearby enemies.
Once the western enemy group is defeated, move them northwest around
the mountain. The mountain units can simply walk through the mountain
region. The two cavalry units near the granary are easy to defeat as
you have them outnumbered and the terrain advantage is yours.
On turn #10, reinforcements lead by Cao Zhang will arrive. Have your
west group attack the west gate of the enemy camp and the south group
should attack the south gate. The enemies will also be forced to split
into two groups. Finish off all of Cao Zhang's reinforcements before
defeating Cao Hong.
Battle #39
Battle of Yangpingguan
(Youheikan no tatakai)
Victory condition:
Defeat Cao Cao
Turn limit: 45
xxxxxxxxxxxxxxxxxs xx fffffff
xxxxxxxxxxxxxxxxxxxxxxxxxxx ffffff
xxoxxxxxxxxxxxxxxxxxxsxxx fffff
xxxxxxxxxxxxxs x fff
xxxxxxxxxxxxsxxx ff
xxxxxxxxxxsxxx ff
x sxxxxxxxxxsx ff f
x sxxxxxxxxxxx ffff
xxx Q ssxxxxxxx x ffff
xxxxx sxxxxxx xx fffff
xxxxxx ssssT xxx D fffffff
xxxxxx s xxxx fffffff
xxxxxx x fffffffff
xxxxxxx ffffffffff
xxxxxxxxxD x fffffffff
xxxxxxxxx xx ffffffffffff
x: cannot enter
f: forest
s: rough
o: city gate
Q: fortress
D: village
T: treasury
Treasures:
T(11,15): Bajutsu shinansho (class change to S. Cavalry)
Bonus:
1300 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Cao 75 2470 111 606 700 6 75 98 100
L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Xu Huang 72 2380 107 664 584 6 91 83 49
L. Cavalry
Xu Zhu 71 2350 106 700 640 6 97 94 25
L. Cavalry
Zhang He 72 2380 107 660 613 6 90 88 62
L. Cavalry
Xiahou Dun 72 2380 107 694 608 6 95 87 60
L. Cavalry
Cao Hong 71 2000 132 538 575 5 74 74 47
L. Infantry
Cao Zhang 71 2350 106 604 635 6 81 93 42
L. Cavalry
Yang Xiu 70 1580 168 286 298 3 29 28 91
Supply Unit [Moutoku shinsho]
Pang De 70 2320 104 668 561 6 94 81 65
L. Cavalry
Sima Yi 70 1875 188 348 523 4 48 95 106
Sorcerer [Sonshi no heihousho, Hasha no ken]
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Archery 65 1850 122 438 333 3 40 25 60
L. Archery
Archery 65 1850 122 438 333 3 40 25 60
L. Archery
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Infantry 62 1775 117 400 163 5 40 55 30
L. Infantry
Infantry 62 1775 117 400 163 5 40 55 30
L. Infantry
Infantry 64 1825 120 411 475 5 40 55 30
L. Infantry
Infantry 64 1825 120 411 475 5 40 55 30
L. Infantry
Infantry 64 1825 120 411 475 5 40 55 30
L. Infantry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Martial Arts 62 1570 134 433 400 5 60 40 40
Martial Artist
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Supply Unit 61 1400 148 260 271 3 30 30 70
Supply Unit
Duels and Persuades:
Ma Chao vs. Pang De
Hints:
1. Command Ma Chao to attack Pang De.
2. The treasury holds an item that allows class change into S. Cavalry
3. Watch out for Sima Yi's strategem.
You really should have a L.65 Sorcerer by now. If not, deploy Zhuge
Liang and Pang Tong (if you have him) and let them deal the final blow
on enemies to raise their levels. Sima Yi is at L. 70 and has learn
Start moving across the forest towards the first village, but do not
move beyond the column 4 penels east of the village:
1ff
2ff
3ff
D f4ff
ff5ff
ffff6ff
A unit should be on this column and directly east of the nearest enemy
infantry unit. This will lure it over so you can take it out early.
On the next non-rainy day, move in with a high Intel L.60 Martial
Artist and cast "Sekiryu" on the three units north of Pang De. Follow
this lead attack up with your units that can cast "Kaiki" so you can
make multiple casts of "Sekiryu" to weaken or finish them off. As for
Pang De, you can command Ma Chao to duel him and get a free level up.
But Ma Chao will not kill Pang De, so you still have to defeat him.
On the next turn eliminate as many enemy units crossing the bridge as
you can. You need to move a unit just northeast or southeast of the
bridge to stop the flow of enemies and give you some time to defeat
enemies that have already crossed the bridge and allow you to set up
the Bridge formation:
sT xx
xxx
x1
x2
xx
Once you arrange your units in the bridge formation, you can safely
take out the remaining enemies in this first wave of attack. Yang Xiu
won't come over as easily though, so go ahead and cross the bridge once
the damage dealing enemies are taken out. Send a unit to raid the
treasury just to the north as well. Move into the southwest village
and heal your units. As long as you don't move any further northwest
than the safety zone limit shown in the next minimap, you won't provoke
Cao Cao into commanding his army to charge into yours. Meanwhile lure
out Xu Huang's group just to the north and eliminate them. For the
next part you will need your "Kaiki" units to be around 100 SP and your
sorcerers to be at full SP, so give them Chokumeisho and move them into
the village. Also command your Marching Band to cast "Fuuki" on them
to recover SP. You have 45 turns, so take your time.
sxxxx
Q s1xxx
2xxx
x 3sss
x 4 s
x5678
xx
xxxxD
Now you have to watch carefully for the range for Sima Yi's movement
and "Rakurai". He has a movement range of 4 and the targeting range of
"Rakurai" is within 2 panels vertical and 2 panels horizontal in any
direction from the caster. This effectively makes the targeting range
of the strategem 8 panels away from Sima Yi (6 if you're standing
directly north/south/east/west of him):
Soooooo
ooooooo
ooooooo
oooooo
ooooo
oooo
ooo
The maximum movement range for units is 6 and attack range is 1 (L.
Archery units has movement range of 3 and attack range of 4 on
diagonals), so for L. Cavalry units and L. Archery units the only way
to span this distance within a single turn is to either equip a
movement increasing weapon and a "Shunme" or equip a rare horse. This
is, of course, assuming that there are no other enemy units in the way,
which is an unlikely scenario. It is more likely that Sima Yi will
cast "Rakurai" turn after turn hiding behind other units.
The other method is to equip your own L.65 Sorcerers with "Shunme" and
move in with their own "Rakurai". Sima Yi has high Intel so your own
"Rakurai" won't do too much damage against him. You will need your
Beast Trainers and Supply Units to cast "Kaiki" on them so your
sorcerers can cast "Rakurai" repeatedly to clear out the blocking
units, allowing your direct attack units to reach Sima Yi and attack
him.
Once Sima Yi is out of the picture, Cao Cao isn't left with many
troops, so take him out with your combined attacks.
After the battle, Cao Cao returns to Chang'an. Liu Bei enters
Hanzhong.
Hanzhong
Talk to Zhuge Liang and he will suggest that Liu Bei assume the title
of "King of Hanzhong" to fight against Cao Cao, who has assumed the
title "King of Wei". Talk to Zhuge Liang once more. You really have
no choice but to accept the title, otherwise the event won't continue.
=====================================================================
3-5: Birth of Shu Han
=====================================================================
After the event, you will fight the next battle with designated
officers not according to your choice.
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARINING! WARNING!
In the next battle, Guan Yu's survival will critically affect three
factors in the game:
1. Reunion with Guan Yu. If you fail to save Guan Yu and he is
executed as a result, obviously he is gone for good (as well as his
cohorts and any items in their inventory).
2. Assassination of Zhang Fei. If you fail to save Guan Yu and decide
to turn down Zhuge Jin's proposal for an alliance, Zhang Fei will be
assassinated right after Guan Yu's death and you will also lose him as
a result.
3. Ending change. The endings you can get are partially determined by
whether Pang Tong, Guan Yu, and Zhang Fei survive.
################################################################3####
Battle #40
Battle of Mai
(Baku no tatakai)
Victory conditions:
1. Defeat all enemies
2. Guan Yu arrives at the western fortress
Turn limit: 50
ffffffffffffffmmmmmmmmmmmff xxxx
f ffffffffffffmmmmmmmfffff xxx
fffffffmmmmmmffffff xxx
Q ffffmmmmfffffff xxx
ffffmmffffff xxx
fff ffffffffff
ffffff ffffffffff
fffff fffffffff
ffff T fffffffff fff
fff fffffff ffffff
fff ffffffff ffffffff
fff ffffffff fffffffffff
fff ffffffff D ffffffffffff
fff fffffff fffffffmmmmff
ffff ffff T fffffmmmmmmmmf
ffff fffffmmmmmmmmm
fffff D fffffmmmmmmmmmm
fffff T ffffmmmmmmmmmmm
x fff fffffmmmmmmmmmmm
xxxx ffffffffffffffffmmmmmmmmmmm
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(9,8): Kome (HP large recovery)
T(15,17): Kanpouyaku (HP medium recovery for multiple units)
T(18,10): Daigouka no sho (Medium fire vs. multiple units)
Bonus:
Free mode (GBA exclusive)
Units:
Designated Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guan Yu (stats increased by 15 levels since he left)
Guan Ping (stats increased by 14 levels since he left)
Zhou Cang (stats increased by 14 levels since he left)
Liao Hua 52 1525 101 436 377 5 78 41 60
L. Infantry
Wang Fu 52 1525 101 368 449 5 52 74 73</pre><pre id="faqspan-9">
L. Infantry
Zhao Lei 52 1525 101 406 321 3 60 51 70
L. Archery
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lu Meng 70 1975 130 575 597 5 84 80 98
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Jiang Qin 66 1875 124 485 505 5 67 62 64
L. Infantry
Zhou Tai 66 2200 99 601 526 6 87 78 60
L. Cavalry [Sonshi no heihousho, Eiketsu no ken]
Han Dang 65 1850 122 461 490 5 60 59 42
L. Infantry
Pan Zhang 65 1850 122 506 531 5 75 72 46
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Lu Xun 65 1750 177 427 438 4 80 85 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Zhu Ran 65 1850 122 488 522 5 70 70 62
L. Infantry
Reinforcements
Cao Ren 70 1975 130 561 592 5 80 79 62
L. Infantry
Man Chong 66 1875 124 398 437 5 27 30 68
L. Infantry
Lu Jian 65 1850 122 461 373 3 51 47 40
L. Archery
Xu Shang 65 1850 122 555 450 3 82 75 30
L. Archery
Xu Huang 66 2200 99 619 544 6 91 83 49
L. Cavalry
Infantry 62 1775 117 400 463 5 40 55 30
L. Infantry
Archery 63 1800 119 427 324 3 40 25 60
L. Archery
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Duels and Persuades:
(none)
Hints:
1. "Sekitoba" would be a valuable equipment for Guan Yu.
2. Watch out for enemy reinforcements.
3. Lu Xun's strategem "Rakurai" is an extremely powerful attack. Don't
let Guan Yu go near him.
The extra levels of Guan Yu, Guan Ping, and Zhou Cang seems to be a GBA
exclusive. The Super Famicom original doesn't have this. Also, in the
original, the second Victory condition only appears on turn #2 when the
Wei army arrive. also, I hope you didn't leave "Sekitoba" on Guan Yu
as the hint suggested. The extra movement serves no purpose on Guan Yu
and you have other units that need it more during your conquest of
Yizhou.
Did you class change Guan Yu to Tribe like I told you? If so, it's not
that difficult to escape. But if he is still in a cavalry class, you
might be in trouble.
During any part if Guan Yu is confused, immediately have Guan Ping or
Zhou Cang use a "Ki no hikari" on Guan Yu. But if you have class
changed Guan Yu, with proper positioning enemies shouldn't even be able
to get close to him to cast "Kyogen" on him.
Start off by moving Wang Fu into the forest north. Everyone else
should go southwest with Guan Yu. Use "Kyogen" whenever you see
enemies instead of fight. Of course, chances are that you cannot
confuse them both. In that case leave Zhao Lei behind northeast to the
village so the Wu officers go after him instead of Guan Yu. If you can
lure one officer away from the village and have Zhao Lei occupy that
himself, he will buy Guan Yu a turn or two from Wei army.
On turn #2, the Wei army arrives from the east side. So move Guan Yu's
group southwest. Meanwhile Wang Fu should move near the north
mountains and within range for Lu Xun's "Rakurai". This way Lu Xun
will be lured into moving east. Wang Fu should survive the first cast
though.
On turn #3, move Wang Fu directly east to lure Lu Xun even further
east. He will not survive this turn between Lu Xun's "Rakurai" and the
attacks from Wei army. But he served his purpose of luring Lu Xun away
from the main path. Your other units should continue west through the
south part of the northern forest to shake off Zhou Tai. However, if
Guan Yu is still a cavalry unit, you will have to move a unit within
Zhou Tai's range and lure him directly east while Guan Yu slips by the
south side of the path.
Now Guan Yu needs to go north. Cao Ren and Man Chong should be almost
through the northern forest, so send your surviving infantry and Zhou
Cang up north to block them while Guan Ping should remain in the
southwest village to buy Guan Yu some time from the pursuing Wei army.
If you are too slow, the Wei army can move through the northern forest
and block the road ahead of you. If that happens you will not be able
to get past them, so use "Mizu no chikara" to move by enemies standing
in the middle of the path. But if Guan Yu is in the Tribe class, not
only does the higher HP, but the high movement allows him to take
shortcuts and save time. The battle ends when either Guan Yu reaches
the western fortress, or when his HP drops to 0.
Chengdu
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Chengdu
(Seito no tatakai)
16 turns: 800 Gold
13 turns: 1000 Gold
10 turns: 2000 Gold
8 turns: Seinousho (Class change to Supply Unit)
Another Free Mode challenge with ridiculously high turn requirements.
This one is also easy to take down all the prizes in one attempt.
Equip both Zhuge Liang and Pang Tong rare horses and movement
increasing weapon beforehand. Equip all your "Kaiki" units with
movement increasing weapons and "Shunme" as well. On the first turn
move the two Sorcerers west and cast "Rakurai" to eliminate the small
group in the forest nearby. Then have the two Beast Trainers each cast
"Kaiki" on a sorcerer. They can now move west again so continue move
west and cast "Rakurai" to eliminate the enemy group behind the
northwest fence. The second turn move the sorcerers towards Liu Zhang.
Then have the two Beast Trainers move alternately and cast "Kaiki" on
each other until one of them can reach a sorcerer to cast "Kaiki" on
him and allow him to move again. This battle should take you 2-3 turns
at most. P.S. All of Liu Zhang's officers are replaced with generic
units, so there is no persuasion aside from Liu Zhang himself.
Battle of Dingjunshan
(Teigunsan no tatakai)
16 turns: 1000 Gold
13 turns: 1500 Gold
10 turns: 3000 Gold
8 turns: Soujutsu shinansho (class change to Beast Trainer)
Remember the method of assassinating Xiahou Yuan within 5 turns by
using Huang Zhong to duel him? It worked back then and still works
now. P.S. The treasury holding "Seinousho" has been replaced by 900
Gold.
Battle of Yangpingguan
(Youheikan no tatakai)
17 turns: 1000 Gold
14 turns: 1500 Gold
11 turns: 3000 Gold
10 turns: Engunhoukou (Regenerate HP naturally)
Bring both sorcerers, all your "Kaiki" units as well as your two
Marching Band units. Start moving your units into the forest just
west, but cross the safety limit immediately with Zhuge Liang and Pang
Tong and use "Rakurai" to eliminate all enemies east of the bridge at
once by turn #2. This will also lure some enemies from the west bank.
On turn #3 gather your units around the west bank and wait for the
units on the bridge to come across so you can take them out. On turn
#4, there isn't a lot of enemies on the west bank so move the sorcerers
across the bridge and attack them with "Rakurai", then move the "Kaiki"
units in range and give them another turn so they can take the
southwest village.
On turn #5, eliminate all enemies below Xu Huang's group and let the
"Kaiki" units cross the bridge. You will need to use Marching Band
units to cast "Fuuki" on them to recover their Sp.
On turn #6 send your sorcerers up north beyond the fortress and aim as
deep as possible, preferably on the Supply Unit to damage both Cao Cao
and Sima Yi. Follow up with your Beast Trainers and cast "Kaiki" at
the sorcerer with higher Intel. If that is not enough follow up with
your Supply Units. Cao Cao should be defeated in 3 or 4 casts. The
trick is to finish off Cao Cao before he orders his troops to charge at
your sorcerers. P.S. The treasury has been replaced with 900 Gold.
Battle of Yiling
(Iryou no tatakai)
17 turns: 1000 Gold
14 turns: 1500 Gold
11 turns: 3000 gold
9 turns: Gungakufu (class change to Marching Band)
You're going to need both sorcerers with rare horses and movement
increasing weapons equipped. Equip movement increasing weapons and
"Shunme" on as many units with "Kaiki" as you have. Deploy them in the
following order:
Northern group: Southern group:
1. Pang Tong (Sorcerer) 3. Zhuge Liang (Sorcerer)
2. Mi Zhu (Marching Band) 4. Ma Su (Marching Band)
5. Sun Qian (Supply Unit) 8. Ma Liang (Supply Unit)
6. Huo Jun (Beast Trainer) 9. Li Ming (Beast Trainer)
7. (anyone) 14. Ma Chao (Beast Trainer)
10. (anyone)
11. (anyone)
12. (anyone)
13. (anyone)
If you didn't class change Ma Chao to Beast Trainer, don't sweat it.
Deploy another Beast Trainer instead and include a unit with high
attack and 8 directional attack as (anyone). The purpose of Ma Chao as
Beast Trainer is to act as the assassin.
In the first turn, arrange both groups into the Resist formation so you
can heal them with Liu Bei's "Daitoku" and Ma Liang's "Daikyusai" to
recover HP.
In the second turn, start marching east with both groups. Enemies will
engage your army in packs so taken them out with multiple castings of
Zhuge Liang and Pang Tong's "Rakurai" with the help of your "Kaiki"
units. Your Marching Band units should use "Fuuki" to recover the
sorcerers' SP. This will cause the Marching Band to be in critical HP,
so be sure to reserve Liu Bei and Ma Liang to heal them back up.
By the third turn, most charging enemies have already reached your
party so you should eliminate them as you go. Once you reach the
central bridge (the first one not to be blocked by fire), move Pang
Tong, Mi Zhu, Sun Qian, and Huo Jun southwards across the bridge to
join the southern group. If you do not have Ma Chao as a Beast Trainer
in the southern group, you will also need to move your alternate
assassin south of the bridge. The rest of the northern group should
continue moving east. Your main attack group is the southern group,
the northern group will act as a decoy.
On the fifth turn Lu Xun will order the rest of his army to charge at
you. Your northern group should be within range of the enemy units
north of Lu Xun, but not close enough to enter Lu Xun's targeting range
for "Rakurai". Your southern group should use multiple "Rakurai" to
eliminate enemies west of Lu Xun. It is essential to leave one weak
unit alive within range for Lu Xun's "Kyuusai" though. As this will
prompt Lu Xun to move closer to you and cast "Kyuusai" to heal this
unit instead of casting "Rakurai" on your southern group. But even if
he casts "Rakurai", you should be able to take the hit if you put Pang
Tong and Zhuge Liang at the front.
Once Lu Xun takes the bait and there's a clear path for Ma Chao (or
your alternate assassin) to move next to him, have one of the sorcerers
cast "Moroha" on your assassin unit. Move your assassin next to Lu
Xun, preferably diagonal from him, and attack. Your other "Kaiki"
units should help out and give him multiple attacks to take Lu Xun out
within a single turn.
If you failed to save Pang Tong, you will have to wait until you get
more Sorcerers. Zhuge Liang alone isn't enough.
---------------------------------------------------------------------
After the event, talk to the military officer. Zhuge Jin will show up.
Before you continue, you should replenish any items that may have been
used up in the previous series of battles, as the shops in Chengdu and
Fu are once again accessible. After finishing your purchases, talk to
Zhuge Jin and you will have two diplomatic options:
Ally with Wu
Do not ally with Wu
If you make the first choice, you receive "Sonshi no heihousho" and
skip ahead to the next chapter. If you do not accept the alliance, the
next series of battles must be fought without Zhuge Liang, Zhao Yun, or
Ma Chao.
Sonshi no heihousho (Intel +7)
The next two battles are optional and can be skipped by agreeing to an
alliance with Wu. It is up to you when and where to make the alliance.
However, if you do not make the alliance right away, you can opt to see
the "Baidicheng Ending". This walkthrough will continue as if you
agreed on the alliance right away and receive the "Sonshi no
heihousho", which is the best War Manual in the game. However, the two
optional battles against Wu will also be covered.
Battle #41
Battle of Xiling
(Seiryou no tatakai)
Victory condition:
Defeat Sun Huan (incorrect. Should be "Defeat all enemies")
Turn limit: 40
sssxxxxxssssxxxxs xx xxxxxx
sxxxxxsssssxxss xxx xxxxxx
xxxxxsssssxxxss D xxxxxx
xxsssssssssssss xxx sxxxxx
xssssssssssss xxx ssxxxx
xssssssxsssss xx xxx ssxxx
ssssssxxxsss xxxxxxxx sssxx
sssssxxxs xxxxxxxxxxx x ssxx
sssxxxss xxxxxx x x ssss
sxxxxxss xxx xxx sss
xxxxss xxx xx s
xxss xx D ff xxxxx x
s xxx fffffff xxxxx
xxxx ffffffffff xxxx
f xxxx fffffffffffff xxxxx
f xxx ffffffffffff xxxxx
xxxx fff fffff xxxxxx
xxxxx ffffff fff xxxxxx
xx fffffff xxxxxx
xx ffffffffff xxxxxx
x: cannot enter
f: forest
s: rough
D: village
Treasures:
(none)
Bonus:
1500 Gold
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Shan 59 1700 112 356 383 5 22 18 20
L. Infantry
Guan Xing 56 1900 86 532 490 6 88 85 70
L. Cavalry
Zhang Bao 56 1900 86 552 478 6 92 83 37
L. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Sun Huan 72 2025 133 515 567 5 65 70 72
L. Infantry
Zhu Ran 68 1925 127 506 541 5 70 70 62
L. Infantry
Li Yi 67 1900 125 560 405 3 79 57 63
L. Archery
Xie Jin 67 1900 125 518 456 3 69 74 63
L. Archery
Lu Ji 67 1900 125 431 345 3 32 27 68
L. Archery
Yan Jun 68 1925 127 403 438 5 25 24 71
L. Infantry
Pan Zhang 67 1900 125 518 544 5 75 72 46
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Infantry 63 1800 119 405 469 5 40 55 30
L. Infantry
Archery 63 1800 119 427 324 3 40 25 60
L. Archery
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Bandit 63 1640 105 399 421 4 43 43 43
L. Bandit
Bandit 62 1620 104 394 416 4 43 43 43
L. Bandit
Martial Arts 63 1590 136 438 405 5 60 40 40
Martial Artist
Trainer 64 2090 146 555 317 4 75 25 40
Beast Trainer
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Supply Unit 61 1400 148 260 271 3 30 30 70
Supply Unit
Duels and Persuades:
Guan Xing vs. Li Yi
Zhang Bao vs. Xie Jin
Hints:
1. Leave Xie Jin to Zhang Bao
2. Leave Li Yi to Guan Xing
3. Liu Shan can support other units with "Kobu" and "Enjo"
At the beginning of the battle, Liu Shan, Guan Xing, and Zhang Bao
arrive and participate in this battle. Start moving our army to the
east. Use "Kaiki" to give Guan Xing more chances to move. This way he
can clear the rough savanna terrain quickly and be the first to cross
the bridge and duel Li Yi. Li Yi's group merely forms a cross
formation instead of occupying the village, so go ahead and take the
village for yourself and eliminate what's left of Li Yi's group. Since
the rest of the enemies won't come after you actively, you can heal
your army before continue south. They will not bother you while you
cross the second bridge either.
Once you cross the bridge south, you can either go through the forest
to take out Sun Huan, or you can follow the path to take out the other
enemy groups first. If you want Zhang Bao to duel Xie Jin, you can
lure him out with a unit in the forest. Sun Huan is not in a fortress,
so he, too, can be lured out. However, the Victory condition is
incorrect. You must defeat all enemies to finish the battle.
After the battle, you will enter Xiling.
Xiling
Once again, Zhuge Jin has come to ask for an alliance. If you choose
to accept you will receive "Goshi no heihousho" and skip the next
battle. If you do not accept, you will be facing one of the most
difficult battles in the game.
Goshi no heihousho (Intel +6)
#####################################################################
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
Before making the decision to challenge this difficult battle, keep in
mind the consequences of choosing to fight this battle:
1. If you win, you will still have to ally with Wu, but without
receiving any of the War Manuals.
2. If you lose, you will see the "Baidicheng Ending". The ending
changes depending on whether you saved Guan Yu (and therefore Zhang
Fei).
3. As in the last battle, you will not have Zhuge Liang, Zhao Yun, or
Ma Chao to be deployed.
4. In the GBA version you can access the corresponding Free Mode battle
already.
#####################################################################
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Shan 59 1700 112 356 383 5 22 18 20
L. Infantry
Guan Xing 56 1900 86 532 490 6 88 85 70
L. Cavalry
Zhang Bao 56 1900 86 552 478 6 92 83 37
L. Cavalry
The sons of the three blood brothers joins your army. Although their
stats don't exactly match up with their parents, Guan Xing and Zhang
Bao will be your secondary duelers. Of course, if their parents are
still alive and kicking, you really don't need to deploy them. If you
do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind
that they aren't in the caliber of their parents so don't overestimate
their damage potential. As for Liu Shan, it serve to explain why the
Baidicheng ending is the way it is. Aside from testing purposes, Liu
Shan is only there for the purpose of challenge.
---------------------------------------------------------------------
Item Shop
Mame 100 HP small recovery
Mugi 250 HP medium recovery
Kome 600 HP large recovery
Kizugusuri 500 HP small recovery for multiple units
Kanpouyaku 1000 HP medium recovery for multiple units
Kyuumeiyaku 2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Shoukokuryu no sho 600 (strong water) vs. one unit
Shouseiryu no sho 600 (strong earth) vs. one unit
Battle #42
Battle of Yiling
(Iryou no tatakai)
Victory condition:
Defeat Lu Xun
Turn limit: 50
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxss
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxsxxxsss
sxxxxxxxxxxxxxxxxsssss ssss sssss
xxxxxxxxxxxxxxxxxs s
xxxxxxxxxxss
xxxxxxxxxss xxx
ssssssss x xxxxxx
xx ss x xxx xxxx
xxxxx xxxxx D xx xxxxxx
xxxxxx xxx xxxx xxxxxxxxx
xxx xxxxxxxx x xxx
x xx
xxxx xx x
xxx x D xxx
xxxxx xxxx xxx
xxxxxx xx xxxx xxxxxxxxxxxx
xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x: cannot enter
f: forest
s: rough
D: village
Treasures:
(none)
Bonus:
1500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lu Xun 74 1975 197 475 487 4 80 85 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Han Dang 70 1975 130 489 520 5 60 59 42
L. Infantry
Zhou Tai 71 2350 106 638 558 6 87 78 60
L. Cavalry [Sonshi no heihousho, Eiketsu no ken]
Gan Ning 71 2300 160 681 509 4 91 84 54
Beast Trainer
Ling Tong 71 2350 106 604 529 6 81 71 65
L. Cavalry
Xu Sheng 71 2000 132 534 526 5 72 59 70
L. Infantry
Ding Feng 70 1975 130 537 554 5 75 70 65
L. Infantry
Pan Zhang 70 1975 130 537 563 5 75 72 46
L. Infantry [Sonshi no heihousho, Eiketsu no ken]
Ma Zhong 69 1950 128 474 505 5 58 56 54
L. Infantry
Zhu Ran 70 1975 130 518 554 5 70 70 62
L. Infantry
Gu Yong 69 1950 128 399 429 5 18 17 72
L. Infantry
Yu Fan 69 1950 128 436 453 5 40 32 78
L. Infantry
Bu Zhi 69 1950 128 432 340 3 25 20 65
L. Archery
Xue Zong 69 1950 128 450 358 3 35 31 62
L. Archery
Archery 63 1800 119 427 324 3 40 25 60
L. Archery
Archery 63 1800 119 427 324 3 40 25 60
L. Archery
Archery 62 1775 117 422 320 3 40 25 60
L. Archery
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Bandit 63 1640 105 399 421 4 43 43 43
L. Bandit
Bandit 63 1640 105 399 421 4 43 43 43
L. Bandit
Tribe 62 2230 99 318 524 5 30 70 40
Tribe
Tribe 63 2260 100 322 531 5 30 70 40
Tribe
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 63 2110 95 469 405 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Cavalry 62 2080 94 463 400 6 55 40 30
L. Cavalry
Duels and Persuades:
Shamoke vs. Zhou Tai
Hints:
1. The fire strategem reduced the number of soldiers (HP of units), so
concentrate on healing.
2. If Shamoke is deployed, command him to approach Zhou Tai.
3. Pang Tong should cast "Rakurai" on bunched up enemy units.
You will need ample preparations before entering this battle. Aside
from Liu Bei, whose participation is mandatory, you will be able to
deploy 14 other units into battle. The first thing is that the order
you choose your units matters a lot in this battle. Once the battle
starts your army will be divided into two groups. The northern group
consists of 10 units (including Liu Bei), while the southern group
consists of the other 5. You will need to make sure that the 5 units
in the southern group can fight as a team.
The units in the southern group aren't chosen at random. Among the 14
units that you deploy, the third, fourth, eighth, ninth, and the last
unit will be in the southern group (that's 3, 4, 8, 9, 14). Liu Bei
and the rest will be in the northern group.
If you have Pang Tong, deploy him in the southern group along with your
beast trainers and supply units that wields "Kaiki", but be sure to
include one Marching Band in each group as the SP battery of the group.
If you don't have Pang Tong, your "Kaiki" units should be in the
northern group instead. Your southern group will be overwhelmed in a
few turns so there's no reason to leave valuable units to waste.
The northern group is straightforward as you should arrange them in the
Resist formation so Liu Bei can cast "Daitoku" (or "Aitoku" if he has
not reached L.75 yet). If you cast "Shouhakuryu" on Liu Bei first, he
can gain some easy levels for this one cast. Likewise the southern
group can be fully healed with a single "Daikyusai" from the supply
unit.
If you have Pang Tong:
Arrange the northern group as follows:
xxxxxxxxxx
85xxxxx
941xxxxx
A62
xx73
xxxxx xxxx
xxxxxx x
1-3 are direct attack units, 4 is a diagonal attack unit, 5-A are
archery units and support units. This is quite similar to a Bridge
formation. You are going to use the fires the Lu Xun set on you
against his own troops. There is no village around so the Marching
Band has to take over the job of SP recovery.
The southern group should be in the Resist formation:
xxx xxx
x
xx2
x 3MP
x 1
xx xx
xxxxxxx
P is Pang Tong, M is the Marching Band unit. 1-2 are Beast Trainers, 3
is the Supply Unit.
In the first few turns, the southern group will be under heavy attack.
Although Pang Tong is at the point, the Beast Trainers actually draw
enemy attention more because they have lower defense. So have Pang
Tong cast "Rakurai", the Beast Trainers cast "Kaiki" on Pang Tong so he
can finish all approaching enemies. The Marching Band should then cast
"Fuuki" to replenish Pang Tong's SP. Finally the Supply Unit casts
"Daihokyu" to recover the HP of all units. Inbetween waves of attacks,
the Marching Band unit should also recover the SP of other units
besides Pang Tong.
On turn #5, Lu Xun will order his army to charge at you. Lu Xun will
start moving west and go north on the middle bridge before engaging Liu
Bei's group. Both groups need to quickly finish up all remaining
enemies while Liu Bei should send a unit with high HP, Intel, and
Strategem Defense (preferably with "Engunhoukou" to block Lu Xun and
force him to use up his SP. After each cast of "Rakurai", have the
affected unit heal itself, and move back one space if Lu Xun is
directly north or south of this unit. Try to force Lu Xun onto the
peninsula just east of where the fire is so you can block him from
moving at all. If this unit cannot recover fast enough, move another
unit in to heal it and then move away next turn after getting hit once.
Once Lu Xun has ran out of SP, just about any unit with respectable
levels can take him out.
If you don't have Pang Tong:
Your biggest obstacle is that Lu Xun will start moving towards you on
turn #5. You really don't have that many turns before he arrives. If
there's a large group of enemies preventing you from reaching Lu Xun,
he will stay behind other enemy units and cast "Rakurai" on your army
turn after turn. The formation below minimizes the number of attacks
your frontline units will sustain while maximizing the Archery attacks
you can make, but even with this formation, if you didn't power level
your army to the maximum level of 99, the HP of your tanks still won't
stand up to that.
xxxxxxxxxx
xxxxx
L Axxxxx
AA1
xx AA2
xxxxx xxxx
xxxxxx x
Liu Bei will be using "Daitoku" turn after turn. In this case you
might as well take advantage of the high Turn limit of the battle and
take out one enemy at a time. Aside from 1 and 2 which need to be high
HP, defense, and Intel, you will need a mostly Archery unit setup. If
Lu Xun gets close enough to cast "Rakurai" on your army, focus all
Archery shots at him to take him out. Guan Yu and Zhao Yun are out of
the picture, so your next best shot would be the numerous officers Liu
Bei persuaded in the Battles of Luo and Changdu. With Intel of 70 or
so expect 800-900 damage from "Rakurai". But if your frontline units
have 2500-3000 HP, survival shouldn't be a difficult task.
After the battle, Lu Xun retreats back to Jiangling while an alliance
with Wu is automatically negotiated.
=====================================================================
4-1: Reclaiming Jingzhou
=====================================================================
Chengdu
If you chose to ally with Wu immediately without going to war, then the
first thing is that Guan Xing, Zhang Bao, and Liu Shan join your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Liu Shan 59 1700 112 356 383 5 22 18 20
L. Infantry
Guan Xing 56 1900 86 532 490 6 88 85 70
L. Cavalry
Zhang Bao 56 1900 86 552 478 6 92 83 37
L. Cavalry
The sons of the three blood brothers joins your army. Although their
stats don't exactly match up with their parents, Guan Xing and Zhang
Bao will be your secondary duelers. Of course, if their parents are
still alive and kicking, you really don't need to deploy them. If you
do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind
that they aren't in the caliber of their parents so don't overestimate
their damage potential. As for Liu Shan, it serve to explain why the
Baidicheng ending is the way it is. Aside from testing purposes, Liu
Shan is only there for the purpose of challenge.
---------------------------------------------------------------------
Now you must make another decision regarding the war against Wei. Talk
to Zhuge Liang and he will advise you that there are two paths to
Luoyang. One going through Xiangyang in Jingzhou and the other going
through Chang'an in Guanzhong. The path through Xiangyang is a given
in light of the alliance with Wu, but Liu Bei must decide whether a
Commando Squad should be sent through Guanzhong.
#####################################################################
SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST!
Commando Squad
A battalion of designated officers can be sent through Guanzhong. The
battle here is a Consecutive Battle of Chengcang followed by Chang'an.
The designated officers are as follows:
Pang Tong (he is the leader of the squad if you saved him)
Zhao Yun (if you don't have Pang Tong, he will be the leader)
Ma Chao
Wei Yan
Fa Zheng
Yi Ji
Liu Feng
Mi Zhu
Mi Fang
Jian Yong
Once you agree to send the squad, these officers will depart
immediately so you must make any purchases for them before making the
decision. It is understandable that some of these officers may not
have seen battle for the longest time and their levels are low as a
result, but do not let that discourage you from this optional quest
before considering the pros and cons.
Pros:
1. You get the chance to recruit quite a large number of enemy officers
with up-to-date levels along the way, so only about 4 or 5 members of
the ten are needed to actively fight in the battle. Pang Tong, Ma
Chao, Wei Yan, and Fa Zheng are most likely with high enough levels and
the rest of your units can raid treasure, carry items or cast support
strategem to provide support as well as leveling themselves up, so they
are not useless.
2. The treasuries hold numerous rare items that will prove their worth
on the final battles of the game. All of the enemy officers that can
be persuaded will join you on the spot. So the Commando Squad can grow
to a cosiderable size.
Cons:
1. The officers in the Commando Squad will not be participating in the
campaigns of your main army, which goes through battles of variable
range of difficulties. You also have to divert some resources for
their equipment and items.
2. You will have to wait for the Commando Squad to complete their
mission before you get to use the class change item on the most
suitable unit to be a Sorcerer.
3. If you didn't save Pang Tong. The battles involved become much more
difficult. Notice that none of the units listed above are "Kaiki"
units. In light of the fact that speed is the most important thing to
have in those battles, if you can't class change a few of them into
"Kaiki" units or give each of them multiple copies of "Mizu no
chikara", it will be in your best interest not to send them at all.
#####################################################################
It is up to you to decide on the participation of this optional
campaign. The walkthrough will continue as if the Commando Squad is
deployed. If you do decide to send out the squad, remember to transfer
important items such as rare horses, HP/SP auto regenerating items, and
war manuals to your main group, as your main group are the ones with
difficult battles ahead.
After the event, talk to Ma Liang and you will be in the city. Chances
are that the Gold you won battles against Cao Cao have filled your war
chest. Remember that you can only hold a maximum of 60,000 Gold (or
59,999 in the GBA version). The shops in Jiangling probably won't be
much help, so definitely pick up some "Dokukyakusenpuuhou" for the
extra Movement range and, if you are playing the SFC original, perhaps
15 copies of "Fuuki no sho" to take advantage of a glitch that can
raise Liu Bei's level to 100 instead of the regular 99.
Jiangling
Go to the Meeting Place. Talk to Sun Quan then talk to Zhuge Liang.
You will be given two options:
Invite Sun Quan to attack.
Do not invite Sun Quan to attack.
If you choose to ask Sun Quan to attack He Fei, Zhang Liao's
reinforcements will not appear in a later battle. But if you choose
not to ask Sun Quan to attack, he will give you 2000 Gold as
assistance.
Either choice is fine. This walkthrough will continue as if Liu Bei
did not ask Sun Quan to attack He Fei. Once Sun Quan leaves, the next
campaign will be available. Talk to Zhuge Liang to move out.
Weapon Shop:
Kourensou 1650 Power +5 (Cavalry, M./L. Infantry)
Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry)
Tetsukyuu 1250 Power +5 (S. Archery)
Shinto 1450 Power +5 (M. Archery)
Soushouhou 1550 Power +5 (L. Archery)
Geihen 1700 Power +6 (Beast Trainer)
Jitsugetsukenkonken1850 Power +6 (Martial Artist)
Shiboenouetsu 1880 Power +5, Lead +3 (Martial Artist)
Kinko 1500 Intel +4 (Marching Band)
Item Shop:
Kanpouyaku 1000 HP medium recovery for multiple units
Chousoujutsu ougi 450 L.20 S. Infantry class change
Senshajutsu ougi 900 L.40 M. Infantry class change
Rendojutsu gokui 500 L.20 S. Archery class change
Hassekijutsu gokui 1000 L.40 M. Archery class change
Juukihei no inju 600 L.20 S. Cavalry class change
Shineitai no inju 1200 L.40 M. Cavalry class change
Burai no kokoroe 350 L.20 S. Bandit class change
Gikyou no kokoroe 700 L.40 M. Bandit class change
Battle #43
Battle of Xiangyang
(Jouyou no tatakai)
Victory condition:
Defeat Cao Ren
Turn limit: 40
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xx xxx A Tx xx
xx xx xxQ xx
xx x x xx
xx xxx xx
xx xxxx xxxxxx
xx Tx xxxx xxxxxxx
xx xxx Q xxxxxxx
xx x x xx xx
xx xx x xx xxx
xx xx x xx xxx
xx xx xxxxxx xxxx
xxxxxxx xxxxxx xxxx
xxxxxxxx xxxxxxx xx
xxxxxxxx xxxxxxx x
xx
xxxx
xxxxx ffff
xxxxxx fffffff
xxxxxx fffffff
xxxxx ffffffff
x: cannot enter
f: forest
Q: fortress
A: granary
T: treasury
Treasures:
A(4,11): Kyuumeiyaku (HP large recovery for multiple units)
T(4,17): Ki no hikari (Cures Confuse and Berserk)
T(9,6): Seiryugeki (Power +6, Lead -3. Cavalry, M./L. Infantry)
Bonus:
1500 Gold
Free mode (GBA exclusive, Actually, I didn't get a new Free Mode
battle, whether by beating Cao Ren normally or by having ??? duel him.)
All surviving units gain 50 EXP (only if ??? duels Cao Ren)
Units:
Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Lu Xun 65 1750 177 427 438 4 80 85 102
Sorcerer [Sonshi no heihousho, Eiketsu no ken]
Gan Ning 54 1790 126 548 410 4 91 84 54
Beast Trainer
Ling Tong 54 1840 83 486 425 6 81 71 65
L. Cavalry
Xu Sheng 53 1550 103 423 417 5 72 59 70
L. Infantry
Ding Feng 52 1525 101 425 438 5 75 70 65
L. Infantry
Reinforcements
??? 45 1570 72 494 482 6 98 100 80
L. Cavalry
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Ren 75 2100 138 594 626 5 80 79 62
L. Infantry
Mao Jie 72 2025 133 491 503 5 57 48 49
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Cavalry 67 2230 100 493 426 6 55 40 30
L. Cavalry
Cavalry 67 2230 100 493 426 6 55 40 30
L. Cavalry
Archery 68 1925 127 455 345 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Archery 68 1925 127 455 345 3 40 25 60
L. Archery
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Reinforcements
Man Chong 71 2000 132 422 464 5 27 30 68
L. Infantry
Niu Jin 70 2320 104 602 527 6 82 73 35
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 64 2140 96 475 411 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Archery 67 1900 125 449 341 3 40 25 60
L. Archery
Duels and Persuades:
??? vs. Cao Ren
Hints:
1. The strategem "Rakurai" of the sorcerer is effective against the
group of enemies around the city gate.
2. Let the Wu army charge into the city first.
3. Watch out for enemy reinforcements.
This map only has two fortresses for SP recovery and both are guarded
heavily, so it is recommended to bring a Marching Band unit for SP
recovery.
Start moving all your units north towards the gate. The enemies around
the gate can be easily defeated by commanding Zhuge Liang or Pang Tong
(if he's around) to cast "Rakurai".
Once you advance beyond the city gates, enemy reinforcements will
appear. If you have fulfilled certain conditions, you will also get
reinforcements as well. Do not let these units deter you from treasure
hunting though. Rather, if you trigger this event early, Lu Xun will
go attack them instead of charging at Cao Ren, giving you more time for
looting.
Instead of attacking the eastern fortress, circle around northwest path
and raid the treasuries and granary as you go. Then attack the eastern
fortress from the back to make a pincer attack with the Wu army. Cao
Ren's guards will not move from their position even when you pass by
them on your way south to make the pincer attack. Once you take the
eastern fortress, there's very little left of Cao Ren's army, so go
ahead and finish him off.
Now that wasn't much of a challenge, was it? If you have fulfilled
conditions for your ally reinforcement unit to show up, you could try
finishing the battle the hard way. The goals are to win without losing
any of your allies, while raiding all of the treasures and finishing
off Cao Ren by having your reinforcement unit duel him.
Deploy Zhuge Liang with a rare horse. You will also need a Marching
Band and a fast unit equipped with the other rare horse (DO NOT send a
cavalry unit) to raid the treasures. Bring two Beast Trainers and the
rest should be Archery units.
On turn #1, send Zhuge Liang supported by "Kaiki" units to eliminate
all enemies near the gate with "Rakurai". Your Marching Band should
then cast "Fuuki" to recover Zhuge Liang's SP. This leaves him weak,
so move your Archery units in range to cast "Hokyu" and heal the
Marching Band back to full.
On turn #2, move Liu Bei north and cast "Gouka" to attack one of the
enemy Archery units north of the houses near the city gate. This will
trigger an event and the reinforcements arrive.
Zhuge Liang should still be at the gate, so move him east to damage the
first group of 3 enemy cavalry units. The damaged cavalry is meant for
Lu Xun. After your units move, Lu Xun should take the bait and move
west to cast "Rakurai" and finish them off. The next group of enemies
will also move towards Zhuge Liang and Lu Xun. Watch out for Ling
Tong's HP, as he is the first to enter the city and also the first to
get pummeled.
On turn #3 have Zhuge Liang cast "Rakurai" on as many enemy
reinforcements as you can target, then move a Beast Trainer in range to
cast "Kaiki" on him. Now move Zhuge Liang back into the city. Your
marching band should recover his SP again and the two Archery units
should once again heal the Marching Band to full. Meanwhile Liu Bei
and the fast unit should start taking out the enemy Archery units to
your northwest before the first treasury. Zhuge Liang should move
north and eliminate the weakened Archery units with "Rakurai" with the
help of a Beast Trainer. It may seem dangerous to leave Lu Xun by
himself, but the Beast Master nearby should provide a lure for the
enemies so that they go after him/her instead of Lu Xun. This way Lu
Xun can finish the reinforcements by himself.
On turn #4, while the Wu army is busy in and out the city gate, circle
around from the northwest and move Liu Bei next to the first fortress
and attack the Archery unit diagonal to him. This serves two purposes.
Enemy Archery units will attack Liu Bei instead of any Wu officers,
Zhuge Liang should move northwest to help raiding the treasures and
provide cover for the fast unit. They must raid all 3 treasures and
attack the east fortress (where Liu Bei is sieging) from the north.
With any luck ??? will also circle from the north if he can't get a
clear shot at Mao Jie.
Try your hardest to impede the advance of Wu army towards Cao Ren and
quickly dispatch Cao Ren's guards. Do this by checking which of the Wu
unit can advance the most and cut down his movement by placing your own
units there so they get into a traffic jam while ??? can advance by
taking the northwest path. You want to give ??? a chance to duel Cao
Ren. This will give your units 50 EXP bonus in addition to the Gold.
Once the battle is over, you can enter Xiangyang.
Xiangyang
In the Meeting Place, talk to Zhuge Liang and he will advise two
possible battles, Xinye or Nanmi. You need to choose one and leave the
other to Lu Xun. Before making a final decision, you should take a
look at the weapon and item selections of the shops though. It is up
to you which battle to choose.
The shop selection in Xiangyang has upgraded again. By now you
probably have already outfitted your most valuable units with movement
increasing weapons and "Shunme". If not then this would be a good time
to do so.
Weapon Shop:
Houtofu 1650 Power +6, Lead -3 (Bandit, S. Inf, Tribe)
Tetsukoukyo 1350 Power +4, Lead +2 (Bandit, S. Inf, Tribe)
Seiryugeki 1750 Power +6, Lead -3 (Cavalry, M./L. Infantry)
Senpuugohou 2500 Power +4, Movement +1 (L. Archery)
Rougasui 2500 Power +4, Movement +1 (Martial Artist)
Byakuusen 1200 Intel +3 (Sorcerer)
Ryuba 2000 Lead +2, Movement +1 (Supply Unit)
Shirogane no yoroi 1800 Lead +7 (All)
Muteki shinhai 1000 Lead +6, Power -3 (All)
Item Shop:
Kyuumeiyaku 2000 HP large recovery for multiple units
Youjutsu no kusuri 1000 SP small recovery
Raochuu 500 Attack up, defense down
Hi no maboroshi 100 Confuses one unit
Ki no hikari 200 Cures Confuse and Berserk
Mizu no chikara 1150 Unit used up the current turn gets another turn
Shunme 1750 Horse. Movement +1 (all)
There are most movement increasing weapons as well as "Shunme". If
your Gold is burning a hole in your pocket, consider buying some "Mizu
no chikara" as well.
If you send Lu Xun to Nanmi, you will fight in the Battle of Xinye:
Battle #44A
Battle of Xinye
(Shinya no tatakai)
Victory conditions:
1. Defeat Yu Jin
2. Any of your own unit raids the granary
Turn limit: 40
ffffffffffff xxx
fffffff xxx
ffff xxxx m
xxxx mm
x xxxxx mmm
xxx x mmm
xxxx mm
xxxx D m
xx m
xx ff xxxxxxxxx m
xxx ff xxxxxxxxx m
xxx fff x x x m
xx f x x x x
Q xxx
D xx Q x xxAx
x x x
xx xxxx xxxx
x xxxx xxxx
xx mmmm
Txxmmmmmmmm
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
A: granary
T: treasury
Treasures:
T(20,4): Senjutsu no kusuri (SP large recovery)
Bonus:
1500 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Yu Jin 75 2100 138 518 561 5 60 62 52
L. Infantry
Infantry 65 1650 122 416 481 5 40 55 30
L. Infantry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 66 2200 99 487 421 6 55 40 30
L. Cavalry
Infantry 71 2000 132 447 517 5 40 55 30
L. Infantry
Infantry 71 2000 132 447 517 5 40 55 30
L. Infantry
Archery 68 1025 127 455 345 3 40 25 60
L. Archery
Archery 68 1025 127 455 345 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Cavalry 67 2230 100 493 426 6 55 40 30
L. Cavalry
Trainer 65 2120 148 562 321 4 75 25 40
Beast Trainer
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Infantry 63 1800 119 405 469 5 40 55 30
L. Infantry
Reinforcements
Xu Zhu 75 2470 111 733 669 6 97 94 25
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 66 2200 99 487 421 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Fei vs. Yu Jin
Hints:
1. Watch out for enemy reinforcements.
2. Raiding the granary will give you Gold and bonus EXP.
3. Leave Yu Jin to Zhang Fei.
It's a bad idea to split your forces in this battle. Since the west
bridge is guarded only by a single Cavalry unit, and it is closer to
the treasury, take this path. The lone cavalry is easily lured out and
eliminated.
</pre><pre id="faqspan-10">
Occupy the fortress near the west bridge and lure out the enemies
outside the west city gate. Move your entire army near the south city
gate.
On turn #8, Xu Zhu will arrive leading reinforcements. They will
appear near the northeastern and southwestern corners of the map on the
other side of the river, which is quite distant from where you are. So
you can simply eliminate the enemy guarding the south city gate. Once
you enter the city, you can either take out Yu Jin, or raid the
granary, or hold Yu Jin hostage in the city and take out any
reinforcement unit that attempts to enter the city. The units inside
the city are quite docile and won't move an inch even if you enter the
city. But they will attack if you walk into their attack range
willingly.
---------------------------------------------------------------------
If you send Lu Xun to Xinye, you will fight in the Battle of Nanmi:
Battle #44B
Battle of Nanmi
(Nanshi no tatakai)
Victory conditions:
1. Defeat Xu Huang
2. Occupy the two fortresses (removed after turn #9)
Turn limit: 40
ffffff T xx ffffmmmmm
x ff xxx ff mmm
xxx xx
xxxT xxx
xx xxx
x D xxx
ff D xxx
ffffff xx T
fmmfffff xx
mmmmmfff xxx
mmmmmfff xxx
x mmmmmfff xx
xxx x mmmmmffff xx
x xx mmmm fff xxx
xxxx mm f Q
xxxxxxx xxxxx
xx xxxxxxxx
ff xx Q xxx
ffff ff xxx
fffffffffff xxx
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(1,11): Fuuki no sho (Spend own HP in exchange for SP recovery)
T(4,4): Mizu no chikara (Unit used up the current turn gets another
turn)
T(8,20): 2000 Gold
Bonus:
1500 Gold
All surviving units gain 50 EXP (exclusive to Victory condition #2)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xu Huang 76 2500 112 695 610 6 91 83 49
L. Cavalry
Xiahou Shang 73 2050 135 561 469 3 70 68 60
L. Archery
Archery 69 1950 128 460 349 3 40 25 60
L. Archery
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Infantry 67 1900 125 426 493 5 40 55 30
L. Infantry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Archery 69 1950 128 460 349 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Bandit 68 1740 112 424 448 4 43 43 43
L. Bandit
Bandit 67 1720 110 419 442 4 43 43 43
L. Bandit
Reinforcements
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Bao vs. Xiahou Shang
Hints:
1. Watch out for the enemy's strategem.
2. Leave Xiahou Shang to Zhang Bao.
3. Occupying the northern and southern fortresses will give you Gold
and bonus EXP.
Ok. Decision time. Do you want to go after the first Victory
condition or the second one? If you go for the former you can get the
treasures, but you will have to heal your units when Xu Huang initiates
his water strategem. If you go for the latter, you will not have time
to raid all the treasures but instead you get 50 EXP for all surviving
units. Either way is fine, so let's start with the easier option.
The second Victory condition can be accomplished within a short time
even if you do not use Zhang Bao. Aside from Liu Bei, Zhuge Liang, and
an Archery unit, just deploy all the mountain units with good enough
levels you have and move them north across the bridge. To prevent the
enemy cavalries from blocking them off, arrange the first two units to
cross the bridge in this formation:
2 mm
1 mm
x mm
xxx x mm
x xx m
xxxx
This will allow the rest to cross the bridge and move into the
mountains without getting interrupted by enemy cavalry units. the two
units that act as roadblocks can then move east into the mountains.
Liu Bei, Zhuge Liang, and an Archery unit should move east and deal
with the enemies guarding the southern fortress immediately. This
should not be difficult as Zhuge Liang's "Rakurai" can weaken the two
guards considerably and the other two can finish off one per turn.
Once you occupy the southern fortress, position the Archery unit
directly south of Xiahou De so he can attack him from across the river.
Once your mountain units cross the mountains, they will be facing a
pair of bandits and a cavalry unit. It is best to ignore them and go
directly after Xiahou Shang. If you position a unit two panels west
and one panel south of Xiahou Shang, this unit can still hit Xiahou
Shang with "Shousekiryu", "Shouseiryu" or "Shoukokuryu" while Liu Bei
can target this unit with "Daitoku" and heal your mountain units so
they can focus all their efforts in defeating Xiahou Shang. Once he is
gone, move a unit into the northern fortress to finish the battle.
If you're going for the first Victory condition, deploy your mountain
units as well. Split your army into two groups. Your non-"Kaiki"
mountain units should move east to take out the guards near the
southern fortress while the rest of your army moves north. Do not have
your southern group attack the Archery unit in the fortress (that can
be dealt with later) and move them back west and across the bridge once
the infantry is eliminated. Arrange your northern group in the
formation mentioned above to avoid having enemy cavalry units interrupt
you when you cross the bridge.
After your north group cross the bridge, eliminate the enemy cavalry
group and the archery near the northwest village. Occupy the village
with Liu Bei and raid the northwestern treasury. Then advance towards
the next village and raid the northern treasury as well.
Depending on how fast you're progressing, on the turn #8 your northern
army should head towards the closest village (preferably the northern
fortress) and station Liu Bei there. On turn #10 Xu Huang will
initiate his water strategem and reduce the HP of your army by half.
enemy reinforcements also arrive and the Victory condition changes.
Once the water strategem is initiated, heal your units back to full
first. There will be unpassable areas because of the torrents so any
unit that hasn't reached the northern fortress or beyond will be stuck
for awhile.
Once the torrent has subsided, you can either go after Xu Huang
directly, or take out his reinforcements first.
Xinye / Nanmi Camp
After either battle, Lu Xun returns to Wu, but Ling Tong, Gan Ning, Xu
Sheng, and Ding Feng remain here and joins your army.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Gan Ning 54 1790 126 548 410 4 91 84 54
Beast Trainer
Ling Tong 54 1840 83 486 425 6 81 71 65
L. Cavalry
Xu Sheng 53 1550 103 423 417 5 72 59 70
L. Infantry
Ding Feng 52 1525 101 425 438 5 75 70 65
L. Infantry
They're Wu officers all right. They are mostly average in stats and
underleveled compared to your favorites (as well as the enemy).
Gan Ning is the best of them. He only joins if you didn't invite Sun
Quan to attack He Fei though. Wielding "Kaiki" strategem and a high
Power, he can easily qualify as your assassin unit if you haven't made
one by class changing one of the five Tiger Generals yet. He is reason
enough to not ask Sun Quan to attack He Fei.
---------------------------------------------------------------------
Talk to Zhuge Liang to move out. Whether you will fight the next
battle depends on what you told Sun Quan back in Jiangling. If you
invited him to war, the next battle will not take place so you can skip
it and move on to Wancheng. But if you didn't invite Sun Quan, you
will have to fight the next battle and deal with troops from He Fei
first.
Battle #45
Battle of Wan
(En no tatakai)
Victory condition:
Defeat Zhang Liao
Turn limit: 40
mmmmmmmm xxxxxxx f
mmmmmmmm xxxx
mmmmmmmmmm xx
mmmmmmmmmmmm T x
mmmmmmmmmmmm mmmm
fmmmmmmmmmmm mmmmmmmmm
ffmmmmmmmm mmmmmmmmmm
ffffmmmmmmm mmmmmmmmmmm
ffffmmmmmm mmmmmmmmmmmm
ffffffmmmf D mmmmmmmmmmmm
fffffffffff mmmmmmmmmmm
fffffffff mmmmmmmm
fffffff mmmm
fffffff T
ffffff
fffffmmmmm ff
ffmmmmmmmmfff
fmmmmmmmmmffffm T
ffmmmmmmmmmffmmmm
mmmmmmmmfmmmmmm D
f mmmmmmmmffmm
fff mmmm fff
fffff
fffffff
x: cannot enter
f: forest
m: mountain
D: village
T: treasury
Treasures:
T(4,18): Shoukokuryu no sho (strong water vs. one unit)
T(14,15): Shirogane no yoroi (Lead +7. All)
T(18,28): Bakudan (Damages enemy, can be used by all units)
Bonus:
1500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Zhang Liao 78 2175 143 665 689 5 90 87 80
L. Infantry
Infantry 72 2025 133 452 523 5 40 55 30
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Archery 72 2025 133 476 361 3 40 25 60
L. Archery
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Archery 69 1950 128 460 349 3 40 25 60
L. Archery
Trainer 70 2270 158 597 341 4 75 25 40
Beast Trainer
Reinforcements
Yue Jin 74 2440 109 595 557 6 74 74 39
L. Cavalry
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Li Dian 74 2075 136 552 590 5 72 73 47
L. Infantry
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Cavalry 68 2260 102 499 431 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Fei vs. Zhang Liao
Hints:
1. Fire strategem is effective in a blitzkrieg through the forest.
2. Watch out for enemy reinforcements.
3. Leave Zhang Liao to Zhang Fei
Despite what the hint says, it is not to your advantage to go for a
quick finish unless you have multiple Martial Artists. The enemy is
mainly infantry based and are skilled at fire strategem. So move your
mountain units into the mountain region to your east and lure out the
enemies one at a time. Meanwhile the rest of your army should head
towards the southeast village and raid the southeastern treasury while
you're at it. Once they arrive at the southeast village, move your
mountain units southeast and meet up with your main group as well.
On turn #8, enemy reinforcements lead by Yue Jin arrives near the
southeast village, right in front of your army. The reinforcements
even made the effort to arrange themselves perfectly for Zhuge Liang's
"Rakurai", so don't disappoint those reinforcements and take them out
with two casts of "Rakurai" with the support of a unit with "Kaiki".
Once you're done with the reinforcements, start marching north towards
Zhang Liao's main forces.
On turn #10, another group of enemy reinforcements lead by Li Dian
arrive at the battlefield. While Li Dian's group will charge at you,
Zhang Liao's main forces still won't actively advance towards you. So
send your mountain units north across the eastern mountain to raid the
northeastern treasury while one of your other units raid the central
treasury. Be sure to raid them all before finishing Zhang Liao,
preferably by commanding Zhang Fei to duel him.
After the battle, you head for Wan city immediately after you redeploy
your units.
Battle #46
Battle of Wan
(En no tatakai)
Victory condition:
Defeat Xiahou Dun
Turn limit: 30
xx
xxxxxxxxxxxx xxxxxxxxx
xxxxxxxxxxxx xxxxxxxxx
xxxxx QxxxT xxx
xxxx x xx x xx
xxxx xx xxx
xxxx x xxxxxxxxx xxx
xxxx x x xx
xxxx xx xxQx xx x xx
xxxx x x xx
xxxx xxxxxxxxx x xx
xxxx xx
xxxx x xx xTxx
xxxxxT xxxxx
xxxxxxxx xxxxxx xxxxxx
xxxxxxxx xxxxxx xxxxxx
xxxxxxxx xxxxxxxxxxxxxxx
fffff
D fffffff
ffffffff
x: cannot enter
f: forest
Q: fortress
D: village
T: treasury
Treasures:
T(4,17): Youjutsu no kusuri (SP small recovery)
T(13,20): Ibunka no shirushi (class change to Tribe)
T(14,6): Tonkoutensho (class change to Sorcerer)
Bonus:
1500 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xiahou Dun 79 2590 116 749 657 6 95 87 60
L. Cavalry
Xu Huang 76 2500 112 695 610 6 91 83 49
L. Cavalry
Yu Jin 75 2100 138 543 460 3 60 62 52
L. Archery
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Cavalry 73 2410 108 529 457 6 55 40 30
L. Cavalry
Cavalry 73 2410 108 529 457 6 55 40 30
L. Cavalry
Cavalry 71 2350 106 517 447 6 55 40 30
L. Cavalry
Cavalry 71 2350 106 517 447 6 55 40 30
L. Cavalry
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Cavalry 71 2350 106 517 447 6 55 40 30
L. Cavalry
Cavalry 71 2350 106 517 447 6 55 40 30
L. Cavalry
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Archery 74 2075 136 487 370 3 40 25 60
L. Archery
Archery 74 2075 136 487 370 3 40 25 60
L. Archery
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Duels and Persuades:
Zhang Fei vs. Xu Huang
Guan Yu vs. Xiahou Dun
Hints:
1. The treasury holds "Tonkoutensho", which allows class change to
Sorcerer.
2. Leave Xu Huang to Zhang Fei
3. the strategem "Hakuryu" is effective against Xiahou Dun.
March your troops north into the city. Zhuge Liang should get support
from the "Kaiki" units to clear out the two Archery units as they can
attack from behind obstacles if you let them. Secure the entrance by
moving your units to block the cavalry and infantry from interrupting
your units entering the city. Be sure to raid the western treasury
immediately for the priceless "Tonkoutensho".
Next move your army towards the western treasury. On the way have
Zhuge Liang and your Archery units take potshots at Xu Huang and his
entourage. This will provoke them into moving southward to engage you,
so take out as many of them as possible before they reach your army.
Send a small group north to lure down the infantry and archery units
blocking the way to the northeast treasury and eliminate them so you
can raid it.
xxx xxxx
xxx xxxx
ooCxxx
xxooox
oooooo
xxxxxxxx
The panels marked as o is his range of detection. If any of your units
stop on one of these panels, you could trigger a battle ending event.
So be sure to defeat all other enemies and raid all treasures before
that.
Mve your main group through the narrow corridor Xu Huang was guarding
towards the west. The enemies in the northwestern corner can be
attacked and/or lured fairly easily. After finishing off all other
enemies, approach Xiahou Dun and finish him off to end the battle.
=====================================================================
4-2: Battle to the Death on the Middle Plains
=====================================================================
Wan
After the event, if you had saved Guan Yu back in the Battle of Mai, he
rejoins your army along with Guan Ping and Zhou Cang. You will also
enlist Liao Hua, Wang Fu, and Zhao Lei.
---------------------------------------------------------------------
Army rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Guan Yu (stats are identical to the end of the Battle of Mai)
Guan Ping (stats are identical to the end of the Battle of Mai)
Zhou Cang (stats are identical to the end of the Battle of Mai)
Liao Hua (stats are identical to the end of the Battle of Mai)
Wang Fu (stats are identical to the end of the Battle of Mai)
Zhao Lei (stats are identical to the end of the Battle of Mai)
These officers will only join or rejoin your army if you had saved Guan
Yu in the Battle of Mai. Guan Yu will be the key in persuading the
last officer to join your army. Aside from Guan Yu, all other officers
are overshadowed by those with higher stats in your army. They will be
underleveled so there's no point in using them. But still, their
presence is proof that you have saved Guan Yu.
---------------------------------------------------------------------
If you did not sent the Commando Squad, you can skip the next two
battles and resume from the Battle of Xuchang. Meanwhile use the
"Tonkoutensho" on Ma Liang to class change him into Sorcerer. With a
natural Intel of 90 he is the best candidate for this class change.
If you sent the Commando Squad, you will have to fight the next two
battles using the ten designated officers. You will also have a chance
to persuade someone more qualified for the "Tonkoutensho", so hold on
to it.
Either way, be on the lookout for Xu Shu, who was forced to join Cao
Cao's army after the Battle of Nanyang. On the battlefield, you can
move any unit next to Xu Shu to persuade him to join your army. You
will need all the Sorcerers you can deploy in the Final Battle!
Item Shop:
Kome 600 HP large recovery
Kanbouyaku 1000 HP medium recovery for multiple units
Senjutsu no kusuri 2000 SP large recovery
Tsuchi no kabe 120 Defense up
Kin no doku 800 Absorbs HP of an enemy
Daigouka no sho 700 Medium fire vs. multiple units
Daisuijin no sho 700 Medium water vs. multiple units
Oojiware no sho 700 Medium earth vs. multiple units
Fuuki no sho 800 Spend own HP in exchange for SP recovery
Whether you sent the Commando Squad or not, talk to Zhuge Liang to move
on.
---------------------------------------------------------------------
Yangpingguan Camp
If you sent the Commando Squad, there is a series of Consecutive
Battles you have to fight with the ten designated units. You will move
out immediately without a chance to arrange the equipment of your
troops. Hope you did that before sending them.
Battle #47A-1
Battle of Chancang
(Chinsou no tatakai)
Victory condition:
Defeat Hao Zhao
Turn limit: 30 [29]
xxxx ssTxxxxxxxxxxxxxxxxx
sxx sxxxxxxxxxxxxxxxx
xx ssxxxxxxxxxxxxxx
xx ff Tssxxxxxxxxxxx
x xxxxx fff xxxxxxxxxxx
xxxxx ff x xxxxxxs
xx ffff x Tsssss
ff xxxx fffff xx
fff xx fff xx
fff xD Q Q
fffxx xx
fff x xx
fff D x x
ffff x ffff xxxxx xxxx
ffff x ffffxxxxxxxxxxxx
ffffffxx ffffxxxxxxxxxxxx
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury
Treasures:
T(1,15): Rikutou (Intel +5)
T(4,19): Daigouka no sho (Medium fire vs. multiple units)
T(7,27): Sanryaku (Intel +5)
Bonus:
1600 Gold
Units:
Designated Lv maxHP maxSP Attack Defense Move Power Lead Intel
Pang Tong (stats are identical to just before he left. Only if you
saved him in the Battle of Luo.)
Zhao Yun (stats are identical to just before he left)
Ma Chao (stats are identical to just before he left)
Wei Yan (stats are identical to just before he left)
Jian Yong (stats are identical to just before he left)
Mi Zhu (stats are identical to just before he left)
Mi Fang (stats are identical to just before he left)
Yi Ji (stats are identical to just before he left)
Liu Feng (stats are identical to just before he left)
Fa Zheng (stats are identical to just before he left)
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Hao Zhao 75 2100 138 543 687 5 68 91 88
L. Infantry
Jiang Wei 71 2350 106 652 567 6 90 80 94
L. Cavalry
Zhang Huo 70 2470 109 480 554 5 78 63 61
Tribe
Cheng De 69 2440 108 441 519 5 70 51 56
Tribe
Gao Cang 69 2440 108 450 510 5 72 48 56
Tribe
Trainer 66 2150 150 569 325 4 75 25 40
Beast Trainer
Infantry 66 1875 124 421 487 5 40 55 30
L. Infantry
Infantry 65 1850 122 416 481 5 40 55 30
L. Infantry
Infantry 66 1875 124 421 487 5 40 55 30
L. Infantry
Infantry 66 1875 124 421 487 5 40 55 30
L. Infantry
Infantry 65 1850 122 416 481 5 40 55 30
L. Infantry
Infantry 65 1850 122 416 481 5 40 55 30
L. Infantry
Infantry 65 1850 122 416 481 5 40 55 30
L. Infantry
Cavalry 67 2230 100 493 426 6 55 40 30
L. Cavalry
Cavalry 66 2200 99 487 421 6 55 40 30
L. Cavalry
Cavalry 67 2230 100 493 426 6 55 40 30
L. Cavalry
Cavalry 66 2200 99 487 421 6 55 40 30
L. Cavalry
Cavalry 66 2200 99 487 421 6 55 40 30
L. Cavalry
Cavalry 65 2170 98 481 416 6 55 40 30
L. Cavalry
Archery 64 1825 120 433 328 3 40 25 60
L. Archery
Archery 65 1850 122 438 333 3 40 25 60
L. Archery
Archery 65 1850 122 438 333 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Archery 66 1875 124 444 337 3 40 25 60
L. Archery
Duels and Persuades:
(Any unit) persuades Jiang Wei
Ma Chao persuades Zhang Huo / Cheng De / Gao Cang (you can only
persuade one, because all 3 will join your army after the first
persuasion).
Wei Yan vs. Hao Zhao
Hints:
1. This is a Consecutive Battle, so take care to heal your units.
2. Ma Chao can persuade enemy officers.
3. Leave Hao Zhao to Wei Yan
This Consecutive Battle has a losing condition similar to the Battle of
Luo and the Battle of Mai. If you reach the turn limit, the battle
will end automatically and you will not be able to use these units in
the Battle of Xuchang. The turn limit is, however, more than adequate
so you can spare turns healing your units.
With that said, this is also a recruitment session. Except for Hao
Zhao, all enemy officers can be persuaded.
From the start, move towards the bridge to your north and lure the two
enemy infantry units to the bridge so you can finish them. The Archery
unit is harder to lure so move to the north bank to defeat it. If you
allow a low level unit to deal the final blow to an enemy, with
"Shouhakuryu" casted this unit can gain up to 600 EXP (6 levels) per
kill. This will let them catch up on levels very quickly so they will
no longer be obsolete.
Continue to move east and lure out the enemies ahead and defeat them.
This way you won't have to face too many at once and you can adjust
their HP level before letting a low level unit kill it. Be sure to
raid the two treasuries nearby. One of them holds a rare War Manual.
Move Ma Chao next to any of the Tribe units and you will end up
persuading all 3. Now you can capture the village and defeat the Beast
Trainer. Meanwhile lure Jiang Wei out and move any unit next to him to
persuade him. Now you have both villages, you can station two units
with low SP there for a few turns while your other units mop up any
enemy outside the city.
Take out the two Archery units with "Shousekiryu" and your own Archery
attacks first to prevent the enemy from focusing a high number of
attacks on the unit attacking the city gate. Once you defeat the two
Archery units, focus your attacks to eliminate the infantry unit in
front of the fortress. The problem is that the fortress is too deep
for the Siege formation to be effective. You can at most attack the
fortress with 3 units (one direct, one indirect, and the third must be
a L. Archery unit).
In order to take the fortress quickly, move a single unit next to the
fortress and attack the Archery unit inside. Hao Zhao's guards will
respond by moving near the fortress and attack you. On the next turn
have this unit retreat back west to lure them all out, where you can
focus the attacks from your entire army to take them out. Now that
there's only the Archery unit left, you will have to beat out its
"Hokyuu" as well as the regeneration effect of the fortress.
If you saved Pang Tong and have class changed Ma Chao to Beast Trainer
as suggested, this Archery unit poses little threat as you can have Ma
Chao support Pang Tong to cast "Rakurai" twice, then have Wei Yan cast
"Moroha" on Zhao Yun and have him physically attack the Archery unit to
kill it in one turn.
If you don't have Pang Tong, but you have some "Kaiki" units ("Soujutsu
shinansho" from the Battle of Jiangling and "Seinousho" from the Battle
of Dingjunshan will allow class change to Beast Trainer and Supply
Unit, respectively.) Have Wei Yan cast "Moroha" on Zhao Yun, then have
Zhao Yun physically attack the Archery unit 3 times in one turn with
the help of the "Kaiki" units. If Mi Zhu is a L.60 Marching Band, you
could also gamble on "Hakuryu", but this is not exactly a reliable
method.
If none of these methods can apply to your units (i.e. no Pang Tong, no
unit that can cast "Kaiki"), your can try casting "Kyogen" on the
Archery unit to confuse it, then attack with whatever strong attack you
have. And if the confusion wears off you have to recast it again.
This is, of course, the worst case scenario. One should have been
avoided by not sending the Commando Squad. This fortress is the
biggest obstacle in this battle as you have a strict time limit here.
Once the Archery unit is gone, enter the city and raid the treasury.
Depending on how many turns it took you to kill the Archery unit, you
may have to command Wei Yan to rush up and duel Hao Zhao without a
chance to regenerate SP lost.
Battle 47A-2
Battle of Chang'an
(Chouan no tatakai)
Victory condition:
Defeat Cao Zhen
Turn limit: 60
fffffxxxx xxxx x xxxx xxxxxxxx
ffffxxxx xxxx x xx xxxxxxxxx
fffxxxx x x x x x T xx x
f xxxx x Q xx xxxxx
xxxx x xxx x xx
xxxx x x x x x
xxxx xxxx x
xxx xxx x x x
xxx xx x Q
xx x xx x x
xxx xxx xx x x xx
xxxx xx x xxx xxx
xxxx x xx x
xxxx x Q x xx x
xxxx xxxx x xxx xxx xx
xxxx xx x xxxxxxxxxxxx
x: cannot enter
f: forest
Q: fortress
T: treasury
Treasures:
T(3,27): Kyuumeiyaku (HP large recovery for multiple units)
Bonus:
1600 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Zhen 78 2175 143 582 694 5 74 88 66
L. Infantry
Zhang He 76 2500 112 690 641 6 90 88 62
L. Cavalry
Xu Shu 73 1950 195 351 482 4 44 85 97
Sorcerer
Liu Ye 74 2075 136 477 490 3 35 73 85
L. Archery
Cao Hong 74 2075 136 557 595 5 74 74 47
L. Infantry
Cao Xiu 74 2075 136 552 590 5 72 72 65
L. Infantry
Infantry 70 1975 130 441 511 5 40 55 30
L. Infantry
Infantry 68 1925 127 431 499 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Infantry 69 1950 128 436 505 5 40 55 30
L. Infantry
Archery 69 1950 128 460 349 3 40 25 60
L. Archery
Archery 68 1025 127 455 345 3 40 25 60
L. Archery
Archery 70 1975 130 465 353 3 40 25 60
L. Archery
Archery 69 1950 128 460 349 3 40 25 60
L. Archery
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Cavalry 69 2290 103 505 436 6 55 40 30
L. Cavalry
Cavalry 70 2320 104 511 441 6 55 40 30
L. Cavalry
Trainer 71 2300 160 604 345 4 75 25 40
Beast Trainer
Supply Unit 70 1580 168 291 303 3 30 30 70
Supply Unit
Archery 68 1025 127 455 345 3 40 25 60
L. Archery
Martial Arts 69 1710 147 472 436 5 60 40 40
Martial Artist
Martial Arts 68 1690 145 466 431 5 60 40 40
Martial Artist
Duels and Persuades:
(Any unit) persuades Xu Shu
Zhao Yun vs. Zhang He
Hints:
1. To secure the city gate, focus attacks to defeat one enemy unit each
turn.
2. Xu Shu can be persuaded, but watch out for his "Rakurai" before you
do.
3. Leave Zhang He to Zhao Yun
Start by gathering all your units in the west bank of the bridge before
the city gate and lure out the cavalry units first. Defeat one cavalry
unit but leave the other one severely wounded so the enemy supply unit
has to move west of the line of infantry units to heal this unit. On
the next turn defeat both the cavalry unit as well as the Supply Unit
to drastically reduce the healing options of the group guarding the
gate. Once you eliminate one of the two officers you can start
squeezing your units through one at a time and make it easier to take
out all other units in front of the gate.
Cao Zhen will order his army to attack, so expect a Beast Trainer,
Archery and Cavalry units to reach you and attack. Position the Tribe
units you just persuaded in the last battle to block them and take them
out one side at a time. After they're taken care of, send Zhao Yun to
duel Zhang He and any other unit to persuade Xu Shu. Beware that Xu
Shu can cast "Rakurai", so the unit that makes the persuasion must
start from just outside his targeting range and move next to him in a
single turn. Xu Shu doesn't leave the fortress he's in, so you don't
have to take account of his movememtn range.
xx x
oxooo
oxooo
ooSoo
oxooo
oxoox
Cao Zhen's entourage won't move from their positions for the most part,
so you can take them out individually. Once you have enlisted Xu Shu,
you'll have another Sorcerer with powerful strategem. Cao Zhen alone
can't do much by himself.
Before finishing Cao Zhen off, distribute the two War Manuals you
raided in the previous battle among Pang Tong and Xu Shu so that both
of them have over 100 Intel.
If you can't finish this Consecutive Battle in the turn limit though,
you will have to fight the next battle without units participating in
the Commando Squad.
Wan
Before you continue any further, transfer all items in the possession
of Huang Zhong and Yan Yan to other units. They will leave your army
shortly. If you have completed the Consecutive Battle with your
Commando Squad and recruited Jiang Wei, he is a better candidate for a
Sorcerer than Ma Liang is. Your next campaign is Battle of Xuchang II.
Unfortunately the Commando Squad is stationed in Luoyang, and you
cannot make the class change until the next battle is underway. To do
this, you will have to deploy your units in a specific order.
Note that you cannot deploy Huang Zhong and Yan Yan. The items in
their inventory would suit better on someone else. Also, before you
deploy your units, know that your army will be split into two groups.
Liu Bei and Zhuge Liang will be in the east group. The first unit you
choose will be in the west group, the next one in the east, the third
one in the west again and continues to alter between the two groups.
For this reason, try to deploy the unit holding the "Tonkoutensho" and
Jiang Wei in the same group so you can class change Jiang Wei
immediately instead of waiting until the two groups rendezvuz with each
other.
Also note that Zhang Liao is among the enemy army and is stationed in a
fortress on the west side of the battlefield. If you saved Guan Yu
earlier, he can persuade Zhang Liao to join your army so include him in
the west group. Similarly include Zhang Fei in the east group to allow
him to take part in a duel. It would be best for you to send out all
of your available Sorcerers and divide them among the two groups.
---------------------------------------------------------------------
If you did not send the Commando Squad, the enemies in Guanzhong will
move to Luoyang. Instead of attacking Xuchang directly, you will have
to deal with these enemies first. Before the battle starts, equip your
best Sorcerer with "Sekitoba" as well as a movement increasing weapon.
Also transfer all items in the inventory of Huang Zhong and Yan Yan to
other units and do not use them from this point on. They will leave
your army before you get a chance to edit your units again.
Battle 47B-1
Battle of Luoyang
(Rakuyou no tatakai)
Victory condition:
Defeat Cao Zhen
Turn limit: 40
xxxxxxxxxxxxx fffxx fffmmmmmmm
xxxxxxxxxxxxx ff xxx fffmmmmmm
xx x fff xxx ffffffmm
Q xx x ffff fffffffff
xx xx x ffffffffffff ff
xx x ffffffffffff f
x xx xffffffmmmmfff
QQ x x fffmmmmmmmf
x x x T x fmmmmmmmmf
xx x x x fmmmmmmmmf
xxxxx xxxxxx Tfmmmmmmmmm
xxxxx xxxxxx fmmmmmmmm
fff ffmmmmm
fffffffmmmm
ffffffmmm
fff mm
D
f xxxxxx
ffff xxxxxxx xx
ffffff D xx
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
T: treasury
Treasures:
T(9,11): Kin no doku (Absorbs HP of an enemy)
T(11,15): 2000 Gold
Bonus:
1600 Gold
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Zhen 80 2225 146 594 709 5 74 88 66
L. Infantry
Zhang He 78 2560 115 705 655 6 90 88 62
L. Cavalry
Xu Shu 75 2000 200 358 492 4 44 85 97
Sorcerer
Liu Ye 75 2100 138 482 495 3 35 73 85
L. Archery
Cao Hong 77 2150 141 576 614 5 74 74 47
L. Infantry
Cao Xiu 76 2125 140 564 603 5 72 72 65
L. Infantry
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Infantry 73 2050 135 457 529 5 40 55 30
L. Infantry
Cavalry 73 2410 108 529 457 6 55 40 30
L. Cavalry
Cavalry 73 2410 108 529 457 6 55 40 30
L. Cavalry
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Cavalry 73 2410 108 529 457 6 55 40 30
L. Cavalry
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Cavalry 71 2350 106 517 447 6 55 40 30
L. Cavalry
Archery 73 2050 135 482 365 3 40 25 60
L. Archery
Martial Arts 72 1770 152 488 452 5 60 40 40
Martial Artist
Martial Arts 70 1730 149 477 441 5 60 40 40
Martial Artist
Martial Arts 70 1730 149 477 441 5 60 40 40
Martial Artist
Martial Arts 70 1730 149 477 441 5 60 40 40
Martial Artist
Archery 73 2050 135 482 365 3 40 25 60
L. Archery
Archery 71 2000 132 471 357 3 40 25 60
L. Archery
Archery 71 2000 132 471 357 3 40 25 60
L. Archery
Archery 71 2000 132 471 357 3 40 25 60
L. Archery
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Cavalry 72 2380 107 523 452 6 55 40 30
L. Cavalry
Duels and Persuades:
(Any unit) persuades Xu Shu
Zhang Fei vs. Zhang He
Hints:
1. The enemies guarding the city gate are susceptible to the strategem
"Rakurai" of the sorcerer.
2. Any unit can persuade Xu Shu.
3. Leave Zhang He to Zhang Fei.
Move your units towards the southwest and take the main road instead of
through the forest, as the four Martial Artists guarding the east gate
can stir fry your whole army with their "Sekiryu".
Xu Shu will start advancing towards your army amidst the enemies along
the main road. Do not use multitarget attack strategem on any nearby
enemies that may target him as a result. Persuade him the first chance
you get.
Once you reach the treasury outside the city, raid it and move north
through the narrow path between the mountain and the city wall. Target
three of the four Martial Artists with "Rakurai" with the support of
"Kaiki" units to finish them off in a single turn. Invade the city
through the eastern gate, not from the south.
Once you break through the eastern gate, move southwards and raid the
treasury inside the city, then take out the archery units around the
south gate before going after the enemy officers in the twin
fortresses. It is much easier to take them down this way, moreso if
you command Zhang Fei to duel Zhang He. After you secure the southern
gate, station your sorcerers in there for a turn or two to recover some
SP before moving north. Cao Zhen's entourage will advance and attack,
but they are outnumbered. Once Cao Zhen is alone, defeat him to finish
the battle.
You don't have time to stay in Luoyang, so proceed immediately for
Xuchang.
Battle 47B-2
Battle of Xuchang I
(Kyoshou no tatakai I)
Victory condition:
Defeat Sima Yi
Turn limit: 40
xxx ffff
xx fff x
ff Q xx
xxx x xxx
xxxxxxxx xxxx
xxxxxxxxxxx xxxx
xxxxxxxxxxxxxx xxxx
xxxxxxxxx x xxxx D sxxxx
xxxxxxxxxxx f xxxxxx Txxx
xxxxxxx ff xxxxx x xsx
xxxxxx x ff xx xxxx
xxxxxx xx fff xx
xxTss x fffff x
x D x ffff x
xxx fff xxx
f xxxx xxx
ff xxx x xxxxxx
ff xx xx xxx xxxxxxxxxxx
xx xx xxxxxxxxxxx
xxxx xxx xxxxxxxxxxx
xx ff xx xxxxxxxxxx
xx xx fff xxxxxxxxxxxx
xxxxxxx x xxxxxxxxx
xxxxxxxx xxxxxxxxxxx
x: cannot enter
f: forest
s: rough
Q: fortress
D: village
T: treasury
Treasures:
T(9,25): Tetsukoukyo (Power +4, Lead +2. Bandit, S. Inf, Tribe)
T(13,3): Bujutsu shinansho (class change to Martial Artist)
Bonus:
1600 Gold
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Sima Yi 82 2175 216 397 596 4 48 95 106
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Shi 79 2100 209 438 482 4 65 79 94
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Zhao 79 2100 209 438 461 4 66 75 92
Sorcerer [Sonshi no heihousho, Hasha no ken]
Cao Zhang 78 2560 115 652 686 6 81 93 42
L. Cavalry
Cao Zhi 77 1720 172 328 400 4 15 13 84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu 79 2590 116 765 699 6 97 94 25
L. Cavalry
Jia Xue 78 1740 187 339 483 3 40 81 96
Supply Unit
Zhang Liao 79 2200 144 672 696 5 90 87 80
L. Infantry
Yue Jin 78 2560 115 621 582 6 74 74 39
L. Cavalry
Li Dian 78 2175 143 577 616 5 72 73 47
L. Infantry
Infantry 76 2125 140 472 546 5 40 55 30
L. Infantry
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Infantry 74 2075 136 462 535 5 40 55 30
L. Infantry
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Cavalry 76 2500 112 546 472 6 55 40 30
L. Cavalry
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Archery 74 2075 136 487 370 3 40 25 60
L. Archery
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Cavalry 75 2470 111 540 467 6 55 40 30
L. Cavalry
Duels and Persuades:
Guan Xing vs. Xu Zhu
Hints:
1. The Sima family all wield the strategem "Rakurai". Watch out for
it.
2. Attack L. Archery units with "Rakurai" from outside their firing
range.
3. Command Guan Xing to attack Xu Zhu
Start moving west towards the first bridge. The infantry and the
archery units on the north bank can't be lured, but Yue Jin will take
the bait. So defeat Yue Jin first before sending your sorcerers to
secure the bridge with "Rakurai".
Send a few units to block Zhang Liao and Li Dian from interrupting your
units crossing the bridge. Occupy the village nearby the first chance
you get. Once you're done healing your army, move north and lure out
Xu Zhu and the two infantry units. Weaken them with "Rakurai" and take
them out with your other units. You don't have to be as relentless
taking this bridge because you have a village nearby. Try to take out
a unit before attacking the next so Jia Xue doesn't get a chance to
recover wounded enemy units.
Once the second bridge is cleared, cross the bridge and take out Jia
Xue. The enemy cavalry group can't go through the forest, and Jia Xue
is practically immobile in it, so Jia Xue is actually separated from
the enemy cavalry group by a large distance. Afterwards, lure out the
cavalry units lead by the Cao brothers one by one and finish them.
Take care that you approach and defeat Cao Zhi within a single turn so
he does not have the opportunity to cast "Hakuryu", which could be an
instant defeat for the target.
As you move towards the last bridge, carefully lure out the cavalry
units without provoking any of the Sima family. The northernmost
cavalry unit is too far to be lured so don't worry about it. Move the
Sorcerer equipped with "Sekitoba" on the bridge (but do not move to the
north bank just yet). On the next turn move this unit into the
northwest treasury to raid it. Afterwards, move a unit near Sima Yi
and he will order his army to retreat into the city.
Before the next battle, note that Zhang Liao is among the enemy army
and is stationed in a fortress on the west side of the battlefield. If
you saved Guan Yu earlier, he can persuade Zhang Liao to join your army
so include him in the west group. Similarly include Zhang Fei in the
east group to allow him to take part in a duel. It would be best for
you to send out all of your available Sorcerers and divide them among
the two groups.
---------------------------------------------------------------------
Battle #49
Battle of Xuchang II
(Kyoshou no tatakai II)
Victory conditions:
1. Arrive at the inner city gate.
2. Defeat Sima Yi
Turn limit: 40
xx xxxx xx xxx xxx x
xx x Q xxx x x x
x xx x x x
x x x x x x
x x x x
xxx xxxxx xxxxx xx
xx xxxxx xxxxx x
xx Q x x Q xx
xxxx xx xx xx x
x x xxx xxoxx xxxxxxx
x xx x x x xx
xx x x xx
x x x x x xxx x
x x x x x x x xx
xxxxxx x x xxxxxxx
xxxxxx x x xxxxxxx
x x
x xxT x
xxxxxxxxxxx
xxxxxxxxxxx
x: cannot enter
o: city gate
Q: fortress
T: treasury
Treasures:
T(18,13): Gyokuji (Regenerate HP and SP naturally)
Bonus:
1600 Gold
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Sima Yi 86 2275 225 413 620 4 48 95 106
Sorcerer [Sonshi no heihousho, Hasha no ken]
Cao Pi 83 2710 121 632 580 6 68 65 65
L. Cavalry [Gyokuji]
Sima Shi 82 2175 216 451 498 4 65 79 94
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Zhao 82 2175 216 451 476 4 66 75 92
Sorcerer [Sonshi no heihousho, Hasha no ken]
Cao Zhang 81 2650 119 673 708 6 81 93 42
L. Cavalry
Cao Zhi 81 1800 180 342 417 4 15 13 84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu 83 2710 121 797 728 6 97 94 25
L. Cavalry
Jia Xue 82 1820 196 353 503 3 40 81 96
Supply Unit
Zhang Liao 83 2300 151 701 726 5 90 87 80
L. Infantry
Yue Jin 82 2680 120 647 607 6 74 74 39
L. Cavalry
Li Dian 82 2275 149 601 642 5 72 73 47
L. Infantry
Infantry 78 2175 143 483 558 5 40 55 30
L. Infantry
Infantry 78 2175 143 483 558 5 40 55 30
L. Infantry
Infantry 77 2150 141 477 552 5 40 55 30
L. Infantry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 76 2125 140 498 378 3 40 25 60
L. Archery
Archery 76 2125 140 498 378 3 40 25 60
L. Archery
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 76 2125 140 498 378 3 40 25 60
L. Archery
Reinforcements
</pre><pre id="faqspan-11">
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Archery 75 2100 138 492 374 3 40 25 60
L. Archery
Archery 72 2025 133 476 361 3 40 25 60
L. Archery
Duels and Persuades:
Guan Yu persuades Zhang Liao
Hints:
1. Lure out a few enemies and eliminate them.
2. Command Guan Yu to persuade Zhang Liao
3. The Sima family can cast "Rakurai" repeatedly, so heal your units to
full and take them out in one fell swoop.
If you have deployed Jiang Wei, immediately transfer "Tonkoutensho" and
"Sonshi no heihousho" to him and class change into Sorcerer. Now you
should have the maximum of 4 (Zhuge Liang, Pang Tong, Xu Shu, Jiang
Wei). Once you distribute the War Manuals correctly, each of them
should have over 100 Intel. On the other hand, if you don't have Jiang
Wei and made Ma Liang a Sorcerer, he can never reach 100 Intel with any
possible item combination. The units high on the priority are
Sorcerers to deal damage, "Kaiki" units to support multiple attacks, an
assassin unit to deal with Sima Yi, and Marching Bands to recover SP.
If you have Guan Yu, deploy him as well to persuade Zhang Liao.
Atart moving northwards. On the first turn Cao Pi will flee the
battle, and the Sima officers will be the only enemies in the inner
city. Groups of enemy archery units stationed near the center of the
city will try to attack your army from across the walls, so take them
out with multiple casts of "Rakurai". This will give you more safe
spots to travel as you don't have to worry about taking potshots from
both sides of a narrow corridor. As you move along the path, you will
also encounter more Archery units. since these units are attacking
separately, you can use the less SP consuming "Shousekiryu" and
"Shoukokuryu" in sddition to your own Archery attacks to take them out.
Once your army reaches the northeast and northwest corners, use your
Marching Band to recover SP and heal every unit to full.
On your way south towards the inner gate, only Zhang Liao and Xu Zhu
remain in their fortresses. Xu Zhu has low Intel and can be taken out
by strategem rather easily. As for Zhang Liao, if you have Guan Yu you
can persuade him to join you, but if you don't you will need to have
Sorcerers casting "Rakurai" repeatedly to take him down, as Zhang Liao
has all around high stats.
While you're gathering your army south of the gate, position two high
Intel units (at least in the 90s), preferably Sorcerers, directly west
from the eastern fortress and directly east from the western fortress.
Right at the corners where the inner city widens:
x
xxx xxx
xxx xxx
1x x2
xx xx
xxoxx
Sima Shi and Sima Zhao will be lured out and attack them with
"Rakurai". However, the damage will be manageable and the Sorcerers
can heal themselves while the two Sima brothers continue to use up SP
until they cannot cast "Rakurai" anymore. Meanwhile your other units
should heal themselves fully. The most important thing is to recover
the SP of your "Kaiki" units and don't forget to raid the treasury.
Position your "Kaiki" units and your assassin unit just south of the
inner gate.
Once the SP of the two Sima brothers can no longer cast "Rakurai", go
ahead and stand in front of the inner gate to trigger an event.
After the event, the gate is opened and the Victory condition changes.
Enemy reinforcements show up. Since you lured the two Sima brothers
down, take them all out with a few "Rakurai". Command one of the
"Kaiki" units to cast "Kaiki" on a Sorcerer and move him north towards
Sima Yi. This way Sima Yi will attack this Sorcerer and do manageable
damage. Meanwhile have a Beast Trainer cast "Moroha" on the assassin
unit.
Once it's your turn, move your assassin unit diagonal from Sima Yi and
attack him. Then move your "Kaiki" units north and chain cast "Kaiki"
on the assassin unit to take out Sima Yi in a single turn and finish
the battle.
=====================================================================
4-3: Final Battle between Shu and Wei
=====================================================================
Xuchang
You finally get to outfit the officers you enlisted from the Commando
Squad mission and the Battle of Xuchang. Do so as you now have a few
extra sorcerers who need equipment.
---------------------------------------------------------------------
GBA version Exclusive-If you sent the Commando Squad
Free Mode:
Battle of Wan
(En no tatakai)
18 turns: 1500 gold
15 turns: 2000 Gold
12 turns: 4000 Gold
11 turns: Moutoku Shinsho
If you have 2 or more sorcerers, this battle is a joke. Bring your
sorcerers, Beast Trainers, and a Marching Band unit and rush through
the western corridor after you enter the city, obliterating everything
in your path with "Rakurai". You can reach Xiahou Dun within 4 turns
and defeat him with two casts of "Rakurai". If you have more than 2
sorcerers, you may not even need a Marching Band unit. The two
treasuries on the southwestern and southeastern corners hold 900 Gold
each instead of Class Change items. Also, Guan Yu does not duel Xiahou
Dun in this battle.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Jiang Wei 71 2350 106 652 567 6 90 80 94
L. Cavalry
Zhang Huo 70 2470 109 480 554 5 78 63 61
Tribe
Cheng De 69 2440 108 441 519 5 70 51 56
Tribe
Gao Cang 69 2440 108 450 510 5 72 48 56
Tribe
Xu Shu 73 1950 195 351 482 4 44 85 97
Sorcerer
Zhang Liao 83 2300 151 701 726 5 90 87 80
L. Infantry
Jiang Wei's extraordinary Power and Intel warrants him worthy of any
class in the game. So class change him into a sorcerer if you haven't
done so during the Battle of Xuchang. The three Tribe officers from
Qiang are good tanks, and their water strategem is actually effective
unlike that of Shamoke. Xu Shu is no stranger to you and his reunion
with you is certainly a welcomed addition. Last but not least is Zhang
Liao, who can only be persuaded by Guan Yu. As a high level tank with
high overall stats he is highly suited to be used on the final battles
of the game.
---------------------------------------------------------------------
---------------------------------------------------------------------
GBA version Exclusive-If you did not sent the Commando Squad
Free Mode:
Battle of Xiangyang
(En no tatakai)
12 turns: 1500 gold
10 turns: 2000 Gold
8 turns: 4000 Gold
6 turns: Eiketsu no ken
Bring 3 Sorcerers and 3 Beast Trainers, the last spot goes to a tank.
In the first turn, command the sorcerers to cast "Rakurai" to eliminate
the enemy group, then have each of the Beast Trainer cast "Kaiki" on a
sorcerer to allow them to enter the city and cast "Rakurai" on the L.
Archery units north of the houses. This triggers an event where the
enemy reinforcements arrive. Go ahead and start attacking the enemies
near the first fortress as well. Have Liu Bei and the tank block the
reinforcements at the city gate.
On turn #2, cast "Rakurai" to eliminate the units near the east
fortress and occupy it. Start eliminating the units guarding the path
leading to Cao Ren. this will provoke the units near the northeast
treasury to come and attack. But they can be eliminated by repeated
"Rakurai" as well. This leaves you with weakened guards that you can
defeat on turn #3 along with Cao Ren.
Either you send the Commando Squad or not, the corresponding Free Mode
battle is unlocked. The other Free Mode battle is unlocked in Scenario
Clear save file after you finish the final battle.
---------------------------------------------------------------------
Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel
Xu Shu 75 2000 200 358 492 4 44 85 97
Sorcerer
Zhang Liao 83 2300 151 701 726 5 90 87 80
L. Infantry
Zhang Liao is an effective tank that can only be persuaded by Guan Yu
if you saved him. Xu Shu is no stranger to you and is a welcome
addition to your elite sorcerers. Both officers are certainly worthy
members of your army in the final battles.
---------------------------------------------------------------------
After the event, you can finally shop and edit your troops. The final
campaign is now open. This is a Consecutive Battle with three separate
battles, one after the other. You are allowed to bring in 15 units
including Liu Bei and Zhuge Liang.
For the most part, speed is the most important quality next to
endurance. All your units must be able to contribute to your progress
turn after turn. If a physical attack unit cannot move next to an
enemy because of a traffic jam, this unit not only wasted his turn, but
also endangered your whole army.
By now you should have bought enough Movement increasing weapons and
horses to fully outfit 15 units. Your war chest should still have
plenty from the previous series of battles. The most important items
to buy are "Mizu no chikara" and "Fuuki no sho". The former item is
equivalent to the strategem "Kaiki" and the latter one "Fuuki". "Mizu
no chikara" can be a time saver in a traffic jam because you can always
pass a turn to the front of the pack, while "Fuuki no sho" recovers SP
for the sorcerers and a lot more effective than the expensive "Senjutsu
no kusuri". Keep the tanks to just enough for blocking enemies, your
indirect units like sorcerers and archery units are going to be the
main source of damage.
In each of these battles, there is no point in defeating all enemies.
Taking out the leader in the shortest amount of time expending the
least amount of resources are the key here. Therefore the strategy
given are the most direct method of finishing each battle, rather than
a complete victory.
Weapon Shop:
Shinto 2000 Power +6 (Bandit, S. Inf, Tribe)
Kurenai no yari 2100 Power +6 (Cavalry, M./L. Infantry)
Hekirekisha 2050 Power +6 (L. Archery)
Tetsusen 400 Power +3 (Sorcerer)
Seisousha 450 Lead +3 (Supply Unit)
Meikougai 1700 Lead +8, Intel -3 (All)
Item Shop:
Kanpouyaku 1000 HP medium recovery for multiple units
Kyuumeiyaku 2000 HP large recovery for multiple units
Senjutsu no kusuri 2000 SP large recovery
Mizu no chikara 1150 Unit used up the current turn gets another turn
Kin no doku 800 Absorbs HP of an enemy
Shunme 1750 Horse. Movement +1 (all)
Battle #50-1
Battle of Ye I
(Gyou no tatakai I)
Victory condition:
Defeat Cao Pi
Turn limit: 40
fffffff x x BB Q B x Bx xx ff
fffffff x BB x x B Bx xx ff
fffffff xTB xxxx xxxx Tx xx f
ffffff x BB x xx
ffffff x BB BB x xxxx
fffff xxxxxxxx xxxxxxxx xx
fff x
ff xx
D ffffffff x
fffffff D x xx
x x xx xx xxx x
xxx xxxxxxxxxxxx xxxxxxxxxxx
xx xxxx xxx xx xx
xx fffff fff
x fffffffffffff
m ffffffffffff
mmmmm ff ffff m
mmmmmf mmmmmm
mmmmmfff mm mmmmmmmm
mmmmfffff mmmmmmm mmmmmmmmmmmmmm
mmmmffffmmmmmmmmm mmmmmmmmmmmmm
mmmffffmmmmmmm mmmmmmmmmmm
mmmffffmmmmm mmmmmmmmm
mmffffffmmm mmmmmmm
x: cannot enter
f: forest
m: mountain
Q: fortress
D: village
B: barracks
T: treasury
Treasures:
T(3,10): Kyuumeiyaku (HP large recovery for multiple units)
T(3,27): Hasha no ken (Power +10. All)
Bonus:
Free Mode (GBA version exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Pi 87 2830 126 658 603 6 68 65 65
L. Cavalry [Gyokuji]
Cao Zhang 84 2740 122 694 730 6 81 93 42
L. Cavalry
Cao Zhi 83 1840 184 349 426 4 15 13 84
Marching Band[Iten no ken, Moutoku shinsho]
Xu Zhu 84 2740 122 805 736 6 97 94 25
L. Cavalry
Jia Xue 83 1840 198 357 508 3 40 81 96
Supply Unit
Yue Jin 83 2710 121 654 613 6 74 74 39
L. Cavalry
Li Dian 83 2300 151 607 649 5 72 73 47
L. Infantry
Cao Hong 83 2300 151 613 654 5 74 74 47
L. Infantry
Cao Xiu 82 2275 149 601 642 5 72 72 65
L. Infantry
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Infantry 78 2175 143 483 558 5 40 55 30
L. Infantry
Infantry 77 2150 141 477 552 5 40 55 30
L. Infantry
Infantry 78 2175 143 483 558 5 40 55 30
L. Infantry
Infantry 77 2150 141 477 552 5 40 55 30
L. Infantry
Infantry 77 2150 141 477 552 5 40 55 30
L. Infantry
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Archery 77 2150 141 503 382 3 40 25 60
L. Archery
Cavalry 78 2560 115 558 483 6 55 40 30
L. Cavalry
Cavalry 78 2560 115 558 483 6 55 40 30
L. Cavalry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Cavalry 78 2560 115 558 483 6 55 40 30
L. Cavalry
Cavalry 78 2560 115 558 483 6 55 40 30
L. Cavalry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Cavalry 77 2530 113 552 477 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Bao vs. Cao Zhang
Guan Xing vs. Cao Zhi
Hints:
1. The first battle in a series of 3. There is no save point so make
use of the Suspend function. (This only applies to the GBA version).
2. Leave Cao Zhang to Zhang Bao.
3. Leave Cao Zhi to Guan Xing.
Here's hoping you didn't deploy any cavalry units. This way you can
move directly north and march through the forest. Otherwise you will
have to have your army choose the west or the east path, since there is
no way for a small group of cavalry units to hold out in the canyon you
started in.
In the next turn move your sorcerers to the front. Aided by your
"Kaiki" units, they should cast "Rakurai" and eliminate all enemies
near the bridge in the northern forest except for Jia Xue. The cavalry
units that has advance to the bridge will return, but it's already too
late. By the third turn your sorcerers can eliminate the two infantry
units in front of the enemy camp and target Cao Pi with "Rakurai". The
northeast treasury holds the rare weapon "Hasha no ken". You could
retrieve it, but then you will have to wait for the next turn to finish
off Cao Pi and sustain injuries as a result.
Anyways by turn #4 you should be able to defeat Cao Pi and finish the
first of the three consecutive battles. After the event you will start
the second battle.
Battle #50-2
Battle of Ye II
(Gyou no tatakai II)
Victory condition:
Defeat Sima Yi
Turn limit: 40 [27]
x xxx xx x x
x xxxx xxx xxxx
xxxxx xx xxxxx
xxxxxxxxxxxxxx xxxxxxxxxxxxx
xxxxxxxxxxx xxxxxxxxxxx
xx Tx xxx Q xxxxxx
xx x xxx
xxxxx x x x xxxx
xxxxx x x xxxxx
xxxxx xx xx x xxxx
xxx x xT x xx
Tx xxx Qxxxx
x x x x xxxx
x xx x x xxTx
xxxxxxxx xxx xxxx x
xx xx xxx xxxxx xx
x xxxx x xx x
xxx x
xxxxxxx xxxxxx
xx x x x
xxx xxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxoxxxxxxxxxxxxx
xxxxxxoxxxx xxxxoxxxxx
x: cannot enter
o: city gate
Q: fortress
T: treasury
Treasures:
T(6,7): Mizu no chikara (Unit used up the current turn gets another
turn)
T(11,12): Kome (HP large recovery)
T(12,1): Senjutsu no kusuri (SP large recovery)
T(14,24): Kanbouyaku (HP medium recovery for multiple units)
Bonus:
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Sima Yi 89 2350 232 425 638 4 48 95 106
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Shi 86 2275 225 470 518 4 65 79 94
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Zhao 86 2275 225 470 495 4 66 75 92
Sorcerer [Sonshi no heihousho, Hasha no ken]
Xu Zhu 86 2800 125 821 750 6 97 94 25
L. Cavalry
Jia Xue 85 1880 203 364 519 3 40 81 96
Supply Unit
Yue Jin 85 2770 124 667 625 6 74 74 39
L. Cavalry
Li Dian 85 2350 154 620 662 5 72 73 47
L. Infantry
Infantry 80 2225 146 493 570 5 40 55 30
L. Infantry
Infantry 79 2200 144 488 564 5 40 55 30
L. Infantry
Cavalry 82 2680 120 582 503 6 55 40 30
L. Cavalry
Cavalry 82 2680 120 582 503 6 55 40 30
L. Cavalry
Cavalry 80 2620 117 570 493 6 55 40 30
L. Cavalry
Cavalry 80 2620 117 570 493 6 55 40 30
L. Cavalry
Cavalry 79 2590 116 564 488 6 55 40 30
L. Cavalry
Cavalry 80 2620 117 570 493 6 55 40 30
L. Cavalry
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Infantry 78 2175 143 483 558 5 40 55 30
L. Infantry
Infantry 79 2200 144 488 564 5 40 55 30
L. Infantry
Cavalry 80 2620 117 570 493 6 55 40 30
L. Cavalry
Cavalry 79 2590 116 564 488 6 55 40 30
L. Cavalry
Duels and Persuades:
(none)
Hints:
1. Enemy strategem initiated. Heal your army quickly.
2. Quickly detour around the flames in the city, which have blocked off
major paths.
3. Focus your attacks on Sima Yi to defeat him. However, brfore that,
recover the HP of your units before the next battle.
Both enemy and your units have taken damage and loses half of their
current HP. So heal the HP as well as any spent SP of your units and
eliminate nearby enemies.
Liu Bei and Zhuge Liang are in the middle sector, so you can have Zhuge
Liang cast "Rakurai" on the enemy group around the fortress to your
north and use "Mizu no chikara" on Zhuge Liang to finish them off and
occupy the fortress. Sima Yi won't leave his fortress, so lure down
either Sima Shi or Sima Zhao and finish him off before luring down the
other son. This way the enemy can only cast "Rakurai" once per turn
and significantly cuts down the risk of having your units destroyed.
But watch out for enemy archery units attacking from across the walls.
If there is at least one group without a sorcerer, inch forward with
this group to lure out one enemy at a time and defeat it before luring
out the next. Stop if there is a sorcerer ahead and wait until Liu
Bei's group has lures them away and destroyed them.
On turn #8 the flames will start to spread, which worsens every 4
turns. If you have not finished the battle by turn #28, an Event Game
Over will occur. However, there is plenty of time to recover HP and SP
of your army before finishing off Sima Yi, so take your time to heal.
The next battle will have even more stringent time limits.
Once you have finished healing your units, have all 3 sides rush at
Sima Yi and defeat him in a single turn. The most efficient way is to
cast "Moroha" on a high attack unit, then have this unit make repeated
diagonal attacks on Sima Yi supported by other "Kaiki" units, which is
basically every unit if you bought "Mizu no chikara" for all of them.
After you defeat Sima Yi, an event occurs and you can move on to the
last of the three battles.
Battle #50-3
Battle of Ye III
(Gyou no tatakai III)
Victory condition:
Defeat Cao Cao
Turn limit: 50
xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx Q xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx
x xxx xxx Q Q xx
x xx x xx
xx xxxxxxxxxxxxxxxxxxx xxxxxx xxx
x xxxxxxxxxxxxxxxxxxxxx x x xx
x xx xxx xxxx x Q
xx x xxxx xxxxxxxxx xxxxxxxx
x xxx x xxxxxxx xxxxxxxx
xxxxxxxxxxxxxxxxxxxx xx
xxxxxxxxxxxxxxxxxxxx x x xxxx xx
x xxx x x x xxx xx x x
x x xxx x x x xx xx
xx xxxxxx xx xx
xx x xxx x
xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx
xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx
xxxx xxx x xxx xx
x xx x x x x
xxx xxx xxx x
xxx xxx xxxx x xx xx
x: cannot enter
Q: fortress
Treasures:
(none)
Bonus:
Free Mode (GBA exclusive)
Units:
Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel
Cao Cao 99 3190 142 766 884 6 75 98 100
L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji]
Sima Yi 92 2425 239 438 657 4 48 95 106
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Shi 87 2300 227 474 523 4 65 79 94
Sorcerer [Sonshi no heihousho, Hasha no ken]
Sima Zhao 87 2300 227 474 500 4 66 75 92
Sorcerer [Sonshi no heihousho, Hasha no ken]
Xun Yu 86 2275 225 385 444 4 37 62 96
Sorcerer
Xun You 86 2275 225 396 439 4 40 60 94
Sorcerer
Xu Zhu 87 2830 126 829 758 6 97 94 25
L. Cavalry
Jia Xue 86 1900 205 368 524 3 40 81 96
Supply Unit
Yue Jin 85 2770 124 667 625 6 74 74 39
L. Cavalry
Li Dian 85 2350 154 620 662 5 72 73 47
L. Infantry
Archery 81 2250 148 525 398 3 40 25 60
L. Archery
Archery 81 2250 148 525 398 3 40 25 60
L. Archery
Archery 80 2225 146 520 394 3 40 25 60
L. Archery
Archery 80 2225 146 520 394 3 40 25 60
L. Archery
Archery 79 2200 144 514 390 3 40 25 60
L. Archery
Infantry 81 2250 148 498 576 5 40 55 30
L. Infantry
Infantry 81 2250 148 498 576 5 40 55 30
L. Infantry
Infantry 80 2225 146 493 570 5 40 55 30
L. Infantry
Infantry 80 2225 146 493 570 5 40 55 30
L. Infantry
Infantry 79 2200 144 488 564 5 40 55 30
L. Infantry
Cavalry 82 2680 120 582 503 6 55 40 30
L. Cavalry
Cavalry 82 2680 120 582 503 6 55 40 30
L. Cavalry
Cavalry 82 2680 120 582 503 6 55 40 30
L. Cavalry
Cavalry 81 2650 119 576 498 6 55 40 30
L. Cavalry
Cavalry 81 2650 119 576 498 6 55 40 30
L. Cavalry
Cavalry 81 2650 119 576 498 6 55 40 30
L. Cavalry
Infantry 81 2250 148 498 576 5 40 55 30
L. Infantry
Infantry 80 2225 146 493 570 5 40 55 30
L. Infantry
Cavalry 81 2650 119 576 498 6 55 40 30
L. Cavalry
Duels and Persuades:
Zhang Fei vs. Xu Zhu
Zhao Yun vs. Li Dian
Ma Chao vs. Yue Jin
Hints:
1. Leave Xu Zhu to Zhang Fei, Li Dian to Zhao Yun, and Yue Jin to Ma
Chao.
2. There are a lot of sorcerers. Watch out for their strategem.
3. Cao Cao regenerates each turn in the fortress. Focus your attacks
and take him out in one shot.
Start moving your army towards the narrow pass northward. The enemies
can be lured out if you don't have sorcerers (which is unlikely but
possible) in one of the two groups. The east group needs to watch out
for the movement and casting range of Xun Yu and Xun You when
advancing.
On turn #4, Cao Cao start a fire in the southwestern corner of the
battlefield. Your western group must act fast or risk being surrounded
by flames. Your eastern group won't be in immediate danger of being
trapped, but the sorcerers there wield "Rakurai" that must be avoided.
On turn #8, the fire will spread and block the southwestern path. Any
unit in the west group that has not advanced past that area will be
trapped and unable to advance. On turn #18, the second block in the
west will also be cut off by fire, which spread towards the east.
However, by now your eastern group should be way ahead of the flames.
Your western group must reach the final corridor by turn #28, otherwise
they will be trapped. By turn #34, the path of the eastern group will
be completely blocked if they haven't reach the two fortresses near Cao
Cao's chamber.
Your eastern group is most likely to reach the final corridor first.
However, instead of attacking, they should wait for the western group
to arrive (or gets trapped). Station them as follows to avoid
provoking the sorcerers of the Sima family. It is better to put
sorcerers in front followed by "Kaiki" units. Also, recover their HP
and SP.
xx xxx
xxxxxS Sxxxxxx
xxxxx S xxxxxx
97 Q Q 135
8 246
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
When your western group also arrives, likewise position them on the
other side recover their HP and SP. When you're ready, command your
sorcerers to move in and cast "Rakurai" on all 3 members of the Sima
family at the same time repeatedly. If they are still standing after
that, use your "Kaiki" units and "Fuuki" units to continue the assault.
You must take them all out in a single turn, otherwise they will
destroy your army.
Once Cao Cao is the only one left, you can focus all your attacks at
him. He has learned a new Strategem called "Tenpu" with targeting
range of "Rakurai". The effect halves the HP and SP of units within
range, but he can only use it once every three turns. With the Sima
family out of your way, it's really not that big of a deal.
=====================================================================
Scenario Clear
=====================================================================
In the SFC version, after the final battle is consluded, the ending is
automatically given according to whether Pang Tong, Guan Yu, and Zhang
Fei are in your army.
In the GBA version, however, you are allowed to make a Scenario Clear
save. Choose to continue from this save put you in the Clear menu:
Ending: The ending can be viewed. Affected by whether the officers
mentioned above are in your army.
Officers: Status of all officers joined can be viewed.
Cheat Code: The cheat codes for Sangokushi Eiketsuden and Sangokushi
Koumeiden can be viewed (see the Secrets section for details).
History: The log of all campaigns fought and Liu Bei's levels at the
end of each battle can be viewed.
There are also plenty of Free Mode challenges that can only be accessed
with a Scenario Clear save. To complicate things up, there are no
shops that can be accessed from a Scenario Clear save so any leftover
Gold you have is completely worthless. Also, there is no option to
edit your units. If you want to exchange items between two units, you
will need to start a Free Mode battle, deploy the two units, then have
them exchange during battle.
---------------------------------------------------------------------
GBA version Exclusive
Free Mode:
Battle of Xuchang I
(Kyoshou no tatakai I)
17 turns: 1500 Gold
15 turns: 2000 Gold
13 turns: 4000 Gold
12 turns: Sonshi no heihousho (Intel +7)
Equip your two best sorcerers with "Sekitoba" and "Tekiro" as well as
movement increasing weapons. The western treasury now holds 900 Gold
instead.
In the first turn, move towards the first bridge and eliminate the
enemies in the north bank by commanding a sorcerer with "Sekitoba"
equipped to cast "Rakurai" repeatedly supported by "Kaiki" units. This
also serves to lure down the enemies near the village so you can attack
them in the next turn. Move all your units across the bridge
afterwards. the sorcerer with "Sekitoba" should station in the village
to recover SP.
On turn #3, move east of the second bridge and attack the enemies
nearby with "Rakurai". Now command your "Kaiki" units to form a line
and allow sorcerers that don't have the rare horses multiple turns so
they can reach the frontline within a single turn.
On turn #4 move all your sorcerers east and start attacking the cavalry
group. Eliminate them and get to the bridge with the help of your
"Kaiki" units. This should also serve to lure the cavalry units up
north down.
On the next turn eliminate all cavalry units and command your "Kaiki"
unit to move a unit next to Sima Yi and attack. Sima Yi will retreat
and the battle ends.
Battle of Xuchang II
(Kyoshou no tatakai II)
17 turns: 2000 Gold
15 turns: 3000 Gold
13 turns: 4000 Gold
12 turns: Chokumeisho (regenerate SP naturally)
Put an equal number of sorcerers and Beast Trainers on each side. The
treasury now holds 900 Gold.
Eliminate the archery units near the inner gate in the first turn using
"Rakurai".
On turn #2, move north and eliminate the units in and around the
fortresses using Rakurai as well. Once you finish these units continue
to the northwest and northeast corners where there aren't enemies
around and recover SP using "Fuuki". You will probably reach the inner
gate on turn #9 or 10 if you do not use "Kaiki" during the trip down.
Once you open the inner gate, move the sorcerer with the highest Intel
into the gate as bait and lure down all 3 of the Sima family while your
other sorcerers and "Kaiki" units wait outside the gate to avoid
getting hit.
x x
x 1 x
xx xx
xxoxx
x x
They will all cast "Rakurai" on the bait, but if your sorcerer has high
Intel, he will not be defeated. Now that Sima Yi is within range,
attack with all your might, either with repeated "Rakurai" or by using
an assassin unit supported by "Kaiki" to take him out.
Battle of Ye I
(Gyou no tatakai I)
20 turns: 2000 Gold
17 turns: 3000 Gold
14 turns: 5000 Gold
12 turns: Tonkoutensho (class change to Sorcerer)
Remember the strategy to defeat Cao Pi within 4 turns? It worked back
then and it still works now. The northeastern treasury now holds 1600
Gold.
Battle of Ye II
(Gyou no tatakai II)
20 turns: 2000 Gold
16 turns: 3000 Gold
12 turns: 6000 Gold
8 turns: Sekitoba (Movement +3)
When you choose your units to deploy, the first, sixth, ninth, and
twelveth units will be in the central group. Choose two sorcerers with
rare horses and movement increasing weapons as well as two Beast
Trainers. You are only going to use the central group, so the other
two groups don't matter.
On the first turn, the two sorcerers should move north and use
"Rakurai" to defeat all enemies near the fortress. Then two Beast
Trainers then cast "Kaiki" on them so you can reposition the two
sorcerers as follows:
xT
xxx Qxxx
xxx1 x
2
With 1 being the sorcerer with "Tekiro" and 2 being the one with
"Sekitoba". No one else should stand near the walls or enter the
fortress.
On turn #2 move the two sorcerers north and attack Sima Yi with
"Rakurai". Sima Yi has yet to fully recover from his own fire
strategem, so two casts of "Rakurai" and "Kaiki" support from the two
Beast Trainers should defeat him.
Battle of Ye III
(Gyou no tatakai III)
22 turns: 2000 Gold
20 turns: 3000 Gold
18 turns: 7000 Gold
16 turns: Gyokuji
I hope you bought a lot of "Mizu no chikara" and "Fuuki no sho" before
starting the final battles. Otherwise you will need to fight the
previous Free mode battle over and over to accumulate "Mizu no
chikara".
Once again, you are going to have to choose your units in a particular
order. The first, fourth, seventh, ninth, and tenth units you choose
will be in the eastern group along with Liu Bei. This is the group you
will be working with. The reason is the same as the previous one, this
group can reach the goal within the fewest number of turns.
The two sorcerers you choose must have rare horses and movement
increasing weapons equipped. You also need two Beast Trainers and, if
you didn't buy those "Fuuki no sho" like I told you earlier, a Marching
Band unit as well. Liu Bei and the Marching Band (if you do need one)
need to carry multiple "Mizu no chikara" and one "Fuuki no sho" each.
On the first turn, start moving east and reach the narrow path upward
so enemies can't come down and stay in compact form. On the second
turn take out Jia Xue's guards with repeated casts of "Rakurai". jia
Xue himself should be attacked physically. Move a high Intel unit just
past the path east of Xun You to lure Xun You move from him position to
cast "Rakurai" on this unit.
xxxxxxxx
xxx xx
xxTx x
xx xx
L
Move your eastern group westward away from Xun You. If all your units
are out of his movement + targeting range of "Rakurai", he will not
pursue your army.
On turn #4, Cao Cao starts a fire in the city. This part differs from
the actual battle in that your current HP will be halved every two
turns starting from this turn.
When you attack the next fortress, use the two sorcerers to finish off
Xu Zhu and occupy it, then cast "Rakurai" repeatedly on Xun Yu with the
help of your "Kaiki" units to defeat him. You cannot allow him to
survive because your are constantly losing HP. Once you take him out,
eliminate the cavalry unit and the infantry unit guarding the final
corridor with "Rakurai" as well. Proceed throught the corridor and
stop at the indicated location and wait for your "Kaiki" units to catch
up. Have your sorcerers at the front. Don't even worry about your HP
at this point. You either don't get attacked, or you get wiped out
even with full HP.
xx xxx
xxxxxS Sxxxxxx
xxxxx S xxxxxx
Q Q 135
246
xxxxxxxxxxxxxx
xxxxxxxxxxxxxx
Once your eastern group is more or less gathered, command the two
sorcerers to cast "Rakurai" on the three members of the Sima family.
The other units either cast "Kaiki" on them or use "Mizu no chikara".
You must defeat all of them within a single turn. Otherwise they will
devastate your whole group.
Once the path to Cao Cao is opened, go ahead and finish him off with
repeated "Rakurai" to finish this battle.
This concludes all 64 Story battles and 18 Free Mode challenges.
IX. Equipment List
This section lists all store bought equipment under their specialized
class. The more common weapons modify unit Power and perhaps Lead.
However, there are some movement increasing weapons for L. Archery,
Martial Artist, and Supply Unit that can be applied to most of your
army by virtue of the bonus movement. In fact, it is recommended that
the rare special weapons should only be used by officers with Power
exceeding 90 so the extra attack power imparted actually becomes
significant.
As for armor, there's nothing worth buying. Units lead by officers
with low Lead also have low defense, and the defense bonus of any armor
is at a minimum on those officers. Though the defense bonus is
significant on units lead by high officer, these units already possess
enough defense that they don't need armor to begin with.
Bandit, S. Infantry, Tribe
Chokutou 250 Power +1
Ono 400 Power +2, Lead-1
Koutou 500 Power +2
Hanfu 700 Power +3, Lead -1
Kou 450 Power +1, Lead +2
Koujou 700 Power +2, Lead +2
Kantou 800 Power +3
Senkafu 950 Power +4, Lead-2
Kogatou 1150 Power +4
Houshidou 1550 Power +5
Kaenfu 1350 Power +5, Lead -2
Goshukou 1000 Power +3, Lead +2
Houtofu 1650 Power +6, Lead -3
Tetsukoukyo 1350 Power +4, Lead +2
Shinto 2000 Power +6
Cavalry, M. Infantry, L. Infantry
Yari 300 Power +1
Hangetsusou 550 Power +2
Geki 400 Power +2, Lead -2
Chougeki 700 Power +3, Lead -2
Tetsusou 850 Power +3
Daigeki 1350 Power +5, Lead -3
Kanshisou 1250 Power +4
Kourensou 1650 Power +5
Seiryugeki 1750 Power +6, Lead -3
Kurenai no yari 2100 Power +6
S. Archery
Hankyuu 150 Power +1
Bankyuu 400 Power +2
Limankyuu 650 Power +3
Kyoukyuu 900 Power +4
Tetsukyuu 1250 Power +5
M. Archery
Soukyuushoudo 450 Power +2
Toushido 750 Power +3
Sankyuutoushido 1100 Power +4
Shindo 1450 Power +5
L. Archery
Shuhou 500 Power +2
Gouhou 800 Power +3
Tanshouhou 1150 Power +4
Senpuuhou 1950 Power +2, Movement +1
Dokukyakusenpuuhou 2200 Power +3, Movement +1
Soushouhou 1550 Power +5
Senpuugohou 2500 Power +4, Movement +1
Hekirekisha 2050 Power +6
Martial Artist
Ken 400 Power +2
Keisouetsu 350 Power +1, Lead +2
Kenkonchoukiken 1000 Power +4
Keisouenouetsu 1100 Power +3, Lead +3
Ryuseisui 2000 Power +2, Movement +1
Jitsugetsukenkonken1850 Power +6
Shiboenouetsu 1880 Power +5, Lead +3
Rougasui 2500 Power +4, Movement +1
Beast Trainer
Muchi 350 Power +2
Ryuuben 900 Power +4
Geihen 1700 Power +6
Marching Band
Tetsuteki 600 Power +3
Kokaku 300 Intel +1
Dora 650 Power +2, Intel +1
Heiko 600 Intel +2
Shougo 1000 Intel +3
Kinko 1500 Intel +4
Supply Unit
Hensousha 250 Lead +2
Seisousha 450 Lead +3
Mokugyuu 1800 Lead +1, Movement +1
Ryuba 2000 Lead +2, Movement +1
Sorcerer
Tetsusen 400 Power +3
Usen 450 Intel +1
Byakuusen 1200 Intel +3
All (armor)
Hikou 150 Lead +1
Shuhai 150 Lead +2, Power -1
Toukou 300 Lead +2
Danhai 250 Lead +3, Power -2
Sashikou 500 Lead +3
Renkan no yoroi 450 Lead +4, Intel -2
Tetsukou 750 Lead +4
Suihai 500 Lead +4, Power -2
Enbihai 650 Lead +5, Power -3
Koushirenkankou 1050 Lead +5
Touchuugai 1000 Lead +5, Intel -2
Kinsa no yoroi 1400 Lead +6
Shirogane no yoroi 1800 Lead +7
Muteki shinhai 1000 Lead +6, Power -3
Meikougai 1700 Lead +8, Intel -3
All (horse)
Shunme 1750 Horse. Movement +1
The rare equipment cannot be bought. Guan Yu and Zhang Fei start out
with their respective special weapons. The rest are found in
treasuries in the battlefield, won after a duel, or received from
events outside of a battle. Unlike the store bought weapons, the rare
weapons are equally effective on any class. As mentioned before, the
effect of War Manuals and Documents will be applied to the unit without
having to be equipped. The Intel bonus of the War Manual is not
cumulative with any other Intel bonus from another War Manual or from
an equipped store bought weapon. Only the highest Intel bonus is
applied to the unit, so be sure to distribute your War Manuals to
different officers. On the other hand, the effect of the Documents are
cumulative with each other as well as the terrain effect (fortress,
village, or barracks).
Weapons
Dabou Power +7
Shichisei no ken Power +7
Sansentou Power +7
Seiryuengetsutou Power +8
Iten no ken Power +8
Shuuittsui no ken Power +9
Houtengageki Power +9
Seikou no ken Power +9
Eiketsu no ken Power +10
Hasha no ken Power +10
Horses
Tekiro Movement +2
Soukouhiten Movement +2
Sekitoba Movement +3
War Manuals
Rikutou Intel +5
Sanryaku Intel +5
Moutoku shinsho Intel +6
Goshi no heihousho Intel +6
Sonshi no heihousho Intel +7
Documents
Engunhoukou Regenerate HP naturally
Chokumeisho Regenerate SP naturally
Gyokuji Regenerate HP and SP naturally
X. Officer List (GBA exclusive)
There are 224 officers in the game. Each of the officers is added to
the list when featured in a battle or an event. The order of the list
is arranged in the Japanese phonetic order (order of 50 characters).
The stats of the officer are also listed.
As for the number of battles deployed, the numbers given in the officer
bios are in error. For example, Liu Bei is mandatory for all battles
except for Battle of Mai, Battle of Chencang, and Battle of Chang'an.
So he is present in 61 battles out of 64 instead of 52. Another
example would be Zhang Liao, according to the numbers given he never
fights on your side, but this is false. He can be recruited in the
Battle of Xuchang and be deployed in the final battles.
Name Japanese Power Lead Intel
[a]
Yi Ji Iseki 21 72 84
Yu Jin Ukin 60 62 52
Yu Ze Usoku 23 30 46
Yuan Yin Enin 25 23 59
Yuan Shu Enjutsu 79 71 43
Yuan Shao Enjou 58 71 47
Yan Pu Enbo 36 27 80
Wang Wei Oui 40 36 58
Wang Kai Oukai 32 29 54
Wang Can Ousan 30 28 70
Wang Ping Ouhei 72 72 67
Wang Fu Ouho 52 74 73
[ka]
Kuai Yue Kaietsu 29 26 74
Jia Xue Kaku 40 81 96
Guo Jia Kakuka 36 32 97
Yue Jiu Gakushuu 70 67 51
Huo Jun Kakushun 67 62 65
Hao Zhao Kakushou 68 91 88
Yue Jin Gakushin 74 74 39
Guo Shi Kakuteki 35 50 63
Guo Tu Kakuto 34 31 76
Xiahou Yuan Kakouen 90 86 52
Xiahou En Kakouon 60 58 62
Xiahou Jie Kakouketsu 72 55 31
Xiahou Shang Kakoushou 70 68 60
Xiahou De Kakoutoku 69 67 59
Xiahou Dun Kakouton 95 87 60
Xiahou Lan Kakouran 72 70 53
Hua Xiong Kayuu 90 88 29
Guan Yu Kanu 98 100 80
Han Ying Kanei 61 55 44
Guan Hai Kangai 68 52 14
Han Xuan Kangen 57 46 35
Guan Xing Kankou 88 85 70
Han Hao Kankou 62 59 45
Guan Chun Kanjun 42 32 61
Han Dang Kantou 60 59 42
Gan Ning Kannei 91 84 54
Guan Ping Kanpei 80 78 74
Jian Yong Kanyou 42 36 74
Yan Liang Ganryou 87 84 32
Wei Yan Gien 92 80 51
Qu Yi Kikugi 73 65 39
Wei Xu Gizoku 72 68 46
Niu Jin Gyuukin 82 73 35
Jiang Wei Kyoui 90 80 94
Gong Zhi Kyoushi 44 40 63
Xu Si Kyoshi 23 20 78
Xu Zhu Kyocho 97 94 25
Xu You Kyoyuu 45 40 61
Ji Ling Kirei 70 70 35
Jin Xuan Kinsen 52 40 27
Yu Fan Guhon 40 32 78
Xing Daorong Keidouei 78 70 30
Yan Yan Gengan 86 87 71
Yan Gang Genkou -- -- --
Yan Jun Genshun 25 24 71
Yan Shuang Gensou 70 50 48
Emperor Xian Kentei -- -- --
Wu Yi Goi 71 70 69
Huang Quan Kougen 45 72 84
Gao Shun Koujun 56 63 60
Hou Cheng Kousei 67 65 42
Gao Cang Kousou 72 48 56
Gongsun Yue Kousonetsu 60 58 47
Gongsun Zan Kousonsan 71 67 55
Huang Zhong Kouchuu 95 90 67
Gao Pei Kouhai 59 56 43
Geng Wu Koubu 44 32 53
Kong Rong Kouyuu 58 67 83
Gao Lan Kouran 75 72 50
Hu Zheng Koshin 58 37 30
Wu Zu Goso 42 45 60
Wu Ban Gohan 65 64 47
Gu Yong Koyou 18 17 72
Wu Lan Goran 88 65 43
[sa]
Cai Mao Saibou 70 67 68
Cai Yang Saiyou 53 40 39
Sima Yi Shibai 48 95 99
Sima Hui Shibaki -- -- --
Sima Shi Shibashi 65 79 87
Sima Zhao Shibashou 66 75 85
Xie Jin Shasei 69 74 63
Che Zhou Shachuu 72 70 60
Shamoke Shamaka 91 74 18
Zhou Cang Shuusou 85 82 40
Zhou Tai Shuutai 87 78 53
Zhou Bi Shuuhi 66 61 53
Zhou Yu Shuuyu 75 88 95
Zhu Kang Shukou 51 32 68
Zhu Ran Shuzen 70 70 62
Zhu Ling Shurei 74 69 35
Xun Yu Juniku 37 62 96
Chunyu Qiong Junukei 73 68 62
Xun You Junyuu 40 60 94
Jiang Wan Jouen 60 73 85
Jiang Qing Joukin 67 62 64
Jiao Chu Joushoku 65 61 34
Zhuge Jin Shokatsukin -- -- --
Zhuge Jun Shokatsukin -- -- --
Zhuge Liang Shokatsuryou 44 94 100
Xu Huang Jokou 91 83 49
Xu Shu Josho 44 85 97
Xu Shang Joshou 82 75 30
Xu Sheng Josei 72 59 70
Shen Pei Shinpai 71 73 67
Xue Zong Setsusou 35 31 62
Cao Xiu Soukyuu 72 72 65
Song Xian Souken 59 50 45
Cao Hong Soukou 74 74 47
Cao Chun Soujun 60 54 51
Cao Zhang Soushou 81 93 42
Cao Zhi Soushouku 15 13 78
Cao Zhen Soujin 74 88 66
Cao Ren Soujin 80 79 62
Cao Cao Sousou 75 98 94
Song Zhong Souchuu -- -- --
Cao Pi Souhi 68 65 65
Ju Shou Souju 60 71 85
Sun Huan Sonkan 65 70 72
Sun Qian Sonken 38 34 74
Sun Quan Sonken -- -- --
[ta]
Taishi Ci Taishiji 94 81 67
Zhang Yun Chouin 59 50 60
Zhao Yun Chouun 98 87 84
Zhang Wei Chouei 72 62 35
Zhao He Chouka 55 41 47
Zhang Huo Choukaku 78 63 61
Zhang He Choukou 90 88 62
Zhang Song Choushou -- -- --
Zhao Cen Choushin 63 57 25
Zhang Ren Choujin 87 84 69
Zhang Nan Chounan 56 47 46
Zhao Fan Chouhan 52 49 54
Zhang Fei Chouhi 99 83 42
Zhang Wu Choubu 64 52 18
Zhang Bao Chouhou 92 83 37
Zhang Liao Chouryou 90 87 80
Zhao Lei Chourui 60 51 70
Zhang Lu Chouro 72 73 80</pre><pre id="faqspan-12">
Cheng Ying Chinou 63 53 20
Chen Ji Chinki 68 62 42
Chen Gong Chinkyuu 54 85 80
Chen Jiao Chinkyou 20 18 74
Chen Jiang Chinshou -- -- --
Chen Shi Chinshoku 67 60 28
Chen Zhen Chinshin 35 32 65
Chen Sun Chinson 65 51 14
Chen Deng Chintou -- -- --
Chen Lin Chinrin 23 55 80
Cheng Yu Teiiku 25 85 90
Cheng De Teitoku 70 51 56
Ding Feng Teihou 75 70 65
Tian Feng Denhou 45 88 90
Tao Qian Touken 53 42 61
Deng Xian Tougen 69 66 65
Dong Cheng Toushuu -- -- --
Dong Zhuo Toutaku -- -- --
Dong Liang Touryou 69 60 32
Du Xi Toshuu 57 50 52
[ha]
Ma Yan Baen 65 61 43
Ma Su Bashoku 65 54 84
Ma Dai Batai 84 74 47
Ma Zhong Bachuu 58 56 54
Ma Chao Bachou 97 88 44
Ma Liang Baryou 45 73 90
Fan Gong Hankyuu 62 71 52
Pan Zhang Hanshou 75 72 39
Fei Yi Hii 23 25 80
Fei Guan Hikan 49 58 45
Mi Zhu Bijiku 40 36 64
Mi Fang Bihou 63 59 25
Wen Chou Bunshuu 91 86 19
Wen Pin Bunpei 84 78 24
Feng Ji Houki 54 66 82
Fa Zheng Housei 52 66 87
Pang Tong Houtou 51 88 98
Pang De Houtoku 94 81 65
Bao Long Houryuu 34 30 62
Bu Zhi Hoshitsu 25 20 65
Man Chong Manchou 27 30 68
Mao Jie Moukai 57 48 49
Meng Su Moushuku 69 52 31
Meng Da Moutatsu 73 71 70
[ya]
Yang Huai Youkai 75 71 44
Yang Yan Yougen 67 76 28
Yang Ang Youkou 72 60 46
Yang Xiu Youshuu 29 28 85
Yang Song Youshou 45 26 57
Yang Ling Yourei 48 47 51
[ra]
Lei Tong Raidou 86 81 43
Li Yi Rii 79 57 63
Lu Ji Rikuseki 32 27 68
Lu Xun Rikuson 80 85 95
Li Yan Rigen 75 72 74
Li Ru Riju -- -- --
Li Su Rishuku 54 50 68
Li Dian Riten 72 73 47
Li Feng Rihou 68 62 35
Li Ming Rimei 70 72 48
Liu Gui Ryuukai 51 47 60
Liu Qi Ryuuki -- -- --
Liu Xian Ryuuken 58 49 58
Liu Xun Ryuujun 58 52 44
Liu Zhang Ryuushou 52 47 51
Liu Shan Ryuuzen 22 18 20
Liu Cong Ryuusou -- -- --
Liu Du Ryuudo 53 48 55
Liu Bei Ryuuhi 75 91 64
Liu Biao Ryuuhyou -- -- --
Liu Pi Ryuheki 67 65 59
Liu Feng Ryuuhou 63 59 57
Liu Ye Ryuuyou 35 73 85
Liao Hua Ryouka 78 41 60
Ling Tong Ryoutou 81 71 65
Lu Jian Ryoken 51 47 40
Lu Kuang Ryokou 73 68 25
Lu Xiang Ryoshou 57 70 23
Lu Bu Ryofu 100 80 21
Lu Meng Ryomou 84 80 91
Leng Bao Reihou 66 64 23
Lu Su Roshuku -- -- --
Lu Zhao Roshou 65 61 42
[missing]
??? ??? ?? ?? ??
XI. Codes and Secrets
This section lists the various codes, glitches, and secrets. Quite a
few of them are version specific, so be sure to verify the specified
format before using them.
1. Cheat Codes (GBA exclusive)
Sangokushi Eiketsuden.
On the title screen, use the D-pad to enter the following sequence:
Up, Up, Down, Down, Left, Right, Left, Right
Effect: Start the game with Liu Bei, Guan Yu, and Zhang Fei at L.50
with 50,000 Gold.
Sangokushi Koumeiden.
On the title screen, use the D-pad to enter the following sequence:
Up, Left, Right, Down, Down, Right, Left
Effect: Start the game with Zhuge Liang and Zhao Yun at L.50 with rare
equipment in inventory.
2. Power leveling (all versions)
In battles where a unit can duel or persuade a target and level up
without ending the battle, retreating will allow the same unit to level
up again by the same means. In certain battles it is even possible for
a single unit to have multiple duels or persuasions. This is a quick
way to raise the levels of such units to L.99. This is arguably the
easiest method to powerlevel, but it is restricted to only a few
duelers. Incidentally, this doesn't work on the watered down PC
version. Some of the more effective battles are as follows:
Battle of Xiapi- Liu Bei persuades Hou Cheng, Wei Xu, and Song Xian.
Battle of Nanyang- Zhang Fei and Zhao Yun can duel Lu Kuang and
Lu Xiang within the first few turns.
Battle of Chengdu- Liu Bei persuades all officers of Liu Zhang.
Other units without opportunities to persuade can then cast support
strategems or use items on this unit to level themselves up:
Infantry: Kobu L.15
Archery: Kenko L.10, Shouga L.25
Cavalry: (no support strategems, must use items such as "Ki no hikari")
Bandit: Bousou L.10
Martial Artist: Moroha L.50
Beast Trainer: Shouga L.15
Marching Band: Shouhakuryu L.20
Supply Unit: Kobu L.15
Tribe: (no support strategems, must use items such as "Ki no hikari")
Sorcerer: Shouga L.23
For units that have yet to learn their respective support strategems,
you can buy a stock of "Ki no hikari" and let them use it on a high
level ally unit. You can earn 100 EXP per item even without the EXP
doubling strategem "Shouhakuryu" if the target is at least 9 levels
higher than the caster/item user. This is a fast way to train up low
level units so they don't become obsolete.
Later in the game, all units eventually learn healing strategems. When
coupled with the "Fuuki" strategem or the equivalent item, also serves
a good way of leveling up. Station a Marching Band unit in a village
and cast "Fuuki" on a target and have the target cast healing strategem
on the weakened Marching Band unit to earn EXP:
Infantry: Enjo L.25
[Liu Bei: Jintoku (multi) L.1]
Archery: Enjo L.15
Cavalry: Enjo L.30
Bandit: Enjo L.40
Martial Artist: Enjo L.10 Daienjo (multi) L.40
Beast Trainer: Enjo L.10 Daienjo (multi) L.33
Marching Band: Enjo L.15 Daienjo (multi) L.40
[Fuuki (self injurious) L.50]
Supply Unit: Enjo L.5 Daienjo (multi) L.20
Tribe: Daienjo (multi) L.40
Sorcerer: Enjo L.15 Daienjo (multi) L.35
In the Free Mode of GBA version, some battles will have a bonus of 50
EXP towards all surviving units. This is an also extremely efficient
way to power level multiple units if you can finish the battle within a
few turns.
3. Glitches of War Manuals (all versions)
When an officer is in possession of two or more War Manuals, on some
unit stat menus (both in and out of battle) the Intel of the officer
will reflect the sum of the increases from all of the equipped War
Manuals. This number is in error, as only the war manual with the
highest value is actually counted. If the officer equips an Intel
increasing weapon and a War Manual, only the piece giving the higher
increase will be in effect. This is the also the reason to use
Movement increasing weapon rather than Intel increasing weapon even for
classes that rely on officer Intel.
Also, note that you cannot obtain both "Sonshi no heihousho" and "Goshi
no heihousho" in the same game.
4. Liu Bei reaches L.100 (SFC exclusive)
In the original SFC version, it is possible for Liu Bei to reach L.100
instead of the normal L.99. To do this, Liu Bei needs to be at L.98
with almost enough EXP for another level up (90 or above will do).
Just before a battle where you can select at least 13 units, including
Liu Bei and a Marching Band unit, in a single group, give each unit you
want to deploy a copy of "Fuuki no sho" (so that rules out ones like
Battle of Yiling or Xuchang).
On the first turn, arrange all your units in the Resist formation so
they are within range for a single cast of Liu Bei's "Daitoku". Now
have all your units use "Fuuki no sho" on themselves. Their HP will
drop by 90%.
On the second turn, command the Marching Band to cast "Shouhakuryu" on
Liu Bei and then command Liu Bei to cast "Daitoku" targeting all units
at once. Liu Bei will receive enough EXP for him to give him two
levels at once. Thus he can reach L.100 directly from L.98. This
method only applies to Liu Bei, because the second strongest healing
strategem, "Daikyusai" and "Aitoku", only targets 9 units and does not
heal to full HP.
5. Max Gold at the start of the game (Sega Saturn exclusive)
At the start of the game, you will receive 500 Gold. Access the Item
Shop and buy an "Ono" and place it in Liu Bei's inventory. Now without
returning to the merchandise menu, press the confirm button again and
you can buy another. Once you go back to the merchandise menu you will
have the maximum of 60,000 Gold.
XII. Frequently Asked Questions
1. The enemy is slaughtering my army. Do I need to level more?
Levels themselves are only important as requirements to learn strategem
or a class upgrade. Sometimes having enough levels to learn a
particular strategem makes a large difference. However, most of the
time deployment of units with the appropriate classes and using the
correct strategy in the correct location are much more important. If
you need more levels could always make a retreat or fight some Free
Mode battles. Also, every class complete its collection of strategem
by level 65, so you don't actually need to go beyond that.
2. My units have enough levels but I can no longer go to the shop that
sells class upgrade items.
It is important to buy the class upgrade items for your active units
regardless of whether they have enough levels. This way you can
upgrade at the time your units have gathered enough EXP for an upgrade.
3. Should I play favorites?
Of course you should. It is easier to level by having selected units
deal the finishing blows to gain EXP. The others can cast support
strategem or equivalent items to level up without having to fight.
However, be sure to maintain a wide variety of units in usable
condition (in terms of both levels and equipment) in case you need a
replacement. Sometimes key officers have other business to tend to and
will be unavailable from time to time and sometimes you need classes
not represented by your favorites. There's no need to maintain the
levels of everyone though, as you can't hope to maintain them all as
your army grows in size.
4. Officers with high Power or Intel in a class that doesn't make use
of the stat.
Use the class change items to change these officers to a more suitable
class. High Intel officers should have access to high power attack
strategem. High Power officers should be able to move and attack
targets without being restricted by terrain. High Lead officers make
for more durable support units.
XIII. Odds and Ends
There are yet still many secrets in the game undiscovered. Where is
the missing officer from the list? Is there actually a Free Mode
battle after clearing Battle #43 (Battle of Xiangyang) that can be
enabled with the correct requirements? Do you unlock anything for
completing the Officer List? Many more secrets await discovery!
Acknowledgements
Koei for starting the series of three Simulation RPG with Sangokushi
Eiketsuden.
Sangokushi Eiketsuden is developed and published by Koei Co. Ltd. on
the Super Famicom, Sega Saturn, and the port to Game Boy Advance.
Copyright in 1995-2005.