SAMURAI SPIRITS: KENKAKU YUBINAN PACK FAQ v0.1
for the Sony PlayStation (import)
by Chris MacDonald

Unpublished work Copyright 2000-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games.  Remember, plagiarism is a crime and is punishable by
law.

The Samurai Spirits / Samurai Shodown series and all characters are
(c) SNK.


=================
TABLE OF CONTENTS
=================

1.  INTRODUCTION
2.  HOW TO PLAY
3.  CHARACTER MOVE LIST
     - Cham Cham
     - Charlotte
     - Earthquake
     - Galford
     - Genan Shiranui
     - Genjuro Kibagami
     - Hanzo Hattori
     - Haohmaru
     - Jubei Yagyu
     - Kuroko
     - Kyoshiro Senryo
     - Mizuki Rashoujin
     - Nakoruru
     - Nicotine Caffeine
     - Nienhalt Sieger
     - Tam Tam
     - Tokisada Shiro Amakusa
     - Ukyo Tachibana
     - Wan Fu
4.  GAMEPLAY NOTES
5.  MISCELLAENEOUS
     - Secrets and Tricks
     - Translations
6.  AUTHOR'S NOTE
     - Special Thanks
     - Revision History


========================================================================
1.  INTRODUCTION
========================================================================

"Samurai Spirits: Kenkaku Yubinan Pack" is a Japanese PlayStation game
that packages the original "Samurai Spirits" (Samurai Shodown) and it's
sequel, "Shin Samurai Spirits: Haohmaru Jigoku Den" (Samurai Shodown 2)
on a single disc.  This FAQ is designed as a guide for the PlayStation
versions of both games, and as a guide for the arcade versions as well.

If you're thinking of buying this game, I'd recommend it, as it's the
only home version of Samurai Shodown II that I know of, and the SS1
translation is of course superior to the Genesis or SNES ports.  Being
a PSX game, this game has it's faults; there are sound effects and
animations missing (including the more noticable ones like Earthquake's
chains clinking or Wan-Fu slapping his head at the start of each match).
In addition some of the special effects look very pixilated when
performed (such as most of the "slashing" effects).  Although the
loading time is not bad at all, you'll definitely want to play with the
Demo Cut option turned ON.  The music and sound effects are good (you
even get remixed music, although you can't pick the original tunes).

Luckily the PSX version gets a bunch of extras, from a BGM and voice
test to a picture or two of scanned artwork for each character.  You
can also use the hidden characters (Amakusa in SS1 and Kuroko or Mizuki
in SS2) in VS Mode.  Sadly, SS2 has some drawbacks; you can't pit
Kuroko or Mizuki against each other or in a same player match (i.e.
Kuroko vs. Kuroko, or Mizuki vs. Mizuki).  However, you can do Amakusa
vs. Amakusa in SS1.  When you consider the fact that SS1 has a combo
counter and new colors for each character's outfit, it makes the SS2
translation seem a little shoddy.  This also holds true for actual
gameplay, as I could do my old SS1 two-in-ones easily, but some of my
combos would miss in SS2 (like Ukyo's low B into C-Zanzou Fumikomi
Giri).


========================================================================
2.  HOW TO PLAY
========================================================================

------------------------------------------------------------------------
FAQ NOTATION
------------------------------------------------------------------------

This section outlines the basic controls for all characters:

[ Controller Layout ]  -------------------------------------------------

 ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
   \ | /
b -- n -- f     Walk Back / Guard       Neutral         Walk Forward
   / | \
 db  d  df      Crouch / Low Guard      Crouch          Offensive Crouch


[ Button Layout ]  -----------------------------------------------------

  L2     R2         Short Hop (BC)                 Hard Kick (CD)

  L1     R1         Lay Down (d,d)                 Hard Slash (AB)

     (T)                           Medium Slash (B)
  (S)   (O)         Light Slash (A)                Medium Kick (D)
     (X)                            Light Kick (C)

Note that in the original Samurai Spirits, the L1 and L2 buttons
normally have no effect.  You can change the button layout in the Key.
Config. menu (which is found under "Options."  What's listed here is
the default layout.  In either game, if you change the controller type
to 'Special', then the L and R buttons are used to perform special
moves (see below for details).

Because this FAQ is both for the arcade and home versions of the
Samurai Spirits games, I will be using the Neo*Geo terminology, which
is A through D.  It looks confusing up above, but chances are more
readers have had experience with the arcade game rather than this home
port (and I prefer it myself).

[ FAQ Abbreviations ]  -------------------------------------------------

 qcf / qcb  -  Roll (d,df,f) or (d,db,b) on the joystick.
 hcf / hcb  -  Roll (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
 Slash      -  Press any Slash button.
 Kick       -  Press any Kick button.
 LL / RR    -  Press both L1+L2 (LL) or R1+R2 (RR) at the same time.
 11 / 22    -  Press both L1+R1 (11) or L2+R2 (22) at the same time.
 (air)      -  The move can be performed while on the ground, or while
               in the air.
 x~x        -  All possible ranges are allowed (for example, db through
               df, or A through D).
 *          -  There's a note regarding this bit of information; see
               below.


------------------------------------------------------------------------
BASIC COMMANDS
------------------------------------------------------------------------

Standing Guard                 Hold b when attacked
Crouching Guard                Hold db when attacked
Weapon Stun                    Guard a weapon attack at the last moment
Weapon Catch                   When unarmed, hcf against a weapon attack
Dash                           Tap f,f
Dash Roll                      Tap f,f,df
Backstep                       Tap b,b
Backstep Dash                  Press f as you land from a backstep
Backstep Roll                  Press df as you land from a backstep
Forward Roll                   Tap df,df while standing or crouching
Backward Roll                  Tap db,db while standing or crouching
Lay Down                       Tap d,d
Taunt                          Press AC / BD when out of range
Hop (evades low attacks)       Press BC  (or f + BC to stay in place)
Stuffed Doll Transformation    (Command varies for each character)
Weapon-Breaking Techniques     (Command varies for each character)

For more information, see Section 4 (Gameplay Notes).


========================================================================
3.  CHARACTER MOVELISTS
========================================================================

Moves are listed in this order: special moves, the stuffed doll
transform command (Nuigurumi), and your weapon breaking technique.
The special command buttons are also listed for the SS2 characters,
and Tam Tam and Amakusa.  The button commands for other SS1 characters
is found at the end of this section.

------------------------------------------------------------------------
CHAM CHAM                                                     (SS2 ONLY)
------------------------------------------------------------------------

Boomerang Nage: Ue        L1   qcb + Slash
Boomerang Nage: Yoko      L2   qcf + Slash
Tobi Hikkaki              R1   qcf + Kick
Paku Paku Deose           R2   hcb + C
Moora Paku Paku           LL   hcb + D
Paku Paku Gaburu          RR   hcb + CD
Sankaku Tobi                   Jump against a wall, then press uf~df
Nuigurumi                      df,qcb,d,db + C
Metamo Animal Attack           f,hcf + A

Weapon needed for:  Boomerang Nage: Ue and Boomerang Nage: Yoko.

- The qcb + Slash version of the Boomerang Nage goes diagonally-upward,
  while the qcf + Slash version goes straight forward.
- You can hit an opponent with the Tobi Hikkaku whether they're on the
  ground or in the air.  If you get the distancing right, you can even
  cross them up and hit them even though they're blocking.
- If you perform a Paku Paku attack, Paku Paku will keep attacking
  even if Cham Cham is hit.


------------------------------------------------------------------------
CHARLOTTE
------------------------------------------------------------------------

Splash Fount              R1   Tap Slash rapidly
Tri-Slash                 R2   f,d,df + Slash
Power Gradation                db,d,df + Slash  (L2 for AB version)
Nuigurumi                      df,qcb,d,db + D
Splash Gradation               hcb,f + B

Weapon needed for:  All moves except Nuigurumi.
Moves in SS1:       Splash Fount, Power Gradation.

- The Tri-Slash will fade away after a certain distance, depending on
  the button used.


------------------------------------------------------------------------
EARTHQUAKE
------------------------------------------------------------------------

Fat Chainsaw              R1   Tap A rapidly
Fat Bound                 L1   In air, d + tap Kick rapidly
Fat Copy                       f,hcf + A / B
Fat Breath                     qcb + Slash
Fat Replica Attack        R2   hcb + BCD
Fat Triangle                   Jump ub against a wall, then press uf
Nuigurumi                      f,b,f,b,f,b,d + B
Earth Got'Em                   f,hcf + CD

Weapon needed for:  Fat Chainsaw and Earth Got'Em.
Moves in SS1:       Fat Chainsaw, Fat Bound, Fat Triangle.

- During the Fat Copy, two images of Earthquake appear depending on
  the button used.  One of them is the real Earthquake who can be hit
  before this move ends, but if the fake image is hit with a weapon
  attack, then a bomb will drop that explodes in a puff of poison gas.
- During the Earth Got'Em, Earthquake will reach out with a glowing
  hand for a few moments.  You can move back or forward during this
  time, but can do nothing else.  While you can be hit out of this
  animation, if your hand touches an opponent and they don't block,
  you'll perform the rest of this move.


------------------------------------------------------------------------
GALFORD
------------------------------------------------------------------------

Plasma Blade              L1   qcf + Slash
Rush Dog                  R1   qcb + Slash
Machine Gun Dog           11   qcb + C
Replica Dog               22   qcb + D
Diving Dog                     qcb + D  (SS1 only)
Shadow Copy                    f,hcf + A / B  (A through D in SS1)
Strike Heads                   When close, f,d,df + Kick
Dash Strike Heads              While dashing, input f,d,df + Kick
Rear Replica Attack       R2   hcb + BCD
Head Replica Attack            Press BCD when damaged by a weapon
Backstab                       f,b,f,b,f,b,d + BCD
Triangle Jump                  Jump ub against a wall, then press uf
Nuigurumi                      hcb,f,b + C
Mega Strike Dog                hcb,f + D

Weapon needed for:  Nothing (he can do all his moves when unarmed)
Moves in SS1:       Everything but Replica Dog, Dash Strike Heads,
                    Backstab, Nuigurumi, and Mega Strike Dog.

- Once you perform any of the "dog" moves, Poppy will complete the
  move even if Galford is hit.  You cannot break out of a doll
  transformation with the "dog" moves, though.
- During the Shadow Copy, two images of Galford appear depending on
  the button used.  One of them is the real Galford who can be hit
  before this move ends, but if the fake image is hit with a weapon
  attack, then a bomb will drop that explodes in a lightning blast.
- In SS1, the Shadow Copy can be used to make you appear in four
  positions, but there is no bomb dropped if the wrong image is
  slashed.
- During the Backstab, Galford becomes invisible for a few seconds,
  and can only be seen when he makes an attack or is hit.
- Normally, you cannot do anythign during the Mega Strike Dog.  It's
  possible to dash and do an A, B, or AB slash, though, and the attack
  will hit your opponent for added damage.


------------------------------------------------------------------------
GENAN SHIRANUI
------------------------------------------------------------------------

Doku Fukubi               L1   qcf + Slash
Tsume Tsumami             L2   hcb + Slash
Nikuten-Zuki              R1   f,d,df + Slash
Nikuten-Zuki                   f,db,d,df + Slash (SS1 only)
Genan Utsusemi Dappi      R2   df,d,db + BCD
Genan Dappi                    Press BCD when damaged by a weapon
Sankaku Tobi                   Jump ub against a wall, then press uf
Nuigurumi                      df,qcb,d,db + C
Madou Diving Claw              hcb,f + AB

Weapon needed for:  Tsume Tsumami and Madou Diving Claw.
Moves in SS1:       Doku Fukubi, Nikuten-Zuki, Sankaku Tobi.

- Genan can crawl backward or forward by holding db or df.
- An enemy hit by the Doku Fukubi will falter for a second, then hit
  the ground.  You cannot attack them while they are faltering, though.
- When used, the Tsume Tsumami pulls Genan's enemy over to him, where
  they are momentarily stunned.  If you're quick enough, you can follow
  through with an attack.


------------------------------------------------------------------------
GENJURO KIBAGAMI                                              (SS2 ONLY)
------------------------------------------------------------------------

Touha Kouyoku Jin         R1   f,d,df + Slash
Ouka Zan                  R2   qcb + Slash
Sanren Satsu (Kiba)            qcf + Slash
Sanren Satsu (Tsuno)      L1   qcf + Slash during Kiba
Sanren Satsu (Rin)        L2   qcf + Slash during Tsuno
Nuigurumi                      hcb,f,b + B
Gokou Zan                      hcb,f + A

Weapon needed for:  All moves except Nuigurumi.

- An interesting property of the Sanren Satsu is that using the B or
  AB version may cause Genjuro to slide behind his opponent, in
  which case you have to block in the opposite direction, or else
  the remaining slashes will hit you.


------------------------------------------------------------------------
HANZO HATTORI
------------------------------------------------------------------------

Ninpou Kage Bunshin            f,hcf + A / B  (A through D in SS1)
Ninpou Baku'en Ryuu       L1   f,df,d,db + Slash   (SS2 only)
Ninpou Baku'en Ryuu            Charge b,f + Slash  (SS1 only)
Reppuu Shuriken                qcf + Slash  (SS1 only)
Reppuu Shuriken: Kai      R1   In air, b,db,d,df + Slash  (SS2 only)
Mozu Otoshi                    When close, f,d,df + Kick
Mozu Otoshi Hayate             While dashing, input f,d,df + Kick
Ninpou Utsusemi Tenbu     R2   hcb + BCD
Ninpou Utsusemi Chizan         Press BCD when damaged by a weapon
Ninpou Kage Mai                f,b,f,b,f,b,d + BCD
Sankaku Tobi                   Jump ub against a wall, then press uf
Nuigurumi                      f,b,f,b,f,b,d + A
Ninpou Tenma Fukumetsu         hcb,f + D

Weapon needed for:  Ninpou Tenma Fukumetsu.
Moves in SS1:       Everything but Reppuu Shuriken, Mozu Otoshi Hayate,
                    Ninpou Kage Mai, Nuigurumi, and Tenma Fukumetsu.

- During the Kage Bunshin, two images of Hanzo appear depending on
  the button used.  One of them is the real Hanzo who can be hit
  before this move ends, but if the fake image is hit with a weapon
  attack, then a bomb will drop that explodes in a burst of flame.
- In SS1, the Kage Bunshin can be used to make you appear in four
  positions, but there is no bomb dropped if the wrong image is
  slashed.
- During the Backstab, Hanzo becomes invisible for a few seconds,
  and can only be seen when he makes an attack or is hit.
- There's a little face you can see in the Tenma Fukumetsu blast,
  if you look carefully in the lower right-hand corner of the column.


------------------------------------------------------------------------
HAOHMARU
------------------------------------------------------------------------

Sake Kougeki              R2   qcb + A
Ougi Senpuu Retsu Zan     L1   qcf + Slash
Ou-gi Senpuu Retsu Zan    LL   qcf + Kick
Ougi Kogetsu Zan          R1   f,db,d,df + Slash
Ougi Shippuu Kogetsu Zan       While dashing, input f,db,d,df + Slash
Ougi Resshin Zan          L2   f,d,df + Kick
Tenha Fuujin Zan               df,hcf,b,d,db + BC
Nuigurumi                      hcb,f,b + B
Tenha Seikou Ken               hcb,f + A

Weapon needed for:  All attacks except Sake Kougeki and Nuigurumi.
Moves in SS1:       Ougi Senpuu Retsu Zan and Ougi Kogetsu Zan.

- The Sake Kougeki attack can reflect certain projectiles.


------------------------------------------------------------------------
JUBEI YAGYU
------------------------------------------------------------------------

Kattotsu Suigetsu Tou     R1   qcf + Slash
Nikkaku Ratou                  f,d,df + Slash  (SS1 only)
Nikkaku Ratou: Kai        L2   f,d,df + Slash  (SS2 only)
Yagyu Shingan Tou         R2   qcb,f + A
Hassou Happa              L1   Tap S rapidly
Nuigurumi                      hcb,f,b + D
Zetsu: Suigetsu Tou            hcb,f + C

Weapon needed for:  All attacks except Nuigurumi.
Moves in SS1:       Kattotsu Suigetsu Tou, Nikkaku Ratou, and Hassou
                    Happa.

- As the Kattotsu Suigetsu Tou comes out low to the ground, some
  projectiles will go over it instead of negating it.
- If you perform the Nikkaku Ratou: Kai, Jubei will perform the entire
  move against a hit or blocking opponent.  If the running part misses,
  though, then he will simply stop.
- On the other hand, Jubei will still slash when doing the Nikkaku
  Ratou in SS1, even if he misses.
- The Yagyu Shingan Tou is a counter-attack move.  When used, Jubei
  will pose, and if he is hit by an attack as he poses, he'll catch
  the attack and strike back with a blow of his own.  You can only
  catch mid-level weapon attacks with this move; low or jumping
  moves and kick attacks will still hit Jubei.


------------------------------------------------------------------------
KUROKO                                     (HIDDEN CHARACTER - SS2 ONLY)
------------------------------------------------------------------------

Ko'ou Ken                      qcf + A
Mega Smash                     qcf + B
Blitz Ball                     qcb + A
Haou Shoukou Ken          RR   f,hcf + A
Zantetsu Ha                    qcf,hcb + A
Bean Ball                      qcb,db,f + BC
Senbei Shuriken                Charge db,f + A
Bakurai Hou                    Charge db,d,f + B
Kuroko Bakumai Wan             Press ABC when damaged
Kuroko Bakumai Kyaku           Press BCD when damashed
Kuroko Gijin Tou               Press down during Tsubazeri Ai
Kuroko Shiraki Jin        L1   f + ABC  (must hold f + L1 to work)
Kuroko Akaki Jin          L2   f + BCD
Kuroko Rakuki Geki        R2   hcb + A
Kuroko Gekihou            R1   Tap C rapidly
Nuigurumi                      db,qcf,d,df + D
Kuroko Ranbu                   hcb,f + AB
Kuroko Dai Ranbu               f,hcf + CD

Weapon needed for:  Nothing (he cannot lose his weapon)

- The Blitz Ball and Senbei Shuriken are actually two projectiles;
  this move allows you to cancel low projectiles (like the Kattotsu
  Suigetsu Tou) with the lower fireball, but still hit your opponent
  with the upper one.
- Unlike other games, the Haou Shoukou Ken and Zantetsu Ha are
  negated by other projectiles, instead of passing through them.
- Because many of Kuroko's moves share similar motions, it can be
  hard to do a Senbei Shuriken or Bakurai Hou, because you'll usually
  get a Ko'ou Ken or Mega Smash instead.  I suggest charging db,uf for
  the Senbei Shuriken, and clearly inputting the Bakurai Hou motions
  instead of rolling your thumb from down-back to forward.
- The Shiraki and Akaki Jin moves can reflect fireballs, but the
  Akaki Jin version can also hit an opponent for damage.
- When used, the Rakuki Geki pulls Kuroko's enemy over to him, where
  they are momentarily stunned.  If you're quick enough, you can follow
  through with an attack.
- The Kuroko Gekihou can be used as an overhead attack.  Somebody at
  SNK must like the Fist of the North Star manga, since Kuroko's body
  has seven scars on it in the shape of the Big Dipper, just like
  Kenshiro from the comic does. :)
- The Kuroko Ranbu and Kuroko Dai Ranbu do the same amount of damage.
  The Dai Ranbu is just about a billion times more hilarious, as Kuroko
  pauses halfway through in his dizzy pose, exhausted from all the
  fighting.  Then he leaps right back into action without any warning.
  Even better, you get to see the real origin of the Shin Shouryuu Ken
  at the end of either move. :)


------------------------------------------------------------------------
KYOSHIRO SENRYO
------------------------------------------------------------------------

Kaen Kyokubu              L2   qcf + Slash  (db,qcf + Slash in SS1)
Fuuretsu Sen              L1   qcb + Slash
Choubi Jishi              R1   qcb + Kick
Kaiten Kyokubu            R2   f,d,df + Slash
Chikemuri Kuruwa          LL   In air, d + AB
Nuigurumi                      f,hcf,b + D
A.K. "Chiniku no Mai"          f,hcf + C

Weapon needed for:  Choubi Jishi, Kaiten Kyokubu, Chi Kemuri Kuruwa,
                    and Aragotoshi Kyoshiro "Chiniku no Mai".
Moves in SS1:       Everything but Nuigurumi and Chiniku no Mai.

- Kyoshiro can crawl backward or forward by holding db or df.
- During the Aragotoshi Kyoshiro "Chiniku no Mai", you can move
  backward or forward for a few moments.


------------------------------------------------------------------------
MIZUKI RASHOUJIN                           (HIDDEN CHARACTER - SS2 ONLY)
------------------------------------------------------------------------

Jashin Kyoumei            L1   qcf + Slash
Gashin Kibaku Kon         R1   qcb + A
Gashin Kyoumei Kon             qcb + B
Gashin Henretsu Kon       R2   qcb + C
Haki Inmetsu Jin          L2   hcf + CD
Makai Tensei (Zen)        RR   d + ABC  (hard to pull off)
Makai Tensei (Go)         LL   d + BCD  (hard to pull off)
(thousand slaps throw)         ????
Nuigurumi                      ????
Tenchi Makyou Jin              hcb,f + A

Weapon needed for:  Nothing (she cannot lose his weapon)

Anyone know how to do the slap throw?  I actually pulled off the slap
throw once, but couldn't repeat it, and I haven't figured out the real
commands for the teleports yet (aside from using special configuration
for one-button moves).  Anyone know if she has a doll move, either?

- The Jashin Kyoumei doesn't do much damage, but a hit opponent has
  their controls reversed; up becomes down, and left becomes right.
- When hit by the Gashin Henretsu Kon, a hit opponent turns into a
  piggy (or a dog if you're Galford).  All you can do is move left or
  right.  CPU Mizuki will not attack you when you're a piggy, but
  when playing as her, you can attack your opponent, who transforms
  back when hit (they also revert after a few moments have passed).
- The Haki Inmetsu Jin is an unblockable attack.
- The Makai Tensei moves are teleports.  The "Zen" version makes you
  show up in front of your opponent, while the "Go" version makes you
  appear behind them.
- The Tenchi Makyou Jin will travel forward a certain distance, then
  come back, hitting a careless opponent from behind.


------------------------------------------------------------------------
NAKORURU
------------------------------------------------------------------------

Annu Mutsube              L1   b,db,d + Slash
Lela Mutsube              R1   qcf + Slash
Kamui Rimse                    qcb + Slash
Amube Yatoro              L2   hcb + Slash
Mamahaha Yobu             R2   qcb + C or hcb + Slash
Kamui Mutsube                  Press Slash while riding Mamahaha
Yatoro Pokku                   db~df + A~D while riding Mamahaha
Apefuchi Kamui Rimse           df,qcb,f,d,df + BC
Sankaku Tobi                   Jump ub against a wall, then press uf
Nuigurumi                      qcb,d,db + D
Irusuka Yatoro Rimse           f,b,db,d,f + A

Weapon needed for:  Annu Mutsube, Lela Mutsube.
Moves in SS1:       Everything but Kamui Rimse, Apefuchi Kamui Rimse,
                    Nuigurumi, and Irusuka Yatoro Rimse.

- The Annu Mutsube must be blocked low.
- The Kamui Rimse and Apefuchi Kamui Rimse moves can reflect certain
  projectiles.
- The Mamahaha Yobu can be used to call your eagle back to you after
  it flies away or is perching on your weapon (you only lose Mamahaha
  when you lose your weapon).  The qcb + C version only works if your
  weapon is onscreen, while the hcb + Slash version can be used even
  when your weapon is broken and you're waiting for Kuroko to throw
  in a new one.  In either case, when Mamahaha is with you, then doing
  this makes you leap up and grab Mamahaha, and you can then fly in
  eight directions or use the Kamui Mutsube or Yatoro Pokku.


------------------------------------------------------------------------
NICOTINE CAFFEINE                                             (SS2 ONLY)
------------------------------------------------------------------------

Shikigami Reifu: Rai      R1   qcf + Slash
Shikigami Reifu: En       R2   qcf + Kick
Bakusa Jougeki            L1   hcb + Slash
Ranshin Jufu              L2   b,d,db + AB
Shijou Rasen Kyaku        LL   In air, db,qcf + Kick
Nuigurumi                      b,db,qcb,f + D
Niou Furei Satsu               f,hcf + D

Weapon needed for:  Bakusa Jougeki and Shijou Rasen Kyaku.

- The Shikigami Reifu: En must be blocked low.
- When used, the Bakusa Jougeki pulls Nicotine's enemy over to him,
  where they are momentarily stunned.  If you're quick enough, you can
  follow through with an attack.
- An opponent hit by the Ranshin Jufu has their controls reversed;
  up becomes down, and left becomes right.
- The Shijou Rasen Kyaku can be performed in air, but it won't hit
  unless you do it so that the staff can touch the ground.  Only then
  will Nicotine do the actual spin kick attack.


------------------------------------------------------------------------
NIENHALT SIEGER                                               (SS2 ONLY)
------------------------------------------------------------------------

Vulkan Weinen             R1   qcf + A
Vulkan Drucken                 Tap A during Vulkan Vainen
Vulkan Explosion          RR   Continue to tap A during Vulkan Druchen
Tiger Kopf                     qcf + C
Falke Nagel                    qcf + B after Tiger Kopf
Elefant Glied             LL   hcb + A after Falke Nagel
Blitz Jager               L2   hcb + Kick
Fire Sturm                L1   df + BC
Wolfe Fangen              R2   f,b,db,d,df + AB
Nuigurumi                      hcb,f,b + A
Operation Tiger                hcb,f + CD

Weapon needed for:  The Vulkan moves, Fire Sturm, and Wolfe Fangen.

- You can see the face of a woman in the flames of the Vulkan Explosion.
- The Tiger Kopf, Falke Nagel, and Elefant Glied are all parts of a
  multi-hit attack.  After connecting with the Tiger Kopf, input qcf + B
  for the Falke Nagel, and then perform the Elefant Glied once your
  opponent is in the air.  It's possible to miss with the Glied though,
  in which case Sieger leaps up and simply lands.
- The Fire Sturm attack can reflect certain projectiles.


------------------------------------------------------------------------
TAM TAM                                                       (SS1 ONLY)
------------------------------------------------------------------------

Paguna Paguna             R1   Charge b,f + Slash
Moora Gaburu              L1   qcf + Slash
Ahau Gaburu               L2   hcb + Slash
Paguna Deose              R2   qcb + Kick

Weapon needed for:  Paguna Paguna.

- You can move back or forward during the Paguna Paguna.
- The Paguna Deose must be blocked low.


------------------------------------------------------------------------
TOKISADA SHIRO AMAKUSA                     (HIDDEN CHARACTER - SS1 ONLY)
------------------------------------------------------------------------

Dark Thunder                L2  Hold ABCD, and release
Engoku Shiryou Ha           L1  qcb + Slash
Oumagatoki (Mae)            R1  qcf + Slash
Oumagatoki (Ushiro)         R2  qcf + Kick
Nanji, Anten Nyuumetsu Seyo     After Sankaku Tobi, press A while in air
Choushou                        Press AB

Weapon needed for:  Everything but Oumagatoki and Choushou.

- The Dark Thunder will travel forward a certain distance, then come
  back, hitting a careless opponent from behind.
- The Nanji, Anten Nyuumetsu Seyo can only be used while in air after
  a triangle jump.  It will home in on the enemy as well.
- The Oumagatoki moves are teleports.  The "Mae" version makes Amakusa
  move in front of his opponent (A) or beyond them (A / AB).  The
  "Ushiro" version makes him move backward a short distance (C / D).
  The CD version will make him teleport forward, then backward.  If
  it is done from up close, it simply deposits him behind his foe.
- The Choushou is a taunt.  You cannot cancel out of it.
- Amakusa has an automatic move done randomly when struck by a hard
  slash attack (B or AB).  He will fall away in a poof of smoke, then
  reappear elsewhere while laughing, totally invincible until he
  recovers.  It's possible to reappear and go directly into his
  standing A hand slaps, but I don't know how that's done.


------------------------------------------------------------------------
UKYO TACHIBANA
------------------------------------------------------------------------

Hiken Tsubame Gaeshi      R1   In air, db,qcf + Slash
Hiken Sasameyuki          L1   qcb + Slash
Hi-ken Sasameyuki         R2   qcb + Kick
Zanzou Fumikomi Giri      L2   qcf + Kick
Nuigurumi                      df,qcb,f,d,df + B
Tsubame Rokuren                f,hcf + AB

Weapon needed for:  All moves except Hi-ken Sasame Yuki and Nuigurumi.
Moves in SS1:       Hiken Sasame Yuki, Hiken Tsubame Gaeshi.

- There are several ways to perform the Tsubame Gaeshi.  You can
  jump, then input it, or do it from the ground as db,d,df,f,ub~uf +
  Slash, which will make Ukyo jump either up (ub) or up-forward (if
  u or uf is used) and do the Tsubame Gaeshi.  The third method is
  to tap b,b for a backstep and do the normal command before Ukyo
  lands; this version will hit low if an opponent is within range
  while the projectile is beneath the ground.  The third method won't
  work in SS1, though.
- You can hold C for a moment, then do the Tsubame Rokuren while
  holding down C to make Ukyo toss a really big apple ;)


------------------------------------------------------------------------
WAN FU
------------------------------------------------------------------------

Kikou Dai Bokusatsu       L2   qcf + Slash
Shin Kikou Bakuten Hou    L1   qcb + Slash  (SS2 only)
Kikou Bakuten Hou              qcb + Slash  (SS1 only)
Dohatsu Chuugeki          R2   qcb + CD
Kikou Senpuu Geki         R1   f,d,df + Slash  (SS2 only)
Kikou Senpuu Zan               f,d,df + Slash  (SS1 only)
Nuigurumi                      f,hcf,b + D
Kikou Dai Bakuten              f,hcf + B

Weapon needed for:  All moves except Nuigurumi.
Moves in SS1:       Kikou Bakuten Hou, Kikou Senpuu Zan.

- Wan Fu can crawl backward or forward by holding db or df.
- It's possible to duck under the last hit of an AB Kikou Dai Bokusatsu.
- When the Shin Kikou Bakuten Hou or Kikou Dai Bakuten is used, Wan Fu
  loses his weapon.  He has to go over to it and pick it up before he
  can use either move again.
- When the Dohatsu Chuugeki is used, Wan Fu takes damage, but his
  Ikari Gauge will be maxed out.  This move can be used when Wan-Fu
  has no life left, but it will not kill him.


------------------------------------------------------------------------
SPECIAL COMMAND BUTTONS FOR SS1 CHARACTERS
------------------------------------------------------------------------

     CHARLOTTE             EARTHQUAKE           GEN-AN SHIRANUI

 L1  Power Gradation A     Fat Bound C          Doku Fubuki A
 L2  Power Gradation AB    Fat Bound CD         Doku Fubuki AB
 R1  Splash Fount A        Fat Chainsaw A       Nikuten-zuki A
 R2  Splash Fount AB       Fat Chainsaw AB      Nikuten-zuki AB

     GALFORD               HANZO HATTORI        KYOSHIRO SENRYO

 L1  Plasma Blade          Baku'en Ryuu         Fuuretsu Sen
 L2  Shadow Copy A         Kage Bunshin A       Kaen Kyokubu
 R1  Rush Dog              Reppuu Shuriken      Choubi Jishi
 R2  Rear Replica Attack   Utsusemi Tenbu       Kaiten Kyokubu
 RR  Strike Heads          Mozu Otoshi          Chikemuri Kuruwa
 LL  --
 11  Machine Gun Dog
 22  Diving Dog

     HAOHMARU              JUBEI YAGYU          NAKORURU

 L1  Senpuu Retsu Z. A     Hassou Happa         Annu Mutsube
 L2  Senpuu Retsu Z. AB    Nikkaku Ratou        Amube Yatoro
 R1  Kogetsu Zan A         Suigetsu Tou A       Lela Mutsube
 R2  Kogetsu Zan AB        Suigetsu Tou AB      Mamahaha Yobu

     UKYO TACHIBANA        WAN-FU

 L1  Sasame Yuki A         Bakuten Hou A
 L2  Sasame Yuki AB        Bakuten Hou AB
 R1  Tsubame Gaeshi A      Senpuu Zan A
 R2  Tsubame Gaeshi AB     Senpuu Zan AB


========================================================================
4.  GAMEPLAY NOTES
========================================================================

The notes in here are mainly for SS2, since there's nothing in SS1 that
wasn't carried over to SS2.

IKARI GAUGE  (Anger Gauge)
 - Fills up as you are damaged.  Not all gauges are the same, though.
   Earthquake earns power faster than other characters, while Hanzo,
   Ukyo, Jubei, and Nicotine earn the least power from getting damaged.
   Once the Ikari Gauge maxes out, it stays full for a certain period
   of time, or until you perform _and connect with_, your Buki Hakai
   Hissatsu Waza.  Wan-Fu and Kyoshiro's gauges stay full for the
   longest amount of time, while Earthquake, Sieger, and Nicotine's
   empty out the fastest.

IKARI BAKUHATSU  (Anger Explosion)
 - Once you've maxed out your Ikari Gauge, you will pose for a moment
   and 'power up'.  During this time, you are invincible, and you can
   cancel the pose into any attack you like.  Furthermore, after the
   pose finishes, your attack power increases (all your attacks do more
   damage), and you gain the ability to use your Buki Hakai Waza.  Note
   that the damage increase varies for each character (Ukyo gets the
   biggest attack power raise, while Hanzo, Earthquake, Charlotte, and
   Nicotine get the least attack power increase).  Note that sometimes
   you can attack after your gauge maxes out but before the pose kicks
   in, in which case it occurs as soon as you recover.

TSUBAZERI AI  (Competing Swords Contest)
 - Characters will enter a "sword clash" under two situations; one, they
   attempt a weapon attack at the same time and the two weapons collide,
   or both characters dash into each other.  Dashing into each other may
   not always produce a sword clash, though.

   Possible sword clash outcomes include;
    1.  Both character lose their weapons
    2.  One character loses a weapon
    3.  Like #2, but the other player makes an attack as they leap back
    4.  One character kicks the other away (no one loses any weapons)

SHINKEN SHIRAHA TORI  (Serious Whiteblade Catch)
 - This can only be used when you're unarmed.  If you enter the hcf
   command (yes, just b,db,d,df,f with no button press), then your
   character will pose.  If your opponent hits you with their weapon
   while you're posing, you'll catch their weapon and perform a throw
   on them (they retain their weapon but take minor damage).  Another
   way to perform this is to dash into your opponent while they attack.
   If both characters are unarmed and they dash into each other, they
   will both be knocked away for no damage.

UKE GAESHI  (Evade Return)
 - When your opponent attacks with a weapon and you block at the last
   possible moment, your opponent will be stunned (the action pauses
   briefly), and it takes them a moment to recover.

KOUTEN / ZENTEN  (Roll Backward / Roll Forward)
 - This is done by tapping db,db or df,df, to roll forward or backward,
   respectively.  You can roll under certain attacks and evade others
   by rolling, but unlike dashing, you cannot interrupt a roll with a
   special move.

FUSE  (Lay Down)
 - A very handy yet underrated ability, you can lay down by tapping d,d.
   While laying down, many attacks will go over you, including
   projectiles (even the Senpuu Retsu Zan or Doku Fukubi)!  Obviously
   this move is more useful for certain characters than others (Ukyo
   can lay down and avoid Earthquake's standing kicks, but when
   Earthquake lies down, he can still be hit by any standing or
   crouching attack).

GEDAN YOKE  (Low Attack Avoid)
 - This is done by pressing BC (which makes you hop backward), or f + BC
   (which makes you hop in place).  You're still vulnerable to attack,
   but most crouching attacks (and some standing ones, like Genan's
   kicks) will pass under you with this move.

CHOUHATSU  (Taunt / Provoke)
 - Every character has two taunts, done by pressing AC or BD together.
   The taunt animation may change for characters when they are unarmed
   as well.  Taunting serves no pratical purpose, but you can do it to
   annoy your opponent, and can cancel out of taunts with just about
   anything aside from simply pressing A,B,C, or D (i.e. backdashes
   will break you out, as will BC hops, special moves, weapon-breaking
   techinques, or even your doll move).

ITEMS
 - As you fight your opponent, the Courier Man, Hikyaku, will run across
   the background from time to time and toss out items onto the
   foreground.  Sometimes Kim Kaphwan will come out in his Hou'ou Kyaku
   pose and throw out items as well ;)  Hikyaku will either drop chicken
   (this comes in three sizes and restores life to however passes over
   it--the larger the chicken, the more life recovered).  He can also
   drop bombs, which sit on the floor momentarily before exploding and
   causing minor damage.  This can be annoying, but also useful, as
   Hikyaku tends to throw a pair of bombs at turtlers and players who
   remain in the same area on the screen.  In some stages, the chance
   of Hikyaku throwing bombs increases (such as on Wan-Fu's stage,
   where he throws a lot of bombs).  Hikyaku doesn't appear at all on
   Mizuko or Kuroko's stage, though.

BUKI HAKAI WAZA  (Weapon-destroying Techniques)
 - Each character has one weapon-destroying technique (Kuroko has two
   of them).  They can only be used when your Ikari Gauge is maxed out.
   When performed, your gauge will not empty, but if the move hits an
   opponent, the gauge empties.  Buki Hakai Waza do not do a lot of
   damage, but they will destroy your opponent's weapon, leaving your
   enemy defenseless for a few moments, until Kuroko tosses a spare
   weapon back in.  Even then, they will remain weaponless until they're
   able to get their weapon back from where it lies.  If a character
   wins a round unarmed, they get their weapon back in the next round.

NUIGURUMI  (Stuffed Doll / Toy)
 - Each character has a Nuigurumi command except Mizuki.  When used,
   your character turns into a stuffed toy (they look super-deformed and
   have a little loop of thread sticking out of their head).  When
   you're in your stuffed doll form, you cannot move, but you can turn
   back into yourself by performing anything other than a simple button
   press (i.e. rolling, BC hops, laying down, special moves, weapon-
   breaking moves, even repeating your doll move will work).  You'll
   also turn back after a few moments, or when you're hit.  Note that
   you cannot be thrown while "stuffed" (this includes command throws
   and the Strike Heads and Mozu Otoshi only).


========================================================================
5.  MISCELLANEOUS
========================================================================

------------------------------------------------------------------------
SECRETS AND TRICKS
------------------------------------------------------------------------

NEW OUTFIT COLORS IN SS1
 - You can select your 1P color by pressing D, and your 2P color by
   pressing C, but there's a new 1P color (B), and a 2P color (A) that
   you can also pick.

PLAY AS AMAKUSA IN SS1
 - In order to enable Amakusa, you have to beat Story Mode once (it
   doesn't matter if you lose or continue).  He's now selectable in
   VS MODE; highlight the ? box (random select), hold down L1+L2+R1+R2,
   then press any button.

   NOTE:  I believe there is a glitch in the game, so that when you
   save an SS2 game, it saves over this part of your SS1 save.  I've
   beaten Story Mode a bunch of times, but I notice that every time
   I then save my SS2 data, Amakusa becomes unplayable in SS1 again,
   even though the rest of my preferences are still saved.

PLAY AS KUROKO OR MIZUKI IN SS2
 - Simply go into VS MODE and press L1+L2+R1+R2 (yep, there's no need
   to beat the game or anything).  Two arrows wil appear at the bottom
   of the screen; the left one leads to Kuroko, the right to Mizuki.
   Note that once a player has picked Kuroko or Mizuki, the other
   cannot choose them.

HIDDEN MESSAGE IN SS2
 - While playing against the CPU, simply press your own Start button
   to make the message change to 'No Challengers are Accepted'.  Of
   course, they can still join in by pressing their Start button ;)

HIDDEN COMMANDS IN SS2
 - When fighting the CPU, everytime they perform a special move (unless
   they're Kuroko or Mizuki), the command will be displayed in the place
   of their name for a moment, along with the proper button (X, Circle,
   Triangle, or Square).


------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------

All translations were done by me and may not be correct.  Translating
the SS2 move names has been by far the hardest thing for me to try my
luck at, so any help would be appreciated.

GENERAL

Uke Gaeshi                     Avoid and Return
Shinken Shiraha Tori           Serious Whiteblade Catch
Fumikomi                       Running
Hikikomi                       Evading
Hikikomi Dash                  Evading Dash
Zenten                         Forward Roll
Kouten                         Backward Roll
Fuse                           Lay Down
Chouhatsu                      Taunt / Provocation
Gedan Yoke                     Upper-Level (Attack) Avoid
Nuigurumi                      Stuffed Doll / Stuffed Toy
Buki Hakai Hissatsu Waza       Weapon Breaking Deadly Techniques
Sankaku Tobi                   Triangle Jump


CHAM CHAM

Boomerang Nage: Ue             Boomerang Throw: Above
Boomerang Nage: Yoko           Boomerang Throw: Horizontal
Tobi Hikkaki                   Scratching Jump


GENAN SHIRANUI

Doku Fubuki                    Poison Breath
Tsume Tsumami                  Button Claw
Nikuten-Zuki                   Rolling Meat Stabber
Genan Utsusemi Dappi           Genan Shedding Jig
Genan Dappi                    Genan Shedding
Madou Diving Claw              Magic Diving Claw

- I think 'button' is supposed to referring to the mechanism by which
  Genan makes his claw extend forward.  Or something.


GENJURO KIBAGAMI

Touha Kouyoku Jin              Supreme Paulowina Light Wing Formation
Ouka Zan                       Cherry Tree Slash
Sanren Satsu (Kiba)            Triple Continuous Slashes (Fang)
Sanren Satsu (Tsuno)           Triple Continuous Slashes (Horn)
Sanren Satsu (Rin)             Triple Continuous Slashes (Scales?)
Gokou Zan                      Five Light Slash

- Anyone know what 'gokou' means?


HANZO HATTORI

Ninpou Kage Bunshin            Ninja Arts: Shadow Duplicate
Ninpou Baku'en Ryuu            Ninja Arts: Blazing Dragon Bomb
Reppuu Shuriken                Gale Throwing Star
Reppuu Shuriken: Kai           Gale Throwing Star: Modified
Mozu Otoshi                    Shrike Drop
Mozu Otoshi Hayate             Sudden Shrike Drop
Ninpou Utsusemi Tenbu          Ninja Arts: Heavenly Jig Dance
Ninpou Utsusemi Chizan         Ninja Arts: Earth Slash Jig
Ninpou Kage Mai                Ninja Arts: Shadow Dance
Ninpou Tenma Fukumetsu         Ninja Arts: Demon Shade Destruction

- The kanji for 'utsusemi' mean 'air' and 'cicada' seperately.  Anyone
  know what the heck this word actually means?


HAOHMARU

Sake Kougeki                   Sake (an alcoholic beverage) Attack
Ougi Senpuu Retsu Zan          Secret Violent Whirlwind Slash
Ou-gi Senpuu Retsu Zan         Fake Concealed Violent Whirlwind Slash
Ougi Kogetsu Zan               Secret Crescent Moon Slash
Ougi Shippuu Kogetsu Zan       Secret Gale Crescent Moon Slash
Ougi Resshin Zan               Secret Disasterous Earthquake Slash
Tenha Fuujin Zan               Supreme Heaven Sealed God Slash
Tenha Seiou Zan                Supreme Heaven Horrible Gleaming Slash


JUBEI YAGYU

Kattotsu Suigetsu Tou          Scolding Water Moon Blade
Nikkaku Ratou                  Double Bladed Sword
Nikkaku Ratou: Kai             Double Bladed Sword: Modified
Yagyu Shingan Tou              Yagyu Heart and Eye Sword
Hassou Happa                   Eightfold Explosive Blast
Zetsu: Suigetsu Tou            Suppressed Water Moon Blade

- Anyone know what 'shingan' means?


KUROKO

Ko'ou Ken                      Tiger Gleam Fist
Haou Shoukou Ken               Supreme King Flying Roaring Fist
Zantetsu Ha                    Iron Slashing Wave
Senbei Shuriken                Rice Cookie Shuriken (throwing star)
Bakurai Hou                    Depth Charge Cannon
Kuroko Bakumai Wan             Kuroko's Exploding Arm Dance
Kuroko Bakumai Kyaku           Kuroko's Exploding Leg Dance
Kuroko Gijin Tou               Kuroko's Fake Blade Toss
Kuroko Shiraki Jin             Kuroko's White Flag Formation
Kuroko Akaki Jin               Kuroko's Red Flag Formation
Kuroko Rakuki Geki             Kuroko's Entwining Flag Attack
Kuroko Gekihou                 Kuroko's Violent Release
Kuroko Ranbu                   Kuroko's Boisterous Dance
Kuroko Dai Ranbu               Kuroko's Great Boisterous Dance


KYOSHIRO SENRYO

Kaen Kyokubu                   Blazing Melodic Dance
Fuuretsu Sen                   Wind-Splitting Fan
Choubi Jishi                   Leaping Lion's Tail
Kaiten Kyokubu                 Revolving Heavens Melodic Dance
Chikemuri Kuruwa               Blood and Smoke Melodic Wheel
Aragotoshi Kyoshiro            Hard Working Enterpriser Kyoshiro's
"Chiniku no Mai"               "Raw Meat Dance"

- 'kuruwa' and 'chikemuri' are real words, but I don't know what the
  kanji mean when paired together.  Similarily, the translation on
  'aragotoshi' was just an educated guess.


MIZUKI RASHOUJIN

Jashin Kyoumei                 Wicked Heart Evil Illusion
Gashin Kibaku Kon              Vengeance Exploding Soul
Gashin Kyoumei Kon             Vengeance Evil Dark Soul
Gashin Henretsu Kon            Vengeance "Change to inferior form" Soul
Haki Inmetsu Jin               Ambitious Destruction Dance
Makai Tensei (Zen)             Hell Reincarnation (Forward)
Makai Tensei (Go)              Hell Reincarnation (Backward)
Tenchi Makyou Jin              Heaven and Earth Wicked Haunts Formation

- "gashin" may be from "gashinshoutan", which means "enduring
  unspeakable hardships for the sake of vengeance" (according to
  Jeffry's J->E Dictionary, <http://linear.mv.com/cgi-bin/j-e/>).</pre><pre id="faqspan-2">


NICOTINE CAFFEINE

Shikigami Reifu: Rai           Ceremonial Soul Spirit Charm: Lightning
Shikigami Reifu: En            Ceremonial Soul Spirit Charm: Fire
Bakusa Jougeki                 Binding Chain Cane Attack
Ranshin Jufu                   Insane Spell Charm
Shijou Rasen Kyaku             Supporting Cane Spiral Kick
Niou Furei Satsu               Guardian Deva King's Spirit Charm Slayer

- I have no idea what 'shikigami' means, I had to give the seperate
  kanji translations (ceremonial soul).


NIENHALT SIEGER

Vulkan Weinen                  Crying Vulcan
Vulkan Drucken                 Vulcan Strike
Vulkan Explosion               Vulcan Explosion
Tiger Kopf                     Tiger Head
Falke Nagel                    Falcon Nail
Elefant Glied                  Elephant Trunk
Blitz Jager                    Lightning Hunter
Fire Sturm                     Fire Storm
Wolfe Fangen                   Wolves' Trap
Operation Tiger                Operation Tiger

- Translating Sieger's moves was hard because I don't know any German
  (French is another story...I had five years of that)!  So I had to
  rely on an online dictionary (which was surprisingly good).  You can
  find it at: <http://dict.leo.org>.

  Anyway, lots of the names had different English meanings:

    Vulkan               Also means 'volcano'
    Drucken              Also means 'push', 'crush', etc.
    Blitz                Also means 'thunderbolt' or 'flash'
    Jager                Also means 'huntsman'
    Sturm                Also means 'tempest'
    Fangen               Also means 'capture' or 'ensnare'
    Falke                Also means 'hawk'
    Glied                Actually means a limb or member  (I just
                         went out on a limb for this one) ^_^;

  So I sort of had to go out on a limb here and just pick one.  These
  may not be the right German words in the first place (since I'm
  getting them from the Japanese spellings, which come out as 'vainen',
  'exploizun', and 'vangen', just to name a few.


TOKISADA SHIRO AMAKUSA

Engoku Shiryou Ha              Angry Hell Ghost Blade
Nanji, Anten Nyuumetsu Seyo    "You; as the lights lower, die!"
Oumagatoki (Mae)               Demonic Meeting Time (Forward)
Oumagatoki (Ushiro)            Demonic Beeting Time (Backward)
Choushou                       Ridiculing Laugh

- I don't know the real name of Amakusa's teleports; I used the SS3
  names (Oumagatoki).


UKYO TACHIBANA

Hiken Tsubame Gaeshi           Concealed Sword: Swallow Return
Hiken Sasameyuki               Concealed Sword: Small Snowflakes
Hi-ken Sasameyuki              Unconcealed Sword: Small Snowflakes
Zanzou Fumikomi Giri           Afterimage Slashing Dash
Tsubame Rokuren                Six-Chambered (Gun) Swallow


WAN-FU

Kikou Dai Bokusatsu            Great Chi (used to) Beat to Death
Kikou Bakuten Hou              Spinning Chi Bomb Technique
Shin Kikou Bakuten Hou         True Spinning Chi Bomb Technique
Dohatsu Chuugeki               Angry Pigtail Pillar Attack
Kikou Senpuu Zan               Whirlwind Chi Slash
Kikou Senpuu Geki              Whirlwind Chi Attack
Kikou Dai Bakuten              Great Heavenly Chi Bomb

- 'Chi' is your internal energy.


========================================================================
6.  AUTHOR'S NOTE
========================================================================

------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------

Version 0.1  (March 20, 1999)
 - The first release.


------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------

I could have never of written this guide without the help of the
following people:

Shawn Holmes and Scott Fujimoto
 - For information taken from their TAPFAQ v8.1.

An Nguyen
 - For some information taken from his SS2 Fringe FAQ v3.0

Kenichiro Tanaka
 - For Mizuki's move names, taken from his SS2 Character Backgrounds
   FAQ.

Sylphia's Homepage     <www.asahi-net.or.jp/~wt3y-ntt/slf/sinsamul.html>
 - For the Japanese move names of each character.

SNK of Japan              <www.neogeo.co.jp/samurai/rekisi/rekitop.html>
 - For some info on SS2's fighting system.

???                             <www.d1.dion.ne.jp/~latel/s2system.html>
 - For a lot of the info. in the Gameplay Notes section.

I'd like to give a super-big thanks to Shawn Holmes and Scott Fujimoto,
who's TAPFAQ really impressed me back in the days when SS2 was a new
game.  Everyone who likes SS2 should check this out (it can be found
at gamefaqs.com).

Unpublished work Copyright 2000-2001 Chris MacDonald