SAMURAI SPIRITS: KENKAKU YUBINAN PACK FAQ v0.1
for the Sony PlayStation (import)
by Chris MacDonald
Unpublished work Copyright 2000-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Samurai Spirits / Samurai Shodown series and all characters are
(c) SNK.
=================
TABLE OF CONTENTS
=================
1. INTRODUCTION
2. HOW TO PLAY
3. CHARACTER MOVE LIST
- Cham Cham
- Charlotte
- Earthquake
- Galford
- Genan Shiranui
- Genjuro Kibagami
- Hanzo Hattori
- Haohmaru
- Jubei Yagyu
- Kuroko
- Kyoshiro Senryo
- Mizuki Rashoujin
- Nakoruru
- Nicotine Caffeine
- Nienhalt Sieger
- Tam Tam
- Tokisada Shiro Amakusa
- Ukyo Tachibana
- Wan Fu
4. GAMEPLAY NOTES
5. MISCELLAENEOUS
- Secrets and Tricks
- Translations
6. AUTHOR'S NOTE
- Special Thanks
- Revision History
========================================================================
1. INTRODUCTION
========================================================================
"Samurai Spirits: Kenkaku Yubinan Pack" is a Japanese PlayStation game
that packages the original "Samurai Spirits" (Samurai Shodown) and it's
sequel, "Shin Samurai Spirits: Haohmaru Jigoku Den" (Samurai Shodown 2)
on a single disc. This FAQ is designed as a guide for the PlayStation
versions of both games, and as a guide for the arcade versions as well.
If you're thinking of buying this game, I'd recommend it, as it's the
only home version of Samurai Shodown II that I know of, and the SS1
translation is of course superior to the Genesis or SNES ports. Being
a PSX game, this game has it's faults; there are sound effects and
animations missing (including the more noticable ones like Earthquake's
chains clinking or Wan-Fu slapping his head at the start of each match).
In addition some of the special effects look very pixilated when
performed (such as most of the "slashing" effects). Although the
loading time is not bad at all, you'll definitely want to play with the
Demo Cut option turned ON. The music and sound effects are good (you
even get remixed music, although you can't pick the original tunes).
Luckily the PSX version gets a bunch of extras, from a BGM and voice
test to a picture or two of scanned artwork for each character. You
can also use the hidden characters (Amakusa in SS1 and Kuroko or Mizuki
in SS2) in VS Mode. Sadly, SS2 has some drawbacks; you can't pit
Kuroko or Mizuki against each other or in a same player match (i.e.
Kuroko vs. Kuroko, or Mizuki vs. Mizuki). However, you can do Amakusa
vs. Amakusa in SS1. When you consider the fact that SS1 has a combo
counter and new colors for each character's outfit, it makes the SS2
translation seem a little shoddy. This also holds true for actual
gameplay, as I could do my old SS1 two-in-ones easily, but some of my
combos would miss in SS2 (like Ukyo's low B into C-Zanzou Fumikomi
Giri).
========================================================================
2. HOW TO PLAY
========================================================================
------------------------------------------------------------------------
FAQ NOTATION
------------------------------------------------------------------------
This section outlines the basic controls for all characters:
[ Controller Layout ] -------------------------------------------------
ub u uf Jump Up-Back Jump Up Jump Up-Forward
\ | /
b -- n -- f Walk Back / Guard Neutral Walk Forward
/ | \
db d df Crouch / Low Guard Crouch Offensive Crouch
[ Button Layout ] -----------------------------------------------------
L2 R2 Short Hop (BC) Hard Kick (CD)
L1 R1 Lay Down (d,d) Hard Slash (AB)
(T) Medium Slash (B)
(S) (O) Light Slash (A) Medium Kick (D)
(X) Light Kick (C)
Note that in the original Samurai Spirits, the L1 and L2 buttons
normally have no effect. You can change the button layout in the Key.
Config. menu (which is found under "Options." What's listed here is
the default layout. In either game, if you change the controller type
to 'Special', then the L and R buttons are used to perform special
moves (see below for details).
Because this FAQ is both for the arcade and home versions of the
Samurai Spirits games, I will be using the Neo*Geo terminology, which
is A through D. It looks confusing up above, but chances are more
readers have had experience with the arcade game rather than this home
port (and I prefer it myself).
[ FAQ Abbreviations ] -------------------------------------------------
qcf / qcb - Roll (d,df,f) or (d,db,b) on the joystick.
hcf / hcb - Roll (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
Slash - Press any Slash button.
Kick - Press any Kick button.
LL / RR - Press both L1+L2 (LL) or R1+R2 (RR) at the same time.
11 / 22 - Press both L1+R1 (11) or L2+R2 (22) at the same time.
(air) - The move can be performed while on the ground, or while
in the air.
x~x - All possible ranges are allowed (for example, db through
df, or A through D).
* - There's a note regarding this bit of information; see
below.
------------------------------------------------------------------------
BASIC COMMANDS
------------------------------------------------------------------------
Standing Guard Hold b when attacked
Crouching Guard Hold db when attacked
Weapon Stun Guard a weapon attack at the last moment
Weapon Catch When unarmed, hcf against a weapon attack
Dash Tap f,f
Dash Roll Tap f,f,df
Backstep Tap b,b
Backstep Dash Press f as you land from a backstep
Backstep Roll Press df as you land from a backstep
Forward Roll Tap df,df while standing or crouching
Backward Roll Tap db,db while standing or crouching
Lay Down Tap d,d
Taunt Press AC / BD when out of range
Hop (evades low attacks) Press BC (or f + BC to stay in place)
Stuffed Doll Transformation (Command varies for each character)
Weapon-Breaking Techniques (Command varies for each character)
For more information, see Section 4 (Gameplay Notes).
========================================================================
3. CHARACTER MOVELISTS
========================================================================
Moves are listed in this order: special moves, the stuffed doll
transform command (Nuigurumi), and your weapon breaking technique.
The special command buttons are also listed for the SS2 characters,
and Tam Tam and Amakusa. The button commands for other SS1 characters
is found at the end of this section.
------------------------------------------------------------------------
CHAM CHAM (SS2 ONLY)
------------------------------------------------------------------------
Boomerang Nage: Ue L1 qcb + Slash
Boomerang Nage: Yoko L2 qcf + Slash
Tobi Hikkaki R1 qcf + Kick
Paku Paku Deose R2 hcb + C
Moora Paku Paku LL hcb + D
Paku Paku Gaburu RR hcb + CD
Sankaku Tobi Jump against a wall, then press uf~df
Nuigurumi df,qcb,d,db + C
Metamo Animal Attack f,hcf + A
Weapon needed for: Boomerang Nage: Ue and Boomerang Nage: Yoko.
- The qcb + Slash version of the Boomerang Nage goes diagonally-upward,
while the qcf + Slash version goes straight forward.
- You can hit an opponent with the Tobi Hikkaku whether they're on the
ground or in the air. If you get the distancing right, you can even
cross them up and hit them even though they're blocking.
- If you perform a Paku Paku attack, Paku Paku will keep attacking
even if Cham Cham is hit.
------------------------------------------------------------------------
CHARLOTTE
------------------------------------------------------------------------
Splash Fount R1 Tap Slash rapidly
Tri-Slash R2 f,d,df + Slash
Power Gradation db,d,df + Slash (L2 for AB version)
Nuigurumi df,qcb,d,db + D
Splash Gradation hcb,f + B
Weapon needed for: All moves except Nuigurumi.
Moves in SS1: Splash Fount, Power Gradation.
- The Tri-Slash will fade away after a certain distance, depending on
the button used.
------------------------------------------------------------------------
EARTHQUAKE
------------------------------------------------------------------------
Fat Chainsaw R1 Tap A rapidly
Fat Bound L1 In air, d + tap Kick rapidly
Fat Copy f,hcf + A / B
Fat Breath qcb + Slash
Fat Replica Attack R2 hcb + BCD
Fat Triangle Jump ub against a wall, then press uf
Nuigurumi f,b,f,b,f,b,d + B
Earth Got'Em f,hcf + CD
Weapon needed for: Fat Chainsaw and Earth Got'Em.
Moves in SS1: Fat Chainsaw, Fat Bound, Fat Triangle.
- During the Fat Copy, two images of Earthquake appear depending on
the button used. One of them is the real Earthquake who can be hit
before this move ends, but if the fake image is hit with a weapon
attack, then a bomb will drop that explodes in a puff of poison gas.
- During the Earth Got'Em, Earthquake will reach out with a glowing
hand for a few moments. You can move back or forward during this
time, but can do nothing else. While you can be hit out of this
animation, if your hand touches an opponent and they don't block,
you'll perform the rest of this move.
------------------------------------------------------------------------
GALFORD
------------------------------------------------------------------------
Plasma Blade L1 qcf + Slash
Rush Dog R1 qcb + Slash
Machine Gun Dog 11 qcb + C
Replica Dog 22 qcb + D
Diving Dog qcb + D (SS1 only)
Shadow Copy f,hcf + A / B (A through D in SS1)
Strike Heads When close, f,d,df + Kick
Dash Strike Heads While dashing, input f,d,df + Kick
Rear Replica Attack R2 hcb + BCD
Head Replica Attack Press BCD when damaged by a weapon
Backstab f,b,f,b,f,b,d + BCD
Triangle Jump Jump ub against a wall, then press uf
Nuigurumi hcb,f,b + C
Mega Strike Dog hcb,f + D
Weapon needed for: Nothing (he can do all his moves when unarmed)
Moves in SS1: Everything but Replica Dog, Dash Strike Heads,
Backstab, Nuigurumi, and Mega Strike Dog.
- Once you perform any of the "dog" moves, Poppy will complete the
move even if Galford is hit. You cannot break out of a doll
transformation with the "dog" moves, though.
- During the Shadow Copy, two images of Galford appear depending on
the button used. One of them is the real Galford who can be hit
before this move ends, but if the fake image is hit with a weapon
attack, then a bomb will drop that explodes in a lightning blast.
- In SS1, the Shadow Copy can be used to make you appear in four
positions, but there is no bomb dropped if the wrong image is
slashed.
- During the Backstab, Galford becomes invisible for a few seconds,
and can only be seen when he makes an attack or is hit.
- Normally, you cannot do anythign during the Mega Strike Dog. It's
possible to dash and do an A, B, or AB slash, though, and the attack
will hit your opponent for added damage.
------------------------------------------------------------------------
GENAN SHIRANUI
------------------------------------------------------------------------
Doku Fukubi L1 qcf + Slash
Tsume Tsumami L2 hcb + Slash
Nikuten-Zuki R1 f,d,df + Slash
Nikuten-Zuki f,db,d,df + Slash (SS1 only)
Genan Utsusemi Dappi R2 df,d,db + BCD
Genan Dappi Press BCD when damaged by a weapon
Sankaku Tobi Jump ub against a wall, then press uf
Nuigurumi df,qcb,d,db + C
Madou Diving Claw hcb,f + AB
Weapon needed for: Tsume Tsumami and Madou Diving Claw.
Moves in SS1: Doku Fukubi, Nikuten-Zuki, Sankaku Tobi.
- Genan can crawl backward or forward by holding db or df.
- An enemy hit by the Doku Fukubi will falter for a second, then hit
the ground. You cannot attack them while they are faltering, though.
- When used, the Tsume Tsumami pulls Genan's enemy over to him, where
they are momentarily stunned. If you're quick enough, you can follow
through with an attack.
------------------------------------------------------------------------
GENJURO KIBAGAMI (SS2 ONLY)
------------------------------------------------------------------------
Touha Kouyoku Jin R1 f,d,df + Slash
Ouka Zan R2 qcb + Slash
Sanren Satsu (Kiba) qcf + Slash
Sanren Satsu (Tsuno) L1 qcf + Slash during Kiba
Sanren Satsu (Rin) L2 qcf + Slash during Tsuno
Nuigurumi hcb,f,b + B
Gokou Zan hcb,f + A
Weapon needed for: All moves except Nuigurumi.
- An interesting property of the Sanren Satsu is that using the B or
AB version may cause Genjuro to slide behind his opponent, in
which case you have to block in the opposite direction, or else
the remaining slashes will hit you.
------------------------------------------------------------------------
HANZO HATTORI
------------------------------------------------------------------------
Ninpou Kage Bunshin f,hcf + A / B (A through D in SS1)
Ninpou Baku'en Ryuu L1 f,df,d,db + Slash (SS2 only)
Ninpou Baku'en Ryuu Charge b,f + Slash (SS1 only)
Reppuu Shuriken qcf + Slash (SS1 only)
Reppuu Shuriken: Kai R1 In air, b,db,d,df + Slash (SS2 only)
Mozu Otoshi When close, f,d,df + Kick
Mozu Otoshi Hayate While dashing, input f,d,df + Kick
Ninpou Utsusemi Tenbu R2 hcb + BCD
Ninpou Utsusemi Chizan Press BCD when damaged by a weapon
Ninpou Kage Mai f,b,f,b,f,b,d + BCD
Sankaku Tobi Jump ub against a wall, then press uf
Nuigurumi f,b,f,b,f,b,d + A
Ninpou Tenma Fukumetsu hcb,f + D
Weapon needed for: Ninpou Tenma Fukumetsu.
Moves in SS1: Everything but Reppuu Shuriken, Mozu Otoshi Hayate,
Ninpou Kage Mai, Nuigurumi, and Tenma Fukumetsu.
- During the Kage Bunshin, two images of Hanzo appear depending on
the button used. One of them is the real Hanzo who can be hit
before this move ends, but if the fake image is hit with a weapon
attack, then a bomb will drop that explodes in a burst of flame.
- In SS1, the Kage Bunshin can be used to make you appear in four
positions, but there is no bomb dropped if the wrong image is
slashed.
- During the Backstab, Hanzo becomes invisible for a few seconds,
and can only be seen when he makes an attack or is hit.
- There's a little face you can see in the Tenma Fukumetsu blast,
if you look carefully in the lower right-hand corner of the column.
------------------------------------------------------------------------
HAOHMARU
------------------------------------------------------------------------
Sake Kougeki R2 qcb + A
Ougi Senpuu Retsu Zan L1 qcf + Slash
Ou-gi Senpuu Retsu Zan LL qcf + Kick
Ougi Kogetsu Zan R1 f,db,d,df + Slash
Ougi Shippuu Kogetsu Zan While dashing, input f,db,d,df + Slash
Ougi Resshin Zan L2 f,d,df + Kick
Tenha Fuujin Zan df,hcf,b,d,db + BC
Nuigurumi hcb,f,b + B
Tenha Seikou Ken hcb,f + A
Weapon needed for: All attacks except Sake Kougeki and Nuigurumi.
Moves in SS1: Ougi Senpuu Retsu Zan and Ougi Kogetsu Zan.
- The Sake Kougeki attack can reflect certain projectiles.
------------------------------------------------------------------------
JUBEI YAGYU
------------------------------------------------------------------------
Kattotsu Suigetsu Tou R1 qcf + Slash
Nikkaku Ratou f,d,df + Slash (SS1 only)
Nikkaku Ratou: Kai L2 f,d,df + Slash (SS2 only)
Yagyu Shingan Tou R2 qcb,f + A
Hassou Happa L1 Tap S rapidly
Nuigurumi hcb,f,b + D
Zetsu: Suigetsu Tou hcb,f + C
Weapon needed for: All attacks except Nuigurumi.
Moves in SS1: Kattotsu Suigetsu Tou, Nikkaku Ratou, and Hassou
Happa.
- As the Kattotsu Suigetsu Tou comes out low to the ground, some
projectiles will go over it instead of negating it.
- If you perform the Nikkaku Ratou: Kai, Jubei will perform the entire
move against a hit or blocking opponent. If the running part misses,
though, then he will simply stop.
- On the other hand, Jubei will still slash when doing the Nikkaku
Ratou in SS1, even if he misses.
- The Yagyu Shingan Tou is a counter-attack move. When used, Jubei
will pose, and if he is hit by an attack as he poses, he'll catch
the attack and strike back with a blow of his own. You can only
catch mid-level weapon attacks with this move; low or jumping
moves and kick attacks will still hit Jubei.
------------------------------------------------------------------------
KUROKO (HIDDEN CHARACTER - SS2 ONLY)
------------------------------------------------------------------------
Ko'ou Ken qcf + A
Mega Smash qcf + B
Blitz Ball qcb + A
Haou Shoukou Ken RR f,hcf + A
Zantetsu Ha qcf,hcb + A
Bean Ball qcb,db,f + BC
Senbei Shuriken Charge db,f + A
Bakurai Hou Charge db,d,f + B
Kuroko Bakumai Wan Press ABC when damaged
Kuroko Bakumai Kyaku Press BCD when damashed
Kuroko Gijin Tou Press down during Tsubazeri Ai
Kuroko Shiraki Jin L1 f + ABC (must hold f + L1 to work)
Kuroko Akaki Jin L2 f + BCD
Kuroko Rakuki Geki R2 hcb + A
Kuroko Gekihou R1 Tap C rapidly
Nuigurumi db,qcf,d,df + D
Kuroko Ranbu hcb,f + AB
Kuroko Dai Ranbu f,hcf + CD
Weapon needed for: Nothing (he cannot lose his weapon)
- The Blitz Ball and Senbei Shuriken are actually two projectiles;
this move allows you to cancel low projectiles (like the Kattotsu
Suigetsu Tou) with the lower fireball, but still hit your opponent
with the upper one.
- Unlike other games, the Haou Shoukou Ken and Zantetsu Ha are
negated by other projectiles, instead of passing through them.
- Because many of Kuroko's moves share similar motions, it can be
hard to do a Senbei Shuriken or Bakurai Hou, because you'll usually
get a Ko'ou Ken or Mega Smash instead. I suggest charging db,uf for
the Senbei Shuriken, and clearly inputting the Bakurai Hou motions
instead of rolling your thumb from down-back to forward.
- The Shiraki and Akaki Jin moves can reflect fireballs, but the
Akaki Jin version can also hit an opponent for damage.
- When used, the Rakuki Geki pulls Kuroko's enemy over to him, where
they are momentarily stunned. If you're quick enough, you can follow
through with an attack.
- The Kuroko Gekihou can be used as an overhead attack. Somebody at
SNK must like the Fist of the North Star manga, since Kuroko's body
has seven scars on it in the shape of the Big Dipper, just like
Kenshiro from the comic does. :)
- The Kuroko Ranbu and Kuroko Dai Ranbu do the same amount of damage.
The Dai Ranbu is just about a billion times more hilarious, as Kuroko
pauses halfway through in his dizzy pose, exhausted from all the
fighting. Then he leaps right back into action without any warning.
Even better, you get to see the real origin of the Shin Shouryuu Ken
at the end of either move. :)
------------------------------------------------------------------------
KYOSHIRO SENRYO
------------------------------------------------------------------------
Kaen Kyokubu L2 qcf + Slash (db,qcf + Slash in SS1)
Fuuretsu Sen L1 qcb + Slash
Choubi Jishi R1 qcb + Kick
Kaiten Kyokubu R2 f,d,df + Slash
Chikemuri Kuruwa LL In air, d + AB
Nuigurumi f,hcf,b + D
A.K. "Chiniku no Mai" f,hcf + C
Weapon needed for: Choubi Jishi, Kaiten Kyokubu, Chi Kemuri Kuruwa,
and Aragotoshi Kyoshiro "Chiniku no Mai".
Moves in SS1: Everything but Nuigurumi and Chiniku no Mai.
- Kyoshiro can crawl backward or forward by holding db or df.
- During the Aragotoshi Kyoshiro "Chiniku no Mai", you can move
backward or forward for a few moments.
------------------------------------------------------------------------
MIZUKI RASHOUJIN (HIDDEN CHARACTER - SS2 ONLY)
------------------------------------------------------------------------
Jashin Kyoumei L1 qcf + Slash
Gashin Kibaku Kon R1 qcb + A
Gashin Kyoumei Kon qcb + B
Gashin Henretsu Kon R2 qcb + C
Haki Inmetsu Jin L2 hcf + CD
Makai Tensei (Zen) RR d + ABC (hard to pull off)
Makai Tensei (Go) LL d + BCD (hard to pull off)
(thousand slaps throw) ????
Nuigurumi ????
Tenchi Makyou Jin hcb,f + A
Weapon needed for: Nothing (she cannot lose his weapon)
Anyone know how to do the slap throw? I actually pulled off the slap
throw once, but couldn't repeat it, and I haven't figured out the real
commands for the teleports yet (aside from using special configuration
for one-button moves). Anyone know if she has a doll move, either?
- The Jashin Kyoumei doesn't do much damage, but a hit opponent has
their controls reversed; up becomes down, and left becomes right.
- When hit by the Gashin Henretsu Kon, a hit opponent turns into a
piggy (or a dog if you're Galford). All you can do is move left or
right. CPU Mizuki will not attack you when you're a piggy, but
when playing as her, you can attack your opponent, who transforms
back when hit (they also revert after a few moments have passed).
- The Haki Inmetsu Jin is an unblockable attack.
- The Makai Tensei moves are teleports. The "Zen" version makes you
show up in front of your opponent, while the "Go" version makes you
appear behind them.
- The Tenchi Makyou Jin will travel forward a certain distance, then
come back, hitting a careless opponent from behind.
------------------------------------------------------------------------
NAKORURU
------------------------------------------------------------------------
Annu Mutsube L1 b,db,d + Slash
Lela Mutsube R1 qcf + Slash
Kamui Rimse qcb + Slash
Amube Yatoro L2 hcb + Slash
Mamahaha Yobu R2 qcb + C or hcb + Slash
Kamui Mutsube Press Slash while riding Mamahaha
Yatoro Pokku db~df + A~D while riding Mamahaha
Apefuchi Kamui Rimse df,qcb,f,d,df + BC
Sankaku Tobi Jump ub against a wall, then press uf
Nuigurumi qcb,d,db + D
Irusuka Yatoro Rimse f,b,db,d,f + A
Weapon needed for: Annu Mutsube, Lela Mutsube.
Moves in SS1: Everything but Kamui Rimse, Apefuchi Kamui Rimse,
Nuigurumi, and Irusuka Yatoro Rimse.
- The Annu Mutsube must be blocked low.
- The Kamui Rimse and Apefuchi Kamui Rimse moves can reflect certain
projectiles.
- The Mamahaha Yobu can be used to call your eagle back to you after
it flies away or is perching on your weapon (you only lose Mamahaha
when you lose your weapon). The qcb + C version only works if your
weapon is onscreen, while the hcb + Slash version can be used even
when your weapon is broken and you're waiting for Kuroko to throw
in a new one. In either case, when Mamahaha is with you, then doing
this makes you leap up and grab Mamahaha, and you can then fly in
eight directions or use the Kamui Mutsube or Yatoro Pokku.
------------------------------------------------------------------------
NICOTINE CAFFEINE (SS2 ONLY)
------------------------------------------------------------------------
Shikigami Reifu: Rai R1 qcf + Slash
Shikigami Reifu: En R2 qcf + Kick
Bakusa Jougeki L1 hcb + Slash
Ranshin Jufu L2 b,d,db + AB
Shijou Rasen Kyaku LL In air, db,qcf + Kick
Nuigurumi b,db,qcb,f + D
Niou Furei Satsu f,hcf + D
Weapon needed for: Bakusa Jougeki and Shijou Rasen Kyaku.
- The Shikigami Reifu: En must be blocked low.
- When used, the Bakusa Jougeki pulls Nicotine's enemy over to him,
where they are momentarily stunned. If you're quick enough, you can
follow through with an attack.
- An opponent hit by the Ranshin Jufu has their controls reversed;
up becomes down, and left becomes right.
- The Shijou Rasen Kyaku can be performed in air, but it won't hit
unless you do it so that the staff can touch the ground. Only then
will Nicotine do the actual spin kick attack.
------------------------------------------------------------------------
NIENHALT SIEGER (SS2 ONLY)
------------------------------------------------------------------------
Vulkan Weinen R1 qcf + A
Vulkan Drucken Tap A during Vulkan Vainen
Vulkan Explosion RR Continue to tap A during Vulkan Druchen
Tiger Kopf qcf + C
Falke Nagel qcf + B after Tiger Kopf
Elefant Glied LL hcb + A after Falke Nagel
Blitz Jager L2 hcb + Kick
Fire Sturm L1 df + BC
Wolfe Fangen R2 f,b,db,d,df + AB
Nuigurumi hcb,f,b + A
Operation Tiger hcb,f + CD
Weapon needed for: The Vulkan moves, Fire Sturm, and Wolfe Fangen.
- You can see the face of a woman in the flames of the Vulkan Explosion.
- The Tiger Kopf, Falke Nagel, and Elefant Glied are all parts of a
multi-hit attack. After connecting with the Tiger Kopf, input qcf + B
for the Falke Nagel, and then perform the Elefant Glied once your
opponent is in the air. It's possible to miss with the Glied though,
in which case Sieger leaps up and simply lands.
- The Fire Sturm attack can reflect certain projectiles.
------------------------------------------------------------------------
TAM TAM (SS1 ONLY)
------------------------------------------------------------------------
Paguna Paguna R1 Charge b,f + Slash
Moora Gaburu L1 qcf + Slash
Ahau Gaburu L2 hcb + Slash
Paguna Deose R2 qcb + Kick
Weapon needed for: Paguna Paguna.
- You can move back or forward during the Paguna Paguna.
- The Paguna Deose must be blocked low.
------------------------------------------------------------------------
TOKISADA SHIRO AMAKUSA (HIDDEN CHARACTER - SS1 ONLY)
------------------------------------------------------------------------
Dark Thunder L2 Hold ABCD, and release
Engoku Shiryou Ha L1 qcb + Slash
Oumagatoki (Mae) R1 qcf + Slash
Oumagatoki (Ushiro) R2 qcf + Kick
Nanji, Anten Nyuumetsu Seyo After Sankaku Tobi, press A while in air
Choushou Press AB
Weapon needed for: Everything but Oumagatoki and Choushou.
- The Dark Thunder will travel forward a certain distance, then come
back, hitting a careless opponent from behind.
- The Nanji, Anten Nyuumetsu Seyo can only be used while in air after
a triangle jump. It will home in on the enemy as well.
- The Oumagatoki moves are teleports. The "Mae" version makes Amakusa
move in front of his opponent (A) or beyond them (A / AB). The
"Ushiro" version makes him move backward a short distance (C / D).
The CD version will make him teleport forward, then backward. If
it is done from up close, it simply deposits him behind his foe.
- The Choushou is a taunt. You cannot cancel out of it.
- Amakusa has an automatic move done randomly when struck by a hard
slash attack (B or AB). He will fall away in a poof of smoke, then
reappear elsewhere while laughing, totally invincible until he
recovers. It's possible to reappear and go directly into his
standing A hand slaps, but I don't know how that's done.
------------------------------------------------------------------------
UKYO TACHIBANA
------------------------------------------------------------------------
Hiken Tsubame Gaeshi R1 In air, db,qcf + Slash
Hiken Sasameyuki L1 qcb + Slash
Hi-ken Sasameyuki R2 qcb + Kick
Zanzou Fumikomi Giri L2 qcf + Kick
Nuigurumi df,qcb,f,d,df + B
Tsubame Rokuren f,hcf + AB
Weapon needed for: All moves except Hi-ken Sasame Yuki and Nuigurumi.
Moves in SS1: Hiken Sasame Yuki, Hiken Tsubame Gaeshi.
- There are several ways to perform the Tsubame Gaeshi. You can
jump, then input it, or do it from the ground as db,d,df,f,ub~uf +
Slash, which will make Ukyo jump either up (ub) or up-forward (if
u or uf is used) and do the Tsubame Gaeshi. The third method is
to tap b,b for a backstep and do the normal command before Ukyo
lands; this version will hit low if an opponent is within range
while the projectile is beneath the ground. The third method won't
work in SS1, though.
- You can hold C for a moment, then do the Tsubame Rokuren while
holding down C to make Ukyo toss a really big apple ;)
------------------------------------------------------------------------
WAN FU
------------------------------------------------------------------------
Kikou Dai Bokusatsu L2 qcf + Slash
Shin Kikou Bakuten Hou L1 qcb + Slash (SS2 only)
Kikou Bakuten Hou qcb + Slash (SS1 only)
Dohatsu Chuugeki R2 qcb + CD
Kikou Senpuu Geki R1 f,d,df + Slash (SS2 only)
Kikou Senpuu Zan f,d,df + Slash (SS1 only)
Nuigurumi f,hcf,b + D
Kikou Dai Bakuten f,hcf + B
Weapon needed for: All moves except Nuigurumi.
Moves in SS1: Kikou Bakuten Hou, Kikou Senpuu Zan.
- Wan Fu can crawl backward or forward by holding db or df.
- It's possible to duck under the last hit of an AB Kikou Dai Bokusatsu.
- When the Shin Kikou Bakuten Hou or Kikou Dai Bakuten is used, Wan Fu
loses his weapon. He has to go over to it and pick it up before he
can use either move again.
- When the Dohatsu Chuugeki is used, Wan Fu takes damage, but his
Ikari Gauge will be maxed out. This move can be used when Wan-Fu
has no life left, but it will not kill him.
------------------------------------------------------------------------
SPECIAL COMMAND BUTTONS FOR SS1 CHARACTERS
------------------------------------------------------------------------
CHARLOTTE EARTHQUAKE GEN-AN SHIRANUI
L1 Power Gradation A Fat Bound C Doku Fubuki A
L2 Power Gradation AB Fat Bound CD Doku Fubuki AB
R1 Splash Fount A Fat Chainsaw A Nikuten-zuki A
R2 Splash Fount AB Fat Chainsaw AB Nikuten-zuki AB
GALFORD HANZO HATTORI KYOSHIRO SENRYO
L1 Plasma Blade Baku'en Ryuu Fuuretsu Sen
L2 Shadow Copy A Kage Bunshin A Kaen Kyokubu
R1 Rush Dog Reppuu Shuriken Choubi Jishi
R2 Rear Replica Attack Utsusemi Tenbu Kaiten Kyokubu
RR Strike Heads Mozu Otoshi Chikemuri Kuruwa
LL --
11 Machine Gun Dog
22 Diving Dog
HAOHMARU JUBEI YAGYU NAKORURU
L1 Senpuu Retsu Z. A Hassou Happa Annu Mutsube
L2 Senpuu Retsu Z. AB Nikkaku Ratou Amube Yatoro
R1 Kogetsu Zan A Suigetsu Tou A Lela Mutsube
R2 Kogetsu Zan AB Suigetsu Tou AB Mamahaha Yobu
UKYO TACHIBANA WAN-FU
L1 Sasame Yuki A Bakuten Hou A
L2 Sasame Yuki AB Bakuten Hou AB
R1 Tsubame Gaeshi A Senpuu Zan A
R2 Tsubame Gaeshi AB Senpuu Zan AB
========================================================================
4. GAMEPLAY NOTES
========================================================================
The notes in here are mainly for SS2, since there's nothing in SS1 that
wasn't carried over to SS2.
IKARI GAUGE (Anger Gauge)
- Fills up as you are damaged. Not all gauges are the same, though.
Earthquake earns power faster than other characters, while Hanzo,
Ukyo, Jubei, and Nicotine earn the least power from getting damaged.
Once the Ikari Gauge maxes out, it stays full for a certain period
of time, or until you perform _and connect with_, your Buki Hakai
Hissatsu Waza. Wan-Fu and Kyoshiro's gauges stay full for the
longest amount of time, while Earthquake, Sieger, and Nicotine's
empty out the fastest.
IKARI BAKUHATSU (Anger Explosion)
- Once you've maxed out your Ikari Gauge, you will pose for a moment
and 'power up'. During this time, you are invincible, and you can
cancel the pose into any attack you like. Furthermore, after the
pose finishes, your attack power increases (all your attacks do more
damage), and you gain the ability to use your Buki Hakai Waza. Note
that the damage increase varies for each character (Ukyo gets the
biggest attack power raise, while Hanzo, Earthquake, Charlotte, and
Nicotine get the least attack power increase). Note that sometimes
you can attack after your gauge maxes out but before the pose kicks
in, in which case it occurs as soon as you recover.
TSUBAZERI AI (Competing Swords Contest)
- Characters will enter a "sword clash" under two situations; one, they
attempt a weapon attack at the same time and the two weapons collide,
or both characters dash into each other. Dashing into each other may
not always produce a sword clash, though.
Possible sword clash outcomes include;
1. Both character lose their weapons
2. One character loses a weapon
3. Like #2, but the other player makes an attack as they leap back
4. One character kicks the other away (no one loses any weapons)
SHINKEN SHIRAHA TORI (Serious Whiteblade Catch)
- This can only be used when you're unarmed. If you enter the hcf
command (yes, just b,db,d,df,f with no button press), then your
character will pose. If your opponent hits you with their weapon
while you're posing, you'll catch their weapon and perform a throw
on them (they retain their weapon but take minor damage). Another
way to perform this is to dash into your opponent while they attack.
If both characters are unarmed and they dash into each other, they
will both be knocked away for no damage.
UKE GAESHI (Evade Return)
- When your opponent attacks with a weapon and you block at the last
possible moment, your opponent will be stunned (the action pauses
briefly), and it takes them a moment to recover.
KOUTEN / ZENTEN (Roll Backward / Roll Forward)
- This is done by tapping db,db or df,df, to roll forward or backward,
respectively. You can roll under certain attacks and evade others
by rolling, but unlike dashing, you cannot interrupt a roll with a
special move.
FUSE (Lay Down)
- A very handy yet underrated ability, you can lay down by tapping d,d.
While laying down, many attacks will go over you, including
projectiles (even the Senpuu Retsu Zan or Doku Fukubi)! Obviously
this move is more useful for certain characters than others (Ukyo
can lay down and avoid Earthquake's standing kicks, but when
Earthquake lies down, he can still be hit by any standing or
crouching attack).
GEDAN YOKE (Low Attack Avoid)
- This is done by pressing BC (which makes you hop backward), or f + BC
(which makes you hop in place). You're still vulnerable to attack,
but most crouching attacks (and some standing ones, like Genan's
kicks) will pass under you with this move.
CHOUHATSU (Taunt / Provoke)
- Every character has two taunts, done by pressing AC or BD together.
The taunt animation may change for characters when they are unarmed
as well. Taunting serves no pratical purpose, but you can do it to
annoy your opponent, and can cancel out of taunts with just about
anything aside from simply pressing A,B,C, or D (i.e. backdashes
will break you out, as will BC hops, special moves, weapon-breaking
techinques, or even your doll move).
ITEMS
- As you fight your opponent, the Courier Man, Hikyaku, will run across
the background from time to time and toss out items onto the
foreground. Sometimes Kim Kaphwan will come out in his Hou'ou Kyaku
pose and throw out items as well ;) Hikyaku will either drop chicken
(this comes in three sizes and restores life to however passes over
it--the larger the chicken, the more life recovered). He can also
drop bombs, which sit on the floor momentarily before exploding and
causing minor damage. This can be annoying, but also useful, as
Hikyaku tends to throw a pair of bombs at turtlers and players who
remain in the same area on the screen. In some stages, the chance
of Hikyaku throwing bombs increases (such as on Wan-Fu's stage,
where he throws a lot of bombs). Hikyaku doesn't appear at all on
Mizuko or Kuroko's stage, though.
BUKI HAKAI WAZA (Weapon-destroying Techniques)
- Each character has one weapon-destroying technique (Kuroko has two
of them). They can only be used when your Ikari Gauge is maxed out.
When performed, your gauge will not empty, but if the move hits an
opponent, the gauge empties. Buki Hakai Waza do not do a lot of
damage, but they will destroy your opponent's weapon, leaving your
enemy defenseless for a few moments, until Kuroko tosses a spare
weapon back in. Even then, they will remain weaponless until they're
able to get their weapon back from where it lies. If a character
wins a round unarmed, they get their weapon back in the next round.
NUIGURUMI (Stuffed Doll / Toy)
- Each character has a Nuigurumi command except Mizuki. When used,
your character turns into a stuffed toy (they look super-deformed and
have a little loop of thread sticking out of their head). When
you're in your stuffed doll form, you cannot move, but you can turn
back into yourself by performing anything other than a simple button
press (i.e. rolling, BC hops, laying down, special moves, weapon-
breaking moves, even repeating your doll move will work). You'll
also turn back after a few moments, or when you're hit. Note that
you cannot be thrown while "stuffed" (this includes command throws
and the Strike Heads and Mozu Otoshi only).
========================================================================
5. MISCELLANEOUS
========================================================================
------------------------------------------------------------------------
SECRETS AND TRICKS
------------------------------------------------------------------------
NEW OUTFIT COLORS IN SS1
- You can select your 1P color by pressing D, and your 2P color by
pressing C, but there's a new 1P color (B), and a 2P color (A) that
you can also pick.
PLAY AS AMAKUSA IN SS1
- In order to enable Amakusa, you have to beat Story Mode once (it
doesn't matter if you lose or continue). He's now selectable in
VS MODE; highlight the ? box (random select), hold down L1+L2+R1+R2,
then press any button.
NOTE: I believe there is a glitch in the game, so that when you
save an SS2 game, it saves over this part of your SS1 save. I've
beaten Story Mode a bunch of times, but I notice that every time
I then save my SS2 data, Amakusa becomes unplayable in SS1 again,
even though the rest of my preferences are still saved.
PLAY AS KUROKO OR MIZUKI IN SS2
- Simply go into VS MODE and press L1+L2+R1+R2 (yep, there's no need
to beat the game or anything). Two arrows wil appear at the bottom
of the screen; the left one leads to Kuroko, the right to Mizuki.
Note that once a player has picked Kuroko or Mizuki, the other
cannot choose them.
HIDDEN MESSAGE IN SS2
- While playing against the CPU, simply press your own Start button
to make the message change to 'No Challengers are Accepted'. Of
course, they can still join in by pressing their Start button ;)
HIDDEN COMMANDS IN SS2
- When fighting the CPU, everytime they perform a special move (unless
they're Kuroko or Mizuki), the command will be displayed in the place
of their name for a moment, along with the proper button (X, Circle,
Triangle, or Square).
------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------
All translations were done by me and may not be correct. Translating
the SS2 move names has been by far the hardest thing for me to try my
luck at, so any help would be appreciated.
GENERAL
Uke Gaeshi Avoid and Return
Shinken Shiraha Tori Serious Whiteblade Catch
Fumikomi Running
Hikikomi Evading
Hikikomi Dash Evading Dash
Zenten Forward Roll
Kouten Backward Roll
Fuse Lay Down
Chouhatsu Taunt / Provocation
Gedan Yoke Upper-Level (Attack) Avoid
Nuigurumi Stuffed Doll / Stuffed Toy
Buki Hakai Hissatsu Waza Weapon Breaking Deadly Techniques
Sankaku Tobi Triangle Jump
CHAM CHAM
Boomerang Nage: Ue Boomerang Throw: Above
Boomerang Nage: Yoko Boomerang Throw: Horizontal
Tobi Hikkaki Scratching Jump
GENAN SHIRANUI
Doku Fubuki Poison Breath
Tsume Tsumami Button Claw
Nikuten-Zuki Rolling Meat Stabber
Genan Utsusemi Dappi Genan Shedding Jig
Genan Dappi Genan Shedding
Madou Diving Claw Magic Diving Claw
- I think 'button' is supposed to referring to the mechanism by which
Genan makes his claw extend forward. Or something.
GENJURO KIBAGAMI
Touha Kouyoku Jin Supreme Paulowina Light Wing Formation
Ouka Zan Cherry Tree Slash
Sanren Satsu (Kiba) Triple Continuous Slashes (Fang)
Sanren Satsu (Tsuno) Triple Continuous Slashes (Horn)
Sanren Satsu (Rin) Triple Continuous Slashes (Scales?)
Gokou Zan Five Light Slash
- Anyone know what 'gokou' means?
HANZO HATTORI
Ninpou Kage Bunshin Ninja Arts: Shadow Duplicate
Ninpou Baku'en Ryuu Ninja Arts: Blazing Dragon Bomb
Reppuu Shuriken Gale Throwing Star
Reppuu Shuriken: Kai Gale Throwing Star: Modified
Mozu Otoshi Shrike Drop
Mozu Otoshi Hayate Sudden Shrike Drop
Ninpou Utsusemi Tenbu Ninja Arts: Heavenly Jig Dance
Ninpou Utsusemi Chizan Ninja Arts: Earth Slash Jig
Ninpou Kage Mai Ninja Arts: Shadow Dance
Ninpou Tenma Fukumetsu Ninja Arts: Demon Shade Destruction
- The kanji for 'utsusemi' mean 'air' and 'cicada' seperately. Anyone
know what the heck this word actually means?
HAOHMARU
Sake Kougeki Sake (an alcoholic beverage) Attack
Ougi Senpuu Retsu Zan Secret Violent Whirlwind Slash
Ou-gi Senpuu Retsu Zan Fake Concealed Violent Whirlwind Slash
Ougi Kogetsu Zan Secret Crescent Moon Slash
Ougi Shippuu Kogetsu Zan Secret Gale Crescent Moon Slash
Ougi Resshin Zan Secret Disasterous Earthquake Slash
Tenha Fuujin Zan Supreme Heaven Sealed God Slash
Tenha Seiou Zan Supreme Heaven Horrible Gleaming Slash
JUBEI YAGYU
Kattotsu Suigetsu Tou Scolding Water Moon Blade
Nikkaku Ratou Double Bladed Sword
Nikkaku Ratou: Kai Double Bladed Sword: Modified
Yagyu Shingan Tou Yagyu Heart and Eye Sword
Hassou Happa Eightfold Explosive Blast
Zetsu: Suigetsu Tou Suppressed Water Moon Blade
- Anyone know what 'shingan' means?
KUROKO
Ko'ou Ken Tiger Gleam Fist
Haou Shoukou Ken Supreme King Flying Roaring Fist
Zantetsu Ha Iron Slashing Wave
Senbei Shuriken Rice Cookie Shuriken (throwing star)
Bakurai Hou Depth Charge Cannon
Kuroko Bakumai Wan Kuroko's Exploding Arm Dance
Kuroko Bakumai Kyaku Kuroko's Exploding Leg Dance
Kuroko Gijin Tou Kuroko's Fake Blade Toss
Kuroko Shiraki Jin Kuroko's White Flag Formation
Kuroko Akaki Jin Kuroko's Red Flag Formation
Kuroko Rakuki Geki Kuroko's Entwining Flag Attack
Kuroko Gekihou Kuroko's Violent Release
Kuroko Ranbu Kuroko's Boisterous Dance
Kuroko Dai Ranbu Kuroko's Great Boisterous Dance
KYOSHIRO SENRYO
Kaen Kyokubu Blazing Melodic Dance
Fuuretsu Sen Wind-Splitting Fan
Choubi Jishi Leaping Lion's Tail
Kaiten Kyokubu Revolving Heavens Melodic Dance
Chikemuri Kuruwa Blood and Smoke Melodic Wheel
Aragotoshi Kyoshiro Hard Working Enterpriser Kyoshiro's
"Chiniku no Mai" "Raw Meat Dance"
- 'kuruwa' and 'chikemuri' are real words, but I don't know what the
kanji mean when paired together. Similarily, the translation on
'aragotoshi' was just an educated guess.
MIZUKI RASHOUJIN
Jashin Kyoumei Wicked Heart Evil Illusion
Gashin Kibaku Kon Vengeance Exploding Soul
Gashin Kyoumei Kon Vengeance Evil Dark Soul
Gashin Henretsu Kon Vengeance "Change to inferior form" Soul
Haki Inmetsu Jin Ambitious Destruction Dance
Makai Tensei (Zen) Hell Reincarnation (Forward)
Makai Tensei (Go) Hell Reincarnation (Backward)
Tenchi Makyou Jin Heaven and Earth Wicked Haunts Formation
- "gashin" may be from "gashinshoutan", which means "enduring
unspeakable hardships for the sake of vengeance" (according to
Jeffry's J->E Dictionary, <
http://linear.mv.com/cgi-bin/j-e/>).</pre><pre id="faqspan-2">
NICOTINE CAFFEINE
Shikigami Reifu: Rai Ceremonial Soul Spirit Charm: Lightning
Shikigami Reifu: En Ceremonial Soul Spirit Charm: Fire
Bakusa Jougeki Binding Chain Cane Attack
Ranshin Jufu Insane Spell Charm
Shijou Rasen Kyaku Supporting Cane Spiral Kick
Niou Furei Satsu Guardian Deva King's Spirit Charm Slayer
- I have no idea what 'shikigami' means, I had to give the seperate
kanji translations (ceremonial soul).
NIENHALT SIEGER
Vulkan Weinen Crying Vulcan
Vulkan Drucken Vulcan Strike
Vulkan Explosion Vulcan Explosion
Tiger Kopf Tiger Head
Falke Nagel Falcon Nail
Elefant Glied Elephant Trunk
Blitz Jager Lightning Hunter
Fire Sturm Fire Storm
Wolfe Fangen Wolves' Trap
Operation Tiger Operation Tiger
- Translating Sieger's moves was hard because I don't know any German
(French is another story...I had five years of that)! So I had to
rely on an online dictionary (which was surprisingly good). You can
find it at: <
http://dict.leo.org>.
Anyway, lots of the names had different English meanings:
Vulkan Also means 'volcano'
Drucken Also means 'push', 'crush', etc.
Blitz Also means 'thunderbolt' or 'flash'
Jager Also means 'huntsman'
Sturm Also means 'tempest'
Fangen Also means 'capture' or 'ensnare'
Falke Also means 'hawk'
Glied Actually means a limb or member (I just
went out on a limb for this one) ^_^;
So I sort of had to go out on a limb here and just pick one. These
may not be the right German words in the first place (since I'm
getting them from the Japanese spellings, which come out as 'vainen',
'exploizun', and 'vangen', just to name a few.
TOKISADA SHIRO AMAKUSA
Engoku Shiryou Ha Angry Hell Ghost Blade
Nanji, Anten Nyuumetsu Seyo "You; as the lights lower, die!"
Oumagatoki (Mae) Demonic Meeting Time (Forward)
Oumagatoki (Ushiro) Demonic Beeting Time (Backward)
Choushou Ridiculing Laugh
- I don't know the real name of Amakusa's teleports; I used the SS3
names (Oumagatoki).
UKYO TACHIBANA
Hiken Tsubame Gaeshi Concealed Sword: Swallow Return
Hiken Sasameyuki Concealed Sword: Small Snowflakes
Hi-ken Sasameyuki Unconcealed Sword: Small Snowflakes
Zanzou Fumikomi Giri Afterimage Slashing Dash
Tsubame Rokuren Six-Chambered (Gun) Swallow
WAN-FU
Kikou Dai Bokusatsu Great Chi (used to) Beat to Death
Kikou Bakuten Hou Spinning Chi Bomb Technique
Shin Kikou Bakuten Hou True Spinning Chi Bomb Technique
Dohatsu Chuugeki Angry Pigtail Pillar Attack
Kikou Senpuu Zan Whirlwind Chi Slash
Kikou Senpuu Geki Whirlwind Chi Attack
Kikou Dai Bakuten Great Heavenly Chi Bomb
- 'Chi' is your internal energy.
========================================================================
6. AUTHOR'S NOTE
========================================================================
------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------
Version 0.1 (March 20, 1999)
- The first release.
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
I could have never of written this guide without the help of the
following people:
Shawn Holmes and Scott Fujimoto
- For information taken from their TAPFAQ v8.1.
An Nguyen
- For some information taken from his SS2 Fringe FAQ v3.0
Kenichiro Tanaka
- For Mizuki's move names, taken from his SS2 Character Backgrounds
FAQ.
Sylphia's Homepage <www.asahi-net.or.jp/~wt3y-ntt/slf/sinsamul.html>
- For the Japanese move names of each character.
SNK of Japan <www.neogeo.co.jp/samurai/rekisi/rekitop.html>
- For some info on SS2's fighting system.
??? <www.d1.dion.ne.jp/~latel/s2system.html>
- For a lot of the info. in the Gameplay Notes section.
I'd like to give a super-big thanks to Shawn Holmes and Scott Fujimoto,
who's TAPFAQ really impressed me back in the days when SS2 was a new
game. Everyone who likes SS2 should check this out (it can be found
at gamefaqs.com).
Unpublished work Copyright 2000-2001 Chris MacDonald