t;;;;;;fGWW:             t##t                       :WEft     W#W
    tf         tE:            ;Et                        f#f       GG:
    fW;          :    :f;;fEt ;fE;   tEG: :WWt;fE;  :Gt  f#f :fGt::;EG
     G##WEGfft;:     GW:  f#f  f#f :t;G#W: t## f#f  f#f  f#GGG:     ##
   :  :;fffEEW##WG: t#f   f#f  f#f     t#W: #; f#f  f#f  f#GtWE:    ##
  f            ;G#W f#WffGE#f  f#f      ;#Wt:  f#E::E#f :f#f :#E    ##
  f;             G# :W#Wf::#E; t#G;      GW:   :W#Wt;#Wt:fW;  ;#Wf  W#;:
  :WG:           GE                     tG
   :G#WGft;;;;;tGG                     f#:
      :;fffffft;                       ##t  t
                                      :tft;;

                                Journey West
                                WALKTHROUGH




100% Spoiler free walkthrough.  Enjoy.  If you have something to contribute to
this walkthrough - be it an expansion to my job list, a new trick, or just a
corrected typo - please feel free to email me at [email protected].  Looking
forward to hearing from you!




CONTENTS
 I.   Disclaimer
 II.  Version History
         A.   Version 1.3
         B.   Version 1.2
         C.   Version 1.1
         D.   Version 1.0
 III. About this Guide
         A.   Saiyuki?
         B.   How do I use this Guide?
         C.   Ooops, I found an error...
 IV.  The Basics
         A.   Controls
         B.   The World Map
         C.   Combat
 V.   The Walkthrough
         A.   Chapter I
         B.   Chapter II
         C.   Chapter III
         D.   Chapter IV
 VI.  Lists
         A.   Spell Scrolls
         B.   Equipment
         C.   Potions
         D.   Weapons
         E.   Jobs
 VII. Appendices
         A.   Guardians
         B.   Wereforms
         C.   Dojos
         D.   Cards
         E.   Star Ore
         F.   Emperor
         G.   Special Characters
 VIII. Credits





;;;;;;WE:
f     #f
f; ;  #f                                                             Disclaimer
:;;  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    t#E:

    This document was created by Goryus.  It is protected by local and
 international copyright law, and may not be used in any manner beyond
 reference without his express, written permission.  Failure to request
 permission before attempting such uses will result in immediate legal action
 taken against the transgressor to the fullest extent of the law.
    Prohibited uses of this document include, but are not limited to, the
 following: hosting or linking to it; translating it; editing it; copying it,
 either in part or in whole; offering it (or access to it) as part of an
 agreement, be it private or public, in whole or in part; claiming credit for
 it, or a part of it, when no credit is due; using it as part of any illegal
 action. If there is any question as to whether or not this copyright is
 transgressed, the author should be contacted immediately.  Failure to do so
 may result in legal recourse being sought against the party in question, as
 applicable.

;;;;;;WE: ;;;;;;WE:
f     #f  f     #f
f; ;  #f  f; ;  #f                                              Version History
:;;  #f   ;;;  #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    t#E:      t#E:

           :t
          :EE
         tt'#t                                                            v1.3
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

         - Complete aesthetic overhaul
         - More typos
         - Fixed the double #22 battle
         - Clarified the special characters requirements
         - Added a few more notes

     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                                         v1.2
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:

         - More typos
         - Moved the "Jobs" heading to the "Lists" category
         - Added a section on the card game
         - Added info on all the character's Wereforms

        ;;;;;
     ;t;   ;tG
    tG
    #f                                                                    v1.1
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

         - Corrected a number of typos
         - Updated special character section
         - Corrected some formulas
         - Re-wrote some sections for clarity

     ;;;;fG;;fGG:
    f    Wf    f#t
    G    #f     E#
    :f;  #f     f#                                                        v1.0
         #f     GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      t  #;   :;f
       t;t;;;t;

         - Completed the walkthrough
         - Completed most of the spell-scroll section; missing one
           scroll
         - Set up an equipment list
         - Completed the Star Ore, Jobs, Dojo, Guardians, Emperor,
           and Special Character appendices
         - Completted the "The Basics" and "About this Guide" section



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f; ;  #f  f; ;  #f  f; ;  #f                                   About This Guide
:;;  #f   ;;;  #f   :;;  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    t#E:      t#E:      t#E:

           :t
          :EE
         tt'#t                                                        Saiyuki?
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

    Saiyuki: Journey West is based on an ancient chinese legend chronicalled
 in a large book called Xi Yu Gi (notice the similarity in the names?). You'll
 notice a number of parallels with the infamous Dragon Ball series, which also
 drew some of its inspiration from that self same story.
    Saiyuki is a tale about a young boy (or girl) named Sanzo.  Sanzo is
 charged by the lady Kannon to bring her mystic staff to India, and along the
 way collect "Guardians" that have scattered around the earth.  Along the way,
 he/she collects a number of friends to help out, six of which can be in
 battle at any given time.  Each of Sanzo's friends has the power to turn into
 a mighty creature of some sort, labeled as a "Were."  Only one can do so at
 any given time, and it drains from a collective pool of "Werepoints."  Sanzo
 cannot turn into such a beast, but makes up for the lack with phenomenal
 magic power and the ability to summon the guardians you find along the way.
    The game is a strategy RPG in the vein of Vandal Hearts, Rhapsody, and the
 like.  Not quite on par with FFT or VB, it still distinguishes itself as one
 of the better games of its genre in the industry.  If you're an sRPG fan,
 Saiyuki: Journey West is a must.  I enjoyed it a great deal; I hope you do,
 too.

     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                     How Do I Use This Guide?
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:

    This guide should be 100% spoiler free; I took great pains not to ruin
 any of the surprises or plot for you.  The only possible exceptions are the
 special characters, but if I didn't include them, you would never know if
 you could get them or not.
    Anywhere you see an ascii letter or number followed by a line going right
 across the entire page (like at the top of this section), it indicates a
 major section break.  An indented one (like the one directly above this
 paragraph) indicates a sub-heading; and a further indentation indicates a
 sub-heading under that.  Helpful notes are sprinkled liberally throughout
 the walkthrough part of this guide, which is organized by battle.  They'll
 alert you to any potential secret you might miss.
    If you're new to Saiyuki, consider reading my section on "The Basics."
 If you're an experienced player just looking to further your mastery of the
 game, feel free to skip it.

        ;;;;;
     ;t;   ;tG
    tG
    #f                                                Ooops, I Found an Error!
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

    Hey, we all make mistakes, and me often more so than others.  If you spot
 some incorrect information, a typo, if you have some information to add, or
 if you just have some critique - good or bad - please feel free to send it
 to [email protected].  Looking forward to hearing from you!

;;;;;;WE:  ;;;;;E; :ft
f     #f  f    EG  tfWE
f; ;  #f  G   t#     :#f                                             The Basics
:;;  #f  :tt f#      #; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    t#E:     ;#t    Gt
              f#t :;:
                ;;;

           :t
          :EE
         tt'#t                                                        Controls
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

    The first part of any thing detailing how a game works has got to be what
 buttons do what.  This guide is no exception.

 Directional Pad: Move the cursor around on the world map
                  Change your selection

 Triangle:        Cancel button
 ￾:               N/A
 X:               Accept button
 O:               Displays information

 Select:
 Start:           Confirm Selection
                  Open Menu

 L1/R1:           Rotate the battle map
                  Cycle throw characters in the menu screen
 L1:              Change camera zoom
 L2:              Change camera angle


     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                                The World Map
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:

    If this is your first Strategy Role Playing Game (sRPG), the world map
 is probably giving you a headache.  Rather than moving around under an
 overhead camera, walking everywhere, most sRPGs have you select your
 destination from a map like this.  To do so, move the cursor over the desired
 location and press X.  Sanzo will attempt to move there, stopping only in
 the case of some unusual event (like a battle).

    Pressing start on the world map opens up the menu screen.  Here, you can
 save or load a game, set the game options, or change around your party.  The
 Character Information section gives you information on each specific
 character one at a time, as well as allowing you to equip/de-equip them.  The
 Party Information screen allows you to view your party's stats as a whole,
 your inventory, and most importantly, to use potions (which permanently up
 your stats).

    Each person can equip up a helmet, and armor, and up to six accessories.
 You have to equip people with "Spell Scrolls" for them to gain access to that
 spell, which takes up one accessory slot.  Though they do have weapons, the
 only way to improve those is to stop by a smith and have your weapon reforged
 which costs a good deal of money.

        ;;;;;
     ;t;   ;tG
    tG
    #f                                                                  Combat
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

    The heart and soul of Saiyuki: Journey West is its combat system.  This
 section is a rather detailed explanation of it, and probably helpful for
 both experienced player and beginner alike.

                 :Et
                  #f                                                 Game Flow
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    Game Flow is basically how the battles progress.  Each character is
 assigned a number based on their speed, with your characters winning any
 ties.  They start with 1 and go all the way up to however many total
 units are on the screen (which can go all the way up to 16, only 6 of which
 can ever be yours).  When the first 'round' starts, character number 1
 moves first, followed by character number 2, etc.  Once the last character
 has moved, a new round begins, starting back at 1.

   If a character dies, all these numbers are reassigned.  You can find them
 easily enough by placing your cursor over the unit in question and looking
 at the blue bar above their stats, which should contain their number.  In
 this way, you can see who's going to be moving next and base your decisions
 off of that information.

   The game counts the number of rounds that elapse before the battle ends.
 The more quickly you finish the battle, the more Werepoints you get at its
 end.   More on this later.

                :;tt:
               t:  GW                                                   Acting
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

    When one of your character's turns comes up, you will be prompted to act.
 Pressing triangle will allow you to exit the menu and use your cursor to
 get information about other units, and pressing it again will reselect your
 character.

    There are generally five actions you can take: Move, Attack, Spell,
 Potion, and Werechange (Summon for Sanzo).  Selecting the first allows you to
 move your character around on the battlemap, something like the game of
 Chess.  Selecting attack will generate a field around your character in the
 'range' of their attack - that is, how far the attack goes.  You can select
 any enemy within that range to strike at.

    The damage your attack does is given by (Off * 2) - EDef, where Off
 represents your Offense stat, and EDef represents your enemies' Defense
 stat.  Attacking from behind will give your a 20% bonus to your damage after
 the blow has landed; attacking from either side will get you a 10% bonus
 instead.  Attacking head on doesn't get you anything, so be careful to use
 the terrain to your advantage.  Speaking of which, height differences also
 factor into the damage you're doing.  You get an extra 10% damage added to
 your attack if you are least 2 height above them, and an extra 10% knocked
 off if you're at least 2 below.

    On top of that, Luck factors into the damage you do by adding random
 amounts of damage to your attack - or subtracting from it.  Though your
 predicted damage is always (Off * 2) - Def, there's no way to quite pin
 down what your actual damage will wind up being.

   The third type of command allows you to cast a spell.  Selecting it will
 bring you to a list of all the spells available; selecting one of those will
 generate a field much like selecting the attack command does.  The spell
 does damage based on your elemental affinity, your Magic (Mgc) stat, and
 its Magic Offense stat (MO).  This generally takes the form of Damage =
 Mgc + (XLvl * 2) + MO - EMgc, where XLvl represents your level of affinity
 with that element, and EMgc is the Magic stat of whomever it is being cast
 on.
 ______
/      \   Not all magicks follow this formula.  The only way to be sure
() NOTE ()  exactly how the damage is calculated is to check out the section
\      /   on each individual spell.
 ¯¯¯¯¯¯
    Potion is relatively simple: it allows your character to use a healing
 potion on anyone standing next to them, or on themselves.  Werechange will
 be explained in the next section; which brings us to the Use command.  This
 command is not always available, but it appears when you're standing next to
 an object that can be manipulated in some way - a piece of artillery, a
 treasure chest, even a log bridge you can dislodge.  Selecting Use and
 targeting that object will "trigger" it, and cause whatever effect it has to
 occur.

                ;fff:
               `  ft
                ;ff;                                                 Wereforms
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

    One of the biggest parts of combat is your characters' ability to
 Werechange.  This will take one of your party members - excluding Sanzo -
 and turn them into a powerful were-creature for as long as you have the
 "Werepoints" to sustain them.  In this form, you have access to extremely
 powerful, wide range attacks that can not only mangle enemies, but even
 destroy much of the scenery.

    When a character Werechanges, all enemies next to them take damage, and
 all destroyable terrain next to them is destroyed.  This takes one Werepoint.
 Everytime they attack after that, points are used based on how poweful the
 chosen attack was.  The weakest takes 1 point; the most powerful take 6.
 Once you run out of Were points, you're reverted back to your human form.
 While you remain Were, you have double the HP and improved stats; but
 beware, enemies will tend to concentrate their fire on you.  If you die as
 a Were, you're still just as dead.

    Under some of the scenery you can destroy will be treasure chests.  The
 Walkthrough contains a description and point location of the hidden treasures
 so that you don't have to go around destroying everything in sight (although
 you still can, if you want to =P).

                   ;
                  E#
                 ff#                                                 Summoning
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

    Sanzo has the ability to Summon a guardian he has collected.  Doing so
 will cause it to float over his head for the next three rounds, and improve
 your party members in ways specific to that guardian.  In addition, Sanzo
 will gain a new attack for as long as that guardian remains active, which
 is generally much more powerful than any attacks he/she has access to.
 These summons make Sanzo a true force to be reconned with, as his Mgc stat
 is generally absurdly high.

    For more information on the guardians, check out the appendix on them.

;;;;;E; :ft
f    EG  tfWE
G   t#     :#f
:tt f#      #;                                                  The Walkthrough
   ;#t    Gt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    f#t :;:
      ;;:

           :t
          :EE
         tt'#t                                 Chapter I: Journey's Companions
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

                 :Et
                  #f                                                  Battle 1
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

 LOCATION: Monkey Rock
 MAP: ##
 OBJECTIVE:  Remove charm from rock
    Being the first battle in the game, this isn't terribly difficult.  Run
  across the bridge and drop it, forcing the monsters to take the long way
  around.  Work your way up the mountain, after grabbing the Healing Potion
  at (6,7).  At the top you'll find an imp, weakest of all the monster types.
  Beat it into the dirt, but don't remove the charm yet.  Instead, stay where
  you are one space away from it and turn around.  Your enemies will be
  reaching you shortly, and from here only one can come at you at a time, AND
  you've got the advantage of height.  This is a great opportunity to gain a
  level or two.  Once your heal spells have worn themselves out, go get the
  charm to end the battle.
 ENEMIES: Imp
          2x Wolfman
          2x Centipede
 TREASURES: (6,7) Healing Potion

                :;tt:
               t:  GW                                                 Battle 2
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

 LOCATION: Mt. Darkwind
 MAP: ##
 OBJECTIVE:  Defeat all enemies
    A lot of enemies for just the two of you.  Fortunately, you have an ace up
  your sleeve: a magic monkey named Goku. When his turn comes around, move him
  right into the middle of that group of enemies and select "Werechange."  It
  should only take a couple of turns for him to reduce the entire gang to
  rubble.  Make sure to use Sanzo's Heal spell to keep his/her HP up; not only
  will it prevent you from dying, but its also great EXP.
 ENEMIES: 4x Thief
          2x Bandit
 TREASURES: (1,4) Turban
            (5,0) Cure Potion

                ;fff:
               `  ft
                ;ff;                                                  Battle 3
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

 LOCATION: Ko Lodge
 MAP: ##
 OBJECTIVE:  Defeat all enemies
    Welcome to the first fight that contains a guest.  As you'll see, there
  are extremely few of these; I'm not even sure why they implemented it at
  all.  Regardless, your new friend Cho Hakkai will be glad to help out; he's
  on level 5, which makes him quite a bit stronger than all these monsters.
  You can win the battle just as easily never touching a Wereform, but just
  keep in mind that you can't get the Magic Potion if you do.
 ENEMIES: 5x Imp
          2x Wolfman
 TREASURES: (7,4)  Magic Potion
            (10,4) Leather Jerkin

                   ;
                  E#
                 ff#                                                  Ko Lodge
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;
 Town SCD
    =Shop=
         Clothes
         Leather Jerkin
         Fiber Robe
         Turban
         Priest's Cap
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
    =Dojo=
         Beginner: Level 4
         Advanced: Level 5
         Master:   Level 6

                :EEEt
                f                                                     Battle 4
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

 LOCATION: Hawk Isle
 MAP: ##
 OBJECTIVE:  Defeat the Dragon
 BOSS: 380 HP
    This map can be somewhat irritating, particularly because the dragon
  moves much quicker over water than you do.  I don't move your party members
  at all, or only to bring them together, and make sure Cho Hakkai occupies
  the middle slot.  The Dragon will rush over to attack you.  If Sanzo is on
  a decent level, he may not need to heal; otherwise, make sure you keep his
  HP up.  Sock her with Cho Hakkai and turn Goku were. Next turn she'll attack
  again and run away; stay put, and have Goku Boulderbash her if he can. Sanzo
  will probably need to heal Cho Hakkai.  Next round, she'll fly back in and
  attack again.  Sock her with Cho Hakkai again, heal with Sanzo, and hit her
  with Claw.  Rinse, repeat.
    No matter how tempting, don't attack it with Sanzo unless he's at full
  health.  It can do well over half of his life with one attack, so the odds
  are good it will kill you if you do.
 ENEMIES: 1x B. Dragon
 TREASURES: (12,8) Leather Helmet

                :f:
               ;W                                                     Battle 5
               #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               #f  :#t
                WG;tG:

 LOCATION: Grace Spring
 MAP: ##
 OBJECTIVE:  Help Gojo escape
    Your objective for this fight is to help your Guest, Gojo, escape (just
  in case the above didn't give it away).  Specifically, you've got to get
  him to the road you entered from.  As soon as the enemies near him are
  slain and he is freed to run, a pursuit group will appear behind him...
  just so it doesn't catch you by surprise.  You can use any one of your
  three party members' wereform with roughly equal effect.  Best to use
  whomever happens to be your highest level, so the others can gain EXP while
  he racks up the Were EXP.
 ENEMIES: 3x Imp
          2x Wolfman
          2x Lizardman
 TREASURES: (5,6) Heal Scroll
            (8,8) Healing Potion
            (3,2) Monk's Cap

                tfffff;
               ;;;;tE;
                 :t:                                                  Battle 6
                ;#    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;#G
                 ::

 LOCATION: Chin Lodge
 MAP: ##
 OBJECTIVE:  Defeat old man Nyoi
 BOSS: 270 HP
    You can end this fight really, really quickly with just a little bit of
  luck.  If you actually want to kill all his hencmen first, fall back and
  tackle those behind you before you go after Nyoi and the ones in front.
  Note that none of those tempting water things holds treasure, so don't
  waste your time.  Also, beware of Nyoi's special attack; it can paraylyze
  you.  Still, if you just rush him from the beginning, you ought to finish
  him off by the third turn.
 ENEMIES: 1x Nyoi
          3x Wolfman
          2x Flyman
          1x Lizardman
 TREASURES: N/A

                :;;:
                f GW
                ffE;                                                  Battle 7
               ;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               t#t #;
                :;;

 MAP: Mire River
 OBJECTIVE:  Defeat Rhinon
 BOSS: 320 HP
    Rhinon's Iron Ring is an extremely annoying attack which will power down
  everyone near him.  Other than that, he's not too difficult; your main
  problem will be keeping Sanzo alive, as he starts almost surrounded by the
  enemy.  I suggest running Goku straight forward and clouding him onto the
  rock, and turning Ryorin into her Wereform (Gojo, as you're about to
  discover, is nearly invincible in water).  Once Sanzo's turn comes up, run
  him away and summon Mother.
 ENEMIES: 1x Rhinon
          3x Imp
          2x Flyman
          1x Centipede
 TREASURES: N/A

                ;;;Gf
               tE  :#f                                              Mire River
                Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   ff
                 ;t:
 Town SCSDP
    =Shop=
         Chain Mail
         Leather Helmet
         Monk's Cap
         Fire Dart
         Rockdrop
         Waterblade
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
    =Smith=
         Weapon Level 2
    =Dojo=
         Beginner: Level 7
         Advanced: Level 8
         Master:   Level 9
    =Post=
         N/A

                 :Et  :fft
                  #f f; ;EE                                           Battle 8
                  #f #    Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f #t   ff
                  Et ;#t: G:
                      :fft

 LOCATION: Cherry Plains
 MAP: ##
 OBJECTIVE:  Defeat P. Ivy
 BOSS: 300 HP
    P. Ivy can't poison you, and her strongest attack does 40-50.  If you
  have been doing the jobs, you probably have the third level attack on most
  of your wereforms...Darkblade, in particular, is extremely useful.  Since
  killing Ivy ends the fight, and her defense isn't terribly good, and most
  of the enemies are imps, just rushing straight forward and slamming her with
  all you've got tends to work well for a quick, clean victory.  Don't be
  surprised if she falls on the second round, third at the most.
 ENEMIES: 1x P. Ivy
          4x Imp
          2x Lizardman
          2x Birdman
 TREASURES: N/A


 ______
/      \   A piece of the Emperor's equipment is in this upcoming fight.
() NOTE ()  You need it for one of the game's secrets (see the appendix on
\      /   "Emperor").
 ¯¯¯¯¯¯
                 :Et :Et
                  #f  #f                                              Battle 9
                  #f  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f  #f
                  Et  Et

 LOCATION: Dream World
 MAP: ##
 OBJECTIVE:  Defeat Mahoraga
 BOSS: 350 HP
    This fight seems designed to make up for the pitiful ease of the last
  one.  Mahoraga is tough, and so is his world.  He's big on poisoning you,
  carries a bow, and of couse starts way up at the top where he's difficult
  to reach and can use his attacks to their maximum destructive potential.
  Worse, the stage you're fighting on changes depending on where people
  stand; more people on any one platform will lower the platform farther and
  farther.
    To start, take Ryorin and move her down to get the Emperor's Helm.  Cloud
  Goku right behind the Flyman, and move Gojo onto the platform if able.  If
  the Wolfman is faster than you, just take Gojo and Cho Hakkai to attack him,
  and have Sanzo summon Mother; otherwise, run Gojo onto the platform and
  Waterblade him, following up with Cho Hakkai.  Next round, take out the
  wolfman, have Goku attack the Flyman, and kill the Flyman if anyone still
  can (again, depends on your level, and how fast you are).  If you can't kill
  him then, kill him next round.
    Have Goku cloud into the middle of the Lizardmen, and Ryorin fly up out of
  the pit.  Avoid Mahoraga's platform; it'll take an extra round to get
  somewhere useful, but it'll keep them all from bashing her severely.  Gojo
  ought to be able to smack one of them, and can take up the position Goku
  just left.  Move Cho Hakkai up to where Gojo was, and follow up with Sanzo.
  Next round, have Ryorin pound those two Lizardmen, and Goku kill one.
  From there, its easy; kill the weakened Lizardman, go after the other, and
  once you're done head for Mahoraga.  The Wolfman will block your path, but
  he shouldn't last very long.  Remember to keep summoning Mother, and to use
  Sanzo to keep his own HP nice and high.  Those archers really seem to like
  him.
 ENEMIES: 1x Mahoraga
          1x Imp
          2x Flyman
          2x Wolfman
          3x Lizardman
 TREASURES: (2,2) Emperor's Helmet

     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                 Chapter II: Western Overlord
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:
 ______
/      \   One of the recipes is located in the shop in this town.  You need
() NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
\      /   read the appendix on "Recipes."
 ¯¯¯¯¯¯
                :Et
                  #f                                                    Yuimen
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et
 Town SCSD
    =Shop=
         Chain Mail
         Scale Mail
         Woven Robe
         Leather Helmet
         Steel Cap
         Beads of Luck
         Heal
         Cure
         Water Heal
         Needles
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
    =Smith=
         Weapon Level 2
    =Dojo=
         Beginner: Level 10
         Advanced: Level 11
         Master:   Level 12


 ______
/      \   At this point, the path splits in two.  Which path you take is
() NOTE ()  irrelevent, as you can go back to the other one whenever you feel
\      /   like it.  This guide assumes you went south first.
 ¯¯¯¯¯¯

                :;tt:
               t:  GW                                                Battle 10
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

 LOCATION: Mist Mountain
 MAP: ##
 OBJECTIVE:  Defeat all Enemies
    Look out!  It's you!  It's really not that hard to figure out which is
  which; those with numbers above their heads when you select an attack.
  Also, their names are conveniently "Fake <name>".  Lastly, their face
  pictures are slightly more...malevolent.  If they didn't outnumber you
  two to one, this map would be a walk in the park...as it is, its not
  terribly difficult.  One thing of interest: if one of your characters
  starts their turn next to their own fake, you'll see a funny dialogue
  between the two.
 ENEMIES: 2x Fake Sanzo
          2x Fake Goku
          2x Fake Ryorin
          2x Fake Hakkai
          2x Fake Kikka
          2x Fake Gojo
 TREASURES: (9,6) Needles
            (9,0) Magic Potion
            (4,8) Healing+ Potion


 ______
/      \   A piece of the Emperor's equipment is in this upcoming fight.
() NOTE ()  You need it for one of the game's secrets (see the appendix on
\      /   "Emperor").
 ¯¯¯¯¯¯
                ;fff:
               `  ft
                ;ff;                                                 Battle 11
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

 LOCATION: Biku Castle
 MAP: ##
 OBJECTIVE:  Defeat Master Tigra
    This map is loaded with treasure, and the real challenge isn't killing
  Tigra - its getting it all!  First off, the map wants you to run around the
  side and flip a switch to open the gate.  Don't do that.  Instead, have Goku
  cloud over and open it on the second round.  Turn someone with good distance
  attacks (like Gojo, who has an infinite range attack) Were, and use them to
  blast over the walls/destroy the trees that contain treasure.  Same thing
  goes for the two treasure boxes in the back, and the one under the throne -
  don't follow the passages provided, have Goku cloud over to them.  Lastly,
  beware Tigra's Thuder attack.  He can't do it much, but it's dangerous and
  hits a large area.
 ENEMIES: 1x Tigra
          2x Lizardman
          3x Operator
          1x Conjurer
 TREASURES: (9,3)   Chain Mail
            (11,10) Magic Potion
            (12,10) Emperor Armor
            (1,2)   Strength
            (1,12)  Noble Hat

 ______
/      \   One of the recipes is located in the dojo in this town.  You need
() NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
\      /   read the appendix on "Recipes."
 ¯¯¯¯¯¯
                   ;
                  E#
                 ff#                                                      Biku
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 12
         Advanced: Level 13
         Master:   Level 14

                :EEEt
                f                                                    Battle 12
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

 LOCATION: Helmet Peak
 MAP: ##
 OBJECTIVE:  Defeat Vala and Aspara
 BOSS: 450 HP
 BOSS: 450 HP
    See those rocks?  If one hits you, it'll do about 70 damage.  Your
  enemies will push them off the cliff, but fortunately they only hit the
  square directly in front of them.  Be careful how you're placing your
  characters as you slowly climb up to get to Vala and Aspara.  Once again
  Gojo is the Were of choice, mainly for his incredible distance capability.
  Plus, you can destroy the rocks with him, which will make the climbing
  easier.  Neither Vala nor Aspara are particularly dangerous, although both
  are worse than a normal enemy.  Goku can cloud up to the top to distract
  the archers if you like: the operators won't act unless their rock
  disappears, so its relatively safe.  Just take it slow, and pound the
  archers above all else, and you should be fine.
 ENEMIES: 1x Aspara
          1x Vala
          3x Lizardman
          3x Operator
 TREASURES: N/A


 ______
/      \   This is the section on the North route, from Yuimen.  It does not
() NOTE ()  continue on directly from where the South route left off.
\      /
 ¯¯¯¯¯¯
                :f:
               ;W                                                    Battle 13
               #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               #f  :#t
                WG;tG:

 LOCATION: Lucky Temple
 MAP: ##
 OBJECTIVE:  Clean up the blood
    There are five blood spots on the floor.  The only way to get rid of them
  is to move Sanzo next to them - no one else - and use Use on them.  The
  Bugs are little more than a nuisance, but more will appear occasionally.
  Have some fun with this one...its a little different, and a decent place to
  do some leveling.
 ENEMIES: 5x Bug
 TREASURES: (9,3)  Steel Cap
            (12,6) Luck Stone

                tfffff;
               ;;;;tE;
                 :t:                                                    Turfan
                ;#    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;#G
                 ::

 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 11
         Advanced: Level 12
         Master:   Level 13

                :;;:
                f GW
                ffE;                                                 Battle 14
               ;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               t#t #;
                :;;

 LOCATION: Firetop Mountain
 MAP: ##
 OBJECTIVE:  Defeat Yaska
 BOSS: 400 HP
    As an odd quirk to this level, the extreme heat will cause each of your
  characters to lose 10 HP a round.  No big deal; at its weakest, Mother heals
  twice that.  You start with your party all spread out; send Sanzo up to get
  the Fireball scroll, and turn Ryrorin into a dragon.  Next round, fly her
  over to the other side, Werechange her, and prepare to do the same thing
  with Kikka.  By the time she's on the other side, the platform should have
  swung around to pick up Cho Hakkai.  He can charge straight over it, to once
  again reunite your party.
 ENEMIES: 1x Yaska
          2x Lizardman
          2x Birdman
          2x Wolfman
          2x Conjurer
 TREASURES: (5,2)  Fireball
            (9,8)  Speed Potion
            (2,11) Charm of Defense

                ;;;Gf
               tE  :#f                                               Battle 15
                Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   ff
                 ;t:

 LOCATION: Infidel City
 MAP: ##
 OBJECTIVE:  Defeat King Kobi
 BOSS: 300 HP
    Watch out for Kobi's Stone Bell attack.  It doesn't hit terribly often,
  but it petrifies you if it does.  In case you don't have any De-Stone
  potions around, the treasure in the lower left corner just happens to be
  one.  Just pound him, and the fight should be over relatively quickly.
  Piece of cake.
 ENEMIES: 1x Yaska
          2x Lizardman
          2x Birdman
          2x Wolfman
          2x Conjurer
 TREASURES: (0,0)  Destone Potion
            (1,5)  Scale Mail
            (14,6) Ring of Speed

 ______
/      \   One of the recipes is located in the chemist in this town. You need
() NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
\      /   read the appendix on "Recipes."
 ¯¯¯¯¯¯
                :Et  :fft
                  #f f; ;EE                                       Infidel City
                  #f #    Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f #t   ff
                  Et ;#t: G:
                      :fft
 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 13
         Advanced: Level 14
         Master:   Level 15

 ______
/      \   This is where the two routes merge back into one.
() NOTE ()
\      /
 ¯¯¯¯¯¯
 ______
/      \   There's an optional party member you might miss at this point.
() NOTE ()  Check out the appendix on "Kinrei" and "Ginrei" for further
\      /   details.
 ¯¯¯¯¯¯
                 :Et :Et
                  #f  #f                                             Battle 16
                  #f  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f  #f
                  Et  Et

 LOCATION: Mt. Cloud
 MAP: ##
 OBJECTIVE:  Defeat Lady Tessen
 BOSS: 380 HP
    Recognize those rocks?  They're baaack!  Again, be careful where you step,
  or those Operators will squish you flat.  Unlike their kin on the mountain,
  however, they're happy to rain fire down on those below with their long
  range attack.  Where'd that come from, anyways?  Lady Tessen has a decent
  area attack called Fire Fan, so try not to group everyone together too
  closely.  Also, one of those conjurers back there has poison, which is
  always a nuisance.  Like the Helmet Peak map, just take it slow and cautious
  and you should be fine.
 ENEMIES: 1x Lady Tessen
          3x Birdman
          2x Operator
          2x Conjurer
 TREASURES: N/A

 ______
/      \   There's an optional party member you might miss at this point.
|  NOTE  |  Check out the appendix on "Reikan" for further details.
\______/
 ______
/      \   One of the recipes is located in the smith in this town.  You need
|  NOTE  |  it to obtain the "Chef's Paradise" scroll.  For more information,
\______/   read the appendix on "Recipes."

                 :Et  :;tt:
                  #f t:  GW                                              Kucha
                  #f `  EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f  ;t:
                  Et  Wt;tf

 Town SCSDP
    =Shop=
         Noble Clothes
         Purity Robe
         Noble Hat
         Lotus Cap
         Charm of Defense
         Beads of Speed
         Bramble, Fireball
         Rock Guard
         Spear Thrust
         Poison
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Smith=
         Weapon Level 3
    =Dojo=
         Beginner: Level 17
         Advanced: Level 18
         Master:   Level 19
    =Post=
         Stamina Helm
         Chaos Cap
         Cursed Robe
         Book of Life
         Soul of Dragon

                 :Et  ;fff:
                  #f `   ft                                          Battle 17
                  #f   ;ff;¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f     :#t
                  Et ;t;tG:

 LOCATION: Plateau Mountain
 MAP: Plateau Mountain
 OBJECTIVE:  Defeat Kinkau
 BOSS: 550 HP
    Kinkaku has a number of annoying attacks with a very long range.  Be
  careful, and make sure Sanzo is standing by to heal people who get socked
  with them too much.  Non of the items on this level are really worth
  wasting time on, so if you get a clear shot, just aim to take Kinkaku out.
  The longer it drags out, the worse it'll be for you.  If you must, go for
  the conjurers first, then the archers, then the ghoul.
 ENEMIES: 1x Kinkaku
          2x Lizardman
          2x Conjurer
          1x Ghoul
 TREASURES: (7,3) Silver Necklace
            (9,7) Golden Comb
            (3,7) Healing+ Potion

                 :Et     ;
                  #f    E#                                           Battle 18
                  #f   ff# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f  f f#
                  Et :;;G#;
                        :;

 LOCATION: Lotus Cave
 MAP: ##
 OBJECTIVE:  Defeat Ginkaku
 BOSS: 550 HP
    Though not terribly difficult, this is one of the more interesting battles
  in the game.  You're on a time limit; after a bit, that operator by the
  gourd will start sucking your party members into it, unless you disable her.
  I suggest running Goku forwards and clouding your way to her, while Ryorin
  bypasses that mess in the middle and flies there.  The others can deal with
  the monsters in the pass.  Ginkaku herself is fairly tough, so watch out;
  like Kinkaku, she has a very long range, wide area attack that does decent
  damage.
 ENEMIES: 1x Ginkaku
          2x Birdman
          3x Operator
          1x Conjurer
 TREASURES: N/A


 ______
/      \   The map branches once again at this point.  As the last time, this
() NOTE ()  guide assumes you go south first, but the order doesn't matter.
\______/
 ______
/      \   A piece of the Emperor's equipment is in this upcoming fight.
() NOTE ()  You need it for one of the game's secrets (see the appendix on
\______/   "Emperor").

                :Et   :EEEt
                  #f  f                                              Battle 19
                  #f ;;;tGt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f     f#
                  Et :f;;f;

 LOCATION: Cherchen
 MAP: ##
 OBJECTIVE:  Defeat Master Ko
 BOSS: 460 HP
    Master Ko is surprisingly tough, particularly for a human, which makes
  getting the Emepror Band somewhat difficult (unless you play it smart and
  have Goku cloud straight to it ^_^).  He also has access to a number of
  excellent Gold scrolls, among them Needlemist and Spearthrust.  First
  round, he'll get Steel Skinned, which will keep you from doing more than
  25 damage to him per hit for the next three rounds.  Plus, he carries
  around a bow.
    As if all that weren't enough, you don't have Sanzo for this fight.  But
  beware, if his replacement falls, you still lose, so do NOT kill it.  To
  start off, move someone up to block off that bridge.  This is the easy part;
  wait for your enemies to line up for you, and let loose with Were attacks.
  Watch out for Kikka; the Tiger will keep attacking her, and she can die
  unexpectedly rather quickly if Ko and a Bandit team up on her.  By the time
  the common enemies are dead, Ko's steelskin should have worn off (although
  your Were is likely out of points).  He's still fairly tough, but you should
  be able to drop him in only a couple of rounds.
 ENEMIES: 1x Master Ko
          2x Bandit
          4x Thief
          1x Tiger
 TREASURES: (7,10) Emperor Band
            (1,8)  Noble Hat
</pre><pre id="faqspan-2">
                :Et   :f:f:
                  #f ;W                                               Cherchen
                  #f #G;;f;¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f #   :#t
                  Et  WG;tG:
 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 21
         Advanced: Level 22
         Master:   Level 23


                :Et   tfffff;
                  #f ;;;;tE;                                         Battle 20
                  #f    :t:¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f   ;#
                  Et   ;#G

 LOCATION: Dragon Cliff
 MAP: N/A
 OBJECTIVE:  Defeat Nagini
 BOSS: 550 HP
    The terrain on this map is such that you'll be extremely thankful you
  got Cavalier _beforehand_.  I reccomend summoning him ASAP, so your party
  members can actually navigate that mess of a battle field.  Plus, his spell
  Poleaxe is extremely useful.
    Start off by turning Gojo Were.  Cloud Goku forward as far as possible,
  and have Sanzo summon Cavalier.  Ryorin should smack the Conjurer if she
  can, or else cast Iron Skin.  Next round, Hit the conjurer/Nagini with
  Poleaxe, Darkblade, and whatever Ryorin has, and cloud Goku forwards again.
  Next round, do it again.  Now Goku has met up with Sanzo and Ryorin, the
  conjurer is dead, and Nagini is probably severely wounded.  Next round, she
  should die.
 ENEMIES: 1x Nagini
          3x Ghoul
          2x Conjurer
          2x Operator
 TREASURES: N/A

 ______
/      \   This is the second section on the North path.  It does not continue
|  NOTE  |  directly from where the South path left off.
\______/

                :Et   :;;:
                  #f  f GW                                           Battle 21
                  #f  ffE; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f ;# ;#;
                  Et  :;;

 LOCATION: Windy Peak
 MAP: ##
 OBJECTIVE:  Defeat Windy
 BOSS: 460 HP
    This is a neat battle.  I heavily reccomend bringing Gojo, Kikka, Ginrei,
  Goku, and one other person.  Have Sanzo and your extra stand on the plate,
  move Goku and Gojo behind the second big rock, and move Ginrei and Kikka
  behind the first.  Turn Gojo Were (Darkblade!  Infinite range rocks), and
  use him either to fry enemies or to uncover the treasure.  The bandits will
  approach, but Windy will not - pelt them with arrows, and when they get
  close enough, have Goku and Gojo finish those suckers off.
    "What's the big deal about stunwind?!", you may be inclined to adsk.
  It paralyzes you, and hits a huge range.  Other than that, its not so bad.
  You can ignore the rocks completely and just suffer it if you wish, but a
  lucky shot can incapacitate your entire party.
 ENEMIES: 1x Windy
          4x Bandit
          3x Thief
 TREASURES: (3,4)  Magic Potion
            (5,15) Charm of Magic

 ______
/      \   There's an optional party member you might miss at this point.
() NOTE ()  Check out the appendix on "Genshi" for further details.
\______/

                :Et   ;;;Gf
                  #f tE  :#f                                         Battle 22
                  #f  Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f     ff
                  Et   ;t:

 LOCATION: Inns Town
 MAP: ##
 OBJECTIVE:  Defeat Chin Genshi
 BOSS: 450 HP
 BOSS: 450 HP
    Old Man Genshi may look physically weak, but don't let that fool you - he
  really is.  Still, don't kill him off immediately; take the time to finish
  off his friends first.  Trust me on this; you'll be thankful you did once
  the Tree Lord puts in its appearance.
    The Tree Lord can paralyze you, which is why it can be a problem.  Worse,
  it can usually do it to a handful of party members at once.  Better safe
  than sorry, I always say, so play it safe here.
 ENEMIES: 1x Chin Genshi
          1x Tree Lord*
          3x Birdman
          2x Conjurer
          2x Lizardman
 TREASURES: (0,4)  Golden Comb


                :;tt:  :fft
               t:  GW f; ;EE                                         Inns Town
               `  EG  #    Wt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:   #t   ff
                Wt;tf ;#t: G:
                       :fft;
 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 22
         Advanced: Level 23
         Master:   Level 24


 ______
/      \   This is where the two paths become one again.
() NOTE ()
\______/
 ______
/      \   If you have all the recipes, visit the Post here to obtain the
() NOTE ()  the "Chef's Paradise" scroll.  For more information, read the
\______/   appendix on "Recipes."
 ______
/      \   There's an optional party member you might miss at this point.
() NOTE ()  Check out the appendix on "Taurus" and "Tessen" for further
\______/   details.

                :;tt: :Et
               t:  GW  #f                                            Inns Town
               `  EG   #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:    #f
                Wt;tf  Et

 Town SCSDP
    =Shop=
         Iron Armor
         Noble Hat
         Band of Magic
         Charm of Health
         Beads of Bravery
         Blazedart
         Needlemist
         Silence
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Magic+ Potion
         Destone Potion
    =Smith=
         Weapon Level 4
    =Dojo=
         Beginner: Level 23
         Advanced: Level 24
         Master:   Level 25
    =Post=
         Ailing Cap
         Vampire Plate
         Book of Earth
         Book of Gold
         Soul of Mulan

                 :;tt: :;tt:
               t:  GW t:  Gw                                         Battle 23
               `  EG  `  EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:    ;t:
                Wt;tf  Wt;tf

 LOCATION: Pteron Castle
 MAP: ##
 OBJECTIVE:  Defeat Master Baa
 BOSS: 490 HP
    The real danger in this fight is Baa's "trap."  While not immediately
  obvious, that flooring is going to start falling away at the end of each
  round, taking anyone on it with it.  Summon cavalier and run around the
  side for all you're worth, and maybe you'll even get lucky and get some
  of the enemies caught in it.  There's no problem for Goku, of course, since
  he can just cloud out of the middle of it.  What you do from there is up
  to you, but its probably best to have him help your friends get out by
  leveling the fighters blocking your path.
 ENEMIES: 1x Master Baa
          1x Spearman
          3x Fighter
          2x Archer
 TREASURES: (2,10)  Strength Potion
            (7,12)  Magic+ Potion
            (12,10) Iron Helmet

                :;tt:  ;fff:
               t:  GW `  ft                                             Pteron
               `  EG    ;ff; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:       :#t
                Wt;tf  ;t;tG:
 Town CD
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 25
         Advanced: Level 26
         Master:   Level 27

                :;tt:     ;
               t:  GW    E#                                          Battle 24
               `  EG    ff#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:    f f#
                Wt;tf :;;G#;
                         :;

 MAP: Deadman Gorge
 OBJECTIVE:  Defeat Kid Pyric
 BOSS: 510 HP
    Dropping that bridge probably looks awfully tempting, but I don't
  reccomend it.  The reason is how the enemies behave; if you leave it up,
  they'll fire at you for a bit and then cross.   If you drop it, however,
  you'll be forced into a mad rush against Lizardmen and Pyric's Firebomb
  attack, uphill, which isn't much fun.
    So, ignore the log completely.  Run your forces off to the right and
  crush the small group over there.  When they're done, cloud Goku over to
  meet up with Pyric.  His cronies will wander across the bridge, but
  Pyric won't.  Go back to where you started, and crush the other group
  of enemies, and have Goku either gather the treasure or beat up on
  pyric (who isn't much of a threat to a lone person).
 ENEMIES: 1x Kid Pyric
          3x Lizardman
          2x Operator
          2x Ghoul
 TREASURES: (3,2)  Charm of Health
            (7,5)  Charm of Defense
            (9,10) Kings Helmet

 ______
/      \   The chemist in this town triggers a sequence necessary for one of
() NOTE ()  the game's secrets.  Read the appendix on "Emperor" for more
\______/   details.

                :;tt:  :EEEt
               t:  GW  f                                             Pine City
               `  EG  ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:       f#
                Wt;tf ;f;;f:

 Town SCD
    =Store=
         Iron Armor
         Iron Helmet
         Robe of Bravery
         Cap of Intent
         Charm of Magic
         Beads of Wisdom
         Major Heal
         Rose Whip
         Fire Guard
         Meteor
         Iceblades
         Ironskin
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Dojo=
         Beginner: Level 28
         Advanced: Level 29
         Master:   Level 30

                :;tt:  :f:f:
               t:  GW ;W                                             Battle 25
               `  EG  #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:   #   :#t
                Wt;tf  WG;tG:

 LOCATION: Deadman Gorge
 MAP: ##
 OBJECTIVE:  Defeat Mad Turtle
 BOSS: 800 HP
    The trick I suggested the last time you were on this map won't work this
  time, because of Ryorin (who enemies will randomly attack if they can't
  reach elsewhere).  So, position someone(s) in front of the bridge.  After
  a bit, Mad Turtle himself will step onto it.  Drop it at that point, and
  you should do 440 damage to him!  It will also put you out of the range
  of all of his dangerous attacks. This will likely make the fight quite
  short.  No need to bother with his cronies much; after you drop him, a
  couple of quick shots and he's gone.
 ENEMIES: 1x Mad Turtle
          4x Bug
          2x Lizardman
          1x Conjurer
 TREASURES: (4,6) Beads of Bravery
            (7,0) Magic Armor

                :;tt:  tfffff;
               t:  GW ;;;;tE;                                        Battle 26
               `  EG    :t:  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:    ;#
                Wt;tf  ;#G

 ______
/      \   If you progress any farther, you won't be able to go back.  Make
() NOTE ()  sure you've completed everything in Chapter 2, and remember to
\______/   finish all the Aikanki jobs, which are needed for the Clone scroll.

 LOCATION: Storm Mountain
 MAP: ##
 OBJECTIVE:  Defeat Scorpia
 BOSS: 800 HP
    The Lizardmen up on the first hill are annoying.  Thankfully, Goku
  completely ignores terrain.  Cloud him up there to give them a swift kick
  in the pants.  Meanwhile, Scorpio will be nice enough to come down from her
  high perch and tango with you one on one.  This gives you an excellent
  opportunity to end this fight early; just focus all your fire on her, and
  she'll drop like one of the bugs her namesake supposedly eats.
    Surviving until she does is the key, as a great deal of fire will be
  focused on you from the moment the battle starts.  A good tactic for this
  sort of thing is to arrange your characters into a cross pattern, which
  Sanzo, Kikka, or Genshi can then Group Heal every turn to keep them all up
  well.  This will also, incidentally, gain them massive amounts of EXP, and
  surprisingly won't cause Scorpio's attacks to be any more effective than
  they already are.  If you're close to running out of MP, just use a magic
  potion.  You can stay like that pretty much indefinately, if you just want
  to gain some levels (or get the Treasures).
 ENEMIES: 1x Scorpio
          4x Lizardman
          3x Operator
          1x Conjurer

 TREASURES: (6,2) Magic+ Potion
            (9,9) Charm of Defense+

                :;tt:  :;;:
               t:  GW  d GW                                          Battle 27
               `  EG   ffE;  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:   ;# ;#;
                Wt;tf T#t #;
                       :;;

 LOCATION: Storm Mountain
 MAP: ##
 OBJECTIVE:  Defeat All Enemies
    Prepare to be annoyed!
    That giant rolling ball will take the first path that offers itself, on
  either side.  Remember that, and make sure you're not in its way at the
  end of the round.  It does about 100-150 damage to whomever it hits, good
  or otherwise.
    If you have the Ultra Tusk attack, place Cho Hakkai on the far right, out
  in front, and have him go Were.  Charge him straight forward as far as you
  can as fast as you can, dodging the ball if you can.  Once he comes in
  contact with Windy, Ultra Tusk him for a solid 350 damage.  After Windy
  dies, go after Baa with that same attack.  It'll make your life a lot
  easier, particularly because of the Raging Boar's great HP.  Windy is the
  second biggest threat in the entire fight, as his stun wind does just
  that: stuns you.  The biggest threat is Nyoi himself, who is both hard
  to get to and also into paralyzing you.  Rhinon is irritating, mainly
  because of his Iron Ring, and Jiko-turned-Sanzo makes it hard to kill him
  and after him, Nyoi).
    If you don't have Ultra Tusk, turn Gojo Were and use his absurdly long
  range attacks to hammer at the bigger threats from the relatively safety
  of the back.  Make sure you have a healthy supply of Cure potions, and
  watch out for the ball.
 ENEMIES: 1x Nyoi
          1x Rhinon
          1x Baa
          1x Tigra
          1x Windy
          1x Sanzo
 TREASURES: N/A


 ______
/      \   A piece of the Emperor's equipment is in this upcoming fight.
() NOTE ()  You need it for one of the game's secrets (see the appendix on
\______/   "Emperor").

                :;tt:  ;;;Gf
               t:  GW tE  :#f                                        Battle 28
               `  EG   Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:       ff
                Wt;tf   ;t:

 LOCATION: Storm Mountain
 MAP: ##
 OBJECTIVE:  Defeat Lord Taurus
 BOSS: 700 HP
 BOSS: 950 HP
    Turn Sa Gojo Were.  His ability to hit things no matter where they are on
  the screen is absolutely invaluable, particularly when you need to destroy
  those cannons.  They hit a large area, though they only shoot straight
  forward.  Use Dark Blade to cut one of them off on the second round of
  combat, and don't bother with the other...just crowd onto that side, and
  gang up on the enemies there.  Neither of the Operators will bother you,
  until you both blow up their cannon AND get the treasure under it, so don't
  worry about them.  Next round, use one of his huge area attacks to wreak
  havoc on your enemies, which should have nicely lined up for you (but make
  sure to save a few points for the treasure!).
    One of those Sorcerers is a powerful healer.  Make sure you kill it as
  soon as you get the chance, and make sure that the guardian you summon is
  Mother - you'll need the extra HP, as you're fairly well outnumbered.  The
  other Sorcerer will strengthen Taurus as soon as the battle begins, which
  is a real pain, but after that he's not much of a threat.  Worry more about
  the cannons and those three Ghouls.
    Lastly, kill off all of Taurus' friends before you finish him off, or his
  Wereform will make you regret it.
 ENEMIES: 1x Lord Taurus
          3x Ghoul
          2x Sorcerer
          2x Lizardman
          2x Operator
 TREASURES: (2,8)  Healing+ Potion
            (8,8)  Magic+ Potion
            (5,14) Emperor Soul


       ;;;;;
     ;t;   ;tG
    tG
    #f                                                             Chapter III
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

 ______
/      \   The chemist in this town triggers part of the Star Ore quest.  For
() NOTE ()  more information, read the appendix on "Star Ore."
\______/


                 :Et
                  #f                                             Frontier Town
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et
 Town SCD
    =Store=
         Iron Armor
         Steel Armor
         Robe of Light
         Cap of Intent
         Charm of Health
         Group Heal
         Major Heal
         Stone Blood
         Divine Spear
         Heal
         Cure
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Healing+ Potion
         Destone Potion
    =Smith=
         Weapon Level 4
    =Dojo=
         Beginner: Level 31
         Advanced: Level 32
         Master:   Level 33


                :;tt:
               t:  GW                                                Battle 29
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

 LOCATION: Star Cave
 MAP: ##
 OBJECTIVE:  Defeat Kid Pyric
 BOSS: 710 HP
    The designers of this map wanted you to use that silly lift to get down
  to Kid Pyric, and suffer his Firebombs while you went for that shiny looking
  chest that turns out to be useless.  Don't do that.
    Once you finish off the enemies at the top where you start, line up your
  archers/mages and kill that first bug.  Cloud Goku over to pick up the
  chest, and then back again.  Through all this, none of the lower position
  enemies will have moved.  Now, send Goku down the lift.  Leave him there
  for two turns, and the three remaining will rush forward suicidely, right
  into your bow range.  Cloud back up, and enjoy raining death on them from
  above.
    That's all it takes, and there's a good chance nothing but the Dinomen
  will ever hit you during you this fight.
 ENEMIES: 1x Kid Pyric
          3x Bug
          4x Ghoul
          2x Dinoman
 TREASURES: (8,12) White Gold Armband

                ;fff:
               `  ft
                ;ff;                                                 Battle 30
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

 LOCATION: Mount Stone
 MAP: ##
 OBJECTIVE:  Defeat Mahoraga
 BOSS: 900 HP
    Start out this fight by moving all your party members to attack that group
  in the ruins to your right.  It'll take Mahoraga at least two turns just to
  reach you (he doesn't really teleport; that's just a pretty animation to
  accompany his flying move 4).  While you're over there, pick up the Emperor
  Crown, a great helmet for Sanzo.  Once all these enemies are dead, head off
  into the middle.
    All the other enemies should have grouped there trying to reach you, with
  the exception of the archers.  Nice of them to line up like that for you;
  smash then unmercifully with area attacks, and then go after the archers.
  Mahoraga doesn't do all that muchdamage, but he has the capability to poison
  you, and is rather hard to catch thanks to his movement.  Save him for last
  unless you get a really, really good opening somewhere.  He has enough HP
  that it'll probably take a few rounds just to finish him off, as well.
 ENEMIES: 1x Mahoraga
          3x Dinoman
          3x Operator
          3x Wolfman
 TREASURES: (13,1) Emperor Crown

 ______
/      \   The smith in this town triggers part of the Star Ore quest.  For
() NOTE ()  more information, read the appendix on "Star Ore."
\______/
 ______
/      \   The dojo in this town triggers part of the Star Ore quest.  For
() NOTE ()  more information, read the appendix on "Star Ore."
\______/

                   ;
                  E#
                 ff#                                              Midnight Tor
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;
 Town SCD
    =Store=
         Robe of Colors
         Helmet of Bravery
         Cap of Attainment
         Charm of Magic
         Luck Stone
         Book of Wisdom
         Blazeball
         Comet
         Swordmist
         WinterBreath
         RockShield
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Life Potion
         Healing+ Potion
         Destone Potion
    =Smith=
         Weapon Level 4
    =Dojo=
         Beginner: Level 34
         Advanced: Level 35
         Master:   Level 36

                :EEEt
                f                                                    Battle 31
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

 LOCATION: Ice Peak
 MAP: ##
 OBJECTIVE:  Defeat Deva
 BOSS: 999 HP
    No treasure in this fight, so don't waste your time.  Deva has a bunch of
  HP, and an area attack that stuns.  His sword, the JusticeBlade, is funny -
  check out its attack sometime =). For all that, he's not all that dangerous,
  just as long as you're careful not to group everyone together for him.
    To start off with, ignore those impulses telling you to suicidely charge
  down that hill you're standing on, into the valley, and up the other hill
  just so your enemies can surround you.  Stand your ground; they'll come to
  you in twos and threes, making it easy to finish them off.  If you happen to
  have Heaven's Garden, you may just want to send them all back to bash on
  Deva and each other.  Regardless, don't leave that first rise, and you'll
  find this fight really isn't terribly difficult.
 ENEMIES: 1x Deva
          3x Operator
          3x Crowman
          2x Sorcerer
 TREASURES: N/A

 ______
/      \   The post in this town triggers part of the Star Ore quest.  For
() NOTE ()  more information, read the appendix on "Star Ore."
\______/

                :f:f:
               ;W                                                    Port Town
               #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               #f  :#t
                WG;tG:
 Town SCSDP
    =Store=
         Dragon Armor
         Sage Robe
         Winged Crown
         Armlet of Bravery
         Charm of Defense
         Band of Magic
         Lightning
         Stalagmite
         Divine Bolt
    =Chemist=
         Healing Potion
         Magic Potion
         Cure Potion
         Life Potion
         Healing+ Potion
         Destone Potion
    =Smith=
         Weapon Level 5
    =Dojo=
         Beginner: Level 37
         Advanced: Level 38
         Master:   Level 39
    =Post=
         Full Plate
         Trial Robe
         Book of Water
         Book of Fire
         Soul of the Swan

                tfffff;
               ;;;;tE;
                 :t:                                                 Battle 32
                ;#    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;#G

 LOCATION: Wing Mountain
 MAP: ##
 OBJECTIVE:  Defeat Vala
 BOSS: 1200 HP
    Once again, I must stress the importance of not just charging blindly,
  particularly when your enemies start in such a great location.  Instead,
  fall back to the back wall - or therabouts - and stay there until they come
  to you.  They'll be more than happy to, giving you ample time to smash them
  on their way down.
    You likely have a number of good area attacks at this point, and you'll
  find that combining them is a great way to kill off large of numbers of
  enemies painlessly.  Lightning is extremely powerful, and can often finish
  off a mostly healthy enemy; your Wereforms likely have access to their fifth
  and six level attacks, again an incredible advantage.  Hand to hand probably
  still does fair damage, but all of these should vastly outweigh it in both
  damage and number of foes struck.  Use them.
    For all that, Vala is surprisingly tough.  This new breed of monsters the
  third chapter has introduced tend to have a whole lot of HP, and as usual
  he has access to a number of good area attacks. Be careful, and remember not
  to just charge forward.  Pick your fights.  If you have Emperor, you'll find
  DragonWhip a lot of fun, and deadly effective, and the extended move coupled
  with the lesser extensions of the other guardians extremely useful.  This is
  the first battle you get to fight at truly full power, and the results will
  likely surprise you.
 ENEMIES: 1x Vala
          3x Operator
          2x Crowman
          2x Dinoman
 TREASURES: (3,1) Winged Crown
            (8,3) Sage Armor

                :;;:
                f GW
                ffE;                                                 Battle 33
               ;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               t#t #;
                :;;

 LOCATION: Puppet's Peak
 MAP: ##
 OBJECTIVE:  Defeat Aspara
 BOSS: 1200 HP
    This battle is much harder than the fight with Vala a moment ago, mostly
  because of the terrain.  Emperor or Cavalier are a must for navigation,
  preferably the former (if you got him).  That spike in the middle is truly
  irritating, as the path to the other side (and to Aspara) is only a single
  panel wide, making it easy to block off and difficult to pass through.Worse,
  Aspara has a number of great ranged area attacks that can either paralyze or
  poison you.
    As usual, you're outnumbered; and as you've probably discovered, both the
  Ghouls and the Bugs are some of the more dangerous of the 'weak' enemies,
  with a lot of HP.  Your best bet is to stick together, sending at most one
  high defense/HP person to block off the other side of the tree,and using the
  others to smash your way through to Aspara.  The sit and wait tactic won't
  work here, in part because of your enemies, and in part because Aspara isn't
  interested in coming to you.
    Both those Wolfmen by Aspara are sorcerers. One is an attacker, and one is
  a healer.  Kill the healer as fast as you can, or it may undo a good deal of
  your work. Otherwise, the only thing likely to give you lasting heartburn is
  Aspara herself. by the time this fight is over, you'll be absolutely sick of
  cure potions.
 ENEMIES: 1x Aspara
          3x Bug
          3x Ghoul
          3x Wolfman
 TREASURES: N/A

                ;;;Gf
               tE  :#f                                               Battle 34
                Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   ff
                 ;t:

 LOCATION: Kannaoj
 MAP: ##
 OBJECTIVE:  Defeat Garda
 BOSS: 1100 HP
    This battle is, as you might expect, much easier than the previous one.
  Not only is the terrain not nearly as restricting, but Garda is nowhere near
  as dangerous as Aspara was.  That cannon at the top is even one of those
  back from chapter 2, and incapable of doing more than about 50 damage, and
  that only in a straight line.  The only thing remotely difficult about this
  fight is keeping Garda alive long enough to pick up the two great treasures
  here.  Also, if you check out her weapon, shoddy worksmanship once again
  proves to be a trademark of your enemies.  Its fun to actually get to fight
  a boss whose deadliest attack is Blazeball. =)
 ENEMIES: 1x Garda
          3x Operator
          3x Crowman
          2x Sorcerer
 TREASURES: (5,2) ShakeShield
            (3,7) Wisdom Potion
            (5,8) Armor of Shiyu

                :Et  :fft
                  #f f; ;EE                                          Battle 35
                  #f #    Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f #t   ff
                  Et ;#t: G:
                      :fft

 MAP: Thunder Temple
 OBJECTIVE:  Defeat Yaska
 BOSS: 1200 HP
    This battle is something of a cross between the Garda and the Aspara
  battles.  Its not as easy as the former, nor as difficult as the latter.
  Yaska has access to a handful of good area attacks, but thankfully they
  don't inflict status ailments left and right like some of the others.  The
  three ghouls are in the worst position possible for you, but one of the
  Dinomen has a big "Kill me" label on his forehead, and one of the sorcerers
  is convinced its a swordsman.  It'll cast strength on itself, and then run
  around whacking people with its staff. =)
     Your first objective is to take out that gag of ghouls in the center of
  the map.  You'll probably hurt Yaska a good deal while doing so...too bad
  ^_^.  Focus all your big guns on them until all three are dead, which will
  instantly make this fight a lot more manageable.
     What to do next is up to you.  Suffer Yaska's attacks and run around with
  Cloud collecting treasure, or just take him out quickly.  Depends on how
  badly you want the items...they are pretty good, though.
 ENEMIES: 1x Yaska
          3x Ghoul
          2x Dinoman
          2x Sorcerer
 TREASURES: (12,9) Soul of Magic
            (6,5)  Magic+ Potion
            (2,3)  Pure Land robe

     ;;;;fG;;fGG:
    f    Wf    f#t
    G    #f     E#
    :f;  #f     f#                                           Chapter IV: Asura
         #f     GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      t  #;   :;f
       t;t;;;t;

                 :Et
                  #f                                                 Battle 36
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

 LOCATION: Heaven's Door
 MAP: ##
 OBJECTIVE:  Defeat Nagini
 BOSS: 1200 HP
    Don't bring anyone Gold element to this battle, even Ryorin.  Nagini has a
  real tendency to kill them off, since they're weak to her attacks; and for
  the first time, those attacks can _hurt_.  If you have Heaven's Garden, use
  it; not only will it reveal the treasures, but it should charm about half
  your enemies.  Kill Nagini quick, before she starts getting to you.
  Thankfully, the first thing she does is charge right into the middle of
  things, giving you plenty of opportunities to whack her around a little.
 ENEMIES: 1x Nagini
          2x Harpy
          2x Dinoman
          2x Crowman
 TREASURES: (1,3) Cap of Wisdom
            (9,6) Magic+ Potion

                :;tt:
               t:  GW                                                Battle 37
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

 LOCATION: Martyr's Stairs
 MAP: ##
 OBJECTIVE:  Defeat Deva
 BOSS: 1400 HP
    This map is unfortunately small.  Deva's attacks aren't as strong as
  Nagini's, but they do nasty things like poison you; and those bugs and
  ghouls are exactly where they need to be to keep you from getting to him.
  Worse, both of those Harpies are healers, which means you may not be able
  to take out those bugs on the first round.
    Your second round will likely consist of you injuring Deva little, but you
  should at the least be able to finish off the bugs/harpies.  Just completely
  ignore those Ghouls coming up the other side; the fight will over, one way
  or the other, by the time they reach you.  With his support gone, Deva is
  vulnerable; launch everything you have at him, particularly such powerful
  attacks as Lightning, Charmblade, or Arrowstrike.  He has a lot of HP, but
  without his friends thereto absorb damage he'll be losing it at a phenomenal
  rate.  Keep it up, and you'll have him finished off by the end of turn 3/4 -
  or you'll know that, in a few more turns, he'll have done the same to you.
 ENEMIES: 1x Deva
          2x Harpy
          3x Bug
          2x Ghoul
 TREASURES: (1,9) Magic+ Potion
            (4,9) Life Potion

                ;fff:
               `  ft
                ;ff;                                                 Battle 38
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

 MAP: Purity Hall
 OBJECTIVE:  Defeat Garda
 BOSS: 1300 HP
    Garda is truly dangerous.  All of her attacks have an MO better than 100,
  and two of them hit very wide areas. Beware; particularly for anyone aligned
  with Gold.  You start off in the worst possible place on the map, almost
  surrounded by your enemies.
    Your best bet is to charge forward recklessly (yeah, yeah, I know). Aim at
  taking down those two Sorcerers, and then ignore all else and focus all your
  fire on Garda.  The map is small, so you'll be all bunched together for her
  most of the time - but she doesn't have anywhere to run.  Keep up the
  presure, something has to give, and think heavily about bringing both Gojo
  and Reikan to this battle.  Being Water elemental, they'll automatically be
  strong to her attacks, and their magicks will damage her more.
 ENEMIES: 1x Garda
          2x Harpy
          2x Dinoman
          2x Harpy
          2x Sorcerer
 TREASURES: N/A

                   ;
                  E#
                 ff#                                                 Battle 39
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

 MAP: Truths Temple
 OBJECTIVE:  Defeat Asura
 BOSS: 1800 HP
   This is easily one of the most interesting last bost fights I've ever seen,
  and a good challenge.  I suggest you try at least once to beat it on your
  own; even if you lose, you'll enjoy it.  I guarantee.
    Still need help?  Read on:
    Those crystals are extremely difficult to get to.  You've probably noticed
  that by now.  The best route to getting them is to use Goku's cloud.  You
  don't destroy them in case you're wondering; you have to Use them. Have Goku
  cloud around the edges destroying crystals while your main party handles
  Azura and his minions.
    See that sorcerer on the upper left?  He has Ultra Poison.  Trust me on
  this and kill him as quickly as you are physically able, or he will make you
  regret it.  Not only does it do a ton of damage, but it poisons you as well
  (in case you hadn't gathered that =P).  Asura himself has Divine Bolt and
  Inferno, both very good spells.  Once you've taken out his minions, array
  your party into a mostly-cross (one of your people, who is Were, shouldn't
  be in it).  Asura will waste his time attacking the cross with one of his
  two attacks; just keep group healing it, and you should be fine.  Once Goku
  takes out the last crystal, break apart and let fly with everything you have
  on Asura.
    If Cho Hakkai knows Ultra Tusk, use it.  It'll shorten the fight.  If he
  doesn't, don't sweat it; most of your damage comes from other sources. Asura
  has lots of HP, but even he won't last long under the constant smashing of
  an entire group of enemies.  Good luck!
 ENEMIES: 1x Asura
          2x Harpy
          2x Dinoman
          2x Harpy
          2x Sorcerer
 TREASURES: N/A

                :EEEt
                f                                                    Battle 40
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

 MAP: ???
 OBJECTIVE:  Defeat ???
 BOSS: 2800 HP
    I would have preferred to leave this section out entirely, but this is an
  extremely hard fight, and people might well need some help with it. So while
  I'm forced to ruin the surprise of their being another fight, I'll keep its
  origins as shrouded in mystery as I can.  You can try and guess as to just
  who you get to fight now =)
    First off, ignore the "peripheral" enemies completely.  Aim all your fire
  at the "main" one.  It has tons of HP, but trust me - if you try to kill the
  others, you'll die long before you accomplish your goal.  Smack it with
  everything you have, and only heal those near death.  You'll probably lose
  nearly a character a round during this fight, but as long as you keep up the
  pressure, you'll win regardless.  If you have enough MP, or a bunch of MP
  regaining stuff equipped, you may want to try and keep everyone's HP up with
  UltraLife, but that only lasts so long.  Don't bother summoning a Guardian -
  Lightning is stronger - and don't turn into a Were, unless its to use Ultra
  Tusk.  Oh, and Arrowstrike doesn't work on him >_<.
    Good luck, and God Speed!
 ENEMIES: ???
 TREASURES: N/A


;;;;;E; :ft
f    EG  tfWE  ;;;;;;WE
G   t#     :#f f     #f
:tt f#      #; f; ;  #f                                                   Lists
   ;#t    Gt   :;;  #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    f#t :;:        t#E
      ;;:

           :t
          :EE
         tt'#t                                                   Spell Scrolls
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

                 :Et
                  #f                                                      Life
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    =Heal=
         MP: 20
         Rng: 2, 4U/4D
         Area: 0
         Heals 70 + (LLvl * 2) HP

    =Cure=
         MP: 8
         Rng: 2, 4U/4D
         Area: 0
         Heals all status except stone

    =Group Heal=
         MP: 43
         Rng: 2, 4U/4D
         Area: 1
         Heals 100 + (LLvl * 2) HP

    =Bramble=
         MP: 18
         Rng: 4, 8U/MaxD
         Area: 0
         Does (LLvl * 2) + [25 * 1.5] damage

    =Major Heal=
         MP: 36
         Rng: 2, 4U/4D
         Area: 0
         Heals 200 + (LLvl * 2) HP

    =Rose Whip=
         MP: 37
         Rng: 1, 8U/MaxD
         Area: 1
         Does (LLvl * 2) + [45 * 1.5] damage
         Causes paralysis

    =Life=
         MP: 70
         Rng: 2, 4U/4D
         Area: 0
         Heals 999 + (LLvl * 2) HP
         Cures all status

    =Lightning=
         MP: 72
         Rng: 4, MaxU/MaxD
         Area: 0
         Does (LLvl * 2) + [105 * 1.5] damage

    =UltraLife=
         MP: 90
         Rng: 4, 8U/MaxD
         Area: 1
         Heals 999 + (LLvl * 2) HP
         Cures all status

                :;tt:
               t:  GW                                                     Fire
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

    =Fire Dart=
         MP: 19
         Rng: 3, 8U/MaxD
         Area: 0
         Does Mgc + (FLvl * 2) + [35] - EMgc damage

    =Strength=
         MP: 37
         Rng: 1, 4U/4D
         Area: 0
         Off UP

    =Fireball=
         MP: 32
         Rng: 2, 8U/MaxD
         Area: 1
         Does Mgc + (FLvl * 2) + [35] - EMgc damage

    =Blazedart=
         MP: 30
         Rng: 4, 8U/MaxD
         Area: 0
         Does Mgc + (FLvl * 2) + [50] - EMgc damage

    =Fire Guard=
         MP: 55
         Rng: 0, 4U/4D
         Area: Ring
         Does Mgc + (FLvl * 2) + [50] - EMgc damage

    =Fire Guard=
         MP: 65
         Rng: 0, 4U/4D
         Area: 1
         Off UP

    =Blaze Ball=
         MP: 82
         Rng: 2, 8U/MaxD
         Area: 3
         Does Mgc + (FLvl * 2) + [65] - EMgc damage

    =Inferno=
         MP: 90
         Rng: 3, 8U/MaxD
         Area: 2
         Does Mgc + (FLvl * 2) + [80] - EMgc damage

    =Clone=
         MP: 100
         Rng: 0, 0U/0D
         Area: 3
         Does Mgc + (FLvl * 2) + [95] - EMgc damage

                ;fff:
               `  ft
                ;ff;                                                     Earth
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

    =Rock Drop=
         MP: 14
         Rng: 2, MaxU/MaxD
         Area: 0
         Does Mgc + (ELvl * 2) + [35] - EMgc damage

    =Rock Shield=
         MP: 22
         Rng: 2 4U/4D
         Area: 0
         Def UP

    =Rock Guard=
         MP: 29
         Rng: 0, 4U/4D
         Area: Ring
         Does Mgc + (ELvl * 2) + [33] - EMgc damage

    =ShakeShield=
         MP: 34
         Rng: 0, 0U/0D
         Area: 1
         Mgc Defense UP

    =Chef's Paradise=
         MP: 48
         Rng: 2, 4U/MaxD
         Area: 2
         Does Mgc + (ELvl * 2) + [60] - EMgc damage

    =Meteor=
         MP: 41
         Rng: 2, MaxU/MaxD
         Area: 0
         Does Mgc + (ELvl * 2) + [55] - EMgc damage

    =Stone Blood=
         MP: 39
         Rng 2, 8U/MaxD
         Causes stone

    =Comet=
         MP: 58
         Rng: 3, MaxU/MaxD
         Area: 1
         Does Mgc + (ELvl * 2) + [58] - EMgc damage

    =Stalagmite=
         MP: 67
         Rng: 0, 0U/0D
         Area: 3
         Does Mgc + (ELvl * 2) + [83] - EMgc damage

                   ;
                  E#
                 ff#                                                     Water
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

    =Water Blade=
         MP: 30
         Rng: 3, 8U/MaxD
         Area: 0
         Does 10 + (WLvl * 2) + [35] damage
         Off DOWN

    =Water Heal=
         MP: 22
         Rng: 2, 4U/4D
         Area: 0
         Heals 60 + (WLvl * 2) HP
         Cancels Poison

    =Poison=
         MP: 32
         Rng: 3, 8U/Max D
         Area: 0
         Does Mgc + (WLvl * 2) + [44] - EMgc damage
         Causes poison

     =Silence=
         MP: 19
         Rng: 3, 8U/Max D
         Area: 0
         Causes silence

     =IceBlades=
         MP: 36
         Rng: 4, 8U/MaxD
         Area: 0
         Does Mgc + (WLvl * 2) + [57] - EMgc damage
         Causes paralysis

    =WaterPure=
         MP: 55
         Rng: 2, 4U/4D
         Area: 0
         Heals 140 + (WLvl * 2) HP
         Off UP

    =WinterBreath=
         MP: 62
         Rng: 0, 0U/0D
         Area: 2
         Does Mgc + (WLvl * 2) + [55] - EMgc damage
         Causes paralysis

    =UltraPoison=
         MP: 78
         Rng: 3, 8U/MaxD
         Area: 2
         Does Mgc + (WLvl * 2) + [68] - EMgc damage
         Causes Poison

                :EEEt
                f                                                         Gold
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

    =Iron Skin=
         MP: 16
         Rng: 0, 0U/0D
         Area: 0
         Def UP

    =Needles=
         MP: 20
         Rng: 3, 8U/MaxD
         Area: 0
         Does

    =Spearthrust=
         MP: 32
         Rng: 3, 2U/2D
         Area: Line 1
         Does Mgc + (GLvl * 2) + [30] - EMgc damage

    =Needlemist=
         MP: 40
         Rng: 0, 4U/4D
         Area: Ring
         Does Mgc + (GLvl * 2) + [40] - EMgc Damage

    =Steelskin=
         MP: 72
         Rng: 0, 0U/0D
         Area: 0
         Def UP

    =Divine Spear=
         MP: 45
         Rng: 5, 2U/2D
         Area: Line
         Does Mgc + (GLvl * 2) + [51] - EMgc Damage

    =Sword Mist=
         MP: 50
         Rng: 1, 4U/4D
         Area: 2
         Does Mgc + (GLvl * 2) + [60] - EMgc damage

    =Divine Bolt=
         MP: 63
         Rng: 6, 2U/2D
         Area: Line
         Does Mgc + (GLvl * 2) + [75] - EMgc damage


     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                                    Equipment
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:

                 :Et
                  #f                                                     Robes
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    =Fiber Robe=
         Defense +5

    =Woven Robe=
         Defense +10

    =Purity Robe=
         Defense +15
         Cancels poison

    =Robe of Light=
         Defense +20
         Heals 25 HP/turn

    =Cursed Robe=
         Def +22
         Luck -20

    =Trial Robe=
         Def +26
         Heals -8 HP/turn

    =Sage Robe=
         Def +26
         Heals 10 MP/turn

    =Pure Land robe=
         Def +30
         Cancels all status

                :;tt:
               t:  GW                                                     Caps
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

    =Priest's Cap=
         Defense +3

    =Monk's Cap=
         Defense +7

    =Lotus Cap=
         Defense +11

    =Cap of Intnet=
         Defense +15
         Cancels silence

    =Chaos Cap=
         Def +18
         MP DOWN

    =Ailing Cap=
         Def +18
         Can't use potions

    =Cap of Attainment=
         Def +20
         Mgc +4

    =Cap of Wisdom=
         Def +23
         Mgc +8

                ;fff:
               `  ft
                ;ff;                                               Heavy Armor
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

    =Clothes=
         Defense +5
         Equippable by Sanzo

    =Leather Jerkin=
         Defense +9

    =Chain Mail=
         Defense +13

    =Scale Mail=
         Defense +17

    =Noble Clothes=
         Equippable by Sanzo
         Defense +21
         Add tp your Magic Defense

    =Robe of Bravery=
         Equipped: Male
         Defense +22
         War +4

    =Robe of Colors=
         Equipped: Female
         Defense +22
         Heals 15 HP/round

    =Iron Armor=
         Defense +25
         Speed -3

    =Emperor Armor=
         Defense +25
         Magic Defense +7

    =Full Plate=
         Defense +27
         Move -1

    =Magic Armor=
         Defense +29
         Mgc +5

    =Chamption's Armor=
         Defense +29
         War +5

    =Steel Armor=
         Defense +30

    =Vampire Plate=
         Defense +30
         Heals -8 HP/turn

    =Armor of Light=
         Defense +32
         Heals 20 HP/turn

    =Sage Armor=
         Defense +32
         Heals 10 HP/turn

    =Dragon Armor=
         Defense +35

    =Armor of Shiyu=</pre><pre id="faqspan-3">
         Equipped: Male
         Defense +38
         Cancels all status

                   ;
                  E#
                 ff#                                                   Helmets
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

    =Turban=
         Equippable by Sanzo
         Defense +2

    =Leather Helmet=
         Defense +5

    =Steel Cap=
         Defense +7

    =Noble Hat=
         Equippable by Sanzo
         Defense +10
         Adds to your Magic Defense

    =Iron Helmet=
         Defense +13

    =Emperor Helmet=
         Defense +13
         Luck +4

    =Helmet of Intent=
         Defense +16
         Cancels charm

    =Helmet of Bravery=
         Defense +17

    =Kings Helmet=
         Defense +20
         Cancels paralysis

    =Winged Crown=
         Defense +21

    =Emperor's Crown=
         Equippable by Sanzo
         Defense +23
         Cancels silence

    =Stamina Helm=
         Defense +24
         Can't use potions


                :EEEt
                f                                                  Accessories
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

    =Life Chain=
         Equiped: All
         Ups Life growth rate

    =Fire Chain=
         Equiped: All
         Ups Fire growth rate

    =Earth Chain=
         Equipped: All
         Ups Earth Growth rate

    =Gold Chain=
         Equipped: All
         Ups Gold growth rate

    =Water Chain=
         Equipped: All
         Ups Water growth rate

    =Speed Band=
         Equipped: Females
         Speed +8

    =Water Beads=
         Equipped: All
         Mgc +5
         Watermeld

    =Beads of Luck=
         Equipped: Sanzo
         Luck +6

    =Beads of Speed=
         Equipped: Sanzo
         Speed +6

    =Beads of Bravery=
         Equipped: Sanzo
         War +4

    =Beads of Wisdom=
         Equipped: Sanzo
         Mgc +4

    =Luck Stone=
         Equipped: All
         Luck +6

    =Wind Crystal=
         Equipped: All
         Cancels paralysis

    =Spring Comb=
         Equipped: Females
         Cancels Charm

    =Ring of Speed=
         Equipped: All
         Speed +6

    =Charm of Defense=
         Equipped: All
         Defense +5

    =Charm of Defense+=
         Equipped: All
         Defense +11

    =Charm of Magic=
         Equipped: All
         Heal 5 MP/Turn

    =Charm of Magic+=
         Equipped: All
         Heal 10 MP/Turn

    =Charm of Health=
         Equipped: All
         Heal 15 HP/Turn

    =Charm of Health+=
         Equipped: All
         Heal 30 HP/Turn

    =Book of Life=
         Equipped: All
         Ups Life growth rate

    =Book of Earth=
         Equipped: All
         Ups Earth growth rate

    =Book of Gold=
         Equipped: All
         Ups Gold growth rate

    =Book of Fire=
         Equipped: All
         Ups Fire growth rate

    =Book of Water=
         Equipped: All
         Ups Water growth rate

    =Book of Wisdom=
         Equipped: All
         Magic Offense +4

    =Soul of Dragon=
         Equipped: Male
         Off +10

    =Soul of Mulan=
         Equipped: Female
         Magic Defense +20

    =Soul of the Swan=
         Equipped: Female
         Heals 30 HP/turn

    =Soul of Magic=
         Equipped: All
         Magic Offense +13

    =Torrent Belt=
         Equipped: Gojo
         Magic Offense +6

    =Silver Necklace=
         Equipped: Female

    =Golden Comb=
         Equipped: Female

    =Emperor Band=
         Equipped: All
         Speed +12

    =Emperor Soul=
         Equipped: All
         Cancels all status effects

    =Band of Magic=
         Equipped: All
         Magic Defense +5

    =Band of Magic+=
         Equipped: All
         Magic Defense +11

    =Striding Boots=
         Equipped: All
         Move +1

    =Flying Sash=
         Equipped: All
         Move: flies

    =White Gold Armlet=
         Equipped: All

    =Armlet of Bravery=
         Equipped: All
         Offense +4

    =Turtle Cloth=
         Equipped: All
         Heals 5 HP/turn

    =Deer Sandles=
         Equipped: Cho Hakkai
         Move +1

        ;;;;;
     ;t;   ;tG
    tG
    #f                                                                 Potions
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

                 :Et
                  #f                                              Stat Potions
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

     =Speed Potion=
          Speed +2

     =Wisdom Potion=
          Mgc +2

     =Luck Potion=
          Luck +2

     =Strength Potion=
          War +2

     =Gallant Ale=
          War +8
          Only usable by men

                :;tt:
               t:  GW                                          Healing Potions
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

     =Healing Potion=
          Heals 90 HP

     =Healing+ Potion=
          Heals 200 HP

     =Magic Potion=
          Heals 45 MP

     =Cure Potion=
          Cures all status (except Stone)

     =Destone Potion=
          Cures Stone

     =Life Potion=
          Heals HP to full, cures all status

     =Angel Fruit=
          Heals HP to full, cures all status

     ;;;;fG;;fGG:
    f    Wf    f#t
    G    #f     E#
    :f;  #f     f#                                                     Weapons
         #f     GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      t  #;   :;f
       t;t;;;t;

                 :Et
                  #f                                                    Nyoibo
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    =Level 1=
         Off +8
         Rng: 1, 4U/6D
         Area: Touch 0

    =Level 2=
         Off +13
         Rng: 2, 4U/6D
         Area: Straight

    =Level 3=
         Off +18
         Rng: 2, 4U/6D
         Area: Straight

    =Level 4=
         Off +24
         Rng: 2, 4U/6D
         Area: Straight

    =Level 5=
         Off +31
         Rng: 3, 4U/6D
         Area: Straight

    =Level Max=
         Off +38
         Rng: 3, 4U/6D
         Area: Line 1
         Move +1

                :;tt:
               t:  GW                                                Iron Rake
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

    =Level 1=
         Off +8
         Rng: 1, 4U/6D
         Area: Touch 0

    =Level 2=
         Off +14
         Rng: 1, 4U/6D
         Area: Touch 0

    =Level 3=
         Off +21
         Rng: 1, 4U/6D
         Area: Touch

    =Level 4=
         Off +28
         Rng: 1, 4U/6D
         Area: touch

    =Level 5=
         Off +37
         Rng: 1, 4U/6D
         Area: touch

    =Level Max=
         Off +43
         Rng: 1, 4U/6D
         Area: Ring

                ;fff:
               `  ft
                ;ff;                                              Golden Sword
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

    =Level 1=
         Off +6
         Rng: 1, 4U/6D
         Area: Straight

    =Level 2=
         Off +12
         Rng: 1, 4U/6D
         Area: Straight

    =Level 3=
         Off +18
         Rng: 1, 4U/6D
         Area: Straight

    =Level 4=
         Off +24
         Rng: 2, 4U/6D
         Area: Straight

    =Level 5=
         Off +30
         Rng: 2, 4U/6D
         Area: Straight

    =Level Max=
         Off +36
         Rng: 2, 4U/6D
         Area: Line 1
         Move +1

                   ;
                  E#
                 ff#                                                  Moonpole
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

    =Level 1=
         Off +9
         Rng: 2, 4U/6D
         Area: Straight

    =Level 2=
         Off +14
         Rng: 2, 4U/6D
         Area: Straight

    =Level 3=
         Off +19
         Rng: 2, 4U/6D
         Area: Straight
         Speed +3

    =Level 4=
         Off +24
         Rng: 3, 4U/6D
         Area: Straight
         Speed +7

    =Level 5=
         Off +29
         Rng: 3, 4U/6D
         Area: Straight
         Speed +11

    =Level Max=
         Off +36
         Rng: 3, 4U/6D
         Area: Line 1
         Speed +15

                :EEEt
                f                                                  Heartseeker
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

    =Level 1=
         Off +11
         Rng: 4 8U/MaxD
         Area: Bow

    =Level 2=
         Off +15
         Rng: 4, 8U/MaxD
         Area: Bow

    =Level 3=
         Off +20
         Rng: 5, 8U/MaxD
         Area: Bow

    =Level 4=
         Off +25
         Rng: 5, 8U/MaxD
         Area: Bow

    =Level 5=
         Off +30
         Rng: 6, 8U/MaxD
         Area: Bow

    =Level Max=
         Off +35
         Rng: 6, 8U/MaxD
         Area: Bow 1
         Heal MP 20

                :f:f:
               ;W                                                    Starbless
               #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               #f  :#t
                WG;tG:

    =Level 3=
         Off +10
         Rng: 1, 4U/6D
         Area: Touch

    =Level 4=
         Off +17
         Rng: 1, 4U/6D
         Area: Touch

    =Level 5=
         Off +25
         Rng: 2, 4U/6D
         Area: Straight

    =Level Max=
         Off +33
         Rng: 1, 4U/6D
         Area: Touch
         Move +1

                tfffff;
               ;;;;tE;
                 :t:                                                   Mistave
                ;#    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;#G

    =Level 3=
         Off +10
         Rng: 5, 8U/MaxD
         Area: Bow
         Luck +5

    =Level 4=
         Off +17
         Rng: 5, 8U/MaxD
         Area: Bow
         Luck +10

    =Level 5=
         Off +25
         Rng: 6, 8U/MaxD
         Area: Bow
         Luck +15

    =Level Max=
         Off +33
         Rng: 6, 8U/MaxD
         Area: Bow
         Luck +20

                :;;:
                f GW
                ffE;                                                Waterstick
               ;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               t#t #;
                :;;

    =Level 3=
         Off +10
         Rng: 1, 4U/6D
         Area: Touch
         Heal MP 10

    =Level 4=
         Off +17
         Rng: 1, 4U/6D
         Area: Touch
         Heal MP 15

    =Level 5=
         Off +25
         Rng: 1, 4U/6D
         Area: Touch
         Heal MP 20

    =Level Max=
         Off +33
         Rng: 2, 4U/6D
         Area: Straight
         Heal MP 25

                ;;;Gf
               tE  :#f                                              Wingflight
                Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   ff
                 ;t:

    =Level 3=
         Off +10
         Rng: 3, 6U/6D
         Area: Straight

    =Level 4=
         Off +17
         Rng: 3, 6U/6D
         Area: Straight

    =Level 5=
         Off +25
         Rng: 3, 6U/6D
         Area: Straight

    =Level Max=
         Off +33
         Rng: 3, 6U/6D
         Area: Line
         Heal HP 25

                :Et  :fft
                  #f f; ;EE                                            Leveler
                  #f #    Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f #t   ff
                  Et ;#t: G:
                      :fft

    =Level 3=
         Off +10
         Rng: 1, 4U/6D
         Area: Straight

    =Level 4=
         Off +20
         Rng: 1, 4U/6D
         Area: Straight

    =Level 5=
         Off +30
         Rng: 1, 4U/6D
         Area: Straight

    =Level Max=
         Off +38
         Rng: 2, 4U/6D
         Area: Line 1
         Magic Defense +15

                 :Et :Et
                  #f  #f                                           Tiger Blade
                  #f  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f  #f
                  Et  Et

    =Level 3=
         Off +10
         Rng: 2, 4U/6D
         Area: Straight

    =Level 4=
         Off +19
         Rng: 2, 4U/6D
         Area: Straight

    =Level 5=
         Off +28
         Rng: 2, 4U/6D
         Area: Straight

    =Level Max=
         Off +42
         Rng: 3, 4U/6D
         Area: Straight

    ;;;;fG;;;tG;
    f   Wf
    f   #WGt ;                                                            Jobs
    :f: #G        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       ;#E;;;tGt

     =Del. Cotton=
          Available: Any Chapter

     =Del. Mahogany=
          Available: Any Chapter

     =Del. Balls=
          Available: Any Chapter

     =Del. Sword=
          Available: Any Chapter

     =Del. Gold=
          Available: Any Chapter

     =Del. Silver=
          Available: Any Chapter

     =Del. Medicin=
          Available: Any Chapter

     =Del. Letter=
          Available: Any Chapter

     =Del. Pearls=
          Available: Any Chapter

     =Del. Wine=
          Available: Any Chapter

     =Del. Turf=
          Available: Any Chapter

     =Del. Tea=
          Available: Any Chapter

     =Del. Coconut=
          Available: Any Chapter

     =Del. Perfume=
          Available: Any Chapter

     =Del. Statue=
          Available: Any Chapter

     =Cherry Trees=
          Pay: 450
          Available: Chapter 1

     =Return Clothes=
          Pay: 600
          Available: Chapter 1

     =Wild Dogs=
          Pay: 600
          Available: Chapter 1

     =Gather Dyes=
          Pay: 600
          Available: Chapter 1

     =Toll Thieves=
          Pay: 750
          Available: Chapter 1

     =River Dammers=
          Pay: 750
          Available: Chapter 1

     =Night Noises=
          Pay: 750
          Available: Chapter 1

     =Hot Springs=
          Pay: Item (Speed Band)
          Available: Chapter 1

     =Deliver Lunch=
          Pay: 800
          Available: Chapter 2

     =Letter to Son=
          Pay: 1000
          Available: Chapter 2

     =Lost Item=
          Pay: 1000
          Available: Chapter 2

     =Calm Priest=
          Pay: 1200
          Available: Chapter 2

     =Crystal=
          Pay: 1400
          Available: Chapter 2

     =Sham Merchant=
          Pay: 1400
          Available: Chapter 2

     =Survey Land=
          Pay: 1400
          Available: Chapter 2

     =Build Bridge=
          Pay: 1600
          Available: Chapter 2

     =Aikanki Band=
          Pay: 1600
          Available: Chapter 2

     =Aikanki Band=
          Pay: 1700
          Available: Chapter 2

     =Aikanki Band=
          Pay: 2400
          Available: Chapter 2

     =Aikanki Band=
          Pay: 2500
          Available: Chapter 2

     =Aikanki Band=
          Pay: 2600
          Available: Chapter 2

     =Negotiations=
          Pay: Item (Torrent Belt)
          Available: Chapter 2

     =Letter to Mayor=
          Pay: 2000
          Available: Chapter 3

     =Gather Snow=
          Pay: 2200
          Available: Chapter 3

     =False Master=
          Pay: 2400
          Available: Chapter 3

     =Boyfriend=
          Pay: 3000
          Available: Chapter 3

     =False Master=
          Pay: Item (Silver Necklace)
          Available: Chapter 3

     =Drunkards Tale=
          Pay: Item (UltraLife)
          Available: Chapter 3

     =Check Scroll=
          Pay: Item (Clone)
          Available: Chapter 3

     =Check Scroll=
          Pay: Item (Turtle Cloth)
          Available: Chapter 3

     =Trail Husband=
          Pay: Item (Deer Sandles)
          Available: Chapter 3

;;;;;E; :ft
f    EG  tfWE  ;;;;;;WE ;;;;;;WE
G   t#     :#f f     #f f     #f
:tt f#      #; f; ;  #f f; ;  #f                                     Appendices
   ;#t    Gt   :;;  #f  :;;  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    f#t :;:        t#E      t#E
      ;;:

           :t
          :EE
         tt'#t                                                       Guardians
     :;tft;.EW:   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    :tft   :G#E:
    ft       ;WW;
               ;f;

    I hate this solution, but it's the only one that fits.  In each of the
Guardian formulas you'll find a number "K."  This number is always roughly 50,
but varies by -/+ 5 randomly.  It's set anew with each level up.

    What causes me to draw this bizarre conclusion?  At level 26, K is 49.  At
level 42, it's 47.  At level 45, its 51.  At level 53, its 50 even. As my level
(and hence stats) increased, it went down, then up, then down again, and by non
linear amounts.  If you can find a better explanation for this behavior, please
feel free to email me at [email protected].  I have much more data than this
that I'd be happy to supply you with.

                 :Et
                  #f                                                    Mother
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    Heals party by 30 + [Lvl / 2], decrementing 5 for each square away from
    Sanzo, minimum 20
    =Charmblade=
         MP: 0
         Rng: 2, 6U/8D
         Area: 0
         Deals Mgc + (LLvl * 2) + [30 * 1.5] - K damage
         Adds Charm

                :;tt:
               t:  GW                                                     Fool
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

    Increases party's offense by 10 + [Lvl / 2], decrementing 10 for each
    square away from Sanzo, minimum of 10
    =Flamewhip=
         MP: 0
         Rng: 3, 2U/2D
         Area: Line
         Deals Mgc + (FLvl * 2) + [35 * 1.5] - K  damage

                ;fff:
               `  ft
                ;ff;                                                      Luna
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

    Recovers party's MP by 13 + [Lvl / 2], decrementing 2 for each
    square away from Sanzo, minimum of 10
    =EarthBow=
         MP: 0
         Rng: 5, 8U/MaxD
         Area: Bow
         Deals Mgc + (ELvl * 2) + [40 * 1.5] - K  damage

                   ;
                  E#
                 ff#                                                   Warrior
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

    Increases party's defense by 5 + [Lvl / 2], decrementing 5 for each square
    away from Sanzo, minimum of 5
    =Pulseblade=
         MP: 0
         Rng: 3, 8U/MaxD
         Area: 0
         Deals Mgc + (GLvl * 2) + [45 * 1.5] - K  damage

                :EEEt
                f                                                     Cavalier
               ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   f#
               ;f;;f:

    Extends party move range by +1
    Extends Sanzo's move range by additional +1
    Causes Sanzo to float
    =Poleaxe=
         MP: 0
         Rng: 1, 4U/4D
         Area: 1
         Deals Mgc + (WLvl * 2) + [35 * 1.5] - K damage

                :f:f:
               ;W                                                      Emperor
               #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               #f  :#t
                WG;tG:

    Extends party move range by +1
    Extends Sanzo's move range by additional +1
    Causes Sanzo to float
    Heals party by 15 + [Lvl / 4], decrementing 3 for each square away from
     Sanzo, minimum 20
    Increases party's offense by 5 + [Lvl / 4], decrementing 3 for each square
     away from Sanzo, minimum of 10
    Recovers party's MP by 7 + [Lvl / 4], decrementing 2 for each square away
     from him, minimum of 10
    Increases party's defense by 5 + [Lvl / 4], decrementing 3 for each square
     away from Sanzo, minimum of 5
    =DragonWhip=
         MP: 0
         Rng: 3, 8U/10D
         Area: Line 3
         Deals Mgc + [45 * 1.5] - K damage

     ;;;;;G;tft
    f    ;#   GW
    G    f#   EG
    ;f:  f# ;;fG:                                                        Dojos
      :: f#    GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         fW    GG
       ;;ft;;;;:

Beating all the Dojo's earns you the best potion in the game, the Gallant Ale.
Though it can only be used on male characters, it has the effect of permanently
raising their War stat by 8.

To "Beat a Dojo," you must defeat the battle there one Master level.  In order
to gain access to the Master level, your lowest level character must be on the
level of the Advanced enemies at that Dojo.  One Dojo has an error, allowing
level 28 people to fight the master that should have required level 30, but
that only shows up once.

        ;;;;;
     ;t;   ;tG
    tG
    #f                                                                   Cards
    #W            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ;#G      ;:
     :tft;;;tt

If you've been trying to play that card game and find that time after time you
just seem to lose everything - even after a particular streak of doing very
well - you're in luck.

The key to the card game lies in two things: a basic knowledge of statiscs, and
the fact that the computer doesn't benefit from Combos - but that you do.  Your
enemy has roughly equal chances of winning, no matter what you do; so your goal
is to play the cards with the greatest odds of scoring you a combo.  The law of
averages says that everytime you do, you'll come out ahead that many coins on
the average.

In general, good bets are Sanzo, a Guardian, Goku, Kikka, Butterfly Queen, and
Great Ape cards.  If none of those are available, none of what you bet on will
make much difference.  The Brass Dragon Card is a decent bet if your enemy has
something of a lower number, but don't count on it.  Just keep racking up the
combos - and betting conservatively - and you'll steadily pull ahead of the
dealer.

     ;;;;fG;;fGG:
    f    Wf    f#t
    G    #f     E#
    :f;  #f     f#                                                     Recipes
         #f     GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      t  #;   :;f
       t;t;;;t;

To complete the quest to collect all the recipes, visit the following locations
and try to leave.  You'll be stopped, and Cho Hakkai will learn a new recipe.

    Eggrolls: Yuimen Shop
    Rice: Biku Dojo
    Mongolian Beef: Kucha Smith
    Chinese Jelly: Infidel City Chemist

Once you have them all, head to the Post at Tokhara.  On your way out, the
manager will stop you.  A brief scene follows, resulting in your gaining the
"Chef's Paradise," a *great* spell for Cho Hakkai alone.

    ;;;;fG;;;tG;
    f   Wf
    f   #WGt ;                                                        Star Ore
    :f: #G        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       ;#E;;;tGt

The Star Ore allows you to forge weapons up to level Max, at which point they
become _considerably_ better, often gaining incredible new powers (like adding
to your movement).  They also change from a normal attack to an area attack;
for instance, Goku's winds up able to hit three enemies at once, and Kikka's
gains a cross radius.  To get it, go to the following places:

    Smith, Midnight Tor
    Dojo, Midnight Tor
    Chemist, Frontier City
    Post, Port Town

At the very first location, forge someone's weapon up to level 5 and then try
to forge it again.  For the others, just enter and try to leave the area.  This
will open up the Isle of Ceylon.

 MAP: Helmet Peak
 OBJECTIVE:  Defeat all enemies
    This fight will likely be nothing like the others you've foughten at this
  map, for three reasons.  The first is that there're no rocks above your head
  waiting to squish you.  The second is the your enemies will happily leave
  their lofty perch, so you don't have to climb all the way up the mountain.
  The third is all the treasure!
 ENEMIES: 2x Ghoul
          2x Centipede
          2x Crowman
          2x Dinoman
 TREASURES: (9,3)  Speed Potion
            (4,2)  Nothing
            (8,11) Wisdom Potion
            (0,13) Strength Potion

     :fGEEEEEEEEGt
    tt; :;tft
    :      :WE :t
     ;;;;;;;W#fft
    f       #W                                                         Emperor
    tG:   :GW:    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     :t;;;t:

Emperor is the strongest of the Summons. To get him, you have to collect all of
the Emperor equipment inchapters 1&2 (see the walkthrough for further details).
For clearness' sake, here's a short list:

    Emperor Helmet, Battle 9
    Emperor Armor,  Battle 11
    Emperor Band,   Battle 19
    Emperor Soul,   Battle 27

Note that the Emperor's Crown does not belong to this set; the ' sets it apart.
Its still a great piece of equipment, but unnecessary for getting Emperor.
During Chapter 2, before Storm Mountain, speak to the chemist at Pine City with
the first three pieces.  After a brief scene, he tells you the location of the
soul.  Then, during Chapter 3, visit the Dojo in Port Town and try to leave.
After a brief scene, you're told to leave for Ice Peak.

 MAP: Ice Peak
 OBJECTIVE:  Defeat all enemies
    Your enemies like you.  That is to say, if you sit tight on the ridge you
  start on, they'll collect in that little valley en masse given a couple of
  turns. At that point, let loose with your area attacks - of which you should
  have plenty; stalgmite, inferno, ultra poison, blazeball, chef's paradise,
  just to name a few of the better ones - and watch them die.  Heaven's Garden
  is also rather convenient when they line up like that...
 ENEMIES: 3x Harpy
          2x Dinoman
          2x Crowman
          2x Sorcerer
 TREASURES: N/A

After this battle, you'll gain access to the ultimate summon: Emperor.  Enjoy!

        ;;;;:
     tt;   ;Gf
    tG
    #f   :;;;;;;
    #W  ;;;;t#;                                            Optional Characters
    ;WE:    :W    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      tft;;tf:

                 :Et
                  #f                                           Kinrei & Ginrei
                  #f  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  #f
                  Et

    You get Kinrei and Ginrei just by following my guide, but just in case,
 here's how to _miss_them:

    "After Yuimen, go south. And after reaching Helmet Peak, before you
 continue to Mt. Cloud, take the north route. In north route, after reaching
 Infidel City, don't continue to Mt. Cloud, but go back to Yuimen. Go to dojo
 there, after you want to quit, the dojo master said there was someone
 looking for a girl, and the description he gave like Ryorin. But the dojo
 master and his follower has give them a "lesson"^_^. I don't remember
 exactly what he said, but something like that. So, just take the south
 route to Mt. Cloud, and Reikan will ambush you in Helmet Peak. Yeah, I
 wrote Helmet Peak, not Mt. Cloud. After that battle he will join you. Maybe
 there's a simple way, to trigger the Yuimen dojo master to say those words,
 but I don't know it."
                          - Credit to Pirate oSCs <[email protected]>

  Its worth noting that Kinrei's Arrowstrike skill is phenomenally useful, but
 only works in conjunction with Ginrei.  If Kinrei is standing next to and
 facing an enemy Ginrei attacks, Kinrei will add her Offense to the strength
 of the attack!  This is the only attack I've ever gotten to do over 450
 damage, when it criticaled from behind.

                :;tt:
               t:  GW                                                   Reikan
               `  EG  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ;t:
                Wt;tf

   To get Reikan, Ryorin's Fiance/suitor, visit the post at Kucha.  The man
 there should stop you on your way out to mention that you Ryorin looks a
 lot like a woman on a certain poster being touted around by a blond man.
 That would be Reikan.  Head east, and Reikan should ambush you.

 MAP: Mt. Cloud
 OBJECTIVE:  Defeat Prince Reikan
 BOSS: 460 HP
    This is not a terribly difficult fight.  No one is manning the rocks, so
  feel free to ignore them.  Reikan has a decent amount of HP, but no special
  tricks up his sleeve at all.  Squish him like the arthropod he is, the old
  fashioned way.  And when you first attack him, prepare to be amused. ^_^
 ENEMIES: 1x Reikan
          3x Wolfman
          2x Bug
          2x Lizardman
 TREASURES: N/A

   After defeating Reikan, you'll be given a choice that varies with your
 sex.  If Sanzo is male, choose not to be Ryorin's suitor; otherwise, say he
 doesn't creep you out.  If you pick the other option, or don't fight this
 optional battle, Reikan won't join after the boss fight later at Deadman's
 Gorge (see the walkthrough for further details).

                ;fff:
               `  ft
                ;ff;                                                    Genshi
                  :#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              ;t;tG:

   Just taking the steps detailed in the walkthrough will get you Genshi, but
 it is possible to miss him.  To get him, just take the north path sometime
 after Kucha.  After a brief scene and a battle (#22), he'll ask you a
 question about your party members.  Answer that they're your friends, and
 he'll join.  Otherwise, all you get is an Angelfruit, which is essentially a
 Life potion (which you can buy later on).

                   ;
                  E#
                 ff#                                           Taurus & Tessen
                f f#  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               :;;G#;
                  :;

   Taurus and Tessen are gotten just by following the walkthrough, but its
 still possible to miss them.  I have yet to confirm this the exact manner,
 but I am almost certain it deals with the branch in the road after Kucha.
   Taking them in the wrong order - or backtracking at the wrong point, as
 per Ginrei and Kinrei - will cause you to miss them.  Follow the order in
 the walkthrough, and you should be fine.

;;;;;E; :ft
f    EG  tfWE  ;;;;;;WE ;;;;;;WE ;;;;;;WE
G   t#     :#f f     #f f     #f f     #f
:tt f#      #; f; ;  #f f; ;  #f f; ;  #f                            Appendices
   ;#t    Gt   :;;  #f  :;;  #f  :;;  #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    f#t :;:        t#E      t#E      t#E
      ;;:

    Koei (www.koei.com)
        The creators of Saiyuki: Journey West.  Thanks for all the laughs, all
      the fun, and the chance to create this guide at all.  If it hadn't been
      for you, this would never have come about.

    GameFAQs (www.GameFAQs.com)
        Thanks go out also to CJayC, operator of www.GameFAQs.com, for
      providing the inspiration to get this FAQ off the ground and offering
      an easy means to make it public.

    Pirate oSCs <[email protected]>
        Thanks for clearing up the issues with Ginrei and Kinrei.

copyright 2001 Goryus