t;;;;;;fGWW: t##t :WEft W#W
tf tE: ;Et f#f GG:
fW; : :f;;fEt ;fE; tEG: :WWt;fE; :Gt f#f :fGt::;EG
G##WEGfft;: GW: f#f f#f :t;G#W: t## f#f f#f f#GGG: ##
: :;fffEEW##WG: t#f f#f f#f t#W: #; f#f f#f f#GtWE: ##
f ;G#W f#WffGE#f f#f ;#Wt: f#E::E#f :f#f :#E ##
f; G# :W#Wf::#E; t#G; GW: :W#Wt;#Wt:fW; ;#Wf W#;:
:WG: GE tG
:G#WGft;;;;;tGG f#:
:;fffffft; ##t t
:tft;;
Journey West
WALKTHROUGH
100% Spoiler free walkthrough. Enjoy. If you have something to contribute to
this walkthrough - be it an expansion to my job list, a new trick, or just a
corrected typo - please feel free to email me at
[email protected]. Looking
forward to hearing from you!
CONTENTS
I. Disclaimer
II. Version History
A. Version 1.3
B. Version 1.2
C. Version 1.1
D. Version 1.0
III. About this Guide
A. Saiyuki?
B. How do I use this Guide?
C. Ooops, I found an error...
IV. The Basics
A. Controls
B. The World Map
C. Combat
V. The Walkthrough
A. Chapter I
B. Chapter II
C. Chapter III
D. Chapter IV
VI. Lists
A. Spell Scrolls
B. Equipment
C. Potions
D. Weapons
E. Jobs
VII. Appendices
A. Guardians
B. Wereforms
C. Dojos
D. Cards
E. Star Ore
F. Emperor
G. Special Characters
VIII. Credits
;;;;;;WE:
f #f
f; ; #f Disclaimer
:;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#E:
This document was created by Goryus. It is protected by local and
international copyright law, and may not be used in any manner beyond
reference without his express, written permission. Failure to request
permission before attempting such uses will result in immediate legal action
taken against the transgressor to the fullest extent of the law.
Prohibited uses of this document include, but are not limited to, the
following: hosting or linking to it; translating it; editing it; copying it,
either in part or in whole; offering it (or access to it) as part of an
agreement, be it private or public, in whole or in part; claiming credit for
it, or a part of it, when no credit is due; using it as part of any illegal
action. If there is any question as to whether or not this copyright is
transgressed, the author should be contacted immediately. Failure to do so
may result in legal recourse being sought against the party in question, as
applicable.
;;;;;;WE: ;;;;;;WE:
f #f f #f
f; ; #f f; ; #f Version History
:;; #f ;;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#E: t#E:
:t
:EE
tt'#t v1.3
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
- Complete aesthetic overhaul
- More typos
- Fixed the double #22 battle
- Clarified the special characters requirements
- Added a few more notes
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: v1.2
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
- More typos
- Moved the "Jobs" heading to the "Lists" category
- Added a section on the card game
- Added info on all the character's Wereforms
;;;;;
;t; ;tG
tG
#f v1.1
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
- Corrected a number of typos
- Updated special character section
- Corrected some formulas
- Re-wrote some sections for clarity
;;;;fG;;fGG:
f Wf f#t
G #f E#
:f; #f f# v1.0
#f GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t #; :;f
t;t;;;t;
- Completed the walkthrough
- Completed most of the spell-scroll section; missing one
scroll
- Set up an equipment list
- Completed the Star Ore, Jobs, Dojo, Guardians, Emperor,
and Special Character appendices
- Completted the "The Basics" and "About this Guide" section
;;;;;;WE: ;;;;;;WE: ;;;;;;WE:
f #f f #f f #f
f; ; #f f; ; #f f; ; #f About This Guide
:;; #f ;;; #f :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#E: t#E: t#E:
:t
:EE
tt'#t Saiyuki?
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
Saiyuki: Journey West is based on an ancient chinese legend chronicalled
in a large book called Xi Yu Gi (notice the similarity in the names?). You'll
notice a number of parallels with the infamous Dragon Ball series, which also
drew some of its inspiration from that self same story.
Saiyuki is a tale about a young boy (or girl) named Sanzo. Sanzo is
charged by the lady Kannon to bring her mystic staff to India, and along the
way collect "Guardians" that have scattered around the earth. Along the way,
he/she collects a number of friends to help out, six of which can be in
battle at any given time. Each of Sanzo's friends has the power to turn into
a mighty creature of some sort, labeled as a "Were." Only one can do so at
any given time, and it drains from a collective pool of "Werepoints." Sanzo
cannot turn into such a beast, but makes up for the lack with phenomenal
magic power and the ability to summon the guardians you find along the way.
The game is a strategy RPG in the vein of Vandal Hearts, Rhapsody, and the
like. Not quite on par with FFT or VB, it still distinguishes itself as one
of the better games of its genre in the industry. If you're an sRPG fan,
Saiyuki: Journey West is a must. I enjoyed it a great deal; I hope you do,
too.
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: How Do I Use This Guide?
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
This guide should be 100% spoiler free; I took great pains not to ruin
any of the surprises or plot for you. The only possible exceptions are the
special characters, but if I didn't include them, you would never know if
you could get them or not.
Anywhere you see an ascii letter or number followed by a line going right
across the entire page (like at the top of this section), it indicates a
major section break. An indented one (like the one directly above this
paragraph) indicates a sub-heading; and a further indentation indicates a
sub-heading under that. Helpful notes are sprinkled liberally throughout
the walkthrough part of this guide, which is organized by battle. They'll
alert you to any potential secret you might miss.
If you're new to Saiyuki, consider reading my section on "The Basics."
If you're an experienced player just looking to further your mastery of the
game, feel free to skip it.
;;;;;
;t; ;tG
tG
#f Ooops, I Found an Error!
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
Hey, we all make mistakes, and me often more so than others. If you spot
some incorrect information, a typo, if you have some information to add, or
if you just have some critique - good or bad - please feel free to send it
to
[email protected]. Looking forward to hearing from you!
;;;;;;WE: ;;;;;E; :ft
f #f f EG tfWE
f; ; #f G t# :#f The Basics
:;; #f :tt f# #; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#E: ;#t Gt
f#t :;:
;;;
:t
:EE
tt'#t Controls
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
The first part of any thing detailing how a game works has got to be what
buttons do what. This guide is no exception.
Directional Pad: Move the cursor around on the world map
Change your selection
Triangle: Cancel button
: N/A
X: Accept button
O: Displays information
Select:
Start: Confirm Selection
Open Menu
L1/R1: Rotate the battle map
Cycle throw characters in the menu screen
L1: Change camera zoom
L2: Change camera angle
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: The World Map
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
If this is your first Strategy Role Playing Game (sRPG), the world map
is probably giving you a headache. Rather than moving around under an
overhead camera, walking everywhere, most sRPGs have you select your
destination from a map like this. To do so, move the cursor over the desired
location and press X. Sanzo will attempt to move there, stopping only in
the case of some unusual event (like a battle).
Pressing start on the world map opens up the menu screen. Here, you can
save or load a game, set the game options, or change around your party. The
Character Information section gives you information on each specific
character one at a time, as well as allowing you to equip/de-equip them. The
Party Information screen allows you to view your party's stats as a whole,
your inventory, and most importantly, to use potions (which permanently up
your stats).
Each person can equip up a helmet, and armor, and up to six accessories.
You have to equip people with "Spell Scrolls" for them to gain access to that
spell, which takes up one accessory slot. Though they do have weapons, the
only way to improve those is to stop by a smith and have your weapon reforged
which costs a good deal of money.
;;;;;
;t; ;tG
tG
#f Combat
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
The heart and soul of Saiyuki: Journey West is its combat system. This
section is a rather detailed explanation of it, and probably helpful for
both experienced player and beginner alike.
:Et
#f Game Flow
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
Game Flow is basically how the battles progress. Each character is
assigned a number based on their speed, with your characters winning any
ties. They start with 1 and go all the way up to however many total
units are on the screen (which can go all the way up to 16, only 6 of which
can ever be yours). When the first 'round' starts, character number 1
moves first, followed by character number 2, etc. Once the last character
has moved, a new round begins, starting back at 1.
If a character dies, all these numbers are reassigned. You can find them
easily enough by placing your cursor over the unit in question and looking
at the blue bar above their stats, which should contain their number. In
this way, you can see who's going to be moving next and base your decisions
off of that information.
The game counts the number of rounds that elapse before the battle ends.
The more quickly you finish the battle, the more Werepoints you get at its
end. More on this later.
:;tt:
t: GW Acting
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
When one of your character's turns comes up, you will be prompted to act.
Pressing triangle will allow you to exit the menu and use your cursor to
get information about other units, and pressing it again will reselect your
character.
There are generally five actions you can take: Move, Attack, Spell,
Potion, and Werechange (Summon for Sanzo). Selecting the first allows you to
move your character around on the battlemap, something like the game of
Chess. Selecting attack will generate a field around your character in the
'range' of their attack - that is, how far the attack goes. You can select
any enemy within that range to strike at.
The damage your attack does is given by (Off * 2) - EDef, where Off
represents your Offense stat, and EDef represents your enemies' Defense
stat. Attacking from behind will give your a 20% bonus to your damage after
the blow has landed; attacking from either side will get you a 10% bonus
instead. Attacking head on doesn't get you anything, so be careful to use
the terrain to your advantage. Speaking of which, height differences also
factor into the damage you're doing. You get an extra 10% damage added to
your attack if you are least 2 height above them, and an extra 10% knocked
off if you're at least 2 below.
On top of that, Luck factors into the damage you do by adding random
amounts of damage to your attack - or subtracting from it. Though your
predicted damage is always (Off * 2) - Def, there's no way to quite pin
down what your actual damage will wind up being.
The third type of command allows you to cast a spell. Selecting it will
bring you to a list of all the spells available; selecting one of those will
generate a field much like selecting the attack command does. The spell
does damage based on your elemental affinity, your Magic (Mgc) stat, and
its Magic Offense stat (MO). This generally takes the form of Damage =
Mgc + (XLvl * 2) + MO - EMgc, where XLvl represents your level of affinity
with that element, and EMgc is the Magic stat of whomever it is being cast
on.
______
/ \ Not all magicks follow this formula. The only way to be sure
() NOTE () exactly how the damage is calculated is to check out the section
\ / on each individual spell.
¯¯¯¯¯¯
Potion is relatively simple: it allows your character to use a healing
potion on anyone standing next to them, or on themselves. Werechange will
be explained in the next section; which brings us to the Use command. This
command is not always available, but it appears when you're standing next to
an object that can be manipulated in some way - a piece of artillery, a
treasure chest, even a log bridge you can dislodge. Selecting Use and
targeting that object will "trigger" it, and cause whatever effect it has to
occur.
;fff:
` ft
;ff; Wereforms
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
One of the biggest parts of combat is your characters' ability to
Werechange. This will take one of your party members - excluding Sanzo -
and turn them into a powerful were-creature for as long as you have the
"Werepoints" to sustain them. In this form, you have access to extremely
powerful, wide range attacks that can not only mangle enemies, but even
destroy much of the scenery.
When a character Werechanges, all enemies next to them take damage, and
all destroyable terrain next to them is destroyed. This takes one Werepoint.
Everytime they attack after that, points are used based on how poweful the
chosen attack was. The weakest takes 1 point; the most powerful take 6.
Once you run out of Were points, you're reverted back to your human form.
While you remain Were, you have double the HP and improved stats; but
beware, enemies will tend to concentrate their fire on you. If you die as
a Were, you're still just as dead.
Under some of the scenery you can destroy will be treasure chests. The
Walkthrough contains a description and point location of the hidden treasures
so that you don't have to go around destroying everything in sight (although
you still can, if you want to =P).
;
E#
ff# Summoning
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Sanzo has the ability to Summon a guardian he has collected. Doing so
will cause it to float over his head for the next three rounds, and improve
your party members in ways specific to that guardian. In addition, Sanzo
will gain a new attack for as long as that guardian remains active, which
is generally much more powerful than any attacks he/she has access to.
These summons make Sanzo a true force to be reconned with, as his Mgc stat
is generally absurdly high.
For more information on the guardians, check out the appendix on them.
;;;;;E; :ft
f EG tfWE
G t# :#f
:tt f# #; The Walkthrough
;#t Gt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#t :;:
;;:
:t
:EE
tt'#t Chapter I: Journey's Companions
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
:Et
#f Battle 1
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
LOCATION: Monkey Rock
MAP: ##
OBJECTIVE: Remove charm from rock
Being the first battle in the game, this isn't terribly difficult. Run
across the bridge and drop it, forcing the monsters to take the long way
around. Work your way up the mountain, after grabbing the Healing Potion
at (6,7). At the top you'll find an imp, weakest of all the monster types.
Beat it into the dirt, but don't remove the charm yet. Instead, stay where
you are one space away from it and turn around. Your enemies will be
reaching you shortly, and from here only one can come at you at a time, AND
you've got the advantage of height. This is a great opportunity to gain a
level or two. Once your heal spells have worn themselves out, go get the
charm to end the battle.
ENEMIES: Imp
2x Wolfman
2x Centipede
TREASURES: (6,7) Healing Potion
:;tt:
t: GW Battle 2
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
LOCATION: Mt. Darkwind
MAP: ##
OBJECTIVE: Defeat all enemies
A lot of enemies for just the two of you. Fortunately, you have an ace up
your sleeve: a magic monkey named Goku. When his turn comes around, move him
right into the middle of that group of enemies and select "Werechange." It
should only take a couple of turns for him to reduce the entire gang to
rubble. Make sure to use Sanzo's Heal spell to keep his/her HP up; not only
will it prevent you from dying, but its also great EXP.
ENEMIES: 4x Thief
2x Bandit
TREASURES: (1,4) Turban
(5,0) Cure Potion
;fff:
` ft
;ff; Battle 3
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
LOCATION: Ko Lodge
MAP: ##
OBJECTIVE: Defeat all enemies
Welcome to the first fight that contains a guest. As you'll see, there
are extremely few of these; I'm not even sure why they implemented it at
all. Regardless, your new friend Cho Hakkai will be glad to help out; he's
on level 5, which makes him quite a bit stronger than all these monsters.
You can win the battle just as easily never touching a Wereform, but just
keep in mind that you can't get the Magic Potion if you do.
ENEMIES: 5x Imp
2x Wolfman
TREASURES: (7,4) Magic Potion
(10,4) Leather Jerkin
;
E#
ff# Ko Lodge
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Town SCD
=Shop=
Clothes
Leather Jerkin
Fiber Robe
Turban
Priest's Cap
=Chemist=
Healing Potion
Magic Potion
Cure Potion
=Dojo=
Beginner: Level 4
Advanced: Level 5
Master: Level 6
:EEEt
f Battle 4
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
LOCATION: Hawk Isle
MAP: ##
OBJECTIVE: Defeat the Dragon
BOSS: 380 HP
This map can be somewhat irritating, particularly because the dragon
moves much quicker over water than you do. I don't move your party members
at all, or only to bring them together, and make sure Cho Hakkai occupies
the middle slot. The Dragon will rush over to attack you. If Sanzo is on
a decent level, he may not need to heal; otherwise, make sure you keep his
HP up. Sock her with Cho Hakkai and turn Goku were. Next turn she'll attack
again and run away; stay put, and have Goku Boulderbash her if he can. Sanzo
will probably need to heal Cho Hakkai. Next round, she'll fly back in and
attack again. Sock her with Cho Hakkai again, heal with Sanzo, and hit her
with Claw. Rinse, repeat.
No matter how tempting, don't attack it with Sanzo unless he's at full
health. It can do well over half of his life with one attack, so the odds
are good it will kill you if you do.
ENEMIES: 1x B. Dragon
TREASURES: (12,8) Leather Helmet
:f:
;W Battle 5
#G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
WG;tG:
LOCATION: Grace Spring
MAP: ##
OBJECTIVE: Help Gojo escape
Your objective for this fight is to help your Guest, Gojo, escape (just
in case the above didn't give it away). Specifically, you've got to get
him to the road you entered from. As soon as the enemies near him are
slain and he is freed to run, a pursuit group will appear behind him...
just so it doesn't catch you by surprise. You can use any one of your
three party members' wereform with roughly equal effect. Best to use
whomever happens to be your highest level, so the others can gain EXP while
he racks up the Were EXP.
ENEMIES: 3x Imp
2x Wolfman
2x Lizardman
TREASURES: (5,6) Heal Scroll
(8,8) Healing Potion
(3,2) Monk's Cap
tfffff;
;;;;tE;
:t: Battle 6
;# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G
::
LOCATION: Chin Lodge
MAP: ##
OBJECTIVE: Defeat old man Nyoi
BOSS: 270 HP
You can end this fight really, really quickly with just a little bit of
luck. If you actually want to kill all his hencmen first, fall back and
tackle those behind you before you go after Nyoi and the ones in front.
Note that none of those tempting water things holds treasure, so don't
waste your time. Also, beware of Nyoi's special attack; it can paraylyze
you. Still, if you just rush him from the beginning, you ought to finish
him off by the third turn.
ENEMIES: 1x Nyoi
3x Wolfman
2x Flyman
1x Lizardman
TREASURES: N/A
:;;:
f GW
ffE; Battle 7
;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#t #;
:;;
MAP: Mire River
OBJECTIVE: Defeat Rhinon
BOSS: 320 HP
Rhinon's Iron Ring is an extremely annoying attack which will power down
everyone near him. Other than that, he's not too difficult; your main
problem will be keeping Sanzo alive, as he starts almost surrounded by the
enemy. I suggest running Goku straight forward and clouding him onto the
rock, and turning Ryorin into her Wereform (Gojo, as you're about to
discover, is nearly invincible in water). Once Sanzo's turn comes up, run
him away and summon Mother.
ENEMIES: 1x Rhinon
3x Imp
2x Flyman
1x Centipede
TREASURES: N/A
;;;Gf
tE :#f Mire River
Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ff
;t:
Town SCSDP
=Shop=
Chain Mail
Leather Helmet
Monk's Cap
Fire Dart
Rockdrop
Waterblade
=Chemist=
Healing Potion
Magic Potion
Cure Potion
=Smith=
Weapon Level 2
=Dojo=
Beginner: Level 7
Advanced: Level 8
Master: Level 9
=Post=
N/A
:Et :fft
#f f; ;EE Battle 8
#f # Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #t ff
Et ;#t: G:
:fft
LOCATION: Cherry Plains
MAP: ##
OBJECTIVE: Defeat P. Ivy
BOSS: 300 HP
P. Ivy can't poison you, and her strongest attack does 40-50. If you
have been doing the jobs, you probably have the third level attack on most
of your wereforms...Darkblade, in particular, is extremely useful. Since
killing Ivy ends the fight, and her defense isn't terribly good, and most
of the enemies are imps, just rushing straight forward and slamming her with
all you've got tends to work well for a quick, clean victory. Don't be
surprised if she falls on the second round, third at the most.
ENEMIES: 1x P. Ivy
4x Imp
2x Lizardman
2x Birdman
TREASURES: N/A
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
() NOTE () You need it for one of the game's secrets (see the appendix on
\ / "Emperor").
¯¯¯¯¯¯
:Et :Et
#f #f Battle 9
#f #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #f
Et Et
LOCATION: Dream World
MAP: ##
OBJECTIVE: Defeat Mahoraga
BOSS: 350 HP
This fight seems designed to make up for the pitiful ease of the last
one. Mahoraga is tough, and so is his world. He's big on poisoning you,
carries a bow, and of couse starts way up at the top where he's difficult
to reach and can use his attacks to their maximum destructive potential.
Worse, the stage you're fighting on changes depending on where people
stand; more people on any one platform will lower the platform farther and
farther.
To start, take Ryorin and move her down to get the Emperor's Helm. Cloud
Goku right behind the Flyman, and move Gojo onto the platform if able. If
the Wolfman is faster than you, just take Gojo and Cho Hakkai to attack him,
and have Sanzo summon Mother; otherwise, run Gojo onto the platform and
Waterblade him, following up with Cho Hakkai. Next round, take out the
wolfman, have Goku attack the Flyman, and kill the Flyman if anyone still
can (again, depends on your level, and how fast you are). If you can't kill
him then, kill him next round.
Have Goku cloud into the middle of the Lizardmen, and Ryorin fly up out of
the pit. Avoid Mahoraga's platform; it'll take an extra round to get
somewhere useful, but it'll keep them all from bashing her severely. Gojo
ought to be able to smack one of them, and can take up the position Goku
just left. Move Cho Hakkai up to where Gojo was, and follow up with Sanzo.
Next round, have Ryorin pound those two Lizardmen, and Goku kill one.
From there, its easy; kill the weakened Lizardman, go after the other, and
once you're done head for Mahoraga. The Wolfman will block your path, but
he shouldn't last very long. Remember to keep summoning Mother, and to use
Sanzo to keep his own HP nice and high. Those archers really seem to like
him.
ENEMIES: 1x Mahoraga
1x Imp
2x Flyman
2x Wolfman
3x Lizardman
TREASURES: (2,2) Emperor's Helmet
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: Chapter II: Western Overlord
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
______
/ \ One of the recipes is located in the shop in this town. You need
() NOTE () it to obtain the "Chef's Paradise" scroll. For more information,
\ / read the appendix on "Recipes."
¯¯¯¯¯¯
:Et
#f Yuimen
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
Town SCSD
=Shop=
Chain Mail
Scale Mail
Woven Robe
Leather Helmet
Steel Cap
Beads of Luck
Heal
Cure
Water Heal
Needles
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
=Smith=
Weapon Level 2
=Dojo=
Beginner: Level 10
Advanced: Level 11
Master: Level 12
______
/ \ At this point, the path splits in two. Which path you take is
() NOTE () irrelevent, as you can go back to the other one whenever you feel
\ / like it. This guide assumes you went south first.
¯¯¯¯¯¯
:;tt:
t: GW Battle 10
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
LOCATION: Mist Mountain
MAP: ##
OBJECTIVE: Defeat all Enemies
Look out! It's you! It's really not that hard to figure out which is
which; those with numbers above their heads when you select an attack.
Also, their names are conveniently "Fake <name>". Lastly, their face
pictures are slightly more...malevolent. If they didn't outnumber you
two to one, this map would be a walk in the park...as it is, its not
terribly difficult. One thing of interest: if one of your characters
starts their turn next to their own fake, you'll see a funny dialogue
between the two.
ENEMIES: 2x Fake Sanzo
2x Fake Goku
2x Fake Ryorin
2x Fake Hakkai
2x Fake Kikka
2x Fake Gojo
TREASURES: (9,6) Needles
(9,0) Magic Potion
(4,8) Healing+ Potion
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
() NOTE () You need it for one of the game's secrets (see the appendix on
\ / "Emperor").
¯¯¯¯¯¯
;fff:
` ft
;ff; Battle 11
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
LOCATION: Biku Castle
MAP: ##
OBJECTIVE: Defeat Master Tigra
This map is loaded with treasure, and the real challenge isn't killing
Tigra - its getting it all! First off, the map wants you to run around the
side and flip a switch to open the gate. Don't do that. Instead, have Goku
cloud over and open it on the second round. Turn someone with good distance
attacks (like Gojo, who has an infinite range attack) Were, and use them to
blast over the walls/destroy the trees that contain treasure. Same thing
goes for the two treasure boxes in the back, and the one under the throne -
don't follow the passages provided, have Goku cloud over to them. Lastly,
beware Tigra's Thuder attack. He can't do it much, but it's dangerous and
hits a large area.
ENEMIES: 1x Tigra
2x Lizardman
3x Operator
1x Conjurer
TREASURES: (9,3) Chain Mail
(11,10) Magic Potion
(12,10) Emperor Armor
(1,2) Strength
(1,12) Noble Hat
______
/ \ One of the recipes is located in the dojo in this town. You need
() NOTE () it to obtain the "Chef's Paradise" scroll. For more information,
\ / read the appendix on "Recipes."
¯¯¯¯¯¯
;
E#
ff# Biku
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 12
Advanced: Level 13
Master: Level 14
:EEEt
f Battle 12
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
LOCATION: Helmet Peak
MAP: ##
OBJECTIVE: Defeat Vala and Aspara
BOSS: 450 HP
BOSS: 450 HP
See those rocks? If one hits you, it'll do about 70 damage. Your
enemies will push them off the cliff, but fortunately they only hit the
square directly in front of them. Be careful how you're placing your
characters as you slowly climb up to get to Vala and Aspara. Once again
Gojo is the Were of choice, mainly for his incredible distance capability.
Plus, you can destroy the rocks with him, which will make the climbing
easier. Neither Vala nor Aspara are particularly dangerous, although both
are worse than a normal enemy. Goku can cloud up to the top to distract
the archers if you like: the operators won't act unless their rock
disappears, so its relatively safe. Just take it slow, and pound the
archers above all else, and you should be fine.
ENEMIES: 1x Aspara
1x Vala
3x Lizardman
3x Operator
TREASURES: N/A
______
/ \ This is the section on the North route, from Yuimen. It does not
() NOTE () continue on directly from where the South route left off.
\ /
¯¯¯¯¯¯
:f:
;W Battle 13
#G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
WG;tG:
LOCATION: Lucky Temple
MAP: ##
OBJECTIVE: Clean up the blood
There are five blood spots on the floor. The only way to get rid of them
is to move Sanzo next to them - no one else - and use Use on them. The
Bugs are little more than a nuisance, but more will appear occasionally.
Have some fun with this one...its a little different, and a decent place to
do some leveling.
ENEMIES: 5x Bug
TREASURES: (9,3) Steel Cap
(12,6) Luck Stone
tfffff;
;;;;tE;
:t: Turfan
;# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G
::
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 11
Advanced: Level 12
Master: Level 13
:;;:
f GW
ffE; Battle 14
;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#t #;
:;;
LOCATION: Firetop Mountain
MAP: ##
OBJECTIVE: Defeat Yaska
BOSS: 400 HP
As an odd quirk to this level, the extreme heat will cause each of your
characters to lose 10 HP a round. No big deal; at its weakest, Mother heals
twice that. You start with your party all spread out; send Sanzo up to get
the Fireball scroll, and turn Ryrorin into a dragon. Next round, fly her
over to the other side, Werechange her, and prepare to do the same thing
with Kikka. By the time she's on the other side, the platform should have
swung around to pick up Cho Hakkai. He can charge straight over it, to once
again reunite your party.
ENEMIES: 1x Yaska
2x Lizardman
2x Birdman
2x Wolfman
2x Conjurer
TREASURES: (5,2) Fireball
(9,8) Speed Potion
(2,11) Charm of Defense
;;;Gf
tE :#f Battle 15
Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ff
;t:
LOCATION: Infidel City
MAP: ##
OBJECTIVE: Defeat King Kobi
BOSS: 300 HP
Watch out for Kobi's Stone Bell attack. It doesn't hit terribly often,
but it petrifies you if it does. In case you don't have any De-Stone
potions around, the treasure in the lower left corner just happens to be
one. Just pound him, and the fight should be over relatively quickly.
Piece of cake.
ENEMIES: 1x Yaska
2x Lizardman
2x Birdman
2x Wolfman
2x Conjurer
TREASURES: (0,0) Destone Potion
(1,5) Scale Mail
(14,6) Ring of Speed
______
/ \ One of the recipes is located in the chemist in this town. You need
() NOTE () it to obtain the "Chef's Paradise" scroll. For more information,
\ / read the appendix on "Recipes."
¯¯¯¯¯¯
:Et :fft
#f f; ;EE Infidel City
#f # Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #t ff
Et ;#t: G:
:fft
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 13
Advanced: Level 14
Master: Level 15
______
/ \ This is where the two routes merge back into one.
() NOTE ()
\ /
¯¯¯¯¯¯
______
/ \ There's an optional party member you might miss at this point.
() NOTE () Check out the appendix on "Kinrei" and "Ginrei" for further
\ / details.
¯¯¯¯¯¯
:Et :Et
#f #f Battle 16
#f #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #f
Et Et
LOCATION: Mt. Cloud
MAP: ##
OBJECTIVE: Defeat Lady Tessen
BOSS: 380 HP
Recognize those rocks? They're baaack! Again, be careful where you step,
or those Operators will squish you flat. Unlike their kin on the mountain,
however, they're happy to rain fire down on those below with their long
range attack. Where'd that come from, anyways? Lady Tessen has a decent
area attack called Fire Fan, so try not to group everyone together too
closely. Also, one of those conjurers back there has poison, which is
always a nuisance. Like the Helmet Peak map, just take it slow and cautious
and you should be fine.
ENEMIES: 1x Lady Tessen
3x Birdman
2x Operator
2x Conjurer
TREASURES: N/A
______
/ \ There's an optional party member you might miss at this point.
| NOTE | Check out the appendix on "Reikan" for further details.
\______/
______
/ \ One of the recipes is located in the smith in this town. You need
| NOTE | it to obtain the "Chef's Paradise" scroll. For more information,
\______/ read the appendix on "Recipes."
:Et :;tt:
#f t: GW Kucha
#f ` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f ;t:
Et Wt;tf
Town SCSDP
=Shop=
Noble Clothes
Purity Robe
Noble Hat
Lotus Cap
Charm of Defense
Beads of Speed
Bramble, Fireball
Rock Guard
Spear Thrust
Poison
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 3
=Dojo=
Beginner: Level 17
Advanced: Level 18
Master: Level 19
=Post=
Stamina Helm
Chaos Cap
Cursed Robe
Book of Life
Soul of Dragon
:Et ;fff:
#f ` ft Battle 17
#f ;ff;¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
Et ;t;tG:
LOCATION: Plateau Mountain
MAP: Plateau Mountain
OBJECTIVE: Defeat Kinkau
BOSS: 550 HP
Kinkaku has a number of annoying attacks with a very long range. Be
careful, and make sure Sanzo is standing by to heal people who get socked
with them too much. Non of the items on this level are really worth
wasting time on, so if you get a clear shot, just aim to take Kinkaku out.
The longer it drags out, the worse it'll be for you. If you must, go for
the conjurers first, then the archers, then the ghoul.
ENEMIES: 1x Kinkaku
2x Lizardman
2x Conjurer
1x Ghoul
TREASURES: (7,3) Silver Necklace
(9,7) Golden Comb
(3,7) Healing+ Potion
:Et ;
#f E# Battle 18
#f ff# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f f f#
Et :;;G#;
:;
LOCATION: Lotus Cave
MAP: ##
OBJECTIVE: Defeat Ginkaku
BOSS: 550 HP
Though not terribly difficult, this is one of the more interesting battles
in the game. You're on a time limit; after a bit, that operator by the
gourd will start sucking your party members into it, unless you disable her.
I suggest running Goku forwards and clouding your way to her, while Ryorin
bypasses that mess in the middle and flies there. The others can deal with
the monsters in the pass. Ginkaku herself is fairly tough, so watch out;
like Kinkaku, she has a very long range, wide area attack that does decent
damage.
ENEMIES: 1x Ginkaku
2x Birdman
3x Operator
1x Conjurer
TREASURES: N/A
______
/ \ The map branches once again at this point. As the last time, this
() NOTE () guide assumes you go south first, but the order doesn't matter.
\______/
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
() NOTE () You need it for one of the game's secrets (see the appendix on
\______/ "Emperor").
:Et :EEEt
#f f Battle 19
#f ;;;tGt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f f#
Et :f;;f;
LOCATION: Cherchen
MAP: ##
OBJECTIVE: Defeat Master Ko
BOSS: 460 HP
Master Ko is surprisingly tough, particularly for a human, which makes
getting the Emepror Band somewhat difficult (unless you play it smart and
have Goku cloud straight to it ^_^). He also has access to a number of
excellent Gold scrolls, among them Needlemist and Spearthrust. First
round, he'll get Steel Skinned, which will keep you from doing more than
25 damage to him per hit for the next three rounds. Plus, he carries
around a bow.
As if all that weren't enough, you don't have Sanzo for this fight. But
beware, if his replacement falls, you still lose, so do NOT kill it. To
start off, move someone up to block off that bridge. This is the easy part;
wait for your enemies to line up for you, and let loose with Were attacks.
Watch out for Kikka; the Tiger will keep attacking her, and she can die
unexpectedly rather quickly if Ko and a Bandit team up on her. By the time
the common enemies are dead, Ko's steelskin should have worn off (although
your Were is likely out of points). He's still fairly tough, but you should
be able to drop him in only a couple of rounds.
ENEMIES: 1x Master Ko
2x Bandit
4x Thief
1x Tiger
TREASURES: (7,10) Emperor Band
(1,8) Noble Hat
</pre><pre id="faqspan-2">
:Et :f:f:
#f ;W Cherchen
#f #G;;f;¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f # :#t
Et WG;tG:
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 21
Advanced: Level 22
Master: Level 23
:Et tfffff;
#f ;;;;tE; Battle 20
#f :t:¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f ;#
Et ;#G
LOCATION: Dragon Cliff
MAP: N/A
OBJECTIVE: Defeat Nagini
BOSS: 550 HP
The terrain on this map is such that you'll be extremely thankful you
got Cavalier _beforehand_. I reccomend summoning him ASAP, so your party
members can actually navigate that mess of a battle field. Plus, his spell
Poleaxe is extremely useful.
Start off by turning Gojo Were. Cloud Goku forward as far as possible,
and have Sanzo summon Cavalier. Ryorin should smack the Conjurer if she
can, or else cast Iron Skin. Next round, Hit the conjurer/Nagini with
Poleaxe, Darkblade, and whatever Ryorin has, and cloud Goku forwards again.
Next round, do it again. Now Goku has met up with Sanzo and Ryorin, the
conjurer is dead, and Nagini is probably severely wounded. Next round, she
should die.
ENEMIES: 1x Nagini
3x Ghoul
2x Conjurer
2x Operator
TREASURES: N/A
______
/ \ This is the second section on the North path. It does not continue
| NOTE | directly from where the South path left off.
\______/
:Et :;;:
#f f GW Battle 21
#f ffE; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f ;# ;#;
Et :;;
LOCATION: Windy Peak
MAP: ##
OBJECTIVE: Defeat Windy
BOSS: 460 HP
This is a neat battle. I heavily reccomend bringing Gojo, Kikka, Ginrei,
Goku, and one other person. Have Sanzo and your extra stand on the plate,
move Goku and Gojo behind the second big rock, and move Ginrei and Kikka
behind the first. Turn Gojo Were (Darkblade! Infinite range rocks), and
use him either to fry enemies or to uncover the treasure. The bandits will
approach, but Windy will not - pelt them with arrows, and when they get
close enough, have Goku and Gojo finish those suckers off.
"What's the big deal about stunwind?!", you may be inclined to adsk.
It paralyzes you, and hits a huge range. Other than that, its not so bad.
You can ignore the rocks completely and just suffer it if you wish, but a
lucky shot can incapacitate your entire party.
ENEMIES: 1x Windy
4x Bandit
3x Thief
TREASURES: (3,4) Magic Potion
(5,15) Charm of Magic
______
/ \ There's an optional party member you might miss at this point.
() NOTE () Check out the appendix on "Genshi" for further details.
\______/
:Et ;;;Gf
#f tE :#f Battle 22
#f Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f ff
Et ;t:
LOCATION: Inns Town
MAP: ##
OBJECTIVE: Defeat Chin Genshi
BOSS: 450 HP
BOSS: 450 HP
Old Man Genshi may look physically weak, but don't let that fool you - he
really is. Still, don't kill him off immediately; take the time to finish
off his friends first. Trust me on this; you'll be thankful you did once
the Tree Lord puts in its appearance.
The Tree Lord can paralyze you, which is why it can be a problem. Worse,
it can usually do it to a handful of party members at once. Better safe
than sorry, I always say, so play it safe here.
ENEMIES: 1x Chin Genshi
1x Tree Lord*
3x Birdman
2x Conjurer
2x Lizardman
TREASURES: (0,4) Golden Comb
:;tt: :fft
t: GW f; ;EE Inns Town
` EG # Wt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: #t ff
Wt;tf ;#t: G:
:fft;
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 22
Advanced: Level 23
Master: Level 24
______
/ \ This is where the two paths become one again.
() NOTE ()
\______/
______
/ \ If you have all the recipes, visit the Post here to obtain the
() NOTE () the "Chef's Paradise" scroll. For more information, read the
\______/ appendix on "Recipes."
______
/ \ There's an optional party member you might miss at this point.
() NOTE () Check out the appendix on "Taurus" and "Tessen" for further
\______/ details.
:;tt: :Et
t: GW #f Inns Town
` EG #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: #f
Wt;tf Et
Town SCSDP
=Shop=
Iron Armor
Noble Hat
Band of Magic
Charm of Health
Beads of Bravery
Blazedart
Needlemist
Silence
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Magic+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 23
Advanced: Level 24
Master: Level 25
=Post=
Ailing Cap
Vampire Plate
Book of Earth
Book of Gold
Soul of Mulan
:;tt: :;tt:
t: GW t: Gw Battle 23
` EG ` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: ;t:
Wt;tf Wt;tf
LOCATION: Pteron Castle
MAP: ##
OBJECTIVE: Defeat Master Baa
BOSS: 490 HP
The real danger in this fight is Baa's "trap." While not immediately
obvious, that flooring is going to start falling away at the end of each
round, taking anyone on it with it. Summon cavalier and run around the
side for all you're worth, and maybe you'll even get lucky and get some
of the enemies caught in it. There's no problem for Goku, of course, since
he can just cloud out of the middle of it. What you do from there is up
to you, but its probably best to have him help your friends get out by
leveling the fighters blocking your path.
ENEMIES: 1x Master Baa
1x Spearman
3x Fighter
2x Archer
TREASURES: (2,10) Strength Potion
(7,12) Magic+ Potion
(12,10) Iron Helmet
:;tt: ;fff:
t: GW ` ft Pteron
` EG ;ff; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: :#t
Wt;tf ;t;tG:
Town CD
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 25
Advanced: Level 26
Master: Level 27
:;tt: ;
t: GW E# Battle 24
` EG ff# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: f f#
Wt;tf :;;G#;
:;
MAP: Deadman Gorge
OBJECTIVE: Defeat Kid Pyric
BOSS: 510 HP
Dropping that bridge probably looks awfully tempting, but I don't
reccomend it. The reason is how the enemies behave; if you leave it up,
they'll fire at you for a bit and then cross. If you drop it, however,
you'll be forced into a mad rush against Lizardmen and Pyric's Firebomb
attack, uphill, which isn't much fun.
So, ignore the log completely. Run your forces off to the right and
crush the small group over there. When they're done, cloud Goku over to
meet up with Pyric. His cronies will wander across the bridge, but
Pyric won't. Go back to where you started, and crush the other group
of enemies, and have Goku either gather the treasure or beat up on
pyric (who isn't much of a threat to a lone person).
ENEMIES: 1x Kid Pyric
3x Lizardman
2x Operator
2x Ghoul
TREASURES: (3,2) Charm of Health
(7,5) Charm of Defense
(9,10) Kings Helmet
______
/ \ The chemist in this town triggers a sequence necessary for one of
() NOTE () the game's secrets. Read the appendix on "Emperor" for more
\______/ details.
:;tt: :EEEt
t: GW f Pine City
` EG ;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: f#
Wt;tf ;f;;f:
Town SCD
=Store=
Iron Armor
Iron Helmet
Robe of Bravery
Cap of Intent
Charm of Magic
Beads of Wisdom
Major Heal
Rose Whip
Fire Guard
Meteor
Iceblades
Ironskin
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Dojo=
Beginner: Level 28
Advanced: Level 29
Master: Level 30
:;tt: :f:f:
t: GW ;W Battle 25
` EG #G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: # :#t
Wt;tf WG;tG:
LOCATION: Deadman Gorge
MAP: ##
OBJECTIVE: Defeat Mad Turtle
BOSS: 800 HP
The trick I suggested the last time you were on this map won't work this
time, because of Ryorin (who enemies will randomly attack if they can't
reach elsewhere). So, position someone(s) in front of the bridge. After
a bit, Mad Turtle himself will step onto it. Drop it at that point, and
you should do 440 damage to him! It will also put you out of the range
of all of his dangerous attacks. This will likely make the fight quite
short. No need to bother with his cronies much; after you drop him, a
couple of quick shots and he's gone.
ENEMIES: 1x Mad Turtle
4x Bug
2x Lizardman
1x Conjurer
TREASURES: (4,6) Beads of Bravery
(7,0) Magic Armor
:;tt: tfffff;
t: GW ;;;;tE; Battle 26
` EG :t: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: ;#
Wt;tf ;#G
______
/ \ If you progress any farther, you won't be able to go back. Make
() NOTE () sure you've completed everything in Chapter 2, and remember to
\______/ finish all the Aikanki jobs, which are needed for the Clone scroll.
LOCATION: Storm Mountain
MAP: ##
OBJECTIVE: Defeat Scorpia
BOSS: 800 HP
The Lizardmen up on the first hill are annoying. Thankfully, Goku
completely ignores terrain. Cloud him up there to give them a swift kick
in the pants. Meanwhile, Scorpio will be nice enough to come down from her
high perch and tango with you one on one. This gives you an excellent
opportunity to end this fight early; just focus all your fire on her, and
she'll drop like one of the bugs her namesake supposedly eats.
Surviving until she does is the key, as a great deal of fire will be
focused on you from the moment the battle starts. A good tactic for this
sort of thing is to arrange your characters into a cross pattern, which
Sanzo, Kikka, or Genshi can then Group Heal every turn to keep them all up
well. This will also, incidentally, gain them massive amounts of EXP, and
surprisingly won't cause Scorpio's attacks to be any more effective than
they already are. If you're close to running out of MP, just use a magic
potion. You can stay like that pretty much indefinately, if you just want
to gain some levels (or get the Treasures).
ENEMIES: 1x Scorpio
4x Lizardman
3x Operator
1x Conjurer
TREASURES: (6,2) Magic+ Potion
(9,9) Charm of Defense+
:;tt: :;;:
t: GW d GW Battle 27
` EG ffE; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: ;# ;#;
Wt;tf T#t #;
:;;
LOCATION: Storm Mountain
MAP: ##
OBJECTIVE: Defeat All Enemies
Prepare to be annoyed!
That giant rolling ball will take the first path that offers itself, on
either side. Remember that, and make sure you're not in its way at the
end of the round. It does about 100-150 damage to whomever it hits, good
or otherwise.
If you have the Ultra Tusk attack, place Cho Hakkai on the far right, out
in front, and have him go Were. Charge him straight forward as far as you
can as fast as you can, dodging the ball if you can. Once he comes in
contact with Windy, Ultra Tusk him for a solid 350 damage. After Windy
dies, go after Baa with that same attack. It'll make your life a lot
easier, particularly because of the Raging Boar's great HP. Windy is the
second biggest threat in the entire fight, as his stun wind does just
that: stuns you. The biggest threat is Nyoi himself, who is both hard
to get to and also into paralyzing you. Rhinon is irritating, mainly
because of his Iron Ring, and Jiko-turned-Sanzo makes it hard to kill him
and after him, Nyoi).
If you don't have Ultra Tusk, turn Gojo Were and use his absurdly long
range attacks to hammer at the bigger threats from the relatively safety
of the back. Make sure you have a healthy supply of Cure potions, and
watch out for the ball.
ENEMIES: 1x Nyoi
1x Rhinon
1x Baa
1x Tigra
1x Windy
1x Sanzo
TREASURES: N/A
______
/ \ A piece of the Emperor's equipment is in this upcoming fight.
() NOTE () You need it for one of the game's secrets (see the appendix on
\______/ "Emperor").
:;tt: ;;;Gf
t: GW tE :#f Battle 28
` EG Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t: ff
Wt;tf ;t:
LOCATION: Storm Mountain
MAP: ##
OBJECTIVE: Defeat Lord Taurus
BOSS: 700 HP
BOSS: 950 HP
Turn Sa Gojo Were. His ability to hit things no matter where they are on
the screen is absolutely invaluable, particularly when you need to destroy
those cannons. They hit a large area, though they only shoot straight
forward. Use Dark Blade to cut one of them off on the second round of
combat, and don't bother with the other...just crowd onto that side, and
gang up on the enemies there. Neither of the Operators will bother you,
until you both blow up their cannon AND get the treasure under it, so don't
worry about them. Next round, use one of his huge area attacks to wreak
havoc on your enemies, which should have nicely lined up for you (but make
sure to save a few points for the treasure!).
One of those Sorcerers is a powerful healer. Make sure you kill it as
soon as you get the chance, and make sure that the guardian you summon is
Mother - you'll need the extra HP, as you're fairly well outnumbered. The
other Sorcerer will strengthen Taurus as soon as the battle begins, which
is a real pain, but after that he's not much of a threat. Worry more about
the cannons and those three Ghouls.
Lastly, kill off all of Taurus' friends before you finish him off, or his
Wereform will make you regret it.
ENEMIES: 1x Lord Taurus
3x Ghoul
2x Sorcerer
2x Lizardman
2x Operator
TREASURES: (2,8) Healing+ Potion
(8,8) Magic+ Potion
(5,14) Emperor Soul
;;;;;
;t; ;tG
tG
#f Chapter III
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
______
/ \ The chemist in this town triggers part of the Star Ore quest. For
() NOTE () more information, read the appendix on "Star Ore."
\______/
:Et
#f Frontier Town
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
Town SCD
=Store=
Iron Armor
Steel Armor
Robe of Light
Cap of Intent
Charm of Health
Group Heal
Major Heal
Stone Blood
Divine Spear
Heal
Cure
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 31
Advanced: Level 32
Master: Level 33
:;tt:
t: GW Battle 29
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
LOCATION: Star Cave
MAP: ##
OBJECTIVE: Defeat Kid Pyric
BOSS: 710 HP
The designers of this map wanted you to use that silly lift to get down
to Kid Pyric, and suffer his Firebombs while you went for that shiny looking
chest that turns out to be useless. Don't do that.
Once you finish off the enemies at the top where you start, line up your
archers/mages and kill that first bug. Cloud Goku over to pick up the
chest, and then back again. Through all this, none of the lower position
enemies will have moved. Now, send Goku down the lift. Leave him there
for two turns, and the three remaining will rush forward suicidely, right
into your bow range. Cloud back up, and enjoy raining death on them from
above.
That's all it takes, and there's a good chance nothing but the Dinomen
will ever hit you during you this fight.
ENEMIES: 1x Kid Pyric
3x Bug
4x Ghoul
2x Dinoman
TREASURES: (8,12) White Gold Armband
;fff:
` ft
;ff; Battle 30
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
LOCATION: Mount Stone
MAP: ##
OBJECTIVE: Defeat Mahoraga
BOSS: 900 HP
Start out this fight by moving all your party members to attack that group
in the ruins to your right. It'll take Mahoraga at least two turns just to
reach you (he doesn't really teleport; that's just a pretty animation to
accompany his flying move 4). While you're over there, pick up the Emperor
Crown, a great helmet for Sanzo. Once all these enemies are dead, head off
into the middle.
All the other enemies should have grouped there trying to reach you, with
the exception of the archers. Nice of them to line up like that for you;
smash then unmercifully with area attacks, and then go after the archers.
Mahoraga doesn't do all that muchdamage, but he has the capability to poison
you, and is rather hard to catch thanks to his movement. Save him for last
unless you get a really, really good opening somewhere. He has enough HP
that it'll probably take a few rounds just to finish him off, as well.
ENEMIES: 1x Mahoraga
3x Dinoman
3x Operator
3x Wolfman
TREASURES: (13,1) Emperor Crown
______
/ \ The smith in this town triggers part of the Star Ore quest. For
() NOTE () more information, read the appendix on "Star Ore."
\______/
______
/ \ The dojo in this town triggers part of the Star Ore quest. For
() NOTE () more information, read the appendix on "Star Ore."
\______/
;
E#
ff# Midnight Tor
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Town SCD
=Store=
Robe of Colors
Helmet of Bravery
Cap of Attainment
Charm of Magic
Luck Stone
Book of Wisdom
Blazeball
Comet
Swordmist
WinterBreath
RockShield
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Life Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 4
=Dojo=
Beginner: Level 34
Advanced: Level 35
Master: Level 36
:EEEt
f Battle 31
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
LOCATION: Ice Peak
MAP: ##
OBJECTIVE: Defeat Deva
BOSS: 999 HP
No treasure in this fight, so don't waste your time. Deva has a bunch of
HP, and an area attack that stuns. His sword, the JusticeBlade, is funny -
check out its attack sometime =). For all that, he's not all that dangerous,
just as long as you're careful not to group everyone together for him.
To start off with, ignore those impulses telling you to suicidely charge
down that hill you're standing on, into the valley, and up the other hill
just so your enemies can surround you. Stand your ground; they'll come to
you in twos and threes, making it easy to finish them off. If you happen to
have Heaven's Garden, you may just want to send them all back to bash on
Deva and each other. Regardless, don't leave that first rise, and you'll
find this fight really isn't terribly difficult.
ENEMIES: 1x Deva
3x Operator
3x Crowman
2x Sorcerer
TREASURES: N/A
______
/ \ The post in this town triggers part of the Star Ore quest. For
() NOTE () more information, read the appendix on "Star Ore."
\______/
:f:f:
;W Port Town
#G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
WG;tG:
Town SCSDP
=Store=
Dragon Armor
Sage Robe
Winged Crown
Armlet of Bravery
Charm of Defense
Band of Magic
Lightning
Stalagmite
Divine Bolt
=Chemist=
Healing Potion
Magic Potion
Cure Potion
Life Potion
Healing+ Potion
Destone Potion
=Smith=
Weapon Level 5
=Dojo=
Beginner: Level 37
Advanced: Level 38
Master: Level 39
=Post=
Full Plate
Trial Robe
Book of Water
Book of Fire
Soul of the Swan
tfffff;
;;;;tE;
:t: Battle 32
;# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G
LOCATION: Wing Mountain
MAP: ##
OBJECTIVE: Defeat Vala
BOSS: 1200 HP
Once again, I must stress the importance of not just charging blindly,
particularly when your enemies start in such a great location. Instead,
fall back to the back wall - or therabouts - and stay there until they come
to you. They'll be more than happy to, giving you ample time to smash them
on their way down.
You likely have a number of good area attacks at this point, and you'll
find that combining them is a great way to kill off large of numbers of
enemies painlessly. Lightning is extremely powerful, and can often finish
off a mostly healthy enemy; your Wereforms likely have access to their fifth
and six level attacks, again an incredible advantage. Hand to hand probably
still does fair damage, but all of these should vastly outweigh it in both
damage and number of foes struck. Use them.
For all that, Vala is surprisingly tough. This new breed of monsters the
third chapter has introduced tend to have a whole lot of HP, and as usual
he has access to a number of good area attacks. Be careful, and remember not
to just charge forward. Pick your fights. If you have Emperor, you'll find
DragonWhip a lot of fun, and deadly effective, and the extended move coupled
with the lesser extensions of the other guardians extremely useful. This is
the first battle you get to fight at truly full power, and the results will
likely surprise you.
ENEMIES: 1x Vala
3x Operator
2x Crowman
2x Dinoman
TREASURES: (3,1) Winged Crown
(8,3) Sage Armor
:;;:
f GW
ffE; Battle 33
;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#t #;
:;;
LOCATION: Puppet's Peak
MAP: ##
OBJECTIVE: Defeat Aspara
BOSS: 1200 HP
This battle is much harder than the fight with Vala a moment ago, mostly
because of the terrain. Emperor or Cavalier are a must for navigation,
preferably the former (if you got him). That spike in the middle is truly
irritating, as the path to the other side (and to Aspara) is only a single
panel wide, making it easy to block off and difficult to pass through.Worse,
Aspara has a number of great ranged area attacks that can either paralyze or
poison you.
As usual, you're outnumbered; and as you've probably discovered, both the
Ghouls and the Bugs are some of the more dangerous of the 'weak' enemies,
with a lot of HP. Your best bet is to stick together, sending at most one
high defense/HP person to block off the other side of the tree,and using the
others to smash your way through to Aspara. The sit and wait tactic won't
work here, in part because of your enemies, and in part because Aspara isn't
interested in coming to you.
Both those Wolfmen by Aspara are sorcerers. One is an attacker, and one is
a healer. Kill the healer as fast as you can, or it may undo a good deal of
your work. Otherwise, the only thing likely to give you lasting heartburn is
Aspara herself. by the time this fight is over, you'll be absolutely sick of
cure potions.
ENEMIES: 1x Aspara
3x Bug
3x Ghoul
3x Wolfman
TREASURES: N/A
;;;Gf
tE :#f Battle 34
Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ff
;t:
LOCATION: Kannaoj
MAP: ##
OBJECTIVE: Defeat Garda
BOSS: 1100 HP
This battle is, as you might expect, much easier than the previous one.
Not only is the terrain not nearly as restricting, but Garda is nowhere near
as dangerous as Aspara was. That cannon at the top is even one of those
back from chapter 2, and incapable of doing more than about 50 damage, and
that only in a straight line. The only thing remotely difficult about this
fight is keeping Garda alive long enough to pick up the two great treasures
here. Also, if you check out her weapon, shoddy worksmanship once again
proves to be a trademark of your enemies. Its fun to actually get to fight
a boss whose deadliest attack is Blazeball. =)
ENEMIES: 1x Garda
3x Operator
3x Crowman
2x Sorcerer
TREASURES: (5,2) ShakeShield
(3,7) Wisdom Potion
(5,8) Armor of Shiyu
:Et :fft
#f f; ;EE Battle 35
#f # Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #t ff
Et ;#t: G:
:fft
MAP: Thunder Temple
OBJECTIVE: Defeat Yaska
BOSS: 1200 HP
This battle is something of a cross between the Garda and the Aspara
battles. Its not as easy as the former, nor as difficult as the latter.
Yaska has access to a handful of good area attacks, but thankfully they
don't inflict status ailments left and right like some of the others. The
three ghouls are in the worst position possible for you, but one of the
Dinomen has a big "Kill me" label on his forehead, and one of the sorcerers
is convinced its a swordsman. It'll cast strength on itself, and then run
around whacking people with its staff. =)
Your first objective is to take out that gag of ghouls in the center of
the map. You'll probably hurt Yaska a good deal while doing so...too bad
^_^. Focus all your big guns on them until all three are dead, which will
instantly make this fight a lot more manageable.
What to do next is up to you. Suffer Yaska's attacks and run around with
Cloud collecting treasure, or just take him out quickly. Depends on how
badly you want the items...they are pretty good, though.
ENEMIES: 1x Yaska
3x Ghoul
2x Dinoman
2x Sorcerer
TREASURES: (12,9) Soul of Magic
(6,5) Magic+ Potion
(2,3) Pure Land robe
;;;;fG;;fGG:
f Wf f#t
G #f E#
:f; #f f# Chapter IV: Asura
#f GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t #; :;f
t;t;;;t;
:Et
#f Battle 36
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
LOCATION: Heaven's Door
MAP: ##
OBJECTIVE: Defeat Nagini
BOSS: 1200 HP
Don't bring anyone Gold element to this battle, even Ryorin. Nagini has a
real tendency to kill them off, since they're weak to her attacks; and for
the first time, those attacks can _hurt_. If you have Heaven's Garden, use
it; not only will it reveal the treasures, but it should charm about half
your enemies. Kill Nagini quick, before she starts getting to you.
Thankfully, the first thing she does is charge right into the middle of
things, giving you plenty of opportunities to whack her around a little.
ENEMIES: 1x Nagini
2x Harpy
2x Dinoman
2x Crowman
TREASURES: (1,3) Cap of Wisdom
(9,6) Magic+ Potion
:;tt:
t: GW Battle 37
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
LOCATION: Martyr's Stairs
MAP: ##
OBJECTIVE: Defeat Deva
BOSS: 1400 HP
This map is unfortunately small. Deva's attacks aren't as strong as
Nagini's, but they do nasty things like poison you; and those bugs and
ghouls are exactly where they need to be to keep you from getting to him.
Worse, both of those Harpies are healers, which means you may not be able
to take out those bugs on the first round.
Your second round will likely consist of you injuring Deva little, but you
should at the least be able to finish off the bugs/harpies. Just completely
ignore those Ghouls coming up the other side; the fight will over, one way
or the other, by the time they reach you. With his support gone, Deva is
vulnerable; launch everything you have at him, particularly such powerful
attacks as Lightning, Charmblade, or Arrowstrike. He has a lot of HP, but
without his friends thereto absorb damage he'll be losing it at a phenomenal
rate. Keep it up, and you'll have him finished off by the end of turn 3/4 -
or you'll know that, in a few more turns, he'll have done the same to you.
ENEMIES: 1x Deva
2x Harpy
3x Bug
2x Ghoul
TREASURES: (1,9) Magic+ Potion
(4,9) Life Potion
;fff:
` ft
;ff; Battle 38
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
MAP: Purity Hall
OBJECTIVE: Defeat Garda
BOSS: 1300 HP
Garda is truly dangerous. All of her attacks have an MO better than 100,
and two of them hit very wide areas. Beware; particularly for anyone aligned
with Gold. You start off in the worst possible place on the map, almost
surrounded by your enemies.
Your best bet is to charge forward recklessly (yeah, yeah, I know). Aim at
taking down those two Sorcerers, and then ignore all else and focus all your
fire on Garda. The map is small, so you'll be all bunched together for her
most of the time - but she doesn't have anywhere to run. Keep up the
presure, something has to give, and think heavily about bringing both Gojo
and Reikan to this battle. Being Water elemental, they'll automatically be
strong to her attacks, and their magicks will damage her more.
ENEMIES: 1x Garda
2x Harpy
2x Dinoman
2x Harpy
2x Sorcerer
TREASURES: N/A
;
E#
ff# Battle 39
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
MAP: Truths Temple
OBJECTIVE: Defeat Asura
BOSS: 1800 HP
This is easily one of the most interesting last bost fights I've ever seen,
and a good challenge. I suggest you try at least once to beat it on your
own; even if you lose, you'll enjoy it. I guarantee.
Still need help? Read on:
Those crystals are extremely difficult to get to. You've probably noticed
that by now. The best route to getting them is to use Goku's cloud. You
don't destroy them in case you're wondering; you have to Use them. Have Goku
cloud around the edges destroying crystals while your main party handles
Azura and his minions.
See that sorcerer on the upper left? He has Ultra Poison. Trust me on
this and kill him as quickly as you are physically able, or he will make you
regret it. Not only does it do a ton of damage, but it poisons you as well
(in case you hadn't gathered that =P). Asura himself has Divine Bolt and
Inferno, both very good spells. Once you've taken out his minions, array
your party into a mostly-cross (one of your people, who is Were, shouldn't
be in it). Asura will waste his time attacking the cross with one of his
two attacks; just keep group healing it, and you should be fine. Once Goku
takes out the last crystal, break apart and let fly with everything you have
on Asura.
If Cho Hakkai knows Ultra Tusk, use it. It'll shorten the fight. If he
doesn't, don't sweat it; most of your damage comes from other sources. Asura
has lots of HP, but even he won't last long under the constant smashing of
an entire group of enemies. Good luck!
ENEMIES: 1x Asura
2x Harpy
2x Dinoman
2x Harpy
2x Sorcerer
TREASURES: N/A
:EEEt
f Battle 40
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
MAP: ???
OBJECTIVE: Defeat ???
BOSS: 2800 HP
I would have preferred to leave this section out entirely, but this is an
extremely hard fight, and people might well need some help with it. So while
I'm forced to ruin the surprise of their being another fight, I'll keep its
origins as shrouded in mystery as I can. You can try and guess as to just
who you get to fight now =)
First off, ignore the "peripheral" enemies completely. Aim all your fire
at the "main" one. It has tons of HP, but trust me - if you try to kill the
others, you'll die long before you accomplish your goal. Smack it with
everything you have, and only heal those near death. You'll probably lose
nearly a character a round during this fight, but as long as you keep up the
pressure, you'll win regardless. If you have enough MP, or a bunch of MP
regaining stuff equipped, you may want to try and keep everyone's HP up with
UltraLife, but that only lasts so long. Don't bother summoning a Guardian -
Lightning is stronger - and don't turn into a Were, unless its to use Ultra
Tusk. Oh, and Arrowstrike doesn't work on him >_<.
Good luck, and God Speed!
ENEMIES: ???
TREASURES: N/A
;;;;;E; :ft
f EG tfWE ;;;;;;WE
G t# :#f f #f
:tt f# #; f; ; #f Lists
;#t Gt :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#t :;: t#E
;;:
:t
:EE
tt'#t Spell Scrolls
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
:Et
#f Life
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
=Heal=
MP: 20
Rng: 2, 4U/4D
Area: 0
Heals 70 + (LLvl * 2) HP
=Cure=
MP: 8
Rng: 2, 4U/4D
Area: 0
Heals all status except stone
=Group Heal=
MP: 43
Rng: 2, 4U/4D
Area: 1
Heals 100 + (LLvl * 2) HP
=Bramble=
MP: 18
Rng: 4, 8U/MaxD
Area: 0
Does (LLvl * 2) + [25 * 1.5] damage
=Major Heal=
MP: 36
Rng: 2, 4U/4D
Area: 0
Heals 200 + (LLvl * 2) HP
=Rose Whip=
MP: 37
Rng: 1, 8U/MaxD
Area: 1
Does (LLvl * 2) + [45 * 1.5] damage
Causes paralysis
=Life=
MP: 70
Rng: 2, 4U/4D
Area: 0
Heals 999 + (LLvl * 2) HP
Cures all status
=Lightning=
MP: 72
Rng: 4, MaxU/MaxD
Area: 0
Does (LLvl * 2) + [105 * 1.5] damage
=UltraLife=
MP: 90
Rng: 4, 8U/MaxD
Area: 1
Heals 999 + (LLvl * 2) HP
Cures all status
:;tt:
t: GW Fire
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
=Fire Dart=
MP: 19
Rng: 3, 8U/MaxD
Area: 0
Does Mgc + (FLvl * 2) + [35] - EMgc damage
=Strength=
MP: 37
Rng: 1, 4U/4D
Area: 0
Off UP
=Fireball=
MP: 32
Rng: 2, 8U/MaxD
Area: 1
Does Mgc + (FLvl * 2) + [35] - EMgc damage
=Blazedart=
MP: 30
Rng: 4, 8U/MaxD
Area: 0
Does Mgc + (FLvl * 2) + [50] - EMgc damage
=Fire Guard=
MP: 55
Rng: 0, 4U/4D
Area: Ring
Does Mgc + (FLvl * 2) + [50] - EMgc damage
=Fire Guard=
MP: 65
Rng: 0, 4U/4D
Area: 1
Off UP
=Blaze Ball=
MP: 82
Rng: 2, 8U/MaxD
Area: 3
Does Mgc + (FLvl * 2) + [65] - EMgc damage
=Inferno=
MP: 90
Rng: 3, 8U/MaxD
Area: 2
Does Mgc + (FLvl * 2) + [80] - EMgc damage
=Clone=
MP: 100
Rng: 0, 0U/0D
Area: 3
Does Mgc + (FLvl * 2) + [95] - EMgc damage
;fff:
` ft
;ff; Earth
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
=Rock Drop=
MP: 14
Rng: 2, MaxU/MaxD
Area: 0
Does Mgc + (ELvl * 2) + [35] - EMgc damage
=Rock Shield=
MP: 22
Rng: 2 4U/4D
Area: 0
Def UP
=Rock Guard=
MP: 29
Rng: 0, 4U/4D
Area: Ring
Does Mgc + (ELvl * 2) + [33] - EMgc damage
=ShakeShield=
MP: 34
Rng: 0, 0U/0D
Area: 1
Mgc Defense UP
=Chef's Paradise=
MP: 48
Rng: 2, 4U/MaxD
Area: 2
Does Mgc + (ELvl * 2) + [60] - EMgc damage
=Meteor=
MP: 41
Rng: 2, MaxU/MaxD
Area: 0
Does Mgc + (ELvl * 2) + [55] - EMgc damage
=Stone Blood=
MP: 39
Rng 2, 8U/MaxD
Causes stone
=Comet=
MP: 58
Rng: 3, MaxU/MaxD
Area: 1
Does Mgc + (ELvl * 2) + [58] - EMgc damage
=Stalagmite=
MP: 67
Rng: 0, 0U/0D
Area: 3
Does Mgc + (ELvl * 2) + [83] - EMgc damage
;
E#
ff# Water
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
=Water Blade=
MP: 30
Rng: 3, 8U/MaxD
Area: 0
Does 10 + (WLvl * 2) + [35] damage
Off DOWN
=Water Heal=
MP: 22
Rng: 2, 4U/4D
Area: 0
Heals 60 + (WLvl * 2) HP
Cancels Poison
=Poison=
MP: 32
Rng: 3, 8U/Max D
Area: 0
Does Mgc + (WLvl * 2) + [44] - EMgc damage
Causes poison
=Silence=
MP: 19
Rng: 3, 8U/Max D
Area: 0
Causes silence
=IceBlades=
MP: 36
Rng: 4, 8U/MaxD
Area: 0
Does Mgc + (WLvl * 2) + [57] - EMgc damage
Causes paralysis
=WaterPure=
MP: 55
Rng: 2, 4U/4D
Area: 0
Heals 140 + (WLvl * 2) HP
Off UP
=WinterBreath=
MP: 62
Rng: 0, 0U/0D
Area: 2
Does Mgc + (WLvl * 2) + [55] - EMgc damage
Causes paralysis
=UltraPoison=
MP: 78
Rng: 3, 8U/MaxD
Area: 2
Does Mgc + (WLvl * 2) + [68] - EMgc damage
Causes Poison
:EEEt
f Gold
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
=Iron Skin=
MP: 16
Rng: 0, 0U/0D
Area: 0
Def UP
=Needles=
MP: 20
Rng: 3, 8U/MaxD
Area: 0
Does
=Spearthrust=
MP: 32
Rng: 3, 2U/2D
Area: Line 1
Does Mgc + (GLvl * 2) + [30] - EMgc damage
=Needlemist=
MP: 40
Rng: 0, 4U/4D
Area: Ring
Does Mgc + (GLvl * 2) + [40] - EMgc Damage
=Steelskin=
MP: 72
Rng: 0, 0U/0D
Area: 0
Def UP
=Divine Spear=
MP: 45
Rng: 5, 2U/2D
Area: Line
Does Mgc + (GLvl * 2) + [51] - EMgc Damage
=Sword Mist=
MP: 50
Rng: 1, 4U/4D
Area: 2
Does Mgc + (GLvl * 2) + [60] - EMgc damage
=Divine Bolt=
MP: 63
Rng: 6, 2U/2D
Area: Line
Does Mgc + (GLvl * 2) + [75] - EMgc damage
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: Equipment
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
:Et
#f Robes
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
=Fiber Robe=
Defense +5
=Woven Robe=
Defense +10
=Purity Robe=
Defense +15
Cancels poison
=Robe of Light=
Defense +20
Heals 25 HP/turn
=Cursed Robe=
Def +22
Luck -20
=Trial Robe=
Def +26
Heals -8 HP/turn
=Sage Robe=
Def +26
Heals 10 MP/turn
=Pure Land robe=
Def +30
Cancels all status
:;tt:
t: GW Caps
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
=Priest's Cap=
Defense +3
=Monk's Cap=
Defense +7
=Lotus Cap=
Defense +11
=Cap of Intnet=
Defense +15
Cancels silence
=Chaos Cap=
Def +18
MP DOWN
=Ailing Cap=
Def +18
Can't use potions
=Cap of Attainment=
Def +20
Mgc +4
=Cap of Wisdom=
Def +23
Mgc +8
;fff:
` ft
;ff; Heavy Armor
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
=Clothes=
Defense +5
Equippable by Sanzo
=Leather Jerkin=
Defense +9
=Chain Mail=
Defense +13
=Scale Mail=
Defense +17
=Noble Clothes=
Equippable by Sanzo
Defense +21
Add tp your Magic Defense
=Robe of Bravery=
Equipped: Male
Defense +22
War +4
=Robe of Colors=
Equipped: Female
Defense +22
Heals 15 HP/round
=Iron Armor=
Defense +25
Speed -3
=Emperor Armor=
Defense +25
Magic Defense +7
=Full Plate=
Defense +27
Move -1
=Magic Armor=
Defense +29
Mgc +5
=Chamption's Armor=
Defense +29
War +5
=Steel Armor=
Defense +30
=Vampire Plate=
Defense +30
Heals -8 HP/turn
=Armor of Light=
Defense +32
Heals 20 HP/turn
=Sage Armor=
Defense +32
Heals 10 HP/turn
=Dragon Armor=
Defense +35
=Armor of Shiyu=</pre><pre id="faqspan-3">
Equipped: Male
Defense +38
Cancels all status
;
E#
ff# Helmets
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
=Turban=
Equippable by Sanzo
Defense +2
=Leather Helmet=
Defense +5
=Steel Cap=
Defense +7
=Noble Hat=
Equippable by Sanzo
Defense +10
Adds to your Magic Defense
=Iron Helmet=
Defense +13
=Emperor Helmet=
Defense +13
Luck +4
=Helmet of Intent=
Defense +16
Cancels charm
=Helmet of Bravery=
Defense +17
=Kings Helmet=
Defense +20
Cancels paralysis
=Winged Crown=
Defense +21
=Emperor's Crown=
Equippable by Sanzo
Defense +23
Cancels silence
=Stamina Helm=
Defense +24
Can't use potions
:EEEt
f Accessories
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
=Life Chain=
Equiped: All
Ups Life growth rate
=Fire Chain=
Equiped: All
Ups Fire growth rate
=Earth Chain=
Equipped: All
Ups Earth Growth rate
=Gold Chain=
Equipped: All
Ups Gold growth rate
=Water Chain=
Equipped: All
Ups Water growth rate
=Speed Band=
Equipped: Females
Speed +8
=Water Beads=
Equipped: All
Mgc +5
Watermeld
=Beads of Luck=
Equipped: Sanzo
Luck +6
=Beads of Speed=
Equipped: Sanzo
Speed +6
=Beads of Bravery=
Equipped: Sanzo
War +4
=Beads of Wisdom=
Equipped: Sanzo
Mgc +4
=Luck Stone=
Equipped: All
Luck +6
=Wind Crystal=
Equipped: All
Cancels paralysis
=Spring Comb=
Equipped: Females
Cancels Charm
=Ring of Speed=
Equipped: All
Speed +6
=Charm of Defense=
Equipped: All
Defense +5
=Charm of Defense+=
Equipped: All
Defense +11
=Charm of Magic=
Equipped: All
Heal 5 MP/Turn
=Charm of Magic+=
Equipped: All
Heal 10 MP/Turn
=Charm of Health=
Equipped: All
Heal 15 HP/Turn
=Charm of Health+=
Equipped: All
Heal 30 HP/Turn
=Book of Life=
Equipped: All
Ups Life growth rate
=Book of Earth=
Equipped: All
Ups Earth growth rate
=Book of Gold=
Equipped: All
Ups Gold growth rate
=Book of Fire=
Equipped: All
Ups Fire growth rate
=Book of Water=
Equipped: All
Ups Water growth rate
=Book of Wisdom=
Equipped: All
Magic Offense +4
=Soul of Dragon=
Equipped: Male
Off +10
=Soul of Mulan=
Equipped: Female
Magic Defense +20
=Soul of the Swan=
Equipped: Female
Heals 30 HP/turn
=Soul of Magic=
Equipped: All
Magic Offense +13
=Torrent Belt=
Equipped: Gojo
Magic Offense +6
=Silver Necklace=
Equipped: Female
=Golden Comb=
Equipped: Female
=Emperor Band=
Equipped: All
Speed +12
=Emperor Soul=
Equipped: All
Cancels all status effects
=Band of Magic=
Equipped: All
Magic Defense +5
=Band of Magic+=
Equipped: All
Magic Defense +11
=Striding Boots=
Equipped: All
Move +1
=Flying Sash=
Equipped: All
Move: flies
=White Gold Armlet=
Equipped: All
=Armlet of Bravery=
Equipped: All
Offense +4
=Turtle Cloth=
Equipped: All
Heals 5 HP/turn
=Deer Sandles=
Equipped: Cho Hakkai
Move +1
;;;;;
;t; ;tG
tG
#f Potions
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
:Et
#f Stat Potions
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
=Speed Potion=
Speed +2
=Wisdom Potion=
Mgc +2
=Luck Potion=
Luck +2
=Strength Potion=
War +2
=Gallant Ale=
War +8
Only usable by men
:;tt:
t: GW Healing Potions
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
=Healing Potion=
Heals 90 HP
=Healing+ Potion=
Heals 200 HP
=Magic Potion=
Heals 45 MP
=Cure Potion=
Cures all status (except Stone)
=Destone Potion=
Cures Stone
=Life Potion=
Heals HP to full, cures all status
=Angel Fruit=
Heals HP to full, cures all status
;;;;fG;;fGG:
f Wf f#t
G #f E#
:f; #f f# Weapons
#f GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t #; :;f
t;t;;;t;
:Et
#f Nyoibo
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
=Level 1=
Off +8
Rng: 1, 4U/6D
Area: Touch 0
=Level 2=
Off +13
Rng: 2, 4U/6D
Area: Straight
=Level 3=
Off +18
Rng: 2, 4U/6D
Area: Straight
=Level 4=
Off +24
Rng: 2, 4U/6D
Area: Straight
=Level 5=
Off +31
Rng: 3, 4U/6D
Area: Straight
=Level Max=
Off +38
Rng: 3, 4U/6D
Area: Line 1
Move +1
:;tt:
t: GW Iron Rake
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
=Level 1=
Off +8
Rng: 1, 4U/6D
Area: Touch 0
=Level 2=
Off +14
Rng: 1, 4U/6D
Area: Touch 0
=Level 3=
Off +21
Rng: 1, 4U/6D
Area: Touch
=Level 4=
Off +28
Rng: 1, 4U/6D
Area: touch
=Level 5=
Off +37
Rng: 1, 4U/6D
Area: touch
=Level Max=
Off +43
Rng: 1, 4U/6D
Area: Ring
;fff:
` ft
;ff; Golden Sword
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
=Level 1=
Off +6
Rng: 1, 4U/6D
Area: Straight
=Level 2=
Off +12
Rng: 1, 4U/6D
Area: Straight
=Level 3=
Off +18
Rng: 1, 4U/6D
Area: Straight
=Level 4=
Off +24
Rng: 2, 4U/6D
Area: Straight
=Level 5=
Off +30
Rng: 2, 4U/6D
Area: Straight
=Level Max=
Off +36
Rng: 2, 4U/6D
Area: Line 1
Move +1
;
E#
ff# Moonpole
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
=Level 1=
Off +9
Rng: 2, 4U/6D
Area: Straight
=Level 2=
Off +14
Rng: 2, 4U/6D
Area: Straight
=Level 3=
Off +19
Rng: 2, 4U/6D
Area: Straight
Speed +3
=Level 4=
Off +24
Rng: 3, 4U/6D
Area: Straight
Speed +7
=Level 5=
Off +29
Rng: 3, 4U/6D
Area: Straight
Speed +11
=Level Max=
Off +36
Rng: 3, 4U/6D
Area: Line 1
Speed +15
:EEEt
f Heartseeker
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
=Level 1=
Off +11
Rng: 4 8U/MaxD
Area: Bow
=Level 2=
Off +15
Rng: 4, 8U/MaxD
Area: Bow
=Level 3=
Off +20
Rng: 5, 8U/MaxD
Area: Bow
=Level 4=
Off +25
Rng: 5, 8U/MaxD
Area: Bow
=Level 5=
Off +30
Rng: 6, 8U/MaxD
Area: Bow
=Level Max=
Off +35
Rng: 6, 8U/MaxD
Area: Bow 1
Heal MP 20
:f:f:
;W Starbless
#G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
WG;tG:
=Level 3=
Off +10
Rng: 1, 4U/6D
Area: Touch
=Level 4=
Off +17
Rng: 1, 4U/6D
Area: Touch
=Level 5=
Off +25
Rng: 2, 4U/6D
Area: Straight
=Level Max=
Off +33
Rng: 1, 4U/6D
Area: Touch
Move +1
tfffff;
;;;;tE;
:t: Mistave
;# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G
=Level 3=
Off +10
Rng: 5, 8U/MaxD
Area: Bow
Luck +5
=Level 4=
Off +17
Rng: 5, 8U/MaxD
Area: Bow
Luck +10
=Level 5=
Off +25
Rng: 6, 8U/MaxD
Area: Bow
Luck +15
=Level Max=
Off +33
Rng: 6, 8U/MaxD
Area: Bow
Luck +20
:;;:
f GW
ffE; Waterstick
;# ;#; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t#t #;
:;;
=Level 3=
Off +10
Rng: 1, 4U/6D
Area: Touch
Heal MP 10
=Level 4=
Off +17
Rng: 1, 4U/6D
Area: Touch
Heal MP 15
=Level 5=
Off +25
Rng: 1, 4U/6D
Area: Touch
Heal MP 20
=Level Max=
Off +33
Rng: 2, 4U/6D
Area: Straight
Heal MP 25
;;;Gf
tE :#f Wingflight
Gft #t¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ff
;t:
=Level 3=
Off +10
Rng: 3, 6U/6D
Area: Straight
=Level 4=
Off +17
Rng: 3, 6U/6D
Area: Straight
=Level 5=
Off +25
Rng: 3, 6U/6D
Area: Straight
=Level Max=
Off +33
Rng: 3, 6U/6D
Area: Line
Heal HP 25
:Et :fft
#f f; ;EE Leveler
#f # Wt¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #t ff
Et ;#t: G:
:fft
=Level 3=
Off +10
Rng: 1, 4U/6D
Area: Straight
=Level 4=
Off +20
Rng: 1, 4U/6D
Area: Straight
=Level 5=
Off +30
Rng: 1, 4U/6D
Area: Straight
=Level Max=
Off +38
Rng: 2, 4U/6D
Area: Line 1
Magic Defense +15
:Et :Et
#f #f Tiger Blade
#f #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f #f
Et Et
=Level 3=
Off +10
Rng: 2, 4U/6D
Area: Straight
=Level 4=
Off +19
Rng: 2, 4U/6D
Area: Straight
=Level 5=
Off +28
Rng: 2, 4U/6D
Area: Straight
=Level Max=
Off +42
Rng: 3, 4U/6D
Area: Straight
;;;;fG;;;tG;
f Wf
f #WGt ; Jobs
:f: #G ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#E;;;tGt
=Del. Cotton=
Available: Any Chapter
=Del. Mahogany=
Available: Any Chapter
=Del. Balls=
Available: Any Chapter
=Del. Sword=
Available: Any Chapter
=Del. Gold=
Available: Any Chapter
=Del. Silver=
Available: Any Chapter
=Del. Medicin=
Available: Any Chapter
=Del. Letter=
Available: Any Chapter
=Del. Pearls=
Available: Any Chapter
=Del. Wine=
Available: Any Chapter
=Del. Turf=
Available: Any Chapter
=Del. Tea=
Available: Any Chapter
=Del. Coconut=
Available: Any Chapter
=Del. Perfume=
Available: Any Chapter
=Del. Statue=
Available: Any Chapter
=Cherry Trees=
Pay: 450
Available: Chapter 1
=Return Clothes=
Pay: 600
Available: Chapter 1
=Wild Dogs=
Pay: 600
Available: Chapter 1
=Gather Dyes=
Pay: 600
Available: Chapter 1
=Toll Thieves=
Pay: 750
Available: Chapter 1
=River Dammers=
Pay: 750
Available: Chapter 1
=Night Noises=
Pay: 750
Available: Chapter 1
=Hot Springs=
Pay: Item (Speed Band)
Available: Chapter 1
=Deliver Lunch=
Pay: 800
Available: Chapter 2
=Letter to Son=
Pay: 1000
Available: Chapter 2
=Lost Item=
Pay: 1000
Available: Chapter 2
=Calm Priest=
Pay: 1200
Available: Chapter 2
=Crystal=
Pay: 1400
Available: Chapter 2
=Sham Merchant=
Pay: 1400
Available: Chapter 2
=Survey Land=
Pay: 1400
Available: Chapter 2
=Build Bridge=
Pay: 1600
Available: Chapter 2
=Aikanki Band=
Pay: 1600
Available: Chapter 2
=Aikanki Band=
Pay: 1700
Available: Chapter 2
=Aikanki Band=
Pay: 2400
Available: Chapter 2
=Aikanki Band=
Pay: 2500
Available: Chapter 2
=Aikanki Band=
Pay: 2600
Available: Chapter 2
=Negotiations=
Pay: Item (Torrent Belt)
Available: Chapter 2
=Letter to Mayor=
Pay: 2000
Available: Chapter 3
=Gather Snow=
Pay: 2200
Available: Chapter 3
=False Master=
Pay: 2400
Available: Chapter 3
=Boyfriend=
Pay: 3000
Available: Chapter 3
=False Master=
Pay: Item (Silver Necklace)
Available: Chapter 3
=Drunkards Tale=
Pay: Item (UltraLife)
Available: Chapter 3
=Check Scroll=
Pay: Item (Clone)
Available: Chapter 3
=Check Scroll=
Pay: Item (Turtle Cloth)
Available: Chapter 3
=Trail Husband=
Pay: Item (Deer Sandles)
Available: Chapter 3
;;;;;E; :ft
f EG tfWE ;;;;;;WE ;;;;;;WE
G t# :#f f #f f #f
:tt f# #; f; ; #f f; ; #f Appendices
;#t Gt :;; #f :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#t :;: t#E t#E
;;:
:t
:EE
tt'#t Guardians
:;tft;.EW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:tft :G#E:
ft ;WW;
;f;
I hate this solution, but it's the only one that fits. In each of the
Guardian formulas you'll find a number "K." This number is always roughly 50,
but varies by -/+ 5 randomly. It's set anew with each level up.
What causes me to draw this bizarre conclusion? At level 26, K is 49. At
level 42, it's 47. At level 45, its 51. At level 53, its 50 even. As my level
(and hence stats) increased, it went down, then up, then down again, and by non
linear amounts. If you can find a better explanation for this behavior, please
feel free to email me at
[email protected]. I have much more data than this
that I'd be happy to supply you with.
:Et
#f Mother
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
Heals party by 30 + [Lvl / 2], decrementing 5 for each square away from
Sanzo, minimum 20
=Charmblade=
MP: 0
Rng: 2, 6U/8D
Area: 0
Deals Mgc + (LLvl * 2) + [30 * 1.5] - K damage
Adds Charm
:;tt:
t: GW Fool
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
Increases party's offense by 10 + [Lvl / 2], decrementing 10 for each
square away from Sanzo, minimum of 10
=Flamewhip=
MP: 0
Rng: 3, 2U/2D
Area: Line
Deals Mgc + (FLvl * 2) + [35 * 1.5] - K damage
;fff:
` ft
;ff; Luna
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
Recovers party's MP by 13 + [Lvl / 2], decrementing 2 for each
square away from Sanzo, minimum of 10
=EarthBow=
MP: 0
Rng: 5, 8U/MaxD
Area: Bow
Deals Mgc + (ELvl * 2) + [40 * 1.5] - K damage
;
E#
ff# Warrior
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Increases party's defense by 5 + [Lvl / 2], decrementing 5 for each square
away from Sanzo, minimum of 5
=Pulseblade=
MP: 0
Rng: 3, 8U/MaxD
Area: 0
Deals Mgc + (GLvl * 2) + [45 * 1.5] - K damage
:EEEt
f Cavalier
;;;tGt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#
;f;;f:
Extends party move range by +1
Extends Sanzo's move range by additional +1
Causes Sanzo to float
=Poleaxe=
MP: 0
Rng: 1, 4U/4D
Area: 1
Deals Mgc + (WLvl * 2) + [35 * 1.5] - K damage
:f:f:
;W Emperor
#G;;f; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f :#t
WG;tG:
Extends party move range by +1
Extends Sanzo's move range by additional +1
Causes Sanzo to float
Heals party by 15 + [Lvl / 4], decrementing 3 for each square away from
Sanzo, minimum 20
Increases party's offense by 5 + [Lvl / 4], decrementing 3 for each square
away from Sanzo, minimum of 10
Recovers party's MP by 7 + [Lvl / 4], decrementing 2 for each square away
from him, minimum of 10
Increases party's defense by 5 + [Lvl / 4], decrementing 3 for each square
away from Sanzo, minimum of 5
=DragonWhip=
MP: 0
Rng: 3, 8U/10D
Area: Line 3
Deals Mgc + [45 * 1.5] - K damage
;;;;;G;tft
f ;# GW
G f# EG
;f: f# ;;fG: Dojos
:: f# GW ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fW GG
;;ft;;;;:
Beating all the Dojo's earns you the best potion in the game, the Gallant Ale.
Though it can only be used on male characters, it has the effect of permanently
raising their War stat by 8.
To "Beat a Dojo," you must defeat the battle there one Master level. In order
to gain access to the Master level, your lowest level character must be on the
level of the Advanced enemies at that Dojo. One Dojo has an error, allowing
level 28 people to fight the master that should have required level 30, but
that only shows up once.
;;;;;
;t; ;tG
tG
#f Cards
#W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#G ;:
:tft;;;tt
If you've been trying to play that card game and find that time after time you
just seem to lose everything - even after a particular streak of doing very
well - you're in luck.
The key to the card game lies in two things: a basic knowledge of statiscs, and
the fact that the computer doesn't benefit from Combos - but that you do. Your
enemy has roughly equal chances of winning, no matter what you do; so your goal
is to play the cards with the greatest odds of scoring you a combo. The law of
averages says that everytime you do, you'll come out ahead that many coins on
the average.
In general, good bets are Sanzo, a Guardian, Goku, Kikka, Butterfly Queen, and
Great Ape cards. If none of those are available, none of what you bet on will
make much difference. The Brass Dragon Card is a decent bet if your enemy has
something of a lower number, but don't count on it. Just keep racking up the
combos - and betting conservatively - and you'll steadily pull ahead of the
dealer.
;;;;fG;;fGG:
f Wf f#t
G #f E#
:f; #f f# Recipes
#f GG¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
t #; :;f
t;t;;;t;
To complete the quest to collect all the recipes, visit the following locations
and try to leave. You'll be stopped, and Cho Hakkai will learn a new recipe.
Eggrolls: Yuimen Shop
Rice: Biku Dojo
Mongolian Beef: Kucha Smith
Chinese Jelly: Infidel City Chemist
Once you have them all, head to the Post at Tokhara. On your way out, the
manager will stop you. A brief scene follows, resulting in your gaining the
"Chef's Paradise," a *great* spell for Cho Hakkai alone.
;;;;fG;;;tG;
f Wf
f #WGt ; Star Ore
:f: #G ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;#E;;;tGt
The Star Ore allows you to forge weapons up to level Max, at which point they
become _considerably_ better, often gaining incredible new powers (like adding
to your movement). They also change from a normal attack to an area attack;
for instance, Goku's winds up able to hit three enemies at once, and Kikka's
gains a cross radius. To get it, go to the following places:
Smith, Midnight Tor
Dojo, Midnight Tor
Chemist, Frontier City
Post, Port Town
At the very first location, forge someone's weapon up to level 5 and then try
to forge it again. For the others, just enter and try to leave the area. This
will open up the Isle of Ceylon.
MAP: Helmet Peak
OBJECTIVE: Defeat all enemies
This fight will likely be nothing like the others you've foughten at this
map, for three reasons. The first is that there're no rocks above your head
waiting to squish you. The second is the your enemies will happily leave
their lofty perch, so you don't have to climb all the way up the mountain.
The third is all the treasure!
ENEMIES: 2x Ghoul
2x Centipede
2x Crowman
2x Dinoman
TREASURES: (9,3) Speed Potion
(4,2) Nothing
(8,11) Wisdom Potion
(0,13) Strength Potion
:fGEEEEEEEEGt
tt; :;tft
: :WE :t
;;;;;;;W#fft
f #W Emperor
tG: :GW: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:t;;;t:
Emperor is the strongest of the Summons. To get him, you have to collect all of
the Emperor equipment inchapters 1&2 (see the walkthrough for further details).
For clearness' sake, here's a short list:
Emperor Helmet, Battle 9
Emperor Armor, Battle 11
Emperor Band, Battle 19
Emperor Soul, Battle 27
Note that the Emperor's Crown does not belong to this set; the ' sets it apart.
Its still a great piece of equipment, but unnecessary for getting Emperor.
During Chapter 2, before Storm Mountain, speak to the chemist at Pine City with
the first three pieces. After a brief scene, he tells you the location of the
soul. Then, during Chapter 3, visit the Dojo in Port Town and try to leave.
After a brief scene, you're told to leave for Ice Peak.
MAP: Ice Peak
OBJECTIVE: Defeat all enemies
Your enemies like you. That is to say, if you sit tight on the ridge you
start on, they'll collect in that little valley en masse given a couple of
turns. At that point, let loose with your area attacks - of which you should
have plenty; stalgmite, inferno, ultra poison, blazeball, chef's paradise,
just to name a few of the better ones - and watch them die. Heaven's Garden
is also rather convenient when they line up like that...
ENEMIES: 3x Harpy
2x Dinoman
2x Crowman
2x Sorcerer
TREASURES: N/A
After this battle, you'll gain access to the ultimate summon: Emperor. Enjoy!
;;;;:
tt; ;Gf
tG
#f :;;;;;;
#W ;;;;t#; Optional Characters
;WE: :W ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
tft;;tf:
:Et
#f Kinrei & Ginrei
#f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#f
Et
You get Kinrei and Ginrei just by following my guide, but just in case,
here's how to _miss_them:
"After Yuimen, go south. And after reaching Helmet Peak, before you
continue to Mt. Cloud, take the north route. In north route, after reaching
Infidel City, don't continue to Mt. Cloud, but go back to Yuimen. Go to dojo
there, after you want to quit, the dojo master said there was someone
looking for a girl, and the description he gave like Ryorin. But the dojo
master and his follower has give them a "lesson"^_^. I don't remember
exactly what he said, but something like that. So, just take the south
route to Mt. Cloud, and Reikan will ambush you in Helmet Peak. Yeah, I
wrote Helmet Peak, not Mt. Cloud. After that battle he will join you. Maybe
there's a simple way, to trigger the Yuimen dojo master to say those words,
but I don't know it."
- Credit to Pirate oSCs <
[email protected]>
Its worth noting that Kinrei's Arrowstrike skill is phenomenally useful, but
only works in conjunction with Ginrei. If Kinrei is standing next to and
facing an enemy Ginrei attacks, Kinrei will add her Offense to the strength
of the attack! This is the only attack I've ever gotten to do over 450
damage, when it criticaled from behind.
:;tt:
t: GW Reikan
` EG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t:
Wt;tf
To get Reikan, Ryorin's Fiance/suitor, visit the post at Kucha. The man
there should stop you on your way out to mention that you Ryorin looks a
lot like a woman on a certain poster being touted around by a blond man.
That would be Reikan. Head east, and Reikan should ambush you.
MAP: Mt. Cloud
OBJECTIVE: Defeat Prince Reikan
BOSS: 460 HP
This is not a terribly difficult fight. No one is manning the rocks, so
feel free to ignore them. Reikan has a decent amount of HP, but no special
tricks up his sleeve at all. Squish him like the arthropod he is, the old
fashioned way. And when you first attack him, prepare to be amused. ^_^
ENEMIES: 1x Reikan
3x Wolfman
2x Bug
2x Lizardman
TREASURES: N/A
After defeating Reikan, you'll be given a choice that varies with your
sex. If Sanzo is male, choose not to be Ryorin's suitor; otherwise, say he
doesn't creep you out. If you pick the other option, or don't fight this
optional battle, Reikan won't join after the boss fight later at Deadman's
Gorge (see the walkthrough for further details).
;fff:
` ft
;ff; Genshi
:#t ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;t;tG:
Just taking the steps detailed in the walkthrough will get you Genshi, but
it is possible to miss him. To get him, just take the north path sometime
after Kucha. After a brief scene and a battle (#22), he'll ask you a
question about your party members. Answer that they're your friends, and
he'll join. Otherwise, all you get is an Angelfruit, which is essentially a
Life potion (which you can buy later on).
;
E#
ff# Taurus & Tessen
f f# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
:;;G#;
:;
Taurus and Tessen are gotten just by following the walkthrough, but its
still possible to miss them. I have yet to confirm this the exact manner,
but I am almost certain it deals with the branch in the road after Kucha.
Taking them in the wrong order - or backtracking at the wrong point, as
per Ginrei and Kinrei - will cause you to miss them. Follow the order in
the walkthrough, and you should be fine.
;;;;;E; :ft
f EG tfWE ;;;;;;WE ;;;;;;WE ;;;;;;WE
G t# :#f f #f f #f f #f
:tt f# #; f; ; #f f; ; #f f; ; #f Appendices
;#t Gt :;; #f :;; #f :;; #f ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
f#t :;: t#E t#E t#E
;;:
Koei (www.koei.com)
The creators of Saiyuki: Journey West. Thanks for all the laughs, all
the fun, and the chance to create this guide at all. If it hadn't been
for you, this would never have come about.
GameFAQs (www.GameFAQs.com)
Thanks go out also to CJayC, operator of www.GameFAQs.com, for
providing the inspiration to get this FAQ off the ground and offering
an easy means to make it public.
Pirate oSCs <
[email protected]>
Thanks for clearing up the issues with Ginrei and Kinrei.
copyright 2001 Goryus