Date: Thu, 09 Apr 1998 13:59:35 PDT
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SaGa Frontier
(revised and updated)
Asellus Walkthru
*** This walkthrough is slightly revised from my old one. I just added a
few things to make it clearer. If you still need help on this, e-mail:
[email protected]. I’ll answer your sent e-mail ASAP.
*** If you want to use this on your web site, notify me first. It isn’t
polite to take from others.
First, you start of in Facinaturu, a weird place with lots of coffins
and flowers decorating, (or ruining) the place. You are Asellus, dressed
up in rags as you wake up and find yourself in a strange looking room.
You wonder where you are and what happened. You remember running an
errand for your aunt, and then you remember a carriage running you over.
This part is pretty self-explanatory, so I won’t waste my time talking
about it. Just walk around.
After you meet with Orlouge, and get stabbed by his servant, you learn
you are half-mystic. (I’m guessing he stabs you to see if you are a true
mystic yet. Orlouge has given you his blood.). Ildon will be ordered to
chaperone you, and White Rose to teach you manners or something. When
you are with Ildon, go to the town of Rootville, located south from the
throne room. You’ll change into a pink dress. Go back to Facinaturu and
get White Rose. She is located in the tower to the lower right. Go and
examine her coffin and she’ll join your group. Examine all the rooms
with a room with one coffin in them. White Rose will explain who rest
there and what relation they have with Orlouge. Once you’re done
exploring, go to your room (room you started in) and Ildon and White
Rose will leave you until you get them back. Ildon will wait for you in
the Training Grounds, (located right of the throne room) and you’ll
train. Don’t worry if you die, you aren’t actually ‘Dead’. White Rose
will be where you found her. Get her after you train a bit, and go to
Rootville again with her. She’ll talk to the store keeper and he will
trade you items for you Life Points. It’s pretty bad to do this, but the
weapon (Asura) is really, really good. Get it if you want, you can still
get it later in the chapter. You can buy the Sand Timer, an item needed
for gaining a character. You can buy it now or later. It doesn’t really
matter. Anyway, now you can go back to your room in Facinaturu and get
rid of White Rose for now so you are alone. Go back to Rootville and
talk to Gina, the girl in the tailor shop. Now go to the bar that was
empty before, but now you find a pilot here who says there’s an exit
from Facinaturu, just that you have to pay him to get out of the place.
White Rose has some cash (precious metals actually), so get White Rose
in your party and leave through the small door that had been locked.
*** Oh, you probably have met Zozmo, some weird Mystic with orange hair.
You will get him later, so don’t worry about him. The room with the
treasures near your room that you can’t get, you’ll get later.
Once you reach the end of the cave, you will be confronted by Orlouge’s
servants. Asellus will stupidly jump off the cliff, but she’ll land on
the pilot’s plane. White Rose and Asellus escape together into the town
of Owmi.
When you walk around, you’ll see a bridge. White Rose will mention Water
Mystics, and read the message in the water that says something about a
lost mermaid/water mystic. Talk to the townspeople and you’ll find that
the Lord’s Manor is located North. Go there, and the man who owns the
house will show you where he is keeping the mermaid/water mystic. After
you talk to the mermaid, Mersatheum, she will join your party. Asellus
tells the man that she would like to walk around the house (you’re
really trying to free the mermaid), so you walk around. Search
everywhere and get the treasures in his house. Then, go to the locked
door of the man’s house and this will be your first mission. There are
enemies here, so I suggest fighting them for experience. (You’ll fight
something pretty soon.) Asellus walks around, gets the treasures,
and..... OOOPS! It’s a giant squid blocking your way! Save before you
fight him. He is deadly.
*** Before you fight him, to make it easier, unequip the mermaid’s ‘Blue
Elf’ armor and equip on White Rose or Asellus. (Preferably White Rose).
This way, when the giant squid casts the water spell, you will have two
people living instead of one, and White Rose can revive Asellus with her
‘Starlight Heal’ or the mermaid can cast ‘Life Rain’ which heals Asellus
and White Rose, sacrificing her Life Points. Trust me, it helps. And
it’s logical.
After you beat the giant squid, don’t run near that shiny treasure yet.
Save. When you touch the treasure, you will be teleported or dropped
somewhere else. It’s okay. There are no more bosses, so feel free to
look around some more and gather treasures. You’ll eventually find the
exit and free Mersatheum. Then you will automatically get out of the
dungeon. When you get out of the dungeon, you now have to visit your
aunt in Shrike. Go to the port, and you will go to Shrike. Be prepared.
Once you go to your house (a red-roofed house), your aunt will not
recognize you, and run away. You find out you have been dead for 12
years. After the sad little scenario, you will fight the Fire Knight. He
is pretty easy to beat. After you beat him, go to the ‘Street’ and
sleep. (It costs no money). Go to Koorong now. Explore the town if you
want, now go to the side of Koorong with the enemies and sewer
system(bunch a birds, maybe a few thugs that ask you for 100 credit as a
toll to pass) located. You will fight another one of those Knights. Beat
the boss. (You still have two more people to fight!) Now, I’m not really
sure about the last two bosses, but I went to Devin and headed for the
Shrine. When I did, I fought the third boss. For the fourth and final
boss, I went to Bacarrat and fought in the Parking Lot.
*** The location of the third and fourth boss may change, due to game
play. You’ll still have to fight them, it’s just something random that
happened for me. Don’t worry, they’re easy to beat, just be really
careful on the last boss. If you don't meet them, travel around the
world for awhile.
*** Want more characters? There is a section of characters to get at the
end of this FAQ.
The last boss is the Lion Princess. She is tough to beat. After you beat
her, she will leave. Now you can either do the Rune Event, the Arcane
Event, or maybe even both. I collected the Arcane first, then I
collected the Runes.
*** Go to Devin in order to get to do the Arcane and Rune events. You
ask about their gifts, and the man or woman, (depending on which event
you are doing) will give you 4 stones, or 4 cards.
*** You might have come across in the Dark Labyrinth (a random event it
is, so don’t fret if you haven’t seen it yet. You will). Grown attached
to White Rose yet? Well, I’d hate to rip your heart out, you’ll lose
White Rose in this Labyrinth. If you want that turnip thing to join,
talk to him before you exit the maze. The exit is the door in the middle
of the screen, in the same room with the turnip monster. After this
event, White Rose had sacrificed herself in the Labyrinth. Zozmo and the
turnip (optional turnip) will join you. I found no way to get past this
event. It is completely random at some times, but it always comes. If
you find a way to skip this event, email me please. I stalled this event
until I got all Arcane Cards.
*** When you lose White Rose, I suggest you go to Devin, talk to that
girl near the Shrine and get Kyrin (ask about Space magic), a very
powerful horse? Well, it’s very powerful in magic, so when you beat the
maze trial he gives you, he’ll join. *** This leads to the natural cave,
a place where you can get the Hide Rune. See below in ‘Now for the
Runes’.
*** I heard that the lady near the shrine joins you. I heard she was the
runaway empress that White Rose had told you earlier. I think you can
get her, but I’m not sure exactly. I never got her.
Location of Cards-
(No specific order)
Gold Card- Bacarrat
Grail Card- Yorkland
Saber Card- Wakatu
Shield Card- IRPO
Gold Card- The Gold Card is located in Bacarrat. Before you do this
event, go and buy 4 Gold Ingot. (Buy it from Nelson, you can get there
from Owmi. It’s cheaper than any other sales of Gold). Go to the casino
and talk to the ladies in Bunny Suits over there. One of these ladies is
Emilia. When you talk to her, Asellus will see a small little gnome walk
by. Emilia will follow you, and you have to follow the gnome. You
probably can’t catch up with him, but the fast way is to go to the
Parking Lot. You’ll see that the sewer is open. When you start to climb
down, Emilia will stop you and join you. Climb down the ladder and enter
the gnome cave.
This is what got me pretty angry. You’ll search around, but the gnome’s
lair is located hidden in the left of a certain room. I’m not sure how
to say it exactly, just keep walking left and search the walls on the
left. You’ll come across to another room. The gnome lair is up. More
enemies and exploring are down. I forgot a bit of what is down of the
gnome lair, but just be prepared, just in case. When you get to the
gnome lair, talk to the gnome at the table. He will ask that you give
him gold in exchange for the Gold Card. Give him the 4 Gold Ingot.
You’ve got the Gold!
Grail Card- You go to Yorkland for this card. Talk to all the people in
the houses, they will make you drink and tell you to go to the next
cellar. Keep going and when you reach the last house, it says that the
card is located in the middle of the swamp. When you reach the swamp,
you will have some difficulties in control. Asellus might move when you
didn’t even touch the controller. Don’t worry, it’s not your controller,
it’s the alcohol! Try your best to avoid the monsters (It’s hard being
drunk and all) and go to the shrine. Walk up to the altar and examine
around it. Asellus will receive the Grail Card.
Saber Card- In Koorong, talk to the skeleton. He will tell you about
Gen. Go to Scrap to get Gen, a drunk guy in the Pub. He will join you.
Now go to Wakatu. Follow Gen and you’ll come across a room. Enter it,
and make your way up to a room with a slot machine type puzzle. Now this
is the tricky part. Every time you hear a noise from the icons, press
the accept button. If you get a different combination, you may fight
enemies. It depends on the combination you have. Anyway, once you get
three swords, you’ll get the Saber Card. Leave the place. One more card
to go!
Shield Card- Go to IRPO. Talk to the receptionist. She will lead you
into a room where you will meet a patrol named Fuse. He has the card,
and will give it to you, if you help him get a flower from the top of
the mountain of Mosperiburg. It’s pretty self-explanitory. You can get
the treasures from the cave, etc. When you reach the top, there will be
the flowers you are looking for. You will *sigh* fight yet, another
boss. It’s a fire bird. Beat it, and then Fuse will give you the Shield
Card. Yay! You got all the cards. Now all your characters can learn
Arcane magic.
Now for the Runes......
(No specific order)
Hide Rune- Koorong
Freedom Rune- Despair
Victory Rune- Mu’s Tomb
Vitality Rune- Tanzar
Hide Rune- This rune is located in the sewers of Koorong in a Natural
Cave. If you got Kyrin, you’ll notice that when you want to go back, you
end up in the sewers. You can get to the Natural Cave from here. It’s
pretty self-explanitory here also. You’ll end up in a cave of SPIDERS!
Don’t worry, just beat the first group of spiders and you’ll get the
Hide Rune. Now escape and you’ll end up in Koorong Port.
Freedom Rune- This event might be accessible after you get at least one
of the runes. Talk to Annie, that girl standing outside of the
restaurant who had always told you to, “Stay back!”. She’ll lead you to
Despair and join you. Follow Annie, and avoid the slides in the pipes.
You’ll come across a room in which you can’t save in, so save in the
room before this room. This room is TOUGH! You have to get through the
invisible security forcefields or else you’ll fight really tough
machines. I’m not sure how I did this, but I did a quick save, I figured
out what path to take, and then I loaded up my real game. Try not to
fight often here because there will be a boss later on. After you get
through that room, keep going and you’ll end up near a vent where Annie
will try to open it. You will fight a mechanical centipede. After you
defeat the electronic bug, go and touch the large stone. It’s the
Freedom Rune! You will automatically leave Despair.
*** The Vitality Rune might come before the Victory Rune. You might get
swallowed up by the monster, Tanzar.
Victory Rune- This rune is located in Mu’s Tomb. The Tomb is located in
Shrike, it is located near the Bio Laboratory on the left. Enter the
site and walk to your right. You will find a door that is labeled,
‘Danger’. Go down that way and find your way to a room with a large bone
skeleton. Save first. Just punch this boss for the first round, then
start using your special moves on the second round where it becomes a
live skeleton. Beat this boss, and you now have the Victory Rune. Escape
Mu’s Tomb. You only have one more to go!
Vitality Rune- This rune is located when you fly in a ship. If you are
traveling from a port, you’ll probably see a large ship you’ve never
seen before. This indicates you are going to be eaten by the monster,
Tanzar. You’ll meet Nomad, a crime commiting woman and her two dummies,
a skeleton and a man. They’ll talk for awhile, then Fei-on, a kung fu
fighting man will come and confront Nomad. After this scenario, talk to
Fei-on, and follow him to his place. Talk to everyone and talk to
Fei-on. You’ll have the choice of helping him against Nomad. Say ‘yes’
and he’ll join, say ‘no’ he’ll won’t join. Talk to him again if you said
‘no’ and he’ll help you get the Vitality Rune. He’ll help you still even
if you say ‘yes’. The only difference is that he will join or won’t
depending on your answer. Anyway, follow Fei-on. Get sucked up in
places. You’ll end up in a small island in the middle with only one
other teleport thing. Save. Now go into the sucker upper thing. When you
get there, go down the slide, go right and you’ll hop to the right. (I’m
not too sure of this path, but if you don’t make it, go into the hole,
go left, and try again.) Now you will end up on a different road. When
you try to advance, Fei-on warns you of slimes guarding the rune. Tell
him, ‘Wait’ and save. Now go and face this weird and annoying slimes.
You have to kill off the biggest slime. Use some powerful specials so
you can reach the biggest slime. The small slimes revive so hurry. When
you kill off the biggest slime, there will be the rune. Make someone, (a
human, no animal or machine) touch the rune. You have won the battle and
gotten the Vitality Rune. Tanzar will spit you out and you will now have
all four runes. Congratulations!
***You can follow this order and get both Rune and Arcane. It’s your
choice. If you get the Rune, you can’t get Arcane.
Now back to the story. Asellus has just accomplished getting all the
Arcane Cards and Rune Stones. Stock up on items and equipment. Head for
Owmi. You will find the pilot who helped you escape Facinaturu. He will
take you back, for the final confrontation between you and Orlouge. Be
prepared, because if you want to go back, you’ll have to come back to
Facinaturu all over again. You will find yourself in Rootville. Remember
this place? Well, go to the tailor shop. You will find out that Gina was
kidnapped. The ending will change depending on if you save Gina or if
you do a lot of mystic or not. Anyway, you can get the weapons and items
from the craft man here.... in exchange for your life points. It’s not,
he’ll damage your life points, he’s just gonna lower them! If you have
8/8 life points, you’ll only have 5/5 life points after you buy, let’s
say, the Asura sword. Unless you are really good, and won’t die easily,
I suggest getting the sword. It’s the last battle anyway, so get
whatever you wish. Go to Facinaturu up the mountain of enemies that
Ildon had earlier told you that you were too weak to fight. Climb up the
mountain. The rooms with crystals heal you, so use them as often as you
want. You might meet a giant monster blocking a big door. That’s where
Gina is captive. Beat it, and you’ll save Gina. (This is optional, but
it determines what ending you get also.)
The big monster guy is hard. But after you beat it, Gina is now saved.
After this, go to the crystal room and heal. This is your last chance to
heal before confronting Orlouge. Now avoid the enemies, and you’ll end
up in the flower garden. Go up the way that was blocked before to the
right. You’ll fight two bosses before Orlouge himself. The first is a
Bat Knight. Beat him, and advance. (If you want, go and heal. I would at
this point, after these bosses.) Now it’s the Lion Princess again. Beat
her, and you’ll get her weapon. Talk to the person before the Lion
Princess. She will give you ‘Pluto Armor’. Now you are extremely close
to Orlouge himself. Go up and you’ll meet Orlouge. He and Asellus will
talk for awhile. After the scenario, Orlouge will wait for you in the
room with a large rose on the floor. This is it! And it is HARD!!!! The
Portraits on the wall will aid Orlouge and raise his statistics. The
spirits that also aid Orlouge do all the fighting. Beat Orlouge, and
you’ve beat the chapter!!!! Congrats!!!!
*Characters Asellus Can Get*
Rouge- Magic Kingdom> say ‘yes’ when he asks you about your search for
magic.
Lute- Scrap> go to the pub; he’ll join.
Cotton- Bio Research Lab> it is in a room with scientists preforming
experiments on the small animal. Save it, and it’ll join.
Thunder- Yorkland> he’s in the town southeast. Talk to him, (standing
near the windmill), say ‘yes’ when he asks you, and he’ll join.
Fuse- IRPO> make sure you are collecting cards. Go to IRPO; he’ll join.
Emilia- Bacarrat> make sure you are collecting cards. Go to Bacarrat,
ask about cards. She will join.
Gen- Scrap> make sure you are collecting cards. Go to Scrap, he’ll join.
Kyrin- Devin> after you lose White Rose, ask the lady about Space Magic.
Beat Kyrin’s maze and he’ll join. (I’m not sure on this one. I heard
there are requirements.....)
Turnip monster- Dark Labyrinth> talk to this guy and he’ll join when you
escape.
Zozmo- Dark Labyrinth> he will automatically join after you escape the
Dark Labyrinth.
Fei-on- Tanzar> make sure you are doing the Rune Event. Tell him you’ll
help him save the people from Nomad. He will join.
King Sei- Sei’s Tomb> Yeah, I know I didn’t mention this dude. Go to
Sei’s Tomb, collect the three treasures, place them on the colored
altars, beat him, and you can make him join.
Annie- Koorong> make sure you are doing the Rune Event. She will join
after you talk to her about the Freedom Rune.
Escaped Empress?- Devin> you should have explored Facinaturu in the
beginning of the game, and run across this escaped empress’s room. She
should join after White Rose is gone, but I never got her?
Time Lord- Mosperiburg> you should get the ‘Sand Timer’ from the man in
Fascinaturu. Go to Mosperiburg, talk to the lady, and it’s pretty
self-explanitory.
Silence/Silent- Luminous> Obtaining Shadow magic> Talk to his shadow.
When you leave the maze, he’ll join.
Slime- Tanzar> After you defeat the slimes which block the Vitality
Rune, the slime thing will automatically join.
*** This walkthrough was made specifically for answering questions as
what to do next, etc. I didn’t include the items, because I don’t even
remember them, and also since others have included items in their
walkthroughs. This is a revised version of my walkthrough. Hope you
enjoyed it. Anymore comments, questions, etc. e-mail me:
[email protected]
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