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FAQ TITLE : SAGA FRONTIER2 - Detailed FAQ and Walkthrough [Version : 2.0]
GAME INFO : Saga Frontier2, US Version.
Copyrighted by SquareSoft (Europe) in 1999/2000.
Genre -- Adventure, RPG, Battle Simulation
FAQ WRITER : Nathan Prima Suwanto [
[email protected]]
DATE/TIME : Thursday - 09 March 2000 - 14 00 GMT / 22 00 WIB
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Note To Readers
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This FAQ is best viewed on 1024 x 768 on Microsoft Word 97+. I'm sure most
people can support this resolution, if you can't then 800 x 600 is okay but you
should change the zoom from 100% to a lower zoom percent. Also, do not forget to
turn on the Automatic Word Wrapping. Many people complained to me because the
text was too lengthy, and then I found out it was because they don't have Wrap
activated. Actually, I wrote every paragraph without using 'Enter' at all. So if
you don't wrap it, a paragraph is just one long long line....
Contacting Me and Sending submissions to me :
E-Mail :
[email protected]
ICQ UIN # : 13520752
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FAQ Revision Information
===============================================
Ver 1.0 -- *Initial Release of Saga Frontier2 FAQ.
*Walkthrough available up to these scenarios :
Gustave XIII -- The Fake Gustave Arrives
Wil Knights -- Wil vs Egg (and some more)
Ver 2.0 -- *Fixed some Scenario Name Mistakes
*Finished Gustave's Scenario walkthrough
*Added Hahn Nova building secret (see Scenario)
*Added Time/Place for each scenario
*Added the missing scenarios :
- Johan The Assassin
- The General's Memories
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Version Notes
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1.0 : - Need information about Art Moves (US).
- Need US GameShark Codes.
- This FAQ doesn't have the complete walkthrough yet. But if you want to
talk with me about this game, I've made a topic on this game's message
board so maybe if you have ideas/tricks I can know and if you need help
I can send it to you... E-mail will also work, too...
2.0 : - Will finish Wil Knights' scenario
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Table of Contents
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01. FAQ Introduction
02. Game Reviews and Scoring
03. Starting The Game
04. Explanation about the SF2 Systems
- Scenario Screen
- Menu Screen
- Battle System
- Battle Arts
05. Walkthrough for Gustave XIII
Completed
06. Walkthrough for Wil Knights
until Wil vs Egg
07. Credits
08. Copyright
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01. FAQ Introduction
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Hi guys. In this chance I want to express my apologize for stopping my Monster
Rancher 2 FAQ. I am planning to make the V:F (Version : Final) for that FAQ and
add all the monster CDs list I've got so far. One reason why I was stopping that
FAQ is because I want to put more concentration on this HARD FAQ...
Anyways, I'm doing this FAQ because I got a lot of free time on my school
holiday. I have heard that the US people will get a copy of this game on
February 2000. Well, I live in the Southeast Asia region - where piracy dwells -
so I've been able to get my hands on this game since November 1999. Well, I'm
not supporting piracy, it's just I saw a good game on the store so I bought it
and played it directly. Enough chit-chat, let's move on into the game !!
And please don't ask why I didn't wrote the game's name Saga Frontier 2. Well,
in the game intro it says 'Squaresoft presents : SAGA FRONTIER2' and I do like
it that way. So Saga Frontier2 it is. Actually, I enjoyed writing this FAQ. It
feels so exciting because Saga Frontier2 has got a good story and writing a FAQ
for it feels like I was writing a novel of some sort.
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02. Game Reviews and Scoring
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Graphics : 100 %
The graphics arts are absolutely perfect !! Although the characters are made in
Super Deformed Style, it's hand-drawn characters are smooth and not blocky.
Imagine a cross between Xenogears and Final Fantasy Tactics characters with
improved smoothness. The backgrounds are finely hand-drawn like storybook
graphics, adding the sensation like we're playing a game in the fantasy world.
Absolutely the most amazing graphic arts I've ever seen. Effects are cool too.
Sound : 95 %
The music are good. Let's say that they've got the right music in the right
place and in the right time. One of the theme I like most is the Battle Theme
where there's many variations in the theme and it's like putting you into
action. If there's going to be a soundtrack CD for this game, I'll buy it.
Gameplay : 95 %
The improvised Art and Magic system from Saga Frontier I definitely rocks. Added
with the duel battle and map battle, this game offers you many kinds of actions
to play with. It's cool that you can learn arts by entering moves in the duel
mode. And when you've got one new arts in the team battle you can use it in duel
mode. And unlike SF1 you can share your arts and magic abilities.
Story : 100 %
Whoa, man ! No doubt on the storyline. It's somewhat good and complex but
unfolded in a path that is easy to follow (as long as you played the game in the
correct scenario line, that is). Maybe the only storyline that is equal/better
than this one is Xenogears. Not even FF VIII can beat this storyline.
Addictive ? : 100 %
It is definitely very addictive. Once you've unfolded one scenario and got into
the save screen, you'll want to open up the scenario and follow the storyline as
soon as possible. For this reason I ever played 6 hours non-stop because I just
can't hold my desire to know more about the story.
Overall : 100 %
This is a perfect RPG game as far as I know. Although there's still some flaws
here and there (well, nobody's perfect) it doesn't make the game fall back too
far enough. And between the option to BUY or RENT, I suggest you to BUY it
anyway if you desire a good RPG game or if you say that yourself is a RPG mania.
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03. Starting The Game
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After you put your Saga Frontier2 game CD into your console, the game will check
the data on your memory cards, looking for a previously saved Saga Frontier2
game. If the game can't find any Saga Frontier2 game saves, then it will proceed
immediately to the "Gustave Born" scenario. After this scenario you will be
given an option to save, do so so you don't have to do this scenario again the
next time you play this game.
If you DO have a Saga Frontier2 save game available, the game will proceed to
the Saga Frontier2 main menu. This menu consists of : New Game, Load Game, and
Quick Start (available if you do 'Soft Reset' on the game when you have Quick
Saved at the game).
After you select New Game you're presented to a scenario screen.
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04. Explanation about the SF2 Systems
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Squaresoft has put a lot of work on making the Saga Frontier2 game system as
complex as possible so this section may be the most lengthy one because I need
to cover every aspects that is available in the game
Scenario Screen
-----------------------------
After each scenarios, you will be presented with a scenario selection screen.
You will be able to choose between Gustave's/Wil's scenario. Often there is more
than one scenario available for one character. The order in which you do the
scenario is not important. It is important that you do the easier ones first to
build experience and gain arts. As you will carry on the characters status and
arts to the next scenarios.
Some people have asked me before in the GameFAQ's Message Boards about how can
they play the game's scenarios on the right track. Well, for Gustave's scenario
there is a way where you can play the game in the right track. You'll just have
to open the chronicle and follow the story scribed there. How to access the
chronicle ?? Hmm... from the scenario select screen move the pointer to the
lower left/right screen and select 'Atlas'. After the World Map is presented,
select 'Chronicle' on the same place. Use L1/R1 to switch pages. Some scenarios
are not scribed in the chronicle. You'll have to do it before it's scribed
(especially Wil's scenarios).
Menu Screen
-----------------------------
There are many menu screens in Saga Frontier2. You can access them by pressing
SQUARE, and to gain help on the menus/see item properties you can press TRIANGLE
where a help box will appear.
-- Party Screen --
>From this screen you can see the basic stats (Name,Age,Sex,HP,LP,WP,SP) of your
current (4) main party members, as well as the place you're now on plus the
amount of Chips and Cr you got.
Note : Numbers in the brackets beside WP and SP shows how much WP/SP you'll
regain in one turn of battle.
-- Equip Item Screen --
You can check/change your party's equipments. Each members have the ability to
equip 2 weapons with no shield or 1 weapon + 1 shield and 4 accessories (hat,
armor, shoes/gauntlets, accessory rings). To see the item's properties press the
TRIANGLE button.
-- Equip Arts Screen --
You can check/change your party's equipped arts. Each person can equip 10 arts
for use in the Team Battle. For the Duel Battle equipped arts have no effects
since you have to enter commands. The border is used to place new arts. New arts
are placed in the slots below the border. If the slots are full, a new art will
be added to the first slot below border and move the lowest slot back to the
Arts Pool.
Note : Once an art is learned by a character, everybody can equip that art too.
Keep this in mind to plan your arts training.
-- Item Screen --
You can use, unequip, discard and sort items from here. And if you got a
PocketStation you can download the items you've got from the go-go digger game.
I don't have one so I can tell you nothing about it.
-- Player Notes --
Every art combos, custom arts, and learned arts are stored here for reference.
Note that you've only got 8 slots for the art combos so use them well. If you
got a pocketstation you can upload the arts to it and trade combos with your
friends (grrr... I don't have one !!!).
-- Battle Style --
To gain the most from your party in battle, use this menu. Here you can change
party members (if you got more than 4 in your party), control the order of
movement your party members will move in the battle, and change their role. For
info on the role, press TRIANGLE on the Role Select screen.
Battle System
-----------------------------
Battle System in Saga Frontier2 is divided into three : the normal Team Battle
mode, One-on-One Duel Battle, and Scenario Map Battle. I will explain them one
by one.
-- Team Battle --
4 members from your main party will face the enemy's party. At the beginning of
each turn, you will be given an option to 'Enter Battle Commands' or 'Recover
HP'. By choosing 'Recover HP' you can recover your party members' HP to maximum
at the cost of one LP per recovery. Know when to do this to avoid your party
members from dying or from using too much LP for recovery.
In Battle, you can choose weapons by pressing Left/Right and choose arts by
pressing Up/Down. Each weapon - except Gustave's - has its own Anima Power thus
giving you one 'Anima Art' for each weapon below the normal attack move. This
Anima Art is just like a normal attack but added with the weapon's element power
adding more damage. Weapon Arts use WP while Anima/Spell Arts use SP.
If you got it right, sometimes the characters can unleash their Arts together at
one enemy thus making a combo arts. To do it, the characters whom you want to
perform the combo must attack one same enemy.
- 2 characters combo is called 'Duo Combination'
- 3 characters combo is called 'Triple Onslaught'
- 4 characters combo is called 'All Out Attack'
With the name of the first Art added in the front name.
-- Duel Battle --
Sometimes, you will have the option to 'Fight as Team' or order one of your
party members to do the fighting. Remember, if this character lost the battle
there won't be a chance to change character, thus giving you 'Game Over'.
Before each screen you will have the usual Battle and Recover HP screen added
with a Change Weapon option. In Battle, you will be given a set of commands to
do with your weapon. If you put in the correct commands, you will be able to do
an Art you already learned, or even pull out a New Art. To know which commands
make which Arts, consult the Player Notes - Art Section and press TRIANGLE to
see the set of commands to work on for the art.
-- Map Battle --
This is the most difficult and complex battle. You will be given a few units to
face the enemy's units and to accomplish the Victory Condition. If you run into
an enemy's unit it will do a Team Battle, that only consists of 1 turn. After 1
turn, the losing unit will have to draw back, and both units are recovered.
After one map turn, one troop will be added to units that have lost its troops.
The number of troops you can replace is displayed in the 'Reserves' section. A
unit will be considered 'Death' if all 4 members of the party is killed.
There are 3 types of units :
Infantry -- Equipped with sword and spear, the normal unit.
Archer -- Equipped with bow and spear, can provide cover fire to adjacent
units in the 8 blocks that are surrounding the archer unit.
Steel Unit -- Gustave's Unit. Has steel weapons. Gustave led this unit equipped
with Gustave's Sword (Atk 53 !!).
Hints :
For the map battle, always use the strongest attack possible, in this case,
FLAME SPEAR, because all your units are equipped with flame-anima spears except
Gustave's Unit which has steel (non-anima) weapons.
Battle Arts
-----------------------------
In this game, arts are divided into 2 main arts. Weapon Arts (including Martial
Arts) and Anima/Spell Arts.
Weapon Arts itself are divided into 6 main Arts. They are Martial Arts, Sword
Arts, Spear Arts, Staff Arts, Axe Arts and Bow Arts. To do these types of arts
in battle, you need to equip the respective weapon for the arts on the character
that you've equipped the art with. Weapon Arts use WP for its use.
For use in the Duel Battle, you have to enter the correct commands, example :
- Double Slash (Cleave-Cleave)
- Cross Slash (Slash-Backslash)
- Bull Crush (Charge-Charge-Cleave)
- Bear Crush (Charge-Charge-Charge-Cleave)
One more thing, the use of WP is different from Team and Duel Battle mode. In
Team Battle you use the amount of WP displayed next to the art. But in Duel
Battle you only use as much as you use the commands. So, for example : Bear
Crush in Team Battle costs 10 WP, but in Duel Battle it only costs 1 WP because
Charge costs 0 WP while Cleave costs 1 WP. Get that ? OK, let's move on.
Spell Arts - furthermore - are divided into 6 main Elements. They are Fire,
Water, Tree, Beast, Tone, and Rock Elements. Unlike the Weapon Arts which stands
for itself, Spell Arts consists of combinations of elements, examples are :
- Woodstock (Tree-Beast spell) 5 SP - Attack 1 enemy
- Needle Shot (Tree-Stone spell) 4 SP - Attack 1 enemy
- Bushfire (Tree-Flame spell) 6 SP - Attack enemy (area)
You can also create 'Custom Spell Arts' in two ways. First, using the same anima
power repeatedly, for example, Fire x2, Fire x3, Fire x4, and same goes with
another anima powers.
Take note though, not all spells could be used immediately in battle. To use the
spells, you have to equip items that have the same anima powers with the spell
that you are going to use. So for example if you are going to use 'Needle Shot'
you need to equip items that have the 'Tree' and 'Stone' elemental. It doesn't
need to be 1 item. 2 item (1 tree + 1 stone) is okay.
But also, there are some cases that you can use a spell without equipping the
necessary elements. I think this has something to do with the environment you
are on. Maybe environmental Anima can affect this ? In the Deserts, I can use
'Needle Shot' just by equipping a Tree item. Guess what, the deserts must have a
lot of stones there it gives enough Anima to cast it.
Here I'll give you the Arts combinations. This is a courtesy from Andreas Angga
Indrawan's (
[email protected]) Arts FAQ. The orders of writing are :
Arts Name Arts Commands WP Cost Atk Best Vs#
Effect*
-- Martial Arts --
1. Karate Punch Ready-Punch 2 WP Atk 09
2. Back Hand Feint-Punch 3 WP Atk 15
3. Rotation Kick Charge-Kick 3 WP Atk ??
4. Bear Paw Charge-Grab 4 WP Atk 24
5. Brawl Punch-Kick-Punch 4 WP Atk 27
6. Crush Beat Charge-Punch-Punch 4 WP Atk 35 #Stone
7. Heart Breaker Focus-Grab-Punch 5 WP Atk 38 *Cripple
8. Arm Hammer Charge-Charge-Punch 5 WP Atk 45
9. Kick Rush Kick-Kick-Kick 5 WP Atk 49
10. Corkscrew Charge-Focus-Punch 6 WP Atk 51
11. Somersault Charge-Kick-Kick 5 WP Atk 54
12. Triangle Kick Feint-Kick-Kick 6 WP Atk 57
13. Sumo Throw Punch-Grab-Kick 8 WP Atk 60
14. Kitchen Sink Charge-Feint-Kick 7 WP Atk 62
15. Rolling Thdr. Focus-Punch-Punch-Punch 9 WP Atk 64
16. Tumbler Feint-Grab-Charge-Grab 9 WP Atk 72
17. Cascade Rsng. Focus-Kick-Kick-Kick 10 WP Atk 79
18. Kamikaze Charge-Charge-Charge-Grab 10 WP Atk 90
19. Eradication Punch-Punch-Kick-Kick 10 WP Atk 99
-- Sword Arts --
1. Double Slash Cleave-Cleave 2 WP Atk 21
2. Cross Slash Slash-Backslash 3 WP Atk 25
3. Strike Slash Feint-Slash 3 WP Atk 27 *Stun
4. Running Slash Feint-Backslash 3 WP Atk 33
5. Mist Double Feint-Cleave-Slash 3 WP Atk 34
6. Smash Charge-Cleave 4 WP Atk 37
7. Final Letter Backslash-Cleave-Backslash 6 WP Atk 39 *Death
8. Dead End Cleave-Backslash-Slash 7 WP Atk 42 *Death
9. Double Stroke Ready-Backslash-Backslash 4 WP Atk 44
10. Cross Break Charge-Cleave-Cleave 5 WP Atk 46
11. Slice & Dice Slash-Backslash-Cleave 5 WP Atk 49
12. Dragon Tail Feint-Slash-Backslash 5 WP Atk 50
13. Head Cracker Ready-Charge-Slash 6 WP Atk 52 #Beetle
14. Heaven & Hell Charge-Slash-Backslash 6 WP Atk 55 *Stun
15. Head Wind Feint-Cleave-Backslash 7 WP Atk 59
16. Bull Crush Charge-Charge-Cleave 8 WP Atk 63
17. No Moment Ready-Ready-Ready-Slash 8 WP Atk 66 *Unavoid
18. Blade Spray Ready-Charge(x2)-Backslash 9 WP Atk 71 *Area
19. Bear Crush Charge-Charge-Charge-Cleave 10 WP Atk 80
20. Multi Way Slash-Backslash-Cleave-Slash 13 WP Atk 88
-- Axe Arts --
1. Tomahawk Charge-Throw 2 WP Atk 17
2. Heel Crush Focus-Backslash 2 WP Atk 19
3. Hyper Hammer Charge-Backslash 3 WP Atk 24
4. Wood Cutter Charge-Charge-Slash 4 WP Atk 27 #Plants
5. Fake Out Feint-Backslash-Slash 3 WP Atk 34 *Unavoid
6. Skull Crush Focus-Charge-Slash 4 WP Atk 40 #Skulls
7. Axel Turn Ready-Charge-Backslash 5 WP Atk 44
8. Ogre Crossing Ready-Backslash-Backslash 4 WP Atk 49
9. Sky Drive Charge-Feint-Throw 5 WP Atk 53
10. Yo-Yo Focus-Charge-Throw-Throw 7 WP Atk 55
11. Mega Hit Ready-Charge-Slash 6 WP Atk 60
12. Wheel Grind Feint-Slash-Slash-Slash 5 WP Atk 61
13. Flash Trinity Ready-Slash(x2)-Backslash 8 WP Atk 70
14. Sky Rendzvous Throw-Throw-Focus-Throw 9 WP Atk 73
15. Tornado Div. Backslash(x2)-Charge-Slash 12 WP Atk 91 #Plants
-- Staff Arts --
1. Roll Beat Swing-Swing 2 WP Atk 10 *Unavoid
2. Heart Beat Focus-Beat 3 WP Atk 14 *Cripple
3. Lobster Slayr Swing-Feint-Swing 4 WP Atk 28 #Sh.Fish
4. Bone Crush Focus-Charge-Beat 4 WP Atk 31 #Skulls
5. Head Splitter Focus-Focus-Beat 4 WP Atk 34
6. Gong Beat Ready-Charge-Swing 6 WP Atk 42
7. Painful Beat Ready-Focus-Beat 5 WP Atk 45
8. Rock Crush Charge-Beat-Beat-Beat 7 WP Atk 50 #Stone
9. Turtle Killer Charge-Focus-Focus-Beat 10 WP Atk 61 *Unblock
10. Time & Tide Focus-Focus-Beat-Beat 14 WP Atk 77 *Unavoid
*Death
-- Spear Arts --
1. Swing & Stab Backslash-Thrust 2 WP Atk 18
2. Double Thrust Thrust-Thrust 2 WP Atk 22
3. Lawnmower Charge-Thrust 4 WP Atk 27 *Stun
#Plants
4. Skewer Charge-Charge-Thrust 4 WP Atk 36
5. Wave Thrust Backslash-Thrust-Thrust 5 WP Atk 43
6. Brain Shaker Focus-Feint-Feint 4 WP Atk 51
7. Aiming Focus-Focus-Thrust 5 WP Atk 55 *Unavoid
8. Squash Feint-Backslash-Thrust 6 WP Atk 57
9. Shininh Arm Charge-Feint-Thrust 8 WP Atk 63 *Unavoid
10. Heavenly Strk Backslash(x2)-Thrust-Thrust 10 WP Atk 65
11. Beast Lightng Ready-Focus-Backslash-Thrust 9 WP Atk 69
12. Thousand Crss Thrust-Thrust-Thrust-Thrust 12 WP Atk 80
13. Fearless Trpl Feint-Backslash(x2)-Thrust 14 WP Atk 88
-- Bow Arts --
1. Aim Shot Focus-Shoot 3 WP Atk 18
2. Shadow Bind Feint-Focus-Shoot 3 WP Atk 00 *Cripple
3. Mind Break Focus-Feint-Quickshot 5 WP Atk 36
4. Sidewinder Focus-Focus-Shoot 4 WP Atk 44 #Frogs
5. Shadow Slayer Shoot-Focus-Quickshot 6 WP Atk 49
6. Thosand Needl Quickshot-Quickshot-Shoot 6 WP Atk 52
7. Rapid Fire Charge-Quickshot(x3) 7 WP Atk 55
8. Hi Spd Arrow Charge-Focus-Focus-Quickshot 7 WP Atk 64
9. Crystal Prism Quickshot-Shot-Quickshot-Shot 9 WP Atk 84
Ooooofff... finally done this hard and tiring part. Let's take a quick break
then you can turn on your game and practice these lessons. If you got stuck in
the game anyway, check out the walkthrough section below.
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05. Walkthrough for Gustave XIII
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-- Gustave Born --
<< Thermes/Finney, 1220 >>
In a Battlescene, Gustave XII of Finney's army is fighting against another army
which I forgot the name (Marquis of Otto ?). The Marquis' army got defeated
eventually. Somewhere along the way, news of the newborn baby is spread to the
army of Gustave XII. Gustave XII goes home to Thermes and finds his wife, Sophie
with the newborn baby, our hero Gustave XIII.
-- Gustave Exiled --
<< Thermes, 1227 >>
7 years has passed since Gustave was born. The Royal Family grows bigger with
the presence of Gustave's younger relatives, Mary and Philippe. In the age of 7,
Gustave has to do the Firebrand Ceremony, which will decide his fate whether he
is worthy to be a successor of the throne of not. There he must be able to hold
Firebrand and ignite it.
In the presence of all the castle officials and Finney soldiers, Gustave XII and
XIII moves forward. Gustave XII moves forward, took the Firebrand and ignites
the sword. Then Gustave XIII steps forward. He tried to focus his Anima in the
power but soon he realized that he doesn't have any Anima power at all. His
father, angry of of his child's failure, said that Gustave is more worthless
than a stone. Sophie tried to stop his dear son from being exiled but in the end
she got exiled as well.
After Gustave and Sophie left, Cielmer - Gustave's master and mentor - seeks an
audience with the king to gain the authorization for going back to Gruegel. The
king let him go. Cielmer went to the slums and bring Gustave and Sophie with him
to Gruegel to seek refuge from King Sho of Na. It will be another 20 years
before Gustave will see this castle again...
-- Gustave 12 years old --
<< Gruegel, 1232 >>
After he moved to Gruegel, his heart grows wild. He became a bad boy because he
think he is worthless without Anima. He started to harm people and living things
that he thinks is more worthy than him. He has a close friend named Flynn, who
always follows him everywhere he go, for he too, cannot use Spell Arts. One day
his mother comes and slapped him. She asked him whether it is the Anima that
makes the flowers grow and the birds fly. Then he ran away...
Gustave got angry with Flynn because he thought that it was Flynn's fault not to
told him when his mother came. He started hitting Flynn when Leslie came along
and stopped him. Gustave cried and ran away. Leslie wondered herself, "It is
that hard to be unable to use Spell Arts ?". Leslie asked Flynn why do he follow
Gustave even if he knew that Gustave is scary. He answered that Gustave is the
only one who can understand the feeling about how it is to be unable to use
Spell Arts. Flynn found Gustave sitting near the lake and offered him some food.
[From This Point You Will Be Able To Control Gustave XIII]
-- Gustave and The Blacksmith --
<< Jade, 1233 >>
One years later, Gustave moved to Jade. Here, your adventure begins. Go to the
general store and buy supplies, just in case. Go in the door beside the store to
find the Blacksmith. Gustave wants to learn the arts of blacksmithy to make
steel weapons. At that era, weapons are made from stone and wood, from which
Anima can be drawn. He wanted to make a steel sword for he cannot use Spell Arts
and he want to prove that even ungifted, he is still worthy to live.
<< Jade, 1235 >>
In the age of 15, Gustave completed his Trial Dagger (Atk 12). He went with
Flynn to the Cave of Jade, to seek for monsters and train himself. Despite his
looks, Gustave has got fairly high stats so you don't have to worry of dying
unless you play and fumbled around too much. In the village, Kelvin - the son of
the Count of Jade, Sir Thomas - is warning the villagers not to go to the caves
because there are bandits there. One villager told Kelvin that Gustave went to
the cave. Kelvin went to cave and looked for Gustave.
After controlling Gustave for some moments, you will control Kelvin. Enter the
cave on your right side to face a monster. Kelvin will mumble something about
Gustave, thus calling Gustave right away to his side. Kelvin is equipped with a
spear (that is not of infinite endurance like Gustave's Trial Dagger). He has
got a pretty low HP somewhat of 110 and low defense so you've got to be careful
with Kelvin. After the battle, Gustave asked Kelvin's help to rescue Flynn from
the bandits and prove that he is not worthless after all.
Move around the cave and fight some enemies. Be sure to 'Quick Save' along the
way to prevent you from playing all over the way again when you died. On the end
of the cavern, you will found the Bandits hideout. Gustave will come out and
attract attention of the Bandits. The leader will tell one of her men to attack
Gustave. Thus a one-on-one battle ensued. It's not too hard, just use the Arts
that you've learned along the way (don't try to learn now) to whack him good.
After you won, Kelvin will come along. The Bandit Leader noticed him as the son
of the Count of Jade, thus ordering her men to capture him. A Team Battle ensued
then, Gustave-Kelvin fought against the Bandit gang. Don't worry about attacking
the leader, she won't attack you, she'll just whip his gang for morale boost.
When it's just the leader, she will escape. I don't know what will happen if you
kill her first, maybe it will end the battle quickly.
-- Reunion --
<< 1236 >>
Gustave and Flynn went to a party. There Gustave reunited with Leslie for the
first time after a long time. Kelvin came along and asked Flynn if Gustave likes
Leslie. Flynn said that Gustave has been quarrelling around with Leslie every
time they met and he doesn't know if there is a relationship between them.
-- Mother's Sickbed --
<< Jade, 1239 >>
Sophie is being badly ill. She is treated by Leslie. She wanted to close her
eyes after giving her final words to Gustave but he wasn't there. Kelvin then
went to the cave to look for Gustave and bring him home.
The screen moves on to Gustave on the cave. By now, you should know pretty much
about the layout of this cave. Move Gustave to the point where there is a 'giant
mushroom' in the center of the room. You will meet Kelvin there. Kelvin told
Gustave about Sophie and Gustave hurried home. After you move for some time, a
Slime will fall on Gustave. Quickly finish him and you will be transported to
Gustave Mother's Sickbed.
Gustave asked his mother not to leave him. Sophie said that she doesn't need to
be with him again as he has found what he has been missing for these times,
friends. Now he has got Flynn, Leslie and Kelvin on his side. Sophie asked him
to take care of Leslie, be good friends with Flynn and always trust on Kelvin.
Gustave can say nothing but 'yes...'. Then her Anima went on a long journey and
so Sophie died at the age of 39.
The news of Sophie's death has reached Finney Kingdom at Thermes. Gustave XII
express his sadness of his wife's death. Philippe got angry and went to his
room. He thought that if only Gustave wasn't born, his mother won't have to die
like this and he will be able to succeed the throne.
-- Conquest of Wide --
<< Wide, 1240 >>
Gustave went to the Wide Castle to tell stories of his adventures to the Count
of Wide. After he finished, bring him outside the castle to the lower middle
part of the town, and enter the bar. Go to the bar, up to the second floor to
your room to find Leslie and Flynn. Gustave will order Leslie to gather info
about Sir Mouton. Exit the bar and talk to all townspeople.
If you got money, you might want to go shopping and buy Gustave a new Steel
Dagger that is better than your Trial Dagger. Note that you cannot unequip your
Trial Dagger so you just have to equip it on the slot below it. This new dagger
is basically the same with the Trial Dagger (steel-made and unlimited endurance)
but it is stronger. You cannot change the Trial Dagger, there's a new one later.
Go back to the bar and gather info about Sir Mouton. Then go into the castle and
seek audience with the count to frame Mouton. General Nebelstern will come and
ask for a withdrawal. In the night time, you have to found a secret way in the
castle that connects the castle to the outskirts of Wide, so the army of Jade
led by Kelvin could sneak in the castle from outside town.
Enter the room on the main floor below the Count's Room. Check the painting in
the upper left corner until it reveals a new way. Go into the dungeon. When
there is an intersection, enter the door first and go upstairs to wind up the
wooden bridge's rails. Go back down and cross the bridge. Break the door in the
right part of the dungeon, go upstairs and fight the skeleton guardian to win
1000 Cr (note : use a lot of 'Cross Slash' coz he's an undead, or if you have
got Bear Crush, crush him !!).
Exit the room, go left past some enemies, and there you are in the outskirts of
Wide. Gustave orders Flynn to call Kelvin's army. And from the hill, Gustave
sees the sun rise to the sky, indicating a new era that is just going to begin
for him since the takeover of Wide. Then, Gustave took Wide as his stronghold.
-- Gustave and The Pirates --
<< Wide, 1242 >>
Gustave was in his workroom with Mouton reporting the progress of Wide. Gustave
seems too tired and unconcentrated to hear Mouton's report. Mouton drags Gustave
out of the stronghold and told him to have fun before going back in the castle.
Talk to the people and you will hear about the pirates that are invading the
city of Wide.
Go to the Bar. If there are 3 men blocking your way, go to the stable and talk
to the pirates there, they will be missing by the next time you come back into
the Bar. Inside the Bar, the swordsmen was trying to pick up on a little girl.
Gustave can't hold his temper and started to insult those men. One of the men
tried to fight Gustave but Gustave managed to deflect the attack and counter-
attacked with some lightning moves (this is done automatically, sit back and
enjoy the good fight !!). The defeated man ran away from the bar. Exit the bar.
Come to a house near the stables, where a swordsman is standing in front of the
door. Talk to him and Gustave will ask to see their leader. He will say that his
leader was expecting him and he will just have to wait a little longer. Go to
the stables and talk to the pirates. The captain will offer you to join the
Seven ??? Fleet (oops forgot that). Gustave will think about the offer. Go back
to the swordsmen's house.
The swordsman leader will tell you about the missing treasure, I think it was a
symbol that can be used to make trading acceptable. With the symbol, the pirates
will be able to do trading. He asked Gustave to retrieve the symbol, Gustave
thought about it and remembered about Mouton asked him to have fun, he accepted.
Go back to the stable and join the pirates' fleet.
On the pirates ship, talk to the captain about the Duke's fleet accident and he
will go down to his room. Continue talking to the other pirates and you will be
introduced to a great swordsman, whose name was Bart. Go to the captain's room
and you will see the captain enters another room.
Exit the captain's room and you will have to face a Slime. You can ask Bart to
fight him or do it yourself. Choose to do it yourself. After the battle you will
be asked to carry some things into the treasure room. You will see the symbol
placed on the pedestal. Go to the captain's room and talk about the symbol. The
captain will ask you what you feel when you see the world map on the room.
Answer : 'vastness of universe' (or something like that).
Bart will enter and demanded a private conversation with the captain. Go to the
cargo room that is right below the captain's room. You will see the ship watcher
getting drunk there. You will also be able to hear the conversation above. After
that, the ship is attacked by a pack of slime. Go to the deck. Fight the slimes
that attacks you.
Find Bart and the Captain, talk to all pirates. Gustave will realize that the
ship is empty below deck. Go to the treasure room, and you will find that the
symbol is protected with a force field. Go through the door on the right to the
captain's room. Look at the map and study the 'Northern Travel Route'. It's the
key for opening the puzzle. Go back to the treasure room and check the compass.
Choose to remember the route. The number of stripes is the number of travel days
while the direction is shown on the map. If my memory is still correct, solve it
by entering : South 3 - Southeast 2 - East 1 - Northeast 2. Otherwise try the
other combinations. Note : the South may look like a 4 but it's 3 !! (proved),
this matter caused me to repeat the puzzle 10 times.
Bart and The Captain will arrive. When Bart and The Captain is attacked by the
slime, Gustave thought that Bart also has a dream, just like himself dreaming of
becaming worthy, Bart is dreaming to start the trading job. Gustave quickly
fights off the other slimes and after a few fight the scene will switch back to
Wide. There will be talk about the pirates and Gustave will assure the people
that the pirates have good intentions....
-- Father's Sudden Death --
<< Wide, 1247 >>
5 years after gaining Wide as his stronghold (Gustave at 27, Kelvin at 26).
Gustave heard news that the King of Finney has died and replaced with his half
brother, Gustave XIV. Gustave didn't want to start a war at first, but the
soldiers convinced Kelvin to start the battle to regain Thermes as his throne.
Kelvin meets Gustave and suggested a battle. Gustave said that he has never
commanded a fleet before, thus he has no experience in war. Mouton said that he
will find someone capable and he will seek Nebelstern for it...
Mouton came to Nebelstern's house with Cielmer. Cielmer said that as his former
master and mentor he wanted to know how far can Gustave walk without Spell Arts.
Nebelstern thought over the idea and accepted to be appointed as the general of
the Gustave XIII's Wide Army.
-- Landing --
<< Lordless Land/East Merchmin, 1247 >>
Gustave and Kelvin set foot on the continent of Merchmin Region. Kelvin asked
Gustave how he feels to be able to see this place again after 20 years. Gustave
felt nothing. He felt like he was a good for nothing and he didn't want to spill
blood of the people. "Many Animas will disappear from this world just to fulfill
a selfish ambition of a good-for-nothing like me. Ironic isn't it ?" -- Gustave.
Kelvin asked Gustave not to say that in front of the army because it will lower
their morale. Nebelstern asked Gustave to set this battle like it was a Gustave
vs Gustave battle, to make the troops doesn't realize that it's just an internal
conflict. If the troops thinks that it's just an internal conflict, they won't
care who won and they would give up their morale. Gustave asked Nebelstern to
take care of everything and move away.
"Are you proud of your blood, Kelvin ?" -- Nebelstern.
"Sure. I am proud that I was born in Jade and I will do anything that the House
of Jade ordered." -- Kelvin.
"Gustave curses his own blood. He thinks that he is a good for nothing and that
makes him doesn't want to fight this battle. He thought that the people around
him cursed him. But now it's our duty to get rid of Gustave's dark side".
-- Nebelstern.
-- Battle of Buckethill --
<< Near Buckethill, 1248 >>
Victory : Defeat Gustave XIV
Defeat : Death of Gustave/Defense line broken
The map will show units of Gustave XIII's and Gustave XIV's. Eventually, you
will be brought in your first map battle where you are placed in the least
fortunate side. You only got 4 reserves while the enemy got 20. But your task is
actually easy. Eliminate Gustave XIV's unit and you'll win. You got strong units
on your side so no fears, the commanders are also fighting on your side, unlike
on Gustave XIV's troops.
To win easy, if you own a general, launch his best attacks. Nebelstern should
attack with Spell Arts, he got a plentiful of useful spells. Kelvin will do with
his Spear Arts, while Gustave will be the strongest commander. His Trial Dagger
has been replaced with "Gustave's Sword" (Atk 53) giving you a hell of a power.
The normal infantry units should attack with "Flame Spear". It is the strongest
attack available and it can deliver 100+ damage suppose you do it right. Don't
bother to divide the attack 1 unit against 1 unit. Just focus all 4 members of
your party into one enemy unit. Once he's died your units will move onto another
unit. This way you'll make sure you has more number after the battle because the
enemies usually use the spread 1-on-1 strategy.
Just trap the Gustave XIV's unit with your units and crush him. Make sure you
attack Gustave XIV's unit with Kelvin's unit adjacent so he can brought in a
cover fire producing 30 damage on each enemy. Once the battle is over, Gustave
XIV will be executed by Kelvin and Nebelstern.
-- Gustave's Reunion --
<< Thermes, 1248 >>
Gustave will meet Marie after 20 years. She is now wife of Marquis Cantal of
Otto. You will have a few talks here-and-there. Really no action here. At one
time Philippe will come over and try to kill you. But Gustave will call upon
Mother Sophie's anima to speak upon Marie and Philippe. Thus calming Philippe.
Gustave invited Cantal to come along with Marie sometime later.
-- Construction of Hahn Nova --
<< Hahn Nova, 1249 >>
In this scenario, there is just planning of how you would want to build the town
of Hahn Nova. Just place the Blacksmith, Shopping and Entertainment section on
the place you like. The place where you choose to construct the districts will
affect what items are sold in the city and placing the same district in all 3
sections will give you 10% discount for all items sold. Details read below.
** BLACKSMITH DISTRICT **
++ A. If located on the LEFT section : ++ B. If located on the CENTRE section
1. Steel Sword ATK 33 1500 Cr 1. Steel Spear ATK 35 1000 Cr
2. Paladin Sword ATK 50 4500 Cr 2. Paladin Spear ATK 54 4000 Cr
3. Steel Dagger ATK 15 250 Cr (Item 3 to 7 are the same)
4. Gauntlet DEF 06 160 Cr
5. Steel Greaves DEF 06 400 Cr
6. Field Suit DEF 34 2500 Cr
7. Knight Shield EVA 20 750 Cr
++ C. If located on the RIGHT section :
1. Steel Bow ATK 36 2000 Cr
2. Paladin Bow ATK 56 4000 Cr
3. Steel Dagger ATK 15 250 Cr
4. Steel Greaves DEF 08 400 Cr
5. Brigandine DEF 22 760 Cr
6. Steel Armor DEF 26 940 Cr
7. Knight Shield EVA 20 750 Cr
** SHOPPING DISTRICT **
In all sections these will be sold : Plus on the LEFT :
1. Cross Branch Tree Tool 100 Cr - Warlord Shield EVA 30 2500 Cr
2. Rock Heart Stone Tool 100 Cr
3. Fire Charm Flame Tool 100 Cr Plus on the CENTRE :
4. Blue Water Water Tool 100 Cr - Reinforced Suit DEF 40 4000 Cr
5. Wind Shell Wind Tool 100 Cr
6. Beast Amulet Beast Tool 100 Cr Plus on the RIGHT :
- Warlord Armor DEF 31 2500 Cr
-- The Firebrand Tragedy --
<< Thermes, 1250 >>
With Gustave's withdrawal to Hahn Nova, Philippe is currently placed as the king
of Thermes (Finney) but he hasn't done the Firebrand Ceremony yet. There is talk
among the people about the coming Firebrand Ceremony and some people predict
that Philippe will fail the ceremony, because he is already old and his Anima
will be consumed by Firebrand.
On the big day, Philippe tried to ignite the Firebrand but he got burned along
the way. Gustave came to him and comforted him. He said that Philippe will just
have to wait 5 more years until his son, Philippe II reached the age of 7.
<< Thermes, 1255 >>
5 years later, Philippe II managed to do the Firebrand Ceremony and thus he
gained the throne of the Finney Kingdom. But unexpectedly, an assailant came and
killed Philippe II. With anger Gustave asked him who ordered him to do this and
he answered "Why master Gustave, wasn't it your command ?". Philippe took the
Firebrand and burned him to death. Philippe's Anima got uncontrolled and got
consumed by the Firebrand. He turned into a dragon and took Philippe II away.
Gustave swore that he will kill all of the Anima Faith followers.
-- Anima Faith Fiasco --
<< Ruins of Hahn, 1256 >>
This is a Gustave/Wil Scenario but I've placed it into Wil's as this scenario
features Wil as the main character.
-- Johan The Assassin --
<< Forests near Hahn Nova, 1260 >>
This story will tell you about Johan The Assassin, a man who will later become
Gustave's most trusted right-hand man. Basically, the point is just to walk
forward on each part of the scenario. If you can just avoid the enemies,
especially the Scorpion organization's assassins (people who can disappear,
blend with Anima of the surrounding) because they're tough for Johan to fight
alone. The story will tell about Johanne, a man which will become the assassin,
trained to blend with nature and kill silently and unnoticingly. But later he
decided to run with the organization and was hunted down to death. Gustave later
saved him when he was travelling with Ventarbre. Gustave sensed the hiding men
and secured Johan away.
-- The General's Memories --
<< Hahn Nova, 1264 >>
In this scenario, Nebelstern will be dying because of an illness and before his
death he went to the Hahn Nova Castle to have a word with Gustave. Gustave said
that it must have been strange for a top general like Nebelstern to work with a
reckless man like Gustave. He answered that he saw Gustave as his own image when
he was young. Then he began his story.
<< Gruegel/Vogelang, Nebelstern at 23 >>
Travel through the Continent Interior to Vogelang. When you have arrived in
Vogelang, enter the tools shop and speak with Cielmer to make him join you.
After Cielmer joins, go to the bar and ask Narcisse to join you. Be sure to have
a rest if you were badly injured in the fights on the Continent Interior. Return
to Gruegel via the same way and the flashback will end.
<< Hahn Nova, 1264 >>
The General finished his story and gave Gustave the last farewell before leaving
the Hahn Nova Castle for eternity. Later that day, Nebelstern passed away and
his Anima went on a long journey...
-- The Southern Fort --
<< Southern Fort, 1269 >>
In a night on Gustave's Fort, Gustave was waiting for a reinforcement army led
by Dirk - Flynn's son - to come. Dirk appeared to be late and Gustave told his
remaining army to keep watch until tomorrow comes. But unfortunately, tomorrow
will never come for Gustave to see...
That night, the fort was attacked by a hound of monsters. Gustave ordered Flynn
and Ven to escape. Gustave will try to hold back the monsters. Suddenly, Johan
came out and offered to do the defending. Gustave agreed and escaped. Johan
challenged the monsters to face his Assasin Arts.
Johan got 7 LP and equipped with a Blast Sword. You'll just have to fight the
enemy on Duel Battles. At the end of each battle, his LP will be consumed. He
will die by the poison after 7 battles. I don't know if you will have a Game
Over if he's kille by the enemy but don't try it...
Flynn and Ven met Dirk and his army on the forest. Dirk told that he was lost
because a village leader told him to save his village and turned them lost. It
was a conspiracy by Gustave's enemy (I assume Cantal maybe...). Flynn returned
to Gustave's place...
In the morning Dirk and Ven came by the ruins of what was Gustave's fort. They
found nothing left but ashes... and Gustave XIII's Steel Sword on the ground.
-- Gustave's Successor --
<< Hahn Nova, 1269 >>
In Hahn Nova, Dirk spread the news of Gustave's Death to Kelvin. Kelvin - as the
successor of Hahn Nova and the Count of Jade - immediately invited all lords
from the neighbouring kingdoms to form an alliance pact and to pay the last
respect to Gustave's funeral.
But one of the lords refuse to come. He is Marquis Cantal of Otto. After he
received words of Kelvin asking why he refused to join the pact, he immediately
ordered his men to gather the 1000 troops and move forward invading another
kingdoms, showing to Kelvin that real politics is action, not talk. The lords in
Hahn Nova began to depart back to defend their kingdoms from Cantal's invasion.
Kelvin - by the name of Gustave - asks all the lords to stop Cantal's expansion
politics by joining forces under the Hahn Nova treaty.
After a few moment, Cantal's forces grew big to an amount of 5000 troops. The
lords surrendered to him and joined under his flag. The remaining lords of Hahn
Nova departed and stayed away from the war.
-- Hahn Nova in Flames --
<< Hahn Nova, 1271 >>
Hahn Nova received words that Cantal's troops are invading the city. One of the
troops report to Kelvin and demand a retreat to Jade, knowing that they will not
be able to fend off Cantal's troops. At first, Kelvin thought that it was wrong
to abandon Gustave's city, but he agreed at last.
In the evening, Cantal arrived on the hill near Hahn Nova and saw Kelvin retreat
to Jade. "It was a wise decision" said Cantal. But later that night, monsters
and thieves began to assault the unguarded Hahn Nova. Flames began to rise in
the city. Cantal decided to retreat, knowing that it would be useless to stay
there as Hahn Nova will come back to the ground, as Gustave has.
Near Jade, Kelvin heard news that Hahn Nova is on the verge of being destroyed.
He was very unpleased to hear that the town was destroyed by monsters. Philippe
(this one is Philippe III, maybe Kelvin adopted him after Philippe has gone) try
to calm his father's anger and said that he will move with a few troops back to
defend Hahn Nova. Kelvin agreed but he gave a condition that Philippe must not
enter Hahn Nova under any conditions. Philippe agrees.
Later, Philippe breaks into Hahn Nova to fend the monsters. The troops tried to
force him to leave, as he has orders not to enter the city. The situation looked
grim when they was surrounded by monsters. Suddenly, a red dragon (Philippe I)
arrived and slayed the monsters. Philippe III put down the flames and saved the
city of Hahn Nova.
-- Death of Cantal --
<< Otto, 1288 >>
Cantal died after fulfilling his ambition of uniting the kingdoms near Thermes.
Kelvin grew old and he waited for his days while watching the sky from the
balcony of Hahn Nova, he left the governmental bussiness to his sons, Philippe
III and Charles.
<< Laubholz, 1288 >>
Meanwhile, Duke Edmund of Laubholz invited Nicolette - Cantal's daughter - to
his kingdom because he wanted to marry her. Instead, Nicolette used this chance
to make Laubholz oppose against Jade. Edmund, convinced by Nicolette's strategy,
began to maintain power to attack Jade. Then, Nicolette retreated and moved on
to the King Sho of Na's throne.
Apparently, Nicolette was a student under King Sho in the subject of etiquette
in the early days, she called him grandfather. She asked King Sho why didn't he
invade Jade. As one of Na's vassals, Jade must surrender to Na. King Sho said
that Kelvin from Jade has a good alliance with Na and doesn't need to be invaded
but Nicolette insisted that the next leader of Jade may be worse than Kelvin.
This assured King Sho to attack Jade. Nicolette exited.
In the hallways of the Castle of Na, Nicolette remembered an event when she was
sent here by Cantal for the first time. There she met Charles - Kelvin's son -
who has insulted her by saying that she is like a dog, smelling unworthy and
barely reaching for help from another people...
-- Kelvin's Last Battle --
<< Hahn Nova, 1292 >>
In the meeting room of Hahn Nova, Charles talked with Philippe III about Kelvin.
He thought that Kelvin and Philippe was too soft. Politics needs agression, not
peace. Both of the boys met Kelvin, who was being summoned by King Sho of Na.
Kelvin said that this might start a war, and even so he still has to go. Charles </pre><pre id="faqspan-2">
said that he's the one who will go. Philippe said that if Kelvin go it will make
the peace treaty crumbled. Charles went anyway and ordered Philippe and Kelvin
has to defend Hahn Nova from Laubholz while he went away. "Failure is not an
"option, remember it Philippe..." (Charles).
Victory : Defeat Edmund/half of Laubholz troops
Defeat : Death of Kelvin
In this battle map, you are on the winning side so if you don't fumble and mess
around too much, you can win easily. The winning condition is to defeat the Duke
Edmund of Laubholz, or defeat half of Laubholz's army. I myself won by defeating
half of the enemy's army. If you use the same strategy I taught you before you
will be able to get an easy win. With 4 party members all using Flame Spear at
the same time, you may be able to kill one enemy unit in just one turn. Do not
bother chasing Duke Edmund as you got more soldiers on your own benefit.
Although he won the battle, Kelvin died because of age. The Hahn Nova peace
treaty crumbled any many lords started to invade their neighbouring countries,
making a worldwide war. As Kelvin died, the throne went to Charles as he is the
oldest member of Jade Family under Kelvin...
-- Fake Gustave Arrives --
<< Battlefield, 1300 >>
On a grass plains, bandits were attacked by the army. These bandits claims that
they are the grandsons of Gustave. Closing to defeat, the leader of the bandits
escaped with injury and met a tall figure with black robe and grey hair. The
bandit leader said to the man that he is the descendants of Gustave and showed
an Anima Stone as a proof. The main said that the Anima stone is just a normal
stone, took it and walked away.
<< Thermes, 1300 >>
In a local bar in Thermes, the townsfolk started a discussion about the bandits.
They said that the bandits were descendants of Gustave by name only, but their
actions is the opposite of Gustave. Immediately, the figure asked the people,
"How if I claim myself as Gustave ?". The people laughed and said that Gustave
has blond hair, to be like Gustave he at least has to have blond hair. With
that, he transformed his hair colour into blond. The people was amazed. He asked
what else does he need to be Gustave. The people answered that he need people
that are skilled and trustworthy like Kelvin and Nebelstern. With that he went
away, seeking for companions...
-- Edelritters --
<< Quarry Site, 1301 >>
Sargon and his companions, Watts (where's Biggs ?) and Greta are going to save
the neighbouring village from the monsters' attack in the Quarry Site. This
place will be the same place as it was in Wil's scenario where you have to fight
against Alexei. In the battles, always do a duel battle because your companions
is very weak. Remember not to fight the bird creature (Griffin, unbeatable).
Halfway to the entrance of the mines, Sargon will notice that he is being
followed. Fake Gustave appears, proclaims his name and invited Sargon to join
him. Sargon answered that it was no time for jokes and then Gustave waited there
and see. Enter one of the 2 mines that do not lead to the place where you fought
Alexei. Go down the rightmost part of the mines to a bunch of slimes. You don't
have to kill them all, it's useless to look for Exp as you will only use Sargon
here. Just kill enough slimes to make a way to the puzzle room.
The objective here is to light all the 5 symbols here. The bottom switch is for
lighting the bottom symbols and the upper one is for lighting the upper symbols.
While the centre switch is used to switch electricity between the symbols. When
you have successfully lit up all symbols, a Life Tree symbol will lighten up in
the centre. Exit and go right to the new room. Your companions will be turned
into slimes and Sargon will gain their powers. He then will join Gustave.
-- Peace Conference --
<< Jade, 1305 >>
David, the Count of Jade is in the middle of a peace conference with the vassal
lords under Jade. He failed to unite them and to make them sign a new peace
treaty replacing the old Hahn Nova treaty. Meanwhile, Charles got news that the
lords of Hahn Nova is refusing to send him supplies. Among the Hahn Nova lords,
one is claimed to be Gustave. Charles thought that it was a chance to show them
that the one who has power will gain control.
-- Battle at Hahn Nova --
<< Battlefield near Hahn Nova, 1305 >>
Victory : Defeat Charles
Defeat : Death of Gustave
With the steel army, you can't lose. Fake Gustave's sword isn't as powerful as
Gustave's steel sword, but his Cross Slash can deliver 800-900+ damage to the
enemy, which is enough to kill them. Just go forward and carefully plan your
attack to the Jade army. You can't lose except if you dawdle around too much.
Also make sure you use the usual strategy (Flame Spear) to crush Charles easily.
<< Jade, 1305 >>
In the middle of the peace conference, a news about Charles' death is delivered
to David and the vassal lords. At first, the vassal lords refused to raise their
troops and help David fight the Fake Gustave Army, but after David said that he
will release his claim from the rule of Hahn Nova, they all agreed to help him.
Then they marched their troops to Hahn Nova.
-- Battle at South Moundtop --
<< South Moundtop, 1305 >>
This is the last scenario of Gustave. You should do this scenario AFTER the
Wil's "Battle of South Moundtop" scenario and BEFORE Wil's "Last Megalith"
scenario. This will give you access of gaining help from Gustaf, a descendant of
Gustave who holds the Gustave Sword and Firebrand in his possession.
Victory : Defeat Gustave/Hold 8 turns
Defeat : Death of David/Headquarters infiltrated
In the beginning, gather your infantries in front with archers behind them to
give them archer support. Try to crush all Gustave's troops except Gustave
himself and the steel army before Turn 4. Before turn 4, calculate that Gustave
should stop right in front of your headquarters if the can only move forward one
block per turn. If I'm right that means you have to position your units right in
front of his on the beginning of the Turn 4.
The Gustave Army is too strong for you to take. However, there is still a way to
push them back, if you got luck. The enemy's attack pattern is to attack :
One of the front unit twice,
Another front unit once,
And one of the back unit once,
You must have archer support to give them 30 damage per turn, then you must plan
carefully so no one in your party dies. You must press X (or O ?) to block their
attacks at the right time. Then you should attack with the "Lawnmower", do not
use Fire Spear because the Steels are strong against Anima elementals. If you're
lucky you can stun them before they attack. After 8 turns the Laubholz army will
appear with the reinforcement and the scenario will end here.
[ END OF GUSTAVE SCENARIO, BUT NOT END OF GAME. END OF GAME AT WIL'S SCENARIO ]
-----------------------------------------------
06. Walkthrough for Wil Knights
-----------------------------------------------
-- Wil's Departure --
<< Westia, 1235 >>
Wil said goodbye to his Uncle Paul and Aunt Nina. Nina said to Wil not to go
home until he found a Quell. Wil came upon Westia, the city where the Quell
seekers gather. You got 1000 Cr so you might want to come to the shop and buy
some weapon as Wil got no infinite weapon like Gustave's weapons. You can also
pick the unnecessary equipments from Gustave's party by talking to a girl beside
the bar. Just remember that it will be placed in inventory, which is shared by
both Gustave and Wil, however if you equip it, Gustave cannot take it back.
After you're finished go to the bar. Talk to the bartender and then to the man
wearing blue outfit (Narcisse). He will join you, after that then Cordelia will
appear. She is from a company that protects Quell seekers like Wil. Talk to her
and she will join as well. Wil's party is rather weak unlike Gustave's, but if
you do Gustave's scenario first, Wil will be able to use Gustave's gained Arts.
Exit Westia and go to the Ruins of Hahn.
You will come in via the front (surface) entrance. Just walk up and collect any
treasures you find (treasures are placed in a stonepile-like storage, i passed
them up at first thinking they was just decorations). After you make your way
around, you will enter the catacombs underground where you will meet Tyler at
the entrance. He will join you. Go down through the catacombs. The Zombies here
might be difficult to face at times so you might want to evade them. Note that
the female Zombies are harder to fight as they got Shout (attack all, hit hard).
In this place there is a door that Wil can't enter (he'll say there is a monster
there), remember this for a later scenario.
There are a few quells here (3 if I remembered correctly : Kris Knife, Amber
Maleate and something I forgot). You can check if you've gathered a quell by
checking its properties in the inventory/pressing TRIANGLE at equip items. You
only need one to pass this scenario, but I suggest that you got all quells to
strengthen up your party. To exit this place, find a room that has stairs that
lead to the outside (Southern Entrance). Return to Westia and enter the Bar to
finish this scenario.
Cordelia will make a sarcastic remark about Wil becoming homesick to his mommy.
He said that his parents has died and now he live with his uncle and auntie.
Cordelia apologized and Wil forgave her. Narcisse will say that it was good to
join Wil's party at least better than with Alexei. Wil asked if it was Alexei
Sergein. Cordelia said that he is a famous Quell seeker in this area. Wil needs
to see Alexei in order to uncover the mistery about his parents' death.
-- Desert Megalith --
<< Westia, 1236 >>
In Nina's house, Wil is asking Nina about his parents death. Nina is surprised
that Wil knows all about that. Paul comes up and told Nina that it was time for
him to let Wil know as he is old enough (16) by now. Nina got ready and went
with Wil for the Desert Megalith where Henry Knights once found an Egg Quell.
The party regrouped at Westia, there they discussed about the Desert Megalith,
wondering if it truly existed. They went to the continent of Merchmin, to the
city of Thermes. Buy some equipments here if you need to and if you got the Cr.
After that exit Thermes and head to the 'Continent Interior' which is actually
just a desert plains. I suggest you put Nina on the party and jerk off either
Narcisse or Cordelia because Nina has got a high Anima Arts skill levels.
<< Continent Interior/Vogelang, 1236 >>
You don't need to be aware of the monsters, except from one monster who looked
like a 'bull' with a big horn. If you come to him, be sure to attack him with
spells/arts that can kill him directly (like DeathBlow and Petrify). If you come
to a pond with waters on it (there are 2 like it, one that heals and one that
doesn't), approach it to heal your party. If you are unlucky then a monster can
jump you out and attack. >From here it's just near the exit.
Go through the desert again until you reach the second pond, this one that can't
give healing to your party. This is the end of the desert. Go left and you will
reach the city of Vogelang (actually it comes from a Japanese --> Forgery Town).
In this town talk to the townspeople to gather information about Henry Knights
and the Sergein Brothers. You can trade equipments in the local store. After
you're finished, go to the bar. Talk to the barmaid by turning over from the
left to behind the bar (When I talked to her to the front she just offered me to
rest, this matter stuck me up for a whole hour). She will show you Henry's diary
talking about the Desert Megalith. Exit Vogelang.
You will be brought automatically to the Desert Megalith. The party will examine
a lead box (looks like a coffin to me). Wil and Nina sensed there was a strong
Anima that resided there, maybe the Egg Quell. Nina said the Megalith was a lot
bigger than the usual Megaliths and there are something wrong there. The party
then exited the Megalith and began looking for Alexei Sergein.
-- Infiltrate ! The Alexei Gang --
<< Thermes, 1238 >>
In a local bar at Thermes, Nina is discussing the infiltration plan with Wil and
the company. Nina can't go with Wil since Alexei knew Nina's face. You will have
to choose one party member between Tyler, Narcisse and Cordelia to go with you
and do a special one-man mission later. I suggest you choose Tyler because he's
strong. I will refer the person you choose on the mission as Tyler because he's
the one I used. After all is set, go to Westia and enter its bar.
SPECIAL-NEW-IMPORTANT-UPDATED INFORMATION :
If you choose Cordelia to go on the mission, in the end of this scenario she
will be killed and die. You will not be able to use her in the later scenarios,
and Wil's wife will become Labelle (later in "Tycoon Wil")
Speak to the men sitting on the pub (not the one at the bar) to get a hold about
Alexei's expedition. Alexei will ask you to join the party. Later that night,
Alexei commanded his men to search for a Quell Talisman, but he ordered Wil to
stay. He knew all along that Wil is Henry's son. And he said that it was Wil's
mother who killed Henry. "Didn't you see Catherine stab Henry ??" -- Alexei. Wil
was quite shocked. Nina came along and carried Wil away to rest.
<< City of Night, 1238 >>
Moving on to Tyler on his one-man mission. Talk to the boy near the upleading
stairs to fight him. Finish him off quickly with the skills you got. Oh yeah,
all battles on Tyler's scenario will be done on Duel Mode. For the first move,
you need to go to the bar. On the way, there's a man that will trade 3 set of
ore or a Mushroom something for a Cat's Tear. Remember this man for later. The
most important thing - almost forgot - :
Do Not Do Anything To The 3 Statues You'll Find At The Top Section Of The Town
As It Will Prevent You From Finising This One-Man Mission !!!!
The people in the tavern will give you directions to old man Kisk's house. Once
you reached there, a woman will tell you that Kisk has died. Go back to Alexei
and report to him about Kisk's Death. He instructed you to find the Talisman. Go
right from the fireplace to an old woman's house. When she asked you if you're
Kisk's friend, NOD. She will ask you to find Kyle (Kisk's grandson). Report this
to Alexei and begin your search.
First, go to the tavern again. But don't go in. Between the tavern and the
building next to it, there's a boy there hiding. Talk to him and you will learn
that Kyle always hides in the place the monsters are. Then enter the tavern and
exit through the back. You will be surrounded by boys. To fight them, choose
SHOOK your head. But if you want peace and avoid this battle choose NOD. Go to
the water reservoir. A man along the way will tell you that there are monsters
in the pipe. Go to a mining place near the old woman's house (from Alexei go
right but the right path below the one to the old woman).
Try to enter the hole there to learn from the girl that Kyle has just entered
the hole. You cannot enter the hole because you are too big. Go back to the
reservoir. Enter the hole to your right, and you will come up above the place.
Talk to the child near the well and go down. Collect Kyle and exit the place
through the left. Alexei will take the Talisman and walk away.
Note :
About the 3 statues you use it to turn off the city lamps. By doing so you will
make the treasure displayed but it will hide the key characters you need to talk
to. The treasures I found are : a Flame Stone near Kisk's house and a Sacred
Spear near the upleading stairs near the informant's place.
-- Showdown ! Wil vs Alexei --
<< Quarry Site, 1239 >>
Wil and his party followed Alexei to the Quarry Site. Keep a lot of Quick Saves
here because the enemies are tough. Make sure you avoid all the bird creatures.
If you run to them you'll have to fight a Griffon that is very tough and not
possible to defeat unless you got a GameShark code on. Go up the first bridge,
then a little down and right (I think). Until you come to the bottom area of the
site. Go down through the way. When you see 2 rope nets climb the right one. It
will bring you to the place Alexei is in. Remember this place for later.
Make sure Nina is in your party before heading to Alexei, this is crucial !!!
Alexei will summon a Dragonling to fight you. This battle is a scenario battle
where you must lose. But you might want to fight as well as you could to gain
new Arts whenever possible. At the point of defeat (I'm not sure if Nina has to
fall the last), Nina will use all her Anima to seal the Talisman power, kill the
Dragonling and heal the party. Prepare for the next battle.
Since Nina is out, you will only have 3 people. I'm not sure what will happen if
you didn't put Nina, you can try it and e-mail me later if you really want to...
Don't bother to kill the creatures beside Alexei. Just unleash the strongest
Arts that you have to him. Eventually, he will fall over to the pit below and
the 2 creatures will also be killed. After this event, Nina will be in her bed
and... died. Wil is sad, so is Paul. To make revenge for Henry, Nina has to die.
Wil walked over to Thames and felt that the Egg Talisman is still alive.
-- First Mining Job --
<< Svendorf Mines, 1244 >>
Wil is working with a group of miners to prospect the ore quality. The miners
are going to mine at the Svendorf mines, but Wil sensed a strange anima and told
them not to mine there. The miners laughed at him and say that he is just too
cautious. Before you exit the place, you may want to stroll through the mines to
remember the place of miners you'll have to save later. Go to Westia.
In the Bar, Wil will hear news about the Svendorf mines under attack by a group
of monsters. Wil decided to help the miners. In the mines, you will mainly fight
against Gremlins, sometimes with some little friends. Help the miners, talk to
them and they'll escape. Remember to take 3 kinds of ore here (Red,Green,Blue).
You will need it later for the Cat's Tear. Go to the first place where you first
talk with the miners at the beginning of this scenario. Head for the gremlins
near the stairs. Be fast or the gremlins jumping from above will attack you.
Wil will talk about closing the monster generator. Here's how to do it. You got
2 turns to bash them before they come up with another gang. At the first turn
focus your attacks to kill one gremlin to clear the way. On the second, select
the command 'Run' on one of your party member whose way is not blocked by the
gremlins. The party member will then have to do one-on-one with a gremlin. After
you close the generator it will be the end of the scenario.
-- Tycoon Wil --
<< Laubholz, 1247 >>
NOTE TO PLAYERS :
Most of people have trouble playing this scenario as they will experience
lockups near the end of this scenario. This is unavoidable and you can only pass
it just by luck. I was the lucky one to pass, but I suggest you to save first
and skip this scenario (just do Gustave's and the later will open up).
Wil's adventure will start on the birthplace of Spell Arts (Laubholz, I think).
Search the local store to buy some equipments and to meet a girl named Labelle.
She will ask to join you because she wanted to search for her missing brother in
the snowy town. Invite her to join then exit the town. You can also go to the
bar to recruit Patrick.
<< Weissland, 1247 >>
You will be placed on an ice plateau. Go north until you reach a small town in
the snowy area. First, go either to the bar or to the shop (I prefer shop first
to make up the story). Wil will notice an Anima coming from the fireplace, and
identify it as a Flame Quell fireplace. Go to the bar and you will meet William,
Labelle's brother. There is events where you can also find Patrick here but I
myself didn't find him. William and Labelle will have a little quarrel, then
tell you about the Ice Megalith. Join them.
<< Ice Megalith, 1247 >>
After you exit the town, you will placed on an ice area (Glacier). Keep moving
this long area until you reach a small tent. Enter the tent and William will
tell you that the Megalith is only accessible at certain times and you'll have
to wait. After a moment there will be a scene about an ice bridge forming and
William will tell you to come in. This will be a long long maze. Keep going and
going until you are in a room with small circles. Your objective is to make it
to the large circle, keep trying to enter the circles.
You will reach a huge relic. Upon reaching it the party will become unsconcious
and Wil will have a thought to save them before they fell. Surprisingly, the
party woke up safely. Talk to your party members and go to the relic again.
After some time, the party will tell you that William is missing and 'enter Wil
Knights'. Put Labelle in your party and go upstairs to find William standing in
front of the relic. He said that it is the relic that can materialize your
thought. He then request to be the best Quell seeker in the world, and suddenly
transformed into a huge Megalith Beast.
You will fight him and 2 additional monsters. Don't bother attacking them as
they will keep coming. Focus your attacks on the Megalith Beast. After some
time, a 'Retreat' command will appear. Use it and Labelle will lead the escape.
You will have to fight him 3 times, after the third time you retreat the ice
bridge will collapse and he will sink to the bottom of the lake.
-- Anima Faith Fiasco --
<< Ruins of Hahn, 1256 >>
Wil is coming to the Ruins of Hahn to seek for the Anima Faith leader who is
supposed to have the Egg Quell. Go through the Ruins of Hahn once more (you
should know pretty much about the layout of this dungeon). Search for a door
that you can't enter before ("there's a huge monster" said Wil), and go inside
to find the Anima Faith society. Talk to them for some hints, then go through
this place to find a new dungeon area. Remember the places of the treasures that
are currently blocked by the people as it will be opened later and also a door
that is currently guarded by a man.
Stroll through this place and take the treasures you find along the way. After
some long walk, you'll find another place of the Anima Faith society. As before,
remember the treasure positions. You'll find out that the leader is meditating
in the back room. Go there to find him and Wil will not sense the Anima power of
the Egg Quell. Try to exit the place. Meanwhile, Gustave's army is getting ready
to annihilate the Anima Faith followers on the surface. Kelvin warned him not to
but Gustave went instead to take revenge for Philippe II.
The Anima Faith followers will be in a huge panic. Take the treasures on the way
but you might have to fight the Skeletons guarding them. Go to the door that was
guarded by a man, and you'll find the Anima Faith leader with the Egg escaping.
Suddenly a monster attacked the leader and he fell in the water. You will have a
battle with these monsters. Wil wanted to pick up the Egg Quell, but as Gustave
surrounded the place, Tyler suggested Wil to escape anyway not to make a fight
between Wil's party and Gustave's army.
-- Wil vs Egg --
<< Westia, 1257 >>
Wil is currently in the Westia Bar, discussing a plan with Tyler about how to
trap the pirates and take the Egg Quell that is currently on the pirates' hand
when Narcisse came in. Wil explained his plan to use the City of Night as a bait
for the pirates to attack. Narcisse became angry as he told Wil that the plan
will take innocent people's lifes and treasures. He challenged Wil to knock some
sense back to his head, as he has lost sense since he's called Tycoon Wil. Tyler
told him not to, as Narcisse is still sick. Tyler then offers that he will do
the defending part with Partick and Raymond...
<< City of Night, 1257 >>
You now gain control on Tyler and party. As always buy whatever necessary and
take whatever you need from the other party members (with the girl near the bar)
then exit the town and go to the city of night. Tyler gave a second thought if
they will be able to fend the pirates by themselves, but the pirate hasn't come.
Wil is in the pirates ship now. Take your time to stroll through this city and
see for yourself what has changed in almost 10 years or so. Don't forget to
trade the 3 ores you found at the Svendorf Mines for the man's Cat's Tear on the
way to the tavern (suppose you picked and still have the ores).
Go to place of the 3 statues which you can use to turn off the city's lamp there
and you will meet with someone (familiar doesn't he...^_^). He will speak about
how Wil asked him to defend this city and said that Kelvin and Nebelstern are
ready. You'll find out that he's Gustave. He's got his Gustave Sword with Atk 53
so you might want to clobber enemies here. A soldier will report that the pirate
is assaulting this town. Gustave moved and asked Tyler to move away and let him
handle them. Tyler thought that Gustave might got much free time on his hands...
Your main objective here is to eliminate all enemies. So if you find a monster
quickly prepare yourself for a monster-slashing event. With Gustave on your side
you won't even break a sweat. After you defeat all enemies, go to the fireplace
where Alexei was sitting on earlier scenarios to find the Ship Captain who has
the Egg on his hands. He will summon a monster. This one is very tough and you
may have to recover HP on each turn, but this is a battle you must win. Have
Gustave and party unleash their best attacks on this one and try to make a combo
attack. Gustave himself can unleash 800+ just by doing the 'Double Slash' Art.
After you win the pirates will retreat back to their ship.
<< Pirate Ship, 1257 >>
Now we move on to Wil Knights. He is alone so you better prepare for a hard time
battling here. After you gain control, move to the Treasures Room (compass room)
and you will meet a woman. Face her with 2 skeletons. This is a hard battle as
Wil has to fight on a one-on-three battle. After you win, move on the Captain's
Room and fight a Slime. After you done with this one, move on to the lowest
cargo deck nearly below the place you started, where you can see a treasure box
guarded by a pack of monsters. Fight the pack of monsters. On my condition, I
was lucky enough to fight weak monsters. But if you do face hard monsters just
unleash all what you've got.
After the battle, go and try to take the treasure. You'll find out that it was
stuck to the floor. Wil tried to pull it forcefully, when he managed to pull it
off, he realized that it was a plug to cover a leaking hole on the ship's bottom
part. He thought that it was better this way as the Egg will sink to the ocean's
floor. Go up to the Deck. There's a pirate holding the Egg and a you'll have to
fight another one-on-one battle. Give him all your best attacks and he won't
bother you much, the most serious damage he can inflict to you is the Egg attack
which will drain your HP. After the battle, the Egg will jump to the sea and the
pirate will jump too to catch it (fool.. ^_^). It was the end of the Egg but on
that time Wil thought that it's maybe his end of time as well...
To be continued... Under construction ^_^'.
-----------------------------------------------
07. Credits
-----------------------------------------------
The big credit goes to Andreas Angga Indrawan (
[email protected]) for
letting me use his Arts FAQ and also helping me much on the making of this FAQ.
Good job Andreas !! I was lucky to met you on the first place.
And also, the 'personal' credits goes this way :
1. GOD, who lets me live through this day and always give me His Protection thru
my days of life and giving me this strength to make this FAQ and help the
people who are in need of help (that's my first intention why I made this).
2. My bro, for helping me play through this game and replaying through the
points that I forgot the names etc.
3. A girl whom I liked (name not included for privacy reasons ^_^), thanks for
being the inspiration of my life and cheering me up in the days when I was
going down. Thanks for bringing me the lights of life... and hey, I think
I'll end my blabbering here. It's a FAQ not a letter dedicated to her ^_^'.
4. And last but not least... my parents who have raised me this far until now I
have reached the age of 15, and giving me enough fund every month to buy new
games and gain Internet access to maintain this FAQ.
-----------------------------------------------
08. Copyright
-----------------------------------------------
This FAQ is made by Nathan Prima Suwanto in 2000 and available at GameFAQs
(www.gamefaqs.com). If you are a webmaster and want to put this FAQ up on your
site, please ask me first via e-mail. This FAQ is for personal use only. Never
ever take this FAQ and sell it at any magazines. If I find out someone ripping
this FAQ off, I'll crush him. By the way, I'm an Indonesian, so you guys on the
Indonesian Gamezines don't try to rip this off like what you did to my friend's
FAQ. If I ever find out that any game magazine rip my FAQs (especially GM), I
will rip out your heart alive. Hahahahah... (I think that's scary enough ^_^).
Saga Frontier2 copyrighted by Squaresoft 1999.
Saga Frontier2 FAQ copyrighted by Nathan Prima Suwanto 2000.