------------------------------------------------------
| Undaunt's RPG MAKER Magic and Special Attack Guide |
------------------------------------------------------
FAQ Creator: Undaunt (Christopher Fullone)
E-mail Address:
[email protected]
FAQ Created on: December 6, 2000
FAQ Updated on: December 19, 2000
FAQ Version: 1.1
This document Copyright 2000 Christopher Fullone
--------------------------------------------------------------------------
Table of Contents:
1. Abstract
2. Magic Chart
3. Chart Notes
4. Magic Notes
5. System/Scenario Notes
6. Miscellaneous
--------------------------------------------------------------------------
1. Abstract:
This Magic and Special Attack Guide for RPG Maker was written for
the dual purpose of being a handy reference guide for game designers, and
also explain a little more in detail about what each spell or attack
actually does. This is my first FAQ ever, but it looks like it certainly
won't be my last (I have aspirations for an RPG Maker Algorithms Guide).
--------------------------------------------------------------------------
2. Magic Chart:
This chart lays out all of the different types of magic/s atks that can be
created. An X under a heading means that that heading may be edited in the
Magic Creation area for RPG Maker, while no mark means that that heading
is grayed out (unable to be edited). All other marks are explained in the
Chart Notes section.
Name Typ Eff MP. Pts Cls Rng Gfx Msg Des Usage Hits
----------------- --- --- --- --- --- --- --- --- --- ----- ----
None X X X X OTH N N
Inflict Damage X X X X X X X X ATT B E
Recover HP X X X X X X X CUR D,B A
Cure Poison X X X X X X CUR D,B A
Cure Silence X X X X X X CUR B A
Cure Confuse X X X X X X CUR B A
Cure Sleep X X X X X X CUR B A
Cure Paralyze X X X X X X CUR D,B A
Cure Petrify X X X X X X CUR D,B A
Cure Curse X X X X X CUR D A
Revive X X X X X X CUR B A
Restore Status X X X X X X CUR D,B A
Decrease Attack X X X X X X X AID B E
Decrease Guard X X X X X X X AID B E
Decrease AGI X X X X X X X AID B E
Poison X X X X X X SPC B E
Silence X X X X X X SPC B E
Confuse X X X X X X SPC B E
Sleep X X X X X X SPC B E
Paralyze X X X X X X SPC B E
Petrify X X X X X X SPC B E
Death X X X X X X SPC B E
Increase Attack X X X X X X X AID B A
Increase Guard X X X X X X X AID B A
Increase AGI X X X X X X X AID B A
Steal MP X X X X X X AID B E
Reflect Magic X X X X X X AID B A
100% Resist Magic X X X X X X AID B A
50% Resist Magic X X X X X X AID B A
50% Resist S ATK X X X X X X AID B A
Enemies HP X X X X X AID B E
Dispel X X X X X AID B ALL
Teleport X X X X OTH F A*
Escape Dungeon X X X X OTH D A*
Encounter Down X X X X OTH D A*
Check Item X X X X OTH D ITEM
--------------------------------------------------------------------------
3. Chart Notes:
Name: This is actually the effect of the magic/s atk, and can be named
anything that you want.
Type(Typ): You can select this to be Magic or a S ATK, provided S ATKs
have been enabled in the Gameplay Edit menu.
Effect(Eff): This is where the effect of the magic/s atk is specified.
MP(MP.): This is where the amount of MP (HP for S ATKs) that is chosen to
be consumed upon casting the spell.
Points(Pts): This is where the amount of damage/healing/attribute gain/loss
is specified.
Class(Cls): Only used for attack magic/s atks, this is where you can choose
to have an attack be of type MagicA, MagicB, MagicC, or None.
Range(Rng): You can choose the number of targets that this will affect.
Single - Hits only one target.
Group - Hits a group of targets, provided they are the same
type of target. The party is considered to be a group.
All - Hits all enemies, or all allies. See Hits for more detail.
Graphics(Gfx): The three-part audio/visual effect of the magic during battle.
Message(Msg): Twenty choices are available, each choice presenting a word
before the spell/s atk name, then the name, then an exclamation point.
1. Summon ~ ! 8. Radiate ~ ! 15. Raise ~ !
2. Enchant ~ ! 9. Emit ~ ! 16. Call Forth ~ !
3. Invoke ~ ! 10. Discharge ~ ! 17. Beckon ~ !
4. Charm ~ ! 11. Gather ~ ! 18. Awake ~ !
5. Call Upon ~ ! 12. Command ~ ! 19. Ignite ~ !
6. Hurl ~ ! 13. Exhale ~ ! 20. ~ !
7. Project ~ ! 14. Release ~ !
Description(Des): Another classification for magic.
OTH - Other
ATT - Attack
CUR - Cure
AID - Aid
SPC - Special
Usage: Where the magic can be used. Also, see the note below for S ATKs.
N - Nowhere (Magic might be a placeholder, or may be used as a page
condition. Need to check.)
B - Battle (In battle, may be character knows magic, or may be magic
found inside a piece of equipment or an item.)
D - Dungeon (In anything that the game considers to be a dungeon,
which may also be a "town", "castle", or other.)
F - Field (May only be used while on the Field Map.)
Note: S ATKs may only be used in battle ONLY! Which means that an S ATK
that is None, Cure Curse, Teleport, Escape Dungeon, Encounter Down, or
Check Item will not work at all! Keep this in mind when designing S ATKs.
Hits: This tells what kind of targets the magic/s atk will hit.
N - No target
E - Enemies
A - Allies
A* - Effectively hits all allies.
ALL - Hits all targets in battle. See note on Dispel.
ITEM - Hits one item in item screen. See note on Check Item.
------------------------------------------------------------------------------
4. Magic Notes:
Inflict Damage - The only type of magic/s atk that can be assigned a class.
Cure Curse - Will affect all cursed items on a single character if range:
single is selected, or all cursed items on all characters if range: group
or all is selected. Cursed items are removed from the character(s) and
broken/dropped (they are gone forever).
Revive - Only used in battle, and only recovers one HP.
Restore Status - Removes poison, silence, confuse, sleep, paralyze, and
petrify status. Will not remove dead or cursed status.
Poison - Inflicts 5% damage of max HP on a target after their turn is taken.
Poison will not kill though. No matter what, a target will never drop below
1 HP because of poison. If an enemy stops taking damage from poison, it is
not because it "wore off"; it is because they are at 1 HP. They are still
poisoned though, and if their HP increases above 1 HP, they will start
taking damage from poison again.
Enemies HP - This will only hit one enemy in battle. It should show their
current/maximum HP, but I have not had much success with it. The enemies
have no problem using it on one of my characters, but I always get ?/? for
scanning an enemies HP....
Dispel - Hits everyone in battle, cancelling everyone's AID magic. This
shouldn't have an effect on Steal MP, or Enemies HP, as these spells do
not stay in battle.
Teleport - Only usable on the Field Map (useless without one). This spell
will transport the party to any other location on the Field Map that they
have previously entered. Notice the "previously entered" part... if the
party should happen to come across Teleport magic in a dungeon, without ever
having entered that dungeon from the Field Map, they will not be able to
teleport there. Use at your own risk!
Escape Dungeon - Simiar to Teleport in that it will warp the party from a
dungeon to the spot that they entered the dungeon from the field map. For
example, I have a Town A on the field map, linked to the dungeon Town A,
which also has dungeon Town A Inside for all of the interior rooms. If
Escape Dungeon magic is used in the dungeon Town A or in the dungeon Town
A Inside, the party will warp to Town A on the field map. Note that like
Teleport, the party has to enter Town A from the field map _first_ before
Escape Dungeon magic can be used!
Check Item - When used, it will display the same amount of information that
game designers know about that item. Value, Curse, Break, Magic, Class and
everything else that was used in the item creation process will be seen by
the game player. It is handy magic though....
------------------------------------------------------------------------------
5. System/Scenario Notes:
A) Note that up to 230 total magic / special attacks can be created in the
magic editor.
B) In the character editor, under the magic level heading, all of the magic
and special attacks created in the magic editor will be listed, but all of
the special attacks will be grayed out. Only magic can be assigned a level
to be learned at. Magic initially known by the character can be assigned
to level 1. Magic still set at level 0 will not be learned by the
character.
C) Only special attacks can be learned by Skill, and up to 15 Skills can be
created. Each Skill has 8 level slots to place one special attack, the
level slots being +0 current level up to +7 current level. So, initially
one special attack can be learned when first acquiring the Skill, and
then 7 more S ATKs can be learned over the next 7 levels.
D) The Event: Character Status, Learn Magic _can_ be used to learn both
magic and special attacks!
E) Don't forget: Monsters can use magic and special attacks too!
F) You cannot cast a spell if your MP is less than the required amount. This
is also true for special attacks if HP is less than the required amount.
However, also like magic, special attacks can bring your HP to zero
(thereby killing the character) if the cost of the S ATK is equal to the
current HP of the character!
G) Items can only be given magic, not S ATKs. Using an item or equipment in
battle releases the stored magic exactly like if the character had the
magic himself/herself, with the one exception that using magic this way,
costs zero MP!
H) I'm beginning to wonder if monsters have some built-in immunity to status
changing magic....
------------------------------------------------------------------------------
6. Miscellaneous:
All information that cannot be found in the game already is contributed by
me. Anyone that wants to contribute any other descriptions or information
may e-mail me at my e-mail address located at the top and bottom of this
document, and will be credited in the location of the information, as well
in this part of the FAQ. Again, this document is Copyright 2000 Christopher
Fullone. It is not intended to infringe on the rights of ASCII, Agetec, or
anyone else involved.
This FAQ has only been authorized to be found at GameFAQs, the RPG Maker
Pavilion, and at Video Game Strategies. Anyone wishing to place this FAQ
on their site needs to e-mail me at the address listed below.
FAQ Creator: Undaunt (Christopher Fullone)
E-mail Address:
[email protected]
FAQ Created on: December 6, 2000
FAQ Version: 1.1
Version 1.0 - 12/06/2000
Initial design and content.
Version 1.1 - 12/19/2000
Added info on Poison, Cure Curse, Restore Status, Enemies HP, and Escape
Dungeon. Added System/Scenario Notes section.
This document Copyright 2000 Christopher Fullone
------------------------------------------------------------------------------