Copyright (c) 2003 by piecemealcranky

Game: Road Rash: Jailbreak
Author: piecemealcranky
Platform: Sony Playstation
Date Created: 11th of August 2003
E-mail: [email protected]
Last Updated: 19th of September 2003
Version: 2.00
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Last Updated: 31st of August 2003
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I had reviewed this FAQ and checked all the words and grammar
mistakes. I'll be still waiting for some suggestions for the hints
& tips section (if you know any that are not shown here yet) and if
you're willing to contribute it to this FAQ, please do so. Any
contribution is my honor to receive it and your name will be put in
the special thanks section. I think it will take some time for me
to figure out some more hints & tips for this FAQ. So, get ready
for the next update.

``````````````````````````````````````
Last Updated: 12th of September 2003
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Like I said, I've added some more hints for this game. More to come
(maybe) but as I mentioned earlier, if you would like to share
something new (tips/hints) with this FAQ (which are not posted
yet), please e-mail them to me. Anyway, that's all for now.

``````````````````````````````````````
Last Updated: 19th of September 2003
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I'm totally sorry for not making this MAJOR update earlier. I don't
really see it until now. I've done a new section in the 'List Of
Motorcycles' part under. I've added a small part for Cops Bikes.
Sorry again for this important update. Anyway, just scroll down for
more info.
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Author's First Words:
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Firstly, I would like to say thanks for reading this FAQ. I hope
I've really done a great job that can help you find some answers
you've wondered a long time. I provided some information that may
not really be helpful but I think it can still be added for your
own knowledge. I'd like to mention here that I didn't make any
guide or information for the Side Car (Co-op) & Side Car (Versus)
under the Multiplayer menu because the co-op mode, you can find the
courses in the Jailbreak mode while the versus mode, the courses
you can find in the mode Skull To Skull, so both of them are not
necessary. I also would like to apologize if I didn't make a full
guide or missed some important things that should be in this FAQ.
If you've detected any major problems regarding this FAQ, please e-
mail me as soon as possible (see my e-mail address above). If you
can't understand what I've written down here, please e-mail me and
I would be glad if you provide the subject (just write there 'Road
Rash Jailbreak'). Thank you again for spending your precious time
reading this FAQ. Happy reading!
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Contents:
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1. Introduction
2. Legal Information
3. Game Types
4. Controller Configuration
5. Info For Single Player
   -Jailbreak
   -Five-O
   -Time Trial
6. Info For Multiplayer
   -Skull To Skull
   -Cops & Robbers
   -Time Trials
7. Characters & Characteristics
8. List Of Weapons
9. List Of Motorcycles
10. Hints & Tips
11. Gameshark Codes
12. Special Thanks
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1. Introduction
`````````````````
Have you ever heard of Spaz and Punt? They are looking for a
skilled rasher, and do you want to be one of them? So, get ready,
because I'm about to make you skilled and help them out.
Road Rash: Jailbreak is not only focusing on the full campaign
mode, but in this game, you can be a cop, race with your partner
and compete against the clock. Best of all, you got to knock all of
the rashers especially the gang leaders and the cops as well. If
you didn't know yet, you can view help by pressing the circle
button anytime and a menu will appear and that should help you out
a bit, in case you got into any trouble. There are three important
things you always should remember in this game; never get your bike
wrecked, never get busted by the cops and most importantly, never
ever give up hope. Do these things correctly and you'll be well on
your way to victory. So, pick up a mode and get started!
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2. Legal Information
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Please remember these legal notices each time you're trying to rip
off my work. This part may contain some VERY SERIOUS information,
so please pay attention:

No part of this FAQ may be reproduced in any form, shape, or
transmitted, in any ways, or any forms by any means (electronic,
mechanical, recording, or otherwise) without prior permission from
the author. This means no copying, no publishing, or any other
illegal activities. This FAQ is posted only in GameFAQs and nowhere
else. If other websites had taken this FAQ to theirs (a secured
site), I won't mention them here. This FAQ copyright 2003 by the
author piecemealcranky. The author may agree or disagree with any
suggestions given.

Contact me as soon as possible for any inconveniences regarding
this FAQ.
E-mail me at: [email protected]
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3. Game Types
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In this section, I'm going to let you know about the modes that are
available in the main menu. If you highlight a mode or anything
that can be emphasized, you will see that you will be shown a
section where the highlighted place explained. Anyway, here they
are:

Solo: So, you're a cocky punk who wants to go it alone. Let's see
what you're made of.

- Jailbreak - The full campaign. Run with a gang, rise through the
ranks and jack your status to Captain. Spaz and Punt are looking
for a skilled rasher. Could you be the one?

- Five-O - You're the 'man', delivering your own brand of justice.
Capture the fugitive or pull down your quota in this three level
campaign.

- Time Trial - It's you and the clock. Thrash some records and
become remembered.

Multiplayer: Want to compete against your pals? Welcome to smack
talk center.

- Skull To Skull - Time to walk the walk. Pick a race, a bike and
have at it. May the best rasher win.

- Cops & Robbers - Be the cop on the hunt or an escapee in the
making. One of each required.

- Side Car (Co-op) - One bike, two riders and a whole mess of
ornery opponents. Can you learn to work together?

- Side Car (Versus) - Up for some 2 on 2? Split screen sidecar for
up to 4 players.

- Time Trials - Any record breakers in your crowd? Race 1 - 6
players against the clock in alternate play.

Options: Save, Load, Sounds, Controls and other items of a personal
nature.

- Load - Load a saved game from your memory card.

- Save - Save the Jailbreak campaign in detail and race
progressions in Five-O and Sidecar. (You can only save a game when
you have started or loaded one).

- Controller - Change your existing controller configuration.

- Noise - Mix the various volume levels to your hearts content.

- Jukebox - Some killer bands and some kind songs. Set up your in-
game play list for a fine rashing background.

- Multiplayer - Adjust screen layout for split screen games and
toggle the 'catch up' speed boost for the lagging player.

- Credits - Who's to blame for the Jailbreak? Check out this most
wanted crew.

Note: For further explanations and details regarding the Solo and
Multiplayer information above, scroll down to the 'Info For Single
Player' and 'Info For Multiplayer ' part below. Also, for the list
of the controls under the Options menu, see the part under.
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4. Controller Configuration
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So, you're lazy to check the controls in the game itself huh? No
worries, because I got all the stuff you need right here. This part
shows the controls taken directly from the game. I apologize for
some inconvenience that I didn't see when I'm typing. Please e-mail
me as quickly as possible if you've detected some mistakes written
down here (see my e-mail address above).

Digital 1:

X - Throttle/Wheelie

X + Up - Nitro (2x)

Square - Brake

Triangle - Cycle Weapons

Circle - Look Back

Select - Cycle Camera

Start - Pause

Left + Right - Steering

   _ R1 - Primary Attack
  |_ R2 - Kick attack
  |_ L1 - Alternate Attack
  |_ L2 - Taunt
   + Up + Down - Super Moves

R1 / R2 / L1 - Combos

Digital 2:

R1 - Throttle/Wheelie

R1 + Up - Nitro (2x)

L1 - Brake

Square - Cycle Weapons

R2 - Look Back

Select - Cycle Camera

Start - Pause

Left + Right - Steering

   _ Triangle - Primary Attack
  |_ X - Kick Attack
  |_ Circle - Alternate Attack
  |_ L2 - Taunt
   + Up + Down - Super Moves

Triangle / X / Circle - Combos

Digital 3:

X - Throttle/Wheelie

X + Up - Nitro (2x)

Square - Brake

Triangle - Taunt

Circle - Cycle Weapons

Select - Cycle Camera

Start - Pause

Left + Right - Steering

   _ R1 - Kick Attack
  |_ R2 - Alternate Attack
  |_ L1 - Primary Attack
  |_ L2 - Look Back
   + Up + Down - Super Moves

R1 / R2 / L1 - Combos

Note: The Controller options are for you to change what controller
you want to make changes to. Also, if you're using 'analog
controllers', you can toggle on and off for it. Using analog
controllers are recommended for better feeling when playing
throughout the game.
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5. Info For Single Player
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Welcome to the information part. This part will explain and give
information regarding the single player mode, which includes
Jailbreak, Five-O, and Time Trial. If you think it's hard to
understand my elaborations regarding this section, please e-mail me
and I'll make some changes for you to understand easier. If I
missed some important stuff, e-mail me too. Anyway, here they are:

A. Jailbreak: This part is the full campaign where you fight with
everyone and earn money and other stuffs. First of all, you'll see
a scene with Spaz and Punt riding motorcycles (they're not really
moving actually). After that scene, you'll come to a screen where
you have to select which team you want to be in. There are two
teams, which are:

DeSades & Kaffe Boys

DeSades:
       Captain - Draco Desade

       Wheels - Cruisers

       Leathers - Only with Chains

       M.O. - 'Cruise & Bruise'

Description: Draco's boys - The Motley Cruisers. Straight-ahead
power, whether fist or throttle. Do you dare belong?

Kaffe Boys:
          Captain - Helmut Swizzlestick

          Wheels - Super Sports

          Leathers - Flashy Racing Variety

          M.O. - 'Lean & Scrape'

Description: Helmut's crowd - Serious speed in the twisties, with
a mean kung fu streak. Red lined, white knuckled - No problem!

Next, you'll have to make a decision. Just like what the game
says:

'Now the choice is up to you. Draco and the DeSades' Cruisers or
the Kaffe Boys' Super Sports? Join a gang, pick an Alias and get to
business.' Anyway, if you want to know about the courses, check
under here. So, I'll give info for the courses that are available
in the Jailbreak campaign. Here they are:

I) The Courses:


Rank - Grunt


Soccer Mom:

Stadium To The City Park

Traffic Density - Wide Open

Curve Factor - Light

Miles - 5.06

Description - It's gameday on this city's freeways. Pack up your
bat |& chain, it's time to visit some old 'friends'.

Overlook:

Alpine To Countryside

Traffic density - Moderate

Curve Factor - Hard

Miles - 4.94

Description - Sunday service is out and the hills are alive with
the sound of violence! 'Love thy neighbor'.

High Noon:

Badlands To The Military Base

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 5.01

Description - Round up the gang and hop on the chuckwagon for a
tour through the old ghost town.

Waterfront:

Skyscrapers To The Factories

Traffic Density - Moderate

Curve Factor - Light

Miles - 5.01

Description - Life's a beach, then you endo! Head for the party in
the old warehouse district.

Tree Hugger:

Alpine To Rolling Hills

Traffic Density - Congested

Curve Factor - Hard

Miles- 5.09

Description - Pack up your bags and head for the hills for a
little 'fun in the forest'. Watch out for smokie!

Monu-Mental:

Coastal Dunes To The Dam

Traffic Density - Congested

Curve Factor - Hard

Miles - 4.86

Description - Lost time and hallucinations... What really happened
in the desert that day?

Rush Hour:

Strip Malls To The Freeway

Traffic Density - Wide Open

Curve Factor - Light

Miles - 5.28

Description - Wide open roads, with little girly curves. Watch
those tunnels, the entrances are wide but those exits are narrow.

Medieval:

Woodlands To the Countryside

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 4.94

Description - Igor's got a brand new bat. Spare the torches and go
to the town on the village folk.

Border Run:

Headlands To The Military Base

Traffic Density - Wide Open

Curve Factor -Light

Miles - 5.01

Description - Wake and bake, time to chase those aliens in the hot
desert sun. Welcome to Badlands!

Gauntlet:

Countryside To Rolling Hills

Traffic Density - Wide Open

Curve Factor - Light

Miles - 3.57

Description - And you were hoping for a nice, quite ride in the
country. Can you say roadkill?


Rank - Lieutenant


Urban Sprawl:

Factories To The Harbor

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 9.33

Description - Ah, the sounds of the city. Little children playing,
birds chirping, and heads hitting the asphalt.

Woodlands:

Farms To The Mountain Pass

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 9.46

Description - Leave that pig on the farm and ride a real hog on
this not so pleasant ride through wine country!

Round Up:

Badlands To The Military Base

Traffic Density - Congested

Curve Factor - Moderate

Miles - 9.74

Description - Rednecks and Roadkill litter the road, try to add to
it if you can. When you see a fork on the road, take it.

Wharf Rat:

Stadium To Meadows

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 9.42

Description - The city is a human zoo, not a concrete jungle.
Follow the Pied Piper home or lay your own trail to the country.

Descent:

Alpine To The Arid Hills

Traffic density - Wide Open

Curve Factor - severe

Miles - 9.53

Description - After leaving the turns, please enjoy the in-flight
movie shown during your high altitude jumps.

Flight School:

Rocky forest To Coastal Dunes

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 9.70

Description - Don't let the road hypnotize you, or you might miss
the dam tour.

Escape:

Factories To The Island

Traffic Density - Congested

Curve Factor - Moderate

Miles - 9.30

Description - Don't wok, ride your way to Chinatown or you'll
never make it to the bridge. DeSades like kung-pao!

Sightseeing:

Alpine To Meadows

Traffic Density - Wide Open

Curve Factor - Heavy

Miles - 9.67

Description - Getting better little man, but these ups and downs
are sure to make you cry.

Lost Highway:

Military Base To the Dam

Traffic Density - Congested

Curve Factor - Moderate

Miles - 9.46

Description - Ride, punch, kick, ride, punch, kick, ride, punch,
kick. Oh yeah, don't forget to say hello to Doris.

Donut patrol:

Stadium To The Donut Shop

Traffic Density - Moderate

Curve Factor - Light

Miles - 10.9

Description - Don't ever try to lift bear claws from Ye Olde Donut
Shoppe again - now your thumbs in the batter!


Rank - Captain


Traffic School:

Foothills To Skyscrapers

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 14.13

Description - Mom isn't here to wipe your nose, time to ride with
the big boys or get beat down like the dog you are.

Mountaineer:

Woodlands To Countryside

Traffic Density - Moderate

Curve Factor - Hard

Miles - 13.81

Description - Sharp turns, numerous trees, and holiday traffic.
One tip, pack a lot of bandages, biaaaaatch!

Dry Heat:

Arid Hills To Coastal Dunes

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 13.83

Description - Vultures overhead, 5-0 on your back and victory on
your sights. Kick some rashers or become another stat.

Weekender:

Freeways To Mountain Pass

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 14.12

Description - From the city tunnels to the curves of the hills.
Watch your back and try to keep the bugs out of your teeth.

Agro:

Countryside To The Bluffs

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 13.99

Description - Through the valley, over the hills, across the dam,
and to the wharf. This ain't the way to Grandma's house.

In The Drink:

Military Base To the Harbour

Traffic Density - Congested

Curve Factor - Hard

Miles - 14.16

Description - Don't get beat in the desert heat. If you're not the
fastest you'll be stuck to a cactus. I'm a poet and didn't know it!

Long Haul:

Chunnel To The Oil Fields

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 13.92

Description - Try to hold out for the long haul, and show em why
you're leader of the pack.

Road Trip:

Mountain Pass To The Chunnel

Traffic Density - Wide Open

Curve Factor - Severe

Miles - 14.11

Description - Watch your back, but not too much, or you'll find
your ride wrapped around a tree.

Run For The Hills:

From Bridge To Alpine

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 14.03

Description - Get off your knees punk, you're not done yet. One
last break through the hills to be top dawg...

Jailbreak:

??? To ???

Traffic Density - ???

Curve Factor - ???

Miles - ???

Description - Keep your hands on the wheels, you've got a mission
to accomplish. Once done, rash like mad.

II) Jailbreak Info & Details:

Rank - Grunt

Ok, this part, I'll give some info about the Jailbreak mode. Well,
you'll start as a Grunt first. Your only target now is to jack your
status to Lieutenant, which is the next rank; so winning is the
only way. First, start with your first race and just beat anyone
who is blocking your way. Well, I'll explain everything I know
about grunt level so here they are:

    Chances Of Winning - 93%

    Chances Of Losing - 23%

    Chances Of Getting Beaten Up - 17%

Explanations - Grunt status is not very bad, because you can
easily win the game and your opponents are weaker than you or as
same as you (except for the Captains). Believe me, you can easily
get number 1 and most of the time you got to beat many opponents in
just one race (see the percentages above). One thing you'll always
have to remember when in your grunt days; don't care what rank
you're in, just keep a full concentration on the game and watch out
for your opponents and also for the obstacles.

Level Progression: Well, this task is called 'The Gauntlet'.
First, you'll see a scene where Spaz is testing Punt on his skills
to beat 'it'. 'To reach Loo-tenant, you'll have to prove yourself
against the home team. Beat the clock and survive the Gauntlet.
Make Punt proud'. So, do you think you can? Never say no! This task
is a simple one. You'll just have to beat the time given in the
game. Just race and kick some rashers and you'll be fine. Just
don't get crashed to any trees and/or cars or it will definitely
slow you down. Good luck! When you've completed the race then
you'll see another scene where punt gets a new bike. So, be
careful. The next level are not going to be as easy as you thought.

Rank - Lieutenant

Well, looks like you've made it. Congratulations! Well, you're not
finished with you mission. Still got to get to Captain which is the
next rank. Well, your rank goes up, but your target doesn't. Well,
to know if you have what it takes to become a skilled rasher and to
get away from Lieutenant rank, try your first level and I don't
really recommend skipping races. Just win them in order. To add to
your own knowledge, see the percentages below:

    Chances Of Winning - 75%

    Chances Of Losing - 40%

    Chances Of Getting Beaten Up - 43%

Explanations - Don't ever think winning on this rank would be a
piece of cake. Dealing with it is quite tough but once you've
mastered it, you won't have any problems kicking those rashers. If
you want to be the first, make sure you put some efforts to it. It
won't come easy. Your chances of winning are good but losing
chances are also good enough to make you suffer. So, always focus
and keep it straight.

Level Progression: You'll see a short scene where the cops busted
Spaz and stripped off his gear without his permission. He wants
revenge for the person that does that. 'Spaz demands revenge. Knock
the flashing officer Petrovich from her mighty perch with a few
well placed blows and Captain honors are yours'. Anyway, this is
what you have to do. First, you'll have to catch up against
Petrovich; the leader of the cops. Second, you'll need to take her
out. Kick her, punch her, do whatever you need to do with her until
she's down. Then, Captain honors are yours. Good Luck anyway!
Finally, you'll see a short scene where Punt talks to Spaz at the
jail using telephones. After the scene, get ready for your top and
final rank!

Rank - Captain

At last, you've reached the highest rank in this game.
Congratulations! Don't be too happy, because you are going to fight
with tough opponents and chances of you getting number 1 are
decreasing. Make sure you've packed lots of experiences and gather
along with some hope and go for it. To make sure how good your
skills are and how well your winning chances going to be, see this
list:

    Chances Of Winning - 57%

    Chances Of Losing - 63%

    Chances Of Getting Beaten Up - 60%

Explanations - Look at the above list. Looks like you REALLY need
some practices before you start racing. Put some efforts on it and
you'll be more than enough to continue. You can practice by racing
with your partner(s) or with anyone. Nothing comes easy. So, just
get those cops away from you as well as your opponents and a bit
more confidence in your self and you'll be fine. Just don't get
busted by the cops or get your bike wrecked.

Jailbreak: 'The BIG moment has arrived. Take the sidecar to the
Oasis, bust Spaz out of the chain gang, and bring him home. The
clock's ticking'. This is it! After watching the scene where Punt
gets you a new bike (you'll know what you'll be riding up next
don't you?) Just get ready to use the sidecar. I recommend that you
practice with someone first in the Multiplayer menu using the Side
Car (Co-op) mode. Then, you'll be much more skilled in handling the
sidecar. Here's what you'll have to do. First, take the sidecar to
the place marked X (Oasis), and you'll see a bunch of cops and some
people wearing orange shirts. Well, one of them is Spaz. The plan
is to get Spaz out while the police are watching them working. So,
just drive through the cops but not the car or you'll ruin the
plan. Then your game should be on 'auto' mode. Spaz will run to
your sidecar and you'll have to get to the end of the bridge where
your teammates are awaiting you arrival. Attention: Do not crash
into anything or you might get busted because there are many cops
behind/in front of you. Good Luck!
Finally, you'll get a message where you've completed the Jailbreak
and watch the scene (I don't want to ruin the game for you).

B. Five-O: 'Pick your fugitive and nail 'em or fill the paddy wagon
with your arrest quota. Either way, do it before the clock runs out
and the Chief will be happy'. So, justice time! In this mode,
you'll be a cop (Cop'er) and hunt down your fugitives or pull down
your quota if you think it's too hard to catch up for them or
you're just bored to be in the chase. What's a good think being a
cop is to get powerful weapons and most of the time, you can win a
chase if your fugitive crashed into something and if you go near
that person you'll win the game and they'll be locked in the cell.
In this mode, there are three levels, which are Meter Maid,
Patrolman and Sergeant. The higher you go, the harder your enemies
to be locked in the cells. So, you might want to consider pulling
down your quota is a better choice. Well, I recommend that you
don't just skip to the next or to the last fugitive, when you can't
even defeat the first and the easiest escapee. So, catch them in
order is a better option. Anyway, here's a list about their height,
weight, rank, and warrant suspect number:


Warrant Suspect Number - 0022140 - Mongo

Height - 6 feet 3 inches

Weight - 220 lbs

Rank - Grunt


Warrant Suspect Number - 0048962 - Jork AKA Jorg' noff

Height - 6 feet 1 inch

Weight - 190 lbs

Rank - Grunt


Warrant Suspect Number - 0015293 - Bull

Height - 6 feet 4 inches

Weight - 200 lbs

Rank - Lieutenant


Warrant Suspect Number - 0032667 - Tasha

Height - 5 feet 7 inches

Weight - 140 lbs

Rank - Lieutenant


Warrant Suspect Number - 0047730 - Draco

Height - 5 feet 10 inches

Weight - 200 lbs

Rank - Captain


Warrant Suspect Number - 0051708 - Helmut

Height - 5 feet 7 inches

Weight - 150lbs

Rank - Captain


Rank - Meter Maid

Nothing to worry in this level, because winning is always on your
side. Catching your fugitives are not hard, but if you want to
prepare some stuffs before your hunt begins, here's a list about
this rank and the fugitives:

    Time For This Rank - 3 minutes

    Quota - 4

Mongo

Description - Big on size but small on brains, he's an easy take
down. Find him huddled in the middle of the pack.

Jork AKA Jorg' noff

Description - An easy target for launting. Lay on a few quips
about his clothes or hair and he'll give you 'sufficient reason'.

Bull

Description - Bull has a record of repeatedly trying to resist
arrest. Use of excessive force is encouraged.

Tasha

Description - Tasha's Girl Rock band is popular on MP3 websites.
Stop her before she sings again.

Draco

Description - A Pro wrestler turned bad. If there was a law
against ugly, he'd still be Public enemy number 1.

Helmut

Description - Don't let his fake Austrian accent fool you. This
boy's from a trailer park sure as sap flows from trees.

Rank - Patrolman

This level is easy, but it is just a bit more harder than the
previous rank. The fugitives in this rank are tougher and harder to
catch, so pulling down your quota raises your chance to win.
Anyway, see the list under for more information about your
fugitives:

    Time For This Rank - 4 minutes 15 seconds

    Quota - 5

Mongo

Description - Mongo jumped bail, your first assignment as a
Patrolman is to drag him in again. Shouldn't be too hard, it IS
Mongo after all.

Jork AKA Jorg' noff

Description - Jork got a slap on the wrist last time. This time
he's going down. Pinch him or filter out the ranks of his gang.

Bull

Description - Bull is a loose cannon that must be brought in, do
what you got to do.

Tasha

Description - Don't underestimate Tasha this time. Her mouth is
almost as deadly as her punch!

Draco

Description - Draco has all the characteristics of a dog except
loyalty. Put a leash on this bad boy and bring in your collar.

Helmut

Description - Helmut is the leader of the Kaffe Boys gang. He's
wanted by the police in 3 states, and by women in 7.

Rank - Sergeant

This the last and the highest rank in this mode - Sergeant. This
time, all of the fugitives are ready to be locked up for good! Just
make sure your weapons are set to go for hunting. If you want to
estimate how well you fugitives are, here's a list of them:

    Time For This Rank - 5 minutes 35 seconds

    Quota - 6

Mongo

Description - Mongo broke his cellmate's heart when he broke out
of jail. Bring him to justice and return him to his pal.

Jork AKA Jorg' noff

Description - Stop Jorg' noff and bring him in. The Chief wants
him off the street since the 'incident' with his daughter.

Bull

Description - Teach Bull a lesson about the costs of over-
ambition. Punctuate it by thinning out the DeSades.

Tasha

Description - The beautiful but deadly, Tasha has ice in her veins.
Demonstrate to her our take on Diplomatic Immunity.

Draco

Description - As leader of the DeSades gang, everything revolves
around Draco. Take him down and the gang might follow.

Helmut

Description - Helmut got off on a technicality last time. If
you're gonna use that club, make sure, NO CAMERAS!

C. Time Trial: This mode is where you come to break an existing
record. So, what you are worrying about? Don't fret; as long as
you're not slowing down or get busted by the cops, you'll have
opportunity to beat the clock. Here's a hint. Try not to crash into
anything (trees, cars, etc.) or you will fail. Don't believe me, go
ahead and try. Once you crashed into anything, this will slow you
down and you won't make it. So, show the clock some real fights and
start breaking the records already! Anyway, here's some information
about the available courses:


Rank - Grunt


White Knuckle:

Strip Malls To Freeway

Traffic Density - Wide Open

Curve Factor - Light

Miles - 3.50

Downhill:

Woodlands To Countryside

Traffic Density - Wide Open

Curve Factor - Hard

Miles - 3.49

Desert Sands:

Coastal Dunes To Badlands

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 3.40


Rank - Lieutenant


Suburbia:

From Slums To The Park

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 6.36

Sasquatch:

Mountain Pass To Countryside

Traffic Density - Wide Open

Curve Factor - Severe

Miles - 6.66

Poke-me-man:

Dunes To The Military Base

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 6.73


Rank - Captain


Home Run:

Chinatown To The Freeway

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 9.66

Country Line:

Rolling Hills To Countryside

Traffic Density - Wide Open

Curve Factor - Hard

Miles - 9.69

Mirage:

Badlands To Cactus Hills

Traffic Density - Wide Open

Curve Factor - Hard

Miles - 9.93
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


``````````````````````````
6. Info For Multiplayer
``````````````````````````
In this part, I'll give you some information about the available
modes for the multiplayer menu, which includes Skull To Skull, Cops
& Robbers and Time Trials. Remember, if you don't understand what
I'm talking about, e-mail me. One last thing, I would like to
mention again that this section, I don't add the Side Car modes
(both of them) because I've already told all the courses in the
Single Player section (read the 'Author's First Words' section for
further details). Oh yeah, if you want the Time Trials mode's
details regarding the courses (except the description), scroll up
to the Time Trail mode in the 'Info For Single Player' part above.
Anyway, let's start with the first mode:

A. Skull To Skull: This mode is made specially for you and your
buddy. So, you're finally tired racing with computers? Try this
mode, and I guarantee that you'll cheer up with your pal. Well,
I'll give you some info where you can find them in the game. There
are three ranks, just as same as other modes and you can select any
one of them. So, the higher the rank you pick, the harder the
courses will be, but one things' for sure, your bike will go
faster. So, here are some courses you might want to know in the
game:


Rank - Grunt


Downtown:

Harbor To The City Park

Traffic Density - Wide Open

Curve Factor - Light

Miles - 4.14

Description - Shopping in the district will never be the same
again.

Uphill:

Woodlands To Alpine

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 3.98

Description - Mount your iron horse, grab your trusty crowbar, and
head to the hills to break some skulls.

Pipeline:

Military Base To Coastal Dunes

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 4.03

Description - Ride the pipeline through the Badlands as you flee
from Groom Lake.

Fish Food:

Factories To the Stadium

Traffic Density - Wide Open

Curve Factor - Light

Miles - 3.98

Description - Keep the throttle wide open down these roads - and
don't stop to pick the bugs out of your teeth.

Ridge run:

Mountain Pass To Countryside

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 4.00

Description - Ride hard and fast but watch your line, or that tree
you hit will be used to make your coffin.

Red Rocks:

Military Base To the Canyons

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 3.88

Description - The odor of flesh frying on the road fills the air.
Are you man enough to compete? Well are you, punk?


Rank - Lieutenant


Free-For-All:

Strip malls The Harbor

Traffic Density - Wide Open

Curve Factor - Light

Miles -7.78

Description - Free-For-All. The name says it all, so pack your
best gear and just try and stay alive.

Downtime:

Alpine To The Farms

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 7.56

Description - Are you brave enough to tame this beast? This race's
bite is worse than it's bark.

Dry Run:

Canyons To The Badlands

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 7.66

Description - The desert is alive with the sound of death, listen
closely and you can hear it calling for you.

Concrete Jungle:

Freeway To The Suburbs

Traffic Density - Wide Open

Curve Factor - Light

Miles - 7.72

Description - From the docks, China Town, and the residential
areas - not a single hospital in sight!

Woodlands:

Countryside To alpine

Traffic Density - Moderate

Curve Factor - Hard

Miles - 7.70

Description - The hills echo banjos and pig squeals, don't stop to
admire, or you might regret it.

Gun Slinger:

Badlands To the Dam

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 7.84

Description - The Gold Rush days have long left but the gunslinger
still lives on - riding his steel chariot.


Rank - Captain


Long Way:

Factories To The Freeway

Traffic Density - Moderate

Curve Factor - Moderate

Miles - 9.33

Description - This used to be a good town, but then again I used
to be a good boy.

Head Rush:

Mountain Pass To Countryside

Traffic Density - Moderate

Curve Factor - Severe

Miles - 9.68

Description - Air to ground. Air to ground - Bandits at 3 o'clock!
Air to ground!

Mirage:

Badlands To cactus Hills

Traffic Density - Wide Open

Curve Factor - Hard

Miles - 9.56

Description - Those po-po are no joke, keep off the shoulder and
ride hard to make first place.

Tour De force:

Stadium To the Strip Malls

Traffic Density - Wide Open

Curve Factor - Moderate

Miles - 9.70

Description - This ain't cruising USA! Take that 2x4 and show em
what it's like on the bad side of the tracks.

Tenderizer:

Mountain Pass To Rolling Hills

Traffic Density - Moderate

Curve Factor - Severe

Miles - 9.60

Description - Use your experts handling skills (Right!) to pass
through these killer turns, hills, and dips.

Heat Wave:

Cactus Hills To The Badlands

Traffic Density - Wide Open

Curve Factor - hard

Miles - 9.58

Description - Bleached bones and roadkill line your path to the
finish... try not to become the next map point.

B. Cops & Robbers: Well, feel free to knock your partner down in
this mode. This place is where you fight as a cop or a rasher with
your buddy. 'The robber must finish before the Cop gets him, or a
quota. Get going and remember to watch the clock, the quota, and
the finish line'. Well, here are the available courses in this
mode:


Rank - Grunt/Meter Maid


Meter Maid:

City Park To the Harbour

Traffic Density - Wide Open

Curve Factor - Light

Beat Length - 4.14

Description - Take this ride and squeal like a pig, boy!

Yard Duty:

Alpine To The Woodlands

Traffic Density - Wide Open

Curve Factor - Moderate

Beat Length - 3.98

Description - Badges! We don't need no stinking Badges!!!

La Migre:

Dunes To The Military Base

Traffic Density - Moderate

Curve Factor - Moderate

Beat Length - 4.03

Description - Son... it's time to learn about the law.

Crank 'n Heads:

Stadium To The Factories

Traffic Density - Wide Open

Curve Factor - Light

Beat Length - 3.98

Description - You can't do anything for me man, you want six
dollars for what?

Club Fed:

Countryside To Mountain Pass

Traffic Density - Wide Open

Curve Factor - Moderate

Beat Length - 4.00

Description - Spend a weekend at Club Fed, and see what 'Club
living' is all about...

Solitary:

Canyons To Military Base

Traffic Density - Moderate

Curve Factor - Moderate

Beat Length - 3.88

Description - Hard time or left behind, we'll see if you have what
it takes.


Rank - Lieutenant/Patrolman


Moving Violation:

Harbour To strip Malls

Traffic Density - Wide Open

Curve Factor - Light

Beat Length - 7.78

Description - Punks like you are made to be busted.

Deputy Dog:

From Farms To Alpine

Traffic Density - Wide Open

Curve Factor - Moderate

Beat Length - 7.56

Description - Show this rookie why he's not ready for life on the
beat.

No Parole:

Badlands To the Canyons

Traffic Density - Wide Open

Curve Factor - Moderate

Beat Length - 7.66

Description - We've got a 118, 707 over? Roger that. 1-6-4 and a
side of fries, over?

Court date:

City Park To The Freeway

Traffic Density - Wide Open

Curve Factor - Light

Beat Length - 7.72

Description - Look ma, I made the Most Wanted list!

Beat down:

Alpine to Countryside

Traffic Density - Moderate

Curve Factor - Hard

Beat Length - 7.70

Description - Riding cruisers in the... hot sun. You fought the law
and the... "

Speed Trap:

Dunes To The Badlands

Traffic Density - Wide Open

Curve Factor - Moderate

Beat Length - 7.84

Description - Around every corner - slow for that radar, yeah
right, hee haw.


Rank - Captain/Sergeant


Punishment:

Freeway To The Factories

Traffic Density - Moderate

Curve Factor - Moderate

Beat length - 9.33

Description - There's a new sheriff in town...

Riot Act:

Countryside To Mountain Pass

Traffic Density - Moderate

Curve Factor - Severe

Beat Length - Busted baton and broken knuckle, knock heads on this
city's mean streets.

Border Patrol:

Cactus Hills To The Badlands

Traffic Density - Wide Open

Curve Factor - Hard

Beat Length - 9.56

Description - You've been lucky so far, come in quietly or we've
got a special cell-mate for you.

Traffic School:

Strip Malls To The Skyscrapers

Traffic Density - Wide open

Curve Factor - Moderate

Beat length - 9.70

Description - Life and Times of the Highway Patrol, record this!!!

Mounties:

Rolling Hills To the Mountain Pass

Traffic Density - Moderate

Curve Factor - Severe

Beat Length - 9.60

Description - Eh, you can't get away from the mounties - you
betcha eh!

Lights Out:

Badlands To Cactus Hills

Traffic Density - Wide Open

Curve Factor - Hard

Beat Length - 9.58

Description - Mano a mano, the final showdown. Time to do or die...

C. Time Trials: Well, have you got the 'power' to conquer your
partner's will to win? Anyway, this mode is for you and your buddy,
fight together to determine whose the best and the fastest. Well,
in this part, I'm about to tell you some descriptions regarding the
courses. However, I will not give you information about the courses
because they are the same as the Time Trial mode in the Single
Player part (see the Time Trial mode above for further details).
Anyway, here are the descriptions for each course:

Rank - Grunt


White Knuckle:

Hit the city and race against the clock.

Downhill:

Tick tock... ready to rode the best time into the ground.

Desert Sands;

Like sand through an hourglass, the clock's running.


Rank - Lieutenant


Suburbia:

Think you can take the boys on their home turf.

Sasquatch:

Open the throttle and close your eyes. Watch for fallen fruit.

Poke-me-man;

Ever made out with a cactus? We've just the jump for you.


Rank - Captain


Home Run:

No tailgating here. Beat the traffic to get out front.

Country line:

Get too crazy and you'll be pulling weeds for the country.

Mirage:

Fire up the ride and don't get burned - every second counts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


`````````````````````````````````
7. Characters & Characteristics
`````````````````````````````````
Ok, in this part, I'll give you information about the characters
and their characteristics that you can choose from the Jailbreak
mode. This includes all the Kaffe Boys' Alias and DeSades' Alias. I
took this straight from the game itself, so if you have any
problems, contact me ok (see above for my e-mail). Anyway, here
they are:


I) DeSades Gang:


Switch:

Height - 5 feet 10 inches

Weight - 170 lbs

Weapon - Chain

Colors - Green

Description - Nothin' like a few tattoos to pretty a man up.
Switch is quick enough, but the bark definitely outdoes the bite
here.

Stacks:

Height - 6 feet

Weight - 215 lbs

Weapon - Bat

Colors - Blue

Description - This dawg's got a bone to pick, best hope it ain't
yours. Gifted with good all around Rashing skills.

Brick:

Height - 6 feet 4 inches

Weight - 245 lbs

Weapon - Fist

Colors - Red

Description - Cuz it feels that way when he hits you. Power baby -
pure, sweet, and with a vengeance.


II) Kaffe Boys Gang:


Chops:

Height - 6 feet 4 inches

Weight - 190 lbs

Weapon - Mouth

Colors - Red & Blue

Description -  Extruded cool and focused. All about keeping an
even keel and a tight line.

Kat:

Height - 5 feet 7 inches

Weight - 145 lbs

Weapon - Nitro Slash

Colors - Black & Silver

Description - Smart and quick on her feet. Always snakes away an
extra nitro burst for prime time.

Dru:

Height - 6 feet 1 inch

Weight - 200 lbs

Weapon - Billy Club

Colors - Green & Gold

Description - He has no fear - not of speed, steep twisties, nor
any opposing force. He can bash with the best.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


````````````````````
8. List Of Weapons
````````````````````
In this section, I'll explain and give some information about the
weapons and their ability to knock down an opponent. All of these
weapons are listed by orders. One last thing, you must remember
that only you, and no one else can get your weapon recharged.
Anyway, here they are:

Fist: One of the most often used weapon. It is very useful and
handy when you can't hit your opponent with any other weapons or
you just have no choice. This is also used to hit the Captains
especially if they're using powerful weapons (this is recommended).

Ability To Handle - 75%

Power - 45%

Spray: Hard to get and hard to be used. Although managing it is
tough, the power of this weapon is tremendous! Use this when
someone is chasing after you from the back. Hold it longer and it
will be more powerful. While some people would like to use this to
the Captains, I recommend that you don't and please never try to
attempt this. You may do this (it's all up to you), but again, I
wouldn't recommend it. Sometimes, 'one' hit would be enough to
knock someone down.

Ability To Handle - 65%

Power - 95%

Cattle Prod (Electric): A very often used weapon by the cops. They
act fairly fast and have an accurate hit (most of the time).
Powerful but also easy to be stolen, so be careful all the time. It
is very effective in near range, but gets defective when you hit
your opponent in a long range. It is just the same as the spray,
because if you hold it for a while, it becomes more powerful!

Ability To Handle - 55%

Power - 90%

Cattle Prod (Fire): Just the same as the above weapon, but this
weapon is a bit different. It gives out sparks of fire instead of
blue electric. The power is just as same as the electric cattle
prod and can be powerful too if it is pressed longer.

Ability To Handle - 55%

Power - 90

Crowbar: This weapon acts fast and powerful too. This is one of my
favorite weapons that I love to use, especially its combo move.
This weapon is really effective when you're up against the
Lieutenants and Captains. But I think you'll pretty much screw up
if your opponent is using a cattle prod.

Ability To Handle - 88%

Power - 85%

Nun-Chuck: This weapon acts slow, but although its speed is poor,
it power is incredible! Just two to three hits would be enough to
knock off a Lieutenant! Mostly Gr Jork and Cp Helmut use this
weapon. But sometimes you won't have enough time to react fast and
you'll get knock off. Just don't fight with this weapon if your
opponent is using the fist.

Ability To Handle - 52%

Power - 80%

Stick: This weapon is not really widely used up in the crowd. Even
though it's a bit not famous, it can still help you knock off those
riders! It hits well, and acts quickly too! You don't have to worry
because this weapon has a moderate power.

Ability To Handle - 75%

Power - 79%

Billy Club: Just the same as the weapon above. It's combos are the
same. Although they have some similarities, this weapon is bit more
common used. Its attack and power are nearly the same.

Ability To Handle - 75%

Power - 78%

Bat: Just the same as the crowbar, but the sound it makes when it
hits someone is different. It is a good substitute for the crowbar
because it's nearly the same as it. This weapon is good when
someone is using the fist.

Ability To Handle - 86%

Power - 83%

Chain: My second best weapon that I love! This weapon is very easy
to manage, and its authority is ideal for the Captains! It comes
very handy when facing with any types of opponents, but be caution,
this weapon is easy to be stolen too.

Ability To Handle - 87%

Power - 88%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


````````````````````````
9. List Of Motorcycles
````````````````````````
Well, in this section, I'm going to give you some information
regarding the bikes that can be chosen in this game. Please be
informed that I have separated the sidecar bikes and the normal
bikes, and for your own note, I just estimate the percentages of
the bikes. There's a section for Cops Bikes too. Oh yeah, the cops
bikes can only be chosen at the Cops & Robbers game. So please
forgive me if I had done something wrong. Well, I'll give the
description too so let's get started:

DeSades

I) Normal Bikes


Rank - Grunt


Desperado:

Acceleration - 60%

Durability - 63%

Top Speed - 60%

Handling - Arcade

Description = Raw power, a lightweight frame, and a bad attitude
combine to make this one choice ride.

Omaha Brave:

Acceleration - 59%

Durability - 65%

Top Speed - 61%

Handling - Simulation

Description - This low-slung cruiser does two things well. It goes
straight and it doesn't turn.


Rank - Lieutenant


AFW Falcon:

Acceleration - 75%

Durability - 72%

Top Speed - 78%

Handling - Arcade

Description - Ride as the predator, instead of the prey, on this
untamed road beast. It's swift, straight and true.

AFW Bandit:

Acceleration - 73%

Durability - 77%

Top Speed - 80%

Handling - Simulation

Description - With a classic look and feel, and the power to hold
a true line, the Bandit is one sweet cruising machine.


Rank - Captain


Firebrand Viper:

Acceleration - 95%

Durability - 93%

Top Speed - 98%

Handling - Arcade

Description - This ain't no ride for twitches. Stay out of the
path of this monstrosity or you may end up as roadkill.

Nomad 1100:

Acceleration - 97%

Durability - 95%

Top Speed - 100%

Handling - Simulation

Description - With the acceleration of a freight train and
cornering to match, this behemoth is best suited for open roads.

II) Sidecar Bikes


Rank - Grunt


Bushwhacker 350:

Acceleration - 61%

Durability - 85%

Top Speed - 57%

Driver Steers - Both Rash

Description - This English-made sidecar has the power to match
it's lawnmower styling.


Rank - Lieutenant


Omaha Marauder:

Acceleration - 78%

Durability - 93%

Top Speed - 75%

Driver Steers - Both Rash
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Description - This motorcycle built-for-two is as big as most cars
- and as heavy.


Rank - Captain


AFW Garrotter:

Acceleration - 98%

Durability - 100%

Top Speed - 88%

Driver Steers - Both Rash

Description - Break the rules and some skulls form this easy to
handle sidecar.

Kaffe Boys

I) Normal Bikes


Rank - Grunt


Firecracker 250LX:

Acceleration - 57%

Durability - 57%

Top Speed - 61%

Handling - Arcade

Description - Both lightweight and maneuverable, the Firecracker
packs an explosive punch.

Jiva Banshee 250:

Acceleration - 56%

Durability - 58%

Top Speed - 63%

Handling - Simulation

Description - The handling's squirrelly but veteran rashers can
muscle this beast around the bends.


Rank - lieutenant


Missleblade KB650:

Acceleration - 71%

Durability - 71%

Top Speed - 80%

Handling - Arcade

Description - Aerodynamic and moderately powerful, this crotch-
rocket rules in the corners.

Impotent 600LS:

Acceleration - 70%

Durability - 72%

Top Speed - 82%

Handling - Simulation

Description - This two stroke, twitchy-terror makes you the envy
of all your competitions.


Rank - Captain


Tsunami XR950:

Acceleration - 95%

Durability - 74%

Top Speed - 100%

Handling - Arcade

Description - This high performance speed machine mixes pure power
with impeccable handling.

Jiva Vendetta 950GS:

Acceleration - 93%

Durability - 90%

Top Speed - 98%

Handling - Simulation

Description - When the quickest path between two points is a deep
leaning turn, Vendetta gets you there first.

II) Sidecar Bikes


Rank - Grunt


Rabbit 325:

Acceleration - 57%

Durability - 78%

Top Speed - 62%

Both Steer - Both Rash

Description - This flat-footed two seated traces a sure line when
the monkey's in step.


Rank - Lieutenant


Sumo Hara-Kiri 750LX:

Acceleration - 82%

Durability - 89%

Top Speed - 78%

Both Steer - Both Rash

Description - Few have survived this ride, but past owners swear
by its razor-like feel.


Rank - Captain


Sumo Sangai 1200:

Acceleration - 99%

Durability - 99%

Top Speed - 86%

Both Steer - Both Rash

Description - State-of-the-art-sidecar thrills to the tandem that
can handle the road as well as the rash.

III) Cops Bikes


Rank - Meter Maid


Shikari 300 LP:

Acceleration - 49%

Durability - 60%

Top Speed - 55%

Handling - Arcade

Description - Unleash the long arm of the law from the standard
cruising vehicle for rookies.


Rank - Patrolman


Avenger 700 PS:

Acceleration - 75%

Durability - 90%

Top Speed - 89%

Handling - Arcade

Description - Mete out your own brand of swift justice on this
high-powered workhorse.


Rank - Sergeant


Executioner 1000SS:

Acceleration - 93%

Durability - 96%

Top Speed - 100%

Handling - Arcade

Description - You're the judge and jury when patrolling on the
executioner.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


``````````````````
10. Hints & Tips
``````````````````
Ok, so you want to check some hints for this game as well as some -
additional tips? You've came to the right place! I'll give some
tips and of course, hints for this game (as far as I know) and if
you got any other suggestions it would be nice to be written down
here (of course your name will be listed in the special thanks
part). I didn't list any cheat codes because they are always
available at this site. Anyway, here are some hints and tips that I
know so far:

1. You can get the cattle prod easily by using your fist and steal
it from a cop. After that, he'll change to the spray weapon and you
might as well get that too. Be careful, you might get busted!

2. If you attempt to find another way to win a race, you'll never
win because the miles that has been stated in the race info is not
the same as the one in your current game.

3. To get up quickly to your bike instead of running to it, just
press the triangle button each time you got up from a crash.

4. Wheelie over cars (normal ones) by pressing the x button twice
and don't attempt this on trucks, although they might work
sometimes.

5. Hitch a ride and travel on the car by pressing the wheelie
button and quickly press the square button to brake (not on trucks,
please). Then, you'll be stuck above the car. Be warned that if
anyone crashes on that same car, you'll crash too!

6. In the sidecar (Co-op) mode, if your partner is hitting an
opponent on his side, you can help him. Simply hit any buttons that
hits an opponent on your side and he'll have the same damage as
what you just did.

7. You can win a race with an easier way. First, you must have at
least 2 to 3 nitro with you. Then, when it is almost near the
finish line, quickly boost by pressing down and x buttons (twice)
and the down button and you'll you have more chances to win, the
easy way. Remember that you must at least be at position 8 or 10.

8. You can get in a fight easy. Just press the taunt button (L2)
and opponents will chase you and gets you into trouble (sometimes).

9. In the 5-0 mode, you can win a round easier by pulling down your
quota. It is easier than to chase after you fugitives especially
Draco and Helmut.

10. If you got into any trouble, such as being busted, loses to a
race, failed to catch you fugitive, or other stuffs, just restart
by pressing the start button and choose it from there. It should
help you out.

11. You can also drown yourself by going to the side of the beach,
and crash into a car and you or your bike will be thrown out into
the sea and you'll drown. Then, it will say that your bike has
wrecked. This is just for fun to do.

12. If you take the Time Trial mode and go somewhere else to
explore, once you've went far enough, you'll automatically stop and
that's the end of the race.

13. Here's a hint. If you want to crash your opponents easier, look
for some high jumps and aim for them. Then, quickly boost for
better acceleration and jump above them. This way, you may crash
them. Be warned however, that you could crash as well.

14. This hint is quite similar to the above one, but not really.
You can get a another way to crash your opponents simply by going
the opposite way their heading to. In this way, you will crash, and
bring along your opponent(s) with you. Also be warned, that don't
attempt this if a cop is nearby.

15. Don't try to corner too seriously, otherwise you be rolling
down on the road. However, if you release the acceleration button,
you'll be okay.

Note: More hints/tips will be added if I found any new ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


`````````````````````
11. Gameshark Codes
`````````````````````
Well, here's a list about all the Gameshark codes that I've got
from the site Gameshark.com. Please don't argue with me if one of
these codes doesn't work. You can check it yourself. If I did a
mistake, sorry. Maybe I've accidentally typed the wrong letter.
Anyway, here they are:


STOP TIMER >>>>>>>>>>>>>> 800d5d480000

INFINITE HEALTH >>>>>>>>>>>>>>>>> 800d57665a5a

INFINITE BIKE DAMAGE >>>>>>>>>>>>>>>>>> 800d577c4040

ALWAYS WIN >>>>>>>>>>>>>>>>>>>> 800d577e016e

INFINITE NITRO >>>>>>>>>>>>>>>>>>>> 300d81ec000a

ALL WEAPONS/SUPERWEAPONS >>>>>>>>>>>>>>>>>>>> 800d81e401ff
                                >>>>>>>>>>>>>>>>>>>> 800d81e8ffff
                                >>>>>>>>>>>>>>>>>>>> 800d81eaffff

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12. Special Thanks
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First, I would like to thank to myself for doing and figuring all
this stuff. Next, I would like to thank to CJayC for accepting this
FAQ and running the best FAQ-based website on the net. I would also
like to give credits to Gameshark for its codes and helpful hints.
Not to mention GameWinners too for its hints. Again, I apologize if
I haven't completely made a full guide. Also, to all of you who had
read my FAQ, I thank you a lot!

My Advice: Don't ever give up. Have fun and remember, losing is not
bad, but gives you more experience to become better! Anyway, I
expect that this FAQ help you, well at least a bit. Remember, if
you have any suggestions that would be best to be added to the
Hints & Tips section, e-mail me as soon as you know. So, good luck
to become a skilled rasher!

My e-mail address (again) is: [email protected]

Again, no part of this FAQ may be reproduced in any form, shape, or
transmitted, in any ways, or any forms by any means (electronic,
mechanical, recording, or otherwise) without prior permission from
the author. This means no copying, no publishing, or any other
illegal activities. This FAQ is posted only in GameFAQs and nowhere
else. If other websites had taken this FAQ to theirs (a secured
site), I won't mention them here. This FAQ copyright 2003 by the
author piecemealcranky. The author may agree or disagree with any
suggestions given.

Copyright (c) 2003 by piecemealcranky

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