Rival Schools:United by Fate
Introduction: A few weeks ago I was going to the mall to play Marvel vs.
Capcom; when I got to the machine it was totally packed with about 10 quarters
riding that ridge above the controls. I put my quarter up, and while waiting,
saw another group of players crowding a machine called "Rival Schools". The
machine had only 2 people waiting to play so I put a quarter up and waited.
Well, I was very impressed. The game had pretty good graphics, sound, and
animation, but more importantly, it had great 2d play mechanics and insane,
anime-style effects (I am referring mainly to the launching, jumping the height
of 3 stories, and the totally crazy team-up attacks). Anyway, there were no
faqs released for this game(which is rare for any game, I mean friggin
Dragonball GT the fighter has a faq) so I decided to make one for all the
little people out there. This is my first attempt at a faq, so the format and
pretty much everything else is kind of retarded. If anyone has any tactics,
combos, official move names, corrections, secrets, or anything else that a faq
needs please send it to me at
[email protected]. I don't get a chance to
play this game very much and with the help of others I can make this faq a lot
more complete a lot faster.
Legend:
F: forward
B: back
U: up
D: down
QCF: quarter-circle forward(from down to forward)
QCB: quarter-circle back(from down to back)
DP: dragon punch motion(Forward, Down, Down-forward)
HCF: half-circle forward(Back, Down, Forward)
HCB: half-circle back(Forward, Down, Back)
X2: repeat once before pushing the attack button
LP: Light punch HP: Heavy punch
LK: Light Kick HK: Heavy Kick
Basics:
B: block
DB: low block
U: jump
D: duck
F: moves forward
B: moves back
F,F: dash
B,B: hop back
D,U: super jump
LP+HP or D+LP+HP: throw
LK+HK: evades by dodging away from the screen
D+LK+HK: evades by dodging towards the screen
Any 2 buttons while stunned in the air: gives a quick recovery after falling or
being stunned in the air
Combos:
From what I scan see cancelling into super moves, launchers, and burning vigor
attacks is possible.
The basic pattern for most combos is:
LPx2 or LKx2, HK or HP, HK or HP(while moving the joystick), any special move.
You can also do jump-ins and many of the other combo techniques popular in 2d
fighters.
Pushing DF+HP or for some characters DF+HK you will launch your opponent into
the air,pushing U on the joystick makes you jump up after them and you can
combo them from there. I am not sure on how air combos work, but they
seem to be performed very similar to the basic pattern shown above. If an
air combo is performed on you, jam on all of the buttons and you will
probably get out with less hits.
From my experience you cannot combo into Team up attacks.
Burning Vigor Attacks:
Almost exactly like any super combo in a Capcom fighter. Most of them are
performed by just 2 quarter circle movements and then a punch or kick;
they do decent damage and some of them are comboable. I am not going to
get into any detail about these moves as if you are reading this faq,
you have performed a super combo before in your life.
Tardy Counters:
While blocking virtually any move, perform a special move or launcher while the
crystal-looking hit indicator is on screen. The crystal will break and
you will immediately execute your special move on your opponent. From
what I've seen, this is the cheapest part about Rival Schools. You may be
able to block or counter after someone retaliates with a tardy counter on
you, but when I play, the people usually just eat my counter for
breakfast. I'm sure there's something you can do to evade someone
countering your moves but I haven't found any. These are some-what like
alpha counters any time you want.
Team-up Attacks:
Pushing LP+LK or HP+HK will make your character do some kind of wuss looking
attack; If it hits your partner and you will come out onto the screen and
beat the living crap out of the victim in different styles depending on
who your "illegal man" is. If you're partner is a female, you will make
an aura erupt around you and if your opponent is hit, they will fly a
couple yards and be knocked out for a few seconds while your partner comes
out and does things to your character. She will kiss you, pat your back,
etc., and your character then gets pumped up and gains about 4 Guts bars.
If your partner is Kyoko she will come out and adjust your back instead,
giving you about 15-20 percent of your health back.
Taiyo School
Batsu
QCF+P(also in air)
DP+P
QCB+K
QCF+K(air only)
QCFx2+P(also in air)
QCBx2+P
Hinata
QCF+P
DP+P
QCB+K(also in air)
QCF+K(air only)
QCBx2+K(also in air)
QCBx2+P
Kyosuke
QCF+P
QCF+K(also in air)
DP+P
QCF+P(in air)
QCB+P
QCFx2+P
QCFx2+K
Gorin School
Shoma
QCF+P(also in air)
DP+P
QCF+K
B+LK+HK
QCFx2+P(also in air)
QCBx2+P
Natsu
QCF+P
QCB+P
DP+P
QCB+P(in air)
HCB+K
QCFx2+P
QCFx2+P(in air)
Robert
QCF+P
QCF+K
QCB+K
DP+K
QCF+K(in air)
QCFx2+K
QCBx2+K
Pacific School
Roy
QCF+P
QCB+P
DP+P
QCFx2+P
QCBx2+P
Boman
QCF+P
Then QCF+P
DP+P
QCB+P
Tiffany
DP+K
QCB+P
QCF+P
QCB+K(in air)
QCFx2+K
QCBx2+P
Gedo School
Edge
QCF+P(repeat)
QCF+P(air)
QCB+K
QCF+K
QCFx2+P
QCBx2+P
Akira
QCF+P
QCB+P
QCF+K
QCFx2+P(also in air)
QCBx2+P
QCBx2+K
Gan
QCF+P
QCF+K
DP+P
QCB+P
HCB+P
QCFx2+P
QCBx2+P
Justice School
Kyoko
QCB+P
QCB+K
QCF+P(then push kick repeatedly)
QCF+K(then push either punch or kick)
QCF+P
QCF+K
Hideo
QCF+P
QCB+K
DP+P
QCF+K(air only)
QCFx2+P
QCBx2+P
Bosses
Raizo
Nothing yet
Hyo
Nothing yet
Secret Characters
Sakura
Nothing yet
Akira(helmetless)
Nothing yet(maybe just regular Akira's moves)