RRRRRRRRRRRRRRRRRRR 4444444444444444444
RRRRRRRRRRRRRRRRRRRRR 444444444444444444444
RRRRRRRRR RRRRRRR 4444444 444444444
RRRRRRRRR RRRRRR 444444 444444444
RRRRRRRRRRRRRRRRRRRRRR 444444444444444444444444
RRRRRRRRRRRRRRRRRRRRRR 444444444444444444444444
RRRRRRRRRRRRRRRRRRR 444444444
RRRRRRRRR RRRRRRRRRR 444444444
RRRRRRRRR RRRRRRRRRR 444444444
JAPANESE VERSION ONLY
-------------------------------------------------------------------
| R4: Ridge Racer Type 4 |
| General FAQ Version 1.0 |
-------------------------------------------------------------------
General FAQ Information
Last changed : 27/6/99
Platform : PlayStation
Author : 'Jacel' Joseph Ong
Email :
[email protected]
Game Details
Players : 1-2 Players
Version : NTSC J
Media : 2 CD-ROM
Memory Card : 1 Block only
PocketStation : +2 Blocks
Compatibles : Dual Shock (Vibration only)
NeGcon Analog
JoGcon Analog
This FAQ should not be used for commercial purposes (i.e.,
magazines). This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please give credit where it's
due.
Ridge Racer and R4 are trademarks of Namco.
FAQ copyrighted work of Jacel Ong 1998-99.
NOTE!!!! This FAQ is based on the Japanese version of R4, not
the US version. Some features may differ between both versions.
===================================================================
CONTENTS
===================================================================
A. INTRODUCTION
1 - Ridge Racer
2 - The Tracks
3 - The Teams and Makers
4 - The Grand Prix
5 - VS / Link Battle
B. IN DEPTH
1 - The Garage
2 - The Unlocking Method
3 - Sharp Cornering Tactics
4 - The Extra Trial
5 - Complete Car List
6 - Gameshark Codes
7 - Other Stuff
8 - Common Questions
9 - Japanese Sequence Translations
C. ENDING
1 - Credits and Thanks
2 - Version History
===================================================================
A - INTRODUCTION
===================================================================
-------------------------------------------------------------------
A.1 - Ridge Racer
-------------------------------------------------------------------
Ridge Racer Type 4 is the 4th in the Racer series on PlayStation.
This game follows quite closely to Ridge Racer and Rage Racer. In
addition, Namco has added reflections, shadows and light sources,
the best graphic effects we have ever seen in the series. The
greatest addition to this game are the cars in the game. The cars
make up a total of 320! This has to be the best Ridge Racer yet.
-------------------------------------------------------------------
A.2 - The Tracks
-------------------------------------------------------------------
Normally, only the first four tracks are playable. Complete the
Grand Prix once and all 8 tracks will be playable. In addition,
reverse tracks are available in Time Attack mode. You can identify
between Normal and Reverse tracks by the N and R symbols beside
the logo of the track.
-------------------------------------------------------------------
A.3 - The Teams and Makers
-------------------------------------------------------------------
In Grand Rix mode, there are four teams, each with a different
tuning difficulty.
Tuning Team Name
Expert - Dig Racing Team / D.R.T. (USA)
Easy - R.C. Micro Mouse Mappy / M.M.M. (France)
Normal - Pac Racing Club / P.R.C. (Japan)
Hard - Racing Team Solvalou / R.T.S. (Italy)
You're advised to start with Mappy, since it is the easiest. Hey,
I'm no expert, so I started with that too.
After choosing your team, select a car maker.
Drift Types - Assoluto (Italy)
- Lizard (USA)
Grip Types - Terrazi (Japan)
- Age solo (France)
Drift cars are generally harder to control, since it has a
relatively smaller turning angle than grip cars. More on this
below.
-------------------------------------------------------------------
A.4 - The Grand Prix
-------------------------------------------------------------------
The Grand Prix consists of 8 races.
Heat 1
-Stage 01
Track 1 - Helter Skelter (Japan, Yokohama)
Track 2 - Wonderhill (Japan, Fukuoka)
Heat 2
-Stage 02
Track 3 - Edge of the earth (USA, N.Y.)
Track 4 - Out of the blue (Japan, Yokohama)
Final GP
-Stage 03
Track 5 - Phantomile (Japan, Yokohama)
Track 6 - Brightest nite (USA, N.Y.)
Track 7 - Heaven and hell (Japan, Fukuoka)
-Stage 04
Track 8 - Shooting Hoops (USA, L.A.)
The stages indicates the types of cars used. They'll ship a new
and faster car at the beginning of next stage.
Requirements to qualify-
Heat 1 : First 3 places
Heat 2 : First 2 places
Final GP: First place
(Your rank number will flash in yellow during the race.)
4 trials are conducted, meaning that you have 3 chances after you
fail to meet the requirement the qualify. At the end of each stage,
you're given an option to save.
-------------------------------------------------------------------
A.5 - VS / Link Battle
-------------------------------------------------------------------
This game assumes that both players have the PlayStation. So both
players are supposed to have their own cars and battle it out.
By default the second player has to put his / her memory card into
the second slot and load the cars that he / she can use for the
battle (i.e. the cars that he / she has set ready in the garage).
A solution to battle with non-R4 gamers is to copy the memory
in slot 1 into the card in slot 2, then get the 2nd player to
load from the card. If you don't have two memory cards, try
switching the card btween slots. However, please take care because
there is a risk of data corruption of removing the memory card
while the PS is still in operation. This has ccurred twice to me
playing R4.
With a serial link cable, you can link 2 PlayStations together
for four player battle. All you have to do is plug the cable into
both PlayStations and then press start on both PlayStations.
===================================================================
B - IN DEPTH
===================================================================
-------------------------------------------------------------------
B.1 - The Garage
-------------------------------------------------------------------
In this game, there are two sets of cars available: Garage and
Preset. First time you complete the Grand Prix of one team-maker
combination, 4 cars will be unlocked. In your garage, you're
allowed to have 8 usable cars at a time. So each time you want to
change your cars, go to the garage, select an unwanted car and hit
the 'change' option. There are a total of 320 cars.
Subsequent completions of the Grand Prix will add 1-3 additional
cars to your list. Read more about it in The Unlocking Method
section.
In the garage, you're also able to customise the stickers on your
cars. There are 16 colors and 24 stickers to choose from. You can
also draw your own sticker in the Sticker edit section if you like.
The option 'save' in the garages saves your name. (In case you do
not know)
-------------------------------------------------------------------
B.2 - The Unlocking Method
-------------------------------------------------------------------
This is a chart of positions you have to get in each race in order
to unlock the cars in the garage. This is a simple example of one
of the shortest ways to get all 19 cars.
S - Save
L - Load
1st Heat 2nd Heat Final GP Car number (Stage 01-04)
3 3 S 2 2 1 1 1 1 1 , 2 , 6 , 13
" L 1 2 1 1 1 1 1 , 2 , 7 , 14
" L 2 1 1 1 1 1 1 , 2 , 8 , 15
" L 1 1 1 1 1 1 1 , 2 , 9 , 16
2 2 1 1 1 1 1 1 1 , 3 , 10, 17
2 1 1 1 1 1 1 1 1 , 4 , 11, 18
1 1 1 1 1 1 1 1 1 , 5 , 12, 19
This means that you have to complete 7 times for each
team - maker combination.
There are plenty of methods to unlock cars, so I listed the entire
flow chart here. Make use of this chart and combine it with the
example above.
C - Car number
-------------------------------------------------------------------
|Stage 01 |
| |
| 2nd 3rd |
| C01 ----- 3rd 2nd --- C02 |
| | 3rd 3rd |
| | |
| |-- 3rd 1st --- C03 |
| | 2nd 2nd |
| | |
| | 1st 3rd |
| |-- 1st 2nd --- C04 |
| | 2nd 1st |
| | |
| --- 1st 1st --- C05 |
| |
| |
-------------------------------------------------------------------
|Stage 02 - 04 |
| |
| C02 ----- 2nd 2nd --- C06 --- 1st 1st 1st 1st --- C13 |
| | |
| |-- 1st 2nd --- C07 --- 1st 1st 1st 1st --- C14 |
| | |
| |-- 2nd 1st --- C08 --- 1st 1st 1st 1st --- C15 |
| | |
| --- 1st 1st --- C09 --- 1st 1st 1st 1st --- C16 |
| |
| |
| |
| C03 ----- 2nd 2nd --- C07 --- 1st 1st 1st 1st --- C14 |
| | |
| |-- 1st 2nd --- C08 --- 1st 1st 1st 1st --- C15 |
| | |
| |-- 2nd 1st --- C09 --- 1st 1st 1st 1st --- C16 |
| | |
| --- 1st 1st --- C10 --- 1st 1st 1st 1st --- C17 |
| |
| |
| |
| C04 ----- 2nd 2nd --- C08 --- 1st 1st 1st 1st --- C15 |
| | |
| |-- 1st 2nd --- C09 --- 1st 1st 1st 1st --- C16 |
| | |
| |-- 2nd 1st --- C10 --- 1st 1st 1st 1st --- C17 |
| | |
| --- 1st 1st --- C11 --- 1st 1st 1st 1st --- C18 |
| |
| |
| |
| C05 ----- 2nd 2nd --- C09 --- 1st 1st 1st 1st --- C16 |
| | |
| |-- 1st 2nd --- C10 --- 1st 1st 1st 1st --- C17 |
| | |
| |-- 2nd 1st --- C11 --- 1st 1st 1st 1st --- C18 |
| | |
| --- 1st 1st --- C12 --- 1st 1st 1st 1st --- C19 |
| |
| |
-------------------------------------------------------------------
-------------------------------------------------------------------
B.3 - Sharp Cornering Tactics
-------------------------------------------------------------------
If you haven't played the previous versions of Ridge Racers, you
should read this.
As mentioned, drift cars have a smaller turning angle than grip
cars. This isn't very obvious, since drift cars now share nearly
the same turning angle as grip cars.
To perform a perfect sharp cornering, you have to have your car to
do some sliding. Both types of cars have different ways of doing
this, and they sound different too. By sliding, you'll definately
have a loss of speed, but it is far better off than knocking into
the wall and having to catch up later.
Drift Cars
-----------
Method 1
1. Release the accelerator button
2. Turn
3. Hit the accelerator just after pressing the direction button
4. Tap left or right to align
Method 2
1. Turn
2. Release the accelerator button
3. Hit the accelerator just after pressing the direction button
4. Tap left or right to align
Method 3 (By Imran Chaudhry)
Keep accelerator pressed...
1. Turn
2. Immediately tap the brake once to slide (may need to tap
twice quickly for certain cars)
3. Tap the steering to control the slide and straighten up
*. This works best for Stage 4 and Extra Trial drift cars (e.g.
Lizard Nightmare)
In most cases, drift cars can manage sharp corners this way.
You'll have to predict when to release the accelerator before
the turning point.
Some blunt corners do not require sliding, but seems more than
the car can manage. In this case, just tap the brake for a while,
till you're sure that the car will not knock into the wall.
Grip Cars
----------
1. Turn
2. Press or tap the brake button without releasing the
accelerator
3. Keep pressing the brake button until you think it is enough
to pass the corner.
Grip cars cannot slide as much as drift cars, due to their good
traction (hence their name - grip). But they can do most blunt
corners without slowing down.
Cases of oversliding
---------------------
When using fast drift cars (mostly stage 04 cars), you tend to
slide too much than expected. You'll know you overslide when you
hear a really high pitched engine sound.
To solve this, wait till the car to get its grip after the slide.
Shift the gear lower by one, so that the speed catches up and
continue as usual.
-------------------------------------------------------------------
B.4 - The Extra Trial
-------------------------------------------------------------------
This mode will appear at the bottom of the main menu after you
completed the Grand Prix once.
You can use the cars you've unlocked in the Grand Prix here. Hidden
cars are unlocked in this mode. In order to unlock the cars, you'll
have to win them. Doesn't sound that easy yet, but please try to
use Mappy (M.M.M.) cars first, since it is the easiest team to play
with. Besides that, use stage 04 cars, because the speed of the
hidden com cars are constant. (Don't forget to change your cars in
the garage)
Oh yeah, the hidden cars in Hard and Expert seem nearly impossible
to defeat. Then you might want to try the 'old method' (by means
of blocking when trying to overtake you).
When unlocked, they will appear in your list as car number 20.
-------------------------------------------------------------------
B.5 - Complete Car List
-------------------------------------------------------------------
Though there are 320 cars, most are variations of one another,
differing in stage, maker, and speeds. Some of these cars have
really cool names (and some really wierd).
These info were extracted from a Japanese website and I have not
confirmed it personally.
Maker: Assoluto (Italy, Drift Type)
------------------------------------
Car Car Top Speeds
No. Name D.R.T. M.M.M. P.R.C. R.T.S.
Stage 01 -------------------------------------------------
01 Promessa 166 162 171 180
Stage 02 -------------------------------------------------
02 Promessa 180 178 187 194
03 Bisonte 184 182 191 200
04 Regalo 191 187 198 205
05 Fatalita 203 194 203 212
Stage 03 -------------------------------------------------
06 Promessa 196 194 200 212
07 Bisonte 203 196 207 216
08 Regalo 207 203 212 223
09 Fatalita 212 205 216 226
10 Rondine 223 212 221 232
11 Cavaliere 232 216 226 237
12 Infinito 248 221 232 242
Stage 04 -------------------------------------------------
13 Promessa 285 280 290 301
14 Bisonte 292 287 296 306
15 Regalo 296 292 303 312
16 Fatalita 303 296 306 317
17 Aquila 312 303 312 321
18 Estasi 324 308 317 326
19 Squalo 340 312 321 331
20 See Hidden Cars
Maker: Lizard (USA, Drift Type)
--------------------------------
Car Car Top Speeds
No. Name D.R.T. M.M.M. P.R.C. R.T.S.
Stage 01 -------------------------------------------------
01 Bonfire 164 162 169 178
Stage 02 -------------------------------------------------
02 Bonfire 178 175 184 194
03 Detector 184 178 189 198
04 Wisdom 189 184 194 203
05 Officer 200 184 200 203
Stage 03 -------------------------------------------------
06 Bonfire 194 191 198 210
07 Detector 200 196 205 214
08 Wisdom 205 200 207 219
09 Officer 205 200 207 219
10 Colleage 221 210 219 230
11 Comrade 230 216 223 235
12 Ignition 246 219 230 239
Stage 04 -------------------------------------------------
13 Bonfire 285 280 290 301
14 Detector 290 285 294 306
15 Wisdom 294 290 301 312
16 Officer 294 290 301 312
17 Tamer 310 299 310 321
18 Cataract 319 303 317 324
19 Reckless 335 308 319 328
20 See Hidden Cars
Maker: Terrazi (Japan, Grip Type)
----------------------------------
Car Car Top Speeds
No. Name D.R.T. M.M.M. P.R.C. R.T.S.
Stage 01 -------------------------------------------------
01 Ambitious 166 159 171 180
Stage 02 -------------------------------------------------
02 Ambitious 182 175 187 198
03 Troop 187 180 191 203
04 Rumor 191 187 196 207
05 Wildboar 203 191 200 212
Stage 03 -------------------------------------------------
06 Ambitious 194 189 203 210
07 Troop 200 196 207 216
08 Rumor 205 203 210 221
09 Wildboar 212 205 216 226
10 Capital 219 210 219 230
11 Cowboy 230 214 223 235
12 Starlight 246 221 232 239
Stage 04 -------------------------------------------------
13 Ambitious 285 278 292 301
14 Troop 287 283 296 303
15 Rumor 296 287 299 310
16 Wildboar 301 294 306 317
17 Decision 310 301 310 319
18 Terrific 321 306 315 326
19 Destroyer 337 310 319 331
20 See Hidden Cars
Maker: Age Solo (France, Grip Type)
------------------------------------
Car Car Top Speeds
No. Name D.R.T. M.M.M. P.R.C. R.T.S.
Stage 01 -------------------------------------------------
01 Prophete 164 159 169 164
Stage 02 -------------------------------------------------
02 Prophete 180 173 187 180
03 Dirigeant 187 178 189 187
04 Bataille 189 184 194 189
05 Megere 200 189 198 200
Stage 03 -------------------------------------------------
06 Prophete 196 191 200 196
07 Dirigeant 200 194 205 200
08 Bataille 203 200 207 203
09 Megere 210 203 216 210
10 Antilope 219 207 219 219
11 Averse 228 214 223 228
12 Licorne 244 219 230 244
Stage 04 -------------------------------------------------
13 Prophete 287 283 287 287
14 Dirigeant 290 287 294 290
15 Bataille 294 290 301 294
16 Megere 299 297 303 299
17 Espion 312 301 308 312
18 Sorciere 319 303 315 319
19 Supernova 335 310 321 328
20 See Hidden Cars
Hidden Cars
------------
Car Name : Vulcano
Type : Drift
Maker : Assoluto
Stage : 04
Top Speed: D.R.T. - 360
M.M.M. - 356
P.R.C. - 358
R.T.S. - 374
Comment : This car is flat and wide. It has relatively a high
acceleration, but slows down after 300 Km/h. Despite
being a drift type vehicle, it has an acute turning
ability.
Car Name : Nightmare
Type : Drift
Maker : Lizard
Stage : 04
Top Speed: D.R.T. - 369
M.M.M. - 351
P.R.C. - 353
R.T.S. - 358
Comment : 13th Racing returns as Nightmare in this version. It
has high acceleration and good turning ability, but a
smaller angle than Vulcano. It is able to hit 350 Km/h
within 4 seconds.
Car Name : Utopia
Type : Grip
Maker : Terrazi
Stage : 04
Top Speed: D.R.T. - 395
M.M.M. - 392
P.R.C. - 399
R.T.S. - 397
Comment : This rocket car has the slowest acceleration among
the hidden cars, but has an amazing top speed. It tends
to slow down to 360 Km/h while turning. Its turning
ability is nearly the same as Nightmare.
Car Name : Ecureuil
Type : Grip
Maker : Age solo
Stage : 04
Top Speed: D.R.T. - 301
M.M.M. - 312
P.R.C. - 294
R.T.S. - 306
Comment : Do not underestimate on this 'toy car'. This one-geared
wonder has an ability to reach 300 Km/h in 1 second.
It has a higher turning ability than any car in R4.
Other than that, it can do most corners while staying
above 300 Km/h.
In above sections, I mentioned that there are 320 cars in total.
However, there is still one more..... You must complete the whole
list of 320 cars before you can get this car.
Car Name : Pacman
Type : Drift
Maker : N/A
Stage : 04
Top Speed: No Team - 242
Comment : This car has a shape of Pacman. It has a relatively
good acceleration. A new BGM will be available when
Pacman is playable. It glows in tunnels and even has
it's own music!
All Stage 01 cars have 4 gears.
All Stage 02 cars have 5 gears.
All Stage 03 and 04 cars have 6 gears, with exception of
Ecureuil, which has only one gear.
Note: Testing of hidden cars' speeds in comments are based on
Mappy Team cars.
Car List Translations
---------------------
Here are some translations to the Assoluto and Age Solo car names:
Assoluto = Absolute
Promessa = Promise
Bisonte = Bison
Regalo = Gift
Fatalita = Fate
Rondine = Swallow
Cavaliere = Knight
Infinito = Infinite
Aquila = Eagle
Estasi = Ecstasy
Squalo = Shark
Vulcano = Volcano
Age Solo = The Old One
Prophete = Prophet
Dirigeant = Leader
Bataille = Battle
Megere = Shrew
Antilope = Antelope
Averse = Downpour
Licorne = Unicorn
Espion = Spy
Sorciere = Witch
Supernova = Supernova
Ecureuil = Squirrel
Fun Notes
----------
Using a car that is from the same country as the maker has a
design more more elaborate than other version of the same car.
(Compare PRC Terrazi Utopia to the others.)
The Assoluto Vulcano talks to you! A female voice will announce
"Ignition" when you start and "Caution!" when you hit top speed of
every gear.
-------------------------------------------------------------------
B.6 - Gameshark Codes
-------------------------------------------------------------------
Unlock Extra Trial 800F3754 0001
Complete Extra Trial 800F375C 0101
800F375E 0101
Unlock All D.R.T. Cars 800F3710 FFFF
800F3712 FFFF
800F3714 FFFF
800F3716 FFFF
800F3718 FFFF
800F371A FFFF
800F371C FFFF
800F371E FFFF
Unlock All M.M.M. Cars 800F3720 FFFF
800F3722 FFFF
800F3724 FFFF
800F3726 FFFF
800F3728 FFFF
800F372A FFFF
800F372C FFFF
800F372E FFFF
Unlock All P.R.C. Cars 800F3730 FFFF
800F3732 FFFF
800F3734 FFFF
800F3736 FFFF
800F3738 FFFF
800F373A FFFF
800F373C FFFF
800F373E FFFF
Unlock All R.T.S. Cars 800F3740 FFFF
800F3742 FFFF
800F3744 FFFF
800F3746 FFFF
800F3748 FFFF
800F374A FFFF
800F374C FFFF
800F374E FFFF
-------------------------------------------------------------------
B.7 - Other Stuff
-------------------------------------------------------------------
Tips and Tricks
----------------
Try to master Manual Transmission. MT has a higher acceleration
point than Auto Transmission (AT) cars. MT allows you to have a
faster start-off than AT.
When starting off with MT, step on the accelerator during the
countdown. When the countdown hits 'GO!', shift to gear 2
instantly. This will give you a pretty good start.
Try to remain calm throughout the whole race. Don't get too
excited whatsoever. ("I'm first! I'm first!" Then someone overtakes
you after you knock into the wall) This may be a dumb tip, but
works all the time to me. ^_^
Little things to note of
-------------------------
While choosing the car, you can press L1 or R1 to steer the front
wheels. It is nothing really. ^_^
While editing stickers, hold L1 and press directions to jump
between buttons.
Pressing triangle during demonstration and replay scenes toggles
a motion blur effect. It looks pretty cool and nice to look at.
This also works in the Music Player in Options.
Music Player functions and tricks
----------------------------------
Standard options
Left/Right - Changes the song currently played.
Triangle - Toggles third person perspective and driver
perspective, with and without motion blur.
Circle - Toggles the repeat function.
X - Quit to Options
Select - Toggle soundtrack name
When motion blur enabled, in third person perspective
R2 - Adds Tint
L2 - Removes Tint (when blur enabled)
L1/R1 - Cycle Hue
In driver perspective
L1/R1 - Turn camera to the sides
Namco Japan Ranking
--------------------
After you complete a time trial, you're asked to choose an option
(retry/car&course change/exit). Press Square and Triangle to
reveal a password. This password is used to get rankings on Namco
Japan's website. This is only for Japan residents.
Stickers in Garage
-------------------
In Sticker Edit, there are 24 sample stickers to choose from,
excluding the custom sticker. Here they are...
No. Image
00 Custom
01 Armadillo Racing
02 Bosconian
03 Baraduke
04 Dragon Saber
05 Black Knight
06 Galaga
07 Galaxian3
08 ?? Can't make this out
09 GunBarl / GunBullet
10 Klonoa from Klonoa: Door to Phantomile
11 Metro Cross
12 A monster from Klonoa: Door to Phantomile
13 Ordyne
14 Sky Kid
15 Starblade
16 Techno Drive
17 Yoshimitsu
18 Thunder Ceptor
19 Sophitia from Soul Edge/Soul Blade
20 World Stadium 2
21 Reiko Nagase (Blue) - D.R.T.
22 Reiko Nagase (Orange) - M.M.M.
23 Reiko Nagase (Green) - P.R.C.
24 Reiko Nagase (Red) - R.T.S.
For Reiko Nagase's stickers, you'll have to complete the specified
team without repeating trial, while getting first for every race.
Soundtrack BGM Pattern
-----------------------
BGM for each race is fixed depending on the team you choose. Below
is a list.
t.01 Pearl Blue Soul
t.02 Naked Glow
t.03 Your Vibe
t.04 Lucid Rhythms
t.05 Thru
t.06 Silouette Dance
t.07 Burnin' Rubber
t.08 Revlimit Funk
t.09 Quiet Curves
t.10 Motor Species
t.11 The Objective
t.12 Move Me
t.13 The Ride
t.14 Movin' In Circles
t.15 Eat 'em up! (For Pacman)
Track 1 2 3 4 5 6 7 8
----------------------------------------------------------------
D.R.T. t.01 t.02 t.11 t.04 t.10 t.08 t.12 t.14
M.M.M. t.01 t.02 t.07 t.09 t.10 t.03 t.12 t.14
P.R.C. t.01 t.02 t.03 t.04 t.10 t.11 t.13 t.14
R.T.S. t.01 t.08 t.02 t.04 t.10 t.11 t.13 t.14
-------------------------------------------------------------------
B.8 - Common Questions
-------------------------------------------------------------------
Q. Why are there only 8 cars are selectable, even when I
completed the Grand Prix a number of times?
A. When you start off the game, you're given 8 preset cars in your
garage. After you complete the grand prix a few times, your 8
preset cars will be replaced by the new ones you've just got.
You'll have to go to the garage in the main menu to change the
cars. It's a bit troublesome, but they will be quite easy to
access before any race. When you need the cars for the Extra
Trial mode (or other), just change them in the garage.
Q. I can't understand what it's talking about?
A. Most of this game is in English. I translated some sequences,
such as saving, loading, etc which are in japanese. Look for
it in the Japanese Sequence Translations section.
Q. Why doesn't it support Dual Shock?
A. This game creates vibrations on Dual Shock, but does not
support its analog capability (as stated on the back of the
jewel box). The only analog devices I know that will work on
R4 are NeGcon and JoGcon. These two control pads are
specifically designed to work on racing games. (Note US version
supports analog capability in Dual Shock.)
Q. How do you use the JoGcon
A. I don't have this controller. But I know that this control pad
works like a analog radio controller (for radio controlled
cars). It also works like a standard controller, unlike NeGcon,
which has only 6 buttons excluding D-pad and Start button. It
also has force-feedback, which jerks the wheel gently.
Q. What's a PocketStation?
PocketStation is due to be released in Spring 1999. Its size
is only slightly bigger than a normal PlayStation memory card
and has an LCD display. (More or less, it looks like a
Dreamcast VMS or Ban Dai's Tamagochi.) It works similarly to
a memory card, but users can interact through PocketStation
even without the use of PlayStation. Unlike Dreamcast's VMS,
it transmits data using infra-red rays. (Info based on a local
magazine in Q1 98)
Q. What's in the 2nd disc?
The 2nd disc of R4 contains an enhanced version of the original
Ridge Racer. (They call it "Version Hi-Spec".) It is pretty
impressive, running at 60 fps and has clearer graphics (reminds
me of the arcade version). There's an additional demo of
PlayStation's Ridge Racer released in the 1994 (Jap). Also
included in the disc are demos, movies and information of most
games and controllers Namco produced for the PlayStation.
-------------------------------------------------------------------
B.9 - Japanese Sequence Translations
-------------------------------------------------------------------
I have a little knowledge of Japanese language. Though I may not
know what some menu options are about, I can assume what they do
after trying them out. Here are some translations.
Saving after completing a stage
--------------------------------
Black screen
"Would you like to save your Grand Prix at this point?" Yes/No
If yes,.....
Yellow screen
"Select an option from menu." Save/Exit
If save,.....
"Select a file" 1/2/3
Choose,.....
"All the game data will be saved in Slot 1's memory card. Is
that all right?" Yes/No
If yes,.....
"Is it all right to write?" Yes/No
Save completed.
Saving in Save and Load Option
-------------------------------
Yellow screen
"Select an option from menu." Save/Load/PocketStation/Exit
If save,.....
"All the game data will be saved in Slot 1's memory card. Is
that all right?" Yes/No
If yes,.....
"Is it all right to write?" Yes/No
Save completed.
Saving if no empty blocks available
------------------------------------
Yellow screen
"Select an option from menu." Save/Load/PocketStation/Exit
If save,.....
"All the game data will be saved in Slot 1's memory card. Is
that all right?" Yes/No
If yes,.....
Insufficient empty blocks.
If data is corrupt
-------------------
Yellow screen
"Select an option from menu." Save/Load/PocketStation/Exit
If load,.....
"All the game data will be loaded from Slot 1's memory card.
Is that all right?" Yes/No
If yes,.....
Load failed.
Loading sample within Sticker Editor
-------------------------------------
Yellow screen
Load Sample,....
"Sample will be read and sticker that is currently in editor
will be cleared. Is that all right?" Yes/No
If yes,.....
Select sample sticker, and hit OK.
===================================================================
C - ENDING
===================================================================
-------------------------------------------------------------------
C.1 - Credits and Thanks
-------------------------------------------------------------------
Namco <www.namco.co.jp>
-- For making this great racing game.
Unehara Muneyuki <
[email protected]>
-- For letting me use the *valuable* info on his page, RoomUne
Roland Pacek <
[email protected]>
-- For giving *great* help with the unlocking method
Imran Chaudhry <
[email protected]>
-- For corrections to the Car List
-- Translations of names of certain cars in the list
-- For Fun Notes on hidden cars
Small contributions but nevertheless appreciated:
-- Chris Pasquarello <
[email protected]>
-- John Jackson <
[email protected]>
-- Richard Hill <
[email protected]>
-- Shinya Kawamura <
[email protected]>
-- Steve Randerson <
[email protected]>
-- Steven Towle <
[email protected]>
-- Wooyong E <
[email protected]>
Gameshark Codes by and with permission from <
[email protected]>
-------------------------------------------------------------------
C.2 - Version History
-------------------------------------------------------------------
Version 0.1 - 12/12/98
-- Started this FAQ
Version 0.2 - 15/12/98
-- Added some stuff, secrets
Version 0.3 - 16/12/98
-- Added unlocking method, and a few others
Version 0.4 - 19/12/98
-- Fixed cornering mistakes
-- Fixed intro mistakes
-- Updated unlocking method chart
-- Info on hidden cars added
-- General info on all cars added
Version 0.5 - 31/12/98
-- Fixed unlocking method chart
-- Fixed minor mistakes
-- added Soundtrack Patterns
-- Updated Dual Shock info
Version 0.6 - 8/1/99
-- Added Gameshark codes
Version 0.7 - 20/1/99
-- Added More Music Player Tricks
Version 0.8 - 20/3/99
-- Added info on JoGcon
-- Added info on Link Battles
Version 0.9 - 21/4/99
-- Addition of Pacman stuff
-- Stickers updated
Version 1.0 - 27/6/99
-- Corrected some mistakes in Car List
-- Added Car List translation
-- Added Fun Notes
-- Added 3rd method to cornering
===================================================================
This FAQ may be found at:
FAQ / Online help sites
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http://www.gamefaqs.com
Cheat Code Central
http://www.cheatcc.com