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for Playstation
FAQ/Walkthrough by Terry Bradshaw "Kholdsavi"
[email protected]
March 11, 2013 - Version 0.8
Copyright 2013
All rights reserved.
---------------------------------------------
TABLE OF CONTENTS
---------------------------------------------
I. Legal Info.............................[1000]
II. Version History.......................[2000]
III. Informaton...........................[3000]
A. Story.............................[3a00]
1. Rest.........................[3a10]
2. Observation..................[3a20]
3. Crisis.......................[3a30]
4. Sortie.......................[3a40]
B. Menus.............................[3b00]
1. Main.........................[3b10]
a. Start Game..............[3b1a]
b. Register Pilot..........[3b1b]
c. Memory Card.............[3b1c]
d. Option..................[3b1d]
e. War Record..............[3b1e]
f. Stage Select............[3b1f]
2. Pause........................[3b20]
C. Items.............................[3c00]
1. Pow Armor....................[3c10]
a. Laser Crystals..........[3c1a]
b. Bits....................[3c1b]
c. Missiles................[3c1c]
D. Weaponry..........................[3d00]
1. Force........................[3d10]
2. Wave Cannon..................[3d20]
3. Delta Weapon.................[3d30]
E. Warships..........................[3e00]
1. R9-aII Delta.................[3e10]
2. RX Albatross.................[3e20]
3. R13 Cerberus.................[3e30]
4. Pow Armor....................[3e40]
F. Contacts (Stages).................[3f00]
1. <1st> Lethal Weapon..........[3f10]
2. <2nd> Deformation............[3f20]
3. <3rd> Gigantic Attack........[3f30]
4. <4th> Invasion...............[3f40]
5. <5th> Evil...................[3f50]
6. <6th> Awakening..............[3f60]
7. <Last> Life..................[3f70]
IV. Credits...............................[4000]
---------------------------------------------
[1000] I. Legal Info
---------------------------------------------
This may be not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and
a violation of copyright.
---------------------------------------------
[2000] II. Version History
---------------------------------------------
03/11/13 - Version 0.8: Deleted About the Author, *One-Hit Wonders*,
General Tips and Cheats & Extra Info
Changed items to better distinguish between
my info and other sources
Updated the Credits
Added a find system for getting to certain
sections
Revisions
04/15/02 - Version 0.7: Completed <Last> Contact
Revisions
01/13/02 - Version 0.6: Completed <5th> & <6th> Contacts
Completed Gallery
Cheats & Extra Info update
Notes & Stage Select updates
Revisions
12/27/01 - Version 0.5: Completed <3rd> & <4th> Contacts
Verified Pow Armor acquisition
Changed Legal Info & About the Author
No response from IREM
Revisions
10/19/01 - Version 0.4: Completed <2nd> Contact
Revisions
10/17/01 - Version 0.3: Completed <1st> Contact
Removed notice from section 6
Trying to contact IREM for enemy names
Revisions
10/12/01 - Version 0.2: Completed Notes
Found out some sections are incorrect
Left a notice in section 6
10/10/01 - Version 0.1: The beginning of my first FAQ!
Completed sections 1 - 6F, and 7
---------------------------------------------
[3000] III. Information
---------------------------------------------
Most of the information comes straight from the R-Type Delta manual
itself. Some of the information has been changed since the websites I
referenced have changed/removed their content. I do add my two cents
here and there. Terms I have made up are in asterisks (* *).
Beware, there are SPOILERS.
[3a00] A. Story---------------------------
[3a10] -----1. Rest------------------
It is the year 2163. The transdimensional fighter R9-Arrowhead has returned
from its mission to destroy the evil at the center of the Bydo Empire. Badly
damaged, it has been rescued by the battle cruiser Croque-Monsieur, and
brought back to Earth's orbital space fortress, Aegis.
[3a20] -----2. Observation-----------
Astronomers in Central Asia watched as strange objects began to fall from the
sky. As the objects approached closer to the Earth, they shrank in size and
disappeared from sensors. The astronomers, assuming the objects to be
meteorites, paid them no further attention.
[3a30] -----3. Crisis----------------
Before long, the electronically controlled weapons systems in a number of
cities went haywire and several abnormal heat signatures were detected by
astronomers. Bydo influence caused control of the orbiting annihilation
platform, Moritz-G, to be lost and it was subsequently unleashed upon the
Earth.
[3a40] -----4. Sortie----------------
The Moritz-G descended on a city in Asia. Its planet destroying capability
has not yet activated, but its self-defense system has thwarted all attempts
to approach it. An emergency military operation has been put into effect,
and the test fighter R9 Delta has been assigned to the attack force.
----------------------------------------
[3b00] B. Menus---------------------------
This is a rundown of every selection in every menu. Selecting EXIT on a menu
takes you back to the previous menu.
[3b10] -----1. Main------------------
If you press Left or Right while on the Main menu, you can switch between the
available pilots on the Memory Card and GUEST.
[3b1a] -----a. Start Game-------
Begins a new game for the pilot's name in the upper-right corner of the Main
menu screen. If your Memory Card has no R-Type Delta data on it, you will
have to go to Register Pilot. If there is no Memory Card or it's full, you
will be unable to save and the default pilot name will be GUEST.
[3b1b] -----b. Register Pilot---
When playing for the first time, you must register a pilot name. Up to 3
pilots can be registered. One block of data on your Memory Card is required
to save.
[3b1c] -----c. Memory Card------
This is where you can change pilots and save your file.
--Register Pilot
(same as above)
--Change Pilot
If you have more than one pilot, you can select which pilot's data you
want to use. The number of deltas below a pilot's name is the number
of Notes the pilot has earned.
--Delete Pilot
Delete a pilot's data.
--Data Load
Load data from a Memory Card.
--Data Save
Save current settings to a Memory Card.
--Auto Save
When turned ON, current settings are automatically saved when you
change settings in a menu and at the end of a game. When turned OFF,
data can only be saved using the Data Save option.
[3b1d] -----d. Option-----------
--Difficulty
Select EASY, NORMAL, or HARD.
--Vibration
Turns vibration ON or OFF on a Dual Shock controller.
--Key Config
Change default button settings.
+ Normal Fire (Square): Press to fire and hold to charge the
Wave Cannon.
+ Rapid Fire (R2 or Circle): Hold for rapid fire.
+ Force (X): Attach/Detach Force.
+ Delta Weapon (Triangle): Fire Delta Weapon.
+ Speed Up (L1): Increase speed.
+ Speed Down (L2): Decrease speed.
+ Default: Reset all buttons to their default settings.
Soft Reset - press L1, L2, R1, R2, Start, and Select simultaneously.
--Sound
Listen to in-game sounds/music. Adjust sound effect (SE) and
background music (BGM) balance. Select between Stereo and Monaural
sound settings.
[3b1e] -----e. War Record-------
This is where you can view your overall game progress.
--Your Record
Shows various records for the current pilot since inception.
+ Times Played: Number of times you've started a game, including
STAGE SELECT.
+ Hours Played: Total time played.
+ Destruction Rate: (???)
+ Wave Cannon Energy Used: Points earned using the Wave Cannon
(see Notes).
+ Times Delta Weapon Used: Total uses of the Delta Weapon.
+ Avg. Score Per Ship: (???)
+ High Score: Highest score achieved.
--Score
Displays the high scores for each of the seven stages, type of ship
used and difficulty setting for the current pilot.
--Ranking
Displays top 10 score rankings, type of ship used, and difficulty
setting between all pilots on a Memory Card.
--Notes
As your piloting ability improves, your journey towards the rank of
Ace Pilot is recorded here. For most Notes, you must complete the
game while satisfying a certain requirement. Multiple Notes can be
earned at one time.
They are self-explanatory, but I do provide information on some of
them. Notes I have earned are marked with (X).
+ Page 1
(X) OVER 20 HOURS SPENT IN COMBAT
Accumulate at least 20 hours with one pilot.
( ) OVER 100 HOURS SPENT IN COMBAT
( ) OVER 1000 HOURS SPENT IN COMBAT
(X) PLAYED OVER 100 TIMES
You can use Soft Reset to accumulate the number of times played.
As soon as the hangar (Warship select) screen comes on, use Soft
Reset and it will count as a play. However, once you pass 100,
the Note will not register until you actually start a game and
beat it or get a Game Over.
WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!!CAUTION!!
If any part of your console, controller, or disc is damaged in any way from
using this shortcut, you can only blame yourself. I damaged my controller in
the process.
WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!!CAUTION!!
( ) PLAYED OVER 1000 TIMES
(X) SHIP #4 CAN BE USED
Complete the game on NORMAL or HARD difficulty or play at least
100 times.
(X) EASY MODE CLEARED
(X) NORMAL MODE CLEARED
(X) HARD MODE CLEARED
+ Page 2
(X) OVER 10000 POINTS USING THE WAVE CANNON
Depending on the charge of the Wave Cannon and size of the
enemy, you are awarded points.
( ) OVER 100000 POINTS USING THE WAVE CANNON
(X) DELTA WEAPON USED OVER 100 TIMES
( ) DELTA WEAPON USED OVER 1000 TIMES
(X) CLEARED GAME USING ONLY ONE CREDIT
Complete the game without having to continue. With the
invincibility code, this Note and the next two are in the bag.
(X) CLEARED GAME USING ONLY ONE SHIP
Logically, if you can complete the game without getting killed,
you satisfy the requirement for this Note and the one above.
(X) CLEARED GAME WITHOUT USING FORCE
( ) CLEARED GAME WITH WAVE CANNON ONLY
This is a confusing Note. When you hold the Normal Fire button
(Default: Square) to charge the Wave Cannon, you automatically
fire a normal laser shot. If this shot killed an enemy, would it
disqualify you from earning the Note? Also, would having a Force
be means of disqualification?
(X) CLEARED GAME WITHOUT USING WAVE CANNON
Just use the Rapid Fire button (Default: R2 or Circle).
--Gallery
Once you satisfy a requirement, depending on ship and difficulty
setting, you will earn 1 of 12 background images for your effort.
Most of them involve completing the game. Selecting QUIT from the
Pause menu will disqualify you from earning an image.
01 04 07 10
02 05 08 11
03 06 09 12
01: Given.
02: R9 on NORMAL.
03: R9 on HARD.
04: Play with the RX once.
05: RX on NORMAL.
06: RX on HARD.
07: Play with the R13 once.
08: R13 on NORMAL.
09: R13 on HARD.
10: Acquire the Note, OVER 20 HOURS SPENT IN COMBAT.
11: Acquire the Note, PLAYED OVER 100 TIMES.
12: Pow Armor on HARD.
--Theater
When you complete the game with a R-Series ship or Pow Armor, you
can replay its ending from this menu.
[3b1f] -----f. Stage Select----- *****UNVERIFIED*****
I am unsure, but it's either after 20 hours of gameplay for a single pilot or
after completing the game with every ship (including Pow Armor) you will
earn this.
This is the best way to gain experience on each stage's layout without having
to start from <1st> Contact.
Even though it's redundant, you can earn extras if you select Stage 1,
since it is the same as selecting Start Game.
[3b20] -----2. Pause-----------------
During gameplay, press Start to pause the game and change options.
--Return
Exit pause menu and return to the game.
--Option
+ Previous Menu: Return to original pause menu.
+ Adjustment: Adjust screen position.
+ Vibration: [3b1d]
+ Cockpit: Select between 3 different cockpit configurations.
Type 1 - Displays Delta Weapon energy in percentage and
gauge form.
Type 2 - Displays Delta Weapon energy in percentage form
only.
Off - No display.
+ Key Config: [3b1d]
--Quit
After confirmation, you will return to the title screen.
----------------------------------------
[3c00] C. Items---------------------------
Using only a puny laser and Wave Cannon isn't the best way to fight the Bydo.
You need to increase your arsenal. The faster you destroy the enemy, the
longer you stay alive. When you die, you lose all items (excluding EASY).
[3c10] -----1. Pow Armor-------------
These little robots carry your items. Destroy them and an item will be
released. Although they don't shoot, they kill if you run into them.
[3c1a] -----a. Laser Crystals---
Upgrade your Force and fire a variety of lasers. They come in 3 colors; RED,
BLUE, and YELLOW and can be upgraded to 3 levels.
Remember, different situations warrant different weapons.
RED - Power: Only fires forward and has a wide firing range. It's the only
color that allows your Bits to fire as well.
BLUE - Versatility: Can get into odd angles that RED cannot. Mostly fires
from the top and bottom. Although weaker than RED, it's better in cramped
situations.
YELLOW - Combination: Has aspects of RED and BLUE, but not enough to be of any
potential use. In most cases, you are better off without it, but there are
some situations where it is beneficial.
If playing on EASY, you will always begin with a Level 1 Force.
If playing on NORMAL or HARD, you do not start with a Force.
You only have to get 3 Laser Crystals (2 for EASY) in order to have a Level 3
Force and they do not have to be the same color.
Example (<1st> Contact)
--------------------
EASY NORMAL or HARD
1 (RED): Level 2 Level 1
2 (BLUE): Level 3 Level 2
3 (BLUE): Level 3 Level 3
4 (YELLOW): Level 3 Level 3
5 (RED): Level 3 Level 3
Notice that from 3 (2 on EASY) and on (assuming you didn't get killed),
you have a Level 3 Force. Only the weapon changes.
[3c1b] -----b. Bits-------------
A maximum of two Bits can be collected. The first will attach to the top of
your ship and the second one will attach to the bottom.
Bits are mini-Forces that protect you from some enemies and projectiles. They
can destroy weak enemies instantly, but cannot charge your Delta Weapon meter.
If you know where a formation of enemies is about to appear, place a Bit in
their path and they will never touch you. Be careful though, they may fire
first.
[3c1c] -----c. Missiles---------
Enables you to fire missiles. You can obtain 2 Missile icons. When you
get the second icon, your missles fire more frequently. They come in
full-homing, semi-homing, or air-to-ground variety, depending on your ship.
----------------------------------------
[3d00] D. Weaponry------------------------
[3d10] -----1. Force-----------------
If you do not have a Force and you pick up a Laser Crystal, the Force will
appear on-screen. This module can cause damage to enemies and absorb enemy
attacks - the Force, unlike your craft, is indestructible. It can be
attached to either the front or back of your ship enabling different
modes of fire.
When detached from your ship, your Force will fire standard lasers (R13
excluded) when your ship is firing. The Force level determines the amount
of lasers fired.
Force Level Attached Detached
1 N/A 1x Laser
2 Weak 2x Laser
3 Strong 4x Laser
[3d20] -----2. Wave Cannon-----------
Hold the Square button to charge the Wave Cannon's energy. The Wave Cannon's
energy level is indicated by the beam gauge at the bottom of the screen. The
longer the button is held down, the more powerful the energy release will be.
For an enhanced energy release, hold the button down until the beam gauge
flashes red.
When charging the Wave Cannon's energy, your ship can only fire missiles,
if they are equipped, so make sure you use it at the right time.
[3d30] -----3. Delta Weapon----------
The Delta Weapon's energy level rises with the amount of enemies you defeat
and the amount of enemy fire absorbed by your Force module. The Delta
Weapon's energy gauge is displayed at the bottom left-hand side of the screen.
Charging the energy level to its maximum will automatically upgrade the Force
module and allow the Delta Weapon to be activated. Press the Triangle button
to release the stored energy, causing serious damage to all on-screen enemies.
The Delta Weapon cannot begin charging or be activated until you have acquired
a Force.
----------------------------------------
[3e00] E. Warships------------------------
Three different types of R-Type ships are available when you begin a game.
After you satisfy the requirement for a particular Note, one more ship will
become available. Press Left or Right to cycle through the available craft at
the launch hangar, and X to confirm your selection.
During the game, the Force on the R9, R13, or Pow Armor will rotate counter-
clockwise when you press Right and clockwise when you press Left. When
playing with the RX, press Right to open the tentacles and Left to close them.
[3e10] -----1. R9-aII Delta----------
The R9aII Delta comes equipped with a diffusion Wave Cannon, which
concentrates and then disperses its energy using a special catalyzer. It is
also equipped with the same Wave Cannon found on the R9 mass-production
models.
This is the closest thing to the original R9. Good ship to begin with or
if you want something nostalgic.
Canopy Color: Blue
B-Energy: 2.8 bydo
Wave Cannon: Releases charged energy at enemies directly in front of the
ship with devastating force.
Delta Weapon: Nuclear Catastrophe - Creates a nuclear fusion using the
molecules surrounding the ship, causing extreme damage to the
enemy.
Missile: Homing - Two simultaneously launched missiles home in on the
enemy.
Force: Standard - Highly reliable module, due to the extensive combat
data gathered form its use in previous missions. When detached
from the ship, it can fire lasers in as many as 4 directions.
--Air-to-Air (RED)
Powerful laser fired in the direction that the Force is attached.
--Reflective (BLUE)
Fires in 3 directions simultaneously. Reflects off of geographical
formations.
--Air-to-Ground (YELLOW)
Fires both above and below the ship, and travels along the edge of
geographical formations.
[3e20] -----2. RX Albatross----------
The RX model is a unique prototype developed by the Air Force in collaboration
with the aircraft manufacturer, McGwire Co. Ltd. It's surface is finished
with a mirror coating which acts as a countermeasure against optical weapons.
The homing feature is nice but the weapons seem to be weakest of all the
ships. Also, it would be nice if you could control the opening and closing
of the tentacles with a button instead of motion. The RX is good for defense
since the tentacles can absorb projectiles.
Canopy Color: Purple
B-Energy: 3.3 bydo
Wave Cannon: Generates energy within the enemy causing fatal damage.
Delta Weapon: Negative Corridor - Generates a distortion in time and space
causing serious damage to many enemies.
Missile: Chain Reaction - Capsulated missile that detonates upon
contact with the enemy or the ground.
Force: Tentacle - This module's laser control accuracy has been
enhanced with bio-neural circuitry. When it is detached from
the ship, it automatically searches for targets, firing
only when you do.
--Sting Ray (RED)
Can be concentrated or dispersed.
--Hound Ray (BLUE)
Locks onto powerful enemies.
--Snail Ray (YELLOW)
Bends like a tentacle.
[3e30] -----3. R13 Cerberus----------
Built by the military manufacturer Warelic Co., Ltd. and different in
structure from the conventional R-series models. Equipped with a lightning
Wave Cannon, which adds a homing feature to the conventional Wave Cannon. The
lightning Wave Cannon senses the target and fires on it accurately.
Best ship to use, IMO. Even though the Force cannot fire when detached
from the ship, the anchor feature can charge your Delta Weapon meter very
quickly and every weapon is versatile.
Canopy Color: Black
B-Energy: 4.2 bydo
Wave Cannon: Lightning - Seeks out the enemy and destroys it.
Delta Weapon: Hysteric Dawn - Tears open a dimensional rift, which blows the
enemy out of space and time.
Missile: Photon - An accelerating missile, fired horizontally
(semi-homing).
Force: Anchor - The claw-shaped rods bite into objects the come in
contact with as a means of destroying that object. It is linked
to the ship by a flexible beam of energy which is useful in
damaging enemies and absorbing their fire.
--Shade Alpha (RED)
A powerful laser that changes its power and attack area depending
on the ship's movements.
--Search Beta (BLUE)
Able to bend by 45 degrees in order to target an enemy.
--Terminate Gamma (YELLOW)
Accurately fires on all enemies around the Force module.
[3e40] -----4. Pow Armor-------------
The ship you receive after you acquire the Note, SHIP #4 CAN BE USED, turns
out to be the one that carries your items. It's the successor to the R9.
If you like the R9, you will love this ship. If you notice, the canopy
color is different from other Pow Armors and it cannot walk.
Canopy Color: Pink
B-Energy: N/A
Wave Cannon: *Bydo Assault* - A charged Bydo energy is fired causing high
amounts of damage. The amount of the charge also determines the
energy's size and speed.
Delta Weapon: *Bydo Wrath* - A full-screen *Bydo Assault* that demonstrates
the power of the Bydo.
Missile: *Big Baby* - Functions just like the R9's homing missiles, but
can destroy more enemies before exploding.
Force: Bydo - When detached from the ship, it can send out a flurry
of lasers while spinning.
--Air-to-Air (RED)
Same as the R9, but instead of firing circular waves, it fires
*EKG zigzags* which have a wider range.
--Reflective (BLUE)
Same as the R9, but sends out 6 lasers simultaneously, instead of 3.
--Air-to-Ground (YELLOW)
Same as the R9, but bounces along geographical formations.
---------------------------------------------
[3f00] F. Contacts (Stages)---------------
This section was done with NORMAL difficulty.
You start the game with 5 credits in reserve. There are
no extra lives, and you always start from the same checkpoint, whether you
lose a life or use a credit.
Each Mini-Boss and BOSS will be rated on a general difficulty scale (1 - easy,
10 - hard).
If you do not destroy a Mini-Boss or a BOSS within a certain time limit, it
will retreat. For a Mini-Boss, time starts when it appears. For a BOSS,
time starts from the beginning of the music.
-------------------------------------------------------------------------------
[3f10] -----1. <1st> Lethal Weapon---
The annihilation platform, Moritz-G, is out of control and about to destroy
all the cities on Earth. In urban areas, the ships struggle desperately
with Mecha-Bydo intruders. Defend the Earth at all costs!
Get into the habit of completing this stage on any difficulty without dying.
--------------------
(RED) - 2 Missiles: 1
(BLUE) - 2 Bits: 1
(YELLOW) - 1
Mini-Boss(es): Gaines - humanoid mech
*Turret Ship* - large multi-turret ship
Contright - giant mechanical snake
BOSS(ES): Moritz-G - annihilation platform
--------------------
Fly into a destroyed city in Asia and stop Moritz-G... for good.
After fighting a few formations of *Magentas* you will get (RED).
About 3 seconds later, you will run into...
----------
Mini-Boss: Gaines Target: None
Time Limit: 0:12 Difficulty: 1
A minute hasn't even passed and you have to face a Mini-Boss. Fortunately,
it's pretty easy. Gaines will fire a beam and travel upward or downward
depending on your altitude. You can interrupt it's chance to fire by firing
a charged Wave Cannon blast. It will fire three times before retreating.
----------
You will then continue fighting a formation of *Blue-Greens* and 5 large
turrets. Now you will get (BLUE) and fight a *BG-Walker* and
a stationary carrier full of *Blue-Greens*. You can destroy the carrier
before the *Blue-Greens* come out if you wish.
Be careful, because two *BG-Walkers*, one from the left and right, will come
out with some *Blue-Greens*. There will also be a *M-Walker* launching
missiles. Do not shoot at the cube on the platform. Instead, place your
Force on it and you can charge your Delta Weapon meter.
At this time you should also have Missiles 1. A few *Blue-Greens* and a *BG-
Walker* should come as well. Some *Blue-Greens* will come out of the sky and
ground to attack you with a *BG-Walker* to follow. Collect (BLUE) and prepare
to fight...
----------
Mini-Boss: *Turret Ship* Target: None
Time Limit: 0:40 Difficulty: 3
Quickly put the Force on the back of your ship. Destroy the turrets while
absorbing their firepower. Place the Force on your ship depending on where
you are in relation to *Turret Ship* to absorb its shots. After one trip
around, it will reveal a large cannon. The cannon will lock on and fire at
your current position. Simply dodge the blasts. If you are quick, you can
destroy *Turret Ship* before it can use the cannon.
----------
Now you should be over buildings fighting some *Blue-Greens*, *BG-Walkers*,
and *Magentas*. Before you take a drop, destroy the *M-Walkers*.
If you take the full 40 seconds to fight *Turret Ship*, you will not be
attacked by the enemies on the building roof.
During your descent, some *Violets* will come out of the screen to attack
before you meet...
----------
Mini-Boss: Contright Target: Yellow center
Time-Limit: 0:45 Difficulty: 2
Avoid getting hit when it goes in and out of the screen and ground. Most of
its outer cover falls off in a couple of hits. (YELLOW) will arrive. You
can also get Bit 1. To make matters worse, throughout the battle you will
fighting groups of *Blue-Greens*, *BG-Walkers*, and *Magentas*.
----------
Whether or not you destroy Contright, you will fight a few more *Magentas*
before you get (RED) and reach...
---------------
BOSS: Moritz-G Target: Pink core
Time Limit: 1:45 Difficulty: 2
While you're chasing it, destroy the afterburners so you can have more
maneuvering room. After it turns around, go low because it will fire its beam
cannon. Then, blue semi-homing orbs will come from two cannons on the top and
bottom (which you can destroy). This cycle will repeat until you destroy the
core or Moritz-G retreats.
-------------------------------------------------------------------------------
[3f20] -----2. <2nd> Deformation-----
The reactor that once generated vast amounts of energy for various scientific
and military facilities was submerged during a Bydo attack. Deformed aquatic
creatures now inhabit this dark world.
This is the first time you will go underwater, but not the last. More enemies
will be coming from behind from now on, so watch out.
--------------------
(RED) - 2 Missiles: 2
(BLUE) - 3 Bits: 2
(YELLOW) - 2
Mini-Boss(es): None
BOSS(ES): *Slugia* - slug-like creature
*Suctor* - creature that attaches to *Slugia*
--------------------
Time to get your feet wet.
Those rifts moving in the water should not be taken lightly. When they
finally reach the foreground (notice the dorsal fin), a *Piranhon*
will jump at you. After destroying a few, you can get (RED) while another
set gets ready.
After the second set, you should enter the reactor. You will fight a
*Moldrin* that shoots spores at you. Also, some *Tortrons* will come from
both sides dispensing eggs. Have your bit kill the ones that come from
behind. Before you pass the waterfall, you can get Missiles 1. Before you go
underwater, there will be a large group of *Tortrons* and a (BLUE).
Watch out for the turrets and the 2 falling pieces of wreckage and a (YELLOW).
When you are closer to the bottom, two groups of *Baby Flotnors* will come
from behind.
Once everything settles and you start moving forward, some *Flotnors* with
*Baby Flotnors* in tow will attack. Continuing on, you will reach (BLUE).
There will also be *Hornitz* nests. The *Hornitz* are small, so destroy them
and the nests quickly. Place the Force on the back of your ship so you
don't have to worry about the *Baby Flotnors* that come from behind.
Look out for the *Flotnors* that come out in front, as well.
Grab Bit 1 while you destroy the nests.
A set of Missiles 1 will soon come from behind. From here on it's just
*Tortrons* and *Piranhons*. (RED) is a trap. Kill the *Piranhon* that
comes before you go after it. When you reach the end and dive
down, you get freebies: (BLUE), (YELLOW), Bit 2, and Missiles 2.
It is now time to fight.
---------------
BOSS: *Slugia* Target: Yellow core
Time Limit: 2:00 Difficulty: 2
BOSS: *Suctor* Target: Purple tip of appendage
Time Limit: 2:00 Difficulty: 3
Depending on your weapon, you can destroy *Slugia* before it can even attack.
Your Bit can protect you from the purple orbs that *Suctor* fires from its
regenerating turrets. When they are both aligned, *Suctor* lowers its
appendage and grabs *Slugia*. After *Slugia* is raised, watch out because
*Suctor* wants to crush you with it. *Slugia's* fall is slow so you should
be able to avoid it.
If one of them dies, the other goes into berserk mode. *Slugia* goes back and
forth firing yellow shots from its core and *Suctor* goes back and forth
lowering its appendage at you and firing orbs. Whether alone or together,
their cycles will repeat until they are destroyed or retreat.
-------------------------------------------------------------------------------
[3f30] -----3. <3rd> Gigantic Attack-
The super-carriers developed by scientists, and intended for use in the
transportation of space shuttles, have been taken over by the Bydo and now
threaten human existence. Unfortunately their makers designed them so well
that they are nearly indestructible.
Now this behemoth wants to turn you into scrap metal. Lovely.
--------------------
(RED) - 2 Missiles: 0
(BLUE) - 1 Bits: 1
(YELLOW) - 2
Mini-Boss(es): None
BOSS(ES): *Trojan* - giant super-carrier
--------------------
Oh well, the bigger they are...
Place the Force on the back of your ship and stay in the upper-right
section of the screen. By staying here, you can attack the cannon and avoid
the missiles from the group of *M-Walkers*. Your Force can absorb the cluster
ONLY after it separates. (RED) should have come. After about 10 clusters,
go low before *Trojan* fires the beam cannon.
Is it me or is the beam cannon the same as Moritz-G's? I guess some of the
same parts were used in both of them.
Only place your Force in front when the cannon is destroyed. When you reach
the platform you can get (YELLOW). Some *BG-Walkers* will come from behind,
but will be stepped on. *Blue-Greens* and *BG-Walkers* will arrive, and if
the cannon is not destroyed, it won't be easy.
After destroying the group of *Silver Sentries*, you will have to go under
*Trojan* after it steps off the helicopter pad. Your main target, for now, is
the rocket engine (looks like a shower-head). Watch out for the *BG-Walkers*
that come from behind. (RED) should come in a few seconds.
Destroy the outer coverings of the legs. If you destroyed the engine or
not, the laser security system should come out. If you cross the feint
lasers, the system will activate. The engine will occasionally fire if it
hasn't been destroyed.
After 40 seconds, the security system will go away, put the Force on the back
of your ship. A *BG-Walker* will come out, so watch out for it. When you
have enough space, go to the bottom of the screen and fly past the group of
*Silver Sentries*. Their reflexes are slow so you should be able to blast
them before they can turn around. Place the Force on the front of your
ship.
If you do not have a Bit, this section will be tricky. Concentrate your
firepower on the rocket launcher after you rise to the top. Try your best to
dodge the volleys and destroy the *Magentas* that come out. Bit 1 and
(YELLOW) will come from the right and left, respectively. Destroy the
section next to the rocket launcher for extra points. Get (BLUE) because
it will help on the BOSS. Take care of the *Blue-Greens* that come
from behind.
After all that, you'd think that you're at the end, but you have to destroy
the secondary cannon before moving on. It fires spinning laser turrets. You
only have to worry about the bottom one until you pass the wall. Always
destroy the spinning turrets before attacking the cannon. After a few sets of
turrets, it fires spreads of fireballs, which will go through the Force. The
cycle will continue until the cannon is destroyed or leaves. Then you'll have
to face...
---------------
BOSS: *Trojan* Target: Laser array & Pink core
Time Limit: 1:10 Difficulty: 3
Watch the feint lines to find out where the lasers will travel and dodge
accordingly. After the laser cannon is destroyed, watch the feint line of
the core since, if you cross the beam, it will fire its beam cannon.
-------------------------------------------------------------------------------
[3f40] -----4. <4th> Invasion--------
A space fortress, altered by the Bydo, into a labyrinth of evil. Can you save
the fortress, thereby protecting the Earth's last line of defense?
The only totally vertical scrolling stage in the game turns out to be the
halfway point. There's someone speaking during certain parts of the music,
but I can't make heads or tails of it.
--------------------
(RED) - 4 Missiles: 1
(BLUE) - 3 Bits: 1
(YELLOW) - 0
Mini-Boss(es): None
BOSS(ES): *Collector* - large ship with a pincer-drill nose
--------------------
It's amazing. These ships are so advanced, yet they can't turn around.
After admiring the view for a few seconds, you will be attacked by some
*Violet IIs*, with Force-proof lasers. As you pass through the space debris,
more *Violet IIs* will attack from the top and bottom. Destroy the *Silver
Sentries* and get (BLUE), if needed. Watch the feint lines
from the laser turrets on the *Lasercon*.
Destroy the dome before any enemies can come out of it. Be careful against
the *Silver Sentries* and the lasers flying about from the many turrets.
(RED) will pass by.
If you're quick, you can get Bit 1 after some *Silver Sentries* come out from
a dome nearby to the extreme left where two *Lasercons* are.
A group of *Violet IIs* will arrive. You will then notice a large piece of
wreckage with its afterburners still firing. A bay door will open and more
*Violet IIs* will come out. Now, destroy the wreckage. You will go through
sets of *Violet IIs* with U-Launch Missile Pods intervening. On the first
set, you can get (RED) and on the second set, you can get (BLUE). After the
final set of *Violet IIs*, you will have a few seconds before a
*Blue Laser Pod*, that has a Force-proof laser, comes from above.
Try to destroy the dome on the left first, then the right. Take (RED) if
needed. Don't get smashed or trapped by the rising platforms from the
background. Take out the dome and all the turrets and *Blue-Greens* you can.
(BLUE) is good for this part. Destroy the *Blue Laser Pod* before entering
the maze. Place your Force on the back of your ship and destroy the
turrets on the left. Quickly come back to the center and dodge the laser
from the *Blue Laser Pod*. Go to the right and another *Blue Laser Pod*
should come. Destroy it and go right. Continue on, destroying turrets and
*Blue Laser Pods* until you reach the opening, where you are safe from them.
Among the space debris are (RED) and Missiles 1. Soon you will see in the
background a large ship activate it's pincer-drill nose and it looks like
you're it's next target.
---------------
BOSS: *Collector* Target: None
Time Limit: 2:35 Difficulty: 5
*Collector* starts by going in and out of the foreground launching missile
volleys. Your immediate concern is dodging those missiles. The missiles can
be destroyed, but dodging is easier. After many missiles, it will then start
firing circular lasers at various altitudes. This is your chance to
retaliate. The lasers have a gap that you can use to maneuver. This cycle
will repeat until *Collector* is destroyed or retreats.
When you destroy *Collector*, you'll notice that a R-series like ship escapes
from the explosion. A prelude to Stage 5, perhaps?
-------------------------------------------------------------------------------
[3f50] -----5. <5th> Evil------------
After their successful combat at the space fortress, your fellow pilots
drifted off course on their return journey home. They were caught in a
strange dimensional rift and their spirits were altered by the Bydo. They've
returned and have you in their sights!
This is the main underwater portion of the game. Sharp reflexes are an
understatement from here on out. Keep cool because you have bigger things to
worry about.
--------------------
(RED) - 3 Missiles: 2
(BLUE) - 3 Bits: 2
(YELLOW) - 3
Mini-Boss(es): None
BOSS(ES): *Turret Ring* - rotating ring lined with turrets
Cyst - dimension wandering organism
*Bydonaught* - large underwater menace
--------------------
20000 leagues.
As soon as you begin, you are ambushed by a hoard of Goughers. Watch out for
the two *Brain Tubes* that come from behind. Get to the top of the screen so
you can deal with the *Magentas*. You can get (YELLOW) before more Goughers
come. (BLUE) quickly comes at the bottom of the screen right before the
*Magentas* arrive. Watch behind you for the sudden bump from a *Brain Tube*.
Bit 1 is hidden within the debris while you fight even more Goughers.
Enjoy this brief peaceful moment before the set of slow-moving *Centidoes*
come. Also, completely destroy the *Regenbles* before they can regenerate.
(RED) will fall, but more *Regenbles* will arrive. A formation of
*Shellgades* will quickly travel the screen. (RED) will come as 2 *Centidoes*
arrive from behind. You will have to fight even more *Regenbles*,
*Shellgades*, and *Centidoes* before you can get Missiles 1. There's only
one last assault from *Centidoes*, *Shellgades*, and *Regenbles* before you
have a short rest.
You will now enter the worst debris storm in the entire game. Destroy the
*Dimolds* that line the pipes on top and bottom. The only debris you can
destroy are the ones that have pink cores. (BLUE) will soon pass.
Quickly get past the two long rotating pipes before the *Magentas* come
from behind. When you have space, I find it easier if you go counter-
clockwise around the pipe. After getting back to the left side of the screen,
(YELLOW) should be there. Be careful because 2 sets of debris, coming from
all sides, will pass through the center of the screen. Then, 2 see-sawing
pipes lined with *Dimolds* will come from behind.
You're finally at the end of the stage. The only problem is you have to face
3 BOSSES in a row. Each BOSS gets progressively harder and if you die on
any of them, you'll have to start from the first one.
---------------
BOSS: *Turret Ring* Target: Blue, non-firing, core
Time Limit: 0:40 Difficulty: 5
Before the ring powers up, a set of Pow Armors will fall from the top. Only
two have items Bit 2 and Missiles 2.
*Turret Ring* will force you to the right side of the screen where your
standard laser fire and missiles cannot reach, but if you have a Force, you
can launch it into the center of the ring and try to make it destroy *Turret
Ring* for you or activate your Delta Weapon.
If you don't have a Force, you only have a sliver of a chance of surviving
this BOSS. There are two large *shields* protecting *Turret Ring*. As you're
about to run out of space, you can barely slide under one of the shields and
get past as *Turret Ring* travels to the other side.
Whether you destroy *Turret Ring* or not, you're only 1/3 done. After another
shower of Pow Armor, this time from below, you can get (YELLOW), (RED),
& (BLUE). You'll now have to fight...
---------------
---------------
BOSS: Cyst Target: None
Time Limit: 1:05 (destroyed) Difficulty: 5
As Cyst goes in and out of the screen there will also be *Astereels* to cause
trouble. Only the red sections of the *Astereels* can be destroyed.
The *Astereels* usually come in sets of two and when one set leaves, another
enters.
At first, Cyst will come from the right side of the screen. Every time it
appears on the screen, there is a small window in which you can damage it.
Take care of the *Astereels* and when Cyst leaves, place your Force on the
back of your ship. Try to attack Cyst and the *Astereel* at the same time
in one spot as you make your way to the right side of the screen. If done
right, another *Astereel* will enter from above and you will be damaging it as
well. Destroy the two that come from the left side. You should be able to
finish Cyst off, but if you don't...
---------------
---------------
BOSS: *Bydonaught* Target: Silver core
Time Limit: 1:32 Difficulty: 7
*Bydonaught* will finish the job for you with its beam cannon. This ship
comes in two parts and both are lined with turrets so you should destroy those
quickly along with the beam cannon. You will have to go to the very top or
bottom of the screen and zoom past this piece as it drifts away. Concentrate
on the core as it rotates around the screen and keep firing so you don't get
hit by the blue orbs. After a while, the turrets will be firing Force-proof
fire balls. You will have to fight *Bydonaught* until the core is destroyed
or it retreats.
-------------------------------------------------------------------------------
[3f60] -----6. <6th> Awakening-------
The R-series fighter-development project has lost all communications with the
outside. The pilots are fighting to expel the parasitic Bydo, and are
beginning to get the upper hand. The pride of the R-series fighter pilots is
about to awaken.
Many enemies explode into a bloody mess when destroyed.
--------------------
(RED) - 1 Missiles: 1
(BLUE) - 4 Bits: 1
(YELLOW) - 1
Mini-Boss(es): *Capsulon* - partially shielded mass with turrets
*D-series Warships* - doppelgangers of the R-series ships
BOSS(ES): *Subkeratom* - the monstrosity on the cover of the manual
(actually a Dobkeratops)
--------------------
Now, they've brought it to the doorstep. Time to open up a can.
You'll start off destroying a formation of *Magentas*. Some *Pogo Brains*
will also come. Whenever you see *Pogo Brains*, watch out for ones that come
from behind. (BLUE) will be among the group. Pay attention
to the ceiling because an Eve will fall through it. The yellow orbs that they
fire are Force-proof. Get behind it and blast away. Another Eve will come
from behind on the ceiling. You will have just enough space to get behind
this one, too. There will also be *Magentas* to contend with.
*Pogo Brains* will be coming from the ceiling off of a platform. Before
another Eve comes, you can get Bit 1. Again, watch your back for *Pogo
Brains*. You will see another platform with *Pogo Brains* coming from the
ceiling, but this time you can destroy them before they reach the ground. An
Eve will come charging on the ceiling. You should be able to destroy it
before you run out of space. (YELLOW) should arrive. You
fight a few more *Pogo Brains* before you fully enter the corridor.
Place your Force on the back of your ship before the *Blue-Greens* come
from behind. (BLUE) is a good choice. As you destroy the fans, *Pogo Brains*
will come from both sides. After you destroy all the *Pogo Brains*, place
your Force in front and look behind because...
----------
Mini-Boss: *Capsulon* Target: Unshielded center
Time Limit: 1:10 Difficulty: 9
*Capsulon* is coming. The difficulty is misleading. Actually, if you could
fight *Capsulon* by itself, it would only have a difficulty of 1. Sadly, this
is not the case because you have to attack *Capsulon* while going through the
deadliest section in the entire game.
Before *Capsulon* forces you out of the corridor, destroy the turrets and the
*Blue Greens* that come from the hole in the ceiling. Move ahead and destroy
the turrets, *BG-Walkers*, and *M-Walkers*. When the *BG-Walkers* fall from
the ceiling, prepare to move to the top of the screen. Take care of the
*Blue-Greens* that come out from the hole above you.
You're relatively safe up here, but stay alert. *Pogo Brains* will be
dropping from the holes in the ceiling. Quickly destroy the Eve ahead.
(BLUE) should have arrived. When you have a chance, periodically
attack *Capsulon* from behind. Further along, Missiles 1 will drop from a
hole. Get it quickly before *Pogo Brains* start falling. *Magentas* will
also be flying around on the bottom. There will be two holes that are
relatively close to each other. This is your cue to get behind *Capsulon*
because if you stay up top, a *Pogo Brain* will hit you from behind.
You will reach a section with *M-Walkers* and you will be surrounded by
*Silver Sentries*. When you're about to enter the corridor, if you haven't
destroyed *Capsulon*, it will move ahead and leave.
----------
Place your Force on the back of your ship to take care of the *Silver
Sentries* that come from behind. You can get (BLUE) if you want.
There will be *BG-Walkers* on top of the corridor and *Silver Sentries*
below.
*Blue-Greens* will come from the top-left and bottom-right of the screen. If
you have two Bits, place one near the bottom-right and your Force should </pre><pre id="faqspan-2">
protect you from the others. If you have one or no bits, place your ship in
front of where the bottom-right ones will come out and hopefully your Force
will absorb the lasers from the ones behind you. Soon after the *Blue-Greens*
are destroyed, you will find out exactly where you are.
----------
Mini-Boss: *D-series Warships* Target: None
Time Limit: 0:25 Difficulty: 5
Not only have the Bydo invaded the base, they have also made doppelgangers of
the R-series ships and Force module. They fire Force-proof fireballs like
*Trojan's* secondary cannon. The red one (leader) periodically fires a set of
loosely homing shots at your direction. A fully charged Wave Cannon blast can
destroy the other two at the same time. After that, destroy the Force and
finish off the leader. If you can destroy the leader first, then the others
will retreat.
----------
Before you reach the BOSS, (RED) passes. Every R-Type player should
remember this next BOSS incarnation, but if you don't and you have a manual,
just look on the cover.
---------------
BOSS: *Subkeratom* Target: Blue heart
Time Limit: 3:30 (no escape) Difficulty: 10
If you haven't noticed, I came up with the name as an amalgamation of the
infamous Dobkeratops with Subtom from R-Type II.
Watch that tail! As soon as it's heart turns light blue, obliterate
it. It will begin coughing up sets of four *Bylarvae*. After the *Bylarvae*
shell is destroyed, get away from it because it's invulnerable to everything,
even the Delta Weapon. After every two sets of *Bylarvae*, the tail will come
from behind. Sometimes, it will help you escape the *Bylarvae*.
When the heart is destroyed, an inner beast will come out. Do not get caught
in the tail or you will be crushed. The beast will continuously fire a
curved beam that will release orbs and then leave. It's very hard to avoid
the beam so dodge as best you can or use your Delta Weapon. Keep firing at
the beast, and hopefully it will be destroyed.
At around 3:20, if you haven't destroyed the heart, *Subkeratom* will stop
coughing up *Bylarvae*. You will start to move closer to *Subkeratom*, and if
it isn't destroyed by 3:30, you will be crushed.
-------------------------------------------------------------------------------
[3f70] -----7. <Last> Life-----------
Space and time are distorted as the entrance to a different dimension suddenly
appears in the Earth's orbit. Escaping the evil energy forms, the pilots and
their Warships set their targets on the last enemy... Bydo Core. Let the
final dance begin!
You are now entering the Bydo Zone. Leaving is a different matter.
--------------------
(RED) - 3 Missiles: 1
(BLUE) - 3 Bits: 1
(YELLOW) - 3
Mini-Boss(es): None
FINAL BOSS: Bydo Core - 'nuff said
--------------------
Look who's talking... in reverse?
A bright light invites you to an altered dimension and flows around in the
background. As you go through the stage, the background will fluctuate
between themes.
You are now in the *Destruction* zone. Soon after you enter the stage, you
will have to take care of some *Crystal Wombs*. (YELLOW) should be floating
around. Occasionally, the amount of maneuvering room will change because
of the moving floor and ceiling.
When you see the space shuttle in the background, you will have entered the
*Aeronautic* zone. (RED) will come from behind. Bydo Core will appear for
the first time and will visit you throughout the stage. Although you can't
harm it now, you can destroy the *Bydopoles* that come out from it.
The *Bydopoles* will also be a nuisance. As you pass over Bydo Core,
you can get (BLUE).
After Bydo Core comes from above, you will enter the *Math* zone. When
destroying the double helixes, concentrate on one area. After the first
double helix, there will be some *Crystal Wombs* and (BLUE)
will pass by. After the second double helix, there will be more *Crystal
Wombs* and you can get (YELLOW). While you're going through
the set of four double helixes, you can get Bit 1 and (RED).
Before you fully enter *Bydo Central*, *Crystal Wombs* will come from above
and below. Bydo Core will visit you from behind. After it leaves, Missiles 1
will come from behind as well. *Bydopoles* will flow everywhere and *Crystal
Wombs* will be coming out of the pods. Bydo Core will stop by again and you
can get (YELLOW), (BLUE), & (RED). When it leaves, you will face a few more
*Crystal Wombs* and *Bydopoles*. Bydo Core will pay one last visit, but this
time it won't go away.
---------------
FINAL BOSS: Bydo Core Target: I. None
II. None
Time Limit: I. 1:30 (no escape) Difficulty: I. 5
II. Varies (no escape) II. 8
I. *Bydo Shell*
Make your way to the left, watching out for the *Bydopoles*. When the battle
starts, *Bydopoles* will flow from Bydo Core in your direction. Bydo Core
will also shoot multiple orbs as you rotate counter-clockwise around it. All
you have to do is keep firing. If you have a full dose and you want to use
it, activate your Delta Weapon. If after two revolutions you haven't
destroyed the *Bydo Shell*, it will envelop the screen and crush you.
II. *Force Core*
After you destroy the *Bydo Shell*, the light that opened the dimension will
infect your Force.
If you were able to destroy the *Bydo Shell* without a Force, then a Level 1
Force will come from behind and be infected.
Bydo Core will draw the Force into itself and in the process drain all of the
Delta Weapon energy out of it. After the Force and Bydo Core merge to become
*Force Core* it will float around the screen. *Force Core* is totally
invulnerable and to make matters worse; you have to fight off a full screen
army of *Bydopoles*.
The Delta Weapon meter will fill as *Force Core* floats around the screen.
All you can do is fight off the *Bydopoles* and activate the Delta
Weapon as soon as you can. If you don't activate the Delta Weapon after
*Force Core* finishes two revolutions, the floor and ceiling will come
together and crush you.
-------------------------------------------------------------------------------
---------------------------------------------
[CRDT] IV. Credits
---------------------------------------------
Agetec, Inc. (Ascii Game Entertainment Technology)
Irem Software Engineering, Inc.
--for creating this game and the information from the R-Type Delta manual
Sony (Sony Computer Entertainment of America)
--can't play this game without a Playstation
MWalsh (R-Type Delta FAQ)
--for Note list
CJayC
--creator of GameFAQs
<><>END OF FILE {RTypDlt.doc}<><>