Pitbull FAQ/WALKTHROUGH
Written by K dogg round 2
Version 1.0
Last updated 8/18/03
Publisher Warner Interactive
Platform Playstation
Email [email protected] or [email protected]




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1. Copyright stuff and contact
2. Game Info
3. Controls
4. Characters - Info and Moves
5. Walkthrough
6. Tournament
7. FAQ
8. Thanks


(c)2003 by k dogg round 2

This document is copyrighted material of k dogg round 2. No part of this guide
can be used without proper quoting and/or recognition. This may be not be
reproduced under any circumstances except for personal, private use. It may
not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


The following sites can use my FAQ:

www.gamefaqs.com

Version History-Version 1.0

8/18/03-I just created the FAQ and am sending it in today


1. Welcome to the roughest, toughest, slam 'n' jamminest, full-on contact
sport of the 23rd Century! Join twelve of the strangest and strongest teams
ever seen, strap on your power-glove and blast headfirst onto the most
dangerous and addictive pastime in the Galaxy!
Rules - Who needs 'em? Just let those punches, kicks and nuclear
warheads fly as you rocket round Pitball's lethally enclosed areas,
attempting to slam that white-hot ball of energy into the goal -
A small hole, high up on the pit wall.
... And, the competitors - Talk about weird!! Twelve renegade
races from the Galaxy's most hostile planets, each with a deliciously
brutal range of attacks, weapons and slammin' scoring techniques -
The galaxy ain't felt a rumble like this since the big bang!

2. Controls -
Direction Pad - Moves the character in the direction you push
X - Jump
Square - Punch/weak attack
Circle - Kick/hard attack
Triangle - Block
R1 - Pass/call for pass
R2 - shoot
L1 - switch between what team members you control
Start - Pauses game

3. Characters -

Names - Jazz & Funk
Race - Astarians
Info - Pitball presented the ideal chance for these two cheeky young
aliens to rebel against their stuffy elders. The smallest challengers
in the tournament, Jazz and Funk may look an easy target, but
appearances can be deceptive. The boast a formidable array of fast
and explosive attacks.
Special Techniques/Attacks -

Turbo Attack: Fire Boots - They slide across the ground as balls of
fire appear behind them giving them speed. Used to get away and to
ram opponents. - Triangle, Triangle, Circle.

Special Attack:  Teleport Flash - Spin round making a sphere
surrounds them then vanish in a small explosion re-appearing close
by. - Used to escape and waste time if you're winning. - Triangle,
Triangle, Square

Jumping attack: Surfboard - Jump and move across the air dropping
fireballs onto your opponent doing damage then landing. Used as
best way to break up a crowd and get the ball. - X, X, X

Super Special Attack: C.D. Spray - CDs fall in a circle round you,
the more orbs the more CDs. Used to knock you opponent flying. -
Triangle, Triangle, L2

Slam - a slam-dunk worth 2 points. Triangle, Triangle, L2 near
your opponent's goal. Get 3 orbs for the best one and 3 goals.

Character's Planet -
Aldebaran 4
Details: The Aldebaran system is inhabited by old and noble
race who until recently ventured little further then their mother
planet's twelve moons. Aldebaran 4 is one of the most hospitable
of these, boasting extensive leisure complexes.

Side note - I listed slam and how to do the attacks and what there
best for with J&F I won't be listing them with the others since its
always the same.

Names: Blubba & Grunge
Race: SLORILLIANS
Info: The unlikeliest entrants in the tournament, these two are
not only completely comprised of mud and stones, but also have
the ability to spew rocks and lava from their bodies. Blubba
and Grunge normally use this in-built weaponry when defending
their sacred temple from alien treasure-hunter and enemy slorillians.

Special Techniques/Attacks
Turbo Attack: Rock Smash - Slides forward across the ground as lava
comes from behind him.

Special Attack: Sludgebelly - Magma/fire starts spraying from
their bellies to damage their opponents

Jumping Attack: Lava Flow - Jump in the air and the slide
across a mod looking lava what drops down under them.

Super Special Attack: Boulder Spray - The jump and spin in
the air making boulders fall around them damaging the opponents.

Character's Planet
Slithmire
Details: Little is known about this volcanic planet, except that
the atmosphere on the surface is unbreathable to all but the sturdiest
creatures; and that the majority of slorilljans are extremely protective
of their territory, and notoriously hostile to outsiders.

Names: Shrapnel & Krush
Race: Arquons
Info: As agile and strong on land as they are in water, Shrapnel and
Krush have mastered the secret art of Zeta, and have harnessed the
unstoppable power of the sea. These unique abilities have made the
Arquons a formidable name on the Pitball circuit.

Special Techniques/Attacks
Turbo Attack: Spine Slicer - a spinning leap through the air with little
water bombs falling behind you.

Special Attack: Bubble Blast - Creates a large bubble that grows
slowly then moves forward fast to do damage.

Jumping Attack: Sea Spray - Spins upside down moving forward firing
water drops down behind you.

Super Special Attack:  Mega Bubble Trouble - Leaps up and farts out
a brown bubble that's spins around to hit opponents.

Character's Planet -

Zeta Aquarll
Details: Aquarll has been almost completely submerged for around
eight million years, during which time its humanoid inhabitants
have evolved into amphibious creatures, living mostly in vast cities
on the sea bed.

Names: Shanilla & Kareen
Race: Tcharids
Info: The Tcharid Queen decides the vocation of all new-born Tcharids,
so Shanilla and Kareen's athletic training has been intensive from birth.
Since then they have become fast and agile, and particular
favourites of their Queen. This is their debut tournament.

Special Techniques/Attacks
Turbo Attack: Spine Jab -  Slide across the ground with there foot out
with green balls of (I guess) webbing then jumps up with a kick.

Special Attack: Web Sling - Fires a green ball of webbing that grows
the further it fly's.

Jumping Attack: Spin Kick - Jump and curl into a ball and spin like
that through the air dropping big balls of green web behind them.

Super Special Attack: Mucus Blast - A beam of mucus spins round you
for a moment attacking opponents.

Character's Planet
Lizillia
Details: Lazillia's endless deserts are home to little intelligent
life. The Tcharids' gigantic hives represent the only oasis of
civilisation. A mostly female race of insect-like creatures, they have
a complex hierarchical society led by a single vicious Queen.

Names: Ripsaw & Savij
Race: Lykiri
Info: With no formal training, and using glove technology clearly
donated by a more advanced people, the Lykiri's techniques are quick,
scrappy and effective. Using their icy powers they prove more of
an obstacle than first impressions might suggest. Sly and Talented.

Special Techniques/Attacks

Turbo Attack:  Manic Spinner - Spins Wildly spinning in a circle
attacking what gets in the way.

Special Attack: Ice Ball - Throws an ice sphere that grows and
explodes on contact.

Jumping Attack: Ice Floe - Jumps and slides across ice that falls
behind him to attack opponents.

Super Special Attack: Blizzard - Jumps and throws a spiky ball of
ice above him that explodes into many smaller ones that fall around
you to attack.

Character's Planet
Rigel
Details: Archaeological digs have revealed evidence of an advanced
long-extinct civilisation five miles beneath Rigel's snowbound
surface, but in recent millennia the planet has become home to a
savage species of humanoid wolf, the Lykiri.

Names: Blade & Saber
Race: Cyborians
Info: Two robotic knights from the mystical order of cybernetic
holy warriors. These two lethal fighters are bristling with
viciously sharp knifes - particularly on there gloves, which
are detachable and can spin at supersonic speed, drilling into
an unwary opponent. The knights also utilise ultra-high technology
and wield it like ancient magic.

Special Techniques/Attacks

Turbo Attack:  Driller - slides forward with his claw out leaving
spiky holy balls behind

Special Attack:  Cyber shield - Creates a Shield that damages
all who attack you while it's up

Jumping Attack: Sword Shower - Jumps and floats across the air
dropping swords behind him

Super Special Attack: Blade Spray - Jumps up and spins dropping
some holy bombs.

Character's Planet
Astrocosm 1
Details: Created around three million years ago by an incredibly
advanced race of planetary designers (now presumed extinct).
The bizarre, inside-out world of the Astrocosmis inhabited entirely
by evolving, self-replicating robots. These creatures have their
own culture, religions and complex society.

Names: Gaius & Julius
Race: Ancients
Info: The ancients (their real name is unpronounceable to humans) are
the rulers of their sector, presided over by their incredibly old
emperor. Gaius and Julius are the emperor's top generals and personal
bodyguards.

Special Techniques/Attacks

Turbo Attack: Crusher - Stops moving then does a powerful forward
flip giving up speed for power

Special Attack: Earthquaker - Hits the ground ending an earthquake
in the shape of spiked spheres forward

Jumping Attack: Hover Gas - Drops little gas bombs down causing
explosions behind them.

Super Special Attack:  Jungle Scream - The beat their chest making
yellow spheres surround you to attack.

Character's Planet
Activis IV
Details: Activis's jungle covered surface is home to a noble civilization
of gorilla - like creatures, whose war-like society and need for conquest
hark back to earth during roman times.

Names: Stampede & Rawhide
Race: Torons
Info: After being dominated by the gorilla-like ancients for hundreds
of years, the now-nomadic Torons are their sworn enemies. Experts in
creating technology from junk, Stampede and Rawhide engineered their
gloves from leftover parts of their home-made spacebikes.

Special Techniques/Attacks

Turbo Attack: Overdrive - Rushes forward as a blue aura of circles
follows him then leaps into the air

Special Attack: Noxious Fumes: Opens his mouth letting his bad breath
come out and attack

Jumping Attack:  Exhaust Pipe - humps firing back hot air to attack
opponents

Super Special Attack - Frag Bomb - Throws a bomb in the air that
explodes dropping pieces around you to hit your opponent.

Names: Speedstar & Ash
Race: Aurorans
Info: Trained personally by the originators of Pitball, Speedstar and
Ash use the powerful spirits of those now-deceased athletes as part of
their weaponry. Long-time champions of the Galaxy, their title was
recently taken by a mysterious team from an unknown planet - this year
they intend to take it back, without fail.

Special Techniques/Attacks

Turbo Attack:  Light speed - They rush for ward at "light speed" were
energy that resembles a star appears behind them.

Special Attack: Earth Spirit - Uses a Spirit of a past Athlete to attack.

Jumping Attack: Star Spin - jumps and flips through the air with energy
in the form of a star around them to attack.

Super Special Attack: Spirit Force - Jumps up and spirits start
spinning round him growing bigger.

Character's Planet
Borealis
Details: The planet on which Pitball originated, Borealis has
undergone extensive modernising over recent millennia. As big
as four regular planets, vast cities swarm over its space station-like
surface. Ancient religions and martial arts still survive amongst the
skyscrapers, however.

Names: Meli & Sara
Race: Humans
Info: Two marines from a specialist squad handling riots on old earth.
Experts in weaponry and heavy robotic artillery, they are more than a
match for the mutant criminals on their world, and among the top
contenders for this year's title.

Special Techniques/Attacks

Turbo Attack:  Flaming Corkscrew - dives forward and corkscrews
through the air with fire trailing behind her

Special Attack: Flame Thrower - Swings her arm back and forward
while its letting flame fly out like a flamethrower

Jumping Attack: Napalm Uplifter - Jumps and floats through the air
shooting napalm making fiery explosions behind her.

Super Special Attack: Napalm Arc - Jumps up and fires a few napalm
bombs down to attack opponents.

Character's Planet
Earth
Details: Rebuilding after a huge asteroid collision 50 years ago,
earth itself has become a battlefield for looting gangs. The
wealthier population and large corporations reside in doomed
cities on the planet's single moon.

Names: Ki-Tar & Tri-Ang
Race: KREELS
Info: These small octopus-like creatures are perfectly mobil
e outside their huge robotic suits, except on their home world
which they have ruined with unbelievably destructive weapons.
Ki-Tar and Tri-Ang are testing new type of modified suit, a
faster and more agile version of there combat suits, specially
adapted for battle sports.

Special Techniques/Attacks

Turbo Attack: Ground Jets - Jets on the bottom of the suits
let you charge forward leaving an electric trail behind.

Special Attack: Plasma Shield - An energy shield emits from the
suit hurting all who touch it.

Jumping Attack: Exhaust Heat - Drop big blue balls of plasma?

Super Special Attack: Plasma Swarm - The top of the suit spins
then plasma balls appear doing damage.

Character's Planet
Famoria
Details: Rendered a freezing poisonous wasteland by senseless
nuclear wars, Famoria is home of the trigger-happy kreels, who
themselves cannot survive on the planet without their heavy combat suits.

Names: Icarus & Thorax
Race: Korpicans
Info: Although prohibited from over using their flying powers
in the pit. Icarus and Thorax still have plenty of potential
to be this years champs. The magical forces in their planets
atmosphere have resulted in a range of colourful and lethal attacks.

Special Techniques/Attacks

Turbo Attack: Flap Charge - Charges while taking flight b flapping
wings with arm out while a rainbow of colours fall behind.

Special Attack: Wind Raiser - Fires a rainbow off balls getting
smaller from the attacking one.

Jumping Attack: Rainbow Flash - Fly's dropping multi coloured
bombs behind.

Super Special Attack: Rainbow Bust - Jumps and drops bombs of
every colour of the rainbow.

Character's Planet
Korpicus
Details: A quiet planet at the edge of the galaxy, korpicus is
know for its tranquil cities which float in the atmosphere and
provide a home for the peaceful bird - like korpicans.

4. Walkthrough

In the walkthrough I will be using Jazz & Funk and telling you
ways to beat each team.

When you play yourself the teams will come up in a different
order but the strategy is basically the same

Shrapnel and Krash

These two are faster then they are strong pass the ball to your
partner and let him score while you beat them up. My score - 6-0

Speedstar and Ash

A good all round team get the ball and charge a shot and run till
right under your goal turn round and fire it at there goal and
if one blocks it he will take damage and it should still go in if
not your partner will get the ball once you get a good lead just
have some fun. My score - 9-2

Meli & Sara

I myself find these two annoying. Charge up shots and hit them off
of them then score. Look for orbs and slam for a good score. Sara
scores a little more than Meli so take her out first. My Score - 6-2

Shanilla & Kareen

The same as Meli & Sara except I find these two easier. Just keep
young your jump attack to keep them down and that's it. My score - 10 - 2

Icarus & Thorax

Exact same as speedstar and ash, to me at least. My score - 10 - 2

Blade & Saber

To me these two are the hardest in this game but if you have played
it before this game is really easy. Get rid of all there Health fast
so you can knock them about. Jazz & Funk move differently on this
course I'm sure it's the friction. Charge up shots and shoot them
from your goal and try and get orbs to slam boosting your score.
If your also Jazz & Funk and your having problems with these two or
any others use there teleport after you have one more goal than
them and play keep away with the ball. My Score - 8-4

Ki-Tar  & Tri-Ang

No strategy. These two are easy. My Score - 11 -0

Blubba and Grunge

Same as Ki-Tar & Tri-Ang with less annoying attacks. My score - 8-2

Ripsaw & Savij

There fast and so are their attacks but they have a habit of missing
the goal. (Against me anyway) Just get up to their goal and shoot
and slam. My score - 10 - 3

Stampede and Rawhide

Stronger than they are fast but they aren't slow. Shouldn't be
hard to beat. My score - 8-3

Gaius & Julius

They're good but too slow to cause any problems. Their attacks
hit hard though but just use your turbo attack to get the ball
and use it to stay away from their attacks. My score - 11-4

Jazz and Funk

If you are Jazz  & Funk you will ply shorty and scat who are
weaker then Jazz and Funk. Jazz and Funk aren't the fastest or the
strongest but they aren't the worst. Just get the ball and score.
My Score - 12 - 4

Voltan & Sintock

The current champs think Blade and saber with stronger attacks. For
the final guy these guys are jokes, THEY SUCK. My Score -  8 - 0

CONGRADULATIONS YOU HAVE COMPLETED PITBALL

Your team gets the trophys and the credits start. Go to options
and FMV Test to watch there HMV.

5. Tournament

This is like a season mode. Buy and sell players, make bets and
bribes and buy equipment for the match and really the main part
of Pitball it make the game last much longer. Nothing more is needed
for tournament really but maybe I'll add all the players and equipment
one day.

6. FAQ

Q: how do I shoot?
A: R2

Q: My character won't do his attack
A: tap the correct buttons fast

Q: What are the buttons?
A: It's in the walkthrough but I'll add it again.
    X,X,X
          Triangle, Triangle, Square
           Triangle, Triangle, Circle


Q: You missed something/I need help with the game and its not
in the walkthrough
A: Contact me

AIM: Neokdogg
MSN: [email protected]
YIM: kdogground2LTU
ICQ: 158180831
E-Mail: [email protected] or [email protected]

7. Thanks

Thanks to myself for making it ^_^
Thanks to CjayC for/If he puts it up on GameFAQs
Thanks to the people who made the game
Thanks to Homie G String for the ASCIIart
And Thanks to who ever uses it


(c)2003 by k dogg round 2