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FAQ/Walkthrough
PS 1999
Version: 1.0 released on the 12th of April 2011
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
============================================================================.
| .========================================================================. |
| | TABLE OF CONTENTS | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction | G0100 |
| 02.) Basics | G0200 |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough | G0300 |
| Stage 1 | G0310 |
| Stage 2 | G0320 |
| Stage 3 | G0330 |
| Stage 4 | G0340 |
|----------------------------------------------------------------+-----------|
| YY.) Version History | GYY00 |
| ZZ.) Credits & Thanks | GZZ00 |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Pepsiman' for the Playstation, released by KID in 1999.
The game was only released in Japan but is almost entirely in English with
Japanese subtitles for the English audio. It is not vital to understand
Japanese for any parts of the game so you can play the it easily.
Suggestions, comments or errors - email me about it. Enjoy!
===============================================================================
02.) BASICS G0200
===============================================================================
Main Menu:
``````````
• Game Start Start a new game
• Free Play Pick a scene to play for beating the time and find more cans
• Expert Mode Start a new game in expert mode (must be unlocked first)
• Option Change the options of the game, see below
• Load Load a saved game
• Save Save the game
Saving: you can really only use this option after being kicked back to the
title screen after losing all your lives. The game makes no mention of
this, and it took a little while for me to figure it out, so I thought
it might be worth throwing in for the sake of other confused gamers.
The game will save at the last level where you died (though I don't
recall if it takes you to the exact scene you were on, or makes you
begin the entire level again).
Option:
```````
Sound: Stereo/Mono
Vibration: On/Off
Pepsiman: New/Old/Wire (available once you beat the game)
Key Config: 4 types of pre-set configurations
Basics:
```````
The aim of the game is to get through the level within the given time limit.
There are two secondary objectives of collecting all 100 Pepsi cans within a
level and setting the fastest time to get through. Collecting cans helps
improve your health and yields extra lifes whereas the best time is just for
keeping record.
You get benefits for picking up the Pepsi cans:
• 10 Pepsi cans to refresh one health.
• 20 Pepsi cans for an extra life at the of the level (100=5 lifes), on Expert
Mode you only get an extra life for each 25 cans.
• I think you unlock Expert mode if you collect all 800 Pepsi cans in the game.
There are three levels (called scenes) in a stage. The first two will have the
camera following (chase cam) you as you go through collecting Pepsi cans and
reaching the Pepsi machine at the end. The last one will always be a chase and
the camera is in front of you (lead cam?). The third one is the trickiest and
describing it is hard as you have to react much quicker than reading about it.
Controls:
`````````
The action buttons are set in the configuration and depend on your choice.
Press UP and the slide button to dash. This might make you faster and is a good
way to save time off your record but will play with the timing of the game
events. For example, if you dash at a trash van sequence you are more likely to
be hit by its trash. However, some parts of the game require you to dash and it
is also possible to dash THROUGH walls and other obstacles, often to advance in
the game unharmed (which you also must do to reach those out-of-the-way Pepsi
cans).
Another move is to dash-jump over holes, yet again to reach those Pepsi cans
but also for some areas in the game you otherwise could not progress. Simple
do a dash and then jump to perform this trick.
While in the trashcan the directions are reversed and you are also much slower
to steer. Look ahead and plan accordingly.
Stopping: If you hold back while pressing square, Pepsiman will briefly come to
a screeching halt, which can help (or hinder!) when trying to time
moving obstacles. This can also be useful if you miss a Pepsi can on
the conveyor belts in the Pepsi factory, as stopping on a rear-
flowing conveyor will propel you backwards a bit.
Select and Start will reset the game immediately.
Display:
````````
The top left has your collected Pepsi cans, followed by a Pepsi icon
representing your health. It shrinks as you get hurt and the smallest variant
will flash to indiciate you are almost dead. Fill it up by collecting those
Pepsi cans! The number in the middle is the timer. When this reaches zero you
die and return to the last checkpoint. As far as I know you are screwed if the
timer is already bad when you reach a checkpoint and have no way of making it
to the end. The small diagram in the top right is your position on the track.
It shows how far you have made it within the scene and the time you have needed
so far. This is useful for setting records as well. Lastly, the bottom right is
the number of lives you have left. You lose a life for falling down into
pitfalls or getting hit by large vehicles. Most other cases just have you
falling down and lose health, as well as cost you time and changing the scene
events slightly of course.
===============================================================================
03.) WALKTHROUGH G0300
===============================================================================
-------------------------------------------------------------------------------
Stage 1 G0310
-------------------------------------------------------------------------------
Scene 1:
````````
The first and second scene are rather easy to play and I will just note the
locations of the Pepsi cans. You should really not have much trouble in these
levels else I suggest you practice because the other levels are a lot, lot
harder compares to these.
[02/002] After first crossing.
[05/007] After second crossing.
[03/010] Before fourth crossing.
<Trash Van Sequence>
[07/017] In the first garden.
[08/025] In-between manholes.
[05/030] Sliding under the Pepsi truck.
<Checkpoint>
[10/040] Before, in, and after the first house.
<Trash Can sequence>
[23/063] While in the trash can.
[10/073] Before, in, and after the second and third houses. Watch for one just
behind the couch on the left as you enter!
<Checkpoint>
[04/077] Road stretch just after checkpoint.
<Trash Van Sequence>
[03/080] After trash van sequence.
<Moving Fan Sequence>
[06/086] During moving van sequence.
[14/100] On the final stretch.
Scene 2:
````````
[02/002] On the first street stretch.
[06/008] Sliding under the Pepsi truck.
[03/011] On the second street stretch.
[24/035] In the construction area (the last jump requires dash-jumping).
[12/047] In and around the first house (requires a dash through the window).
<Checkpoint>
[05/052] While on the skateboard before the tunnel.
[32/084] While on the skateboard after the tunnel (hang right around the yellow
card and do not jump too early at the end).
<Moving Van sequence>
[08/092] During moving fan sequence. Slide through the first piece of furniture
if necessary.
[06/098] On the final stretch before the Pepsi van.
[02/100] On the final stretch after the Pepsi van.
Scene 3:
````````
Stay in the middle. Shortly after the start is a second bunch of trash cans on
the right. Jump over the barricades twice.
After a bunch of trash cans on the left tag left too. Jump over the barricade.
Stay on the left and watch for a Pepsi machine on the right. This indicates you
must jump over the bikes. Slightly steer right or actually do so while jumping
over the bikes and stay in the dead center, going slightly right as you
progress. Go back in the dead center after a short while and just keep jumping
over the objects in the way. You could try to swerve around them but I find it
more tricky. Do not get stuck in the barrels near the end as you will just get
rolled over instantly.
-------------------------------------------------------------------------------
Stage 2 G0320
-------------------------------------------------------------------------------
Scene 1:
````````
[01/001] Behind manhole cover before first junction; jump over the cars at the
junction
[04/005] Shortly after junction on right of flaming squad car
[03/008] After first junction before police car pulls in fron the right
[03/011] In a bundle on the right before second junction; watch out for police
car turning right - JUMP!
<Oil Barrel Truck Sequence>
[07/018] Stay on the right for the oil barrels, when you get the third Pepsi
can at the flaming car you should quickly go to the left side to grab
the fourth and then back to the right for the rest.
<Checkpoint>
<Barrel Roll>
[24/042] You cannot do any moves but turn left and right, harder than it
sounds. Move left and right to grab all 24 Pepsi cans. Some on the
left and right are a little tricky to reach. The last bump into the
barrels cannot be avoided but you do not take damage.
[03/045] After barrel roll sequence behind manhole cover. Immediately turn to
the left side to avoid the oncoming car and then start running right
again to reach the checkpoint unharmed.
<Checkpoint>
[09/054] Before construction yard (includes 1 when sliding under barricade).
For the next part you need to jump over the board, avoid the plank
held by the worker and then DASH past the digger to overtake it. Time
your run past the next digger.
[10/064] On ramp to bridge, keep sliding underneath those workers' planks
[36/100] On the unfinished bridge. This is one really long sequence of slides
and jumps. There is one part that requires a dash jump to reach the
Pepsi cans and one time you need to make sure to grab the can without
turning right too early as it is just after a gap. Once you reach
construction workers you know it is nearly done. The last digger is
a little surprising.
Scene 2:
````````
[11/011] From starting point slide under the pipe, then jump over the pipe and
then do a running jump over the gap to grab the other cans.
[11/022] Do a running jump over the next gap to grab the cans in the air, then
dash through the right blockade (if you hit the metal bars you will
lose health) to grab the Pepsis behind there and will you still dash
you want to go left and crash through the blockade there which also
holds a bunch of Pepsi cans.
[10/032] Do a simple jump and there are two after the previous part just on
side. Next up is a jump over a pipe followed by a dash jump to grab
the other eight Pepsi cans on this stretch.
[10/042] There is a blockade on the left only up ahead and this indicates some
hidden Pepsi cans. In fact, 10 are hiding if you just dash through
this part and the dash should also keep you going over the small gap
behind it.
[02/044] Before reaching the train tracks are two crates which can be dashed
through to find two Pepsi cans in total.
<Checkpoint>
[15/059] At the start of the train tracks in plain sight.
[05/064] On the next train section where you MUST dash to get through. This is
followd with a rather simple jump and slide part but be careful of the
shovel on the ground at one point you might not expect.
[05/069] On the third train section where you also MUST dash.
[07/076] After the third train section is a long jump and a dash jump will get
you across with all these Pepsi cans in tow. Do not forget to jump
over onto the platform instead of stumbling!
[24/100] On the platform and roof that follows, this is more like one large
section. First you need to dash through the passangers on the platform
and go up the stairs, then jump the turnstile and up another staircase
with a lone Pepsi can. Up there are more passengers and you have to
either avoid or dash through them depending on your speed here. If
you want all the cans then I suggest taking it slow up there. If you
are unlucky and bump into someone just before the rooftops then you
will not have a running start across. Dash jump over to the other
side and follow this up with a couple of more jumps to the...
destination.
Scene 3:
````````
This takes more quick reaction than I can describe here. The first stage at
least had some easy pointers but it makes more sense to just wing this rather
than read about a strategy.
-------------------------------------------------------------------------------
Stage 3 G0330
-------------------------------------------------------------------------------
Scene 1:
````````
You are on a straight road and have traffic coming from both ways. All the cans
are across the path but getting them all is tricky if not close to impossible
without bumping into anything. You sometimes have to just take a hit else you
cannot reach it.
In addition to cars you also have boulders rolling in from the side.
[22/022] On first stretch. Keep going left and right without using and speed
alterations and you should be fine without getting hit. The last
stretch has a bunch of cans where you can dash a little for a time
improvement.
<Checkpoint>
<Lumber Truck Sequence>
[19/041] During lumber truck sequence. This involves alternating between
jumping and sliding. It gets very fast near the end and not getting a
few Pepsi cans is not uncommon.
[05/046] At corner once lumber truck.
[22/068] During next sequence you need to avoid the bikes coming from the back
while also avoiding them once they park on the midle of the road.
Jumping over them is ideal. Near the end you need to jump over two in
a row.
[12/080] Dash through the boulders as you grab the cans and avoid the cars on
the left.
[10/090] Once you see the large Pepsi advert with the woman in a bikini, stay
on right and dash forward to reach the two bottles. Keep on dashing as
this way you will keep ahead of the bikes that are coming from behind
you.
[10/100] This trail of Pepsis starts before the car wash. You will
automatically turn. The only thing left to do is slide under the last
brush.
Scene 2:
````````
We are replacing vehicles with bulls now.
[16/016] After you slalom around the boulders, stay in the middle and dash
forward. You should be getting through the boulders really well. Dash
again and pick up the Pepsis. Let the bull pass you in the middle and
go normal speed until you eventually see another bull on the right
after a boulder. This indicites you want to dash now as you will get
by all the bulls coming from the sides. Take it easy again from here.
[12/028] Dash forward into the long row of Pepsi cans. Jump over the oncoming
bull and quickly go right to avoid the one coming in diagonally.
The rest up to the checkpoint is rather easy.
<Checkpoint>
<Barrel Roll Sequence>
[14/045] This is rather straight-forward since you cannot do any moves but
steer awkwardly. Dash through the crates before the mine entrance to
grab three more cans and also dash through the actual mine entrance
barricade.
<Checkpoint>
[28/073] These minecarts bounce off the wall and around half-way into the track
again. Be aware to get around them with enough space for buffer. Dash
through the first crate for a semi-hidden can, then you can take it
normal speed until you reach some broken track. Normal jumps are fine
here and make the dash underneath the falling board.
[13/086] Slide under the board, dash forward to dash-jump the gap and stay on
the left side to then dash again when the cart has gone from left to
right else you will get caught by another one shortly after. Stay in
the middle at normal speed and jump the gap to grab the Pepsi, then
quickly jump on the left side to get over the mine cart as well as the
other one shortly after. Keep jumping the next cart and the board (I
do not recommend sliding as it gives you too little time doing so and
the boulder behind there does not really cause any harm to you at this
point).
[14/100] Jump the lone cart on the bridge. Jump over the fallen board while
grabbing both Pepsi cans and steer right to avoid the boulder. This
next board is a tricky one as the second Pepsi is super right in front
of it. You will most likely fall here but still better than getting
flattened by the boulder. Avoid the oncoming minecards by jumping over
them, then follow the Pepsi line to grab the final lot. Dash through
the mine exit to complete the scene.
Scene 3:
````````
This pile of lumber will periodically let a log go into your direction. This
starts out easy by just half-sized logs but eventually adds flying ones that
hit you while jumping, long logs that take up the entire width of the road and
eventually combinations of the two. Good news is that it starts out easy and
the first half of the level is almost complete by the time the trickier logs
are thrown. Here is the sequence of logs:
R L R L C R L R C R L
4 long one + high R with the last log
R L R C
Long
R L R
Long + high R
Long + high L
That is it already. If you know the sequence then this is rather easy.
-------------------------------------------------------------------------------
Stage 4 G0340
-------------------------------------------------------------------------------
Scene 1:
````````
[02/002] Right at the start you can dash but if you do it just one second too
late then do not bother as you will run into the upcoming car. Go
around the parked truck and then stay left to avoid the oncoming
traffic.
[04/006] Go right around the guy and then steer left to grab the next cans.
A sign will fall up ahead next to an already-fallen one and this jump
to get the can is kind of tricky.
[07/013] Slide under the truck and grab the cans just before the sequence
starts with the truck.
<Pepsi Truck Sequence>
[07/020] During the Pepsi Truck Sequence. Keep going left and right to grab
those cans, the last one is just as the sequence is done.
[05/025] Along this path there are just some minor obstacles and a truck to
avoid.
<Checkpoint>
[14/039] This part is a little tougher as you have to squeeze through the gap
of cans and cars. Stay right to avoid the falling road sign and then
grab the can on the left. Continue around the burning truck and stay
right to avoid the car. Then go left to avoid the next one as well as
the trucks. After you slide underneath the delivery truck you need to
jump to avoid the car coming from the right!
<Trash Can Sequence>
[14/053] While in the trash can you need to quickl steer right (well, left, but
going right) and then always look ahead of where to go. This is again
tight to get through.
<Checkpoint>
[29/082] Grab the can on the left, then go around the small object to get the
next one. Jump over the low barrier as well as the gap. Do a running
jump to grab the cans here and then avoid the burning car ahead, stay
left but I do not suggest do a running jump here. You can, but you
might as well do a simple jump to grab the Pepsis and then hold right
to land on safety and giving you more time to prepare for the next two
small jumps. This next one is a killer: Stay left and do a running
jump across the gap. Quickly (and I mean super quickly) do a tiny
jump diagnonally and jump again right away to avoid the falling sign.
This is followed by another small jump and then you have to perform
a running jump after the barrier to get the Pepsi cans here. If you
do all this right you have mastered the game, seriously.
[18/100] A rather easy end compared what was just now. Do a normal jump
followed up by a running jump and then dash the rest of the way. Make
sure you dash through the barrier.
Scene 2:
````````
[08/008] Easy start. Note how the floors work for and against your flow and
will therefore slow you down in some cases or make you go super fast
another. Grab the first few cans you see, avoiding the sign in the
process and also the left can is easily missed after the gap. Dash
through the boxes on the right and jump to avoid the gap. Ahead you
will automatically slow down.
[21/029] Dash once to reach the can and then go left for the second. Do not
dash again or else you will go way too fast in the next section. From
now on you want to dash where possible. Else you fail the upcoming
section where a crate will move up and the left side is blocked. You
aim is to go really fast and just get by. Luckily there is no pitfall
if you fail here. Eventually you reach a door you have to time your
way through.
[23/052] Make your way past the pipes, this is rather obvious. If you do not
want all Pepsi cans then there are always some easy paths like low
pipes you can jump over instead of just squeezing through a gap to
get the can.
[30/082] This sequence requires less strategy and mainly reflexes. The low
boxes can be jumped and the large one sometimes hover and can be slid
under. Your main focus is avoidance of course. The last bit is the
hardest and I think you must dash through it else they will bump you
over. No pitfalls here so it is not too bad if you get hit.
<Hoverboard Sequence>
[18/100] This is fast and furious, getting the last few Pepsi cans requires
good boarding. You can actually jump here but there is no need. Avoid
the boxes as wel.
Scene 3:
````````
This is the last level. It plays like the previous stage's third game where you
have to avoid the logs just this time there are large Pepsi cans and they only
take up a quarter of width. This means that they occupy more complicated space
for you avoid. Later on there will also be can thrown high up and you cannot
jump over them any more. By this time luckily you are almost three quarters
through the level. Overall I found this level easier than the first two third
stages of the game.
The game is now complete and credits roll.
You now unlock Free Play and Old Pepsiman. Some more things to aim for:
- Wire Pepsiman: Get all 100 Pepsi cans in all levels.
- Expert Mode: Complete the game in short times.
- Stelth Pepsiman: Complete Expert Mode.
Expert Mode lets you play the same game but with less health and a tighter
timer. You also gain less lifes at the end of the level for your collected
Pepsi cans.
===============================================================================
YY.) VERSION HISTORY GYY00
===============================================================================
v1.0 Complete (20th of April 2010)
v1.01 Added info on saving and stopping (12th of April 2011)
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
KID for the game.
Pepsi for, well, Pepsi.
Kenji for interesting info on Saving and Stopping.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. ,,,
(o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=