PARASITE EVE
GAME MECHANICS GUIDE

..with tons of unique information...


===================================

GAME INFO
Game: Parasite Eve
System: Playstation
Version: Japanese / US

DOCUMENT INFO
Name: Game Mechanics Guide
Version: 1.1
Date: September 28, 2007
Author: Prince Thrakhath

===================================

INDEX
-----

1    INTRODUCTION
1.1  The purpose of this document
1.2  How this document came about
1.3  Words and definitions
1.4  Version History
1.5  To do in future versions
1.6  References
2    QUESTIONS & ANSWERS
2.1  What are the maximum stats attainable in the game?
2.2  What should I keep in mind when upgrading weapons and armor?
2.3  Which are the best weapon and armor attributes?
2.4  How do I make the ultimate weapon?
2.5  How do I make the ultimate armor?
2.6  Where do I get super tools and how many are there?
2.7  What is a toolkit or super toolkit?
2.8  Exactly how do I get a toolkit or super toolkit? Can I get both at the
    time or only one of them?
2.9  Where do I get the rare trading cards?
2.10 What ways are there to bring items into the next round after finnishing
    the game? How do I make sure I don't lose anything valueable?
2.11 Where and when can I rename my items and what items can be renamed?
2.12 What exactly is the 300 junk secret?
2.13 Collecting 300 junk is boring. Is there a faster way?
2.14 If i give junk to wayne, will the amount be stored till the next round?
2.15 Is there any reason to save stat boosters?
2.16 Do the amulets fill any function? Is there any way to get rid of them?
2.17 Can I bring palyer stats in to the next game?
2.18 Is it true that you receive extra bonus points by completing a day
    without saving?
2.19 Are there any benefits of not using bonus points? Will they be saved to
    the next round if I don't use them?
2.20 How are my bonus points determined?
2.21 What happens if I don't activate the self destruct mechanism in the
    cruiser and leaves after the battle with the ultimate beeing?
2.22 What is happening in the ending movie? I don't understand the ending.
2.23 Is there a good and a bad endning?
2.24 Will I be able to save after winning the game in Chrystler Building?
2.25 I'm not sure going through Chrystler Building is worth the effort. What
    is the advantage of winning there?
2.26 What are the mechanics of the Chrystler Building?
2.27 What easter eggs are there in the game?
2.28 I've tried to use cheat codes in the japanese version of the game but
    they don't seem to work. What's wrong?
2.29 Is it true that there are special debug items in the game?
2.30 Is it true that there is a special debug mode in the game?
2.31 Can Parasite Eve be played on emulators?
2.32 Is the game based on a book?
2.33 Is there a Parasite Eve movie?
3    OPINIONS
4    DISCLAIMER


============================================================================

1  INTRODUCTION
---------------

1.1 THE PURPOSE OF THIS DOCUMENT

The purpose of this document is:

* To provide answers to some questions that are not coverd by other
 Parasite Eve F.A.Q's or guides.
* To correct errors in other F.A.Q's/guides or commonmis conceptions spread
 on bulletin boards or by mouth.
* To clearify some detail of the game that haven't been fully explored
 elsewhere.
* To explore subjects from the game that the writer of this document finds
 particularily interresting.

The purpose is not and never was:

* To write a complete F.A.Q, walkthrough or strategy guide. There are plenty
 of good ones out there for free download.
* To cover every aspect of the game.
* To steal the credit for other peoples experimentation and hard work.
* To boost about my gamer abilities. If you spend all you spare time playing
 games, wake up! There is a real life out there that is several times as
 fun as playing video games and it's waiting for you. Good Luck!


1.2 HOW THIS DOCUMENT CAME ABOUT

I bought the Parasite Eve game in Japan when I was there on exchange studies
thinking it would complement my Japanese language studies. I choose PE among
many other games because I like Square's other games like the FF series and
Chrono Trigger. I played it for the first time in 2003, that is 5 years
after it was originally released (1998) and was hardly impressed of the, at
the time of realese probably stunning, graphics. Neither did I find the role
playing, or in PE's case we could call it ability system, very intriguing.
What I did like about the game and what kept me absorbed wanting to find out
more about was the system of upgrading weapons and armor. I have only played
a limited number of video games in my life but I'm pretty confident that
Parasite Eve is unique in the upgrade aspect. That is the reason why I
thought it was worth my time and why I wanted to learn everything about it.
The excess "knowledge" was put into this document. It is my sincere wish,
though modest, that it will help other people appreciate the game a little
bit more and making their time a little bit more worthwhile.


1.3 WORDS AND DEFINITIONS

The game version I use is the Japanese one, and so is a lot of the material
I've used to write this document, but from what I've heard the differences
between the US and Japanese one are very small, almost insignificant. The
information in this guide should be valid for the us version if nothing else
is stated. The words and definitions from the game have been freely
translated by myself from the Japanese version of the game and may or may
not match the ones used in the English version of the game.


1.4 VERSION HISTORY

Version 1.1      2007-09-28     bunch of small corrections
Version 1.01     2007-07-28     name change
Version 1.0      2004-05-29     first edition
project started  2004-05-26


1.5 TO DO IN FUTURE VERSIONS

* spellcheck
* save state editing instructions
* degub mode in japanese version
* information on the book & the movie
* formating
* other adjustments


1.6 REFERENCES

Like the name of the document implies, and in accordance with what was
written in the "purpose of this document section" this document is a
complement to other guides and F.A.Q's. If you want to get the most out of
the game Parasite Eve I suggest you use this document in combination with
one or several of the following:

Digital Text Documents:

Parasite Eve Full Walkthrough by Exdeath Mu
Parasite Eve FAQ by Kamwah
Parasite Eve FAQ v1.1 by Neelon Rokk
Parasite Eve FAQ/Walkthrough v4.05 by Psycho Penguin
Parasite Eve Quick Access Guide (Final) by David Blake
Parasite Eve FAQ/Walkthrough (Final) by Phan Nguyen Khanh Dan
Parasite Eve Chrystler Building Walkthrough 2.0 by Sup
Parasite Eve Chrysler Building Maps by PBowman
Parasite Eve Debug Room FAQ 1.0 by Odin
Parasite Eve Ex Mode Run Through 0.05 by Winston Avalon
Parasite Eve Ex Game Walkthrough 1.6 by How Kwang Wee
Parasite Eve FMV Walkthrough 1.3 by How Kwang Wee
Parasite Eve inventory listing 1.01 by Iwata Shoji
Parasite Eve Level 38 Trick by ENAY
Parasite Eve Story FAQ 4.5 by Phan Nguyen Khanh Dan
Parasite Eve Ex-Mode Survival Guide by Daisaku

Guide Books:

Parasite Eve Kaitai Shinsho (The complete of Parasite Eve)
  (japanese edition), released by Studio Bent Stuff/Aspect


============================================================================

2  QUESTIONS & ANSWERS
----------------------

2.1 What are the maximum stats attainable in the game?
A: The maximum experince level as well as basic stats are 99,
  except inventory which is 50. Maximum EXP is 999999 and maximum
  BP is 99999. Actually, it is possible to get more than 99999
  bonus points when you get additional bonus points from clearing
  a day in Ex-Round. Only at this occation does the number exceed
  99999. The number displayed is written in yellow indicating that
  a leading 1 is missing from the real value. Once the player
  reaches a new experience level the value is reset to 99999. For
  this reason all BP exceeding 99999 should be used up directly
  after the change of date.
  Weapons and armor can have +999 in all stats regardles av
  basic stats (whether the resulting values are interpreted by the
  game as above 999 or not remains unknown to me). The time counter
  stops after 99 hours, 59 minutes and 59 seconds.

2.2 What should I keep in mind when upgrading weapons and armor?
A: When it comes to weapon/armor tune-ups a lot of the difficulty is
  the limited amount of super-tools and the planning it takes to use
  them  most efficiantly. To be able to upgrade to the max you should
  learn about the items in advance and where and when you get
  super-tools. Here is a list of things you should keep in mind:

  1. Am I going to use this item for an extensive time or just
     temporarily? If temporarily how many tools and super tools will I
     need to transfer the stats and attributes of the item to a future
     one? If extensively, does the basic stats matter in the long run?
  2. Different kinds of items can be tuned up in different ways.
     (See table below):

     Type      Tools   Slot ad. Boost. BP
     --------- ------- -------- ------ -----------------------
     club      yes     no       no     (attack only)
     guns      yes     yes      yes    yes
     Maeda gun no      no       no     no
     Grana. L. yes     yes      yes    yes
     Rocket L. no      no       yes    (attack and range only)
     armor     yes     yes      yes    yes

  3. How many slots does the item have and how many slots can it be
     upgraded to have? Should I save some transfers till I get an item
     with more slots?
  4. In many guides it is stated that the attributes x2/x3/x5/x7/x10
     are useless since they divide the total damage by the same number
     of times the weapon is fired making the total damage the same.
     This is NOT TRUE. Wheter you want to apply one of these fire
     rate attributes is up to you but if you do the total damage
     actually increases (see table below):

     Rate      Damg per shot   Total Damage
     ----      -------------   ------------
     -         100%            100%
     x2        60%             120%
     x3        42%             126%
     x5        25%             125%
     x7        18%             126%
     x10       13%             130%

     As you can see from the table, multipliers 5 and 7 are directly
     unsuitable for the purpose of increasing the maximum damage since
     x3 gives the same result. x10 gives the maximum amount of damage
     but will reduce the speed of the battle action rendering you
     very vulnerable to counter attacks. If you want to use a fire rate
     increment I recommend x2 since the damage increament is sufficent
     (20%) but the time consumption isn't that much higher.
  5. Different types of weapons have different speeds. When you decide
     for a primary weapon it is recommended that you choose a faster
     kind. Below is a list of weapon and the time they consume (in
     seconds):

     Type      Before  After   Rapid   Reload
     --------  ------  -----   -----   ------
     Club      1.1     0.5     -       -
     Handgun   0.5     0.4     0.5     2.0
     Shotgun   0.8     1.0     1.1     2.8
     Mach. G.  0.3     0.2     0.1     1.7
     Rifle     1.2     0.5     0.7     2.5
     Gran. L.  1.1     0.9     1.0     3.1
     Rocket L. 1.1     0.4     -       -

     Before is the time used before the first shot is fired.
     After is the time used after the last shot is fired.
     Rapid is the time between to shots in consecusion.
     Reload is the time it takes to reload between shots.

     A you can see, Machine Guns and Handgungs are fastest by far.
     You cannot transfer speed from one weapon type to another.
  6. If you are planning to transfer a certain attribute to your weapon
     or armor you don't need to have more than one in stock at the same
     time. Remember which attributes you have on weapons in stock. By
     doing that you can safely remove stats using regular tools, saving
     super tools when you encounter a new weapon with an already possesed
     attribute. Also remember that some attributes are not compatible
     (see table below):

     Attributes that cannot be added to the same item at the same time
     (an item within an attribute from one category cannot be combined
      with an another attribute from the same category on the same item):

     Item      Category        Attribute
     -------   --------------  ------------
     guns      fire Rate       x2
                               x3
                               x5
                               x7
                               x10
               --------------  ------------
               areal           burst
                               spread
                               ext. spread
               --------------  ------------
               command         double
                               triple
     -------   -------------   ------------
     clubs     item retrieve   steal
                               rob
     -------   --------------  ------------
     armor     slot            +1
                               +2
                               +4
     -------   --------------  ------------

     Adding Attack Up and Attack Down at the same time is possible but
     only the effect of Attack Down will be applied, lowering the
     offence of the weapon.

2.3 Which are the best weapon and armor attributes?
A: This question is very legitimate since all armors and weapons have
  a limited amount of slots. I have tried to rank the usefullness of
  different attributes from top to bottom starting with the most useful
  and ending with the bad ones. When two items have the same rank it
  means I consider them equally useful. I have also tried to motivate
  why they are ranked the way they are. See the following list:

  Gun Attributes:

  Rank Name            Type    Description
  ---- --------------- ------- ------------------------------------------
  1    triple          command Increases the number of actions per turn
                               from one to three, thereby multiplying the
                               potential damage factor during one turn
                               by 3. Or effectively allowing you to
                               perform several different actions, like
                               healing, haste and attack during the same
                               battle turn.
  2    double          command Same reason as Triple command but only
                               66.7% as powerful, so to speak.
  3    burst           areal   Allows all enemies within 45% degrees
                               angle to the left or right of the main
                               target to also be hit. Invaluable.
  4    1st Strike      misc    Increases the chance that your AT bar
                               will be filled to the max at the beginning
                               of each battle, letting you attack before
                               your opponents.
  5    critical        misc    The chance of critical hit increases, but
                               only with 20%.
  5    x2              f. rate The number of shots per action during one
                               turn is doubled. Each shot will give only
                               60% of the original damage but the total
                               damage during one action will be 120%.
                               This will also slow you down slightly.
  5    cyanide         misc    Will kill some enemies instantly but
                               does not work well on many enemies. Does
                               not work on any bosses except the very
                               first Alligator in the sewers.
  5    acid            misc    Will posion some enemies and works well
                               on many enemies. Does not work on bosses.
  5    tranquilizer    misc    Will put some enemies to sleep and works
                               well on many enemies. Does not work on
                               any bosses.
  6    retaliate       misc    There is a 50% chance that you will
                               retaliate on an enemy when attacked. With
                               regular enemies this feature is less
                               usefull since they should be cleared away
                               before they have time to attack using a
                               good weapon, but it might help you in boss
                               battles.
  7    x3              f. rate Increases the number of shots and total
                               damage per action, but is less effective
                               in proportions speed/total damage to
                               x2, in my opinion.
  8    explosive       elemen. Increases damage against fire sensitive
                               enemies but decreases damage against fire
                               resistant enemies.
  8    freeze          elemen. Increases damage against cold sensitive
                               enemies but decreases damage against cold
                               resistant enemies.
  9    x10             f. rate Increases the number of shots and total
                               damage per action but makes each action
                               take way more time than to justify the
                               damage increase.
  10   ext. spread     areal   Randomizes your target among all enemies
                               on screen. Most people would prefer
                               to have control of where they fire.
  11   spread          areal   Like extensive spread but only covers
                               50% of the screen effectively preventing
                               you from ending a battle in one turn.
  12   x5              f. rate Almost same damage as x3 but slower.
  12   x7              f. rate Same damage as x3 but way slower.


  Club Attributes:

  Rank Name            Type    Description
  ---- --------------- ------- ------------------------------------------
  1    rob             retrie. Every time you attack an enemy there is a
                               chance that you can steal an item from it.
                               Considering the amount of items in the
                               game there are only rare occations when
                               you really need it, but if you insist
                               on using a club it should be because
                               you want to use this feature.
  2    steal           retrie. Same as rob but lowers the damage of the
                               club slightly.
  3    1st strike      misc    same as gun attribute 1st strike
  4    critical        misc    same as gun attribute critical
  5    Retaliate       misc    same as gun attribute retaliate


  Armor Attributes:

  Rank Name            Type    Description
  ---- --------------- ------- ------------------------------------------
  1    PE Light        misc    This attribute might seem like a negative
                               one judging from the icon, but it's the
                               opposite. Decreases the PE cost by 33% (or
                               increasing the PE pool by 50% in effect).
  2    Auto Heal       recover Automatically uses a potion to heal you
                               when the HP drops below 20% of it's
                               maximum value. Always uses the strongest
                               potion available but doesn't work if no
                               potions are available.
  2    Auto Antidote   recover Automatically uses an antidote of the
                               propriate kind when the player suffers a
                               abnormal status alignment (poison,
                               confusion, darkness and paralyzation).
                               Only works if antidotes are available
                               in inventory.
  3    HP Max          misc    Increases your total HP by 15%.
  3    Attack Up       misc    Increases your Offence by 2 levels.
  4    Anti-Confusion  protec. Gives a 60% protection against confusion.
  4    Anti-Posion     protec. Gives a 60% protection against poision.
  4    Anti-Darkness   protec. Gives a 60% protection against darkness.
  4    Anti-Paralyze   protec. Gives a 60% protection against
                               paralyzation.
  5    +4 inventory    slots   Adds 4 slots to your inventory while the
                               armor is worn. Limited usefullness by
                               the time this attribute is aquired.
  6    +2 inventory    slots   Adds 2 slots to inventory.
  7    +1 inventory    slots   Adds 1 inventory slot. What's the point?
  8    Attack Down     bad!!!  This attribute lowers offence by 2 levels.
                               Don't equip and get rid of it if it is
                               currently in use.
  8    AT Down         bad!!!  This attribute lowers Active Time by 2
                               levels. Don't equip and get rid of it if
                               it is allready in use.

2.4 How do I make the ultimate weapon?
A: The ultimate weapon would be a weapon with maximum stats, maximum speed
  and all the best attributes. However it isn't that easy to nominate
  one such weapon. In example, not all attributes are effective against
  all enemies (i.e. explosive and freeze), there is no machine gun
  (the fastest weapon type) with more than 7 slots, the fastest
  weapon with 10 slots is a handgun (second fastest weapon type) and
  basic stats don't really matter when you've upgraded your weapon stats
  to 999 each.
  Because of all these factors it leaves a lot up to your personal taste,
  but your choise of primary weapon might also depend a lot on the
  position within the game (day, round etc).

  Here are my recommendations:

  300 Junk (Round 1 or Ex-Round from Day 4)
  -----------------------------------------
  If you have energy to collect 300 junk and give it to Wayne, and prefer
  a large number of attribute slots to speed your choise is the DE50AE2
  handgun. It has the next best weapon speed and the maximum amount of
  slots for any weapon type. This is the next best weapon in the game in
  my opinion. If you get it in Round 1 you can use it ever after.

  DE50AE2        85 (83+2), 56 (55+1), 17 (15+2), 10/10 slots, x2 fire

  Round 1
  -------
  In Round 1 the most important thing is to get a weapon with good basic
  stats so that the stats of the weapon are as high as possible when you
  meet the final bosses. Also when you are playing the first time you
  should anticipate that you will get no more than two super tools. For
  that reason a weapon without negative attributes in it's slots is
  prefered (because you don't have many super tools to remove these
  attributes with). The G3A3 rifle in the hospital meets these criteria.
  On top of that you only need one trading card or upgrade permit to
  maximize the number of slots. It's probably the best weapon in Round 1
  if you don't count Wayne's special weapons.

  G3A3         44 (43+1), 123 (122+1), 19 (18+1), 3/4 slots, no attributes

  Ex-Round
  --------
  In Ex-Round you get access to heaps of weapons, stat boosters, tools
  and a few super tools through the chrystler building. On floor 51-60
  you'll find the MP5SD6 machine gun. The basic stats of this weapon is
  only average but due to the upgrade possibilities in Ex-round it
  doesn't really matter. What matters is that it's the fastest weapon and
  can be upgraded to a full 7 slots. You might want to remove the
  default attributes with super tool though. You need only 3 trading
  cards or upgrade permits to get the full number of slots. This is in my
  opinion, after modifications, the best weapon in the whole game.

  Mp5SD6       89 (89+0), 52 (52+0), 32 (31+1), 4/7 slots, x2 fire, spread

2.5 How do I make the ultimate armor?
A: There is one armor that has better stats than all the others, one
  unique attribute and the maximum number of slots, but you won't get it
  until the very end of Chrystler Building in Ex-round. Erlier in the
  game the choise is thougher.

  Here are my recommendations:

  Round 1
  -------
  The stats of the armors in the museum are mostly quite similar to each
  other and  the number of slots varies from 4 to 6. Which one you choose
  is a matter of stats/slots/attribute preference.

  B Jacket     44 (43+1), 49 (48+1), 28 (27+1), 3/4 slots, antidote
  Cr Vest 2    46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots, no attributes
  N Suit       44 (43+1), 36 (35+1), 23 (22+1), 2/6 slots, no attributes
  Sv Protector 39 (38+1), 36 (35+1), 30 (30+0), 2/5 slots, +1 inventory

  Ex-Round
  --------
  On floor 61-70 of Chrystler Building you will find CR Armor 2. It is
  the best armor in the game, all aspects. The sad thing is that once
  you get hold of it all of the really tough battles, except one, have
  allready been faught. You need 3 trading cards or upgrade permits to
  maximize the number of slots. With the unique PE Lite attribute, all
  use of parasite energy only costs 2/3.

  Cr Armor 2   107 (106+1), 104 (102+2), 51 (48+3), 7/10 slots, HP up,
               PE lite

2.6 Where do I get super tools and how many are there?
A: Super tools are only available in a very limited amount. Theoretically
  it's possibel to get 7 super tools in Round 1, but in practice you'll
  probably get somewhere between 2 and 4. Below is a list of places and
  monsters from who you can get super tools.

  Day  Location & How To
  ---  -------------------------------------------------------------------
  2-5  In Central Park - At the end of the big labyrinth of paths, on the
       screen where all the paths meet (the same screen where, if you
       come back after Day 2, a burnt corpse is blocking the way) there
       is a chest in the middle. 99% percent of the time you'll find
       a regular tool in there, but there is a 1% chance that it contains
       a super tool instead.
  4-5  In the hospital - Figth a Mixed-Man enemy, the one with lots of
       limbs sticking out everywhere. Instead of killing the mixedman
       concentrate on the balls. He will release no more than a total of
       95 of these. If you destroy 95 balls before killing the mixedman
       you will receive a super tool + lots of ammo. (This trick
       is only applicable once per round. The second time you do the same
       thing you'll receive a full heal or a multi purpose potion instead.)
  4-5  In the hospital - When you are fighting the Spider Woman boss,
       after she's received some damage and the screen changes you can
       steal an item from her using a club with the steal or rob
       attributes. 80% of the time you will only get a tool but there is a
       20% chance that you'll get a super tool.
  5    In the sewers - From the ladder, take 3 screens left and one up.
       There is something shiny on the ground. Pick it up to receive a
       super tool.
  5    In the subway - Enter the deserted train car after defeating the
       centipede boss. The left most chest has a 5% probability of
       containing a super tool (and a regular tool the other 95% of the
       time.
  5    Museum of natural history - After defeating the T-Rex go back to
       the room where you battled the Triceratops and proceed to the the
       room asseccible from the bottom of that screen. After the earth
       quake you can go back to the second floor through the stairs in the
       Triceratops room and take 1 screen downwards. Behind the broken
       glass in the back is a chest with a super tool inside.
  6    On the Cruiser - You can steal a super tool from the Ultimate
       Beeing when he has evolved to his 3rd phase (the winged man).
       Use a club with the steal or rob attributes. The success rate is
       a comfortable 100%. To use this super tool you need to enter
       your equipment and use it while fleeing from after the battle.
       If you don't use it before leaving the boat, it'll be lost when
       you stat the next game round.

  In Ex-Round you can also find a total of 7 super tools in Chrystler
  Building on predecided levels (see below):

  Floors       Number of Super Tools
  ----------   ---------------------
  1-10         -
  11-20        1
  21-30        2
  31-40        -
  41-50        1
  51-60        -
  61-70        3

2.7 What is a toolkit or super toolkit?
A: These are special invaluable items that allows you to use an infinite
  number of tools and/or super tools. While you have a one of these
  kits in your inventory and upgrade weapons/armor the amount
  of tools/super tools will be set to 999, but effectively the
  amount is infinite, like was erlier stated. Regular tools or super
  tools in the inventory will not be used while these kits are
  equipped. Kits can also be transfered to the next game round. Therefor
  the tools or super tools are no longer useful and can be discarded
  immediately once you get one ore both of the kits.

2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at
   the same time or only one of them?
A: This is one of the questions where I think most F.A.Q's and guides
  have an incorrect and unsatisfying answer. I will try to explain as
  in depth as possible: These 2 items can only be aquired in Ex-Round
  by raiding the storage rooms of the Chrystler Building collecting rare
  trading cards. You need to go with these trading cards to Wayne and use
  them on armors and weapons in your inventory, just like you would with
  regular trading card or upgrade permit. With a rare trading card you
  get the option of adding 2 slots to one weapon/armor or 1 slot each of
  two separate weapons/armors. When you've used rare cards to add slots
  to your items a certain number of times and ask him to see his rare
  card collection (consisting of the rare trading cards you've used up),
  from Day 4 after clearing the police department, he will feel grateful
  and reward you.

  What actually matters is:
  * How many times you've used rare cards in general to add slots to items
    in your inventory
  * You'll only be able to see Wayne's collection from Day 4, after
    the police department has been cleard and Ben saved.

  What does NOT matter is:
  * How many times you've won the game (what round you are in)
  * The number of aquired rare cards
  * The number of rare cards in your inventory
  * The name of the rare cards that you posses or have used up
  * How many times you've asked to see Waynes rare card collection
  * On What ocassions you've given rare cards to Wayne
  * How many regular trading cards you own/have obtained/have used
  * Anything else...

  There is a total of 14 rare trading cards in the Chrystler Building but
  you only need 7 to get the super toolkit or 5 to get the regular
  toolkit, in practice. I've often seen, even in commercialy printed
  guides, that these numbers are said to be 14 and 10. The reason for this
  error is easy to understand: They've confused the number of cards and the
  number of times you can use them. Notice that it is quite possible to use
  one rare trading card on only one item and reject when asked by Wayne to
  use it once more, but it still doesn't count like 2 uses if you haven't
  actually used the card twice. Make it a habit to always use every card
  twice when you are aiming to get a toolkit or super toolkit.

  Rare card uses       Minimum no of cards     Reward
  --------------       -------------------     ----------
  0-9                  0-5                     nothing
  10                   5                       toolkit
  11-13                6-7                     toolkit
  14                   7                       super toolkit
  15-                  8-                      super toolkit

  The erliest point in the game where you can get your 5th rare trading card
  (and consequently a toolkit) is on floor 21-30 in the Chrystler Building.
  The erliest point where you can get a Super toolkit is on floor 31-40.
  You can get the toolkit first and then come back to wayne when you have
  2 more cards to also get the super toolkit. So getting the toolkit does
  NOT prevent you from getting the super toolkit too. However, once you've
  gotten the super toolkit you'll never be able to get the regular toolkit
  again. Usually you don't need the toolkit when you have a super toolkit
  but sometimes it is nice to transfer stats or attributes and delete a
  no longer useful armor or weapons at once. When you use the super toolkit
  you always have to go into inventory and delete no longer wanted items
  after a transfer. Remember to store your toolkit or super toolkit with
  Wayne before you fight the ultimate beeing, if you plan to play more rounds
  of the game, so that you can retreive it on day 2 in the next game round.
  If you don't store the toolkit and just keep it in the inventory it will
  be lost from the beginning of the next round. If this were to happen you
  can still get a new toolkit or super toolkit by asking to see Waynes
  collection from Day 4 onward. This is because the number of times you've
  used rare trading cards is rememberd by the game. This way you can get
  one new super toolkit every round - But of course, you will never need
  more than a single one.

  Also remember that the rare trading cards don't nessecarily need to be
  used for the purpose of getting a toolkit. You could store them just for
  their unique property of adding 2 slots to desired weapons/armor. However
  if you get all 14 cards, use 7 of them with Wayne. The you'll get the
  super toolkit and still have 7 cards left that you can store and use at
  any time in any round to add 14 new slots to future weapons/armor. But
  then again, at that point in the game you will probably have encountered
  all the weapons and armor there is so there will probably be no need to
  add slots in the future.

2.9 Where do I get the rare trading cards?
A: They are all found in Chrystler building. Below is a list of all rare
  trading cards and the floors where they are found:

                                               Total number of cards
  Floor        Cards   Cardnames               up till that point.
  -------      -----   --------------------    ---------------------
  1-10         1       P38                     1
  11-20        2       B-Hawk, Kasul           3
  21-30        2       PKKS, M1                5
  31-40        4       MK5, MP44, BAR, MG4     9
  41-50        2       M29, M73                11
  51-60        1       Type 38                 12
  61-70        2       Type 3, Eagle           14

2.10 What ways are there to bring items into the next round after finnishing
    the game? How do I make sure I don't lose anything valueable?
A: Either you can store items with wayne from day 2 onwards, or if it
  is an armor and a weapon, you can ask wayne to rename theme. By
  renaming a weapon or armor you make them your primary weapon/armor
  and they will automatically be brought with you into the next game.
  The following are the rules for what items are preserved when
  finnishing the game:

  Item                 Inventory       Wayne
  ----                 ---------       -----
  regular keys         no              no
  chrystler b. keys    no              yes
  amulets              no              no
  potions              no              yes
  primary weapon/armor yes             ?
  guns                 no              yes
  launchers            no              yes
  clubs                no              yes
  ammunition           no              yes
  rockets              no              yes
  armor                no              yes
  tools & toolkits     no              yes
  stat boosters        ?               ?
  trading cards        ?               yes
  rare cards           ?               yes
  upgrade permits      ?               yes
  junk                 ?               yes

2.11 Where and when can I rename my items and what items can be renamed?
A: Only armors and weapons can be renamed. The first time Wayne let's you
  rename stuff is on day 6 on the cruiser, just before the final
  battle. If you go into Ex-Round you can bring any weapon or armor that
  have all three stats above hundred to wayne and he will ask if you
  want to rename them. You can only rename one weapon and one armor at a
  time. If you select a new weapon or armor to be your primary weapon by
  renaming it, the former weapon/armor will be renamed to it's original
  name and will no longer be your primary weapon/armor. This also means
  that when you select primary weapon and armor in round 1 you don't need
  to stick with them for every round after that.

2.12 What exactly is the 300 junk secret?
A: The 300 junk secret means that you collect a total of 300 junk, or more,
  over time and give it to Wayne. When the amount reaches 300 he will let
  you select a special weapon that cannot be retreived anywhere else in
  the game. This happens at erliest on day 4 after the police department
  has been cleared. If you give him 300 junk erlier than day 4 nothing
  will happen. The amount will still be rememberd so when you reach day
  4 you only need to give Wayne one extra junk to activate the secret if
  you allready gave him 300.

2.13 Collecting 300 junk is boring. Is there a faster way?
A: Not without cheating. If you ask me it's not worth the time. Most of the
  special weapons you get from Wayne are way better than anything you get
  in round 1 but if you plan to take it into Ex-round I suggest you wait
  for the MP5SD6 machine gun which has the most slot capacity of all
  machine guns (7) and is of the fastest weapon type in the game. If you
  insist to bring 300 junk anyway it should be for the purpose of getting
  the DAE50AE2 handgun which is of the second fastest weapon type but
  has the maximum slot capacity of 10. It seems like most people collect
  junk at level 1-10 in chrystler building since there are many battles
  with 5 crows at a time, all dropping junk when defeated. All enemies
  on level 1-10 dissapear once the boss on level 10 is defeated, and they
  will never reappear after that (not even in the next round), so be
  careful when collecting junk there.
  With cheating I mean using a Game Shark or similar system, or a
  cheater application like PEC if you play the game on a Playstation
  Emulator on a computer.

2.14 If i give junk to Wayne, will the amount be stored till the next round?
A: Yes, Wayne remembers how much junk you've given him and every time
  it exceedes a factor of 300 you will get to choose a new bonus weapon.
  Remember that he will only do this from day 4, after the police
  department has been cleared.

2.15 Is there any reason to save stat boosters?
A: Not really. Use them on your primary weapon/armor imediately and then
  transfer them with a toll or super tool later on when you change your
  primaries.

2.16 Do the amulets fill any function? Is there any way to get rid of them?
A: Only Narita-san has a function. It reserves a slot in the inventory that
  will later be occupied by the Maeda-bullets. At that point narita-san
  dissapears completely. The other two amulets can be stocked with Wayne
  to leave space in your inventory. They will be gone once the next round
  starts.

2.17 Can I bring player stats into the next game?
A: No, all player stats are cleared and set to beginner levels when a new
  round starts. That is why you shouldn't waste BP on player stats.

2.18 Is it true that you receive extra bonus points by completing a day
    without saving?
A: No this is NOT true. Seems like someone started a rumor but no one ever
  had the energy to verify it. I'm not sure why this dis-information has
  been entered into so many PE F.A.Q's and walkthroughs. Not saving seems
  like a useless risk to me. Save your game often!!!

2.19 Are there any benefits of not using bonus points? Will they be saved
    to the next round if I don't use them?
A: All bonus points not used will be saved till the next round if they are
  not used. If you used the bonus points on player stats, which is very
  unwise, they will be lost, and the stats reset at the beginning of the
  next round. If you used the points to upgrade a weapon or armor that
  wayne let you give a name to (meaning you brought them into this round
  from an erlier round) then the stats of the weapon will remain and you
  will be able to move theses stats to another weapon/armor later if you
  like. So wheather you will use your BP directly or save them is up to
  you to decide, but you will not receive extra bonus points, secret
  game content or anything else for doing so.

2.20 How are my bonus points determined?
A: There are three occasions where you get bonus points: When you level up,
  when you finnish a round and when you finnish a day in ex-round.
  The amount of BP you receive after leveling up is the sum of the BP you
  attained from the battles since last time you leveled up. Every monster
  you fight has a determined amount of BP that is added to your pool if it
  it is defeated. The amound can be decreased if you get hurt. Then the
  BP is reduced by a BP Damge value that is diffent for every kind of
  monster. The amount of BP you receive when leveling up is therefor:
  BP of creature MINUS (BPD of creatur TIMES wounded by creature) for every
  monster you've fought since last level.
  Some creatures in special locations have different BP/BPD/EXP etc. that
  it's fellows of the same kind (i.e. the first scorpion in the museum).
  NUmber of battles and how quick the battle are completed have no
  influence on your BP pool. The number of BP your receive for completing
  the game and after each day in EX-Round is fixed. See the table below:

  Day  Round 1  Ex-Round
  ---  -------  --------
  1    -        800
  2    -        1200
  3    -        2000
  4    -        2000
  5    -        3000
  6    3000     1000

  The amounts are the same no matter which Ex-Round.

2.21 What happens if I don't activate the self destruct mechanism in
    the cruiser and leaves after the battle with the ultimate beeing?
A: The screen won't turn red and once you reach the final exit the
  ultimate beeing will fly faster than normally and catch up with you,
  making you game over.

2.22 What is happening in the ending movie? I don't understand the ending.
A: You are probably refering to the opera scene where peoples eye's start
  illumintating in purple. Square hasn't given any clear answer but
  evidently something is happening to the mitochondria.

2.23 Is there a good and a bad ending?
A: No and Yes. There is no good or bad endning in the sence that the way
  you play affects the turn out. However, if you play through EX-Round
  and defeat the new EVE in chrystler building you will get a different
  ending. This is the ending that people refer to as good because...
  Well I don't to spoil it for you, but it really isn't that exciting.

2.24 Will I be able to save after winning the game in Chrystler Building?
A: No. If you want to contiune the game into a new round you need to
  beat it the regular way on the cruiser, day 6.

2.25 I'm not sure going through Chrystler Building is worth the effort. What
    is the advantage of winning there?
A: The main advantages the way I see it is all the guns, armors and
  tune-ups scattered in the storeage rooms on each floor. Collecting
  all the trading cards also gives you the opportunity to get the
  invaluable super toolkit from wayne.
  *** SPOILER AHEAD ****
  Winning in chrystler building, that is defeating the last boss in there,
  isn't much fun at all. First of all the final boss (Maya/Eve), though
  tuff, isn't nearly as hard as the bosses on level, 5-7, if you have
  got the super toolkit and beefed up your wepons and armor to max.
  Sencondly, the ending doesn't contain any new CG movies. What it does
  contain is, 2 new melodies not heard erlier in the game (maya's piano
  song during the boss battle and Parasite Eve Piano Them during the
  credit roll), a dialogue with Maya & Eve, plus a few background pictures
  (most of them screen shots from erlier CG movies) during the credit
  roll. That's all.
  *** END OF SPOILER ***

2.26 What are the mechanics of the Chrystler Building?
A: The Chrystler Building is divided into 7 sections each containing 10
  floors + a top section containing only 7 floors. Every 10th floor is
  a boss floor and contains an enemy boss. Floor 77 is the last floor
  in the building and also contains a boss. Every floor in section 1-7
  contains an armory.
  If you've played in Chrystler Building before you have probably noted
  that the maps are randomized. These are the rules the building layout:

  * Each map on floors 1-9 of Section 1-7 are randomized from a set of
    predefined map layouts (a total of 107 variations). The randomization
    occurs every time the player enters the building.
  * The rest of the floors (each tenth floors of section 1-7 + all of
    section 8) are not randomized but predetermined maps.
  * The contents of the armories on each floor of section 1-7 are
    randomized from a set of predefined armory layouts unique to
    each section (a total of 70 section variations, 10 for each section).
    This randomization only occurs the first time the player enters the
    building and remains constant during the rest of that round.
  * Every section has a predefined back ground song and set of
    enemies that appear only in that section. Section 8 is always free
    of enemies except for the boss on floor 77.

  This also means that:
  * Each time you leave and come back to the building it will look
    different. Making maps of the floors is not useful if you come back
    to them later.
  * You can remember and recognize erlier map layouts from certain key
    locations and the way the paths lead etc.
  * Map layouts and contents of boss floors don't change. These floors
    can be remembered because they will look the same in any game,
    except for the contents of the armory.
  * Remembering locations of elevators on floors 1-9 in each section
    is not useful once you've left the building.
  * Items belonging to armories of a certain section will be found in
    the same section in another round/game, but the floors where they
    are found might vary within that section.
  * If you miss the armory on one floor (not boss floors) and leave the
    building and come back to the same floor later during the same round,
    the map layout will have changed but the contents of the armory will
    remain unchanged for you to loot.

  The Chrystler Building does not reset it self like the rest of the game
  when a round is finnished. If you come back to the Chrystler Building in
  a later round the bosses that were defeated in erlier rounds as well
  as the enemies and items in the armories on these floors, will be gone.

2.27 What easter eggs are there in the game?
A: The answer depends on how you define an easter egg. I define easter eggs
  as references to out of game subjects and there are only two such that
  I know of:

  1)   There are 3 references to Final Fantasy 7, another world famous
       role playing game for Playstation by Square, in the game
       (not just 2 as most guides state).
       HINT: 2 are related to the Manhattan map, 2 are related to the
       museum and 2 are related to Chocobo (yellow Final Fantasy birds).
  2)   There are references to all the game map designers.
       HINT: You'll find them in Soho but you need to look close.

2.28 I've tried to use cheat codes in the japanese version of the game but
    they don't seem to work. What's wrong?
A: Different values, like HP, weapon stats, inventory etc. are stored in
  slightly different memory locations in the US and Japanese versions of
  the game. The cheat codes you are trying to use are written to alter
  a specified value at a specified memory address in one version of the
  game. Therefor you need to use different codes for the Japanese version
  than for the US one. If you've used a code that didn't seem to work,
  don't save the game afterwards. It is uncertain but probable that
  the bad cheat may have an unexpected and unwanted consequence for the
  game in the future. Cheat codes for the US version is easy to find all
  over the internet. Here follows a list of game shark cheat codes for
  the japanese version of Parasite Eve (the codes are also applicable
  by using cheat software, like PEC, in combination with a Playstation
  emulator on a computer). To fully utilize all of the codes you need to
  understand the concept of hexa decimal numbers:

  Set current HP to xxxx       800B84EC xxxx
  Set maximum HP to xxxx       800B84FC xxxx
  Set current PE to xxxx       800B84EA xxxx
  Set maximum PE to xxxx       800B840A xxxx
  All Special Abilities        800C08E4 1FFF
                               800C08E6 000C
  Infinite Bullet Box          800514B8 03E7
                               800514BA 3402
  Set BP to xxxxyyyy           800C08D0 xxxx (the lower word value)
                               800C08D2 yyyy (the higher word value)
  One Fight For Level 99       8009CDC6 7FFF
  Set Experience Level to xx   800C08CA 00xx
  Maximum AT                   800B84F0 2328
  Set Time to 00'00'00         800A717C 0000
                               800A717E 0000
  Set Offence to xx            800C08EA 0xx0
  Set Defence to xx            800C08EC 0xx0
  Set P.Energy to xx           800C08EE 0xx0
  Set Status Recoveryt to xx   800C08F0 0xx0
  Set Active Time to xx        800C08F2 0xx0
  Set Item Capacity to xx      800C08F4 0xx0
  Walk faster                  80070BF0 000A
  Run faster                   80070E70 002C

  The code for modyfing inventory is:  800C09xx 00yy
  yy is the number of the item you want to put into slot with code xx
  Slot code = 0x06 + (Slot number x 0x02)
  (i.e. slot 1 is 0x08 and slot 50 is 0x6A)
  The item numbers are the same as for the US version. Please refer
  to an other guide for a complete item listing.

  Always use maximum care when applying cheat codes. Don't save games
  unless the code has proven to have the desired effect.

2.29 Is it true that there are special debug items in the game?
A: Yes that's right. These items where originally intended to be in the
  game but was later removed. They can still be aquired through cheat
  codes. Here is a list of these items and their item codes:

  Item Name            Effect/Stats
  ---- --------------- -----------------------------

  04   Maeda Bullets   useless
  18   "Item 24"       no effect
  19   "Item 25"       no effect
  43   Rare Club       club, 102 (100+2), 10 (10+0), 0 (0+0), 2/3 slots,
                       rob, 1st
  52   M1911A3 kai     handgun, 50 (50+0), 62 (62+0), 9 (8+1), 2/7 slots,
                       x5, no attributes
  56   USP             handgun, 52 (51+1), 56 (56+0), 10 (9+1), 2/? slots,
                       x3, no attributes
  67   Mushitori Gun   machine gun, 999 (1+998), 999(1+998), 999(1+998),
                       10/?? slots, x10, 1st, ext spread, acid,
                       cyanide, freeze, explosive, tranquilizer, retaliate,
                       triple
                       It seems you can add an infinite number of slots to
                       this gun. It is also the only gun that can have more
                       than 10 slots at a time. If you add more slots all
                       the slots won't be vissible at the time so you'll
                       have to scroll up and down to see them all. When go
                       into the tune up section of the in game menu you'll
                       see that the scrollbar and the  windows of
                       attributes with the currently selected weapon
                       doesn't blend well together. This might be the
                       reason why no armors or weapons are allowed to have
                       more than 10 slots. If you add more slots you will
                       also notice that some of them are allready occupied
                       by attributes. Sometimes the attributes are for
                       armors. Sometimes there are attributes that are
                       directly incompatible with each other. This is a
                       sign that some thing is buggy. If you add slots
                       and save you might screw up your save game so be
                       careful!
  6B   M500 kai1/-2    shotgun, 76 (75+1), 67 (67+0), 6 (6+0), 9/9 slots,
                       x3, burst
  76   Mini Uz         machine gun, 49 (48+1), 46 (45+1), 20 (19+1),
                       3/3 slots, x5, spread
  8E   M79 kai5/-6     rifle, 94 (94+0), 69 (68+1), 11 (10+1), 4/7 slots,
                       no attributes
  95   Dress           armor, 12 (10+2), 10 (9+1), 10 (10+0), 2/3 slots,
                       no attributes
  9A   N Armor         armor, 11 (10+1), 11 (10+1), 12 (10+2) 2/8 slots,
                       no attributes
  9C   Kv Protector    armor, 41 (40+1), 33 (32+1), 20 (18+2), 2/2 slots,
                       no attributes
  A5   SP Suit 2       armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/5 slots,
                       no attributes
  A9   SV Vest 2       armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/3 slots,
                       +1 inv
  B1   CR Vest 2       armor, 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots,
                       no attributes
  B9   B Vest 2        armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/4 slots,
                       no attributes
  C7   Mushitori Armor armor, 999 (1+999), 999 (1+999), 999 (1+999),
                       10/10 slots, no attributes
  D9   Medal           In an interview with Yoshihiko Maekawa, battle
                       director of Parasite Eve, appearing in the japanese
                       "The Complete of Parasite Eve" guide book, he
                       explains that originaly, the player would receive
                       medals from the quizes in the museum. When the
                       player received 7 medals he could exchange them</pre><pre id="faqspan-2">
                       for a rare trading card at the juke box in the
                       museum entrence. But that would interfere with
                       the idea that all rare trading cards are to be
                       found in Ex-Game so the medals  and the juke box
                       rare card settings were reset.
  DD   GSP Rare Card   Perhaps the card you'd received from the juke box
                       in the museum... It can be used like all of the
                       other rare cards and will appear in Wayne's
                       collection if you do.

2.30 Is it true that there is a special debug mode in the game?
A: Yes. In the US version you can get access to it by using cheat codes but
  these codes does not seem to work on the japanese version (which is no
  suprise since all the memory addresses are different). It is quite likely
  but not certain that the same debug mode is available in the japanese
  version and that it is accessible through a similar cheat.

2.31 Can Parasite Eve be played on emulators?
A: Yes it can. In my case I used ePSXe 1.6.0 for Windows in Windows XP Sp1
  with the following setup:

  bios: scph1001.bin
  video driver: Pete's OpenGl2 Driver 2.5
  sound driver: Eternal SPU Plugin 1.41 (XA sound enabled)
  Cd-rom driver: ePSXe CDR WNT/WSK core 1.5.2

  I experienced no problems except grey squares in some areas of the screen
  during a second when a battle is initiated. The game is fully playable.

  It is also possible to make ISO images from the game CD's and play the
  game without the CD's in the computer with the emulator. To make working
  images of Parasite Eve you can use i.e. CDRWIN 4.0a (.bin/cue as output
  format). Playing with ISO's is substantially quicker since loading from
  the hard drive is much quicker than loading from CD's. There are no
  direct disadvantages of playing from disc images.

2.32 Is the game based on a book?
A: Yes, the game is based on a novel by Hideaki Sena, a japanese
  horror/sci-fi author. I Haven't read it but I'll find out more for a
  future version of this document.

2.33 Is there a Parasite Eve movie?
A: Yes. The movie was made in Japan in 1997 (before the game and not the
  other way around), and the story takes place before that of the game.
  The main characters are a doctor and his wife. The doctor is researching
  about mitocondria when his wife suddenly become I'll. She is involved
  in a fatal accident after loosing caunsciousness while driving her car.
  A father of a child who is in urgent need of an organ transplant begs
  the doctor to let the child receieve an organ from the deceased wife but
  he rejects the proposal initially. Instead he brings his wifes organs
  to his lab to conduct studies. Then the mitocondria from his wife
  comes alive...
  The movie does not have the horro setting of the game. Though frightening
  this is mainly a drama. The back story and the acting is good.
  Some minor details, like the display showing EVE's position in the
  hospital gives a bad impression. It's definately worth seeing, and
  especially if you are a fan of the game(s).
  The movie can be ordered both in Europe and the US from sci-fi
  specialist, associations for japanese comics and movies, and other
  importers. The one I saw came with english subtitles.
  It should also be said that the movie is based on the novel.

  Read more about the movie on Internet Movie Database:
  www.imdb.com/title/tt0119860


============================================================================

3  OPINIONS
-----------

I feel this game has gotten way to much praisals. On one hand it has a
rather unique system with weapon upgrades and, for it's time, nice CG
animations and an original and good story. But on the other hand that is
pretty much it. A computer game needs, above all, playability and that is
where i think Parasite Eve lacks. There are a few things in the game that
could've been changed to make it much better.

* The Chrystler Building
 From floor 50 and onwards this place get's ridicolously difficult. I'm
 especially thinking about the cockroach boss on floor 50, the crab
 on floor 60 and the bee queen on floor 70. It just isn't fun to run
 through a labyrinth for half an hour to get instantly struck down, having
 to do it all over again. It's frustrating and degrades the impression
 of the game by quite a lot.

* The Ultimate Beeing
 I don't know what the makers were thinking of when they came up with
 the idea that the player has to run from the boss after defeating it.
 Just like with the bosses in chrystler building, if you do one single
 misstake then instantly 30 minutes of fighting is for nothing. At least
 you should be able to save the game directly after the battle.

* Items in inventory should be automatically stored with Wayne after the
 game is won. Why does square want to punish the player for winning the
 game?

* The 300 Junk secret is just too much trouble for too little. Who wants to
 spend a whole day running forth and back collecing junk to get a weapon
 that is marginally better than the ones the ones that can be made in the
 first round. Also, what's the thing with the super junk? Why punish the
 player for going through the trouble?

* Leveling beyond 33 in regular game and beyond 36 in Chrystler Building
 is just boring. Why didn't the makers create a certain place in the game
 where enemie's didn't stop appearing so it could be fun playing beyond
 what is normally needed. Running around old battle grounds with enemies
 appearing every 20th screen or so is no fun.

* There is no way to skip the cut scenes. It get's boring to watch all of
 it over again when you've seen it once.

I hope some fan out there makes an ISO-patch or something to correct these
problems. It would make the game much more fun...

============================================================================

4  DISCLAIMER

I don't like disclaimers. No one reads them and no one cares what they say.
By reading this you may feel recognized as a self thinking individual who
have enough brains to make the right decisions in your use of this document.
Godspeed!

/ Prince Thrakhath, 2004

- END OF DOCUMENT -