GAME INFO
Game: Parasite Eve
System: Playstation
Version: Japanese / US
DOCUMENT INFO
Name: Game Mechanics Guide
Version: 1.1
Date: September 28, 2007
Author: Prince Thrakhath
===================================
INDEX
-----
1 INTRODUCTION
1.1 The purpose of this document
1.2 How this document came about
1.3 Words and definitions
1.4 Version History
1.5 To do in future versions
1.6 References
2 QUESTIONS & ANSWERS
2.1 What are the maximum stats attainable in the game?
2.2 What should I keep in mind when upgrading weapons and armor?
2.3 Which are the best weapon and armor attributes?
2.4 How do I make the ultimate weapon?
2.5 How do I make the ultimate armor?
2.6 Where do I get super tools and how many are there?
2.7 What is a toolkit or super toolkit?
2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at the
time or only one of them?
2.9 Where do I get the rare trading cards?
2.10 What ways are there to bring items into the next round after finnishing
the game? How do I make sure I don't lose anything valueable?
2.11 Where and when can I rename my items and what items can be renamed?
2.12 What exactly is the 300 junk secret?
2.13 Collecting 300 junk is boring. Is there a faster way?
2.14 If i give junk to wayne, will the amount be stored till the next round?
2.15 Is there any reason to save stat boosters?
2.16 Do the amulets fill any function? Is there any way to get rid of them?
2.17 Can I bring palyer stats in to the next game?
2.18 Is it true that you receive extra bonus points by completing a day
without saving?
2.19 Are there any benefits of not using bonus points? Will they be saved to
the next round if I don't use them?
2.20 How are my bonus points determined?
2.21 What happens if I don't activate the self destruct mechanism in the
cruiser and leaves after the battle with the ultimate beeing?
2.22 What is happening in the ending movie? I don't understand the ending.
2.23 Is there a good and a bad endning?
2.24 Will I be able to save after winning the game in Chrystler Building?
2.25 I'm not sure going through Chrystler Building is worth the effort. What
is the advantage of winning there?
2.26 What are the mechanics of the Chrystler Building?
2.27 What easter eggs are there in the game?
2.28 I've tried to use cheat codes in the japanese version of the game but
they don't seem to work. What's wrong?
2.29 Is it true that there are special debug items in the game?
2.30 Is it true that there is a special debug mode in the game?
2.31 Can Parasite Eve be played on emulators?
2.32 Is the game based on a book?
2.33 Is there a Parasite Eve movie?
3 OPINIONS
4 DISCLAIMER
* To provide answers to some questions that are not coverd by other
Parasite Eve F.A.Q's or guides.
* To correct errors in other F.A.Q's/guides or commonmis conceptions spread
on bulletin boards or by mouth.
* To clearify some detail of the game that haven't been fully explored
elsewhere.
* To explore subjects from the game that the writer of this document finds
particularily interresting.
The purpose is not and never was:
* To write a complete F.A.Q, walkthrough or strategy guide. There are plenty
of good ones out there for free download.
* To cover every aspect of the game.
* To steal the credit for other peoples experimentation and hard work.
* To boost about my gamer abilities. If you spend all you spare time playing
games, wake up! There is a real life out there that is several times as
fun as playing video games and it's waiting for you. Good Luck!
1.2 HOW THIS DOCUMENT CAME ABOUT
I bought the Parasite Eve game in Japan when I was there on exchange studies
thinking it would complement my Japanese language studies. I choose PE among
many other games because I like Square's other games like the FF series and
Chrono Trigger. I played it for the first time in 2003, that is 5 years
after it was originally released (1998) and was hardly impressed of the, at
the time of realese probably stunning, graphics. Neither did I find the role
playing, or in PE's case we could call it ability system, very intriguing.
What I did like about the game and what kept me absorbed wanting to find out
more about was the system of upgrading weapons and armor. I have only played
a limited number of video games in my life but I'm pretty confident that
Parasite Eve is unique in the upgrade aspect. That is the reason why I
thought it was worth my time and why I wanted to learn everything about it.
The excess "knowledge" was put into this document. It is my sincere wish,
though modest, that it will help other people appreciate the game a little
bit more and making their time a little bit more worthwhile.
1.3 WORDS AND DEFINITIONS
The game version I use is the Japanese one, and so is a lot of the material
I've used to write this document, but from what I've heard the differences
between the US and Japanese one are very small, almost insignificant. The
information in this guide should be valid for the us version if nothing else
is stated. The words and definitions from the game have been freely
translated by myself from the Japanese version of the game and may or may
not match the ones used in the English version of the game.
1.4 VERSION HISTORY
Version 1.1 2007-09-28 bunch of small corrections
Version 1.01 2007-07-28 name change
Version 1.0 2004-05-29 first edition
project started 2004-05-26
1.5 TO DO IN FUTURE VERSIONS
* spellcheck
* save state editing instructions
* degub mode in japanese version
* information on the book & the movie
* formating
* other adjustments
1.6 REFERENCES
Like the name of the document implies, and in accordance with what was
written in the "purpose of this document section" this document is a
complement to other guides and F.A.Q's. If you want to get the most out of
the game Parasite Eve I suggest you use this document in combination with
one or several of the following:
Digital Text Documents:
Parasite Eve Full Walkthrough by Exdeath Mu
Parasite Eve FAQ by Kamwah
Parasite Eve FAQ v1.1 by Neelon Rokk
Parasite Eve FAQ/Walkthrough v4.05 by Psycho Penguin
Parasite Eve Quick Access Guide (Final) by David Blake
Parasite Eve FAQ/Walkthrough (Final) by Phan Nguyen Khanh Dan
Parasite Eve Chrystler Building Walkthrough 2.0 by Sup
Parasite Eve Chrysler Building Maps by PBowman
Parasite Eve Debug Room FAQ 1.0 by Odin
Parasite Eve Ex Mode Run Through 0.05 by Winston Avalon
Parasite Eve Ex Game Walkthrough 1.6 by How Kwang Wee
Parasite Eve FMV Walkthrough 1.3 by How Kwang Wee
Parasite Eve inventory listing 1.01 by Iwata Shoji
Parasite Eve Level 38 Trick by ENAY
Parasite Eve Story FAQ 4.5 by Phan Nguyen Khanh Dan
Parasite Eve Ex-Mode Survival Guide by Daisaku
Guide Books:
Parasite Eve Kaitai Shinsho (The complete of Parasite Eve)
(japanese edition), released by Studio Bent Stuff/Aspect
2.1 What are the maximum stats attainable in the game?
A: The maximum experince level as well as basic stats are 99,
except inventory which is 50. Maximum EXP is 999999 and maximum
BP is 99999. Actually, it is possible to get more than 99999
bonus points when you get additional bonus points from clearing
a day in Ex-Round. Only at this occation does the number exceed
99999. The number displayed is written in yellow indicating that
a leading 1 is missing from the real value. Once the player
reaches a new experience level the value is reset to 99999. For
this reason all BP exceeding 99999 should be used up directly
after the change of date.
Weapons and armor can have +999 in all stats regardles av
basic stats (whether the resulting values are interpreted by the
game as above 999 or not remains unknown to me). The time counter
stops after 99 hours, 59 minutes and 59 seconds.
2.2 What should I keep in mind when upgrading weapons and armor?
A: When it comes to weapon/armor tune-ups a lot of the difficulty is
the limited amount of super-tools and the planning it takes to use
them most efficiantly. To be able to upgrade to the max you should
learn about the items in advance and where and when you get
super-tools. Here is a list of things you should keep in mind:
1. Am I going to use this item for an extensive time or just
temporarily? If temporarily how many tools and super tools will I
need to transfer the stats and attributes of the item to a future
one? If extensively, does the basic stats matter in the long run?
2. Different kinds of items can be tuned up in different ways.
(See table below):
Type Tools Slot ad. Boost. BP
--------- ------- -------- ------ -----------------------
club yes no no (attack only)
guns yes yes yes yes
Maeda gun no no no no
Grana. L. yes yes yes yes
Rocket L. no no yes (attack and range only)
armor yes yes yes yes
3. How many slots does the item have and how many slots can it be
upgraded to have? Should I save some transfers till I get an item
with more slots?
4. In many guides it is stated that the attributes x2/x3/x5/x7/x10
are useless since they divide the total damage by the same number
of times the weapon is fired making the total damage the same.
This is NOT TRUE. Wheter you want to apply one of these fire
rate attributes is up to you but if you do the total damage
actually increases (see table below):
As you can see from the table, multipliers 5 and 7 are directly
unsuitable for the purpose of increasing the maximum damage since
x3 gives the same result. x10 gives the maximum amount of damage
but will reduce the speed of the battle action rendering you
very vulnerable to counter attacks. If you want to use a fire rate
increment I recommend x2 since the damage increament is sufficent
(20%) but the time consumption isn't that much higher.
5. Different types of weapons have different speeds. When you decide
for a primary weapon it is recommended that you choose a faster
kind. Below is a list of weapon and the time they consume (in
seconds):
Type Before After Rapid Reload
-------- ------ ----- ----- ------
Club 1.1 0.5 - -
Handgun 0.5 0.4 0.5 2.0
Shotgun 0.8 1.0 1.1 2.8
Mach. G. 0.3 0.2 0.1 1.7
Rifle 1.2 0.5 0.7 2.5
Gran. L. 1.1 0.9 1.0 3.1
Rocket L. 1.1 0.4 - -
Before is the time used before the first shot is fired.
After is the time used after the last shot is fired.
Rapid is the time between to shots in consecusion.
Reload is the time it takes to reload between shots.
A you can see, Machine Guns and Handgungs are fastest by far.
You cannot transfer speed from one weapon type to another.
6. If you are planning to transfer a certain attribute to your weapon
or armor you don't need to have more than one in stock at the same
time. Remember which attributes you have on weapons in stock. By
doing that you can safely remove stats using regular tools, saving
super tools when you encounter a new weapon with an already possesed
attribute. Also remember that some attributes are not compatible
(see table below):
Attributes that cannot be added to the same item at the same time
(an item within an attribute from one category cannot be combined
with an another attribute from the same category on the same item):
Adding Attack Up and Attack Down at the same time is possible but
only the effect of Attack Down will be applied, lowering the
offence of the weapon.
2.3 Which are the best weapon and armor attributes?
A: This question is very legitimate since all armors and weapons have
a limited amount of slots. I have tried to rank the usefullness of
different attributes from top to bottom starting with the most useful
and ending with the bad ones. When two items have the same rank it
means I consider them equally useful. I have also tried to motivate
why they are ranked the way they are. See the following list:
Gun Attributes:
Rank Name Type Description
---- --------------- ------- ------------------------------------------
1 triple command Increases the number of actions per turn
from one to three, thereby multiplying the
potential damage factor during one turn
by 3. Or effectively allowing you to
perform several different actions, like
healing, haste and attack during the same
battle turn.
2 double command Same reason as Triple command but only
66.7% as powerful, so to speak.
3 burst areal Allows all enemies within 45% degrees
angle to the left or right of the main
target to also be hit. Invaluable.
4 1st Strike misc Increases the chance that your AT bar
will be filled to the max at the beginning
of each battle, letting you attack before
your opponents.
5 critical misc The chance of critical hit increases, but
only with 20%.
5 x2 f. rate The number of shots per action during one
turn is doubled. Each shot will give only
60% of the original damage but the total
damage during one action will be 120%.
This will also slow you down slightly.
5 cyanide misc Will kill some enemies instantly but
does not work well on many enemies. Does
not work on any bosses except the very
first Alligator in the sewers.
5 acid misc Will posion some enemies and works well
on many enemies. Does not work on bosses.
5 tranquilizer misc Will put some enemies to sleep and works
well on many enemies. Does not work on
any bosses.
6 retaliate misc There is a 50% chance that you will
retaliate on an enemy when attacked. With
regular enemies this feature is less
usefull since they should be cleared away
before they have time to attack using a
good weapon, but it might help you in boss
battles.
7 x3 f. rate Increases the number of shots and total
damage per action, but is less effective
in proportions speed/total damage to
x2, in my opinion.
8 explosive elemen. Increases damage against fire sensitive
enemies but decreases damage against fire
resistant enemies.
8 freeze elemen. Increases damage against cold sensitive
enemies but decreases damage against cold
resistant enemies.
9 x10 f. rate Increases the number of shots and total
damage per action but makes each action
take way more time than to justify the
damage increase.
10 ext. spread areal Randomizes your target among all enemies
on screen. Most people would prefer
to have control of where they fire.
11 spread areal Like extensive spread but only covers
50% of the screen effectively preventing
you from ending a battle in one turn.
12 x5 f. rate Almost same damage as x3 but slower.
12 x7 f. rate Same damage as x3 but way slower.
Club Attributes:
Rank Name Type Description
---- --------------- ------- ------------------------------------------
1 rob retrie. Every time you attack an enemy there is a
chance that you can steal an item from it.
Considering the amount of items in the
game there are only rare occations when
you really need it, but if you insist
on using a club it should be because
you want to use this feature.
2 steal retrie. Same as rob but lowers the damage of the
club slightly.
3 1st strike misc same as gun attribute 1st strike
4 critical misc same as gun attribute critical
5 Retaliate misc same as gun attribute retaliate
Armor Attributes:
Rank Name Type Description
---- --------------- ------- ------------------------------------------
1 PE Light misc This attribute might seem like a negative
one judging from the icon, but it's the
opposite. Decreases the PE cost by 33% (or
increasing the PE pool by 50% in effect).
2 Auto Heal recover Automatically uses a potion to heal you
when the HP drops below 20% of it's
maximum value. Always uses the strongest
potion available but doesn't work if no
potions are available.
2 Auto Antidote recover Automatically uses an antidote of the
propriate kind when the player suffers a
abnormal status alignment (poison,
confusion, darkness and paralyzation).
Only works if antidotes are available
in inventory.
3 HP Max misc Increases your total HP by 15%.
3 Attack Up misc Increases your Offence by 2 levels.
4 Anti-Confusion protec. Gives a 60% protection against confusion.
4 Anti-Posion protec. Gives a 60% protection against poision.
4 Anti-Darkness protec. Gives a 60% protection against darkness.
4 Anti-Paralyze protec. Gives a 60% protection against
paralyzation.
5 +4 inventory slots Adds 4 slots to your inventory while the
armor is worn. Limited usefullness by
the time this attribute is aquired.
6 +2 inventory slots Adds 2 slots to inventory.
7 +1 inventory slots Adds 1 inventory slot. What's the point?
8 Attack Down bad!!! This attribute lowers offence by 2 levels.
Don't equip and get rid of it if it is
currently in use.
8 AT Down bad!!! This attribute lowers Active Time by 2
levels. Don't equip and get rid of it if
it is allready in use.
2.4 How do I make the ultimate weapon?
A: The ultimate weapon would be a weapon with maximum stats, maximum speed
and all the best attributes. However it isn't that easy to nominate
one such weapon. In example, not all attributes are effective against
all enemies (i.e. explosive and freeze), there is no machine gun
(the fastest weapon type) with more than 7 slots, the fastest
weapon with 10 slots is a handgun (second fastest weapon type) and
basic stats don't really matter when you've upgraded your weapon stats
to 999 each.
Because of all these factors it leaves a lot up to your personal taste,
but your choise of primary weapon might also depend a lot on the
position within the game (day, round etc).
Here are my recommendations:
300 Junk (Round 1 or Ex-Round from Day 4)
-----------------------------------------
If you have energy to collect 300 junk and give it to Wayne, and prefer
a large number of attribute slots to speed your choise is the DE50AE2
handgun. It has the next best weapon speed and the maximum amount of
slots for any weapon type. This is the next best weapon in the game in
my opinion. If you get it in Round 1 you can use it ever after.
Round 1
-------
In Round 1 the most important thing is to get a weapon with good basic
stats so that the stats of the weapon are as high as possible when you
meet the final bosses. Also when you are playing the first time you
should anticipate that you will get no more than two super tools. For
that reason a weapon without negative attributes in it's slots is
prefered (because you don't have many super tools to remove these
attributes with). The G3A3 rifle in the hospital meets these criteria.
On top of that you only need one trading card or upgrade permit to
maximize the number of slots. It's probably the best weapon in Round 1
if you don't count Wayne's special weapons.
Ex-Round
--------
In Ex-Round you get access to heaps of weapons, stat boosters, tools
and a few super tools through the chrystler building. On floor 51-60
you'll find the MP5SD6 machine gun. The basic stats of this weapon is
only average but due to the upgrade possibilities in Ex-round it
doesn't really matter. What matters is that it's the fastest weapon and
can be upgraded to a full 7 slots. You might want to remove the
default attributes with super tool though. You need only 3 trading
cards or upgrade permits to get the full number of slots. This is in my
opinion, after modifications, the best weapon in the whole game.
2.5 How do I make the ultimate armor?
A: There is one armor that has better stats than all the others, one
unique attribute and the maximum number of slots, but you won't get it
until the very end of Chrystler Building in Ex-round. Erlier in the
game the choise is thougher.
Here are my recommendations:
Round 1
-------
The stats of the armors in the museum are mostly quite similar to each
other and the number of slots varies from 4 to 6. Which one you choose
is a matter of stats/slots/attribute preference.
B Jacket 44 (43+1), 49 (48+1), 28 (27+1), 3/4 slots, antidote
Cr Vest 2 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots, no attributes
N Suit 44 (43+1), 36 (35+1), 23 (22+1), 2/6 slots, no attributes
Sv Protector 39 (38+1), 36 (35+1), 30 (30+0), 2/5 slots, +1 inventory
Ex-Round
--------
On floor 61-70 of Chrystler Building you will find CR Armor 2. It is
the best armor in the game, all aspects. The sad thing is that once
you get hold of it all of the really tough battles, except one, have
allready been faught. You need 3 trading cards or upgrade permits to
maximize the number of slots. With the unique PE Lite attribute, all
use of parasite energy only costs 2/3.
Cr Armor 2 107 (106+1), 104 (102+2), 51 (48+3), 7/10 slots, HP up,
PE lite
2.6 Where do I get super tools and how many are there?
A: Super tools are only available in a very limited amount. Theoretically
it's possibel to get 7 super tools in Round 1, but in practice you'll
probably get somewhere between 2 and 4. Below is a list of places and
monsters from who you can get super tools.
Day Location & How To
--- -------------------------------------------------------------------
2-5 In Central Park - At the end of the big labyrinth of paths, on the
screen where all the paths meet (the same screen where, if you
come back after Day 2, a burnt corpse is blocking the way) there
is a chest in the middle. 99% percent of the time you'll find
a regular tool in there, but there is a 1% chance that it contains
a super tool instead.
4-5 In the hospital - Figth a Mixed-Man enemy, the one with lots of
limbs sticking out everywhere. Instead of killing the mixedman
concentrate on the balls. He will release no more than a total of
95 of these. If you destroy 95 balls before killing the mixedman
you will receive a super tool + lots of ammo. (This trick
is only applicable once per round. The second time you do the same
thing you'll receive a full heal or a multi purpose potion instead.)
4-5 In the hospital - When you are fighting the Spider Woman boss,
after she's received some damage and the screen changes you can
steal an item from her using a club with the steal or rob
attributes. 80% of the time you will only get a tool but there is a
20% chance that you'll get a super tool.
5 In the sewers - From the ladder, take 3 screens left and one up.
There is something shiny on the ground. Pick it up to receive a
super tool.
5 In the subway - Enter the deserted train car after defeating the
centipede boss. The left most chest has a 5% probability of
containing a super tool (and a regular tool the other 95% of the
time.
5 Museum of natural history - After defeating the T-Rex go back to
the room where you battled the Triceratops and proceed to the the
room asseccible from the bottom of that screen. After the earth
quake you can go back to the second floor through the stairs in the
Triceratops room and take 1 screen downwards. Behind the broken
glass in the back is a chest with a super tool inside.
6 On the Cruiser - You can steal a super tool from the Ultimate
Beeing when he has evolved to his 3rd phase (the winged man).
Use a club with the steal or rob attributes. The success rate is
a comfortable 100%. To use this super tool you need to enter
your equipment and use it while fleeing from after the battle.
If you don't use it before leaving the boat, it'll be lost when
you stat the next game round.
In Ex-Round you can also find a total of 7 super tools in Chrystler
Building on predecided levels (see below):
Floors Number of Super Tools
---------- ---------------------
1-10 -
11-20 1
21-30 2
31-40 -
41-50 1
51-60 -
61-70 3
2.7 What is a toolkit or super toolkit?
A: These are special invaluable items that allows you to use an infinite
number of tools and/or super tools. While you have a one of these
kits in your inventory and upgrade weapons/armor the amount
of tools/super tools will be set to 999, but effectively the
amount is infinite, like was erlier stated. Regular tools or super
tools in the inventory will not be used while these kits are
equipped. Kits can also be transfered to the next game round. Therefor
the tools or super tools are no longer useful and can be discarded
immediately once you get one ore both of the kits.
2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at
the same time or only one of them?
A: This is one of the questions where I think most F.A.Q's and guides
have an incorrect and unsatisfying answer. I will try to explain as
in depth as possible: These 2 items can only be aquired in Ex-Round
by raiding the storage rooms of the Chrystler Building collecting rare
trading cards. You need to go with these trading cards to Wayne and use
them on armors and weapons in your inventory, just like you would with
regular trading card or upgrade permit. With a rare trading card you
get the option of adding 2 slots to one weapon/armor or 1 slot each of
two separate weapons/armors. When you've used rare cards to add slots
to your items a certain number of times and ask him to see his rare
card collection (consisting of the rare trading cards you've used up),
from Day 4 after clearing the police department, he will feel grateful
and reward you.
What actually matters is:
* How many times you've used rare cards in general to add slots to items
in your inventory
* You'll only be able to see Wayne's collection from Day 4, after
the police department has been cleard and Ben saved.
What does NOT matter is:
* How many times you've won the game (what round you are in)
* The number of aquired rare cards
* The number of rare cards in your inventory
* The name of the rare cards that you posses or have used up
* How many times you've asked to see Waynes rare card collection
* On What ocassions you've given rare cards to Wayne
* How many regular trading cards you own/have obtained/have used
* Anything else...
There is a total of 14 rare trading cards in the Chrystler Building but
you only need 7 to get the super toolkit or 5 to get the regular
toolkit, in practice. I've often seen, even in commercialy printed
guides, that these numbers are said to be 14 and 10. The reason for this
error is easy to understand: They've confused the number of cards and the
number of times you can use them. Notice that it is quite possible to use
one rare trading card on only one item and reject when asked by Wayne to
use it once more, but it still doesn't count like 2 uses if you haven't
actually used the card twice. Make it a habit to always use every card
twice when you are aiming to get a toolkit or super toolkit.
Rare card uses Minimum no of cards Reward
-------------- ------------------- ----------
0-9 0-5 nothing
10 5 toolkit
11-13 6-7 toolkit
14 7 super toolkit
15- 8- super toolkit
The erliest point in the game where you can get your 5th rare trading card
(and consequently a toolkit) is on floor 21-30 in the Chrystler Building.
The erliest point where you can get a Super toolkit is on floor 31-40.
You can get the toolkit first and then come back to wayne when you have
2 more cards to also get the super toolkit. So getting the toolkit does
NOT prevent you from getting the super toolkit too. However, once you've
gotten the super toolkit you'll never be able to get the regular toolkit
again. Usually you don't need the toolkit when you have a super toolkit
but sometimes it is nice to transfer stats or attributes and delete a
no longer useful armor or weapons at once. When you use the super toolkit
you always have to go into inventory and delete no longer wanted items
after a transfer. Remember to store your toolkit or super toolkit with
Wayne before you fight the ultimate beeing, if you plan to play more rounds
of the game, so that you can retreive it on day 2 in the next game round.
If you don't store the toolkit and just keep it in the inventory it will
be lost from the beginning of the next round. If this were to happen you
can still get a new toolkit or super toolkit by asking to see Waynes
collection from Day 4 onward. This is because the number of times you've
used rare trading cards is rememberd by the game. This way you can get
one new super toolkit every round - But of course, you will never need
more than a single one.
Also remember that the rare trading cards don't nessecarily need to be
used for the purpose of getting a toolkit. You could store them just for
their unique property of adding 2 slots to desired weapons/armor. However
if you get all 14 cards, use 7 of them with Wayne. The you'll get the
super toolkit and still have 7 cards left that you can store and use at
any time in any round to add 14 new slots to future weapons/armor. But
then again, at that point in the game you will probably have encountered
all the weapons and armor there is so there will probably be no need to
add slots in the future.
2.9 Where do I get the rare trading cards?
A: They are all found in Chrystler building. Below is a list of all rare
trading cards and the floors where they are found:
Total number of cards
Floor Cards Cardnames up till that point.
------- ----- -------------------- ---------------------
1-10 1 P38 1
11-20 2 B-Hawk, Kasul 3
21-30 2 PKKS, M1 5
31-40 4 MK5, MP44, BAR, MG4 9
41-50 2 M29, M73 11
51-60 1 Type 38 12
61-70 2 Type 3, Eagle 14
2.10 What ways are there to bring items into the next round after finnishing
the game? How do I make sure I don't lose anything valueable?
A: Either you can store items with wayne from day 2 onwards, or if it
is an armor and a weapon, you can ask wayne to rename theme. By
renaming a weapon or armor you make them your primary weapon/armor
and they will automatically be brought with you into the next game.
The following are the rules for what items are preserved when
finnishing the game:
Item Inventory Wayne
---- --------- -----
regular keys no no
chrystler b. keys no yes
amulets no no
potions no yes
primary weapon/armor yes ?
guns no yes
launchers no yes
clubs no yes
ammunition no yes
rockets no yes
armor no yes
tools & toolkits no yes
stat boosters ? ?
trading cards ? yes
rare cards ? yes
upgrade permits ? yes
junk ? yes
2.11 Where and when can I rename my items and what items can be renamed?
A: Only armors and weapons can be renamed. The first time Wayne let's you
rename stuff is on day 6 on the cruiser, just before the final
battle. If you go into Ex-Round you can bring any weapon or armor that
have all three stats above hundred to wayne and he will ask if you
want to rename them. You can only rename one weapon and one armor at a
time. If you select a new weapon or armor to be your primary weapon by
renaming it, the former weapon/armor will be renamed to it's original
name and will no longer be your primary weapon/armor. This also means
that when you select primary weapon and armor in round 1 you don't need
to stick with them for every round after that.
2.12 What exactly is the 300 junk secret?
A: The 300 junk secret means that you collect a total of 300 junk, or more,
over time and give it to Wayne. When the amount reaches 300 he will let
you select a special weapon that cannot be retreived anywhere else in
the game. This happens at erliest on day 4 after the police department
has been cleared. If you give him 300 junk erlier than day 4 nothing
will happen. The amount will still be rememberd so when you reach day
4 you only need to give Wayne one extra junk to activate the secret if
you allready gave him 300.
2.13 Collecting 300 junk is boring. Is there a faster way?
A: Not without cheating. If you ask me it's not worth the time. Most of the
special weapons you get from Wayne are way better than anything you get
in round 1 but if you plan to take it into Ex-round I suggest you wait
for the MP5SD6 machine gun which has the most slot capacity of all
machine guns (7) and is of the fastest weapon type in the game. If you
insist to bring 300 junk anyway it should be for the purpose of getting
the DAE50AE2 handgun which is of the second fastest weapon type but
has the maximum slot capacity of 10. It seems like most people collect
junk at level 1-10 in chrystler building since there are many battles
with 5 crows at a time, all dropping junk when defeated. All enemies
on level 1-10 dissapear once the boss on level 10 is defeated, and they
will never reappear after that (not even in the next round), so be
careful when collecting junk there.
With cheating I mean using a Game Shark or similar system, or a
cheater application like PEC if you play the game on a Playstation
Emulator on a computer.
2.14 If i give junk to Wayne, will the amount be stored till the next round?
A: Yes, Wayne remembers how much junk you've given him and every time
it exceedes a factor of 300 you will get to choose a new bonus weapon.
Remember that he will only do this from day 4, after the police
department has been cleared.
2.15 Is there any reason to save stat boosters?
A: Not really. Use them on your primary weapon/armor imediately and then
transfer them with a toll or super tool later on when you change your
primaries.
2.16 Do the amulets fill any function? Is there any way to get rid of them?
A: Only Narita-san has a function. It reserves a slot in the inventory that
will later be occupied by the Maeda-bullets. At that point narita-san
dissapears completely. The other two amulets can be stocked with Wayne
to leave space in your inventory. They will be gone once the next round
starts.
2.17 Can I bring player stats into the next game?
A: No, all player stats are cleared and set to beginner levels when a new
round starts. That is why you shouldn't waste BP on player stats.
2.18 Is it true that you receive extra bonus points by completing a day
without saving?
A: No this is NOT true. Seems like someone started a rumor but no one ever
had the energy to verify it. I'm not sure why this dis-information has
been entered into so many PE F.A.Q's and walkthroughs. Not saving seems
like a useless risk to me. Save your game often!!!
2.19 Are there any benefits of not using bonus points? Will they be saved
to the next round if I don't use them?
A: All bonus points not used will be saved till the next round if they are
not used. If you used the bonus points on player stats, which is very
unwise, they will be lost, and the stats reset at the beginning of the
next round. If you used the points to upgrade a weapon or armor that
wayne let you give a name to (meaning you brought them into this round
from an erlier round) then the stats of the weapon will remain and you
will be able to move theses stats to another weapon/armor later if you
like. So wheather you will use your BP directly or save them is up to
you to decide, but you will not receive extra bonus points, secret
game content or anything else for doing so.
2.20 How are my bonus points determined?
A: There are three occasions where you get bonus points: When you level up,
when you finnish a round and when you finnish a day in ex-round.
The amount of BP you receive after leveling up is the sum of the BP you
attained from the battles since last time you leveled up. Every monster
you fight has a determined amount of BP that is added to your pool if it
it is defeated. The amound can be decreased if you get hurt. Then the
BP is reduced by a BP Damge value that is diffent for every kind of
monster. The amount of BP you receive when leveling up is therefor:
BP of creature MINUS (BPD of creatur TIMES wounded by creature) for every
monster you've fought since last level.
Some creatures in special locations have different BP/BPD/EXP etc. that
it's fellows of the same kind (i.e. the first scorpion in the museum).
NUmber of battles and how quick the battle are completed have no
influence on your BP pool. The number of BP your receive for completing
the game and after each day in EX-Round is fixed. See the table below:
The amounts are the same no matter which Ex-Round.
2.21 What happens if I don't activate the self destruct mechanism in
the cruiser and leaves after the battle with the ultimate beeing?
A: The screen won't turn red and once you reach the final exit the
ultimate beeing will fly faster than normally and catch up with you,
making you game over.
2.22 What is happening in the ending movie? I don't understand the ending.
A: You are probably refering to the opera scene where peoples eye's start
illumintating in purple. Square hasn't given any clear answer but
evidently something is happening to the mitochondria.
2.23 Is there a good and a bad ending?
A: No and Yes. There is no good or bad endning in the sence that the way
you play affects the turn out. However, if you play through EX-Round
and defeat the new EVE in chrystler building you will get a different
ending. This is the ending that people refer to as good because...
Well I don't to spoil it for you, but it really isn't that exciting.
2.24 Will I be able to save after winning the game in Chrystler Building?
A: No. If you want to contiune the game into a new round you need to
beat it the regular way on the cruiser, day 6.
2.25 I'm not sure going through Chrystler Building is worth the effort. What
is the advantage of winning there?
A: The main advantages the way I see it is all the guns, armors and
tune-ups scattered in the storeage rooms on each floor. Collecting
all the trading cards also gives you the opportunity to get the
invaluable super toolkit from wayne.
*** SPOILER AHEAD ****
Winning in chrystler building, that is defeating the last boss in there,
isn't much fun at all. First of all the final boss (Maya/Eve), though
tuff, isn't nearly as hard as the bosses on level, 5-7, if you have
got the super toolkit and beefed up your wepons and armor to max.
Sencondly, the ending doesn't contain any new CG movies. What it does
contain is, 2 new melodies not heard erlier in the game (maya's piano
song during the boss battle and Parasite Eve Piano Them during the
credit roll), a dialogue with Maya & Eve, plus a few background pictures
(most of them screen shots from erlier CG movies) during the credit
roll. That's all.
*** END OF SPOILER ***
2.26 What are the mechanics of the Chrystler Building?
A: The Chrystler Building is divided into 7 sections each containing 10
floors + a top section containing only 7 floors. Every 10th floor is
a boss floor and contains an enemy boss. Floor 77 is the last floor
in the building and also contains a boss. Every floor in section 1-7
contains an armory.
If you've played in Chrystler Building before you have probably noted
that the maps are randomized. These are the rules the building layout:
* Each map on floors 1-9 of Section 1-7 are randomized from a set of
predefined map layouts (a total of 107 variations). The randomization
occurs every time the player enters the building.
* The rest of the floors (each tenth floors of section 1-7 + all of
section 8) are not randomized but predetermined maps.
* The contents of the armories on each floor of section 1-7 are
randomized from a set of predefined armory layouts unique to
each section (a total of 70 section variations, 10 for each section).
This randomization only occurs the first time the player enters the
building and remains constant during the rest of that round.
* Every section has a predefined back ground song and set of
enemies that appear only in that section. Section 8 is always free
of enemies except for the boss on floor 77.
This also means that:
* Each time you leave and come back to the building it will look
different. Making maps of the floors is not useful if you come back
to them later.
* You can remember and recognize erlier map layouts from certain key
locations and the way the paths lead etc.
* Map layouts and contents of boss floors don't change. These floors
can be remembered because they will look the same in any game,
except for the contents of the armory.
* Remembering locations of elevators on floors 1-9 in each section
is not useful once you've left the building.
* Items belonging to armories of a certain section will be found in
the same section in another round/game, but the floors where they
are found might vary within that section.
* If you miss the armory on one floor (not boss floors) and leave the
building and come back to the same floor later during the same round,
the map layout will have changed but the contents of the armory will
remain unchanged for you to loot.
The Chrystler Building does not reset it self like the rest of the game
when a round is finnished. If you come back to the Chrystler Building in
a later round the bosses that were defeated in erlier rounds as well
as the enemies and items in the armories on these floors, will be gone.
2.27 What easter eggs are there in the game?
A: The answer depends on how you define an easter egg. I define easter eggs
as references to out of game subjects and there are only two such that
I know of:
1) There are 3 references to Final Fantasy 7, another world famous
role playing game for Playstation by Square, in the game
(not just 2 as most guides state).
HINT: 2 are related to the Manhattan map, 2 are related to the
museum and 2 are related to Chocobo (yellow Final Fantasy birds).
2) There are references to all the game map designers.
HINT: You'll find them in Soho but you need to look close.
2.28 I've tried to use cheat codes in the japanese version of the game but
they don't seem to work. What's wrong?
A: Different values, like HP, weapon stats, inventory etc. are stored in
slightly different memory locations in the US and Japanese versions of
the game. The cheat codes you are trying to use are written to alter
a specified value at a specified memory address in one version of the
game. Therefor you need to use different codes for the Japanese version
than for the US one. If you've used a code that didn't seem to work,
don't save the game afterwards. It is uncertain but probable that
the bad cheat may have an unexpected and unwanted consequence for the
game in the future. Cheat codes for the US version is easy to find all
over the internet. Here follows a list of game shark cheat codes for
the japanese version of Parasite Eve (the codes are also applicable
by using cheat software, like PEC, in combination with a Playstation
emulator on a computer). To fully utilize all of the codes you need
to
understand the concept of hexa decimal numbers:
Set current HP to xxxx 800B84EC xxxx
Set maximum HP to xxxx 800B84FC xxxx
Set current PE to xxxx 800B84EA xxxx
Set maximum PE to xxxx 800B840A xxxx
All Special Abilities 800C08E4 1FFF
800C08E6 000C
Infinite Bullet Box 800514B8 03E7
800514BA 3402
Set BP to xxxxyyyy 800C08D0 xxxx (the lower word value)
800C08D2 yyyy (the higher word value)
One Fight For Level 99 8009CDC6 7FFF
Set Experience Level to xx 800C08CA 00xx
Maximum AT 800B84F0 2328
Set Time to 00'00'00 800A717C 0000
800A717E 0000
Set Offence to xx 800C08EA 0xx0
Set Defence to xx 800C08EC 0xx0
Set P.Energy to xx 800C08EE 0xx0
Set Status Recoveryt to xx 800C08F0 0xx0
Set Active Time to xx 800C08F2 0xx0
Set Item Capacity to xx 800C08F4 0xx0
Walk faster 80070BF0 000A
Run faster 80070E70 002C
The code for modyfing inventory is: 800C09xx 00yy
yy is the number of the item you want to put into slot with code xx
Slot code = 0x06 + (Slot number x 0x02)
(i.e. slot 1 is 0x08 and slot 50 is 0x6A)
The item numbers are the same as for the US version. Please refer
to an other guide for a complete item listing.
Always use maximum care when applying cheat codes. Don't save games
unless the code has proven to have the desired effect.
2.29 Is it true that there are special debug items in the game?
A: Yes that's right. These items where originally intended to be in the
game but was later removed. They can still be aquired through cheat
codes. Here is a list of these items and their item codes:
Item Name Effect/Stats
---- --------------- -----------------------------
04 Maeda Bullets useless
18 "Item 24" no effect
19 "Item 25" no effect
43 Rare Club club, 102 (100+2), 10 (10+0), 0 (0+0), 2/3 slots,
rob, 1st
52 M1911A3 kai handgun, 50 (50+0), 62 (62+0), 9 (8+1), 2/7 slots,
x5, no attributes
56 USP handgun, 52 (51+1), 56 (56+0), 10 (9+1), 2/? slots,
x3, no attributes
67 Mushitori Gun machine gun, 999 (1+998), 999(1+998), 999(1+998),
10/?? slots, x10, 1st, ext spread, acid,
cyanide, freeze, explosive, tranquilizer, retaliate,
triple
It seems you can add an infinite number of slots to
this gun. It is also the only gun that can have more
than 10 slots at a time. If you add more slots all
the slots won't be vissible at the time so you'll
have to scroll up and down to see them all. When go
into the tune up section of the in game menu you'll
see that the scrollbar and the windows of
attributes with the currently selected weapon
doesn't blend well together. This might be the
reason why no armors or weapons are allowed to have
more than 10 slots. If you add more slots you will
also notice that some of them are allready occupied
by attributes. Sometimes the attributes are for
armors. Sometimes there are attributes that are
directly incompatible with each other. This is a
sign that some thing is buggy. If you add slots
and save you might screw up your save game so be
careful!
6B M500 kai1/-2 shotgun, 76 (75+1), 67 (67+0), 6 (6+0), 9/9 slots,
x3, burst
76 Mini Uz machine gun, 49 (48+1), 46 (45+1), 20 (19+1),
3/3 slots, x5, spread
8E M79 kai5/-6 rifle, 94 (94+0), 69 (68+1), 11 (10+1), 4/7 slots,
no attributes
95 Dress armor, 12 (10+2), 10 (9+1), 10 (10+0), 2/3 slots,
no attributes
9A N Armor armor, 11 (10+1), 11 (10+1), 12 (10+2) 2/8 slots,
no attributes
9C Kv Protector armor, 41 (40+1), 33 (32+1), 20 (18+2), 2/2 slots,
no attributes
A5 SP Suit 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/5 slots,
no attributes
A9 SV Vest 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/3 slots,
+1 inv
B1 CR Vest 2 armor, 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots,
no attributes
B9 B Vest 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/4 slots,
no attributes
C7 Mushitori Armor armor, 999 (1+999), 999 (1+999), 999 (1+999),
10/10 slots, no attributes
D9 Medal In an interview with Yoshihiko Maekawa, battle
director of Parasite Eve, appearing in the japanese
"The Complete of Parasite Eve" guide book, he
explains that originaly, the player would receive
medals from the quizes in the museum. When the
player received 7 medals he could exchange them</pre><pre id="faqspan-2">
for a rare trading card at the juke box in the
museum entrence. But that would interfere with
the idea that all rare trading cards are to be
found in Ex-Game so the medals and the juke box
rare card settings were reset.
DD GSP Rare Card Perhaps the card you'd received from the juke box
in the museum... It can be used like all of the
other rare cards and will appear in Wayne's
collection if you do.
2.30 Is it true that there is a special debug mode in the game?
A: Yes. In the US version you can get access to it by using cheat codes but
these codes does not seem to work on the japanese version (which is no
suprise since all the memory addresses are different). It is quite likely
but not certain that the same debug mode is available in the japanese
version and that it is accessible through a similar cheat.
2.31 Can Parasite Eve be played on emulators?
A: Yes it can. In my case I used ePSXe 1.6.0 for Windows in Windows XP Sp1
with the following setup:
I experienced no problems except grey squares in some areas of the screen
during a second when a battle is initiated. The game is fully playable.
It is also possible to make ISO images from the game CD's and play the
game without the CD's in the computer with the emulator. To make working
images of Parasite Eve you can use i.e. CDRWIN 4.0a (.bin/cue as output
format). Playing with ISO's is substantially quicker since loading from
the hard drive is much quicker than loading from CD's. There are no
direct disadvantages of playing from disc images.
2.32 Is the game based on a book?
A: Yes, the game is based on a novel by Hideaki Sena, a japanese
horror/sci-fi author. I Haven't read it but I'll find out more for a
future version of this document.
2.33 Is there a Parasite Eve movie?
A: Yes. The movie was made in Japan in 1997 (before the game and not the
other way around), and the story takes place before that of the game.
The main characters are a doctor and his wife. The doctor is researching
about mitocondria when his wife suddenly become I'll. She is involved
in a fatal accident after loosing caunsciousness while driving her car.
A father of a child who is in urgent need of an organ transplant begs
the doctor to let the child receieve an organ from the deceased wife but
he rejects the proposal initially. Instead he brings his wifes organs
to his lab to conduct studies. Then the mitocondria from his wife
comes alive...
The movie does not have the horro setting of the game. Though frightening
this is mainly a drama. The back story and the acting is good.
Some minor details, like the display showing EVE's position in the
hospital gives a bad impression. It's definately worth seeing, and
especially if you are a fan of the game(s).
The movie can be ordered both in Europe and the US from sci-fi
specialist, associations for japanese comics and movies, and other
importers. The one I saw came with english subtitles.
It should also be said that the movie is based on the novel.
Read more about the movie on Internet Movie Database:
www.imdb.com/title/tt0119860
I feel this game has gotten way to much praisals. On one hand it has a
rather unique system with weapon upgrades and, for it's time, nice CG
animations and an original and good story. But on the other hand that is
pretty much it. A computer game needs, above all, playability and that is
where i think Parasite Eve lacks. There are a few things in the game that
could've been changed to make it much better.
* The Chrystler Building
From floor 50 and onwards this place get's ridicolously difficult. I'm
especially thinking about the cockroach boss on floor 50, the crab
on floor 60 and the bee queen on floor 70. It just isn't fun to run
through a labyrinth for half an hour to get instantly struck down, having
to do it all over again. It's frustrating and degrades the impression
of the game by quite a lot.
* The Ultimate Beeing
I don't know what the makers were thinking of when they came up with
the idea that the player has to run from the boss after defeating it.
Just like with the bosses in chrystler building, if you do one single
misstake then instantly 30 minutes of fighting is for nothing. At least
you should be able to save the game directly after the battle.
* Items in inventory should be automatically stored with Wayne after the
game is won. Why does square want to punish the player for winning the
game?
* The 300 Junk secret is just too much trouble for too little. Who wants to
spend a whole day running forth and back collecing junk to get a weapon
that is marginally better than the ones the ones that can be made in the
first round. Also, what's the thing with the super junk? Why punish the
player for going through the trouble?
* Leveling beyond 33 in regular game and beyond 36 in Chrystler Building
is just boring. Why didn't the makers create a certain place in the game
where enemie's didn't stop appearing so it could be fun playing beyond
what is normally needed. Running around old battle grounds with enemies
appearing every 20th screen or so is no fun.
* There is no way to skip the cut scenes. It get's boring to watch all of
it over again when you've seen it once.
I hope some fan out there makes an ISO-patch or something to correct these
problems. It would make the game much more fun...
I don't like disclaimers. No one reads them and no one cares what they say.
By reading this you may feel recognized as a self thinking individual who
have enough brains to make the right decisions in your use of this document.
Godspeed!